@storylet-studio/model 0.5.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.cts +17 -0
- package/dist/index.d.ts +17 -0
- package/package.json +1 -1
package/dist/index.d.cts
CHANGED
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@@ -1437,6 +1437,23 @@ interface ProjectShard {
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1437
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* on state nothing writes) always warns, because that kills cards now. */
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warnUnreadWrites?: boolean;
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};
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1440
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+
/**
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* Where the game's shared scopes folder is, relative to the folder holding this file
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* (`"../../shared/game-scopes"`). Authoring config, never compiled, and usually absent: the
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1443
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* tools find a `game-scopes/` folder by walking up from the project on their own, stopping at
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1444
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* the version-control root, so this is only for a folder that walk would not reach. A path
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1445
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* that doesn't exist is a project error. (patterkit design/shared-scopes.md.)
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*/
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gameScopes?: string;
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/**
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* The Patter project this one is paired with: a `.patter` folder, relative to the folder
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* holding this file (`"../story/the-hamlet.patter"`). Authoring config, never compiled: the
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* engines still know nothing of each other (Reboot 10). With it, `validate` checks each card
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* against the scene of the same name in the Patter project's published bundle, and
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1453
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* Storyletter can open Patterpad at a card's scene. A folder that isn't there is a warning,
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* since a writer may hold the cards without the dialogue.
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*/
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patter?: string;
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world: {
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properties: PropertyDecl[];
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registry?: unknown;
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package/dist/index.d.ts
CHANGED
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@@ -1437,6 +1437,23 @@ interface ProjectShard {
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1437
1437
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* on state nothing writes) always warns, because that kills cards now. */
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1438
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warnUnreadWrites?: boolean;
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};
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1440
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+
/**
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1441
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+
* Where the game's shared scopes folder is, relative to the folder holding this file
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1442
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+
* (`"../../shared/game-scopes"`). Authoring config, never compiled, and usually absent: the
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1443
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+
* tools find a `game-scopes/` folder by walking up from the project on their own, stopping at
|
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1444
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+
* the version-control root, so this is only for a folder that walk would not reach. A path
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1445
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+
* that doesn't exist is a project error. (patterkit design/shared-scopes.md.)
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1446
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+
*/
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1447
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+
gameScopes?: string;
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1448
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+
/**
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1449
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+
* The Patter project this one is paired with: a `.patter` folder, relative to the folder
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1450
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+
* holding this file (`"../story/the-hamlet.patter"`). Authoring config, never compiled: the
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1451
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+
* engines still know nothing of each other (Reboot 10). With it, `validate` checks each card
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1452
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+
* against the scene of the same name in the Patter project's published bundle, and
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1453
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+
* Storyletter can open Patterpad at a card's scene. A folder that isn't there is a warning,
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1454
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* since a writer may hold the cards without the dialogue.
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1455
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*/
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1456
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patter?: string;
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world: {
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properties: PropertyDecl[];
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registry?: unknown;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@storylet-studio/model",
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-
"version": "0.
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"version": "0.7.0",
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"description": "Storylets data-model types: source shards (project / box / tags / hands / deck), the compiled bundle, the save envelope. The shape source-of-truth.",
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"type": "module",
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"license": "MIT",
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