@su-record/vibe 2.9.4 → 2.9.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/.env.example +37 -37
  2. package/CLAUDE.md +190 -190
  3. package/LICENSE +21 -21
  4. package/README.ko.md +170 -170
  5. package/README.md +219 -219
  6. package/agents/architect-low.md +41 -41
  7. package/agents/architect-medium.md +59 -59
  8. package/agents/architect.md +80 -80
  9. package/agents/build-error-resolver.md +115 -115
  10. package/agents/compounder.md +261 -261
  11. package/agents/diagrammer.md +178 -178
  12. package/agents/docs/api-documenter.md +99 -99
  13. package/agents/docs/changelog-writer.md +93 -93
  14. package/agents/e2e-tester.md +294 -294
  15. package/agents/event/event-comms.md +78 -78
  16. package/agents/event/event-content.md +68 -68
  17. package/agents/event/event-image.md +95 -95
  18. package/agents/event/event-ops.md +84 -84
  19. package/agents/event/event-scheduler.md +69 -69
  20. package/agents/event/event-speaker.md +86 -86
  21. package/agents/explorer-low.md +42 -42
  22. package/agents/explorer-medium.md +59 -59
  23. package/agents/explorer.md +48 -48
  24. package/agents/implementer-low.md +43 -43
  25. package/agents/implementer-medium.md +52 -52
  26. package/agents/implementer.md +54 -54
  27. package/agents/junior-mentor.md +141 -141
  28. package/agents/planning/requirements-analyst.md +84 -84
  29. package/agents/planning/ux-advisor.md +83 -83
  30. package/agents/qa/acceptance-tester.md +86 -86
  31. package/agents/qa/edge-case-finder.md +93 -93
  32. package/agents/qa/qa-coordinator.md +131 -131
  33. package/agents/refactor-cleaner.md +143 -143
  34. package/agents/research/best-practices-agent.md +199 -199
  35. package/agents/research/codebase-patterns-agent.md +157 -157
  36. package/agents/research/framework-docs-agent.md +188 -188
  37. package/agents/research/security-advisory-agent.md +213 -213
  38. package/agents/review/architecture-reviewer.md +107 -107
  39. package/agents/review/complexity-reviewer.md +116 -116
  40. package/agents/review/data-integrity-reviewer.md +88 -88
  41. package/agents/review/git-history-reviewer.md +103 -103
  42. package/agents/review/performance-reviewer.md +86 -86
  43. package/agents/review/python-reviewer.md +150 -150
  44. package/agents/review/rails-reviewer.md +139 -139
  45. package/agents/review/react-reviewer.md +144 -144
  46. package/agents/review/security-reviewer.md +80 -80
  47. package/agents/review/simplicity-reviewer.md +140 -140
  48. package/agents/review/test-coverage-reviewer.md +116 -116
  49. package/agents/review/typescript-reviewer.md +127 -127
  50. package/agents/searcher.md +54 -54
  51. package/agents/simplifier.md +120 -120
  52. package/agents/teams/debug-team.md +70 -70
  53. package/agents/teams/dev-team.md +88 -88
  54. package/agents/teams/docs-team.md +80 -80
  55. package/agents/teams/figma/figma-analyst.md +52 -52
  56. package/agents/teams/figma/figma-architect.md +112 -112
  57. package/agents/teams/figma/figma-auditor.md +82 -82
  58. package/agents/teams/figma/figma-builder.md +100 -100
  59. package/agents/teams/figma-team.md +85 -85
  60. package/agents/teams/fullstack-team.md +83 -83
  61. package/agents/teams/lite-team.md +69 -69
  62. package/agents/teams/migration-team.md +78 -78
  63. package/agents/teams/refactor-team.md +94 -94
  64. package/agents/teams/research-team.md +86 -86
  65. package/agents/teams/review-debate-team.md +125 -125
  66. package/agents/teams/security-team.md +81 -81
  67. package/agents/tester.md +49 -49
  68. package/agents/ui/ui-a11y-auditor.md +93 -93
  69. package/agents/ui/ui-antipattern-detector.md +102 -102
  70. package/agents/ui/ui-dataviz-advisor.md +69 -69
  71. package/agents/ui/ui-design-system-gen.md +57 -57
  72. package/agents/ui/ui-industry-analyzer.md +49 -49
  73. package/agents/ui/ui-layout-architect.md +65 -65
  74. package/agents/ui/ui-stack-implementer.md +68 -68
  75. package/agents/ui/ux-compliance-reviewer.md +81 -81
  76. package/agents/ui-previewer.md +258 -258
  77. package/commands/vibe.analyze.md +533 -533
  78. package/commands/vibe.docs.md +32 -32
  79. package/commands/vibe.event.md +163 -163
  80. package/commands/vibe.figma.md +584 -584
  81. package/commands/vibe.harness.md +177 -177
  82. package/commands/vibe.review.md +624 -624
  83. package/commands/vibe.run.md +1925 -1925
  84. package/commands/vibe.scaffold.md +195 -195
  85. package/commands/vibe.spec.md +565 -565
  86. package/commands/vibe.trace.md +276 -276
  87. package/commands/vibe.utils.md +413 -413
  88. package/commands/vibe.verify.md +519 -519
  89. package/dist/cli/collaborator.js +52 -52
  90. package/dist/cli/commands/codex-proxy.d.ts +10 -0
  91. package/dist/cli/commands/codex-proxy.d.ts.map +1 -0
  92. package/dist/cli/commands/codex-proxy.js +221 -0
  93. package/dist/cli/commands/codex-proxy.js.map +1 -0
  94. package/dist/cli/commands/config.js +9 -9
  95. package/dist/cli/commands/evolution.js +12 -12
  96. package/dist/cli/commands/figma.js +20 -20
  97. package/dist/cli/commands/index.d.ts +1 -0
  98. package/dist/cli/commands/index.d.ts.map +1 -1
  99. package/dist/cli/commands/index.js +1 -0
  100. package/dist/cli/commands/index.js.map +1 -1
  101. package/dist/cli/commands/info.d.ts.map +1 -1
  102. package/dist/cli/commands/info.js +50 -53
  103. package/dist/cli/commands/info.js.map +1 -1
  104. package/dist/cli/commands/init.js +5 -5
  105. package/dist/cli/commands/remove.js +14 -14
  106. package/dist/cli/commands/sentinel.js +27 -27
  107. package/dist/cli/commands/skills.js +5 -5
  108. package/dist/cli/commands/slack.js +10 -10
  109. package/dist/cli/commands/stats.js +6 -6
  110. package/dist/cli/commands/telegram.js +12 -12
  111. package/dist/cli/detect.js +32 -32
  112. package/dist/cli/index.d.ts.map +1 -1
  113. package/dist/cli/index.js +67 -53
  114. package/dist/cli/index.js.map +1 -1
  115. package/dist/cli/llm/claude-commands.js +16 -16
  116. package/dist/cli/llm/config.js +18 -18
  117. package/dist/cli/llm/gemini-commands.js +16 -16
  118. package/dist/cli/llm/gpt-commands.js +19 -19
  119. package/dist/cli/llm/help.js +21 -21
  120. package/dist/cli/postinstall/constants.d.ts.map +1 -1
  121. package/dist/cli/postinstall/constants.js +17 -13
  122. package/dist/cli/postinstall/constants.js.map +1 -1
  123. package/dist/cli/postinstall/cursor-agents.js +32 -32
  124. package/dist/cli/postinstall/cursor-rules.js +83 -83
  125. package/dist/cli/postinstall/cursor-skills.js +743 -743
  126. package/dist/cli/postinstall/fs-utils.d.ts +6 -0
  127. package/dist/cli/postinstall/fs-utils.d.ts.map +1 -1
  128. package/dist/cli/postinstall/fs-utils.js +15 -0
  129. package/dist/cli/postinstall/fs-utils.js.map +1 -1
  130. package/dist/cli/postinstall/main.d.ts.map +1 -1
  131. package/dist/cli/postinstall/main.js +8 -8
  132. package/dist/cli/postinstall/main.js.map +1 -1
  133. package/dist/cli/setup/Provisioner.js +42 -42
  134. package/dist/cli/types.d.ts +8 -0
  135. package/dist/cli/types.d.ts.map +1 -1
  136. package/dist/infra/lib/DeepInit.js +24 -24
  137. package/dist/infra/lib/IterationTracker.js +11 -11
  138. package/dist/infra/lib/OrchestrateWorkflow.js +1 -1
  139. package/dist/infra/lib/PythonParser.js +108 -108
  140. package/dist/infra/lib/ReviewRace.js +96 -96
  141. package/dist/infra/lib/SkillFrontmatter.js +28 -28
  142. package/dist/infra/lib/SkillQualityGate.js +9 -9
  143. package/dist/infra/lib/SkillRepository.js +159 -159
  144. package/dist/infra/lib/UltraQA.js +99 -99
  145. package/dist/infra/lib/autonomy/AuditStore.js +41 -41
  146. package/dist/infra/lib/autonomy/ConfirmationStore.js +30 -30
  147. package/dist/infra/lib/autonomy/EventOutbox.js +38 -38
  148. package/dist/infra/lib/autonomy/PolicyEngine.d.ts +3 -3
  149. package/dist/infra/lib/autonomy/PolicyEngine.js +18 -18
  150. package/dist/infra/lib/autonomy/SecuritySentinel.js +1 -1
  151. package/dist/infra/lib/autonomy/SuggestionStore.js +33 -33
  152. package/dist/infra/lib/codex-proxy.d.ts +21 -0
  153. package/dist/infra/lib/codex-proxy.d.ts.map +1 -0
  154. package/dist/infra/lib/codex-proxy.js +510 -0
  155. package/dist/infra/lib/codex-proxy.js.map +1 -0
  156. package/dist/infra/lib/embedding/VectorStore.js +22 -22
  157. package/dist/infra/lib/evolution/AgentAnalyzer.js +10 -10
  158. package/dist/infra/lib/evolution/DescriptionOptimizer.js +21 -21
  159. package/dist/infra/lib/evolution/GenerationRegistry.js +36 -36
  160. package/dist/infra/lib/evolution/InsightStore.js +90 -90
  161. package/dist/infra/lib/evolution/ParityTester.js +57 -57
  162. package/dist/infra/lib/evolution/RollbackManager.js +5 -5
  163. package/dist/infra/lib/evolution/SkillBenchmark.js +23 -23
  164. package/dist/infra/lib/evolution/SkillEvalRunner.js +50 -50
  165. package/dist/infra/lib/evolution/SkillGapDetector.js +10 -10
  166. package/dist/infra/lib/evolution/UsageTracker.js +28 -28
  167. package/dist/infra/lib/gemini/orchestration.js +5 -5
  168. package/dist/infra/lib/gpt/orchestration.js +4 -4
  169. package/dist/infra/lib/memory/KnowledgeGraph.js +4 -4
  170. package/dist/infra/lib/memory/MemorySearch.js +57 -57
  171. package/dist/infra/lib/memory/MemoryStorage.js +181 -181
  172. package/dist/infra/lib/memory/ObservationStore.js +28 -28
  173. package/dist/infra/lib/memory/ReflectionStore.js +30 -30
  174. package/dist/infra/lib/memory/SessionRAGRetriever.js +7 -7
  175. package/dist/infra/lib/memory/SessionRAGStore.js +225 -225
  176. package/dist/infra/lib/memory/SessionSummarizer.js +9 -9
  177. package/dist/infra/lib/telemetry/SkillTelemetry.test.js +4 -4
  178. package/dist/infra/orchestrator/AgentManager.js +12 -12
  179. package/dist/infra/orchestrator/AgentRegistry.js +65 -65
  180. package/dist/infra/orchestrator/MultiLlmResearch.js +8 -8
  181. package/dist/infra/orchestrator/SwarmOrchestrator.test.js +16 -16
  182. package/dist/infra/orchestrator/parallelResearch.js +24 -24
  183. package/dist/tools/convention/analyzeComplexity.test.js +115 -115
  184. package/dist/tools/convention/validateCodeQuality.test.js +104 -104
  185. package/dist/tools/memory/createMemoryTimeline.js +10 -10
  186. package/dist/tools/memory/getMemoryGraph.js +12 -12
  187. package/dist/tools/memory/getSessionContext.js +9 -9
  188. package/dist/tools/memory/linkMemories.js +14 -14
  189. package/dist/tools/memory/listMemories.js +4 -4
  190. package/dist/tools/memory/recallMemory.js +4 -4
  191. package/dist/tools/memory/saveMemory.js +4 -4
  192. package/dist/tools/memory/searchMemoriesAdvanced.js +23 -23
  193. package/dist/tools/semantic/analyzeDependencyGraph.js +12 -12
  194. package/dist/tools/semantic/astGrep.test.js +6 -6
  195. package/dist/tools/spec/prdParser.test.js +171 -171
  196. package/dist/tools/spec/specGenerator.js +169 -169
  197. package/dist/tools/spec/traceabilityMatrix.js +64 -64
  198. package/dist/tools/spec/traceabilityMatrix.test.js +28 -28
  199. package/hooks/gemini-hooks.json +73 -73
  200. package/hooks/hooks.json +174 -174
  201. package/hooks/scripts/__tests__/keyword-detector.test.js +199 -199
  202. package/hooks/scripts/__tests__/pre-tool-guard.test.js +286 -286
  203. package/hooks/scripts/__tests__/sentinel-guard.test.js +210 -210
  204. package/hooks/scripts/auto-commit.js +97 -97
  205. package/hooks/scripts/auto-format.js +64 -64
  206. package/hooks/scripts/auto-test.js +81 -81
  207. package/hooks/scripts/code-check.js +268 -268
  208. package/hooks/scripts/codex-detect.js +46 -46
  209. package/hooks/scripts/codex-review-gate.js +80 -80
  210. package/hooks/scripts/command-log.js +32 -32
  211. package/hooks/scripts/context-save.js +353 -353
  212. package/hooks/scripts/evolution-engine.js +91 -91
  213. package/hooks/scripts/figma-extract.js +635 -635
  214. package/hooks/scripts/figma-guard.js +220 -220
  215. package/hooks/scripts/figma-refine.js +315 -315
  216. package/hooks/scripts/figma-to-scss.js +394 -394
  217. package/hooks/scripts/figma-validate.js +353 -353
  218. package/hooks/scripts/hud-status.js +321 -321
  219. package/hooks/scripts/keyword-detector.js +214 -214
  220. package/hooks/scripts/llm-orchestrate.js +572 -572
  221. package/hooks/scripts/post-edit.js +32 -32
  222. package/hooks/scripts/pr-test-gate.js +52 -52
  223. package/hooks/scripts/pre-tool-guard.js +214 -214
  224. package/hooks/scripts/prompt-dispatcher.js +185 -185
  225. package/hooks/scripts/sentinel-guard.js +131 -131
  226. package/hooks/scripts/session-start.js +177 -177
  227. package/hooks/scripts/skill-injector.js +83 -83
  228. package/hooks/scripts/stop-notify.js +209 -209
  229. package/hooks/scripts/utils.js +243 -243
  230. package/languages/csharp-unity.md +515 -515
  231. package/languages/gdscript-godot.md +470 -470
  232. package/languages/ruby-rails.md +489 -489
  233. package/languages/typescript-angular.md +433 -433
  234. package/languages/typescript-astro.md +416 -416
  235. package/languages/typescript-electron.md +406 -406
  236. package/languages/typescript-nestjs.md +524 -524
  237. package/languages/typescript-svelte.md +407 -407
  238. package/languages/typescript-tauri.md +365 -365
  239. package/package.json +101 -101
  240. package/skills/agents-md/SKILL.md +121 -121
  241. package/skills/agents-md/rubrics/what-to-keep.md +49 -49
  242. package/skills/agents-md/templates/agents-md.md +36 -36
  243. package/skills/arch-guard/SKILL.md +181 -181
  244. package/skills/arch-guard/agents/detector.md +48 -48
  245. package/skills/arch-guard/agents/reporter.md +48 -48
  246. package/skills/arch-guard/agents/rule-generator.md +49 -49
  247. package/skills/arch-guard/agents/violation-checker.md +51 -51
  248. package/skills/arch-guard/frameworks/clean-architecture.md +108 -108
  249. package/skills/arch-guard/frameworks/solid.md +102 -102
  250. package/skills/arch-guard/scripts/check-boundaries.js +90 -90
  251. package/skills/arch-guard/templates/arch-rules.json +47 -47
  252. package/skills/arch-guard/templates/violation-report.md +53 -53
  253. package/skills/brand-assets/SKILL.md +147 -147
  254. package/skills/brand-assets/rubrics/asset-checklist.md +98 -98
  255. package/skills/brand-assets/templates/brand-guide.md +161 -161
  256. package/skills/capability-loop/SKILL.md +272 -272
  257. package/skills/capability-loop/agents/capability-designer.md +61 -61
  258. package/skills/capability-loop/agents/failure-analyst.md +55 -55
  259. package/skills/capability-loop/agents/implementer.md +50 -50
  260. package/skills/capability-loop/agents/tester.md +53 -53
  261. package/skills/capability-loop/templates/capability-spec.md +118 -118
  262. package/skills/capability-loop/templates/failure-analysis.md +118 -118
  263. package/skills/characterization-test/SKILL.md +207 -207
  264. package/skills/characterization-test/agents/behavior-capturer.md +50 -50
  265. package/skills/characterization-test/agents/coverage-checker.md +54 -54
  266. package/skills/characterization-test/agents/reporter.md +50 -50
  267. package/skills/characterization-test/agents/test-writer.md +49 -49
  268. package/skills/characterization-test/rubrics/coverage-criteria.md +53 -53
  269. package/skills/characterization-test/templates/test-template.ts +101 -101
  270. package/skills/chub-usage/SKILL.md +139 -139
  271. package/skills/claude-md-guide/SKILL.md +351 -351
  272. package/skills/claude-md-guide/rubrics/anti-patterns.md +88 -88
  273. package/skills/claude-md-guide/templates/claude-md.md +54 -54
  274. package/skills/commerce-patterns/SKILL.md +64 -64
  275. package/skills/commerce-patterns/rubrics/checkout-flow.md +48 -48
  276. package/skills/commerce-patterns/templates/product-schema.md +85 -85
  277. package/skills/commit-push-pr/SKILL.md +77 -77
  278. package/skills/commit-push-pr/agents/change-analyzer.md +55 -55
  279. package/skills/commit-push-pr/agents/message-writer.md +50 -50
  280. package/skills/commit-push-pr/agents/pr-writer.md +58 -58
  281. package/skills/commit-push-pr/agents/reviewer.md +52 -52
  282. package/skills/commit-push-pr/rubrics/commit-message.md +73 -73
  283. package/skills/commit-push-pr/templates/pr-body.md +63 -63
  284. package/skills/context7-usage/SKILL.md +106 -106
  285. package/skills/context7-usage/rubrics/when-to-use.md +50 -50
  286. package/skills/create-prd/SKILL.md +90 -90
  287. package/skills/create-prd/agents/edge-case-finder.md +48 -48
  288. package/skills/create-prd/agents/prioritizer.md +60 -60
  289. package/skills/create-prd/agents/requirements-writer.md +48 -48
  290. package/skills/create-prd/agents/researcher.md +55 -55
  291. package/skills/create-prd/agents/reviewer.md +54 -54
  292. package/skills/create-prd/frameworks/jobs-to-be-done.md +96 -96
  293. package/skills/create-prd/frameworks/rice-scoring.md +97 -97
  294. package/skills/create-prd/orchestrator.md +70 -70
  295. package/skills/create-prd/rubrics/completeness.md +58 -58
  296. package/skills/create-prd/templates/prd.md +139 -139
  297. package/skills/design-audit/SKILL.md +152 -152
  298. package/skills/design-audit/agents/a11y-auditor.md +43 -43
  299. package/skills/design-audit/agents/performance-auditor.md +46 -46
  300. package/skills/design-audit/agents/responsive-auditor.md +46 -46
  301. package/skills/design-audit/agents/scorer.md +47 -47
  302. package/skills/design-audit/agents/slop-detector.md +47 -47
  303. package/skills/design-audit/frameworks/core-web-vitals.md +107 -107
  304. package/skills/design-audit/frameworks/wcag-checklist.md +64 -64
  305. package/skills/design-audit/orchestrator.md +64 -64
  306. package/skills/design-audit/rubrics/ai-slop-patterns.md +83 -83
  307. package/skills/design-audit/rubrics/scoring.md +63 -63
  308. package/skills/design-audit/templates/report.md +88 -88
  309. package/skills/design-critique/SKILL.md +139 -139
  310. package/skills/design-critique/rubrics/ux-heuristics.md +143 -143
  311. package/skills/design-critique/templates/critique-report.md +86 -86
  312. package/skills/design-distill/SKILL.md +130 -130
  313. package/skills/design-distill/templates/design-system.md +132 -132
  314. package/skills/design-normalize/SKILL.md +133 -133
  315. package/skills/design-normalize/rubrics/token-naming.md +117 -117
  316. package/skills/design-normalize/templates/token-audit.md +89 -89
  317. package/skills/design-polish/SKILL.md +131 -131
  318. package/skills/design-polish/rubrics/polish-checklist.md +68 -68
  319. package/skills/design-polish/templates/polish-report.md +64 -64
  320. package/skills/design-teach/SKILL.md +182 -182
  321. package/skills/design-teach/rubrics/brand-personality.md +73 -73
  322. package/skills/design-teach/templates/design-context.json +36 -36
  323. package/skills/devlog/SKILL.md +143 -143
  324. package/skills/e2e-commerce/SKILL.md +62 -62
  325. package/skills/e2e-commerce/templates/test-scenarios.md +170 -170
  326. package/skills/event-comms/SKILL.md +172 -172
  327. package/skills/event-comms/templates/email-invite.md +99 -99
  328. package/skills/event-comms/templates/sns-post.md +133 -133
  329. package/skills/event-ops/SKILL.md +207 -207
  330. package/skills/event-ops/rubrics/contingency.md +85 -85
  331. package/skills/event-ops/templates/d-day-checklist.md +65 -65
  332. package/skills/event-planning/SKILL.md +144 -144
  333. package/skills/event-planning/rubrics/timeline.md +70 -70
  334. package/skills/event-planning/templates/event-plan.md +91 -91
  335. package/skills/exec-plan/SKILL.md +149 -149
  336. package/skills/exec-plan/agents/decomposer.md +47 -47
  337. package/skills/exec-plan/agents/dependency-mapper.md +44 -44
  338. package/skills/exec-plan/agents/estimator.md +43 -43
  339. package/skills/exec-plan/agents/validator.md +55 -55
  340. package/skills/exec-plan/orchestrator.md +70 -70
  341. package/skills/exec-plan/rubrics/complexity-scoring.md +75 -75
  342. package/skills/exec-plan/templates/plan.md +147 -147
  343. package/skills/git-worktree/SKILL.md +73 -73
  344. package/skills/git-worktree/rubrics/when-to-use.md +55 -55
  345. package/skills/handoff/SKILL.md +110 -110
  346. package/skills/handoff/agents/context-summarizer.md +51 -51
  347. package/skills/handoff/agents/document-writer.md +63 -63
  348. package/skills/handoff/agents/state-collector.md +53 -53
  349. package/skills/handoff/agents/verifier.md +48 -48
  350. package/skills/handoff/rubrics/completeness.md +62 -62
  351. package/skills/handoff/templates/handoff.md +107 -107
  352. package/skills/parallel-research/SKILL.md +89 -89
  353. package/skills/parallel-research/agents/best-practices.md +43 -43
  354. package/skills/parallel-research/agents/codebase-patterns.md +46 -46
  355. package/skills/parallel-research/agents/framework-docs.md +45 -45
  356. package/skills/parallel-research/agents/security-advisory.md +46 -46
  357. package/skills/parallel-research/agents/synthesizer.md +52 -52
  358. package/skills/parallel-research/experts/best-practices.md +50 -50
  359. package/skills/parallel-research/experts/codebase-patterns.md +70 -70
  360. package/skills/parallel-research/experts/framework-docs.md +65 -65
  361. package/skills/parallel-research/experts/security-advisory.md +69 -69
  362. package/skills/parallel-research/orchestrator.md +65 -65
  363. package/skills/parallel-research/templates/synthesis.md +101 -101
  364. package/skills/prioritization-frameworks/SKILL.md +87 -87
  365. package/skills/prioritization-frameworks/rubrics/frameworks.md +79 -79
  366. package/skills/prioritization-frameworks/templates/scoring-matrix.md +69 -69
  367. package/skills/priority-todos/SKILL.md +64 -64
  368. package/skills/priority-todos/rubrics/prioritization.md +70 -70
  369. package/skills/priority-todos/templates/todo-board.md +59 -59
  370. package/skills/seo-checklist/SKILL.md +58 -58
  371. package/skills/seo-checklist/frameworks/structured-data.md +153 -153
  372. package/skills/seo-checklist/rubrics/content-seo.md +42 -42
  373. package/skills/seo-checklist/rubrics/technical-seo.md +48 -48
  374. package/skills/techdebt/SKILL.md +124 -124
  375. package/skills/techdebt/agents/analyzer.md +50 -50
  376. package/skills/techdebt/agents/fixer.md +41 -41
  377. package/skills/techdebt/agents/reviewer.md +47 -47
  378. package/skills/techdebt/agents/scanner.md +44 -44
  379. package/skills/techdebt/orchestrator.md +70 -70
  380. package/skills/techdebt/rubrics/severity.md +51 -51
  381. package/skills/techdebt/scripts/scan.js +90 -90
  382. package/skills/techdebt/templates/report.md +86 -86
  383. package/skills/tool-fallback/SKILL.md +104 -104
  384. package/skills/tool-fallback/rubrics/fallback-chain.md +58 -58
  385. package/skills/typescript-advanced-types/SKILL.md +67 -67
  386. package/skills/typescript-advanced-types/rubrics/type-patterns.md +109 -109
  387. package/skills/ui-ux-pro-max/SKILL.md +236 -236
  388. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -517
  389. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -544
  390. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -591
  391. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -463
  392. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -390
  393. package/skills/ui-ux-pro-max/reference/typography.md +455 -455
  394. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -469
  395. package/skills/ui-ux-pro-max/rubrics/interaction-states.md +83 -83
  396. package/skills/ui-ux-pro-max/rubrics/responsive-breakpoints.md +99 -99
  397. package/skills/user-personas/SKILL.md +75 -75
  398. package/skills/user-personas/rubrics/research-methods.md +56 -56
  399. package/skills/user-personas/templates/persona.md +89 -89
  400. package/skills/vercel-react-best-practices/SKILL.md +60 -60
  401. package/skills/vercel-react-best-practices/rubrics/performance.md +82 -82
  402. package/skills/vercel-react-best-practices/rubrics/server-components.md +86 -86
  403. package/skills/{vibe.docs → vibe-docs}/SKILL.md +171 -171
  404. package/skills/{vibe.docs → vibe-docs}/templates/architecture.md +80 -80
  405. package/skills/{vibe.docs → vibe-docs}/templates/readme.md +84 -84
  406. package/skills/{vibe.docs → vibe-docs}/templates/release-notes.md +74 -74
  407. package/skills/{vibe.figma → vibe-figma}/SKILL.md +363 -363
  408. package/skills/{vibe.figma → vibe-figma}/rubrics/extraction-checklist.md +51 -51
  409. package/skills/{vibe.figma → vibe-figma}/templates/component-index.md +126 -126
  410. package/skills/{vibe.figma → vibe-figma}/templates/component-spec.md +168 -168
  411. package/skills/{vibe.figma → vibe-figma}/templates/figma-handoff.md +100 -100
  412. package/skills/{vibe.figma → vibe-figma}/templates/remapped-tree.md +277 -277
  413. package/skills/{vibe.figma.convert → vibe-figma-convert}/SKILL.md +235 -235
  414. package/skills/{vibe.figma.convert → vibe-figma-convert}/rubrics/conversion-rules.md +141 -141
  415. package/skills/{vibe.figma.convert → vibe-figma-convert}/templates/component.md +140 -140
  416. package/skills/{vibe.figma.extract → vibe-figma-extract}/SKILL.md +219 -219
  417. package/skills/{vibe.figma.extract → vibe-figma-extract}/rubrics/image-rules.md +157 -157
  418. package/skills/{vibe.interview → vibe-interview}/SKILL.md +358 -358
  419. package/skills/{vibe.interview → vibe-interview}/checklists/api.md +101 -101
  420. package/skills/{vibe.interview → vibe-interview}/checklists/feature.md +88 -88
  421. package/skills/{vibe.interview → vibe-interview}/checklists/library.md +95 -95
  422. package/skills/{vibe.interview → vibe-interview}/checklists/mobile.md +89 -89
  423. package/skills/{vibe.interview → vibe-interview}/checklists/webapp.md +97 -97
  424. package/skills/{vibe.interview → vibe-interview}/checklists/website.md +99 -99
  425. package/skills/{vibe.plan → vibe-plan}/SKILL.md +254 -254
  426. package/skills/{vibe.spec → vibe-spec}/SKILL.md +1155 -1155
  427. package/skills/{vibe.spec.review → vibe-spec-review}/SKILL.md +726 -726
  428. package/skills/video-production/SKILL.md +52 -52
  429. package/skills/video-production/rubrics/quality-checklist.md +58 -58
  430. package/skills/video-production/templates/production-plan.md +104 -104
  431. package/vibe/config.json +29 -29
  432. package/vibe/constitution.md +227 -227
  433. package/vibe/rules/principles/communication-guide.md +98 -98
  434. package/vibe/rules/principles/development-philosophy.md +52 -52
  435. package/vibe/rules/principles/quick-start.md +102 -102
  436. package/vibe/rules/quality/bdd-contract-testing.md +393 -393
  437. package/vibe/rules/quality/checklist.md +276 -276
  438. package/vibe/rules/quality/performance.md +236 -236
  439. package/vibe/rules/quality/testing-strategy.md +440 -440
  440. package/vibe/rules/standards/anti-patterns.md +541 -541
  441. package/vibe/rules/standards/code-structure.md +291 -291
  442. package/vibe/rules/standards/complexity-metrics.md +313 -313
  443. package/vibe/rules/standards/git-workflow.md +237 -237
  444. package/vibe/rules/standards/naming-conventions.md +198 -198
  445. package/vibe/rules/standards/security.md +305 -305
  446. package/vibe/rules/writing/document-style.md +74 -74
  447. package/vibe/setup.sh +31 -31
  448. package/vibe/templates/claudemd-template.md +74 -74
  449. package/vibe/templates/constitution-template.md +267 -267
  450. package/vibe/templates/contract-backend-template.md +526 -526
  451. package/vibe/templates/contract-frontend-template.md +599 -599
  452. package/vibe/templates/feature-template.md +96 -96
  453. package/vibe/templates/plan-template.md +194 -194
  454. package/vibe/templates/spec-template.md +221 -221
  455. package/vibe/ui-ux-data/charts.csv +26 -26
  456. package/vibe/ui-ux-data/colors.csv +97 -97
  457. package/vibe/ui-ux-data/icons.csv +101 -101
  458. package/vibe/ui-ux-data/landing.csv +31 -31
  459. package/vibe/ui-ux-data/products.csv +96 -96
  460. package/vibe/ui-ux-data/react-performance.csv +45 -45
  461. package/vibe/ui-ux-data/stacks/astro.csv +54 -54
  462. package/vibe/ui-ux-data/stacks/flutter.csv +53 -53
  463. package/vibe/ui-ux-data/stacks/html-tailwind.csv +56 -56
  464. package/vibe/ui-ux-data/stacks/jetpack-compose.csv +53 -53
  465. package/vibe/ui-ux-data/stacks/nextjs.csv +53 -53
  466. package/vibe/ui-ux-data/stacks/nuxt-ui.csv +51 -51
  467. package/vibe/ui-ux-data/stacks/nuxtjs.csv +59 -59
  468. package/vibe/ui-ux-data/stacks/react-native.csv +52 -52
  469. package/vibe/ui-ux-data/stacks/react.csv +54 -54
  470. package/vibe/ui-ux-data/stacks/shadcn.csv +61 -61
  471. package/vibe/ui-ux-data/stacks/svelte.csv +54 -54
  472. package/vibe/ui-ux-data/stacks/swiftui.csv +51 -51
  473. package/vibe/ui-ux-data/stacks/vue.csv +50 -50
  474. package/vibe/ui-ux-data/styles.csv +68 -68
  475. package/vibe/ui-ux-data/typography.csv +57 -57
  476. package/vibe/ui-ux-data/ui-reasoning.csv +101 -101
  477. package/vibe/ui-ux-data/ux-guidelines.csv +99 -99
  478. package/vibe/ui-ux-data/version.json +31 -31
  479. package/vibe/ui-ux-data/web-interface.csv +31 -31
@@ -1,515 +1,515 @@
1
- # C# + Unity Quality Rules
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-
3
- ## Core Principles (inherited from core)
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-
5
- ```markdown
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- # Core Principles (inherited from core)
7
- Single Responsibility (SRP)
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- No Duplication (DRY)
9
- Reusability
10
- Low Complexity
11
- Function <= 30 lines
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- Nesting <= 3 levels
13
- Cyclomatic complexity <= 10
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- ```
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-
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- ## Unity Architecture Understanding
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-
18
- ```text
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- MonoBehaviour Lifecycle
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- Awake -> OnEnable -> Start -> Update -> ...
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-
22
- ScriptableObject (Data Assets)
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- - Settings, Events, Shared Data
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-
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- Pure C# Classes (Non-MonoBehaviour)
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- - Game Logic, Utilities
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- ```
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-
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- ## C#/Unity Specific Rules
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-
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- ### 1. Minimize MonoBehaviour
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-
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- ```csharp
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- // Bad: All logic in MonoBehaviour
35
- public class PlayerController : MonoBehaviour
36
- {
37
- public float health;
38
- public float speed;
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- public int gold;
40
-
41
- void Update()
42
- {
43
- // Movement, combat, inventory, UI update all here...
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- // Hundreds of lines of code
45
- }
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- }
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-
48
- // Good: Separation of concerns
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- public class PlayerController : MonoBehaviour
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- {
51
- [SerializeField] private PlayerData _data;
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-
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- private PlayerMovement _movement;
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- private PlayerCombat _combat;
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-
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- private void Awake()
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- {
58
- _movement = new PlayerMovement(_data, transform);
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- _combat = new PlayerCombat(_data);
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- }
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-
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- private void Update()
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- {
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- _movement.Update(Time.deltaTime);
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- }
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- }
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-
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- // Pure C# class
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- public class PlayerMovement
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- {
71
- private readonly PlayerData _data;
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- private readonly Transform _transform;
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-
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- public PlayerMovement(PlayerData data, Transform transform)
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- {
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- _data = data;
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- _transform = transform;
78
- }
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-
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- public void Update(float deltaTime)
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- {
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- // Movement logic only
83
- }
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- }
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- ```
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-
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- ### 2. Using ScriptableObject
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-
89
- ```csharp
90
- // Good: Data Asset
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- [CreateAssetMenu(fileName = "PlayerData", menuName = "Game/PlayerData")]
92
- public class PlayerData : ScriptableObject
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- {
94
- [Header("Stats")]
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- public float maxHealth = 100f;
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- public float moveSpeed = 5f;
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-
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- [Header("Combat")]
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- public float attackDamage = 10f;
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- public float attackRange = 2f;
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- }
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-
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- // Good: Event Channel
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- [CreateAssetMenu(fileName = "GameEvent", menuName = "Events/GameEvent")]
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- public class GameEvent : ScriptableObject
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- {
107
- private readonly List<IGameEventListener> _listeners = new();
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-
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- public void Raise()
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- {
111
- for (int i = _listeners.Count - 1; i >= 0; i--)
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- {
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- _listeners[i].OnEventRaised();
114
- }
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- }
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-
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- public void RegisterListener(IGameEventListener listener) => _listeners.Add(listener);
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- public void UnregisterListener(IGameEventListener listener) => _listeners.Remove(listener);
119
- }
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-
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- public interface IGameEventListener
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- {
123
- void OnEventRaised();
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- }
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- ```
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-
127
- ### 3. Object Pooling
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-
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- ```csharp
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- // Good: Generic Object Pool
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- public class ObjectPool<T> where T : Component
132
- {
133
- private readonly T _prefab;
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- private readonly Transform _parent;
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- private readonly Queue<T> _pool = new();
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-
137
- public ObjectPool(T prefab, Transform parent, int initialSize = 10)
138
- {
139
- _prefab = prefab;
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- _parent = parent;
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-
142
- for (int i = 0; i < initialSize; i++)
143
- {
144
- CreateInstance();
145
- }
146
- }
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-
148
- public T Get()
149
- {
150
- T instance = _pool.Count > 0 ? _pool.Dequeue() : CreateInstance();
151
- instance.gameObject.SetActive(true);
152
- return instance;
153
- }
154
-
155
- public void Return(T instance)
156
- {
157
- instance.gameObject.SetActive(false);
158
- _pool.Enqueue(instance);
159
- }
160
-
161
- private T CreateInstance()
162
- {
163
- T instance = Object.Instantiate(_prefab, _parent);
164
- instance.gameObject.SetActive(false);
165
- return instance;
166
- }
167
- }
168
-
169
- // Usage example
170
- public class BulletManager : MonoBehaviour
171
- {
172
- [SerializeField] private Bullet _bulletPrefab;
173
-
174
- private ObjectPool<Bullet> _bulletPool;
175
-
176
- private void Awake()
177
- {
178
- _bulletPool = new ObjectPool<Bullet>(_bulletPrefab, transform, 50);
179
- }
180
-
181
- public Bullet SpawnBullet(Vector3 position, Vector3 direction)
182
- {
183
- Bullet bullet = _bulletPool.Get();
184
- bullet.Initialize(position, direction, () => _bulletPool.Return(bullet));
185
- return bullet;
186
- }
187
- }
188
- ```
189
-
190
- ### 4. Singleton Pattern (Use with Caution)
191
-
192
- ```csharp
193
- // Good: Safe Singleton
194
- public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
195
- {
196
- private static T _instance;
197
- private static readonly object _lock = new();
198
- private static bool _applicationIsQuitting;
199
-
200
- public static T Instance
201
- {
202
- get
203
- {
204
- if (_applicationIsQuitting)
205
- {
206
- Debug.LogWarning($"[Singleton] Instance of {typeof(T)} already destroyed.");
207
- return null;
208
- }
209
-
210
- lock (_lock)
211
- {
212
- if (_instance == null)
213
- {
214
- _instance = FindObjectOfType<T>();
215
-
216
- if (_instance == null)
217
- {
218
- var singleton = new GameObject($"[Singleton] {typeof(T)}");
219
- _instance = singleton.AddComponent<T>();
220
- DontDestroyOnLoad(singleton);
221
- }
222
- }
223
- return _instance;
224
- }
225
- }
226
- }
227
-
228
- protected virtual void OnApplicationQuit()
229
- {
230
- _applicationIsQuitting = true;
231
- }
232
- }
233
-
234
- // Usage
235
- public class GameManager : Singleton<GameManager>
236
- {
237
- public GameState CurrentState { get; private set; }
238
-
239
- public void ChangeState(GameState newState)
240
- {
241
- CurrentState = newState;
242
- }
243
- }
244
- ```
245
-
246
- ### 5. Coroutine vs async/await
247
-
248
- ```csharp
249
- // Good: Coroutine (integrated with Unity lifecycle)
250
- public class EnemySpawner : MonoBehaviour
251
- {
252
- [SerializeField] private float _spawnInterval = 2f;
253
-
254
- private Coroutine _spawnCoroutine;
255
-
256
- public void StartSpawning()
257
- {
258
- _spawnCoroutine = StartCoroutine(SpawnLoop());
259
- }
260
-
261
- public void StopSpawning()
262
- {
263
- if (_spawnCoroutine != null)
264
- {
265
- StopCoroutine(_spawnCoroutine);
266
- }
267
- }
268
-
269
- private IEnumerator SpawnLoop()
270
- {
271
- while (true)
272
- {
273
- SpawnEnemy();
274
- yield return new WaitForSeconds(_spawnInterval);
275
- }
276
- }
277
- }
278
-
279
- // Good: async/await (I/O operations)
280
- public class SaveManager : MonoBehaviour
281
- {
282
- public async Task SaveGameAsync(GameSaveData data)
283
- {
284
- string json = JsonUtility.ToJson(data);
285
- string path = Path.Combine(Application.persistentDataPath, "save.json");
286
-
287
- await File.WriteAllTextAsync(path, json);
288
- Debug.Log("Game saved!");
289
- }
290
-
291
- public async Task<GameSaveData> LoadGameAsync()
292
- {
293
- string path = Path.Combine(Application.persistentDataPath, "save.json");
294
-
295
- if (!File.Exists(path))
296
- return null;
297
-
298
- string json = await File.ReadAllTextAsync(path);
299
- return JsonUtility.FromJson<GameSaveData>(json);
300
- }
301
- }
302
- ```
303
-
304
- ### 6. Event System
305
-
306
- ```csharp
307
- // Good: C# Events
308
- public class Health : MonoBehaviour
309
- {
310
- public event Action<float> OnHealthChanged;
311
- public event Action OnDeath;
312
-
313
- [SerializeField] private float _maxHealth = 100f;
314
- private float _currentHealth;
315
-
316
- public float CurrentHealth => _currentHealth;
317
- public float MaxHealth => _maxHealth;
318
-
319
- private void Awake()
320
- {
321
- _currentHealth = _maxHealth;
322
- }
323
-
324
- public void TakeDamage(float damage)
325
- {
326
- _currentHealth = Mathf.Max(0, _currentHealth - damage);
327
- OnHealthChanged?.Invoke(_currentHealth / _maxHealth);
328
-
329
- if (_currentHealth <= 0)
330
- {
331
- OnDeath?.Invoke();
332
- }
333
- }
334
- }
335
-
336
- // Subscription
337
- public class HealthUI : MonoBehaviour
338
- {
339
- [SerializeField] private Health _health;
340
- [SerializeField] private Slider _healthBar;
341
-
342
- private void OnEnable()
343
- {
344
- _health.OnHealthChanged += UpdateHealthBar;
345
- }
346
-
347
- private void OnDisable()
348
- {
349
- _health.OnHealthChanged -= UpdateHealthBar;
350
- }
351
-
352
- private void UpdateHealthBar(float normalizedHealth)
353
- {
354
- _healthBar.value = normalizedHealth;
355
- }
356
- }
357
- ```
358
-
359
- ### 7. Inspector Optimization
360
-
361
- ```csharp
362
- // Good: SerializeField + private
363
- public class Enemy : MonoBehaviour
364
- {
365
- [Header("Settings")]
366
- [SerializeField] private float _moveSpeed = 3f;
367
- [SerializeField] private float _attackRange = 1.5f;
368
-
369
- [Header("References")]
370
- [SerializeField] private Transform _target;
371
- [SerializeField] private Animator _animator;
372
-
373
- [Header("Debug")]
374
- [SerializeField, ReadOnly] private float _distanceToTarget;
375
-
376
- // Read-only access via public property
377
- public float MoveSpeed => _moveSpeed;
378
- }
379
-
380
- // Good: RequireComponent
381
- [RequireComponent(typeof(Rigidbody))]
382
- [RequireComponent(typeof(Collider))]
383
- public class PhysicsObject : MonoBehaviour
384
- {
385
- private Rigidbody _rb;
386
-
387
- private void Awake()
388
- {
389
- _rb = GetComponent<Rigidbody>();
390
- }
391
- }
392
- ```
393
-
394
- ### 8. Performance Optimization
395
-
396
- ```csharp
397
- // Good: GetComponent Caching
398
- public class OptimizedBehaviour : MonoBehaviour
399
- {
400
- // Bad: GetComponent in Update
401
- void Update()
402
- {
403
- GetComponent<Rigidbody>().AddForce(Vector3.up);
404
- }
405
-
406
- // Good: Caching
407
- private Rigidbody _rb;
408
-
409
- void Awake()
410
- {
411
- _rb = GetComponent<Rigidbody>();
412
- }
413
-
414
- void Update()
415
- {
416
- _rb.AddForce(Vector3.up);
417
- }
418
- }
419
-
420
- // Good: String comparison optimization
421
- public class TagChecker : MonoBehaviour
422
- {
423
- // Bad: String comparison
424
- void OnTriggerEnter(Collider other)
425
- {
426
- if (other.tag == "Player") { }
427
- }
428
-
429
- // Good: Use CompareTag
430
- void OnTriggerEnter(Collider other)
431
- {
432
- if (other.CompareTag("Player")) { }
433
- }
434
- }
435
-
436
- // Good: Minimize allocations
437
- public class NoAllocExample : MonoBehaviour
438
- {
439
- // Pre-allocate
440
- private readonly Collider[] _hitBuffer = new Collider[10];
441
- private readonly RaycastHit[] _rayBuffer = new RaycastHit[5];
442
-
443
- void CheckOverlap(Vector3 position, float radius)
444
- {
445
- // Use NonAlloc version
446
- int count = Physics.OverlapSphereNonAlloc(position, radius, _hitBuffer);
447
-
448
- for (int i = 0; i < count; i++)
449
- {
450
- // Process _hitBuffer[i]
451
- }
452
- }
453
- }
454
- ```
455
-
456
- ## Recommended Folder Structure
457
-
458
- ```text
459
- Assets/
460
- ├── _Project/ # Project assets
461
- │ ├── Scripts/
462
- │ │ ├── Core/ # Core systems
463
- │ │ ├── Player/
464
- │ │ ├── Enemy/
465
- │ │ ├── UI/
466
- │ │ └── Utils/
467
- │ ├── Prefabs/
468
- │ ├── ScriptableObjects/
469
- │ │ ├── Data/
470
- │ │ └── Events/
471
- │ ├── Materials/
472
- │ ├── Textures/
473
- │ └── Audio/
474
- ├── Scenes/
475
- ├── Resources/ # Runtime load (use with caution)
476
- └── Plugins/
477
- ```
478
-
479
- ## Naming Conventions
480
-
481
- ```csharp
482
- // Class: PascalCase
483
- public class PlayerController { }
484
-
485
- // Interface: I prefix
486
- public interface IDamageable { }
487
-
488
- // Private field: _ prefix + camelCase
489
- private float _moveSpeed;
490
-
491
- // SerializeField: Keep _ prefix
492
- [SerializeField] private float _health;
493
-
494
- // Constants: UPPER_SNAKE_CASE or PascalCase
495
- private const float MAX_HEALTH = 100f;
496
- private const float MaxHealth = 100f;
497
-
498
- // Property: PascalCase
499
- public float Health => _health;
500
-
501
- // Method: PascalCase
502
- public void TakeDamage(float damage) { }
503
- ```
504
-
505
- ## Checklist
506
-
507
- - [ ] Minimize MonoBehaviour logic
508
- - [ ] Cache GetComponent results
509
- - [ ] Unsubscribe events (OnDisable)
510
- - [ ] Apply object pooling
511
- - [ ] Use SerializeField + private
512
- - [ ] Use CompareTag
513
- - [ ] Use NonAlloc APIs
514
- - [ ] Minimize Update (only when needed)
515
- - [ ] Separate data with ScriptableObject
1
+ # C# + Unity Quality Rules
2
+
3
+ ## Core Principles (inherited from core)
4
+
5
+ ```markdown
6
+ # Core Principles (inherited from core)
7
+ Single Responsibility (SRP)
8
+ No Duplication (DRY)
9
+ Reusability
10
+ Low Complexity
11
+ Function <= 30 lines
12
+ Nesting <= 3 levels
13
+ Cyclomatic complexity <= 10
14
+ ```
15
+
16
+ ## Unity Architecture Understanding
17
+
18
+ ```text
19
+ MonoBehaviour Lifecycle
20
+ Awake -> OnEnable -> Start -> Update -> ...
21
+
22
+ ScriptableObject (Data Assets)
23
+ - Settings, Events, Shared Data
24
+
25
+ Pure C# Classes (Non-MonoBehaviour)
26
+ - Game Logic, Utilities
27
+ ```
28
+
29
+ ## C#/Unity Specific Rules
30
+
31
+ ### 1. Minimize MonoBehaviour
32
+
33
+ ```csharp
34
+ // Bad: All logic in MonoBehaviour
35
+ public class PlayerController : MonoBehaviour
36
+ {
37
+ public float health;
38
+ public float speed;
39
+ public int gold;
40
+
41
+ void Update()
42
+ {
43
+ // Movement, combat, inventory, UI update all here...
44
+ // Hundreds of lines of code
45
+ }
46
+ }
47
+
48
+ // Good: Separation of concerns
49
+ public class PlayerController : MonoBehaviour
50
+ {
51
+ [SerializeField] private PlayerData _data;
52
+
53
+ private PlayerMovement _movement;
54
+ private PlayerCombat _combat;
55
+
56
+ private void Awake()
57
+ {
58
+ _movement = new PlayerMovement(_data, transform);
59
+ _combat = new PlayerCombat(_data);
60
+ }
61
+
62
+ private void Update()
63
+ {
64
+ _movement.Update(Time.deltaTime);
65
+ }
66
+ }
67
+
68
+ // Pure C# class
69
+ public class PlayerMovement
70
+ {
71
+ private readonly PlayerData _data;
72
+ private readonly Transform _transform;
73
+
74
+ public PlayerMovement(PlayerData data, Transform transform)
75
+ {
76
+ _data = data;
77
+ _transform = transform;
78
+ }
79
+
80
+ public void Update(float deltaTime)
81
+ {
82
+ // Movement logic only
83
+ }
84
+ }
85
+ ```
86
+
87
+ ### 2. Using ScriptableObject
88
+
89
+ ```csharp
90
+ // Good: Data Asset
91
+ [CreateAssetMenu(fileName = "PlayerData", menuName = "Game/PlayerData")]
92
+ public class PlayerData : ScriptableObject
93
+ {
94
+ [Header("Stats")]
95
+ public float maxHealth = 100f;
96
+ public float moveSpeed = 5f;
97
+
98
+ [Header("Combat")]
99
+ public float attackDamage = 10f;
100
+ public float attackRange = 2f;
101
+ }
102
+
103
+ // Good: Event Channel
104
+ [CreateAssetMenu(fileName = "GameEvent", menuName = "Events/GameEvent")]
105
+ public class GameEvent : ScriptableObject
106
+ {
107
+ private readonly List<IGameEventListener> _listeners = new();
108
+
109
+ public void Raise()
110
+ {
111
+ for (int i = _listeners.Count - 1; i >= 0; i--)
112
+ {
113
+ _listeners[i].OnEventRaised();
114
+ }
115
+ }
116
+
117
+ public void RegisterListener(IGameEventListener listener) => _listeners.Add(listener);
118
+ public void UnregisterListener(IGameEventListener listener) => _listeners.Remove(listener);
119
+ }
120
+
121
+ public interface IGameEventListener
122
+ {
123
+ void OnEventRaised();
124
+ }
125
+ ```
126
+
127
+ ### 3. Object Pooling
128
+
129
+ ```csharp
130
+ // Good: Generic Object Pool
131
+ public class ObjectPool<T> where T : Component
132
+ {
133
+ private readonly T _prefab;
134
+ private readonly Transform _parent;
135
+ private readonly Queue<T> _pool = new();
136
+
137
+ public ObjectPool(T prefab, Transform parent, int initialSize = 10)
138
+ {
139
+ _prefab = prefab;
140
+ _parent = parent;
141
+
142
+ for (int i = 0; i < initialSize; i++)
143
+ {
144
+ CreateInstance();
145
+ }
146
+ }
147
+
148
+ public T Get()
149
+ {
150
+ T instance = _pool.Count > 0 ? _pool.Dequeue() : CreateInstance();
151
+ instance.gameObject.SetActive(true);
152
+ return instance;
153
+ }
154
+
155
+ public void Return(T instance)
156
+ {
157
+ instance.gameObject.SetActive(false);
158
+ _pool.Enqueue(instance);
159
+ }
160
+
161
+ private T CreateInstance()
162
+ {
163
+ T instance = Object.Instantiate(_prefab, _parent);
164
+ instance.gameObject.SetActive(false);
165
+ return instance;
166
+ }
167
+ }
168
+
169
+ // Usage example
170
+ public class BulletManager : MonoBehaviour
171
+ {
172
+ [SerializeField] private Bullet _bulletPrefab;
173
+
174
+ private ObjectPool<Bullet> _bulletPool;
175
+
176
+ private void Awake()
177
+ {
178
+ _bulletPool = new ObjectPool<Bullet>(_bulletPrefab, transform, 50);
179
+ }
180
+
181
+ public Bullet SpawnBullet(Vector3 position, Vector3 direction)
182
+ {
183
+ Bullet bullet = _bulletPool.Get();
184
+ bullet.Initialize(position, direction, () => _bulletPool.Return(bullet));
185
+ return bullet;
186
+ }
187
+ }
188
+ ```
189
+
190
+ ### 4. Singleton Pattern (Use with Caution)
191
+
192
+ ```csharp
193
+ // Good: Safe Singleton
194
+ public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
195
+ {
196
+ private static T _instance;
197
+ private static readonly object _lock = new();
198
+ private static bool _applicationIsQuitting;
199
+
200
+ public static T Instance
201
+ {
202
+ get
203
+ {
204
+ if (_applicationIsQuitting)
205
+ {
206
+ Debug.LogWarning($"[Singleton] Instance of {typeof(T)} already destroyed.");
207
+ return null;
208
+ }
209
+
210
+ lock (_lock)
211
+ {
212
+ if (_instance == null)
213
+ {
214
+ _instance = FindObjectOfType<T>();
215
+
216
+ if (_instance == null)
217
+ {
218
+ var singleton = new GameObject($"[Singleton] {typeof(T)}");
219
+ _instance = singleton.AddComponent<T>();
220
+ DontDestroyOnLoad(singleton);
221
+ }
222
+ }
223
+ return _instance;
224
+ }
225
+ }
226
+ }
227
+
228
+ protected virtual void OnApplicationQuit()
229
+ {
230
+ _applicationIsQuitting = true;
231
+ }
232
+ }
233
+
234
+ // Usage
235
+ public class GameManager : Singleton<GameManager>
236
+ {
237
+ public GameState CurrentState { get; private set; }
238
+
239
+ public void ChangeState(GameState newState)
240
+ {
241
+ CurrentState = newState;
242
+ }
243
+ }
244
+ ```
245
+
246
+ ### 5. Coroutine vs async/await
247
+
248
+ ```csharp
249
+ // Good: Coroutine (integrated with Unity lifecycle)
250
+ public class EnemySpawner : MonoBehaviour
251
+ {
252
+ [SerializeField] private float _spawnInterval = 2f;
253
+
254
+ private Coroutine _spawnCoroutine;
255
+
256
+ public void StartSpawning()
257
+ {
258
+ _spawnCoroutine = StartCoroutine(SpawnLoop());
259
+ }
260
+
261
+ public void StopSpawning()
262
+ {
263
+ if (_spawnCoroutine != null)
264
+ {
265
+ StopCoroutine(_spawnCoroutine);
266
+ }
267
+ }
268
+
269
+ private IEnumerator SpawnLoop()
270
+ {
271
+ while (true)
272
+ {
273
+ SpawnEnemy();
274
+ yield return new WaitForSeconds(_spawnInterval);
275
+ }
276
+ }
277
+ }
278
+
279
+ // Good: async/await (I/O operations)
280
+ public class SaveManager : MonoBehaviour
281
+ {
282
+ public async Task SaveGameAsync(GameSaveData data)
283
+ {
284
+ string json = JsonUtility.ToJson(data);
285
+ string path = Path.Combine(Application.persistentDataPath, "save.json");
286
+
287
+ await File.WriteAllTextAsync(path, json);
288
+ Debug.Log("Game saved!");
289
+ }
290
+
291
+ public async Task<GameSaveData> LoadGameAsync()
292
+ {
293
+ string path = Path.Combine(Application.persistentDataPath, "save.json");
294
+
295
+ if (!File.Exists(path))
296
+ return null;
297
+
298
+ string json = await File.ReadAllTextAsync(path);
299
+ return JsonUtility.FromJson<GameSaveData>(json);
300
+ }
301
+ }
302
+ ```
303
+
304
+ ### 6. Event System
305
+
306
+ ```csharp
307
+ // Good: C# Events
308
+ public class Health : MonoBehaviour
309
+ {
310
+ public event Action<float> OnHealthChanged;
311
+ public event Action OnDeath;
312
+
313
+ [SerializeField] private float _maxHealth = 100f;
314
+ private float _currentHealth;
315
+
316
+ public float CurrentHealth => _currentHealth;
317
+ public float MaxHealth => _maxHealth;
318
+
319
+ private void Awake()
320
+ {
321
+ _currentHealth = _maxHealth;
322
+ }
323
+
324
+ public void TakeDamage(float damage)
325
+ {
326
+ _currentHealth = Mathf.Max(0, _currentHealth - damage);
327
+ OnHealthChanged?.Invoke(_currentHealth / _maxHealth);
328
+
329
+ if (_currentHealth <= 0)
330
+ {
331
+ OnDeath?.Invoke();
332
+ }
333
+ }
334
+ }
335
+
336
+ // Subscription
337
+ public class HealthUI : MonoBehaviour
338
+ {
339
+ [SerializeField] private Health _health;
340
+ [SerializeField] private Slider _healthBar;
341
+
342
+ private void OnEnable()
343
+ {
344
+ _health.OnHealthChanged += UpdateHealthBar;
345
+ }
346
+
347
+ private void OnDisable()
348
+ {
349
+ _health.OnHealthChanged -= UpdateHealthBar;
350
+ }
351
+
352
+ private void UpdateHealthBar(float normalizedHealth)
353
+ {
354
+ _healthBar.value = normalizedHealth;
355
+ }
356
+ }
357
+ ```
358
+
359
+ ### 7. Inspector Optimization
360
+
361
+ ```csharp
362
+ // Good: SerializeField + private
363
+ public class Enemy : MonoBehaviour
364
+ {
365
+ [Header("Settings")]
366
+ [SerializeField] private float _moveSpeed = 3f;
367
+ [SerializeField] private float _attackRange = 1.5f;
368
+
369
+ [Header("References")]
370
+ [SerializeField] private Transform _target;
371
+ [SerializeField] private Animator _animator;
372
+
373
+ [Header("Debug")]
374
+ [SerializeField, ReadOnly] private float _distanceToTarget;
375
+
376
+ // Read-only access via public property
377
+ public float MoveSpeed => _moveSpeed;
378
+ }
379
+
380
+ // Good: RequireComponent
381
+ [RequireComponent(typeof(Rigidbody))]
382
+ [RequireComponent(typeof(Collider))]
383
+ public class PhysicsObject : MonoBehaviour
384
+ {
385
+ private Rigidbody _rb;
386
+
387
+ private void Awake()
388
+ {
389
+ _rb = GetComponent<Rigidbody>();
390
+ }
391
+ }
392
+ ```
393
+
394
+ ### 8. Performance Optimization
395
+
396
+ ```csharp
397
+ // Good: GetComponent Caching
398
+ public class OptimizedBehaviour : MonoBehaviour
399
+ {
400
+ // Bad: GetComponent in Update
401
+ void Update()
402
+ {
403
+ GetComponent<Rigidbody>().AddForce(Vector3.up);
404
+ }
405
+
406
+ // Good: Caching
407
+ private Rigidbody _rb;
408
+
409
+ void Awake()
410
+ {
411
+ _rb = GetComponent<Rigidbody>();
412
+ }
413
+
414
+ void Update()
415
+ {
416
+ _rb.AddForce(Vector3.up);
417
+ }
418
+ }
419
+
420
+ // Good: String comparison optimization
421
+ public class TagChecker : MonoBehaviour
422
+ {
423
+ // Bad: String comparison
424
+ void OnTriggerEnter(Collider other)
425
+ {
426
+ if (other.tag == "Player") { }
427
+ }
428
+
429
+ // Good: Use CompareTag
430
+ void OnTriggerEnter(Collider other)
431
+ {
432
+ if (other.CompareTag("Player")) { }
433
+ }
434
+ }
435
+
436
+ // Good: Minimize allocations
437
+ public class NoAllocExample : MonoBehaviour
438
+ {
439
+ // Pre-allocate
440
+ private readonly Collider[] _hitBuffer = new Collider[10];
441
+ private readonly RaycastHit[] _rayBuffer = new RaycastHit[5];
442
+
443
+ void CheckOverlap(Vector3 position, float radius)
444
+ {
445
+ // Use NonAlloc version
446
+ int count = Physics.OverlapSphereNonAlloc(position, radius, _hitBuffer);
447
+
448
+ for (int i = 0; i < count; i++)
449
+ {
450
+ // Process _hitBuffer[i]
451
+ }
452
+ }
453
+ }
454
+ ```
455
+
456
+ ## Recommended Folder Structure
457
+
458
+ ```text
459
+ Assets/
460
+ ├── _Project/ # Project assets
461
+ │ ├── Scripts/
462
+ │ │ ├── Core/ # Core systems
463
+ │ │ ├── Player/
464
+ │ │ ├── Enemy/
465
+ │ │ ├── UI/
466
+ │ │ └── Utils/
467
+ │ ├── Prefabs/
468
+ │ ├── ScriptableObjects/
469
+ │ │ ├── Data/
470
+ │ │ └── Events/
471
+ │ ├── Materials/
472
+ │ ├── Textures/
473
+ │ └── Audio/
474
+ ├── Scenes/
475
+ ├── Resources/ # Runtime load (use with caution)
476
+ └── Plugins/
477
+ ```
478
+
479
+ ## Naming Conventions
480
+
481
+ ```csharp
482
+ // Class: PascalCase
483
+ public class PlayerController { }
484
+
485
+ // Interface: I prefix
486
+ public interface IDamageable { }
487
+
488
+ // Private field: _ prefix + camelCase
489
+ private float _moveSpeed;
490
+
491
+ // SerializeField: Keep _ prefix
492
+ [SerializeField] private float _health;
493
+
494
+ // Constants: UPPER_SNAKE_CASE or PascalCase
495
+ private const float MAX_HEALTH = 100f;
496
+ private const float MaxHealth = 100f;
497
+
498
+ // Property: PascalCase
499
+ public float Health => _health;
500
+
501
+ // Method: PascalCase
502
+ public void TakeDamage(float damage) { }
503
+ ```
504
+
505
+ ## Checklist
506
+
507
+ - [ ] Minimize MonoBehaviour logic
508
+ - [ ] Cache GetComponent results
509
+ - [ ] Unsubscribe events (OnDisable)
510
+ - [ ] Apply object pooling
511
+ - [ ] Use SerializeField + private
512
+ - [ ] Use CompareTag
513
+ - [ ] Use NonAlloc APIs
514
+ - [ ] Minimize Update (only when needed)
515
+ - [ ] Separate data with ScriptableObject