@starreel/mcp 0.1.173 → 0.1.175
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/SKILL.md +21 -13
- package/dist/i18n/instructions.en.md +26 -26
- package/dist/i18n/tools.en.json +241 -1
- package/dist/i18n/tools.zh-CN.json +4 -4
- package/dist/tools/guide-data.js +17 -17
- package/dist/tools/produce.js +6 -6
- package/openapi.json +6 -6
- package/package.json +1 -1
- package/server.json +2 -2
package/SKILL.md
CHANGED
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@@ -547,11 +547,17 @@ content that will be rejected.
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**Video engine**: videos use a drama-level engine, set via `create_drama` /
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`update_project_settings` field `video_engine`. Four options — surface the
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choice to the customer with the price gaps and let them decide:
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`seedance-2.5` (
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realistic
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`seedance-2.5` (full capability: frame chain / scene groups / in-place
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edit / extend / reference anchors; 720p ≈ 212 pts/s); if `video_engine` is
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omitted the platform only applies a style-based fallback stamp — anime /
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stylized → `seedance-2.5`; realistic or unspecified → `seedance-2.5` while
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its realistic switch is open, otherwise `hailuo-3` — which does not check
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the menu's per-subject availability, so **pass the menu-selected
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`video_engine` explicitly**.
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**Which engine is available for which subject class changes at runtime** —
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always read `availability` from `get_production_menu`; an unavailable entry
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carries `customer_note` and `expected_until`, relay them to the customer as
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is. Never assume from this document that a given model is unavailable;
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`hailuo-3` (MiniMax H3; ≈1/3 cost at 70 pts/s for 720p; native dialogue &
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SFX baked in; up to 2K; ~6 min per shot; in-place edit — high fidelity —
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and episode extend supported, input video billed per second on top);
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@@ -577,9 +583,10 @@ content that will be rejected.
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reference image's raised-arm pose" produced exactly that raised arm at the
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opening, overriding the source video's motion.
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**How to choose (guide the customer proactively)**: ① realistic live-action
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dramas → `
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dramas → `seedance-2.5` (best instruction-following and face detail), or
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`hailuo-3` to cut cost to ~1/3 (up to 2K, slower at ~6 min/shot) — only
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among the engines `get_production_menu` lists as available for
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`realistic_human`; ② stylized / animated /
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3D-cartoon dramas, empty shots and product shots → `wan3.0` (~40% cost,
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2s-minimum billing), or `wan3.0-prime` when delivery speed matters;
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③ NEVER pick wan3.0/prime for realistic live-action — WAN's output
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generated after the Aug-30 native-audio fix, so this is the engine itself).
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`wan3.0` is **not measured**: its 26 sampled shots (46%) all predate that
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same fix, and only 2 shots exist after it — treat WAN as unknown here, not
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as bad. For dialogue-heavy
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generating and repair short lines with
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as bad. For dialogue-heavy work prefer `seedance-2.5` when the menu lists it
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as available for the drama's subject class; on `hailuo-3` run
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`scan_dialogue_coverage` after generating and repair short lines with
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`repair_episode_dialogue`.
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4. **The transition ate the tail.** A cross-fade pulls the *next* shot's start
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backwards, covering the end of the current one. The platform now shortens or
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drops that transition automatically so it can never cover a spoken word, so
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Pick the engine **before** generating video — switching does not retroactively
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fix shots already made. For anything with dialogue and a story to follow, use
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`seedance-2.5` (or `hailuo-3` to cut cost) — whichever `get_production_menu`
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lists as available for the drama's subject class. Reach for `wan3.0` when the shots
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are short and stylised — animation, 3D cartoon, empty/scenery shots, product
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shots — where an extra angle change inside a shot does not read as a mistake.
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Two hard limits on WAN: realistic human faces at 720p+ are rejected outright by
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@@ -1,28 +1,28 @@
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StarReel =
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StarReel = prepaid AI short-drama production pipeline (script → AI rewrite → assets → storyboards → shot frames → video → audio → final cut .mp4), 120+ tools, all via this server.
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★
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· Structured data (
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· No external
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· Lyrics only, no song (
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·
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· Generated shots /
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· Multilingual
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★The first step is always to determine “what materials the client already has” — this decides the entry point; choosing the wrong entry causes real paid rework (full table and key points: get_capabilities_guide):
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· Novel / story outline / synopsis (not yet in script form) → create_drama → set_script → rewrite_script → review_script
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· Already-written script (with scene headings + dialogue-line structure) → set_script → rewrite_script → get_script → review_script
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· Wants to use another AI platform to rewrite / says “your AI changed too much” → get_script_format_spec → rewrite on external platform → check_script_format(errors cleared) → Exit A adopt_external_script(with annotations · direct adoption · free) or Exit B set_script + rewrite_script(story layer only · platform adds annotations)
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· Completed final storyboard table (per-shot duration / shot size / camera movement; common for samples, TV stations, or brands) → get_storyboard_table_spec → organize with external tool using template → check_storyboard_table(errors cleared) → import_storyboard_table(default auto_complete) → get_autofill_status until done → review_storyboards
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· Structured data (client’s own tool / spreadsheet export / third-party AI outputs JSON directly; wants to build this episode’s storyboards in one pass; characters/scenes/props still extracted by extract_assets) → get_bulk_import_spec → check_bulk_import(errors cleared) → bulk_import_storyboards(default auto_complete) → get_autofill_status until done → review_storyboards
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· Own character sheets / scene images / prop images / shot frames (client real assets) → upload_image · set_character_portrait · upload_scene_image · upload_prop_sheet · upload_shot_frame(client-owned assets only; to alter the image use generate_shot_frame) · upload_shot_footage(full live-action/screen-recording clip as one shot’s final video)
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· Own voice sample / specified voice → clone_voice → speak_with_voice(test listen) → set_character_voice(original-voice drama: before generate_videos) / assign_voices
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· No external audio source, wants to use a voice already spoken by a character in the video as baseline → generate_videos(first generate one shot for each speaking character) → set_voice_anchor_from_shot → generate_videos(remaining shots) → get_pipeline_status check stale_shots
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· Song + lyrics (MV) → create_drama → set_mv_lyrics → generate_mv_story → generate_mv_script → get_mv
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· Lyrics only, no song (wants MV) → set_mv_lyrics → suggest_mv_song_styles → quote_mv_song(user agrees) → generate_mv_song → get_mv_song(test listen) → select_mv_song → generate_mv_story → generate_mv_script
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· Product / brand (ad, brand microfilm) → create_drama → add_product → generate_product_sheet → list_products → render_multi_aspect
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· Generated shots / final cut need changes (change lines, trim, split shot, regenerate a shot, switch engine) → scan_dialogue_coverage / scan_intra_shot_cuts diagnose first → update_shot / replace_shot_dialogue / repair_episode_dialogue / split_shot / trim_shot / regenerate_shot_video / edit_video_shot → rerender_episode
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· Existing video segment (own asset or generated shot), wants to keep action but replace character / outfit overall (video repaint) → get_repaint_capabilities → upload_shot_footage(own video) → quote_repaint_shot_video / quote_reskin_shot_video → repaint_shot_video / reskin_shot_video → get_repaint_status
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· Wants to edit themselves: needs per-shot asset pack (raw video / dialogue tracks / SFX / music / subtitles) → export_handoff_pack → get_handoff_toolchain → save_handoff_toolchain
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· Multilingual distribution → translate_subtitles → update_project_settings
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Pipeline order (
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Five free hard gates (
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★After
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Billing discipline: prepaid, no overdraft; for large steps
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Long tasks are async: generate_* returns immediately; poll with get_pipeline_status / get_storyboards / get_run_status;
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After
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Choosing
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Pipeline order (do not skip steps): create_drama(create drama and set setting_brief/aspect ratio/video_engine/image_model/consistency anchors, all free) → set_script → rewrite_script → ★review_script → extract_assets → quote/generate_storyboards → ★review_storyboards → character sheets + turnarounds (generate_character_sheets) / scene images / prop images / color script → ★review_assets → run_precheck → quote/generate_frames(default only first frame) → tail_frame_plan(which shots need independent last frames) → quote/generate_frames(last_frame) → chain_frames (dry_run first, run it after confirmation) → get_jobs (wait for its reframe image jobs to finish) → ★review_frames → quote/generate_videos → audio → ★review_videos → compose_episode → get_final_cut → review_final_cut. Use get_pipeline_status to check progress.
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Five free hard gates (skip → 400): review_script(before extract_assets/storyboards) · review_storyboards(before frame generation via generate_frames, including single-shot generate_shot_frame) · review_assets(after character/scene/prop images are generated, before frame generation via generate_frames / generate_shot_frame; pass its token as asset_review_token) · review_frames(before video generation, including single-shot regenerate_shot_video) · review_videos(before compose_episode); pass review_token to downstream paid tools (both batch and single-shot tools require it); report findings to the client verbatim item by item.
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★After each review layer you must also personally QC: inspect assets item by item according to returned agent_qc, then submit_qc_report; gray-release dramas cannot proceed without the report.
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Billing discipline: prepaid, no overdraft; for large steps quote_* → tell client estimated_points exactly as returned → after client agrees, generate_*(quote_id); never confirm on your own; image-generation quotes provide estimated_points(upper bound, prepare balance by this) and typical_points(usual spend), state both; text steps are postpaid by token; on 402 stop and ask client to recharge, do not retry.
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Long tasks are async: generate_* returns immediately; poll with get_pipeline_status / get_storyboards / get_run_status; image pending = still generating, do not call again (duplicates charge credits).
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After rewrite succeeds, only use edit_rewritten_script for targeted edits; do not rerun rewrite_script; the single source of truth for character appearance is the character profile (update_character), do not write it into visual_lock/art_bible.
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Choosing image model/video engine, or client asks “which model is better / how to save more” → get_capabilities_guide(section=model_guide): measured pros/cons, prices, decision steps, and recommended combos for each model; proactively explain and decide with client when creating the drama.
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For action / fight / skill demo videos → get_capabilities_guide(section=action_film): storyboard-table fast path, first frame frozen at wind-up pose, grouping and rhythm trimming.
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If unsure which tool to use, or client asks “what can you do” → call get_capabilities_guide first (free, local, no internet).
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