@stonyx/cron 0.2.1-alpha.10 → 0.2.1-alpha.12

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package/dist/service.d.ts CHANGED
@@ -78,7 +78,35 @@ export default class CronService {
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  armTimer(): void;
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  onTimer(): Promise<void>;
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  findDueJobs(nowMs: number): Job[];
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- executeJob(job: Job): Promise<ExecuteResult>;
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+ /**
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+ * Execute a job in three phases:
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+ *
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+ * 1. claim (locked) - take ownership of the job, detach it from the heap
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+ * 2. invoke (UNLOCKED) - await the consumer callback
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+ * 3. settle (locked) - apply the result, log it, re-insert into the heap
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+ *
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+ * The critical section deliberately excludes phase 2. `onJobDue` is
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+ * arbitrary, unbounded consumer code; awaiting it under the module-global
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+ * lock is what wedged every subsequent `locked()` call (add/update/remove)
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+ * when a callback never settled.
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+ *
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+ * `alreadyClaimed` is passed by `onTimer`, which performs the batch claim
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+ * (findDueJobs + markRunning) for all due jobs under a single lock.
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+ */
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+ executeJob(job: Job, alreadyClaimed?: boolean): Promise<ExecuteResult>;
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+ /**
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+ * Phase 1 - claim. Must be called while holding the lock.
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+ *
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+ * Returns false if the job is already running, so a second `run()` reports
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+ * "already running" instead of launching a concurrent invocation. Detaching
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+ * from the heap here (rather than relying on phase 3 to push a fresh entry)
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+ * is what keeps manual runs from permanently duplicating heap entries.
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+ */
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+ claimJob(job: Job): boolean;
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+ /**
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+ * Phase 3 - settle. Must be called while holding the lock.
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+ */
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+ settleJob(job: Job, status: string, error: string | undefined, summary: string | undefined, startMs: number, durationMs: number): ExecuteResult;
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  removeFromHeap(id: string): void;
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  log(message: string): void;
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  }
package/dist/service.js CHANGED
@@ -144,6 +144,10 @@ export default class CronService {
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  if (mode === 'due' && !isDue(job, Date.now())) {
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  return { status: 'skipped', reason: 'not due' };
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  }
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+ // Deliberately NOT wrapped in locked(): executeJob takes the lock itself
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+ // for its claim and settle phases only. Wrapping here would re-create the
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+ // wedge through a second door, since the callback would again be awaited
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+ // while a lock is held.
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  return this.executeJob(job);
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  }
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  /**
@@ -172,16 +176,23 @@ export default class CronService {
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  }
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  this.running = true;
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  try {
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- await locked(async () => {
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+ // Phase 1 - claim (locked). Collecting due jobs pops them off the heap
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+ // and marking them running makes them un-collectable by anyone else, so
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+ // both must happen under the same lock.
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+ const dueJobs = await locked(() => {
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  const nowMs = Date.now();
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- const dueJobs = this.findDueJobs(nowMs);
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- for (const job of dueJobs) {
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+ const due = this.findDueJobs(nowMs);
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+ for (const job of due) {
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  markRunning(job);
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  }
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- for (const job of dueJobs) {
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- await this.executeJob(job);
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- }
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+ return due;
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  });
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+ // Phases 2 and 3 run outside the claim lock. The consumer callback is
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+ // awaited here holding no lock at all, so a callback that never settles
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+ // cannot poison the lock chain.
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+ for (const job of dueJobs) {
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+ await this.executeJob(job, true);
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+ }
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  }
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  finally {
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  this.running = false;
@@ -202,7 +213,29 @@ export default class CronService {
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  }
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  return due;
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  }
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- async executeJob(job) {
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+ /**
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+ * Execute a job in three phases:
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+ *
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+ * 1. claim (locked) - take ownership of the job, detach it from the heap
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+ * 2. invoke (UNLOCKED) - await the consumer callback
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+ * 3. settle (locked) - apply the result, log it, re-insert into the heap
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+ *
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+ * The critical section deliberately excludes phase 2. `onJobDue` is
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+ * arbitrary, unbounded consumer code; awaiting it under the module-global
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+ * lock is what wedged every subsequent `locked()` call (add/update/remove)
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+ * when a callback never settled.
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+ *
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+ * `alreadyClaimed` is passed by `onTimer`, which performs the batch claim
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+ * (findDueJobs + markRunning) for all due jobs under a single lock.
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+ */
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+ async executeJob(job, alreadyClaimed = false) {
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+ // -- Phase 1: claim (locked) --
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+ if (!alreadyClaimed) {
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+ const claimed = await locked(() => this.claimJob(job));
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+ if (!claimed)
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+ return { status: 'skipped', reason: 'already running' };
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+ }
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+ // -- Phase 2: invoke (NOT locked) --
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  const startMs = Date.now();
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  let status = 'ok';
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  let error;
@@ -223,8 +256,37 @@ export default class CronService {
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  this.log(`Job "${job.name}" (${job.id}) failed: ${error}`);
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  }
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  const durationMs = Date.now() - startMs;
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+ // -- Phase 3: settle (locked) --
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+ return locked(() => this.settleJob(job, status, error, summary, startMs, durationMs));
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+ }
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+ /**
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+ * Phase 1 - claim. Must be called while holding the lock.
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+ *
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+ * Returns false if the job is already running, so a second `run()` reports
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+ * "already running" instead of launching a concurrent invocation. Detaching
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+ * from the heap here (rather than relying on phase 3 to push a fresh entry)
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+ * is what keeps manual runs from permanently duplicating heap entries.
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+ */
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+ claimJob(job) {
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+ if (job.state.runningAtMs)
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+ return false;
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+ markRunning(job);
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+ this.removeFromHeap(job.id);
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+ return true;
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+ }
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+ /**
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+ * Phase 3 - settle. Must be called while holding the lock.
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+ */
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+ settleJob(job, status, error, summary, startMs, durationMs) {
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  const validStatus = (status === 'ok' || status === 'error' || status === 'skipped') ? status : 'error';
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  applyResult(job, validStatus, error, durationMs);
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+ // The callback ran unlocked, so it may have removed this job while it was
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+ // in flight. Do not resurrect a removed job's heap entry or run log.
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+ if (this.jobs.get(job.id) !== job) {
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+ this.removeFromHeap(job.id);
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+ this.armTimer();
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+ return { status, error, summary, durationMs };
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+ }
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  // Log the run
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  this.runLog.record({
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  jobId: job.id,
@@ -238,13 +300,22 @@ export default class CronService {
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  // Handle one-shot auto-delete
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  if (job.deleteAfterRun && status === 'ok' && !job.enabled) {
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  this.jobs.delete(job.id);
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+ this.removeFromHeap(job.id);
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  this.runLog.removeJob(job.id);
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+ this.armTimer();
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  return { status, summary, deleted: true };
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  }
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- // Re-insert into heap if still active
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+ // Re-insert into heap if still active. The callback ran unlocked, so it
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+ // may itself have added a heap entry for this job (via add/update); drop
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+ // any such entry first to preserve one-entry-per-key.
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+ this.removeFromHeap(job.id);
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  if (job.enabled && job.state.nextRunAtMs) {
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  this.heap.push({ key: job.id, nextTrigger: job.state.nextRunAtMs });
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  }
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+ // The claim phase detached this job from the heap, so a timer that fired
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+ // during the unlocked invoke would have seen it missing. Re-arm here so a
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+ // manual run() can never leave the scheduler without a pending wake.
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+ this.armTimer();
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  return { status, error, summary, durationMs };
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  }
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  // -- Helpers ---------------------------------------------------------
package/package.json CHANGED
@@ -3,7 +3,7 @@
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  "keywords": [
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  "stonyx-module"
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  ],
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- "version": "0.2.1-alpha.10",
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+ "version": "0.2.1-alpha.12",
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  "description": "Cron/job scheduler for Stonyx framework",
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  "main": "dist/main.js",
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  "types": "dist/main.d.ts",
@@ -69,7 +69,7 @@
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  },
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  "homepage": "https://github.com/abofs/stonyx-cron#readme",
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  "devDependencies": {
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- "@stonyx/utils": "0.2.3-beta.23",
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+ "@stonyx/utils": "0.2.3-beta.26",
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  "@types/node": "^25.5.2",
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  "@types/qunit": "^2.19.13",
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  "@types/sinon": "^21.0.1",
@@ -79,7 +79,7 @@
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  "typescript": "^5.8.3"
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  },
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  "dependencies": {
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- "stonyx": "0.2.3-beta.63"
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+ "stonyx": "0.2.3-beta.76"
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  },
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  "scripts": {
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  "build": "tsc",