@sublang/playbook 4.0.0 → 6.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/README.md +69 -122
  2. package/docs/assets/playbook-venn.svg +13 -0
  3. package/docs/cli.md +43 -26
  4. package/docs/configuration.md +63 -18
  5. package/docs/embedding.md +24 -16
  6. package/package.json +43 -22
  7. package/reference/sdlc/captain.md +70 -83
  8. package/reference/sdlc/captain.playbook/captain.fsm.d.ts +127 -142
  9. package/reference/sdlc/captain.playbook/captain.fsm.js +349 -470
  10. package/reference/sdlc/captain.playbook/captain.fsm.ts +535 -598
  11. package/reference/sdlc/captain.playbook/captain.gears.md +37 -41
  12. package/reference/sdlc/captain.playbook/captain.playbook.d.ts +90 -15
  13. package/reference/sdlc/captain.playbook/captain.playbook.js +466 -976
  14. package/reference/sdlc/captain.playbook/captain.playbook.ts +698 -1001
  15. package/reference/sdlc/code.md +55 -97
  16. package/reference/sdlc/code.playbook/code.fsm.d.ts +229 -94
  17. package/reference/sdlc/code.playbook/code.fsm.introspect.d.ts +26 -44
  18. package/reference/sdlc/code.playbook/code.fsm.introspect.js +61 -66
  19. package/reference/sdlc/code.playbook/code.fsm.introspect.ts +100 -149
  20. package/reference/sdlc/code.playbook/code.fsm.js +587 -1347
  21. package/reference/sdlc/code.playbook/code.fsm.ts +809 -1650
  22. package/reference/sdlc/code.playbook/code.gears.md +51 -263
  23. package/reference/sdlc/code.playbook/code.playbook.d.ts +8 -47
  24. package/reference/sdlc/code.playbook/code.playbook.js +69 -639
  25. package/reference/sdlc/code.playbook/code.playbook.ts +90 -850
  26. package/reference/sdlc/code.playbook/code.registry.d.ts +9 -25
  27. package/reference/sdlc/code.playbook/code.registry.js +20 -78
  28. package/reference/sdlc/code.playbook/code.registry.ts +58 -122
  29. package/reference/sdlc/code.playbook/playbook-captain.d.ts +2 -0
  30. package/reference/sdlc/code.playbook/playbook-captain.js +1877 -251
  31. package/reference/sdlc/code.playbook/playbook-captain.ts +2385 -352
  32. package/reference/sdlc/code.playbook/playbook.config.template.yaml +33 -22
  33. package/reference/sdlc/decide.md +54 -0
  34. package/reference/sdlc/decide.playbook/decide.fsm.d.ts +261 -0
  35. package/reference/sdlc/decide.playbook/decide.fsm.js +894 -0
  36. package/reference/sdlc/decide.playbook/decide.fsm.ts +1152 -0
  37. package/reference/sdlc/decide.playbook/decide.gears.md +88 -0
  38. package/reference/sdlc/decide.playbook/decide.playbook.d.ts +67 -0
  39. package/reference/sdlc/{discuss.playbook/discuss.playbook.js → decide.playbook/decide.playbook.js} +511 -370
  40. package/reference/sdlc/{discuss.playbook/discuss.playbook.ts → decide.playbook/decide.playbook.ts} +616 -451
  41. package/reference/sdlc/decide.playbook/decide.registry.d.ts +41 -0
  42. package/reference/sdlc/decide.playbook/decide.registry.js +60 -0
  43. package/reference/sdlc/decide.playbook/decide.registry.ts +125 -0
  44. package/reference/sdlc/review.md +81 -0
  45. package/reference/sdlc/review.playbook/review.fsm.d.ts +183 -0
  46. package/reference/sdlc/review.playbook/review.fsm.js +524 -0
  47. package/reference/sdlc/review.playbook/review.fsm.ts +652 -0
  48. package/reference/sdlc/review.playbook/review.gears.md +112 -0
  49. package/reference/sdlc/review.playbook/review.playbook.d.ts +12 -0
  50. package/reference/sdlc/review.playbook/review.playbook.js +112 -0
  51. package/reference/sdlc/review.playbook/review.playbook.ts +201 -0
  52. package/reference/sdlc/review.playbook/review.registry.d.ts +43 -0
  53. package/reference/sdlc/review.playbook/review.registry.js +73 -0
  54. package/reference/sdlc/review.playbook/review.registry.ts +138 -0
  55. package/slc/gears2fsm.md +67 -6
  56. package/slc/link.md +339 -25
  57. package/slc/text2gears.md +22 -2
  58. package/src/runtime.d.ts +36 -1
  59. package/src/runtime.ts +59 -0
  60. package/src/xstate-playbook-runtime.d.ts +96 -7
  61. package/src/xstate-playbook-runtime.js +1018 -49
  62. package/src/xstate-playbook-runtime.ts +1283 -59
  63. package/src/xstate-runtime.js +25 -0
  64. package/src/xstate-runtime.ts +51 -0
  65. package/reference/sdlc/discuss.md +0 -93
  66. package/reference/sdlc/discuss.playbook/discuss.fsm.d.ts +0 -396
  67. package/reference/sdlc/discuss.playbook/discuss.fsm.js +0 -2067
  68. package/reference/sdlc/discuss.playbook/discuss.fsm.ts +0 -2465
  69. package/reference/sdlc/discuss.playbook/discuss.gears.md +0 -258
  70. package/reference/sdlc/discuss.playbook/discuss.playbook.d.ts +0 -113
  71. package/reference/sdlc/discuss.playbook/discuss.registry.d.ts +0 -58
  72. package/reference/sdlc/discuss.playbook/discuss.registry.js +0 -97
  73. package/reference/sdlc/discuss.playbook/discuss.registry.ts +0 -153
@@ -42,6 +42,30 @@ function isFsmResultFailure(error) {
42
42
  fsmResultFailures.has(error));
43
43
  }
44
44
  // ---------------------------------------------------------------------------
45
+ // DR-028: both call boundaries treat an `ok` result whose `finalText` is
46
+ // missing, empty, or whitespace-only under one empty predicate, and that
47
+ // shape earns exactly one corrective re-ask — the same composed call
48
+ // re-issued once through the same boundary — before a second such result
49
+ // follows the existing failure path. The retry marker distinguishes the
50
+ // re-askable empty-`ok` Captain failure from the never-retried non-`ok`
51
+ // statuses; it is applied only when the failure's finish trace emitted
52
+ // cleanly, because a rejecting finish sink is a control-plane error whose
53
+ // turn gets no corrective re-ask (PBRT-47).
54
+ // ---------------------------------------------------------------------------
55
+ function isEmptyFinalText(finalText) {
56
+ return finalText === undefined || finalText.trim().length === 0;
57
+ }
58
+ const emptyOkRetryFailures = new WeakSet();
59
+ function markEmptyOkRetryFailure(error) {
60
+ emptyOkRetryFailures.add(error);
61
+ return error;
62
+ }
63
+ function isEmptyOkRetryFailure(error) {
64
+ return (typeof error === 'object' &&
65
+ error !== null &&
66
+ emptyOkRetryFailures.has(error));
67
+ }
68
+ // ---------------------------------------------------------------------------
45
69
  // DR-022: the engine's compatibility self-report. A linked thin module
46
70
  // records the values current at link time in `spec.compat`; the factory
47
71
  // checks that declaration against this very module — the engine instance
@@ -425,19 +449,39 @@ export function createPlayerBridge(spec, ports, getActiveSignal, boundary, onCon
425
449
  const activeSignal = combineAbortSignals(signal, getActiveSignal?.());
426
450
  const playerId = spec.resolvePlayerId(input);
427
451
  const prompt = spec.composePlayerPrompt(input);
428
- const result = boundary
429
- ? await boundary.callPlayer(input, playerId, prompt, activeSignal)
430
- : await ports.callPlayer(playerId, prompt, activeSignal, {
431
- resume: false,
432
- });
452
+ const callPlayer = (resume) => boundary
453
+ ? boundary.callPlayer(input, playerId, prompt, activeSignal)
454
+ : ports.callPlayer(playerId, prompt, activeSignal, { resume });
455
+ let result = await callPlayer(false);
456
+ if (result.status === 'ok' && isEmptyFinalText(result.finalText)) {
457
+ // An abort that lands between the empty first result and the
458
+ // corrective call ends the turn as ordinary abort settlement with
459
+ // no second host call — aborts are never retried (DR-028 via
460
+ // DR-025's transport exclusion) — matching the direct-Captain
461
+ // boundary, whose queued corrective call re-checks the signal
462
+ // before starting.
463
+ activeSignal.throwIfAborted();
464
+ // DR-028: exactly one corrective re-ask of the same composed call
465
+ // through the same path, traced by the boundary as its own
466
+ // player-call pair. The traced boundary re-reads its token map
467
+ // (PBRT-38), so the corrective call continues the player session
468
+ // when the first result carried a resume token and starts fresh
469
+ // when it cleared one; the portless verification path mirrors that
470
+ // by carrying the first result's token.
471
+ result = await callPlayer(typeof result.resumeToken === 'string' &&
472
+ result.resumeToken.trim().length > 0
473
+ ? result.resumeToken
474
+ : false);
475
+ }
433
476
  if (result.status !== 'ok') {
434
477
  throw new Error(result.error ?? `captainBridge: callPlayer status "${result.status}"`);
435
478
  }
436
- if (result.finalText === undefined) {
479
+ const finalText = result.finalText ?? '';
480
+ if (isEmptyFinalText(finalText)) {
437
481
  throw new Error('captainBridge: callPlayer returned status=ok with no finalText');
438
482
  }
439
483
  try {
440
- const output = await adjudicatePlayerOutput(spec.adjudication, input, result.finalText, ports, activeSignal, boundary);
484
+ const output = await adjudicatePlayerOutput(spec.adjudication, input, finalText, ports, activeSignal, boundary);
441
485
  validateBossReplyOutput(input, output, spec.resumableStateIds);
442
486
  return output;
443
487
  }
@@ -545,6 +589,48 @@ function collectInvokeSources(machine) {
545
589
  visit(machine.config);
546
590
  return sources;
547
591
  }
592
+ function collectPlayerStatePlayers(machine) {
593
+ const players = new Map();
594
+ const visit = (stateDef, stateKey) => {
595
+ if (!isPlainObject(stateDef))
596
+ return;
597
+ const invoke = stateDef.invoke;
598
+ const invokes = Array.isArray(invoke) ? invoke : invoke ? [invoke] : [];
599
+ if (invokes.some((entry) => isPlainObject(entry) && entry.src === 'player')) {
600
+ const playbookMeta = isPlainObject(stateDef.meta)
601
+ ? stateDef.meta.playbook
602
+ : undefined;
603
+ const stateId = isPlainObject(playbookMeta) &&
604
+ typeof playbookMeta.stateId === 'string'
605
+ ? playbookMeta.stateId
606
+ : typeof stateDef.id === 'string'
607
+ ? stateDef.id
608
+ : stateKey;
609
+ if (stateId.trim().length === 0) {
610
+ throw new TypeError('player state metadata must use a non-empty state id');
611
+ }
612
+ const player = isPlainObject(playbookMeta)
613
+ ? playbookMeta.player
614
+ : undefined;
615
+ if (typeof player !== 'string' || player.trim().length === 0) {
616
+ throw new TypeError(`player state ${stateId} meta.playbook.player must be a non-empty string`);
617
+ }
618
+ players.set(stateId, player);
619
+ }
620
+ if (isPlainObject(stateDef.states)) {
621
+ for (const [childKey, child] of Object.entries(stateDef.states)) {
622
+ visit(child, childKey);
623
+ }
624
+ }
625
+ };
626
+ const config = machine.config;
627
+ if (isPlainObject(config) && isPlainObject(config.states)) {
628
+ for (const [stateKey, stateDef] of Object.entries(config.states)) {
629
+ visit(stateDef, stateKey);
630
+ }
631
+ }
632
+ return players;
633
+ }
548
634
  function transitionTargets(transition) {
549
635
  const arms = Array.isArray(transition) ? transition : [transition];
550
636
  const targets = [];
@@ -574,6 +660,95 @@ export function resumableStateIdsFromMachine(machine) {
574
660
  return new Set(transitionTargets(bossReply));
575
661
  }
576
662
  // ---------------------------------------------------------------------------
663
+ // DR-029 control surface: the FSM's explicit-state-jump event and the
664
+ // source state descriptions that label runtime-advertised actions.
665
+ // ---------------------------------------------------------------------------
666
+ /** The FSM's explicit-state-jump event type (slc/link.md §Boss-event mapping). */
667
+ const JUMP_EVENT_TYPE = 'BOSS_INTERRUPT';
668
+ /**
669
+ * Source state descriptions by state key, node id, and `meta.playbook`
670
+ * state id, read from `machine.config`. Control actions are labeled from
671
+ * these descriptions (DR-029); a state without one has no entry.
672
+ */
673
+ export function stateDescriptionsFromMachine(machine) {
674
+ const descriptions = new Map();
675
+ const record = (key, description) => {
676
+ if (typeof key !== 'string' || key.length === 0)
677
+ return;
678
+ if (!descriptions.has(key))
679
+ descriptions.set(key, description);
680
+ };
681
+ const visit = (key, stateDef) => {
682
+ if (!isPlainObject(stateDef))
683
+ return;
684
+ const playbook = isPlainObject(stateDef.meta)
685
+ ? stateDef.meta.playbook
686
+ : undefined;
687
+ const description = isPlainObject(playbook) && typeof playbook.description === 'string'
688
+ ? playbook.description
689
+ : typeof stateDef.description === 'string'
690
+ ? stateDef.description
691
+ : undefined;
692
+ if (description !== undefined && description.length > 0) {
693
+ record(key, description);
694
+ record(stateDef.id, description);
695
+ if (isPlainObject(playbook))
696
+ record(playbook.stateId, description);
697
+ }
698
+ if (isPlainObject(stateDef.states)) {
699
+ for (const [childKey, child] of Object.entries(stateDef.states)) {
700
+ visit(childKey, child);
701
+ }
702
+ }
703
+ };
704
+ const config = machine.config;
705
+ if (isPlainObject(config) && isPlainObject(config.states)) {
706
+ for (const [key, stateDef] of Object.entries(config.states)) {
707
+ visit(key, stateDef);
708
+ }
709
+ }
710
+ return descriptions;
711
+ }
712
+ /**
713
+ * First configured target of `eventType` from the state with `stateId`,
714
+ * falling back to the machine root's own transitions. Used only to pick the
715
+ * source description that labels a retry action, and only for events that
716
+ * carry no recorded `targetId`: a guarded multi-arm list keyed on the
717
+ * event's `targetId` (the root `BOSS_INTERRUPT` shape) resumes the recorded
718
+ * target, not the first configured arm, so the recorded event outranks this
719
+ * fallback.
720
+ */
721
+ function firstTransitionTarget(machine, stateId, eventType) {
722
+ const config = machine.config;
723
+ if (!isPlainObject(config))
724
+ return undefined;
725
+ const candidates = [];
726
+ if (stateId !== undefined && isPlainObject(config.states)) {
727
+ const state = config.states[stateId];
728
+ if (isPlainObject(state) && isPlainObject(state.on)) {
729
+ candidates.push(state.on[eventType]);
730
+ }
731
+ }
732
+ if (isPlainObject(config.on))
733
+ candidates.push(config.on[eventType]);
734
+ for (const candidate of candidates) {
735
+ if (candidate === undefined)
736
+ continue;
737
+ const targets = transitionTargets(candidate);
738
+ if (targets.length > 0)
739
+ return targets[0];
740
+ }
741
+ return undefined;
742
+ }
743
+ function deepFreeze(value) {
744
+ if (value !== null && typeof value === 'object' && !Object.isFrozen(value)) {
745
+ Object.freeze(value);
746
+ for (const member of Object.values(value))
747
+ deepFreeze(member);
748
+ }
749
+ return value;
750
+ }
751
+ // ---------------------------------------------------------------------------
577
752
  // Default transition/status derivation.
578
753
  // ---------------------------------------------------------------------------
579
754
  const SUPPRESSED_ENTRY_STATES = new Set(['ready', 'done']);
@@ -599,16 +774,65 @@ function makeDefaultNormalizeTransitionEvent(transitionEventFields) {
599
774
  return snapshotJsonValue(out, 'FSM event');
600
775
  };
601
776
  }
602
- function defaultStatusesForState(state, context) {
777
+ function snapshotPlayerStateStatuses(value, label, machine, stateDescriptions) {
778
+ if (value === undefined)
779
+ return new Map();
780
+ if (!isPlainObject(value)) {
781
+ throw new TypeError(`${label} playerStates must be an object`);
782
+ }
783
+ const declared = collectPlayerStatePlayers(machine);
784
+ const statuses = new Map();
785
+ for (const [stateId, candidate] of Object.entries(value)) {
786
+ if (!declared.has(stateId)) {
787
+ throw new TypeError(`${label} playerStates.${stateId} does not name a player state`);
788
+ }
789
+ if (!isPlainObject(candidate) ||
790
+ typeof candidate.player !== 'string' ||
791
+ candidate.player.trim().length === 0 ||
792
+ typeof candidate.label !== 'string' ||
793
+ candidate.label.trim().length === 0) {
794
+ throw new TypeError(`${label} playerStates.${stateId} must carry non-empty player and label strings`);
795
+ }
796
+ const expectedLabel = stateDescriptions.get(stateId);
797
+ if (candidate.label !== expectedLabel) {
798
+ throw new TypeError(`${label} playerStates.${stateId}.label must equal its FSM description`);
799
+ }
800
+ if (candidate.player !== declared.get(stateId)) {
801
+ throw new TypeError(`${label} playerStates.${stateId}.player must equal its FSM player`);
802
+ }
803
+ statuses.set(stateId, {
804
+ player: candidate.player,
805
+ label: candidate.label,
806
+ });
807
+ }
808
+ for (const stateId of declared.keys()) {
809
+ if (!statuses.has(stateId)) {
810
+ throw new TypeError(`${label} playerStates must declare player state ${stateId}`);
811
+ }
812
+ }
813
+ return statuses;
814
+ }
815
+ function settlingGuard(event) {
816
+ if (!isPlainObject(event) || !isPlainObject(event.output))
817
+ return undefined;
818
+ const guard = event.output.guard;
819
+ return typeof guard === 'string' && guard.trim().length > 0
820
+ ? guard
821
+ : undefined;
822
+ }
823
+ function legacyStatusesForState(state, context) {
603
824
  const stateId = state.stateId;
604
825
  if (stateId === undefined || SUPPRESSED_ENTRY_STATES.has(stateId))
605
826
  return [];
606
827
  if (stateId === 'awaitBossReply') {
607
828
  const pending = pendingBossQuestionFromContext(context);
608
- const message = pending === undefined
609
- ? 'Awaiting Boss reply.'
610
- : `${pending.player} asks: ${pending.question}`;
611
- return [{ message }];
829
+ return [
830
+ {
831
+ message: pending === undefined
832
+ ? 'Awaiting Boss reply.'
833
+ : `${pending.player} asks: ${pending.question}`,
834
+ },
835
+ ];
612
836
  }
613
837
  if (stateId === 'failed') {
614
838
  const lastError = normalizeErrorFull(context.lastError);
@@ -623,6 +847,53 @@ function defaultStatusesForState(state, context) {
623
847
  }
624
848
  return [{ message: `Entered ${stateId}.` }];
625
849
  }
850
+ function makeDefaultStatusesForState(playerStates) {
851
+ return (state, context, event) => {
852
+ const statuses = [];
853
+ const guard = settlingGuard(event);
854
+ if (guard !== undefined)
855
+ statuses.push({ message: `→ ${guard}` });
856
+ const stateId = state.stateId;
857
+ if (stateId === undefined || SUPPRESSED_ENTRY_STATES.has(stateId)) {
858
+ return statuses;
859
+ }
860
+ if (stateId === 'awaitBossReply') {
861
+ const pending = pendingBossQuestionFromContext(context);
862
+ if (pending === undefined) {
863
+ return [...statuses, { message: 'Awaiting Boss reply.' }];
864
+ }
865
+ return [
866
+ ...statuses,
867
+ { message: `${pending.player} asks: ${pending.question}` },
868
+ {
869
+ message: `◆ awaiting Boss reply · ${pending.resumeStateId} · ` +
870
+ `${pending.player} · ${pending.sourceItem}`,
871
+ },
872
+ ];
873
+ }
874
+ if (stateId === 'failed') {
875
+ const lastError = normalizeErrorCompact(context.lastError);
876
+ return [
877
+ ...statuses,
878
+ {
879
+ message: '◆ workflow failed; awaiting Boss recovery.',
880
+ ...(lastError === undefined
881
+ ? {}
882
+ : {
883
+ data: snapshotJsonValue({ lastError }, 'failed status data'),
884
+ }),
885
+ },
886
+ ];
887
+ }
888
+ const playerState = playerStates.get(stateId);
889
+ if (playerState !== undefined) {
890
+ statuses.push({
891
+ message: `⤷ ${playerState.player}: ${playerState.label}`,
892
+ });
893
+ }
894
+ return statuses;
895
+ };
896
+ }
626
897
  function classifierState(snapshotOrState) {
627
898
  if (snapshotOrState !== null &&
628
899
  typeof snapshotOrState === 'object' &&
@@ -892,6 +1163,18 @@ function makeDefaultClassifyBossText(machine, entryEvent, bossEvents) {
892
1163
  return event;
893
1164
  };
894
1165
  }
1166
+ function machineDeclaresParallelState(machine) {
1167
+ const visit = (stateDef) => {
1168
+ if (!isPlainObject(stateDef))
1169
+ return false;
1170
+ if (stateDef.type === 'parallel')
1171
+ return true;
1172
+ if (!isPlainObject(stateDef.states))
1173
+ return false;
1174
+ return Object.values(stateDef.states).some(visit);
1175
+ };
1176
+ return visit(machine.config);
1177
+ }
895
1178
  /**
896
1179
  * Build a `PlaybookRuntimeFactory` that interprets the given FSM artifact
897
1180
  * under the slc/link.md contract. The factory provides every actor kind the
@@ -899,16 +1182,39 @@ function makeDefaultClassifyBossText(machine, entryEvent, bossEvents) {
899
1182
  * (literal and dynamic) — and implements the full runtime lifecycle including
900
1183
  * the optional parked-session snapshot capability (DR-014).
901
1184
  *
902
- * Scope: single-region root machines (each snapshot exposes exactly one
903
- * playbook state id). Parallel-region FSMs keep their own linked runtimes.
1185
+ * Scope: machines that declare no parallel state (each snapshot exposes
1186
+ * exactly one playbook state id). Parallel-region FSMs keep their own linked
1187
+ * runtimes.
904
1188
  */
905
1189
  export function createXStatePlaybookRuntime(machine, spec) {
906
1190
  const label = spec.label ?? 'playbook';
907
1191
  // DR-022 / PBRT-50: reject an incompatible artifact declaration before any
908
1192
  // machine interpretation, against this loaded engine's own self-report.
909
1193
  assertRuntimeCompat(spec.compat, label);
1194
+ if (machineDeclaresParallelState(machine)) {
1195
+ throw new Error(`${label} uses a parallel state; the shared runtime supports only single-region FSMs`);
1196
+ }
910
1197
  const declaredActors = collectInvokeSources(machine);
911
1198
  const resumableStateIds = spec.resumableStateIds ?? resumableStateIdsFromMachine(machine);
1199
+ // DR-029: source state descriptions label the control actions the
1200
+ // runtime advertises through `describe()`.
1201
+ const stateDescriptions = stateDescriptionsFromMachine(machine);
1202
+ const hasCanonicalStatusProfile = spec.playerStates !== undefined;
1203
+ const playerStates = snapshotPlayerStateStatuses(spec.playerStates, label, machine, stateDescriptions);
1204
+ // PBRT-52: the artifact's own ControlView context projection. Nothing is
1205
+ // exported by default, so an FSM context member — including one added
1206
+ // after this artifact was linked — is private until named here. The two
1207
+ // members the view surfaces first-class are rejected at construction
1208
+ // rather than silently ignored, so an artifact cannot believe it is
1209
+ // exporting them through this list.
1210
+ const controlContextFields = spec.controlContextFields
1211
+ ? [...spec.controlContextFields]
1212
+ : [];
1213
+ for (const field of controlContextFields) {
1214
+ if (field === 'pendingBossQuestion' || field === 'lastError') {
1215
+ throw new Error(`${label} controlContextFields must not name ${field}: the control view surfaces it first-class`);
1216
+ }
1217
+ }
912
1218
  const resolvePlayerIdSpec = spec.resolvePlayerId;
913
1219
  const composePlayerPrompt = spec.composePlayerPrompt ??
914
1220
  ((input) => defaultComposePlayerPrompt(input, spec.placeholderFields));
@@ -934,7 +1240,14 @@ export function createXStatePlaybookRuntime(machine, spec) {
934
1240
  const classifyBossText = spec.classifyBossText ?? derivedClassifyBossText;
935
1241
  const normalizeTransitionEvent = spec.normalizeTransitionEvent ??
936
1242
  makeDefaultNormalizeTransitionEvent(spec.transitionEventFields ?? []);
937
- const statusesForState = spec.statusesForState ?? defaultStatusesForState;
1243
+ const statusesForState = spec.statusesForState ??
1244
+ (hasCanonicalStatusProfile
1245
+ ? makeDefaultStatusesForState(playerStates)
1246
+ : legacyStatusesForState);
1247
+ const classificationStatus = spec.classificationStatus ??
1248
+ (hasCanonicalStatusProfile
1249
+ ? (event) => event.type
1250
+ : () => undefined);
938
1251
  const machineInput = spec.machineInput ?? ((options) => options);
939
1252
  const scriptCwd = spec.scriptCwd ??
940
1253
  ((options) => {
@@ -968,6 +1281,19 @@ export function createXStatePlaybookRuntime(machine, spec) {
968
1281
  let playerCallSequence = 0;
969
1282
  let playbookCallSequence = 0;
970
1283
  let captainCallSequence = 0;
1284
+ let applyCallSequence = 0;
1285
+ // DR-029: the last event a public Boss boundary sent into the
1286
+ // machine — classified, deterministic entry, or Boss reply — kept with
1287
+ // its recorded payload so a failure-state retry action can replay the
1288
+ // event that drove the run into `failed`. Process-local: the schema-1
1289
+ // parked snapshot does not persist it (PBRT-50: no schema bump).
1290
+ let lastBossEvent;
1291
+ // DR-029: process-local at-most-once `apply` execution — the accepted receipt
1292
+ // recorded for each idempotency key, returned verbatim on a repeated
1293
+ // key. A key whose call settled `rejected` or threw before reaching
1294
+ // acceptance records nothing, so a later call with that key may still
1295
+ // execute.
1296
+ const appliedReceipts = new Map();
971
1297
  const playerResumeTokens = new Map();
972
1298
  const activePlayerIds = new Set();
973
1299
  const playbookCallTurnIds = new Map();
@@ -980,6 +1306,56 @@ export function createXStatePlaybookRuntime(machine, spec) {
980
1306
  // Inspection callbacks enqueue a complete ordered batch synchronously;
981
1307
  // imperative boundaries await their queued work directly.
982
1308
  let emissionFailure;
1309
+ function selectPlayerResume(playerId) {
1310
+ const selected = session?.playerSessions
1311
+ ? session.playerSessions.select(playerId)
1312
+ : playerResumeTokens.get(playerId) ?? false;
1313
+ if (selected !== false &&
1314
+ (typeof selected !== 'string' || selected.trim().length === 0)) {
1315
+ throw new TypeError(`player session store returned an invalid resume token for ${playerId}`);
1316
+ }
1317
+ return selected;
1318
+ }
1319
+ function updatePlayerResume(playerId, resumeToken) {
1320
+ if (session?.playerSessions) {
1321
+ session.playerSessions.update(playerId, resumeToken);
1322
+ }
1323
+ else if (resumeToken !== undefined && resumeToken.trim().length > 0) {
1324
+ playerResumeTokens.set(playerId, resumeToken);
1325
+ }
1326
+ else {
1327
+ playerResumeTokens.delete(playerId);
1328
+ }
1329
+ }
1330
+ function snapshotPlayerResumeTokens() {
1331
+ const raw = session?.playerSessions
1332
+ ? session.playerSessions.snapshot()
1333
+ : Object.fromEntries(playerResumeTokens);
1334
+ if (!isPlainObject(raw)) {
1335
+ throw new TypeError('player session store snapshot must be an object');
1336
+ }
1337
+ const detached = {};
1338
+ for (const [playerId, token] of Object.entries(raw)) {
1339
+ if (playerId.trim().length === 0) {
1340
+ throw new TypeError('player session store snapshot player ids must be non-empty');
1341
+ }
1342
+ if (typeof token !== 'string' || token.trim().length === 0) {
1343
+ throw new TypeError(`player session store snapshot token for ${playerId} must be a non-empty string`);
1344
+ }
1345
+ detached[playerId] = token;
1346
+ }
1347
+ return detached;
1348
+ }
1349
+ function restorePlayerResumeTokens(tokens) {
1350
+ if (session?.playerSessions) {
1351
+ session.playerSessions.restore(tokens);
1352
+ return;
1353
+ }
1354
+ playerResumeTokens.clear();
1355
+ for (const [playerId, token] of Object.entries(tokens)) {
1356
+ playerResumeTokens.set(playerId, token);
1357
+ }
1358
+ }
983
1359
  function enqueueEmission(fn) {
984
1360
  const queued = emissionQueue.add(fn).then(() => undefined);
985
1361
  activeEmissionCalls.add(queued);
@@ -1105,14 +1481,25 @@ export function createXStatePlaybookRuntime(machine, spec) {
1105
1481
  },
1106
1482
  };
1107
1483
  }
1108
- async function emitCallStarted(startedType, finishedType, identity, position) {
1484
+ async function emitCallStarted(startedType, finishedType, identity, position,
1485
+ // Base payload of the best-effort finish emitted when the start sink
1486
+ // rejects; it defaults to the payload the start carried, which the
1487
+ // player, judge, and captain pairs take as-is. The apply pair cannot:
1488
+ // its finish carries the receipt disposition and none of the
1489
+ // start-only fields, so it passes its own canonical pre-acceptance
1490
+ // base (slc/link.md §Playbook trace).
1491
+ finishIdentity = identity) {
1109
1492
  try {
1110
1493
  await emitTrace(startedType, identity, position);
1111
1494
  }
1112
1495
  catch (error) {
1113
1496
  controlPlaneError ??= error;
1114
1497
  try {
1115
- await emitTrace(finishedType, { ...identity, status: 'error', error: normalizeError(error) }, position);
1498
+ await emitTrace(finishedType, {
1499
+ ...finishIdentity,
1500
+ status: 'error',
1501
+ error: normalizeError(error),
1502
+ }, position);
1116
1503
  }
1117
1504
  catch {
1118
1505
  // Preserve the start failure after one best-effort finish attempt.
@@ -1125,9 +1512,18 @@ export function createXStatePlaybookRuntime(machine, spec) {
1125
1512
  // State-entry telemetry/status must precede the call they describe.
1126
1513
  await drainEmissions();
1127
1514
  const turnId = activeTurnId;
1128
- const callId = `player-${++playerCallSequence}`;
1129
1515
  const stateId = input.stateId;
1130
- const resume = playerResumeTokens.get(playerId) ?? false;
1516
+ let resume;
1517
+ try {
1518
+ signal.throwIfAborted();
1519
+ resume = selectPlayerResume(playerId);
1520
+ }
1521
+ catch (error) {
1522
+ if (!signal.aborted)
1523
+ controlPlaneError ??= error;
1524
+ throw error;
1525
+ }
1526
+ const callId = `player-${++playerCallSequence}`;
1131
1527
  const identity = {
1132
1528
  purpose: 'captain',
1133
1529
  ...stateIdentity(stateId),
@@ -1150,6 +1546,11 @@ export function createXStatePlaybookRuntime(machine, spec) {
1150
1546
  await emitTrace('player.call.started', { ...identity, prompt }, position);
1151
1547
  let rawResult;
1152
1548
  try {
1549
+ // An abort may land while the awaited started emission drains
1550
+ // (e.g. fired from the trace sink itself); the host call must
1551
+ // never start after abort, so settle the already-started pair
1552
+ // as `aborted` through the catch below.
1553
+ signal.throwIfAborted();
1153
1554
  rawResult = await requireHostPorts().callPlayer(playerId, prompt, signal, { resume });
1154
1555
  // A host promise is not required to honor cancellation. Do not let
1155
1556
  // a late result mutate continuity or publish a successful finish.
@@ -1187,12 +1588,22 @@ export function createXStatePlaybookRuntime(machine, spec) {
1187
1588
  }
1188
1589
  throw error;
1189
1590
  }
1190
- if (typeof result.resumeToken === 'string' &&
1191
- result.resumeToken.trim().length > 0) {
1192
- playerResumeTokens.set(playerId, result.resumeToken);
1591
+ try {
1592
+ updatePlayerResume(playerId, typeof result.resumeToken === 'string' &&
1593
+ result.resumeToken.trim().length > 0
1594
+ ? result.resumeToken
1595
+ : undefined);
1193
1596
  }
1194
- else {
1195
- playerResumeTokens.delete(playerId);
1597
+ catch (error) {
1598
+ if (!signal.aborted)
1599
+ controlPlaneError ??= error;
1600
+ try {
1601
+ await emitTrace('player.call.finished', { ...identity, status: 'error', error: normalizeError(error) }, position);
1602
+ }
1603
+ catch {
1604
+ // The continuation-store failure remains authoritative.
1605
+ }
1606
+ throw error;
1196
1607
  }
1197
1608
  await emitTrace('player.call.finished', {
1198
1609
  ...identity,
@@ -1230,6 +1641,11 @@ export function createXStatePlaybookRuntime(machine, spec) {
1230
1641
  await emitCallStarted('judge.call.started', 'judge.call.finished', { ...identity, prompt }, position);
1231
1642
  let reply;
1232
1643
  try {
1644
+ // An abort may land while the awaited started emission drains
1645
+ // (e.g. fired from the trace sink itself); the host call must
1646
+ // never start after abort, so settle the already-started pair
1647
+ // as `aborted` through the catch below.
1648
+ signal.throwIfAborted();
1233
1649
  reply = await requireHostPorts().callJudge(prompt, signal);
1234
1650
  signal.throwIfAborted();
1235
1651
  }
@@ -1261,18 +1677,23 @@ export function createXStatePlaybookRuntime(machine, spec) {
1261
1677
  return reply;
1262
1678
  });
1263
1679
  },
1264
- async callCaptain(input, prompt, signal) {
1680
+ async callCaptain(input, prompt, signal, callOptions) {
1265
1681
  return judgeQueue.add(async () => {
1266
1682
  signal.throwIfAborted();
1267
1683
  await drainEmissions();
1268
1684
  signal.throwIfAborted();
1269
1685
  const turnId = activeTurnId;
1270
1686
  const callId = `captain-${++captainCallSequence}`;
1687
+ const visibility = callOptions?.visibility ?? 'visible';
1271
1688
  const identity = {
1272
1689
  ...stateIdentity(input.stateId),
1273
1690
  sourceItem: input.sourceItem,
1274
- visibility: 'visible',
1275
- resume: false,
1691
+ visibility,
1692
+ // The visible workflow form owns its `resume: false` selection;
1693
+ // a hidden controller call's durable-conversation resume
1694
+ // selection is host-owned (DR-029), so its trace pair carries
1695
+ // no resume member and no token.
1696
+ ...(visibility === 'visible' ? { resume: false } : {}),
1276
1697
  ...(input.allowedTools === undefined
1277
1698
  ? {}
1278
1699
  : { allowedTools: [...input.allowedTools] }),
@@ -1284,8 +1705,13 @@ export function createXStatePlaybookRuntime(machine, spec) {
1284
1705
  await emitCallStarted('captain.call.started', 'captain.call.finished', { ...identity, prompt }, position);
1285
1706
  let rawResult;
1286
1707
  try {
1708
+ // An abort may land while the awaited started emission drains
1709
+ // (e.g. fired from the trace sink itself); the host call must
1710
+ // never start after abort, so settle the already-started pair
1711
+ // as `aborted` through the catch below.
1712
+ signal.throwIfAborted();
1287
1713
  rawResult = await requireHostPorts().callCaptain(prompt, signal, {
1288
- visibility: 'visible',
1714
+ visibility,
1289
1715
  resume: false,
1290
1716
  ...(input.allowedTools !== undefined
1291
1717
  ? { allowedTools: input.allowedTools }
@@ -1317,12 +1743,14 @@ export function createXStatePlaybookRuntime(machine, spec) {
1317
1743
  // authoritative for the actor's error path even when the required
1318
1744
  // finish emission fails or a coincident boundary abort lands.
1319
1745
  let resultFailure;
1746
+ let emptyOkRetry = false;
1320
1747
  if (result.status !== 'ok') {
1321
1748
  resultFailure = markFsmResultFailure(new Error(result.error ??
1322
1749
  `captainActor: callCaptain status "${result.status}"`));
1323
1750
  }
1324
- else if (result.finalText === undefined || result.finalText === '') {
1751
+ else if (isEmptyFinalText(result.finalText)) {
1325
1752
  resultFailure = markFsmResultFailure(new Error('captainActor: callCaptain returned status=ok with no finalText'));
1753
+ emptyOkRetry = true;
1326
1754
  }
1327
1755
  try {
1328
1756
  await emitTrace('captain.call.finished', {
@@ -1341,13 +1769,18 @@ export function createXStatePlaybookRuntime(machine, spec) {
1341
1769
  catch (error) {
1342
1770
  // Keep the finish-sink failure in the emission queue for public
1343
1771
  // cleanup evidence, but do not replace an authoritative result
1344
- // failure on the invoked actor's XState onError path.
1772
+ // failure on the invoked actor's XState onError path. A failure
1773
+ // thrown here is never marked re-askable: a rejecting finish
1774
+ // sink stays a control-plane error with no corrective re-ask
1775
+ // (PBRT-47).
1345
1776
  if (resultFailure !== undefined)
1346
1777
  throw resultFailure;
1347
1778
  throw error;
1348
1779
  }
1349
1780
  if (resultFailure !== undefined) {
1350
- throw resultFailure;
1781
+ throw emptyOkRetry
1782
+ ? markEmptyOkRetryFailure(resultFailure)
1783
+ : resultFailure;
1351
1784
  }
1352
1785
  return result;
1353
1786
  });
@@ -1379,17 +1812,52 @@ export function createXStatePlaybookRuntime(machine, spec) {
1379
1812
  try {
1380
1813
  await drainEmissions();
1381
1814
  const prompt = composeCaptainPrompt(input);
1382
- const result = await boundary.callCaptain(input, prompt, active);
1815
+ if (spec.captainStrategy !== undefined) {
1816
+ // Controller form (slc/link.md §Captain adjudication): the
1817
+ // spec's strategy owns the call pipeline; the engine still
1818
+ // owns tracing, the shared lane, signal combination, and the
1819
+ // control-plane latch in the catch below.
1820
+ const output = await spec.captainStrategy({
1821
+ input,
1822
+ prompt,
1823
+ signal: active,
1824
+ options: boundOptions,
1825
+ session: requireSession(),
1826
+ callCaptain: (callPrompt, callOptions) => boundary.callCaptain(input, callPrompt, active, callOptions),
1827
+ isEmptyOkRetry: isEmptyOkRetryFailure,
1828
+ recoverableFailure: (error) => {
1829
+ markFsmResultFailure(error);
1830
+ return error;
1831
+ },
1832
+ });
1833
+ validateBossReplyOutput(input, output, resumableStateIds);
1834
+ return output;
1835
+ }
1836
+ let result;
1837
+ try {
1838
+ result = await boundary.callCaptain(input, prompt, active);
1839
+ }
1840
+ catch (error) {
1841
+ if (!isEmptyOkRetryFailure(error))
1842
+ throw error;
1843
+ // DR-028: exactly one corrective re-ask of the same composed
1844
+ // call through the same boundary, traced as its own
1845
+ // started/finished pair, its result read under the unchanged
1846
+ // rules — a second empty `ok` result throws from the boundary
1847
+ // exactly as the first did, with no further re-ask.
1848
+ result = await boundary.callCaptain(input, prompt, active);
1849
+ }
1383
1850
  // The boundary owns result validation (PBRT-47) and throws the
1384
1851
  // authoritative failure itself, so a returned result is always
1385
1852
  // `ok` with visible text. Assert that invariant rather than
1386
1853
  // restating the failure semantics, which would drift.
1387
- if (result.status !== 'ok' || !result.finalText) {
1854
+ const finalText = result.finalText ?? '';
1855
+ if (result.status !== 'ok' || isEmptyFinalText(finalText)) {
1388
1856
  throw new Error('captainActor: boundary returned an unvalidated Captain result');
1389
1857
  }
1390
- const judgePrompt = defaultBuildCaptainJudgePrompt(input, result.finalText);
1858
+ const judgePrompt = defaultBuildCaptainJudgePrompt(input, finalText);
1391
1859
  const raw = await boundary.callJudge('captain-output-adjudication', input.stateId, judgePrompt, active);
1392
- const output = adjudicateCaptainOutput(extractFields, input, result.finalText, raw);
1860
+ const output = adjudicateCaptainOutput(extractFields, input, finalText, raw);
1393
1861
  validateBossReplyOutput(input, output, resumableStateIds);
1394
1862
  return output;
1395
1863
  }
@@ -1569,6 +2037,20 @@ export function createXStatePlaybookRuntime(machine, spec) {
1569
2037
  else
1570
2038
  emissionFailure ??= error;
1571
2039
  }
2040
+ // PBRT-6: the single seam that stops this runtime's actor. Stopping a
2041
+ // still-running actor fires one more `@xstate.snapshot` for the
2042
+ // *unchanged* state value with `status: 'stopped'`, which the inspect
2043
+ // callback cannot distinguish from a state entry — unsuppressed it
2044
+ // re-emits the parked state's statuses and a phantom self-loop
2045
+ // transition. Suppression is a property of stopping, not a rule each
2046
+ // caller must remember, so every stop goes through here; a caller that
2047
+ // builds a replacement actor clears the flag before starting it.
2048
+ function stopActor() {
2049
+ if (!actor)
2050
+ return;
2051
+ suppressInspectionEmissions = true;
2052
+ actor.stop();
2053
+ }
1572
2054
  function buildActor(ports, machineSnapshot) {
1573
2055
  priorState = undefined;
1574
2056
  const actors = {};
@@ -1695,9 +2177,8 @@ export function createXStatePlaybookRuntime(machine, spec) {
1695
2177
  // A state that cannot even normalize has no disposal descriptor.
1696
2178
  }
1697
2179
  }
1698
- suppressInspectionEmissions = true;
1699
2180
  try {
1700
- actor?.stop();
2181
+ stopActor();
1701
2182
  }
1702
2183
  catch {
1703
2184
  // Preserve the original startup failure.
@@ -1735,6 +2216,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1735
2216
  activeEmissionCalls.clear();
1736
2217
  emissionQueue.clear();
1737
2218
  judgeQueue.clear();
2219
+ appliedReceipts.clear();
1738
2220
  actor = undefined;
1739
2221
  session = undefined;
1740
2222
  savedPorts = undefined;
@@ -1744,6 +2226,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1744
2226
  controlPlaneError = undefined;
1745
2227
  emissionFailure = undefined;
1746
2228
  priorState = undefined;
2229
+ lastBossEvent = undefined;
1747
2230
  suppressInspectionEmissions = false;
1748
2231
  initialized = false;
1749
2232
  traceSequence = 0;
@@ -1752,6 +2235,159 @@ export function createXStatePlaybookRuntime(machine, spec) {
1752
2235
  playerCallSequence = 0;
1753
2236
  playbookCallSequence = 0;
1754
2237
  captainCallSequence = 0;
2238
+ applyCallSequence = 0;
2239
+ }
2240
+ function snapshotCan(snapshot, event) {
2241
+ const can = snapshot?.can;
2242
+ return (typeof can === 'function' &&
2243
+ can.call(snapshot, event) ===
2244
+ true);
2245
+ }
2246
+ // The failure-state retry entry replays the recorded last classified
2247
+ // event with its recorded payload. A candidate whose event the live
2248
+ // snapshot does not accept — or whose payload the runtime never
2249
+ // recorded — is excluded rather than completed with invented text.
2250
+ function retryActionFor(snapshot, stateId) {
2251
+ if (stateId !== 'failed' || lastBossEvent === undefined) {
2252
+ return undefined;
2253
+ }
2254
+ if (!snapshotCan(snapshot, lastBossEvent))
2255
+ return undefined;
2256
+ // A recorded explicit-state-jump event names the exact state its
2257
+ // replay re-enters: the root BOSS_INTERRUPT shape is a guarded
2258
+ // multi-arm list keyed on `targetId`, so the first configured arm
2259
+ // may label a different state than the one the recorded event
2260
+ // actually resumes.
2261
+ const recordedTargetId = lastBossEvent.type === JUMP_EVENT_TYPE
2262
+ ? lastBossEvent.targetId
2263
+ : undefined;
2264
+ const target = typeof recordedTargetId === 'string' &&
2265
+ recordedTargetId.trim().length > 0
2266
+ ? recordedTargetId
2267
+ : firstTransitionTarget(machine, stateId, lastBossEvent.type);
2268
+ // PBRT-52: a label is written from a source state description, never
2269
+ // from an identifier. Falling back to the target id — or, with no
2270
+ // resolvable target, to the FSM event type — makes the label *be* the
2271
+ // internal name, which defeats the substitution the label exists for
2272
+ // and puts a machine identifier into Boss-facing text
2273
+ // (CAPPLAY-5). A candidate whose label can only be an id is excluded
2274
+ // exactly like one whose payload cannot be sourced.
2275
+ const description = (target === undefined ? undefined : stateDescriptions.get(target)) ??
2276
+ stateDescriptions.get(stateId);
2277
+ if (description === undefined)
2278
+ return undefined;
2279
+ return {
2280
+ action: {
2281
+ id: `retry:${lastBossEvent.type}`,
2282
+ label: `Retry: ${description}`,
2283
+ },
2284
+ event: lastBossEvent,
2285
+ };
2286
+ }
2287
+ function deriveControlActions(snapshot) {
2288
+ // Actions derive only at the safe point the parked snapshot also
2289
+ // uses — quiescent actor with status `active` and no pending nested
2290
+ // call. Anywhere else the view still describes the state while
2291
+ // advertising nothing.
2292
+ let state;
2293
+ try {
2294
+ state = normalizePlaybookSnapshot(snapshot, {
2295
+ pendingCall: nestedBridge.getPendingCall(),
2296
+ });
2297
+ }
2298
+ catch {
2299
+ return [];
2300
+ }
2301
+ if (state.status !== 'active' ||
2302
+ !state.quiescent ||
2303
+ nestedBridge.getPendingCall()) {
2304
+ return [];
2305
+ }
2306
+ const derived = [];
2307
+ const retry = retryActionFor(snapshot, state.stateId);
2308
+ if (retry !== undefined)
2309
+ derived.push(retry);
2310
+ // Jump entries: resumable targets whose explicit-state-jump event the
2311
+ // live snapshot accepts (state guards included), sent with the
2312
+ // advertised target id and optional textual fields omitted.
2313
+ for (const targetId of [...resumableStateIds].sort()) {
2314
+ const event = { type: JUMP_EVENT_TYPE, targetId };
2315
+ if (!snapshotCan(snapshot, event))
2316
+ continue;
2317
+ // PBRT-52: no published description for the target, no Boss-appropriate
2318
+ // label. A jump cannot borrow another state's meaning without naming
2319
+ // the wrong state, so the entry is not advertised at all rather than
2320
+ // labeled with its own target id.
2321
+ const description = stateDescriptions.get(targetId);
2322
+ if (description === undefined)
2323
+ continue;
2324
+ derived.push({
2325
+ action: {
2326
+ id: `jump:${targetId}`,
2327
+ label: `Resume from: ${description}`,
2328
+ },
2329
+ event,
2330
+ });
2331
+ }
2332
+ return derived;
2333
+ }
2334
+ // PBRT-52: the control view's context is the artifact's declared
2335
+ // projection, not a serialization of whatever the FSM happens to hold.
2336
+ // Only the runtime knows which of its context members are safe and
2337
+ // relevant for a controller prompt — an allow-by-default export cannot
2338
+ // keep player output, resolved player identities, or option values out
2339
+ // of a prompt whose host is required to exclude them
2340
+ // (CAPTAIN-9) — so nothing is exported unless
2341
+ // `controlContextFields` names it, in the order it names them. Each
2342
+ // named member is still sanitized: raw `Error` values are normalized
2343
+ // and a value that cannot be made JSON-safe is dropped, never thrown,
2344
+ // since `describe` must stay side-effect free and total.
2345
+ function projectControlContext(context) {
2346
+ const projected = {};
2347
+ for (const key of controlContextFields) {
2348
+ const value = context[key];
2349
+ if (value === undefined)
2350
+ continue;
2351
+ try {
2352
+ projected[key] = snapshotJsonValue(value instanceof Error ? normalizeError(value) : value, `control context ${key}`);
2353
+ }
2354
+ catch {
2355
+ // Declared but not JSON-safe — dropped.
2356
+ }
2357
+ }
2358
+ return Object.keys(projected).length === 0 ? undefined : projected;
2359
+ }
2360
+ // PBRT-52: the view's Boss-facing state description — the meaning of the
2361
+ // state the runtime is in, written by the artifact's own source, from the
2362
+ // same descriptions its action labels are written from. A control view is
2363
+ // the only grounding a controller host has for a status answer, and an
2364
+ // internal state id is not Boss-appropriate text
2365
+ // (CAPPLAY-5), so the runtime publishes the meaning
2366
+ // rather than leaving the host to substitute the identifier for it. A
2367
+ // state whose source declares no description publishes none: an id is
2368
+ // never promoted into a description by default.
2369
+ function stateDescriptionFor(state) {
2370
+ const keys = [
2371
+ ...(state.stateId === undefined ? [] : [state.stateId]),
2372
+ ...(typeof state.value === 'string' ? [state.value] : []),
2373
+ ...state.activeStateIds,
2374
+ ];
2375
+ for (const key of keys) {
2376
+ const description = stateDescriptions.get(key);
2377
+ if (description !== undefined)
2378
+ return description;
2379
+ }
2380
+ return undefined;
2381
+ }
2382
+ function receiptTracePayload(receipt) {
2383
+ return {
2384
+ disposition: receipt.disposition,
2385
+ ...(receipt.disposition === 'rejected'
2386
+ ? { reason: receipt.reason }
2387
+ : {}),
2388
+ ...(receipt.disposition === 'failed' ? { error: receipt.error } : {}),
2389
+ ...(receipt.disposition === 'executed' ? { run: receipt.run } : {}),
2390
+ };
1755
2391
  }
1756
2392
  const runtime = {
1757
2393
  async init(nextSession) {
@@ -1811,7 +2447,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1811
2447
  schemaVersion: 1,
1812
2448
  playbookId: session.playbookId,
1813
2449
  machine: machineSnapshot,
1814
- playerResumeTokens: Object.fromEntries(playerResumeTokens),
2450
+ playerResumeTokens: snapshotPlayerResumeTokens(),
1815
2451
  sequences: {
1816
2452
  trace: traceSequence,
1817
2453
  turn: turnSequence,
@@ -1846,6 +2482,8 @@ export function createXStatePlaybookRuntime(machine, spec) {
1846
2482
  }
1847
2483
  const boundSession = snapshotPlaybookSession(nextSession);
1848
2484
  const boundSnapshot = assertPlaybookRuntimeSnapshot(snapshot, boundSession.playbookId);
2485
+ let priorExternalPlayerTokens;
2486
+ let externalStoreRestoreAttempted = false;
1849
2487
  initialized = true;
1850
2488
  let finishInitialization;
1851
2489
  const initialization = new Promise((resolve) => {
@@ -1867,10 +2505,16 @@ export function createXStatePlaybookRuntime(machine, spec) {
1867
2505
  // Every Captain call already consumed at least one trace number,
1868
2506
  // so the global trace counter is a collision-safe id floor.
1869
2507
  boundSnapshot.sequences.trace;
1870
- playerResumeTokens.clear();
1871
- for (const [playerId, token] of Object.entries(boundSnapshot.playerResumeTokens)) {
1872
- playerResumeTokens.set(playerId, token);
2508
+ // The schema-1 snapshot carries no apply counter (PBRT-50: no
2509
+ // schema bump); every apply boundary consumed trace numbers, so
2510
+ // the persisted trace counter is a collision-safe id floor here
2511
+ // too, keeping `apply-<n>` call ids unique across restore.
2512
+ applyCallSequence = boundSnapshot.sequences.trace;
2513
+ if (boundSession.playerSessions) {
2514
+ priorExternalPlayerTokens = snapshotPlayerResumeTokens();
2515
+ externalStoreRestoreAttempted = true;
1873
2516
  }
2517
+ restorePlayerResumeTokens(boundSnapshot.playerResumeTokens);
1874
2518
  suppressInspectionEmissions = true;
1875
2519
  actor = buildActor(runtimePorts, boundSnapshot.machine);
1876
2520
  actor.start();
@@ -1886,8 +2530,18 @@ export function createXStatePlaybookRuntime(machine, spec) {
1886
2530
  await initTask;
1887
2531
  }
1888
2532
  catch (error) {
1889
- await cleanupFailedStart(error, { emitDisposal: false });
1890
- throw error;
2533
+ let failure = error;
2534
+ if (externalStoreRestoreAttempted &&
2535
+ priorExternalPlayerTokens !== undefined) {
2536
+ try {
2537
+ boundSession.playerSessions.restore(priorExternalPlayerTokens);
2538
+ }
2539
+ catch (rollbackError) {
2540
+ failure = new AggregateError([error, rollbackError], 'createPlaybookRuntime.restore and player continuation rollback failed');
2541
+ }
2542
+ }
2543
+ await cleanupFailedStart(failure, { emitDisposal: false });
2544
+ throw failure;
1891
2545
  }
1892
2546
  finally {
1893
2547
  finishInitialization();
@@ -1895,6 +2549,301 @@ export function createXStatePlaybookRuntime(machine, spec) {
1895
2549
  initInFlight = undefined;
1896
2550
  }
1897
2551
  },
2552
+ // DR-029 / PBRT-52: side-effect-free control view over the live
2553
+ // snapshot, valid at parked quiescence outside an active boundary.
2554
+ // The view is detached and frozen; producing it emits nothing and
2555
+ // moves nothing.
2556
+ describe() {
2557
+ if (disposed || disposalPromise !== undefined) {
2558
+ throw new Error('createPlaybookRuntime.describe: runtime is disposing or disposed');
2559
+ }
2560
+ if (!actor || !savedPorts) {
2561
+ throw new Error('createPlaybookRuntime.describe: init must be called first');
2562
+ }
2563
+ if (activeSignal !== undefined) {
2564
+ throw new Error('createPlaybookRuntime.describe: another runtime turn is active');
2565
+ }
2566
+ const snapshot = actor.getSnapshot();
2567
+ const state = currentState();
2568
+ const context = (snapshot.context ??
2569
+ {});
2570
+ const pending = pendingBossQuestionFromContext(context);
2571
+ const lastError = normalizeErrorFull(context.lastError);
2572
+ const projectedContext = projectControlContext(context);
2573
+ const stateDescription = stateDescriptionFor(state);
2574
+ return deepFreeze({
2575
+ state,
2576
+ ...(stateDescription === undefined ? {} : { stateDescription }),
2577
+ ...(projectedContext !== undefined
2578
+ ? { context: projectedContext }
2579
+ : {}),
2580
+ pendingQuestions: pending === undefined
2581
+ ? []
2582
+ : [
2583
+ {
2584
+ questionId: pending.questionId,
2585
+ player: pending.player,
2586
+ question: pending.question,
2587
+ sourceItem: pending.sourceItem,
2588
+ },
2589
+ ],
2590
+ ...(lastError !== undefined ? { lastError } : {}),
2591
+ actions: deriveControlActions(snapshot).map(({ action }) => action),
2592
+ });
2593
+ },
2594
+ // DR-029 / PBRT-52: revalidate the named action against the live
2595
+ // state and execute it at most once per idempotency key. The receipt
2596
+ // discriminates rejected-before-any-effect from executed and from
2597
+ // failed-after-effects-may-exist; a repeated key returns the recorded
2598
+ // receipt without re-execution. A rejection settles before acceptance,
2599
+ // so — like a key whose call threw before reaching acceptance — it
2600
+ // records nothing and the key may execute later, once the action is
2601
+ // advertised.
2602
+ async apply(input) {
2603
+ if (input === null || typeof input !== 'object') {
2604
+ throw new TypeError('createPlaybookRuntime.apply: input must be an object');
2605
+ }
2606
+ const { actionId, key, signal } = input;
2607
+ if (typeof actionId !== 'string' || actionId.length === 0) {
2608
+ throw new TypeError('createPlaybookRuntime.apply: actionId must be a non-empty string');
2609
+ }
2610
+ if (typeof key !== 'string' || key.length === 0) {
2611
+ throw new TypeError('createPlaybookRuntime.apply: key must be a non-empty string');
2612
+ }
2613
+ if (!(signal instanceof AbortSignal)) {
2614
+ throw new TypeError('createPlaybookRuntime.apply: signal must be an AbortSignal');
2615
+ }
2616
+ if (disposed || disposalPromise !== undefined) {
2617
+ throw new Error('createPlaybookRuntime.apply: runtime is disposing or disposed');
2618
+ }
2619
+ if (!actor || !savedPorts) {
2620
+ throw new Error('createPlaybookRuntime.apply: init must be called first');
2621
+ }
2622
+ if (activeSignal !== undefined) {
2623
+ throw new Error('createPlaybookRuntime.apply: another runtime turn is active');
2624
+ }
2625
+ // Settlement is final: a repeated key returns the recorded receipt
2626
+ // with no revalidation, no execution, and no new trace pair.
2627
+ const recorded = appliedReceipts.get(key);
2628
+ if (recorded !== undefined)
2629
+ return recorded;
2630
+ // An abort before acceptance ends the call with no receipt
2631
+ // recorded, like every other pre-acceptance failure.
2632
+ signal.throwIfAborted();
2633
+ const turnId = ++turnSequence;
2634
+ const callId = `apply-${++applyCallSequence}`;
2635
+ const position = { turnId, callId };
2636
+ activeTurnId = turnId;
2637
+ activeSignal = signal;
2638
+ controlPlaneError = undefined;
2639
+ // Every receipt variant is normalized and frozen where it is built,
2640
+ // inside the guarded region, so the recording step below cannot
2641
+ // throw after effects exist.
2642
+ const settledReceipt = (value) => deepFreeze(snapshotJsonValue(value, 'apply receipt'));
2643
+ let receipt;
2644
+ let operationError;
2645
+ let settlementError;
2646
+ // Acceptance is the line past which this boundary owes a receipt and
2647
+ // can no longer signal by throwing: the action may have run, and a
2648
+ // caller that gets an exception instead of a receipt is left with an
2649
+ // executed effect it cannot record and a key it will not reuse.
2650
+ let accepted = false;
2651
+ // Publication is the second line this boundary respects. Before it,
2652
+ // nothing has left the runtime: a settlement failure past acceptance
2653
+ // is a post-acceptance control-plane error PBRT-52 settles as the
2654
+ // `failed` receipt, and folding it in replaces the receipt recorded
2655
+ // at acceptance so the finish trace, the returned receipt, and any
2656
+ // replay of the key all report one settlement. Past publication that
2657
+ // agreement is no longer achievable — the disposition is already on
2658
+ // the wire — so the fold refuses to run, by construction rather than
2659
+ // by call ordering. Only the first settlement error is latched, so
2660
+ // one fold is all there is to do.
2661
+ let folded = false;
2662
+ let published = false;
2663
+ const foldSettlementFailure = () => {
2664
+ if (published || !accepted || folded)
2665
+ return;
2666
+ if (settlementError === undefined)
2667
+ return;
2668
+ folded = true;
2669
+ receipt = settledReceipt({
2670
+ disposition: 'failed',
2671
+ error: normalizeError(settlementError),
2672
+ });
2673
+ appliedReceipts.set(key, receipt);
2674
+ };
2675
+ // A settlement failure that lands after the receipt is published says
2676
+ // nothing about the effect: the action ran, the caller's receipt is
2677
+ // true, and only the telemetry delivery failed. Rewriting `executed`
2678
+ // to `failed` there would make the runtime lie to its only caller
2679
+ // about work that succeeded, irrecoverably — accepted receipts are
2680
+ // final for their key. Past publication such a failure is therefore
2681
+ // re-latched onto the emission channel, surfacing from the next
2682
+ // public boundary's drain, and `apply` still does not throw past
2683
+ // acceptance (PBRT-52).
2684
+ const latchDeliveryFailure = (error) => {
2685
+ emissionFailure ??= error;
2686
+ };
2687
+ try {
2688
+ try {
2689
+ const identity = {
2690
+ actionId,
2691
+ key,
2692
+ ...stateIdentity(currentState().stateId),
2693
+ };
2694
+ // Every apply finish carries the receipt disposition and no
2695
+ // start-only field — `stateId` is on the start alone
2696
+ // (slc/link.md §Playbook trace). Both finishes reachable
2697
+ // before acceptance settle with no effect behind them, so both
2698
+ // carry the canonical `rejected` disposition and the reason
2699
+ // that ended the call, alongside the transport marker.
2700
+ const preAcceptanceFinish = (reason) => ({
2701
+ actionId,
2702
+ key,
2703
+ ...receiptTracePayload({ disposition: 'rejected', reason }),
2704
+ });
2705
+ await emitCallStarted('apply.started', 'apply.finished', identity, position, preAcceptanceFinish('apply.started trace sink rejected'));
2706
+ // An abort may land while the awaited started emission drains
2707
+ // (e.g. fired from the trace sink itself); the action must
2708
+ // never execute after abort. Settle the already-started pair
2709
+ // as `aborted` — carrying the canonical rejected-before-any-
2710
+ // effect receipt disposition required of every apply finish —
2711
+ // and end the call pre-acceptance: no receipt is recorded and
2712
+ // the key stays free.
2713
+ if (signal.aborted) {
2714
+ try {
2715
+ await emitTrace('apply.finished', {
2716
+ ...preAcceptanceFinish('aborted before acceptance'),
2717
+ status: 'aborted',
2718
+ error: normalizeError(signal.reason),
2719
+ }, position);
2720
+ }
2721
+ catch (error) {
2722
+ // A rejecting finish sink surfaces at the boundary like
2723
+ // any settlement failure (see the precedence below).
2724
+ settlementError ??= error;
2725
+ }
2726
+ signal.throwIfAborted();
2727
+ }
2728
+ const snapshot = actor.getSnapshot();
2729
+ const candidate = deriveControlActions(snapshot).find(({ action }) => action.id === actionId);
2730
+ if (candidate === undefined) {
2731
+ receipt = settledReceipt({
2732
+ disposition: 'rejected',
2733
+ reason: `action ${JSON.stringify(actionId)} is not currently advertised`,
2734
+ });
2735
+ }
2736
+ else {
2737
+ // Acceptance: from here every outcome records a receipt under
2738
+ // the key, so the action can never execute twice.
2739
+ accepted = true;
2740
+ try {
2741
+ actor.send(candidate.event);
2742
+ await waitForPlaybookQuiescence(actor, {
2743
+ pendingCalls: nestedBridge,
2744
+ });
2745
+ if (controlPlaneError !== undefined)
2746
+ throw controlPlaneError;
2747
+ const run = runResultFor(settledOutcome(signal));
2748
+ receipt = settledReceipt(run.outcome === 'failed' || run.outcome === 'aborted'
2749
+ ? {
2750
+ disposition: 'failed',
2751
+ error: ('error' in run ? run.error : undefined) ??
2752
+ normalizeError(new Error(`apply settled with outcome ${run.outcome}`)),
2753
+ }
2754
+ : { disposition: 'executed', run });
2755
+ }
2756
+ catch (error) {
2757
+ // Effects may exist: a post-acceptance failure is the
2758
+ // receipt, not a control-plane rejection (DR-029).
2759
+ receipt = settledReceipt({
2760
+ disposition: 'failed',
2761
+ error: normalizeError(error),
2762
+ });
2763
+ }
2764
+ }
2765
+ }
2766
+ catch (error) {
2767
+ operationError = error; // pre-acceptance: no receipt is recorded
2768
+ }
2769
+ // Record acceptance before the settlement emissions, so a crash
2770
+ // between acceptance and settlement can never re-execute the
2771
+ // action: the recorded receipt survives and a replayed key
2772
+ // returns it. A rejection settled before acceptance: it is
2773
+ // returned and traced but never recorded, so its key stays free
2774
+ // to execute once the action is advertised.
2775
+ if (receipt !== undefined && receipt.disposition !== 'rejected') {
2776
+ appliedReceipts.set(key, receipt);
2777
+ }
2778
+ try {
2779
+ await drainEmissions();
2780
+ }
2781
+ catch (error) {
2782
+ settlementError = error;
2783
+ }
2784
+ // Fold before the finish emission, the last point at which the
2785
+ // traced disposition and the returned one can still be made the
2786
+ // same value.
2787
+ foldSettlementFailure();
2788
+ if (receipt !== undefined) {
2789
+ // Publication: this disposition is now the settlement, for the
2790
+ // trace, for the caller, and for every replay of the key.
2791
+ published = true;
2792
+ try {
2793
+ await emitTrace('apply.finished', { actionId, key, ...receiptTracePayload(receipt) }, position);
2794
+ }
2795
+ catch (error) {
2796
+ if (accepted)
2797
+ latchDeliveryFailure(error);
2798
+ else
2799
+ settlementError ??= error;
2800
+ }
2801
+ // Drain even when the finish emission rejected, so this call
2802
+ // leaves no queued emission behind it. Before acceptance the
2803
+ // failure is consumed and thrown, as every pre-acceptance failure
2804
+ // is; past it the failure is re-latched instead — the effect
2805
+ // happened, so the delivery failure travels on the emission
2806
+ // channel to the next boundary rather than rewriting what
2807
+ // happened or vanishing here.
2808
+ try {
2809
+ await drainEmissions();
2810
+ }
2811
+ catch (error) {
2812
+ if (accepted)
2813
+ latchDeliveryFailure(error);
2814
+ else
2815
+ settlementError ??= error;
2816
+ }
2817
+ }
2818
+ }
2819
+ finally {
2820
+ // Always release the boundary sentinel, even on a path no
2821
+ // constructible input reaches today, so a defect here can never
2822
+ // wedge every later public boundary behind "another runtime turn
2823
+ // is active".
2824
+ activeSignal = undefined;
2825
+ activeTurnId = undefined;
2826
+ controlPlaneError = undefined;
2827
+ }
2828
+ // Past acceptance every settlement failure has been folded into the
2829
+ // receipt, so nothing is left to throw and the caller always leaves
2830
+ // with the settlement of the effect it may have caused (PBRT-52).
2831
+ if (accepted && receipt !== undefined)
2832
+ return receipt;
2833
+ // Before acceptance no effect exists and no receipt is owed, so a
2834
+ // failure still surfaces by throwing. Settlement failures (a
2835
+ // rejecting finish sink, a drain-latched emission failure) outrank
2836
+ // the operation error, matching the `drainError ?? operationError`
2837
+ // precedence of the other public boundaries. A start-sink failure is
2838
+ // unaffected: its latched drain error is the start error itself.
2839
+ const failure = settlementError ?? operationError;
2840
+ if (failure !== undefined)
2841
+ throw failure;
2842
+ if (receipt === undefined) {
2843
+ throw new Error('createPlaybookRuntime.apply: no receipt was produced');
2844
+ }
2845
+ return receipt;
2846
+ },
1898
2847
  async handleBossInput({ text, signal, }) {
1899
2848
  if (!actor || !savedPorts) {
1900
2849
  throw new Error('createPlaybookRuntime.handleBossInput: init must be called first');
@@ -1930,7 +2879,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1930
2879
  };
1931
2880
  }
1932
2881
  else {
1933
- event = await classifyBossText(text, runtimePorts, signal, snapshot, boundary);
2882
+ event = await classifyBossText(text, runtimePorts, signal, snapshot, boundary, boundOptions);
1934
2883
  }
1935
2884
  signal.throwIfAborted();
1936
2885
  }
@@ -1942,7 +2891,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1942
2891
  else {
1943
2892
  // 2. Optional Captain-pane classification line: the bare FSM
1944
2893
  // event type, emitted before the FSM advances.
1945
- const statusLine = spec.classificationStatus?.(event);
2894
+ const statusLine = classificationStatus(event);
1946
2895
  if (statusLine !== undefined) {
1947
2896
  await runtimePorts.emitStatus(statusLine);
1948
2897
  }
@@ -1950,10 +2899,22 @@ export function createXStatePlaybookRuntime(machine, spec) {
1950
2899
  // 3. A final actor cannot accept new events; reconstruct only
1951
2900
  // after classification produced a real event.
1952
2901
  if (actor.getSnapshot().status === 'done') {
1953
- actor.stop();
2902
+ stopActor();
1954
2903
  actor = buildActor(runtimePorts);
2904
+ // The replacement actor's snapshots are real state entries.
2905
+ suppressInspectionEmissions = false;
1955
2906
  actor.start();
1956
2907
  }
2908
+ // DR-029: keep the classified event with its recorded payload
2909
+ // as the retry-replay source. Recording is sanitizing, not
2910
+ // load-bearing: an override classifier's non-JSON-safe event is
2911
+ // simply not recorded, and the turn proceeds unchanged.
2912
+ try {
2913
+ lastBossEvent = snapshotJsonValue(event, 'recorded Boss event');
2914
+ }
2915
+ catch {
2916
+ lastBossEvent = undefined;
2917
+ }
1957
2918
  actor.send(event);
1958
2919
  await waitForPlaybookQuiescence(actor, {
1959
2920
  pendingCalls: nestedBridge,
@@ -2080,8 +3041,9 @@ export function createXStatePlaybookRuntime(machine, spec) {
2080
3041
  const finalState = actor ? currentState() : undefined;
2081
3042
  // Stop the root before settling a suspended child. Its rejection
2082
3043
  // must not re-enter the FSM and start fresh work during disposal.
2083
- if (actor)
2084
- actor.stop();
3044
+ // `stopActor` suppresses inspection first, so the stop snapshot
3045
+ // adds nothing beside the `session.disposed` trace below (PBRT-6).
3046
+ stopActor();
2085
3047
  try {
2086
3048
  await nestedBridge.dispose();
2087
3049
  }
@@ -2110,17 +3072,24 @@ export function createXStatePlaybookRuntime(machine, spec) {
2110
3072
  }
2111
3073
  }
2112
3074
  finally {
2113
- playerResumeTokens.clear();
3075
+ // A composing host owns the shared store for the complete root
3076
+ // engagement tree. Child disposal must not erase a token its
3077
+ // caller will resume. The private fallback remains runtime-owned.
3078
+ if (session?.playerSessions === undefined) {
3079
+ playerResumeTokens.clear();
3080
+ }
2114
3081
  activePlayerIds.clear();
2115
3082
  playbookCallTurnIds.clear();
2116
3083
  activeEmissionCalls.clear();
2117
3084
  emissionQueue.clear();
2118
3085
  judgeQueue.clear();
3086
+ appliedReceipts.clear();
2119
3087
  actor = undefined;
2120
3088
  activeSignal = undefined;
2121
3089
  activeTurnId = undefined;
2122
3090
  controlPlaneError = undefined;
2123
3091
  emissionFailure = undefined;
3092
+ lastBossEvent = undefined;
2124
3093
  savedPorts = undefined;
2125
3094
  runtimePorts = undefined;
2126
3095
  session = undefined;