@su-record/vibe 2.7.22 → 2.8.1

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Files changed (36) hide show
  1. package/CLAUDE.md +4 -0
  2. package/README.md +275 -333
  3. package/agents/ui/ui-antipattern-detector.md +8 -0
  4. package/dist/cli/commands/upgrade.d.ts.map +1 -1
  5. package/dist/cli/commands/upgrade.js +14 -4
  6. package/dist/cli/commands/upgrade.js.map +1 -1
  7. package/dist/cli/postinstall/constants.d.ts.map +1 -1
  8. package/dist/cli/postinstall/constants.js +17 -13
  9. package/dist/cli/postinstall/constants.js.map +1 -1
  10. package/dist/infra/lib/SkillFrontmatter.d.ts +1 -0
  11. package/dist/infra/lib/SkillFrontmatter.d.ts.map +1 -1
  12. package/dist/infra/lib/SkillFrontmatter.js +4 -0
  13. package/dist/infra/lib/SkillFrontmatter.js.map +1 -1
  14. package/package.json +1 -1
  15. package/skills/claude-md-guide/SKILL.md +350 -0
  16. package/skills/commit-push-pr/SKILL.md +1 -0
  17. package/skills/create-prd/SKILL.md +89 -0
  18. package/skills/design-audit/SKILL.md +151 -0
  19. package/skills/design-critique/SKILL.md +138 -0
  20. package/skills/design-distill/SKILL.md +129 -0
  21. package/skills/design-normalize/SKILL.md +132 -0
  22. package/skills/design-polish/SKILL.md +130 -0
  23. package/skills/design-teach/SKILL.md +181 -0
  24. package/skills/exec-plan/SKILL.md +1 -0
  25. package/skills/parallel-research/SKILL.md +1 -0
  26. package/skills/prioritization-frameworks/SKILL.md +86 -0
  27. package/skills/techdebt/SKILL.md +1 -0
  28. package/skills/ui-ux-pro-max/SKILL.md +14 -0
  29. package/skills/ui-ux-pro-max/reference/color-and-contrast.md +517 -0
  30. package/skills/ui-ux-pro-max/reference/interaction-design.md +544 -0
  31. package/skills/ui-ux-pro-max/reference/motion-design.md +591 -0
  32. package/skills/ui-ux-pro-max/reference/responsive-design.md +463 -0
  33. package/skills/ui-ux-pro-max/reference/spatial-design.md +390 -0
  34. package/skills/ui-ux-pro-max/reference/typography.md +455 -0
  35. package/skills/ui-ux-pro-max/reference/ux-writing.md +469 -0
  36. package/skills/user-personas/SKILL.md +74 -0
@@ -0,0 +1,544 @@
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+ # Interaction Design Reference
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+
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+ Deep reference for building interactive UI that is accessible, predictable, and polished. Covers the full lifecycle of a component's states, focus handling, form behavior, overlays, menus, touch targets, and loading feedback.
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+
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+ ---
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+
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+ ## 8 Interactive States
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+
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+ Every interactive element must account for eight distinct states. Missing even one breaks accessibility or trust.
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+
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+ ### State Definitions and Implementation
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+
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+ **Default** — the element at rest. Provide enough visual affordance that the user knows it is interactive. Borders, shadows, and color contrast carry this signal.
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+
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+ **Hover** — pointer is over the element but not pressed. Communicate interactivity with a cursor change and a subtle visual shift. Never rely on hover alone to reveal essential UI.
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+
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+ **Focus** — keyboard or programmatic focus. Must be visible at all times for keyboard users. Use `:focus-visible` so mouse users are not shown an outline on click.
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+
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+ **Active** — element is being pressed (mousedown / touchstart). Provide immediate feedback: a slight scale-down or darker background confirms the press registered.
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+
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+ **Disabled** — element exists but cannot be interacted with. Reduce opacity, change cursor to `not-allowed`, and remove from tab order with `disabled` attribute (not just `aria-disabled`).
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+
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+ **Loading** — action has been triggered and the system is working. Replace interactive content with a spinner or skeleton. Disable the trigger to prevent double-submission.
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+
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+ **Error** — the action failed or input is invalid. Show a message in red near the source. Use `aria-describedby` to associate the message with the input.
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+
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+ **Success** — the action completed. Provide a brief confirmation (green checkmark, toast, inline message). Auto-dismiss non-critical confirmations after 3–5 seconds.
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+
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+ ```tsx
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+ // Button covering all 8 states
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+ type ButtonState = 'default' | 'loading' | 'error' | 'success';
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+
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+ interface ButtonProps {
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+ label: string;
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+ state?: ButtonState;
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+ disabled?: boolean;
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+ onClick: () => void;
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+ }
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+
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+ export function Button({ label, state = 'default', disabled = false, onClick }: ButtonProps) {
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+ const isLoading = state === 'loading';
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+ const isDisabled = disabled || isLoading;
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+
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+ return (
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+ <button
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+ onClick={onClick}
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+ disabled={isDisabled}
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+ aria-busy={isLoading}
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+ className={[
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+ 'btn',
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+ `btn--${state}`,
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+ isDisabled ? 'btn--disabled' : '',
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+ ].join(' ')}
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+ >
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+ {isLoading ? <Spinner size={16} /> : label}
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+ </button>
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+ );
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+ }
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+ ```
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+
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+ ```css
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+ .btn {
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+ cursor: pointer;
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+ transition: background 120ms ease, transform 80ms ease, opacity 120ms ease;
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+ }
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+ .btn:hover:not(:disabled) { background: var(--color-primary-hover); }
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+ .btn:focus-visible { outline: 2px solid var(--color-focus); outline-offset: 2px; }
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+ .btn:active:not(:disabled) { transform: scale(0.97); }
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+ .btn:disabled, .btn--disabled { opacity: 0.4; cursor: not-allowed; }
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+ .btn--error { border-color: var(--color-error); color: var(--color-error); }
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+ .btn--success { background: var(--color-success); }
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+ ```
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+
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+ ### DO / DON'T
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+
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+ - DO define all 8 states in your design system before building components.
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+ - DO use CSS custom properties so states share a single token source.
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+ - DON'T use `pointer-events: none` as the sole disabled mechanism — it does not remove the element from tab order.
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+ - DON'T rely on color alone to communicate state — pair color with an icon or label change.
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+ - DON'T skip the active state; it is the only immediate feedback on slow networks.
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+
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+ ---
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+
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+ ## Focus Management
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+
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+ ### Visible Focus Indicators
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+
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+ The browser default outline is intentionally visible. Never remove it without replacing it.
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+
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+ ```css
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+ /* Wrong: removes focus for everyone */
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+ *:focus { outline: none; }
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+
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+ /* Correct: hides outline on mouse click, keeps it for keyboard */
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+ *:focus-visible {
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+ outline: 2px solid var(--color-focus, #0066cc);
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+ outline-offset: 2px;
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+ border-radius: 2px;
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+ }
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+ ```
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+
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+ A minimum 3:1 contrast ratio between the focus indicator and adjacent colors is required by WCAG 2.2 (Success Criterion 2.4.11).
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+
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+ ### Skip Links
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+
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+ The first focusable element on every page must be a skip link that jumps past repeated navigation.
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+
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+ ```tsx
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+ export function SkipLink() {
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+ return (
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+ <a
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+ href="#main-content"
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+ className="skip-link"
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+ >
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+ Skip to main content
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+ </a>
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+ );
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+ }
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+ ```
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+
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+ ```css
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+ .skip-link {
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+ position: absolute;
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+ top: -100%;
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+ left: 1rem;
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+ z-index: 9999;
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+ padding: 0.5rem 1rem;
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+ background: var(--color-surface);
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+ border: 2px solid var(--color-focus);
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+ }
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+ .skip-link:focus { top: 1rem; }
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+ ```
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+
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+ ### Programmatic Focus Management
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+
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+ When content changes dynamically — modal opens, error appears, route changes — move focus deliberately.
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+
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+ ```tsx
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+ import { useEffect, useRef } from 'react';
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+
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+ function ErrorMessage({ message }: { message: string }) {
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+ const ref = useRef<HTMLDivElement>(null);
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+
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+ useEffect(() => {
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+ if (message) ref.current?.focus();
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+ }, [message]);
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+
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+ return (
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+ <div
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+ ref={ref}
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+ role="alert"
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+ tabIndex={-1}
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+ className="error-message"
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+ >
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+ {message}
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+ </div>
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+ );
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+ }
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+ ```
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+
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+ ### DO / DON'T
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+
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+ - DO use `:focus-visible` exclusively — never `:focus` for visual indicators.
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+ - DO include a skip link as the first interactive element on every page.
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+ - DON'T use `tabIndex` values above 0; they break the natural tab order.
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+ - DON'T move focus on scroll or hover — only move it in response to user-initiated actions.
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+
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+ ---
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+
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+ ## Form Design
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+
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+ ### Labels Are Non-Negotiable
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+
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+ Every input requires a visible, persistent label. Placeholder text is not a label — it disappears on input and has low contrast.
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+
176
+ ```tsx
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+ interface FieldProps {
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+ id: string;
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+ label: string;
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+ error?: string;
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+ required?: boolean;
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+ }
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+
184
+ export function TextField({ id, label, error, required, ...inputProps }: FieldProps) {
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+ const errorId = `${id}-error`;
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+ return (
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+ <div className="field">
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+ <label htmlFor={id} className="field__label">
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+ {label}
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+ {required && <span aria-hidden="true" className="field__required"> *</span>}
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+ </label>
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+ <input
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+ id={id}
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+ aria-describedby={error ? errorId : undefined}
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+ aria-invalid={!!error}
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+ aria-required={required}
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+ className={`field__input ${error ? 'field__input--error' : ''}`}
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+ {...inputProps}
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+ />
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+ {error && (
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+ <p id={errorId} role="alert" className="field__error">
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+ {error}
203
+ </p>
204
+ )}
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+ </div>
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+ );
207
+ }
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+ ```
209
+
210
+ ### Inline Validation Timing
211
+
212
+ Validate on blur (when the user leaves the field), not on every keystroke. Re-validate on change after the first error is shown. This prevents premature errors while still giving fast feedback.
213
+
214
+ ```tsx
215
+ function useFieldValidation(validate: (v: string) => string | undefined) {
216
+ const [value, setValue] = useState('');
217
+ const [error, setError] = useState<string | undefined>();
218
+ const [touched, setTouched] = useState(false);
219
+
220
+ const handleChange = (e: React.ChangeEvent<HTMLInputElement>) => {
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+ setValue(e.target.value);
222
+ if (touched) setError(validate(e.target.value));
223
+ };
224
+
225
+ const handleBlur = () => {
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+ setTouched(true);
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+ setError(validate(value));
228
+ };
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+
230
+ return { value, error, handleChange, handleBlur };
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+ }
232
+ ```
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+
234
+ ### Submit Button States
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+
236
+ The submit button must reflect loading and result states to prevent double-submission.
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+
238
+ ```tsx
239
+ type SubmitState = 'idle' | 'submitting' | 'submitted' | 'error';
240
+
241
+ function SubmitButton({ state }: { state: SubmitState }) {
242
+ const labels: Record<SubmitState, string> = {
243
+ idle: 'Submit',
244
+ submitting: 'Submitting…',
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+ submitted: 'Submitted',
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+ error: 'Try again',
247
+ };
248
+ return (
249
+ <button type="submit" disabled={state === 'submitting'} aria-busy={state === 'submitting'}>
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+ {labels[state]}
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+ </button>
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+ );
253
+ }
254
+ ```
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+
256
+ ### DO / DON'T
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+
258
+ - DO place error messages directly below the relevant field, not in a summary at the top.
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+ - DO use `aria-describedby` to associate the error with the input programmatically.
260
+ - DON'T use placeholder text as a substitute for labels.
261
+ - DON'T validate on every keystroke for the first visit to a field.
262
+ - DON'T disable the submit button before the user attempts submission — let them try and show specific errors.
263
+
264
+ ---
265
+
266
+ ## Modal Patterns
267
+
268
+ ### Focus Trap
269
+
270
+ When a modal opens, focus must stay inside it. Tabbing past the last focusable element wraps back to the first.
271
+
272
+ ```tsx
273
+ import { useEffect, useRef } from 'react';
274
+
275
+ const FOCUSABLE = 'a, button, input, select, textarea, [tabindex]:not([tabindex="-1"])';
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+
277
+ export function Modal({ isOpen, onClose, children }: ModalProps) {
278
+ const dialogRef = useRef<HTMLDivElement>(null);
279
+
280
+ useEffect(() => {
281
+ if (!isOpen) return;
282
+
283
+ const dialog = dialogRef.current;
284
+ if (!dialog) return;
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+
286
+ const focusable = Array.from(dialog.querySelectorAll<HTMLElement>(FOCUSABLE));
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+ const first = focusable[0];
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+ const last = focusable[focusable.length - 1];
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+
290
+ first?.focus();
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+
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+ const trap = (e: KeyboardEvent) => {
293
+ if (e.key !== 'Tab') return;
294
+ if (e.shiftKey && document.activeElement === first) {
295
+ e.preventDefault();
296
+ last.focus();
297
+ } else if (!e.shiftKey && document.activeElement === last) {
298
+ e.preventDefault();
299
+ first.focus();
300
+ }
301
+ };
302
+
303
+ const escape = (e: KeyboardEvent) => {
304
+ if (e.key === 'Escape') onClose();
305
+ };
306
+
307
+ document.addEventListener('keydown', trap);
308
+ document.addEventListener('keydown', escape);
309
+ return () => {
310
+ document.removeEventListener('keydown', trap);
311
+ document.removeEventListener('keydown', escape);
312
+ };
313
+ }, [isOpen, onClose]);
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+
315
+ if (!isOpen) return null;
316
+
317
+ return (
318
+ <>
319
+ <div className="modal-backdrop" onClick={onClose} aria-hidden="true" />
320
+ <div
321
+ ref={dialogRef}
322
+ role="dialog"
323
+ aria-modal="true"
324
+ className="modal"
325
+ >
326
+ {children}
327
+ </div>
328
+ </>
329
+ );
330
+ }
331
+ ```
332
+
333
+ ### Scroll Lock
334
+
335
+ Prevent the page from scrolling behind an open modal.
336
+
337
+ ```css
338
+ body.modal-open {
339
+ overflow: hidden;
340
+ /* Compensate for scrollbar width to prevent layout shift */
341
+ padding-right: var(--scrollbar-width, 0);
342
+ }
343
+ ```
344
+
345
+ ### DO / DON'T
346
+
347
+ - DO return focus to the trigger element when the modal closes.
348
+ - DO lock scroll on `<body>` when a modal is open.
349
+ - DON'T make backdrop click the only way to close — always support Escape.
350
+ - DON'T autofocus a destructive action (e.g., "Delete") as the first focusable element.
351
+
352
+ ---
353
+
354
+ ## Dropdown and Menu Patterns
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+
356
+ ### Keyboard Navigation
357
+
358
+ ARIA `menu` and `menuitem` roles carry expected keyboard contracts: arrow keys move between items, Enter/Space activate, Escape closes, and Home/End jump to first/last.
359
+
360
+ ```tsx
361
+ function useMenuKeyboard(items: HTMLElement[], onClose: () => void) {
362
+ return (e: React.KeyboardEvent) => {
363
+ const current = document.activeElement as HTMLElement;
364
+ const idx = items.indexOf(current);
365
+
366
+ switch (e.key) {
367
+ case 'ArrowDown':
368
+ e.preventDefault();
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+ items[(idx + 1) % items.length]?.focus();
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+ break;
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+ case 'ArrowUp':
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+ e.preventDefault();
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+ items[(idx - 1 + items.length) % items.length]?.focus();
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+ break;
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+ case 'Home':
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+ e.preventDefault();
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+ items[0]?.focus();
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+ break;
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+ case 'End':
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+ e.preventDefault();
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+ items[items.length - 1]?.focus();
382
+ break;
383
+ case 'Escape':
384
+ onClose();
385
+ break;
386
+ }
387
+ };
388
+ }
389
+ ```
390
+
391
+ ### Typeahead Search
392
+
393
+ Users expect to type a letter to jump to the matching item in a list.
394
+
395
+ ```tsx
396
+ function useTypeahead(items: string[]) {
397
+ const buffer = useRef('');
398
+ const timer = useRef<ReturnType<typeof setTimeout>>();
399
+
400
+ return (key: string): number => {
401
+ clearTimeout(timer.current);
402
+ buffer.current += key.toLowerCase();
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+ timer.current = setTimeout(() => { buffer.current = ''; }, 500);
404
+ return items.findIndex(item => item.toLowerCase().startsWith(buffer.current));
405
+ };
406
+ }
407
+ ```
408
+
409
+ ### Anchor Positioning
410
+
411
+ Position the dropdown below its trigger by default. Flip above if there is not enough viewport space below.
412
+
413
+ ```css
414
+ .dropdown {
415
+ position: absolute;
416
+ top: calc(100% + 4px);
417
+ left: 0;
418
+ min-width: 100%;
419
+ z-index: var(--z-dropdown, 100);
420
+ }
421
+ ```
422
+
423
+ ### DO / DON'T
424
+
425
+ - DO implement full arrow-key navigation in every menu and listbox.
426
+ - DO support typeahead in long lists (more than 7 items).
427
+ - DON'T close the menu on blur from any item — close only when focus leaves the entire menu widget.
428
+ - DON'T open a dropdown on hover for primary navigation; hover reveals are invisible to keyboard and touch users.
429
+
430
+ ---
431
+
432
+ ## Touch Targets
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+
434
+ ### Minimum Size Requirements
435
+
436
+ WCAG 2.5.5 (Level AAA) and WCAG 2.5.8 (Level AA, 2.2) require a minimum 24×24px target size with adequate spacing. Apple HIG and Material Design both recommend 44×44px as a practical minimum.
437
+
438
+ ```css
439
+ .touch-target {
440
+ min-width: 44px;
441
+ min-height: 44px;
442
+ display: inline-flex;
443
+ align-items: center;
444
+ justify-content: center;
445
+ }
446
+ ```
447
+
448
+ When the visual element must be smaller (e.g., a 16px icon), expand the hit area with padding or a pseudo-element.
449
+
450
+ ```css
451
+ .icon-button {
452
+ position: relative;
453
+ width: 20px;
454
+ height: 20px;
455
+ }
456
+ .icon-button::before {
457
+ content: '';
458
+ position: absolute;
459
+ inset: -12px; /* extends 12px on each side → 44px total */
460
+ }
461
+ ```
462
+
463
+ ### Spacing Between Targets
464
+
465
+ Adjacent targets need at least 8px of gap so accidental activation is unlikely.
466
+
467
+ ```css
468
+ .toolbar {
469
+ display: flex;
470
+ gap: 8px;
471
+ }
472
+ ```
473
+
474
+ ### DO / DON'T
475
+
476
+ - DO expand hit areas with padding or pseudo-elements rather than enlarging the visual element.
477
+ - DO maintain at least 8px spacing between adjacent interactive elements.
478
+ - DON'T place two destructive actions (e.g., "Delete" and "Archive") adjacent with minimal spacing.
479
+ - DON'T measure touch targets by their visual size — measure the actual interactive area.
480
+
481
+ ---
482
+
483
+ ## Loading Patterns
484
+
485
+ ### Choosing the Right Pattern
486
+
487
+ Three loading patterns serve different situations.
488
+
489
+ **Skeleton screens** — use when you know the shape of the incoming content (a card, a table row, a list). They set accurate spatial expectations and feel faster because they show structure immediately.
490
+
491
+ **Spinners** — use when you do not know the shape of the result (a search, a file upload) or when the operation is fast enough (under 300ms) that a skeleton would flash.
492
+
493
+ **Progress bars** — use only when you have a real percentage to report (file upload, batch processing). A fake animated progress bar is worse than a spinner because it lies to the user.
494
+
495
+ ```tsx
496
+ function SkeletonCard() {
497
+ return (
498
+ <div className="skeleton-card" aria-hidden="true">
499
+ <div className="skeleton skeleton--avatar" />
500
+ <div className="skeleton skeleton--line skeleton--line-80" />
501
+ <div className="skeleton skeleton--line skeleton--line-60" />
502
+ </div>
503
+ );
504
+ }
505
+ ```
506
+
507
+ ```css
508
+ @keyframes shimmer {
509
+ from { background-position: -200% 0; }
510
+ to { background-position: 200% 0; }
511
+ }
512
+
513
+ .skeleton {
514
+ background: linear-gradient(
515
+ 90deg,
516
+ var(--color-skeleton-base) 25%,
517
+ var(--color-skeleton-highlight) 50%,
518
+ var(--color-skeleton-base) 75%
519
+ );
520
+ background-size: 200% 100%;
521
+ animation: shimmer 1.4s ease infinite;
522
+ border-radius: 4px;
523
+ }
524
+ ```
525
+
526
+ ### Announcing Loading State to Screen Readers
527
+
528
+ ```tsx
529
+ function LoadingRegion({ isLoading, children }: { isLoading: boolean; children: React.ReactNode }) {
530
+ return (
531
+ <div aria-live="polite" aria-busy={isLoading}>
532
+ {isLoading ? <SkeletonCard /> : children}
533
+ </div>
534
+ );
535
+ }
536
+ ```
537
+
538
+ ### DO / DON'T
539
+
540
+ - DO use skeleton screens for content with a known layout.
541
+ - DO add `aria-busy="true"` and `aria-live="polite"` to regions that load asynchronously.
542
+ - DON'T use a fake animated progress bar that does not reflect real progress.
543
+ - DON'T show a spinner for operations that complete in under 100ms — the flash is disorienting.
544
+ - DON'T leave a spinner visible indefinitely without a timeout and an error fallback.