@su-record/vibe 2.8.48 → 2.8.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (414) hide show
  1. package/.env.example +37 -37
  2. package/CLAUDE.md +169 -169
  3. package/LICENSE +21 -21
  4. package/README.md +694 -554
  5. package/agents/architect-low.md +41 -41
  6. package/agents/architect-medium.md +59 -59
  7. package/agents/architect.md +80 -80
  8. package/agents/build-error-resolver.md +115 -115
  9. package/agents/compounder.md +261 -261
  10. package/agents/diagrammer.md +178 -178
  11. package/agents/docs/api-documenter.md +99 -99
  12. package/agents/docs/changelog-writer.md +93 -93
  13. package/agents/e2e-tester.md +294 -294
  14. package/agents/event/event-comms.md +78 -78
  15. package/agents/event/event-content.md +68 -68
  16. package/agents/event/event-image.md +95 -95
  17. package/agents/event/event-ops.md +84 -84
  18. package/agents/event/event-scheduler.md +69 -69
  19. package/agents/event/event-speaker.md +86 -86
  20. package/agents/explorer-low.md +42 -42
  21. package/agents/explorer-medium.md +59 -59
  22. package/agents/explorer.md +48 -48
  23. package/agents/implementer-low.md +43 -43
  24. package/agents/implementer-medium.md +52 -52
  25. package/agents/implementer.md +54 -54
  26. package/agents/junior-mentor.md +141 -141
  27. package/agents/planning/requirements-analyst.md +84 -84
  28. package/agents/planning/ux-advisor.md +83 -83
  29. package/agents/qa/acceptance-tester.md +86 -86
  30. package/agents/qa/edge-case-finder.md +93 -93
  31. package/agents/qa/qa-coordinator.md +131 -131
  32. package/agents/refactor-cleaner.md +143 -143
  33. package/agents/research/best-practices-agent.md +199 -199
  34. package/agents/research/codebase-patterns-agent.md +157 -157
  35. package/agents/research/framework-docs-agent.md +188 -188
  36. package/agents/research/security-advisory-agent.md +213 -213
  37. package/agents/review/architecture-reviewer.md +107 -107
  38. package/agents/review/complexity-reviewer.md +116 -116
  39. package/agents/review/data-integrity-reviewer.md +88 -88
  40. package/agents/review/git-history-reviewer.md +103 -103
  41. package/agents/review/performance-reviewer.md +86 -86
  42. package/agents/review/python-reviewer.md +150 -150
  43. package/agents/review/rails-reviewer.md +139 -139
  44. package/agents/review/react-reviewer.md +144 -144
  45. package/agents/review/security-reviewer.md +80 -80
  46. package/agents/review/simplicity-reviewer.md +140 -140
  47. package/agents/review/test-coverage-reviewer.md +116 -116
  48. package/agents/review/typescript-reviewer.md +127 -127
  49. package/agents/searcher.md +54 -54
  50. package/agents/simplifier.md +120 -120
  51. package/agents/tester.md +49 -49
  52. package/agents/ui/ui-a11y-auditor.md +93 -93
  53. package/agents/ui/ui-antipattern-detector.md +102 -102
  54. package/agents/ui/ui-dataviz-advisor.md +69 -69
  55. package/agents/ui/ui-design-system-gen.md +57 -57
  56. package/agents/ui/ui-industry-analyzer.md +49 -49
  57. package/agents/ui/ui-layout-architect.md +65 -65
  58. package/agents/ui/ui-stack-implementer.md +68 -68
  59. package/agents/ui/ux-compliance-reviewer.md +81 -81
  60. package/agents/ui-previewer.md +258 -258
  61. package/commands/vibe.analyze.md +379 -379
  62. package/commands/vibe.docs.md +32 -32
  63. package/commands/vibe.event.md +163 -163
  64. package/commands/vibe.figma.md +69 -69
  65. package/commands/vibe.review.md +686 -686
  66. package/commands/vibe.run.md +2276 -2276
  67. package/commands/vibe.spec.md +1195 -1195
  68. package/commands/vibe.spec.review.md +609 -609
  69. package/commands/vibe.trace.md +259 -259
  70. package/commands/vibe.utils.md +413 -413
  71. package/commands/vibe.verify.md +510 -510
  72. package/dist/cli/collaborator.js +52 -52
  73. package/dist/cli/commands/config.js +9 -9
  74. package/dist/cli/commands/evolution.js +12 -12
  75. package/dist/cli/commands/figma.js +20 -20
  76. package/dist/cli/commands/info.js +53 -53
  77. package/dist/cli/commands/init.js +5 -5
  78. package/dist/cli/commands/remove.js +14 -14
  79. package/dist/cli/commands/sentinel.js +27 -27
  80. package/dist/cli/commands/skills.js +5 -5
  81. package/dist/cli/commands/slack.js +10 -10
  82. package/dist/cli/commands/stats.js +6 -6
  83. package/dist/cli/commands/telegram.js +12 -12
  84. package/dist/cli/detect.js +32 -32
  85. package/dist/cli/index.js +53 -53
  86. package/dist/cli/llm/claude-commands.js +16 -16
  87. package/dist/cli/llm/config.js +18 -18
  88. package/dist/cli/llm/gemini-commands.js +16 -16
  89. package/dist/cli/llm/gpt-commands.js +19 -19
  90. package/dist/cli/llm/help.js +21 -21
  91. package/dist/cli/postinstall/cursor-agents.js +32 -32
  92. package/dist/cli/postinstall/cursor-rules.js +83 -83
  93. package/dist/cli/postinstall/cursor-skills.js +743 -743
  94. package/dist/cli/setup/Provisioner.js +42 -42
  95. package/dist/infra/lib/DeepInit.js +24 -24
  96. package/dist/infra/lib/IterationTracker.js +11 -11
  97. package/dist/infra/lib/PythonParser.js +108 -108
  98. package/dist/infra/lib/ReviewRace.js +96 -96
  99. package/dist/infra/lib/SkillFrontmatter.js +28 -28
  100. package/dist/infra/lib/SkillQualityGate.js +9 -9
  101. package/dist/infra/lib/SkillRepository.js +159 -159
  102. package/dist/infra/lib/UltraQA.js +99 -99
  103. package/dist/infra/lib/autonomy/AuditStore.js +41 -41
  104. package/dist/infra/lib/autonomy/ConfirmationStore.js +30 -30
  105. package/dist/infra/lib/autonomy/EventOutbox.js +38 -38
  106. package/dist/infra/lib/autonomy/PolicyEngine.d.ts +3 -3
  107. package/dist/infra/lib/autonomy/PolicyEngine.js +18 -18
  108. package/dist/infra/lib/autonomy/SecuritySentinel.js +1 -1
  109. package/dist/infra/lib/autonomy/SuggestionStore.js +33 -33
  110. package/dist/infra/lib/embedding/VectorStore.js +22 -22
  111. package/dist/infra/lib/evolution/AgentAnalyzer.js +10 -10
  112. package/dist/infra/lib/evolution/DescriptionOptimizer.js +21 -21
  113. package/dist/infra/lib/evolution/GenerationRegistry.js +36 -36
  114. package/dist/infra/lib/evolution/InsightStore.js +90 -90
  115. package/dist/infra/lib/evolution/ParityTester.js +57 -57
  116. package/dist/infra/lib/evolution/RollbackManager.js +5 -5
  117. package/dist/infra/lib/evolution/SkillBenchmark.js +23 -23
  118. package/dist/infra/lib/evolution/SkillEvalRunner.js +50 -50
  119. package/dist/infra/lib/evolution/SkillGapDetector.js +10 -10
  120. package/dist/infra/lib/evolution/UsageTracker.js +28 -28
  121. package/dist/infra/lib/gemini/orchestration.js +5 -5
  122. package/dist/infra/lib/gpt/orchestration.js +4 -4
  123. package/dist/infra/lib/memory/KnowledgeGraph.js +4 -4
  124. package/dist/infra/lib/memory/MemorySearch.js +57 -57
  125. package/dist/infra/lib/memory/MemoryStorage.js +181 -181
  126. package/dist/infra/lib/memory/ObservationStore.js +28 -28
  127. package/dist/infra/lib/memory/ReflectionStore.js +30 -30
  128. package/dist/infra/lib/memory/SessionRAGRetriever.js +7 -7
  129. package/dist/infra/lib/memory/SessionRAGStore.js +225 -225
  130. package/dist/infra/lib/memory/SessionSummarizer.js +9 -9
  131. package/dist/infra/orchestrator/AgentManager.js +12 -12
  132. package/dist/infra/orchestrator/AgentRegistry.js +65 -65
  133. package/dist/infra/orchestrator/MultiLlmResearch.js +8 -8
  134. package/dist/infra/orchestrator/SwarmOrchestrator.test.js +16 -16
  135. package/dist/infra/orchestrator/parallelResearch.js +24 -24
  136. package/dist/tools/convention/analyzeComplexity.test.js +115 -115
  137. package/dist/tools/convention/validateCodeQuality.test.js +104 -104
  138. package/dist/tools/memory/createMemoryTimeline.js +10 -10
  139. package/dist/tools/memory/getMemoryGraph.js +12 -12
  140. package/dist/tools/memory/getSessionContext.js +9 -9
  141. package/dist/tools/memory/linkMemories.js +14 -14
  142. package/dist/tools/memory/listMemories.js +4 -4
  143. package/dist/tools/memory/recallMemory.js +4 -4
  144. package/dist/tools/memory/saveMemory.js +4 -4
  145. package/dist/tools/memory/searchMemoriesAdvanced.js +23 -23
  146. package/dist/tools/semantic/analyzeDependencyGraph.js +12 -12
  147. package/dist/tools/semantic/astGrep.test.js +6 -6
  148. package/dist/tools/spec/prdParser.test.js +171 -171
  149. package/dist/tools/spec/specGenerator.js +169 -169
  150. package/dist/tools/spec/traceabilityMatrix.js +64 -64
  151. package/dist/tools/spec/traceabilityMatrix.test.js +28 -28
  152. package/hooks/gemini-hooks.json +73 -73
  153. package/hooks/hooks.json +170 -170
  154. package/hooks/scripts/__tests__/keyword-detector.test.js +199 -199
  155. package/hooks/scripts/__tests__/pre-tool-guard.test.js +286 -286
  156. package/hooks/scripts/__tests__/sentinel-guard.test.js +210 -210
  157. package/hooks/scripts/auto-commit.js +97 -65
  158. package/hooks/scripts/auto-format.js +64 -64
  159. package/hooks/scripts/auto-test.js +81 -81
  160. package/hooks/scripts/code-check.js +268 -216
  161. package/hooks/scripts/codex-detect.js +46 -46
  162. package/hooks/scripts/codex-review-gate.js +80 -80
  163. package/hooks/scripts/command-log.js +32 -32
  164. package/hooks/scripts/context-save.js +353 -353
  165. package/hooks/scripts/evolution-engine.js +91 -91
  166. package/hooks/scripts/figma-extract.js +477 -477
  167. package/hooks/scripts/hud-status.js +321 -321
  168. package/hooks/scripts/keyword-detector.js +214 -214
  169. package/hooks/scripts/llm-orchestrate.js +572 -555
  170. package/hooks/scripts/post-edit.js +32 -32
  171. package/hooks/scripts/pr-test-gate.js +52 -52
  172. package/hooks/scripts/pre-tool-guard.js +159 -159
  173. package/hooks/scripts/prompt-dispatcher.js +185 -185
  174. package/hooks/scripts/sentinel-guard.js +131 -131
  175. package/hooks/scripts/session-start.js +177 -106
  176. package/hooks/scripts/skill-injector.js +83 -83
  177. package/hooks/scripts/stop-notify.js +209 -209
  178. package/hooks/scripts/utils.js +243 -186
  179. package/languages/csharp-unity.md +515 -515
  180. package/languages/gdscript-godot.md +470 -470
  181. package/languages/ruby-rails.md +489 -489
  182. package/languages/typescript-angular.md +433 -433
  183. package/languages/typescript-astro.md +416 -416
  184. package/languages/typescript-electron.md +406 -406
  185. package/languages/typescript-nestjs.md +524 -524
  186. package/languages/typescript-svelte.md +407 -407
  187. package/languages/typescript-tauri.md +365 -365
  188. package/package.json +101 -100
  189. package/skills/agents-md/SKILL.md +121 -121
  190. package/skills/agents-md/rubrics/what-to-keep.md +49 -49
  191. package/skills/agents-md/templates/agents-md.md +36 -36
  192. package/skills/arch-guard/SKILL.md +181 -181
  193. package/skills/arch-guard/agents/detector.md +48 -48
  194. package/skills/arch-guard/agents/reporter.md +48 -48
  195. package/skills/arch-guard/agents/rule-generator.md +49 -49
  196. package/skills/arch-guard/agents/violation-checker.md +51 -51
  197. package/skills/arch-guard/frameworks/clean-architecture.md +108 -108
  198. package/skills/arch-guard/frameworks/solid.md +102 -102
  199. package/skills/arch-guard/scripts/check-boundaries.js +90 -90
  200. package/skills/arch-guard/templates/arch-rules.json +47 -47
  201. package/skills/arch-guard/templates/violation-report.md +53 -53
  202. package/skills/brand-assets/SKILL.md +147 -147
  203. package/skills/brand-assets/rubrics/asset-checklist.md +98 -98
  204. package/skills/brand-assets/templates/brand-guide.md +161 -161
  205. package/skills/capability-loop/SKILL.md +168 -168
  206. package/skills/capability-loop/agents/capability-designer.md +61 -61
  207. package/skills/capability-loop/agents/failure-analyst.md +55 -55
  208. package/skills/capability-loop/agents/implementer.md +50 -50
  209. package/skills/capability-loop/agents/tester.md +53 -53
  210. package/skills/capability-loop/templates/capability-spec.md +118 -118
  211. package/skills/capability-loop/templates/failure-analysis.md +118 -118
  212. package/skills/characterization-test/SKILL.md +207 -207
  213. package/skills/characterization-test/agents/behavior-capturer.md +50 -50
  214. package/skills/characterization-test/agents/coverage-checker.md +54 -54
  215. package/skills/characterization-test/agents/reporter.md +50 -50
  216. package/skills/characterization-test/agents/test-writer.md +49 -49
  217. package/skills/characterization-test/rubrics/coverage-criteria.md +53 -53
  218. package/skills/characterization-test/templates/test-template.ts +101 -101
  219. package/skills/chub-usage/SKILL.md +115 -115
  220. package/skills/claude-md-guide/SKILL.md +351 -351
  221. package/skills/claude-md-guide/rubrics/anti-patterns.md +88 -88
  222. package/skills/claude-md-guide/templates/claude-md.md +54 -54
  223. package/skills/commerce-patterns/SKILL.md +64 -64
  224. package/skills/commerce-patterns/rubrics/checkout-flow.md +48 -48
  225. package/skills/commerce-patterns/templates/product-schema.md +85 -85
  226. package/skills/commit-push-pr/SKILL.md +77 -77
  227. package/skills/commit-push-pr/agents/change-analyzer.md +55 -55
  228. package/skills/commit-push-pr/agents/message-writer.md +50 -50
  229. package/skills/commit-push-pr/agents/pr-writer.md +58 -58
  230. package/skills/commit-push-pr/agents/reviewer.md +52 -52
  231. package/skills/commit-push-pr/rubrics/commit-message.md +73 -73
  232. package/skills/commit-push-pr/templates/pr-body.md +63 -63
  233. package/skills/context7-usage/SKILL.md +106 -106
  234. package/skills/context7-usage/rubrics/when-to-use.md +50 -50
  235. package/skills/create-prd/SKILL.md +90 -90
  236. package/skills/create-prd/agents/edge-case-finder.md +48 -48
  237. package/skills/create-prd/agents/prioritizer.md +60 -60
  238. package/skills/create-prd/agents/requirements-writer.md +48 -48
  239. package/skills/create-prd/agents/researcher.md +55 -55
  240. package/skills/create-prd/agents/reviewer.md +54 -54
  241. package/skills/create-prd/frameworks/jobs-to-be-done.md +96 -96
  242. package/skills/create-prd/frameworks/rice-scoring.md +97 -97
  243. package/skills/create-prd/orchestrator.md +70 -70
  244. package/skills/create-prd/rubrics/completeness.md +58 -58
  245. package/skills/create-prd/templates/prd.md +139 -139
  246. package/skills/design-audit/SKILL.md +152 -152
  247. package/skills/design-audit/agents/a11y-auditor.md +43 -43
  248. package/skills/design-audit/agents/performance-auditor.md +46 -46
  249. package/skills/design-audit/agents/responsive-auditor.md +46 -46
  250. package/skills/design-audit/agents/scorer.md +47 -47
  251. package/skills/design-audit/agents/slop-detector.md +47 -47
  252. package/skills/design-audit/frameworks/core-web-vitals.md +107 -107
  253. package/skills/design-audit/frameworks/wcag-checklist.md +64 -64
  254. package/skills/design-audit/orchestrator.md +64 -64
  255. package/skills/design-audit/rubrics/ai-slop-patterns.md +83 -83
  256. package/skills/design-audit/rubrics/scoring.md +63 -63
  257. package/skills/design-audit/templates/report.md +88 -88
  258. package/skills/design-critique/SKILL.md +139 -139
  259. package/skills/design-critique/rubrics/ux-heuristics.md +143 -143
  260. package/skills/design-critique/templates/critique-report.md +86 -86
  261. package/skills/design-distill/SKILL.md +130 -130
  262. package/skills/design-distill/templates/design-system.md +132 -132
  263. package/skills/design-normalize/SKILL.md +133 -133
  264. package/skills/design-normalize/rubrics/token-naming.md +117 -117
  265. package/skills/design-normalize/templates/token-audit.md +89 -89
  266. package/skills/design-polish/SKILL.md +131 -131
  267. package/skills/design-polish/rubrics/polish-checklist.md +68 -68
  268. package/skills/design-polish/templates/polish-report.md +64 -64
  269. package/skills/design-teach/SKILL.md +182 -182
  270. package/skills/design-teach/rubrics/brand-personality.md +73 -73
  271. package/skills/design-teach/templates/design-context.json +36 -36
  272. package/skills/e2e-commerce/SKILL.md +62 -62
  273. package/skills/e2e-commerce/templates/test-scenarios.md +170 -170
  274. package/skills/event-comms/SKILL.md +162 -162
  275. package/skills/event-comms/templates/email-invite.md +99 -99
  276. package/skills/event-comms/templates/sns-post.md +133 -133
  277. package/skills/event-ops/SKILL.md +198 -198
  278. package/skills/event-ops/rubrics/contingency.md +85 -85
  279. package/skills/event-ops/templates/d-day-checklist.md +65 -65
  280. package/skills/event-planning/SKILL.md +132 -132
  281. package/skills/event-planning/rubrics/timeline.md +70 -70
  282. package/skills/event-planning/templates/event-plan.md +91 -91
  283. package/skills/exec-plan/SKILL.md +149 -149
  284. package/skills/exec-plan/agents/decomposer.md +47 -47
  285. package/skills/exec-plan/agents/dependency-mapper.md +44 -44
  286. package/skills/exec-plan/agents/estimator.md +43 -43
  287. package/skills/exec-plan/agents/validator.md +55 -55
  288. package/skills/exec-plan/orchestrator.md +70 -70
  289. package/skills/exec-plan/rubrics/complexity-scoring.md +75 -75
  290. package/skills/exec-plan/templates/plan.md +147 -147
  291. package/skills/git-worktree/SKILL.md +73 -73
  292. package/skills/git-worktree/rubrics/when-to-use.md +55 -55
  293. package/skills/handoff/SKILL.md +110 -110
  294. package/skills/handoff/agents/context-summarizer.md +51 -51
  295. package/skills/handoff/agents/document-writer.md +63 -63
  296. package/skills/handoff/agents/state-collector.md +53 -53
  297. package/skills/handoff/agents/verifier.md +48 -48
  298. package/skills/handoff/rubrics/completeness.md +62 -62
  299. package/skills/handoff/templates/handoff.md +107 -107
  300. package/skills/parallel-research/SKILL.md +89 -89
  301. package/skills/parallel-research/agents/best-practices.md +43 -43
  302. package/skills/parallel-research/agents/codebase-patterns.md +46 -46
  303. package/skills/parallel-research/agents/framework-docs.md +45 -45
  304. package/skills/parallel-research/agents/security-advisory.md +46 -46
  305. package/skills/parallel-research/agents/synthesizer.md +52 -52
  306. package/skills/parallel-research/experts/best-practices.md +50 -50
  307. package/skills/parallel-research/experts/codebase-patterns.md +70 -70
  308. package/skills/parallel-research/experts/framework-docs.md +65 -65
  309. package/skills/parallel-research/experts/security-advisory.md +69 -69
  310. package/skills/parallel-research/orchestrator.md +65 -65
  311. package/skills/parallel-research/templates/synthesis.md +101 -101
  312. package/skills/prioritization-frameworks/SKILL.md +87 -87
  313. package/skills/prioritization-frameworks/rubrics/frameworks.md +79 -79
  314. package/skills/prioritization-frameworks/templates/scoring-matrix.md +69 -69
  315. package/skills/priority-todos/SKILL.md +64 -64
  316. package/skills/priority-todos/rubrics/prioritization.md +70 -70
  317. package/skills/priority-todos/templates/todo-board.md +59 -59
  318. package/skills/seo-checklist/SKILL.md +58 -58
  319. package/skills/seo-checklist/frameworks/structured-data.md +153 -153
  320. package/skills/seo-checklist/rubrics/content-seo.md +42 -42
  321. package/skills/seo-checklist/rubrics/technical-seo.md +48 -48
  322. package/skills/techdebt/SKILL.md +124 -124
  323. package/skills/techdebt/agents/analyzer.md +50 -50
  324. package/skills/techdebt/agents/fixer.md +41 -41
  325. package/skills/techdebt/agents/reviewer.md +47 -47
  326. package/skills/techdebt/agents/scanner.md +44 -44
  327. package/skills/techdebt/orchestrator.md +70 -70
  328. package/skills/techdebt/rubrics/severity.md +51 -51
  329. package/skills/techdebt/scripts/scan.js +90 -90
  330. package/skills/techdebt/templates/report.md +86 -86
  331. package/skills/tool-fallback/SKILL.md +104 -104
  332. package/skills/tool-fallback/rubrics/fallback-chain.md +58 -58
  333. package/skills/typescript-advanced-types/SKILL.md +67 -67
  334. package/skills/typescript-advanced-types/rubrics/type-patterns.md +109 -109
  335. package/skills/ui-ux-pro-max/SKILL.md +236 -236
  336. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -517
  337. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -544
  338. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -591
  339. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -463
  340. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -390
  341. package/skills/ui-ux-pro-max/reference/typography.md +455 -455
  342. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -469
  343. package/skills/ui-ux-pro-max/rubrics/interaction-states.md +83 -83
  344. package/skills/ui-ux-pro-max/rubrics/responsive-breakpoints.md +99 -99
  345. package/skills/user-personas/SKILL.md +75 -75
  346. package/skills/user-personas/rubrics/research-methods.md +56 -56
  347. package/skills/user-personas/templates/persona.md +89 -89
  348. package/skills/vercel-react-best-practices/SKILL.md +60 -60
  349. package/skills/vercel-react-best-practices/rubrics/performance.md +82 -82
  350. package/skills/vercel-react-best-practices/rubrics/server-components.md +86 -86
  351. package/skills/vibe.docs/SKILL.md +171 -171
  352. package/skills/vibe.docs/templates/architecture.md +80 -80
  353. package/skills/vibe.docs/templates/readme.md +84 -84
  354. package/skills/vibe.docs/templates/release-notes.md +74 -74
  355. package/skills/vibe.figma/SKILL.md +982 -1064
  356. package/skills/vibe.figma/rubrics/extraction-checklist.md +51 -51
  357. package/skills/vibe.figma/templates/component-index.md +126 -126
  358. package/skills/vibe.figma/templates/figma-handoff.md +100 -100
  359. package/skills/vibe.figma/templates/remapped-tree.md +277 -277
  360. package/skills/vibe.figma.convert/SKILL.md +511 -553
  361. package/skills/vibe.figma.convert/rubrics/conversion-rules.md +113 -129
  362. package/skills/vibe.figma.convert/templates/component.md +140 -140
  363. package/skills/vibe.figma.extract/SKILL.md +300 -312
  364. package/skills/vibe.figma.extract/rubrics/image-rules.md +137 -145
  365. package/skills/video-production/SKILL.md +52 -52
  366. package/skills/video-production/rubrics/quality-checklist.md +58 -58
  367. package/skills/video-production/templates/production-plan.md +104 -104
  368. package/vibe/config.json +29 -29
  369. package/vibe/constitution.md +227 -227
  370. package/vibe/rules/principles/communication-guide.md +98 -98
  371. package/vibe/rules/principles/development-philosophy.md +52 -52
  372. package/vibe/rules/principles/quick-start.md +102 -102
  373. package/vibe/rules/quality/bdd-contract-testing.md +393 -393
  374. package/vibe/rules/quality/checklist.md +276 -276
  375. package/vibe/rules/quality/performance.md +236 -236
  376. package/vibe/rules/quality/testing-strategy.md +440 -440
  377. package/vibe/rules/standards/anti-patterns.md +541 -541
  378. package/vibe/rules/standards/code-structure.md +291 -291
  379. package/vibe/rules/standards/complexity-metrics.md +313 -313
  380. package/vibe/rules/standards/git-workflow.md +237 -237
  381. package/vibe/rules/standards/naming-conventions.md +198 -198
  382. package/vibe/rules/standards/security.md +305 -305
  383. package/vibe/rules/writing/document-style.md +74 -74
  384. package/vibe/setup.sh +31 -31
  385. package/vibe/templates/constitution-template.md +252 -252
  386. package/vibe/templates/contract-backend-template.md +526 -526
  387. package/vibe/templates/contract-frontend-template.md +599 -599
  388. package/vibe/templates/feature-template.md +96 -96
  389. package/vibe/templates/spec-template.md +221 -221
  390. package/vibe/ui-ux-data/charts.csv +26 -26
  391. package/vibe/ui-ux-data/colors.csv +97 -97
  392. package/vibe/ui-ux-data/icons.csv +101 -101
  393. package/vibe/ui-ux-data/landing.csv +31 -31
  394. package/vibe/ui-ux-data/products.csv +96 -96
  395. package/vibe/ui-ux-data/react-performance.csv +45 -45
  396. package/vibe/ui-ux-data/stacks/astro.csv +54 -54
  397. package/vibe/ui-ux-data/stacks/flutter.csv +53 -53
  398. package/vibe/ui-ux-data/stacks/html-tailwind.csv +56 -56
  399. package/vibe/ui-ux-data/stacks/jetpack-compose.csv +53 -53
  400. package/vibe/ui-ux-data/stacks/nextjs.csv +53 -53
  401. package/vibe/ui-ux-data/stacks/nuxt-ui.csv +51 -51
  402. package/vibe/ui-ux-data/stacks/nuxtjs.csv +59 -59
  403. package/vibe/ui-ux-data/stacks/react-native.csv +52 -52
  404. package/vibe/ui-ux-data/stacks/react.csv +54 -54
  405. package/vibe/ui-ux-data/stacks/shadcn.csv +61 -61
  406. package/vibe/ui-ux-data/stacks/svelte.csv +54 -54
  407. package/vibe/ui-ux-data/stacks/swiftui.csv +51 -51
  408. package/vibe/ui-ux-data/stacks/vue.csv +50 -50
  409. package/vibe/ui-ux-data/styles.csv +68 -68
  410. package/vibe/ui-ux-data/typography.csv +57 -57
  411. package/vibe/ui-ux-data/ui-reasoning.csv +101 -101
  412. package/vibe/ui-ux-data/ux-guidelines.csv +99 -99
  413. package/vibe/ui-ux-data/version.json +31 -31
  414. package/vibe/ui-ux-data/web-interface.csv +31 -31
@@ -1,470 +1,470 @@
1
- # 🎮 GDScript + Godot 4 Quality Rules
2
-
3
- ## Core Principles (inherited from core)
4
-
5
- ```markdown
6
- ✅ Single Responsibility (SRP)
7
- ✅ Don't Repeat Yourself (DRY)
8
- ✅ Reusability
9
- ✅ Low Complexity
10
- ✅ Functions ≤ 30 lines
11
- ✅ Nesting ≤ 3 levels
12
- ✅ Cyclomatic complexity ≤ 10
13
- ```
14
-
15
- ## Godot Architecture
16
-
17
- ```
18
- ┌─────────────────────────────────────────────┐
19
- │ Node (Scene Tree Building Block) │
20
- │ - Composition over inheritance │
21
- │ - Signals for communication │
22
- ├─────────────────────────────────────────────┤
23
- │ Scene (Reusable Node Tree) │
24
- │ - Prefab equivalent │
25
- │ - Instantiate at runtime │
26
- ├─────────────────────────────────────────────┤
27
- │ Autoload (Singleton) │
28
- │ - Global state, managers │
29
- │ - Use sparingly │
30
- └─────────────────────────────────────────────┘
31
- ```
32
-
33
- ## GDScript 2.0 Patterns (Godot 4)
34
-
35
- ### 1. Type Annotations (Always Use)
36
-
37
- ```gdscript
38
- # ✅ Typed GDScript
39
- extends CharacterBody2D
40
- class_name Player
41
-
42
- @export var speed: float = 200.0
43
- @export var jump_force: float = 400.0
44
-
45
- var health: int = 100
46
- var is_dead: bool = false
47
- var inventory: Array[Item] = []
48
- var stats: Dictionary = {}
49
-
50
- func take_damage(amount: int) -> void:
51
- health -= amount
52
- if health <= 0:
53
- die()
54
-
55
- func get_damage_multiplier() -> float:
56
- return 1.0 + (stats.get("strength", 0) * 0.1)
57
-
58
- # ❌ Untyped (avoid)
59
- var speed = 200
60
- func take_damage(amount):
61
- pass
62
- ```
63
-
64
- ### 2. Signal Pattern
65
-
66
- ```gdscript
67
- # ✅ Signal definitions
68
- extends Node
69
- class_name Player
70
-
71
- signal health_changed(new_health: int, max_health: int)
72
- signal died
73
- signal item_collected(item: Item)
74
- signal level_up(new_level: int)
75
-
76
- @export var max_health: int = 100
77
- var _health: int = max_health
78
-
79
- var health: int:
80
- get:
81
- return _health
82
- set(value):
83
- var old_health := _health
84
- _health = clampi(value, 0, max_health)
85
- if _health != old_health:
86
- health_changed.emit(_health, max_health)
87
- if _health <= 0 and old_health > 0:
88
- died.emit()
89
-
90
- func _ready() -> void:
91
- # Connect signals
92
- health_changed.connect(_on_health_changed)
93
- died.connect(_on_died)
94
-
95
- func _on_health_changed(new_health: int, _max: int) -> void:
96
- print("Health: %d" % new_health)
97
-
98
- func _on_died() -> void:
99
- queue_free()
100
- ```
101
-
102
- ### 3. State Machine Pattern
103
-
104
- ```gdscript
105
- # state_machine.gd
106
- extends Node
107
- class_name StateMachine
108
-
109
- signal state_changed(from_state: String, to_state: String)
110
-
111
- @export var initial_state: State
112
- var current_state: State
113
- var states: Dictionary = {}
114
-
115
- func _ready() -> void:
116
- for child in get_children():
117
- if child is State:
118
- states[child.name.to_lower()] = child
119
- child.state_machine = self
120
-
121
- if initial_state:
122
- current_state = initial_state
123
- current_state.enter()
124
-
125
- func _process(delta: float) -> void:
126
- if current_state:
127
- current_state.update(delta)
128
-
129
- func _physics_process(delta: float) -> void:
130
- if current_state:
131
- current_state.physics_update(delta)
132
-
133
- func change_state(new_state_name: String) -> void:
134
- var new_state: State = states.get(new_state_name.to_lower())
135
- if not new_state:
136
- push_error("State not found: " + new_state_name)
137
- return
138
-
139
- if current_state:
140
- current_state.exit()
141
-
142
- var old_state_name := current_state.name if current_state else ""
143
- current_state = new_state
144
- current_state.enter()
145
- state_changed.emit(old_state_name, new_state_name)
146
-
147
- # state.gd
148
- extends Node
149
- class_name State
150
-
151
- var state_machine: StateMachine
152
-
153
- func enter() -> void:
154
- pass
155
-
156
- func exit() -> void:
157
- pass
158
-
159
- func update(_delta: float) -> void:
160
- pass
161
-
162
- func physics_update(_delta: float) -> void:
163
- pass
164
-
165
- # player_idle_state.gd
166
- extends State
167
-
168
- @onready var player: Player = owner
169
-
170
- func enter() -> void:
171
- player.animation_player.play("idle")
172
-
173
- func update(_delta: float) -> void:
174
- if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
- state_machine.change_state("walk")
176
-
177
- if Input.is_action_just_pressed("jump"):
178
- state_machine.change_state("jump")
179
- ```
180
-
181
- ### 4. Object Pool Pattern
182
-
183
- ```gdscript
184
- # object_pool.gd
185
- extends Node
186
- class_name ObjectPool
187
-
188
- @export var scene: PackedScene
189
- @export var initial_size: int = 10
190
- @export var max_size: int = 50
191
-
192
- var _pool: Array[Node] = []
193
- var _active: Array[Node] = []
194
-
195
- func _ready() -> void:
196
- for i in initial_size:
197
- _create_instance()
198
-
199
- func get_object() -> Node:
200
- var obj: Node
201
-
202
- if _pool.is_empty():
203
- if _active.size() < max_size:
204
- obj = _create_instance()
205
- else:
206
- push_warning("Pool exhausted")
207
- return null
208
- else:
209
- obj = _pool.pop_back()
210
-
211
- _active.append(obj)
212
- obj.set_process(true)
213
- obj.set_physics_process(true)
214
- obj.show()
215
-
216
- return obj
217
-
218
- func return_object(obj: Node) -> void:
219
- if obj not in _active:
220
- return
221
-
222
- _active.erase(obj)
223
- _pool.append(obj)
224
- obj.set_process(false)
225
- obj.set_physics_process(false)
226
- obj.hide()
227
-
228
- if obj.has_method("reset"):
229
- obj.reset()
230
-
231
- func _create_instance() -> Node:
232
- var obj := scene.instantiate()
233
- add_child(obj)
234
- obj.set_process(false)
235
- obj.set_physics_process(false)
236
- obj.hide()
237
- _pool.append(obj)
238
- return obj
239
- ```
240
-
241
- ### 5. Resource Pattern (Data Containers)
242
-
243
- ```gdscript
244
- # item_data.gd
245
- extends Resource
246
- class_name ItemData
247
-
248
- @export var id: String
249
- @export var name: String
250
- @export var description: String
251
- @export var icon: Texture2D
252
- @export var max_stack: int = 99
253
- @export var value: int = 0
254
- @export_category("Combat")
255
- @export var damage: int = 0
256
- @export var defense: int = 0
257
-
258
- func get_tooltip() -> String:
259
- var text := "[b]%s[/b]\n%s" % [name, description]
260
- if damage > 0:
261
- text += "\n[color=red]Damage: %d[/color]" % damage
262
- if defense > 0:
263
- text += "\n[color=blue]Defense: %d[/color]" % defense
264
- return text
265
-
266
- # weapon_data.gd
267
- extends ItemData
268
- class_name WeaponData
269
-
270
- @export var attack_speed: float = 1.0
271
- @export var range: float = 50.0
272
- @export var projectile_scene: PackedScene
273
- ```
274
-
275
- ### 6. Component Pattern
276
-
277
- ```gdscript
278
- # health_component.gd
279
- extends Node
280
- class_name HealthComponent
281
-
282
- signal health_changed(current: int, maximum: int)
283
- signal died
284
- signal damage_taken(amount: int)
285
- signal healed(amount: int)
286
-
287
- @export var max_health: int = 100
288
- @export var invincibility_time: float = 0.5
289
-
290
- var current_health: int
291
- var _invincible: bool = false
292
-
293
- func _ready() -> void:
294
- current_health = max_health
295
-
296
- func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
- if _invincible and not ignore_invincibility:
298
- return
299
-
300
- var actual_damage := mini(amount, current_health)
301
- current_health -= actual_damage
302
- damage_taken.emit(actual_damage)
303
- health_changed.emit(current_health, max_health)
304
-
305
- if current_health <= 0:
306
- died.emit()
307
- elif invincibility_time > 0:
308
- _start_invincibility()
309
-
310
- func heal(amount: int) -> void:
311
- var actual_heal := mini(amount, max_health - current_health)
312
- current_health += actual_heal
313
- healed.emit(actual_heal)
314
- health_changed.emit(current_health, max_health)
315
-
316
- func _start_invincibility() -> void:
317
- _invincible = true
318
- await get_tree().create_timer(invincibility_time).timeout
319
- _invincible = false
320
-
321
- # Usage
322
- # var health_comp := $HealthComponent as HealthComponent
323
- # health_comp.died.connect(_on_died)
324
- # health_comp.take_damage(10)
325
- ```
326
-
327
- ### 7. Autoload (Singleton) Pattern
328
-
329
- ```gdscript
330
- # game_manager.gd (Autoload)
331
- extends Node
332
-
333
- signal game_paused
334
- signal game_resumed
335
- signal score_changed(new_score: int)
336
-
337
- var score: int = 0:
338
- set(value):
339
- score = value
340
- score_changed.emit(score)
341
-
342
- var is_paused: bool = false
343
-
344
- func pause_game() -> void:
345
- get_tree().paused = true
346
- is_paused = true
347
- game_paused.emit()
348
-
349
- func resume_game() -> void:
350
- get_tree().paused = false
351
- is_paused = false
352
- game_resumed.emit()
353
-
354
- func toggle_pause() -> void:
355
- if is_paused:
356
- resume_game()
357
- else:
358
- pause_game()
359
-
360
- func add_score(amount: int) -> void:
361
- score += amount
362
-
363
- func reset() -> void:
364
- score = 0
365
- is_paused = false
366
-
367
- # audio_manager.gd (Autoload)
368
- extends Node
369
-
370
- @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
- @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
-
373
- var _sfx_index: int = 0
374
-
375
- func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
- music_player.stream = stream
377
- music_player.volume_db = volume_db
378
- music_player.play()
379
-
380
- func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
- var player := sfx_players[_sfx_index]
382
- player.stream = stream
383
- player.volume_db = volume_db
384
- player.play()
385
- _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
- ```
387
-
388
- ### 8. Input Handling
389
-
390
- ```gdscript
391
- # player_controller.gd
392
- extends CharacterBody2D
393
- class_name PlayerController
394
-
395
- @export var speed: float = 200.0
396
- @export var acceleration: float = 1000.0
397
- @export var friction: float = 800.0
398
- @export var jump_force: float = 400.0
399
-
400
- var _input_direction: Vector2 = Vector2.ZERO
401
-
402
- func _process(_delta: float) -> void:
403
- _input_direction = Input.get_vector(
404
- "move_left", "move_right",
405
- "move_up", "move_down"
406
- )
407
-
408
- func _physics_process(delta: float) -> void:
409
- # Horizontal movement
410
- if _input_direction.x != 0:
411
- velocity.x = move_toward(
412
- velocity.x,
413
- _input_direction.x * speed,
414
- acceleration * delta
415
- )
416
- else:
417
- velocity.x = move_toward(velocity.x, 0, friction * delta)
418
-
419
- # Gravity
420
- if not is_on_floor():
421
- velocity.y += get_gravity().y * delta
422
-
423
- # Jump
424
- if Input.is_action_just_pressed("jump") and is_on_floor():
425
- velocity.y = -jump_force
426
-
427
- move_and_slide()
428
- ```
429
-
430
- ## Project Structure
431
-
432
- ```
433
- project/
434
- ├── project.godot
435
- ├── addons/
436
- ├── assets/
437
- │ ├── sprites/
438
- │ ├── audio/
439
- │ └── fonts/
440
- ├── scenes/
441
- │ ├── main.tscn
442
- │ ├── levels/
443
- │ ├── ui/
444
- │ └── entities/
445
- │ ├── player/
446
- │ │ ├── player.tscn
447
- │ │ └── player.gd
448
- │ └── enemies/
449
- ├── scripts/
450
- │ ├── autoloads/
451
- │ ├── components/
452
- │ ├── resources/
453
- │ └── state_machine/
454
- └── resources/
455
- ├── items/
456
- └── characters/
457
- ```
458
-
459
- ## Checklist
460
-
461
- - [ ] Use type annotations everywhere
462
- - [ ] Use signals for decoupled communication
463
- - [ ] Prefer composition over inheritance
464
- - [ ] Use Resources for data
465
- - [ ] Use Object Pools for frequently spawned objects
466
- - [ ] Implement State Machine for complex behaviors
467
- - [ ] Use Components for reusable functionality
468
- - [ ] Minimize Autoloads (singletons)
469
- - [ ] Cache node references with @onready
470
- - [ ] Handle input in _process, physics in _physics_process
1
+ # 🎮 GDScript + Godot 4 Quality Rules
2
+
3
+ ## Core Principles (inherited from core)
4
+
5
+ ```markdown
6
+ ✅ Single Responsibility (SRP)
7
+ ✅ Don't Repeat Yourself (DRY)
8
+ ✅ Reusability
9
+ ✅ Low Complexity
10
+ ✅ Functions ≤ 30 lines
11
+ ✅ Nesting ≤ 3 levels
12
+ ✅ Cyclomatic complexity ≤ 10
13
+ ```
14
+
15
+ ## Godot Architecture
16
+
17
+ ```
18
+ ┌─────────────────────────────────────────────┐
19
+ │ Node (Scene Tree Building Block) │
20
+ │ - Composition over inheritance │
21
+ │ - Signals for communication │
22
+ ├─────────────────────────────────────────────┤
23
+ │ Scene (Reusable Node Tree) │
24
+ │ - Prefab equivalent │
25
+ │ - Instantiate at runtime │
26
+ ├─────────────────────────────────────────────┤
27
+ │ Autoload (Singleton) │
28
+ │ - Global state, managers │
29
+ │ - Use sparingly │
30
+ └─────────────────────────────────────────────┘
31
+ ```
32
+
33
+ ## GDScript 2.0 Patterns (Godot 4)
34
+
35
+ ### 1. Type Annotations (Always Use)
36
+
37
+ ```gdscript
38
+ # ✅ Typed GDScript
39
+ extends CharacterBody2D
40
+ class_name Player
41
+
42
+ @export var speed: float = 200.0
43
+ @export var jump_force: float = 400.0
44
+
45
+ var health: int = 100
46
+ var is_dead: bool = false
47
+ var inventory: Array[Item] = []
48
+ var stats: Dictionary = {}
49
+
50
+ func take_damage(amount: int) -> void:
51
+ health -= amount
52
+ if health <= 0:
53
+ die()
54
+
55
+ func get_damage_multiplier() -> float:
56
+ return 1.0 + (stats.get("strength", 0) * 0.1)
57
+
58
+ # ❌ Untyped (avoid)
59
+ var speed = 200
60
+ func take_damage(amount):
61
+ pass
62
+ ```
63
+
64
+ ### 2. Signal Pattern
65
+
66
+ ```gdscript
67
+ # ✅ Signal definitions
68
+ extends Node
69
+ class_name Player
70
+
71
+ signal health_changed(new_health: int, max_health: int)
72
+ signal died
73
+ signal item_collected(item: Item)
74
+ signal level_up(new_level: int)
75
+
76
+ @export var max_health: int = 100
77
+ var _health: int = max_health
78
+
79
+ var health: int:
80
+ get:
81
+ return _health
82
+ set(value):
83
+ var old_health := _health
84
+ _health = clampi(value, 0, max_health)
85
+ if _health != old_health:
86
+ health_changed.emit(_health, max_health)
87
+ if _health <= 0 and old_health > 0:
88
+ died.emit()
89
+
90
+ func _ready() -> void:
91
+ # Connect signals
92
+ health_changed.connect(_on_health_changed)
93
+ died.connect(_on_died)
94
+
95
+ func _on_health_changed(new_health: int, _max: int) -> void:
96
+ print("Health: %d" % new_health)
97
+
98
+ func _on_died() -> void:
99
+ queue_free()
100
+ ```
101
+
102
+ ### 3. State Machine Pattern
103
+
104
+ ```gdscript
105
+ # state_machine.gd
106
+ extends Node
107
+ class_name StateMachine
108
+
109
+ signal state_changed(from_state: String, to_state: String)
110
+
111
+ @export var initial_state: State
112
+ var current_state: State
113
+ var states: Dictionary = {}
114
+
115
+ func _ready() -> void:
116
+ for child in get_children():
117
+ if child is State:
118
+ states[child.name.to_lower()] = child
119
+ child.state_machine = self
120
+
121
+ if initial_state:
122
+ current_state = initial_state
123
+ current_state.enter()
124
+
125
+ func _process(delta: float) -> void:
126
+ if current_state:
127
+ current_state.update(delta)
128
+
129
+ func _physics_process(delta: float) -> void:
130
+ if current_state:
131
+ current_state.physics_update(delta)
132
+
133
+ func change_state(new_state_name: String) -> void:
134
+ var new_state: State = states.get(new_state_name.to_lower())
135
+ if not new_state:
136
+ push_error("State not found: " + new_state_name)
137
+ return
138
+
139
+ if current_state:
140
+ current_state.exit()
141
+
142
+ var old_state_name := current_state.name if current_state else ""
143
+ current_state = new_state
144
+ current_state.enter()
145
+ state_changed.emit(old_state_name, new_state_name)
146
+
147
+ # state.gd
148
+ extends Node
149
+ class_name State
150
+
151
+ var state_machine: StateMachine
152
+
153
+ func enter() -> void:
154
+ pass
155
+
156
+ func exit() -> void:
157
+ pass
158
+
159
+ func update(_delta: float) -> void:
160
+ pass
161
+
162
+ func physics_update(_delta: float) -> void:
163
+ pass
164
+
165
+ # player_idle_state.gd
166
+ extends State
167
+
168
+ @onready var player: Player = owner
169
+
170
+ func enter() -> void:
171
+ player.animation_player.play("idle")
172
+
173
+ func update(_delta: float) -> void:
174
+ if Input.is_action_pressed("move_left") or Input.is_action_pressed("move_right"):
175
+ state_machine.change_state("walk")
176
+
177
+ if Input.is_action_just_pressed("jump"):
178
+ state_machine.change_state("jump")
179
+ ```
180
+
181
+ ### 4. Object Pool Pattern
182
+
183
+ ```gdscript
184
+ # object_pool.gd
185
+ extends Node
186
+ class_name ObjectPool
187
+
188
+ @export var scene: PackedScene
189
+ @export var initial_size: int = 10
190
+ @export var max_size: int = 50
191
+
192
+ var _pool: Array[Node] = []
193
+ var _active: Array[Node] = []
194
+
195
+ func _ready() -> void:
196
+ for i in initial_size:
197
+ _create_instance()
198
+
199
+ func get_object() -> Node:
200
+ var obj: Node
201
+
202
+ if _pool.is_empty():
203
+ if _active.size() < max_size:
204
+ obj = _create_instance()
205
+ else:
206
+ push_warning("Pool exhausted")
207
+ return null
208
+ else:
209
+ obj = _pool.pop_back()
210
+
211
+ _active.append(obj)
212
+ obj.set_process(true)
213
+ obj.set_physics_process(true)
214
+ obj.show()
215
+
216
+ return obj
217
+
218
+ func return_object(obj: Node) -> void:
219
+ if obj not in _active:
220
+ return
221
+
222
+ _active.erase(obj)
223
+ _pool.append(obj)
224
+ obj.set_process(false)
225
+ obj.set_physics_process(false)
226
+ obj.hide()
227
+
228
+ if obj.has_method("reset"):
229
+ obj.reset()
230
+
231
+ func _create_instance() -> Node:
232
+ var obj := scene.instantiate()
233
+ add_child(obj)
234
+ obj.set_process(false)
235
+ obj.set_physics_process(false)
236
+ obj.hide()
237
+ _pool.append(obj)
238
+ return obj
239
+ ```
240
+
241
+ ### 5. Resource Pattern (Data Containers)
242
+
243
+ ```gdscript
244
+ # item_data.gd
245
+ extends Resource
246
+ class_name ItemData
247
+
248
+ @export var id: String
249
+ @export var name: String
250
+ @export var description: String
251
+ @export var icon: Texture2D
252
+ @export var max_stack: int = 99
253
+ @export var value: int = 0
254
+ @export_category("Combat")
255
+ @export var damage: int = 0
256
+ @export var defense: int = 0
257
+
258
+ func get_tooltip() -> String:
259
+ var text := "[b]%s[/b]\n%s" % [name, description]
260
+ if damage > 0:
261
+ text += "\n[color=red]Damage: %d[/color]" % damage
262
+ if defense > 0:
263
+ text += "\n[color=blue]Defense: %d[/color]" % defense
264
+ return text
265
+
266
+ # weapon_data.gd
267
+ extends ItemData
268
+ class_name WeaponData
269
+
270
+ @export var attack_speed: float = 1.0
271
+ @export var range: float = 50.0
272
+ @export var projectile_scene: PackedScene
273
+ ```
274
+
275
+ ### 6. Component Pattern
276
+
277
+ ```gdscript
278
+ # health_component.gd
279
+ extends Node
280
+ class_name HealthComponent
281
+
282
+ signal health_changed(current: int, maximum: int)
283
+ signal died
284
+ signal damage_taken(amount: int)
285
+ signal healed(amount: int)
286
+
287
+ @export var max_health: int = 100
288
+ @export var invincibility_time: float = 0.5
289
+
290
+ var current_health: int
291
+ var _invincible: bool = false
292
+
293
+ func _ready() -> void:
294
+ current_health = max_health
295
+
296
+ func take_damage(amount: int, ignore_invincibility: bool = false) -> void:
297
+ if _invincible and not ignore_invincibility:
298
+ return
299
+
300
+ var actual_damage := mini(amount, current_health)
301
+ current_health -= actual_damage
302
+ damage_taken.emit(actual_damage)
303
+ health_changed.emit(current_health, max_health)
304
+
305
+ if current_health <= 0:
306
+ died.emit()
307
+ elif invincibility_time > 0:
308
+ _start_invincibility()
309
+
310
+ func heal(amount: int) -> void:
311
+ var actual_heal := mini(amount, max_health - current_health)
312
+ current_health += actual_heal
313
+ healed.emit(actual_heal)
314
+ health_changed.emit(current_health, max_health)
315
+
316
+ func _start_invincibility() -> void:
317
+ _invincible = true
318
+ await get_tree().create_timer(invincibility_time).timeout
319
+ _invincible = false
320
+
321
+ # Usage
322
+ # var health_comp := $HealthComponent as HealthComponent
323
+ # health_comp.died.connect(_on_died)
324
+ # health_comp.take_damage(10)
325
+ ```
326
+
327
+ ### 7. Autoload (Singleton) Pattern
328
+
329
+ ```gdscript
330
+ # game_manager.gd (Autoload)
331
+ extends Node
332
+
333
+ signal game_paused
334
+ signal game_resumed
335
+ signal score_changed(new_score: int)
336
+
337
+ var score: int = 0:
338
+ set(value):
339
+ score = value
340
+ score_changed.emit(score)
341
+
342
+ var is_paused: bool = false
343
+
344
+ func pause_game() -> void:
345
+ get_tree().paused = true
346
+ is_paused = true
347
+ game_paused.emit()
348
+
349
+ func resume_game() -> void:
350
+ get_tree().paused = false
351
+ is_paused = false
352
+ game_resumed.emit()
353
+
354
+ func toggle_pause() -> void:
355
+ if is_paused:
356
+ resume_game()
357
+ else:
358
+ pause_game()
359
+
360
+ func add_score(amount: int) -> void:
361
+ score += amount
362
+
363
+ func reset() -> void:
364
+ score = 0
365
+ is_paused = false
366
+
367
+ # audio_manager.gd (Autoload)
368
+ extends Node
369
+
370
+ @onready var music_player: AudioStreamPlayer = $MusicPlayer
371
+ @onready var sfx_players: Array[AudioStreamPlayer] = [$SFX1, $SFX2, $SFX3, $SFX4]
372
+
373
+ var _sfx_index: int = 0
374
+
375
+ func play_music(stream: AudioStream, volume_db: float = 0.0) -> void:
376
+ music_player.stream = stream
377
+ music_player.volume_db = volume_db
378
+ music_player.play()
379
+
380
+ func play_sfx(stream: AudioStream, volume_db: float = 0.0) -> void:
381
+ var player := sfx_players[_sfx_index]
382
+ player.stream = stream
383
+ player.volume_db = volume_db
384
+ player.play()
385
+ _sfx_index = (_sfx_index + 1) % sfx_players.size()
386
+ ```
387
+
388
+ ### 8. Input Handling
389
+
390
+ ```gdscript
391
+ # player_controller.gd
392
+ extends CharacterBody2D
393
+ class_name PlayerController
394
+
395
+ @export var speed: float = 200.0
396
+ @export var acceleration: float = 1000.0
397
+ @export var friction: float = 800.0
398
+ @export var jump_force: float = 400.0
399
+
400
+ var _input_direction: Vector2 = Vector2.ZERO
401
+
402
+ func _process(_delta: float) -> void:
403
+ _input_direction = Input.get_vector(
404
+ "move_left", "move_right",
405
+ "move_up", "move_down"
406
+ )
407
+
408
+ func _physics_process(delta: float) -> void:
409
+ # Horizontal movement
410
+ if _input_direction.x != 0:
411
+ velocity.x = move_toward(
412
+ velocity.x,
413
+ _input_direction.x * speed,
414
+ acceleration * delta
415
+ )
416
+ else:
417
+ velocity.x = move_toward(velocity.x, 0, friction * delta)
418
+
419
+ # Gravity
420
+ if not is_on_floor():
421
+ velocity.y += get_gravity().y * delta
422
+
423
+ # Jump
424
+ if Input.is_action_just_pressed("jump") and is_on_floor():
425
+ velocity.y = -jump_force
426
+
427
+ move_and_slide()
428
+ ```
429
+
430
+ ## Project Structure
431
+
432
+ ```
433
+ project/
434
+ ├── project.godot
435
+ ├── addons/
436
+ ├── assets/
437
+ │ ├── sprites/
438
+ │ ├── audio/
439
+ │ └── fonts/
440
+ ├── scenes/
441
+ │ ├── main.tscn
442
+ │ ├── levels/
443
+ │ ├── ui/
444
+ │ └── entities/
445
+ │ ├── player/
446
+ │ │ ├── player.tscn
447
+ │ │ └── player.gd
448
+ │ └── enemies/
449
+ ├── scripts/
450
+ │ ├── autoloads/
451
+ │ ├── components/
452
+ │ ├── resources/
453
+ │ └── state_machine/
454
+ └── resources/
455
+ ├── items/
456
+ └── characters/
457
+ ```
458
+
459
+ ## Checklist
460
+
461
+ - [ ] Use type annotations everywhere
462
+ - [ ] Use signals for decoupled communication
463
+ - [ ] Prefer composition over inheritance
464
+ - [ ] Use Resources for data
465
+ - [ ] Use Object Pools for frequently spawned objects
466
+ - [ ] Implement State Machine for complex behaviors
467
+ - [ ] Use Components for reusable functionality
468
+ - [ ] Minimize Autoloads (singletons)
469
+ - [ ] Cache node references with @onready
470
+ - [ ] Handle input in _process, physics in _physics_process