@stargazeryan/poker-ui 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +38 -22
- package/dist/index.cjs +119 -27
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +56 -19
- package/dist/index.d.ts +56 -19
- package/dist/index.js +119 -27
- package/dist/index.js.map +1 -1
- package/package.json +34 -7
- package/src/styles.css +83 -1
package/README.md
CHANGED
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@@ -2,13 +2,13 @@
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Game-agnostic **React + Tailwind CSS v4** card-table UI: tables, seats, and
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playing cards. Seats are neutral frames with **slots**, so you decide what goes
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in them (0 cards, N cards, avatars, anything). The table supports **2–10 seats
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in them (0 cards, N cards, avatars, anything). The table supports **2–10 seats**,
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an optional center slot, and a small set of built-in **game-feel animations**.
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- 🎴 `PlayingCard` / `CardBack` / `HoleCards` / `CommunityCards`
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- 🎯 `CardTable` — responsive, scale-to-fit table with
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- 💺 `Seat` — a neutral seat frame with slots +
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- 🪙 `Pot` — an optional pot pill
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- 🎴 `PlayingCard` / `CardBack` / `HoleCards` / `CommunityCards` (with deal/flip animations)
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- 🎯 `CardTable` — responsive, scale-to-fit table with ambient felt, a your-turn edge glow, and winner confetti
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- 💺 `Seat` — a neutral seat frame with slots + animated turn/winner states
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- 🪙 `Pot` — an optional pot pill with a count-up animation
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- 🔁 `nextSeatIndex()` — pure helper for "next seat on the ring"
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> Formerly `PokerTable`; kept as a back-compat alias for `CardTable`.
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@@ -60,6 +60,8 @@ export function Table() {
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seatCount={6}
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seats={seats}
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yourSeatIndex={0}
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yourTurn
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winnerSeats={[]}
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center={
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<>
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<CommunityCards cards={["Ah", "Kd", "7c", null, null]} size="lg" />
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}
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```
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### 4-seat game with no pot and no community cards (e.g. Big Two)
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```tsx
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<CardTable
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seatCount={4}
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yourSeatIndex={2}
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renderSeat={(i) => <Seat header={<b>P{i}</b>}>{/* 0..N cards */}</Seat>}
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/>
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```
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-
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## Components
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| Component | Props |
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| --- | --- |
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| `CardTable` | `seatCount` (2–10), `seats` or `renderSeat(i, isYou)`, `yourSeatIndex`, `center`, `seatWidth`, `seatHeight` |
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| `Seat` | slots: `header`, `children`, `footer`, `badge`, `overlay`; states: `isActive`, `isWinner`, `isDimmed`; `onClick` |
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| `Pot` | `amount`, `label`, `format` |
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| `CardTable` | `seatCount` (2–10), `seats` or `renderSeat(i, isYou)`, `yourSeatIndex`, `center`, `ambient` (default true), `yourTurn`, `winnerSeats`, `confetti` (default true), `seatWidth`, `seatHeight` |
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| `Seat` | slots: `header`, `children`, `footer`, `badge`, `overlay`, `above`, `below`, `topLeft`, `topRight`, `topCenter`; states: `isActive`, `isWinner`, `isDimmed`; `animated` (default true), `winnerCrown`, `onClick`, `frameClassName` |
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| `Pot` | `amount`, `label`, `format`, `animate` (count-up, default true) |
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| `PlayingCard` | `card` (`"As"`, `"10h"`, `null` = back), `size`: `xs \| sm \| md \| lg` |
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| `
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| `HoleCards` | `cards`, `size`, `deal` (staggered deal-in, default true) |
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| `CommunityCards` | `cards`, `size`, `animated` (3D flip, default true), `slots` (fixed slot count) |
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Also exported: `nextSeatIndex`, `cn`, `formatBB`, `BB`, `parseCard`,
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`getSuitSymbol`, and the types `SeatProps`, `CardTableProps`, `PotProps`, `CardSize`.
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### Sizes
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`xs` and `sm` cards keep only the **upright** corner index; `md` and `lg` also
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show the rotated corner index and the large center suit.
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## Animations
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Built-in game-feel (all **on by default**, each toggleable):
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| Effect | Where | Disable with |
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| --- | --- | --- |
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| Deal-in (hand cards) | `HoleCards` | `deal={false}` |
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| 3D flip (community cards) | `CommunityCards` | `animated={false}` |
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| Turn glow | `Seat isActive` | `animated={false}` |
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| Winner glow | `Seat isWinner` | `animated={false}` |
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| Pot count-up | `Pot` | `animate={false}` |
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| Ambient felt + spotlight | `CardTable` | `ambient={false}` |
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| Your-turn edge glow | `CardTable` | omit `yourTurn` |
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| Winner confetti | `CardTable` | `confetti={false}` |
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All animations are disabled automatically when the user prefers reduced motion.
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## "Whose turn is next?"
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Turn order is game logic, not UI. Compute it in your own engine and pass the
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result into `Seat`'s `isActive
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result into `Seat`'s `isActive` (and `CardTable`'s `yourTurn`). A generic helper
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is provided:
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```ts
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import { nextSeatIndex } from "@stargazeryan/poker-ui";
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@@ -107,7 +123,7 @@ const next = nextSeatIndex(current, seatCount, { skip: (i) => players[i].out });
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## Theming
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Override the tokens in your own `@theme` block, or pass `className`:
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Override the tokens in your own `@theme` block, or pass `className` / `frameClassName`:
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```css
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@theme {
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package/dist/index.cjs
CHANGED
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@@ -39,8 +39,9 @@ __export(index_exports, {
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module.exports = __toCommonJS(index_exports);
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// src/cn.ts
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var import_tailwind_merge = require("tailwind-merge");
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function cn(...parts) {
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return parts.filter(Boolean).join(" ");
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return (0, import_tailwind_merge.twMerge)(parts.filter(Boolean).join(" "));
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}
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// src/format.ts
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const { rank, suit } = parseCard(card);
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const suitSymbol = getSuitSymbol(suit);
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const suitClass = getSuitClass(suit);
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const
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const large = size === "md" || size === "lg";
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return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(
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"div",
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{
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@@ -148,11 +149,11 @@ function PlayingCard({ card, size = "md", className }) {
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/* @__PURE__ */ (0, import_jsx_runtime.jsx)("span", { className: cn(CORNER_RANK[size], "font-bold tracking-tight"), children: rank }),
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/* @__PURE__ */ (0, import_jsx_runtime.jsx)("span", { className: cn(CORNER_SUIT[size], "-mt-[1px]"), children: suitSymbol })
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] }),
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/* @__PURE__ */ (0, import_jsx_runtime.jsxs)("div", { className: cn("absolute bottom-[3px] right-[5px] flex flex-col items-center leading-none rotate-180", suitClass), children: [
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large && /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("div", { className: cn("absolute bottom-[3px] right-[5px] flex flex-col items-center leading-none rotate-180", suitClass), children: [
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/* @__PURE__ */ (0, import_jsx_runtime.jsx)("span", { className: cn(CORNER_RANK[size], "font-bold tracking-tight"), children: rank }),
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/* @__PURE__ */ (0, import_jsx_runtime.jsx)("span", { className: cn(CORNER_SUIT[size], "-mt-[1px]"), children: suitSymbol })
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] }),
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large && /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { className: cn("absolute inset-0 flex items-center justify-center opacity-90", suitClass), children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)("span", { className: CENTER_SUIT[size], children: suitSymbol }) })
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]
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}
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);
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}
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);
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}
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function HoleCards({ cards, size = "lg", className }) {
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return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { className: cn("flex gap-2", className), children: cards.map((card, i) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(PlayingCard, { card, size }, i)) });
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function HoleCards({ cards, size = "lg", className, deal = true }) {
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return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { className: cn("flex gap-2", className), children: cards.map((card, i) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { className: cn(deal && "animate-deal-in"), style: deal ? { animationDelay: `${i * 100}ms` } : void 0, children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)(PlayingCard, { card, size }) }, i)) });
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}
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function CommunityCards({ cards, size = "md", className }) {
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function CommunityCards({ cards, size = "md", className, animated = true, slots }) {
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const count = slots ?? cards.length;
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const list = Array.from({ length: count }, (_, i) => cards[i] ?? null);
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return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { className: cn("flex gap-1.5", animated && "[perspective:800px]", className), children: list.map((card, i) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { className: SIZE_CLASSES[size], style: { aspectRatio: "10/14" }, children: card ? /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
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"div",
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{
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className: cn("h-full w-full", animated && "animate-card-flip"),
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style: animated ? { animationDelay: `${i * 70}ms` } : void 0,
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children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)(PlayingCard, { card, size })
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}
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) : null }, i)) });
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}
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// src/components/Seat.tsx
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isActive = false,
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isWinner = false,
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isDimmed = false,
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animated = true,
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winnerCrown = false,
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onClick,
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header,
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badge,
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children,
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footer,
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badge,
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overlay,
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above,
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below,
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topLeft,
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topRight,
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topCenter,
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width = 160,
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height = 176,
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className
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className,
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frameClassName,
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frameStyle
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}) {
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const activeClass = animated ? "border-amber-400 animate-turn-glow" : "border-amber-400 shadow-[0_0_18px_rgba(243,156,18,0.5)]";
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const winnerClass = animated ? "border-amber-400 animate-winner-glow" : "border-amber-400 shadow-[0_0_0_3px_rgba(243,156,18,0.9)]";
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const effTopLeft = topLeft !== void 0 ? topLeft : isWinner && winnerCrown ? /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("span", { className: "text-3xl drop-shadow-[0_2px_4px_rgba(0,0,0,0.6)] animate-bounce", children: "\u{1F451}" }) : void 0;
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return /* @__PURE__ */ (0, import_jsx_runtime2.jsxs)("div", { className: cn("relative flex flex-col items-center", className), style: { width }, children: [
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topCenter !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "absolute -top-2 left-1/2 z-20 flex -translate-x-1/2 gap-1", children: topCenter }),
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effTopLeft !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "absolute -top-3 -left-2 z-40", children: effTopLeft }),
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topRight !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "absolute -top-2 -right-2 z-40", children: topRight }),
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above !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "pointer-events-none absolute -top-12 left-1/2 z-30 -translate-x-1/2", children: above }),
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/* @__PURE__ */ (0, import_jsx_runtime2.jsxs)(
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"div",
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{
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onKeyDown: onClick ? (e) => {
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if (e.key === "Enter" || e.key === " ") onClick();
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} : void 0,
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style: { width, height, ...frameStyle },
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className: cn(
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"flex
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"relative flex flex-col items-center justify-between gap-1 rounded-2xl border bg-neutral-900/80 p-2 text-neutral-100 transition",
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"border-neutral-700",
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isActive && activeClass,
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isWinner && winnerClass,
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isDimmed && "opacity-50",
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onClick && "cursor-pointer hover:border-neutral-500 focus:outline-none focus-visible:ring-2 focus-visible:ring-
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onClick && "cursor-pointer hover:border-neutral-500 focus:outline-none focus-visible:ring-2 focus-visible:ring-amber-400",
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frameClassName
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),
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children: [
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header !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex w-full items-center justify-between gap-1 text-[11px]", children: header }),
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/* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex flex-1 items-center justify-center", children }),
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footer !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex w-full items-center justify-between text-[11px] text-neutral-300", children: footer })
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header !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex w-full shrink-0 items-center justify-between gap-1 text-[11px]", children: header }),
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/* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex min-h-0 flex-1 items-center justify-center", children }),
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footer !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex w-full shrink-0 items-center justify-between text-[11px] text-neutral-300", children: footer }),
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overlay !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "pointer-events-none absolute inset-x-0 top-1/2 -translate-y-1/2 text-center", children: overlay })
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]
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}
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),
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badge !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "absolute
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badge !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "absolute top-0 right-0 z-40", children: badge }),
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below !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "mt-1 flex flex-col items-center gap-1", children: below })
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] });
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}
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// src/components/Pot.tsx
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var import_react = require("react");
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var import_jsx_runtime3 = require("react/jsx-runtime");
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function
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function CountUp({ value, format }) {
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{"version":3,"sources":["../src/index.ts","../src/cn.ts","../src/format.ts","../src/seat.ts","../src/components/PlayingCard.tsx","../src/components/Seat.tsx","../src/components/Pot.tsx","../src/components/CardTable.tsx"],"sourcesContent":["export { cn } from \"./cn\";\nexport { BB, formatBB } from \"./format\";\nexport { nextSeatIndex, type NextSeatOptions } from \"./seat\";\n\nexport {\n PlayingCard,\n CardBack,\n HoleCards,\n CommunityCards,\n parseCard,\n getSuitSymbol,\n type PlayingCardProps,\n type CardBackProps,\n type HoleCardsProps,\n type CommunityCardsProps,\n type CardSize,\n} from \"./components/PlayingCard\";\n\nexport { Seat, type SeatProps } from \"./components/Seat\";\nexport { Pot, type PotProps } from \"./components/Pot\";\nexport { CardTable, type CardTableProps } from \"./components/CardTable\";\n\n// Back-compat alias (the table is now game-agnostic).\nexport { CardTable as PokerTable, type CardTableProps as PokerTableProps } from \"./components/CardTable\";\n","export function cn(...parts: Array<string | false | null | undefined>): string {\n return parts.filter(Boolean).join(\" \");\n}\n","/** Big Blind value used for stack display. */\nexport const BB = 20;\n\n/** Format a chip amount as a Big-Blind string, e.g. 1234 -> \"61.7 BB\". */\nexport function formatBB(amount: number): string {\n const bb = amount / BB;\n return `${Number.isInteger(bb) ? bb : bb.toFixed(1)} BB`;\n}\n","/**\n * Seat-ring helpers. Pure functions — they contain no game-specific rules.\n */\n\nexport interface NextSeatOptions {\n /** +1 for clockwise, -1 for counter-clockwise. Default +1. */\n dir?: 1 | -1;\n /** Return true to skip a seat (e.g. folded / empty / out). */\n skip?: (index: number) => boolean;\n}\n\n/**\n * Return the index of the next seat on the ring after `current`, skipping any\n * seat matched by `opts.skip`. Wraps around. Returns `current` if every other\n * seat is skipped.\n */\nexport function nextSeatIndex(current: number, seatCount: number, opts: NextSeatOptions = {}): number {\n const n = Math.max(1, Math.floor(seatCount));\n const dir = opts.dir ?? 1;\n const skip = opts.skip;\n const start = ((Math.floor(current) % n) + n) % n;\n\n let i = start;\n for (let step = 0; step < n - 1; step++) {\n i = (i + dir + n) % n;\n if (!skip || !skip(i)) return i;\n }\n return start;\n}\n","import { cn } from \"../cn\";\n\nexport type CardSize = \"xs\" | \"sm\" | \"md\" | \"lg\";\n\nconst SIZE_CLASSES: Record<CardSize, string> = {\n xs: \"w-8 h-11\",\n sm: \"w-10 h-14\",\n md: \"w-16 h-22\",\n lg: \"w-24 h-32\",\n};\n\nconst CORNER_RANK: Record<CardSize, string> = {\n xs: \"text-[11px]\",\n sm: \"text-sm\",\n md: \"text-lg\",\n lg: \"text-2xl\",\n};\nconst CORNER_SUIT: Record<CardSize, string> = {\n xs: \"text-[9px]\",\n sm: \"text-xs\",\n md: \"text-sm\",\n lg: \"text-base\",\n};\nconst CENTER_SUIT: Record<CardSize, string> = {\n xs: \"text-base\",\n sm: \"text-xl\",\n md: \"text-3xl\",\n lg: \"text-5xl\",\n};\nconst BACK_EMBLEM_SIZE: Record<CardSize, number> = {\n xs: 14,\n sm: 18,\n md: 28,\n lg: 42,\n};\n\n/** Parse a compact card code like \"As\", \"10h\", \"kd\" into rank + suit. */\nexport function parseCard(card: string): { rank: string; suit: string } {\n if (!card || card.length < 2) return { rank: \"\", suit: \"\" };\n return { rank: card.slice(0, -1), suit: card.slice(-1) };\n}\n\nexport function getSuitSymbol(suit: string): string {\n switch (suit) {\n case \"s\": return \"♠\";\n case \"h\": return \"♥\";\n case \"d\": return \"♦\";\n case \"c\": return \"♣\";\n default: return suit;\n }\n}\n\nfunction getSuitClass(suit: string): string {\n switch (suit) {\n case \"s\":\n case \"c\":\n return \"text-neutral-900\";\n case \"h\":\n case \"d\":\n return \"text-red-600\";\n default:\n return \"\";\n }\n}\n\nexport interface PlayingCardProps {\n /** Compact card code (\"As\", \"10h\") or null to render a face-down card back. */\n card: string | null;\n size?: CardSize;\n className?: string;\n}\n\n/**\n * A single playing card. Size is driven by the `size` prop (never viewport\n * breakpoints) so cards scale predictably inside any container.\n */\nexport function PlayingCard({ card, size = \"md\", className }: PlayingCardProps) {\n if (!card) return <CardBack size={size} className={className} />;\n\n const { rank, suit } = parseCard(card);\n const suitSymbol = getSuitSymbol(suit);\n const suitClass = getSuitClass(suit);\n const showCenter = size === \"md\" || size === \"lg\";\n\n return (\n <div\n className={cn(\n SIZE_CLASSES[size],\n \"relative bg-gradient-to-br from-white via-white to-neutral-100\",\n \"rounded-md border border-neutral-300/90 overflow-hidden\",\n \"shadow-[0_2px_6px_rgba(0,0,0,0.45),inset_0_1px_0_rgba(255,255,255,0.9)]\",\n className,\n )}\n style={{ aspectRatio: \"10/14\" }}\n >\n <div className={cn(\"absolute top-[3px] left-[5px] flex flex-col items-center leading-none\", suitClass)}>\n <span className={cn(CORNER_RANK[size], \"font-bold tracking-tight\")}>{rank}</span>\n <span className={cn(CORNER_SUIT[size], \"-mt-[1px]\")}>{suitSymbol}</span>\n </div>\n <div className={cn(\"absolute bottom-[3px] right-[5px] flex flex-col items-center leading-none rotate-180\", suitClass)}>\n <span className={cn(CORNER_RANK[size], \"font-bold tracking-tight\")}>{rank}</span>\n <span className={cn(CORNER_SUIT[size], \"-mt-[1px]\")}>{suitSymbol}</span>\n </div>\n {showCenter && (\n <div className={cn(\"absolute inset-0 flex items-center justify-center opacity-90\", suitClass)}>\n <span className={CENTER_SUIT[size]}>{suitSymbol}</span>\n </div>\n )}\n </div>\n );\n}\n\nexport interface CardBackProps {\n size?: CardSize;\n className?: string;\n}\n\nfunction CardBackEmblem({ size }: { size: CardSize }) {\n const s = BACK_EMBLEM_SIZE[size];\n return (\n <svg width={s} height={s} viewBox=\"0 0 40 40\" className=\"drop-shadow-[0_1px_2px_rgba(0,0,0,0.6)]\" aria-hidden=\"true\">\n <g fill=\"#f0c04a\" opacity=\"0.92\">\n <ellipse cx=\"20\" cy=\"11\" rx=\"4\" ry=\"7\" />\n <ellipse cx=\"20\" cy=\"29\" rx=\"4\" ry=\"7\" />\n <ellipse cx=\"11\" cy=\"20\" rx=\"7\" ry=\"4\" />\n <ellipse cx=\"29\" cy=\"20\" rx=\"7\" ry=\"4\" />\n </g>\n <circle cx=\"20\" cy=\"20\" r=\"3.2\" fill=\"#5a0c18\" />\n </svg>\n );\n}\n\n/** The face-down card back (dark red + gold rosette). */\nexport function CardBack({ size = \"md\", className }: CardBackProps) {\n return (\n <div\n className={cn(\n SIZE_CLASSES[size],\n \"relative rounded-md p-[3px] overflow-hidden\",\n \"bg-gradient-to-br from-[#7a1020] via-[#5a0c18] to-[#3f0810]\",\n \"border-2 border-[#c9a24b]/70 shadow-[0_2px_6px_rgba(0,0,0,0.45)]\",\n className,\n )}\n style={{ aspectRatio: \"10/14\" }}\n >\n <div className=\"h-full w-full rounded-[4px] border border-white/20 flex items-center justify-center bg-[repeating-linear-gradient(45deg,rgba(255,255,255,0.09)_0_6px,transparent_6px_12px),repeating-linear-gradient(-45deg,rgba(255,255,255,0.06)_0_6px,transparent_6px_12px)]\">\n <CardBackEmblem size={size} />\n </div>\n </div>\n );\n}\n\nexport interface HoleCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n}\n\n/** A row of a player's two hole cards. */\nexport function HoleCards({ cards, size = \"lg\", className }: HoleCardsProps) {\n return (\n <div className={cn(\"flex gap-2\", className)}>\n {cards.map((card, i) => (\n <PlayingCard key={i} card={card} size={size} />\n ))}\n </div>\n );\n}\n\nexport interface CommunityCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n}\n\n/** The five community cards, each dealt with a staggered flip animation. */\nexport function CommunityCards({ cards, size = \"md\", className }: CommunityCardsProps) {\n return (\n <div className={cn(\"flex gap-1.5\", className)}>\n {cards.map((card, i) => (\n <div key={i} className=\"animate-card-deal\" style={{ animationDelay: `${i * 90}ms` }}>\n <PlayingCard card={card} size={size} />\n </div>\n ))}\n </div>\n );\n}\n","import type { ReactNode } from \"react\";\nimport { cn } from \"../cn\";\n\nexport interface SeatProps {\n /** Turn/active highlight (generic). */\n isActive?: boolean;\n /** Winner highlight (generic). */\n isWinner?: boolean;\n /** Dimmed, e.g. folded or out (generic). */\n isDimmed?: boolean;\n /** Optional click handler (e.g. \"sit here\"). */\n onClick?: () => void;\n\n /** Slot: top row — name / badges. */\n header?: ReactNode;\n /** Slot: top-right floating element — e.g. a dealer button. */\n badge?: ReactNode;\n /** Slot: center content — 0..N cards, avatar, anything. */\n children?: ReactNode;\n /** Slot: bottom row — stack / bet / status. */\n footer?: ReactNode;\n /** Slot: overlay — e.g. an \"All-in\" label. */\n overlay?: ReactNode;\n\n width?: number;\n height?: number;\n className?: string;\n}\n\n/**\n * A neutral seat: a frame with generic visual states and named slots.\n * It knows nothing about any particular game — put whatever you want into\n * `header` / `children` / `footer` / `badge` / `overlay`.\n */\nexport function Seat({\n isActive = false,\n isWinner = false,\n isDimmed = false,\n onClick,\n header,\n badge,\n children,\n footer,\n overlay,\n width = 160,\n height = 176,\n className,\n}: SeatProps) {\n return (\n <div className={cn(\"relative\", className)} style={{ width, height }}>\n <div\n role={onClick ? \"button\" : undefined}\n tabIndex={onClick ? 0 : undefined}\n onClick={onClick}\n onKeyDown={\n onClick\n ? (e) => {\n if (e.key === \"Enter\" || e.key === \" \") onClick();\n }\n : undefined\n }\n className={cn(\n \"flex h-full w-full flex-col items-center justify-between gap-1 rounded-2xl border bg-neutral-900/80 p-2 text-neutral-100 backdrop-blur transition\",\n isActive ? \"border-cyan-400 shadow-[0_0_18px_rgba(34,211,238,0.55)]\" : \"border-neutral-700\",\n isWinner && \"border-amber-400 shadow-[0_0_18px_rgba(251,191,36,0.6)]\",\n isDimmed && \"opacity-50\",\n onClick && \"cursor-pointer hover:border-neutral-500 focus:outline-none focus-visible:ring-2 focus-visible:ring-cyan-400\",\n )}\n >\n {header !== undefined && (\n <div className=\"flex w-full items-center justify-between gap-1 text-[11px]\">{header}</div>\n )}\n <div className=\"flex flex-1 items-center justify-center\">{children}</div>\n {footer !== undefined && (\n <div className=\"flex w-full items-center justify-between text-[11px] text-neutral-300\">{footer}</div>\n )}\n </div>\n\n {badge !== undefined && <div className=\"absolute -top-1 -right-1\">{badge}</div>}\n {overlay !== undefined && (\n <div className=\"pointer-events-none absolute inset-x-0 top-1/2 -translate-y-1/2 text-center\">{overlay}</div>\n )}\n </div>\n );\n}\n","import { cn } from \"../cn\";\nimport { formatBB } from \"../format\";\n\nexport interface PotProps {\n amount: number;\n /** Optional label, e.g. \"Main\" / \"Side\". */\n label?: string;\n /** Formatter for the amount; defaults to Big-Blind formatting. */\n format?: (amount: number) => string;\n className?: string;\n}\n\n/** A small, standalone pot pill. Optional — the table does not require it. */\nexport function Pot({ amount, label, format = formatBB, className }: PotProps) {\n return (\n <div className={cn(\"flex items-center gap-2 font-mono text-sm text-amber-400\", className)}>\n {label && <span className=\"text-neutral-400\">{label}</span>}\n <span className=\"whitespace-nowrap rounded-full border border-amber-400/50 bg-neutral-900/80 px-3 py-1 shadow-inner\">\n {format(amount)}\n </span>\n </div>\n );\n}\n","import { useRef, useLayoutEffect, useState, useMemo, type ReactNode } from \"react\";\nimport { cn } from \"../cn\";\n\nexport interface CardTableProps {\n /** Number of seats (2–10). Default 6. */\n seatCount?: number;\n /** Optional per-seat content. Length should equal `seatCount`. */\n seats?: (ReactNode | null)[];\n /** Alternative to `seats`: render a seat by index. */\n renderSeat?: (index: number, isYou: boolean) => ReactNode;\n /** Which seat belongs to the viewer; rotates that seat to the bottom. */\n yourSeatIndex?: number | null;\n /** Optional content in the middle of the table (cards, pot, anything). */\n center?: ReactNode;\n /** Seat frame size used for layout. */\n seatWidth?: number;\n seatHeight?: number;\n className?: string;\n}\n\nconst DESIGN_W = 1200;\nconst DESIGN_H = 900;\nconst MARGIN_X = 164;\nconst MARGIN_Y = 196;\nconst TABLE_RX = DESIGN_W / 2 - MARGIN_X;\nconst TABLE_RY = DESIGN_H / 2 - MARGIN_Y;\nconst FELT_GAP = 11;\nconst BET_SCALE = 0.72;\nconst BET_RX = TABLE_RX * BET_SCALE;\nconst BET_RY = TABLE_RY * BET_SCALE;\n\ninterface SeatLayout {\n x: number;\n y: number;\n index: number;\n isYou: boolean;\n}\n\nfunction getEllipsePoint(cx: number, cy: number, rx: number, ry: number, angleDeg: number) {\n const rad = (angleDeg * Math.PI) / 180;\n return { x: cx + rx * Math.cos(rad), y: cy + ry * Math.sin(rad) };\n}\n\nfunction calculateSeatLayouts(\n seatCount: number,\n yourSeatIndex: number | null,\n seatWidth: number,\n seatHeight: number,\n): SeatLayout[] {\n const cx = DESIGN_W / 2;\n const cy = DESIGN_H / 2;\n const ringX = TABLE_RX - FELT_GAP + seatWidth / 2 + 6;\n const ringY = TABLE_RY - FELT_GAP + seatHeight / 2 + 6;\n\n // Even angular distribution, first seat at the top (-90°).\n const step = 360 / seatCount;\n const angleOf = (i: number) => -90 + i * step;\n\n // Rotate so the viewer's seat sits at the bottom (90°).\n const rotationOffset = yourSeatIndex !== null ? 90 - angleOf(yourSeatIndex) : 0;\n\n const layouts: SeatLayout[] = [];\n for (let i = 0; i < seatCount; i++) {\n const pt = getEllipsePoint(cx, cy, ringX, ringY, angleOf(i) + rotationOffset);\n layouts.push({\n x: pt.x - seatWidth / 2,\n y: pt.y - seatHeight / 2,\n index: i,\n isYou: i === yourSeatIndex,\n });\n }\n return layouts;\n}\n\n/**\n * A responsive, game-agnostic card table. It scales a fixed 1200x900 design\n * onto its container and arranges `seatCount` seats around the felt. Purely\n * presentational: supply seat content and an optional `center` slot.\n */\nexport function CardTable({\n seatCount = 6,\n seats,\n renderSeat,\n yourSeatIndex = null,\n center,\n seatWidth = 160,\n seatHeight = 176,\n className,\n}: CardTableProps) {\n const count = Math.max(2, Math.min(10, Math.floor(seatCount)));\n const outerRef = useRef<HTMLDivElement>(null);\n const [scale, setScale] = useState(1);\n\n const layouts = useMemo(\n () => calculateSeatLayouts(count, yourSeatIndex, seatWidth, seatHeight),\n [count, yourSeatIndex, seatWidth, seatHeight],\n );\n\n useLayoutEffect(() => {\n const el = outerRef.current;\n if (!el) return;\n const compute = () => {\n const w = el.clientWidth;\n const h = el.clientHeight;\n if (!w || !h) return;\n setScale(Math.min(w / DESIGN_W, h / DESIGN_H));\n };\n compute();\n const ro = new ResizeObserver(compute);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n const tableFrameInset = { inset: `${MARGIN_Y}px ${MARGIN_X}px` };\n const feltInset = { inset: `${MARGIN_Y + FELT_GAP}px ${MARGIN_X + FELT_GAP}px` };\n const rimInset = { inset: `${MARGIN_Y + 6}px ${MARGIN_X + 6}px` };\n const betLineInset = {\n inset: `${MARGIN_Y + (TABLE_RY - BET_RY)}px ${MARGIN_X + (TABLE_RX - BET_RX)}px`,\n };\n\n return (\n <div\n ref={outerRef}\n className={cn(\"relative flex h-full w-full min-h-0 items-center justify-center overflow-hidden\", className)}\n >\n <div style={{ width: DESIGN_W * scale, height: DESIGN_H * scale }}>\n <div\n className=\"relative\"\n style={{ width: DESIGN_W, height: DESIGN_H, transform: `scale(${scale})`, transformOrigin: \"top left\" }}\n >\n <div\n className=\"absolute -inset-6 rounded-[50%] bg-[radial-gradient(closest-side,rgba(240,192,74,0.16),transparent_72%)] blur-3xl\"\n aria-hidden=\"true\"\n />\n\n {/* wooden rail */}\n <div\n className=\"absolute rounded-[50%] bg-gradient-to-b from-[#a5744a] via-[#6b3f22] to-[#38200f] shadow-[0_26px_70px_-12px_rgba(0,0,0,0.85),inset_0_3px_0_rgba(255,255,255,0.20),inset_0_-6px_16px_rgba(0,0,0,0.5)]\"\n style={tableFrameInset}\n aria-hidden=\"true\"\n />\n\n {/* felt */}\n <div\n className=\"absolute rounded-[50%] bg-[radial-gradient(ellipse_at_50%_32%,#23804b,#0f4d2e_55%,#093b22)] shadow-[inset_0_0_90px_rgba(0,0,0,0.55),inset_0_3px_10px_rgba(255,255,255,0.06)]\"\n style={feltInset}\n aria-hidden=\"true\"\n />\n\n {/* betting line */}\n <div\n className=\"absolute rounded-[50%] border-2 border-white/10 shadow-[inset_0_0_0_1px_rgba(0,0,0,0.25)]\"\n style={betLineInset}\n aria-hidden=\"true\"\n />\n\n {/* center suit watermark */}\n <div className=\"absolute flex items-center justify-center pointer-events-none\" style={feltInset} aria-hidden=\"true\">\n <span className=\"text-white/[0.05] text-[110px] font-black tracking-[0.2em] select-none leading-none\">\n ♠♥♦♣\n </span>\n </div>\n\n {/* center slot (optional) */}\n {center !== undefined && (\n <div className=\"pointer-events-none absolute inset-0 flex flex-col items-center justify-center\">\n {center}\n </div>\n )}\n\n {/* seats */}\n <div className=\"absolute inset-0 z-20\">\n {layouts.map(({ x, y, index, isYou }) => {\n const content = seats ? 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{"version":3,"sources":["../src/index.ts","../src/cn.ts","../src/format.ts","../src/seat.ts","../src/components/PlayingCard.tsx","../src/components/Seat.tsx","../src/components/Pot.tsx","../src/components/CardTable.tsx"],"sourcesContent":["export { cn } from \"./cn\";\nexport { BB, formatBB } from \"./format\";\nexport { nextSeatIndex, type NextSeatOptions } from \"./seat\";\n\nexport {\n PlayingCard,\n CardBack,\n HoleCards,\n CommunityCards,\n parseCard,\n getSuitSymbol,\n type PlayingCardProps,\n type CardBackProps,\n type HoleCardsProps,\n type CommunityCardsProps,\n type CardSize,\n} from \"./components/PlayingCard\";\n\nexport { Seat, type SeatProps } from \"./components/Seat\";\nexport { Pot, type PotProps } from \"./components/Pot\";\nexport { CardTable, type CardTableProps } from \"./components/CardTable\";\n\n// Back-compat alias (the table is now game-agnostic).\nexport { CardTable as PokerTable, type CardTableProps as PokerTableProps } from \"./components/CardTable\";\n","import { twMerge } from \"tailwind-merge\";\n\n/** Join class names and resolve conflicting Tailwind utilities (last wins). */\nexport function cn(...parts: Array<string | false | null | undefined>): string {\n return twMerge(parts.filter(Boolean).join(\" \"));\n}\n","/** Big Blind value used for stack display. */\nexport const BB = 20;\n\n/** Format a chip amount as a Big-Blind string, e.g. 1234 -> \"61.7 BB\". */\nexport function formatBB(amount: number): string {\n const bb = amount / BB;\n return `${Number.isInteger(bb) ? bb : bb.toFixed(1)} BB`;\n}\n","/**\n * Seat-ring helpers. Pure functions — they contain no game-specific rules.\n */\n\nexport interface NextSeatOptions {\n /** +1 for clockwise, -1 for counter-clockwise. Default +1. */\n dir?: 1 | -1;\n /** Return true to skip a seat (e.g. folded / empty / out). */\n skip?: (index: number) => boolean;\n}\n\n/**\n * Return the index of the next seat on the ring after `current`, skipping any\n * seat matched by `opts.skip`. Wraps around. Returns `current` if every other\n * seat is skipped.\n */\nexport function nextSeatIndex(current: number, seatCount: number, opts: NextSeatOptions = {}): number {\n const n = Math.max(1, Math.floor(seatCount));\n const dir = opts.dir ?? 1;\n const skip = opts.skip;\n const start = ((Math.floor(current) % n) + n) % n;\n\n let i = start;\n for (let step = 0; step < n - 1; step++) {\n i = (i + dir + n) % n;\n if (!skip || !skip(i)) return i;\n }\n return start;\n}\n","import { cn } from \"../cn\";\n\nexport type CardSize = \"xs\" | \"sm\" | \"md\" | \"lg\";\n\nconst SIZE_CLASSES: Record<CardSize, string> = {\n xs: \"w-8 h-11\",\n sm: \"w-10 h-14\",\n md: \"w-16 h-22\",\n lg: \"w-24 h-32\",\n};\n\nconst CORNER_RANK: Record<CardSize, string> = {\n xs: \"text-[11px]\",\n sm: \"text-sm\",\n md: \"text-lg\",\n lg: \"text-2xl\",\n};\nconst CORNER_SUIT: Record<CardSize, string> = {\n xs: \"text-[9px]\",\n sm: \"text-xs\",\n md: \"text-sm\",\n lg: \"text-base\",\n};\nconst CENTER_SUIT: Record<CardSize, string> = {\n xs: \"text-base\",\n sm: \"text-xl\",\n md: \"text-3xl\",\n lg: \"text-5xl\",\n};\nconst BACK_EMBLEM_SIZE: Record<CardSize, number> = {\n xs: 14,\n sm: 18,\n md: 28,\n lg: 42,\n};\n\n/** Parse a compact card code like \"As\", \"10h\", \"kd\" into rank + suit. */\nexport function parseCard(card: string): { rank: string; suit: string } {\n if (!card || card.length < 2) return { rank: \"\", suit: \"\" };\n return { rank: card.slice(0, -1), suit: card.slice(-1) };\n}\n\nexport function getSuitSymbol(suit: string): string {\n switch (suit) {\n case \"s\": return \"♠\";\n case \"h\": return \"♥\";\n case \"d\": return \"♦\";\n case \"c\": return \"♣\";\n default: return suit;\n }\n}\n\nfunction getSuitClass(suit: string): string {\n switch (suit) {\n case \"s\":\n case \"c\":\n return \"text-neutral-900\";\n case \"h\":\n case \"d\":\n return \"text-red-600\";\n default:\n return \"\";\n }\n}\n\nexport interface PlayingCardProps {\n /** Compact card code (\"As\", \"10h\") or null to render a face-down card back. */\n card: string | null;\n size?: CardSize;\n className?: string;\n}\n\n/**\n * A single playing card. Size is driven by the `size` prop (never viewport\n * breakpoints) so cards scale predictably inside any container. Small sizes\n * (xs / sm) keep only the upright corner index.\n */\nexport function PlayingCard({ card, size = \"md\", className }: PlayingCardProps) {\n if (!card) return <CardBack size={size} className={className} />;\n\n const { rank, suit } = parseCard(card);\n const suitSymbol = getSuitSymbol(suit);\n const suitClass = getSuitClass(suit);\n const large = size === \"md\" || size === \"lg\";\n\n return (\n <div\n className={cn(\n SIZE_CLASSES[size],\n \"relative bg-gradient-to-br from-white via-white to-neutral-100\",\n \"rounded-md border border-neutral-300/90 overflow-hidden\",\n \"shadow-[0_2px_6px_rgba(0,0,0,0.45),inset_0_1px_0_rgba(255,255,255,0.9)]\",\n className,\n )}\n style={{ aspectRatio: \"10/14\" }}\n >\n <div className={cn(\"absolute top-[3px] left-[5px] flex flex-col items-center leading-none\", suitClass)}>\n <span className={cn(CORNER_RANK[size], \"font-bold tracking-tight\")}>{rank}</span>\n <span className={cn(CORNER_SUIT[size], \"-mt-[1px]\")}>{suitSymbol}</span>\n </div>\n {/* Bottom-right index only on larger cards; xs/sm keep just the upright one. */}\n {large && (\n <div className={cn(\"absolute bottom-[3px] right-[5px] flex flex-col items-center leading-none rotate-180\", suitClass)}>\n <span className={cn(CORNER_RANK[size], \"font-bold tracking-tight\")}>{rank}</span>\n <span className={cn(CORNER_SUIT[size], \"-mt-[1px]\")}>{suitSymbol}</span>\n </div>\n )}\n {large && (\n <div className={cn(\"absolute inset-0 flex items-center justify-center opacity-90\", suitClass)}>\n <span className={CENTER_SUIT[size]}>{suitSymbol}</span>\n </div>\n )}\n </div>\n );\n}\n\nexport interface CardBackProps {\n size?: CardSize;\n className?: string;\n}\n\nfunction CardBackEmblem({ size }: { size: CardSize }) {\n const s = BACK_EMBLEM_SIZE[size];\n return (\n <svg width={s} height={s} viewBox=\"0 0 40 40\" className=\"drop-shadow-[0_1px_2px_rgba(0,0,0,0.6)]\" aria-hidden=\"true\">\n <g fill=\"#f0c04a\" opacity=\"0.92\">\n <ellipse cx=\"20\" cy=\"11\" rx=\"4\" ry=\"7\" />\n <ellipse cx=\"20\" cy=\"29\" rx=\"4\" ry=\"7\" />\n <ellipse cx=\"11\" cy=\"20\" rx=\"7\" ry=\"4\" />\n <ellipse cx=\"29\" cy=\"20\" rx=\"7\" ry=\"4\" />\n </g>\n <circle cx=\"20\" cy=\"20\" r=\"3.2\" fill=\"#5a0c18\" />\n </svg>\n );\n}\n\n/** The face-down card back (dark red + gold rosette). */\nexport function CardBack({ size = \"md\", className }: CardBackProps) {\n return (\n <div\n className={cn(\n SIZE_CLASSES[size],\n \"relative rounded-md p-[3px] overflow-hidden\",\n \"bg-gradient-to-br from-[#7a1020] via-[#5a0c18] to-[#3f0810]\",\n \"border-2 border-[#c9a24b]/70 shadow-[0_2px_6px_rgba(0,0,0,0.45)]\",\n className,\n )}\n style={{ aspectRatio: \"10/14\" }}\n >\n <div className=\"h-full w-full rounded-[4px] border border-white/20 flex items-center justify-center bg-[repeating-linear-gradient(45deg,rgba(255,255,255,0.09)_0_6px,transparent_6px_12px),repeating-linear-gradient(-45deg,rgba(255,255,255,0.06)_0_6px,transparent_6px_12px)]\">\n <CardBackEmblem size={size} />\n </div>\n </div>\n );\n}\n\nexport interface HoleCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n /** Animate the cards dealing in, one after another. Default true. */\n deal?: boolean;\n}\n\n/** A row of a player's hole cards. */\nexport function HoleCards({ cards, size = \"lg\", className, deal = true }: HoleCardsProps) {\n return (\n <div className={cn(\"flex gap-2\", className)}>\n {cards.map((card, i) => (\n <div key={i} className={cn(deal && \"animate-deal-in\")} style={deal ? { animationDelay: `${i * 100}ms` } : undefined}>\n <PlayingCard card={card} size={size} />\n </div>\n ))}\n </div>\n );\n}\n\nexport interface CommunityCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n /** Animate each card with a 3D flip. Default true. */\n animated?: boolean;\n /** Reserve a fixed number of slots so the row width never changes. */\n slots?: number;\n}\n\n/** A row of community cards, each flipping in with a staggered delay. */\nexport function CommunityCards({ cards, size = \"md\", className, animated = true, slots }: CommunityCardsProps) {\n const count = slots ?? cards.length;\n const list = Array.from({ length: count }, (_, i) => cards[i] ?? null);\n return (\n <div className={cn(\"flex gap-1.5\", animated && \"[perspective:800px]\", className)}>\n {list.map((card, i) => (\n <div key={i} className={SIZE_CLASSES[size]} style={{ aspectRatio: \"10/14\" }}>\n {card ? (\n <div\n className={cn(\"h-full w-full\", animated && \"animate-card-flip\")}\n style={animated ? { animationDelay: `${i * 70}ms` } : undefined}\n >\n <PlayingCard card={card} size={size} />\n </div>\n ) : null}\n </div>\n ))}\n </div>\n );\n}\n","import type { CSSProperties, ReactNode } from \"react\";\nimport { cn } from \"../cn\";\n\nexport interface SeatProps {\n /** Turn/active highlight (generic). Animated by default. */\n isActive?: boolean;\n /** Winner highlight (generic). Animated by default. */\n isWinner?: boolean;\n /** Dimmed, e.g. folded or out (generic). */\n isDimmed?: boolean;\n /** Enable the turn/winner glow animations. Default true. */\n animated?: boolean;\n /** Render a default 👑 in the top-left corner when `isWinner`. Default false. */\n winnerCrown?: boolean;\n /** Optional click handler (e.g. \"sit here\"). */\n onClick?: () => void;\n\n /** Slot: top row inside the frame — name / badges. */\n header?: ReactNode;\n /** Slot: center content — 0..N cards, avatar, anything. */\n children?: ReactNode;\n /** Slot: bottom row inside the frame — stack / status. */\n footer?: ReactNode;\n /** Slot: floating element at the frame's top-right (legacy alias of topRight). */\n badge?: ReactNode;\n /** Slot: overlay centered over the frame. */\n overlay?: ReactNode;\n\n /** Slot: floating content above the frame, centered (e.g. an action bubble). */\n above?: ReactNode;\n /** Slot: content below the frame, centered (e.g. countdown / bet pill). */\n below?: ReactNode;\n /** Slot: floating content at the frame's top-left corner (e.g. a crown). */\n topLeft?: ReactNode;\n /** Slot: floating content at the frame's top-right corner (e.g. a kick button). */\n topRight?: ReactNode;\n /** Slot: floating content centered above the top edge (e.g. D/SB/BB badges). */\n topCenter?: ReactNode;\n\n width?: number;\n height?: number;\n className?: string;\n /** Extra classes for the inner frame, to override visuals. */\n frameClassName?: string;\n /** Inline styles for the inner frame. */\n frameStyle?: CSSProperties;\n}\n\n/**\n * A neutral seat: a frame with generic visual states and named slots. Put\n * whatever you want into `header` / `children` / `footer`, and use\n * `above` / `below` / `topLeft` / `topRight` / `topCenter` / `overlay` for\n * floating bits. It knows nothing about any particular game.\n */\nexport function Seat({\n isActive = false,\n isWinner = false,\n isDimmed = false,\n animated = true,\n winnerCrown = false,\n onClick,\n header,\n children,\n footer,\n badge,\n overlay,\n above,\n below,\n topLeft,\n topRight,\n topCenter,\n width = 160,\n height = 176,\n className,\n frameClassName,\n frameStyle,\n}: SeatProps) {\n const activeClass = animated\n ? \"border-amber-400 animate-turn-glow\"\n : \"border-amber-400 shadow-[0_0_18px_rgba(243,156,18,0.5)]\";\n const winnerClass = animated\n ? \"border-amber-400 animate-winner-glow\"\n : \"border-amber-400 shadow-[0_0_0_3px_rgba(243,156,18,0.9)]\";\n\n const effTopLeft =\n topLeft !== undefined\n ? topLeft\n : isWinner && winnerCrown\n ? <span className=\"text-3xl drop-shadow-[0_2px_4px_rgba(0,0,0,0.6)] animate-bounce\">👑</span>\n : undefined;\n\n return (\n <div className={cn(\"relative flex flex-col items-center\", className)} style={{ width }}>\n {topCenter !== undefined && (\n <div className=\"absolute -top-2 left-1/2 z-20 flex -translate-x-1/2 gap-1\">{topCenter}</div>\n )}\n {effTopLeft !== undefined && <div className=\"absolute -top-3 -left-2 z-40\">{effTopLeft}</div>}\n {topRight !== undefined && <div className=\"absolute -top-2 -right-2 z-40\">{topRight}</div>}\n {above !== undefined && (\n <div className=\"pointer-events-none absolute -top-12 left-1/2 z-30 -translate-x-1/2\">{above}</div>\n )}\n\n <div\n role={onClick ? \"button\" : undefined}\n tabIndex={onClick ? 0 : undefined}\n onClick={onClick}\n onKeyDown={\n onClick\n ? (e) => {\n if (e.key === \"Enter\" || e.key === \" \") onClick();\n }\n : undefined\n }\n style={{ width, height, ...frameStyle }}\n className={cn(\n \"relative flex flex-col items-center justify-between gap-1 rounded-2xl border bg-neutral-900/80 p-2 text-neutral-100 transition\",\n \"border-neutral-700\",\n isActive && activeClass,\n isWinner && winnerClass,\n isDimmed && \"opacity-50\",\n onClick && \"cursor-pointer hover:border-neutral-500 focus:outline-none focus-visible:ring-2 focus-visible:ring-amber-400\",\n frameClassName,\n )}\n >\n {header !== undefined && (\n <div className=\"flex w-full shrink-0 items-center justify-between gap-1 text-[11px]\">{header}</div>\n )}\n <div className=\"flex min-h-0 flex-1 items-center justify-center\">{children}</div>\n {footer !== undefined && (\n <div className=\"flex w-full shrink-0 items-center justify-between text-[11px] text-neutral-300\">{footer}</div>\n )}\n\n {overlay !== undefined && (\n <div className=\"pointer-events-none absolute inset-x-0 top-1/2 -translate-y-1/2 text-center\">{overlay}</div>\n )}\n </div>\n\n {badge !== undefined && <div className=\"absolute top-0 right-0 z-40\">{badge}</div>}\n {below !== undefined && <div className=\"mt-1 flex flex-col items-center gap-1\">{below}</div>}\n </div>\n );\n}\n","import { useEffect, useRef, useState } from \"react\";\nimport { cn } from \"../cn\";\nimport { formatBB } from \"../format\";\n\nexport interface PotProps {\n amount: number;\n /** Optional label, e.g. \"Main\" / \"Side\". */\n label?: string;\n /** Formatter for the amount; defaults to Big-Blind formatting. */\n format?: (amount: number) => string;\n /** Animate the amount counting up when it changes. Default true. */\n animate?: boolean;\n className?: string;\n}\n\n/** Smoothly count a number toward its target (presentational only). */\nfunction CountUp({ value, format }: { value: number; format: (n: number) => string }) {\n const [shown, setShown] = useState(value);\n const fromRef = useRef(value);\n\n useEffect(() => {\n const from = fromRef.current;\n const to = value;\n if (from === to) return;\n let raf = 0;\n const start = performance.now();\n const dur = 500;\n const tick = (now: number) => {\n const t = Math.min(1, (now - start) / dur);\n const eased = 1 - Math.pow(1 - t, 3);\n setShown(Math.round(from + (to - from) * eased));\n if (t < 1) raf = requestAnimationFrame(tick);\n else fromRef.current = to;\n };\n raf = requestAnimationFrame(tick);\n return () => cancelAnimationFrame(raf);\n }, [value]);\n\n return <>{format(shown)}</>;\n}\n\n/** A small, standalone pot pill. Optional — the table does not require it. */\nexport function Pot({ amount, label, format = formatBB, animate = true, className }: PotProps) {\n return (\n <div className={cn(\"flex items-center gap-2 font-mono text-sm text-amber-400\", className)}>\n {label && <span className=\"text-neutral-400\">{label}</span>}\n <span className=\"whitespace-nowrap rounded-full border border-amber-400/50 bg-neutral-900/80 px-3 py-1 shadow-inner\">\n {animate ? <CountUp value={amount} format={format} /> : format(amount)}\n </span>\n </div>\n );\n}\n","import { useRef, useLayoutEffect, useState, useMemo, type ReactNode } from \"react\";\nimport { cn } from \"../cn\";\n\nexport interface CardTableProps {\n /** Number of seats (2–10). Default 6. */\n seatCount?: number;\n /** Optional per-seat content. Length should equal `seatCount`. */\n seats?: (ReactNode | null)[];\n /** Alternative to `seats`: render a seat by index. */\n renderSeat?: (index: number, isYou: boolean) => ReactNode;\n /** Which seat belongs to the viewer; rotates that seat to the bottom. */\n yourSeatIndex?: number | null;\n /** Optional content in the middle of the table (cards, pot, anything). */\n center?: ReactNode;\n /** Ambient spotlight + felt shimmer. Default true. */\n ambient?: boolean;\n /** Highlight the table edge (e.g. when it is your turn). Default false. */\n yourTurn?: boolean;\n /** Winning seat indices; when non-empty, confetti falls. */\n winnerSeats?: number[];\n /** Show confetti for winners. Default true. */\n confetti?: boolean;\n /** Seat frame size used for layout. */\n seatWidth?: number;\n seatHeight?: number;\n className?: string;\n}\n\nconst DESIGN_W = 1200;\nconst DESIGN_H = 900;\nconst MARGIN_X = 164;\nconst MARGIN_Y = 196;\nconst TABLE_RX = DESIGN_W / 2 - MARGIN_X;\nconst TABLE_RY = DESIGN_H / 2 - MARGIN_Y;\nconst FELT_GAP = 11;\nconst BET_SCALE = 0.72;\nconst BET_RX = TABLE_RX * BET_SCALE;\nconst BET_RY = TABLE_RY * BET_SCALE;\nconst CONFETTI_COLORS = [\"#f39c12\", \"#e74c3c\", \"#2ecc71\", \"#3498db\", \"#f1c40f\", \"#9b59b6\"];\n\ninterface SeatLayout {\n x: number;\n y: number;\n index: number;\n isYou: boolean;\n}\n\nfunction getEllipsePoint(cx: number, cy: number, rx: number, ry: number, angleDeg: number) {\n const rad = (angleDeg * Math.PI) / 180;\n return { x: cx + rx * Math.cos(rad), y: cy + ry * Math.sin(rad) };\n}\n\nfunction calculateSeatLayouts(\n seatCount: number,\n yourSeatIndex: number | null,\n seatWidth: number,\n seatHeight: number,\n): SeatLayout[] {\n const cx = DESIGN_W / 2;\n const cy = DESIGN_H / 2;\n const ringX = TABLE_RX - FELT_GAP + seatWidth / 2 + 6;\n const ringY = TABLE_RY - FELT_GAP + seatHeight / 2 + 6;\n\n const step = 360 / seatCount;\n const angleOf = (i: number) => -90 + i * step;\n const rotationOffset = yourSeatIndex !== null ? 90 - angleOf(yourSeatIndex) : 0;\n\n const layouts: SeatLayout[] = [];\n for (let i = 0; i < seatCount; i++) {\n const pt = getEllipsePoint(cx, cy, ringX, ringY, angleOf(i) + rotationOffset);\n layouts.push({\n x: pt.x - seatWidth / 2,\n y: pt.y - seatHeight / 2,\n index: i,\n isYou: i === yourSeatIndex,\n });\n }\n return layouts;\n}\n\n/**\n * A responsive, game-agnostic card table. It scales a fixed 1200x900 design\n * onto its container and arranges `seatCount` seats around the felt. Purely\n * presentational: supply seat content and an optional `center` slot.\n */\nexport function CardTable({\n seatCount = 6,\n seats,\n renderSeat,\n yourSeatIndex = null,\n center,\n ambient = true,\n yourTurn = false,\n winnerSeats = [],\n confetti = true,\n seatWidth = 160,\n seatHeight = 176,\n className,\n}: CardTableProps) {\n const count = Math.max(2, Math.min(10, Math.floor(seatCount)));\n const outerRef = useRef<HTMLDivElement>(null);\n const [scale, setScale] = useState(1);\n\n const layouts = useMemo(\n () => calculateSeatLayouts(count, yourSeatIndex, seatWidth, seatHeight),\n [count, yourSeatIndex, seatWidth, seatHeight],\n );\n\n useLayoutEffect(() => {\n const el = outerRef.current;\n if (!el) return;\n const compute = () => {\n const w = el.clientWidth;\n const h = el.clientHeight;\n if (!w || !h) return;\n setScale(Math.min(w / DESIGN_W, h / DESIGN_H));\n };\n compute();\n const ro = new ResizeObserver(compute);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n const tableFrameInset = { inset: `${MARGIN_Y}px ${MARGIN_X}px` };\n const feltInset = { inset: `${MARGIN_Y + FELT_GAP}px ${MARGIN_X + FELT_GAP}px` };\n const rimInset = { inset: `${MARGIN_Y + 6}px ${MARGIN_X + 6}px` };\n const ringInset = { inset: `${MARGIN_Y + 2}px ${MARGIN_X + 2}px` };\n const betLineInset = {\n inset: `${MARGIN_Y + (TABLE_RY - BET_RY)}px ${MARGIN_X + (TABLE_RX - BET_RX)}px`,\n };\n\n return (\n <div\n ref={outerRef}\n className={cn(\"relative flex h-full w-full min-h-0 items-center justify-center overflow-hidden\", className)}\n >\n <div style={{ width: DESIGN_W * scale, height: DESIGN_H * scale }}>\n <div\n className=\"relative\"\n style={{ width: DESIGN_W, height: DESIGN_H, transform: `scale(${scale})`, transformOrigin: \"top left\" }}\n >\n <div\n className=\"absolute -inset-6 rounded-[50%] bg-[radial-gradient(closest-side,rgba(240,192,74,0.16),transparent_72%)] blur-3xl\"\n aria-hidden=\"true\"\n />\n\n {/* wooden rail */}\n <div\n className=\"absolute rounded-[50%] bg-gradient-to-b from-[#a5744a] via-[#6b3f22] to-[#38200f] shadow-[0_26px_70px_-12px_rgba(0,0,0,0.85),inset_0_3px_0_rgba(255,255,255,0.20),inset_0_-6px_16px_rgba(0,0,0,0.5)]\"\n style={tableFrameInset}\n aria-hidden=\"true\"\n />\n\n {/* felt */}\n <div\n className=\"absolute rounded-[50%] bg-[radial-gradient(ellipse_at_50%_32%,#23804b,#0f4d2e_55%,#093b22)] shadow-[inset_0_0_90px_rgba(0,0,0,0.55),inset_0_3px_10px_rgba(255,255,255,0.06)]\"\n style={feltInset}\n aria-hidden=\"true\"\n />\n\n {/* ambient: breathing spotlight + felt shimmer */}\n {ambient && (\n <>\n <div\n className=\"absolute animate-spotlight rounded-[50%] bg-[radial-gradient(closest-side,rgba(255,214,120,0.14),transparent_70%)] blur-2xl\"\n style={feltInset}\n aria-hidden=\"true\"\n />\n <div className=\"absolute overflow-hidden rounded-[50%]\" style={feltInset} aria-hidden=\"true\">\n <div className=\"absolute inset-0 animate-felt-shimmer bg-[linear-gradient(115deg,transparent_42%,rgba(255,255,255,0.06)_50%,transparent_58%)] bg-[length:220%_100%]\" />\n </div>\n </>\n )}\n\n {/* betting line */}\n <div\n className=\"absolute rounded-[50%] border-2 border-white/10 shadow-[inset_0_0_0_1px_rgba(0,0,0,0.25)]\"\n style={betLineInset}\n aria-hidden=\"true\"\n />\n\n {/* center suit watermark */}\n <div className=\"absolute flex items-center justify-center pointer-events-none\" style={feltInset} aria-hidden=\"true\">\n <span className=\"text-white/[0.05] text-[110px] font-black tracking-[0.2em] select-none leading-none\">\n ♠♥♦♣\n </span>\n </div>\n\n {/* your-turn edge glow */}\n {yourTurn && (\n <div\n className=\"pointer-events-none absolute z-10 animate-turn-glow rounded-[50%]\"\n style={ringInset}\n aria-hidden=\"true\"\n />\n )}\n\n {/* center slot (optional) */}\n {center !== undefined && (\n <div className=\"pointer-events-none absolute inset-0 flex flex-col items-center justify-center\">\n {center}\n </div>\n )}\n\n {/* seats */}\n <div className=\"absolute inset-0 z-20\">\n {layouts.map(({ x, y, index, isYou }) => {\n const content = seats ? (seats[index] ?? null) : renderSeat ? renderSeat(index, isYou) : null;\n if (content === null) return null;\n return (\n <div key={index} className=\"absolute\" style={{ left: `${x}px`, top: `${y}px` }}>\n {content}\n </div>\n );\n })}\n </div>\n\n {/* winner confetti */}\n {confetti && winnerSeats.length > 0 && (\n <div className=\"pointer-events-none absolute inset-0 z-30 overflow-hidden\" aria-hidden=\"true\">\n {Array.from({ length: 16 }).map((_, i) => (\n <span\n key={i}\n className=\"absolute top-[34%] animate-confetti rounded-[2px]\"\n style={{\n left: `${6 + i * 5.6}%`,\n width: 6,\n height: 11,\n backgroundColor: CONFETTI_COLORS[i % CONFETTI_COLORS.length],\n animationDelay: `${(i % 8) * 90}ms`,\n }}\n />\n ))}\n </div>\n )}\n\n {/* outer rim highlight */}\n <div className=\"absolute rounded-[50%] border border-white/10 pointer-events-none\" style={rimInset} aria-hidden=\"true\" />\n </div>\n </div>\n </div>\n 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