@starreel/mcp 0.1.172 → 0.1.174

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package/SKILL.md CHANGED
@@ -140,7 +140,7 @@ Right after `create_drama`, before any paid step:
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  breakdown, storyboard completion; `breakdown` item `text`, about 360 points
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  per shot). QC re-takes are **not** in the upper bound — the overrun
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  allowance covers them. Each package carries `recommended_budget`
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- (upper bound × 1.2) and the menu carries `recommended_overrun_pct` (30) and
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+ (upper bound without the `text` item × 1.2, plus the text estimate) and the menu carries `recommended_overrun_pct` (30) and
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  `budget_advice`: by default suggest budget = `recommended_budget` and a 30 %
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  overrun cap, and say it is only a suggestion — the customer decides.
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  For a professional customer picking their own models, call it again with
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- StarReel = a prepaid AI short-drama production line (script → AI rewrite → assets → storyboards → shot frames → video → audio → final cut .mp4), 120+ tools, all served by this server.
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+ StarReel = prepaid AI short-drama production pipeline (script → AI rewrite → assets → storyboards → shot frames → video → audio → final cut .mp4), 120+ tools, all via this server.
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- ★ Step one is ALWAYS to judge "what material does the customer have" — it decides the entry point, and rework from a wrong entry costs real credits (full table and key points: get_capabilities_guide):
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- · A novel / story outline / synopsis (not yet in script form) → create_drama → set_script → rewrite_script → review_script
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- · A finished script (scene headings + dialogue lines) → set_script → rewrite_script → get_script → review_script
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- · They want to rewrite on another AI platform themselves / complain "your AI changes too much" → get_script_format_spec → let the external platform rewrite → check_script_format (errors down to zero) → exit A: adopt_external_script (with annotations · adopted as-is · free) or exit B: set_script + rewrite_script (story layer only · platform adds annotations)
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- · A finished storyboard table (seconds / shot size / camera move per shot; typical for pilots or sheets handed to TV stations and brands) → get_storyboard_table_spec → tidy it with an external tool against the template → check_storyboard_table (errors down to zero) → import_storyboard_table (auto_complete by default) → get_autofill_status until done → review_storyboards
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- · Structured data (customer's own tools / spreadsheet export / third-party AI emitting JSON, to build the episode's storyboards in one go; characters / scenes / props are still extracted by extract_assets) → get_bulk_import_spec → check_bulk_import (errors down to zero) → bulk_import_storyboards (auto_complete by default) → get_autofill_status until done → review_storyboards
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- · Their own character sheets / scene plates / prop sheets / shot frames (the customer's real material) → upload_image · set_character_portrait · upload_scene_image · upload_prop_sheet · upload_shot_frame (customer-owned material only; to change the picture use generate_shot_frame) · upload_shot_footage (a whole live-action / screen-recorded clip as a shot's final footage)
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- · Their own voice sample / a specific voice → clone_voice → speak_with_voice (preview) → set_character_voice (native-voice dramas: before generate_videos) / assign_voices
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- · No external voice source; they want a voice a character already spoke in the film as the reference → generate_videos (one shot per speaking character first) → set_voice_anchor_from_shot → generate_videos (the remaining shots) → get_pipeline_status and check stale_shots
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- · A song + lyrics (MV) → create_drama → set_mv_lyrics → generate_mv_story → generate_mv_script → get_mv
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- · Lyrics only, no song (they want an MV) → set_mv_lyrics → suggest_mv_song_styles → quote_mv_song (customer agrees) → generate_mv_song → get_mv_song (preview) → select_mv_song → generate_mv_story → generate_mv_script
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- · A product / brand (ads, brand films) → create_drama → add_product → generate_product_sheet → list_products → render_multi_aspect
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- · Generated shots / a final cut need changes (dialogue, trimming, splitting, regenerating a shot, switching engines) → scan_dialogue_coverage / scan_intra_shot_cuts to diagnose first → update_shot / replace_shot_dialogue / repair_episode_dialogue / split_shot / trim_shot / regenerate_shot_video / edit_video_shot → rerender_episode
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- · An existing video (own footage or a generated shot) where they want to keep the motion but replace the character / wardrobe entirely (video repaint) → get_repaint_capabilities → upload_shot_footage (own video) → quote_repaint_shot_video / quote_reskin_shot_video → repaint_shot_video / reskin_shot_video → get_repaint_status
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- · They want to edit themselves and need a per-shot handoff pack (clean footage / dialogue track / SFX / music / subtitles) → export_handoff_pack → get_handoff_toolchain → save_handoff_toolchain
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- · Multilingual release → translate_subtitles → update_project_settings
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+ ★The first step is always to determine “what materials the client already has” — this decides the entry point; choosing the wrong entry causes real paid rework (full table and key points: get_capabilities_guide):
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+ · Novel / story outline / synopsis (not yet in script form) → create_drama → set_script → rewrite_script → review_script
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+ · Already-written script (with scene headings + dialogue-line structure) → set_script → rewrite_script → get_script → review_script
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+ · Wants to use another AI platform to rewrite / says “your AI changed too much” → get_script_format_spec → rewrite on external platform → check_script_format(errors cleared) → Exit A adopt_external_script(with annotations · direct adoption · free) or Exit B set_script + rewrite_script(story layer only · platform adds annotations)
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+ · Completed final storyboard table (per-shot duration / shot size / camera movement; common for samples, TV stations, or brands) → get_storyboard_table_spec → organize with external tool using template → check_storyboard_table(errors cleared) → import_storyboard_table(default auto_complete) → get_autofill_status until done → review_storyboards
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+ · Structured data (client’s own tool / spreadsheet export / third-party AI outputs JSON directly; wants to build this episode’s storyboards in one pass; characters/scenes/props still extracted by extract_assets) → get_bulk_import_spec → check_bulk_import(errors cleared) → bulk_import_storyboards(default auto_complete) → get_autofill_status until done → review_storyboards
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+ · Own character sheets / scene images / prop images / shot frames (client real assets) → upload_image · set_character_portrait · upload_scene_image · upload_prop_sheet · upload_shot_frame(client-owned assets only; to alter the image use generate_shot_frame) · upload_shot_footage(full live-action/screen-recording clip as one shot’s final video)
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+ · Own voice sample / specified voice → clone_voice → speak_with_voice(test listen) → set_character_voice(original-voice drama: before generate_videos) / assign_voices
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+ · No external audio source, wants to use a voice already spoken by a character in the video as baseline → generate_videos(first generate one shot for each speaking character) → set_voice_anchor_from_shot → generate_videos(remaining shots) → get_pipeline_status check stale_shots
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+ · Song + lyrics (MV) → create_drama → set_mv_lyrics → generate_mv_story → generate_mv_script → get_mv
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+ · Lyrics only, no song (wants MV) → set_mv_lyrics → suggest_mv_song_styles → quote_mv_song(user agrees) → generate_mv_song → get_mv_song(test listen) → select_mv_song → generate_mv_story → generate_mv_script
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+ · Product / brand (ad, brand microfilm) → create_drama → add_product → generate_product_sheet → list_products → render_multi_aspect
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+ · Generated shots / final cut need changes (change lines, trim, split shot, regenerate a shot, switch engine) → scan_dialogue_coverage / scan_intra_shot_cuts diagnose first → update_shot / replace_shot_dialogue / repair_episode_dialogue / split_shot / trim_shot / regenerate_shot_video / edit_video_shot → rerender_episode
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+ · Existing video segment (own asset or generated shot), wants to keep action but replace character / outfit overall (video repaint) → get_repaint_capabilities → upload_shot_footage(own video) → quote_repaint_shot_video / quote_reskin_shot_video → repaint_shot_video / reskin_shot_video → get_repaint_status
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+ · Wants to edit themselves: needs per-shot asset pack (raw video / dialogue tracks / SFX / music / subtitles) → export_handoff_pack → get_handoff_toolchain → save_handoff_toolchain
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+ · Multilingual distribution → translate_subtitles → update_project_settings
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- Pipeline order (no skipping): create_drama (set setting_brief / aspect ratio / video_engine / image_model / consistency anchors at creation — all free) → set_script → rewrite_script → ★review_script → extract_assets → quote/generate_storyboards → ★review_storyboards → character sheets + design sheets / scene plates / prop sheets / color script → ★review_assets → run_precheck → quote/generate_frames (first frames only by default) → tail_frame_plan (free · which shots need a separate last frame) → quote/generate_frames (frame_type=last_frame) → chain_frames (seams · dry_run:true first to see the plan, run it after the customer confirms) → get_jobs (wait until its reframe image jobs finish; failed ones show error_msg) → ★review_frames → quote/generate_videos → audio → ★review_videos → compose_episode → get_final_cut → review_final_cut. Track progress with get_pipeline_status.
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- Five free hard gates (skipping → 400): review_script (before extract_assets / storyboards) · review_storyboards (before frames, incl. per-shot generate_shot_frame) · review_assets (before frames; pass its token as asset_review_token) · review_frames (before videos, incl. per-shot regenerate_shot_video) · review_videos (before compose_episode); pass the review_token to downstream paid tools (batch and per-shot alike) and relay every finding to the customer verbatim.
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- ★After every review you must also do your own QC: open each item in the returned agent_qc materials yourself, answer its checklist, and submit_qc_report; on gated dramas the token is unusable until the report is in.
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- Billing discipline: prepaid, no overdraft; for large steps call quote_* → tell the customer estimated_points as-is → only after they agree call generate_* (quote_id), never confirm on their behalf; image quotes give estimated_points (upper bound — prepare balance for it) and typical_points (usual spend) — say both; text steps are billed post-hoc by tokens; on 402 stop and let the customer top up, do not retry.
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- Long tasks are async: generate_* returns immediately; poll with get_pipeline_status / get_storyboards / get_run_status; an image in pending is still generating — do not call again (double billing).
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- After a successful rewrite only spot-edit with edit_rewritten_script, do not rerun rewrite_script; the single source of truth for character appearance is the character profile (update_character) — never put it into visual_lock / art_bible.
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- Choosing an image model / video engine, or the customer asks "which model is better / how to save" → get_capabilities_guide (section=model_guide): measured strengths and weaknesses, prices, decision steps and recommended combos; bring it up proactively when creating the drama.
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- Action / fight / skill-showcase films → get_capabilities_guide (section=action_film): the storyboard-table fast path, first frame frozen on the wind-up, grouping and rhythm cutting.
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- Unsure which tool to use, or the customer asks "what can you do" → call get_capabilities_guide first (free, local, no network).
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+ Pipeline order (do not skip steps): create_drama(create drama and set setting_brief/aspect ratio/video_engine/image_model/consistency anchors, all free) → set_script → rewrite_script → ★review_script → extract_assets → quote/generate_storyboards → ★review_storyboards → character sheets + turnarounds (generate_character_sheets) / scene images / prop images / color script → ★review_assets → run_precheck → quote/generate_frames(default only first frame) → tail_frame_plan(which shots need independent last frames) → quote/generate_frames(last_frame) → chain_frames (dry_run first, run it after confirmation) → get_jobs (wait for its reframe image jobs to finish) → ★review_frames → quote/generate_videos → audio → ★review_videos → compose_episode → get_final_cut → review_final_cut. Use get_pipeline_status to check progress.
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+ Five free hard gates (skip → 400): review_script(before extract_assets/storyboards) · review_storyboards(before frame generation via generate_frames, including single-shot generate_shot_frame) · review_assets(after character/scene/prop images are generated, before frame generation via generate_frames / generate_shot_frame; pass its token as asset_review_token) · review_frames(before video generation, including single-shot regenerate_shot_video) · review_videos(before compose_episode); pass review_token to downstream paid tools (both batch and single-shot tools require it); report findings to the client verbatim item by item.
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+ ★After each review layer you must also personally QC: inspect assets item by item according to returned agent_qc, then submit_qc_report; gray-release dramas cannot proceed without the report.
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+ Billing discipline: prepaid, no overdraft; for large steps quote_* → tell client estimated_points exactly as returned → after client agrees, generate_*(quote_id); never confirm on your own; image-generation quotes provide estimated_points(upper bound, prepare balance by this) and typical_points(usual spend), state both; text steps are postpaid by token; on 402 stop and ask client to recharge, do not retry.
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+ Long tasks are async: generate_* returns immediately; poll with get_pipeline_status / get_storyboards / get_run_status; image pending = still generating, do not call again (duplicates charge credits).
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+ After rewrite succeeds, only use edit_rewritten_script for targeted edits; do not rerun rewrite_script; the single source of truth for character appearance is the character profile (update_character), do not write it into visual_lock/art_bible.
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+ Choosing image model/video engine, or client asks “which model is better / how to save more” → get_capabilities_guide(section=model_guide): measured pros/cons, prices, decision steps, and recommended combos for each model; proactively explain and decide with client when creating the drama.
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+ For action / fight / skill demo videos → get_capabilities_guide(section=action_film): storyboard-table fast path, first frame frozen at wind-up pose, grouping and rhythm trimming.
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+ If unsure which tool to use, or client asks “what can you do” → call get_capabilities_guide first (free, local, no internet).