@sudobility/music_drawing 0.0.35 → 0.0.37

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Files changed (47) hide show
  1. package/dist/index.d.ts +5 -2
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +5 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/keyboard-geometry.d.ts +6 -18
  6. package/dist/keyboard-geometry.d.ts.map +1 -1
  7. package/dist/keyboard-geometry.js.map +1 -1
  8. package/dist/keyboard-keys.d.ts +2 -2
  9. package/dist/keyboard-keys.d.ts.map +1 -1
  10. package/dist/keyboard-keys.js.map +1 -1
  11. package/dist/pagination.d.ts +1 -7
  12. package/dist/pagination.d.ts.map +1 -1
  13. package/dist/pagination.js +0 -4
  14. package/dist/pagination.js.map +1 -1
  15. package/dist/playback-binding.d.ts +2 -0
  16. package/dist/playback-binding.d.ts.map +1 -1
  17. package/dist/playback-binding.js +13 -0
  18. package/dist/playback-binding.js.map +1 -1
  19. package/dist/playback-scroll.d.ts +23 -1
  20. package/dist/playback-scroll.d.ts.map +1 -1
  21. package/dist/playback-scroll.js +0 -21
  22. package/dist/playback-scroll.js.map +1 -1
  23. package/dist/playing-pitches.d.ts +44 -0
  24. package/dist/playing-pitches.d.ts.map +1 -0
  25. package/dist/playing-pitches.js +50 -0
  26. package/dist/playing-pitches.js.map +1 -0
  27. package/dist/print-plan.d.ts +2 -19
  28. package/dist/print-plan.d.ts.map +1 -1
  29. package/dist/print-plan.js +1 -33
  30. package/dist/print-plan.js.map +1 -1
  31. package/dist/score-canvas.d.ts +20 -23
  32. package/dist/score-canvas.d.ts.map +1 -1
  33. package/dist/score-canvas.js +32 -2
  34. package/dist/score-canvas.js.map +1 -1
  35. package/dist/types.d.ts +5 -13
  36. package/dist/types.d.ts.map +1 -1
  37. package/dist/types.js +0 -17
  38. package/dist/types.js.map +1 -1
  39. package/package.json +3 -3
  40. package/dist/out-of-range.d.ts +0 -67
  41. package/dist/out-of-range.d.ts.map +0 -1
  42. package/dist/out-of-range.js +0 -101
  43. package/dist/out-of-range.js.map +0 -1
  44. package/dist/press.d.ts +0 -66
  45. package/dist/press.d.ts.map +0 -1
  46. package/dist/press.js +0 -64
  47. package/dist/press.js.map +0 -1
package/dist/press.js DELETED
@@ -1,64 +0,0 @@
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- /**
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- * What a press on the score was: a tap, a long press, or a drag.
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- *
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- * Both apps answer this at the end of every press, and they answered it with
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- * different numbers in different files — the web's `DRAG_THRESHOLD` inside the
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- * notation view, the native app's `LONG_PRESS_MS`/`LONG_PRESS_SLOP` inside its
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- * scrolling score. The question is about the canvas (did the press stay on the
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- * thing under it?), so it lives beside the hit-testing that answers the next
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- * question.
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- *
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- * ## Mouse and touch differ, on purpose
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- *
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- * A mouse is still: a click that moved more than 3px was meant to move, which
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- * is exactly where the web's box select has always started. A finger is not —
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- * a deliberate tap on a phone routinely lands several points from where it
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- * touched down, and holding a finger to 3px would turn a good share of taps
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- * into drags. So a touch gets `TOUCH_TAP_SLOP`, the same allowance a long press
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- * already had: a press that stays put long enough to be a long press would
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- * otherwise have been a *drag* had it been released a moment sooner, which is
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- * not a distinction a thumb can make.
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- *
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- * A mouse never long-presses. It has a secondary button for the context menu,
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- * and a click held while the reader looks at something is not a request for
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- * one — reading it as one would change what an ordinary slow click does on the
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- * web. React Native on macOS passes `'touch'`, because its gesture model is the
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- * touch one: the long press is how it opens the menu.
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- *
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- * ## Distance
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- *
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- * Measured per axis (the larger of |dx| and |dy|), which is the web's existing
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- * rule to the pixel. The native app used the straight-line distance; per axis
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- * lets a diagonal wander up to √2 further, which is under five points at a
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- * 12pt slop and not something a hand can aim at.
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- *
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- * The caller latches: once a press has classified as a drag it stays one even
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- * if the pointer comes back, which is how the web's `drag.moved` behaves. This
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- * function answers for one moment and keeps no state.
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- */
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- /** How far a mouse press may move and still be a click, in px (web). */
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- export const TAP_SLOP = 3;
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- /** How far a finger may move and still be a tap, in pt. */
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- export const TOUCH_TAP_SLOP = 12;
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- /** How long a press is held to be a long press — iOS's and Android's own threshold. */
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- export const LONG_PRESS_MS = 500;
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- /** How far a long press may wander — about a thumb's width. */
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- export const LONG_PRESS_SLOP = 12;
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- /** The tap slop for a pointer kind. */
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- export function tapSlopFor(pointer) {
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- return pointer === 'touch' ? TOUCH_TAP_SLOP : TAP_SLOP;
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- }
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- /**
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- * `'longPress'` if a touch was held `LONG_PRESS_MS` within `LONG_PRESS_SLOP`;
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- * otherwise `'tap'` if it moved no more than the tap slop; otherwise `'drag'`.
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- */
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- export function classifyPress({ dx, dy, heldMs, pointer = 'mouse', }) {
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- const moved = Math.max(Math.abs(dx), Math.abs(dy));
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- if (pointer === 'touch' &&
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- heldMs >= LONG_PRESS_MS &&
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- moved <= LONG_PRESS_SLOP) {
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- return 'longPress';
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- }
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- return moved <= tapSlopFor(pointer) ? 'tap' : 'drag';
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- }
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- //# sourceMappingURL=press.js.map
package/dist/press.js.map DELETED
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