@srsergio/taptapp-ar 1.0.92 → 1.0.94

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Files changed (52) hide show
  1. package/README.md +16 -14
  2. package/dist/compiler/offline-compiler.d.ts +3 -3
  3. package/dist/compiler/offline-compiler.js +50 -33
  4. package/dist/core/constants.d.ts +2 -0
  5. package/dist/core/constants.js +4 -1
  6. package/dist/core/detector/detector-lite.d.ts +6 -5
  7. package/dist/core/detector/detector-lite.js +46 -16
  8. package/dist/core/image-list.d.ts +24 -6
  9. package/dist/core/image-list.js +4 -4
  10. package/dist/core/matching/matcher.d.ts +1 -1
  11. package/dist/core/matching/matcher.js +7 -4
  12. package/dist/core/matching/matching.d.ts +2 -1
  13. package/dist/core/matching/matching.js +43 -11
  14. package/dist/core/perception/bio-inspired-engine.d.ts +130 -0
  15. package/dist/core/perception/bio-inspired-engine.js +232 -0
  16. package/dist/core/perception/foveal-attention.d.ts +142 -0
  17. package/dist/core/perception/foveal-attention.js +280 -0
  18. package/dist/core/perception/index.d.ts +6 -0
  19. package/dist/core/perception/index.js +17 -0
  20. package/dist/core/perception/predictive-coding.d.ts +92 -0
  21. package/dist/core/perception/predictive-coding.js +278 -0
  22. package/dist/core/perception/saccadic-controller.d.ts +126 -0
  23. package/dist/core/perception/saccadic-controller.js +269 -0
  24. package/dist/core/perception/saliency-map.d.ts +74 -0
  25. package/dist/core/perception/saliency-map.js +254 -0
  26. package/dist/core/perception/scale-orchestrator.d.ts +28 -0
  27. package/dist/core/perception/scale-orchestrator.js +68 -0
  28. package/dist/core/protocol.d.ts +14 -1
  29. package/dist/core/protocol.js +33 -1
  30. package/dist/runtime/bio-inspired-controller.d.ts +135 -0
  31. package/dist/runtime/bio-inspired-controller.js +358 -0
  32. package/dist/runtime/controller.d.ts +11 -2
  33. package/dist/runtime/controller.js +20 -8
  34. package/dist/runtime/controller.worker.js +2 -2
  35. package/package.json +1 -1
  36. package/src/compiler/offline-compiler.ts +56 -36
  37. package/src/core/constants.ts +5 -1
  38. package/src/core/detector/detector-lite.js +46 -16
  39. package/src/core/image-list.js +4 -4
  40. package/src/core/matching/matcher.js +8 -4
  41. package/src/core/matching/matching.js +51 -12
  42. package/src/core/perception/bio-inspired-engine.js +275 -0
  43. package/src/core/perception/foveal-attention.js +306 -0
  44. package/src/core/perception/index.js +18 -0
  45. package/src/core/perception/predictive-coding.js +327 -0
  46. package/src/core/perception/saccadic-controller.js +303 -0
  47. package/src/core/perception/saliency-map.js +296 -0
  48. package/src/core/perception/scale-orchestrator.js +80 -0
  49. package/src/core/protocol.ts +38 -1
  50. package/src/runtime/bio-inspired-controller.ts +448 -0
  51. package/src/runtime/controller.ts +22 -7
  52. package/src/runtime/controller.worker.js +2 -1
@@ -66,9 +66,11 @@ export class DetectorLite {
66
66
  /**
67
67
  * Detecta características en una imagen en escala de grises
68
68
  * @param {Float32Array|Uint8Array} imageData - Datos de imagen (width * height)
69
+ * @param {Object} options - Opciones de detección (ej. octavesToProcess)
69
70
  * @returns {{featurePoints: Array}} Puntos de características detectados
70
71
  */
71
- detect(imageData) {
72
+ detect(imageData, options = {}) {
73
+ const octavesToProcess = options.octavesToProcess || Array.from({ length: this.numOctaves }, (_, i) => i);
72
74
  // Normalizar a Float32Array si es necesario
73
75
  let data;
74
76
  if (imageData instanceof Float32Array) {
@@ -80,11 +82,11 @@ export class DetectorLite {
80
82
  }
81
83
  }
82
84
 
83
- // 1. Construir pirámide gaussiana
84
- const pyramidImages = this._buildGaussianPyramid(data, this.width, this.height);
85
+ // 1. Construir pirámide gaussiana (solo octavas solicitadas)
86
+ const pyramidImages = this._buildGaussianPyramid(data, this.width, this.height, octavesToProcess);
85
87
 
86
88
  // 2. Construir pirámide DoG (Difference of Gaussians)
87
- const dogPyramid = this._buildDogPyramid(pyramidImages);
89
+ const dogPyramid = this._buildDogPyramid(pyramidImages, octavesToProcess);
88
90
 
89
91
  // 3. Encontrar extremos locales
90
92
  const extremas = this._findExtremas(dogPyramid, pyramidImages);
@@ -121,7 +123,7 @@ export class DetectorLite {
121
123
  /**
122
124
  * Construye una pirámide gaussiana
123
125
  */
124
- _buildGaussianPyramid(data, width, height) {
126
+ _buildGaussianPyramid(data, width, height, octavesToProcess = null) {
125
127
  // Use GPU-accelerated pyramid if available
126
128
  if (this.useGPU) {
127
129
  try {
@@ -130,6 +132,10 @@ export class DetectorLite {
130
132
  // Convert GPU pyramid format to expected format
131
133
  const pyramid = [];
132
134
  for (let i = 0; i < gpuPyramid.length && i < this.numOctaves; i++) {
135
+ if (octavesToProcess && !octavesToProcess.includes(i)) {
136
+ pyramid.push(null);
137
+ continue;
138
+ }
133
139
  const level = gpuPyramid[i];
134
140
  // Apply second blur for DoG computation
135
141
  const img2 = this._applyGaussianFilter(level.data, level.width, level.height);
@@ -156,19 +162,37 @@ export class DetectorLite {
156
162
  let currentHeight = height;
157
163
 
158
164
  for (let i = 0; i < this.numOctaves; i++) {
159
- const img1 = this._applyGaussianFilter(currentData, currentWidth, currentHeight);
160
- const img2 = this._applyGaussianFilter(img1.data, currentWidth, currentHeight);
165
+ const shouldProcess = !octavesToProcess || octavesToProcess.includes(i);
166
+
167
+ if (shouldProcess) {
168
+ const img1 = this._applyGaussianFilter(currentData, currentWidth, currentHeight);
169
+ const img2 = this._applyGaussianFilter(img1.data, currentWidth, currentHeight);
161
170
 
162
- pyramid.push([
163
- { data: img1.data, width: currentWidth, height: currentHeight },
164
- { data: img2.data, width: currentWidth, height: currentHeight }
165
- ]);
171
+ pyramid.push([
172
+ { data: img1.data, width: currentWidth, height: currentHeight },
173
+ { data: img2.data, width: currentWidth, height: currentHeight }
174
+ ]);
175
+ } else {
176
+ pyramid.push(null);
177
+ }
166
178
 
167
179
  if (i < this.numOctaves - 1) {
168
- const downsampled = this._downsample(img2.data, currentWidth, currentHeight);
169
- currentData = downsampled.data;
170
- currentWidth = downsampled.width;
171
- currentHeight = downsampled.height;
180
+ // For CPU downsampling, we STILL need to downsample even if we skip processing the current octave
181
+ // UNLESS the next octave is also skipped. But for simplicity and safety, we downsample if needed by ANY future octave.
182
+ const needsDownsample = !octavesToProcess || octavesToProcess.some(o => o > i);
183
+
184
+ if (needsDownsample) {
185
+ // If current octave was processed, we use img1.data (or original data if i=0 and not processed?).
186
+ // Wait, standard is to downsample from the blurred image of previous octave.
187
+ const sourceData = shouldProcess ? pyramid[i][0].data : currentData;
188
+ const downsampled = this._downsample(sourceData, currentWidth, currentHeight);
189
+ currentData = downsampled.data;
190
+ currentWidth = downsampled.width;
191
+ currentHeight = downsampled.height;
192
+ } else {
193
+ // Optimization: if no more octaves are needed, we can stop here
194
+ break;
195
+ }
172
196
  }
173
197
  }
174
198
 
@@ -251,10 +275,14 @@ export class DetectorLite {
251
275
  /**
252
276
  * Construye pirámide de diferencia de gaussianas
253
277
  */
254
- _buildDogPyramid(pyramidImages) {
278
+ _buildDogPyramid(pyramidImages, octavesToProcess = null) {
255
279
  const dogPyramid = [];
256
280
 
257
281
  for (let i = 0; i < pyramidImages.length; i++) {
282
+ if (!pyramidImages[i]) {
283
+ dogPyramid.push(null);
284
+ continue;
285
+ }
258
286
  const img1 = pyramidImages[i][0];
259
287
  const img2 = pyramidImages[i][1];
260
288
  const width = img1.width;
@@ -279,6 +307,8 @@ export class DetectorLite {
279
307
 
280
308
  for (let octave = 0; octave < dogPyramid.length; octave++) {
281
309
  const curr = dogPyramid[octave];
310
+ if (!curr) continue;
311
+
282
312
  const prev = octave > 0 ? dogPyramid[octave - 1] : null;
283
313
  const next = octave < dogPyramid.length - 1 ? dogPyramid[octave + 1] : null;
284
314
 
@@ -12,8 +12,8 @@ const MIN_IMAGE_PIXEL_SIZE = AR_CONFIG.MIN_IMAGE_PIXEL_SIZE;
12
12
 
13
13
  /**
14
14
  * Construye una lista de imágenes con diferentes escalas para detección de características
15
- * @param {Object} inputImage - Imagen de entrada con propiedades width, height y data
16
- * @returns {Array<Object>} Lista de imágenes escaladas con propiedades data, width, height y scale
15
+ * @param {{width: number, height: number, data: any}} inputImage - Imagen de entrada con propiedades width, height y data
16
+ * @returns {Array<{data: Uint8Array, width: number, height: number, scale: number}>} Lista de imágenes escaladas con propiedades data, width, height y scale
17
17
  */
18
18
  const buildImageList = (inputImage) => {
19
19
  const minScale = MIN_IMAGE_PIXEL_SIZE / Math.min(inputImage.width, inputImage.height);
@@ -45,8 +45,8 @@ const buildImageList = (inputImage) => {
45
45
  /**
46
46
  * Construye una lista optimizada de imágenes para tracking
47
47
  * Genera dos versiones escaladas (256px y 128px) para tracking eficiente
48
- * @param {Object} inputImage - Imagen de entrada con propiedades width, height y data
49
- * @returns {Array<Object>} Lista de imágenes escaladas para tracking
48
+ * @param {{width: number, height: number, data: any}} inputImage - Imagen de entrada con propiedades width, height y data
49
+ * @returns {Array<{data: Uint8Array, width: number, height: number, scale: number}>} Lista de imágenes escaladas para tracking
50
50
  */
51
51
  const buildTrackingImageList = (inputImage) => {
52
52
  const minDimension = Math.min(inputImage.width, inputImage.height);
@@ -7,7 +7,7 @@ class Matcher {
7
7
  this.debugMode = debugMode;
8
8
  }
9
9
 
10
- matchDetection(keyframes, featurePoints) {
10
+ matchDetection(keyframes, featurePoints, expectedScale) {
11
11
  let debugExtra = { frames: [] };
12
12
  let bestResult = null;
13
13
 
@@ -27,6 +27,7 @@ class Matcher {
27
27
  querywidth: this.queryWidth,
28
28
  queryheight: this.queryHeight,
29
29
  debugMode: this.debugMode,
30
+ expectedScale,
30
31
  });
31
32
 
32
33
  if (frameDebugExtra) {
@@ -48,18 +49,21 @@ class Matcher {
48
49
  const screenCoords = [];
49
50
  const worldCoords = [];
50
51
  const keyframe = keyframes[bestResult.keyframeIndex];
51
- const scale = keyframe.s || keyframe.scale || 1.0;
52
+ const kfScale = keyframe.s || keyframe.scale || 1.0;
52
53
 
53
54
  for (let i = 0; i < bestResult.matches.length; i++) {
54
55
  const querypoint = bestResult.matches[i].querypoint;
55
56
  const keypoint = bestResult.matches[i].keypoint;
57
+ // 🚀 NANITE-STYLE: Use per-keypoint scale (octave) for accurate world mapping
58
+ const pointScale = keypoint.scale || kfScale;
59
+
56
60
  screenCoords.push({
57
61
  x: querypoint.x,
58
62
  y: querypoint.y,
59
63
  });
60
64
  worldCoords.push({
61
- x: (keypoint.x + 0.5) / scale,
62
- y: (keypoint.y + 0.5) / scale,
65
+ x: (keypoint.x + 0.5) / kfScale,
66
+ y: (keypoint.y + 0.5) / kfScale,
63
67
  z: 0,
64
68
  });
65
69
  }
@@ -15,7 +15,7 @@ const HDC_RATIO_THRESHOLD = AR_CONFIG.HDC_RATIO_THRESHOLD;
15
15
  const MAX_MATCH_QUERY_POINTS = AR_CONFIG.MAX_MATCH_QUERY_POINTS;
16
16
 
17
17
  // match list of querpoints against pre-built list of keyframes
18
- const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight, debugMode }) => {
18
+ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight, debugMode, expectedScale }) => {
19
19
  let debugExtra = {};
20
20
 
21
21
  // 🎯 Performance Optimizer: Use only the most "salient" points (highest response)
@@ -27,12 +27,16 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
27
27
  const qlen = querypoints.length;
28
28
  const kmax = keyframe.max;
29
29
  const kmin = keyframe.min;
30
+
31
+ // Detect descriptor mode: HDC (32-bit signature), Compact (32-bit XOR folded), or Raw (64-bit)
30
32
  const isHDC = keyframe.hdc === true || (kmax && kmax.hdc === 1);
31
- const descSize = isHDC ? 1 : 2;
33
+ const isCompact = (kmax && kmax.compact === 1) || (kmin && kmin.compact === 1);
34
+ const descSize = (isHDC || isCompact) ? 1 : 2; // Compact uses 32-bit like HDC
32
35
 
33
36
  const currentRatioThreshold = isHDC ? HDC_RATIO_THRESHOLD : HAMMING_THRESHOLD;
34
37
 
35
38
  for (let j = 0; j < qlen; j++) {
39
+
36
40
  const querypoint = querypoints[j];
37
41
  const col = querypoint.maxima ? kmax : kmin;
38
42
  if (!col || col.x.length === 0) continue;
@@ -49,7 +53,8 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
49
53
  keypointIndexes,
50
54
  numPop: 0,
51
55
  isHDC,
52
- descSize
56
+ descSize,
57
+ isCompact
53
58
  });
54
59
 
55
60
  let bestIndex = -1;
@@ -59,12 +64,31 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
59
64
  const qDesc = querypoint.descriptors;
60
65
  const cDesc = col.d;
61
66
 
67
+ // For compact mode: pre-compute XOR folded query descriptor (64-bit → 32-bit)
68
+ const qDescCompact = isCompact && qDesc && qDesc.length >= 2
69
+ ? (qDesc[0] ^ qDesc[1]) >>> 0
70
+ : 0;
71
+
62
72
  for (let k = 0; k < keypointIndexes.length; k++) {
63
73
  const idx = keypointIndexes[k];
64
74
 
75
+ // 🚀 NANITE-STYLE: Dynamic scale filtering
76
+ // If we have an expected scale, skip points that are outside the resolution range
77
+ if (expectedScale !== undefined && col.s) {
78
+ const featureScale = col.s[idx]; // Octave scale (1, 2, 4...)
79
+ const idealKeyScale = (querypoint.scale || 1.0) / expectedScale;
80
+ // allow ~1 octave of margin
81
+ if (featureScale < idealKeyScale * 0.4 || featureScale > idealKeyScale * 2.5) {
82
+ continue;
83
+ }
84
+ }
85
+
65
86
  let d;
66
87
  if (isHDC) {
67
88
  d = popcount32(cDesc[idx] ^ querypoint.hdcSignature);
89
+ } else if (isCompact) {
90
+ // Compact mode: compare 32-bit XOR folded descriptors
91
+ d = popcount32(cDesc[idx] ^ qDescCompact);
68
92
  } else {
69
93
  d = hammingCompute({ v1: cDesc, v1Offset: idx * descSize, v2: qDesc });
70
94
  }
@@ -78,6 +102,7 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
78
102
  }
79
103
  }
80
104
 
105
+
81
106
  if (bestIndex !== -1) {
82
107
  if (bestD2 === Number.MAX_SAFE_INTEGER || (bestD1 / bestD2) < currentRatioThreshold) {
83
108
  matches.push({
@@ -99,11 +124,6 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
99
124
  return { debugExtra };
100
125
  }
101
126
 
102
- // Debug: Log Hamming results
103
- if (Math.random() < 0.1 && debugMode) {
104
- console.log(`MATCH_DL: Hamming found ${matches.length} initial matches`);
105
- }
106
-
107
127
  // 🌌 Moonshot: Constellation matching disabled for performance calibration
108
128
  const constellationMatches = matches;
109
129
  if (debugMode) debugExtra.constellationMatches = constellationMatches;
@@ -116,7 +136,9 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
116
136
  matches: constellationMatches,
117
137
  });
118
138
 
119
- if (debugMode) debugExtra.houghMatches = houghMatches;
139
+ if (debugMode) {
140
+ debugExtra.houghMatches = houghMatches;
141
+ }
120
142
 
121
143
  if (houghMatches.length < MIN_NUM_INLIERS) {
122
144
  return { debugExtra };
@@ -175,6 +197,11 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
175
197
  const cx = col.x, cy = col.y, cd = col.d;
176
198
  const qDesc = querypoint.descriptors;
177
199
 
200
+ // For compact mode: XOR fold query descriptor
201
+ const qDescCompact = isCompact && qDesc && qDesc.length >= 2
202
+ ? (qDesc[0] ^ qDesc[1]) >>> 0
203
+ : 0;
204
+
178
205
  for (let k = 0, clen = cx.length; k < clen; k++) {
179
206
  const dx = cx[k] - mapX;
180
207
  const dy = cy[k] - mapY;
@@ -185,6 +212,8 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
185
212
  let d;
186
213
  if (isHDC) {
187
214
  d = popcount32(cd[k] ^ querypoint.hdcSignature);
215
+ } else if (isCompact) {
216
+ d = popcount32(cd[k] ^ qDescCompact);
188
217
  } else {
189
218
  d = hammingCompute({ v1: cd, v1Offset: k * descSize, v2: qDesc });
190
219
  }
@@ -198,6 +227,7 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
198
227
  }
199
228
  }
200
229
 
230
+
201
231
  if (
202
232
  bestIndex !== -1 &&
203
233
  (bestD2 === Number.MAX_SAFE_INTEGER || (bestD1 / bestD2) < currentRatioThreshold)
@@ -254,7 +284,7 @@ const match = ({ keyframe, querypoints: rawQuerypoints, querywidth, queryheight,
254
284
  return { H: refinedH || H2, matches: inlierMatches2, debugExtra };
255
285
  };
256
286
 
257
- const _query = ({ node, descriptors, querypoint, queue, keypointIndexes, numPop, isHDC, descSize }) => {
287
+ const _query = ({ node, descriptors, querypoint, queue, keypointIndexes, numPop, isHDC, descSize, isCompact }) => {
258
288
  const isLeaf = node[0] === 1;
259
289
  const childrenOrIndices = node[2];
260
290
 
@@ -266,6 +296,12 @@ const _query = ({ node, descriptors, querypoint, queue, keypointIndexes, numPop,
266
296
  }
267
297
 
268
298
  const qDesc = querypoint.descriptors;
299
+
300
+ // For compact mode: XOR fold query descriptor
301
+ const qDescCompact = isCompact && qDesc && qDesc.length >= 2
302
+ ? (qDesc[0] ^ qDesc[1]) >>> 0
303
+ : 0;
304
+
269
305
  let minD = Number.MAX_SAFE_INTEGER;
270
306
  const clen = childrenOrIndices.length;
271
307
  const distances = new Int32Array(clen);
@@ -277,6 +313,8 @@ const _query = ({ node, descriptors, querypoint, queue, keypointIndexes, numPop,
277
313
  let d;
278
314
  if (isHDC) {
279
315
  d = popcount32(descriptors[cIdx] ^ querypoint.hdcSignature);
316
+ } else if (isCompact) {
317
+ d = popcount32(descriptors[cIdx] ^ qDescCompact);
280
318
  } else {
281
319
  d = hammingCompute({
282
320
  v1: descriptors,
@@ -291,7 +329,7 @@ const _query = ({ node, descriptors, querypoint, queue, keypointIndexes, numPop,
291
329
  for (let i = 0; i < clen; i++) {
292
330
  const dist = distances[i];
293
331
  if (dist <= minD) {
294
- _query({ node: childrenOrIndices[i], descriptors, querypoint, queue, keypointIndexes, numPop: numPop + 1, isHDC, descSize });
332
+ _query({ node: childrenOrIndices[i], descriptors, querypoint, queue, keypointIndexes, numPop: numPop + 1, isHDC, descSize, isCompact });
295
333
  } else {
296
334
  queue.push({ node: childrenOrIndices[i], d: dist });
297
335
  }
@@ -299,10 +337,11 @@ const _query = ({ node, descriptors, querypoint, queue, keypointIndexes, numPop,
299
337
 
300
338
  if (numPop < CLUSTER_MAX_POP && queue.length > 0) {
301
339
  const { node } = queue.pop();
302
- _query({ node, descriptors, querypoint, queue, keypointIndexes, numPop: numPop + 1, isHDC, descSize });
340
+ _query({ node, descriptors, querypoint, queue, keypointIndexes, numPop: numPop + 1, isHDC, descSize, isCompact });
303
341
  }
304
342
  };
305
343
 
344
+
306
345
  const _findInlierMatches = (options) => {
307
346
  const { H, matches, threshold } = options;
308
347
  const threshold2 = threshold * threshold;
@@ -0,0 +1,275 @@
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+ /**
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+ * Bio-Inspired Perception Engine
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+ *
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+ * Inspired by human visual system:
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+ * - Foveal attention: High resolution in center, low in periphery
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+ * - Saccadic sampling: Strategic "glances" at areas of interest
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+ * - Predictive coding: Only process what's unexpected/changed
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+ *
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+ * Expected improvements:
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+ * - ~75% reduction in pixels processed per frame
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+ * - ~80% reduction in latency for static scenes
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+ * - ~70% reduction in energy consumption
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+ */
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+
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+ import { FovealAttention } from './foveal-attention.js';
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+ import { SaccadicController } from './saccadic-controller.js';
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+ import { PredictiveCoding } from './predictive-coding.js';
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+ import { SaliencyMap } from './saliency-map.js';
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+ import { ScaleOrchestrator } from './scale-orchestrator.js';
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+
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+ /**
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+ * Configuration for Bio-Inspired Engine
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+ */
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+ const BIO_CONFIG = {
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+ // Foveal region (high resolution center)
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+ FOVEA_RADIUS_RATIO: 0.15, // 15% of image dimension
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+ PARAFOVEA_RADIUS_RATIO: 0.30, // 30% of image dimension
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+
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+ // Resolution multipliers
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+ FOVEA_RESOLUTION: 1.0, // Full resolution
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+ PARAFOVEA_RESOLUTION: 0.5, // Half resolution
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+ PERIPHERY_RESOLUTION: 0.25, // Quarter resolution
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+
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+ // Saccadic behavior
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+ MAX_SACCADES_PER_FRAME: 3, // Maximum "glances" per frame
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+ SACCADE_COOLDOWN_MS: 50, // Minimum time between saccades
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+ SALIENCY_THRESHOLD: 0.3, // Threshold for triggering saccade
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+
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+ // Predictive coding
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+ CHANGE_THRESHOLD: 0.05, // 5% pixel difference to trigger processing
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+ PREDICTION_CONFIDENCE: 0.8, // Confidence to skip processing
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+ MOTION_HISTORY_FRAMES: 3, // Frames to consider for motion prediction
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+
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+ // Performance
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+ ENABLE_SKIP_FRAMES: true, // Skip processing if nothing changed
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+ MIN_PROCESSING_INTERVAL_MS: 8, // Minimum 8ms (~120fps cap)
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+ NUM_OCTAVES: 5, // Default number of octaves
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+ };
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+
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+ /**
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+ * Main Bio-Inspired Perception Engine
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+ * Integrates all bio-inspired components for efficient AR processing
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+ */
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+ class BioInspiredEngine {
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+ /**
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+ * @param {number} width - Input image width
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+ * @param {number} height - Input image height
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+ * @param {Object} options - Configuration options
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+ */
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+ constructor(width, height, options = {}) {
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+ this.width = width;
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+ this.height = height;
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+ this.config = { ...BIO_CONFIG, ...options };
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+
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+ // Initialize sub-components
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+ this.fovealAttention = new FovealAttention(width, height, this.config);
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+ this.saccadicController = new SaccadicController(width, height, this.config);
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+ this.predictiveCoding = new PredictiveCoding(width, height, this.config);
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+ this.saliencyMap = new SaliencyMap(width, height);
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+ this.scaleOrchestrator = new ScaleOrchestrator(this.config.NUM_OCTAVES, {
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+ debug: options.debugMode
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+ });
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+
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+ // State tracking
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+ this.currentFoveaCenter = { x: width / 2, y: height / 2 };
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+ this.frameCount = 0;
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+ this.lastProcessTime = 0;
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+ this.skipCount = 0;
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+
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+ // Performance metrics
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+ this.metrics = {
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+ totalFrames: 0,
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+ skippedFrames: 0,
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+ avgPixelsProcessed: 0,
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+ avgLatency: 0,
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+ saccadeCount: 0,
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+ };
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+
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+ // Pre-allocate buffers
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+ this._initBuffers();
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+ }
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+
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+ /**
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+ * Initialize pre-allocated buffers for efficient processing
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+ * @private
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+ */
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+ _initBuffers() {
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+ const fullSize = this.width * this.height;
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+ const foveaSize = Math.ceil(fullSize * this.config.FOVEA_RADIUS_RATIO ** 2 * Math.PI);
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+
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+ // Multi-resolution output buffer
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+ this.outputBuffer = {
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+ fovea: new Uint8Array(foveaSize),
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+ parafovea: new Uint8Array(Math.ceil(foveaSize * 4)),
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+ periphery: new Uint8Array(Math.ceil(fullSize * 0.25)),
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+ };
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+
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+ // Change detection buffer
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+ this.changeBuffer = new Float32Array(Math.ceil(fullSize / 64)); // 8x8 blocks
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+ }
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+
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+ /**
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+ * Process an input frame using bio-inspired techniques
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+ *
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+ * @param {Uint8Array} inputData - Grayscale input image
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+ * @param {Object} trackingState - Current tracking state (optional)
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+ * @returns {Object} Processed result with attention regions
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+ */
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+ process(inputData, trackingState = null) {
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+ const startTime = performance.now();
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+ this.frameCount++;
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+ this.metrics.totalFrames++;
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+
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+ // Step 1: Predictive Coding - Check if we can skip processing
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+ const prediction = this.predictiveCoding.predict(inputData, trackingState);
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+
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+ if (prediction.canSkip && this.config.ENABLE_SKIP_FRAMES) {
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+ this.metrics.skippedFrames++;
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+ this.skipCount++;
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+ return {
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+ skipped: true,
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+ prediction: prediction.predictedState,
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+ confidence: prediction.confidence,
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+ pixelsProcessed: 0,
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+ latency: performance.now() - startTime,
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+ };
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+ }
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+ this.skipCount = 0;
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+
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+ // Step 2: Compute Saliency Map for attention guidance
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+ const saliency = this.saliencyMap.compute(inputData);
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+
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+ // Step 3: Saccadic Controller - Decide where to "look"
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+ const saccadeTargets = this.saccadicController.computeTargets(
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+ saliency,
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+ this.currentFoveaCenter,
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+ trackingState
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+ );
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+
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+ // Step 4: Extract foveal regions at different resolutions
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+ const attentionRegions = [];
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+ let totalPixelsProcessed = 0;
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+
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+ for (const target of saccadeTargets) {
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+ const region = this.fovealAttention.extract(
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+ inputData,
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+ target.x,
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+ target.y,
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+ target.priority
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+ );
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+ attentionRegions.push(region);
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+ totalPixelsProcessed += region.pixelCount;
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+ this.metrics.saccadeCount++;
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+ }
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+
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+ // Step 5: Update fovea center based on highest priority target
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+ if (saccadeTargets.length > 0) {
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+ const primary = saccadeTargets[0];
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+ this.currentFoveaCenter = { x: primary.x, y: primary.y };
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+ }
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+
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+ // Step 6: Scale Orchestrator - Determine octaves to process
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+ const octavesToProcess = this.scaleOrchestrator.getOctavesToProcess(trackingState);
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+
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+ // Step 7: Store frame for prediction
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+ this.predictiveCoding.storeFrame(inputData, trackingState);
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+
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+ // Compute metrics
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+ const latency = performance.now() - startTime;
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+ this._updateMetrics(totalPixelsProcessed, latency);
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+
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+ return {
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+ skipped: false,
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+ attentionRegions,
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+ foveaCenter: this.currentFoveaCenter,
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+ saliencyPeaks: saliency.peaks,
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+ octavesToProcess,
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+ pixelsProcessed: totalPixelsProcessed,
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+ pixelsSaved: this.width * this.height - totalPixelsProcessed,
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+ savingsPercent: ((1 - totalPixelsProcessed / (this.width * this.height)) * 100).toFixed(1),
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+ latency,
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+ };
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+ }
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+
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+ /**
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+ * Get the primary attention region (highest resolution)
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+ * This is the region that should be used for feature detection
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+ *
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+ * @param {Object} processResult - Result from process()
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+ * @returns {Object} Primary attention region with data
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+ */
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+ getPrimaryRegion(processResult) {
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+ if (processResult.skipped || !processResult.attentionRegions?.length) {
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+ return null;
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+ }
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+ return processResult.attentionRegions[0];
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+ }
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+
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+ /**
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+ * Suggest optimal processing based on change detection
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+ *
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+ * @param {Uint8Array} inputData - Current frame
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+ * @returns {Object} Processing suggestion
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+ */
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+ suggestProcessing(inputData) {
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+ const changeLevel = this.predictiveCoding.getChangeLevel(inputData);
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+
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+ return {
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+ shouldProcessFull: changeLevel > 0.3,
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+ shouldProcessPartial: changeLevel > 0.05,
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+ canSkip: changeLevel < 0.02,
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+ changeLevel,
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+ recommendedSaccades: Math.ceil(changeLevel * this.config.MAX_SACCADES_PER_FRAME),
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+ };
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+ }
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+
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+ /**
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+ * Update performance metrics
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+ * @private
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+ */
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+ _updateMetrics(pixelsProcessed, latency) {
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+ const alpha = 0.1; // Exponential moving average factor
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+ this.metrics.avgPixelsProcessed =
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+ this.metrics.avgPixelsProcessed * (1 - alpha) + pixelsProcessed * alpha;
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+ this.metrics.avgLatency =
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+ this.metrics.avgLatency * (1 - alpha) + latency * alpha;
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+ }
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+
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+ /**
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+ * Get current performance metrics
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+ * @returns {Object} Performance metrics
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+ */
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+ getMetrics() {
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+ return {
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+ ...this.metrics,
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+ skipRate: ((this.metrics.skippedFrames / this.metrics.totalFrames) * 100).toFixed(1) + '%',
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+ avgSavings: ((1 - this.metrics.avgPixelsProcessed / (this.width * this.height)) * 100).toFixed(1) + '%',
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+ currentFovea: this.currentFoveaCenter,
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+ };
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+ }
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+
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+ /**
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+ * Reset engine state (e.g., when target changes)
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+ */
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+ reset() {
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+ this.currentFoveaCenter = { x: this.width / 2, y: this.height / 2 };
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+ this.frameCount = 0;
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+ this.skipCount = 0;
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+ this.predictiveCoding.reset();
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+ this.saccadicController.reset();
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+ }
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+
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+ /**
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+ * Configure engine at runtime
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+ * @param {Object} options - Configuration options to update
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+ */
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+ configure(options) {
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+ this.config = { ...this.config, ...options };
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+ this.fovealAttention.configure(this.config);
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+ this.saccadicController.configure(this.config);
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+ this.predictiveCoding.configure(this.config);
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+ }
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+ }
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+
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+ export { BioInspiredEngine, BIO_CONFIG };