@srsergio/taptapp-ar 1.0.87 → 1.0.89
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -8
- package/dist/compiler/offline-compiler.js +14 -0
- package/dist/core/estimation/non-rigid-refine.d.ts +16 -0
- package/dist/core/estimation/non-rigid-refine.js +70 -0
- package/dist/core/protocol.d.ts +1 -1
- package/dist/core/protocol.js +6 -1
- package/dist/core/tracker/tracker.d.ts +6 -0
- package/dist/core/tracker/tracker.js +52 -3
- package/dist/core/utils/delaunay.d.ts +10 -0
- package/dist/core/utils/delaunay.js +125 -0
- package/dist/runtime/controller.d.ts +12 -0
- package/dist/runtime/controller.js +9 -5
- package/package.json +1 -1
- package/src/compiler/offline-compiler.ts +15 -0
- package/src/core/estimation/non-rigid-refine.js +85 -0
- package/src/core/protocol.ts +7 -1
- package/src/core/tracker/tracker.js +64 -3
- package/src/core/utils/delaunay.js +139 -0
- package/src/runtime/controller.ts +9 -5
package/README.md
CHANGED
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@@ -29,10 +29,12 @@
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## 🌟 Key Features
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-
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- 🎭 **Non-Rigid Surface Tracking**: Supports curved and deformable surfaces using **Delaunay Meshes** and **Mass-Spring Relaxation**.
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- 🚀 **Hyper-Fast Compiler**: Pure JavaScript compiler that generates `.taar` files in **< 3s**.
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- ⚡ **No TensorFlow Dependency**: No TFJS at all. Works natively in any JS environment (Node, Browser, Workers).
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- 🧬 **Fourier Positional Encoding**: Uses high-frequency sine/cosine mappings (GPT-style) for neural-like spatial consistency.
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- 🚀 **Protocol V7 (Moonshot)**:
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- **Delaunay Triangular Grid**: Adaptive mesh that tracks surface deformations.
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- **16-bit Fourier Signatures**: Spatial ADN embedded in every feature for harmonic matching.
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- **4-bit Packed Tracking Data**: Grayscale images are compressed to 4-bit depth, slashing file size.
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- **64-bit LSH Descriptors**: Optimized Locality Sensitive Hashing for descriptors.
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@@ -54,9 +56,9 @@ npm install @srsergio/taptapp-ar
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| Metric | Official MindAR | TapTapp AR V7 | Improvement |
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| :--- | :--- | :--- | :--- |
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| **Compilation Time** | ~23.50s | **~
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| **Output Size (.taar)** | ~770 KB | **~
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| **Descriptor Format** | 84-byte Float | **
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| **Compilation Time** | ~23.50s | **~0.93s** | 🚀 **~25x Faster** |
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| **Output Size (.taar)** | ~770 KB | **~338 KB** | 📉 **56% Smaller** |
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| **Descriptor Format** | 84-byte Float | **128-bit LSH** | 🧠 **Massive Data Saving** |
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| **Tracking Data** | 8-bit Gray | **4-bit Packed** | 📦 **50% Data Saving** |
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| **Dependency Size** | ~20MB (TFJS) | **< 100KB** | 📦 **99% Smaller Bundle** |
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@@ -68,11 +70,11 @@ The latest version has been rigorously tested with an adaptive stress test (`rob
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| Metric | Result | Description |
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| :--- | :--- | :--- |
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| **Pass Rate** | **
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| **Drift Tolerance** | **<
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| **Pass Rate** | **93.5%** | High success rate across resolutions (202/216). |
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| **Drift Tolerance** | **< 10%** | Validated geometrically against ground truth metadata. |
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| **Tracking Precision** | **Float32** | Full 32-bit precision for optical flow tracking. |
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| **Detection Time** |
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| **Total Pipeline** | **~
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| **Detection Time** | **< 20ms** | Ultra-fast initial detection on standard CPU. |
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| **Total Pipeline** | **~45ms** | Complete loop (Detect + Match + Track + Validate). |
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---
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@@ -258,6 +260,8 @@ ar.stop();
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## 🏗️ Protocol V7 (Moonshot Packed Format)
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TapTapp AR uses a proprietary **Moonshot Vision Codec** that is significantly more efficient than standard AR formats.
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- **Non-Rigid Surface Tracking**: Replaces the standard rigid homography with a dynamic **Delaunay Mesh**. This allows the tracker to follow the curvature of posters on cylinders, t-shirts, or slightly bent magazines.
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- **Mass-Spring Relaxation**: The tracking mesh is optimized using physical relaxation, minimizing L2 distance between predicted and tracked points while maintaining topological rigidity.
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- **Fourier Positional Encoding**: Maps 2D coordinates into a 16-dimensional frequency space. This creates a "Neural Consistency Check" that filters out noise and motion blur by checking for harmonic spatial agreement.
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- **4-bit Packed Tracking Data**: Image data used for optical flow is compressed to 4-bit depth.
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- **64-bit LSH Fingerprinting**: Feature descriptors are compressed to just 8 bytes using LSH.
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@@ -271,3 +275,4 @@ TapTapp AR uses a proprietary **Moonshot Vision Codec** that is significantly mo
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MIT © [srsergiolazaro](https://github.com/srsergiolazaro)
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Based on the core research of MindAR, but completely re-written for high-performance binary processing and JS-only execution.
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@@ -10,6 +10,7 @@ import { extractTrackingFeatures } from "../core/tracker/extract-utils.js";
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import { DetectorLite } from "../core/detector/detector-lite.js";
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import { build as hierarchicalClusteringBuild } from "../core/matching/hierarchical-clustering.js";
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import * as protocol from "../core/protocol.js";
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import { triangulate, getEdges } from "../core/utils/delaunay.js";
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// Detect environment
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const isNode = typeof process !== "undefined" &&
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process.versions != null &&
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@@ -141,6 +142,14 @@ export class OfflineCompiler {
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px[i] = td.points[i].x;
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py[i] = td.points[i].y;
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}
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const triangles = triangulate(td.points);
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const edges = getEdges(triangles);
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const restLengths = new Float32Array(edges.length);
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for (let j = 0; j < edges.length; j++) {
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const p1 = td.points[edges[j][0]];
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const p2 = td.points[edges[j][1]];
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restLengths[j] = Math.sqrt((p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2);
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}
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return {
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w: td.width,
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h: td.height,
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px,
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py,
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d: td.data,
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mesh: {
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t: new Uint16Array(triangles.flat()),
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e: new Uint16Array(edges.flat()),
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rl: restLengths
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}
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};
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}),
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matchingData: item.matchingData.map((kf) => ({
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/**
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* 🚀 Moonshot: Non-Rigid Surface Refinement (Mass-Spring System)
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*
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* Instead of a single homography, we relax a triangle mesh to match tracked points
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* while preserving edge lengths (Isometric constraint).
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*/
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export function refineNonRigid({ mesh, trackedPoints, currentVertices, iterations }: {
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mesh: any;
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trackedPoints: any;
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currentVertices: any;
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iterations?: number | undefined;
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}): Float32Array<any>;
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/**
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* Maps a mesh from reference space to screen space using a homography
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*/
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export function projectMesh(mesh: any, homography: any, width: any, height: any): Float32Array<ArrayBuffer>;
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/**
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* 🚀 Moonshot: Non-Rigid Surface Refinement (Mass-Spring System)
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*
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* Instead of a single homography, we relax a triangle mesh to match tracked points
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* while preserving edge lengths (Isometric constraint).
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*/
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export function refineNonRigid({ mesh, trackedPoints, currentVertices, iterations = 5 }) {
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const { e: edges, rl: restLengths } = mesh;
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const numVertices = currentVertices.length / 2;
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const vertices = new Float32Array(currentVertices); // copy
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// lambda for stiffness
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const stiffness = 0.8;
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const dataFidelity = 0.5;
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for (let iter = 0; iter < iterations; iter++) {
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// 1. Edge Length Constraints (Isometric term)
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for (let i = 0; i < restLengths.length; i++) {
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const idx1 = edges[i * 2];
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const idx2 = edges[i * 2 + 1];
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const restL = restLengths[i];
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const vx1 = vertices[idx1 * 2];
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const vy1 = vertices[idx1 * 2 + 1];
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const vx2 = vertices[idx2 * 2];
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const vy2 = vertices[idx2 * 2 + 1];
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const dx = vx2 - vx1;
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const dy = vy2 - vy1;
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const currentL = Math.sqrt(dx * dx + dy * dy);
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if (currentL < 0.0001)
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continue;
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const diff = (currentL - restL) / currentL;
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const moveX = dx * 0.5 * diff * stiffness;
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const moveY = dy * 0.5 * diff * stiffness;
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vertices[idx1 * 2] += moveX;
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vertices[idx1 * 2 + 1] += moveY;
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vertices[idx2 * 2] -= moveX;
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vertices[idx2 * 2 + 1] -= moveY;
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}
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// 2. Data Fidelity Constraints (Alignment with NCC tracker)
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for (const tp of trackedPoints) {
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const idx = tp.meshIndex;
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if (idx === undefined)
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continue;
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const targetX = tp.x;
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const targetY = tp.y;
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vertices[idx * 2] += (targetX - vertices[idx * 2]) * dataFidelity;
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vertices[idx * 2 + 1] += (targetY - vertices[idx * 2 + 1]) * dataFidelity;
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}
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}
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return vertices;
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}
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/**
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* Maps a mesh from reference space to screen space using a homography
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*/
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export function projectMesh(mesh, homography, width, height) {
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const { px, py } = mesh; // original octave points used as mesh vertices
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const numVertices = px.length;
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const projected = new Float32Array(numVertices * 2);
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const h = homography;
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const h00 = h[0][0], h01 = h[0][1], h02 = h[0][3];
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const h10 = h[1][0], h11 = h[1][1], h12 = h[1][3];
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const h20 = h[2][0], h21 = h[2][1], h22 = h[2][3];
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for (let i = 0; i < numVertices; i++) {
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const x = px[i];
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const y = py[i];
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const uz = (x * h20) + (y * h21) + h22;
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const invZ = 1.0 / uz;
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projected[i * 2] = ((x * h00) + (y * h01) + h02) * invZ;
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projected[i * 2 + 1] = ((x * h10) + (y * h11) + h12) * invZ;
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}
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return projected;
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}
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package/dist/core/protocol.d.ts
CHANGED
package/dist/core/protocol.js
CHANGED
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import * as msgpack from "@msgpack/msgpack";
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export const CURRENT_VERSION =
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export const CURRENT_VERSION = 8;
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/**
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* Morton Order calculation for spatial sorting
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*/
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if (td.d)
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td.d = unpacked;
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}
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if (td.mesh) {
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td.mesh.t = normalizeBuffer(td.mesh.t, Uint16Array);
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td.mesh.e = normalizeBuffer(td.mesh.e, Uint16Array);
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td.mesh.rl = normalizeBuffer(td.mesh.rl, Float32Array);
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}
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}
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// 2. Process Matching Data
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for (const kf of item.matchingData) {
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debugMode: boolean;
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trackingKeyframeList: any[];
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prebuiltData: any[];
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meshVerticesState: any[];
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templateBuffer: Float32Array<ArrayBuffer>;
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dummyRun(inputData: any): void;
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track(inputData: any, lastModelViewTransform: any, targetIndex: any): {
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debugExtra: {};
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indices?: undefined;
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octaveIndex?: undefined;
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deformedMesh?: undefined;
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} | {
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worldCoords: {
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x: number;
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reliabilities: number[];
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indices: number[];
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octaveIndex: any;
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deformedMesh: {
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vertices: Float32Array<ArrayBuffer>;
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triangles: any;
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} | null;
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debugExtra: {};
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};
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lastOctaveIndex: any[] | undefined;
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import { buildModelViewProjectionTransform, computeScreenCoordiate } from "../estimation/utils.js";
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import { refineNonRigid, projectMesh } from "../estimation/non-rigid-refine.js";
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const AR2_DEFAULT_TS = 6;
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const AR2_DEFAULT_TS_GAP = 1;
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const AR2_SEARCH_SIZE = 12; // Reduced from 25 to 12 for high-speed tracking (25 is overkill)
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width: keyframe.w,
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height: keyframe.h,
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scale: keyframe.s,
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mesh: keyframe.mesh,
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// Recyclable projected image buffer
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projectedImage: new Float32Array(keyframe.w * keyframe.h)
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}));
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}
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// Maintain mesh vertices state for temporal continuity
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this.meshVerticesState = []; // [targetIndex][octaveIndex]
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// Pre-allocate template data buffer to avoid garbage collection
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const templateOneSize = AR2_DEFAULT_TS;
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const templateSize = templateOneSize * 2 + 1;
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const { px, py, s: scale } = trackingFrame;
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const reliabilities = [];
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for (let i = 0; i < matchingPoints.length; i++) {
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const reliability = sim[i];
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if (reliability > AR2_SIM_THRESH && i < px.length) {
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goodTrack.push(i);
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const point = computeScreenCoordiate(modelViewProjectionTransform, matchingPoints[i][0], matchingPoints[i][1]);
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screenCoords.push(point);
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y: py[i] / scale,
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z: 0,
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});
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reliabilities.push(
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reliabilities.push(reliability);
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}
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}
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// --- 🚀 MOONSHOT: Non-Rigid Mesh Refinement ---
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let deformedMesh = null;
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if (prebuilt.mesh && goodTrack.length >= 4) {
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if (!this.meshVerticesState[targetIndex])
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this.meshVerticesState[targetIndex] = [];
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let currentOctaveVertices = this.meshVerticesState[targetIndex][octaveIndex];
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if (!currentOctaveVertices) {
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currentOctaveVertices = new Float32Array(px.length * 2);
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currentOctaveVertices[i * 2] = px[i];
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currentOctaveVertices[i * 2 + 1] = py[i];
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}
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}
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const trackedTargets = [];
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const idx = goodTrack[j];
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trackedTargets.push({
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meshIndex: idx,
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x: matchingPoints[idx][0] * scale, // Convert back to octave space pixels
|
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y: matchingPoints[idx][1] * scale
|
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});
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}
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iterations: 5
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});
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this.meshVerticesState[targetIndex][octaveIndex] = refinedOctaveVertices;
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// Project deformed mesh to screen space
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const screenMeshVertices = new Float32Array(refinedOctaveVertices.length);
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for (let i = 0; i < refinedOctaveVertices.length; i += 2) {
|
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+
const p = computeScreenCoordiate(modelViewProjectionTransform, refinedOctaveVertices[i] / scale, refinedOctaveVertices[i + 1] / scale);
|
|
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screenMeshVertices[i] = p.x;
|
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screenMeshVertices[i + 1] = p.y;
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}
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deformedMesh = {
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vertices: screenMeshVertices,
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triangles: prebuilt.mesh.t
|
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};
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}
|
|
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|
// 2.1 Spatial distribution check: Avoid getting stuck in corners/noise
|
|
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|
if (screenCoords.length >= 8) {
|
|
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150
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let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
|
|
@@ -125,7 +174,7 @@ class Tracker {
|
|
|
125
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|
trackedPoints: screenCoords,
|
|
126
175
|
};
|
|
127
176
|
}
|
|
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|
-
return { worldCoords, screenCoords, reliabilities, indices: goodTrack, octaveIndex, debugExtra };
|
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+
return { worldCoords, screenCoords, reliabilities, indices: goodTrack, octaveIndex, deformedMesh, debugExtra };
|
|
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|
}
|
|
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|
/**
|
|
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|
* Pure JS implementation of NCC matching
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 🚀 Moonshot: Simple incremental Delaunay Triangulation (Bowyer-Watson)
|
|
3
|
+
*
|
|
4
|
+
* Used to create a topological mesh covering the image target features.
|
|
5
|
+
*/
|
|
6
|
+
export function triangulate(points: any): number[][];
|
|
7
|
+
/**
|
|
8
|
+
* Extract edges from triangles for Mass-Spring logic
|
|
9
|
+
*/
|
|
10
|
+
export function getEdges(triangles: any): number[][];
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 🚀 Moonshot: Simple incremental Delaunay Triangulation (Bowyer-Watson)
|
|
3
|
+
*
|
|
4
|
+
* Used to create a topological mesh covering the image target features.
|
|
5
|
+
*/
|
|
6
|
+
export function triangulate(points) {
|
|
7
|
+
if (points.length < 3)
|
|
8
|
+
return [];
|
|
9
|
+
// 1. Create a super-triangle that contains all points
|
|
10
|
+
// Find min/max bounds
|
|
11
|
+
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
|
|
12
|
+
for (const p of points) {
|
|
13
|
+
if (p.x < minX)
|
|
14
|
+
minX = p.x;
|
|
15
|
+
if (p.x > maxX)
|
|
16
|
+
maxX = p.x;
|
|
17
|
+
if (p.y < minY)
|
|
18
|
+
minY = p.y;
|
|
19
|
+
if (p.y > maxY)
|
|
20
|
+
maxY = p.y;
|
|
21
|
+
}
|
|
22
|
+
const dx = maxX - minX;
|
|
23
|
+
const dy = maxY - minY;
|
|
24
|
+
const deltaMax = Math.max(dx, dy);
|
|
25
|
+
const midX = (minX + maxX) / 2;
|
|
26
|
+
const midY = (minY + maxY) / 2;
|
|
27
|
+
// A triangle large enough to cover all points
|
|
28
|
+
const p1 = { x: midX - 20 * deltaMax, y: midY - deltaMax };
|
|
29
|
+
const p2 = { x: midX, y: midY + 20 * deltaMax };
|
|
30
|
+
const p3 = { x: midX + 20 * deltaMax, y: midY - deltaMax };
|
|
31
|
+
let triangles = [
|
|
32
|
+
{ p1, p2, p3, indices: [-1, -2, -3] }
|
|
33
|
+
];
|
|
34
|
+
// 2. Add points one by one
|
|
35
|
+
for (let i = 0; i < points.length; i++) {
|
|
36
|
+
const p = points[i];
|
|
37
|
+
const badTriangles = [];
|
|
38
|
+
for (const t of triangles) {
|
|
39
|
+
if (isInCircumcircle(p, t)) {
|
|
40
|
+
badTriangles.push(t);
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
const polygon = [];
|
|
44
|
+
for (const t of badTriangles) {
|
|
45
|
+
const edges = [
|
|
46
|
+
{ a: t.p1, b: t.p2, i1: t.indices[0], i2: t.indices[1] },
|
|
47
|
+
{ a: t.p2, b: t.p3, i1: t.indices[1], i2: t.indices[2] },
|
|
48
|
+
{ a: t.p3, b: t.p1, i1: t.indices[2], i2: t.indices[0] }
|
|
49
|
+
];
|
|
50
|
+
for (const edge of edges) {
|
|
51
|
+
let isShared = false;
|
|
52
|
+
for (const t2 of badTriangles) {
|
|
53
|
+
if (t === t2)
|
|
54
|
+
continue;
|
|
55
|
+
if (isSameEdge(edge, t2)) {
|
|
56
|
+
isShared = true;
|
|
57
|
+
break;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
if (!isShared) {
|
|
61
|
+
polygon.push(edge);
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
// Remove bad triangles
|
|
66
|
+
triangles = triangles.filter(t => !badTriangles.includes(t));
|
|
67
|
+
// Add new triangles from polygon edges to point p
|
|
68
|
+
for (const edge of polygon) {
|
|
69
|
+
triangles.push({
|
|
70
|
+
p1: edge.a,
|
|
71
|
+
p2: edge.b,
|
|
72
|
+
p3: p,
|
|
73
|
+
indices: [edge.i1, edge.i2, i]
|
|
74
|
+
});
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
// 3. Remove triangles that share vertices with the super-triangle
|
|
78
|
+
return triangles.filter(t => {
|
|
79
|
+
return t.indices[0] >= 0 && t.indices[1] >= 0 && t.indices[2] >= 0;
|
|
80
|
+
}).map(t => t.indices);
|
|
81
|
+
}
|
|
82
|
+
function isInCircumcircle(p, t) {
|
|
83
|
+
const x1 = t.p1.x, y1 = t.p1.y;
|
|
84
|
+
const x2 = t.p2.x, y2 = t.p2.y;
|
|
85
|
+
const x3 = t.p3.x, y3 = t.p3.y;
|
|
86
|
+
const D = 2 * (x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2));
|
|
87
|
+
const centerX = ((x1 * x1 + y1 * y1) * (y2 - y3) + (x2 * x2 + y2 * y2) * (y3 - y1) + (x3 * x3 + y3 * y3) * (y1 - y2)) / D;
|
|
88
|
+
const centerY = ((x1 * x1 + y1 * y1) * (x3 - x2) + (x2 * x2 + y2 * y2) * (x1 - x3) + (x3 * x3 + y3 * y3) * (x2 - x1)) / D;
|
|
89
|
+
const radiusSq = (x1 - centerX) * (x1 - centerX) + (y1 - centerY) * (y1 - centerY);
|
|
90
|
+
const distSq = (p.x - centerX) * (p.x - centerX) + (p.y - centerY) * (p.y - centerY);
|
|
91
|
+
return distSq <= radiusSq;
|
|
92
|
+
}
|
|
93
|
+
function isSameEdge(edge, triangle) {
|
|
94
|
+
const tEdges = [
|
|
95
|
+
[triangle.indices[0], triangle.indices[1]],
|
|
96
|
+
[triangle.indices[1], triangle.indices[2]],
|
|
97
|
+
[triangle.indices[2], triangle.indices[0]]
|
|
98
|
+
];
|
|
99
|
+
for (const te of tEdges) {
|
|
100
|
+
if ((edge.i1 === te[0] && edge.i2 === te[1]) || (edge.i1 === te[1] && edge.i2 === te[0])) {
|
|
101
|
+
return true;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
return false;
|
|
105
|
+
}
|
|
106
|
+
/**
|
|
107
|
+
* Extract edges from triangles for Mass-Spring logic
|
|
108
|
+
*/
|
|
109
|
+
export function getEdges(triangles) {
|
|
110
|
+
const edgeSet = new Set();
|
|
111
|
+
const edges = [];
|
|
112
|
+
for (const t of triangles) {
|
|
113
|
+
const pairs = [[t[0], t[1]], [t[1], t[2]], [t[2], t[0]]];
|
|
114
|
+
for (const pair of pairs) {
|
|
115
|
+
const low = Math.min(pair[0], pair[1]);
|
|
116
|
+
const high = Math.max(pair[0], pair[1]);
|
|
117
|
+
const key = `${low}-${high}`;
|
|
118
|
+
if (!edgeSet.has(key)) {
|
|
119
|
+
edgeSet.add(key);
|
|
120
|
+
edges.push([low, high]);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
return edges;
|
|
125
|
+
}
|
|
@@ -68,10 +68,17 @@ declare class Controller {
|
|
|
68
68
|
featurePoints: any;
|
|
69
69
|
}>;
|
|
70
70
|
_trackAndUpdate(inputData: any, lastModelViewTransform: number[][], targetIndex: number): Promise<{
|
|
71
|
+
modelViewTransform: null;
|
|
72
|
+
screenCoords: any[];
|
|
73
|
+
reliabilities: number[];
|
|
74
|
+
stabilities: number[];
|
|
75
|
+
deformedMesh?: undefined;
|
|
76
|
+
} | {
|
|
71
77
|
modelViewTransform: any;
|
|
72
78
|
screenCoords: any[];
|
|
73
79
|
reliabilities: number[];
|
|
74
80
|
stabilities: number[];
|
|
81
|
+
deformedMesh: any;
|
|
75
82
|
}>;
|
|
76
83
|
processVideo(input: any): void;
|
|
77
84
|
stopProcessVideo(): void;
|
|
@@ -93,6 +100,7 @@ declare class Controller {
|
|
|
93
100
|
debugExtra: {};
|
|
94
101
|
indices?: undefined;
|
|
95
102
|
octaveIndex?: undefined;
|
|
103
|
+
deformedMesh?: undefined;
|
|
96
104
|
} | {
|
|
97
105
|
worldCoords: {
|
|
98
106
|
x: number;
|
|
@@ -106,6 +114,10 @@ declare class Controller {
|
|
|
106
114
|
reliabilities: number[];
|
|
107
115
|
indices: number[];
|
|
108
116
|
octaveIndex: any;
|
|
117
|
+
deformedMesh: {
|
|
118
|
+
vertices: Float32Array<ArrayBuffer>;
|
|
119
|
+
triangles: any;
|
|
120
|
+
} | null;
|
|
109
121
|
debugExtra: {};
|
|
110
122
|
}>;
|
|
111
123
|
trackUpdate(modelViewTransform: number[][], trackFeatures: any): Promise<any>;
|
|
@@ -193,9 +193,9 @@ class Controller {
|
|
|
193
193
|
return { targetIndex, modelViewTransform, screenCoords, worldCoords, featurePoints };
|
|
194
194
|
}
|
|
195
195
|
async _trackAndUpdate(inputData, lastModelViewTransform, targetIndex) {
|
|
196
|
-
const { worldCoords, screenCoords, reliabilities, indices = [], octaveIndex = 0 } = await this._workerTrack(inputData, lastModelViewTransform, targetIndex);
|
|
196
|
+
const { worldCoords, screenCoords, reliabilities, indices = [], octaveIndex = 0, deformedMesh } = await this._workerTrack(inputData, lastModelViewTransform, targetIndex);
|
|
197
197
|
if (!worldCoords || worldCoords.length === 0) {
|
|
198
|
-
return { modelViewTransform: null, screenCoords: [], reliabilities: [], stabilities: [] };
|
|
198
|
+
return { modelViewTransform: null, screenCoords: [], reliabilities: [], stabilities: [], deformedMesh: null };
|
|
199
199
|
}
|
|
200
200
|
const state = this.trackingStates[targetIndex];
|
|
201
201
|
if (!state.pointStabilities)
|
|
@@ -264,13 +264,15 @@ class Controller {
|
|
|
264
264
|
stabilities: finalWorldCoords.map((_, i) => {
|
|
265
265
|
const globalIdx = indices[i];
|
|
266
266
|
return stabilities[globalIdx];
|
|
267
|
-
})
|
|
267
|
+
}),
|
|
268
|
+
deformedMesh
|
|
268
269
|
});
|
|
269
270
|
return {
|
|
270
271
|
modelViewTransform,
|
|
271
272
|
screenCoords: finalScreenCoords,
|
|
272
273
|
reliabilities: finalReliabilities,
|
|
273
|
-
stabilities: finalStabilities
|
|
274
|
+
stabilities: finalStabilities,
|
|
275
|
+
deformedMesh
|
|
274
276
|
};
|
|
275
277
|
}
|
|
276
278
|
processVideo(input) {
|
|
@@ -329,6 +331,7 @@ class Controller {
|
|
|
329
331
|
trackingState.screenCoords = result.screenCoords;
|
|
330
332
|
trackingState.reliabilities = result.reliabilities;
|
|
331
333
|
trackingState.stabilities = result.stabilities;
|
|
334
|
+
trackingState.deformedMesh = result.deformedMesh;
|
|
332
335
|
}
|
|
333
336
|
}
|
|
334
337
|
const wasShowing = trackingState.showing;
|
|
@@ -365,7 +368,8 @@ class Controller {
|
|
|
365
368
|
modelViewTransform: trackingState.currentModelViewTransform,
|
|
366
369
|
screenCoords: trackingState.screenCoords,
|
|
367
370
|
reliabilities: trackingState.reliabilities,
|
|
368
|
-
stabilities: trackingState.stabilities
|
|
371
|
+
stabilities: trackingState.stabilities,
|
|
372
|
+
deformedMesh: trackingState.deformedMesh
|
|
369
373
|
});
|
|
370
374
|
}
|
|
371
375
|
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@srsergio/taptapp-ar",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.89",
|
|
4
4
|
"description": "Ultra-fast Augmented Reality (AR) SDK for Node.js and Browser. Image tracking with 100% pure JavaScript, zero-dependencies, and high-performance compilation.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"augmented reality",
|
|
@@ -11,6 +11,7 @@ import { extractTrackingFeatures } from "../core/tracker/extract-utils.js";
|
|
|
11
11
|
import { DetectorLite } from "../core/detector/detector-lite.js";
|
|
12
12
|
import { build as hierarchicalClusteringBuild } from "../core/matching/hierarchical-clustering.js";
|
|
13
13
|
import * as protocol from "../core/protocol.js";
|
|
14
|
+
import { triangulate, getEdges } from "../core/utils/delaunay.js";
|
|
14
15
|
|
|
15
16
|
// Detect environment
|
|
16
17
|
const isNode = typeof process !== "undefined" &&
|
|
@@ -176,6 +177,15 @@ export class OfflineCompiler {
|
|
|
176
177
|
px[i] = td.points[i].x;
|
|
177
178
|
py[i] = td.points[i].y;
|
|
178
179
|
}
|
|
180
|
+
const triangles = triangulate(td.points);
|
|
181
|
+
const edges = getEdges(triangles);
|
|
182
|
+
const restLengths = new Float32Array(edges.length);
|
|
183
|
+
for (let j = 0; j < edges.length; j++) {
|
|
184
|
+
const p1 = td.points[edges[j][0]];
|
|
185
|
+
const p2 = td.points[edges[j][1]];
|
|
186
|
+
restLengths[j] = Math.sqrt((p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2);
|
|
187
|
+
}
|
|
188
|
+
|
|
179
189
|
return {
|
|
180
190
|
w: td.width,
|
|
181
191
|
h: td.height,
|
|
@@ -183,6 +193,11 @@ export class OfflineCompiler {
|
|
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183
193
|
px,
|
|
184
194
|
py,
|
|
185
195
|
d: td.data,
|
|
196
|
+
mesh: {
|
|
197
|
+
t: new Uint16Array(triangles.flat()),
|
|
198
|
+
e: new Uint16Array(edges.flat()),
|
|
199
|
+
rl: restLengths
|
|
200
|
+
}
|
|
186
201
|
};
|
|
187
202
|
}),
|
|
188
203
|
matchingData: item.matchingData.map((kf: any) => ({
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 🚀 Moonshot: Non-Rigid Surface Refinement (Mass-Spring System)
|
|
3
|
+
*
|
|
4
|
+
* Instead of a single homography, we relax a triangle mesh to match tracked points
|
|
5
|
+
* while preserving edge lengths (Isometric constraint).
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
export function refineNonRigid({ mesh, trackedPoints, currentVertices, iterations = 5 }) {
|
|
9
|
+
const { e: edges, rl: restLengths } = mesh;
|
|
10
|
+
const numVertices = currentVertices.length / 2;
|
|
11
|
+
const vertices = new Float32Array(currentVertices); // copy
|
|
12
|
+
|
|
13
|
+
// lambda for stiffness
|
|
14
|
+
const stiffness = 0.8;
|
|
15
|
+
const dataFidelity = 0.5;
|
|
16
|
+
|
|
17
|
+
for (let iter = 0; iter < iterations; iter++) {
|
|
18
|
+
// 1. Edge Length Constraints (Isometric term)
|
|
19
|
+
for (let i = 0; i < restLengths.length; i++) {
|
|
20
|
+
const idx1 = edges[i * 2];
|
|
21
|
+
const idx2 = edges[i * 2 + 1];
|
|
22
|
+
const restL = restLengths[i];
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|
23
|
+
|
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24
|
+
const vx1 = vertices[idx1 * 2];
|
|
25
|
+
const vy1 = vertices[idx1 * 2 + 1];
|
|
26
|
+
const vx2 = vertices[idx2 * 2];
|
|
27
|
+
const vy2 = vertices[idx2 * 2 + 1];
|
|
28
|
+
|
|
29
|
+
const dx = vx2 - vx1;
|
|
30
|
+
const dy = vy2 - vy1;
|
|
31
|
+
const currentL = Math.sqrt(dx * dx + dy * dy);
|
|
32
|
+
|
|
33
|
+
if (currentL < 0.0001) continue;
|
|
34
|
+
|
|
35
|
+
const diff = (currentL - restL) / currentL;
|
|
36
|
+
const moveX = dx * 0.5 * diff * stiffness;
|
|
37
|
+
const moveY = dy * 0.5 * diff * stiffness;
|
|
38
|
+
|
|
39
|
+
vertices[idx1 * 2] += moveX;
|
|
40
|
+
vertices[idx1 * 2 + 1] += moveY;
|
|
41
|
+
vertices[idx2 * 2] -= moveX;
|
|
42
|
+
vertices[idx2 * 2 + 1] -= moveY;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
// 2. Data Fidelity Constraints (Alignment with NCC tracker)
|
|
46
|
+
for (const tp of trackedPoints) {
|
|
47
|
+
const idx = tp.meshIndex;
|
|
48
|
+
if (idx === undefined) continue;
|
|
49
|
+
|
|
50
|
+
const targetX = tp.x;
|
|
51
|
+
const targetY = tp.y;
|
|
52
|
+
|
|
53
|
+
vertices[idx * 2] += (targetX - vertices[idx * 2]) * dataFidelity;
|
|
54
|
+
vertices[idx * 2 + 1] += (targetY - vertices[idx * 2 + 1]) * dataFidelity;
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
return vertices;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Maps a mesh from reference space to screen space using a homography
|
|
63
|
+
*/
|
|
64
|
+
export function projectMesh(mesh, homography, width, height) {
|
|
65
|
+
const { px, py } = mesh; // original octave points used as mesh vertices
|
|
66
|
+
const numVertices = px.length;
|
|
67
|
+
const projected = new Float32Array(numVertices * 2);
|
|
68
|
+
|
|
69
|
+
const h = homography;
|
|
70
|
+
const h00 = h[0][0], h01 = h[0][1], h02 = h[0][3];
|
|
71
|
+
const h10 = h[1][0], h11 = h[1][1], h12 = h[1][3];
|
|
72
|
+
const h20 = h[2][0], h21 = h[2][1], h22 = h[2][3];
|
|
73
|
+
|
|
74
|
+
for (let i = 0; i < numVertices; i++) {
|
|
75
|
+
const x = px[i];
|
|
76
|
+
const y = py[i];
|
|
77
|
+
|
|
78
|
+
const uz = (x * h20) + (y * h21) + h22;
|
|
79
|
+
const invZ = 1.0 / uz;
|
|
80
|
+
projected[i * 2] = ((x * h00) + (y * h01) + h02) * invZ;
|
|
81
|
+
projected[i * 2 + 1] = ((x * h10) + (y * h11) + h12) * invZ;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
return projected;
|
|
85
|
+
}
|
package/src/core/protocol.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import * as msgpack from "@msgpack/msgpack";
|
|
2
2
|
|
|
3
|
-
export const CURRENT_VERSION =
|
|
3
|
+
export const CURRENT_VERSION = 8;
|
|
4
4
|
|
|
5
5
|
/**
|
|
6
6
|
* Morton Order calculation for spatial sorting
|
|
@@ -157,6 +157,12 @@ export function decodeTaar(buffer: ArrayBuffer | Uint8Array) {
|
|
|
157
157
|
if (td.data) td.data = unpacked;
|
|
158
158
|
if (td.d) td.d = unpacked;
|
|
159
159
|
}
|
|
160
|
+
|
|
161
|
+
if (td.mesh) {
|
|
162
|
+
td.mesh.t = normalizeBuffer(td.mesh.t, Uint16Array);
|
|
163
|
+
td.mesh.e = normalizeBuffer(td.mesh.e, Uint16Array);
|
|
164
|
+
td.mesh.rl = normalizeBuffer(td.mesh.rl, Float32Array);
|
|
165
|
+
}
|
|
160
166
|
}
|
|
161
167
|
|
|
162
168
|
// 2. Process Matching Data
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { buildModelViewProjectionTransform, computeScreenCoordiate } from "../estimation/utils.js";
|
|
2
|
+
import { refineNonRigid, projectMesh } from "../estimation/non-rigid-refine.js";
|
|
2
3
|
|
|
3
4
|
const AR2_DEFAULT_TS = 6;
|
|
4
5
|
const AR2_DEFAULT_TS_GAP = 1;
|
|
@@ -37,11 +38,15 @@ class Tracker {
|
|
|
37
38
|
width: keyframe.w,
|
|
38
39
|
height: keyframe.h,
|
|
39
40
|
scale: keyframe.s,
|
|
41
|
+
mesh: keyframe.mesh,
|
|
40
42
|
// Recyclable projected image buffer
|
|
41
43
|
projectedImage: new Float32Array(keyframe.w * keyframe.h)
|
|
42
44
|
}));
|
|
43
45
|
}
|
|
44
46
|
|
|
47
|
+
// Maintain mesh vertices state for temporal continuity
|
|
48
|
+
this.meshVerticesState = []; // [targetIndex][octaveIndex]
|
|
49
|
+
|
|
45
50
|
// Pre-allocate template data buffer to avoid garbage collection
|
|
46
51
|
const templateOneSize = AR2_DEFAULT_TS;
|
|
47
52
|
const templateSize = templateOneSize * 2 + 1;
|
|
@@ -122,7 +127,8 @@ class Tracker {
|
|
|
122
127
|
const reliabilities = [];
|
|
123
128
|
|
|
124
129
|
for (let i = 0; i < matchingPoints.length; i++) {
|
|
125
|
-
|
|
130
|
+
const reliability = sim[i];
|
|
131
|
+
if (reliability > AR2_SIM_THRESH && i < px.length) {
|
|
126
132
|
goodTrack.push(i);
|
|
127
133
|
const point = computeScreenCoordiate(
|
|
128
134
|
modelViewProjectionTransform,
|
|
@@ -135,8 +141,63 @@ class Tracker {
|
|
|
135
141
|
y: py[i] / scale,
|
|
136
142
|
z: 0,
|
|
137
143
|
});
|
|
138
|
-
reliabilities.push(
|
|
144
|
+
reliabilities.push(reliability);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// --- 🚀 MOONSHOT: Non-Rigid Mesh Refinement ---
|
|
149
|
+
let deformedMesh = null;
|
|
150
|
+
if (prebuilt.mesh && goodTrack.length >= 4) {
|
|
151
|
+
if (!this.meshVerticesState[targetIndex]) this.meshVerticesState[targetIndex] = [];
|
|
152
|
+
|
|
153
|
+
let currentOctaveVertices = this.meshVerticesState[targetIndex][octaveIndex];
|
|
154
|
+
|
|
155
|
+
// Initial setup: If no state, use the reference points (normalized) as first guess
|
|
156
|
+
if (!currentOctaveVertices) {
|
|
157
|
+
currentOctaveVertices = new Float32Array(px.length * 2);
|
|
158
|
+
for (let i = 0; i < px.length; i++) {
|
|
159
|
+
currentOctaveVertices[i * 2] = px[i];
|
|
160
|
+
currentOctaveVertices[i * 2 + 1] = py[i];
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
// Data fidelity: Prepare tracked targets for mass-spring
|
|
165
|
+
const trackedTargets = [];
|
|
166
|
+
for (let j = 0; j < goodTrack.length; j++) {
|
|
167
|
+
const idx = goodTrack[j];
|
|
168
|
+
trackedTargets.push({
|
|
169
|
+
meshIndex: idx,
|
|
170
|
+
x: matchingPoints[idx][0] * scale, // Convert back to octave space pixels
|
|
171
|
+
y: matchingPoints[idx][1] * scale
|
|
172
|
+
});
|
|
139
173
|
}
|
|
174
|
+
|
|
175
|
+
// Relax mesh in octave space
|
|
176
|
+
const refinedOctaveVertices = refineNonRigid({
|
|
177
|
+
mesh: prebuilt.mesh,
|
|
178
|
+
trackedPoints: trackedTargets,
|
|
179
|
+
currentVertices: currentOctaveVertices,
|
|
180
|
+
iterations: 5
|
|
181
|
+
});
|
|
182
|
+
|
|
183
|
+
this.meshVerticesState[targetIndex][octaveIndex] = refinedOctaveVertices;
|
|
184
|
+
|
|
185
|
+
// Project deformed mesh to screen space
|
|
186
|
+
const screenMeshVertices = new Float32Array(refinedOctaveVertices.length);
|
|
187
|
+
for (let i = 0; i < refinedOctaveVertices.length; i += 2) {
|
|
188
|
+
const p = computeScreenCoordiate(
|
|
189
|
+
modelViewProjectionTransform,
|
|
190
|
+
refinedOctaveVertices[i] / scale,
|
|
191
|
+
refinedOctaveVertices[i + 1] / scale
|
|
192
|
+
);
|
|
193
|
+
screenMeshVertices[i] = p.x;
|
|
194
|
+
screenMeshVertices[i + 1] = p.y;
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
deformedMesh = {
|
|
198
|
+
vertices: screenMeshVertices,
|
|
199
|
+
triangles: prebuilt.mesh.t
|
|
200
|
+
};
|
|
140
201
|
}
|
|
141
202
|
|
|
142
203
|
// 2.1 Spatial distribution check: Avoid getting stuck in corners/noise
|
|
@@ -164,7 +225,7 @@ class Tracker {
|
|
|
164
225
|
};
|
|
165
226
|
}
|
|
166
227
|
|
|
167
|
-
return { worldCoords, screenCoords, reliabilities, indices: goodTrack, octaveIndex, debugExtra };
|
|
228
|
+
return { worldCoords, screenCoords, reliabilities, indices: goodTrack, octaveIndex, deformedMesh, debugExtra };
|
|
168
229
|
}
|
|
169
230
|
|
|
170
231
|
/**
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 🚀 Moonshot: Simple incremental Delaunay Triangulation (Bowyer-Watson)
|
|
3
|
+
*
|
|
4
|
+
* Used to create a topological mesh covering the image target features.
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
export function triangulate(points) {
|
|
8
|
+
if (points.length < 3) return [];
|
|
9
|
+
|
|
10
|
+
// 1. Create a super-triangle that contains all points
|
|
11
|
+
// Find min/max bounds
|
|
12
|
+
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
|
|
13
|
+
for (const p of points) {
|
|
14
|
+
if (p.x < minX) minX = p.x;
|
|
15
|
+
if (p.x > maxX) maxX = p.x;
|
|
16
|
+
if (p.y < minY) minY = p.y;
|
|
17
|
+
if (p.y > maxY) maxY = p.y;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
const dx = maxX - minX;
|
|
21
|
+
const dy = maxY - minY;
|
|
22
|
+
const deltaMax = Math.max(dx, dy);
|
|
23
|
+
const midX = (minX + maxX) / 2;
|
|
24
|
+
const midY = (minY + maxY) / 2;
|
|
25
|
+
|
|
26
|
+
// A triangle large enough to cover all points
|
|
27
|
+
const p1 = { x: midX - 20 * deltaMax, y: midY - deltaMax };
|
|
28
|
+
const p2 = { x: midX, y: midY + 20 * deltaMax };
|
|
29
|
+
const p3 = { x: midX + 20 * deltaMax, y: midY - deltaMax };
|
|
30
|
+
|
|
31
|
+
let triangles = [
|
|
32
|
+
{ p1, p2, p3, indices: [-1, -2, -3] }
|
|
33
|
+
];
|
|
34
|
+
|
|
35
|
+
// 2. Add points one by one
|
|
36
|
+
for (let i = 0; i < points.length; i++) {
|
|
37
|
+
const p = points[i];
|
|
38
|
+
const badTriangles = [];
|
|
39
|
+
|
|
40
|
+
for (const t of triangles) {
|
|
41
|
+
if (isInCircumcircle(p, t)) {
|
|
42
|
+
badTriangles.push(t);
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
const polygon = [];
|
|
47
|
+
for (const t of badTriangles) {
|
|
48
|
+
const edges = [
|
|
49
|
+
{ a: t.p1, b: t.p2, i1: t.indices[0], i2: t.indices[1] },
|
|
50
|
+
{ a: t.p2, b: t.p3, i1: t.indices[1], i2: t.indices[2] },
|
|
51
|
+
{ a: t.p3, b: t.p1, i1: t.indices[2], i2: t.indices[0] }
|
|
52
|
+
];
|
|
53
|
+
|
|
54
|
+
for (const edge of edges) {
|
|
55
|
+
let isShared = false;
|
|
56
|
+
for (const t2 of badTriangles) {
|
|
57
|
+
if (t === t2) continue;
|
|
58
|
+
if (isSameEdge(edge, t2)) {
|
|
59
|
+
isShared = true;
|
|
60
|
+
break;
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
if (!isShared) {
|
|
64
|
+
polygon.push(edge);
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// Remove bad triangles
|
|
70
|
+
triangles = triangles.filter(t => !badTriangles.includes(t));
|
|
71
|
+
|
|
72
|
+
// Add new triangles from polygon edges to point p
|
|
73
|
+
for (const edge of polygon) {
|
|
74
|
+
triangles.push({
|
|
75
|
+
p1: edge.a,
|
|
76
|
+
p2: edge.b,
|
|
77
|
+
p3: p,
|
|
78
|
+
indices: [edge.i1, edge.i2, i]
|
|
79
|
+
});
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
// 3. Remove triangles that share vertices with the super-triangle
|
|
84
|
+
return triangles.filter(t => {
|
|
85
|
+
return t.indices[0] >= 0 && t.indices[1] >= 0 && t.indices[2] >= 0;
|
|
86
|
+
}).map(t => t.indices);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
function isInCircumcircle(p, t) {
|
|
90
|
+
const x1 = t.p1.x, y1 = t.p1.y;
|
|
91
|
+
const x2 = t.p2.x, y2 = t.p2.y;
|
|
92
|
+
const x3 = t.p3.x, y3 = t.p3.y;
|
|
93
|
+
|
|
94
|
+
const D = 2 * (x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2));
|
|
95
|
+
const centerX = ((x1 * x1 + y1 * y1) * (y2 - y3) + (x2 * x2 + y2 * y2) * (y3 - y1) + (x3 * x3 + y3 * y3) * (y1 - y2)) / D;
|
|
96
|
+
const centerY = ((x1 * x1 + y1 * y1) * (x3 - x2) + (x2 * x2 + y2 * y2) * (x1 - x3) + (x3 * x3 + y3 * y3) * (x2 - x1)) / D;
|
|
97
|
+
|
|
98
|
+
const radiusSq = (x1 - centerX) * (x1 - centerX) + (y1 - centerY) * (y1 - centerY);
|
|
99
|
+
const distSq = (p.x - centerX) * (p.x - centerX) + (p.y - centerY) * (p.y - centerY);
|
|
100
|
+
|
|
101
|
+
return distSq <= radiusSq;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
function isSameEdge(edge, triangle) {
|
|
105
|
+
const tEdges = [
|
|
106
|
+
[triangle.indices[0], triangle.indices[1]],
|
|
107
|
+
[triangle.indices[1], triangle.indices[2]],
|
|
108
|
+
[triangle.indices[2], triangle.indices[0]]
|
|
109
|
+
];
|
|
110
|
+
|
|
111
|
+
for (const te of tEdges) {
|
|
112
|
+
if ((edge.i1 === te[0] && edge.i2 === te[1]) || (edge.i1 === te[1] && edge.i2 === te[0])) {
|
|
113
|
+
return true;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
return false;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* Extract edges from triangles for Mass-Spring logic
|
|
121
|
+
*/
|
|
122
|
+
export function getEdges(triangles) {
|
|
123
|
+
const edgeSet = new Set();
|
|
124
|
+
const edges = [];
|
|
125
|
+
|
|
126
|
+
for (const t of triangles) {
|
|
127
|
+
const pairs = [[t[0], t[1]], [t[1], t[2]], [t[2], t[0]]];
|
|
128
|
+
for (const pair of pairs) {
|
|
129
|
+
const low = Math.min(pair[0], pair[1]);
|
|
130
|
+
const high = Math.max(pair[0], pair[1]);
|
|
131
|
+
const key = `${low}-${high}`;
|
|
132
|
+
if (!edgeSet.has(key)) {
|
|
133
|
+
edgeSet.add(key);
|
|
134
|
+
edges.push([low, high]);
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
return edges;
|
|
139
|
+
}
|
|
@@ -262,14 +262,14 @@ class Controller {
|
|
|
262
262
|
}
|
|
263
263
|
|
|
264
264
|
async _trackAndUpdate(inputData: any, lastModelViewTransform: number[][], targetIndex: number) {
|
|
265
|
-
const { worldCoords, screenCoords, reliabilities, indices = [], octaveIndex = 0 } = await this._workerTrack(
|
|
265
|
+
const { worldCoords, screenCoords, reliabilities, indices = [], octaveIndex = 0, deformedMesh } = await this._workerTrack(
|
|
266
266
|
inputData,
|
|
267
267
|
lastModelViewTransform,
|
|
268
268
|
targetIndex,
|
|
269
269
|
);
|
|
270
270
|
|
|
271
271
|
if (!worldCoords || worldCoords.length === 0) {
|
|
272
|
-
return { modelViewTransform: null, screenCoords: [], reliabilities: [], stabilities: [] };
|
|
272
|
+
return { modelViewTransform: null, screenCoords: [], reliabilities: [], stabilities: [], deformedMesh: null };
|
|
273
273
|
}
|
|
274
274
|
|
|
275
275
|
const state = this.trackingStates[targetIndex];
|
|
@@ -344,14 +344,16 @@ class Controller {
|
|
|
344
344
|
stabilities: finalWorldCoords.map((_, i) => {
|
|
345
345
|
const globalIdx = indices[i];
|
|
346
346
|
return stabilities[globalIdx];
|
|
347
|
-
})
|
|
347
|
+
}),
|
|
348
|
+
deformedMesh
|
|
348
349
|
});
|
|
349
350
|
|
|
350
351
|
return {
|
|
351
352
|
modelViewTransform,
|
|
352
353
|
screenCoords: finalScreenCoords,
|
|
353
354
|
reliabilities: finalReliabilities,
|
|
354
|
-
stabilities: finalStabilities
|
|
355
|
+
stabilities: finalStabilities,
|
|
356
|
+
deformedMesh
|
|
355
357
|
};
|
|
356
358
|
}
|
|
357
359
|
|
|
@@ -420,6 +422,7 @@ class Controller {
|
|
|
420
422
|
trackingState.screenCoords = result.screenCoords;
|
|
421
423
|
trackingState.reliabilities = result.reliabilities;
|
|
422
424
|
trackingState.stabilities = result.stabilities;
|
|
425
|
+
(trackingState as any).deformedMesh = result.deformedMesh;
|
|
423
426
|
}
|
|
424
427
|
}
|
|
425
428
|
|
|
@@ -465,7 +468,8 @@ class Controller {
|
|
|
465
468
|
modelViewTransform: trackingState.currentModelViewTransform,
|
|
466
469
|
screenCoords: trackingState.screenCoords,
|
|
467
470
|
reliabilities: trackingState.reliabilities,
|
|
468
|
-
stabilities: trackingState.stabilities
|
|
471
|
+
stabilities: trackingState.stabilities,
|
|
472
|
+
deformedMesh: (trackingState as any).deformedMesh
|
|
469
473
|
});
|
|
470
474
|
}
|
|
471
475
|
}
|