@storylet-studio/model 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +4 -1
- package/dist/index.d.cts +36 -7
- package/dist/index.d.ts +36 -7
- package/dist/index.js +3 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -37,6 +37,7 @@ __export(index_exports, {
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37
37
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RESERVED_PROPERTY_NAMES: () => import_expr.RESERVED_PROPERTY_NAMES,
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38
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SAVEFILE_SCHEMA: () => SAVEFILE_SCHEMA,
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SAVE_SCHEMA: () => SAVE_SCHEMA,
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40
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+
SAVE_SCHEMA_V1: () => SAVE_SCHEMA_V1,
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SHARD_EXTENSIONS: () => SHARD_EXTENSIONS,
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SPATIAL: () => SPATIAL,
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TAGS_SCHEMA: () => TAGS_SCHEMA,
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@@ -552,7 +553,8 @@ var parseHoleRef = (value) => {
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};
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var BUNDLE_SCHEMA = "storylets/bundle@0";
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var DEFAULT_PLAY_RUNG = "solo";
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-
var SAVE_SCHEMA = "storylets/save@
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var SAVE_SCHEMA = "storylets/save@2";
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var SAVE_SCHEMA_V1 = "storylets/save@1";
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var SAVEFILE_SCHEMA = "storylets/savefile@1";
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var PROJECT_FOLDER_EXTENSION = ".storylets";
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var BUNDLE_EXTENSION = ".storyletsc";
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@@ -626,6 +628,7 @@ var FURNITURE_COLOURS = ["paper", "amber", "sage", "sky", "rose", "slate"];
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RESERVED_PROPERTY_NAMES,
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SAVEFILE_SCHEMA,
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SAVE_SCHEMA,
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SAVE_SCHEMA_V1,
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SHARD_EXTENSIONS,
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SPATIAL,
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TAGS_SCHEMA,
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package/dist/index.d.cts
CHANGED
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@@ -976,11 +976,19 @@ interface Bundle {
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boxes: Box<Expression>[];
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/** Maps, when the project asked for them. Absent is the normal state. */
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maps?: BundleMap[];
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/** Other engines' game-wide scopes the content names (`patter`), sorted: the
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* family's shared vocabulary, let through unchecked by the compiler. The
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* engine reports when the game has not registered one. Absent when none. */
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externalScopes?: string[];
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}
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-
declare const SAVE_SCHEMA = "storylets/save@
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declare const SAVE_SCHEMA = "storylets/save@2";
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/** The version 1 envelope's schema tag, still read. */
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declare const SAVE_SCHEMA_V1 = "storylets/save@1";
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interface PlayRecord {
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/** Card and outcome by gameId (feeds the play-history functions). */
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card: string;
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/** "" for a card with no outcomes, played with none: the key is always
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* there, so a save's shape does not depend on the card. */
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outcome: string;
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turn: number;
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}
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@@ -1000,10 +1008,13 @@ interface PropsPartition {
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/** Tag state, keyed by tag id. */
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value: Record<string, PropertyBag>;
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}
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-
/** One flow's snapshot inside the envelope (schema 4)
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/** One flow's snapshot inside the envelope (schema 4), and the blob
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* `saveFlow` parks. */
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interface FlowSave {
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1005
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/** The per-flow property partitions.
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-
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/** The per-flow property partitions. Carried by `saveFlow`, which parks one
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* flow whole; absent from a version 2 envelope's flows, whose properties
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* are the registry's. Present in every flow of a version 1 envelope. */
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props?: PropsPartition;
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/** Per-box turn counters, keyed by box id (schema 3.4) - per flow: there
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* is deliberately no global turn. */
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turns: Record<string, number>;
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@@ -1026,16 +1037,33 @@ interface FlowSave {
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* (design/shared-scarcity.md). Claims are NOT here: they are derived from the
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* live boards, and each flow's board rides its own blob. */
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interface SharedSave {
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-
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/** The shared property partitions: version 1 only. */
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props?: PropsPartition;
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/** Card ids, sorted, so a save is byte-stable for a diff. */
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spent: string[];
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}
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interface SaveEnvelope {
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schema: typeof SAVE_SCHEMA;
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content: BundleContent;
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/** The engine's own registry's values, keyed by registry key: present only
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* when the engine made the registry itself (a standalone game). A game that
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* passed a registry saves it once, beside this envelope. */
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registry?: Record<string, PropertyBag>;
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shared: SharedSave;
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flows: Record<string, FlowSave>;
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}
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/** A version 1 envelope, from before the registry held the properties. Every
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* runtime still reads it: its partitions move into the registry as it loads. */
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interface SaveEnvelopeV1 {
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schema: typeof SAVE_SCHEMA_V1;
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content: BundleContent;
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shared: SharedSave & {
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props: PropsPartition;
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};
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flows: Record<string, FlowSave & {
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props: PropsPartition;
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}>;
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}
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/** One card that a restore refused to put back on the board.
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*
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* `vanished` and `hand-vanished` are the edit's doing (the card, or the hand
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@@ -1113,7 +1141,8 @@ interface LoadReport {
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declare const SAVEFILE_SCHEMA = "storylets/savefile@1";
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interface SaveFile {
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schema: typeof SAVEFILE_SCHEMA;
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engine:
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/** The engine's envelope: version 2 when written today, version 1 still read. */
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engine: SaveEnvelope | SaveEnvelopeV1;
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/** The host's @world values, saved and restored by the host. */
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world?: PropertyBag;
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}
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@@ -1506,4 +1535,4 @@ interface DeckShard {
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cards: Card<string>[];
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}
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-
export { BOX_SCHEMA, BUNDLE_EXTENSION, BUNDLE_SCHEMA, type Box, type BoxMap, type BoxShard, type Bundle, type BundleBackground, type BundleContent, type BundleMap, type BundleSettings, CONTRACTS_DIR, CONTRACT_SCHEMA, type CanvasFurniture, type Card, type Comment, type CommentMark, type CommentMessage, type ContractProperty, type ContractShard, type CoverageConfig, type CoverageDriver, DECK_SCHEMA, DEFAULT_PLAY_RUNG, type Deck, type DeckCanvas, type DeckShard, FURNITURE_COLOURS, type FieldDecl, type FlowSave, type Frame, type FurnitureColour, HANDS_SCHEMA, type Hand, type HandBinding, type HandRule, type HandTemplate, type HandsShard, type HoleRef, type HoleRefScope, type LoadEviction, type LoadProperty, type LoadReport, MAP_SCHEMA, type MapShard, NOTES_SCHEMA, type NotesShard, type Outcome, PLACE_GROUP, PROJECT_FOLDER_EXTENSION, PROJECT_SCHEMA, type PlayRecord, type PlayRung, type Polygon, type ProjectSettings, type ProjectShard, type PropertyBag, type PropertyDecl, type PropertyType, type PropsPartition, type Rect, type RedrawPolicy, SAVEFILE_SCHEMA, SAVE_SCHEMA, SHARD_EXTENSIONS, SPATIAL, type SaveEnvelope, type SaveFile, type SharedSave, type SpatialBackground, type SpatialGroup, type StackMove, type Stacked, TAGS_SCHEMA, type Tag, type TagGroup, type TagsShard, VIEW_SCHEMA, type ValueAddresses, type ViewPoint, type ViewShard, ambiguousValueAddressMessage, backgroundsOf, bindHand, bundleAssetPath, byDisplayOrder, centroid, commentsOf, contractPropertyPath, contractPropertyType, droppedRect, effectiveGameId, framesOf, freeGameId, freeTitle, gameIdify, handBinding, inferDeclFromWrite, isHoleRef, isSpatial, isValidGameId, labelPoint, markOf, marksOn, openThreadCounts, parseHoleRef, pointInPolygon, polygonBounds, polygonOf, restack, spatialOf, stacked, threadsFor, turnSpan, unbindHand, valueAddresses, withBackgrounds, withPolygon, withSpatialGroup, withZ, zOf, zoneAt, zonesAt };
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export { BOX_SCHEMA, BUNDLE_EXTENSION, BUNDLE_SCHEMA, type Box, type BoxMap, type BoxShard, type Bundle, type BundleBackground, type BundleContent, type BundleMap, type BundleSettings, CONTRACTS_DIR, CONTRACT_SCHEMA, type CanvasFurniture, type Card, type Comment, type CommentMark, type CommentMessage, type ContractProperty, type ContractShard, type CoverageConfig, type CoverageDriver, DECK_SCHEMA, DEFAULT_PLAY_RUNG, type Deck, type DeckCanvas, type DeckShard, FURNITURE_COLOURS, type FieldDecl, type FlowSave, type Frame, type FurnitureColour, HANDS_SCHEMA, type Hand, type HandBinding, type HandRule, type HandTemplate, type HandsShard, type HoleRef, type HoleRefScope, type LoadEviction, type LoadProperty, type LoadReport, MAP_SCHEMA, type MapShard, NOTES_SCHEMA, type NotesShard, type Outcome, PLACE_GROUP, PROJECT_FOLDER_EXTENSION, PROJECT_SCHEMA, type PlayRecord, type PlayRung, type Polygon, type ProjectSettings, type ProjectShard, type PropertyBag, type PropertyDecl, type PropertyType, type PropsPartition, type Rect, type RedrawPolicy, SAVEFILE_SCHEMA, SAVE_SCHEMA, SAVE_SCHEMA_V1, SHARD_EXTENSIONS, SPATIAL, type SaveEnvelope, type SaveEnvelopeV1, type SaveFile, type SharedSave, type SpatialBackground, type SpatialGroup, type StackMove, type Stacked, TAGS_SCHEMA, type Tag, type TagGroup, type TagsShard, VIEW_SCHEMA, type ValueAddresses, type ViewPoint, type ViewShard, ambiguousValueAddressMessage, backgroundsOf, bindHand, bundleAssetPath, byDisplayOrder, centroid, commentsOf, contractPropertyPath, contractPropertyType, droppedRect, effectiveGameId, framesOf, freeGameId, freeTitle, gameIdify, handBinding, inferDeclFromWrite, isHoleRef, isSpatial, isValidGameId, labelPoint, markOf, marksOn, openThreadCounts, parseHoleRef, pointInPolygon, polygonBounds, polygonOf, restack, spatialOf, stacked, threadsFor, turnSpan, unbindHand, valueAddresses, withBackgrounds, withPolygon, withSpatialGroup, withZ, zOf, zoneAt, zonesAt };
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package/dist/index.d.ts
CHANGED
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@@ -976,11 +976,19 @@ interface Bundle {
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976
976
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boxes: Box<Expression>[];
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977
977
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/** Maps, when the project asked for them. Absent is the normal state. */
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978
978
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maps?: BundleMap[];
|
|
979
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+
/** Other engines' game-wide scopes the content names (`patter`), sorted: the
|
|
980
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+
* family's shared vocabulary, let through unchecked by the compiler. The
|
|
981
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+
* engine reports when the game has not registered one. Absent when none. */
|
|
982
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+
externalScopes?: string[];
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979
983
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}
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980
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-
declare const SAVE_SCHEMA = "storylets/save@
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984
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declare const SAVE_SCHEMA = "storylets/save@2";
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985
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/** The version 1 envelope's schema tag, still read. */
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986
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+
declare const SAVE_SCHEMA_V1 = "storylets/save@1";
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981
987
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interface PlayRecord {
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982
988
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/** Card and outcome by gameId (feeds the play-history functions). */
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983
989
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card: string;
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990
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+
/** "" for a card with no outcomes, played with none: the key is always
|
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991
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+
* there, so a save's shape does not depend on the card. */
|
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984
992
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outcome: string;
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985
993
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turn: number;
|
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986
994
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}
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@@ -1000,10 +1008,13 @@ interface PropsPartition {
|
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1000
1008
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/** Tag state, keyed by tag id. */
|
|
1001
1009
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value: Record<string, PropertyBag>;
|
|
1002
1010
|
}
|
|
1003
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-
/** One flow's snapshot inside the envelope (schema 4)
|
|
1011
|
+
/** One flow's snapshot inside the envelope (schema 4), and the blob
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1012
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+
* `saveFlow` parks. */
|
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1004
1013
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interface FlowSave {
|
|
1005
|
-
/** The per-flow property partitions.
|
|
1006
|
-
|
|
1014
|
+
/** The per-flow property partitions. Carried by `saveFlow`, which parks one
|
|
1015
|
+
* flow whole; absent from a version 2 envelope's flows, whose properties
|
|
1016
|
+
* are the registry's. Present in every flow of a version 1 envelope. */
|
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1017
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+
props?: PropsPartition;
|
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1007
1018
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/** Per-box turn counters, keyed by box id (schema 3.4) - per flow: there
|
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1008
1019
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* is deliberately no global turn. */
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1009
1020
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turns: Record<string, number>;
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@@ -1026,16 +1037,33 @@ interface FlowSave {
|
|
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1026
1037
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* (design/shared-scarcity.md). Claims are NOT here: they are derived from the
|
|
1027
1038
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* live boards, and each flow's board rides its own blob. */
|
|
1028
1039
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interface SharedSave {
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1029
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-
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1040
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+
/** The shared property partitions: version 1 only. */
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1041
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+
props?: PropsPartition;
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1030
1042
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/** Card ids, sorted, so a save is byte-stable for a diff. */
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1031
1043
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spent: string[];
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1032
1044
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}
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1033
1045
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interface SaveEnvelope {
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1034
1046
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schema: typeof SAVE_SCHEMA;
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1035
1047
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content: BundleContent;
|
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1048
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+
/** The engine's own registry's values, keyed by registry key: present only
|
|
1049
|
+
* when the engine made the registry itself (a standalone game). A game that
|
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1050
|
+
* passed a registry saves it once, beside this envelope. */
|
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1051
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+
registry?: Record<string, PropertyBag>;
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1036
1052
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shared: SharedSave;
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1037
1053
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flows: Record<string, FlowSave>;
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1038
1054
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}
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1055
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+
/** A version 1 envelope, from before the registry held the properties. Every
|
|
1056
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+
* runtime still reads it: its partitions move into the registry as it loads. */
|
|
1057
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+
interface SaveEnvelopeV1 {
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1058
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+
schema: typeof SAVE_SCHEMA_V1;
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1059
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+
content: BundleContent;
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1060
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shared: SharedSave & {
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1061
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props: PropsPartition;
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1062
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};
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1063
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+
flows: Record<string, FlowSave & {
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1064
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+
props: PropsPartition;
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1065
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+
}>;
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1066
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+
}
|
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1039
1067
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/** One card that a restore refused to put back on the board.
|
|
1040
1068
|
*
|
|
1041
1069
|
* `vanished` and `hand-vanished` are the edit's doing (the card, or the hand
|
|
@@ -1113,7 +1141,8 @@ interface LoadReport {
|
|
|
1113
1141
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declare const SAVEFILE_SCHEMA = "storylets/savefile@1";
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1114
1142
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interface SaveFile {
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1115
1143
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schema: typeof SAVEFILE_SCHEMA;
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1116
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-
engine:
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1144
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+
/** The engine's envelope: version 2 when written today, version 1 still read. */
|
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1145
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+
engine: SaveEnvelope | SaveEnvelopeV1;
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1117
1146
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/** The host's @world values, saved and restored by the host. */
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1118
1147
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world?: PropertyBag;
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1119
1148
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}
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@@ -1506,4 +1535,4 @@ interface DeckShard {
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1506
1535
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cards: Card<string>[];
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1507
1536
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}
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1508
1537
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|
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1509
|
-
export { BOX_SCHEMA, BUNDLE_EXTENSION, BUNDLE_SCHEMA, type Box, type BoxMap, type BoxShard, type Bundle, type BundleBackground, type BundleContent, type BundleMap, type BundleSettings, CONTRACTS_DIR, CONTRACT_SCHEMA, type CanvasFurniture, type Card, type Comment, type CommentMark, type CommentMessage, type ContractProperty, type ContractShard, type CoverageConfig, type CoverageDriver, DECK_SCHEMA, DEFAULT_PLAY_RUNG, type Deck, type DeckCanvas, type DeckShard, FURNITURE_COLOURS, type FieldDecl, type FlowSave, type Frame, type FurnitureColour, HANDS_SCHEMA, type Hand, type HandBinding, type HandRule, type HandTemplate, type HandsShard, type HoleRef, type HoleRefScope, type LoadEviction, type LoadProperty, type LoadReport, MAP_SCHEMA, type MapShard, NOTES_SCHEMA, type NotesShard, type Outcome, PLACE_GROUP, PROJECT_FOLDER_EXTENSION, PROJECT_SCHEMA, type PlayRecord, type PlayRung, type Polygon, type ProjectSettings, type ProjectShard, type PropertyBag, type PropertyDecl, type PropertyType, type PropsPartition, type Rect, type RedrawPolicy, SAVEFILE_SCHEMA, SAVE_SCHEMA, SHARD_EXTENSIONS, SPATIAL, type SaveEnvelope, type SaveFile, type SharedSave, type SpatialBackground, type SpatialGroup, type StackMove, type Stacked, TAGS_SCHEMA, type Tag, type TagGroup, type TagsShard, VIEW_SCHEMA, type ValueAddresses, type ViewPoint, type ViewShard, ambiguousValueAddressMessage, backgroundsOf, bindHand, bundleAssetPath, byDisplayOrder, centroid, commentsOf, contractPropertyPath, contractPropertyType, droppedRect, effectiveGameId, framesOf, freeGameId, freeTitle, gameIdify, handBinding, inferDeclFromWrite, isHoleRef, isSpatial, isValidGameId, labelPoint, markOf, marksOn, openThreadCounts, parseHoleRef, pointInPolygon, polygonBounds, polygonOf, restack, spatialOf, stacked, threadsFor, turnSpan, unbindHand, valueAddresses, withBackgrounds, withPolygon, withSpatialGroup, withZ, zOf, zoneAt, zonesAt };
|
|
1538
|
+
export { BOX_SCHEMA, BUNDLE_EXTENSION, BUNDLE_SCHEMA, type Box, type BoxMap, type BoxShard, type Bundle, type BundleBackground, type BundleContent, type BundleMap, type BundleSettings, CONTRACTS_DIR, CONTRACT_SCHEMA, type CanvasFurniture, type Card, type Comment, type CommentMark, type CommentMessage, type ContractProperty, type ContractShard, type CoverageConfig, type CoverageDriver, DECK_SCHEMA, DEFAULT_PLAY_RUNG, type Deck, type DeckCanvas, type DeckShard, FURNITURE_COLOURS, type FieldDecl, type FlowSave, type Frame, type FurnitureColour, HANDS_SCHEMA, type Hand, type HandBinding, type HandRule, type HandTemplate, type HandsShard, type HoleRef, type HoleRefScope, type LoadEviction, type LoadProperty, type LoadReport, MAP_SCHEMA, type MapShard, NOTES_SCHEMA, type NotesShard, type Outcome, PLACE_GROUP, PROJECT_FOLDER_EXTENSION, PROJECT_SCHEMA, type PlayRecord, type PlayRung, type Polygon, type ProjectSettings, type ProjectShard, type PropertyBag, type PropertyDecl, type PropertyType, type PropsPartition, type Rect, type RedrawPolicy, SAVEFILE_SCHEMA, SAVE_SCHEMA, SAVE_SCHEMA_V1, SHARD_EXTENSIONS, SPATIAL, type SaveEnvelope, type SaveEnvelopeV1, type SaveFile, type SharedSave, type SpatialBackground, type SpatialGroup, type StackMove, type Stacked, TAGS_SCHEMA, type Tag, type TagGroup, type TagsShard, VIEW_SCHEMA, type ValueAddresses, type ViewPoint, type ViewShard, ambiguousValueAddressMessage, backgroundsOf, bindHand, bundleAssetPath, byDisplayOrder, centroid, commentsOf, contractPropertyPath, contractPropertyType, droppedRect, effectiveGameId, framesOf, freeGameId, freeTitle, gameIdify, handBinding, inferDeclFromWrite, isHoleRef, isSpatial, isValidGameId, labelPoint, markOf, marksOn, openThreadCounts, parseHoleRef, pointInPolygon, polygonBounds, polygonOf, restack, spatialOf, stacked, threadsFor, turnSpan, unbindHand, valueAddresses, withBackgrounds, withPolygon, withSpatialGroup, withZ, zOf, zoneAt, zonesAt };
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package/dist/index.js
CHANGED
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@@ -468,7 +468,8 @@ var parseHoleRef = (value) => {
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|
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468
468
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};
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|
469
469
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var BUNDLE_SCHEMA = "storylets/bundle@0";
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|
470
470
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var DEFAULT_PLAY_RUNG = "solo";
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|
471
|
-
var SAVE_SCHEMA = "storylets/save@
|
|
471
|
+
var SAVE_SCHEMA = "storylets/save@2";
|
|
472
|
+
var SAVE_SCHEMA_V1 = "storylets/save@1";
|
|
472
473
|
var SAVEFILE_SCHEMA = "storylets/savefile@1";
|
|
473
474
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var PROJECT_FOLDER_EXTENSION = ".storylets";
|
|
474
475
|
var BUNDLE_EXTENSION = ".storyletsc";
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@@ -541,6 +542,7 @@ export {
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|
|
541
542
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RESERVED_PROPERTY_NAMES,
|
|
542
543
|
SAVEFILE_SCHEMA,
|
|
543
544
|
SAVE_SCHEMA,
|
|
545
|
+
SAVE_SCHEMA_V1,
|
|
544
546
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SHARD_EXTENSIONS,
|
|
545
547
|
SPATIAL,
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|
546
548
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TAGS_SCHEMA,
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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|
|
1
1
|
{
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|
2
2
|
"name": "@storylet-studio/model",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.5.0",
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|
4
4
|
"description": "Storylets data-model types: source shards (project / box / tags / hands / deck), the compiled bundle, the save envelope. The shape source-of-truth.",
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|
5
5
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"type": "module",
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|
6
6
|
"license": "MIT",
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