@starreel/mcp 0.1.174 → 0.1.177
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/SKILL.md +21 -13
- package/dist/i18n/tools.en.json +4 -4
- package/dist/i18n/tools.zh-CN.json +4 -4
- package/dist/tools/guide-data.js +17 -17
- package/dist/tools/produce.js +8 -7
- package/openapi.json +7 -7
- package/package.json +1 -1
- package/server.json +2 -2
package/SKILL.md
CHANGED
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@@ -547,11 +547,17 @@ content that will be rejected.
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**Video engine**: videos use a drama-level engine, set via `create_drama` /
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`update_project_settings` field `video_engine`. Four options — surface the
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choice to the customer with the price gaps and let them decide:
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`seedance-2.5` (
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realistic
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`seedance-2.5` (full capability: frame chain / scene groups / in-place
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edit / extend / reference anchors; 720p ≈ 212 pts/s); if `video_engine` is
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omitted the platform only applies a style-based fallback stamp — anime /
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stylized → `seedance-2.5`; realistic or unspecified → `seedance-2.5` while
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its realistic switch is open, otherwise `hailuo-3` — which does not check
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the menu's per-subject availability, so **pass the menu-selected
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`video_engine` explicitly**.
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**Which engine is available for which subject class changes at runtime** —
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always read `availability` from `get_production_menu`; an unavailable entry
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carries `customer_note` and `expected_until`, relay them to the customer as
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is. Never assume from this document that a given model is unavailable;
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`hailuo-3` (MiniMax H3; ≈1/3 cost at 70 pts/s for 720p; native dialogue &
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SFX baked in; up to 2K; ~6 min per shot; in-place edit — high fidelity —
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and episode extend supported, input video billed per second on top);
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@@ -577,9 +583,10 @@ content that will be rejected.
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reference image's raised-arm pose" produced exactly that raised arm at the
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opening, overriding the source video's motion.
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**How to choose (guide the customer proactively)**: ① realistic live-action
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dramas → `
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`
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dramas → `seedance-2.5` (best instruction-following and face detail), or
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`hailuo-3` to cut cost to ~1/3 (up to 2K, slower at ~6 min/shot) — only
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among the engines `get_production_menu` lists as available for
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`realistic_human`; ② stylized / animated /
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3D-cartoon dramas, empty shots and product shots → `wan3.0` (~40% cost,
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2s-minimum billing), or `wan3.0-prime` when delivery speed matters;
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③ NEVER pick wan3.0/prime for realistic live-action — WAN's output
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@@ -1131,9 +1138,10 @@ Four distinct causes; they need **opposite** fixes, so identify the family first
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generated after the Aug-30 native-audio fix, so this is the engine itself).
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`wan3.0` is **not measured**: its 26 sampled shots (46%) all predate that
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same fix, and only 2 shots exist after it — treat WAN as unknown here, not
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as bad. For dialogue-heavy
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generating and repair short lines with
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as bad. For dialogue-heavy work prefer `seedance-2.5` when the menu lists it
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as available for the drama's subject class; on `hailuo-3` run
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`scan_dialogue_coverage` after generating and repair short lines with
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`repair_episode_dialogue`.
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4. **The transition ate the tail.** A cross-fade pulls the *next* shot's start
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backwards, covering the end of the current one. The platform now shortens or
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drops that transition automatically so it can never cover a spoken word, so
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@@ -1315,8 +1323,8 @@ start in the middle.
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Pick the engine **before** generating video — switching does not retroactively
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fix shots already made. For anything with dialogue and a story to follow, use
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`
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`seedance-2.5` (or `hailuo-3` to cut cost) — whichever `get_production_menu`
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lists as available for the drama's subject class. Reach for `wan3.0` when the shots
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are short and stylised — animation, 3D cartoon, empty/scenery shots, product
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shots — where an extra angle change inside a shot does not read as a mistake.
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Two hard limits on WAN: realistic human faces at 720p+ are rejected outright by
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