@ste_tisci/ecs 0.1.7 → 0.1.8

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package/README.md CHANGED
@@ -75,6 +75,39 @@ function gameLoop() {
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  gameLoop();
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  ```
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+ ## Hot systems: `queryIds`
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+
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+ `query` yields one result object plus one `{ id }` object per component per entity, which is
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+ convenient but allocates on every iteration. For systems that run every frame over many
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+ entities, `queryIds` returns the matching entity IDs instead, and `indices` translates an
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+ entity ID into its slot in the SoA arrays:
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+
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+ ```typescript
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+ function movementSystem(World) {
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+ const { Position, Velocity } = World.components;
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+ const pos = World.indices.Position;
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+ const vel = World.indices.Velocity;
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+
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+ for (const eid of World.queryIds('Position', 'Velocity')) {
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+ Position.x[pos[eid]] += Velocity.x[vel[eid]];
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+ Position.y[pos[eid]] += Velocity.y[vel[eid]];
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+ }
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+ }
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+ ```
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+
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+ Both APIs return the same entities; `queryIds` is roughly 3x faster on a packed query and 5x
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+ on a fragmented one, at the cost of resolving indices yourself.
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+
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+ ## Iteration and mutation
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+
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+ `query` iterates a snapshot taken when the generator starts, so calling `removeComponent` or
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+ `destroyEntity` from inside the loop cannot skip an entity. Entities created mid-iteration are
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+ not visited by the query in flight; the next call picks them up.
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+
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+ `queryIds` builds its whole result before returning, so the same guarantee holds. Note that
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+ destroying an entity invalidates its entry in `indices`, so if a loop destroys entities it
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+ must not read their storage index afterwards.
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+
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  ## Error Handling
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  Every operation validates its inputs and throws a descriptive `Error` instead of failing silently or corrupting state:
package/dist/index.cjs CHANGED
@@ -60,13 +60,16 @@ function SparseSet() {
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  function getSize() {
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  return size;
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  }
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- return { has, add, remove, getIndex, getDense, getSize };
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+ function getSparse() {
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+ return sparse;
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+ }
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+ return { has, add, remove, getIndex, getDense, getSize, getSparse };
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  }
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  // src/ComponentStore.ts
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  var INITIAL_CAPACITY = 8;
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  function grow(buffer, requiredIndex) {
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- let capacity = buffer.length;
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+ let capacity = buffer.length || INITIAL_CAPACITY;
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  while (capacity <= requiredIndex) capacity *= 2;
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  const grown = new Float32Array(capacity);
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  grown.set(buffer);
@@ -74,8 +77,8 @@ function grow(buffer, requiredIndex) {
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  }
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  function ComponentStore() {
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  const componentSet = SparseSet();
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- const componentData = {};
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- const isNumeric = {};
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+ const componentData = /* @__PURE__ */ Object.create(null);
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+ const isNumeric = /* @__PURE__ */ Object.create(null);
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  function add(eid, data) {
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  if (componentSet.has(eid)) throw new Error(`Entity ${eid} already has this component`);
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  const ID = componentSet.getSize();
@@ -120,7 +123,10 @@ function ComponentStore() {
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  function getSize() {
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  return componentSet.getSize();
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  }
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- return { add, remove, getIndex, getDense, getData, getSize };
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+ function getSparse() {
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+ return componentSet.getSparse();
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+ }
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+ return { add, remove, getIndex, getDense, getData, getSize, getSparse };
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  }
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  // src/EntityManager.ts
@@ -164,7 +170,10 @@ function EntityManager(registry) {
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  if (!exists(eid)) throw new Error(`Entity ${eid} does not exist`);
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  return bitMasks[eid];
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  }
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- return { exists, hasComponent, create, remove, addComponent, removeComponent, getMask };
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+ function tryGetMask(eid) {
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+ return eid >= 0 && eid < nextID ? bitMasks[eid] : void 0;
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+ }
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+ return { exists, hasComponent, create, remove, addComponent, removeComponent, getMask, tryGetMask };
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  }
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  // src/utils/ComponentRegistry.ts
@@ -196,14 +205,17 @@ function createComponentRegistry() {
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  function ECS() {
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  const ComponentRegistry = createComponentRegistry();
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  const Entities = EntityManager(ComponentRegistry);
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- const internalStores = {};
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- const components = {};
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+ const internalStores = /* @__PURE__ */ Object.create(null);
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+ const components = /* @__PURE__ */ Object.create(null);
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+ const indices = /* @__PURE__ */ Object.create(null);
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  function defineComponents(...names) {
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  for (const name of names) {
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- if (name in internalStores) throw new Error(`Component ${String(name)} is already defined`);
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+ if (Object.hasOwn(internalStores, name))
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+ throw new Error(`Component ${String(name)} is already defined`);
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  ComponentRegistry.register(name);
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  internalStores[name] = ComponentStore();
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  components[name] = internalStores[name].getData();
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+ indices[name] = internalStores[name].getSparse();
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  }
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  }
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  function createEntity() {
@@ -231,33 +243,65 @@ function ECS() {
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  Entities.removeComponent(eid, name);
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  internalStores[name].remove(eid);
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  }
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- function* query(...componentName) {
235
- if (componentName.length === 0) return;
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+ function planQuery(componentName) {
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  let targetMask = 0n;
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  for (const name of componentName) {
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  targetMask |= 1n << BigInt(ComponentRegistry.getID(name));
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  }
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- let smallestStore = internalStores[componentName[0]];
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- let smallestSize = smallestStore.getSize();
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+ let pivot = internalStores[componentName[0]];
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+ let pivotSize = pivot.getSize();
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  for (let i = 1; i < componentName.length; i++) {
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  const store = internalStores[componentName[i]];
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  const size = store.getSize();
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- if (size < smallestSize) {
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- smallestStore = store;
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- smallestSize = size;
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+ if (size < pivotSize) {
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+ pivot = store;
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+ pivotSize = size;
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  }
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  }
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- for (const eid of smallestStore.getDense()) {
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- if ((Entities.getMask(eid) & targetMask) !== targetMask) continue;
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+ return { targetMask, pivot };
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+ }
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+ function* query(...componentName) {
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+ if (componentName.length === 0) return;
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+ const { targetMask, pivot } = planQuery(componentName);
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+ const count = componentName.length;
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+ const sparses = new Array(count);
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+ for (let i = 0; i < count; i++) sparses[i] = internalStores[componentName[i]].getSparse();
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+ const entities = [...pivot.getDense()];
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+ for (let i = 0; i < entities.length; i++) {
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+ const eid = entities[i];
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+ const mask = Entities.tryGetMask(eid);
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+ if (mask === void 0 || (mask & targetMask) !== targetMask) continue;
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  const result = {};
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- for (const name of componentName) {
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- const id = internalStores[name].getIndex(eid);
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- result[name] = { id };
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+ for (let c = 0; c < count; c++) {
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+ result[componentName[c]] = { id: sparses[c][eid] };
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  }
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  yield result;
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  }
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  }
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- return { defineComponents, createEntity, destroyEntity, addComponent, removeComponent, query, components };
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+ function queryIds(...componentName) {
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+ const matches = [];
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+ if (componentName.length === 0) return matches;
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+ const { targetMask, pivot } = planQuery(componentName);
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+ const dense = pivot.getDense();
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+ for (let i = 0; i < dense.length; i++) {
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+ const eid = dense[i];
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+ const mask = Entities.tryGetMask(eid);
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+ if (mask === void 0 || (mask & targetMask) !== targetMask) continue;
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+ matches.push(eid);
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+ }
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+ return matches;
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+ }
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+ return {
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+ defineComponents,
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+ createEntity,
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+ destroyEntity,
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+ addComponent,
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+ removeComponent,
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+ query,
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+ queryIds,
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+ components,
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+ indices
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+ };
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  }
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  // Annotate the CommonJS export names for ESM import in node:
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  0 && (module.exports = {
package/dist/index.d.cts CHANGED
@@ -22,6 +22,16 @@ type StoreDataMap<T> = {
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  [K in keyof T]: ComponentDataArrays<T[K]>;
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  };
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+ /**
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+ * Maps component names to their raw sparse lookup table.
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+ * Each table translates an entity ID into that entity's index in the component's
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+ * data arrays, which is what queryIds callers need to read the SoA storage.
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+ * @template T - Record type defining all component types
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+ */
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+ type IndexMap<T> = {
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+ [K in keyof T]: number[];
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+ };
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+
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  /**
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  * Type helper for the query result.
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  * Creates an object with an entry for each requested component, holding its store index.
@@ -91,7 +101,40 @@ interface IECS<T> {
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  */
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  query: <C extends (keyof T)[]>(...componentName: C) => Generator<QueryResult<C>>;
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104
+ /**
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+ * Allocation-free counterpart to query, for hot systems.
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+ * Returns the IDs of every entity holding all the specified components, instead of
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+ * yielding one result object plus one { id } object per component per entity.
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+ * Translate an entity ID into a storage index through `indices`:
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+ *
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+ * ```ts
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+ * const { Position, Velocity } = World.components;
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+ * const pos = World.indices.Position;
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+ * const vel = World.indices.Velocity;
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+ *
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+ * for (const eid of World.queryIds('Position', 'Velocity')) {
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+ * Position.x[pos[eid]] += Velocity.x[vel[eid]];
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+ * }
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+ * ```
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+ *
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+ * The array is complete before it is returned, so adding or removing components while
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+ * looping over it cannot skip an entity. Destroying an entity mid-loop does invalidate
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+ * its storage index, so guard that case yourself.
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+ *
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+ * @template C - Array of component names to query for
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+ * @param componentName - List of component names that the entity must include
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+ * @returns A fresh array of matching entity IDs
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+ */
128
+ queryIds: <C extends (keyof T)[]>(...componentName: C) => number[];
129
+
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  components: StoreDataMap<T>;
131
+
132
+ /**
133
+ * Maps each component name to its sparse lookup table, translating an entity ID into
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+ * that entity's index in the component's data arrays. Needed to read `components`
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+ * when iterating the output of queryIds.
136
+ */
137
+ indices: IndexMap<T>;
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138
  }
96
139
 
97
140
  declare function ECS<T extends Record<string, Record<string, any>>>(): IECS<T>;
package/dist/index.d.ts CHANGED
@@ -22,6 +22,16 @@ type StoreDataMap<T> = {
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22
  [K in keyof T]: ComponentDataArrays<T[K]>;
23
23
  };
24
24
 
25
+ /**
26
+ * Maps component names to their raw sparse lookup table.
27
+ * Each table translates an entity ID into that entity's index in the component's
28
+ * data arrays, which is what queryIds callers need to read the SoA storage.
29
+ * @template T - Record type defining all component types
30
+ */
31
+ type IndexMap<T> = {
32
+ [K in keyof T]: number[];
33
+ };
34
+
25
35
  /**
26
36
  * Type helper for the query result.
27
37
  * Creates an object with an entry for each requested component, holding its store index.
@@ -91,7 +101,40 @@ interface IECS<T> {
91
101
  */
92
102
  query: <C extends (keyof T)[]>(...componentName: C) => Generator<QueryResult<C>>;
93
103
 
104
+ /**
105
+ * Allocation-free counterpart to query, for hot systems.
106
+ * Returns the IDs of every entity holding all the specified components, instead of
107
+ * yielding one result object plus one { id } object per component per entity.
108
+ * Translate an entity ID into a storage index through `indices`:
109
+ *
110
+ * ```ts
111
+ * const { Position, Velocity } = World.components;
112
+ * const pos = World.indices.Position;
113
+ * const vel = World.indices.Velocity;
114
+ *
115
+ * for (const eid of World.queryIds('Position', 'Velocity')) {
116
+ * Position.x[pos[eid]] += Velocity.x[vel[eid]];
117
+ * }
118
+ * ```
119
+ *
120
+ * The array is complete before it is returned, so adding or removing components while
121
+ * looping over it cannot skip an entity. Destroying an entity mid-loop does invalidate
122
+ * its storage index, so guard that case yourself.
123
+ *
124
+ * @template C - Array of component names to query for
125
+ * @param componentName - List of component names that the entity must include
126
+ * @returns A fresh array of matching entity IDs
127
+ */
128
+ queryIds: <C extends (keyof T)[]>(...componentName: C) => number[];
129
+
94
130
  components: StoreDataMap<T>;
131
+
132
+ /**
133
+ * Maps each component name to its sparse lookup table, translating an entity ID into
134
+ * that entity's index in the component's data arrays. Needed to read `components`
135
+ * when iterating the output of queryIds.
136
+ */
137
+ indices: IndexMap<T>;
95
138
  }
96
139
 
97
140
  declare function ECS<T extends Record<string, Record<string, any>>>(): IECS<T>;
package/dist/index.js CHANGED
@@ -34,13 +34,16 @@ function SparseSet() {
34
34
  function getSize() {
35
35
  return size;
36
36
  }
37
- return { has, add, remove, getIndex, getDense, getSize };
37
+ function getSparse() {
38
+ return sparse;
39
+ }
40
+ return { has, add, remove, getIndex, getDense, getSize, getSparse };
38
41
  }
39
42
 
40
43
  // src/ComponentStore.ts
41
44
  var INITIAL_CAPACITY = 8;
42
45
  function grow(buffer, requiredIndex) {
43
- let capacity = buffer.length;
46
+ let capacity = buffer.length || INITIAL_CAPACITY;
44
47
  while (capacity <= requiredIndex) capacity *= 2;
45
48
  const grown = new Float32Array(capacity);
46
49
  grown.set(buffer);
@@ -48,8 +51,8 @@ function grow(buffer, requiredIndex) {
48
51
  }
49
52
  function ComponentStore() {
50
53
  const componentSet = SparseSet();
51
- const componentData = {};
52
- const isNumeric = {};
54
+ const componentData = /* @__PURE__ */ Object.create(null);
55
+ const isNumeric = /* @__PURE__ */ Object.create(null);
53
56
  function add(eid, data) {
54
57
  if (componentSet.has(eid)) throw new Error(`Entity ${eid} already has this component`);
55
58
  const ID = componentSet.getSize();
@@ -94,7 +97,10 @@ function ComponentStore() {
94
97
  function getSize() {
95
98
  return componentSet.getSize();
96
99
  }
97
- return { add, remove, getIndex, getDense, getData, getSize };
100
+ function getSparse() {
101
+ return componentSet.getSparse();
102
+ }
103
+ return { add, remove, getIndex, getDense, getData, getSize, getSparse };
98
104
  }
99
105
 
100
106
  // src/EntityManager.ts
@@ -138,7 +144,10 @@ function EntityManager(registry) {
138
144
  if (!exists(eid)) throw new Error(`Entity ${eid} does not exist`);
139
145
  return bitMasks[eid];
140
146
  }
141
- return { exists, hasComponent, create, remove, addComponent, removeComponent, getMask };
147
+ function tryGetMask(eid) {
148
+ return eid >= 0 && eid < nextID ? bitMasks[eid] : void 0;
149
+ }
150
+ return { exists, hasComponent, create, remove, addComponent, removeComponent, getMask, tryGetMask };
142
151
  }
143
152
 
144
153
  // src/utils/ComponentRegistry.ts
@@ -170,14 +179,17 @@ function createComponentRegistry() {
170
179
  function ECS() {
171
180
  const ComponentRegistry = createComponentRegistry();
172
181
  const Entities = EntityManager(ComponentRegistry);
173
- const internalStores = {};
174
- const components = {};
182
+ const internalStores = /* @__PURE__ */ Object.create(null);
183
+ const components = /* @__PURE__ */ Object.create(null);
184
+ const indices = /* @__PURE__ */ Object.create(null);
175
185
  function defineComponents(...names) {
176
186
  for (const name of names) {
177
- if (name in internalStores) throw new Error(`Component ${String(name)} is already defined`);
187
+ if (Object.hasOwn(internalStores, name))
188
+ throw new Error(`Component ${String(name)} is already defined`);
178
189
  ComponentRegistry.register(name);
179
190
  internalStores[name] = ComponentStore();
180
191
  components[name] = internalStores[name].getData();
192
+ indices[name] = internalStores[name].getSparse();
181
193
  }
182
194
  }
183
195
  function createEntity() {
@@ -205,33 +217,65 @@ function ECS() {
205
217
  Entities.removeComponent(eid, name);
206
218
  internalStores[name].remove(eid);
207
219
  }
208
- function* query(...componentName) {
209
- if (componentName.length === 0) return;
220
+ function planQuery(componentName) {
210
221
  let targetMask = 0n;
211
222
  for (const name of componentName) {
212
223
  targetMask |= 1n << BigInt(ComponentRegistry.getID(name));
213
224
  }
214
- let smallestStore = internalStores[componentName[0]];
215
- let smallestSize = smallestStore.getSize();
225
+ let pivot = internalStores[componentName[0]];
226
+ let pivotSize = pivot.getSize();
216
227
  for (let i = 1; i < componentName.length; i++) {
217
228
  const store = internalStores[componentName[i]];
218
229
  const size = store.getSize();
219
- if (size < smallestSize) {
220
- smallestStore = store;
221
- smallestSize = size;
230
+ if (size < pivotSize) {
231
+ pivot = store;
232
+ pivotSize = size;
222
233
  }
223
234
  }
224
- for (const eid of smallestStore.getDense()) {
225
- if ((Entities.getMask(eid) & targetMask) !== targetMask) continue;
235
+ return { targetMask, pivot };
236
+ }
237
+ function* query(...componentName) {
238
+ if (componentName.length === 0) return;
239
+ const { targetMask, pivot } = planQuery(componentName);
240
+ const count = componentName.length;
241
+ const sparses = new Array(count);
242
+ for (let i = 0; i < count; i++) sparses[i] = internalStores[componentName[i]].getSparse();
243
+ const entities = [...pivot.getDense()];
244
+ for (let i = 0; i < entities.length; i++) {
245
+ const eid = entities[i];
246
+ const mask = Entities.tryGetMask(eid);
247
+ if (mask === void 0 || (mask & targetMask) !== targetMask) continue;
226
248
  const result = {};
227
- for (const name of componentName) {
228
- const id = internalStores[name].getIndex(eid);
229
- result[name] = { id };
249
+ for (let c = 0; c < count; c++) {
250
+ result[componentName[c]] = { id: sparses[c][eid] };
230
251
  }
231
252
  yield result;
232
253
  }
233
254
  }
234
- return { defineComponents, createEntity, destroyEntity, addComponent, removeComponent, query, components };
255
+ function queryIds(...componentName) {
256
+ const matches = [];
257
+ if (componentName.length === 0) return matches;
258
+ const { targetMask, pivot } = planQuery(componentName);
259
+ const dense = pivot.getDense();
260
+ for (let i = 0; i < dense.length; i++) {
261
+ const eid = dense[i];
262
+ const mask = Entities.tryGetMask(eid);
263
+ if (mask === void 0 || (mask & targetMask) !== targetMask) continue;
264
+ matches.push(eid);
265
+ }
266
+ return matches;
267
+ }
268
+ return {
269
+ defineComponents,
270
+ createEntity,
271
+ destroyEntity,
272
+ addComponent,
273
+ removeComponent,
274
+ query,
275
+ queryIds,
276
+ components,
277
+ indices
278
+ };
235
279
  }
236
280
  export {
237
281
  ECS
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ste_tisci/ecs",
3
- "version": "0.1.7",
3
+ "version": "0.1.8",
4
4
  "description": "A minimalistic game engine with zero dependencies based on the Entity Component System (ECS) architecture implemented in TypeScript",
5
5
  "main": "./dist/index.cjs",
6
6
  "module": "./dist/index.js",