@stigmer/react 3.0.8-dev.20260612122433 → 3.0.8-dev.20260613051837

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. package/execution/ExecutionProgress.d.ts.map +1 -1
  2. package/execution/ExecutionProgress.js +5 -1
  3. package/execution/ExecutionProgress.js.map +1 -1
  4. package/execution/MessageThread.d.ts +32 -3
  5. package/execution/MessageThread.d.ts.map +1 -1
  6. package/execution/MessageThread.js +59 -10
  7. package/execution/MessageThread.js.map +1 -1
  8. package/execution/useExecutionStream.d.ts +76 -5
  9. package/execution/useExecutionStream.d.ts.map +1 -1
  10. package/execution/useExecutionStream.js +166 -23
  11. package/execution/useExecutionStream.js.map +1 -1
  12. package/internal/VirtualizedThread.d.ts +3 -1
  13. package/internal/VirtualizedThread.d.ts.map +1 -1
  14. package/internal/VirtualizedThread.js +4 -2
  15. package/internal/VirtualizedThread.js.map +1 -1
  16. package/internal/backoff.d.ts +61 -0
  17. package/internal/backoff.d.ts.map +1 -0
  18. package/internal/backoff.js +79 -0
  19. package/internal/backoff.js.map +1 -0
  20. package/internal/store/conversation-store.d.ts +34 -0
  21. package/internal/store/conversation-store.d.ts.map +1 -1
  22. package/internal/store/conversation-store.js +50 -2
  23. package/internal/store/conversation-store.js.map +1 -1
  24. package/internal/store/workflow-execution-event-store.d.ts +12 -0
  25. package/internal/store/workflow-execution-event-store.d.ts.map +1 -1
  26. package/internal/store/workflow-execution-event-store.js +7 -0
  27. package/internal/store/workflow-execution-event-store.js.map +1 -1
  28. package/internal/stream-controller.d.ts +57 -21
  29. package/internal/stream-controller.d.ts.map +1 -1
  30. package/internal/stream-controller.js +117 -3
  31. package/internal/stream-controller.js.map +1 -1
  32. package/internal/useFetch.d.ts +7 -0
  33. package/internal/useFetch.d.ts.map +1 -1
  34. package/internal/useFetch.js +21 -0
  35. package/internal/useFetch.js.map +1 -1
  36. package/package.json +4 -4
  37. package/session/SessionViewer.js +26 -1
  38. package/session/SessionViewer.js.map +1 -1
  39. package/session/useSessionConversation.d.ts +41 -4
  40. package/session/useSessionConversation.d.ts.map +1 -1
  41. package/session/useSessionConversation.js +74 -10
  42. package/session/useSessionConversation.js.map +1 -1
  43. package/session/useSessionExecutions.d.ts +17 -1
  44. package/session/useSessionExecutions.d.ts.map +1 -1
  45. package/session/useSessionExecutions.js +6 -2
  46. package/session/useSessionExecutions.js.map +1 -1
  47. package/src/execution/ExecutionProgress.tsx +12 -0
  48. package/src/execution/MessageThread.tsx +174 -5
  49. package/src/execution/__tests__/MessageThread.test.tsx +64 -0
  50. package/src/execution/__tests__/useExecutionStream.test.tsx +279 -0
  51. package/src/execution/useExecutionStream.ts +254 -34
  52. package/src/internal/VirtualizedThread.tsx +7 -1
  53. package/src/internal/__tests__/backoff.test.ts +99 -0
  54. package/src/internal/__tests__/stream-controller.test.ts +165 -10
  55. package/src/internal/__tests__/useFetch.test.tsx +59 -0
  56. package/src/internal/backoff.ts +100 -0
  57. package/src/internal/store/__tests__/conversation-store.test.ts +61 -0
  58. package/src/internal/store/conversation-store.ts +68 -3
  59. package/src/internal/store/workflow-execution-event-store.ts +22 -0
  60. package/src/internal/stream-controller.ts +151 -26
  61. package/src/internal/useFetch.ts +26 -0
  62. package/src/session/SessionViewer.tsx +89 -0
  63. package/src/session/__tests__/useSessionConversation.test.tsx +53 -0
  64. package/src/session/useSessionConversation.ts +121 -15
  65. package/src/session/useSessionExecutions.ts +23 -1
  66. package/src/workflow/WorkflowExecutionHeader.tsx +4 -1
  67. package/src/workflow/WorkflowExecutionTimeline.tsx +2 -1
  68. package/src/workflow/__tests__/useWorkflowExecutionEventStream.test.tsx +117 -1
  69. package/src/workflow/execution/useWaterfallEntries.ts +2 -1
  70. package/src/workflow/useWorkflowExecutionEventStream.ts +122 -41
  71. package/src/workflow/waterfall/WaterfallTimeline.tsx +2 -1
  72. package/styles.css +1 -1
  73. package/workflow/WorkflowExecutionHeader.d.ts.map +1 -1
  74. package/workflow/WorkflowExecutionHeader.js +3 -1
  75. package/workflow/WorkflowExecutionHeader.js.map +1 -1
  76. package/workflow/WorkflowExecutionTimeline.d.ts.map +1 -1
  77. package/workflow/WorkflowExecutionTimeline.js +1 -1
  78. package/workflow/WorkflowExecutionTimeline.js.map +1 -1
  79. package/workflow/execution/useWaterfallEntries.d.ts.map +1 -1
  80. package/workflow/execution/useWaterfallEntries.js +1 -1
  81. package/workflow/execution/useWaterfallEntries.js.map +1 -1
  82. package/workflow/useWorkflowExecutionEventStream.d.ts +32 -4
  83. package/workflow/useWorkflowExecutionEventStream.d.ts.map +1 -1
  84. package/workflow/useWorkflowExecutionEventStream.js +75 -32
  85. package/workflow/useWorkflowExecutionEventStream.js.map +1 -1
  86. package/workflow/waterfall/WaterfallTimeline.d.ts.map +1 -1
  87. package/workflow/waterfall/WaterfallTimeline.js +1 -1
  88. package/workflow/waterfall/WaterfallTimeline.js.map +1 -1
@@ -1,5 +1,5 @@
1
1
  import type { AgentExecution } from "@stigmer/protos/ai/stigmer/agentic/agentexecution/v1/api_pb";
2
- import type { ConversationStore } from "./store/conversation-store";
2
+ import type { StreamState } from "./store/conversation-store";
3
3
  import { isTerminalPhase } from "../execution/execution-phases";
4
4
  import { ExecutionPhase } from "@stigmer/protos/ai/stigmer/agentic/agentexecution/v1/enum_pb";
5
5
 
@@ -7,25 +7,26 @@ import { ExecutionPhase } from "@stigmer/protos/ai/stigmer/agentic/agentexecutio
7
7
  // Types
8
8
  // ---------------------------------------------------------------------------
9
9
 
10
- export type ControllerStage =
11
- | "idle"
12
- | "connecting"
13
- | "streaming"
14
- | "complete"
15
- | "error";
16
-
17
- export type ControllerState =
18
- | { readonly stage: "idle" }
19
- | { readonly stage: "connecting"; readonly executionId: string }
20
- | { readonly stage: "streaming"; readonly executionId: string }
21
- | { readonly stage: "complete"; readonly executionId: string }
22
- | {
23
- readonly stage: "error";
24
- readonly executionId: string;
25
- readonly error: Error;
26
- };
27
-
28
- const IDLE: ControllerState = { stage: "idle" };
10
+ // The controller's FSM state is exactly the store's `StreamState` — they
11
+ // were once duplicated unions kept in lock-step by hand. The controller
12
+ // reuses the store's type so the lifecycle (including the `reconnecting`
13
+ // stage) is defined in one place and can never drift.
14
+
15
+ const IDLE: StreamState = { stage: "idle" };
16
+
17
+ /**
18
+ * Hard connect-timeout: time the stream may stay `connecting` (no first
19
+ * snapshot) before the watchdog acts. Sized well above a healthy connect
20
+ * (the server sends the initial snapshot in ~1 RTT) yet short enough that a
21
+ * silent hang surfaces an affordance within a few seconds, not minutes.
22
+ */
23
+ export const DEFAULT_CONNECT_TIMEOUT_MS = 10_000;
24
+ /**
25
+ * Soft slow-stall threshold: a non-terminal stream that produces no new
26
+ * snapshot for this long flips an informational "still working" hint. Long
27
+ * enough that ordinary model thinking-time never trips it.
28
+ */
29
+ export const DEFAULT_SLOW_THRESHOLD_MS = 60_000;
29
30
 
30
31
  /**
31
32
  * Callback interface for the stream controller to communicate with
@@ -36,7 +37,28 @@ export interface StreamControllerSink {
36
37
  /** Ingest a snapshot into the store (applies structural sharing). */
37
38
  ingestSnapshot(snapshot: AgentExecution): void;
38
39
  /** Transition the store's stream lifecycle state. */
39
- setStreamState(state: ControllerState): void;
40
+ setStreamState(state: StreamState): void;
41
+ /**
42
+ * The hard connect-timeout elapsed while still `connecting`. The host owns
43
+ * the self-heal-once-then-surface policy (it holds the `connectKey` reconnect
44
+ * counter and the per-subscription guard that survives a reconnect, which
45
+ * the controller — reset on every teardown — cannot).
46
+ */
47
+ onConnectTimeout(): void;
48
+ /** Set or clear the soft slow-stall hint signal. */
49
+ setSlow(value: boolean): void;
50
+ }
51
+
52
+ /**
53
+ * Injectable watchdog configuration. Timers default to `setTimeout`/
54
+ * `clearTimeout`; tests pass fakes so the watchdog is exercised without real
55
+ * time. Mirrors the existing `scheduleFlush`/`cancelFlush` injection idiom.
56
+ */
57
+ export interface StreamControllerWatchdog {
58
+ readonly setTimer?: (cb: () => void, ms: number) => number;
59
+ readonly clearTimer?: (id: number) => void;
60
+ readonly connectTimeoutMs?: number;
61
+ readonly slowThresholdMs?: number;
40
62
  }
41
63
 
42
64
  // ---------------------------------------------------------------------------
@@ -58,13 +80,21 @@ export interface StreamControllerSink {
58
80
  * (typically `requestAnimationFrame`).
59
81
  */
60
82
  export class StreamController {
61
- private _state: ControllerState = IDLE;
83
+ private _state: StreamState = IDLE;
62
84
  private _bufferedSnapshot: AgentExecution | null = null;
63
85
  private _rafId: number | null = null;
64
86
  private _sink: StreamControllerSink;
65
87
  private _scheduleFlush: (cb: () => void) => number;
66
88
  private _cancelFlush: (id: number) => void;
67
89
 
90
+ // -- Watchdog ------------------------------------------------------------
91
+ private _setTimer: (cb: () => void, ms: number) => number;
92
+ private _clearTimer: (id: number) => void;
93
+ private _connectTimeoutMs: number;
94
+ private _slowThresholdMs: number;
95
+ private _connectTimerId: number | null = null;
96
+ private _slowTimerId: number | null = null;
97
+
68
98
  constructor(
69
99
  sink: StreamControllerSink,
70
100
  scheduleFlush: (cb: () => void) => number = typeof requestAnimationFrame !== "undefined"
@@ -73,14 +103,23 @@ export class StreamController {
73
103
  cancelFlush: (id: number) => void = typeof cancelAnimationFrame !== "undefined"
74
104
  ? (id: number) => cancelAnimationFrame(id)
75
105
  : (id: number) => clearTimeout(id),
106
+ watchdog?: StreamControllerWatchdog,
76
107
  ) {
77
108
  this._sink = sink;
78
109
  this._scheduleFlush = scheduleFlush;
79
110
  this._cancelFlush = cancelFlush;
111
+ this._setTimer =
112
+ watchdog?.setTimer ??
113
+ ((cb, ms) => setTimeout(cb, ms) as unknown as number);
114
+ this._clearTimer = watchdog?.clearTimer ?? ((id) => clearTimeout(id));
115
+ this._connectTimeoutMs =
116
+ watchdog?.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;
117
+ this._slowThresholdMs =
118
+ watchdog?.slowThresholdMs ?? DEFAULT_SLOW_THRESHOLD_MS;
80
119
  }
81
120
 
82
121
  /** Current FSM state (read-only). */
83
- get state(): ControllerState {
122
+ get state(): StreamState {
84
123
  return this._state;
85
124
  }
86
125
 
@@ -91,6 +130,11 @@ export class StreamController {
91
130
  start(executionId: string): void {
92
131
  this._cancelPendingFlush();
93
132
  this._bufferedSnapshot = null;
133
+ // Arm both watchdogs the moment we begin connecting. The connect-timeout
134
+ // guards the first snapshot; the slow-stall hint guards every quiet stretch
135
+ // thereafter. Both are reset by the next snapshot and cleared on any exit.
136
+ this._armConnectTimer();
137
+ this._armSlowTimer();
94
138
  this._transition({ stage: "connecting", executionId });
95
139
  }
96
140
 
@@ -108,12 +152,23 @@ export class StreamController {
108
152
  const terminal = isTerminalPhase(phase);
109
153
 
110
154
  if (terminal) {
155
+ this._cancelWatchdogs();
156
+ this._sink.setSlow(false);
111
157
  this._cancelPendingFlush();
112
158
  this._bufferedSnapshot = null;
113
159
  this._sink.ingestSnapshot(snapshot);
114
160
  this._transition({ stage: "complete", executionId });
115
161
  } else {
116
- if (this._state.stage === "connecting") {
162
+ // A snapshot proves the (re)connection is healthy: the connect-timeout no
163
+ // longer applies, and the slow-stall window restarts from now.
164
+ this._cancelConnectTimer();
165
+ this._armSlowTimer();
166
+ // Advance from either the initial `connecting` or a `reconnecting` retry
167
+ // into `streaming`.
168
+ if (
169
+ this._state.stage === "connecting" ||
170
+ this._state.stage === "reconnecting"
171
+ ) {
117
172
  this._transition({ stage: "streaming", executionId });
118
173
  }
119
174
  this._bufferedSnapshot = snapshot;
@@ -121,6 +176,25 @@ export class StreamController {
121
176
  }
122
177
  }
123
178
 
179
+ /**
180
+ * Enter the `reconnecting` stage after a transient drop. Unlike
181
+ * {@link start}, this preserves the buffered snapshot and never resets the
182
+ * store, so the last-known-good conversation stays on screen while the
183
+ * background retry is in flight. No-op once idle (the subscription is
184
+ * already torn down).
185
+ */
186
+ handleReconnecting(attempt: number, error: Error): void {
187
+ const executionId = this._activeExecutionId();
188
+ if (!executionId) return;
189
+ // Auto-reconnect (#174) has taken over with its own visible affordance and
190
+ // bounded attempt budget, so the silence watchdogs stand down — they exist
191
+ // for the case where the stream stalls *without* a drop. The slow hint is
192
+ // cleared so "reconnecting" and "slow" never show at once.
193
+ this._cancelWatchdogs();
194
+ this._sink.setSlow(false);
195
+ this._transition({ stage: "reconnecting", executionId, attempt, error });
196
+ }
197
+
124
198
  /**
125
199
  * Handle stream completion (iterator exhausted without error).
126
200
  * If we still have a buffered snapshot, flush it first.
@@ -129,6 +203,8 @@ export class StreamController {
129
203
  const executionId = this._activeExecutionId();
130
204
  if (!executionId) return;
131
205
 
206
+ this._cancelWatchdogs();
207
+ this._sink.setSlow(false);
132
208
  this._flushBuffer();
133
209
  if (this._state.stage !== "complete") {
134
210
  this._transition({ stage: "complete", executionId });
@@ -143,13 +219,17 @@ export class StreamController {
143
219
  const executionId = this._activeExecutionId();
144
220
  if (!executionId) return;
145
221
 
222
+ this._cancelWatchdogs();
223
+ this._sink.setSlow(false);
146
224
  this._cancelPendingFlush();
147
225
  this._flushBuffer();
148
226
  this._transition({ stage: "error", executionId, error });
149
227
  }
150
228
 
151
- /** Reset to idle. Cancels any pending flush. */
229
+ /** Reset to idle. Cancels any pending flush and watchdog timers. */
152
230
  reset(): void {
231
+ this._cancelWatchdogs();
232
+ this._sink.setSlow(false);
153
233
  this._cancelPendingFlush();
154
234
  this._bufferedSnapshot = null;
155
235
  if (this._state.stage !== "idle") {
@@ -171,7 +251,7 @@ export class StreamController {
171
251
  return this._state.executionId;
172
252
  }
173
253
 
174
- private _transition(next: ControllerState): void {
254
+ private _transition(next: StreamState): void {
175
255
  this._state = next;
176
256
  this._sink.setStreamState(next);
177
257
  }
@@ -198,4 +278,49 @@ export class StreamController {
198
278
  this._rafId = null;
199
279
  }
200
280
  }
281
+
282
+ // -- Watchdog timers ------------------------------------------------------
283
+
284
+ private _armConnectTimer(): void {
285
+ this._cancelConnectTimer();
286
+ this._connectTimerId = this._setTimer(() => {
287
+ this._connectTimerId = null;
288
+ // Only meaningful while still awaiting the first snapshot; any later
289
+ // stage has its own handling and has already cleared this timer.
290
+ if (this._state.stage !== "connecting") return;
291
+ this._sink.onConnectTimeout();
292
+ }, this._connectTimeoutMs);
293
+ }
294
+
295
+ private _armSlowTimer(): void {
296
+ this._cancelSlowTimer();
297
+ // Re-arming means activity just resumed (or is starting), so a prior slow
298
+ // hint no longer holds — clear it before counting the next quiet stretch.
299
+ this._sink.setSlow(false);
300
+ this._slowTimerId = this._setTimer(() => {
301
+ this._slowTimerId = null;
302
+ if (this._state.stage !== "connecting" && this._state.stage !== "streaming")
303
+ return;
304
+ this._sink.setSlow(true);
305
+ }, this._slowThresholdMs);
306
+ }
307
+
308
+ private _cancelConnectTimer(): void {
309
+ if (this._connectTimerId !== null) {
310
+ this._clearTimer(this._connectTimerId);
311
+ this._connectTimerId = null;
312
+ }
313
+ }
314
+
315
+ private _cancelSlowTimer(): void {
316
+ if (this._slowTimerId !== null) {
317
+ this._clearTimer(this._slowTimerId);
318
+ this._slowTimerId = null;
319
+ }
320
+ }
321
+
322
+ private _cancelWatchdogs(): void {
323
+ this._cancelConnectTimer();
324
+ this._cancelSlowTimer();
325
+ }
201
326
  }
@@ -15,6 +15,14 @@ export interface UseFetchOptions {
15
15
  */
16
16
  readonly refetchInterval?: number | false;
17
17
 
18
+ /**
19
+ * Re-fetch when the window regains focus or the tab becomes visible
20
+ * again. Covers the app-relaunch / tab-switch case where data may have
21
+ * gone stale while the app was backgrounded. A focus refetch is skipped
22
+ * while a fetch is already in flight. Defaults to `false`.
23
+ */
24
+ readonly refetchOnWindowFocus?: boolean;
25
+
18
26
  /**
19
27
  * Stable string key for cross-mount caching.
20
28
  *
@@ -183,6 +191,24 @@ export function useFetch<T>(
183
191
  return () => clearInterval(id);
184
192
  }, [refetchInterval, fetchFn, refetch]);
185
193
 
194
+ const refetchOnWindowFocus = options?.refetchOnWindowFocus;
195
+ useEffect(() => {
196
+ if (!refetchOnWindowFocus || !fetchFn) return;
197
+ if (typeof window === "undefined") return;
198
+ const onActive = () => {
199
+ if (!isFetchingRef.current) refetch();
200
+ };
201
+ const onVisible = () => {
202
+ if (document.visibilityState === "visible") onActive();
203
+ };
204
+ window.addEventListener("focus", onActive);
205
+ document.addEventListener("visibilitychange", onVisible);
206
+ return () => {
207
+ window.removeEventListener("focus", onActive);
208
+ document.removeEventListener("visibilitychange", onVisible);
209
+ };
210
+ }, [refetchOnWindowFocus, fetchFn, refetch]);
211
+
186
212
  const isLoading = isFetching && !hasDataRef.current;
187
213
  const isRefetching = isFetching && hasDataRef.current;
188
214
 
@@ -290,12 +290,24 @@ function ConversationColumn({
290
290
  const { conv } = flow;
291
291
  const sendError = flow.submitError ?? conv.sendError ?? conv.approvalError;
292
292
 
293
+ // Retry a terminal-failed execution by resending its originating message
294
+ // through the full submit pipeline (agent override, runtime-env, workspace).
295
+ const onRetryExecution = useCallback(
296
+ (message: string) => {
297
+ void flow.handleSubmit(message);
298
+ },
299
+ [flow.handleSubmit],
300
+ );
301
+
293
302
  return (
294
303
  <div className="flex h-full min-w-0 flex-col">
295
304
  <MessageThread
296
305
  executions={conv.completedExecutions}
297
306
  activeStreamExecution={conv.activeStreamExecution}
298
307
  pendingUserMessage={conv.pendingUserMessage}
308
+ pendingMessageFailed={!!conv.sendError && !!conv.pendingUserMessage}
309
+ onRetrySend={conv.retryLastSend}
310
+ onRetryExecution={onRetryExecution}
299
311
  onApprovalSubmit={flow.submitApproval}
300
312
  submittingApprovalIds={conv.submittingApprovalIds}
301
313
  workspaceEntries={conv.workspaceEntries}
@@ -307,6 +319,11 @@ function ConversationColumn({
307
319
  className="flex-1"
308
320
  />
309
321
  <div className="mx-auto w-full max-w-3xl">
322
+ {conv.isReconnecting && <ReconnectingIndicator />}
323
+ {conv.connectTimedOut && (
324
+ <ConnectTimedOutBanner onRetry={conv.reconnectStream} />
325
+ )}
326
+ {conv.isSlow && !conv.connectTimedOut && <SlowIndicator />}
310
327
  {conv.streamError && (
311
328
  <StreamErrorBanner
312
329
  error={conv.streamError}
@@ -546,6 +563,78 @@ function SendErrorBanner({ error }: { error: Error }) {
546
563
  );
547
564
  }
548
565
 
566
+ function ReconnectingIndicator() {
567
+ return (
568
+ <div
569
+ role="status"
570
+ aria-live="polite"
571
+ className="flex items-center gap-2 border-t border-border bg-muted px-4 py-2 text-sm text-muted-foreground"
572
+ >
573
+ <svg
574
+ width="14"
575
+ height="14"
576
+ viewBox="0 0 24 24"
577
+ fill="none"
578
+ stroke="currentColor"
579
+ strokeWidth="2"
580
+ strokeLinecap="round"
581
+ strokeLinejoin="round"
582
+ className="shrink-0 animate-spin motion-reduce:animate-none"
583
+ aria-hidden="true"
584
+ >
585
+ <path d="M21 12a9 9 0 1 1-6.219-8.56" />
586
+ </svg>
587
+ <span className="truncate">Reconnecting…</span>
588
+ </div>
589
+ );
590
+ }
591
+
592
+ /**
593
+ * Actionable banner for the connect-timeout watchdog: the stream opened but
594
+ * never delivered a first snapshot — the agent hasn't started. Mirrors
595
+ * {@link StreamErrorBanner}'s shape (message + Retry) since both resolve via
596
+ * the same `reconnect()` path, but its copy names the specific failure.
597
+ */
598
+ function ConnectTimedOutBanner({ onRetry }: { onRetry: () => void }) {
599
+ return (
600
+ <div role="alert" className="flex items-center gap-3 border-t border-border bg-muted px-4 py-2.5">
601
+ <p className="min-w-0 flex-1 truncate text-sm text-muted-foreground">
602
+ The agent hasn&rsquo;t started yet.
603
+ </p>
604
+ <button
605
+ type="button"
606
+ onClick={onRetry}
607
+ className="inline-flex shrink-0 items-center gap-1.5 rounded-md border border-border px-2 py-1 text-xs font-medium hover:bg-card"
608
+ >
609
+ Retry
610
+ </button>
611
+ </div>
612
+ );
613
+ }
614
+
615
+ /**
616
+ * Low-weight informational hint for the slow-stall watchdog: a live stream has
617
+ * gone quiet longer than usual. Never an error and offers no action — the
618
+ * stream is still expected to resume on its own.
619
+ */
620
+ function SlowIndicator() {
621
+ return (
622
+ <div
623
+ role="status"
624
+ aria-live="polite"
625
+ className="flex items-center gap-2 border-t border-border-muted px-4 py-1.5 text-xs text-muted-foreground"
626
+ >
627
+ <span className="relative flex h-2 w-2 shrink-0" aria-hidden="true">
628
+ <span className="absolute inline-flex h-full w-full animate-ping rounded-full bg-muted-foreground opacity-75 motion-reduce:animate-none" />
629
+ <span className="relative inline-flex h-2 w-2 rounded-full bg-muted-foreground" />
630
+ </span>
631
+ <span className="min-w-0 flex-1 truncate">
632
+ Still working — this is taking longer than usual.
633
+ </span>
634
+ </div>
635
+ );
636
+ }
637
+
549
638
  function StreamErrorBanner({
550
639
  error,
551
640
  onReconnect,
@@ -306,6 +306,59 @@ describe("useSessionConversation", () => {
306
306
  });
307
307
  });
308
308
 
309
+ it("preserves the message and surfaces sendError when the send fails", async () => {
310
+ methods.listBySession.mockResolvedValue({ entries: [] });
311
+ methods.executionCreate.mockRejectedValue(new Error("create boom"));
312
+
313
+ const { result } = renderHook(
314
+ () => useSessionConversation("session-1", "org"),
315
+ { wrapper: createWrapper(mockStigmer) },
316
+ );
317
+
318
+ await waitFor(() => expect(result.current.isLoading).toBe(false));
319
+
320
+ await act(async () => {
321
+ await result.current.sendFollowUp("keep me");
322
+ });
323
+
324
+ // The failure is surfaced and the user's text is NOT lost.
325
+ expect(result.current.sendError?.message).toBe("create boom");
326
+ expect(result.current.pendingUserMessage).toBe("keep me");
327
+ });
328
+
329
+ it("retryLastSend resubmits the same message after a failure", async () => {
330
+ methods.listBySession.mockResolvedValue({ entries: [] });
331
+ methods.executionCreate.mockRejectedValueOnce(new Error("boom"));
332
+ const retried = makeExecution("e-retry", ExecutionPhase.EXECUTION_PENDING);
333
+ retried.metadata!.id = "e-retry";
334
+ methods.executionCreate.mockResolvedValue(retried);
335
+
336
+ const { result } = renderHook(
337
+ () => useSessionConversation("session-1", "org"),
338
+ { wrapper: createWrapper(mockStigmer) },
339
+ );
340
+
341
+ await waitFor(() => expect(result.current.isLoading).toBe(false));
342
+
343
+ await act(async () => {
344
+ await result.current.sendFollowUp("retry me");
345
+ });
346
+ expect(result.current.sendError).not.toBeNull();
347
+
348
+ await act(async () => {
349
+ result.current.retryLastSend();
350
+ });
351
+
352
+ await waitFor(() =>
353
+ expect(methods.executionCreate).toHaveBeenCalledTimes(2),
354
+ );
355
+ expect(methods.executionCreate).toHaveBeenLastCalledWith(
356
+ expect.objectContaining({ message: "retry me" }),
357
+ );
358
+ // The retry cleared the prior failure for the new attempt.
359
+ expect(result.current.sendError).toBeNull();
360
+ });
361
+
309
362
  it("full follow-up lifecycle: active execution completes → canSendFollowUp → sendFollowUp succeeds", async () => {
310
363
  // Start with one IN_PROGRESS execution (simulates a Cursor execution running)
311
364
  const activeExec = makeExecution("exec-1", ExecutionPhase.EXECUTION_IN_PROGRESS);