@starktma/minecraft-utils 1.2.81 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -674
- package/README.md +82 -26
- package/dist/game-state-machine/branch.d.ts +45 -0
- package/dist/game-state-machine/branch.d.ts.map +1 -0
- package/dist/game-state-machine/branch.js +134 -0
- package/dist/game-state-machine/branch.js.map +1 -0
- package/dist/game-state-machine/constants.d.ts +2 -0
- package/dist/game-state-machine/constants.d.ts.map +1 -0
- package/dist/game-state-machine/constants.js +2 -0
- package/dist/game-state-machine/constants.js.map +1 -0
- package/dist/game-state-machine/database.d.ts +13 -0
- package/dist/game-state-machine/database.d.ts.map +1 -0
- package/dist/game-state-machine/database.js +26 -0
- package/dist/game-state-machine/database.js.map +1 -0
- package/dist/game-state-machine/index.d.ts +3 -0
- package/dist/game-state-machine/index.d.ts.map +1 -0
- package/dist/game-state-machine/index.js +3 -0
- package/dist/game-state-machine/index.js.map +1 -0
- package/dist/game-state-machine/interfaces.d.ts +24 -0
- package/dist/game-state-machine/interfaces.d.ts.map +1 -0
- package/dist/game-state-machine/interfaces.js +13 -0
- package/dist/game-state-machine/interfaces.js.map +1 -0
- package/dist/game-state-machine/level.d.ts +50 -0
- package/dist/game-state-machine/level.d.ts.map +1 -0
- package/dist/game-state-machine/level.js +133 -0
- package/dist/game-state-machine/level.js.map +1 -0
- package/dist/game-state-machine/stateMachine.d.ts +52 -0
- package/dist/game-state-machine/stateMachine.d.ts.map +1 -0
- package/dist/game-state-machine/stateMachine.js +318 -0
- package/dist/game-state-machine/stateMachine.js.map +1 -0
- package/package.json +54 -50
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import { Level } from "./level";
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import { Branch } from "./branch";
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declare class StateMachineEvents {
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resetFunctions: (() => void)[];
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tickFunctions: (() => void)[];
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constructor();
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triggerReset(): void;
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triggerTick(): void;
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}
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declare class StateMachineEventRegister {
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private events;
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constructor(events: StateMachineEvents);
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onReset(callback: () => void): void;
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onTick(callback: () => void): void;
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}
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declare class StateMachine {
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private static instance;
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private eventTrigger;
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events: StateMachineEventRegister;
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private playersManager;
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private branches;
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private activeBranches;
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private defaultActiveBranches;
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/**
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* Debug function to display the branches' state in the action bar.
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*/
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private debugBranches;
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/**
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* Creates a new branch.
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* @param name The branch name to create.
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* @param activate Whether to activate the branch or not.
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* @returns
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*/
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createBranch(name: string, activate?: boolean): Branch;
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/**
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* Activates a branch.
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* @param branch The branch to activate.
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*/
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activateBranch(branch: Branch): void;
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/**
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* Deactivates a branch.
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* @param branch The branch to deactivate.
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*/
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deactivateBranch(branch: Branch): void;
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static getInstance(): StateMachine;
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private constructor();
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}
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export declare const stateMachine: StateMachine;
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export declare const mainBranch: Branch;
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export declare const mainLevel0: Level;
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export {};
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//# sourceMappingURL=stateMachine.d.ts.map
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{"version":3,"file":"stateMachine.d.ts","sourceRoot":"","sources":["../../src/game-state-machine/stateMachine.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAMlC,cAAM,kBAAkB;IAChB,cAAc,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;IAC/B,aAAa,EAAE,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;;IAOrC,YAAY;IAMZ,WAAW;CAKX;AAED,cAAM,yBAAyB;IAC9B,OAAO,CAAC,MAAM,CAAqB;gBAEvB,MAAM,EAAE,kBAAkB;IAItC,OAAO,CAAC,QAAQ,EAAE,MAAM,IAAI;IAI5B,MAAM,CAAC,QAAQ,EAAE,MAAM,IAAI;CAG3B;AAqLD,cAAM,YAAY;IACjB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAe;IAEtC,OAAO,CAAC,YAAY,CAAgD;IAC7D,MAAM,EAAE,yBAAyB,CAAoD;IAE5F,OAAO,CAAC,cAAc,CAAsC;IAE5D,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,qBAAqB,CAA0B;IAEvD;;OAEG;IACH,OAAO,CAAC,aAAa;IA2BrB;;;;;OAKG;IACI,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,GAAE,OAAe,GAAG,MAAM;IAepE;;;OAGG;IACI,cAAc,CAAC,MAAM,EAAE,MAAM;IAIpC;;;OAGG;IACI,gBAAgB,CAAC,MAAM,EAAE,MAAM;WAIxB,WAAW,IAAI,YAAY;IAOzC,OAAO;CA2DP;AAED,eAAO,MAAM,YAAY,cAA6B,CAAC;AACvD,eAAO,MAAM,UAAU,QAAgD,CAAC;AACxE,eAAO,MAAM,UAAU,OAA0C,CAAC"}
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import * as mc from "@minecraft/server";
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import { PlayerDatabase } from "./database";
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import { playerState } from "./interfaces";
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import { Branch } from "./branch";
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import { NAMESPACE } from "./constants";
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const RESET_EVENT = `${NAMESPACE}:reset`;
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const JUMP_EVENT = `${NAMESPACE}:jump`;
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class StateMachineEvents {
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resetFunctions; // Functions to call when the state machine is reset
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tickFunctions; // Functions to call when the state machine ticks
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constructor() {
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this.resetFunctions = [];
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this.tickFunctions = [];
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}
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triggerReset() {
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this.resetFunctions.forEach((callback) => {
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callback();
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});
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}
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triggerTick() {
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this.tickFunctions.forEach((callback) => {
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callback();
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});
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}
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}
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class StateMachineEventRegister {
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events;
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constructor(events) {
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this.events = events;
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}
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onReset(callback) {
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this.events.resetFunctions.push(callback);
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}
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onTick(callback) {
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this.events.tickFunctions.push(callback);
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}
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}
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class PlayerManager {
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playerDatabase = PlayerDatabase.getInstance();
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players = new Map();
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/**
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*
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* Debug function to display the players' state in the action bar.
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*/
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debugPlayers() {
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let data = [];
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let longestPlayerName = 0;
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let longestBranchName = 0;
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let longestLevelName = 0;
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const players = mc.world.getAllPlayers();
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for (const player of players) {
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const playerObject = this.playerDatabase.getObject(player.id);
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data.push({
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playerName: player.nameTag,
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branch: playerObject.branch,
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level: playerObject.playerLevel,
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state: playerObject.playerState,
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});
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longestPlayerName = Math.max(longestPlayerName, player.nameTag.length);
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longestBranchName = Math.max(longestBranchName, playerObject.branch.length);
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longestLevelName = Math.max(longestLevelName, playerObject.playerLevel.length);
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}
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let formattedData = data.map((player) => {
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return `${player.playerName.padEnd(longestPlayerName)} | §a${player.branch.padEnd(longestBranchName)}§r | §6${player.level.padEnd(longestLevelName)}§r | §3${player.state}§r`;
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});
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return formattedData;
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}
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registerNewPlayer(player) {
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if (!this.playerDatabase.hasObject(player.id)) {
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this.playerDatabase.addObject({
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id: player.id,
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branch: mainBranch.identifier,
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playerLevel: mainLevel0.identifier,
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playerState: playerState.SETUP_PLAYER,
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});
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}
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}
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updatePlayerState(currentLevel, player, playerObject, branch) {
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if (playerObject.playerLevel === currentLevel.identifier && playerObject.playerState === playerState.SETUP_PLAYER) {
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currentLevel.eventTrigger.triggerPlayerJoinLevel(player);
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playerObject.playerState = playerState.EXIT_PLAYER;
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}
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else if (playerObject.playerLevel !== currentLevel.identifier) {
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const levels = Array.from(branch.getLevels());
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const currentIndex = currentLevel.levelIndex;
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const playerIndex = levels.findIndex((level) => level[0] === playerObject.playerLevel);
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if (currentIndex > playerIndex) {
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for (let i = playerIndex; i < currentIndex; i++) {
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const levelToExit = branch.getLevel(levels[i][0]);
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const levelToEnter = branch.getLevel(levels[i + 1][0]);
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levelToExit?.eventTrigger.triggerPlayerLeaveLevel(player);
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levelToEnter?.eventTrigger.triggerPlayerJoinLevel(player);
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}
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}
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else if (currentIndex < playerIndex) {
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const levelToExit = branch.getLevel(levels[playerIndex][0]);
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const levelToEnter = branch.getLevel(levels[currentIndex][0]);
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levelToExit?.eventTrigger.triggerPlayerLeaveLevel(player);
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levelToEnter?.eventTrigger.triggerPlayerJoinLevel(player);
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}
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else {
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currentLevel.eventTrigger.triggerPlayerLeaveLevel(player);
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}
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playerObject.playerState = playerState.SETUP_PLAYER;
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playerObject.playerLevel = currentLevel.identifier;
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}
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this.playerDatabase.updateObject(playerObject);
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}
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/**
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* Resets the player database.
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*/
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reset() {
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this.playerDatabase.eraseAllObjects();
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mc.world.getAllPlayers().forEach((player) => {
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this.registerNewPlayer(player);
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});
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}
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/**
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* Called when a player joins the server.
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* If a player does not exist on the database, it will be added to the main branch.
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* @param player The player that joined the server.
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*/
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onPlayerJoinServer(player, branches) {
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this.registerNewPlayer(player);
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this.players.set(player.id, player);
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const playerObject = this.playerDatabase.getObject(player.id);
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const branch = branches.branches.get(playerObject.branch);
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const currentLevel = branch.getActiveLevel();
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if (!currentLevel || !branches.activeBranches.has(branch)) {
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playerObject.branch = mainBranch.identifier;
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playerObject.playerLevel = mainLevel0.identifier;
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playerObject.playerState = playerState.SETUP_PLAYER;
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mainLevel0.eventTrigger.triggerPlayerJoinServer(player);
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}
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else {
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currentLevel.eventTrigger.triggerPlayerJoinServer(player);
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this.updatePlayerState(currentLevel, player, playerObject, branch);
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}
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this.playerDatabase.updateObject(playerObject);
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}
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/**
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* Called when a player respawns.
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* @param player The player that respawned.
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*/
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onPlayerRespawn(player, branches) {
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const playerObject = this.playerDatabase.getObject(player.id);
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const branch = branches.branches.get(playerObject.branch);
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const level = branch.getActiveLevel();
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if (level) {
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level.eventTrigger.triggerPlayerRespawn(player);
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}
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}
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/**
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* Called when a player leaves the server.
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* @param player The player that left the server.
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*/
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onPlayerLeaveServer(player, branches) {
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this.players.delete(player.id);
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const playerObject = this.playerDatabase.getObject(player.id);
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const branch = branches.branches.get(playerObject.branch);
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const level = branch.getActiveLevel();
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if (level) {
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level.eventTrigger.triggerPlayerLeaveServer(player);
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}
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}
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/**
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* Called when a player dies.
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* @param player The player that died.
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*/
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onPlayerDeath(player, branches) {
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const playerObject = this.playerDatabase.getObject(player.id);
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const branch = branches.branches.get(playerObject.branch);
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const level = branch.getActiveLevel();
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if (level) {
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level.eventTrigger.triggerPlayerDeath(player);
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}
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}
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tick(activeBranches) {
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activeBranches.forEach((branch) => {
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this.playerDatabase
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.getAllObjects()
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.filter((player) => player.branch === branch.identifier)
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.forEach((player) => {
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const p = this.players.get(player.id);
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if (p) {
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this.updatePlayerState(branch.getActiveLevel(), p, player, branch);
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}
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});
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});
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}
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}
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class StateMachine {
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static instance;
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eventTrigger = new StateMachineEvents();
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events = new StateMachineEventRegister(this.eventTrigger);
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playersManager = new PlayerManager();
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branches = new Map();
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activeBranches = new Set();
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defaultActiveBranches = new Set();
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/**
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* Debug function to display the branches' state in the action bar.
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*/
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debugBranches() {
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let data = [];
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let longestBranchName = 0;
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let longestLevelName = 0;
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this.branches.forEach((branch) => {
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const level = branch.getActiveLevel();
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data.push({
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branch: branch.identifier,
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level: level?.identifier ?? "No active levels",
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state: branch.levelState,
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isActive: this.activeBranches.has(branch),
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});
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longestBranchName = Math.max(longestBranchName, branch.identifier.length);
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longestLevelName = Math.max(longestLevelName, level?.identifier.length ?? 0);
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});
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let formattedData = data.map((branch) => {
|
|
219
|
+
return `§a${branch.branch.padEnd(longestBranchName)}§r | §6${branch.level.padEnd(longestLevelName)}§r | §3${branch.state}§r | ${branch.isActive}§r`;
|
|
220
|
+
});
|
|
221
|
+
return formattedData;
|
|
222
|
+
}
|
|
223
|
+
/**
|
|
224
|
+
* Creates a new branch.
|
|
225
|
+
* @param name The branch name to create.
|
|
226
|
+
* @param activate Whether to activate the branch or not.
|
|
227
|
+
* @returns
|
|
228
|
+
*/
|
|
229
|
+
createBranch(name, activate = false) {
|
|
230
|
+
const branchIdentifier = `${NAMESPACE}:${name}`;
|
|
231
|
+
if (this.branches.has(branchIdentifier)) {
|
|
232
|
+
throw new Error(`Branch with name ${branchIdentifier} already exists. Error at StateMachine.createBranch`);
|
|
233
|
+
}
|
|
234
|
+
const branch = new Branch(name);
|
|
235
|
+
this.branches.set(branchIdentifier, branch);
|
|
236
|
+
if (activate) {
|
|
237
|
+
this.activateBranch(branch);
|
|
238
|
+
this.defaultActiveBranches.add(branch);
|
|
239
|
+
}
|
|
240
|
+
return branch;
|
|
241
|
+
}
|
|
242
|
+
/**
|
|
243
|
+
* Activates a branch.
|
|
244
|
+
* @param branch The branch to activate.
|
|
245
|
+
*/
|
|
246
|
+
activateBranch(branch) {
|
|
247
|
+
this.activeBranches.add(branch);
|
|
248
|
+
}
|
|
249
|
+
/**
|
|
250
|
+
* Deactivates a branch.
|
|
251
|
+
* @param branch The branch to deactivate.
|
|
252
|
+
*/
|
|
253
|
+
deactivateBranch(branch) {
|
|
254
|
+
this.activeBranches.delete(branch);
|
|
255
|
+
}
|
|
256
|
+
static getInstance() {
|
|
257
|
+
if (!StateMachine.instance) {
|
|
258
|
+
StateMachine.instance = new StateMachine();
|
|
259
|
+
}
|
|
260
|
+
return StateMachine.instance;
|
|
261
|
+
}
|
|
262
|
+
constructor() {
|
|
263
|
+
mc.world.afterEvents.playerSpawn.subscribe((event) => {
|
|
264
|
+
if (event.initialSpawn) {
|
|
265
|
+
this.playersManager.onPlayerJoinServer(event.player, { branches: this.branches, activeBranches: this.activeBranches });
|
|
266
|
+
}
|
|
267
|
+
else {
|
|
268
|
+
this.playersManager.onPlayerRespawn(event.player, { branches: this.branches, activeBranches: this.activeBranches });
|
|
269
|
+
}
|
|
270
|
+
});
|
|
271
|
+
mc.world.beforeEvents.playerLeave.subscribe((event) => {
|
|
272
|
+
this.playersManager.onPlayerLeaveServer(event.player, { branches: this.branches, activeBranches: this.activeBranches });
|
|
273
|
+
});
|
|
274
|
+
mc.world.afterEvents.entityDie.subscribe((event) => {
|
|
275
|
+
this.playersManager.onPlayerDeath(event.deadEntity, { branches: this.branches, activeBranches: this.activeBranches });
|
|
276
|
+
}, { entityTypes: ["minecraft:player"] });
|
|
277
|
+
mc.system.afterEvents.scriptEventReceive.subscribe((event) => {
|
|
278
|
+
if (event.id === RESET_EVENT) {
|
|
279
|
+
this.eventTrigger.triggerReset();
|
|
280
|
+
}
|
|
281
|
+
else if (event.id === JUMP_EVENT) {
|
|
282
|
+
this.activeBranches.forEach((branch) => {
|
|
283
|
+
branch.jumpToLevel(event.message);
|
|
284
|
+
});
|
|
285
|
+
}
|
|
286
|
+
});
|
|
287
|
+
mc.system.runInterval(() => this.eventTrigger.triggerTick());
|
|
288
|
+
this.events.onReset(() => {
|
|
289
|
+
this.activeBranches.clear();
|
|
290
|
+
this.branches.forEach((branch) => {
|
|
291
|
+
branch.resetBranch();
|
|
292
|
+
});
|
|
293
|
+
this.defaultActiveBranches.forEach((branch) => {
|
|
294
|
+
this.activateBranch(branch);
|
|
295
|
+
});
|
|
296
|
+
this.playersManager.reset();
|
|
297
|
+
});
|
|
298
|
+
this.events.onTick(() => {
|
|
299
|
+
this.activeBranches.forEach((branch) => {
|
|
300
|
+
if (!branch.getActiveLevel()) {
|
|
301
|
+
this.deactivateBranch(branch);
|
|
302
|
+
}
|
|
303
|
+
else {
|
|
304
|
+
branch.tick();
|
|
305
|
+
}
|
|
306
|
+
});
|
|
307
|
+
this.playersManager.tick(this.activeBranches);
|
|
308
|
+
//let playerData = this.playersManager.debugPlayers();
|
|
309
|
+
//let levelData = this.debugBranches();
|
|
310
|
+
//let combinedData = [...playerData, ...levelData];
|
|
311
|
+
//mc.world.getDimension(mc.MinecraftDimensionTypes.overworld).runCommand(`title @a actionbar ${combinedData.join("\n")}`);
|
|
312
|
+
});
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
export const stateMachine = StateMachine.getInstance();
|
|
316
|
+
export const mainBranch = stateMachine.createBranch("mainBranch", true);
|
|
317
|
+
export const mainLevel0 = mainBranch.addLevel("mainLevel0", true);
|
|
318
|
+
//# sourceMappingURL=stateMachine.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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package/package.json
CHANGED
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@@ -1,50 +1,54 @@
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|
1
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-
{
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|
2
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-
"name": "@starktma/minecraft-utils",
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|
3
|
-
"version": "1.
|
|
4
|
-
"description": "",
|
|
5
|
-
"main": "dist/index.js",
|
|
6
|
-
"types": "dist/index.d.ts",
|
|
7
|
-
"keywords": [],
|
|
8
|
-
"author": "",
|
|
9
|
-
"license": "ISC",
|
|
10
|
-
"type": "module",
|
|
11
|
-
"scripts": {
|
|
12
|
-
"build": "npx -p typescript tsc --project tsconfig.json",
|
|
13
|
-
"prepare": "npm run build"
|
|
14
|
-
},
|
|
15
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"exports": {
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".": {
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"import": "./dist/index.js",
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"types": "./dist/index.d.ts"
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},
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"./math": {
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"import": "./dist/math/index.js",
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"types": "./dist/math/index.d.ts"
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},
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"./minecraft": {
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|
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"import": "./dist/minecraft/index.js",
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"types": "./dist/minecraft/index.d.ts"
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},
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"./database": {
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"import": "./dist/database/index.js",
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"types": "./dist/database/index.d.ts"
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},
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|
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"./player-events": {
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"import": "./dist/player-event/index.js",
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"types": "./dist/player-event/index.d.ts"
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}
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"
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1
|
+
{
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2
|
+
"name": "@starktma/minecraft-utils",
|
|
3
|
+
"version": "1.3.0",
|
|
4
|
+
"description": "",
|
|
5
|
+
"main": "dist/index.js",
|
|
6
|
+
"types": "dist/index.d.ts",
|
|
7
|
+
"keywords": [],
|
|
8
|
+
"author": "",
|
|
9
|
+
"license": "ISC",
|
|
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|
+
"type": "module",
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"scripts": {
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|
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"build": "npx -p typescript tsc --project tsconfig.json",
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"prepare": "npm run build"
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},
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"exports": {
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".": {
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"import": "./dist/index.js",
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"types": "./dist/index.d.ts"
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},
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"./math": {
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|
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"import": "./dist/math/index.js",
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|
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"types": "./dist/math/index.d.ts"
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},
|
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|
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"./minecraft": {
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|
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"import": "./dist/minecraft/index.js",
|
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|
+
"types": "./dist/minecraft/index.d.ts"
|
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},
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"./database": {
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|
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"import": "./dist/database/index.js",
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|
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"types": "./dist/database/index.d.ts"
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},
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|
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"./player-events": {
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"import": "./dist/player-event/index.js",
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|
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"types": "./dist/player-event/index.d.ts"
|
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|
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},
|
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|
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"./game-state-machine": {
|
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|
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"import": "./dist/game-state-machine/index.js",
|
|
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|
+
"types": "./dist/game-state-machine/index.d.ts"
|
|
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|
+
}
|
|
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|
+
},
|
|
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|
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"publishConfig": {
|
|
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|
+
"access": "public"
|
|
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|
+
},
|
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|
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"files": [
|
|
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|
+
"dist",
|
|
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|
+
"README.md",
|
|
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|
+
"LICENSE"
|
|
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|
+
],
|
|
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|
+
"devDependencies": {
|
|
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|
+
"@minecraft/server": "^2.2.0",
|
|
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|
+
"@minecraft/server-ui": "^2.0.0",
|
|
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|
+
"typescript": "^5.9.2"
|
|
53
|
+
}
|
|
54
|
+
}
|