@stargazeryan/poker-ui 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +58 -27
- package/dist/index.cjs +99 -89
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +67 -39
- package/dist/index.d.ts +67 -39
- package/dist/index.js +96 -89
- package/dist/index.js.map +1 -1
- package/package.json +6 -1
package/README.md
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@@ -1,11 +1,17 @@
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# @stargazeryan/poker-ui
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Game-agnostic **React + Tailwind CSS v4** card-table UI: tables, seats, and
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playing cards. Seats are neutral frames with **slots**, so you decide what goes
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in them (0 cards, N cards, avatars, anything). The table supports **2–10 seats**
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and an optional center slot.
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- 💺 `Seat` —
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- 🎴 `PlayingCard` / `CardBack` / `HoleCards` / `CommunityCards`
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- 🎯 `CardTable` — responsive, scale-to-fit table with `seatCount` seats
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- 💺 `Seat` — a neutral seat frame with slots + generic states
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- 🪙 `Pot` — an optional pot pill (not required by the table)
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- 🔁 `nextSeatIndex()` — pure helper for "next seat on the ring"
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> Formerly `PokerTable`; kept as a back-compat alias for `CardTable`.
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## Install
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@@ -13,7 +19,7 @@ Themable **React + Tailwind CSS v4** components for poker tables and playing car
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npm install @stargazeryan/poker-ui
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```
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Peer requirements: `react` >= 18, `react-dom` >= 18,
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Peer requirements: `react` >= 18, `react-dom` >= 18, Tailwind CSS v4.
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## Setup (Tailwind v4) — important
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## Usage
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```tsx
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import {
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const seats
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{
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import { CardTable, Seat, HoleCards, CommunityCards, Pot } from "@stargazeryan/poker-ui";
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const seats = [
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<Seat key={0} isActive header={<b>You</b>} footer={<span>100 BB</span>}>
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<HoleCards cards={["As", "Kh"]} size="sm" />
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</Seat>,
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<Seat key={1} header={<b>Bot</b>} footer={<span>49 BB</span>}>
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<HoleCards cards={[null, null]} size="sm" />
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</Seat>,
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null, null, null, null,
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];
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export function Table() {
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return (
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<div style={{ height: 640 }}>
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<
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<CardTable
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seatCount={6}
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seats={seats}
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yourSeatIndex={0}
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center={
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<>
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<CommunityCards cards={["Ah", "Kd", "7c", null, null]} size="lg" />
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<Pot label="Main" amount={240} />
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</>
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}
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/>
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</div>
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);
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}
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```
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### 4-seat game with no pot and no community cards (e.g. Big Two)
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```tsx
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<CardTable
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seatCount={4}
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yourSeatIndex={2}
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renderSeat={(i) => <Seat header={<b>P{i}</b>}>{/* 0..N cards */}</Seat>}
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/>
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```
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## Components
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| Component |
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| Component | Props |
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| --- | --- |
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| `
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| `
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| `PokerTable` | Full table; `seats`, `yourSeatIndex`, `communityCards`, `pot`/`pots`, `seatSize`, `renderSeat` |
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| `CardTable` | `seatCount` (2–10), `seats` or `renderSeat(i, isYou)`, `yourSeatIndex`, `center`, `seatWidth`, `seatHeight` |
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| `Seat` | slots: `header`, `children`, `footer`, `badge`, `overlay`; states: `isActive`, `isWinner`, `isDimmed`; `onClick` |
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| `Pot` | `amount`, `label`, `format` |
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| `PlayingCard` | `card` (`"As"`, `"10h"`, `null` = back), `size`: `xs \| sm \| md \| lg` |
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| `CardBack` / `HoleCards` / `CommunityCards` | `size`, `cards` |
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Also exported: `cn`, `formatBB`, `BB`, `parseCard`,
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and the types `
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Also exported: `nextSeatIndex`, `cn`, `formatBB`, `BB`, `parseCard`,
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`getSuitSymbol`, and the types `SeatProps`, `CardTableProps`, `PotProps`, `CardSize`.
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## "Whose turn is next?"
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Turn order is game logic, not UI. Compute it in your own engine and pass the
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result into `Seat`'s `isActive`. A generic helper is provided:
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```ts
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import { nextSeatIndex } from "@stargazeryan/poker-ui";
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const next = nextSeatIndex(current, seatCount, { skip: (i) => players[i].out });
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```
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## Theming
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Override the tokens in your own `@theme` block, or pass `className
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Override the tokens in your own `@theme` block, or pass `className`:
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```css
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@theme {
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## Demo
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```bash
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npm install
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npm install --include=dev
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npm run demo # Vite dev server
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npm run demo:build # static build
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```
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package/dist/index.cjs
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__export(index_exports, {
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BB: () => BB,
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CardBack: () => CardBack,
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CardTable: () => CardTable,
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CommunityCards: () => CommunityCards,
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HoleCards: () => HoleCards,
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PlayingCard: () => PlayingCard,
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PokerTable: () =>
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PokerTable: () => CardTable,
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Pot: () => Pot,
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Seat: () => Seat,
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cn: () => cn,
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formatBB: () => formatBB,
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getSuitSymbol: () => getSuitSymbol,
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nextSeatIndex: () => nextSeatIndex,
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parseCard: () => parseCard
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});
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module.exports = __toCommonJS(index_exports);
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return `${Number.isInteger(bb) ? bb : bb.toFixed(1)} BB`;
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}
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// src/seat.ts
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function nextSeatIndex(current, seatCount, opts = {}) {
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const n = Math.max(1, Math.floor(seatCount));
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const dir = opts.dir ?? 1;
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const skip = opts.skip;
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const start = (Math.floor(current) % n + n) % n;
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let i = start;
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for (let step = 0; step < n - 1; step++) {
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i = (i + dir + n) % n;
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if (!skip || !skip(i)) return i;
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}
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return start;
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}
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// src/components/PlayingCard.tsx
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var import_jsx_runtime = require("react/jsx-runtime");
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var SIZE_CLASSES = {
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// src/components/Seat.tsx
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var import_jsx_runtime2 = require("react/jsx-runtime");
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function Seat({
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return /* @__PURE__ */ (0, import_jsx_runtime2.jsxs)("div", { className: cn("relative w-40 h-44", className), children: [
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seat.actionLabel && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "animate-bubble-pop absolute -top-6 left-1/2 -translate-x-1/2 whitespace-nowrap rounded-full bg-white px-2.5 py-1 text-[11px] font-semibold text-neutral-900 shadow-lg", children: seat.actionLabel }),
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function Seat({
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isActive = false,
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isWinner = false,
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isDimmed = false,
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onClick,
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header,
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badge,
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children,
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footer,
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overlay,
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width = 160,
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height = 176,
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className
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}) {
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return /* @__PURE__ */ (0, import_jsx_runtime2.jsxs)("div", { className: cn("relative", className), style: { width, height }, children: [
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"div",
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{
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role: onClick ? "button" : void 0,
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tabIndex: onClick ? 0 : void 0,
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onClick,
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onKeyDown: onClick ? (e) => {
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if (e.key === "Enter" || e.key === " ") onClick();
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} : void 0,
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className: cn(
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"flex h-full w-full flex-col items-center justify-between rounded-2xl border bg-neutral-900/80 p-2 backdrop-blur",
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"flex h-full w-full flex-col items-center justify-between gap-1 rounded-2xl border bg-neutral-900/80 p-2 text-neutral-100 backdrop-blur transition",
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isActive ? "border-cyan-400 shadow-[0_0_18px_rgba(34,211,238,0.55)]" : "border-neutral-700",
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isWinner && "border-amber-400 shadow-[0_0_18px_rgba(251,191,36,0.6)]",
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isDimmed && "opacity-50",
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onClick && "cursor-pointer hover:border-neutral-500 focus:outline-none focus-visible:ring-2 focus-visible:ring-cyan-400"
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),
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seat.nickname,
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seat.isYou ? " \u{1F448}" : ""
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] }),
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seat.isDealer && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("span", { className: "flex h-4 w-4 items-center justify-center rounded-full bg-white text-[9px] font-bold text-neutral-900", children: "D" })
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] }),
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/* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex flex-1 items-center justify-center", children: seat.busted ? /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("span", { className: "text-xs font-semibold text-red-400", children: "Busted" }) : showCards ? /* @__PURE__ */ (0, import_jsx_runtime2.jsx)(HoleCards, { cards: seat.holeCards, size }) : /* @__PURE__ */ (0, import_jsx_runtime2.jsxs)("div", { className: "flex gap-2", children: [
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/* @__PURE__ */ (0, import_jsx_runtime2.jsx)(CardBack, { size }),
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/* @__PURE__ */ (0, import_jsx_runtime2.jsx)(CardBack, { size })
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] }) }),
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/* @__PURE__ */ (0, import_jsx_runtime2.jsxs)("div", { className: "flex w-full items-center justify-between text-[11px] text-neutral-300", children: [
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/* @__PURE__ */ (0, import_jsx_runtime2.jsx)("span", { className: "font-mono", children: formatBB(seat.stack) }),
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seat.allIn ? /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("span", { className: "rounded bg-red-600/80 px-1.5 text-[10px] font-bold text-white", children: "ALL-IN" }) : seat.currentBet && seat.currentBet > 0 ? /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("span", { className: "font-mono text-amber-300", children: formatBB(seat.currentBet) }) : null
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] })
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header !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex w-full items-center justify-between gap-1 text-[11px]", children: header }),
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/* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex flex-1 items-center justify-center", children }),
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footer !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "flex w-full items-center justify-between text-[11px] text-neutral-300", children: footer })
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]
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}
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),
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badge !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "absolute -top-1 -right-1", children: badge }),
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overlay !== void 0 && /* @__PURE__ */ (0, import_jsx_runtime2.jsx)("div", { className: "pointer-events-none absolute inset-x-0 top-1/2 -translate-y-1/2 text-center", children: overlay })
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] });
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}
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// src/components/
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// src/components/Pot.tsx
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function Pot({ amount, label, format = formatBB, className }) {
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return /* @__PURE__ */ (0, import_jsx_runtime3.jsxs)("div", { className: cn("flex items-center gap-2 font-mono text-sm text-amber-400", className), children: [
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label && /* @__PURE__ */ (0, import_jsx_runtime3.jsx)("span", { className: "text-neutral-400", children: label }),
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/* @__PURE__ */ (0, import_jsx_runtime3.jsx)("span", { className: "whitespace-nowrap rounded-full border border-amber-400/50 bg-neutral-900/80 px-3 py-1 shadow-inner", children: format(amount) })
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] });
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}
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// src/components/CardTable.tsx
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var import_jsx_runtime4 = require("react/jsx-runtime");
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var DESIGN_W = 1200;
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var DESIGN_H = 900;
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var MARGIN_X = 164;
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{"version":3,"sources":["../src/index.ts","../src/cn.ts","../src/format.ts","../src/components/PlayingCard.tsx","../src/components/Seat.tsx","../src/components/PokerTable.tsx"],"sourcesContent":["export { cn } from \"./cn\";\nexport { BB, formatBB } from \"./format\";\n\nexport {\n PlayingCard,\n CardBack,\n HoleCards,\n CommunityCards,\n parseCard,\n getSuitSymbol,\n type PlayingCardProps,\n type CardBackProps,\n type HoleCardsProps,\n type CommunityCardsProps,\n type CardSize,\n} from \"./components/PlayingCard\";\n\nexport { Seat, type SeatProps, type SeatView } from \"./components/Seat\";\n\nexport { PokerTable, type PokerTableProps, type PotRow } from \"./components/PokerTable\";\n","export function cn(...parts: Array<string | false | null | undefined>): string {\n return parts.filter(Boolean).join(\" \");\n}\n","/** Big Blind value used for stack display. */\nexport const BB = 20;\n\n/** Format a chip amount as a Big-Blind string, e.g. 1234 -> \"61.7 BB\". */\nexport function formatBB(amount: number): string {\n const bb = amount / BB;\n return `${Number.isInteger(bb) ? bb : bb.toFixed(1)} BB`;\n}\n","import { cn } from \"../cn\";\n\nexport type CardSize = \"xs\" | \"sm\" | \"md\" | \"lg\";\n\nconst SIZE_CLASSES: Record<CardSize, string> = {\n xs: \"w-8 h-11\",\n sm: \"w-10 h-14\",\n md: \"w-16 h-22\",\n lg: \"w-24 h-32\",\n};\n\nconst CORNER_RANK: Record<CardSize, string> = {\n xs: \"text-[11px]\",\n sm: \"text-sm\",\n md: \"text-lg\",\n lg: \"text-2xl\",\n};\nconst CORNER_SUIT: Record<CardSize, string> = {\n xs: \"text-[9px]\",\n sm: \"text-xs\",\n md: \"text-sm\",\n lg: \"text-base\",\n};\nconst CENTER_SUIT: Record<CardSize, string> = {\n xs: \"text-base\",\n sm: \"text-xl\",\n md: \"text-3xl\",\n lg: \"text-5xl\",\n};\nconst BACK_EMBLEM_SIZE: Record<CardSize, number> = {\n xs: 14,\n sm: 18,\n md: 28,\n lg: 42,\n};\n\n/** Parse a compact card code like \"As\", \"10h\", \"kd\" into rank + suit. */\nexport function parseCard(card: string): { rank: string; suit: string } {\n if (!card || card.length < 2) return { rank: \"\", suit: \"\" };\n return { rank: card.slice(0, -1), suit: card.slice(-1) };\n}\n\nexport function getSuitSymbol(suit: string): string {\n switch (suit) {\n case \"s\": return \"♠\";\n case \"h\": return \"♥\";\n case \"d\": return \"♦\";\n case \"c\": return \"♣\";\n default: return suit;\n }\n}\n\nfunction getSuitClass(suit: string): string {\n switch (suit) {\n case \"s\":\n case \"c\":\n return \"text-neutral-900\";\n case \"h\":\n case \"d\":\n return \"text-red-600\";\n default:\n return \"\";\n }\n}\n\nexport interface PlayingCardProps {\n /** Compact card code (\"As\", \"10h\") or null to render a face-down card back. */\n card: string | null;\n size?: CardSize;\n className?: string;\n}\n\n/**\n * A single playing card. Size is driven by the `size` prop (never viewport\n * breakpoints) so cards scale predictably inside any container.\n */\nexport function PlayingCard({ card, size = \"md\", className }: PlayingCardProps) {\n if (!card) return <CardBack size={size} className={className} />;\n\n const { rank, suit } = parseCard(card);\n const suitSymbol = getSuitSymbol(suit);\n const suitClass = getSuitClass(suit);\n const showCenter = size === \"md\" || size === \"lg\";\n\n return (\n <div\n className={cn(\n SIZE_CLASSES[size],\n \"relative bg-gradient-to-br from-white via-white to-neutral-100\",\n \"rounded-md border border-neutral-300/90 overflow-hidden\",\n \"shadow-[0_2px_6px_rgba(0,0,0,0.45),inset_0_1px_0_rgba(255,255,255,0.9)]\",\n className,\n )}\n style={{ aspectRatio: \"10/14\" }}\n >\n <div className={cn(\"absolute top-[3px] left-[5px] flex flex-col items-center leading-none\", suitClass)}>\n <span className={cn(CORNER_RANK[size], \"font-bold tracking-tight\")}>{rank}</span>\n <span className={cn(CORNER_SUIT[size], \"-mt-[1px]\")}>{suitSymbol}</span>\n </div>\n <div className={cn(\"absolute bottom-[3px] right-[5px] flex flex-col items-center leading-none rotate-180\", suitClass)}>\n <span className={cn(CORNER_RANK[size], \"font-bold tracking-tight\")}>{rank}</span>\n <span className={cn(CORNER_SUIT[size], \"-mt-[1px]\")}>{suitSymbol}</span>\n </div>\n {showCenter && (\n <div className={cn(\"absolute inset-0 flex items-center justify-center opacity-90\", suitClass)}>\n <span className={CENTER_SUIT[size]}>{suitSymbol}</span>\n </div>\n )}\n </div>\n );\n}\n\nexport interface CardBackProps {\n size?: CardSize;\n className?: string;\n}\n\nfunction CardBackEmblem({ size }: { size: CardSize }) {\n const s = BACK_EMBLEM_SIZE[size];\n return (\n <svg width={s} height={s} viewBox=\"0 0 40 40\" className=\"drop-shadow-[0_1px_2px_rgba(0,0,0,0.6)]\" aria-hidden=\"true\">\n <g fill=\"#f0c04a\" opacity=\"0.92\">\n <ellipse cx=\"20\" cy=\"11\" rx=\"4\" ry=\"7\" />\n <ellipse cx=\"20\" cy=\"29\" rx=\"4\" ry=\"7\" />\n <ellipse cx=\"11\" cy=\"20\" rx=\"7\" ry=\"4\" />\n <ellipse cx=\"29\" cy=\"20\" rx=\"7\" ry=\"4\" />\n </g>\n <circle cx=\"20\" cy=\"20\" r=\"3.2\" fill=\"#5a0c18\" />\n </svg>\n );\n}\n\n/** The face-down card back (dark red + gold rosette). */\nexport function CardBack({ size = \"md\", className }: CardBackProps) {\n return (\n <div\n className={cn(\n SIZE_CLASSES[size],\n \"relative rounded-md p-[3px] overflow-hidden\",\n \"bg-gradient-to-br from-[#7a1020] via-[#5a0c18] to-[#3f0810]\",\n \"border-2 border-[#c9a24b]/70 shadow-[0_2px_6px_rgba(0,0,0,0.45)]\",\n className,\n )}\n style={{ aspectRatio: \"10/14\" }}\n >\n <div className=\"h-full w-full rounded-[4px] border border-white/20 flex items-center justify-center bg-[repeating-linear-gradient(45deg,rgba(255,255,255,0.09)_0_6px,transparent_6px_12px),repeating-linear-gradient(-45deg,rgba(255,255,255,0.06)_0_6px,transparent_6px_12px)]\">\n <CardBackEmblem size={size} />\n </div>\n </div>\n );\n}\n\nexport interface HoleCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n}\n\n/** A row of a player's two hole cards. */\nexport function HoleCards({ cards, size = \"lg\", className }: HoleCardsProps) {\n return (\n <div className={cn(\"flex gap-2\", className)}>\n {cards.map((card, i) => (\n <PlayingCard key={i} card={card} size={size} />\n ))}\n </div>\n );\n}\n\nexport interface CommunityCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n}\n\n/** The five community cards, each dealt with a staggered flip animation. */\nexport function CommunityCards({ cards, size = \"md\", className }: CommunityCardsProps) {\n return (\n <div className={cn(\"flex gap-1.5\", className)}>\n {cards.map((card, i) => (\n <div key={i} className=\"animate-card-deal\" style={{ animationDelay: `${i * 90}ms` }}>\n <PlayingCard card={card} size={size} />\n </div>\n ))}\n </div>\n );\n}\n","import { cn } from \"../cn\";\nimport { formatBB } from \"../format\";\nimport { CardBack, HoleCards, type CardSize } from \"./PlayingCard\";\n\n/** Presentational view-model for one seat (no game logic). */\nexport interface SeatView {\n nickname: string;\n stack: number;\n holeCards?: (string | null)[] | null;\n isDealer?: boolean;\n isTurn?: boolean;\n folded?: boolean;\n busted?: boolean;\n allIn?: boolean;\n currentBet?: number;\n isYou?: boolean;\n isWinner?: boolean;\n /** Optional short label shown in a bubble (e.g. \"Raise 500\"). */\n actionLabel?: string | null;\n}\n\nexport interface SeatProps {\n seat: SeatView | null;\n size?: CardSize;\n className?: string;\n}\n\n/**\n * A presentational seat: nickname, stack, hole cards, dealer/turn/winner\n * markers. It is fully controlled — all state arrives through `seat`.\n */\nexport function Seat({ seat, size = \"sm\", className }: SeatProps) {\n if (!seat) {\n return (\n <div\n className={cn(\n \"w-40 h-44 rounded-2xl border-2 border-dashed border-white/10\",\n \"flex items-center justify-center text-white/20 text-xs\",\n className,\n )}\n >\n Empty seat\n </div>\n );\n }\n\n const showCards = !seat.folded && !seat.busted && !!seat.holeCards && seat.holeCards.length > 0;\n\n return (\n <div className={cn(\"relative w-40 h-44\", className)}>\n {seat.actionLabel && (\n <div className=\"animate-bubble-pop absolute -top-6 left-1/2 -translate-x-1/2 whitespace-nowrap rounded-full bg-white px-2.5 py-1 text-[11px] font-semibold text-neutral-900 shadow-lg\">\n {seat.actionLabel}\n </div>\n )}\n\n <div\n className={cn(\n \"flex h-full w-full flex-col items-center justify-between rounded-2xl border bg-neutral-900/80 p-2 backdrop-blur\",\n seat.isTurn ? \"border-cyan-400 shadow-[0_0_18px_rgba(34,211,238,0.55)]\" : \"border-neutral-700\",\n seat.isWinner && \"border-amber-400 shadow-[0_0_18px_rgba(251,191,36,0.6)]\",\n seat.folded && \"opacity-50\",\n )}\n >\n <div className=\"flex w-full items-center justify-between text-[11px]\">\n <span className=\"truncate font-semibold text-neutral-100\">\n {seat.isWinner ? \"👑 \" : \"\"}\n {seat.nickname}\n {seat.isYou ? \" 👈\" : \"\"}\n </span>\n {seat.isDealer && (\n <span className=\"flex h-4 w-4 items-center justify-center rounded-full bg-white text-[9px] font-bold text-neutral-900\">\n D\n </span>\n )}\n </div>\n\n <div className=\"flex flex-1 items-center justify-center\">\n {seat.busted ? (\n <span className=\"text-xs font-semibold text-red-400\">Busted</span>\n ) : showCards ? (\n <HoleCards cards={seat.holeCards as (string | null)[]} size={size} />\n ) : (\n <div className=\"flex gap-2\">\n <CardBack size={size} />\n <CardBack size={size} />\n </div>\n )}\n </div>\n\n <div className=\"flex w-full items-center justify-between text-[11px] text-neutral-300\">\n <span className=\"font-mono\">{formatBB(seat.stack)}</span>\n {seat.allIn ? (\n <span className=\"rounded bg-red-600/80 px-1.5 text-[10px] font-bold text-white\">ALL-IN</span>\n ) : seat.currentBet && seat.currentBet > 0 ? (\n <span className=\"font-mono text-amber-300\">{formatBB(seat.currentBet)}</span>\n ) : null}\n </div>\n </div>\n </div>\n );\n}\n","import { useRef, useLayoutEffect, useState, useMemo } from \"react\";\nimport { cn } from \"../cn\";\nimport { formatBB } from \"../format\";\nimport { CommunityCards, type CardSize } from \"./PlayingCard\";\nimport { Seat, type SeatView } from \"./Seat\";\n\nexport interface PotRow {\n label: string;\n amount: number;\n}\n\nexport interface PokerTableProps {\n /** Six seats (some may be empty). */\n seats: (SeatView | null)[];\n /** Which seat belongs to the viewer; rotates that seat to the bottom. */\n yourSeatIndex?: number | null;\n communityCards?: (string | null)[];\n pot?: number;\n pots?: PotRow[];\n isWaiting?: boolean;\n winnerSeats?: number[];\n seatSize?: CardSize;\n /** Optional override for rendering a seat. */\n renderSeat?: (seat: SeatView | null, index: number) => React.ReactNode;\n className?: string;\n}\n\nconst SEAT_COUNT = 6;\nconst SEAT_W = 160;\nconst SEAT_H = 176;\nconst DESIGN_W = 1200;\nconst DESIGN_H = 900;\nconst MARGIN_X = 164;\nconst MARGIN_Y = 196;\nconst TABLE_RX = DESIGN_W / 2 - MARGIN_X;\nconst TABLE_RY = DESIGN_H / 2 - MARGIN_Y;\nconst FELT_GAP = 11;\nconst BET_SCALE = 0.72;\nconst BET_RX = TABLE_RX * BET_SCALE;\nconst BET_RY = TABLE_RY * BET_SCALE;\nconst SEAT_RING_X = TABLE_RX - FELT_GAP + SEAT_W / 2 + 6;\nconst SEAT_RING_Y = TABLE_RY - FELT_GAP + SEAT_H / 2 + 6;\n\nconst BASE_ANGLES = [-90, -30, 30, 90, 150, 210];\n\ninterface SeatLayout {\n x: number;\n y: number;\n logicalIndex: number;\n isYou: boolean;\n seat: SeatView | null;\n}\n\nfunction getEllipsePoint(cx: number, cy: number, rx: number, ry: number, angleDeg: number) {\n const rad = (angleDeg * Math.PI) / 180;\n return { x: cx + rx * Math.cos(rad), y: cy + ry * Math.sin(rad) };\n}\n\nfunction calculateSeatLayouts(\n seats: (SeatView | null)[],\n yourSeatIndex: number | null,\n): SeatLayout[] {\n const cx = DESIGN_W / 2;\n const cy = DESIGN_H / 2;\n const rotationOffset =\n yourSeatIndex !== null ? BASE_ANGLES[3] - BASE_ANGLES[yourSeatIndex] : 0;\n\n const layouts: SeatLayout[] = [];\n for (let i = 0; i < SEAT_COUNT; i++) {\n const pt = getEllipsePoint(cx, cy, SEAT_RING_X, SEAT_RING_Y, BASE_ANGLES[i] + rotationOffset);\n layouts.push({\n x: pt.x - SEAT_W / 2,\n y: pt.y - SEAT_H / 2,\n logicalIndex: i,\n isYou: i === yourSeatIndex,\n seat: seats[i] ?? null,\n });\n }\n return layouts;\n}\n\n/**\n * A responsive, themable poker table. It scales a fixed 1200x900 design onto\n * its container and arranges six seats around the felt. Purely presentational:\n * pass seat view-models and card codes in.\n */\nexport function PokerTable({\n seats,\n yourSeatIndex = null,\n communityCards = [],\n pot = 0,\n pots = [],\n isWaiting = false,\n winnerSeats = [],\n seatSize = \"sm\",\n renderSeat,\n className,\n}: PokerTableProps) {\n const outerRef = useRef<HTMLDivElement>(null);\n const [scale, setScale] = useState(1);\n\n const layouts = useMemo(\n () => calculateSeatLayouts(seats, yourSeatIndex),\n [seats, yourSeatIndex],\n );\n\n useLayoutEffect(() => {\n const el = outerRef.current;\n if (!el) return;\n const compute = () => {\n const w = el.clientWidth;\n const h = el.clientHeight;\n if (!w || !h) return;\n setScale(Math.min(w / DESIGN_W, h / DESIGN_H));\n };\n compute();\n const ro = new ResizeObserver(compute);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n const tableFrameInset = { inset: `${MARGIN_Y}px ${MARGIN_X}px` };\n const feltInset = { inset: `${MARGIN_Y + FELT_GAP}px ${MARGIN_X + FELT_GAP}px` };\n const rimInset = { inset: `${MARGIN_Y + 6}px ${MARGIN_X + 6}px` };\n const betLineInset = {\n inset: `${MARGIN_Y + (TABLE_RY - BET_RY)}px ${MARGIN_X + (TABLE_RX - BET_RX)}px`,\n };\n\n const potRows: PotRow[] = pots.length > 0 ? pots : pot > 0 ? [{ label: \"Pot\", amount: pot }] : [];\n\n return (\n <div\n ref={outerRef}\n className={cn(\"relative flex h-full w-full items-center justify-center overflow-hidden min-h-0\", className)}\n >\n <div style={{ width: DESIGN_W * scale, height: DESIGN_H * scale }}>\n <div\n className=\"relative\"\n style={{ width: DESIGN_W, height: DESIGN_H, transform: `scale(${scale})`, transformOrigin: \"top left\" }}\n >\n {/* ambient spotlight */}\n <div\n className=\"absolute -inset-6 rounded-[50%] bg-[radial-gradient(closest-side,rgba(240,192,74,0.16),transparent_72%)] blur-3xl\"\n aria-hidden=\"true\"\n />\n\n {/* wooden rail */}\n <div\n className=\"absolute rounded-[50%] bg-gradient-to-b from-[#a5744a] via-[#6b3f22] to-[#38200f] shadow-[0_26px_70px_-12px_rgba(0,0,0,0.85),inset_0_3px_0_rgba(255,255,255,0.20),inset_0_-6px_16px_rgba(0,0,0,0.5)]\"\n style={tableFrameInset}\n aria-hidden=\"true\"\n />\n\n {/* felt */}\n <div\n className=\"absolute rounded-[50%] bg-[radial-gradient(ellipse_at_50%_32%,#23804b,#0f4d2e_55%,#093b22)] shadow-[inset_0_0_90px_rgba(0,0,0,0.55),inset_0_3px_10px_rgba(255,255,255,0.06)]\"\n style={feltInset}\n aria-hidden=\"true\"\n />\n\n {/* betting line */}\n <div\n className=\"absolute rounded-[50%] border-2 border-white/10 shadow-[inset_0_0_0_1px_rgba(0,0,0,0.25)]\"\n style={betLineInset}\n aria-hidden=\"true\"\n />\n\n {/* center suit watermark */}\n <div className=\"absolute flex items-center justify-center pointer-events-none\" style={feltInset} aria-hidden=\"true\">\n <span className=\"text-white/[0.05] text-[110px] font-black tracking-[0.2em] select-none leading-none\">\n ♠♥♦♣\n </span>\n </div>\n\n {/* center: community cards + pots */}\n <div className=\"absolute inset-0 flex flex-col items-center justify-center pointer-events-none\">\n <div className=\"mb-4 flex flex-col items-center gap-3\">\n <CommunityCards cards={communityCards} size=\"lg\" className=\"filter drop-shadow-lg\" />\n {potRows.length > 0 && (\n <div className=\"flex flex-col items-center gap-1\">\n {potRows.map((p, i) => (\n <div key={i} className=\"flex items-center gap-2 font-mono text-sm text-amber-400\">\n <span className=\"text-neutral-400\">{p.label}</span>\n <span className=\"whitespace-nowrap rounded-full border border-amber-400/50 bg-neutral-900/80 px-3 py-1 shadow-inner\">\n {formatBB(p.amount)}\n </span>\n </div>\n ))}\n </div>\n )}\n </div>\n {isWaiting && (\n <div className=\"rounded-full border border-neutral-700 bg-neutral-900/70 px-3 py-1 text-xs text-neutral-400\">\n Waiting to start\n </div>\n )}\n </div>\n\n {/* seats */}\n <div className=\"absolute inset-0 z-20 pointer-events-none\">\n {layouts.map(({ x, y, logicalIndex, isYou, seat }) => {\n const merged: SeatView | null = seat\n ? { ...seat, isYou, isWinner: winnerSeats.includes(logicalIndex) || seat.isWinner }\n : null;\n return (\n <div key={logicalIndex} className=\"absolute\" style={{ left: `${x}px`, top: `${y}px` }}>\n {renderSeat ? renderSeat(merged, logicalIndex) : <Seat seat={merged} size={seatSize} />}\n </div>\n );\n })}\n </div>\n\n {/* outer rim highlight */}\n <div className=\"absolute rounded-[50%] border border-white/10 pointer-events-none\" style={rimInset} aria-hidden=\"true\" />\n </div>\n </div>\n </div>\n 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{"version":3,"sources":["../src/index.ts","../src/cn.ts","../src/format.ts","../src/seat.ts","../src/components/PlayingCard.tsx","../src/components/Seat.tsx","../src/components/Pot.tsx","../src/components/CardTable.tsx"],"sourcesContent":["export { cn } from \"./cn\";\nexport { BB, formatBB } from \"./format\";\nexport { nextSeatIndex, type NextSeatOptions } from \"./seat\";\n\nexport {\n PlayingCard,\n CardBack,\n HoleCards,\n CommunityCards,\n parseCard,\n getSuitSymbol,\n type PlayingCardProps,\n type CardBackProps,\n type HoleCardsProps,\n type CommunityCardsProps,\n type CardSize,\n} from \"./components/PlayingCard\";\n\nexport { Seat, type SeatProps } from \"./components/Seat\";\nexport { Pot, type PotProps } from \"./components/Pot\";\nexport { CardTable, type CardTableProps } from \"./components/CardTable\";\n\n// Back-compat alias (the table is now game-agnostic).\nexport { CardTable as PokerTable, type CardTableProps as PokerTableProps } from \"./components/CardTable\";\n","export function cn(...parts: Array<string | false | null | undefined>): string {\n return parts.filter(Boolean).join(\" \");\n}\n","/** Big Blind value used for stack display. */\nexport const BB = 20;\n\n/** Format a chip amount as a Big-Blind string, e.g. 1234 -> \"61.7 BB\". */\nexport function formatBB(amount: number): string {\n const bb = amount / BB;\n return `${Number.isInteger(bb) ? bb : bb.toFixed(1)} BB`;\n}\n","/**\n * Seat-ring helpers. Pure functions — they contain no game-specific rules.\n */\n\nexport interface NextSeatOptions {\n /** +1 for clockwise, -1 for counter-clockwise. Default +1. */\n dir?: 1 | -1;\n /** Return true to skip a seat (e.g. folded / empty / out). */\n skip?: (index: number) => boolean;\n}\n\n/**\n * Return the index of the next seat on the ring after `current`, skipping any\n * seat matched by `opts.skip`. Wraps around. 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cx=\"20\" cy=\"29\" rx=\"4\" ry=\"7\" />\n <ellipse cx=\"11\" cy=\"20\" rx=\"7\" ry=\"4\" />\n <ellipse cx=\"29\" cy=\"20\" rx=\"7\" ry=\"4\" />\n </g>\n <circle cx=\"20\" cy=\"20\" r=\"3.2\" fill=\"#5a0c18\" />\n </svg>\n );\n}\n\n/** The face-down card back (dark red + gold rosette). */\nexport function CardBack({ size = \"md\", className }: CardBackProps) {\n return (\n <div\n className={cn(\n SIZE_CLASSES[size],\n \"relative rounded-md p-[3px] overflow-hidden\",\n \"bg-gradient-to-br from-[#7a1020] via-[#5a0c18] to-[#3f0810]\",\n \"border-2 border-[#c9a24b]/70 shadow-[0_2px_6px_rgba(0,0,0,0.45)]\",\n className,\n )}\n style={{ aspectRatio: \"10/14\" }}\n >\n <div className=\"h-full w-full rounded-[4px] border border-white/20 flex items-center justify-center bg-[repeating-linear-gradient(45deg,rgba(255,255,255,0.09)_0_6px,transparent_6px_12px),repeating-linear-gradient(-45deg,rgba(255,255,255,0.06)_0_6px,transparent_6px_12px)]\">\n <CardBackEmblem size={size} />\n </div>\n </div>\n );\n}\n\nexport interface HoleCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n}\n\n/** A row of a player's two hole cards. */\nexport function HoleCards({ cards, size = \"lg\", className }: HoleCardsProps) {\n return (\n <div className={cn(\"flex gap-2\", className)}>\n {cards.map((card, i) => (\n <PlayingCard key={i} card={card} size={size} />\n ))}\n </div>\n );\n}\n\nexport interface CommunityCardsProps {\n cards: (string | null)[];\n size?: CardSize;\n className?: string;\n}\n\n/** The five community cards, each dealt with a staggered flip animation. */\nexport function CommunityCards({ cards, size = \"md\", className }: CommunityCardsProps) {\n return (\n <div className={cn(\"flex gap-1.5\", className)}>\n {cards.map((card, i) => (\n <div key={i} className=\"animate-card-deal\" style={{ animationDelay: `${i * 90}ms` }}>\n <PlayingCard card={card} size={size} />\n </div>\n ))}\n </div>\n );\n}\n","import type { ReactNode } from \"react\";\nimport { cn } from \"../cn\";\n\nexport interface SeatProps {\n /** Turn/active highlight (generic). */\n isActive?: boolean;\n /** Winner highlight (generic). */\n isWinner?: boolean;\n /** Dimmed, e.g. folded or out (generic). */\n isDimmed?: boolean;\n /** Optional click handler (e.g. \"sit here\"). */\n onClick?: () => void;\n\n /** Slot: top row — name / badges. */\n header?: ReactNode;\n /** Slot: top-right floating element — e.g. a dealer button. */\n badge?: ReactNode;\n /** Slot: center content — 0..N cards, avatar, anything. */\n children?: ReactNode;\n /** Slot: bottom row — stack / bet / status. */\n footer?: ReactNode;\n /** Slot: overlay — e.g. an \"All-in\" label. */\n overlay?: ReactNode;\n\n width?: number;\n height?: number;\n className?: string;\n}\n\n/**\n * A neutral seat: a frame with generic visual states and named slots.\n * It knows nothing about any particular game — put whatever you want into\n * `header` / `children` / `footer` / `badge` / `overlay`.\n */\nexport function Seat({\n isActive = false,\n isWinner = false,\n isDimmed = false,\n onClick,\n header,\n badge,\n children,\n footer,\n overlay,\n width = 160,\n height = 176,\n className,\n}: SeatProps) {\n return (\n <div className={cn(\"relative\", className)} style={{ width, height }}>\n <div\n role={onClick ? \"button\" : undefined}\n tabIndex={onClick ? 0 : undefined}\n onClick={onClick}\n onKeyDown={\n onClick\n ? 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Optional — the table does not require it. */\nexport function Pot({ amount, label, format = formatBB, className }: PotProps) {\n return (\n <div className={cn(\"flex items-center gap-2 font-mono text-sm text-amber-400\", className)}>\n {label && <span className=\"text-neutral-400\">{label}</span>}\n <span className=\"whitespace-nowrap rounded-full border border-amber-400/50 bg-neutral-900/80 px-3 py-1 shadow-inner\">\n {format(amount)}\n </span>\n </div>\n );\n}\n","import { useRef, useLayoutEffect, useState, useMemo, type ReactNode } from \"react\";\nimport { cn } from \"../cn\";\n\nexport interface CardTableProps {\n /** Number of seats (2–10). Default 6. */\n seatCount?: number;\n /** Optional per-seat content. Length should equal `seatCount`. */\n seats?: (ReactNode | null)[];\n /** Alternative to `seats`: render a seat by index. */\n renderSeat?: (index: number, isYou: boolean) => ReactNode;\n /** Which seat belongs to the viewer; rotates that seat to the bottom. */\n yourSeatIndex?: number | null;\n /** Optional content in the middle of the table (cards, pot, anything). */\n center?: ReactNode;\n /** Seat frame size used for layout. */\n seatWidth?: number;\n seatHeight?: number;\n className?: string;\n}\n\nconst DESIGN_W = 1200;\nconst DESIGN_H = 900;\nconst MARGIN_X = 164;\nconst MARGIN_Y = 196;\nconst TABLE_RX = DESIGN_W / 2 - MARGIN_X;\nconst TABLE_RY = DESIGN_H / 2 - MARGIN_Y;\nconst FELT_GAP = 11;\nconst BET_SCALE = 0.72;\nconst BET_RX = TABLE_RX * BET_SCALE;\nconst BET_RY = TABLE_RY * BET_SCALE;\n\ninterface SeatLayout {\n x: number;\n y: number;\n index: number;\n isYou: boolean;\n}\n\nfunction getEllipsePoint(cx: number, cy: number, rx: number, ry: number, angleDeg: number) {\n const rad = (angleDeg * Math.PI) / 180;\n return { x: cx + rx * Math.cos(rad), y: cy + ry * Math.sin(rad) };\n}\n\nfunction calculateSeatLayouts(\n seatCount: number,\n yourSeatIndex: number | null,\n seatWidth: number,\n seatHeight: number,\n): SeatLayout[] {\n const cx = DESIGN_W / 2;\n const cy = DESIGN_H / 2;\n const ringX = TABLE_RX - FELT_GAP + seatWidth / 2 + 6;\n const ringY = TABLE_RY - FELT_GAP + seatHeight / 2 + 6;\n\n // Even angular distribution, first seat at the top (-90°).\n const step = 360 / seatCount;\n const angleOf = (i: number) => -90 + i * step;\n\n // Rotate so the viewer's seat sits at the bottom (90°).\n const rotationOffset = yourSeatIndex !== null ? 90 - angleOf(yourSeatIndex) : 0;\n\n const layouts: SeatLayout[] = [];\n for (let i = 0; i < seatCount; i++) {\n const pt = getEllipsePoint(cx, cy, ringX, ringY, angleOf(i) + rotationOffset);\n layouts.push({\n x: pt.x - seatWidth / 2,\n y: pt.y - seatHeight / 2,\n index: i,\n isYou: i === yourSeatIndex,\n });\n }\n return layouts;\n}\n\n/**\n * A responsive, game-agnostic card table. It scales a fixed 1200x900 design\n * onto its container and arranges `seatCount` seats around the felt. Purely\n * presentational: supply seat content and an optional `center` slot.\n */\nexport function CardTable({\n seatCount = 6,\n seats,\n renderSeat,\n yourSeatIndex = null,\n center,\n seatWidth = 160,\n seatHeight = 176,\n className,\n}: CardTableProps) {\n const count = Math.max(2, Math.min(10, Math.floor(seatCount)));\n const outerRef = useRef<HTMLDivElement>(null);\n const [scale, setScale] = useState(1);\n\n const layouts = useMemo(\n () => calculateSeatLayouts(count, yourSeatIndex, seatWidth, seatHeight),\n [count, yourSeatIndex, seatWidth, seatHeight],\n );\n\n useLayoutEffect(() => {\n const el = outerRef.current;\n if (!el) return;\n const compute = () => {\n const w = el.clientWidth;\n const h = el.clientHeight;\n if (!w || !h) return;\n setScale(Math.min(w / DESIGN_W, h / DESIGN_H));\n };\n compute();\n const ro = new ResizeObserver(compute);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n const tableFrameInset = { inset: `${MARGIN_Y}px ${MARGIN_X}px` };\n const feltInset = { inset: `${MARGIN_Y + FELT_GAP}px ${MARGIN_X + FELT_GAP}px` };\n const rimInset = { inset: `${MARGIN_Y + 6}px ${MARGIN_X + 6}px` };\n const betLineInset = {\n inset: `${MARGIN_Y + (TABLE_RY - BET_RY)}px ${MARGIN_X + (TABLE_RX - BET_RX)}px`,\n };\n\n return (\n <div\n ref={outerRef}\n className={cn(\"relative flex h-full w-full min-h-0 items-center justify-center overflow-hidden\", className)}\n >\n <div style={{ width: DESIGN_W * scale, height: DESIGN_H * scale }}>\n <div\n className=\"relative\"\n style={{ width: DESIGN_W, height: DESIGN_H, transform: `scale(${scale})`, transformOrigin: \"top left\" }}\n >\n <div\n className=\"absolute -inset-6 rounded-[50%] bg-[radial-gradient(closest-side,rgba(240,192,74,0.16),transparent_72%)] blur-3xl\"\n aria-hidden=\"true\"\n />\n\n {/* wooden rail */}\n <div\n className=\"absolute rounded-[50%] bg-gradient-to-b from-[#a5744a] via-[#6b3f22] to-[#38200f] shadow-[0_26px_70px_-12px_rgba(0,0,0,0.85),inset_0_3px_0_rgba(255,255,255,0.20),inset_0_-6px_16px_rgba(0,0,0,0.5)]\"\n style={tableFrameInset}\n aria-hidden=\"true\"\n />\n\n {/* felt */}\n <div\n className=\"absolute rounded-[50%] bg-[radial-gradient(ellipse_at_50%_32%,#23804b,#0f4d2e_55%,#093b22)] shadow-[inset_0_0_90px_rgba(0,0,0,0.55),inset_0_3px_10px_rgba(255,255,255,0.06)]\"\n style={feltInset}\n aria-hidden=\"true\"\n />\n\n {/* betting line */}\n <div\n className=\"absolute rounded-[50%] border-2 border-white/10 shadow-[inset_0_0_0_1px_rgba(0,0,0,0.25)]\"\n style={betLineInset}\n aria-hidden=\"true\"\n />\n\n {/* center suit watermark */}\n <div className=\"absolute flex items-center justify-center pointer-events-none\" style={feltInset} aria-hidden=\"true\">\n <span className=\"text-white/[0.05] text-[110px] font-black tracking-[0.2em] select-none leading-none\">\n ♠♥♦♣\n </span>\n </div>\n\n {/* center slot (optional) */}\n {center !== undefined && (\n <div className=\"pointer-events-none absolute inset-0 flex flex-col items-center justify-center\">\n {center}\n </div>\n )}\n\n {/* seats */}\n <div className=\"absolute inset-0 z-20\">\n {layouts.map(({ x, y, index, isYou }) => {\n const content = seats ? 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