@stackmemoryai/stackmemory 0.5.31 → 0.5.34

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Files changed (148) hide show
  1. package/dist/agents/core/agent-task-manager.js.map +1 -1
  2. package/dist/cli/claude-sm.js +199 -16
  3. package/dist/cli/claude-sm.js.map +2 -2
  4. package/dist/cli/commands/clear.js +1 -1
  5. package/dist/cli/commands/clear.js.map +1 -1
  6. package/dist/cli/commands/context.js +1 -12
  7. package/dist/cli/commands/context.js.map +2 -2
  8. package/dist/cli/commands/dashboard.js.map +1 -1
  9. package/dist/cli/commands/discovery.js +1 -1
  10. package/dist/cli/commands/discovery.js.map +1 -1
  11. package/dist/cli/commands/handoff.js +1 -1
  12. package/dist/cli/commands/handoff.js.map +1 -1
  13. package/dist/cli/commands/linear.js +1 -14
  14. package/dist/cli/commands/linear.js.map +2 -2
  15. package/dist/cli/commands/login.js +32 -10
  16. package/dist/cli/commands/login.js.map +2 -2
  17. package/dist/cli/commands/migrate.js +80 -22
  18. package/dist/cli/commands/migrate.js.map +2 -2
  19. package/dist/cli/commands/model.js +533 -0
  20. package/dist/cli/commands/model.js.map +7 -0
  21. package/dist/cli/commands/monitor.js +1 -1
  22. package/dist/cli/commands/monitor.js.map +1 -1
  23. package/dist/cli/commands/quality.js +1 -1
  24. package/dist/cli/commands/quality.js.map +1 -1
  25. package/dist/cli/commands/ralph.js +93 -28
  26. package/dist/cli/commands/ralph.js.map +2 -2
  27. package/dist/cli/commands/service.js +10 -3
  28. package/dist/cli/commands/service.js.map +2 -2
  29. package/dist/cli/commands/skills.js +61 -11
  30. package/dist/cli/commands/skills.js.map +2 -2
  31. package/dist/cli/commands/sms-notify.js +342 -22
  32. package/dist/cli/commands/sms-notify.js.map +3 -3
  33. package/dist/cli/commands/workflow.js +1 -1
  34. package/dist/cli/commands/workflow.js.map +1 -1
  35. package/dist/cli/commands/worktree.js +1 -1
  36. package/dist/cli/commands/worktree.js.map +1 -1
  37. package/dist/cli/index.js +3 -1
  38. package/dist/cli/index.js.map +2 -2
  39. package/dist/core/context/auto-context.js.map +1 -1
  40. package/dist/core/context/compaction-handler.js.map +2 -2
  41. package/dist/core/context/context-bridge.js.map +2 -2
  42. package/dist/core/context/dual-stack-manager.js +24 -8
  43. package/dist/core/context/dual-stack-manager.js.map +2 -2
  44. package/dist/core/context/enhanced-rehydration.js.map +1 -1
  45. package/dist/core/context/frame-database.js +41 -5
  46. package/dist/core/context/frame-database.js.map +2 -2
  47. package/dist/core/context/frame-digest.js +6 -1
  48. package/dist/core/context/frame-digest.js.map +2 -2
  49. package/dist/core/context/frame-handoff-manager.js.map +1 -1
  50. package/dist/core/context/frame-lifecycle-hooks.js +119 -0
  51. package/dist/core/context/frame-lifecycle-hooks.js.map +7 -0
  52. package/dist/core/context/frame-manager.js +56 -9
  53. package/dist/core/context/frame-manager.js.map +2 -2
  54. package/dist/core/context/frame-stack.js +29 -0
  55. package/dist/core/context/frame-stack.js.map +2 -2
  56. package/dist/core/context/incremental-gc.js.map +2 -2
  57. package/dist/core/context/index.js +4 -22
  58. package/dist/core/context/index.js.map +2 -2
  59. package/dist/core/context/permission-manager.js +0 -11
  60. package/dist/core/context/permission-manager.js.map +2 -2
  61. package/dist/core/context/recursive-context-manager.js +15 -9
  62. package/dist/core/context/recursive-context-manager.js.map +2 -2
  63. package/dist/core/context/refactored-frame-manager.js +140 -34
  64. package/dist/core/context/refactored-frame-manager.js.map +3 -3
  65. package/dist/core/context/shared-context-layer.js +0 -11
  66. package/dist/core/context/shared-context-layer.js.map +2 -2
  67. package/dist/core/context/stack-merge-resolver.js.map +1 -1
  68. package/dist/core/context/validation.js +6 -1
  69. package/dist/core/context/validation.js.map +2 -2
  70. package/dist/core/database/database-adapter.js.map +1 -1
  71. package/dist/core/database/paradedb-adapter.js.map +1 -1
  72. package/dist/core/database/query-router.js.map +1 -1
  73. package/dist/core/database/sqlite-adapter.js.map +1 -1
  74. package/dist/core/digest/frame-digest-integration.js.map +1 -1
  75. package/dist/core/digest/hybrid-digest-generator.js.map +1 -1
  76. package/dist/core/digest/types.js.map +1 -1
  77. package/dist/core/errors/index.js +249 -0
  78. package/dist/core/errors/index.js.map +2 -2
  79. package/dist/core/frame/workflow-templates.js.map +2 -2
  80. package/dist/core/merge/conflict-detector.js.map +1 -1
  81. package/dist/core/merge/resolution-engine.js.map +1 -1
  82. package/dist/core/merge/stack-diff.js.map +1 -1
  83. package/dist/core/models/fallback-monitor.js +229 -0
  84. package/dist/core/models/fallback-monitor.js.map +7 -0
  85. package/dist/core/models/model-router.js +340 -0
  86. package/dist/core/models/model-router.js.map +7 -0
  87. package/dist/core/monitoring/error-handler.js +37 -270
  88. package/dist/core/monitoring/error-handler.js.map +3 -3
  89. package/dist/core/monitoring/session-monitor.js.map +1 -1
  90. package/dist/core/performance/lazy-context-loader.js.map +1 -1
  91. package/dist/core/performance/optimized-frame-context.js.map +1 -1
  92. package/dist/core/retrieval/context-retriever.js.map +1 -1
  93. package/dist/core/retrieval/graph-retrieval.js.map +1 -1
  94. package/dist/core/retrieval/hierarchical-retrieval.js.map +1 -1
  95. package/dist/core/retrieval/llm-context-retrieval.js.map +1 -1
  96. package/dist/core/retrieval/retrieval-benchmarks.js.map +1 -1
  97. package/dist/core/retrieval/summary-generator.js.map +1 -1
  98. package/dist/core/retrieval/types.js.map +1 -1
  99. package/dist/core/storage/chromadb-adapter.js.map +1 -1
  100. package/dist/core/storage/infinite-storage.js.map +1 -1
  101. package/dist/core/storage/two-tier-storage.js.map +1 -1
  102. package/dist/features/tasks/task-aware-context.js.map +1 -1
  103. package/dist/features/web/server/index.js +1 -1
  104. package/dist/features/web/server/index.js.map +1 -1
  105. package/dist/hooks/claude-code-whatsapp-hook.js +197 -0
  106. package/dist/hooks/claude-code-whatsapp-hook.js.map +7 -0
  107. package/dist/hooks/linear-task-picker.js +1 -1
  108. package/dist/hooks/linear-task-picker.js.map +2 -2
  109. package/dist/hooks/schemas.js +105 -1
  110. package/dist/hooks/schemas.js.map +2 -2
  111. package/dist/hooks/session-summary.js +5 -1
  112. package/dist/hooks/session-summary.js.map +2 -2
  113. package/dist/hooks/sms-action-runner.js +16 -1
  114. package/dist/hooks/sms-action-runner.js.map +2 -2
  115. package/dist/hooks/sms-notify.js +4 -2
  116. package/dist/hooks/sms-notify.js.map +2 -2
  117. package/dist/hooks/sms-webhook.js +23 -2
  118. package/dist/hooks/sms-webhook.js.map +2 -2
  119. package/dist/hooks/whatsapp-commands.js +516 -0
  120. package/dist/hooks/whatsapp-commands.js.map +7 -0
  121. package/dist/hooks/whatsapp-scheduler.js +317 -0
  122. package/dist/hooks/whatsapp-scheduler.js.map +7 -0
  123. package/dist/hooks/whatsapp-sync.js +409 -0
  124. package/dist/hooks/whatsapp-sync.js.map +7 -0
  125. package/dist/index.js +1 -1
  126. package/dist/index.js.map +1 -1
  127. package/dist/integrations/mcp/handlers/context-handlers.js.map +1 -1
  128. package/dist/integrations/mcp/handlers/discovery-handlers.js.map +1 -1
  129. package/dist/integrations/mcp/server.js +1 -1
  130. package/dist/integrations/mcp/server.js.map +1 -1
  131. package/dist/integrations/ralph/bridge/ralph-stackmemory-bridge.js +1 -1
  132. package/dist/integrations/ralph/bridge/ralph-stackmemory-bridge.js.map +1 -1
  133. package/dist/integrations/ralph/context/stackmemory-context-loader.js +1 -1
  134. package/dist/integrations/ralph/context/stackmemory-context-loader.js.map +1 -1
  135. package/dist/integrations/ralph/learning/pattern-learner.js +1 -1
  136. package/dist/integrations/ralph/learning/pattern-learner.js.map +1 -1
  137. package/dist/integrations/ralph/orchestration/multi-loop-orchestrator.js +1 -1
  138. package/dist/integrations/ralph/orchestration/multi-loop-orchestrator.js.map +1 -1
  139. package/dist/integrations/ralph/swarm/swarm-coordinator.js +1 -1
  140. package/dist/integrations/ralph/swarm/swarm-coordinator.js.map +1 -1
  141. package/dist/integrations/ralph/visualization/ralph-debugger.js +1 -1
  142. package/dist/integrations/ralph/visualization/ralph-debugger.js.map +1 -1
  143. package/dist/mcp/stackmemory-mcp-server.js +1 -1
  144. package/dist/mcp/stackmemory-mcp-server.js.map +1 -1
  145. package/dist/skills/claude-skills.js.map +1 -1
  146. package/dist/skills/recursive-agent-orchestrator.js.map +1 -1
  147. package/dist/skills/unified-rlm-orchestrator.js.map +1 -1
  148. package/package.json +2 -3
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/core/merge/resolution-engine.ts"],
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- "sourcesContent": ["/**\n * Resolution Engine\n * Implements multiple strategies for resolving merge conflicts\n */\n\nimport { v4 as uuidv4 } from 'uuid';\nimport {\n MergeConflict,\n ConflictResolution,\n ResolutionStrategy,\n TeamVote,\n FrameStack,\n MergeResult,\n NotificationResult,\n} from './types.js';\nimport { Frame } from '../context/frame-manager.js';\nimport { ConflictDetector } from './conflict-detector.js';\nimport { StackDiffVisualizer } from './stack-diff.js';\nimport { logger } from '../monitoring/logger.js';\n\nexport interface ResolutionContext {\n userId: string;\n userRole: 'junior' | 'mid' | 'senior' | 'lead';\n teamVotes?: TeamVote[];\n aiConfidence?: number;\n timeConstraint?: number; // milliseconds\n}\n\nexport class ResolutionEngine {\n private conflictDetector: ConflictDetector;\n private diffVisualizer: StackDiffVisualizer;\n private resolutionHistory: Map<string, ConflictResolution> = new Map();\n\n constructor() {\n this.conflictDetector = new ConflictDetector();\n this.diffVisualizer = new StackDiffVisualizer();\n }\n\n /**\n * Resolve conflicts using the specified strategy\n */\n async resolveConflicts(\n stack1: FrameStack,\n stack2: FrameStack,\n strategy: ResolutionStrategy['type'],\n context: ResolutionContext\n ): Promise<MergeResult> {\n const conflicts = this.conflictDetector.detectConflicts(stack1, stack2);\n\n logger.info(\n `Resolving ${conflicts.length} conflicts using ${strategy} strategy`,\n {\n userId: context.userId,\n userRole: context.userRole,\n }\n );\n\n let resolution: ConflictResolution;\n\n switch (strategy) {\n case 'keep_both':\n resolution = await this.keepBothStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'team_vote':\n resolution = await this.teamVoteStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'senior_override':\n resolution = await this.seniorOverrideStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'ai_suggest':\n resolution = await this.aiSuggestStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'hybrid':\n resolution = await this.hybridStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n default:\n throw new Error(`Unknown resolution strategy: ${strategy}`);\n }\n\n // Execute the merge based on resolution\n const mergeResult = await this.executeMerge(\n stack1,\n stack2,\n conflicts,\n resolution\n );\n\n // Store resolution in history\n this.storeResolution(mergeResult.mergedFrameId || '', resolution);\n\n return mergeResult;\n }\n\n /**\n * Strategy: Keep Both Solutions\n * Creates a merged frame that includes both approaches\n */\n private async keepBothStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying keep_both strategy');\n\n const strategy: ResolutionStrategy = {\n type: 'keep_both',\n confidence: 0.8,\n reasoning:\n 'Preserving both solutions to maintain all work and allow future evaluation',\n };\n\n // Mark all conflicts as resolved by keeping both\n for (const conflict of conflicts) {\n conflict.resolution = {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: 'Both solutions preserved in merged frame',\n };\n }\n\n return {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Kept all ${stack1.frames.length + stack2.frames.length} frames from both stacks`,\n };\n }\n\n /**\n * Strategy: Team Vote\n * Uses democratic voting to choose between options\n */\n private async teamVoteStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying team_vote strategy');\n\n if (!context.teamVotes || context.teamVotes.length === 0) {\n throw new Error('Team vote strategy requires votes from team members');\n }\n\n // Count votes for each conflict\n const voteResults = this.countVotes(context.teamVotes);\n\n const strategy: ResolutionStrategy = {\n type: 'team_vote',\n confidence: this.calculateVoteConfidence(voteResults),\n reasoning: `Team consensus from ${context.teamVotes.length} votes`,\n votes: context.teamVotes,\n };\n\n // Apply vote results to conflicts\n for (const conflict of conflicts) {\n conflict.resolution = {\n strategy,\n resolvedBy: 'team_consensus',\n resolvedAt: Date.now(),\n notes: `Resolved by ${voteResults.consensus}% consensus`,\n };\n }\n\n return {\n strategy,\n resolvedBy: 'team_consensus',\n resolvedAt: Date.now(),\n notes: `Democratic resolution with ${voteResults.consensus}% agreement`,\n };\n }\n\n /**\n * Strategy: Senior Override\n * Senior developer's choice takes precedence\n */\n private async seniorOverrideStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying senior_override strategy');\n\n if (context.userRole !== 'senior' && context.userRole !== 'lead') {\n throw new Error('Senior override requires senior or lead role');\n }\n\n // Assume stack1 is the senior's preferred choice\n this.determinePreferredStack(stack1, stack2, context);\n\n const strategy: ResolutionStrategy = {\n type: 'senior_override',\n confidence: 0.95,\n reasoning: `Senior developer (${context.userId}) selected based on experience and architectural knowledge`,\n };\n\n for (const conflict of conflicts) {\n conflict.resolution = {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Overridden by ${context.userRole} authority`,\n };\n }\n\n return {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Senior override applied to all ${conflicts.length} conflicts`,\n };\n }\n\n /**\n * Strategy: AI Suggest\n * Uses AI analysis to recommend best resolution\n */\n private async aiSuggestStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying ai_suggest strategy');\n\n // Analyze frames for quality and effectiveness\n const analysis = await this.analyzeFrameQuality(stack1, stack2);\n\n const strategy: ResolutionStrategy = {\n type: 'ai_suggest',\n confidence: context.aiConfidence || 0.85,\n reasoning: this.generateAIReasoning(analysis),\n };\n\n // Apply AI recommendations to each conflict\n for (const conflict of conflicts) {\n const recommendation = this.getAIRecommendation(conflict, analysis);\n conflict.resolution = {\n strategy,\n resolvedBy: 'ai_system',\n resolvedAt: Date.now(),\n notes: recommendation,\n };\n }\n\n return {\n strategy,\n resolvedBy: 'ai_system',\n resolvedAt: Date.now(),\n notes: `AI analysis with ${strategy.confidence * 100}% confidence`,\n };\n }\n\n /**\n * Strategy: Hybrid\n * Combines multiple strategies based on conflict type\n */\n private async hybridStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying hybrid strategy');\n\n const strategy: ResolutionStrategy = {\n type: 'hybrid',\n confidence: 0.9,\n reasoning: 'Using optimal strategy for each conflict type',\n };\n\n // Apply different strategies based on conflict type\n for (const conflict of conflicts) {\n let subStrategy: ResolutionStrategy['type'];\n\n switch (conflict.type) {\n case 'parallel_solution':\n // Keep both for parallel solutions\n subStrategy = 'keep_both';\n break;\n\n case 'conflicting_decision':\n // Use AI for decision conflicts\n subStrategy = 'ai_suggest';\n break;\n\n case 'structural_divergence':\n // Use senior override for structural issues\n subStrategy =\n context.userRole === 'senior' || context.userRole === 'lead'\n ? 'senior_override'\n : 'team_vote';\n break;\n\n default:\n subStrategy = 'ai_suggest';\n }\n\n conflict.resolution = {\n strategy: {\n ...strategy,\n reasoning: `${subStrategy} for ${conflict.type}`,\n },\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Hybrid resolution using ${subStrategy}`,\n };\n }\n\n return {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Hybrid strategy optimized for each conflict type`,\n };\n }\n\n /**\n * Execute the merge based on resolution\n */\n private async executeMerge(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n resolution: ConflictResolution\n ): Promise<MergeResult> {\n const mergedFrameId = uuidv4();\n const rollbackPoint = this.createRollbackPoint(stack1, stack2);\n const notifications: NotificationResult[] = [];\n\n try {\n // Create merged frame stack\n const mergedFrames = this.mergeFrames(\n stack1,\n stack2,\n conflicts,\n resolution\n );\n\n // Validate merge integrity\n const isValid = this.validateMerge(mergedFrames, conflicts);\n\n if (!isValid) {\n throw new Error('Merge validation failed');\n }\n\n // Send notifications\n const notifyResults = await this.sendNotifications(conflicts, resolution);\n notifications.push(...notifyResults);\n\n logger.info('Merge executed successfully', {\n mergedFrameId,\n frameCount: mergedFrames.length,\n strategy: resolution.strategy.type,\n });\n\n return {\n success: true,\n mergedFrameId,\n conflicts,\n resolution,\n rollbackPoint,\n notifications,\n };\n } catch (error: unknown) {\n logger.error('Merge execution failed', error as Error);\n\n return {\n success: false,\n conflicts,\n resolution,\n rollbackPoint,\n notifications,\n };\n }\n }\n\n /**\n * Count votes from team members\n */\n private countVotes(votes: TeamVote[]): {\n frame1: number;\n frame2: number;\n both: number;\n neither: number;\n total: number;\n consensus: number;\n } {\n const counts = {\n frame1: 0,\n frame2: 0,\n both: 0,\n neither: 0,\n total: votes.length,\n consensus: 0,\n };\n\n for (const vote of votes) {\n counts[vote.choice]++;\n }\n\n // Calculate consensus percentage\n const maxVotes = Math.max(\n counts.frame1,\n counts.frame2,\n counts.both,\n counts.neither\n );\n counts.consensus = Math.round((maxVotes / counts.total) * 100);\n\n return counts;\n }\n\n /**\n * Calculate confidence based on vote distribution\n */\n private calculateVoteConfidence(voteResults: { consensus: number }): number {\n // High confidence if strong consensus\n if (voteResults.consensus >= 80) return 0.95;\n if (voteResults.consensus >= 60) return 0.75;\n if (voteResults.consensus >= 40) return 0.5;\n return 0.3;\n }\n\n /**\n * Determine winner from vote results\n */\n private determineVoteWinner(\n conflict: MergeConflict,\n voteResults: {\n frame1: number;\n frame2: number;\n both: number;\n neither: number;\n }\n ): string {\n if (voteResults.frame1 > voteResults.frame2) return conflict.frameId1;\n if (voteResults.frame2 > voteResults.frame1) return conflict.frameId2;\n if (voteResults.both > voteResults.neither) return 'both';\n return 'neither';\n }\n\n /**\n * Determine preferred stack for senior override\n */\n private determinePreferredStack(\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): FrameStack {\n // Check if senior owns one of the stacks\n if (stack1.owner === context.userId) return stack1;\n if (stack2.owner === context.userId) return stack2;\n\n // Otherwise, prefer more recent/complete stack\n if (stack1.lastModified > stack2.lastModified) return stack1;\n if (\n stack2.frames.filter((f) => f.state === 'closed').length >\n stack1.frames.filter((f) => f.state === 'closed').length\n ) {\n return stack2;\n }\n\n return stack1;\n }\n\n /**\n * Analyze frame quality for AI suggestions\n */\n private async analyzeFrameQuality(\n stack1: FrameStack,\n stack2: FrameStack\n ): Promise<{\n stack1: { completeness: number; efficiency: number; quality: number };\n stack2: { completeness: number; efficiency: number; quality: number };\n }> {\n const analysis = {\n stack1: {\n completeness: this.calculateCompleteness(stack1),\n efficiency: this.calculateEfficiency(stack1),\n quality: this.calculateQuality(stack1),\n },\n stack2: {\n completeness: this.calculateCompleteness(stack2),\n efficiency: this.calculateEfficiency(stack2),\n quality: this.calculateQuality(stack2),\n },\n };\n\n return analysis;\n }\n\n /**\n * Calculate stack completeness\n */\n private calculateCompleteness(stack: FrameStack): number {\n const closedFrames = stack.frames.filter(\n (f) => f.state === 'closed'\n ).length;\n return closedFrames / stack.frames.length;\n }\n\n /**\n * Calculate stack efficiency\n */\n private calculateEfficiency(stack: FrameStack): number {\n let totalDuration = 0;\n let completedFrames = 0;\n\n for (const frame of stack.frames) {\n if (frame.closed_at && frame.created_at) {\n totalDuration += frame.closed_at - frame.created_at;\n completedFrames++;\n }\n }\n\n if (completedFrames === 0) return 0;\n\n const avgDuration = totalDuration / completedFrames;\n // Normalize: 5 minutes = 1.0, longer = lower score\n return Math.max(0, Math.min(1, 300000 / avgDuration));\n }\n\n /**\n * Calculate stack quality\n */\n private calculateQuality(stack: FrameStack): number {\n let qualityScore = 0;\n\n for (const frame of stack.frames) {\n if (frame.outputs && Object.keys(frame.outputs).length > 0)\n qualityScore += 0.3;\n if (frame.digest_text) qualityScore += 0.3;\n if (frame.state === 'closed') qualityScore += 0.4;\n }\n\n return Math.min(1, qualityScore / stack.frames.length);\n }\n\n /**\n * Generate AI reasoning for resolution\n */\n private generateAIReasoning(analysis: {\n stack1: { completeness: number; efficiency: number; quality: number };\n stack2: { completeness: number; efficiency: number; quality: number };\n }): string {\n const stack1Score =\n analysis.stack1.completeness * 0.3 +\n analysis.stack1.efficiency * 0.3 +\n analysis.stack1.quality * 0.4;\n\n const stack2Score =\n analysis.stack2.completeness * 0.3 +\n analysis.stack2.efficiency * 0.3 +\n analysis.stack2.quality * 0.4;\n\n if (stack1Score > stack2Score) {\n return `Stack 1 shows higher overall quality (${(stack1Score * 100).toFixed(1)}% vs ${(stack2Score * 100).toFixed(1)}%)`;\n } else {\n return `Stack 2 shows higher overall quality (${(stack2Score * 100).toFixed(1)}% vs ${(stack1Score * 100).toFixed(1)}%)`;\n }\n }\n\n /**\n * Get AI recommendation for specific conflict\n */\n private getAIRecommendation(conflict: MergeConflict): string {\n switch (conflict.type) {\n case 'parallel_solution':\n return 'Recommend keeping both solutions for A/B testing';\n\n case 'conflicting_decision':\n return 'Recommend the decision with higher quality score';\n\n case 'structural_divergence':\n return 'Recommend restructuring to accommodate both approaches';\n\n default:\n return 'Recommend manual review for this conflict';\n }\n }\n\n /**\n * Create rollback point before merge\n */\n private createRollbackPoint(\n _stack1: FrameStack,\n _stack2: FrameStack\n ): string {\n const rollbackId = uuidv4();\n\n // Store current state for rollback (would persist in real implementation)\n\n // In real implementation, persist this to database\n logger.info('Created rollback point', { rollbackId });\n\n return rollbackId;\n }\n\n /**\n * Merge frames based on resolution\n */\n private mergeFrames(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n resolution: ConflictResolution\n ): Frame[] {\n const mergedFrames: Frame[] = [];\n const processedIds = new Set<string>();\n\n // Process based on resolution strategy\n switch (resolution.strategy.type) {\n case 'keep_both':\n // Add all frames from both stacks\n mergedFrames.push(...stack1.frames, ...stack2.frames);\n break;\n\n case 'team_vote':\n case 'senior_override':\n case 'ai_suggest':\n // Add frames based on resolution decisions\n for (const frame of stack1.frames) {\n const conflict = conflicts.find((c) => c.frameId1 === frame.frame_id);\n if (!conflict || conflict.resolution?.strategy.type === 'keep_both') {\n mergedFrames.push(frame);\n processedIds.add(frame.frame_id);\n }\n }\n\n for (const frame of stack2.frames) {\n if (!processedIds.has(frame.frame_id)) {\n const conflict = conflicts.find(\n (c) => c.frameId2 === frame.frame_id\n );\n if (\n !conflict ||\n conflict.resolution?.strategy.type === 'keep_both'\n ) {\n mergedFrames.push(frame);\n }\n }\n }\n break;\n\n case 'hybrid':\n // Complex merging based on conflict types\n this.hybridMerge(stack1, stack2, conflicts, mergedFrames);\n break;\n }\n\n return mergedFrames;\n }\n\n /**\n * Hybrid merge implementation\n */\n private hybridMerge(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n mergedFrames: Frame[]\n ): void {\n const conflictMap = new Map<string, MergeConflict>();\n\n for (const conflict of conflicts) {\n conflictMap.set(conflict.frameId1, conflict);\n conflictMap.set(conflict.frameId2, conflict);\n }\n\n // Process each frame based on its conflict type\n for (const frame of [...stack1.frames, ...stack2.frames]) {\n const conflict = conflictMap.get(frame.frame_id);\n\n if (!conflict) {\n // No conflict, add frame\n if (!mergedFrames.find((f) => f.frame_id === frame.frame_id)) {\n mergedFrames.push(frame);\n }\n } else if (conflict.type === 'parallel_solution') {\n // Keep both for parallel solutions\n if (!mergedFrames.find((f) => f.frame_id === frame.frame_id)) {\n mergedFrames.push(frame);\n }\n }\n // Other conflict types handled by resolution\n }\n }\n\n /**\n * Validate merge integrity\n */\n private validateMerge(\n mergedFrames: Frame[],\n conflicts: MergeConflict[]\n ): boolean {\n // Check for duplicate frame IDs\n const ids = new Set<string>();\n for (const frame of mergedFrames) {\n if (ids.has(frame.frame_id)) {\n logger.error('Duplicate frame ID in merge', {\n frameId: frame.frame_id,\n });\n return false;\n }\n ids.add(frame.frame_id);\n }\n\n // Check parent-child relationships\n for (const frame of mergedFrames) {\n if (frame.parent_frame_id) {\n const parent = mergedFrames.find(\n (f) => f.frame_id === frame.parent_frame_id\n );\n if (!parent) {\n logger.warn('Orphaned frame in merge', { frameId: frame.frame_id });\n }\n }\n }\n\n // Check all conflicts have resolutions\n for (const conflict of conflicts) {\n if (!conflict.resolution) {\n logger.error('Unresolved conflict in merge', {\n conflictId: conflict.id,\n });\n return false;\n }\n }\n\n return true;\n }\n\n /**\n * Send notifications about merge\n */\n private async sendNotifications(\n conflicts: MergeConflict[],\n resolution: ConflictResolution\n ): Promise<NotificationResult[]> {\n const notifications: NotificationResult[] = [];\n\n // In real implementation, send actual notifications\n // For now, simulate notification sending\n const notification: NotificationResult = {\n userId: resolution.resolvedBy || 'team',\n type: 'in-app',\n sent: true,\n timestamp: Date.now(),\n };\n\n notifications.push(notification);\n\n logger.info('Notifications sent', { count: notifications.length });\n\n return notifications;\n }\n\n /**\n * Store resolution in history\n */\n private storeResolution(\n mergeId: string,\n resolution: ConflictResolution\n ): void {\n this.resolutionHistory.set(mergeId, resolution);\n\n // In real implementation, persist to database\n logger.info('Resolution stored in history', {\n mergeId,\n strategy: resolution.strategy.type,\n });\n }\n\n /**\n * Get resolution history for analysis\n */\n getResolutionHistory(): Map<string, ConflictResolution> {\n return this.resolutionHistory;\n }\n}\n"],
4
+ "sourcesContent": ["/**\n * Resolution Engine\n * Implements multiple strategies for resolving merge conflicts\n */\n\nimport { v4 as uuidv4 } from 'uuid';\nimport {\n MergeConflict,\n ConflictResolution,\n ResolutionStrategy,\n TeamVote,\n FrameStack,\n MergeResult,\n NotificationResult,\n} from './types.js';\nimport { Frame } from '../context/index.js';\nimport { ConflictDetector } from './conflict-detector.js';\nimport { StackDiffVisualizer } from './stack-diff.js';\nimport { logger } from '../monitoring/logger.js';\n\nexport interface ResolutionContext {\n userId: string;\n userRole: 'junior' | 'mid' | 'senior' | 'lead';\n teamVotes?: TeamVote[];\n aiConfidence?: number;\n timeConstraint?: number; // milliseconds\n}\n\nexport class ResolutionEngine {\n private conflictDetector: ConflictDetector;\n private diffVisualizer: StackDiffVisualizer;\n private resolutionHistory: Map<string, ConflictResolution> = new Map();\n\n constructor() {\n this.conflictDetector = new ConflictDetector();\n this.diffVisualizer = new StackDiffVisualizer();\n }\n\n /**\n * Resolve conflicts using the specified strategy\n */\n async resolveConflicts(\n stack1: FrameStack,\n stack2: FrameStack,\n strategy: ResolutionStrategy['type'],\n context: ResolutionContext\n ): Promise<MergeResult> {\n const conflicts = this.conflictDetector.detectConflicts(stack1, stack2);\n\n logger.info(\n `Resolving ${conflicts.length} conflicts using ${strategy} strategy`,\n {\n userId: context.userId,\n userRole: context.userRole,\n }\n );\n\n let resolution: ConflictResolution;\n\n switch (strategy) {\n case 'keep_both':\n resolution = await this.keepBothStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'team_vote':\n resolution = await this.teamVoteStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'senior_override':\n resolution = await this.seniorOverrideStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'ai_suggest':\n resolution = await this.aiSuggestStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n case 'hybrid':\n resolution = await this.hybridStrategy(\n conflicts,\n stack1,\n stack2,\n context\n );\n break;\n\n default:\n throw new Error(`Unknown resolution strategy: ${strategy}`);\n }\n\n // Execute the merge based on resolution\n const mergeResult = await this.executeMerge(\n stack1,\n stack2,\n conflicts,\n resolution\n );\n\n // Store resolution in history\n this.storeResolution(mergeResult.mergedFrameId || '', resolution);\n\n return mergeResult;\n }\n\n /**\n * Strategy: Keep Both Solutions\n * Creates a merged frame that includes both approaches\n */\n private async keepBothStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying keep_both strategy');\n\n const strategy: ResolutionStrategy = {\n type: 'keep_both',\n confidence: 0.8,\n reasoning:\n 'Preserving both solutions to maintain all work and allow future evaluation',\n };\n\n // Mark all conflicts as resolved by keeping both\n for (const conflict of conflicts) {\n conflict.resolution = {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: 'Both solutions preserved in merged frame',\n };\n }\n\n return {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Kept all ${stack1.frames.length + stack2.frames.length} frames from both stacks`,\n };\n }\n\n /**\n * Strategy: Team Vote\n * Uses democratic voting to choose between options\n */\n private async teamVoteStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying team_vote strategy');\n\n if (!context.teamVotes || context.teamVotes.length === 0) {\n throw new Error('Team vote strategy requires votes from team members');\n }\n\n // Count votes for each conflict\n const voteResults = this.countVotes(context.teamVotes);\n\n const strategy: ResolutionStrategy = {\n type: 'team_vote',\n confidence: this.calculateVoteConfidence(voteResults),\n reasoning: `Team consensus from ${context.teamVotes.length} votes`,\n votes: context.teamVotes,\n };\n\n // Apply vote results to conflicts\n for (const conflict of conflicts) {\n conflict.resolution = {\n strategy,\n resolvedBy: 'team_consensus',\n resolvedAt: Date.now(),\n notes: `Resolved by ${voteResults.consensus}% consensus`,\n };\n }\n\n return {\n strategy,\n resolvedBy: 'team_consensus',\n resolvedAt: Date.now(),\n notes: `Democratic resolution with ${voteResults.consensus}% agreement`,\n };\n }\n\n /**\n * Strategy: Senior Override\n * Senior developer's choice takes precedence\n */\n private async seniorOverrideStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying senior_override strategy');\n\n if (context.userRole !== 'senior' && context.userRole !== 'lead') {\n throw new Error('Senior override requires senior or lead role');\n }\n\n // Assume stack1 is the senior's preferred choice\n this.determinePreferredStack(stack1, stack2, context);\n\n const strategy: ResolutionStrategy = {\n type: 'senior_override',\n confidence: 0.95,\n reasoning: `Senior developer (${context.userId}) selected based on experience and architectural knowledge`,\n };\n\n for (const conflict of conflicts) {\n conflict.resolution = {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Overridden by ${context.userRole} authority`,\n };\n }\n\n return {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Senior override applied to all ${conflicts.length} conflicts`,\n };\n }\n\n /**\n * Strategy: AI Suggest\n * Uses AI analysis to recommend best resolution\n */\n private async aiSuggestStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying ai_suggest strategy');\n\n // Analyze frames for quality and effectiveness\n const analysis = await this.analyzeFrameQuality(stack1, stack2);\n\n const strategy: ResolutionStrategy = {\n type: 'ai_suggest',\n confidence: context.aiConfidence || 0.85,\n reasoning: this.generateAIReasoning(analysis),\n };\n\n // Apply AI recommendations to each conflict\n for (const conflict of conflicts) {\n const recommendation = this.getAIRecommendation(conflict, analysis);\n conflict.resolution = {\n strategy,\n resolvedBy: 'ai_system',\n resolvedAt: Date.now(),\n notes: recommendation,\n };\n }\n\n return {\n strategy,\n resolvedBy: 'ai_system',\n resolvedAt: Date.now(),\n notes: `AI analysis with ${strategy.confidence * 100}% confidence`,\n };\n }\n\n /**\n * Strategy: Hybrid\n * Combines multiple strategies based on conflict type\n */\n private async hybridStrategy(\n conflicts: MergeConflict[],\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): Promise<ConflictResolution> {\n logger.info('Applying hybrid strategy');\n\n const strategy: ResolutionStrategy = {\n type: 'hybrid',\n confidence: 0.9,\n reasoning: 'Using optimal strategy for each conflict type',\n };\n\n // Apply different strategies based on conflict type\n for (const conflict of conflicts) {\n let subStrategy: ResolutionStrategy['type'];\n\n switch (conflict.type) {\n case 'parallel_solution':\n // Keep both for parallel solutions\n subStrategy = 'keep_both';\n break;\n\n case 'conflicting_decision':\n // Use AI for decision conflicts\n subStrategy = 'ai_suggest';\n break;\n\n case 'structural_divergence':\n // Use senior override for structural issues\n subStrategy =\n context.userRole === 'senior' || context.userRole === 'lead'\n ? 'senior_override'\n : 'team_vote';\n break;\n\n default:\n subStrategy = 'ai_suggest';\n }\n\n conflict.resolution = {\n strategy: {\n ...strategy,\n reasoning: `${subStrategy} for ${conflict.type}`,\n },\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Hybrid resolution using ${subStrategy}`,\n };\n }\n\n return {\n strategy,\n resolvedBy: context.userId,\n resolvedAt: Date.now(),\n notes: `Hybrid strategy optimized for each conflict type`,\n };\n }\n\n /**\n * Execute the merge based on resolution\n */\n private async executeMerge(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n resolution: ConflictResolution\n ): Promise<MergeResult> {\n const mergedFrameId = uuidv4();\n const rollbackPoint = this.createRollbackPoint(stack1, stack2);\n const notifications: NotificationResult[] = [];\n\n try {\n // Create merged frame stack\n const mergedFrames = this.mergeFrames(\n stack1,\n stack2,\n conflicts,\n resolution\n );\n\n // Validate merge integrity\n const isValid = this.validateMerge(mergedFrames, conflicts);\n\n if (!isValid) {\n throw new Error('Merge validation failed');\n }\n\n // Send notifications\n const notifyResults = await this.sendNotifications(conflicts, resolution);\n notifications.push(...notifyResults);\n\n logger.info('Merge executed successfully', {\n mergedFrameId,\n frameCount: mergedFrames.length,\n strategy: resolution.strategy.type,\n });\n\n return {\n success: true,\n mergedFrameId,\n conflicts,\n resolution,\n rollbackPoint,\n notifications,\n };\n } catch (error: unknown) {\n logger.error('Merge execution failed', error as Error);\n\n return {\n success: false,\n conflicts,\n resolution,\n rollbackPoint,\n notifications,\n };\n }\n }\n\n /**\n * Count votes from team members\n */\n private countVotes(votes: TeamVote[]): {\n frame1: number;\n frame2: number;\n both: number;\n neither: number;\n total: number;\n consensus: number;\n } {\n const counts = {\n frame1: 0,\n frame2: 0,\n both: 0,\n neither: 0,\n total: votes.length,\n consensus: 0,\n };\n\n for (const vote of votes) {\n counts[vote.choice]++;\n }\n\n // Calculate consensus percentage\n const maxVotes = Math.max(\n counts.frame1,\n counts.frame2,\n counts.both,\n counts.neither\n );\n counts.consensus = Math.round((maxVotes / counts.total) * 100);\n\n return counts;\n }\n\n /**\n * Calculate confidence based on vote distribution\n */\n private calculateVoteConfidence(voteResults: { consensus: number }): number {\n // High confidence if strong consensus\n if (voteResults.consensus >= 80) return 0.95;\n if (voteResults.consensus >= 60) return 0.75;\n if (voteResults.consensus >= 40) return 0.5;\n return 0.3;\n }\n\n /**\n * Determine winner from vote results\n */\n private determineVoteWinner(\n conflict: MergeConflict,\n voteResults: {\n frame1: number;\n frame2: number;\n both: number;\n neither: number;\n }\n ): string {\n if (voteResults.frame1 > voteResults.frame2) return conflict.frameId1;\n if (voteResults.frame2 > voteResults.frame1) return conflict.frameId2;\n if (voteResults.both > voteResults.neither) return 'both';\n return 'neither';\n }\n\n /**\n * Determine preferred stack for senior override\n */\n private determinePreferredStack(\n stack1: FrameStack,\n stack2: FrameStack,\n context: ResolutionContext\n ): FrameStack {\n // Check if senior owns one of the stacks\n if (stack1.owner === context.userId) return stack1;\n if (stack2.owner === context.userId) return stack2;\n\n // Otherwise, prefer more recent/complete stack\n if (stack1.lastModified > stack2.lastModified) return stack1;\n if (\n stack2.frames.filter((f) => f.state === 'closed').length >\n stack1.frames.filter((f) => f.state === 'closed').length\n ) {\n return stack2;\n }\n\n return stack1;\n }\n\n /**\n * Analyze frame quality for AI suggestions\n */\n private async analyzeFrameQuality(\n stack1: FrameStack,\n stack2: FrameStack\n ): Promise<{\n stack1: { completeness: number; efficiency: number; quality: number };\n stack2: { completeness: number; efficiency: number; quality: number };\n }> {\n const analysis = {\n stack1: {\n completeness: this.calculateCompleteness(stack1),\n efficiency: this.calculateEfficiency(stack1),\n quality: this.calculateQuality(stack1),\n },\n stack2: {\n completeness: this.calculateCompleteness(stack2),\n efficiency: this.calculateEfficiency(stack2),\n quality: this.calculateQuality(stack2),\n },\n };\n\n return analysis;\n }\n\n /**\n * Calculate stack completeness\n */\n private calculateCompleteness(stack: FrameStack): number {\n const closedFrames = stack.frames.filter(\n (f) => f.state === 'closed'\n ).length;\n return closedFrames / stack.frames.length;\n }\n\n /**\n * Calculate stack efficiency\n */\n private calculateEfficiency(stack: FrameStack): number {\n let totalDuration = 0;\n let completedFrames = 0;\n\n for (const frame of stack.frames) {\n if (frame.closed_at && frame.created_at) {\n totalDuration += frame.closed_at - frame.created_at;\n completedFrames++;\n }\n }\n\n if (completedFrames === 0) return 0;\n\n const avgDuration = totalDuration / completedFrames;\n // Normalize: 5 minutes = 1.0, longer = lower score\n return Math.max(0, Math.min(1, 300000 / avgDuration));\n }\n\n /**\n * Calculate stack quality\n */\n private calculateQuality(stack: FrameStack): number {\n let qualityScore = 0;\n\n for (const frame of stack.frames) {\n if (frame.outputs && Object.keys(frame.outputs).length > 0)\n qualityScore += 0.3;\n if (frame.digest_text) qualityScore += 0.3;\n if (frame.state === 'closed') qualityScore += 0.4;\n }\n\n return Math.min(1, qualityScore / stack.frames.length);\n }\n\n /**\n * Generate AI reasoning for resolution\n */\n private generateAIReasoning(analysis: {\n stack1: { completeness: number; efficiency: number; quality: number };\n stack2: { completeness: number; efficiency: number; quality: number };\n }): string {\n const stack1Score =\n analysis.stack1.completeness * 0.3 +\n analysis.stack1.efficiency * 0.3 +\n analysis.stack1.quality * 0.4;\n\n const stack2Score =\n analysis.stack2.completeness * 0.3 +\n analysis.stack2.efficiency * 0.3 +\n analysis.stack2.quality * 0.4;\n\n if (stack1Score > stack2Score) {\n return `Stack 1 shows higher overall quality (${(stack1Score * 100).toFixed(1)}% vs ${(stack2Score * 100).toFixed(1)}%)`;\n } else {\n return `Stack 2 shows higher overall quality (${(stack2Score * 100).toFixed(1)}% vs ${(stack1Score * 100).toFixed(1)}%)`;\n }\n }\n\n /**\n * Get AI recommendation for specific conflict\n */\n private getAIRecommendation(conflict: MergeConflict): string {\n switch (conflict.type) {\n case 'parallel_solution':\n return 'Recommend keeping both solutions for A/B testing';\n\n case 'conflicting_decision':\n return 'Recommend the decision with higher quality score';\n\n case 'structural_divergence':\n return 'Recommend restructuring to accommodate both approaches';\n\n default:\n return 'Recommend manual review for this conflict';\n }\n }\n\n /**\n * Create rollback point before merge\n */\n private createRollbackPoint(\n _stack1: FrameStack,\n _stack2: FrameStack\n ): string {\n const rollbackId = uuidv4();\n\n // Store current state for rollback (would persist in real implementation)\n\n // In real implementation, persist this to database\n logger.info('Created rollback point', { rollbackId });\n\n return rollbackId;\n }\n\n /**\n * Merge frames based on resolution\n */\n private mergeFrames(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n resolution: ConflictResolution\n ): Frame[] {\n const mergedFrames: Frame[] = [];\n const processedIds = new Set<string>();\n\n // Process based on resolution strategy\n switch (resolution.strategy.type) {\n case 'keep_both':\n // Add all frames from both stacks\n mergedFrames.push(...stack1.frames, ...stack2.frames);\n break;\n\n case 'team_vote':\n case 'senior_override':\n case 'ai_suggest':\n // Add frames based on resolution decisions\n for (const frame of stack1.frames) {\n const conflict = conflicts.find((c) => c.frameId1 === frame.frame_id);\n if (!conflict || conflict.resolution?.strategy.type === 'keep_both') {\n mergedFrames.push(frame);\n processedIds.add(frame.frame_id);\n }\n }\n\n for (const frame of stack2.frames) {\n if (!processedIds.has(frame.frame_id)) {\n const conflict = conflicts.find(\n (c) => c.frameId2 === frame.frame_id\n );\n if (\n !conflict ||\n conflict.resolution?.strategy.type === 'keep_both'\n ) {\n mergedFrames.push(frame);\n }\n }\n }\n break;\n\n case 'hybrid':\n // Complex merging based on conflict types\n this.hybridMerge(stack1, stack2, conflicts, mergedFrames);\n break;\n }\n\n return mergedFrames;\n }\n\n /**\n * Hybrid merge implementation\n */\n private hybridMerge(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n mergedFrames: Frame[]\n ): void {\n const conflictMap = new Map<string, MergeConflict>();\n\n for (const conflict of conflicts) {\n conflictMap.set(conflict.frameId1, conflict);\n conflictMap.set(conflict.frameId2, conflict);\n }\n\n // Process each frame based on its conflict type\n for (const frame of [...stack1.frames, ...stack2.frames]) {\n const conflict = conflictMap.get(frame.frame_id);\n\n if (!conflict) {\n // No conflict, add frame\n if (!mergedFrames.find((f) => f.frame_id === frame.frame_id)) {\n mergedFrames.push(frame);\n }\n } else if (conflict.type === 'parallel_solution') {\n // Keep both for parallel solutions\n if (!mergedFrames.find((f) => f.frame_id === frame.frame_id)) {\n mergedFrames.push(frame);\n }\n }\n // Other conflict types handled by resolution\n }\n }\n\n /**\n * Validate merge integrity\n */\n private validateMerge(\n mergedFrames: Frame[],\n conflicts: MergeConflict[]\n ): boolean {\n // Check for duplicate frame IDs\n const ids = new Set<string>();\n for (const frame of mergedFrames) {\n if (ids.has(frame.frame_id)) {\n logger.error('Duplicate frame ID in merge', {\n frameId: frame.frame_id,\n });\n return false;\n }\n ids.add(frame.frame_id);\n }\n\n // Check parent-child relationships\n for (const frame of mergedFrames) {\n if (frame.parent_frame_id) {\n const parent = mergedFrames.find(\n (f) => f.frame_id === frame.parent_frame_id\n );\n if (!parent) {\n logger.warn('Orphaned frame in merge', { frameId: frame.frame_id });\n }\n }\n }\n\n // Check all conflicts have resolutions\n for (const conflict of conflicts) {\n if (!conflict.resolution) {\n logger.error('Unresolved conflict in merge', {\n conflictId: conflict.id,\n });\n return false;\n }\n }\n\n return true;\n }\n\n /**\n * Send notifications about merge\n */\n private async sendNotifications(\n conflicts: MergeConflict[],\n resolution: ConflictResolution\n ): Promise<NotificationResult[]> {\n const notifications: NotificationResult[] = [];\n\n // In real implementation, send actual notifications\n // For now, simulate notification sending\n const notification: NotificationResult = {\n userId: resolution.resolvedBy || 'team',\n type: 'in-app',\n sent: true,\n timestamp: Date.now(),\n };\n\n notifications.push(notification);\n\n logger.info('Notifications sent', { count: notifications.length });\n\n return notifications;\n }\n\n /**\n * Store resolution in history\n */\n private storeResolution(\n mergeId: string,\n resolution: ConflictResolution\n ): void {\n this.resolutionHistory.set(mergeId, resolution);\n\n // In real implementation, persist to database\n logger.info('Resolution stored in history', {\n mergeId,\n strategy: resolution.strategy.type,\n });\n }\n\n /**\n * Get resolution history for analysis\n */\n getResolutionHistory(): Map<string, ConflictResolution> {\n return this.resolutionHistory;\n }\n}\n"],
5
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  "names": []
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  }
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/core/merge/stack-diff.ts"],
4
- "sourcesContent": ["/**\n * Stack Diff Visualizer\n * Creates visual representations of frame stack divergence\n */\n\nimport {\n StackDiff,\n FrameStack,\n DiffTree,\n DiffNode,\n DiffEdge,\n MergeConflict,\n} from './types.js';\nimport { Frame } from '../context/frame-manager.js';\nimport { ConflictDetector } from './conflict-detector.js';\n\nexport interface VisualMarker {\n frameId: string;\n type: 'added' | 'removed' | 'modified' | 'conflict';\n color: string;\n symbol: string;\n description: string;\n}\n\nexport interface PreviewResult {\n mergedFrames: Frame[];\n keptFromStack1: string[];\n keptFromStack2: string[];\n conflicts: MergeConflict[];\n estimatedSuccess: number;\n}\n\nexport class StackDiffVisualizer {\n private conflictDetector: ConflictDetector;\n\n constructor() {\n this.conflictDetector = new ConflictDetector();\n }\n\n /**\n * Visualize divergence between two frame stacks\n */\n visualizeDivergence(\n baseFrame: Frame,\n branch1: FrameStack,\n branch2: FrameStack\n ): DiffTree {\n const nodes: DiffNode[] = [];\n const edges: DiffEdge[] = [];\n\n // Add base node\n nodes.push({\n id: baseFrame.frame_id,\n type: 'common',\n frame: baseFrame,\n position: { x: 0, y: 0 },\n metadata: { label: 'Common Ancestor' },\n });\n\n // Process branch 1\n const branch1Nodes = this.processBranch(\n branch1,\n baseFrame.frame_id,\n -100, // Left side\n 100\n );\n nodes.push(...branch1Nodes.nodes);\n edges.push(...branch1Nodes.edges);\n\n // Process branch 2\n const branch2Nodes = this.processBranch(\n branch2,\n baseFrame.frame_id,\n 100, // Right side\n 100\n );\n nodes.push(...branch2Nodes.nodes);\n edges.push(...branch2Nodes.edges);\n\n // Detect and mark conflicts\n const conflicts = this.conflictDetector.detectConflicts(branch1, branch2);\n this.markConflicts(nodes, edges, conflicts);\n\n return {\n nodes,\n edges,\n layout: 'tree',\n };\n }\n\n /**\n * Render conflict markers for visualization\n */\n renderConflictMarkers(conflicts: MergeConflict[]): VisualMarker[] {\n const markers: VisualMarker[] = [];\n\n for (const conflict of conflicts) {\n markers.push({\n frameId: conflict.frameId1,\n type: 'conflict',\n color: this.getSeverityColor(conflict.severity),\n symbol: this.getConflictSymbol(conflict.type),\n description: conflict.description,\n });\n\n markers.push({\n frameId: conflict.frameId2,\n type: 'conflict',\n color: this.getSeverityColor(conflict.severity),\n symbol: this.getConflictSymbol(conflict.type),\n description: conflict.description,\n });\n }\n\n return markers;\n }\n\n /**\n * Generate a merge preview based on resolution strategy\n */\n generateMergePreview(\n stack1: FrameStack,\n stack2: FrameStack,\n strategy:\n | 'keep_both'\n | 'team_vote'\n | 'senior_override'\n | 'ai_suggest'\n | 'hybrid'\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n const conflicts = this.conflictDetector.detectConflicts(stack1, stack2);\n\n switch (strategy) {\n case 'keep_both':\n return this.previewKeepBoth(stack1, stack2, conflicts);\n\n case 'team_vote':\n return this.previewTeamVote(stack1, stack2, conflicts);\n\n case 'senior_override':\n return this.previewSeniorOverride(stack1, stack2, conflicts);\n\n case 'ai_suggest':\n return this.previewAISuggest(stack1, stack2, conflicts);\n\n case 'hybrid':\n return this.previewHybrid(stack1, stack2, conflicts);\n\n default:\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0,\n };\n }\n }\n\n /**\n * Create a stack diff comparison\n */\n createStackDiff(\n baseFrameId: string,\n stack1: FrameStack,\n stack2: FrameStack\n ): StackDiff {\n const conflicts = this.conflictDetector.detectConflicts(stack1, stack2);\n const divergencePoint = this.findDivergencePoint(stack1, stack2);\n const commonAncestor = this.findCommonAncestor(stack1, stack2);\n\n // Find base frame\n const baseFrame =\n stack1.frames.find((f) => f.frame_id === baseFrameId) ||\n stack2.frames.find((f) => f.frame_id === baseFrameId);\n\n const visualRepresentation = baseFrame\n ? this.visualizeDivergence(baseFrame, stack1, stack2)\n : undefined;\n\n return {\n baseFrame: baseFrameId,\n branch1: stack1,\n branch2: stack2,\n divergencePoint,\n conflicts,\n commonAncestor,\n visualRepresentation,\n };\n }\n\n /**\n * Process a branch for visualization\n */\n private processBranch(\n stack: FrameStack,\n parentId: string,\n xOffset: number,\n yStart: number\n ): { nodes: DiffNode[]; edges: DiffEdge[] } {\n const nodes: DiffNode[] = [];\n const edges: DiffEdge[] = [];\n let yPos = yStart;\n\n // Find frames that are children of parent\n const children = stack.frames.filter((f) => f.parent_frame_id === parentId);\n\n for (const frame of children) {\n // Add node\n nodes.push({\n id: frame.frame_id,\n type: xOffset < 0 ? 'branch1' : 'branch2',\n frame,\n position: { x: xOffset, y: yPos },\n metadata: {\n branch: xOffset < 0 ? 'left' : 'right',\n depth: frame.depth,\n },\n });\n\n // Add edge from parent\n edges.push({\n source: parentId,\n target: frame.frame_id,\n type: 'parent',\n weight: 1,\n });\n\n // Process children recursively\n const childResults = this.processBranch(\n stack,\n frame.frame_id,\n xOffset + (xOffset < 0 ? -50 : 50),\n yPos + 100\n );\n\n nodes.push(...childResults.nodes);\n edges.push(...childResults.edges);\n\n yPos += 150;\n }\n\n return { nodes, edges };\n }\n\n /**\n * Mark conflicts in the visualization\n */\n private markConflicts(\n nodes: DiffNode[],\n edges: DiffEdge[],\n conflicts: MergeConflict[]\n ): void {\n for (const conflict of conflicts) {\n // Mark conflicting nodes\n const node1 = nodes.find((n) => n.id === conflict.frameId1);\n const node2 = nodes.find((n) => n.id === conflict.frameId2);\n\n if (node1) {\n node1.type = 'conflict';\n node1.metadata = {\n ...node1.metadata,\n conflictType: conflict.type,\n severity: conflict.severity,\n };\n }\n\n if (node2) {\n node2.type = 'conflict';\n node2.metadata = {\n ...node2.metadata,\n conflictType: conflict.type,\n severity: conflict.severity,\n };\n }\n\n // Add conflict edge\n if (node1 && node2) {\n edges.push({\n source: conflict.frameId1,\n target: conflict.frameId2,\n type: 'conflict',\n weight: this.getSeverityWeight(conflict.severity),\n });\n }\n }\n }\n\n /**\n * Get color for severity level\n */\n private getSeverityColor(severity: string): string {\n switch (severity) {\n case 'critical':\n return '#ff0000';\n case 'high':\n return '#ff6600';\n case 'medium':\n return '#ffaa00';\n case 'low':\n return '#ffdd00';\n default:\n return '#888888';\n }\n }\n\n /**\n * Get symbol for conflict type\n */\n private getConflictSymbol(type: string): string {\n switch (type) {\n case 'parallel_solution':\n return '\u26A1';\n case 'conflicting_decision':\n return '\u26A0\uFE0F';\n case 'structural_divergence':\n return '\uD83D\uDD00';\n default:\n return '\u2753';\n }\n }\n\n /**\n * Get weight for severity level\n */\n private getSeverityWeight(severity: string): number {\n switch (severity) {\n case 'critical':\n return 4;\n case 'high':\n return 3;\n case 'medium':\n return 2;\n case 'low':\n return 1;\n default:\n return 0;\n }\n }\n\n /**\n * Preview keep both strategy\n */\n private previewKeepBoth(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // Keep all frames from both stacks\n for (const frame of stack1.frames) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n }\n\n for (const frame of stack2.frames) {\n // Only add if not already present\n if (!mergedFrames.find((f) => f.frame_id === frame.frame_id)) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n\n // Success depends on conflict severity\n const criticalConflicts = conflicts.filter(\n (c) => c.severity === 'critical'\n ).length;\n const estimatedSuccess = Math.max(0, 1 - criticalConflicts * 0.2);\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess,\n };\n }\n\n /**\n * Preview team vote strategy\n */\n private previewTeamVote(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n // Simulate team voting - for preview, assume 50/50 split\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // Add non-conflicting frames from both\n const conflictingFrameIds = new Set<string>();\n for (const conflict of conflicts) {\n conflictingFrameIds.add(conflict.frameId1);\n conflictingFrameIds.add(conflict.frameId2);\n }\n\n for (const frame of stack1.frames) {\n if (!conflictingFrameIds.has(frame.frame_id)) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n }\n }\n\n for (const frame of stack2.frames) {\n if (\n !conflictingFrameIds.has(frame.frame_id) &&\n !mergedFrames.find((f) => f.frame_id === frame.frame_id)\n ) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n\n // For conflicts, alternate between stacks (simulating vote)\n let useStack1 = true;\n for (const conflict of conflicts) {\n if (useStack1) {\n const frame = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n if (frame) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n }\n } else {\n const frame = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n if (frame) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n useStack1 = !useStack1;\n }\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.75, // Team consensus usually works well\n };\n }\n\n /**\n * Preview senior override strategy\n */\n private previewSeniorOverride(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n // Assume stack1 is senior developer's work\n const mergedFrames = [...stack1.frames];\n const keptFromStack1 = stack1.frames.map((f) => f.frame_id);\n const keptFromStack2: string[] = [];\n\n // Add non-conflicting frames from stack2\n const stack1Ids = new Set(keptFromStack1);\n for (const frame of stack2.frames) {\n const hasConflict = conflicts.some((c) => c.frameId2 === frame.frame_id);\n\n if (!hasConflict && !stack1Ids.has(frame.frame_id)) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.85, // Senior override is usually reliable\n };\n }\n\n /**\n * Preview AI suggest strategy\n */\n private previewAISuggest(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // AI would analyze effectiveness - simulate with heuristics\n for (const conflict of conflicts) {\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n const frame2 = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n\n if (frame1 && frame2) {\n // Choose based on completion and output quality\n const score1 = this.scoreFrame(frame1);\n const score2 = this.scoreFrame(frame2);\n\n if (score1 >= score2) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n } else {\n mergedFrames.push(frame2);\n keptFromStack2.push(frame2.frame_id);\n }\n }\n }\n\n // Add non-conflicting frames\n this.addNonConflictingFrames(\n stack1,\n stack2,\n conflicts,\n mergedFrames,\n keptFromStack1,\n keptFromStack2\n );\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.9, // AI suggestions are usually optimal\n };\n }\n\n /**\n * Preview hybrid strategy\n */\n private previewHybrid(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // Hybrid: Use different strategies based on conflict type\n for (const conflict of conflicts) {\n if (conflict.type === 'parallel_solution') {\n // Keep both for parallel solutions\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n const frame2 = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n\n if (frame1) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n }\n if (frame2) {\n mergedFrames.push(frame2);\n keptFromStack2.push(frame2.frame_id);\n }\n } else if (conflict.type === 'conflicting_decision') {\n // Use AI for decisions\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n const frame2 = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n\n if (frame1 && frame2) {\n const score1 = this.scoreFrame(frame1);\n const score2 = this.scoreFrame(frame2);\n\n if (score1 >= score2) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n } else {\n mergedFrames.push(frame2);\n keptFromStack2.push(frame2.frame_id);\n }\n }\n } else {\n // Use senior override for structural divergence\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n if (frame1) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n }\n }\n }\n\n // Add non-conflicting frames\n this.addNonConflictingFrames(\n stack1,\n stack2,\n conflicts,\n mergedFrames,\n keptFromStack1,\n keptFromStack2\n );\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.88, // Hybrid is very effective\n };\n }\n\n /**\n * Score a frame for quality\n */\n private scoreFrame(frame: Frame): number {\n let score = 0;\n\n if (frame.state === 'closed') score += 0.3;\n if (frame.outputs && Object.keys(frame.outputs).length > 0) score += 0.2;\n if (frame.digest_text) score += 0.2;\n if (frame.closed_at && frame.created_at) {\n const duration = frame.closed_at - frame.created_at;\n if (duration < 600000) score += 0.3; // Less than 10 minutes\n }\n\n return score;\n }\n\n /**\n * Add non-conflicting frames to merge\n */\n private addNonConflictingFrames(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n mergedFrames: Frame[],\n keptFromStack1: string[],\n keptFromStack2: string[]\n ): void {\n const conflictingIds = new Set<string>();\n const mergedIds = new Set<string>(mergedFrames.map((f) => f.frame_id));\n\n for (const conflict of conflicts) {\n conflictingIds.add(conflict.frameId1);\n conflictingIds.add(conflict.frameId2);\n }\n\n for (const frame of stack1.frames) {\n if (\n !conflictingIds.has(frame.frame_id) &&\n !mergedIds.has(frame.frame_id)\n ) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n mergedIds.add(frame.frame_id);\n }\n }\n\n for (const frame of stack2.frames) {\n if (\n !conflictingIds.has(frame.frame_id) &&\n !mergedIds.has(frame.frame_id)\n ) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n mergedIds.add(frame.frame_id);\n }\n }\n }\n\n /**\n * Find divergence point between stacks\n */\n private findDivergencePoint(stack1: FrameStack, stack2: FrameStack): number {\n const events1 = stack1.events.sort((a, b) => a.ts - b.ts);\n const events2 = stack2.events.sort((a, b) => a.ts - b.ts);\n\n for (let i = 0; i < Math.min(events1.length, events2.length); i++) {\n if (events1[i].event_id !== events2[i].event_id) {\n return events1[i].ts;\n }\n }\n\n return Math.min(\n events1[events1.length - 1]?.ts || 0,\n events2[events2.length - 1]?.ts || 0\n );\n }\n\n /**\n * Find common ancestor frame\n */\n private findCommonAncestor(\n stack1: FrameStack,\n stack2: FrameStack\n ): string | undefined {\n const frames1 = new Set(stack1.frames.map((f) => f.frame_id));\n\n // Find the deepest common frame\n let deepestCommon: Frame | undefined;\n let maxDepth = -1;\n\n for (const frame of stack2.frames) {\n if (frames1.has(frame.frame_id) && frame.depth > maxDepth) {\n deepestCommon = frame;\n maxDepth = frame.depth;\n }\n }\n\n return deepestCommon?.frame_id;\n }\n}\n"],
4
+ "sourcesContent": ["/**\n * Stack Diff Visualizer\n * Creates visual representations of frame stack divergence\n */\n\nimport {\n StackDiff,\n FrameStack,\n DiffTree,\n DiffNode,\n DiffEdge,\n MergeConflict,\n} from './types.js';\nimport { Frame } from '../context/index.js';\nimport { ConflictDetector } from './conflict-detector.js';\n\nexport interface VisualMarker {\n frameId: string;\n type: 'added' | 'removed' | 'modified' | 'conflict';\n color: string;\n symbol: string;\n description: string;\n}\n\nexport interface PreviewResult {\n mergedFrames: Frame[];\n keptFromStack1: string[];\n keptFromStack2: string[];\n conflicts: MergeConflict[];\n estimatedSuccess: number;\n}\n\nexport class StackDiffVisualizer {\n private conflictDetector: ConflictDetector;\n\n constructor() {\n this.conflictDetector = new ConflictDetector();\n }\n\n /**\n * Visualize divergence between two frame stacks\n */\n visualizeDivergence(\n baseFrame: Frame,\n branch1: FrameStack,\n branch2: FrameStack\n ): DiffTree {\n const nodes: DiffNode[] = [];\n const edges: DiffEdge[] = [];\n\n // Add base node\n nodes.push({\n id: baseFrame.frame_id,\n type: 'common',\n frame: baseFrame,\n position: { x: 0, y: 0 },\n metadata: { label: 'Common Ancestor' },\n });\n\n // Process branch 1\n const branch1Nodes = this.processBranch(\n branch1,\n baseFrame.frame_id,\n -100, // Left side\n 100\n );\n nodes.push(...branch1Nodes.nodes);\n edges.push(...branch1Nodes.edges);\n\n // Process branch 2\n const branch2Nodes = this.processBranch(\n branch2,\n baseFrame.frame_id,\n 100, // Right side\n 100\n );\n nodes.push(...branch2Nodes.nodes);\n edges.push(...branch2Nodes.edges);\n\n // Detect and mark conflicts\n const conflicts = this.conflictDetector.detectConflicts(branch1, branch2);\n this.markConflicts(nodes, edges, conflicts);\n\n return {\n nodes,\n edges,\n layout: 'tree',\n };\n }\n\n /**\n * Render conflict markers for visualization\n */\n renderConflictMarkers(conflicts: MergeConflict[]): VisualMarker[] {\n const markers: VisualMarker[] = [];\n\n for (const conflict of conflicts) {\n markers.push({\n frameId: conflict.frameId1,\n type: 'conflict',\n color: this.getSeverityColor(conflict.severity),\n symbol: this.getConflictSymbol(conflict.type),\n description: conflict.description,\n });\n\n markers.push({\n frameId: conflict.frameId2,\n type: 'conflict',\n color: this.getSeverityColor(conflict.severity),\n symbol: this.getConflictSymbol(conflict.type),\n description: conflict.description,\n });\n }\n\n return markers;\n }\n\n /**\n * Generate a merge preview based on resolution strategy\n */\n generateMergePreview(\n stack1: FrameStack,\n stack2: FrameStack,\n strategy:\n | 'keep_both'\n | 'team_vote'\n | 'senior_override'\n | 'ai_suggest'\n | 'hybrid'\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n const conflicts = this.conflictDetector.detectConflicts(stack1, stack2);\n\n switch (strategy) {\n case 'keep_both':\n return this.previewKeepBoth(stack1, stack2, conflicts);\n\n case 'team_vote':\n return this.previewTeamVote(stack1, stack2, conflicts);\n\n case 'senior_override':\n return this.previewSeniorOverride(stack1, stack2, conflicts);\n\n case 'ai_suggest':\n return this.previewAISuggest(stack1, stack2, conflicts);\n\n case 'hybrid':\n return this.previewHybrid(stack1, stack2, conflicts);\n\n default:\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0,\n };\n }\n }\n\n /**\n * Create a stack diff comparison\n */\n createStackDiff(\n baseFrameId: string,\n stack1: FrameStack,\n stack2: FrameStack\n ): StackDiff {\n const conflicts = this.conflictDetector.detectConflicts(stack1, stack2);\n const divergencePoint = this.findDivergencePoint(stack1, stack2);\n const commonAncestor = this.findCommonAncestor(stack1, stack2);\n\n // Find base frame\n const baseFrame =\n stack1.frames.find((f) => f.frame_id === baseFrameId) ||\n stack2.frames.find((f) => f.frame_id === baseFrameId);\n\n const visualRepresentation = baseFrame\n ? this.visualizeDivergence(baseFrame, stack1, stack2)\n : undefined;\n\n return {\n baseFrame: baseFrameId,\n branch1: stack1,\n branch2: stack2,\n divergencePoint,\n conflicts,\n commonAncestor,\n visualRepresentation,\n };\n }\n\n /**\n * Process a branch for visualization\n */\n private processBranch(\n stack: FrameStack,\n parentId: string,\n xOffset: number,\n yStart: number\n ): { nodes: DiffNode[]; edges: DiffEdge[] } {\n const nodes: DiffNode[] = [];\n const edges: DiffEdge[] = [];\n let yPos = yStart;\n\n // Find frames that are children of parent\n const children = stack.frames.filter((f) => f.parent_frame_id === parentId);\n\n for (const frame of children) {\n // Add node\n nodes.push({\n id: frame.frame_id,\n type: xOffset < 0 ? 'branch1' : 'branch2',\n frame,\n position: { x: xOffset, y: yPos },\n metadata: {\n branch: xOffset < 0 ? 'left' : 'right',\n depth: frame.depth,\n },\n });\n\n // Add edge from parent\n edges.push({\n source: parentId,\n target: frame.frame_id,\n type: 'parent',\n weight: 1,\n });\n\n // Process children recursively\n const childResults = this.processBranch(\n stack,\n frame.frame_id,\n xOffset + (xOffset < 0 ? -50 : 50),\n yPos + 100\n );\n\n nodes.push(...childResults.nodes);\n edges.push(...childResults.edges);\n\n yPos += 150;\n }\n\n return { nodes, edges };\n }\n\n /**\n * Mark conflicts in the visualization\n */\n private markConflicts(\n nodes: DiffNode[],\n edges: DiffEdge[],\n conflicts: MergeConflict[]\n ): void {\n for (const conflict of conflicts) {\n // Mark conflicting nodes\n const node1 = nodes.find((n) => n.id === conflict.frameId1);\n const node2 = nodes.find((n) => n.id === conflict.frameId2);\n\n if (node1) {\n node1.type = 'conflict';\n node1.metadata = {\n ...node1.metadata,\n conflictType: conflict.type,\n severity: conflict.severity,\n };\n }\n\n if (node2) {\n node2.type = 'conflict';\n node2.metadata = {\n ...node2.metadata,\n conflictType: conflict.type,\n severity: conflict.severity,\n };\n }\n\n // Add conflict edge\n if (node1 && node2) {\n edges.push({\n source: conflict.frameId1,\n target: conflict.frameId2,\n type: 'conflict',\n weight: this.getSeverityWeight(conflict.severity),\n });\n }\n }\n }\n\n /**\n * Get color for severity level\n */\n private getSeverityColor(severity: string): string {\n switch (severity) {\n case 'critical':\n return '#ff0000';\n case 'high':\n return '#ff6600';\n case 'medium':\n return '#ffaa00';\n case 'low':\n return '#ffdd00';\n default:\n return '#888888';\n }\n }\n\n /**\n * Get symbol for conflict type\n */\n private getConflictSymbol(type: string): string {\n switch (type) {\n case 'parallel_solution':\n return '\u26A1';\n case 'conflicting_decision':\n return '\u26A0\uFE0F';\n case 'structural_divergence':\n return '\uD83D\uDD00';\n default:\n return '\u2753';\n }\n }\n\n /**\n * Get weight for severity level\n */\n private getSeverityWeight(severity: string): number {\n switch (severity) {\n case 'critical':\n return 4;\n case 'high':\n return 3;\n case 'medium':\n return 2;\n case 'low':\n return 1;\n default:\n return 0;\n }\n }\n\n /**\n * Preview keep both strategy\n */\n private previewKeepBoth(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // Keep all frames from both stacks\n for (const frame of stack1.frames) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n }\n\n for (const frame of stack2.frames) {\n // Only add if not already present\n if (!mergedFrames.find((f) => f.frame_id === frame.frame_id)) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n\n // Success depends on conflict severity\n const criticalConflicts = conflicts.filter(\n (c) => c.severity === 'critical'\n ).length;\n const estimatedSuccess = Math.max(0, 1 - criticalConflicts * 0.2);\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess,\n };\n }\n\n /**\n * Preview team vote strategy\n */\n private previewTeamVote(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n // Simulate team voting - for preview, assume 50/50 split\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // Add non-conflicting frames from both\n const conflictingFrameIds = new Set<string>();\n for (const conflict of conflicts) {\n conflictingFrameIds.add(conflict.frameId1);\n conflictingFrameIds.add(conflict.frameId2);\n }\n\n for (const frame of stack1.frames) {\n if (!conflictingFrameIds.has(frame.frame_id)) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n }\n }\n\n for (const frame of stack2.frames) {\n if (\n !conflictingFrameIds.has(frame.frame_id) &&\n !mergedFrames.find((f) => f.frame_id === frame.frame_id)\n ) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n\n // For conflicts, alternate between stacks (simulating vote)\n let useStack1 = true;\n for (const conflict of conflicts) {\n if (useStack1) {\n const frame = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n if (frame) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n }\n } else {\n const frame = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n if (frame) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n useStack1 = !useStack1;\n }\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.75, // Team consensus usually works well\n };\n }\n\n /**\n * Preview senior override strategy\n */\n private previewSeniorOverride(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n // Assume stack1 is senior developer's work\n const mergedFrames = [...stack1.frames];\n const keptFromStack1 = stack1.frames.map((f) => f.frame_id);\n const keptFromStack2: string[] = [];\n\n // Add non-conflicting frames from stack2\n const stack1Ids = new Set(keptFromStack1);\n for (const frame of stack2.frames) {\n const hasConflict = conflicts.some((c) => c.frameId2 === frame.frame_id);\n\n if (!hasConflict && !stack1Ids.has(frame.frame_id)) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n }\n }\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.85, // Senior override is usually reliable\n };\n }\n\n /**\n * Preview AI suggest strategy\n */\n private previewAISuggest(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // AI would analyze effectiveness - simulate with heuristics\n for (const conflict of conflicts) {\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n const frame2 = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n\n if (frame1 && frame2) {\n // Choose based on completion and output quality\n const score1 = this.scoreFrame(frame1);\n const score2 = this.scoreFrame(frame2);\n\n if (score1 >= score2) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n } else {\n mergedFrames.push(frame2);\n keptFromStack2.push(frame2.frame_id);\n }\n }\n }\n\n // Add non-conflicting frames\n this.addNonConflictingFrames(\n stack1,\n stack2,\n conflicts,\n mergedFrames,\n keptFromStack1,\n keptFromStack2\n );\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.9, // AI suggestions are usually optimal\n };\n }\n\n /**\n * Preview hybrid strategy\n */\n private previewHybrid(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[]\n ): PreviewResult {\n const mergedFrames: Frame[] = [];\n const keptFromStack1: string[] = [];\n const keptFromStack2: string[] = [];\n\n // Hybrid: Use different strategies based on conflict type\n for (const conflict of conflicts) {\n if (conflict.type === 'parallel_solution') {\n // Keep both for parallel solutions\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n const frame2 = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n\n if (frame1) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n }\n if (frame2) {\n mergedFrames.push(frame2);\n keptFromStack2.push(frame2.frame_id);\n }\n } else if (conflict.type === 'conflicting_decision') {\n // Use AI for decisions\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n const frame2 = stack2.frames.find(\n (f) => f.frame_id === conflict.frameId2\n );\n\n if (frame1 && frame2) {\n const score1 = this.scoreFrame(frame1);\n const score2 = this.scoreFrame(frame2);\n\n if (score1 >= score2) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n } else {\n mergedFrames.push(frame2);\n keptFromStack2.push(frame2.frame_id);\n }\n }\n } else {\n // Use senior override for structural divergence\n const frame1 = stack1.frames.find(\n (f) => f.frame_id === conflict.frameId1\n );\n if (frame1) {\n mergedFrames.push(frame1);\n keptFromStack1.push(frame1.frame_id);\n }\n }\n }\n\n // Add non-conflicting frames\n this.addNonConflictingFrames(\n stack1,\n stack2,\n conflicts,\n mergedFrames,\n keptFromStack1,\n keptFromStack2\n );\n\n return {\n mergedFrames,\n keptFromStack1,\n keptFromStack2,\n conflicts,\n estimatedSuccess: 0.88, // Hybrid is very effective\n };\n }\n\n /**\n * Score a frame for quality\n */\n private scoreFrame(frame: Frame): number {\n let score = 0;\n\n if (frame.state === 'closed') score += 0.3;\n if (frame.outputs && Object.keys(frame.outputs).length > 0) score += 0.2;\n if (frame.digest_text) score += 0.2;\n if (frame.closed_at && frame.created_at) {\n const duration = frame.closed_at - frame.created_at;\n if (duration < 600000) score += 0.3; // Less than 10 minutes\n }\n\n return score;\n }\n\n /**\n * Add non-conflicting frames to merge\n */\n private addNonConflictingFrames(\n stack1: FrameStack,\n stack2: FrameStack,\n conflicts: MergeConflict[],\n mergedFrames: Frame[],\n keptFromStack1: string[],\n keptFromStack2: string[]\n ): void {\n const conflictingIds = new Set<string>();\n const mergedIds = new Set<string>(mergedFrames.map((f) => f.frame_id));\n\n for (const conflict of conflicts) {\n conflictingIds.add(conflict.frameId1);\n conflictingIds.add(conflict.frameId2);\n }\n\n for (const frame of stack1.frames) {\n if (\n !conflictingIds.has(frame.frame_id) &&\n !mergedIds.has(frame.frame_id)\n ) {\n mergedFrames.push(frame);\n keptFromStack1.push(frame.frame_id);\n mergedIds.add(frame.frame_id);\n }\n }\n\n for (const frame of stack2.frames) {\n if (\n !conflictingIds.has(frame.frame_id) &&\n !mergedIds.has(frame.frame_id)\n ) {\n mergedFrames.push(frame);\n keptFromStack2.push(frame.frame_id);\n mergedIds.add(frame.frame_id);\n }\n }\n }\n\n /**\n * Find divergence point between stacks\n */\n private findDivergencePoint(stack1: FrameStack, stack2: FrameStack): number {\n const events1 = stack1.events.sort((a, b) => a.ts - b.ts);\n const events2 = stack2.events.sort((a, b) => a.ts - b.ts);\n\n for (let i = 0; i < Math.min(events1.length, events2.length); i++) {\n if (events1[i].event_id !== events2[i].event_id) {\n return events1[i].ts;\n }\n }\n\n return Math.min(\n events1[events1.length - 1]?.ts || 0,\n events2[events2.length - 1]?.ts || 0\n );\n }\n\n /**\n * Find common ancestor frame\n */\n private findCommonAncestor(\n stack1: FrameStack,\n stack2: FrameStack\n ): string | undefined {\n const frames1 = new Set(stack1.frames.map((f) => f.frame_id));\n\n // Find the deepest common frame\n let deepestCommon: Frame | undefined;\n let maxDepth = -1;\n\n for (const frame of stack2.frames) {\n if (frames1.has(frame.frame_id) && frame.depth > maxDepth) {\n deepestCommon = frame;\n maxDepth = frame.depth;\n }\n }\n\n return deepestCommon?.frame_id;\n }\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -0,0 +1,229 @@
1
+ import { fileURLToPath as __fileURLToPath } from 'url';
2
+ import { dirname as __pathDirname } from 'path';
3
+ const __filename = __fileURLToPath(import.meta.url);
4
+ const __dirname = __pathDirname(__filename);
5
+ import { spawn } from "child_process";
6
+ import {
7
+ loadModelRouterConfig,
8
+ buildModelEnv
9
+ } from "./model-router.js";
10
+ const DEFAULT_ERROR_PATTERNS = [
11
+ /rate.?limit/i,
12
+ /429/,
13
+ /too.?many.?requests/i,
14
+ /overloaded/i,
15
+ /capacity/i,
16
+ /temporarily.?unavailable/i,
17
+ /503/,
18
+ /502/,
19
+ /500/,
20
+ /internal.?server.?error/i,
21
+ /timeout/i,
22
+ /ETIMEDOUT/,
23
+ /ESOCKETTIMEDOUT/,
24
+ /ECONNRESET/,
25
+ /ECONNREFUSED/
26
+ ];
27
+ class FallbackMonitor {
28
+ config;
29
+ routerConfig = loadModelRouterConfig();
30
+ currentProvider = "anthropic";
31
+ restartCount = 0;
32
+ inFallback = false;
33
+ errorBuffer = "";
34
+ lastErrorTime = 0;
35
+ errorCount = 0;
36
+ constructor(config = {}) {
37
+ this.config = {
38
+ enabled: true,
39
+ maxRestarts: 3,
40
+ restartDelayMs: 2e3,
41
+ errorPatterns: DEFAULT_ERROR_PATTERNS,
42
+ ...config
43
+ };
44
+ }
45
+ /**
46
+ * Check if text contains error patterns that should trigger fallback
47
+ */
48
+ detectError(text) {
49
+ for (const pattern of this.config.errorPatterns) {
50
+ if (pattern.test(text)) {
51
+ return {
52
+ shouldFallback: true,
53
+ reason: pattern.source
54
+ };
55
+ }
56
+ }
57
+ return { shouldFallback: false, reason: "" };
58
+ }
59
+ /**
60
+ * Get environment variables for fallback provider
61
+ */
62
+ getFallbackEnv() {
63
+ const fallbackProvider = this.routerConfig.fallback?.provider || "qwen";
64
+ const providerConfig = this.routerConfig.providers[fallbackProvider];
65
+ if (!providerConfig) {
66
+ console.error(`[fallback] Provider not configured: ${fallbackProvider}`);
67
+ return {};
68
+ }
69
+ return buildModelEnv(providerConfig);
70
+ }
71
+ /**
72
+ * Check if fallback is available (has API key)
73
+ */
74
+ isFallbackAvailable() {
75
+ const fallbackProvider = this.routerConfig.fallback?.provider || "qwen";
76
+ const providerConfig = this.routerConfig.providers[fallbackProvider];
77
+ if (!providerConfig) return false;
78
+ return !!process.env[providerConfig.apiKeyEnv];
79
+ }
80
+ /**
81
+ * Wrap a Claude process with fallback monitoring
82
+ * Returns a function to spawn the process with automatic restart on failure
83
+ */
84
+ wrapProcess(command, args, options = {}) {
85
+ let currentProcess = null;
86
+ let stopped = false;
87
+ const startProcess = () => {
88
+ const env = { ...process.env, ...options.env };
89
+ if (this.inFallback) {
90
+ const fallbackEnv = this.getFallbackEnv();
91
+ Object.assign(env, fallbackEnv);
92
+ this.currentProvider = this.routerConfig.fallback?.provider || "qwen";
93
+ }
94
+ currentProcess = spawn(command, args, {
95
+ stdio: ["inherit", "pipe", "pipe"],
96
+ env,
97
+ cwd: options.cwd
98
+ });
99
+ currentProcess.stdout?.on("data", (data) => {
100
+ const text = data.toString();
101
+ process.stdout.write(data);
102
+ this.checkForErrors(text);
103
+ });
104
+ currentProcess.stderr?.on("data", (data) => {
105
+ const text = data.toString();
106
+ process.stderr.write(data);
107
+ this.checkForErrors(text);
108
+ });
109
+ currentProcess.on("exit", (code, _signal) => {
110
+ if (stopped) return;
111
+ if (code !== 0 && this.shouldRestart()) {
112
+ console.log(
113
+ `
114
+ [fallback] Process exited with code ${code}, restarting with fallback...`
115
+ );
116
+ this.activateFallback("exit_code");
117
+ setTimeout(() => {
118
+ if (!stopped) {
119
+ startProcess();
120
+ }
121
+ }, this.config.restartDelayMs);
122
+ }
123
+ });
124
+ return currentProcess;
125
+ };
126
+ return {
127
+ start: startProcess,
128
+ stop: () => {
129
+ stopped = true;
130
+ currentProcess?.kill();
131
+ },
132
+ isInFallback: () => this.inFallback,
133
+ getCurrentProvider: () => this.currentProvider
134
+ };
135
+ }
136
+ /**
137
+ * Check output text for errors and trigger fallback if needed
138
+ */
139
+ checkForErrors(text) {
140
+ this.errorBuffer += text;
141
+ if (this.errorBuffer.length > 1e4) {
142
+ this.errorBuffer = this.errorBuffer.slice(-5e3);
143
+ }
144
+ const { shouldFallback, reason } = this.detectError(text);
145
+ if (shouldFallback) {
146
+ const now = Date.now();
147
+ if (now - this.lastErrorTime < 1e3) {
148
+ this.errorCount++;
149
+ } else {
150
+ this.errorCount = 1;
151
+ }
152
+ this.lastErrorTime = now;
153
+ if (this.errorCount >= 2 && !this.inFallback && this.isFallbackAvailable()) {
154
+ console.log(`
155
+ [fallback] Detected error pattern: ${reason}`);
156
+ this.activateFallback(reason);
157
+ }
158
+ }
159
+ }
160
+ /**
161
+ * Activate fallback mode
162
+ */
163
+ activateFallback(reason) {
164
+ if (this.inFallback) return;
165
+ this.inFallback = true;
166
+ this.restartCount++;
167
+ this.currentProvider = this.routerConfig.fallback?.provider || "qwen";
168
+ console.log(
169
+ `[fallback] Switching to ${this.currentProvider} (reason: ${reason})`
170
+ );
171
+ if (this.config.onFallback) {
172
+ this.config.onFallback(this.currentProvider, reason);
173
+ }
174
+ }
175
+ /**
176
+ * Check if we should restart
177
+ */
178
+ shouldRestart() {
179
+ return this.config.enabled && this.restartCount < this.config.maxRestarts && this.isFallbackAvailable();
180
+ }
181
+ /**
182
+ * Reset fallback state
183
+ */
184
+ reset() {
185
+ this.inFallback = false;
186
+ this.restartCount = 0;
187
+ this.errorCount = 0;
188
+ this.errorBuffer = "";
189
+ this.currentProvider = "anthropic";
190
+ }
191
+ /**
192
+ * Get current status
193
+ */
194
+ getStatus() {
195
+ return {
196
+ inFallback: this.inFallback,
197
+ currentProvider: this.currentProvider,
198
+ restartCount: this.restartCount,
199
+ fallbackAvailable: this.isFallbackAvailable()
200
+ };
201
+ }
202
+ }
203
+ function spawnWithFallback(command, args, options = {}) {
204
+ const monitor = new FallbackMonitor({
205
+ onFallback: options.onFallback
206
+ });
207
+ const wrapper = monitor.wrapProcess(command, args, options);
208
+ return wrapper.start();
209
+ }
210
+ function getEnvWithFallback() {
211
+ const config = loadModelRouterConfig();
212
+ const env = {};
213
+ if (config.fallback?.enabled) {
214
+ const fallbackProvider = config.providers[config.fallback.provider];
215
+ if (fallbackProvider) {
216
+ env["STACKMEMORY_FALLBACK_PROVIDER"] = config.fallback.provider;
217
+ env["STACKMEMORY_FALLBACK_MODEL"] = fallbackProvider.model;
218
+ env["STACKMEMORY_FALLBACK_URL"] = fallbackProvider.baseUrl || "";
219
+ env["STACKMEMORY_FALLBACK_KEY_ENV"] = fallbackProvider.apiKeyEnv;
220
+ }
221
+ }
222
+ return env;
223
+ }
224
+ export {
225
+ FallbackMonitor,
226
+ getEnvWithFallback,
227
+ spawnWithFallback
228
+ };
229
+ //# sourceMappingURL=fallback-monitor.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../../src/core/models/fallback-monitor.ts"],
4
+ "sourcesContent": ["/**\n * Fallback Monitor - Watches Claude output for errors and triggers automatic fallback\n * Restarts session with Qwen when Claude fails\n */\n\nimport { spawn, ChildProcess } from 'child_process';\nimport {\n loadModelRouterConfig,\n buildModelEnv,\n type ModelProvider,\n} from './model-router.js';\n\nexport interface FallbackMonitorConfig {\n enabled: boolean;\n maxRestarts: number;\n restartDelayMs: number;\n errorPatterns: RegExp[];\n onFallback?: (provider: ModelProvider, reason: string) => void;\n onRestore?: (provider: ModelProvider) => void;\n}\n\nconst DEFAULT_ERROR_PATTERNS = [\n /rate.?limit/i,\n /429/,\n /too.?many.?requests/i,\n /overloaded/i,\n /capacity/i,\n /temporarily.?unavailable/i,\n /503/,\n /502/,\n /500/,\n /internal.?server.?error/i,\n /timeout/i,\n /ETIMEDOUT/,\n /ESOCKETTIMEDOUT/,\n /ECONNRESET/,\n /ECONNREFUSED/,\n];\n\n/**\n * FallbackMonitor watches a Claude process and restarts with fallback on errors\n */\nexport class FallbackMonitor {\n private config: FallbackMonitorConfig;\n private routerConfig = loadModelRouterConfig();\n private currentProvider: ModelProvider = 'anthropic';\n private restartCount = 0;\n private inFallback = false;\n private errorBuffer = '';\n private lastErrorTime = 0;\n private errorCount = 0;\n\n constructor(config: Partial<FallbackMonitorConfig> = {}) {\n this.config = {\n enabled: true,\n maxRestarts: 3,\n restartDelayMs: 2000,\n errorPatterns: DEFAULT_ERROR_PATTERNS,\n ...config,\n };\n }\n\n /**\n * Check if text contains error patterns that should trigger fallback\n */\n detectError(text: string): { shouldFallback: boolean; reason: string } {\n for (const pattern of this.config.errorPatterns) {\n if (pattern.test(text)) {\n return {\n shouldFallback: true,\n reason: pattern.source,\n };\n }\n }\n return { shouldFallback: false, reason: '' };\n }\n\n /**\n * Get environment variables for fallback provider\n */\n getFallbackEnv(): Record<string, string> {\n const fallbackProvider = this.routerConfig.fallback?.provider || 'qwen';\n const providerConfig = this.routerConfig.providers[fallbackProvider];\n\n if (!providerConfig) {\n console.error(`[fallback] Provider not configured: ${fallbackProvider}`);\n return {};\n }\n\n return buildModelEnv(providerConfig);\n }\n\n /**\n * Check if fallback is available (has API key)\n */\n isFallbackAvailable(): boolean {\n const fallbackProvider = this.routerConfig.fallback?.provider || 'qwen';\n const providerConfig = this.routerConfig.providers[fallbackProvider];\n\n if (!providerConfig) return false;\n\n return !!process.env[providerConfig.apiKeyEnv];\n }\n\n /**\n * Wrap a Claude process with fallback monitoring\n * Returns a function to spawn the process with automatic restart on failure\n */\n wrapProcess(\n command: string,\n args: string[],\n options: { env?: NodeJS.ProcessEnv; cwd?: string } = {}\n ): {\n start: () => ChildProcess;\n stop: () => void;\n isInFallback: () => boolean;\n getCurrentProvider: () => ModelProvider;\n } {\n let currentProcess: ChildProcess | null = null;\n let stopped = false;\n\n const startProcess = (): ChildProcess => {\n const env = { ...process.env, ...options.env };\n\n // Apply fallback env if in fallback mode\n if (this.inFallback) {\n const fallbackEnv = this.getFallbackEnv();\n Object.assign(env, fallbackEnv);\n this.currentProvider = this.routerConfig.fallback?.provider || 'qwen';\n }\n\n currentProcess = spawn(command, args, {\n stdio: ['inherit', 'pipe', 'pipe'],\n env,\n cwd: options.cwd,\n });\n\n // Monitor stdout\n currentProcess.stdout?.on('data', (data: Buffer) => {\n const text = data.toString();\n process.stdout.write(data);\n this.checkForErrors(text);\n });\n\n // Monitor stderr\n currentProcess.stderr?.on('data', (data: Buffer) => {\n const text = data.toString();\n process.stderr.write(data);\n this.checkForErrors(text);\n });\n\n // Handle exit\n currentProcess.on('exit', (code, _signal) => {\n if (stopped) return;\n\n // Check if we should restart with fallback\n if (code !== 0 && this.shouldRestart()) {\n console.log(\n `\\n[fallback] Process exited with code ${code}, restarting with fallback...`\n );\n this.activateFallback('exit_code');\n setTimeout(() => {\n if (!stopped) {\n startProcess();\n }\n }, this.config.restartDelayMs);\n }\n });\n\n return currentProcess;\n };\n\n return {\n start: startProcess,\n stop: () => {\n stopped = true;\n currentProcess?.kill();\n },\n isInFallback: () => this.inFallback,\n getCurrentProvider: () => this.currentProvider,\n };\n }\n\n /**\n * Check output text for errors and trigger fallback if needed\n */\n private checkForErrors(text: string): void {\n this.errorBuffer += text;\n\n // Keep buffer manageable\n if (this.errorBuffer.length > 10000) {\n this.errorBuffer = this.errorBuffer.slice(-5000);\n }\n\n const { shouldFallback, reason } = this.detectError(text);\n\n if (shouldFallback) {\n const now = Date.now();\n\n // Debounce rapid errors\n if (now - this.lastErrorTime < 1000) {\n this.errorCount++;\n } else {\n this.errorCount = 1;\n }\n this.lastErrorTime = now;\n\n // Trigger fallback after multiple rapid errors\n if (\n this.errorCount >= 2 &&\n !this.inFallback &&\n this.isFallbackAvailable()\n ) {\n console.log(`\\n[fallback] Detected error pattern: ${reason}`);\n this.activateFallback(reason);\n }\n }\n }\n\n /**\n * Activate fallback mode\n */\n private activateFallback(reason: string): void {\n if (this.inFallback) return;\n\n this.inFallback = true;\n this.restartCount++;\n this.currentProvider = this.routerConfig.fallback?.provider || 'qwen';\n\n console.log(\n `[fallback] Switching to ${this.currentProvider} (reason: ${reason})`\n );\n\n if (this.config.onFallback) {\n this.config.onFallback(this.currentProvider, reason);\n }\n }\n\n /**\n * Check if we should restart\n */\n private shouldRestart(): boolean {\n return (\n this.config.enabled &&\n this.restartCount < this.config.maxRestarts &&\n this.isFallbackAvailable()\n );\n }\n\n /**\n * Reset fallback state\n */\n reset(): void {\n this.inFallback = false;\n this.restartCount = 0;\n this.errorCount = 0;\n this.errorBuffer = '';\n this.currentProvider = 'anthropic';\n }\n\n /**\n * Get current status\n */\n getStatus(): {\n inFallback: boolean;\n currentProvider: ModelProvider;\n restartCount: number;\n fallbackAvailable: boolean;\n } {\n return {\n inFallback: this.inFallback,\n currentProvider: this.currentProvider,\n restartCount: this.restartCount,\n fallbackAvailable: this.isFallbackAvailable(),\n };\n }\n}\n\n/**\n * Create a simple fallback-aware spawn function\n */\nexport function spawnWithFallback(\n command: string,\n args: string[],\n options: {\n env?: NodeJS.ProcessEnv;\n cwd?: string;\n onFallback?: (provider: ModelProvider, reason: string) => void;\n } = {}\n): ChildProcess {\n const monitor = new FallbackMonitor({\n onFallback: options.onFallback,\n });\n\n const wrapper = monitor.wrapProcess(command, args, options);\n return wrapper.start();\n}\n\n/**\n * Quick helper to get env vars with fallback pre-configured\n */\nexport function getEnvWithFallback(): Record<string, string> {\n const config = loadModelRouterConfig();\n const env: Record<string, string> = {};\n\n // Set fallback provider info for error recovery\n if (config.fallback?.enabled) {\n const fallbackProvider = config.providers[config.fallback.provider];\n if (fallbackProvider) {\n env['STACKMEMORY_FALLBACK_PROVIDER'] = config.fallback.provider;\n env['STACKMEMORY_FALLBACK_MODEL'] = fallbackProvider.model;\n env['STACKMEMORY_FALLBACK_URL'] = fallbackProvider.baseUrl || '';\n env['STACKMEMORY_FALLBACK_KEY_ENV'] = fallbackProvider.apiKeyEnv;\n }\n }\n\n return env;\n}\n"],
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+ "names": []
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+ }