@statelyai/agent 2.0.0-next.1 → 2.0.0-next.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.changeset/grumpy-dolphins-think.md +17 -0
- package/.changeset/old-teachers-tap.md +5 -0
- package/.changeset/pre.json +4 -1
- package/.changeset/smart-yaks-pull.md +23 -0
- package/CHANGELOG.md +40 -0
- package/dist/index.d.mts +55 -46
- package/dist/index.d.ts +55 -46
- package/dist/index.js +78 -50
- package/dist/index.mjs +81 -53
- package/examples/chatbot.ts +2 -2
- package/examples/cot.ts +6 -24
- package/examples/customer-service-sim.ts +3 -3
- package/examples/email.ts +9 -3
- package/examples/example.ts +2 -2
- package/examples/goal.ts +2 -2
- package/examples/joke.ts +2 -2
- package/examples/jugs.ts +4 -7
- package/examples/learn-from-feedback.ts +100 -0
- package/examples/number.ts +2 -2
- package/examples/raffle.ts +2 -2
- package/examples/river-crossing.ts +4 -7
- package/examples/simple.ts +13 -10
- package/examples/summary.ts +2 -5
- package/examples/support.ts +42 -38
- package/examples/ticTacToe.ts +46 -4
- package/examples/todo.ts +2 -2
- package/examples/tutor.ts +2 -2
- package/examples/verify.ts +2 -2
- package/examples/weather-agent.ts +141 -0
- package/examples/weather.ts +23 -23
- package/examples/word.ts +8 -6
- package/package.json +2 -1
- package/src/agent.test.ts +17 -15
- package/src/agent.ts +48 -35
- package/src/decide.test.ts +56 -8
- package/src/decide.ts +34 -24
- package/src/strategies/chainOfThought.ts +48 -0
- package/src/{planners → strategies}/shortestPath.test.ts +4 -7
- package/src/strategies/shortestPath.ts +173 -0
- package/src/{planners → strategies}/simple.ts +28 -18
- package/src/types.ts +62 -28
- package/src/utils.ts +12 -0
- package/src/planners/shortestPath.ts +0 -177
- package/src/strategies/chain-of-note.ts +0 -106
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@@ -0,0 +1,17 @@
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---
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'@statelyai/agent': minor
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---
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planner -> strategy
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agent.addPlan -> agent.addDecision
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agent.getPlans -> agent.getDecisions
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The word "strategy" is now used instead of "planner" to make it more clear what the agent is doing: it uses a strategy to make decisions. The method `agent.addPlan(…)` has been renamed to `agent.addDecision(…)` and `agent.getPlans(…)` has been renamed to `agent.getDecisions(…)` to reflect this change. Additionally, you specify the `strategy` instead of the `planner` when creating an agent:
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```diff
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const agent = createAgent({
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- planner: createSimplePlanner(),
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+ strategy: createSimpleStrategy(),
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...
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});
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```
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package/.changeset/pre.json
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---
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'@statelyai/agent': minor
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---
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You can specify `allowedEvents` in `agent.decide(...)` to allow from a list of specific events to be sent to the agent. This is useful when using `agent.decide(...)` without a state machine.
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```ts
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const agent = createAgent({
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// ...
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events: {
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PLAY: z.object({}).describe('Play a move'),
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SKIP: z.object({}).describe('Skip a move'),
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FORFEIT: z.object({}).describe('Forfeit the game'),
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},
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});
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// ...
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const decision = await agent.decide({
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// Don't allow the agent to send `FORFEIT` or other events
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allowedEvents: ['PLAY', 'SKIP'],
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// ...
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});
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```
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package/CHANGELOG.md
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@@ -1,5 +1,45 @@
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# @statelyai/agent
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## 2.0.0-next.2
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### Minor Changes
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- [`4d870fe`](https://github.com/statelyai/agent/commit/4d870fe38ad0c906bafb2e0f6b2dabb745900ad3) Thanks [@davidkpiano](https://github.com/davidkpiano)! - planner -> strategy
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agent.addPlan -> agent.addDecision
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agent.getPlans -> agent.getDecisions
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The word "strategy" is now used instead of "planner" to make it more clear what the agent is doing: it uses a strategy to make decisions. The method `agent.addPlan(…)` has been renamed to `agent.addDecision(…)` and `agent.getPlans(…)` has been renamed to `agent.getDecisions(…)` to reflect this change. Additionally, you specify the `strategy` instead of the `planner` when creating an agent:
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```diff
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const agent = createAgent({
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- planner: createSimplePlanner(),
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+ strategy: createSimpleStrategy(),
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...
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});
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```
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- [`f1189cb`](https://github.com/statelyai/agent/commit/f1189cb980e52fa909888d27d3300dcd913ea47f) Thanks [@davidkpiano](https://github.com/davidkpiano)! - For feedback, the `goal`, `observationId`, and `attributes` are now required, and `feedback` and `reward` are removed since they are redundant.
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- [`7b16326`](https://github.com/statelyai/agent/commit/7b163266c61bfc8125ed4d00924680d932001e27) Thanks [@davidkpiano](https://github.com/davidkpiano)! - You can specify `allowedEvents` in `agent.decide(...)` to allow from a list of specific events to be sent to the agent. This is useful when using `agent.decide(...)` without a state machine.
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```ts
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const agent = createAgent({
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// ...
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events: {
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PLAY: z.object({}).describe("Play a move"),
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SKIP: z.object({}).describe("Skip a move"),
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FORFEIT: z.object({}).describe("Forfeit the game"),
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},
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});
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// ...
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const decision = await agent.decide({
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// Don't allow the agent to send `FORFEIT` or other events
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allowedEvents: ["PLAY", "SKIP"],
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// ...
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});
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```
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## 2.0.0-next.1
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### Minor Changes
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package/dist/index.d.mts
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@@ -13,14 +13,14 @@ type ZodContextMapping = {
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type GenerateTextOptions = Parameters<typeof generateText>[0];
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type StreamTextOptions = Parameters<typeof streamText>[0];
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type CostFunction<TEvent extends EventObject> = (path: AgentPath<TEvent>) => number;
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type
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type AgentDecideInput<TEvent extends EventObject> = Omit<AgentGenerateTextOptions, 'prompt' | 'tools'> & {
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/**
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* The currently observed state.
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*/
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state: ObservedState;
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/**
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* The goal for the agent to accomplish.
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* The agent will
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* The agent will make a decision based on this goal.
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*/
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goal: string;
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/**
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*/
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machine?: AnyStateMachine;
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/**
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* The previous
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* The previous decision made by the agent.
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*/
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-
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prevDecision?: AgentDecision<TEvent>;
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/**
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* The total cost of the path to the goal state.
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*/
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costFunction?: CostFunction<TEvent>;
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/**
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* The maximum number of attempts to
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* The maximum number of attempts to make a decision.
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* Defaults to 2.
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*/
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maxAttempts?: number;
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steps: Array<AgentStep<TEvent>>;
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weight?: number;
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};
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type
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type AgentDecision<TEvent extends EventObject> = {
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/**
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* The
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* The strategy used to generate the decision
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*/
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strategy: string;
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goal: string;
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/**
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* The ending state of the
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* The ending state of the decision.
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goalState: ObservedState | undefined;
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observations?: AgentObservation<any>[];
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feedback?: AgentFeedback[];
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messages?: AgentMessage[];
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decisions?: AgentDecision<TEvents>[];
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}) => string;
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type AgentStrategy<T extends AnyAgent> = (agent: T, input: AgentDecideInput<EventsFromAgent<T>>) => Promise<AgentDecision<EventsFromAgent<T>> | undefined>;
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type AgentInteractInput<T extends AnyAgent> = Omit<AgentDecideOptions<T>, 'state'>;
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type AgentDecideOptions<T extends AnyAgent> = {
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state: ObservedState;
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machine?: AnyStateMachine;
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execute?: (event: AnyEventObject) => Promise<void>;
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allowedEvents?: Array<EventsFromAgent<T>['type']>;
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} & Omit<Parameters<typeof generateText>[0], 'model' | 'tools' | 'prompt'>;
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interface AgentFeedback {
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observationId: string;
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/**
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attributes: Record<string, any>;
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}
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interface AgentFeedbackInput {
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attributes: Record<string, any>;
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timestamp?: number;
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}
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type AgentMessage = CoreMessage & {
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timestamp: number;
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} & Omit<Parameters<typeof generateText>[0], 'model' | 'tools' | 'prompt'>;
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type AgentDecisionLogic<TEvents extends EventObject> = PromiseActorLogic<
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type AgentDecisionLogic<TEvents extends EventObject> = PromiseActorLogic<AgentDecision<TEvents> | undefined, AgentDecisionInput | string>;
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type AgentEmitted<TEvents extends EventObject> = {
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message: AgentMessage;
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} | {
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type AgentLogic<TEvents extends EventObject> = ActorLogic<TransitionSnapshot<AgentMemoryContext>, {
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type: 'agent.message';
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message: AgentMessage;
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} | {
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decision: AgentDecision<TEvents>;
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}, any, // TODO: input
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any, AgentEmitted<TEvents>>;
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type EventsFromZodEventMapping<TEventSchemas extends ZodEventMapping> = Values<{
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type AgentMemoryContext = {
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observations: AgentObservation<any>[];
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messages: AgentMessage[];
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feedback: AgentFeedback[];
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};
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interface AgentLongTermMemory {
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type Compute<A extends any> = {
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} & unknown;
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type MaybePromise<T> = T | Promise<T>;
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type EventsFromAgent<T extends AnyAgent> = T extends Agent<infer _, infer __, infer TEvents, infer ___> ? TEvents : never;
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type TypesFromAgent<T extends AnyAgent> = T extends Agent<infer TContextSchema, infer TEventSchema> ? {
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context: ContextFromZodContextMapping<TContextSchema>;
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events: EventsFromZodEventMapping<TEventSchema>;
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} : never;
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type ContextFromAgent<T extends AnyAgent> = T extends Agent<infer TContextSchema, infer _TEventSchema> ? ContextFromZodContextMapping<TContextSchema> : never;
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declare function createAgent<const TContextSchema extends ZodContextMapping, const TEventSchemas extends ZodEventMapping, TEvents extends EventObject = EventsFromZodEventMapping<TEventSchemas>, TContext = ContextFromZodContextMapping<TContextSchema>>({ id, description: description, model, events, context,
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declare function createAgent<const TContextSchema extends ZodContextMapping, const TEventSchemas extends ZodEventMapping, TEvents extends EventObject = EventsFromZodEventMapping<TEventSchemas>, TContext = ContextFromZodContextMapping<TContextSchema>>({ id, description: description, model, events, context, episodeId, strategy, logic, }: {
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/**
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*/
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events: TEventSchemas;
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context?: TContextSchema;
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strategy?: AgentStrategy<Agent<TContextSchema, TEventSchemas>>;
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stringify?: typeof JSON.stringify;
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/**
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*/
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logic?: AgentLogic<TEvents>;
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model: LanguageModel;
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episodeId?: string;
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}): Agent<TContextSchema, TEventSchemas>;
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declare class Agent<const TContextSchema extends ZodContextMapping, const TEventSchemas extends ZodEventMapping, TEvents extends EventObject = EventsFromZodEventMapping<TEventSchemas>, TContext = ContextFromZodContextMapping<TContextSchema>> extends Actor<AgentLogic<TEvents>> {
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/**
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description?: string;
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events: TEventSchemas;
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context?: TContextSchema;
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types: {
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events: TEvents;
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context: Compute<TContext>;
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};
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strategy: AgentStrategy<Agent<TContextSchema, TEventSchemas>>;
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model: LanguageModel;
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memory: AgentLongTermMemory | undefined;
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defaultOptions: AgentDecideOptions<AnyAgent> | undefined;
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constructor({ logic, id, name, description, model, events, context,
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constructor({ logic, id, name, description, model, events, context, episodeId, strategy, }: {
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logic: AgentLogic<TEvents>;
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id?: string;
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name?: string;
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@@ -376,12 +381,17 @@ declare class Agent<const TContextSchema extends ZodContextMapping, const TEvent
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model: GenerateTextOptions['model'];
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events: TEventSchemas;
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context?: TContextSchema;
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strategy?: AgentStrategy<Agent<TContextSchema, TEventSchemas>>;
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episodeId?: string;
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});
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/**
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* Called whenever the agent (LLM assistant) receives or sends a message.
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*/
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onMessage(fn: (message: AgentMessage) => void): Subscription;
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/**
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* Called whenever the agent (LLM assistant) receives some feedback.
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*/
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onFeedback(fn: (feedback: AgentFeedback) => void): Subscription;
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/**
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* Retrieves messages from the agent's short-term (local) memory.
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*/
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@@ -427,11 +437,10 @@ declare class Agent<const TContextSchema extends ZodContextMapping, const TEvent
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attributes: {
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[x: string]: any;
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};
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reward: number;
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timestamp: number;
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episodeId: string;
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goal
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observationId
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goal: string;
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+
observationId: string;
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};
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/**
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* Retrieves feedback from the agent's short-term (local) memory.
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@@ -442,11 +451,11 @@ declare class Agent<const TContextSchema extends ZodContextMapping, const TEvent
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* Retrieves observations from the agent's short-term (local) memory.
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*/
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getObservations(): AgentObservation<any>[];
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-
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+
addDecision(decision: AgentDecision<TEvents>): void;
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/**
|
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* Retrieves strategies from the agent's short-term (local) memory.
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*/
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-
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+
getDecisions(): AgentDecision<any>[];
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/**
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451
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* Interacts with this state machine actor by inspecting state transitions and storing them as observations.
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*
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|
@@ -491,18 +500,18 @@ declare class Agent<const TContextSchema extends ZodContextMapping, const TEvent
|
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* actor.start();
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* ```
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*/
|
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494
|
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interact<TActor extends ActorRefLike>(actorRef: TActor, getInput: (observation: AgentObservation<TActor>) =>
|
|
503
|
+
interact<TActor extends ActorRefLike>(actorRef: TActor, getInput: (observation: AgentObservation<TActor>) => AgentInteractInput<this> | void): Subscription;
|
|
495
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|
observe<TActor extends ActorRefLike>(actorRef: TActor): Subscription;
|
|
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|
wrap(modelToWrap: LanguageModelV1): LanguageModelV1;
|
|
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|
/**
|
|
498
|
-
* Resolves with an `
|
|
507
|
+
* Resolves with an `AgentDecision` based on the information provided in the `options`, including:
|
|
499
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|
*
|
|
500
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|
* - The `goal` for the agent to achieve
|
|
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|
* - The observed current `state`
|
|
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|
* - The `machine` (e.g. a state machine) that specifies what can happen next
|
|
503
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|
* - Additional `context`
|
|
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|
*/
|
|
505
|
-
decide(opts: AgentDecideOptions<this>): Promise<
|
|
514
|
+
decide(opts: AgentDecideOptions<this>): Promise<AgentDecision<EventsFromAgent<this>> | undefined>;
|
|
506
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|
}
|
|
507
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|
|
|
508
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|
declare function fromTextStream<T extends AnyAgent>(agent: T, options?: AgentStreamTextOptions): ObservableActorLogic<{
|
|
@@ -514,6 +523,6 @@ declare function fromText<T extends AnyAgent>(agent: T, options?: AgentGenerateT
|
|
|
514
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|
context?: AgentGenerateTextOptions['context'];
|
|
515
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|
}>;
|
|
516
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|
|
|
517
|
-
declare function fromDecision(agent:
|
|
526
|
+
declare function fromDecision<T extends AnyAgent>(agent: T, defaultInput?: AgentDecideInput<EventsFromAgent<T>>): AgentDecisionLogic<any>;
|
|
518
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|
|
|
519
|
-
export { type AgentDecideOptions, type AgentDecisionInput, type AgentDecisionLogic, type AgentEmitted, type AgentFeedback, type AgentFeedbackInput, type AgentGenerateTextOptions, type AgentLogic, type AgentLongTermMemory, type AgentMemoryContext, type AgentMessage, type AgentMessageInput, type AgentObservation, type AgentObservationInput, type AgentPath, type
|
|
528
|
+
export { type AgentDecideInput, type AgentDecideOptions, type AgentDecision, type AgentDecisionInput, type AgentDecisionLogic, type AgentEmitted, type AgentFeedback, type AgentFeedbackInput, type AgentGenerateTextOptions, type AgentInteractInput, type AgentLogic, type AgentLongTermMemory, type AgentMemoryContext, type AgentMessage, type AgentMessageInput, type AgentObservation, type AgentObservationInput, type AgentPath, type AgentStep, type AgentStrategy, type AgentStreamTextOptions, type AnyAgent, type CommonTextOptions, type Compute, type ContextFromAgent, type ContextFromZodContextMapping, type CostFunction, type EventsFromAgent, type EventsFromZodEventMapping, type FromAgent, type GenerateTextOptions, type LanguageModelV1TextPart, type LanguageModelV1ToolCallPart, type MaybePromise, type ObservedState, type ObservedStateFrom, type PromptTemplate, type StreamTextOptions, type TransitionData, type TypesFromAgent, createAgent, fromDecision, fromText, fromTextStream };
|