@stage5/lumine 0.3.87 → 0.3.88
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/sdk/BUILD_SDK_INDEX.md +3 -3
package/package.json
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package/sdk/BUILD_SDK_INDEX.md
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@@ -1,8 +1,8 @@
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# Build SDK Index
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Version: 1.81.
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Version: 1.81.1
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Updated: 2026-11-07
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Generated: 2026-11-
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Generated: 2026-11-07T12:02:59.156Z
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## Platform rules
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Each rule below is a way an app breaks once it runs inside Twinkle's sandboxed frame, even when the code itself is correct. They outrank every other guideline: follow them in every change, including small ones, and fix any break of them you see in code you touch.
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@@ -241,7 +241,7 @@ files:read, media:read, media:write, live:read, live:write, user:read, users:rea
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- Report live player or avatar bounds so the preview host can detect floor, wall, or out-of-bounds issues.
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- Always available in the build iframe.
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- Reports live gameplay bounds in the same coordinate space as setPlayfield.
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- Use this for moving players or avatars so preview
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- Use this for moving players or avatars so the preview check can detect floor or wall escapes.
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- Do not report viewport-relative or screen-pixel rectangles; keep telemetry in stable game/world coordinates.
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- Example: Twinkle.preview.reportGameplayState({ playerBounds: { x: player.x, y: player.y, width: player.width, height: player.height } });
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- getGameplayTelemetry() | scopes: none
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