@su-record/vibe 2.8.49 → 2.8.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (421) hide show
  1. package/.env.example +37 -37
  2. package/CLAUDE.md +169 -169
  3. package/LICENSE +21 -21
  4. package/README.ko.md +190 -0
  5. package/README.md +97 -461
  6. package/agents/architect-low.md +41 -41
  7. package/agents/architect-medium.md +59 -59
  8. package/agents/architect.md +80 -80
  9. package/agents/build-error-resolver.md +115 -115
  10. package/agents/compounder.md +261 -261
  11. package/agents/diagrammer.md +178 -178
  12. package/agents/docs/api-documenter.md +99 -99
  13. package/agents/docs/changelog-writer.md +93 -93
  14. package/agents/e2e-tester.md +294 -294
  15. package/agents/event/event-comms.md +78 -78
  16. package/agents/event/event-content.md +68 -68
  17. package/agents/event/event-image.md +95 -95
  18. package/agents/event/event-ops.md +84 -84
  19. package/agents/event/event-scheduler.md +69 -69
  20. package/agents/event/event-speaker.md +86 -86
  21. package/agents/explorer-low.md +42 -42
  22. package/agents/explorer-medium.md +59 -59
  23. package/agents/explorer.md +48 -48
  24. package/agents/implementer-low.md +43 -43
  25. package/agents/implementer-medium.md +52 -52
  26. package/agents/implementer.md +54 -54
  27. package/agents/junior-mentor.md +141 -141
  28. package/agents/planning/requirements-analyst.md +84 -84
  29. package/agents/planning/ux-advisor.md +83 -83
  30. package/agents/qa/acceptance-tester.md +86 -86
  31. package/agents/qa/edge-case-finder.md +93 -93
  32. package/agents/qa/qa-coordinator.md +131 -131
  33. package/agents/refactor-cleaner.md +143 -143
  34. package/agents/research/best-practices-agent.md +199 -199
  35. package/agents/research/codebase-patterns-agent.md +157 -157
  36. package/agents/research/framework-docs-agent.md +188 -188
  37. package/agents/research/security-advisory-agent.md +213 -213
  38. package/agents/review/architecture-reviewer.md +107 -107
  39. package/agents/review/complexity-reviewer.md +116 -116
  40. package/agents/review/data-integrity-reviewer.md +88 -88
  41. package/agents/review/git-history-reviewer.md +103 -103
  42. package/agents/review/performance-reviewer.md +86 -86
  43. package/agents/review/python-reviewer.md +150 -150
  44. package/agents/review/rails-reviewer.md +139 -139
  45. package/agents/review/react-reviewer.md +144 -144
  46. package/agents/review/security-reviewer.md +80 -80
  47. package/agents/review/simplicity-reviewer.md +140 -140
  48. package/agents/review/test-coverage-reviewer.md +116 -116
  49. package/agents/review/typescript-reviewer.md +127 -127
  50. package/agents/searcher.md +54 -54
  51. package/agents/simplifier.md +120 -120
  52. package/agents/tester.md +49 -49
  53. package/agents/ui/ui-a11y-auditor.md +93 -93
  54. package/agents/ui/ui-antipattern-detector.md +102 -102
  55. package/agents/ui/ui-dataviz-advisor.md +69 -69
  56. package/agents/ui/ui-design-system-gen.md +57 -57
  57. package/agents/ui/ui-industry-analyzer.md +49 -49
  58. package/agents/ui/ui-layout-architect.md +65 -65
  59. package/agents/ui/ui-stack-implementer.md +68 -68
  60. package/agents/ui/ux-compliance-reviewer.md +81 -81
  61. package/agents/ui-previewer.md +258 -258
  62. package/commands/vibe.analyze.md +379 -379
  63. package/commands/vibe.docs.md +32 -32
  64. package/commands/vibe.event.md +163 -163
  65. package/commands/vibe.figma.md +69 -69
  66. package/commands/vibe.review.md +686 -686
  67. package/commands/vibe.run.md +2276 -2276
  68. package/commands/vibe.spec.md +1195 -1195
  69. package/commands/vibe.spec.review.md +609 -609
  70. package/commands/vibe.trace.md +259 -259
  71. package/commands/vibe.utils.md +413 -413
  72. package/commands/vibe.verify.md +510 -510
  73. package/dist/cli/collaborator.js +52 -52
  74. package/dist/cli/commands/config.js +9 -9
  75. package/dist/cli/commands/evolution.js +12 -12
  76. package/dist/cli/commands/figma.js +20 -20
  77. package/dist/cli/commands/info.js +53 -53
  78. package/dist/cli/commands/init.js +5 -5
  79. package/dist/cli/commands/remove.js +14 -14
  80. package/dist/cli/commands/sentinel.js +27 -27
  81. package/dist/cli/commands/skills.js +5 -5
  82. package/dist/cli/commands/slack.js +10 -10
  83. package/dist/cli/commands/stats.js +6 -6
  84. package/dist/cli/commands/telegram.js +12 -12
  85. package/dist/cli/detect.js +32 -32
  86. package/dist/cli/index.d.ts.map +1 -1
  87. package/dist/cli/index.js +52 -57
  88. package/dist/cli/index.js.map +1 -1
  89. package/dist/cli/llm/claude-commands.js +16 -16
  90. package/dist/cli/llm/config.js +18 -18
  91. package/dist/cli/llm/gemini-commands.js +16 -16
  92. package/dist/cli/llm/gpt-commands.js +19 -19
  93. package/dist/cli/llm/help.js +21 -21
  94. package/dist/cli/postinstall/cursor-agents.js +32 -32
  95. package/dist/cli/postinstall/cursor-rules.js +83 -83
  96. package/dist/cli/postinstall/cursor-skills.js +743 -743
  97. package/dist/cli/postinstall/inline-skills.js +2 -2
  98. package/dist/cli/postinstall/inline-skills.js.map +1 -1
  99. package/dist/cli/postinstall/main.js +1 -1
  100. package/dist/cli/postinstall/main.js.map +1 -1
  101. package/dist/cli/setup/Provisioner.js +42 -42
  102. package/dist/infra/lib/DeepInit.js +24 -24
  103. package/dist/infra/lib/IterationTracker.js +11 -11
  104. package/dist/infra/lib/PythonParser.js +108 -108
  105. package/dist/infra/lib/ReviewRace.js +96 -96
  106. package/dist/infra/lib/SkillFrontmatter.js +28 -28
  107. package/dist/infra/lib/SkillQualityGate.js +9 -9
  108. package/dist/infra/lib/SkillRepository.js +159 -159
  109. package/dist/infra/lib/UltraQA.js +99 -99
  110. package/dist/infra/lib/autonomy/AuditStore.js +41 -41
  111. package/dist/infra/lib/autonomy/ConfirmationStore.js +30 -30
  112. package/dist/infra/lib/autonomy/EventOutbox.js +38 -38
  113. package/dist/infra/lib/autonomy/PolicyEngine.d.ts +3 -3
  114. package/dist/infra/lib/autonomy/PolicyEngine.js +18 -18
  115. package/dist/infra/lib/autonomy/SecuritySentinel.js +1 -1
  116. package/dist/infra/lib/autonomy/SuggestionStore.js +33 -33
  117. package/dist/infra/lib/embedding/VectorStore.js +22 -22
  118. package/dist/infra/lib/evolution/AgentAnalyzer.js +10 -10
  119. package/dist/infra/lib/evolution/DescriptionOptimizer.js +21 -21
  120. package/dist/infra/lib/evolution/GenerationRegistry.js +36 -36
  121. package/dist/infra/lib/evolution/InsightStore.js +90 -90
  122. package/dist/infra/lib/evolution/ParityTester.js +57 -57
  123. package/dist/infra/lib/evolution/RollbackManager.js +5 -5
  124. package/dist/infra/lib/evolution/SkillBenchmark.js +23 -23
  125. package/dist/infra/lib/evolution/SkillEvalRunner.js +50 -50
  126. package/dist/infra/lib/evolution/SkillGapDetector.js +10 -10
  127. package/dist/infra/lib/evolution/UsageTracker.js +28 -28
  128. package/dist/infra/lib/gemini/orchestration.js +5 -5
  129. package/dist/infra/lib/gpt/orchestration.js +4 -4
  130. package/dist/infra/lib/memory/KnowledgeGraph.js +4 -4
  131. package/dist/infra/lib/memory/MemorySearch.js +57 -57
  132. package/dist/infra/lib/memory/MemoryStorage.js +181 -181
  133. package/dist/infra/lib/memory/ObservationStore.js +28 -28
  134. package/dist/infra/lib/memory/ReflectionStore.js +30 -30
  135. package/dist/infra/lib/memory/SessionRAGRetriever.js +7 -7
  136. package/dist/infra/lib/memory/SessionRAGStore.js +225 -225
  137. package/dist/infra/lib/memory/SessionSummarizer.js +9 -9
  138. package/dist/infra/orchestrator/AgentManager.js +12 -12
  139. package/dist/infra/orchestrator/AgentRegistry.js +65 -65
  140. package/dist/infra/orchestrator/MultiLlmResearch.js +8 -8
  141. package/dist/infra/orchestrator/SwarmOrchestrator.test.js +16 -16
  142. package/dist/infra/orchestrator/parallelResearch.js +24 -24
  143. package/dist/tools/convention/analyzeComplexity.test.js +115 -115
  144. package/dist/tools/convention/validateCodeQuality.test.js +104 -104
  145. package/dist/tools/memory/createMemoryTimeline.js +10 -10
  146. package/dist/tools/memory/getMemoryGraph.js +12 -12
  147. package/dist/tools/memory/getSessionContext.js +9 -9
  148. package/dist/tools/memory/linkMemories.js +14 -14
  149. package/dist/tools/memory/listMemories.js +4 -4
  150. package/dist/tools/memory/recallMemory.js +4 -4
  151. package/dist/tools/memory/saveMemory.js +4 -4
  152. package/dist/tools/memory/searchMemoriesAdvanced.js +23 -23
  153. package/dist/tools/semantic/analyzeDependencyGraph.js +12 -12
  154. package/dist/tools/semantic/astGrep.test.js +6 -6
  155. package/dist/tools/spec/prdParser.test.js +171 -171
  156. package/dist/tools/spec/specGenerator.js +169 -169
  157. package/dist/tools/spec/traceabilityMatrix.js +64 -64
  158. package/dist/tools/spec/traceabilityMatrix.test.js +28 -28
  159. package/hooks/gemini-hooks.json +73 -73
  160. package/hooks/hooks.json +170 -170
  161. package/hooks/scripts/__tests__/keyword-detector.test.js +199 -199
  162. package/hooks/scripts/__tests__/pre-tool-guard.test.js +286 -286
  163. package/hooks/scripts/__tests__/sentinel-guard.test.js +210 -210
  164. package/hooks/scripts/auto-commit.js +97 -65
  165. package/hooks/scripts/auto-format.js +64 -64
  166. package/hooks/scripts/auto-test.js +81 -81
  167. package/hooks/scripts/code-check.js +268 -216
  168. package/hooks/scripts/codex-detect.js +46 -46
  169. package/hooks/scripts/codex-review-gate.js +80 -80
  170. package/hooks/scripts/command-log.js +32 -32
  171. package/hooks/scripts/context-save.js +353 -353
  172. package/hooks/scripts/evolution-engine.js +91 -91
  173. package/hooks/scripts/figma-extract.js +477 -602
  174. package/hooks/scripts/hud-status.js +321 -321
  175. package/hooks/scripts/keyword-detector.js +214 -214
  176. package/hooks/scripts/llm-orchestrate.js +572 -555
  177. package/hooks/scripts/post-edit.js +32 -32
  178. package/hooks/scripts/pr-test-gate.js +52 -52
  179. package/hooks/scripts/pre-tool-guard.js +159 -159
  180. package/hooks/scripts/prompt-dispatcher.js +185 -185
  181. package/hooks/scripts/sentinel-guard.js +131 -131
  182. package/hooks/scripts/session-start.js +177 -106
  183. package/hooks/scripts/skill-injector.js +83 -83
  184. package/hooks/scripts/stop-notify.js +209 -209
  185. package/hooks/scripts/utils.js +243 -186
  186. package/languages/csharp-unity.md +515 -515
  187. package/languages/gdscript-godot.md +470 -470
  188. package/languages/ruby-rails.md +489 -489
  189. package/languages/typescript-angular.md +433 -433
  190. package/languages/typescript-astro.md +416 -416
  191. package/languages/typescript-electron.md +406 -406
  192. package/languages/typescript-nestjs.md +524 -524
  193. package/languages/typescript-svelte.md +407 -407
  194. package/languages/typescript-tauri.md +365 -365
  195. package/package.json +101 -100
  196. package/skills/agents-md/SKILL.md +121 -121
  197. package/skills/agents-md/rubrics/what-to-keep.md +49 -49
  198. package/skills/agents-md/templates/agents-md.md +36 -36
  199. package/skills/arch-guard/SKILL.md +181 -181
  200. package/skills/arch-guard/agents/detector.md +48 -48
  201. package/skills/arch-guard/agents/reporter.md +48 -48
  202. package/skills/arch-guard/agents/rule-generator.md +49 -49
  203. package/skills/arch-guard/agents/violation-checker.md +51 -51
  204. package/skills/arch-guard/frameworks/clean-architecture.md +108 -108
  205. package/skills/arch-guard/frameworks/solid.md +102 -102
  206. package/skills/arch-guard/scripts/check-boundaries.js +90 -90
  207. package/skills/arch-guard/templates/arch-rules.json +47 -47
  208. package/skills/arch-guard/templates/violation-report.md +53 -53
  209. package/skills/brand-assets/SKILL.md +147 -147
  210. package/skills/brand-assets/rubrics/asset-checklist.md +98 -98
  211. package/skills/brand-assets/templates/brand-guide.md +161 -161
  212. package/skills/capability-loop/SKILL.md +168 -168
  213. package/skills/capability-loop/agents/capability-designer.md +61 -61
  214. package/skills/capability-loop/agents/failure-analyst.md +55 -55
  215. package/skills/capability-loop/agents/implementer.md +50 -50
  216. package/skills/capability-loop/agents/tester.md +53 -53
  217. package/skills/capability-loop/templates/capability-spec.md +118 -118
  218. package/skills/capability-loop/templates/failure-analysis.md +118 -118
  219. package/skills/characterization-test/SKILL.md +207 -207
  220. package/skills/characterization-test/agents/behavior-capturer.md +50 -50
  221. package/skills/characterization-test/agents/coverage-checker.md +54 -54
  222. package/skills/characterization-test/agents/reporter.md +50 -50
  223. package/skills/characterization-test/agents/test-writer.md +49 -49
  224. package/skills/characterization-test/rubrics/coverage-criteria.md +53 -53
  225. package/skills/characterization-test/templates/test-template.ts +101 -101
  226. package/skills/chub-usage/SKILL.md +139 -115
  227. package/skills/claude-md-guide/SKILL.md +351 -351
  228. package/skills/claude-md-guide/rubrics/anti-patterns.md +88 -88
  229. package/skills/claude-md-guide/templates/claude-md.md +54 -54
  230. package/skills/commerce-patterns/SKILL.md +64 -64
  231. package/skills/commerce-patterns/rubrics/checkout-flow.md +48 -48
  232. package/skills/commerce-patterns/templates/product-schema.md +85 -85
  233. package/skills/commit-push-pr/SKILL.md +77 -77
  234. package/skills/commit-push-pr/agents/change-analyzer.md +55 -55
  235. package/skills/commit-push-pr/agents/message-writer.md +50 -50
  236. package/skills/commit-push-pr/agents/pr-writer.md +58 -58
  237. package/skills/commit-push-pr/agents/reviewer.md +52 -52
  238. package/skills/commit-push-pr/rubrics/commit-message.md +73 -73
  239. package/skills/commit-push-pr/templates/pr-body.md +63 -63
  240. package/skills/context7-usage/SKILL.md +106 -106
  241. package/skills/context7-usage/rubrics/when-to-use.md +50 -50
  242. package/skills/create-prd/SKILL.md +90 -90
  243. package/skills/create-prd/agents/edge-case-finder.md +48 -48
  244. package/skills/create-prd/agents/prioritizer.md +60 -60
  245. package/skills/create-prd/agents/requirements-writer.md +48 -48
  246. package/skills/create-prd/agents/researcher.md +55 -55
  247. package/skills/create-prd/agents/reviewer.md +54 -54
  248. package/skills/create-prd/frameworks/jobs-to-be-done.md +96 -96
  249. package/skills/create-prd/frameworks/rice-scoring.md +97 -97
  250. package/skills/create-prd/orchestrator.md +70 -70
  251. package/skills/create-prd/rubrics/completeness.md +58 -58
  252. package/skills/create-prd/templates/prd.md +139 -139
  253. package/skills/design-audit/SKILL.md +152 -152
  254. package/skills/design-audit/agents/a11y-auditor.md +43 -43
  255. package/skills/design-audit/agents/performance-auditor.md +46 -46
  256. package/skills/design-audit/agents/responsive-auditor.md +46 -46
  257. package/skills/design-audit/agents/scorer.md +47 -47
  258. package/skills/design-audit/agents/slop-detector.md +47 -47
  259. package/skills/design-audit/frameworks/core-web-vitals.md +107 -107
  260. package/skills/design-audit/frameworks/wcag-checklist.md +64 -64
  261. package/skills/design-audit/orchestrator.md +64 -64
  262. package/skills/design-audit/rubrics/ai-slop-patterns.md +83 -83
  263. package/skills/design-audit/rubrics/scoring.md +63 -63
  264. package/skills/design-audit/templates/report.md +88 -88
  265. package/skills/design-critique/SKILL.md +139 -139
  266. package/skills/design-critique/rubrics/ux-heuristics.md +143 -143
  267. package/skills/design-critique/templates/critique-report.md +86 -86
  268. package/skills/design-distill/SKILL.md +130 -130
  269. package/skills/design-distill/templates/design-system.md +132 -132
  270. package/skills/design-normalize/SKILL.md +133 -133
  271. package/skills/design-normalize/rubrics/token-naming.md +117 -117
  272. package/skills/design-normalize/templates/token-audit.md +89 -89
  273. package/skills/design-polish/SKILL.md +131 -131
  274. package/skills/design-polish/rubrics/polish-checklist.md +68 -68
  275. package/skills/design-polish/templates/polish-report.md +64 -64
  276. package/skills/design-teach/SKILL.md +182 -182
  277. package/skills/design-teach/rubrics/brand-personality.md +73 -73
  278. package/skills/design-teach/templates/design-context.json +36 -36
  279. package/skills/e2e-commerce/SKILL.md +62 -62
  280. package/skills/e2e-commerce/templates/test-scenarios.md +170 -170
  281. package/skills/event-comms/SKILL.md +162 -162
  282. package/skills/event-comms/templates/email-invite.md +99 -99
  283. package/skills/event-comms/templates/sns-post.md +133 -133
  284. package/skills/event-ops/SKILL.md +198 -198
  285. package/skills/event-ops/rubrics/contingency.md +85 -85
  286. package/skills/event-ops/templates/d-day-checklist.md +65 -65
  287. package/skills/event-planning/SKILL.md +132 -132
  288. package/skills/event-planning/rubrics/timeline.md +70 -70
  289. package/skills/event-planning/templates/event-plan.md +91 -91
  290. package/skills/exec-plan/SKILL.md +149 -149
  291. package/skills/exec-plan/agents/decomposer.md +47 -47
  292. package/skills/exec-plan/agents/dependency-mapper.md +44 -44
  293. package/skills/exec-plan/agents/estimator.md +43 -43
  294. package/skills/exec-plan/agents/validator.md +55 -55
  295. package/skills/exec-plan/orchestrator.md +70 -70
  296. package/skills/exec-plan/rubrics/complexity-scoring.md +75 -75
  297. package/skills/exec-plan/templates/plan.md +147 -147
  298. package/skills/git-worktree/SKILL.md +73 -73
  299. package/skills/git-worktree/rubrics/when-to-use.md +55 -55
  300. package/skills/handoff/SKILL.md +110 -110
  301. package/skills/handoff/agents/context-summarizer.md +51 -51
  302. package/skills/handoff/agents/document-writer.md +63 -63
  303. package/skills/handoff/agents/state-collector.md +53 -53
  304. package/skills/handoff/agents/verifier.md +48 -48
  305. package/skills/handoff/rubrics/completeness.md +62 -62
  306. package/skills/handoff/templates/handoff.md +107 -107
  307. package/skills/parallel-research/SKILL.md +89 -89
  308. package/skills/parallel-research/agents/best-practices.md +43 -43
  309. package/skills/parallel-research/agents/codebase-patterns.md +46 -46
  310. package/skills/parallel-research/agents/framework-docs.md +45 -45
  311. package/skills/parallel-research/agents/security-advisory.md +46 -46
  312. package/skills/parallel-research/agents/synthesizer.md +52 -52
  313. package/skills/parallel-research/experts/best-practices.md +50 -50
  314. package/skills/parallel-research/experts/codebase-patterns.md +70 -70
  315. package/skills/parallel-research/experts/framework-docs.md +65 -65
  316. package/skills/parallel-research/experts/security-advisory.md +69 -69
  317. package/skills/parallel-research/orchestrator.md +65 -65
  318. package/skills/parallel-research/templates/synthesis.md +101 -101
  319. package/skills/prioritization-frameworks/SKILL.md +87 -87
  320. package/skills/prioritization-frameworks/rubrics/frameworks.md +79 -79
  321. package/skills/prioritization-frameworks/templates/scoring-matrix.md +69 -69
  322. package/skills/priority-todos/SKILL.md +64 -64
  323. package/skills/priority-todos/rubrics/prioritization.md +70 -70
  324. package/skills/priority-todos/templates/todo-board.md +59 -59
  325. package/skills/seo-checklist/SKILL.md +58 -58
  326. package/skills/seo-checklist/frameworks/structured-data.md +153 -153
  327. package/skills/seo-checklist/rubrics/content-seo.md +42 -42
  328. package/skills/seo-checklist/rubrics/technical-seo.md +48 -48
  329. package/skills/techdebt/SKILL.md +124 -124
  330. package/skills/techdebt/agents/analyzer.md +50 -50
  331. package/skills/techdebt/agents/fixer.md +41 -41
  332. package/skills/techdebt/agents/reviewer.md +47 -47
  333. package/skills/techdebt/agents/scanner.md +44 -44
  334. package/skills/techdebt/orchestrator.md +70 -70
  335. package/skills/techdebt/rubrics/severity.md +51 -51
  336. package/skills/techdebt/scripts/scan.js +90 -90
  337. package/skills/techdebt/templates/report.md +86 -86
  338. package/skills/tool-fallback/SKILL.md +104 -104
  339. package/skills/tool-fallback/rubrics/fallback-chain.md +58 -58
  340. package/skills/typescript-advanced-types/SKILL.md +67 -67
  341. package/skills/typescript-advanced-types/rubrics/type-patterns.md +109 -109
  342. package/skills/ui-ux-pro-max/SKILL.md +236 -236
  343. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -517
  344. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -544
  345. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -591
  346. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -463
  347. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -390
  348. package/skills/ui-ux-pro-max/reference/typography.md +455 -455
  349. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -469
  350. package/skills/ui-ux-pro-max/rubrics/interaction-states.md +83 -83
  351. package/skills/ui-ux-pro-max/rubrics/responsive-breakpoints.md +99 -99
  352. package/skills/user-personas/SKILL.md +75 -75
  353. package/skills/user-personas/rubrics/research-methods.md +56 -56
  354. package/skills/user-personas/templates/persona.md +89 -89
  355. package/skills/vercel-react-best-practices/SKILL.md +60 -60
  356. package/skills/vercel-react-best-practices/rubrics/performance.md +82 -82
  357. package/skills/vercel-react-best-practices/rubrics/server-components.md +86 -86
  358. package/skills/vibe.docs/SKILL.md +171 -171
  359. package/skills/vibe.docs/templates/architecture.md +80 -80
  360. package/skills/vibe.docs/templates/readme.md +84 -84
  361. package/skills/vibe.docs/templates/release-notes.md +74 -74
  362. package/skills/vibe.figma/SKILL.md +982 -209
  363. package/skills/vibe.figma/rubrics/extraction-checklist.md +51 -51
  364. package/skills/vibe.figma/templates/component-index.md +126 -126
  365. package/skills/vibe.figma/templates/figma-handoff.md +100 -100
  366. package/skills/vibe.figma/templates/remapped-tree.md +277 -277
  367. package/skills/vibe.figma.convert/SKILL.md +511 -630
  368. package/skills/vibe.figma.convert/rubrics/conversion-rules.md +113 -129
  369. package/skills/vibe.figma.convert/templates/component.md +140 -140
  370. package/skills/vibe.figma.extract/SKILL.md +300 -349
  371. package/skills/vibe.figma.extract/rubrics/image-rules.md +137 -145
  372. package/skills/video-production/SKILL.md +52 -52
  373. package/skills/video-production/rubrics/quality-checklist.md +58 -58
  374. package/skills/video-production/templates/production-plan.md +104 -104
  375. package/vibe/config.json +29 -29
  376. package/vibe/constitution.md +227 -227
  377. package/vibe/rules/principles/communication-guide.md +98 -98
  378. package/vibe/rules/principles/development-philosophy.md +52 -52
  379. package/vibe/rules/principles/quick-start.md +102 -102
  380. package/vibe/rules/quality/bdd-contract-testing.md +393 -393
  381. package/vibe/rules/quality/checklist.md +276 -276
  382. package/vibe/rules/quality/performance.md +236 -236
  383. package/vibe/rules/quality/testing-strategy.md +440 -440
  384. package/vibe/rules/standards/anti-patterns.md +541 -541
  385. package/vibe/rules/standards/code-structure.md +291 -291
  386. package/vibe/rules/standards/complexity-metrics.md +313 -313
  387. package/vibe/rules/standards/git-workflow.md +237 -237
  388. package/vibe/rules/standards/naming-conventions.md +198 -198
  389. package/vibe/rules/standards/security.md +305 -305
  390. package/vibe/rules/writing/document-style.md +74 -74
  391. package/vibe/setup.sh +31 -31
  392. package/vibe/templates/constitution-template.md +252 -252
  393. package/vibe/templates/contract-backend-template.md +526 -526
  394. package/vibe/templates/contract-frontend-template.md +599 -599
  395. package/vibe/templates/feature-template.md +96 -96
  396. package/vibe/templates/spec-template.md +221 -221
  397. package/vibe/ui-ux-data/charts.csv +26 -26
  398. package/vibe/ui-ux-data/colors.csv +97 -97
  399. package/vibe/ui-ux-data/icons.csv +101 -101
  400. package/vibe/ui-ux-data/landing.csv +31 -31
  401. package/vibe/ui-ux-data/products.csv +96 -96
  402. package/vibe/ui-ux-data/react-performance.csv +45 -45
  403. package/vibe/ui-ux-data/stacks/astro.csv +54 -54
  404. package/vibe/ui-ux-data/stacks/flutter.csv +53 -53
  405. package/vibe/ui-ux-data/stacks/html-tailwind.csv +56 -56
  406. package/vibe/ui-ux-data/stacks/jetpack-compose.csv +53 -53
  407. package/vibe/ui-ux-data/stacks/nextjs.csv +53 -53
  408. package/vibe/ui-ux-data/stacks/nuxt-ui.csv +51 -51
  409. package/vibe/ui-ux-data/stacks/nuxtjs.csv +59 -59
  410. package/vibe/ui-ux-data/stacks/react-native.csv +52 -52
  411. package/vibe/ui-ux-data/stacks/react.csv +54 -54
  412. package/vibe/ui-ux-data/stacks/shadcn.csv +61 -61
  413. package/vibe/ui-ux-data/stacks/svelte.csv +54 -54
  414. package/vibe/ui-ux-data/stacks/swiftui.csv +51 -51
  415. package/vibe/ui-ux-data/stacks/vue.csv +50 -50
  416. package/vibe/ui-ux-data/styles.csv +68 -68
  417. package/vibe/ui-ux-data/typography.csv +57 -57
  418. package/vibe/ui-ux-data/ui-reasoning.csv +101 -101
  419. package/vibe/ui-ux-data/ux-guidelines.csv +99 -99
  420. package/vibe/ui-ux-data/version.json +31 -31
  421. package/vibe/ui-ux-data/web-interface.csv +31 -31
@@ -1,470 +1,470 @@
1
- # 🎮 GDScript + Godot 4 Quality Rules
2
-
3
- ## Core Principles (inherited from core)
4
-
5
- ```markdown
6
- ✅ Single Responsibility (SRP)
7
- ✅ Don't Repeat Yourself (DRY)
8
- ✅ Reusability
9
- ✅ Low Complexity
10
- ✅ Functions ≤ 30 lines
11
- ✅ Nesting ≤ 3 levels
12
- ✅ Cyclomatic complexity ≤ 10
13
- ```
14
-
15
- ## Godot Architecture
16
-
17
- ```
18
- ┌─────────────────────────────────────────────┐
19
- │ Node (Scene Tree Building Block) │
20
- │ - Composition over inheritance │
21
- │ - Signals for communication │
22
- ├─────────────────────────────────────────────┤
23
- │ Scene (Reusable Node Tree) │
24
- │ - Prefab equivalent │
25
- │ - Instantiate at runtime │
26
- ├─────────────────────────────────────────────┤
27
- │ Autoload (Singleton) │
28
- │ - Global state, managers │
29
- │ - Use sparingly │
30
- └─────────────────────────────────────────────┘
31
- ```
32
-
33
- ## GDScript 2.0 Patterns (Godot 4)
34
-
35
- ### 1. Type Annotations (Always Use)
36
-
37
- ```gdscript
38
- # ✅ Typed GDScript
39
- extends CharacterBody2D
40
- class_name Player
41
-
42
- @export var speed: float = 200.0
43
- @export var jump_force: float = 400.0
44
-
45
- var health: int = 100
46
- var is_dead: bool = false
47
- var inventory: Array[Item] = []
48
- var stats: Dictionary = {}
49
-
50
- func take_damage(amount: int) -> void:
51
- health -= amount
52
- if health <= 0:
53
- die()
54
-
55
- func get_damage_multiplier() -> float:
56
- return 1.0 + (stats.get("strength", 0) * 0.1)
57
-
58
- # ❌ Untyped (avoid)
59
- var speed = 200
60
- func take_damage(amount):
61
- pass
62
- ```
63
-
64
- ### 2. Signal Pattern
65
-
66
- ```gdscript
67
- # ✅ Signal definitions
68
- extends Node
69
- class_name Player
70
-
71
- signal health_changed(new_health: int, max_health: int)
72
- signal died
73
- signal item_collected(item: Item)
74
- signal level_up(new_level: int)
75
-
76
- @export var max_health: int = 100
77
- var _health: int = max_health
78
-
79
- var health: int:
80
- get:
81
- return _health
82
- set(value):
83
- var old_health := _health
84
- _health = clampi(value, 0, max_health)
85
- if _health != old_health:
86
- health_changed.emit(_health, max_health)
87
- if _health <= 0 and old_health > 0:
88
- died.emit()
89
-
90
- func _ready() -> void:
91
- # Connect signals
92
- health_changed.connect(_on_health_changed)
93
- died.connect(_on_died)
94
-
95
- func _on_health_changed(new_health: int, _max: int) -> void:
96
- print("Health: %d" % new_health)
97
-
98
- func _on_died() -> void:
99
- queue_free()
100
- ```
101
-
102
- ### 3. State Machine Pattern
103
-
104
- ```gdscript
105
- # state_machine.gd
106
- extends Node
107
- class_name StateMachine
108
-
109
- signal state_changed(from_state: String, to_state: String)
110
-
111
- @export var initial_state: State
112
- var current_state: State
113
- var states: Dictionary = {}
114
-
115
- func _ready() -> void:
116
- for child in get_children():
117
- if child is State:
118
- states[child.name.to_lower()] = child
119
- child.state_machine = self
120
-
121
- if initial_state:
122
- current_state = initial_state
123
- current_state.enter()
124
-
125
- func _process(delta: float) -> void:
126
- if current_state:
127
- current_state.update(delta)
128
-
129
- func _physics_process(delta: float) -> void:
130
- if current_state:
131
- current_state.physics_update(delta)
132
-
133
- func change_state(new_state_name: String) -> void:
134
- var new_state: State = states.get(new_state_name.to_lower())
135
- if not new_state:
136
- push_error("State not found: " + new_state_name)
137
- return
138
-
139
- if current_state:
140
- current_state.exit()
141
-
142
- var old_state_name := current_state.name if current_state else ""
143
- current_state = new_state
144
- current_state.enter()
145
- state_changed.emit(old_state_name, new_state_name)
146
-
147
- # state.gd
148
- extends Node
149
- class_name State
150
-
151
- var state_machine: StateMachine
152
-
153
- func enter() -> void:
154
- pass
155
-
156
- func exit() -> void:
157
- pass
158
-
159
- func update(_delta: float) -> void:
160
- pass
161
-
162
- func physics_update(_delta: float) -> void:
163
- pass
164
-
165
- # player_idle_state.gd
166
- extends State
167
-
168
- @onready var player: Player = owner
169
-
170
- func enter() -> void:
171
- player.animation_player.play("idle")
172
-
173
- func update(_delta: float) -> void:
174
- if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
- state_machine.change_state("walk")
176
-
177
- if Input.is_action_just_pressed("jump"):
178
- state_machine.change_state("jump")
179
- ```
180
-
181
- ### 4. Object Pool Pattern
182
-
183
- ```gdscript
184
- # object_pool.gd
185
- extends Node
186
- class_name ObjectPool
187
-
188
- @export var scene: PackedScene
189
- @export var initial_size: int = 10
190
- @export var max_size: int = 50
191
-
192
- var _pool: Array[Node] = []
193
- var _active: Array[Node] = []
194
-
195
- func _ready() -> void:
196
- for i in initial_size:
197
- _create_instance()
198
-
199
- func get_object() -> Node:
200
- var obj: Node
201
-
202
- if _pool.is_empty():
203
- if _active.size() < max_size:
204
- obj = _create_instance()
205
- else:
206
- push_warning("Pool exhausted")
207
- return null
208
- else:
209
- obj = _pool.pop_back()
210
-
211
- _active.append(obj)
212
- obj.set_process(true)
213
- obj.set_physics_process(true)
214
- obj.show()
215
-
216
- return obj
217
-
218
- func return_object(obj: Node) -> void:
219
- if obj not in _active:
220
- return
221
-
222
- _active.erase(obj)
223
- _pool.append(obj)
224
- obj.set_process(false)
225
- obj.set_physics_process(false)
226
- obj.hide()
227
-
228
- if obj.has_method("reset"):
229
- obj.reset()
230
-
231
- func _create_instance() -> Node:
232
- var obj := scene.instantiate()
233
- add_child(obj)
234
- obj.set_process(false)
235
- obj.set_physics_process(false)
236
- obj.hide()
237
- _pool.append(obj)
238
- return obj
239
- ```
240
-
241
- ### 5. Resource Pattern (Data Containers)
242
-
243
- ```gdscript
244
- # item_data.gd
245
- extends Resource
246
- class_name ItemData
247
-
248
- @export var id: String
249
- @export var name: String
250
- @export var description: String
251
- @export var icon: Texture2D
252
- @export var max_stack: int = 99
253
- @export var value: int = 0
254
- @export_category("Combat")
255
- @export var damage: int = 0
256
- @export var defense: int = 0
257
-
258
- func get_tooltip() -> String:
259
- var text := "[b]%s[/b]\n%s" % [name, description]
260
- if damage > 0:
261
- text += "\n[color=red]Damage: %d[/color]" % damage
262
- if defense > 0:
263
- text += "\n[color=blue]Defense: %d[/color]" % defense
264
- return text
265
-
266
- # weapon_data.gd
267
- extends ItemData
268
- class_name WeaponData
269
-
270
- @export var attack_speed: float = 1.0
271
- @export var range: float = 50.0
272
- @export var projectile_scene: PackedScene
273
- ```
274
-
275
- ### 6. Component Pattern
276
-
277
- ```gdscript
278
- # health_component.gd
279
- extends Node
280
- class_name HealthComponent
281
-
282
- signal health_changed(current: int, maximum: int)
283
- signal died
284
- signal damage_taken(amount: int)
285
- signal healed(amount: int)
286
-
287
- @export var max_health: int = 100
288
- @export var invincibility_time: float = 0.5
289
-
290
- var current_health: int
291
- var _invincible: bool = false
292
-
293
- func _ready() -> void:
294
- current_health = max_health
295
-
296
- func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
- if _invincible and not ignore_invincibility:
298
- return
299
-
300
- var actual_damage := mini(amount, current_health)
301
- current_health -= actual_damage
302
- damage_taken.emit(actual_damage)
303
- health_changed.emit(current_health, max_health)
304
-
305
- if current_health <= 0:
306
- died.emit()
307
- elif invincibility_time > 0:
308
- _start_invincibility()
309
-
310
- func heal(amount: int) -> void:
311
- var actual_heal := mini(amount, max_health - current_health)
312
- current_health += actual_heal
313
- healed.emit(actual_heal)
314
- health_changed.emit(current_health, max_health)
315
-
316
- func _start_invincibility() -> void:
317
- _invincible = true
318
- await get_tree().create_timer(invincibility_time).timeout
319
- _invincible = false
320
-
321
- # Usage
322
- # var health_comp := $HealthComponent as HealthComponent
323
- # health_comp.died.connect(_on_died)
324
- # health_comp.take_damage(10)
325
- ```
326
-
327
- ### 7. Autoload (Singleton) Pattern
328
-
329
- ```gdscript
330
- # game_manager.gd (Autoload)
331
- extends Node
332
-
333
- signal game_paused
334
- signal game_resumed
335
- signal score_changed(new_score: int)
336
-
337
- var score: int = 0:
338
- set(value):
339
- score = value
340
- score_changed.emit(score)
341
-
342
- var is_paused: bool = false
343
-
344
- func pause_game() -> void:
345
- get_tree().paused = true
346
- is_paused = true
347
- game_paused.emit()
348
-
349
- func resume_game() -> void:
350
- get_tree().paused = false
351
- is_paused = false
352
- game_resumed.emit()
353
-
354
- func toggle_pause() -> void:
355
- if is_paused:
356
- resume_game()
357
- else:
358
- pause_game()
359
-
360
- func add_score(amount: int) -> void:
361
- score += amount
362
-
363
- func reset() -> void:
364
- score = 0
365
- is_paused = false
366
-
367
- # audio_manager.gd (Autoload)
368
- extends Node
369
-
370
- @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
- @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
-
373
- var _sfx_index: int = 0
374
-
375
- func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
- music_player.stream = stream
377
- music_player.volume_db = volume_db
378
- music_player.play()
379
-
380
- func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
- var player := sfx_players[_sfx_index]
382
- player.stream = stream
383
- player.volume_db = volume_db
384
- player.play()
385
- _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
- ```
387
-
388
- ### 8. Input Handling
389
-
390
- ```gdscript
391
- # player_controller.gd
392
- extends CharacterBody2D
393
- class_name PlayerController
394
-
395
- @export var speed: float = 200.0
396
- @export var acceleration: float = 1000.0
397
- @export var friction: float = 800.0
398
- @export var jump_force: float = 400.0
399
-
400
- var _input_direction: Vector2 = Vector2.ZERO
401
-
402
- func _process(_delta: float) -> void:
403
- _input_direction = Input.get_vector(
404
- "move_left", "move_right",
405
- "move_up", "move_down"
406
- )
407
-
408
- func _physics_process(delta: float) -> void:
409
- # Horizontal movement
410
- if _input_direction.x != 0:
411
- velocity.x = move_toward(
412
- velocity.x,
413
- _input_direction.x * speed,
414
- acceleration * delta
415
- )
416
- else:
417
- velocity.x = move_toward(velocity.x, 0, friction * delta)
418
-
419
- # Gravity
420
- if not is_on_floor():
421
- velocity.y += get_gravity().y * delta
422
-
423
- # Jump
424
- if Input.is_action_just_pressed("jump") and is_on_floor():
425
- velocity.y = -jump_force
426
-
427
- move_and_slide()
428
- ```
429
-
430
- ## Project Structure
431
-
432
- ```
433
- project/
434
- ├── project.godot
435
- ├── addons/
436
- ├── assets/
437
- │ ├── sprites/
438
- │ ├── audio/
439
- │ └── fonts/
440
- ├── scenes/
441
- │ ├── main.tscn
442
- │ ├── levels/
443
- │ ├── ui/
444
- │ └── entities/
445
- │ ├── player/
446
- │ │ ├── player.tscn
447
- │ │ └── player.gd
448
- │ └── enemies/
449
- ├── scripts/
450
- │ ├── autoloads/
451
- │ ├── components/
452
- │ ├── resources/
453
- │ └── state_machine/
454
- └── resources/
455
- ├── items/
456
- └── characters/
457
- ```
458
-
459
- ## Checklist
460
-
461
- - [ ] Use type annotations everywhere
462
- - [ ] Use signals for decoupled communication
463
- - [ ] Prefer composition over inheritance
464
- - [ ] Use Resources for data
465
- - [ ] Use Object Pools for frequently spawned objects
466
- - [ ] Implement State Machine for complex behaviors
467
- - [ ] Use Components for reusable functionality
468
- - [ ] Minimize Autoloads (singletons)
469
- - [ ] Cache node references with @onready
470
- - [ ] Handle input in _process, physics in _physics_process
1
+ # 🎮 GDScript + Godot 4 Quality Rules
2
+
3
+ ## Core Principles (inherited from core)
4
+
5
+ ```markdown
6
+ ✅ Single Responsibility (SRP)
7
+ ✅ Don't Repeat Yourself (DRY)
8
+ ✅ Reusability
9
+ ✅ Low Complexity
10
+ ✅ Functions ≤ 30 lines
11
+ ✅ Nesting ≤ 3 levels
12
+ ✅ Cyclomatic complexity ≤ 10
13
+ ```
14
+
15
+ ## Godot Architecture
16
+
17
+ ```
18
+ ┌─────────────────────────────────────────────┐
19
+ │ Node (Scene Tree Building Block) │
20
+ │ - Composition over inheritance │
21
+ │ - Signals for communication │
22
+ ├─────────────────────────────────────────────┤
23
+ │ Scene (Reusable Node Tree) │
24
+ │ - Prefab equivalent │
25
+ │ - Instantiate at runtime │
26
+ ├─────────────────────────────────────────────┤
27
+ │ Autoload (Singleton) │
28
+ │ - Global state, managers │
29
+ │ - Use sparingly │
30
+ └─────────────────────────────────────────────┘
31
+ ```
32
+
33
+ ## GDScript 2.0 Patterns (Godot 4)
34
+
35
+ ### 1. Type Annotations (Always Use)
36
+
37
+ ```gdscript
38
+ # ✅ Typed GDScript
39
+ extends CharacterBody2D
40
+ class_name Player
41
+
42
+ @export var speed: float = 200.0
43
+ @export var jump_force: float = 400.0
44
+
45
+ var health: int = 100
46
+ var is_dead: bool = false
47
+ var inventory: Array[Item] = []
48
+ var stats: Dictionary = {}
49
+
50
+ func take_damage(amount: int) -> void:
51
+ health -= amount
52
+ if health <= 0:
53
+ die()
54
+
55
+ func get_damage_multiplier() -> float:
56
+ return 1.0 + (stats.get("strength", 0) * 0.1)
57
+
58
+ # ❌ Untyped (avoid)
59
+ var speed = 200
60
+ func take_damage(amount):
61
+ pass
62
+ ```
63
+
64
+ ### 2. Signal Pattern
65
+
66
+ ```gdscript
67
+ # ✅ Signal definitions
68
+ extends Node
69
+ class_name Player
70
+
71
+ signal health_changed(new_health: int, max_health: int)
72
+ signal died
73
+ signal item_collected(item: Item)
74
+ signal level_up(new_level: int)
75
+
76
+ @export var max_health: int = 100
77
+ var _health: int = max_health
78
+
79
+ var health: int:
80
+ get:
81
+ return _health
82
+ set(value):
83
+ var old_health := _health
84
+ _health = clampi(value, 0, max_health)
85
+ if _health != old_health:
86
+ health_changed.emit(_health, max_health)
87
+ if _health <= 0 and old_health > 0:
88
+ died.emit()
89
+
90
+ func _ready() -> void:
91
+ # Connect signals
92
+ health_changed.connect(_on_health_changed)
93
+ died.connect(_on_died)
94
+
95
+ func _on_health_changed(new_health: int, _max: int) -> void:
96
+ print("Health: %d" % new_health)
97
+
98
+ func _on_died() -> void:
99
+ queue_free()
100
+ ```
101
+
102
+ ### 3. State Machine Pattern
103
+
104
+ ```gdscript
105
+ # state_machine.gd
106
+ extends Node
107
+ class_name StateMachine
108
+
109
+ signal state_changed(from_state: String, to_state: String)
110
+
111
+ @export var initial_state: State
112
+ var current_state: State
113
+ var states: Dictionary = {}
114
+
115
+ func _ready() -> void:
116
+ for child in get_children():
117
+ if child is State:
118
+ states[child.name.to_lower()] = child
119
+ child.state_machine = self
120
+
121
+ if initial_state:
122
+ current_state = initial_state
123
+ current_state.enter()
124
+
125
+ func _process(delta: float) -> void:
126
+ if current_state:
127
+ current_state.update(delta)
128
+
129
+ func _physics_process(delta: float) -> void:
130
+ if current_state:
131
+ current_state.physics_update(delta)
132
+
133
+ func change_state(new_state_name: String) -> void:
134
+ var new_state: State = states.get(new_state_name.to_lower())
135
+ if not new_state:
136
+ push_error("State not found: " + new_state_name)
137
+ return
138
+
139
+ if current_state:
140
+ current_state.exit()
141
+
142
+ var old_state_name := current_state.name if current_state else ""
143
+ current_state = new_state
144
+ current_state.enter()
145
+ state_changed.emit(old_state_name, new_state_name)
146
+
147
+ # state.gd
148
+ extends Node
149
+ class_name State
150
+
151
+ var state_machine: StateMachine
152
+
153
+ func enter() -> void:
154
+ pass
155
+
156
+ func exit() -> void:
157
+ pass
158
+
159
+ func update(_delta: float) -> void:
160
+ pass
161
+
162
+ func physics_update(_delta: float) -> void:
163
+ pass
164
+
165
+ # player_idle_state.gd
166
+ extends State
167
+
168
+ @onready var player: Player = owner
169
+
170
+ func enter() -> void:
171
+ player.animation_player.play("idle")
172
+
173
+ func update(_delta: float) -> void:
174
+ if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
+ state_machine.change_state("walk")
176
+
177
+ if Input.is_action_just_pressed("jump"):
178
+ state_machine.change_state("jump")
179
+ ```
180
+
181
+ ### 4. Object Pool Pattern
182
+
183
+ ```gdscript
184
+ # object_pool.gd
185
+ extends Node
186
+ class_name ObjectPool
187
+
188
+ @export var scene: PackedScene
189
+ @export var initial_size: int = 10
190
+ @export var max_size: int = 50
191
+
192
+ var _pool: Array[Node] = []
193
+ var _active: Array[Node] = []
194
+
195
+ func _ready() -> void:
196
+ for i in initial_size:
197
+ _create_instance()
198
+
199
+ func get_object() -> Node:
200
+ var obj: Node
201
+
202
+ if _pool.is_empty():
203
+ if _active.size() < max_size:
204
+ obj = _create_instance()
205
+ else:
206
+ push_warning("Pool exhausted")
207
+ return null
208
+ else:
209
+ obj = _pool.pop_back()
210
+
211
+ _active.append(obj)
212
+ obj.set_process(true)
213
+ obj.set_physics_process(true)
214
+ obj.show()
215
+
216
+ return obj
217
+
218
+ func return_object(obj: Node) -> void:
219
+ if obj not in _active:
220
+ return
221
+
222
+ _active.erase(obj)
223
+ _pool.append(obj)
224
+ obj.set_process(false)
225
+ obj.set_physics_process(false)
226
+ obj.hide()
227
+
228
+ if obj.has_method("reset"):
229
+ obj.reset()
230
+
231
+ func _create_instance() -> Node:
232
+ var obj := scene.instantiate()
233
+ add_child(obj)
234
+ obj.set_process(false)
235
+ obj.set_physics_process(false)
236
+ obj.hide()
237
+ _pool.append(obj)
238
+ return obj
239
+ ```
240
+
241
+ ### 5. Resource Pattern (Data Containers)
242
+
243
+ ```gdscript
244
+ # item_data.gd
245
+ extends Resource
246
+ class_name ItemData
247
+
248
+ @export var id: String
249
+ @export var name: String
250
+ @export var description: String
251
+ @export var icon: Texture2D
252
+ @export var max_stack: int = 99
253
+ @export var value: int = 0
254
+ @export_category("Combat")
255
+ @export var damage: int = 0
256
+ @export var defense: int = 0
257
+
258
+ func get_tooltip() -> String:
259
+ var text := "[b]%s[/b]\n%s" % [name, description]
260
+ if damage > 0:
261
+ text += "\n[color=red]Damage: %d[/color]" % damage
262
+ if defense > 0:
263
+ text += "\n[color=blue]Defense: %d[/color]" % defense
264
+ return text
265
+
266
+ # weapon_data.gd
267
+ extends ItemData
268
+ class_name WeaponData
269
+
270
+ @export var attack_speed: float = 1.0
271
+ @export var range: float = 50.0
272
+ @export var projectile_scene: PackedScene
273
+ ```
274
+
275
+ ### 6. Component Pattern
276
+
277
+ ```gdscript
278
+ # health_component.gd
279
+ extends Node
280
+ class_name HealthComponent
281
+
282
+ signal health_changed(current: int, maximum: int)
283
+ signal died
284
+ signal damage_taken(amount: int)
285
+ signal healed(amount: int)
286
+
287
+ @export var max_health: int = 100
288
+ @export var invincibility_time: float = 0.5
289
+
290
+ var current_health: int
291
+ var _invincible: bool = false
292
+
293
+ func _ready() -> void:
294
+ current_health = max_health
295
+
296
+ func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
+ if _invincible and not ignore_invincibility:
298
+ return
299
+
300
+ var actual_damage := mini(amount, current_health)
301
+ current_health -= actual_damage
302
+ damage_taken.emit(actual_damage)
303
+ health_changed.emit(current_health, max_health)
304
+
305
+ if current_health <= 0:
306
+ died.emit()
307
+ elif invincibility_time > 0:
308
+ _start_invincibility()
309
+
310
+ func heal(amount: int) -> void:
311
+ var actual_heal := mini(amount, max_health - current_health)
312
+ current_health += actual_heal
313
+ healed.emit(actual_heal)
314
+ health_changed.emit(current_health, max_health)
315
+
316
+ func _start_invincibility() -> void:
317
+ _invincible = true
318
+ await get_tree().create_timer(invincibility_time).timeout
319
+ _invincible = false
320
+
321
+ # Usage
322
+ # var health_comp := $HealthComponent as HealthComponent
323
+ # health_comp.died.connect(_on_died)
324
+ # health_comp.take_damage(10)
325
+ ```
326
+
327
+ ### 7. Autoload (Singleton) Pattern
328
+
329
+ ```gdscript
330
+ # game_manager.gd (Autoload)
331
+ extends Node
332
+
333
+ signal game_paused
334
+ signal game_resumed
335
+ signal score_changed(new_score: int)
336
+
337
+ var score: int = 0:
338
+ set(value):
339
+ score = value
340
+ score_changed.emit(score)
341
+
342
+ var is_paused: bool = false
343
+
344
+ func pause_game() -> void:
345
+ get_tree().paused = true
346
+ is_paused = true
347
+ game_paused.emit()
348
+
349
+ func resume_game() -> void:
350
+ get_tree().paused = false
351
+ is_paused = false
352
+ game_resumed.emit()
353
+
354
+ func toggle_pause() -> void:
355
+ if is_paused:
356
+ resume_game()
357
+ else:
358
+ pause_game()
359
+
360
+ func add_score(amount: int) -> void:
361
+ score += amount
362
+
363
+ func reset() -> void:
364
+ score = 0
365
+ is_paused = false
366
+
367
+ # audio_manager.gd (Autoload)
368
+ extends Node
369
+
370
+ @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
+ @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
+
373
+ var _sfx_index: int = 0
374
+
375
+ func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
+ music_player.stream = stream
377
+ music_player.volume_db = volume_db
378
+ music_player.play()
379
+
380
+ func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
+ var player := sfx_players[_sfx_index]
382
+ player.stream = stream
383
+ player.volume_db = volume_db
384
+ player.play()
385
+ _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
+ ```
387
+
388
+ ### 8. Input Handling
389
+
390
+ ```gdscript
391
+ # player_controller.gd
392
+ extends CharacterBody2D
393
+ class_name PlayerController
394
+
395
+ @export var speed: float = 200.0
396
+ @export var acceleration: float = 1000.0
397
+ @export var friction: float = 800.0
398
+ @export var jump_force: float = 400.0
399
+
400
+ var _input_direction: Vector2 = Vector2.ZERO
401
+
402
+ func _process(_delta: float) -> void:
403
+ _input_direction = Input.get_vector(
404
+ "move_left", "move_right",
405
+ "move_up", "move_down"
406
+ )
407
+
408
+ func _physics_process(delta: float) -> void:
409
+ # Horizontal movement
410
+ if _input_direction.x != 0:
411
+ velocity.x = move_toward(
412
+ velocity.x,
413
+ _input_direction.x * speed,
414
+ acceleration * delta
415
+ )
416
+ else:
417
+ velocity.x = move_toward(velocity.x, 0, friction * delta)
418
+
419
+ # Gravity
420
+ if not is_on_floor():
421
+ velocity.y += get_gravity().y * delta
422
+
423
+ # Jump
424
+ if Input.is_action_just_pressed("jump") and is_on_floor():
425
+ velocity.y = -jump_force
426
+
427
+ move_and_slide()
428
+ ```
429
+
430
+ ## Project Structure
431
+
432
+ ```
433
+ project/
434
+ ├── project.godot
435
+ ├── addons/
436
+ ├── assets/
437
+ │ ├── sprites/
438
+ │ ├── audio/
439
+ │ └── fonts/
440
+ ├── scenes/
441
+ │ ├── main.tscn
442
+ │ ├── levels/
443
+ │ ├── ui/
444
+ │ └── entities/
445
+ │ ├── player/
446
+ │ │ ├── player.tscn
447
+ │ │ └── player.gd
448
+ │ └── enemies/
449
+ ├── scripts/
450
+ │ ├── autoloads/
451
+ │ ├── components/
452
+ │ ├── resources/
453
+ │ └── state_machine/
454
+ └── resources/
455
+ ├── items/
456
+ └── characters/
457
+ ```
458
+
459
+ ## Checklist
460
+
461
+ - [ ] Use type annotations everywhere
462
+ - [ ] Use signals for decoupled communication
463
+ - [ ] Prefer composition over inheritance
464
+ - [ ] Use Resources for data
465
+ - [ ] Use Object Pools for frequently spawned objects
466
+ - [ ] Implement State Machine for complex behaviors
467
+ - [ ] Use Components for reusable functionality
468
+ - [ ] Minimize Autoloads (singletons)
469
+ - [ ] Cache node references with @onready
470
+ - [ ] Handle input in _process, physics in _physics_process