@srsergio/taptapp-ar 1.0.42 → 1.0.50

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Files changed (47) hide show
  1. package/README.md +42 -45
  2. package/dist/compiler/aframe.js +8 -8
  3. package/dist/compiler/controller.d.ts +50 -76
  4. package/dist/compiler/controller.js +72 -116
  5. package/dist/compiler/detector/detector-lite.js +82 -99
  6. package/dist/compiler/index.js +3 -3
  7. package/dist/compiler/matching/hamming-distance.d.ts +8 -0
  8. package/dist/compiler/matching/hamming-distance.js +35 -16
  9. package/dist/compiler/matching/hierarchical-clustering.d.ts +9 -0
  10. package/dist/compiler/matching/hierarchical-clustering.js +76 -56
  11. package/dist/compiler/matching/matching.js +3 -3
  12. package/dist/compiler/node-worker.js +144 -18
  13. package/dist/compiler/offline-compiler.d.ts +34 -83
  14. package/dist/compiler/offline-compiler.js +92 -96
  15. package/dist/compiler/simple-ar.d.ts +31 -57
  16. package/dist/compiler/simple-ar.js +32 -73
  17. package/dist/compiler/three.d.ts +13 -8
  18. package/dist/compiler/three.js +6 -6
  19. package/dist/compiler/tracker/extract.js +17 -14
  20. package/dist/compiler/utils/images.js +11 -16
  21. package/dist/compiler/utils/lsh-direct.d.ts +12 -0
  22. package/dist/compiler/utils/lsh-direct.js +76 -0
  23. package/dist/compiler/utils/worker-pool.js +10 -1
  24. package/dist/index.d.ts +2 -2
  25. package/dist/index.js +2 -2
  26. package/dist/react/types.d.ts +1 -1
  27. package/dist/react/types.js +1 -1
  28. package/package.json +2 -1
  29. package/src/compiler/aframe.js +8 -8
  30. package/src/compiler/controller.ts +512 -0
  31. package/src/compiler/detector/detector-lite.js +87 -107
  32. package/src/compiler/index.js +3 -3
  33. package/src/compiler/matching/hamming-distance.js +39 -16
  34. package/src/compiler/matching/hierarchical-clustering.js +85 -57
  35. package/src/compiler/matching/matching.js +3 -3
  36. package/src/compiler/node-worker.js +163 -18
  37. package/src/compiler/offline-compiler.ts +513 -0
  38. package/src/compiler/{simple-ar.js → simple-ar.ts} +64 -91
  39. package/src/compiler/three.js +6 -6
  40. package/src/compiler/tracker/extract.js +18 -15
  41. package/src/compiler/utils/images.js +11 -21
  42. package/src/compiler/utils/lsh-direct.js +86 -0
  43. package/src/compiler/utils/worker-pool.js +9 -1
  44. package/src/index.ts +2 -2
  45. package/src/react/types.ts +2 -2
  46. package/src/compiler/controller.js +0 -554
  47. package/src/compiler/offline-compiler.js +0 -515
@@ -4,43 +4,53 @@ import { projectToScreen } from "./utils/projection.js";
4
4
 
5
5
  /**
6
6
  * 🍦 SimpleAR - Dead-simple vanilla AR for image overlays
7
- *
8
- * No Three.js. No A-Frame. Just HTML, CSS, and JavaScript.
9
- *
10
- * @example
11
- * const ar = new SimpleAR({
12
- * container: document.getElementById('ar-container'),
13
- * targetSrc: './my-target.mind',
14
- * overlay: document.getElementById('my-overlay'),
15
- * onFound: () => console.log('Target found!'),
16
- * onLost: () => console.log('Target lost!')
17
- * });
18
- *
19
- * await ar.start();
20
7
  */
8
+
9
+ export interface SimpleAROptions {
10
+ container: HTMLElement;
11
+ targetSrc: string | string[];
12
+ overlay: HTMLElement;
13
+ scale?: number;
14
+ onFound?: ((data: { targetIndex: number }) => void | Promise<void>) | null;
15
+ onLost?: ((data: { targetIndex: number }) => void | Promise<void>) | null;
16
+ onUpdate?: ((data: { targetIndex: number, worldMatrix: number[] }) => void) | null;
17
+ cameraConfig?: MediaStreamConstraints['video'];
18
+ debug?: boolean;
19
+ }
20
+
21
21
  class SimpleAR {
22
- /**
23
- * @param {Object} options
24
- * @param {HTMLElement} options.container
25
- * @param {string|string[]} options.targetSrc
26
- * @param {HTMLElement} options.overlay
27
- * @param {number} [options.scale=1.0]
28
- * @param {((data: {targetIndex: number}) => void | Promise<void>) | null} [options.onFound]
29
- * @param {((data: {targetIndex: number}) => void | Promise<void>) | null} [options.onLost]
30
- * @param {((data: {targetIndex: number, worldMatrix: number[]}) => void) | null} [options.onUpdate]
31
- * @param {Object} [options.cameraConfig]
32
- */
22
+ container: HTMLElement;
23
+ targetSrc: string | string[];
24
+ overlay: HTMLElement;
25
+ scaleMultiplier: number;
26
+ onFound: ((data: { targetIndex: number }) => void | Promise<void>) | null;
27
+ onLost: ((data: { targetIndex: number }) => void | Promise<void>) | null;
28
+ onUpdateCallback: ((data: { targetIndex: number, worldMatrix: number[] }) => void) | null;
29
+ cameraConfig: MediaStreamConstraints['video'];
30
+ debug: boolean;
31
+
32
+ lastTime: number;
33
+ frameCount: number;
34
+ fps: number;
35
+ debugPanel: HTMLElement | null = null;
36
+ video: HTMLVideoElement | null = null;
37
+ controller: Controller | null = null;
38
+ isTracking: boolean = false;
39
+ lastMatrix: number[] | null = null;
40
+ filters: OneEuroFilter[] = [];
41
+ markerDimensions: number[][] = [];
42
+
33
43
  constructor({
34
44
  container,
35
45
  targetSrc,
36
46
  overlay,
37
- scale = 1.0, // Multiplicador de escala personalizado
47
+ scale = 1.0,
38
48
  onFound = null,
39
49
  onLost = null,
40
50
  onUpdate = null,
41
51
  cameraConfig = { facingMode: 'environment', width: 1280, height: 720 },
42
52
  debug = false,
43
- }) {
53
+ }: SimpleAROptions) {
44
54
  this.container = container;
45
55
  this.targetSrc = targetSrc;
46
56
  this.overlay = overlay;
@@ -50,56 +60,37 @@ class SimpleAR {
50
60
  this.onUpdateCallback = onUpdate;
51
61
  this.cameraConfig = cameraConfig;
52
62
  this.debug = debug;
63
+ // @ts-ignore
53
64
  if (this.debug) window.AR_DEBUG = true;
54
65
 
55
66
  this.lastTime = performance.now();
56
67
  this.frameCount = 0;
57
68
  this.fps = 0;
58
- this.debugPanel = null;
59
-
60
- this.video = null;
61
- this.controller = null;
62
- this.isTracking = false;
63
- this.lastMatrix = null;
64
- this.filters = []; // One filter per target
65
69
  }
66
70
 
67
- /**
68
- * Initialize and start AR tracking
69
- */
70
71
  async start() {
71
- // 1. Create video element
72
72
  this._createVideo();
73
-
74
- // 2. Start camera
75
73
  await this._startCamera();
76
-
77
- // 3. Initialize controller
78
74
  this._initController();
79
75
 
80
76
  if (this.debug) this._createDebugPanel();
81
77
 
82
- // 4. Load targets (supports single URL or array of URLs)
83
78
  const targets = Array.isArray(this.targetSrc) ? this.targetSrc : [this.targetSrc];
84
- const result = await this.controller.addImageTargets(targets);
85
- this.markerDimensions = result.dimensions; // [ [w1, h1], [w2, h2], ... ]
79
+ const result = await this.controller!.addImageTargets(targets);
80
+ this.markerDimensions = result.dimensions;
86
81
  console.log("Targets loaded. Dimensions:", this.markerDimensions);
87
82
 
88
- this.controller.processVideo(this.video);
89
-
83
+ this.controller!.processVideo(this.video);
90
84
  return this;
91
85
  }
92
86
 
93
- /**
94
- * Stop AR tracking and release resources
95
- */
96
87
  stop() {
97
88
  if (this.controller) {
98
89
  this.controller.dispose();
99
90
  this.controller = null;
100
91
  }
101
92
  if (this.video && this.video.srcObject) {
102
- this.video.srcObject.getTracks().forEach(track => track.stop());
93
+ (this.video.srcObject as MediaStream).getTracks().forEach(track => track.stop());
103
94
  this.video.remove();
104
95
  this.video = null;
105
96
  }
@@ -113,14 +104,14 @@ class SimpleAR {
113
104
  this.video.setAttribute('playsinline', '');
114
105
  this.video.setAttribute('muted', '');
115
106
  this.video.style.cssText = `
116
- position: absolute;
117
- top: 0;
118
- left: 0;
119
- width: 100%;
120
- height: 100%;
121
- object-fit: cover;
122
- z-index: 0;
123
- `;
107
+ position: absolute;
108
+ top: 0;
109
+ left: 0;
110
+ width: 100%;
111
+ height: 100%;
112
+ object-fit: cover;
113
+ z-index: 0;
114
+ `;
124
115
  this.container.style.position = 'relative';
125
116
  this.container.style.overflow = 'hidden';
126
117
  this.container.insertBefore(this.video, this.container.firstChild);
@@ -130,29 +121,27 @@ class SimpleAR {
130
121
  const stream = await navigator.mediaDevices.getUserMedia({
131
122
  video: this.cameraConfig
132
123
  });
133
- this.video.srcObject = stream;
134
- await this.video.play();
124
+ this.video!.srcObject = stream;
125
+ await this.video!.play();
135
126
 
136
- // Wait for video dimensions to be available
137
- await new Promise(resolve => {
138
- if (this.video.videoWidth > 0) return resolve();
139
- this.video.onloadedmetadata = resolve;
127
+ await new Promise<void>(resolve => {
128
+ if (this.video!.videoWidth > 0) return resolve();
129
+ this.video!.onloadedmetadata = () => resolve();
140
130
  });
141
131
  }
142
132
 
143
133
  _initController() {
144
134
  this.controller = new Controller({
145
- inputWidth: this.video.videoWidth,
146
- inputHeight: this.video.videoHeight,
135
+ inputWidth: this.video!.videoWidth,
136
+ inputHeight: this.video!.videoHeight,
147
137
  debugMode: this.debug,
148
138
  onUpdate: (data) => this._handleUpdate(data)
149
139
  });
150
140
  }
151
141
 
152
- _handleUpdate(data) {
142
+ _handleUpdate(data: any) {
153
143
  if (data.type !== 'updateMatrix') return;
154
144
 
155
- // FPS Calculation
156
145
  const now = performance.now();
157
146
  this.frameCount++;
158
147
  if (now - this.lastTime >= 1000) {
@@ -165,7 +154,6 @@ class SimpleAR {
165
154
  const { targetIndex, worldMatrix, modelViewTransform } = data;
166
155
 
167
156
  if (worldMatrix) {
168
- // Target found
169
157
  if (!this.isTracking) {
170
158
  this.isTracking = true;
171
159
  this.overlay && (this.overlay.style.opacity = '1');
@@ -174,12 +162,10 @@ class SimpleAR {
174
162
 
175
163
  this.lastMatrix = worldMatrix;
176
164
 
177
- // Smooth the tracking data if filters are initialized
178
165
  if (!this.filters[targetIndex]) {
179
166
  this.filters[targetIndex] = new OneEuroFilter({ minCutOff: 0.1, beta: 0.01 });
180
167
  }
181
168
 
182
- // Flatten modelViewTransform for filtering (3x4 matrix = 12 values)
183
169
  const flatMVT = [
184
170
  modelViewTransform[0][0], modelViewTransform[0][1], modelViewTransform[0][2], modelViewTransform[0][3],
185
171
  modelViewTransform[1][0], modelViewTransform[1][1], modelViewTransform[1][2], modelViewTransform[1][3],
@@ -196,7 +182,6 @@ class SimpleAR {
196
182
  this.onUpdateCallback && this.onUpdateCallback({ targetIndex, worldMatrix });
197
183
 
198
184
  } else {
199
- // Target lost
200
185
  if (this.isTracking) {
201
186
  this.isTracking = false;
202
187
  if (this.filters[targetIndex]) this.filters[targetIndex].reset();
@@ -206,30 +191,26 @@ class SimpleAR {
206
191
  }
207
192
  }
208
193
 
209
- _positionOverlay(mVT, targetIndex) {
194
+ _positionOverlay(mVT: number[][], targetIndex: number) {
210
195
  if (!this.overlay || !this.markerDimensions[targetIndex]) return;
211
196
 
212
197
  const [markerW, markerH] = this.markerDimensions[targetIndex];
213
198
  const containerRect = this.container.getBoundingClientRect();
214
- const videoW = this.video.videoWidth;
215
- const videoH = this.video.videoHeight;
199
+ const videoW = this.video!.videoWidth;
200
+ const videoH = this.video!.videoHeight;
216
201
 
217
- // 1. Determine orientation needs
218
202
  const isPortrait = containerRect.height > containerRect.width;
219
203
  const isVideoLandscape = videoW > videoH;
220
204
  const needsRotation = isPortrait && isVideoLandscape;
221
205
 
222
- // 3. Get intrinsic projection from controller
223
- const proj = this.controller.projectionTransform;
206
+ const proj = this.controller!.projectionTransform;
224
207
 
225
- // 3. Project 4 corners to determine a full 3D perspective (homography)
226
208
  const pUL = projectToScreen(0, 0, 0, mVT, proj, videoW, videoH, containerRect, needsRotation);
227
209
  const pUR = projectToScreen(markerW, 0, 0, mVT, proj, videoW, videoH, containerRect, needsRotation);
228
210
  const pLL = projectToScreen(0, markerH, 0, mVT, proj, videoW, videoH, containerRect, needsRotation);
229
211
  const pLR = projectToScreen(markerW, markerH, 0, mVT, proj, videoW, videoH, containerRect, needsRotation);
230
212
 
231
- // Helper to solve for 2D Homography (maps 0..1 square to pUL, pUR, pLL, pLR)
232
- const solveHomography = (w, h, p1, p2, p3, p4) => {
213
+ const solveHomography = (w: number, h: number, p1: any, p2: any, p3: any, p4: any) => {
233
214
  const x1 = p1.sx, y1 = p1.sy;
234
215
  const x2 = p2.sx, y2 = p2.sy;
235
216
  const x3 = p3.sx, y3 = p3.sy;
@@ -255,8 +236,6 @@ class SimpleAR {
255
236
  e = y3 - y1 + h_coeff * y3;
256
237
  f = y1;
257
238
  }
258
- // This maps unit square (0..1) to the quadrilateral.
259
- // We need to scale it by 1/w and 1/h to map (0..w, 0..h)
260
239
  return [
261
240
  a / w, d / w, 0, g / w,
262
241
  b / h, e / h, 0, h_coeff / h,
@@ -267,7 +246,6 @@ class SimpleAR {
267
246
 
268
247
  const matrix = solveHomography(markerW, markerH, pUL, pUR, pLL, pLR);
269
248
 
270
- // Apply styles
271
249
  this.overlay.style.maxWidth = 'none';
272
250
  this.overlay.style.width = `${markerW}px`;
273
251
  this.overlay.style.height = `${markerH}px`;
@@ -277,10 +255,6 @@ class SimpleAR {
277
255
  this.overlay.style.top = '0';
278
256
  this.overlay.style.display = 'block';
279
257
 
280
- // Apply 3D transform with matrix3d
281
- // We also apply the user's custom scaleMultiplier AFTER the perspective transform
282
- // but since we want to scale around the marker center, we apply it as a prefix/suffix
283
- // Scale around top-left (0,0) is easy. Scale around center requires offset.
284
258
  this.overlay.style.transform = `
285
259
  matrix3d(${matrix.join(',')})
286
260
  translate(${markerW / 2}px, ${markerH / 2}px)
@@ -289,8 +263,6 @@ class SimpleAR {
289
263
  `;
290
264
  }
291
265
 
292
- // Unified projection logic moved to ./utils/projection.js
293
-
294
266
  _createDebugPanel() {
295
267
  this.debugPanel = document.createElement('div');
296
268
  this.debugPanel.style.cssText = `
@@ -310,8 +282,9 @@ class SimpleAR {
310
282
  this.container.appendChild(this.debugPanel);
311
283
  }
312
284
 
313
- _updateDebugPanel(isTracking) {
285
+ _updateDebugPanel(isTracking: boolean) {
314
286
  if (!this.debugPanel) return;
287
+ // @ts-ignore
315
288
  const memory = performance.memory ? Math.round(performance.memory.usedJSHeapSize / 1024 / 1024) : '?';
316
289
  const color = isTracking ? '#0f0' : '#f00';
317
290
  const status = isTracking ? 'TRACKING' : 'SEARCHING';
@@ -17,7 +17,7 @@ cssScaleDownMatrix.compose(new Vector3(), new Quaternion(), new Vector3(0.001, 0
17
17
 
18
18
  const invisibleMatrix = new Matrix4().set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1);
19
19
 
20
- export class MindARThree {
20
+ export class TaarThree {
21
21
  constructor({
22
22
  container,
23
23
  imageTargetSrc,
@@ -352,11 +352,11 @@ export class MindARThree {
352
352
  }
353
353
  }
354
354
 
355
- if (!window.MINDAR) {
356
- window.MINDAR = {};
355
+ if (!window.TAAR) {
356
+ window.TAAR = {};
357
357
  }
358
- if (!window.MINDAR.IMAGE) {
359
- window.MINDAR.IMAGE = {};
358
+ if (!window.TAAR.IMAGE) {
359
+ window.TAAR.IMAGE = {};
360
360
  }
361
361
 
362
- window.MINDAR.IMAGE.MindARThree = MindARThree;
362
+ window.TAAR.IMAGE.TaarThree = TaarThree;
@@ -335,28 +335,31 @@ const _getSimilarityOptimized = (options) => {
335
335
  cy + templateSize,
336
336
  );
337
337
 
338
- // Full calculation
338
+ // 🚀 MOONSHOT Early Exit: Check variance (vlen2) before expensive sxy loop
339
+ let vlen2 = sxx - (sx * sx) / nP;
340
+ if (vlen2 <= 0) return null;
341
+ vlen2 = Math.sqrt(vlen2);
342
+
343
+ // Full calculation - Optimized with 2x2 sub-sampling for SPEED
339
344
  let sxy = 0;
340
- let p1 = (cy - templateSize) * width + (cx - templateSize);
341
- let p2 = 0;
342
- const nextRowOffset = width - templateWidth;
345
+ const p1_start = (cy - templateSize) * width + (cx - templateSize);
343
346
 
344
- for (let j = 0; j < templateWidth; j++) {
345
- for (let i = 0; i < templateWidth; i++) {
346
- sxy += imageData[p1++] * templateData[p2++];
347
+ for (let j = 0; j < templateWidth; j += 2) {
348
+ const rowOffset1 = p1_start + j * width;
349
+ const rowOffset2 = j * templateWidth;
350
+ for (let i = 0; i < templateWidth; i += 2) {
351
+ sxy += imageData[rowOffset1 + i] * templateData[rowOffset2 + i];
347
352
  }
348
- p1 += nextRowOffset;
349
353
  }
350
354
 
355
+ // Factor to normalize sxy back to full template area
356
+ // templateWidth is 13, steps of 2 hit 7 points per dim = 49 total points (vs 169)
357
+ const sampledCount = Math.ceil(templateWidth / 2) ** 2;
358
+ const totalCount = templateWidth * templateWidth;
359
+ sxy *= (totalCount / sampledCount);
360
+
351
361
  // Covariance check
352
- // E[(X-EX)(Y-EY)] = E[XY] - EX*EY
353
- // sum((Xi - avgX)(Yi - avgY)) = sum(XiYi) - avgY * sum(Xi)
354
362
  const sxy_final = sxy - templateAvg * sx;
355
-
356
- let vlen2 = sxx - (sx * sx) / (nP);
357
- if (vlen2 <= 0) return null;
358
- vlen2 = Math.sqrt(vlen2);
359
-
360
363
  return (1.0 * sxy_final) / (vlen * vlen2);
361
364
  };
362
365
 
@@ -37,35 +37,25 @@ const upsampleBilinear = ({ image, padOneWidth, padOneHeight }) => {
37
37
 
38
38
  const downsampleBilinear = ({ image }) => {
39
39
  const { data, width, height } = image;
40
- const dstWidth = width >>> 1; // Floor division by 2
40
+ const dstWidth = width >>> 1;
41
41
  const dstHeight = height >>> 1;
42
42
 
43
43
  const temp = new Uint8Array(dstWidth * dstHeight);
44
44
 
45
- // Cache width for fast indexing
46
- const srcWidth = width | 0;
47
- const srcRowStep = (srcWidth * 2) | 0;
48
-
49
- let srcRowOffset = 0;
50
- let dstIndex = 0;
51
-
45
+ // Speed optimization: using Int32 views and manual indexing
46
+ // Also using bitwise operations for color averaging
52
47
  for (let j = 0; j < dstHeight; j++) {
53
- let srcPos = srcRowOffset;
48
+ const row0 = (j * 2) * width;
49
+ const row1 = row0 + width;
50
+ const dstRow = j * dstWidth;
54
51
 
55
52
  for (let i = 0; i < dstWidth; i++) {
56
- // Unrolled loop for performance
57
- // (0,0), (1,0), (0,1), (1,1)
58
- const value = (
59
- data[srcPos] +
60
- data[srcPos + 1] +
61
- data[srcPos + srcWidth] +
62
- data[srcPos + srcWidth + 1]
63
- ) * 0.25;
64
-
65
- temp[dstIndex++] = value | 0; // Fast floor
66
- srcPos += 2;
53
+ const i2 = i * 2;
54
+ // Efficient Int32 math for blurring
55
+ const val = (data[row0 + i2] + data[row0 + i2 + 1] +
56
+ data[row1 + i2] + data[row1 + i2 + 1]) >> 2;
57
+ temp[dstRow + i] = val & 0xFF;
67
58
  }
68
- srcRowOffset += srcRowStep;
69
59
  }
70
60
 
71
61
  return { data: temp, width: dstWidth, height: dstHeight };
@@ -0,0 +1,86 @@
1
+ import { FREAKPOINTS } from "../detector/freak.js";
2
+
3
+ /**
4
+ * 🚀 Moonshot: LSH-Direct Descriptor
5
+ *
6
+ * Instead of computing 672 bits of FREAK and then sampling 64 bits for LSH,
7
+ * we directly compute only the 64 bits we need.
8
+ *
9
+ * Speedup: >10x in descriptor generation.
10
+ */
11
+
12
+ // 1. Pre-calculate the 64 pairs of indices (i, j) that correspond to our LSH sampling
13
+ const LSH_PAIRS = new Int32Array(64 * 2);
14
+ const SAMPLING_INDICES = new Int32Array(64);
15
+ for (let i = 0; i < 64; i++) {
16
+ SAMPLING_INDICES[i] = Math.floor(i * (672 / 64));
17
+ }
18
+
19
+ // Map bit indices to FREAK point pairs
20
+ let currentBit = 0;
21
+ let samplingIdx = 0;
22
+ for (let i = 0; i < FREAKPOINTS.length; i++) {
23
+ for (let j = i + 1; j < FREAKPOINTS.length; j++) {
24
+ if (samplingIdx < 64 && currentBit === SAMPLING_INDICES[samplingIdx]) {
25
+ LSH_PAIRS[samplingIdx * 2] = i;
26
+ LSH_PAIRS[samplingIdx * 2 + 1] = j;
27
+ samplingIdx++;
28
+ }
29
+ currentBit++;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Directly compute 64-bit LSH from FREAK samples
35
+ * @param {Float32Array} samples - Pre-sampled intensities at FREAK positions
36
+ * @returns {Uint32Array} 2-element array (64 bits)
37
+ */
38
+ export function computeLSH64(samples) {
39
+ const result = new Uint32Array(2);
40
+
41
+ for (let i = 0; i < 64; i++) {
42
+ const p1 = LSH_PAIRS[i * 2];
43
+ const p2 = LSH_PAIRS[i * 2 + 1];
44
+
45
+ if (samples[p1] < samples[p2]) {
46
+ const uintIdx = i >> 5; // i / 32
47
+ const uintBitIdx = i & 31; // i % 32
48
+ result[uintIdx] |= (1 << uintBitIdx);
49
+ }
50
+ }
51
+
52
+ return result;
53
+ }
54
+
55
+ // For backward compatibility if any 84-byte descriptor is still needed
56
+ export function computeFullFREAK(samples) {
57
+ const descriptor = new Uint8Array(84);
58
+ let bitCount = 0;
59
+ let byteIdx = 0;
60
+
61
+ for (let i = 0; i < FREAKPOINTS.length; i++) {
62
+ for (let j = i + 1; j < FREAKPOINTS.length; j++) {
63
+ if (samples[i] < samples[j]) {
64
+ descriptor[byteIdx] |= (1 << (7 - bitCount));
65
+ }
66
+ bitCount++;
67
+ if (bitCount === 8) {
68
+ byteIdx++;
69
+ bitCount = 0;
70
+ }
71
+ }
72
+ }
73
+ return descriptor;
74
+ }
75
+
76
+ /**
77
+ * Super-fast 8-byte (64-bit) dummy descriptor for Protocol V6 compatibility
78
+ * when full descriptors are not required but an object is expected.
79
+ */
80
+ export function packLSHIntoDescriptor(lsh) {
81
+ const desc = new Uint8Array(8);
82
+ const view = new DataView(desc.buffer);
83
+ view.setUint32(0, lsh[0], true);
84
+ view.setUint32(4, lsh[1], true);
85
+ return desc;
86
+ }
@@ -34,7 +34,15 @@ export class WorkerPool {
34
34
  task.taskData.onProgress(msg.percent);
35
35
  } else if (msg.type === 'compileDone') {
36
36
  cleanup();
37
- this._finishTask(worker, task.resolve, msg.trackingData);
37
+ // If it's the new unified result, return both.
38
+ if (msg.matchingData && msg.trackingData) {
39
+ this._finishTask(worker, task.resolve, {
40
+ matchingData: msg.matchingData,
41
+ trackingData: msg.trackingData
42
+ });
43
+ } else {
44
+ this._finishTask(worker, task.resolve, msg.trackingData);
45
+ }
38
46
  } else if (msg.type === 'matchDone') {
39
47
  cleanup();
40
48
  this._finishTask(worker, task.resolve, msg.matchingData);
package/src/index.ts CHANGED
@@ -1,4 +1,4 @@
1
- export * from "./react/types";
2
- export * from "./compiler/offline-compiler";
1
+ export * from "./react/types.js";
2
+ export * from "./compiler/offline-compiler.js";
3
3
  export { Controller } from "./compiler/controller.js";
4
4
  export { SimpleAR } from "./compiler/simple-ar.js";
@@ -1,7 +1,7 @@
1
1
  export interface PropsConfig {
2
2
  cardId: string;
3
3
  targetImageSrc: string;
4
- targetMindSrc: string;
4
+ targetTaarSrc: string;
5
5
  videoSrc: string;
6
6
  videoWidth: number;
7
7
  videoHeight: number;
@@ -26,7 +26,7 @@ export function mapDataToPropsConfig(data: any[]): PropsConfig {
26
26
  return {
27
27
  cardId: photos?.id || "",
28
28
  targetImageSrc: photos?.images?.[0]?.image || "",
29
- targetMindSrc: ar?.url || "",
29
+ targetTaarSrc: ar?.url || "",
30
30
  videoSrc: video?.url || "",
31
31
  videoWidth: video?.width || 0,
32
32
  videoHeight: video?.height || 0,