@sumaris-net/ngx-components 2.4.69 → 2.4.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2020/src/app/shared/audio/audio.mjs +9 -5
- package/fesm2015/sumaris-net.ngx-components.mjs +8 -4
- package/fesm2015/sumaris-net.ngx-components.mjs.map +1 -1
- package/fesm2020/sumaris-net.ngx-components.mjs +8 -4
- package/fesm2020/sumaris-net.ngx-components.mjs.map +1 -1
- package/package.json +1 -1
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@@ -10530,10 +10530,14 @@ class AudioProvider extends StartableService {
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return this.play('startup');
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}
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async preload(sound) {
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10533
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+
if (!sound?.assetId)
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10534
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return; // Skip
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10535
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+
if (!!this._preloadedSounds[sound.assetId])
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return; // Already preloaded
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if (isNil(this._audioType))
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await this.ready();
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const assetPath = (this._assetPathPrefix || '') + sound.assetPath;
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10536
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-
console.info(`[audio] Preloading
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+
console.info(`[audio] Preloading sound '${sound.assetId}', from file '${assetPath}'...`);
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try {
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if (this._audioType === 'native') {
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await NativeAudio.preload({
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@@ -10548,10 +10552,10 @@ class AudioProvider extends StartableService {
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}
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// Add to map
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this._preloadedSounds[sound.assetId] = sound;
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10551
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-
console.info(`[audio] Preloading
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10555
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+
console.info(`[audio] Preloading sound '${sound.assetId}' [OK]`);
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}
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catch (err) {
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10554
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-
console.error(`[audio] Unable to preload
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10558
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+
console.error(`[audio] Unable to preload sound '${sound.assetId}', from file '${assetPath}': ${err && err.message || err}\n${err?.originalStack || ''}`);
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}
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}
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async play(assetId, opts) {
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@@ -10560,7 +10564,7 @@ class AudioProvider extends StartableService {
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await this.ready();
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const sound = this._preloadedSounds[assetId];
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if (!sound) {
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10563
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-
throw Error(`Unable to find
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10567
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throw Error(`Unable to find sound '${assetId}'. Please call preload() before playing a sound.`);
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}
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// If silent: skip
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if (this._audioMode === AudioManagement.AudioMode.SILENT)
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