@sublang/playbook 4.0.0 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -42,6 +42,30 @@ function isFsmResultFailure(error) {
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  fsmResultFailures.has(error));
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  }
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  // ---------------------------------------------------------------------------
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+ // DR-028: both call boundaries treat an `ok` result whose `finalText` is
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+ // missing, empty, or whitespace-only under one empty predicate, and that
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+ // shape earns exactly one corrective re-ask — the same composed call
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+ // re-issued once through the same boundary — before a second such result
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+ // follows the existing failure path. The retry marker distinguishes the
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+ // re-askable empty-`ok` Captain failure from the never-retried non-`ok`
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+ // statuses; it is applied only when the failure's finish trace emitted
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+ // cleanly, because a rejecting finish sink is a control-plane error whose
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+ // turn gets no corrective re-ask (PBRT-47).
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+ // ---------------------------------------------------------------------------
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+ function isEmptyFinalText(finalText) {
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+ return finalText === undefined || finalText.trim().length === 0;
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+ }
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+ const emptyOkRetryFailures = new WeakSet();
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+ function markEmptyOkRetryFailure(error) {
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+ emptyOkRetryFailures.add(error);
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+ return error;
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+ }
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+ function isEmptyOkRetryFailure(error) {
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+ return (typeof error === 'object' &&
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+ error !== null &&
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+ emptyOkRetryFailures.has(error));
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+ }
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+ // ---------------------------------------------------------------------------
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  // DR-022: the engine's compatibility self-report. A linked thin module
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  // records the values current at link time in `spec.compat`; the factory
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  // checks that declaration against this very module — the engine instance
@@ -425,19 +449,39 @@ export function createPlayerBridge(spec, ports, getActiveSignal, boundary, onCon
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  const activeSignal = combineAbortSignals(signal, getActiveSignal?.());
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  const playerId = spec.resolvePlayerId(input);
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  const prompt = spec.composePlayerPrompt(input);
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- const result = boundary
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- ? await boundary.callPlayer(input, playerId, prompt, activeSignal)
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- : await ports.callPlayer(playerId, prompt, activeSignal, {
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- resume: false,
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- });
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+ const callPlayer = (resume) => boundary
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+ ? boundary.callPlayer(input, playerId, prompt, activeSignal)
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+ : ports.callPlayer(playerId, prompt, activeSignal, { resume });
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+ let result = await callPlayer(false);
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+ if (result.status === 'ok' && isEmptyFinalText(result.finalText)) {
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+ // An abort that lands between the empty first result and the
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+ // corrective call ends the turn as ordinary abort settlement with
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+ // no second host call — aborts are never retried (DR-028 via
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+ // DR-025's transport exclusion) — matching the direct-Captain
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+ // boundary, whose queued corrective call re-checks the signal
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+ // before starting.
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+ activeSignal.throwIfAborted();
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+ // DR-028: exactly one corrective re-ask of the same composed call
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+ // through the same path, traced by the boundary as its own
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+ // player-call pair. The traced boundary re-reads its token map
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+ // (PBRT-38), so the corrective call continues the player session
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+ // when the first result carried a resume token and starts fresh
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+ // when it cleared one; the portless verification path mirrors that
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+ // by carrying the first result's token.
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+ result = await callPlayer(typeof result.resumeToken === 'string' &&
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+ result.resumeToken.trim().length > 0
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+ ? result.resumeToken
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+ : false);
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+ }
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  if (result.status !== 'ok') {
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  throw new Error(result.error ?? `captainBridge: callPlayer status "${result.status}"`);
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  }
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- if (result.finalText === undefined) {
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+ const finalText = result.finalText ?? '';
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+ if (isEmptyFinalText(finalText)) {
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  throw new Error('captainBridge: callPlayer returned status=ok with no finalText');
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  }
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  try {
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- const output = await adjudicatePlayerOutput(spec.adjudication, input, result.finalText, ports, activeSignal, boundary);
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+ const output = await adjudicatePlayerOutput(spec.adjudication, input, finalText, ports, activeSignal, boundary);
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  validateBossReplyOutput(input, output, spec.resumableStateIds);
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  return output;
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  }
@@ -574,6 +618,95 @@ export function resumableStateIdsFromMachine(machine) {
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  return new Set(transitionTargets(bossReply));
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  }
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  // ---------------------------------------------------------------------------
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+ // DR-029 control surface: the FSM's explicit-state-jump event and the
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+ // source state descriptions that label runtime-advertised actions.
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+ // ---------------------------------------------------------------------------
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+ /** The FSM's explicit-state-jump event type (slc/link.md §Boss-event mapping). */
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+ const JUMP_EVENT_TYPE = 'BOSS_INTERRUPT';
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+ /**
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+ * Source state descriptions by state key, node id, and `meta.playbook`
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+ * state id, read from `machine.config`. Control actions are labeled from
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+ * these descriptions (DR-029); a state without one has no entry.
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+ */
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+ export function stateDescriptionsFromMachine(machine) {
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+ const descriptions = new Map();
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+ const record = (key, description) => {
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+ if (typeof key !== 'string' || key.length === 0)
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+ return;
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+ if (!descriptions.has(key))
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+ descriptions.set(key, description);
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+ };
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+ const visit = (key, stateDef) => {
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+ if (!isPlainObject(stateDef))
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+ return;
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+ const playbook = isPlainObject(stateDef.meta)
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+ ? stateDef.meta.playbook
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+ : undefined;
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+ const description = isPlainObject(playbook) && typeof playbook.description === 'string'
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+ ? playbook.description
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+ : typeof stateDef.description === 'string'
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+ ? stateDef.description
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+ : undefined;
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+ if (description !== undefined && description.length > 0) {
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+ record(key, description);
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+ record(stateDef.id, description);
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+ if (isPlainObject(playbook))
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+ record(playbook.stateId, description);
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+ }
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+ if (isPlainObject(stateDef.states)) {
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+ for (const [childKey, child] of Object.entries(stateDef.states)) {
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+ visit(childKey, child);
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+ }
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+ }
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+ };
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+ const config = machine.config;
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+ if (isPlainObject(config) && isPlainObject(config.states)) {
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+ for (const [key, stateDef] of Object.entries(config.states)) {
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+ visit(key, stateDef);
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+ }
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+ }
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+ return descriptions;
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+ }
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+ /**
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+ * First configured target of `eventType` from the state with `stateId`,
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+ * falling back to the machine root's own transitions. Used only to pick the
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+ * source description that labels a retry action, and only for events that
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+ * carry no recorded `targetId`: a guarded multi-arm list keyed on the
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+ * event's `targetId` (the root `BOSS_INTERRUPT` shape) resumes the recorded
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+ * target, not the first configured arm, so the recorded event outranks this
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+ * fallback.
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+ */
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+ function firstTransitionTarget(machine, stateId, eventType) {
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+ const config = machine.config;
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+ if (!isPlainObject(config))
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+ return undefined;
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+ const candidates = [];
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+ if (stateId !== undefined && isPlainObject(config.states)) {
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+ const state = config.states[stateId];
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+ if (isPlainObject(state) && isPlainObject(state.on)) {
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+ candidates.push(state.on[eventType]);
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+ }
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+ }
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+ if (isPlainObject(config.on))
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+ candidates.push(config.on[eventType]);
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+ for (const candidate of candidates) {
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+ if (candidate === undefined)
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+ continue;
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+ const targets = transitionTargets(candidate);
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+ if (targets.length > 0)
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+ return targets[0];
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+ }
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+ return undefined;
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+ }
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+ function deepFreeze(value) {
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+ if (value !== null && typeof value === 'object' && !Object.isFrozen(value)) {
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+ Object.freeze(value);
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+ for (const member of Object.values(value))
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+ deepFreeze(member);
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+ }
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+ return value;
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+ }
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+ // ---------------------------------------------------------------------------
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  // Default transition/status derivation.
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  // ---------------------------------------------------------------------------
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  const SUPPRESSED_ENTRY_STATES = new Set(['ready', 'done']);
@@ -892,6 +1025,18 @@ function makeDefaultClassifyBossText(machine, entryEvent, bossEvents) {
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  return event;
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  };
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  }
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+ function machineDeclaresParallelState(machine) {
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+ const visit = (stateDef) => {
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+ if (!isPlainObject(stateDef))
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+ return false;
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+ if (stateDef.type === 'parallel')
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+ return true;
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+ if (!isPlainObject(stateDef.states))
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+ return false;
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+ return Object.values(stateDef.states).some(visit);
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+ };
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+ return visit(machine.config);
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+ }
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  /**
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  * Build a `PlaybookRuntimeFactory` that interprets the given FSM artifact
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  * under the slc/link.md contract. The factory provides every actor kind the
@@ -899,16 +1044,37 @@ function makeDefaultClassifyBossText(machine, entryEvent, bossEvents) {
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  * (literal and dynamic) — and implements the full runtime lifecycle including
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  * the optional parked-session snapshot capability (DR-014).
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  *
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- * Scope: single-region root machines (each snapshot exposes exactly one
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- * playbook state id). Parallel-region FSMs keep their own linked runtimes.
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+ * Scope: machines that declare no parallel state (each snapshot exposes
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+ * exactly one playbook state id). Parallel-region FSMs keep their own linked
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+ * runtimes.
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  */
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  export function createXStatePlaybookRuntime(machine, spec) {
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  const label = spec.label ?? 'playbook';
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  // DR-022 / PBRT-50: reject an incompatible artifact declaration before any
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  // machine interpretation, against this loaded engine's own self-report.
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  assertRuntimeCompat(spec.compat, label);
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+ if (machineDeclaresParallelState(machine)) {
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+ throw new Error(`${label} uses a parallel state; the shared runtime supports only single-region FSMs`);
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+ }
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  const declaredActors = collectInvokeSources(machine);
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  const resumableStateIds = spec.resumableStateIds ?? resumableStateIdsFromMachine(machine);
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+ // DR-029: source state descriptions label the control actions the
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+ // runtime advertises through `describe()`.
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+ const stateDescriptions = stateDescriptionsFromMachine(machine);
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+ // PBRT-52: the artifact's own ControlView context projection. Nothing is
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+ // exported by default, so an FSM context member — including one added
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+ // after this artifact was linked — is private until named here. The two
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+ // members the view surfaces first-class are rejected at construction
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+ // rather than silently ignored, so an artifact cannot believe it is
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+ // exporting them through this list.
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+ const controlContextFields = spec.controlContextFields
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+ ? [...spec.controlContextFields]
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+ : [];
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+ for (const field of controlContextFields) {
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+ if (field === 'pendingBossQuestion' || field === 'lastError') {
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+ throw new Error(`${label} controlContextFields must not name ${field}: the control view surfaces it first-class`);
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+ }
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+ }
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  const resolvePlayerIdSpec = spec.resolvePlayerId;
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  const composePlayerPrompt = spec.composePlayerPrompt ??
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  ((input) => defaultComposePlayerPrompt(input, spec.placeholderFields));
@@ -968,6 +1134,19 @@ export function createXStatePlaybookRuntime(machine, spec) {
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  let playerCallSequence = 0;
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  let playbookCallSequence = 0;
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  let captainCallSequence = 0;
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+ let applyCallSequence = 0;
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+ // DR-029: the last event a public Boss boundary sent into the
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+ // machine — classified, deterministic entry, or Boss reply — kept with
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+ // its recorded payload so a failure-state retry action can replay the
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+ // event that drove the run into `failed`. Process-local: the schema-1
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+ // parked snapshot does not persist it (PBRT-50: no schema bump).
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+ let lastBossEvent;
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+ // DR-029: process-local at-most-once `apply` execution — the accepted receipt
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+ // recorded for each idempotency key, returned verbatim on a repeated
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+ // key. A key whose call settled `rejected` or threw before reaching
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+ // acceptance records nothing, so a later call with that key may still
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+ // execute.
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+ const appliedReceipts = new Map();
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  const playerResumeTokens = new Map();
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  const activePlayerIds = new Set();
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  const playbookCallTurnIds = new Map();
@@ -1105,14 +1284,25 @@ export function createXStatePlaybookRuntime(machine, spec) {
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  },
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  };
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  }
1108
- async function emitCallStarted(startedType, finishedType, identity, position) {
1287
+ async function emitCallStarted(startedType, finishedType, identity, position,
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+ // Base payload of the best-effort finish emitted when the start sink
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+ // rejects; it defaults to the payload the start carried, which the
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+ // player, judge, and captain pairs take as-is. The apply pair cannot:
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+ // its finish carries the receipt disposition and none of the
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+ // start-only fields, so it passes its own canonical pre-acceptance
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+ // base (slc/link.md §Playbook trace).
1294
+ finishIdentity = identity) {
1109
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  try {
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  await emitTrace(startedType, identity, position);
1111
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  }
1112
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  catch (error) {
1113
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  controlPlaneError ??= error;
1114
1300
  try {
1115
- await emitTrace(finishedType, { ...identity, status: 'error', error: normalizeError(error) }, position);
1301
+ await emitTrace(finishedType, {
1302
+ ...finishIdentity,
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+ status: 'error',
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+ error: normalizeError(error),
1305
+ }, position);
1116
1306
  }
1117
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  catch {
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  // Preserve the start failure after one best-effort finish attempt.
@@ -1150,6 +1340,11 @@ export function createXStatePlaybookRuntime(machine, spec) {
1150
1340
  await emitTrace('player.call.started', { ...identity, prompt }, position);
1151
1341
  let rawResult;
1152
1342
  try {
1343
+ // An abort may land while the awaited started emission drains
1344
+ // (e.g. fired from the trace sink itself); the host call must
1345
+ // never start after abort, so settle the already-started pair
1346
+ // as `aborted` through the catch below.
1347
+ signal.throwIfAborted();
1153
1348
  rawResult = await requireHostPorts().callPlayer(playerId, prompt, signal, { resume });
1154
1349
  // A host promise is not required to honor cancellation. Do not let
1155
1350
  // a late result mutate continuity or publish a successful finish.
@@ -1230,6 +1425,11 @@ export function createXStatePlaybookRuntime(machine, spec) {
1230
1425
  await emitCallStarted('judge.call.started', 'judge.call.finished', { ...identity, prompt }, position);
1231
1426
  let reply;
1232
1427
  try {
1428
+ // An abort may land while the awaited started emission drains
1429
+ // (e.g. fired from the trace sink itself); the host call must
1430
+ // never start after abort, so settle the already-started pair
1431
+ // as `aborted` through the catch below.
1432
+ signal.throwIfAborted();
1233
1433
  reply = await requireHostPorts().callJudge(prompt, signal);
1234
1434
  signal.throwIfAborted();
1235
1435
  }
@@ -1261,18 +1461,23 @@ export function createXStatePlaybookRuntime(machine, spec) {
1261
1461
  return reply;
1262
1462
  });
1263
1463
  },
1264
- async callCaptain(input, prompt, signal) {
1464
+ async callCaptain(input, prompt, signal, callOptions) {
1265
1465
  return judgeQueue.add(async () => {
1266
1466
  signal.throwIfAborted();
1267
1467
  await drainEmissions();
1268
1468
  signal.throwIfAborted();
1269
1469
  const turnId = activeTurnId;
1270
1470
  const callId = `captain-${++captainCallSequence}`;
1471
+ const visibility = callOptions?.visibility ?? 'visible';
1271
1472
  const identity = {
1272
1473
  ...stateIdentity(input.stateId),
1273
1474
  sourceItem: input.sourceItem,
1274
- visibility: 'visible',
1275
- resume: false,
1475
+ visibility,
1476
+ // The visible workflow form owns its `resume: false` selection;
1477
+ // a hidden controller call's durable-conversation resume
1478
+ // selection is host-owned (DR-029), so its trace pair carries
1479
+ // no resume member and no token.
1480
+ ...(visibility === 'visible' ? { resume: false } : {}),
1276
1481
  ...(input.allowedTools === undefined
1277
1482
  ? {}
1278
1483
  : { allowedTools: [...input.allowedTools] }),
@@ -1284,8 +1489,13 @@ export function createXStatePlaybookRuntime(machine, spec) {
1284
1489
  await emitCallStarted('captain.call.started', 'captain.call.finished', { ...identity, prompt }, position);
1285
1490
  let rawResult;
1286
1491
  try {
1492
+ // An abort may land while the awaited started emission drains
1493
+ // (e.g. fired from the trace sink itself); the host call must
1494
+ // never start after abort, so settle the already-started pair
1495
+ // as `aborted` through the catch below.
1496
+ signal.throwIfAborted();
1287
1497
  rawResult = await requireHostPorts().callCaptain(prompt, signal, {
1288
- visibility: 'visible',
1498
+ visibility,
1289
1499
  resume: false,
1290
1500
  ...(input.allowedTools !== undefined
1291
1501
  ? { allowedTools: input.allowedTools }
@@ -1317,12 +1527,14 @@ export function createXStatePlaybookRuntime(machine, spec) {
1317
1527
  // authoritative for the actor's error path even when the required
1318
1528
  // finish emission fails or a coincident boundary abort lands.
1319
1529
  let resultFailure;
1530
+ let emptyOkRetry = false;
1320
1531
  if (result.status !== 'ok') {
1321
1532
  resultFailure = markFsmResultFailure(new Error(result.error ??
1322
1533
  `captainActor: callCaptain status "${result.status}"`));
1323
1534
  }
1324
- else if (result.finalText === undefined || result.finalText === '') {
1535
+ else if (isEmptyFinalText(result.finalText)) {
1325
1536
  resultFailure = markFsmResultFailure(new Error('captainActor: callCaptain returned status=ok with no finalText'));
1537
+ emptyOkRetry = true;
1326
1538
  }
1327
1539
  try {
1328
1540
  await emitTrace('captain.call.finished', {
@@ -1341,13 +1553,18 @@ export function createXStatePlaybookRuntime(machine, spec) {
1341
1553
  catch (error) {
1342
1554
  // Keep the finish-sink failure in the emission queue for public
1343
1555
  // cleanup evidence, but do not replace an authoritative result
1344
- // failure on the invoked actor's XState onError path.
1556
+ // failure on the invoked actor's XState onError path. A failure
1557
+ // thrown here is never marked re-askable: a rejecting finish
1558
+ // sink stays a control-plane error with no corrective re-ask
1559
+ // (PBRT-47).
1345
1560
  if (resultFailure !== undefined)
1346
1561
  throw resultFailure;
1347
1562
  throw error;
1348
1563
  }
1349
1564
  if (resultFailure !== undefined) {
1350
- throw resultFailure;
1565
+ throw emptyOkRetry
1566
+ ? markEmptyOkRetryFailure(resultFailure)
1567
+ : resultFailure;
1351
1568
  }
1352
1569
  return result;
1353
1570
  });
@@ -1379,17 +1596,52 @@ export function createXStatePlaybookRuntime(machine, spec) {
1379
1596
  try {
1380
1597
  await drainEmissions();
1381
1598
  const prompt = composeCaptainPrompt(input);
1382
- const result = await boundary.callCaptain(input, prompt, active);
1599
+ if (spec.captainStrategy !== undefined) {
1600
+ // Controller form (slc/link.md §Captain adjudication): the
1601
+ // spec's strategy owns the call pipeline; the engine still
1602
+ // owns tracing, the shared lane, signal combination, and the
1603
+ // control-plane latch in the catch below.
1604
+ const output = await spec.captainStrategy({
1605
+ input,
1606
+ prompt,
1607
+ signal: active,
1608
+ options: boundOptions,
1609
+ session: requireSession(),
1610
+ callCaptain: (callPrompt, callOptions) => boundary.callCaptain(input, callPrompt, active, callOptions),
1611
+ isEmptyOkRetry: isEmptyOkRetryFailure,
1612
+ recoverableFailure: (error) => {
1613
+ markFsmResultFailure(error);
1614
+ return error;
1615
+ },
1616
+ });
1617
+ validateBossReplyOutput(input, output, resumableStateIds);
1618
+ return output;
1619
+ }
1620
+ let result;
1621
+ try {
1622
+ result = await boundary.callCaptain(input, prompt, active);
1623
+ }
1624
+ catch (error) {
1625
+ if (!isEmptyOkRetryFailure(error))
1626
+ throw error;
1627
+ // DR-028: exactly one corrective re-ask of the same composed
1628
+ // call through the same boundary, traced as its own
1629
+ // started/finished pair, its result read under the unchanged
1630
+ // rules — a second empty `ok` result throws from the boundary
1631
+ // exactly as the first did, with no further re-ask.
1632
+ result = await boundary.callCaptain(input, prompt, active);
1633
+ }
1383
1634
  // The boundary owns result validation (PBRT-47) and throws the
1384
1635
  // authoritative failure itself, so a returned result is always
1385
1636
  // `ok` with visible text. Assert that invariant rather than
1386
1637
  // restating the failure semantics, which would drift.
1387
- if (result.status !== 'ok' || !result.finalText) {
1638
+ const finalText = result.finalText ?? '';
1639
+ if (result.status !== 'ok' || isEmptyFinalText(finalText)) {
1388
1640
  throw new Error('captainActor: boundary returned an unvalidated Captain result');
1389
1641
  }
1390
- const judgePrompt = defaultBuildCaptainJudgePrompt(input, result.finalText);
1642
+ const judgePrompt = defaultBuildCaptainJudgePrompt(input, finalText);
1391
1643
  const raw = await boundary.callJudge('captain-output-adjudication', input.stateId, judgePrompt, active);
1392
- const output = adjudicateCaptainOutput(extractFields, input, result.finalText, raw);
1644
+ const output = adjudicateCaptainOutput(extractFields, input, finalText, raw);
1393
1645
  validateBossReplyOutput(input, output, resumableStateIds);
1394
1646
  return output;
1395
1647
  }
@@ -1569,6 +1821,20 @@ export function createXStatePlaybookRuntime(machine, spec) {
1569
1821
  else
1570
1822
  emissionFailure ??= error;
1571
1823
  }
1824
+ // PBRT-6: the single seam that stops this runtime's actor. Stopping a
1825
+ // still-running actor fires one more `@xstate.snapshot` for the
1826
+ // *unchanged* state value with `status: 'stopped'`, which the inspect
1827
+ // callback cannot distinguish from a state entry — unsuppressed it
1828
+ // re-emits the parked state's statuses and a phantom self-loop
1829
+ // transition. Suppression is a property of stopping, not a rule each
1830
+ // caller must remember, so every stop goes through here; a caller that
1831
+ // builds a replacement actor clears the flag before starting it.
1832
+ function stopActor() {
1833
+ if (!actor)
1834
+ return;
1835
+ suppressInspectionEmissions = true;
1836
+ actor.stop();
1837
+ }
1572
1838
  function buildActor(ports, machineSnapshot) {
1573
1839
  priorState = undefined;
1574
1840
  const actors = {};
@@ -1695,9 +1961,8 @@ export function createXStatePlaybookRuntime(machine, spec) {
1695
1961
  // A state that cannot even normalize has no disposal descriptor.
1696
1962
  }
1697
1963
  }
1698
- suppressInspectionEmissions = true;
1699
1964
  try {
1700
- actor?.stop();
1965
+ stopActor();
1701
1966
  }
1702
1967
  catch {
1703
1968
  // Preserve the original startup failure.
@@ -1735,6 +2000,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1735
2000
  activeEmissionCalls.clear();
1736
2001
  emissionQueue.clear();
1737
2002
  judgeQueue.clear();
2003
+ appliedReceipts.clear();
1738
2004
  actor = undefined;
1739
2005
  session = undefined;
1740
2006
  savedPorts = undefined;
@@ -1744,6 +2010,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1744
2010
  controlPlaneError = undefined;
1745
2011
  emissionFailure = undefined;
1746
2012
  priorState = undefined;
2013
+ lastBossEvent = undefined;
1747
2014
  suppressInspectionEmissions = false;
1748
2015
  initialized = false;
1749
2016
  traceSequence = 0;
@@ -1752,6 +2019,159 @@ export function createXStatePlaybookRuntime(machine, spec) {
1752
2019
  playerCallSequence = 0;
1753
2020
  playbookCallSequence = 0;
1754
2021
  captainCallSequence = 0;
2022
+ applyCallSequence = 0;
2023
+ }
2024
+ function snapshotCan(snapshot, event) {
2025
+ const can = snapshot?.can;
2026
+ return (typeof can === 'function' &&
2027
+ can.call(snapshot, event) ===
2028
+ true);
2029
+ }
2030
+ // The failure-state retry entry replays the recorded last classified
2031
+ // event with its recorded payload. A candidate whose event the live
2032
+ // snapshot does not accept — or whose payload the runtime never
2033
+ // recorded — is excluded rather than completed with invented text.
2034
+ function retryActionFor(snapshot, stateId) {
2035
+ if (stateId !== 'failed' || lastBossEvent === undefined) {
2036
+ return undefined;
2037
+ }
2038
+ if (!snapshotCan(snapshot, lastBossEvent))
2039
+ return undefined;
2040
+ // A recorded explicit-state-jump event names the exact state its
2041
+ // replay re-enters: the root BOSS_INTERRUPT shape is a guarded
2042
+ // multi-arm list keyed on `targetId`, so the first configured arm
2043
+ // may label a different state than the one the recorded event
2044
+ // actually resumes.
2045
+ const recordedTargetId = lastBossEvent.type === JUMP_EVENT_TYPE
2046
+ ? lastBossEvent.targetId
2047
+ : undefined;
2048
+ const target = typeof recordedTargetId === 'string' &&
2049
+ recordedTargetId.trim().length > 0
2050
+ ? recordedTargetId
2051
+ : firstTransitionTarget(machine, stateId, lastBossEvent.type);
2052
+ // PBRT-52: a label is written from a source state description, never
2053
+ // from an identifier. Falling back to the target id — or, with no
2054
+ // resolvable target, to the FSM event type — makes the label *be* the
2055
+ // internal name, which defeats the substitution the label exists for
2056
+ // and puts a machine identifier into Boss-facing text
2057
+ // (CAPPLAY-5). A candidate whose label can only be an id is excluded
2058
+ // exactly like one whose payload cannot be sourced.
2059
+ const description = (target === undefined ? undefined : stateDescriptions.get(target)) ??
2060
+ stateDescriptions.get(stateId);
2061
+ if (description === undefined)
2062
+ return undefined;
2063
+ return {
2064
+ action: {
2065
+ id: `retry:${lastBossEvent.type}`,
2066
+ label: `Retry: ${description}`,
2067
+ },
2068
+ event: lastBossEvent,
2069
+ };
2070
+ }
2071
+ function deriveControlActions(snapshot) {
2072
+ // Actions derive only at the safe point the parked snapshot also
2073
+ // uses — quiescent actor with status `active` and no pending nested
2074
+ // call. Anywhere else the view still describes the state while
2075
+ // advertising nothing.
2076
+ let state;
2077
+ try {
2078
+ state = normalizePlaybookSnapshot(snapshot, {
2079
+ pendingCall: nestedBridge.getPendingCall(),
2080
+ });
2081
+ }
2082
+ catch {
2083
+ return [];
2084
+ }
2085
+ if (state.status !== 'active' ||
2086
+ !state.quiescent ||
2087
+ nestedBridge.getPendingCall()) {
2088
+ return [];
2089
+ }
2090
+ const derived = [];
2091
+ const retry = retryActionFor(snapshot, state.stateId);
2092
+ if (retry !== undefined)
2093
+ derived.push(retry);
2094
+ // Jump entries: resumable targets whose explicit-state-jump event the
2095
+ // live snapshot accepts (state guards included), sent with the
2096
+ // advertised target id and optional textual fields omitted.
2097
+ for (const targetId of [...resumableStateIds].sort()) {
2098
+ const event = { type: JUMP_EVENT_TYPE, targetId };
2099
+ if (!snapshotCan(snapshot, event))
2100
+ continue;
2101
+ // PBRT-52: no published description for the target, no Boss-appropriate
2102
+ // label. A jump cannot borrow another state's meaning without naming
2103
+ // the wrong state, so the entry is not advertised at all rather than
2104
+ // labeled with its own target id.
2105
+ const description = stateDescriptions.get(targetId);
2106
+ if (description === undefined)
2107
+ continue;
2108
+ derived.push({
2109
+ action: {
2110
+ id: `jump:${targetId}`,
2111
+ label: `Resume from: ${description}`,
2112
+ },
2113
+ event,
2114
+ });
2115
+ }
2116
+ return derived;
2117
+ }
2118
+ // PBRT-52: the control view's context is the artifact's declared
2119
+ // projection, not a serialization of whatever the FSM happens to hold.
2120
+ // Only the runtime knows which of its context members are safe and
2121
+ // relevant for a controller prompt — an allow-by-default export cannot
2122
+ // keep player output, resolved player identities, or option values out
2123
+ // of a prompt whose host is required to exclude them
2124
+ // (CAPTAIN-9) — so nothing is exported unless
2125
+ // `controlContextFields` names it, in the order it names them. Each
2126
+ // named member is still sanitized: raw `Error` values are normalized
2127
+ // and a value that cannot be made JSON-safe is dropped, never thrown,
2128
+ // since `describe` must stay side-effect free and total.
2129
+ function projectControlContext(context) {
2130
+ const projected = {};
2131
+ for (const key of controlContextFields) {
2132
+ const value = context[key];
2133
+ if (value === undefined)
2134
+ continue;
2135
+ try {
2136
+ projected[key] = snapshotJsonValue(value instanceof Error ? normalizeError(value) : value, `control context ${key}`);
2137
+ }
2138
+ catch {
2139
+ // Declared but not JSON-safe — dropped.
2140
+ }
2141
+ }
2142
+ return Object.keys(projected).length === 0 ? undefined : projected;
2143
+ }
2144
+ // PBRT-52: the view's Boss-facing state description — the meaning of the
2145
+ // state the runtime is in, written by the artifact's own source, from the
2146
+ // same descriptions its action labels are written from. A control view is
2147
+ // the only grounding a controller host has for a status answer, and an
2148
+ // internal state id is not Boss-appropriate text
2149
+ // (CAPPLAY-5), so the runtime publishes the meaning
2150
+ // rather than leaving the host to substitute the identifier for it. A
2151
+ // state whose source declares no description publishes none: an id is
2152
+ // never promoted into a description by default.
2153
+ function stateDescriptionFor(state) {
2154
+ const keys = [
2155
+ ...(state.stateId === undefined ? [] : [state.stateId]),
2156
+ ...(typeof state.value === 'string' ? [state.value] : []),
2157
+ ...state.activeStateIds,
2158
+ ];
2159
+ for (const key of keys) {
2160
+ const description = stateDescriptions.get(key);
2161
+ if (description !== undefined)
2162
+ return description;
2163
+ }
2164
+ return undefined;
2165
+ }
2166
+ function receiptTracePayload(receipt) {
2167
+ return {
2168
+ disposition: receipt.disposition,
2169
+ ...(receipt.disposition === 'rejected'
2170
+ ? { reason: receipt.reason }
2171
+ : {}),
2172
+ ...(receipt.disposition === 'failed' ? { error: receipt.error } : {}),
2173
+ ...(receipt.disposition === 'executed' ? { run: receipt.run } : {}),
2174
+ };
1755
2175
  }
1756
2176
  const runtime = {
1757
2177
  async init(nextSession) {
@@ -1867,6 +2287,11 @@ export function createXStatePlaybookRuntime(machine, spec) {
1867
2287
  // Every Captain call already consumed at least one trace number,
1868
2288
  // so the global trace counter is a collision-safe id floor.
1869
2289
  boundSnapshot.sequences.trace;
2290
+ // The schema-1 snapshot carries no apply counter (PBRT-50: no
2291
+ // schema bump); every apply boundary consumed trace numbers, so
2292
+ // the persisted trace counter is a collision-safe id floor here
2293
+ // too, keeping `apply-<n>` call ids unique across restore.
2294
+ applyCallSequence = boundSnapshot.sequences.trace;
1870
2295
  playerResumeTokens.clear();
1871
2296
  for (const [playerId, token] of Object.entries(boundSnapshot.playerResumeTokens)) {
1872
2297
  playerResumeTokens.set(playerId, token);
@@ -1895,6 +2320,301 @@ export function createXStatePlaybookRuntime(machine, spec) {
1895
2320
  initInFlight = undefined;
1896
2321
  }
1897
2322
  },
2323
+ // DR-029 / PBRT-52: side-effect-free control view over the live
2324
+ // snapshot, valid at parked quiescence outside an active boundary.
2325
+ // The view is detached and frozen; producing it emits nothing and
2326
+ // moves nothing.
2327
+ describe() {
2328
+ if (disposed || disposalPromise !== undefined) {
2329
+ throw new Error('createPlaybookRuntime.describe: runtime is disposing or disposed');
2330
+ }
2331
+ if (!actor || !savedPorts) {
2332
+ throw new Error('createPlaybookRuntime.describe: init must be called first');
2333
+ }
2334
+ if (activeSignal !== undefined) {
2335
+ throw new Error('createPlaybookRuntime.describe: another runtime turn is active');
2336
+ }
2337
+ const snapshot = actor.getSnapshot();
2338
+ const state = currentState();
2339
+ const context = (snapshot.context ??
2340
+ {});
2341
+ const pending = pendingBossQuestionFromContext(context);
2342
+ const lastError = normalizeErrorFull(context.lastError);
2343
+ const projectedContext = projectControlContext(context);
2344
+ const stateDescription = stateDescriptionFor(state);
2345
+ return deepFreeze({
2346
+ state,
2347
+ ...(stateDescription === undefined ? {} : { stateDescription }),
2348
+ ...(projectedContext !== undefined
2349
+ ? { context: projectedContext }
2350
+ : {}),
2351
+ pendingQuestions: pending === undefined
2352
+ ? []
2353
+ : [
2354
+ {
2355
+ questionId: pending.questionId,
2356
+ player: pending.player,
2357
+ question: pending.question,
2358
+ sourceItem: pending.sourceItem,
2359
+ },
2360
+ ],
2361
+ ...(lastError !== undefined ? { lastError } : {}),
2362
+ actions: deriveControlActions(snapshot).map(({ action }) => action),
2363
+ });
2364
+ },
2365
+ // DR-029 / PBRT-52: revalidate the named action against the live
2366
+ // state and execute it at most once per idempotency key. The receipt
2367
+ // discriminates rejected-before-any-effect from executed and from
2368
+ // failed-after-effects-may-exist; a repeated key returns the recorded
2369
+ // receipt without re-execution. A rejection settles before acceptance,
2370
+ // so — like a key whose call threw before reaching acceptance — it
2371
+ // records nothing and the key may execute later, once the action is
2372
+ // advertised.
2373
+ async apply(input) {
2374
+ if (input === null || typeof input !== 'object') {
2375
+ throw new TypeError('createPlaybookRuntime.apply: input must be an object');
2376
+ }
2377
+ const { actionId, key, signal } = input;
2378
+ if (typeof actionId !== 'string' || actionId.length === 0) {
2379
+ throw new TypeError('createPlaybookRuntime.apply: actionId must be a non-empty string');
2380
+ }
2381
+ if (typeof key !== 'string' || key.length === 0) {
2382
+ throw new TypeError('createPlaybookRuntime.apply: key must be a non-empty string');
2383
+ }
2384
+ if (!(signal instanceof AbortSignal)) {
2385
+ throw new TypeError('createPlaybookRuntime.apply: signal must be an AbortSignal');
2386
+ }
2387
+ if (disposed || disposalPromise !== undefined) {
2388
+ throw new Error('createPlaybookRuntime.apply: runtime is disposing or disposed');
2389
+ }
2390
+ if (!actor || !savedPorts) {
2391
+ throw new Error('createPlaybookRuntime.apply: init must be called first');
2392
+ }
2393
+ if (activeSignal !== undefined) {
2394
+ throw new Error('createPlaybookRuntime.apply: another runtime turn is active');
2395
+ }
2396
+ // Settlement is final: a repeated key returns the recorded receipt
2397
+ // with no revalidation, no execution, and no new trace pair.
2398
+ const recorded = appliedReceipts.get(key);
2399
+ if (recorded !== undefined)
2400
+ return recorded;
2401
+ // An abort before acceptance ends the call with no receipt
2402
+ // recorded, like every other pre-acceptance failure.
2403
+ signal.throwIfAborted();
2404
+ const turnId = ++turnSequence;
2405
+ const callId = `apply-${++applyCallSequence}`;
2406
+ const position = { turnId, callId };
2407
+ activeTurnId = turnId;
2408
+ activeSignal = signal;
2409
+ controlPlaneError = undefined;
2410
+ // Every receipt variant is normalized and frozen where it is built,
2411
+ // inside the guarded region, so the recording step below cannot
2412
+ // throw after effects exist.
2413
+ const settledReceipt = (value) => deepFreeze(snapshotJsonValue(value, 'apply receipt'));
2414
+ let receipt;
2415
+ let operationError;
2416
+ let settlementError;
2417
+ // Acceptance is the line past which this boundary owes a receipt and
2418
+ // can no longer signal by throwing: the action may have run, and a
2419
+ // caller that gets an exception instead of a receipt is left with an
2420
+ // executed effect it cannot record and a key it will not reuse.
2421
+ let accepted = false;
2422
+ // Publication is the second line this boundary respects. Before it,
2423
+ // nothing has left the runtime: a settlement failure past acceptance
2424
+ // is a post-acceptance control-plane error PBRT-52 settles as the
2425
+ // `failed` receipt, and folding it in replaces the receipt recorded
2426
+ // at acceptance so the finish trace, the returned receipt, and any
2427
+ // replay of the key all report one settlement. Past publication that
2428
+ // agreement is no longer achievable — the disposition is already on
2429
+ // the wire — so the fold refuses to run, by construction rather than
2430
+ // by call ordering. Only the first settlement error is latched, so
2431
+ // one fold is all there is to do.
2432
+ let folded = false;
2433
+ let published = false;
2434
+ const foldSettlementFailure = () => {
2435
+ if (published || !accepted || folded)
2436
+ return;
2437
+ if (settlementError === undefined)
2438
+ return;
2439
+ folded = true;
2440
+ receipt = settledReceipt({
2441
+ disposition: 'failed',
2442
+ error: normalizeError(settlementError),
2443
+ });
2444
+ appliedReceipts.set(key, receipt);
2445
+ };
2446
+ // A settlement failure that lands after the receipt is published says
2447
+ // nothing about the effect: the action ran, the caller's receipt is
2448
+ // true, and only the telemetry delivery failed. Rewriting `executed`
2449
+ // to `failed` there would make the runtime lie to its only caller
2450
+ // about work that succeeded, irrecoverably — accepted receipts are
2451
+ // final for their key. Past publication such a failure is therefore
2452
+ // re-latched onto the emission channel, surfacing from the next
2453
+ // public boundary's drain, and `apply` still does not throw past
2454
+ // acceptance (PBRT-52).
2455
+ const latchDeliveryFailure = (error) => {
2456
+ emissionFailure ??= error;
2457
+ };
2458
+ try {
2459
+ try {
2460
+ const identity = {
2461
+ actionId,
2462
+ key,
2463
+ ...stateIdentity(currentState().stateId),
2464
+ };
2465
+ // Every apply finish carries the receipt disposition and no
2466
+ // start-only field — `stateId` is on the start alone
2467
+ // (slc/link.md §Playbook trace). Both finishes reachable
2468
+ // before acceptance settle with no effect behind them, so both
2469
+ // carry the canonical `rejected` disposition and the reason
2470
+ // that ended the call, alongside the transport marker.
2471
+ const preAcceptanceFinish = (reason) => ({
2472
+ actionId,
2473
+ key,
2474
+ ...receiptTracePayload({ disposition: 'rejected', reason }),
2475
+ });
2476
+ await emitCallStarted('apply.started', 'apply.finished', identity, position, preAcceptanceFinish('apply.started trace sink rejected'));
2477
+ // An abort may land while the awaited started emission drains
2478
+ // (e.g. fired from the trace sink itself); the action must
2479
+ // never execute after abort. Settle the already-started pair
2480
+ // as `aborted` — carrying the canonical rejected-before-any-
2481
+ // effect receipt disposition required of every apply finish —
2482
+ // and end the call pre-acceptance: no receipt is recorded and
2483
+ // the key stays free.
2484
+ if (signal.aborted) {
2485
+ try {
2486
+ await emitTrace('apply.finished', {
2487
+ ...preAcceptanceFinish('aborted before acceptance'),
2488
+ status: 'aborted',
2489
+ error: normalizeError(signal.reason),
2490
+ }, position);
2491
+ }
2492
+ catch (error) {
2493
+ // A rejecting finish sink surfaces at the boundary like
2494
+ // any settlement failure (see the precedence below).
2495
+ settlementError ??= error;
2496
+ }
2497
+ signal.throwIfAborted();
2498
+ }
2499
+ const snapshot = actor.getSnapshot();
2500
+ const candidate = deriveControlActions(snapshot).find(({ action }) => action.id === actionId);
2501
+ if (candidate === undefined) {
2502
+ receipt = settledReceipt({
2503
+ disposition: 'rejected',
2504
+ reason: `action ${JSON.stringify(actionId)} is not currently advertised`,
2505
+ });
2506
+ }
2507
+ else {
2508
+ // Acceptance: from here every outcome records a receipt under
2509
+ // the key, so the action can never execute twice.
2510
+ accepted = true;
2511
+ try {
2512
+ actor.send(candidate.event);
2513
+ await waitForPlaybookQuiescence(actor, {
2514
+ pendingCalls: nestedBridge,
2515
+ });
2516
+ if (controlPlaneError !== undefined)
2517
+ throw controlPlaneError;
2518
+ const run = runResultFor(settledOutcome(signal));
2519
+ receipt = settledReceipt(run.outcome === 'failed' || run.outcome === 'aborted'
2520
+ ? {
2521
+ disposition: 'failed',
2522
+ error: ('error' in run ? run.error : undefined) ??
2523
+ normalizeError(new Error(`apply settled with outcome ${run.outcome}`)),
2524
+ }
2525
+ : { disposition: 'executed', run });
2526
+ }
2527
+ catch (error) {
2528
+ // Effects may exist: a post-acceptance failure is the
2529
+ // receipt, not a control-plane rejection (DR-029).
2530
+ receipt = settledReceipt({
2531
+ disposition: 'failed',
2532
+ error: normalizeError(error),
2533
+ });
2534
+ }
2535
+ }
2536
+ }
2537
+ catch (error) {
2538
+ operationError = error; // pre-acceptance: no receipt is recorded
2539
+ }
2540
+ // Record acceptance before the settlement emissions, so a crash
2541
+ // between acceptance and settlement can never re-execute the
2542
+ // action: the recorded receipt survives and a replayed key
2543
+ // returns it. A rejection settled before acceptance: it is
2544
+ // returned and traced but never recorded, so its key stays free
2545
+ // to execute once the action is advertised.
2546
+ if (receipt !== undefined && receipt.disposition !== 'rejected') {
2547
+ appliedReceipts.set(key, receipt);
2548
+ }
2549
+ try {
2550
+ await drainEmissions();
2551
+ }
2552
+ catch (error) {
2553
+ settlementError = error;
2554
+ }
2555
+ // Fold before the finish emission, the last point at which the
2556
+ // traced disposition and the returned one can still be made the
2557
+ // same value.
2558
+ foldSettlementFailure();
2559
+ if (receipt !== undefined) {
2560
+ // Publication: this disposition is now the settlement, for the
2561
+ // trace, for the caller, and for every replay of the key.
2562
+ published = true;
2563
+ try {
2564
+ await emitTrace('apply.finished', { actionId, key, ...receiptTracePayload(receipt) }, position);
2565
+ }
2566
+ catch (error) {
2567
+ if (accepted)
2568
+ latchDeliveryFailure(error);
2569
+ else
2570
+ settlementError ??= error;
2571
+ }
2572
+ // Drain even when the finish emission rejected, so this call
2573
+ // leaves no queued emission behind it. Before acceptance the
2574
+ // failure is consumed and thrown, as every pre-acceptance failure
2575
+ // is; past it the failure is re-latched instead — the effect
2576
+ // happened, so the delivery failure travels on the emission
2577
+ // channel to the next boundary rather than rewriting what
2578
+ // happened or vanishing here.
2579
+ try {
2580
+ await drainEmissions();
2581
+ }
2582
+ catch (error) {
2583
+ if (accepted)
2584
+ latchDeliveryFailure(error);
2585
+ else
2586
+ settlementError ??= error;
2587
+ }
2588
+ }
2589
+ }
2590
+ finally {
2591
+ // Always release the boundary sentinel, even on a path no
2592
+ // constructible input reaches today, so a defect here can never
2593
+ // wedge every later public boundary behind "another runtime turn
2594
+ // is active".
2595
+ activeSignal = undefined;
2596
+ activeTurnId = undefined;
2597
+ controlPlaneError = undefined;
2598
+ }
2599
+ // Past acceptance every settlement failure has been folded into the
2600
+ // receipt, so nothing is left to throw and the caller always leaves
2601
+ // with the settlement of the effect it may have caused (PBRT-52).
2602
+ if (accepted && receipt !== undefined)
2603
+ return receipt;
2604
+ // Before acceptance no effect exists and no receipt is owed, so a
2605
+ // failure still surfaces by throwing. Settlement failures (a
2606
+ // rejecting finish sink, a drain-latched emission failure) outrank
2607
+ // the operation error, matching the `drainError ?? operationError`
2608
+ // precedence of the other public boundaries. A start-sink failure is
2609
+ // unaffected: its latched drain error is the start error itself.
2610
+ const failure = settlementError ?? operationError;
2611
+ if (failure !== undefined)
2612
+ throw failure;
2613
+ if (receipt === undefined) {
2614
+ throw new Error('createPlaybookRuntime.apply: no receipt was produced');
2615
+ }
2616
+ return receipt;
2617
+ },
1898
2618
  async handleBossInput({ text, signal, }) {
1899
2619
  if (!actor || !savedPorts) {
1900
2620
  throw new Error('createPlaybookRuntime.handleBossInput: init must be called first');
@@ -1930,7 +2650,7 @@ export function createXStatePlaybookRuntime(machine, spec) {
1930
2650
  };
1931
2651
  }
1932
2652
  else {
1933
- event = await classifyBossText(text, runtimePorts, signal, snapshot, boundary);
2653
+ event = await classifyBossText(text, runtimePorts, signal, snapshot, boundary, boundOptions);
1934
2654
  }
1935
2655
  signal.throwIfAborted();
1936
2656
  }
@@ -1950,10 +2670,22 @@ export function createXStatePlaybookRuntime(machine, spec) {
1950
2670
  // 3. A final actor cannot accept new events; reconstruct only
1951
2671
  // after classification produced a real event.
1952
2672
  if (actor.getSnapshot().status === 'done') {
1953
- actor.stop();
2673
+ stopActor();
1954
2674
  actor = buildActor(runtimePorts);
2675
+ // The replacement actor's snapshots are real state entries.
2676
+ suppressInspectionEmissions = false;
1955
2677
  actor.start();
1956
2678
  }
2679
+ // DR-029: keep the classified event with its recorded payload
2680
+ // as the retry-replay source. Recording is sanitizing, not
2681
+ // load-bearing: an override classifier's non-JSON-safe event is
2682
+ // simply not recorded, and the turn proceeds unchanged.
2683
+ try {
2684
+ lastBossEvent = snapshotJsonValue(event, 'recorded Boss event');
2685
+ }
2686
+ catch {
2687
+ lastBossEvent = undefined;
2688
+ }
1957
2689
  actor.send(event);
1958
2690
  await waitForPlaybookQuiescence(actor, {
1959
2691
  pendingCalls: nestedBridge,
@@ -2080,8 +2812,9 @@ export function createXStatePlaybookRuntime(machine, spec) {
2080
2812
  const finalState = actor ? currentState() : undefined;
2081
2813
  // Stop the root before settling a suspended child. Its rejection
2082
2814
  // must not re-enter the FSM and start fresh work during disposal.
2083
- if (actor)
2084
- actor.stop();
2815
+ // `stopActor` suppresses inspection first, so the stop snapshot
2816
+ // adds nothing beside the `session.disposed` trace below (PBRT-6).
2817
+ stopActor();
2085
2818
  try {
2086
2819
  await nestedBridge.dispose();
2087
2820
  }
@@ -2116,11 +2849,13 @@ export function createXStatePlaybookRuntime(machine, spec) {
2116
2849
  activeEmissionCalls.clear();
2117
2850
  emissionQueue.clear();
2118
2851
  judgeQueue.clear();
2852
+ appliedReceipts.clear();
2119
2853
  actor = undefined;
2120
2854
  activeSignal = undefined;
2121
2855
  activeTurnId = undefined;
2122
2856
  controlPlaneError = undefined;
2123
2857
  emissionFailure = undefined;
2858
+ lastBossEvent = undefined;
2124
2859
  savedPorts = undefined;
2125
2860
  runtimePorts = undefined;
2126
2861
  session = undefined;