@starktma/minecraft-utils 1.3.20 → 1.3.22

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Files changed (35) hide show
  1. package/dist/constants.d.ts +23 -3
  2. package/dist/constants.d.ts.map +1 -1
  3. package/dist/constants.js +30 -5
  4. package/dist/constants.js.map +1 -1
  5. package/dist/database/database.d.ts +1 -1
  6. package/dist/database/database.d.ts.map +1 -1
  7. package/dist/database/database.js +6 -14
  8. package/dist/database/database.js.map +1 -1
  9. package/dist/database/index.d.ts +1 -2
  10. package/dist/database/index.d.ts.map +1 -1
  11. package/dist/database/index.js +1 -2
  12. package/dist/database/index.js.map +1 -1
  13. package/dist/game-state-machine/branch.js +2 -2
  14. package/dist/game-state-machine/branch.js.map +1 -1
  15. package/dist/game-state-machine/database.d.ts +1 -1
  16. package/dist/game-state-machine/database.d.ts.map +1 -1
  17. package/dist/game-state-machine/database.js +1 -1
  18. package/dist/game-state-machine/database.js.map +1 -1
  19. package/dist/game-state-machine/index.d.ts +1 -51
  20. package/dist/game-state-machine/index.d.ts.map +1 -1
  21. package/dist/game-state-machine/index.js +1 -328
  22. package/dist/game-state-machine/index.js.map +1 -1
  23. package/dist/game-state-machine/stateMachine.d.ts +52 -0
  24. package/dist/game-state-machine/stateMachine.d.ts.map +1 -0
  25. package/dist/game-state-machine/stateMachine.js +324 -0
  26. package/dist/game-state-machine/stateMachine.js.map +1 -0
  27. package/dist/index.d.ts +1 -2
  28. package/dist/index.d.ts.map +1 -1
  29. package/dist/index.js +1 -3
  30. package/dist/index.js.map +1 -1
  31. package/package.json +2 -6
  32. package/dist/config.d.ts +0 -26
  33. package/dist/config.d.ts.map +0 -1
  34. package/dist/config.js +0 -34
  35. package/dist/config.js.map +0 -1
@@ -1,6 +1,26 @@
1
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  /**
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- * Gets the current namespace for the package.
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- * This can be configured using setNamespace() from the config module.
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+ * Configuration for minecraft-utils package.
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+ * This allows consumers to set a custom namespace for their project.
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  */
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- export declare function getPackageNamespace(): string;
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+ /**
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+ * Sets the namespace for this package instance.
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+ * This should be called once at the beginning of your application.
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+ *
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+ * @param namespace - The namespace to use for this package
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+ *
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+ * @example
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+ * ```typescript
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+ * import { setNamespace } from "@starktma/minecraft-utils/config";
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+ *
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+ * // Set your custom namespace
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+ * setNamespace("myproject");
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+ * ```
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+ */
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+ export declare function setNamespace(namespace: string): void;
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+ /**
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+ * Gets the current namespace.
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+ *
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+ * @returns The current namespace
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+ */
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+ export declare function getNamespace(): string;
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  //# sourceMappingURL=constants.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,MAAM,CAE5C"}
1
+ {"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAKpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,MAAM,CAErC"}
package/dist/constants.js CHANGED
@@ -1,9 +1,34 @@
1
- import { getNamespace } from "./config";
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1
  /**
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- * Gets the current namespace for the package.
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- * This can be configured using setNamespace() from the config module.
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+ * Configuration for minecraft-utils package.
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+ * This allows consumers to set a custom namespace for their project.
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  */
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- export function getPackageNamespace() {
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- return getNamespace();
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+ let _namespace = "starktma"; // Default namespace
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+ /**
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+ * Sets the namespace for this package instance.
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+ * This should be called once at the beginning of your application.
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+ *
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+ * @param namespace - The namespace to use for this package
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+ *
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+ * @example
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+ * ```typescript
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+ * import { setNamespace } from "@starktma/minecraft-utils/config";
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+ *
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+ * // Set your custom namespace
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+ * setNamespace("myproject");
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+ * ```
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+ */
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+ export function setNamespace(namespace) {
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+ if (!namespace || typeof namespace !== "string") {
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+ throw new Error("Namespace must be a non-empty string");
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+ }
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+ _namespace = namespace;
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+ }
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+ /**
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+ * Gets the current namespace.
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+ *
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+ * @returns The current namespace
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+ */
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+ export function getNamespace() {
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+ return _namespace;
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  }
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  //# sourceMappingURL=constants.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"constants.js","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AAExC;;;GAGG;AACH,MAAM,UAAU,mBAAmB;IAClC,OAAO,YAAY,EAAE,CAAC;AACvB,CAAC"}
1
+ {"version":3,"file":"constants.js","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,IAAI,UAAU,GAAW,UAAU,CAAC,CAAC,oBAAoB;AAEzD;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,SAAiB;IAC7C,IAAI,CAAC,SAAS,IAAI,OAAO,SAAS,KAAK,QAAQ,EAAE,CAAC;QACjD,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IACzD,CAAC;IACD,UAAU,GAAG,SAAS,CAAC;AACxB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,YAAY;IAC3B,OAAO,UAAU,CAAC;AACnB,CAAC"}
@@ -28,7 +28,7 @@ declare class SimpleDatabase<T extends SimpleObject> {
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  * @param databaseName The name of the database.
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  * @param target The target entity to store the database in. If undefined, the database is stored in the world.
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  */
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- protected constructor(databaseName: string, target?: Entity | undefined, namespace?: string);
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+ protected constructor(databaseName: string, target?: Entity | undefined);
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  /**
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  * Updates the main database with the local database.
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  * This method is called automatically when an object is added, updated or removed.
@@ -1 +1 @@
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- {"version":3,"file":"database.d.ts","sourceRoot":"","sources":["../../src/database/database.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAgB,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AA6I5C;;;;;;;;;;;;;;;;;;GAkBG;AACH,cAAM,cAAc,CAAC,CAAC,SAAS,YAAY;IAC1C,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,OAAO,CAAM;IAErB,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC;IAE/B;;;;OAIG;IACH,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,EAAE,SAAS,CAAC,EAAE,MAAM;IAY3F;;;;OAIG;IACH,OAAO,CAAC,YAAY;IAIpB;;;;OAIG;IACH,OAAO,CAAC,SAAS;IAIjB;;;OAGG;IACH,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI;IAK1B;;;;OAIG;IACH,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI;IAO7B;;;;OAIG;IACH,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAI9B;;;;OAIG;IACH,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG,SAAS;IAIpC;;;OAGG;IACH,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAK9B;;;OAGG;IACH,aAAa,IAAI,CAAC,EAAE;IAIpB;;OAEG;IACH,eAAe,IAAI,IAAI;IAKvB;;;OAGG;IACH,OAAO,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,GAAG,IAAI;CAGtE;AAED,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC"}
1
+ {"version":3,"file":"database.d.ts","sourceRoot":"","sources":["../../src/database/database.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAgB,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAwI5C;;;;;;;;;;;;;;;;;;GAkBG;AACH,cAAM,cAAc,CAAC,CAAC,SAAS,YAAY;IAC1C,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,OAAO,CAAM;IAErB,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC;IAE/B;;;;OAIG;IACH,SAAS,aAAa,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS;IAYvE;;;;OAIG;IACH,OAAO,CAAC,YAAY;IAIpB;;;;OAIG;IACH,OAAO,CAAC,SAAS;IAIjB;;;OAGG;IACH,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI;IAK1B;;;;OAIG;IACH,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI;IAO7B;;;;OAIG;IACH,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAI9B;;;;OAIG;IACH,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,CAAC,GAAG,SAAS;IAIpC;;;OAGG;IACH,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAK9B;;;OAGG;IACH,aAAa,IAAI,CAAC,EAAE;IAIpB;;OAEG;IACH,eAAe,IAAI,IAAI;IAKvB;;;OAGG;IACH,OAAO,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,GAAG,IAAI;CAGtE;AAED,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC"}
@@ -1,5 +1,5 @@
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  import { Entity, world } from "@minecraft/server";
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- import { getPackageNamespace } from "../constants";
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+ import { getNamespace } from "../constants";
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  /**
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  * DatabaseManager is a class that manages databases stored in Minecraft's world properties.
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  * Currently only supports JSON databases.
@@ -8,9 +8,7 @@ class DatabaseManager {
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  static DYNAMIC_PROP_MAX_LENGTH = 32767;
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  static CHUNK_KEY = "__SPLIT__";
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  target;
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- namespace;
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  constructor(target) {
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- this.namespace = getPackageNamespace();
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  if (target instanceof Entity) {
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  this.target = target;
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  }
@@ -24,9 +22,7 @@ class DatabaseManager {
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  * @returns True if the database exists, false otherwise.
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  */
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  hasJSONDatabase(databaseName) {
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- if (!this.target)
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- return false;
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- return this.target.getDynamicProperty(this.namespace + ":" + databaseName) !== undefined;
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+ return this.target.getDynamicProperty(`${getNamespace()}:${databaseName}`) !== undefined;
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  }
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  /**
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  * Adds a new JSON database with the given name and data.
@@ -34,7 +30,7 @@ class DatabaseManager {
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  * @param database The data to be stored in the database.
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  */
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  addJSONDatabase(databaseName, database) {
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- const propertyName = `${this.namespace}:${databaseName}`;
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+ const propertyName = `${getNamespace()}:${databaseName}`;
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  const jsonString = JSON.stringify(database);
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  const existingProp = this.target.getDynamicProperty(propertyName);
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  let existingChunks = 0;
@@ -81,9 +77,7 @@ class DatabaseManager {
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  * @param databaseName The name of the database.
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  */
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  removeJSONDatabase(databaseName) {
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- if (!this.target)
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- return;
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- const propertyName = `${this.namespace}:${databaseName}`;
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+ const propertyName = `${getNamespace()}:${databaseName}`;
87
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  const propString = this.target.getDynamicProperty(propertyName);
88
82
  if (propString !== undefined) {
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  try {
@@ -107,9 +101,7 @@ class DatabaseManager {
107
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  * @throws An error if the database does not exist.
108
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  */
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  getJSONDatabase(databaseName) {
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- if (!this.target)
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- return;
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- const propertyName = `${this.namespace}:${databaseName}`;
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+ const propertyName = `${getNamespace()}:${databaseName}`;
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105
  const propString = this.target.getDynamicProperty(propertyName);
114
106
  if (propString === undefined) {
115
107
  throw new Error("Database does not exist");
@@ -168,7 +160,7 @@ class SimpleDatabase {
168
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  * @param databaseName The name of the database.
169
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  * @param target The target entity to store the database in. If undefined, the database is stored in the world.
170
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  */
171
- constructor(databaseName, target, namespace) {
163
+ constructor(databaseName, target) {
172
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  this.mainDB = new DatabaseManager(target);
173
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  this.databaseName = databaseName;
174
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  if (this.mainDB.hasJSONDatabase(this.databaseName)) {
@@ -1 +1 @@
1
- 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@@ -1,3 +1,2 @@
1
- import { SimpleDatabase, SimpleObject } from "./database";
2
- export { SimpleDatabase, SimpleObject };
1
+ export { SimpleDatabase, SimpleObject } from "./database";
3
2
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/database/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAE1D,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/database/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC"}
@@ -1,3 +1,2 @@
1
- import { SimpleDatabase } from "./database";
2
- export { SimpleDatabase };
1
+ export { SimpleDatabase } from "./database";
3
2
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/database/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAgB,MAAM,YAAY,CAAC;AAE1D,OAAO,EAAE,cAAc,EAAgB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/database/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAgB,MAAM,YAAY,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import { BranchDatabase } from "./database";
2
2
  import { Level } from "./level";
3
3
  import { levelState } from "./interfaces";
4
- import { getPackageNamespace } from "../constants";
4
+ import { getNamespace } from "../constants";
5
5
  class BranchManager {
6
6
  branchDatabase = BranchDatabase.getInstance();
7
7
  levels = new Map();
@@ -40,7 +40,7 @@ class BranchManager {
40
40
  this.updateBranchState();
41
41
  }
42
42
  constructor(name) {
43
- this.identifier = `${getPackageNamespace()}:${name}`;
43
+ this.identifier = `${getNamespace()}:${name}`;
44
44
  this.getBranchState();
45
45
  }
46
46
  }
@@ -1 +1 @@
1
- {"version":3,"file":"branch.js","sourceRoot":"","sources":["../../src/game-state-machine/branch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,mBAAmB,EAAE,MAAM,cAAc,CAAC;AAEnD,MAAM,aAAa;IACR,cAAc,GAAmB,cAAc,CAAC,WAAW,EAAE,CAAC;IAC9D,MAAM,GAAuB,IAAI,GAAG,EAAE,CAAC;IAEvC,kBAAkB,CAAqB;IAE1C,UAAU,CAAS;IACnB,WAAW,CAAqB;IAChC,UAAU,CAAc;IAExB,SAAS,CAAU;IACnB,SAAS,CAAU;IAEhB,iBAAiB;QAC1B,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC;YAChC,EAAE,EAAE,IAAI,CAAC,UAAU;YACnB,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,SAAS,EAAE,IAAI,CAAC,SAAS;SACzB,CAAC,CAAC;IACJ,CAAC;IAEM,WAAW;QACjB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC3C,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC1B,CAAC;IAES,cAAc;QACvB,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEnE,IAAI,CAAC,WAAW,EAAE,CAAC;YAClB,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;QACzC,IAAI,CAAC,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;QACvC,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC1B,CAAC;IAED,YAAY,IAAY;QACvB,IAAI,CAAC,UAAU,GAAG,GAAG,mBAAmB,EAAE,IAAI,IAAI,EAAE,CAAC;QACrD,IAAI,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC;CACD;AAED,MAAM,OAAO,MAAO,SAAQ,aAAa;IACxC,YAAY,IAAY;QACvB,KAAK,CAAC,IAAI,CAAC,CAAC;IACb,CAAC;IAED;;;;;;OAMG;IACH,QAAQ,CAAC,SAAiB;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACX,OAAO,KAAK,CAAC;QACd,CAAC;aAAM,CAAC;YACP,OAAO,CAAC,IAAI,CAAC,gDAAgD,SAAS,EAAE,CAAC,CAAC;QAC3E,CAAC;IACF,CAAC;IAED,SAAS;QACR,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;OAGG;IACH,cAAc;QACb,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1C,CAAC;aAAM,CAAC;YACP,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QACzC,CAAC;IACF,CAAC;IAED,WAAW,CAAC,UAAkB;QAC7B,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,UAAU,CAAC;QACnD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAEvC,IAAI,KAAK,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC;YACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;YACxC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC1B,CAAC;aAAM,CAAC;YACP,OAAO,CAAC,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,CAAC;QAC7C,CAAC;IACF,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,IAAY,EAAE,iBAA0B,KAAK;QACrD,MAAM,OAAO,GAAG,GAAG,IAAI,CAAC,UAAU,IAAI,IAAI,EAAE,CAAC;QAC7C,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAEhC,IAAI,cAAc,EAAE,CAAC;YACpB,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;YAClC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC1B,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,IAAI;QACH,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAE,CAAC;YACjD,KAAK,CAAC,IAAI,EAAE,CAAC;YAEb,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,EAAE,CAAC;YAEjB,oGAAoG;YACpG,IAAI,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;gBAC7C,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;gBAChD,MAAM,WAAW,GAAG,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrE,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;gBAE/C,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC;gBACzD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC;gBAC3E,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;gBACnB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACpB,CAAC;YACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC;CACD"}
1
+ {"version":3,"file":"branch.js","sourceRoot":"","sources":["../../src/game-state-machine/branch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAE5C,MAAM,aAAa;IACR,cAAc,GAAmB,cAAc,CAAC,WAAW,EAAE,CAAC;IAC9D,MAAM,GAAuB,IAAI,GAAG,EAAE,CAAC;IAEvC,kBAAkB,CAAqB;IAE1C,UAAU,CAAS;IACnB,WAAW,CAAqB;IAChC,UAAU,CAAc;IAExB,SAAS,CAAU;IACnB,SAAS,CAAU;IAEhB,iBAAiB;QAC1B,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC;YAChC,EAAE,EAAE,IAAI,CAAC,UAAU;YACnB,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,SAAS,EAAE,IAAI,CAAC,SAAS;SACzB,CAAC,CAAC;IACJ,CAAC;IAEM,WAAW;QACjB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC3C,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC1B,CAAC;IAES,cAAc;QACvB,MAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEnE,IAAI,CAAC,WAAW,EAAE,CAAC;YAClB,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;QACzC,IAAI,CAAC,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;QACvC,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC1B,CAAC;IAED,YAAY,IAAY;QACvB,IAAI,CAAC,UAAU,GAAG,GAAG,YAAY,EAAE,IAAI,IAAI,EAAE,CAAC;QAC9C,IAAI,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC;CACD;AAED,MAAM,OAAO,MAAO,SAAQ,aAAa;IACxC,YAAY,IAAY;QACvB,KAAK,CAAC,IAAI,CAAC,CAAC;IACb,CAAC;IAED;;;;;;OAMG;IACH,QAAQ,CAAC,SAAiB;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACX,OAAO,KAAK,CAAC;QACd,CAAC;aAAM,CAAC;YACP,OAAO,CAAC,IAAI,CAAC,gDAAgD,SAAS,EAAE,CAAC,CAAC;QAC3E,CAAC;IACF,CAAC;IAED,SAAS;QACR,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED;;;OAGG;IACH,cAAc;QACb,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1C,CAAC;aAAM,CAAC;YACP,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QACzC,CAAC;IACF,CAAC;IAED,WAAW,CAAC,UAAkB;QAC7B,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,UAAU,CAAC;QACnD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAEvC,IAAI,KAAK,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC;YACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC;YACxC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC1B,CAAC;aAAM,CAAC;YACP,OAAO,CAAC,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,CAAC;QAC7C,CAAC;IACF,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,IAAY,EAAE,iBAA0B,KAAK;QACrD,MAAM,OAAO,GAAG,GAAG,IAAI,CAAC,UAAU,IAAI,IAAI,EAAE,CAAC;QAC7C,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAEhC,IAAI,cAAc,EAAE,CAAC;YACpB,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;YAClC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC1B,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,IAAI;QACH,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAE,CAAC;YACjD,KAAK,CAAC,IAAI,EAAE,CAAC;YAEb,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,EAAE,CAAC;YAEjB,oGAAoG;YACpG,IAAI,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;gBAC7C,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;gBAChD,MAAM,WAAW,GAAG,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrE,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;gBAE/C,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC;gBACzD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,SAAS,CAAC;gBAC3E,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;gBACnB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACpB,CAAC;YACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,CAAC;IACvB,CAAC;CACD"}
@@ -1,5 +1,5 @@
1
1
  import { PlayerObject, BranchObject } from "./interfaces";
2
- import { SimpleDatabase } from "../database";
2
+ import { SimpleDatabase } from "@starktma/minecraft-utils/database";
3
3
  export declare class BranchDatabase extends SimpleDatabase<BranchObject> {
4
4
  protected static instance: BranchDatabase;
5
5
  private constructor();
@@ -1 +1 @@
1
- {"version":3,"file":"database.d.ts","sourceRoot":"","sources":["../../src/game-state-machine/database.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAC1D,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C,qBAAa,cAAe,SAAQ,cAAc,CAAC,YAAY,CAAC;IAC/D,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC;IAC1C,OAAO;IAIP,MAAM,CAAC,WAAW,IAAI,cAAc;CAMpC;AAED,qBAAa,cAAe,SAAQ,cAAc,CAAC,YAAY,CAAC;IAC/D,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC;IAC1C,OAAO;IAIP,MAAM,CAAC,WAAW,IAAI,cAAc;CAMpC"}
1
+ {"version":3,"file":"database.d.ts","sourceRoot":"","sources":["../../src/game-state-machine/database.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAC1D,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAEpE,qBAAa,cAAe,SAAQ,cAAc,CAAC,YAAY,CAAC;IAC/D,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC;IAC1C,OAAO;IAIP,MAAM,CAAC,WAAW,IAAI,cAAc;CAMpC;AAED,qBAAa,cAAe,SAAQ,cAAc,CAAC,YAAY,CAAC;IAC/D,SAAS,CAAC,MAAM,CAAC,QAAQ,EAAE,cAAc,CAAC;IAC1C,OAAO;IAIP,MAAM,CAAC,WAAW,IAAI,cAAc;CAMpC"}
@@ -1,4 +1,4 @@
1
- import { SimpleDatabase } from "../database";
1
+ import { SimpleDatabase } from "@starktma/minecraft-utils/database";
2
2
  export class BranchDatabase extends SimpleDatabase {
3
3
  static instance;
4
4
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"database.js","sourceRoot":"","sources":["../../src/game-state-machine/database.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C,MAAM,OAAO,cAAe,SAAQ,cAA4B;IACrD,MAAM,CAAC,QAAQ,CAAiB;IAC1C;QACC,KAAK,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,WAAW;QACjB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;YAC9B,cAAc,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;QAChD,CAAC;QACD,OAAO,cAAc,CAAC,QAAQ,CAAC;IAChC,CAAC;CACD;AAED,MAAM,OAAO,cAAe,SAAQ,cAA4B;IACrD,MAAM,CAAC,QAAQ,CAAiB;IAC1C;QACC,KAAK,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,WAAW;QACjB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;YAC9B,cAAc,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;QAChD,CAAC;QACD,OAAO,cAAc,CAAC,QAAQ,CAAC;IAChC,CAAC;CACD"}
1
+ {"version":3,"file":"database.js","sourceRoot":"","sources":["../../src/game-state-machine/database.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAEpE,MAAM,OAAO,cAAe,SAAQ,cAA4B;IACrD,MAAM,CAAC,QAAQ,CAAiB;IAC1C;QACC,KAAK,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,WAAW;QACjB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;YAC9B,cAAc,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;QAChD,CAAC;QACD,OAAO,cAAc,CAAC,QAAQ,CAAC;IAChC,CAAC;CACD;AAED,MAAM,OAAO,cAAe,SAAQ,cAA4B;IACrD,MAAM,CAAC,QAAQ,CAAiB;IAC1C;QACC,KAAK,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;IACpC,CAAC;IAED,MAAM,CAAC,WAAW;QACjB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;YAC9B,cAAc,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;QAChD,CAAC;QACD,OAAO,cAAc,CAAC,QAAQ,CAAC;IAChC,CAAC;CACD"}
@@ -1,52 +1,2 @@
1
- import { Level } from "./level";
2
- import { Branch } from "./branch";
3
- declare class StateMachineEvents {
4
- resetFunctions: (() => void)[];
5
- tickFunctions: (() => void)[];
6
- constructor();
7
- triggerReset(): void;
8
- triggerTick(): void;
9
- }
10
- declare class StateMachineEventRegister {
11
- private events;
12
- constructor(events: StateMachineEvents);
13
- onReset(callback: () => void): void;
14
- onTick(callback: () => void): void;
15
- }
16
- declare class StateMachine {
17
- private static instance;
18
- private eventTrigger;
19
- events: StateMachineEventRegister;
20
- private playersManager;
21
- private branches;
22
- private activeBranches;
23
- private defaultActiveBranches;
24
- /**
25
- * Debug function to display the branches' state in the action bar.
26
- */
27
- private debugBranches;
28
- /**
29
- * Creates a new branch.
30
- * @param name The branch name to create.
31
- * @param activate Whether to activate the branch or not.
32
- * @returns
33
- */
34
- createBranch(name: string, activate?: boolean): Branch;
35
- /**
36
- * Activates a branch.
37
- * @param branch The branch to activate.
38
- */
39
- activateBranch(branch: Branch): void;
40
- /**
41
- * Deactivates a branch.
42
- * @param branch The branch to deactivate.
43
- */
44
- deactivateBranch(branch: Branch): void;
45
- static getInstance(): StateMachine;
46
- private constructor();
47
- }
48
- export declare let stateMachine: StateMachine;
49
- export declare let mainBranch: Branch;
50
- export declare let mainLevel0: Level;
51
- export {};
1
+ export { mainBranch, mainLevel0, stateMachine } from "./stateMachine";
52
2
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/game-state-machine/index.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAMlC,cAAM,kBAAkB;IAChB,cAAc,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;IAC/B,aAAa,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;;IAOrC,YAAY;IAMZ,WAAW;CAKX;AAED,cAAM,yBAAyB;IAC9B,OAAO,CAAC,MAAM,CAAqB;gBAEvB,MAAM,EAAE,kBAAkB;IAItC,OAAO,CAAC,QAAQ,EAAE,MAAM,IAAI;IAI5B,MAAM,CAAC,QAAQ,EAAE,MAAM,IAAI;CAG3B;AAsLD,cAAM,YAAY;IACjB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAe;IAEtC,OAAO,CAAC,YAAY,CAAgD;IAC7D,MAAM,EAAE,yBAAyB,CAAoD;IAE5F,OAAO,CAAC,cAAc,CAAsC;IAE5D,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,qBAAqB,CAA0B;IAEvD;;OAEG;IACH,OAAO,CAAC,aAAa;IA2BrB;;;;;OAKG;IACI,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,GAAE,OAAe,GAAG,MAAM;IAepE;;;OAGG;IACI,cAAc,CAAC,MAAM,EAAE,MAAM;IAIpC;;;OAGG;IACI,gBAAgB,CAAC,MAAM,EAAE,MAAM;WAIxB,WAAW,IAAI,YAAY;IAOzC,OAAO;CAgEP;AAQD,eAAO,IAAI,YAAY,EAAE,YAAY,CAAC;AACtC,eAAO,IAAI,UAAU,EAAE,MAAM,CAAC;AAC9B,eAAO,IAAI,UAAU,EAAE,KAAK,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/game-state-machine/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC"}
@@ -1,329 +1,2 @@
1
- import * as mc from "@minecraft/server";
2
- import { PlayerDatabase } from "./database";
3
- import { playerState } from "./interfaces";
4
- import { Branch } from "./branch";
5
- import { getPackageNamespace } from "../constants";
6
- const RESET_EVENT = `${getPackageNamespace()}:reset`;
7
- const JUMP_EVENT = `${getPackageNamespace()}:jump`;
8
- class StateMachineEvents {
9
- resetFunctions; // Functions to call when the state machine is reset
10
- tickFunctions; // Functions to call when the state machine ticks
11
- constructor() {
12
- this.resetFunctions = [];
13
- this.tickFunctions = [];
14
- }
15
- triggerReset() {
16
- this.resetFunctions.forEach((callback) => {
17
- callback();
18
- });
19
- }
20
- triggerTick() {
21
- this.tickFunctions.forEach((callback) => {
22
- callback();
23
- });
24
- }
25
- }
26
- class StateMachineEventRegister {
27
- events;
28
- constructor(events) {
29
- this.events = events;
30
- }
31
- onReset(callback) {
32
- this.events.resetFunctions.push(callback);
33
- }
34
- onTick(callback) {
35
- this.events.tickFunctions.push(callback);
36
- }
37
- }
38
- class PlayerManager {
39
- playerDatabase = PlayerDatabase.getInstance();
40
- players = new Map();
41
- /**
42
- *
43
- * Debug function to display the players' state in the action bar.
44
- */
45
- debugPlayers() {
46
- let data = [];
47
- let longestPlayerName = 0;
48
- let longestBranchName = 0;
49
- let longestLevelName = 0;
50
- const players = mc.world.getAllPlayers();
51
- for (const player of players) {
52
- const playerObject = this.playerDatabase.getObject(player.id);
53
- data.push({
54
- playerName: player.nameTag,
55
- branch: playerObject.branch,
56
- level: playerObject.playerLevel,
57
- state: playerObject.playerState,
58
- });
59
- longestPlayerName = Math.max(longestPlayerName, player.nameTag.length);
60
- longestBranchName = Math.max(longestBranchName, playerObject.branch.length);
61
- longestLevelName = Math.max(longestLevelName, playerObject.playerLevel.length);
62
- }
63
- let formattedData = data.map((player) => {
64
- return `${player.playerName.padEnd(longestPlayerName)} | §a${player.branch.padEnd(longestBranchName)}§r | §6${player.level.padEnd(longestLevelName)}§r | §3${player.state}§r`;
65
- });
66
- return formattedData;
67
- }
68
- registerNewPlayer(player) {
69
- if (!this.playerDatabase.hasObject(player.id)) {
70
- this.playerDatabase.addObject({
71
- id: player.id,
72
- branch: mainBranch.identifier,
73
- playerLevel: mainLevel0.identifier,
74
- playerState: playerState.SETUP_PLAYER,
75
- });
76
- }
77
- }
78
- updatePlayerState(currentLevel, player, playerObject, branch) {
79
- if (playerObject.playerLevel === currentLevel.identifier && playerObject.playerState === playerState.SETUP_PLAYER) {
80
- currentLevel.eventTrigger.triggerPlayerJoinLevel(player);
81
- playerObject.playerState = playerState.EXIT_PLAYER;
82
- }
83
- else if (playerObject.playerLevel !== currentLevel.identifier) {
84
- const levels = Array.from(branch.getLevels());
85
- const currentIndex = currentLevel.levelIndex;
86
- const playerIndex = levels.findIndex((level) => level[0] === playerObject.playerLevel);
87
- if (currentIndex > playerIndex) {
88
- for (let i = playerIndex; i < currentIndex; i++) {
89
- const levelToExit = branch.getLevel(levels[i][0]);
90
- const levelToEnter = branch.getLevel(levels[i + 1][0]);
91
- levelToExit?.eventTrigger.triggerPlayerLeaveLevel(player);
92
- levelToEnter?.eventTrigger.triggerPlayerJoinLevel(player);
93
- }
94
- }
95
- else if (currentIndex < playerIndex) {
96
- const levelToExit = branch.getLevel(levels[playerIndex][0]);
97
- const levelToEnter = branch.getLevel(levels[currentIndex][0]);
98
- levelToExit?.eventTrigger.triggerPlayerLeaveLevel(player);
99
- levelToEnter?.eventTrigger.triggerPlayerJoinLevel(player);
100
- }
101
- else {
102
- currentLevel.eventTrigger.triggerPlayerLeaveLevel(player);
103
- }
104
- playerObject.playerState = playerState.SETUP_PLAYER;
105
- playerObject.playerLevel = currentLevel.identifier;
106
- }
107
- this.playerDatabase.updateObject(playerObject);
108
- }
109
- /**
110
- * Resets the player database.
111
- */
112
- reset() {
113
- this.playerDatabase.eraseAllObjects();
114
- mc.world.getAllPlayers().forEach((player) => {
115
- this.players.set(player.id, player);
116
- this.registerNewPlayer(player);
117
- });
118
- }
119
- /**
120
- * Called when a player joins the server.
121
- * If a player does not exist on the database, it will be added to the main branch.
122
- * @param player The player that joined the server.
123
- */
124
- onPlayerJoinServer(player, branches) {
125
- this.registerNewPlayer(player);
126
- this.players.set(player.id, player);
127
- const playerObject = this.playerDatabase.getObject(player.id);
128
- const branch = branches.branches.get(playerObject.branch);
129
- const currentLevel = branch.getActiveLevel();
130
- if (!currentLevel || !branches.activeBranches.has(branch)) {
131
- playerObject.branch = mainBranch.identifier;
132
- playerObject.playerLevel = mainLevel0.identifier;
133
- playerObject.playerState = playerState.SETUP_PLAYER;
134
- mainLevel0.eventTrigger.triggerPlayerJoinServer(player);
135
- }
136
- else {
137
- currentLevel.eventTrigger.triggerPlayerJoinServer(player);
138
- this.updatePlayerState(currentLevel, player, playerObject, branch);
139
- }
140
- this.playerDatabase.updateObject(playerObject);
141
- }
142
- /**
143
- * Called when a player respawns.
144
- * @param player The player that respawned.
145
- */
146
- onPlayerRespawn(player, branches) {
147
- const playerObject = this.playerDatabase.getObject(player.id);
148
- const branch = branches.branches.get(playerObject.branch);
149
- const level = branch.getActiveLevel();
150
- if (level) {
151
- level.eventTrigger.triggerPlayerRespawn(player);
152
- }
153
- }
154
- /**
155
- * Called when a player leaves the server.
156
- * @param player The player that left the server.
157
- */
158
- onPlayerLeaveServer(player, branches) {
159
- this.players.delete(player.id);
160
- const playerObject = this.playerDatabase.getObject(player.id);
161
- const branch = branches.branches.get(playerObject.branch);
162
- const level = branch.getActiveLevel();
163
- if (level) {
164
- level.eventTrigger.triggerPlayerLeaveServer(player);
165
- }
166
- }
167
- /**
168
- * Called when a player dies.
169
- * @param player The player that died.
170
- */
171
- onPlayerDeath(player, branches) {
172
- const playerObject = this.playerDatabase.getObject(player.id);
173
- const branch = branches.branches.get(playerObject.branch);
174
- const level = branch.getActiveLevel();
175
- if (level) {
176
- level.eventTrigger.triggerPlayerDeath(player);
177
- }
178
- }
179
- tick(activeBranches) {
180
- activeBranches.forEach((branch) => {
181
- this.playerDatabase
182
- .getAllObjects()
183
- .filter((player) => player.branch === branch.identifier)
184
- .forEach((player) => {
185
- const p = this.players.get(player.id);
186
- if (p) {
187
- this.updatePlayerState(branch.getActiveLevel(), p, player, branch);
188
- }
189
- });
190
- });
191
- }
192
- }
193
- class StateMachine {
194
- static instance;
195
- eventTrigger = new StateMachineEvents();
196
- events = new StateMachineEventRegister(this.eventTrigger);
197
- playersManager = new PlayerManager();
198
- branches = new Map();
199
- activeBranches = new Set();
200
- defaultActiveBranches = new Set();
201
- /**
202
- * Debug function to display the branches' state in the action bar.
203
- */
204
- debugBranches() {
205
- let data = [];
206
- let longestBranchName = 0;
207
- let longestLevelName = 0;
208
- this.branches.forEach((branch) => {
209
- const level = branch.getActiveLevel();
210
- data.push({
211
- branch: branch.identifier,
212
- level: level?.identifier ?? "No active levels",
213
- state: branch.levelState,
214
- isActive: this.activeBranches.has(branch),
215
- });
216
- longestBranchName = Math.max(longestBranchName, branch.identifier.length);
217
- longestLevelName = Math.max(longestLevelName, level?.identifier.length ?? 0);
218
- });
219
- let formattedData = data.map((branch) => {
220
- return `§a${branch.branch.padEnd(longestBranchName)}§r | §6${branch.level.padEnd(longestLevelName)}§r | §3${branch.state}§r | ${branch.isActive}§r`;
221
- });
222
- return formattedData;
223
- }
224
- /**
225
- * Creates a new branch.
226
- * @param name The branch name to create.
227
- * @param activate Whether to activate the branch or not.
228
- * @returns
229
- */
230
- createBranch(name, activate = false) {
231
- const branchIdentifier = `${getPackageNamespace()}:${name}`;
232
- if (this.branches.has(branchIdentifier)) {
233
- throw new Error(`Branch with name ${branchIdentifier} already exists. Error at StateMachine.createBranch`);
234
- }
235
- const branch = new Branch(name);
236
- this.branches.set(branchIdentifier, branch);
237
- if (activate) {
238
- this.activateBranch(branch);
239
- this.defaultActiveBranches.add(branch);
240
- }
241
- return branch;
242
- }
243
- /**
244
- * Activates a branch.
245
- * @param branch The branch to activate.
246
- */
247
- activateBranch(branch) {
248
- this.activeBranches.add(branch);
249
- }
250
- /**
251
- * Deactivates a branch.
252
- * @param branch The branch to deactivate.
253
- */
254
- deactivateBranch(branch) {
255
- this.activeBranches.delete(branch);
256
- }
257
- static getInstance() {
258
- if (!StateMachine.instance) {
259
- StateMachine.instance = new StateMachine();
260
- }
261
- return StateMachine.instance;
262
- }
263
- constructor() {
264
- mc.world.afterEvents.worldLoad.subscribe(() => {
265
- mc.world.afterEvents.playerSpawn.subscribe((event) => {
266
- if (event.initialSpawn) {
267
- this.playersManager.onPlayerJoinServer(event.player, { branches: this.branches, activeBranches: this.activeBranches });
268
- }
269
- else {
270
- this.playersManager.onPlayerRespawn(event.player, { branches: this.branches, activeBranches: this.activeBranches });
271
- }
272
- });
273
- mc.world.beforeEvents.playerLeave.subscribe((event) => {
274
- this.playersManager.onPlayerLeaveServer(event.player, { branches: this.branches, activeBranches: this.activeBranches });
275
- });
276
- mc.world.afterEvents.entityDie.subscribe((event) => {
277
- this.playersManager.onPlayerDeath(event.deadEntity, {
278
- branches: this.branches,
279
- activeBranches: this.activeBranches,
280
- });
281
- }, { entityTypes: ["minecraft:player"] });
282
- mc.system.afterEvents.scriptEventReceive.subscribe((event) => {
283
- if (event.id === RESET_EVENT) {
284
- this.eventTrigger.triggerReset();
285
- }
286
- else if (event.id === JUMP_EVENT) {
287
- this.activeBranches.forEach((branch) => {
288
- branch.jumpToLevel(event.message);
289
- });
290
- }
291
- });
292
- mc.system.runInterval(() => this.eventTrigger.triggerTick());
293
- });
294
- this.events.onReset(() => {
295
- this.activeBranches.clear();
296
- this.branches.forEach((branch) => {
297
- branch.resetBranch();
298
- });
299
- this.defaultActiveBranches.forEach((branch) => {
300
- this.activateBranch(branch);
301
- });
302
- this.playersManager.reset();
303
- });
304
- this.events.onTick(() => {
305
- this.activeBranches.forEach((branch) => {
306
- if (!branch.getActiveLevel()) {
307
- this.deactivateBranch(branch);
308
- }
309
- else {
310
- branch.tick();
311
- }
312
- });
313
- this.playersManager.tick(this.activeBranches);
314
- //let playerData = this.playersManager.debugPlayers();
315
- //let levelData = this.debugBranches();
316
- //let combinedData = [...playerData, ...levelData];
317
- //mc.world.getDimension(mc.MinecraftDimensionTypes.overworld).runCommand(`title @a actionbar ${combinedData.join("\n")}`);
318
- });
319
- }
320
- }
321
- mc.world.afterEvents.worldLoad.subscribe((eventData) => {
322
- stateMachine = StateMachine.getInstance();
323
- mainBranch = stateMachine.createBranch("mainBranch", true);
324
- mainLevel0 = mainBranch.addLevel("mainLevel0", true);
325
- });
326
- export let stateMachine;
327
- export let mainBranch;
328
- export let mainLevel0;
1
+ export { mainBranch, mainLevel0, stateMachine } from "./stateMachine";
329
2
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/game-state-machine/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC"}
@@ -0,0 +1,52 @@
1
+ import { Level } from "./level";
2
+ import { Branch } from "./branch";
3
+ declare class StateMachineEvents {
4
+ resetFunctions: (() => void)[];
5
+ tickFunctions: (() => void)[];
6
+ constructor();
7
+ triggerReset(): void;
8
+ triggerTick(): void;
9
+ }
10
+ declare class StateMachineEventRegister {
11
+ private events;
12
+ constructor(events: StateMachineEvents);
13
+ onReset(callback: () => void): void;
14
+ onTick(callback: () => void): void;
15
+ }
16
+ declare class StateMachine {
17
+ private static instance;
18
+ private eventTrigger;
19
+ events: StateMachineEventRegister;
20
+ private playersManager;
21
+ private branches;
22
+ private activeBranches;
23
+ private defaultActiveBranches;
24
+ /**
25
+ * Debug function to display the branches' state in the action bar.
26
+ */
27
+ private debugBranches;
28
+ /**
29
+ * Creates a new branch.
30
+ * @param name The branch name to create.
31
+ * @param activate Whether to activate the branch or not.
32
+ * @returns
33
+ */
34
+ createBranch(name: string, activate?: boolean): Branch;
35
+ /**
36
+ * Activates a branch.
37
+ * @param branch The branch to activate.
38
+ */
39
+ activateBranch(branch: Branch): void;
40
+ /**
41
+ * Deactivates a branch.
42
+ * @param branch The branch to deactivate.
43
+ */
44
+ deactivateBranch(branch: Branch): void;
45
+ static getInstance(): StateMachine;
46
+ private constructor();
47
+ }
48
+ export declare let stateMachine: StateMachine;
49
+ export declare let mainBranch: Branch;
50
+ export declare let mainLevel0: Level;
51
+ export {};
52
+ //# sourceMappingURL=stateMachine.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stateMachine.d.ts","sourceRoot":"","sources":["../../src/game-state-machine/stateMachine.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,cAAM,kBAAkB;IAChB,cAAc,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;IAC/B,aAAa,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;;IAOrC,YAAY;IAMZ,WAAW;CAKX;AAED,cAAM,yBAAyB;IAC9B,OAAO,CAAC,MAAM,CAAqB;gBAEvB,MAAM,EAAE,kBAAkB;IAItC,OAAO,CAAC,QAAQ,EAAE,MAAM,IAAI;IAI5B,MAAM,CAAC,QAAQ,EAAE,MAAM,IAAI;CAG3B;AAsLD,cAAM,YAAY;IACjB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAe;IAEtC,OAAO,CAAC,YAAY,CAAgD;IAC7D,MAAM,EAAE,yBAAyB,CAAoD;IAE5F,OAAO,CAAC,cAAc,CAAsC;IAE5D,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,qBAAqB,CAA0B;IAEvD;;OAEG;IACH,OAAO,CAAC,aAAa;IA2BrB;;;;;OAKG;IACI,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,GAAE,OAAe,GAAG,MAAM;IAepE;;;OAGG;IACI,cAAc,CAAC,MAAM,EAAE,MAAM;IAIpC;;;OAGG;IACI,gBAAgB,CAAC,MAAM,EAAE,MAAM;WAIxB,WAAW,IAAI,YAAY;IAOzC,OAAO;CA6DP;AAQD,eAAO,IAAI,YAAY,EAAE,YAAY,CAAC;AACtC,eAAO,IAAI,UAAU,EAAE,MAAM,CAAC;AAC9B,eAAO,IAAI,UAAU,EAAE,KAAK,CAAC"}
@@ -0,0 +1,324 @@
1
+ import * as mc from "@minecraft/server";
2
+ import { PlayerDatabase } from "./database";
3
+ import { playerState } from "./interfaces";
4
+ import { Branch } from "./branch";
5
+ import { getNamespace } from "../constants";
6
+ class StateMachineEvents {
7
+ resetFunctions; // Functions to call when the state machine is reset
8
+ tickFunctions; // Functions to call when the state machine ticks
9
+ constructor() {
10
+ this.resetFunctions = [];
11
+ this.tickFunctions = [];
12
+ }
13
+ triggerReset() {
14
+ this.resetFunctions.forEach((callback) => {
15
+ callback();
16
+ });
17
+ }
18
+ triggerTick() {
19
+ this.tickFunctions.forEach((callback) => {
20
+ callback();
21
+ });
22
+ }
23
+ }
24
+ class StateMachineEventRegister {
25
+ events;
26
+ constructor(events) {
27
+ this.events = events;
28
+ }
29
+ onReset(callback) {
30
+ this.events.resetFunctions.push(callback);
31
+ }
32
+ onTick(callback) {
33
+ this.events.tickFunctions.push(callback);
34
+ }
35
+ }
36
+ class PlayerManager {
37
+ playerDatabase = PlayerDatabase.getInstance();
38
+ players = new Map();
39
+ /**
40
+ *
41
+ * Debug function to display the players' state in the action bar.
42
+ */
43
+ debugPlayers() {
44
+ let data = [];
45
+ let longestPlayerName = 0;
46
+ let longestBranchName = 0;
47
+ let longestLevelName = 0;
48
+ const players = mc.world.getAllPlayers();
49
+ for (const player of players) {
50
+ const playerObject = this.playerDatabase.getObject(player.id);
51
+ data.push({
52
+ playerName: player.nameTag,
53
+ branch: playerObject.branch,
54
+ level: playerObject.playerLevel,
55
+ state: playerObject.playerState,
56
+ });
57
+ longestPlayerName = Math.max(longestPlayerName, player.nameTag.length);
58
+ longestBranchName = Math.max(longestBranchName, playerObject.branch.length);
59
+ longestLevelName = Math.max(longestLevelName, playerObject.playerLevel.length);
60
+ }
61
+ let formattedData = data.map((player) => {
62
+ return `${player.playerName.padEnd(longestPlayerName)} | §a${player.branch.padEnd(longestBranchName)}§r | §6${player.level.padEnd(longestLevelName)}§r | §3${player.state}§r`;
63
+ });
64
+ return formattedData;
65
+ }
66
+ registerNewPlayer(player) {
67
+ if (!this.playerDatabase.hasObject(player.id)) {
68
+ this.playerDatabase.addObject({
69
+ id: player.id,
70
+ branch: mainBranch.identifier,
71
+ playerLevel: mainLevel0.identifier,
72
+ playerState: playerState.SETUP_PLAYER,
73
+ });
74
+ }
75
+ }
76
+ updatePlayerState(currentLevel, player, playerObject, branch) {
77
+ if (playerObject.playerLevel === currentLevel.identifier && playerObject.playerState === playerState.SETUP_PLAYER) {
78
+ currentLevel.eventTrigger.triggerPlayerJoinLevel(player);
79
+ playerObject.playerState = playerState.EXIT_PLAYER;
80
+ }
81
+ else if (playerObject.playerLevel !== currentLevel.identifier) {
82
+ const levels = Array.from(branch.getLevels());
83
+ const currentIndex = currentLevel.levelIndex;
84
+ const playerIndex = levels.findIndex((level) => level[0] === playerObject.playerLevel);
85
+ if (currentIndex > playerIndex) {
86
+ for (let i = playerIndex; i < currentIndex; i++) {
87
+ const levelToExit = branch.getLevel(levels[i][0]);
88
+ const levelToEnter = branch.getLevel(levels[i + 1][0]);
89
+ levelToExit?.eventTrigger.triggerPlayerLeaveLevel(player);
90
+ levelToEnter?.eventTrigger.triggerPlayerJoinLevel(player);
91
+ }
92
+ }
93
+ else if (currentIndex < playerIndex) {
94
+ const levelToExit = branch.getLevel(levels[playerIndex][0]);
95
+ const levelToEnter = branch.getLevel(levels[currentIndex][0]);
96
+ levelToExit?.eventTrigger.triggerPlayerLeaveLevel(player);
97
+ levelToEnter?.eventTrigger.triggerPlayerJoinLevel(player);
98
+ }
99
+ else {
100
+ currentLevel.eventTrigger.triggerPlayerLeaveLevel(player);
101
+ }
102
+ playerObject.playerState = playerState.SETUP_PLAYER;
103
+ playerObject.playerLevel = currentLevel.identifier;
104
+ }
105
+ this.playerDatabase.updateObject(playerObject);
106
+ }
107
+ /**
108
+ * Resets the player database.
109
+ */
110
+ reset() {
111
+ this.playerDatabase.eraseAllObjects();
112
+ mc.world.getAllPlayers().forEach((player) => {
113
+ this.players.set(player.id, player);
114
+ this.registerNewPlayer(player);
115
+ });
116
+ }
117
+ /**
118
+ * Called when a player joins the server.
119
+ * If a player does not exist on the database, it will be added to the main branch.
120
+ * @param player The player that joined the server.
121
+ */
122
+ onPlayerJoinServer(player, branches) {
123
+ this.registerNewPlayer(player);
124
+ this.players.set(player.id, player);
125
+ const playerObject = this.playerDatabase.getObject(player.id);
126
+ const branch = branches.branches.get(playerObject.branch);
127
+ const currentLevel = branch.getActiveLevel();
128
+ if (!currentLevel || !branches.activeBranches.has(branch)) {
129
+ playerObject.branch = mainBranch.identifier;
130
+ playerObject.playerLevel = mainLevel0.identifier;
131
+ playerObject.playerState = playerState.SETUP_PLAYER;
132
+ mainLevel0.eventTrigger.triggerPlayerJoinServer(player);
133
+ }
134
+ else {
135
+ currentLevel.eventTrigger.triggerPlayerJoinServer(player);
136
+ this.updatePlayerState(currentLevel, player, playerObject, branch);
137
+ }
138
+ this.playerDatabase.updateObject(playerObject);
139
+ }
140
+ /**
141
+ * Called when a player respawns.
142
+ * @param player The player that respawned.
143
+ */
144
+ onPlayerRespawn(player, branches) {
145
+ const playerObject = this.playerDatabase.getObject(player.id);
146
+ const branch = branches.branches.get(playerObject.branch);
147
+ const level = branch.getActiveLevel();
148
+ if (level) {
149
+ level.eventTrigger.triggerPlayerRespawn(player);
150
+ }
151
+ }
152
+ /**
153
+ * Called when a player leaves the server.
154
+ * @param player The player that left the server.
155
+ */
156
+ onPlayerLeaveServer(player, branches) {
157
+ this.players.delete(player.id);
158
+ const playerObject = this.playerDatabase.getObject(player.id);
159
+ const branch = branches.branches.get(playerObject.branch);
160
+ const level = branch.getActiveLevel();
161
+ if (level) {
162
+ level.eventTrigger.triggerPlayerLeaveServer(player);
163
+ }
164
+ }
165
+ /**
166
+ * Called when a player dies.
167
+ * @param player The player that died.
168
+ */
169
+ onPlayerDeath(player, branches) {
170
+ const playerObject = this.playerDatabase.getObject(player.id);
171
+ const branch = branches.branches.get(playerObject.branch);
172
+ const level = branch.getActiveLevel();
173
+ if (level) {
174
+ level.eventTrigger.triggerPlayerDeath(player);
175
+ }
176
+ }
177
+ tick(activeBranches) {
178
+ activeBranches.forEach((branch) => {
179
+ this.playerDatabase
180
+ .getAllObjects()
181
+ .filter((player) => player.branch === branch.identifier)
182
+ .forEach((player) => {
183
+ const p = this.players.get(player.id);
184
+ if (p) {
185
+ this.updatePlayerState(branch.getActiveLevel(), p, player, branch);
186
+ }
187
+ });
188
+ });
189
+ }
190
+ }
191
+ class StateMachine {
192
+ static instance;
193
+ eventTrigger = new StateMachineEvents();
194
+ events = new StateMachineEventRegister(this.eventTrigger);
195
+ playersManager = new PlayerManager();
196
+ branches = new Map();
197
+ activeBranches = new Set();
198
+ defaultActiveBranches = new Set();
199
+ /**
200
+ * Debug function to display the branches' state in the action bar.
201
+ */
202
+ debugBranches() {
203
+ let data = [];
204
+ let longestBranchName = 0;
205
+ let longestLevelName = 0;
206
+ this.branches.forEach((branch) => {
207
+ const level = branch.getActiveLevel();
208
+ data.push({
209
+ branch: branch.identifier,
210
+ level: level?.identifier ?? "No active levels",
211
+ state: branch.levelState,
212
+ isActive: this.activeBranches.has(branch),
213
+ });
214
+ longestBranchName = Math.max(longestBranchName, branch.identifier.length);
215
+ longestLevelName = Math.max(longestLevelName, level?.identifier.length ?? 0);
216
+ });
217
+ let formattedData = data.map((branch) => {
218
+ return `§a${branch.branch.padEnd(longestBranchName)}§r | §6${branch.level.padEnd(longestLevelName)}§r | §3${branch.state}§r | ${branch.isActive}§r`;
219
+ });
220
+ return formattedData;
221
+ }
222
+ /**
223
+ * Creates a new branch.
224
+ * @param name The branch name to create.
225
+ * @param activate Whether to activate the branch or not.
226
+ * @returns
227
+ */
228
+ createBranch(name, activate = false) {
229
+ const branchIdentifier = `${getNamespace()}:${name}`;
230
+ if (this.branches.has(branchIdentifier)) {
231
+ throw new Error(`Branch with name ${branchIdentifier} already exists. Error at StateMachine.createBranch`);
232
+ }
233
+ const branch = new Branch(name);
234
+ this.branches.set(branchIdentifier, branch);
235
+ if (activate) {
236
+ this.activateBranch(branch);
237
+ this.defaultActiveBranches.add(branch);
238
+ }
239
+ return branch;
240
+ }
241
+ /**
242
+ * Activates a branch.
243
+ * @param branch The branch to activate.
244
+ */
245
+ activateBranch(branch) {
246
+ this.activeBranches.add(branch);
247
+ }
248
+ /**
249
+ * Deactivates a branch.
250
+ * @param branch The branch to deactivate.
251
+ */
252
+ deactivateBranch(branch) {
253
+ this.activeBranches.delete(branch);
254
+ }
255
+ static getInstance() {
256
+ if (!StateMachine.instance) {
257
+ StateMachine.instance = new StateMachine();
258
+ }
259
+ return StateMachine.instance;
260
+ }
261
+ constructor() {
262
+ mc.world.afterEvents.playerSpawn.subscribe((event) => {
263
+ if (event.initialSpawn) {
264
+ this.playersManager.onPlayerJoinServer(event.player, { branches: this.branches, activeBranches: this.activeBranches });
265
+ }
266
+ else {
267
+ this.playersManager.onPlayerRespawn(event.player, { branches: this.branches, activeBranches: this.activeBranches });
268
+ }
269
+ });
270
+ mc.world.beforeEvents.playerLeave.subscribe((event) => {
271
+ this.playersManager.onPlayerLeaveServer(event.player, { branches: this.branches, activeBranches: this.activeBranches });
272
+ });
273
+ mc.world.afterEvents.entityDie.subscribe((event) => {
274
+ this.playersManager.onPlayerDeath(event.deadEntity, { branches: this.branches, activeBranches: this.activeBranches });
275
+ }, { entityTypes: ["minecraft:player"] });
276
+ mc.system.afterEvents.scriptEventReceive.subscribe((event) => {
277
+ const RESET_EVENT = `${getNamespace()}:reset`;
278
+ const JUMP_EVENT = `${getNamespace()}:jump`;
279
+ if (event.id === RESET_EVENT) {
280
+ this.eventTrigger.triggerReset();
281
+ }
282
+ else if (event.id === JUMP_EVENT) {
283
+ this.activeBranches.forEach((branch) => {
284
+ branch.jumpToLevel(event.message);
285
+ });
286
+ }
287
+ });
288
+ mc.system.runInterval(() => this.eventTrigger.triggerTick());
289
+ this.events.onReset(() => {
290
+ this.activeBranches.clear();
291
+ this.branches.forEach((branch) => {
292
+ branch.resetBranch();
293
+ });
294
+ this.defaultActiveBranches.forEach((branch) => {
295
+ this.activateBranch(branch);
296
+ });
297
+ this.playersManager.reset();
298
+ });
299
+ this.events.onTick(() => {
300
+ this.activeBranches.forEach((branch) => {
301
+ if (!branch.getActiveLevel()) {
302
+ this.deactivateBranch(branch);
303
+ }
304
+ else {
305
+ branch.tick();
306
+ }
307
+ });
308
+ this.playersManager.tick(this.activeBranches);
309
+ //let playerData = this.playersManager.debugPlayers();
310
+ //let levelData = this.debugBranches();
311
+ //let combinedData = [...playerData, ...levelData];
312
+ //mc.world.getDimension(mc.MinecraftDimensionTypes.overworld).runCommand(`title @a actionbar ${combinedData.join("\n")}`);
313
+ });
314
+ }
315
+ }
316
+ mc.world.afterEvents.worldLoad.subscribe((eventData) => {
317
+ stateMachine = StateMachine.getInstance();
318
+ mainBranch = stateMachine.createBranch("mainBranch", true);
319
+ mainLevel0 = mainBranch.addLevel("mainLevel0", true);
320
+ });
321
+ export let stateMachine;
322
+ export let mainBranch;
323
+ export let mainLevel0;
324
+ //# sourceMappingURL=stateMachine.js.map
@@ -0,0 +1 @@
1
+ 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package/dist/index.d.ts CHANGED
@@ -1,3 +1,2 @@
1
- export { setNamespace, getNamespace } from "./config";
2
- export { getPackageNamespace } from "./constants";
1
+ export { getNamespace, setNamespace } from "./constants";
3
2
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AAGtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC"}
package/dist/index.js CHANGED
@@ -1,5 +1,3 @@
1
- // Re-export configuration functions for convenience
2
- export { setNamespace, getNamespace } from "./config";
3
1
  // Re-export constants with the new dynamic namespace
4
- export { getPackageNamespace } from "./constants";
2
+ export { getNamespace, setNamespace } from "./constants";
5
3
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AAEtD,qDAAqD;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,qDAAqD;AACrD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@starktma/minecraft-utils",
3
- "version": "1.3.20",
3
+ "version": "1.3.22",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -9,7 +9,7 @@
9
9
  "license": "ISC",
10
10
  "type": "module",
11
11
  "scripts": {
12
- "build": "npx -p typescript tsc --project tsconfig.json",
12
+ "build": "npx tsc -b --pretty --verbose",
13
13
  "prepare": "npm run build"
14
14
  },
15
15
  "exports": {
@@ -17,10 +17,6 @@
17
17
  "import": "./dist/index.js",
18
18
  "types": "./dist/index.d.ts"
19
19
  },
20
- "./config": {
21
- "import": "./dist/config.js",
22
- "types": "./dist/config.d.ts"
23
- },
24
20
  "./math": {
25
21
  "import": "./dist/math/index.js",
26
22
  "types": "./dist/math/index.d.ts"
package/dist/config.d.ts DELETED
@@ -1,26 +0,0 @@
1
- /**
2
- * Configuration for minecraft-utils package.
3
- * This allows consumers to set a custom namespace for their project.
4
- */
5
- /**
6
- * Sets the namespace for this package instance.
7
- * This should be called once at the beginning of your application.
8
- *
9
- * @param namespace - The namespace to use for this package
10
- *
11
- * @example
12
- * ```typescript
13
- * import { setNamespace } from "@starktma/minecraft-utils/config";
14
- *
15
- * // Set your custom namespace
16
- * setNamespace("myproject");
17
- * ```
18
- */
19
- export declare function setNamespace(namespace: string): void;
20
- /**
21
- * Gets the current namespace.
22
- *
23
- * @returns The current namespace
24
- */
25
- export declare function getNamespace(): string;
26
- //# sourceMappingURL=config.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"config.d.ts","sourceRoot":"","sources":["../src/config.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAKpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,MAAM,CAErC"}
package/dist/config.js DELETED
@@ -1,34 +0,0 @@
1
- /**
2
- * Configuration for minecraft-utils package.
3
- * This allows consumers to set a custom namespace for their project.
4
- */
5
- let _namespace = "starktma"; // Default namespace
6
- /**
7
- * Sets the namespace for this package instance.
8
- * This should be called once at the beginning of your application.
9
- *
10
- * @param namespace - The namespace to use for this package
11
- *
12
- * @example
13
- * ```typescript
14
- * import { setNamespace } from "@starktma/minecraft-utils/config";
15
- *
16
- * // Set your custom namespace
17
- * setNamespace("myproject");
18
- * ```
19
- */
20
- export function setNamespace(namespace) {
21
- if (!namespace || typeof namespace !== "string") {
22
- throw new Error("Namespace must be a non-empty string");
23
- }
24
- _namespace = namespace;
25
- }
26
- /**
27
- * Gets the current namespace.
28
- *
29
- * @returns The current namespace
30
- */
31
- export function getNamespace() {
32
- return _namespace;
33
- }
34
- //# sourceMappingURL=config.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"config.js","sourceRoot":"","sources":["../src/config.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,IAAI,UAAU,GAAW,UAAU,CAAC,CAAC,oBAAoB;AAEzD;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,SAAiB;IAC7C,IAAI,CAAC,SAAS,IAAI,OAAO,SAAS,KAAK,QAAQ,EAAE,CAAC;QACjD,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IACzD,CAAC;IACD,UAAU,GAAG,SAAS,CAAC;AACxB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,YAAY;IAC3B,OAAO,UAAU,CAAC;AACnB,CAAC"}