@su-record/vibe 2.9.22 → 2.9.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (466) hide show
  1. package/.env.example +37 -37
  2. package/CLAUDE.md +105 -105
  3. package/LICENSE +21 -21
  4. package/agents/architect-low.md +41 -41
  5. package/agents/architect-medium.md +59 -59
  6. package/agents/architect.md +80 -80
  7. package/agents/build-error-resolver.md +115 -115
  8. package/agents/compounder.md +261 -261
  9. package/agents/diagrammer.md +178 -178
  10. package/agents/docs/api-documenter.md +99 -99
  11. package/agents/docs/changelog-writer.md +93 -93
  12. package/agents/e2e-tester.md +294 -294
  13. package/agents/event/event-comms.md +78 -78
  14. package/agents/event/event-content.md +68 -68
  15. package/agents/event/event-image.md +95 -95
  16. package/agents/event/event-ops.md +84 -84
  17. package/agents/event/event-scheduler.md +69 -69
  18. package/agents/event/event-speaker.md +86 -86
  19. package/agents/explorer-low.md +42 -42
  20. package/agents/explorer-medium.md +59 -59
  21. package/agents/explorer.md +48 -48
  22. package/agents/implementer-low.md +43 -43
  23. package/agents/implementer-medium.md +52 -52
  24. package/agents/implementer.md +54 -54
  25. package/agents/junior-mentor.md +141 -141
  26. package/agents/planning/requirements-analyst.md +84 -84
  27. package/agents/planning/ux-advisor.md +83 -83
  28. package/agents/qa/acceptance-tester.md +86 -86
  29. package/agents/qa/edge-case-finder.md +93 -93
  30. package/agents/qa/qa-coordinator.md +131 -131
  31. package/agents/refactor-cleaner.md +143 -143
  32. package/agents/research/best-practices-agent.md +199 -199
  33. package/agents/research/codebase-patterns-agent.md +157 -157
  34. package/agents/research/framework-docs-agent.md +188 -188
  35. package/agents/research/security-advisory-agent.md +213 -213
  36. package/agents/review/architecture-reviewer.md +107 -107
  37. package/agents/review/complexity-reviewer.md +116 -116
  38. package/agents/review/data-integrity-reviewer.md +88 -88
  39. package/agents/review/git-history-reviewer.md +103 -103
  40. package/agents/review/performance-reviewer.md +86 -86
  41. package/agents/review/python-reviewer.md +150 -150
  42. package/agents/review/rails-reviewer.md +139 -139
  43. package/agents/review/react-reviewer.md +144 -144
  44. package/agents/review/security-reviewer.md +80 -80
  45. package/agents/review/simplicity-reviewer.md +140 -140
  46. package/agents/review/test-coverage-reviewer.md +116 -116
  47. package/agents/review/typescript-reviewer.md +127 -127
  48. package/agents/searcher.md +54 -54
  49. package/agents/simplifier.md +120 -120
  50. package/agents/teams/debug-team.md +70 -70
  51. package/agents/teams/dev-team.md +88 -88
  52. package/agents/teams/docs-team.md +80 -80
  53. package/agents/teams/figma/figma-analyst.md +52 -52
  54. package/agents/teams/figma/figma-architect.md +112 -112
  55. package/agents/teams/figma/figma-auditor.md +82 -82
  56. package/agents/teams/figma/figma-builder.md +100 -100
  57. package/agents/teams/figma-team.md +85 -85
  58. package/agents/teams/fullstack-team.md +83 -83
  59. package/agents/teams/lite-team.md +69 -69
  60. package/agents/teams/migration-team.md +78 -78
  61. package/agents/teams/refactor-team.md +94 -94
  62. package/agents/teams/research-team.md +86 -86
  63. package/agents/teams/review-debate-team.md +125 -125
  64. package/agents/teams/security-team.md +81 -81
  65. package/agents/tester.md +49 -49
  66. package/agents/ui/ui-a11y-auditor.md +93 -93
  67. package/agents/ui/ui-antipattern-detector.md +102 -102
  68. package/agents/ui/ui-dataviz-advisor.md +69 -69
  69. package/agents/ui/ui-design-system-gen.md +57 -57
  70. package/agents/ui/ui-industry-analyzer.md +49 -49
  71. package/agents/ui/ui-layout-architect.md +65 -65
  72. package/agents/ui/ui-stack-implementer.md +68 -68
  73. package/agents/ui/ux-compliance-reviewer.md +81 -81
  74. package/agents/ui-previewer.md +258 -258
  75. package/commands/vibe.analyze.md +533 -533
  76. package/commands/vibe.contract.md +105 -105
  77. package/commands/vibe.docs.md +33 -33
  78. package/commands/vibe.event.md +163 -163
  79. package/commands/vibe.figma.md +584 -584
  80. package/commands/vibe.harness.md +177 -177
  81. package/commands/vibe.regress.md +73 -73
  82. package/commands/vibe.review.md +624 -624
  83. package/commands/vibe.run.md +1940 -1940
  84. package/commands/vibe.scaffold.md +195 -195
  85. package/commands/vibe.spec.md +577 -577
  86. package/commands/vibe.test.md +96 -96
  87. package/commands/vibe.trace.md +276 -276
  88. package/commands/vibe.utils.md +413 -413
  89. package/commands/vibe.verify.md +550 -550
  90. package/dist/cli/collaborator.js +52 -52
  91. package/dist/cli/commands/codex-proxy.js +15 -15
  92. package/dist/cli/commands/config.js +9 -9
  93. package/dist/cli/commands/evolution.js +12 -12
  94. package/dist/cli/commands/figma.js +20 -20
  95. package/dist/cli/commands/info.js +52 -52
  96. package/dist/cli/commands/init.d.ts.map +1 -1
  97. package/dist/cli/commands/init.js +16 -5
  98. package/dist/cli/commands/init.js.map +1 -1
  99. package/dist/cli/commands/remove.js +14 -14
  100. package/dist/cli/commands/sentinel.js +27 -27
  101. package/dist/cli/commands/skills.js +5 -5
  102. package/dist/cli/commands/slack.js +10 -10
  103. package/dist/cli/commands/stats.js +6 -6
  104. package/dist/cli/commands/telegram.js +12 -12
  105. package/dist/cli/commands/update.d.ts.map +1 -1
  106. package/dist/cli/commands/update.js +16 -0
  107. package/dist/cli/commands/update.js.map +1 -1
  108. package/dist/cli/detect.js +32 -32
  109. package/dist/cli/index.js +33 -33
  110. package/dist/cli/llm/claude-commands.js +16 -16
  111. package/dist/cli/llm/config.js +18 -18
  112. package/dist/cli/llm/gemini-commands.js +16 -16
  113. package/dist/cli/llm/gpt-commands.js +19 -19
  114. package/dist/cli/llm/help.js +21 -21
  115. package/dist/cli/postinstall/cursor-agents.js +32 -32
  116. package/dist/cli/postinstall/cursor-rules.js +83 -83
  117. package/dist/cli/postinstall/cursor-skills.js +743 -743
  118. package/dist/cli/setup/Provisioner.js +42 -42
  119. package/dist/infra/lib/DeepInit.js +24 -24
  120. package/dist/infra/lib/IterationTracker.js +11 -11
  121. package/dist/infra/lib/PythonParser.js +108 -108
  122. package/dist/infra/lib/ReviewRace.js +96 -96
  123. package/dist/infra/lib/SkillFrontmatter.js +28 -28
  124. package/dist/infra/lib/SkillQualityGate.js +9 -9
  125. package/dist/infra/lib/SkillRepository.js +159 -159
  126. package/dist/infra/lib/UltraQA.js +99 -99
  127. package/dist/infra/lib/autonomy/AuditStore.js +41 -41
  128. package/dist/infra/lib/autonomy/ConfirmationStore.js +30 -30
  129. package/dist/infra/lib/autonomy/EventOutbox.js +38 -38
  130. package/dist/infra/lib/autonomy/PolicyEngine.d.ts +3 -3
  131. package/dist/infra/lib/autonomy/PolicyEngine.js +18 -18
  132. package/dist/infra/lib/autonomy/SecuritySentinel.js +1 -1
  133. package/dist/infra/lib/autonomy/SuggestionStore.js +33 -33
  134. package/dist/infra/lib/embedding/VectorStore.js +22 -22
  135. package/dist/infra/lib/evolution/AgentAnalyzer.js +10 -10
  136. package/dist/infra/lib/evolution/DescriptionOptimizer.js +21 -21
  137. package/dist/infra/lib/evolution/GenerationRegistry.js +36 -36
  138. package/dist/infra/lib/evolution/InsightStore.js +90 -90
  139. package/dist/infra/lib/evolution/ParityTester.js +57 -57
  140. package/dist/infra/lib/evolution/RollbackManager.js +5 -5
  141. package/dist/infra/lib/evolution/SkillBenchmark.js +23 -23
  142. package/dist/infra/lib/evolution/SkillEvalRunner.js +50 -50
  143. package/dist/infra/lib/evolution/SkillGapDetector.js +10 -10
  144. package/dist/infra/lib/evolution/UsageTracker.js +28 -28
  145. package/dist/infra/lib/gemini/orchestration.js +5 -5
  146. package/dist/infra/lib/gpt/orchestration.js +4 -4
  147. package/dist/infra/lib/memory/KnowledgeGraph.js +4 -4
  148. package/dist/infra/lib/memory/MemorySearch.js +57 -57
  149. package/dist/infra/lib/memory/MemoryStorage.js +181 -181
  150. package/dist/infra/lib/memory/ObservationStore.js +28 -28
  151. package/dist/infra/lib/memory/ReflectionStore.js +30 -30
  152. package/dist/infra/lib/memory/SessionRAGRetriever.js +7 -7
  153. package/dist/infra/lib/memory/SessionRAGStore.js +225 -225
  154. package/dist/infra/lib/memory/SessionSummarizer.js +9 -9
  155. package/dist/infra/orchestrator/AgentManager.js +12 -12
  156. package/dist/infra/orchestrator/AgentRegistry.js +65 -65
  157. package/dist/infra/orchestrator/MultiLlmResearch.js +8 -8
  158. package/dist/infra/orchestrator/SwarmOrchestrator.test.js +16 -16
  159. package/dist/infra/orchestrator/parallelResearch.js +24 -24
  160. package/dist/tools/convention/analyzeComplexity.test.js +115 -115
  161. package/dist/tools/convention/validateCodeQuality.test.js +104 -104
  162. package/dist/tools/memory/createMemoryTimeline.js +10 -10
  163. package/dist/tools/memory/getMemoryGraph.js +12 -12
  164. package/dist/tools/memory/getSessionContext.js +9 -9
  165. package/dist/tools/memory/linkMemories.js +14 -14
  166. package/dist/tools/memory/listMemories.js +4 -4
  167. package/dist/tools/memory/recallMemory.js +4 -4
  168. package/dist/tools/memory/saveMemory.js +4 -4
  169. package/dist/tools/memory/searchMemoriesAdvanced.js +23 -23
  170. package/dist/tools/semantic/analyzeDependencyGraph.js +12 -12
  171. package/dist/tools/semantic/astGrep.test.js +6 -6
  172. package/dist/tools/spec/prdParser.test.js +171 -171
  173. package/dist/tools/spec/specGenerator.js +169 -169
  174. package/dist/tools/spec/traceabilityMatrix.js +64 -64
  175. package/dist/tools/spec/traceabilityMatrix.test.js +28 -28
  176. package/hooks/gemini-hooks.json +73 -73
  177. package/hooks/hooks.json +126 -126
  178. package/hooks/scripts/__tests__/keyword-detector.test.js +199 -199
  179. package/hooks/scripts/__tests__/pre-tool-guard.test.js +368 -368
  180. package/hooks/scripts/__tests__/sentinel-guard.test.js +208 -208
  181. package/hooks/scripts/auto-commit.js +97 -97
  182. package/hooks/scripts/auto-format.js +64 -64
  183. package/hooks/scripts/auto-test.js +81 -81
  184. package/hooks/scripts/code-check.js +268 -268
  185. package/hooks/scripts/codex-detect.js +46 -46
  186. package/hooks/scripts/codex-review-gate.js +80 -80
  187. package/hooks/scripts/command-log.js +32 -32
  188. package/hooks/scripts/context-save.js +353 -353
  189. package/hooks/scripts/evolution-engine.js +91 -91
  190. package/hooks/scripts/figma-extract.js +635 -635
  191. package/hooks/scripts/figma-guard.js +219 -219
  192. package/hooks/scripts/figma-refine.js +315 -315
  193. package/hooks/scripts/figma-to-scss.js +394 -394
  194. package/hooks/scripts/figma-validate.js +353 -353
  195. package/hooks/scripts/hud-status.js +321 -321
  196. package/hooks/scripts/keyword-detector.js +214 -214
  197. package/hooks/scripts/lib/scope-from-spec.js +261 -0
  198. package/hooks/scripts/llm-orchestrate.js +645 -645
  199. package/hooks/scripts/post-edit.js +32 -32
  200. package/hooks/scripts/pr-test-gate.js +52 -52
  201. package/hooks/scripts/pre-tool-dispatcher.js +5 -0
  202. package/hooks/scripts/pre-tool-guard.js +254 -254
  203. package/hooks/scripts/prompt-dispatcher.js +190 -190
  204. package/hooks/scripts/scope-guard.js +145 -0
  205. package/hooks/scripts/sentinel-guard.js +130 -130
  206. package/hooks/scripts/session-start.js +186 -177
  207. package/hooks/scripts/skill-injector.js +83 -83
  208. package/hooks/scripts/stop-notify.js +209 -209
  209. package/hooks/scripts/utils.js +257 -257
  210. package/languages/csharp-unity.md +515 -515
  211. package/languages/gdscript-godot.md +470 -470
  212. package/languages/ruby-rails.md +489 -489
  213. package/languages/typescript-angular.md +433 -433
  214. package/languages/typescript-astro.md +416 -416
  215. package/languages/typescript-electron.md +406 -406
  216. package/languages/typescript-nestjs.md +524 -524
  217. package/languages/typescript-svelte.md +407 -407
  218. package/languages/typescript-tauri.md +365 -365
  219. package/package.json +10 -5
  220. package/skills/agents-md/SKILL.md +121 -121
  221. package/skills/agents-md/rubrics/what-to-keep.md +49 -49
  222. package/skills/agents-md/templates/agents-md.md +36 -36
  223. package/skills/arch-guard/SKILL.md +181 -181
  224. package/skills/arch-guard/agents/detector.md +48 -48
  225. package/skills/arch-guard/agents/reporter.md +48 -48
  226. package/skills/arch-guard/agents/rule-generator.md +49 -49
  227. package/skills/arch-guard/agents/violation-checker.md +51 -51
  228. package/skills/arch-guard/frameworks/clean-architecture.md +108 -108
  229. package/skills/arch-guard/frameworks/solid.md +102 -102
  230. package/skills/arch-guard/scripts/check-boundaries.js +90 -90
  231. package/skills/arch-guard/templates/arch-rules.json +47 -47
  232. package/skills/arch-guard/templates/violation-report.md +53 -53
  233. package/skills/brand-assets/SKILL.md +147 -147
  234. package/skills/brand-assets/rubrics/asset-checklist.md +98 -98
  235. package/skills/brand-assets/templates/brand-guide.md +161 -161
  236. package/skills/capability-loop/SKILL.md +272 -272
  237. package/skills/capability-loop/agents/capability-designer.md +61 -61
  238. package/skills/capability-loop/agents/failure-analyst.md +55 -55
  239. package/skills/capability-loop/agents/implementer.md +50 -50
  240. package/skills/capability-loop/agents/tester.md +53 -53
  241. package/skills/capability-loop/templates/capability-spec.md +118 -118
  242. package/skills/capability-loop/templates/failure-analysis.md +118 -118
  243. package/skills/characterization-test/SKILL.md +207 -207
  244. package/skills/characterization-test/agents/behavior-capturer.md +50 -50
  245. package/skills/characterization-test/agents/coverage-checker.md +54 -54
  246. package/skills/characterization-test/agents/reporter.md +50 -50
  247. package/skills/characterization-test/agents/test-writer.md +49 -49
  248. package/skills/characterization-test/rubrics/coverage-criteria.md +53 -53
  249. package/skills/characterization-test/templates/test-template.ts +101 -101
  250. package/skills/chub-usage/SKILL.md +139 -139
  251. package/skills/claude-md-guide/SKILL.md +351 -351
  252. package/skills/claude-md-guide/rubrics/anti-patterns.md +88 -88
  253. package/skills/claude-md-guide/templates/claude-md.md +54 -54
  254. package/skills/commerce-patterns/SKILL.md +64 -64
  255. package/skills/commerce-patterns/rubrics/checkout-flow.md +48 -48
  256. package/skills/commerce-patterns/templates/product-schema.md +85 -85
  257. package/skills/commit-push-pr/SKILL.md +77 -77
  258. package/skills/commit-push-pr/agents/change-analyzer.md +55 -55
  259. package/skills/commit-push-pr/agents/message-writer.md +50 -50
  260. package/skills/commit-push-pr/agents/pr-writer.md +58 -58
  261. package/skills/commit-push-pr/agents/reviewer.md +52 -52
  262. package/skills/commit-push-pr/rubrics/commit-message.md +73 -73
  263. package/skills/commit-push-pr/templates/pr-body.md +63 -63
  264. package/skills/context7-usage/SKILL.md +106 -106
  265. package/skills/context7-usage/rubrics/when-to-use.md +50 -50
  266. package/skills/create-prd/SKILL.md +90 -90
  267. package/skills/create-prd/agents/edge-case-finder.md +48 -48
  268. package/skills/create-prd/agents/prioritizer.md +60 -60
  269. package/skills/create-prd/agents/requirements-writer.md +48 -48
  270. package/skills/create-prd/agents/researcher.md +55 -55
  271. package/skills/create-prd/agents/reviewer.md +54 -54
  272. package/skills/create-prd/frameworks/jobs-to-be-done.md +96 -96
  273. package/skills/create-prd/frameworks/rice-scoring.md +97 -97
  274. package/skills/create-prd/orchestrator.md +70 -70
  275. package/skills/create-prd/rubrics/completeness.md +58 -58
  276. package/skills/create-prd/templates/prd.md +139 -139
  277. package/skills/design-audit/SKILL.md +152 -152
  278. package/skills/design-audit/agents/a11y-auditor.md +43 -43
  279. package/skills/design-audit/agents/performance-auditor.md +46 -46
  280. package/skills/design-audit/agents/responsive-auditor.md +46 -46
  281. package/skills/design-audit/agents/scorer.md +47 -47
  282. package/skills/design-audit/agents/slop-detector.md +47 -47
  283. package/skills/design-audit/frameworks/core-web-vitals.md +107 -107
  284. package/skills/design-audit/frameworks/wcag-checklist.md +64 -64
  285. package/skills/design-audit/orchestrator.md +64 -64
  286. package/skills/design-audit/rubrics/ai-slop-patterns.md +83 -83
  287. package/skills/design-audit/rubrics/scoring.md +63 -63
  288. package/skills/design-audit/templates/report.md +88 -88
  289. package/skills/design-critique/SKILL.md +139 -139
  290. package/skills/design-critique/rubrics/ux-heuristics.md +143 -143
  291. package/skills/design-critique/templates/critique-report.md +86 -86
  292. package/skills/design-distill/SKILL.md +130 -130
  293. package/skills/design-distill/templates/design-system.md +132 -132
  294. package/skills/design-normalize/SKILL.md +133 -133
  295. package/skills/design-normalize/rubrics/token-naming.md +117 -117
  296. package/skills/design-normalize/templates/token-audit.md +89 -89
  297. package/skills/design-polish/SKILL.md +131 -131
  298. package/skills/design-polish/rubrics/polish-checklist.md +68 -68
  299. package/skills/design-polish/templates/polish-report.md +64 -64
  300. package/skills/design-teach/SKILL.md +182 -182
  301. package/skills/design-teach/rubrics/brand-personality.md +73 -73
  302. package/skills/design-teach/templates/design-context.json +36 -36
  303. package/skills/devlog/SKILL.md +143 -143
  304. package/skills/e2e-commerce/SKILL.md +62 -62
  305. package/skills/e2e-commerce/templates/test-scenarios.md +170 -170
  306. package/skills/event-comms/SKILL.md +172 -172
  307. package/skills/event-comms/templates/email-invite.md +99 -99
  308. package/skills/event-comms/templates/sns-post.md +133 -133
  309. package/skills/event-ops/SKILL.md +207 -207
  310. package/skills/event-ops/rubrics/contingency.md +85 -85
  311. package/skills/event-ops/templates/d-day-checklist.md +65 -65
  312. package/skills/event-planning/SKILL.md +144 -144
  313. package/skills/event-planning/rubrics/timeline.md +70 -70
  314. package/skills/event-planning/templates/event-plan.md +91 -91
  315. package/skills/exec-plan/SKILL.md +149 -149
  316. package/skills/exec-plan/agents/decomposer.md +47 -47
  317. package/skills/exec-plan/agents/dependency-mapper.md +44 -44
  318. package/skills/exec-plan/agents/estimator.md +43 -43
  319. package/skills/exec-plan/agents/validator.md +55 -55
  320. package/skills/exec-plan/orchestrator.md +70 -70
  321. package/skills/exec-plan/rubrics/complexity-scoring.md +75 -75
  322. package/skills/exec-plan/templates/plan.md +147 -147
  323. package/skills/git-worktree/SKILL.md +73 -73
  324. package/skills/git-worktree/rubrics/when-to-use.md +55 -55
  325. package/skills/handoff/SKILL.md +110 -110
  326. package/skills/handoff/agents/context-summarizer.md +51 -51
  327. package/skills/handoff/agents/document-writer.md +63 -63
  328. package/skills/handoff/agents/state-collector.md +53 -53
  329. package/skills/handoff/agents/verifier.md +48 -48
  330. package/skills/handoff/rubrics/completeness.md +62 -62
  331. package/skills/handoff/templates/handoff.md +107 -107
  332. package/skills/parallel-research/SKILL.md +104 -104
  333. package/skills/parallel-research/agents/best-practices.md +43 -43
  334. package/skills/parallel-research/agents/codebase-patterns.md +46 -46
  335. package/skills/parallel-research/agents/framework-docs.md +45 -45
  336. package/skills/parallel-research/agents/security-advisory.md +46 -46
  337. package/skills/parallel-research/agents/synthesizer.md +57 -57
  338. package/skills/parallel-research/experts/best-practices.md +50 -50
  339. package/skills/parallel-research/experts/codebase-patterns.md +70 -70
  340. package/skills/parallel-research/experts/framework-docs.md +65 -65
  341. package/skills/parallel-research/experts/security-advisory.md +69 -69
  342. package/skills/parallel-research/orchestrator.md +79 -79
  343. package/skills/parallel-research/templates/awesome-list.md +32 -32
  344. package/skills/parallel-research/templates/paper.md +88 -88
  345. package/skills/parallel-research/templates/synthesis.md +101 -101
  346. package/skills/prioritization-frameworks/SKILL.md +87 -87
  347. package/skills/prioritization-frameworks/rubrics/frameworks.md +79 -79
  348. package/skills/prioritization-frameworks/templates/scoring-matrix.md +69 -69
  349. package/skills/priority-todos/SKILL.md +64 -64
  350. package/skills/priority-todos/rubrics/prioritization.md +70 -70
  351. package/skills/priority-todos/templates/todo-board.md +59 -59
  352. package/skills/seo-checklist/SKILL.md +58 -58
  353. package/skills/seo-checklist/frameworks/structured-data.md +153 -153
  354. package/skills/seo-checklist/rubrics/content-seo.md +42 -42
  355. package/skills/seo-checklist/rubrics/technical-seo.md +48 -48
  356. package/skills/techdebt/SKILL.md +124 -124
  357. package/skills/techdebt/agents/analyzer.md +50 -50
  358. package/skills/techdebt/agents/fixer.md +41 -41
  359. package/skills/techdebt/agents/reviewer.md +47 -47
  360. package/skills/techdebt/agents/scanner.md +44 -44
  361. package/skills/techdebt/orchestrator.md +70 -70
  362. package/skills/techdebt/rubrics/severity.md +51 -51
  363. package/skills/techdebt/scripts/scan.js +90 -90
  364. package/skills/techdebt/templates/report.md +86 -86
  365. package/skills/tool-fallback/SKILL.md +104 -104
  366. package/skills/tool-fallback/rubrics/fallback-chain.md +58 -58
  367. package/skills/typescript-advanced-types/SKILL.md +67 -67
  368. package/skills/typescript-advanced-types/rubrics/type-patterns.md +109 -109
  369. package/skills/ui-ux-pro-max/SKILL.md +236 -236
  370. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -517
  371. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -544
  372. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -591
  373. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -463
  374. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -390
  375. package/skills/ui-ux-pro-max/reference/typography.md +455 -455
  376. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -469
  377. package/skills/ui-ux-pro-max/rubrics/interaction-states.md +83 -83
  378. package/skills/ui-ux-pro-max/rubrics/responsive-breakpoints.md +99 -99
  379. package/skills/user-personas/SKILL.md +75 -75
  380. package/skills/user-personas/rubrics/research-methods.md +56 -56
  381. package/skills/user-personas/templates/persona.md +89 -89
  382. package/skills/vercel-react-best-practices/SKILL.md +60 -60
  383. package/skills/vercel-react-best-practices/rubrics/performance.md +82 -82
  384. package/skills/vercel-react-best-practices/rubrics/server-components.md +86 -86
  385. package/skills/vibe-contract/SKILL.md +166 -166
  386. package/skills/vibe-docs/templates/architecture.md +80 -80
  387. package/skills/vibe-docs/templates/readme.md +84 -84
  388. package/skills/vibe-docs/templates/release-notes.md +74 -74
  389. package/skills/vibe-figma/SKILL.md +363 -363
  390. package/skills/vibe-figma/rubrics/extraction-checklist.md +51 -51
  391. package/skills/vibe-figma/templates/component-index.md +126 -126
  392. package/skills/vibe-figma/templates/component-spec.md +168 -168
  393. package/skills/vibe-figma/templates/figma-handoff.md +100 -100
  394. package/skills/vibe-figma/templates/remapped-tree.md +277 -277
  395. package/skills/vibe-figma-convert/SKILL.md +235 -235
  396. package/skills/vibe-figma-convert/rubrics/conversion-rules.md +141 -141
  397. package/skills/vibe-figma-convert/templates/component.md +140 -140
  398. package/skills/vibe-figma-extract/SKILL.md +219 -219
  399. package/skills/vibe-figma-extract/rubrics/image-rules.md +157 -157
  400. package/skills/vibe-interview/SKILL.md +358 -358
  401. package/skills/vibe-interview/checklists/api.md +101 -101
  402. package/skills/vibe-interview/checklists/feature.md +88 -88
  403. package/skills/vibe-interview/checklists/library.md +95 -95
  404. package/skills/vibe-interview/checklists/mobile.md +89 -89
  405. package/skills/vibe-interview/checklists/webapp.md +97 -97
  406. package/skills/vibe-interview/checklists/website.md +99 -99
  407. package/skills/vibe-plan/SKILL.md +254 -254
  408. package/skills/vibe-regress/SKILL.md +174 -174
  409. package/skills/vibe-regress/templates/bug.md +44 -44
  410. package/skills/vibe-regress/templates/test-jest.md +29 -29
  411. package/skills/vibe-regress/templates/test-vitest.md +30 -30
  412. package/skills/vibe-spec/SKILL.md +1195 -1195
  413. package/skills/vibe-spec-review/SKILL.md +726 -726
  414. package/skills/vibe-test/SKILL.md +247 -247
  415. package/skills/video-production/SKILL.md +52 -52
  416. package/skills/video-production/rubrics/quality-checklist.md +58 -58
  417. package/skills/video-production/templates/production-plan.md +104 -104
  418. package/vibe/config.json +29 -29
  419. package/vibe/constitution.md +227 -227
  420. package/vibe/rules/principles/communication-guide.md +98 -98
  421. package/vibe/rules/principles/development-philosophy.md +52 -52
  422. package/vibe/rules/principles/quick-start.md +102 -102
  423. package/vibe/rules/quality/bdd-contract-testing.md +393 -393
  424. package/vibe/rules/quality/checklist.md +276 -276
  425. package/vibe/rules/quality/performance.md +236 -236
  426. package/vibe/rules/quality/testing-strategy.md +440 -440
  427. package/vibe/rules/standards/anti-patterns.md +541 -541
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  429. package/vibe/rules/standards/complexity-metrics.md +313 -313
  430. package/vibe/rules/standards/git-workflow.md +237 -237
  431. package/vibe/rules/standards/naming-conventions.md +198 -198
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  434. package/vibe/setup.sh +31 -31
  435. package/vibe/templates/claudemd-template.md +74 -74
  436. package/vibe/templates/constitution-template.md +267 -267
  437. package/vibe/templates/contract-backend-template.md +526 -526
  438. package/vibe/templates/contract-frontend-template.md +599 -599
  439. package/vibe/templates/feature-template.md +96 -96
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  441. package/vibe/templates/spec-template.md +221 -221
  442. package/vibe/ui-ux-data/charts.csv +26 -26
  443. package/vibe/ui-ux-data/colors.csv +97 -97
  444. package/vibe/ui-ux-data/icons.csv +101 -101
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  446. package/vibe/ui-ux-data/products.csv +96 -96
  447. package/vibe/ui-ux-data/react-performance.csv +45 -45
  448. package/vibe/ui-ux-data/stacks/astro.csv +54 -54
  449. package/vibe/ui-ux-data/stacks/flutter.csv +53 -53
  450. package/vibe/ui-ux-data/stacks/html-tailwind.csv +56 -56
  451. package/vibe/ui-ux-data/stacks/jetpack-compose.csv +53 -53
  452. package/vibe/ui-ux-data/stacks/nextjs.csv +53 -53
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  454. package/vibe/ui-ux-data/stacks/nuxtjs.csv +59 -59
  455. package/vibe/ui-ux-data/stacks/react-native.csv +52 -52
  456. package/vibe/ui-ux-data/stacks/react.csv +54 -54
  457. package/vibe/ui-ux-data/stacks/shadcn.csv +61 -61
  458. package/vibe/ui-ux-data/stacks/svelte.csv +54 -54
  459. package/vibe/ui-ux-data/stacks/swiftui.csv +51 -51
  460. package/vibe/ui-ux-data/stacks/vue.csv +50 -50
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  462. package/vibe/ui-ux-data/typography.csv +57 -57
  463. package/vibe/ui-ux-data/ui-reasoning.csv +101 -101
  464. package/vibe/ui-ux-data/ux-guidelines.csv +99 -99
  465. package/vibe/ui-ux-data/version.json +31 -31
  466. package/vibe/ui-ux-data/web-interface.csv +31 -31
@@ -1,515 +1,515 @@
1
- # C# + Unity Quality Rules
2
-
3
- ## Core Principles (inherited from core)
4
-
5
- ```markdown
6
- # Core Principles (inherited from core)
7
- Single Responsibility (SRP)
8
- No Duplication (DRY)
9
- Reusability
10
- Low Complexity
11
- Function <= 30 lines
12
- Nesting <= 3 levels
13
- Cyclomatic complexity <= 10
14
- ```
15
-
16
- ## Unity Architecture Understanding
17
-
18
- ```text
19
- MonoBehaviour Lifecycle
20
- Awake -> OnEnable -> Start -> Update -> ...
21
-
22
- ScriptableObject (Data Assets)
23
- - Settings, Events, Shared Data
24
-
25
- Pure C# Classes (Non-MonoBehaviour)
26
- - Game Logic, Utilities
27
- ```
28
-
29
- ## C#/Unity Specific Rules
30
-
31
- ### 1. Minimize MonoBehaviour
32
-
33
- ```csharp
34
- // Bad: All logic in MonoBehaviour
35
- public class PlayerController : MonoBehaviour
36
- {
37
- public float health;
38
- public float speed;
39
- public int gold;
40
-
41
- void Update()
42
- {
43
- // Movement, combat, inventory, UI update all here...
44
- // Hundreds of lines of code
45
- }
46
- }
47
-
48
- // Good: Separation of concerns
49
- public class PlayerController : MonoBehaviour
50
- {
51
- [SerializeField] private PlayerData _data;
52
-
53
- private PlayerMovement _movement;
54
- private PlayerCombat _combat;
55
-
56
- private void Awake()
57
- {
58
- _movement = new PlayerMovement(_data, transform);
59
- _combat = new PlayerCombat(_data);
60
- }
61
-
62
- private void Update()
63
- {
64
- _movement.Update(Time.deltaTime);
65
- }
66
- }
67
-
68
- // Pure C# class
69
- public class PlayerMovement
70
- {
71
- private readonly PlayerData _data;
72
- private readonly Transform _transform;
73
-
74
- public PlayerMovement(PlayerData data, Transform transform)
75
- {
76
- _data = data;
77
- _transform = transform;
78
- }
79
-
80
- public void Update(float deltaTime)
81
- {
82
- // Movement logic only
83
- }
84
- }
85
- ```
86
-
87
- ### 2. Using ScriptableObject
88
-
89
- ```csharp
90
- // Good: Data Asset
91
- [CreateAssetMenu(fileName = "PlayerData", menuName = "Game/PlayerData")]
92
- public class PlayerData : ScriptableObject
93
- {
94
- [Header("Stats")]
95
- public float maxHealth = 100f;
96
- public float moveSpeed = 5f;
97
-
98
- [Header("Combat")]
99
- public float attackDamage = 10f;
100
- public float attackRange = 2f;
101
- }
102
-
103
- // Good: Event Channel
104
- [CreateAssetMenu(fileName = "GameEvent", menuName = "Events/GameEvent")]
105
- public class GameEvent : ScriptableObject
106
- {
107
- private readonly List<IGameEventListener> _listeners = new();
108
-
109
- public void Raise()
110
- {
111
- for (int i = _listeners.Count - 1; i >= 0; i--)
112
- {
113
- _listeners[i].OnEventRaised();
114
- }
115
- }
116
-
117
- public void RegisterListener(IGameEventListener listener) => _listeners.Add(listener);
118
- public void UnregisterListener(IGameEventListener listener) => _listeners.Remove(listener);
119
- }
120
-
121
- public interface IGameEventListener
122
- {
123
- void OnEventRaised();
124
- }
125
- ```
126
-
127
- ### 3. Object Pooling
128
-
129
- ```csharp
130
- // Good: Generic Object Pool
131
- public class ObjectPool<T> where T : Component
132
- {
133
- private readonly T _prefab;
134
- private readonly Transform _parent;
135
- private readonly Queue<T> _pool = new();
136
-
137
- public ObjectPool(T prefab, Transform parent, int initialSize = 10)
138
- {
139
- _prefab = prefab;
140
- _parent = parent;
141
-
142
- for (int i = 0; i < initialSize; i++)
143
- {
144
- CreateInstance();
145
- }
146
- }
147
-
148
- public T Get()
149
- {
150
- T instance = _pool.Count > 0 ? _pool.Dequeue() : CreateInstance();
151
- instance.gameObject.SetActive(true);
152
- return instance;
153
- }
154
-
155
- public void Return(T instance)
156
- {
157
- instance.gameObject.SetActive(false);
158
- _pool.Enqueue(instance);
159
- }
160
-
161
- private T CreateInstance()
162
- {
163
- T instance = Object.Instantiate(_prefab, _parent);
164
- instance.gameObject.SetActive(false);
165
- return instance;
166
- }
167
- }
168
-
169
- // Usage example
170
- public class BulletManager : MonoBehaviour
171
- {
172
- [SerializeField] private Bullet _bulletPrefab;
173
-
174
- private ObjectPool<Bullet> _bulletPool;
175
-
176
- private void Awake()
177
- {
178
- _bulletPool = new ObjectPool<Bullet>(_bulletPrefab, transform, 50);
179
- }
180
-
181
- public Bullet SpawnBullet(Vector3 position, Vector3 direction)
182
- {
183
- Bullet bullet = _bulletPool.Get();
184
- bullet.Initialize(position, direction, () => _bulletPool.Return(bullet));
185
- return bullet;
186
- }
187
- }
188
- ```
189
-
190
- ### 4. Singleton Pattern (Use with Caution)
191
-
192
- ```csharp
193
- // Good: Safe Singleton
194
- public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
195
- {
196
- private static T _instance;
197
- private static readonly object _lock = new();
198
- private static bool _applicationIsQuitting;
199
-
200
- public static T Instance
201
- {
202
- get
203
- {
204
- if (_applicationIsQuitting)
205
- {
206
- Debug.LogWarning($"[Singleton] Instance of {typeof(T)} already destroyed.");
207
- return null;
208
- }
209
-
210
- lock (_lock)
211
- {
212
- if (_instance == null)
213
- {
214
- _instance = FindObjectOfType<T>();
215
-
216
- if (_instance == null)
217
- {
218
- var singleton = new GameObject($"[Singleton] {typeof(T)}");
219
- _instance = singleton.AddComponent<T>();
220
- DontDestroyOnLoad(singleton);
221
- }
222
- }
223
- return _instance;
224
- }
225
- }
226
- }
227
-
228
- protected virtual void OnApplicationQuit()
229
- {
230
- _applicationIsQuitting = true;
231
- }
232
- }
233
-
234
- // Usage
235
- public class GameManager : Singleton<GameManager>
236
- {
237
- public GameState CurrentState { get; private set; }
238
-
239
- public void ChangeState(GameState newState)
240
- {
241
- CurrentState = newState;
242
- }
243
- }
244
- ```
245
-
246
- ### 5. Coroutine vs async/await
247
-
248
- ```csharp
249
- // Good: Coroutine (integrated with Unity lifecycle)
250
- public class EnemySpawner : MonoBehaviour
251
- {
252
- [SerializeField] private float _spawnInterval = 2f;
253
-
254
- private Coroutine _spawnCoroutine;
255
-
256
- public void StartSpawning()
257
- {
258
- _spawnCoroutine = StartCoroutine(SpawnLoop());
259
- }
260
-
261
- public void StopSpawning()
262
- {
263
- if (_spawnCoroutine != null)
264
- {
265
- StopCoroutine(_spawnCoroutine);
266
- }
267
- }
268
-
269
- private IEnumerator SpawnLoop()
270
- {
271
- while (true)
272
- {
273
- SpawnEnemy();
274
- yield return new WaitForSeconds(_spawnInterval);
275
- }
276
- }
277
- }
278
-
279
- // Good: async/await (I/O operations)
280
- public class SaveManager : MonoBehaviour
281
- {
282
- public async Task SaveGameAsync(GameSaveData data)
283
- {
284
- string json = JsonUtility.ToJson(data);
285
- string path = Path.Combine(Application.persistentDataPath, "save.json");
286
-
287
- await File.WriteAllTextAsync(path, json);
288
- Debug.Log("Game saved!");
289
- }
290
-
291
- public async Task<GameSaveData> LoadGameAsync()
292
- {
293
- string path = Path.Combine(Application.persistentDataPath, "save.json");
294
-
295
- if (!File.Exists(path))
296
- return null;
297
-
298
- string json = await File.ReadAllTextAsync(path);
299
- return JsonUtility.FromJson<GameSaveData>(json);
300
- }
301
- }
302
- ```
303
-
304
- ### 6. Event System
305
-
306
- ```csharp
307
- // Good: C# Events
308
- public class Health : MonoBehaviour
309
- {
310
- public event Action<float> OnHealthChanged;
311
- public event Action OnDeath;
312
-
313
- [SerializeField] private float _maxHealth = 100f;
314
- private float _currentHealth;
315
-
316
- public float CurrentHealth => _currentHealth;
317
- public float MaxHealth => _maxHealth;
318
-
319
- private void Awake()
320
- {
321
- _currentHealth = _maxHealth;
322
- }
323
-
324
- public void TakeDamage(float damage)
325
- {
326
- _currentHealth = Mathf.Max(0, _currentHealth - damage);
327
- OnHealthChanged?.Invoke(_currentHealth / _maxHealth);
328
-
329
- if (_currentHealth <= 0)
330
- {
331
- OnDeath?.Invoke();
332
- }
333
- }
334
- }
335
-
336
- // Subscription
337
- public class HealthUI : MonoBehaviour
338
- {
339
- [SerializeField] private Health _health;
340
- [SerializeField] private Slider _healthBar;
341
-
342
- private void OnEnable()
343
- {
344
- _health.OnHealthChanged += UpdateHealthBar;
345
- }
346
-
347
- private void OnDisable()
348
- {
349
- _health.OnHealthChanged -= UpdateHealthBar;
350
- }
351
-
352
- private void UpdateHealthBar(float normalizedHealth)
353
- {
354
- _healthBar.value = normalizedHealth;
355
- }
356
- }
357
- ```
358
-
359
- ### 7. Inspector Optimization
360
-
361
- ```csharp
362
- // Good: SerializeField + private
363
- public class Enemy : MonoBehaviour
364
- {
365
- [Header("Settings")]
366
- [SerializeField] private float _moveSpeed = 3f;
367
- [SerializeField] private float _attackRange = 1.5f;
368
-
369
- [Header("References")]
370
- [SerializeField] private Transform _target;
371
- [SerializeField] private Animator _animator;
372
-
373
- [Header("Debug")]
374
- [SerializeField, ReadOnly] private float _distanceToTarget;
375
-
376
- // Read-only access via public property
377
- public float MoveSpeed => _moveSpeed;
378
- }
379
-
380
- // Good: RequireComponent
381
- [RequireComponent(typeof(Rigidbody))]
382
- [RequireComponent(typeof(Collider))]
383
- public class PhysicsObject : MonoBehaviour
384
- {
385
- private Rigidbody _rb;
386
-
387
- private void Awake()
388
- {
389
- _rb = GetComponent<Rigidbody>();
390
- }
391
- }
392
- ```
393
-
394
- ### 8. Performance Optimization
395
-
396
- ```csharp
397
- // Good: GetComponent Caching
398
- public class OptimizedBehaviour : MonoBehaviour
399
- {
400
- // Bad: GetComponent in Update
401
- void Update()
402
- {
403
- GetComponent<Rigidbody>().AddForce(Vector3.up);
404
- }
405
-
406
- // Good: Caching
407
- private Rigidbody _rb;
408
-
409
- void Awake()
410
- {
411
- _rb = GetComponent<Rigidbody>();
412
- }
413
-
414
- void Update()
415
- {
416
- _rb.AddForce(Vector3.up);
417
- }
418
- }
419
-
420
- // Good: String comparison optimization
421
- public class TagChecker : MonoBehaviour
422
- {
423
- // Bad: String comparison
424
- void OnTriggerEnter(Collider other)
425
- {
426
- if (other.tag == "Player") { }
427
- }
428
-
429
- // Good: Use CompareTag
430
- void OnTriggerEnter(Collider other)
431
- {
432
- if (other.CompareTag("Player")) { }
433
- }
434
- }
435
-
436
- // Good: Minimize allocations
437
- public class NoAllocExample : MonoBehaviour
438
- {
439
- // Pre-allocate
440
- private readonly Collider[] _hitBuffer = new Collider[10];
441
- private readonly RaycastHit[] _rayBuffer = new RaycastHit[5];
442
-
443
- void CheckOverlap(Vector3 position, float radius)
444
- {
445
- // Use NonAlloc version
446
- int count = Physics.OverlapSphereNonAlloc(position, radius, _hitBuffer);
447
-
448
- for (int i = 0; i < count; i++)
449
- {
450
- // Process _hitBuffer[i]
451
- }
452
- }
453
- }
454
- ```
455
-
456
- ## Recommended Folder Structure
457
-
458
- ```text
459
- Assets/
460
- ├── _Project/ # Project assets
461
- │ ├── Scripts/
462
- │ │ ├── Core/ # Core systems
463
- │ │ ├── Player/
464
- │ │ ├── Enemy/
465
- │ │ ├── UI/
466
- │ │ └── Utils/
467
- │ ├── Prefabs/
468
- │ ├── ScriptableObjects/
469
- │ │ ├── Data/
470
- │ │ └── Events/
471
- │ ├── Materials/
472
- │ ├── Textures/
473
- │ └── Audio/
474
- ├── Scenes/
475
- ├── Resources/ # Runtime load (use with caution)
476
- └── Plugins/
477
- ```
478
-
479
- ## Naming Conventions
480
-
481
- ```csharp
482
- // Class: PascalCase
483
- public class PlayerController { }
484
-
485
- // Interface: I prefix
486
- public interface IDamageable { }
487
-
488
- // Private field: _ prefix + camelCase
489
- private float _moveSpeed;
490
-
491
- // SerializeField: Keep _ prefix
492
- [SerializeField] private float _health;
493
-
494
- // Constants: UPPER_SNAKE_CASE or PascalCase
495
- private const float MAX_HEALTH = 100f;
496
- private const float MaxHealth = 100f;
497
-
498
- // Property: PascalCase
499
- public float Health => _health;
500
-
501
- // Method: PascalCase
502
- public void TakeDamage(float damage) { }
503
- ```
504
-
505
- ## Checklist
506
-
507
- - [ ] Minimize MonoBehaviour logic
508
- - [ ] Cache GetComponent results
509
- - [ ] Unsubscribe events (OnDisable)
510
- - [ ] Apply object pooling
511
- - [ ] Use SerializeField + private
512
- - [ ] Use CompareTag
513
- - [ ] Use NonAlloc APIs
514
- - [ ] Minimize Update (only when needed)
515
- - [ ] Separate data with ScriptableObject
1
+ # C# + Unity Quality Rules
2
+
3
+ ## Core Principles (inherited from core)
4
+
5
+ ```markdown
6
+ # Core Principles (inherited from core)
7
+ Single Responsibility (SRP)
8
+ No Duplication (DRY)
9
+ Reusability
10
+ Low Complexity
11
+ Function <= 30 lines
12
+ Nesting <= 3 levels
13
+ Cyclomatic complexity <= 10
14
+ ```
15
+
16
+ ## Unity Architecture Understanding
17
+
18
+ ```text
19
+ MonoBehaviour Lifecycle
20
+ Awake -> OnEnable -> Start -> Update -> ...
21
+
22
+ ScriptableObject (Data Assets)
23
+ - Settings, Events, Shared Data
24
+
25
+ Pure C# Classes (Non-MonoBehaviour)
26
+ - Game Logic, Utilities
27
+ ```
28
+
29
+ ## C#/Unity Specific Rules
30
+
31
+ ### 1. Minimize MonoBehaviour
32
+
33
+ ```csharp
34
+ // Bad: All logic in MonoBehaviour
35
+ public class PlayerController : MonoBehaviour
36
+ {
37
+ public float health;
38
+ public float speed;
39
+ public int gold;
40
+
41
+ void Update()
42
+ {
43
+ // Movement, combat, inventory, UI update all here...
44
+ // Hundreds of lines of code
45
+ }
46
+ }
47
+
48
+ // Good: Separation of concerns
49
+ public class PlayerController : MonoBehaviour
50
+ {
51
+ [SerializeField] private PlayerData _data;
52
+
53
+ private PlayerMovement _movement;
54
+ private PlayerCombat _combat;
55
+
56
+ private void Awake()
57
+ {
58
+ _movement = new PlayerMovement(_data, transform);
59
+ _combat = new PlayerCombat(_data);
60
+ }
61
+
62
+ private void Update()
63
+ {
64
+ _movement.Update(Time.deltaTime);
65
+ }
66
+ }
67
+
68
+ // Pure C# class
69
+ public class PlayerMovement
70
+ {
71
+ private readonly PlayerData _data;
72
+ private readonly Transform _transform;
73
+
74
+ public PlayerMovement(PlayerData data, Transform transform)
75
+ {
76
+ _data = data;
77
+ _transform = transform;
78
+ }
79
+
80
+ public void Update(float deltaTime)
81
+ {
82
+ // Movement logic only
83
+ }
84
+ }
85
+ ```
86
+
87
+ ### 2. Using ScriptableObject
88
+
89
+ ```csharp
90
+ // Good: Data Asset
91
+ [CreateAssetMenu(fileName = "PlayerData", menuName = "Game/PlayerData")]
92
+ public class PlayerData : ScriptableObject
93
+ {
94
+ [Header("Stats")]
95
+ public float maxHealth = 100f;
96
+ public float moveSpeed = 5f;
97
+
98
+ [Header("Combat")]
99
+ public float attackDamage = 10f;
100
+ public float attackRange = 2f;
101
+ }
102
+
103
+ // Good: Event Channel
104
+ [CreateAssetMenu(fileName = "GameEvent", menuName = "Events/GameEvent")]
105
+ public class GameEvent : ScriptableObject
106
+ {
107
+ private readonly List<IGameEventListener> _listeners = new();
108
+
109
+ public void Raise()
110
+ {
111
+ for (int i = _listeners.Count - 1; i >= 0; i--)
112
+ {
113
+ _listeners[i].OnEventRaised();
114
+ }
115
+ }
116
+
117
+ public void RegisterListener(IGameEventListener listener) => _listeners.Add(listener);
118
+ public void UnregisterListener(IGameEventListener listener) => _listeners.Remove(listener);
119
+ }
120
+
121
+ public interface IGameEventListener
122
+ {
123
+ void OnEventRaised();
124
+ }
125
+ ```
126
+
127
+ ### 3. Object Pooling
128
+
129
+ ```csharp
130
+ // Good: Generic Object Pool
131
+ public class ObjectPool<T> where T : Component
132
+ {
133
+ private readonly T _prefab;
134
+ private readonly Transform _parent;
135
+ private readonly Queue<T> _pool = new();
136
+
137
+ public ObjectPool(T prefab, Transform parent, int initialSize = 10)
138
+ {
139
+ _prefab = prefab;
140
+ _parent = parent;
141
+
142
+ for (int i = 0; i < initialSize; i++)
143
+ {
144
+ CreateInstance();
145
+ }
146
+ }
147
+
148
+ public T Get()
149
+ {
150
+ T instance = _pool.Count > 0 ? _pool.Dequeue() : CreateInstance();
151
+ instance.gameObject.SetActive(true);
152
+ return instance;
153
+ }
154
+
155
+ public void Return(T instance)
156
+ {
157
+ instance.gameObject.SetActive(false);
158
+ _pool.Enqueue(instance);
159
+ }
160
+
161
+ private T CreateInstance()
162
+ {
163
+ T instance = Object.Instantiate(_prefab, _parent);
164
+ instance.gameObject.SetActive(false);
165
+ return instance;
166
+ }
167
+ }
168
+
169
+ // Usage example
170
+ public class BulletManager : MonoBehaviour
171
+ {
172
+ [SerializeField] private Bullet _bulletPrefab;
173
+
174
+ private ObjectPool<Bullet> _bulletPool;
175
+
176
+ private void Awake()
177
+ {
178
+ _bulletPool = new ObjectPool<Bullet>(_bulletPrefab, transform, 50);
179
+ }
180
+
181
+ public Bullet SpawnBullet(Vector3 position, Vector3 direction)
182
+ {
183
+ Bullet bullet = _bulletPool.Get();
184
+ bullet.Initialize(position, direction, () => _bulletPool.Return(bullet));
185
+ return bullet;
186
+ }
187
+ }
188
+ ```
189
+
190
+ ### 4. Singleton Pattern (Use with Caution)
191
+
192
+ ```csharp
193
+ // Good: Safe Singleton
194
+ public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
195
+ {
196
+ private static T _instance;
197
+ private static readonly object _lock = new();
198
+ private static bool _applicationIsQuitting;
199
+
200
+ public static T Instance
201
+ {
202
+ get
203
+ {
204
+ if (_applicationIsQuitting)
205
+ {
206
+ Debug.LogWarning($"[Singleton] Instance of {typeof(T)} already destroyed.");
207
+ return null;
208
+ }
209
+
210
+ lock (_lock)
211
+ {
212
+ if (_instance == null)
213
+ {
214
+ _instance = FindObjectOfType<T>();
215
+
216
+ if (_instance == null)
217
+ {
218
+ var singleton = new GameObject($"[Singleton] {typeof(T)}");
219
+ _instance = singleton.AddComponent<T>();
220
+ DontDestroyOnLoad(singleton);
221
+ }
222
+ }
223
+ return _instance;
224
+ }
225
+ }
226
+ }
227
+
228
+ protected virtual void OnApplicationQuit()
229
+ {
230
+ _applicationIsQuitting = true;
231
+ }
232
+ }
233
+
234
+ // Usage
235
+ public class GameManager : Singleton<GameManager>
236
+ {
237
+ public GameState CurrentState { get; private set; }
238
+
239
+ public void ChangeState(GameState newState)
240
+ {
241
+ CurrentState = newState;
242
+ }
243
+ }
244
+ ```
245
+
246
+ ### 5. Coroutine vs async/await
247
+
248
+ ```csharp
249
+ // Good: Coroutine (integrated with Unity lifecycle)
250
+ public class EnemySpawner : MonoBehaviour
251
+ {
252
+ [SerializeField] private float _spawnInterval = 2f;
253
+
254
+ private Coroutine _spawnCoroutine;
255
+
256
+ public void StartSpawning()
257
+ {
258
+ _spawnCoroutine = StartCoroutine(SpawnLoop());
259
+ }
260
+
261
+ public void StopSpawning()
262
+ {
263
+ if (_spawnCoroutine != null)
264
+ {
265
+ StopCoroutine(_spawnCoroutine);
266
+ }
267
+ }
268
+
269
+ private IEnumerator SpawnLoop()
270
+ {
271
+ while (true)
272
+ {
273
+ SpawnEnemy();
274
+ yield return new WaitForSeconds(_spawnInterval);
275
+ }
276
+ }
277
+ }
278
+
279
+ // Good: async/await (I/O operations)
280
+ public class SaveManager : MonoBehaviour
281
+ {
282
+ public async Task SaveGameAsync(GameSaveData data)
283
+ {
284
+ string json = JsonUtility.ToJson(data);
285
+ string path = Path.Combine(Application.persistentDataPath, "save.json");
286
+
287
+ await File.WriteAllTextAsync(path, json);
288
+ Debug.Log("Game saved!");
289
+ }
290
+
291
+ public async Task<GameSaveData> LoadGameAsync()
292
+ {
293
+ string path = Path.Combine(Application.persistentDataPath, "save.json");
294
+
295
+ if (!File.Exists(path))
296
+ return null;
297
+
298
+ string json = await File.ReadAllTextAsync(path);
299
+ return JsonUtility.FromJson<GameSaveData>(json);
300
+ }
301
+ }
302
+ ```
303
+
304
+ ### 6. Event System
305
+
306
+ ```csharp
307
+ // Good: C# Events
308
+ public class Health : MonoBehaviour
309
+ {
310
+ public event Action<float> OnHealthChanged;
311
+ public event Action OnDeath;
312
+
313
+ [SerializeField] private float _maxHealth = 100f;
314
+ private float _currentHealth;
315
+
316
+ public float CurrentHealth => _currentHealth;
317
+ public float MaxHealth => _maxHealth;
318
+
319
+ private void Awake()
320
+ {
321
+ _currentHealth = _maxHealth;
322
+ }
323
+
324
+ public void TakeDamage(float damage)
325
+ {
326
+ _currentHealth = Mathf.Max(0, _currentHealth - damage);
327
+ OnHealthChanged?.Invoke(_currentHealth / _maxHealth);
328
+
329
+ if (_currentHealth <= 0)
330
+ {
331
+ OnDeath?.Invoke();
332
+ }
333
+ }
334
+ }
335
+
336
+ // Subscription
337
+ public class HealthUI : MonoBehaviour
338
+ {
339
+ [SerializeField] private Health _health;
340
+ [SerializeField] private Slider _healthBar;
341
+
342
+ private void OnEnable()
343
+ {
344
+ _health.OnHealthChanged += UpdateHealthBar;
345
+ }
346
+
347
+ private void OnDisable()
348
+ {
349
+ _health.OnHealthChanged -= UpdateHealthBar;
350
+ }
351
+
352
+ private void UpdateHealthBar(float normalizedHealth)
353
+ {
354
+ _healthBar.value = normalizedHealth;
355
+ }
356
+ }
357
+ ```
358
+
359
+ ### 7. Inspector Optimization
360
+
361
+ ```csharp
362
+ // Good: SerializeField + private
363
+ public class Enemy : MonoBehaviour
364
+ {
365
+ [Header("Settings")]
366
+ [SerializeField] private float _moveSpeed = 3f;
367
+ [SerializeField] private float _attackRange = 1.5f;
368
+
369
+ [Header("References")]
370
+ [SerializeField] private Transform _target;
371
+ [SerializeField] private Animator _animator;
372
+
373
+ [Header("Debug")]
374
+ [SerializeField, ReadOnly] private float _distanceToTarget;
375
+
376
+ // Read-only access via public property
377
+ public float MoveSpeed => _moveSpeed;
378
+ }
379
+
380
+ // Good: RequireComponent
381
+ [RequireComponent(typeof(Rigidbody))]
382
+ [RequireComponent(typeof(Collider))]
383
+ public class PhysicsObject : MonoBehaviour
384
+ {
385
+ private Rigidbody _rb;
386
+
387
+ private void Awake()
388
+ {
389
+ _rb = GetComponent<Rigidbody>();
390
+ }
391
+ }
392
+ ```
393
+
394
+ ### 8. Performance Optimization
395
+
396
+ ```csharp
397
+ // Good: GetComponent Caching
398
+ public class OptimizedBehaviour : MonoBehaviour
399
+ {
400
+ // Bad: GetComponent in Update
401
+ void Update()
402
+ {
403
+ GetComponent<Rigidbody>().AddForce(Vector3.up);
404
+ }
405
+
406
+ // Good: Caching
407
+ private Rigidbody _rb;
408
+
409
+ void Awake()
410
+ {
411
+ _rb = GetComponent<Rigidbody>();
412
+ }
413
+
414
+ void Update()
415
+ {
416
+ _rb.AddForce(Vector3.up);
417
+ }
418
+ }
419
+
420
+ // Good: String comparison optimization
421
+ public class TagChecker : MonoBehaviour
422
+ {
423
+ // Bad: String comparison
424
+ void OnTriggerEnter(Collider other)
425
+ {
426
+ if (other.tag == "Player") { }
427
+ }
428
+
429
+ // Good: Use CompareTag
430
+ void OnTriggerEnter(Collider other)
431
+ {
432
+ if (other.CompareTag("Player")) { }
433
+ }
434
+ }
435
+
436
+ // Good: Minimize allocations
437
+ public class NoAllocExample : MonoBehaviour
438
+ {
439
+ // Pre-allocate
440
+ private readonly Collider[] _hitBuffer = new Collider[10];
441
+ private readonly RaycastHit[] _rayBuffer = new RaycastHit[5];
442
+
443
+ void CheckOverlap(Vector3 position, float radius)
444
+ {
445
+ // Use NonAlloc version
446
+ int count = Physics.OverlapSphereNonAlloc(position, radius, _hitBuffer);
447
+
448
+ for (int i = 0; i < count; i++)
449
+ {
450
+ // Process _hitBuffer[i]
451
+ }
452
+ }
453
+ }
454
+ ```
455
+
456
+ ## Recommended Folder Structure
457
+
458
+ ```text
459
+ Assets/
460
+ ├── _Project/ # Project assets
461
+ │ ├── Scripts/
462
+ │ │ ├── Core/ # Core systems
463
+ │ │ ├── Player/
464
+ │ │ ├── Enemy/
465
+ │ │ ├── UI/
466
+ │ │ └── Utils/
467
+ │ ├── Prefabs/
468
+ │ ├── ScriptableObjects/
469
+ │ │ ├── Data/
470
+ │ │ └── Events/
471
+ │ ├── Materials/
472
+ │ ├── Textures/
473
+ │ └── Audio/
474
+ ├── Scenes/
475
+ ├── Resources/ # Runtime load (use with caution)
476
+ └── Plugins/
477
+ ```
478
+
479
+ ## Naming Conventions
480
+
481
+ ```csharp
482
+ // Class: PascalCase
483
+ public class PlayerController { }
484
+
485
+ // Interface: I prefix
486
+ public interface IDamageable { }
487
+
488
+ // Private field: _ prefix + camelCase
489
+ private float _moveSpeed;
490
+
491
+ // SerializeField: Keep _ prefix
492
+ [SerializeField] private float _health;
493
+
494
+ // Constants: UPPER_SNAKE_CASE or PascalCase
495
+ private const float MAX_HEALTH = 100f;
496
+ private const float MaxHealth = 100f;
497
+
498
+ // Property: PascalCase
499
+ public float Health => _health;
500
+
501
+ // Method: PascalCase
502
+ public void TakeDamage(float damage) { }
503
+ ```
504
+
505
+ ## Checklist
506
+
507
+ - [ ] Minimize MonoBehaviour logic
508
+ - [ ] Cache GetComponent results
509
+ - [ ] Unsubscribe events (OnDisable)
510
+ - [ ] Apply object pooling
511
+ - [ ] Use SerializeField + private
512
+ - [ ] Use CompareTag
513
+ - [ ] Use NonAlloc APIs
514
+ - [ ] Minimize Update (only when needed)
515
+ - [ ] Separate data with ScriptableObject