@stream-io/video-filters-web 0.0.1

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Files changed (37) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/LICENSE +202 -0
  3. package/README.md +50 -0
  4. package/dist/index.cjs.js +1558 -0
  5. package/dist/index.cjs.js.map +1 -0
  6. package/dist/index.d.ts +4 -0
  7. package/dist/index.es.js +1554 -0
  8. package/dist/index.es.js.map +1 -0
  9. package/dist/src/compatibility.d.ts +5 -0
  10. package/dist/src/createRenderer.d.ts +17 -0
  11. package/dist/src/helpers/webglHelper.d.ts +17 -0
  12. package/dist/src/segmentation.d.ts +9 -0
  13. package/dist/src/tflite.d.ts +19 -0
  14. package/dist/src/version.d.ts +2 -0
  15. package/dist/src/webgl2/backgroundBlurStage.d.ts +7 -0
  16. package/dist/src/webgl2/backgroundImageStage.d.ts +8 -0
  17. package/dist/src/webgl2/jointBilateralFilterStage.d.ts +7 -0
  18. package/dist/src/webgl2/resizingStage.d.ts +6 -0
  19. package/dist/src/webgl2/softmaxStage.d.ts +6 -0
  20. package/dist/src/webgl2/webgl2Pipeline.d.ts +8 -0
  21. package/index.ts +4 -0
  22. package/package.json +40 -0
  23. package/src/compatibility.ts +23 -0
  24. package/src/createRenderer.ts +63 -0
  25. package/src/helpers/webglHelper.ts +142 -0
  26. package/src/segmentation.ts +18 -0
  27. package/src/tflite-simd.js +874 -0
  28. package/src/tflite.ts +59 -0
  29. package/src/version.ts +3 -0
  30. package/src/webgl2/backgroundBlurStage.ts +307 -0
  31. package/src/webgl2/backgroundImageStage.ts +222 -0
  32. package/src/webgl2/jointBilateralFilterStage.ts +159 -0
  33. package/src/webgl2/resizingStage.ts +103 -0
  34. package/src/webgl2/softmaxStage.ts +103 -0
  35. package/src/webgl2/webgl2Pipeline.ts +200 -0
  36. package/tf/models/segm_full_v679.tflite +0 -0
  37. package/tf/tflite/tflite-simd.wasm +0 -0
@@ -0,0 +1,142 @@
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+ /**
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+ * Use it along with boyswan.glsl-literal VSCode extension
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+ * to get GLSL syntax highlighting.
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+ * https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal
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+ *
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+ * On VSCode OSS, boyswan.glsl-literal requires slevesque.shader extension
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+ * to be installed as well.
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+ * https://marketplace.visualstudio.com/items?itemName=slevesque.shader
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+ */
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+ export const glsl = String.raw;
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+
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+ export function createPipelineStageProgram(
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+ gl: WebGL2RenderingContext,
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+ vertexShader: WebGLShader,
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+ fragmentShader: WebGLShader,
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+ positionBuffer: WebGLBuffer,
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+ texCoordBuffer: WebGLBuffer,
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+ ) {
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+ const program = createProgram(gl, vertexShader, fragmentShader);
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+
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+ const positionAttributeLocation = gl.getAttribLocation(program, 'a_position');
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+ gl.enableVertexAttribArray(positionAttributeLocation);
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+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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+ gl.vertexAttribPointer(positionAttributeLocation, 2, gl.FLOAT, false, 0, 0);
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+
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+ const texCoordAttributeLocation = gl.getAttribLocation(program, 'a_texCoord');
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+ gl.enableVertexAttribArray(texCoordAttributeLocation);
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+ gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
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+ gl.vertexAttribPointer(texCoordAttributeLocation, 2, gl.FLOAT, false, 0, 0);
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+
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+ return program;
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+ }
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+
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+ export function createProgram(
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+ gl: WebGL2RenderingContext,
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+ vertexShader: WebGLShader,
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+ fragmentShader: WebGLShader,
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+ ) {
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+ const program = gl.createProgram()!;
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+ gl.attachShader(program, vertexShader);
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+ gl.attachShader(program, fragmentShader);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ throw new Error(
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+ `Could not link WebGL program: ${gl.getProgramInfoLog(program)}`,
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+ );
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+ }
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+ return program;
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+ }
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+
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+ export function compileShader(
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+ gl: WebGL2RenderingContext,
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+ shaderType: number,
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+ shaderSource: string,
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+ ) {
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+ const shader = gl.createShader(shaderType)!;
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+ gl.shaderSource(shader, shaderSource);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ throw new Error(`Could not compile shader: ${gl.getShaderInfoLog(shader)}`);
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+ }
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+ return shader;
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+ }
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+
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+ export function createTexture(
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+ gl: WebGL2RenderingContext,
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+ internalformat: number,
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+ width: number,
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+ height: number,
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+ minFilter = gl.NEAREST,
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+ magFilter = gl.NEAREST,
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+ ) {
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+ const texture = gl.createTexture();
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
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+ gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
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+ return texture;
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+ }
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+
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+ export async function readPixelsAsync(
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+ gl: WebGL2RenderingContext,
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+ x: number,
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+ y: number,
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+ width: number,
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+ height: number,
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+ format: number,
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+ type: number,
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+ dest: ArrayBufferView,
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+ ) {
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+ const buf = gl.createBuffer()!;
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+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, buf);
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+ gl.bufferData(gl.PIXEL_PACK_BUFFER, dest.byteLength, gl.STREAM_READ);
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+ gl.readPixels(x, y, width, height, format, type, 0);
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+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null);
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+
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+ await getBufferSubDataAsync(gl, gl.PIXEL_PACK_BUFFER, buf, 0, dest);
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+
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+ gl.deleteBuffer(buf);
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+ return dest;
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+ }
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+
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+ async function getBufferSubDataAsync(
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+ gl: WebGL2RenderingContext,
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+ target: number,
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+ buffer: WebGLBuffer,
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+ srcByteOffset: number,
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+ dstBuffer: ArrayBufferView,
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+ dstOffset?: number,
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+ length?: number,
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+ ) {
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+ const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0)!;
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+ gl.flush();
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+ const res = await clientWaitAsync(gl, sync);
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+ gl.deleteSync(sync);
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+
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+ if (res !== gl.WAIT_FAILED) {
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+ gl.bindBuffer(target, buffer);
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+ gl.getBufferSubData(target, srcByteOffset, dstBuffer, dstOffset, length);
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+ gl.bindBuffer(target, null);
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+ }
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+ }
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+
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+ function clientWaitAsync(gl: WebGL2RenderingContext, sync: WebGLSync) {
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+ return new Promise<number>((resolve) => {
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+ function test() {
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+ const res = gl.clientWaitSync(sync, 0, 0);
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+ if (res === gl.WAIT_FAILED) {
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+ resolve(res);
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+ return;
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+ }
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+ if (res === gl.TIMEOUT_EXPIRED) {
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+ setTimeout(test);
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+ return;
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+ }
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+ resolve(res);
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+ }
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+ setTimeout(test);
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+ });
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+ }
@@ -0,0 +1,18 @@
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+ export type SegmentationParams = {
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+ width: number;
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+ height: number;
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+ };
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+
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+ export enum SegmentationLevel {
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+ LOW = 'low',
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+ HIGH = 'high',
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+ }
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+
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+ export const getSegmentationParams = (
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+ level: SegmentationLevel,
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+ ): SegmentationParams => {
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+ if (level === SegmentationLevel.HIGH) {
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+ return { width: 256, height: 144 };
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+ }
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+ return { width: 160, height: 96 };
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+ };