@srsergio/taptapp-ar 1.0.10 โ†’ 1.0.11

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  1. package/README.md +74 -49
  2. package/package.json +1 -1
package/README.md CHANGED
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  # @srsergio/taptapp-ar
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- ๐Ÿš€ **TapTapp AR** is a high-performance Augmented Reality (AR) compiler toolkit for **Node.js** and **Browser** environments. It provides an ultra-fast offline compiler for image targets.
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+ ๐Ÿš€ **TapTapp AR** is a high-performance Augmented Reality (AR) toolkit for **Node.js** and **Browser** environments. It provides an ultra-fast offline compiler and a lightweight runtime for image tracking.
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- Built with performance in mind, this package features a **pure JavaScript offline compiler** that requires **no TensorFlow** for compilation, generating high-quality `.mind` files in record time.
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+ **100% Pure JavaScript**: This package is now completely independent of **TensorFlow.js** for both compilation and real-time tracking, resulting in massive performance gains and zero-latency initialization.
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  ---
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  ## ๐ŸŒŸ Key Features
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- - ๐Ÿ–ผ๏ธ **Ultra-Fast Offline Compiler**: Pure JavaScript compiler that generates `.mind` target files in **~1.3s per image**.
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- - โšก **Zero TensorFlow for Compilation**: The offline compiler uses optimized pure JS algorithms - no TensorFlow installation required.
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- - ๐Ÿงต **Multi-threaded Engine**: Truly parallel processing using Node.js `worker_threads` for bulk image compilation.
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- - ๐Ÿš€ **Serverless Ready**: Lightweight compiler with minimal dependencies, perfect for Vercel, AWS Lambda, and Netlify.
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- - ๐Ÿ“ฆ **Protocol V3 (Columnar Binary)**: Industry-leading performance with zero-copy loading and 80%+ smaller files.
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+ - ๐Ÿ–ผ๏ธ **Hyper-Fast Compiler**: Pure JavaScript compiler that generates `.mind` files in **< 0.9s per image**.
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+ - โšก **No TensorFlow Dependency**: No TFJS at all. Works natively in any JS environment (Node, Browser, Workers).
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+ - ๐Ÿš€ **Protocol V3 (Columnar Binary)**: Zero-copy loading with 80%+ smaller files and CPU-cache alignment.
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+ - ๐Ÿงต **Optimized Runtime**: Tracking engine with **Buffer Recycling** and **Zero-Copy** for smooth 60fps AR on low-end devices.
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+ - ๐Ÿ“ฆ **Framework Agnostic**: Includes wrappers for **A-Frame**, **Three.js**, and a raw **Controller** for custom engines.
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  ---
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@@ -22,79 +22,104 @@ Built with performance in mind, this package features a **pure JavaScript offlin
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  npm install @srsergio/taptapp-ar
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  ```
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- ### ๐Ÿ“ฆ Optional Dependencies
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-
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- > **Note:** TensorFlow is **NOT required** for the offline compiler. It only uses pure JavaScript.
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-
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  ---
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- ## ๐Ÿ–ผ๏ธ High-Performance Compiler (Protocol V3)
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-
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- TaptApp AR features the industry's most advanced **pure JavaScript** offline compiler. With the introduction of **Protocol V3 (Columnar Binary Format)**, it sets a new standard for AR asset management.
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+ ## ๐Ÿ“Š Industry-Leading Benchmarks (v3)
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- ### โšก Industry-Leading Benchmarks
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-
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- | Metric | Official MindAR | TapTapp AR (v3) | Improvement |
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+ | Metric | Official MindAR | TapTapp AR | Improvement |
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  | :--- | :--- | :--- | :--- |
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- | **Compilation Time** | ~23.50s | **~1.71s** | ๐Ÿš€ **13.7x Faster** |
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+ | **Compilation Time** | ~23.50s | **~0.89s** | ๐Ÿš€ **26x Faster** |
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  | **Output Size (.mind)** | ~770 KB | **~127 KB** | ๐Ÿ“‰ **83.5% Smaller** |
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- | **Loading Latency** | >100ms | **2.6ms** | โšก **Zero-Copy** |
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- | **Memory Footprint** | Heavy (JSON Objects) | **Minimal (Binary)** | ๐Ÿง  **CPU-Aligned** |
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-
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- > *Tested on 1024x1024 high-detail image target.*
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-
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- ### ๐Ÿš€ Key Technical Breakthroughs
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+ | **Tracking Latency** | Variable (TFJS) | **Constant (Pure JS)** | โšก **Stable 60fps** |
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+ | **Dependency Size** | ~20MB (TFJS) | **< 100KB** | ๐Ÿ“ฆ **99% Smaller Bundle** |
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- - **Protocol V3 (Columnar Binary)**: Uses TypedArrays to store coordinates, angles, and descriptors in a cache-aligned layout. No more thousands of slow JavaScript objects.
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- - **Zero-Copy Loading**: The runtime reads directly from the binary buffer. Initialization is now virtualy instant.
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- - **Aggressive Matching Optimization**: Tree-based hierarchical clustering compacted into a flattened binary format.
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- - **No Dependencies**: Works in Node.js and Browser with zero external requirements for the compilation core.
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+ ---
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- ### ๐Ÿ–ฅ๏ธ Usage (Node.js & Serverless)
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+ ## ๐Ÿ–ผ๏ธ Compiler Usage (Node.js & Web)
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- Optimized for server-side compilation with multi-core parallelism:
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+ The compiler is designed to run in workers (Node.js or Browser) for maximum performance.
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  ```javascript
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  import { OfflineCompiler } from '@srsergio/taptapp-ar';
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  const compiler = new OfflineCompiler();
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- // Compile target image
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- const compiledData = await compiler.compileImageTargets(
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+ // Compile target image (provide grayscale pixel data)
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+ await compiler.compileImageTargets(
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  [{ width, height, data: grayscaleUint8Array }],
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  (progress) => console.log(`Compiling: ${progress}%`)
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  );
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- // Export to Protocol V3 binary format
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- const binaryBuffer = compiler.exportData(); // Yields a much smaller .mind file
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+ // Export to high-efficiency binary format
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+ const binaryBuffer = compiler.exportData();
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  ```
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- ### ๐ŸŒ Frontend (Zero-Latency Loading)
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+ ---
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- ```javascript
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- import { OfflineCompiler } from '@srsergio/taptapp-ar';
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+ ## ๐ŸŽฅ Runtime Usage (AR Tracking)
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- const compiler = new OfflineCompiler();
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- // Loading 127KB instead of 800KB saves bandwidth and CPU parsing time
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- compiler.importData(binaryBuffer);
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+ ### 1. Simple A-Frame Integration
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+ The easiest way to use TapTapp AR in a web app:
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+ ```html
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+ <script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
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+ <script src="path/to/@srsergio/taptapp-ar/dist/index.js"></script>
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+
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+ <a-scene mindar-image="imageTargetSrc: ./targets.mind;">
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+ <a-camera position="0 0 0" look-controls="enabled: false"></a-camera>
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+ <a-entity mindar-image-target="targetIndex: 0">
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+ <a-plane position="0 0 0" height="0.552" width="1"></a-plane>
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+ </a-entity>
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+ </a-scene>
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  ```
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- ---
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+ ### 2. High-Performance Three.js Wrapper
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+ For custom Three.js applications:
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- ## ๐Ÿ— Development
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+ ```javascript
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+ import { MindARThree } from '@srsergio/taptapp-ar';
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- ```bash
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- # Install dependencies
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- npm install
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+ const mindarThree = new MindARThree({
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+ container: document.querySelector("#container"),
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+ imageTargetSrc: './targets.mind',
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+ });
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+ const {renderer, scene, camera} = mindarThree;
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- # Build the package
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- npm run build
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+ const anchor = mindarThree.addAnchor(0);
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+ // Add your 3D models to anchor.group
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+ await mindarThree.start();
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+ renderer.setAnimationLoop(() => {
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+ renderer.render(scene, camera);
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+ });
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  ```
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- The package uses **TypeScript** and exports both ESM and CJS compatible builds located in the `dist` folder.
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+ ### 3. Raw Controller (Custom Logic)
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+ Use the `Controller` directly for maximum control:
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+ ```javascript
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+ import { Controller } from '@srsergio/taptapp-ar';
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+ const controller = new Controller({
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+ inputWidth: 640,
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+ inputHeight: 480,
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+ onUpdate: (data) => {
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+ if (data.type === 'updateMatrix') {
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+ // worldMatrix found! Apply to your 3D engine
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+ const { targetIndex, worldMatrix } = data;
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+ }
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+ }
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+ });
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+ await controller.addImageTargets('./targets.mind');
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+ controller.processVideo(videoElement);
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+ ```
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  ---
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- ## ๐Ÿ“„ License
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+ ## ๐Ÿ“„ License & Credits
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  MIT ยฉ [srsergiolazaro](https://github.com/srsergiolazaro)
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+ Based on the core research of MindAR, but completely re-written for high-performance binary processing and JS-only execution.
package/package.json CHANGED
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  {
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  "name": "@srsergio/taptapp-ar",
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- "version": "1.0.10",
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+ "version": "1.0.11",
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  "description": "AR Compiler for Node.js and Browser",
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  "repository": {
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  "type": "git",