@sprite-motion/react 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs ADDED
@@ -0,0 +1,147 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __export = (target, all) => {
7
+ for (var name in all)
8
+ __defProp(target, name, { get: all[name], enumerable: true });
9
+ };
10
+ var __copyProps = (to, from, except, desc) => {
11
+ if (from && typeof from === "object" || typeof from === "function") {
12
+ for (let key of __getOwnPropNames(from))
13
+ if (!__hasOwnProp.call(to, key) && key !== except)
14
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
15
+ }
16
+ return to;
17
+ };
18
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
+
20
+ // src/index.ts
21
+ var index_exports = {};
22
+ __export(index_exports, {
23
+ SpriteAnimation: () => SpriteAnimation,
24
+ useSpriteAnimation: () => useSpriteAnimation
25
+ });
26
+ module.exports = __toCommonJS(index_exports);
27
+
28
+ // src/SpriteAnimation.tsx
29
+ var import_react2 = require("react");
30
+
31
+ // src/useSpriteAnimation.ts
32
+ var import_core = require("@sprite-motion/core");
33
+ var import_react = require("react");
34
+ function useSpriteAnimation(options) {
35
+ const ref = (0, import_react.useRef)(null);
36
+ const animatorRef = (0, import_react.useRef)(null);
37
+ const [state, setState] = (0, import_react.useState)({
38
+ currentFrame: 0,
39
+ totalFrames: options.rows * options.cols,
40
+ isPlaying: false,
41
+ isLoaded: false
42
+ });
43
+ const { enabled = true, ...animatorOptions } = options;
44
+ (0, import_react.useEffect)(() => {
45
+ if (!enabled) return;
46
+ const animator = new import_core.SpriteAnimator(animatorOptions);
47
+ animatorRef.current = animator;
48
+ const unsubscribe = animator.subscribe(setState);
49
+ queueMicrotask(() => {
50
+ if (ref.current) {
51
+ animator.attach(ref.current);
52
+ }
53
+ });
54
+ return () => {
55
+ unsubscribe();
56
+ animator.destroy();
57
+ animatorRef.current = null;
58
+ };
59
+ }, [enabled]);
60
+ (0, import_react.useEffect)(() => {
61
+ animatorRef.current?.updateOptions(animatorOptions);
62
+ }, [
63
+ animatorOptions.src,
64
+ animatorOptions.rows,
65
+ animatorOptions.cols,
66
+ animatorOptions.fps,
67
+ animatorOptions.loop,
68
+ animatorOptions.width,
69
+ animatorOptions.height,
70
+ animatorOptions.autoPlay,
71
+ animatorOptions.renderer
72
+ ]);
73
+ return {
74
+ ref,
75
+ state,
76
+ play: () => animatorRef.current?.play(),
77
+ pause: () => animatorRef.current?.pause(),
78
+ stop: () => animatorRef.current?.stop(),
79
+ goToFrame: (frame) => animatorRef.current?.goToFrame(frame)
80
+ };
81
+ }
82
+
83
+ // src/SpriteAnimation.tsx
84
+ var import_jsx_runtime = require("react/jsx-runtime");
85
+ var SpriteAnimation = (0, import_react2.forwardRef)(
86
+ function SpriteAnimation2({
87
+ src,
88
+ rows,
89
+ cols,
90
+ fps = 12,
91
+ loop = true,
92
+ width = 128,
93
+ height = 128,
94
+ autoPlay = true,
95
+ renderer = "css",
96
+ onComplete,
97
+ onFrameChange,
98
+ className,
99
+ style
100
+ }, ref) {
101
+ const { ref: targetRef, play, pause, stop, goToFrame } = useSpriteAnimation({
102
+ src,
103
+ rows,
104
+ cols,
105
+ fps,
106
+ loop,
107
+ width,
108
+ height,
109
+ autoPlay,
110
+ renderer,
111
+ onComplete,
112
+ onFrameChange
113
+ });
114
+ (0, import_react2.useImperativeHandle)(ref, () => ({ play, pause, stop, goToFrame }), [
115
+ play,
116
+ pause,
117
+ stop,
118
+ goToFrame
119
+ ]);
120
+ if (renderer === "canvas") {
121
+ return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
122
+ "canvas",
123
+ {
124
+ ref: targetRef,
125
+ className,
126
+ style
127
+ }
128
+ );
129
+ }
130
+ return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
131
+ "div",
132
+ {
133
+ ref: targetRef,
134
+ className,
135
+ style,
136
+ role: "img",
137
+ "aria-label": "Sprite animation"
138
+ }
139
+ );
140
+ }
141
+ );
142
+ // Annotate the CommonJS export names for ESM import in node:
143
+ 0 && (module.exports = {
144
+ SpriteAnimation,
145
+ useSpriteAnimation
146
+ });
147
+ //# sourceMappingURL=index.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/index.ts","../src/SpriteAnimation.tsx","../src/useSpriteAnimation.ts"],"sourcesContent":["export { SpriteAnimation } from './SpriteAnimation.js';\nexport type { SpriteAnimationHandle, SpriteAnimationProps } from './SpriteAnimation.js';\nexport { useSpriteAnimation } from './useSpriteAnimation.js';\nexport type { UseSpriteAnimationOptions, UseSpriteAnimationReturn } from './useSpriteAnimation.js';\n","import type { SpriteAnimationOptions } from '@sprite-motion/core';\nimport { forwardRef, useImperativeHandle } from 'react';\nimport { useSpriteAnimation } from './useSpriteAnimation.js';\n\nexport interface SpriteAnimationProps extends SpriteAnimationOptions {\n className?: string;\n style?: React.CSSProperties;\n}\n\nexport interface SpriteAnimationHandle {\n play: () => void;\n pause: () => void;\n stop: () => void;\n goToFrame: (frame: number) => void;\n}\n\nexport const SpriteAnimation = forwardRef<SpriteAnimationHandle, SpriteAnimationProps>(\n function SpriteAnimation(\n {\n src,\n rows,\n cols,\n fps = 12,\n loop = true,\n width = 128,\n height = 128,\n autoPlay = true,\n renderer = 'css',\n onComplete,\n onFrameChange,\n className,\n style,\n },\n ref,\n ) {\n const { ref: targetRef, play, pause, stop, goToFrame } = useSpriteAnimation({\n src,\n rows,\n cols,\n fps,\n loop,\n width,\n height,\n autoPlay,\n renderer,\n onComplete,\n onFrameChange,\n });\n\n useImperativeHandle(ref, () => ({ play, pause, stop, goToFrame }), [\n play,\n pause,\n stop,\n goToFrame,\n ]);\n\n if (renderer === 'canvas') {\n return (\n <canvas\n ref={targetRef as React.RefObject<HTMLCanvasElement>}\n className={className}\n style={style}\n />\n );\n }\n\n return (\n <div\n ref={targetRef as React.RefObject<HTMLDivElement>}\n className={className}\n style={style}\n role=\"img\"\n aria-label=\"Sprite animation\"\n />\n );\n },\n);\n","import { SpriteAnimator, type SpriteAnimationOptions, type SpriteAnimationState } from '@sprite-motion/core';\nimport { useEffect, useRef, useState } from 'react';\n\nexport interface UseSpriteAnimationOptions extends SpriteAnimationOptions {\n /** Skip auto-attach; useful when controlling the target manually */\n enabled?: boolean;\n}\n\nexport interface UseSpriteAnimationReturn {\n ref: React.RefObject<HTMLElement | HTMLCanvasElement | null>;\n state: SpriteAnimationState;\n play: () => void;\n pause: () => void;\n stop: () => void;\n goToFrame: (frame: number) => void;\n}\n\nexport function useSpriteAnimation(options: UseSpriteAnimationOptions): UseSpriteAnimationReturn {\n const ref = useRef<HTMLElement | HTMLCanvasElement | null>(null);\n const animatorRef = useRef<SpriteAnimator | null>(null);\n const [state, setState] = useState<SpriteAnimationState>({\n currentFrame: 0,\n totalFrames: options.rows * options.cols,\n isPlaying: false,\n isLoaded: false,\n });\n\n const { enabled = true, ...animatorOptions } = options;\n\n useEffect(() => {\n if (!enabled) return;\n\n const animator = new SpriteAnimator(animatorOptions);\n animatorRef.current = animator;\n\n const unsubscribe = animator.subscribe(setState);\n\n queueMicrotask(() => {\n if (ref.current) {\n animator.attach(ref.current);\n }\n });\n\n return () => {\n unsubscribe();\n animator.destroy();\n animatorRef.current = null;\n };\n }, [enabled]);\n\n useEffect(() => {\n animatorRef.current?.updateOptions(animatorOptions);\n }, [\n animatorOptions.src,\n animatorOptions.rows,\n animatorOptions.cols,\n animatorOptions.fps,\n animatorOptions.loop,\n animatorOptions.width,\n animatorOptions.height,\n animatorOptions.autoPlay,\n animatorOptions.renderer,\n ]);\n\n return {\n ref,\n state,\n play: () => animatorRef.current?.play(),\n pause: () => animatorRef.current?.pause(),\n stop: () => animatorRef.current?.stop(),\n goToFrame: (frame) => animatorRef.current?.goToFrame(frame),\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;;ACCA,IAAAA,gBAAgD;;;ACDhD,kBAAuF;AACvF,mBAA4C;AAgBrC,SAAS,mBAAmB,SAA8D;AAC/F,QAAM,UAAM,qBAA+C,IAAI;AAC/D,QAAM,kBAAc,qBAA8B,IAAI;AACtD,QAAM,CAAC,OAAO,QAAQ,QAAI,uBAA+B;AAAA,IACvD,cAAc;AAAA,IACd,aAAa,QAAQ,OAAO,QAAQ;AAAA,IACpC,WAAW;AAAA,IACX,UAAU;AAAA,EACZ,CAAC;AAED,QAAM,EAAE,UAAU,MAAM,GAAG,gBAAgB,IAAI;AAE/C,8BAAU,MAAM;AACd,QAAI,CAAC,QAAS;AAEd,UAAM,WAAW,IAAI,2BAAe,eAAe;AACnD,gBAAY,UAAU;AAEtB,UAAM,cAAc,SAAS,UAAU,QAAQ;AAE/C,mBAAe,MAAM;AACnB,UAAI,IAAI,SAAS;AACf,iBAAS,OAAO,IAAI,OAAO;AAAA,MAC7B;AAAA,IACF,CAAC;AAED,WAAO,MAAM;AACX,kBAAY;AACZ,eAAS,QAAQ;AACjB,kBAAY,UAAU;AAAA,IACxB;AAAA,EACF,GAAG,CAAC,OAAO,CAAC;AAEZ,8BAAU,MAAM;AACd,gBAAY,SAAS,cAAc,eAAe;AAAA,EACpD,GAAG;AAAA,IACD,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EAClB,CAAC;AAED,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,MAAM,MAAM,YAAY,SAAS,KAAK;AAAA,IACtC,OAAO,MAAM,YAAY,SAAS,MAAM;AAAA,IACxC,MAAM,MAAM,YAAY,SAAS,KAAK;AAAA,IACtC,WAAW,CAAC,UAAU,YAAY,SAAS,UAAU,KAAK;AAAA,EAC5D;AACF;;;ADdQ;AA1CD,IAAM,sBAAkB;AAAA,EAC7B,SAASC,iBACP;AAAA,IACE;AAAA,IACA;AAAA,IACA;AAAA,IACA,MAAM;AAAA,IACN,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,GACA,KACA;AACA,UAAM,EAAE,KAAK,WAAW,MAAM,OAAO,MAAM,UAAU,IAAI,mBAAmB;AAAA,MAC1E;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF,CAAC;AAED,2CAAoB,KAAK,OAAO,EAAE,MAAM,OAAO,MAAM,UAAU,IAAI;AAAA,MACjE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF,CAAC;AAED,QAAI,aAAa,UAAU;AACzB,aACE;AAAA,QAAC;AAAA;AAAA,UACC,KAAK;AAAA,UACL;AAAA,UACA;AAAA;AAAA,MACF;AAAA,IAEJ;AAEA,WACE;AAAA,MAAC;AAAA;AAAA,QACC,KAAK;AAAA,QACL;AAAA,QACA;AAAA,QACA,MAAK;AAAA,QACL,cAAW;AAAA;AAAA,IACb;AAAA,EAEJ;AACF;","names":["import_react","SpriteAnimation"]}
@@ -0,0 +1,30 @@
1
+ import * as react from 'react';
2
+ import { SpriteAnimationOptions, SpriteAnimationState } from '@sprite-motion/core';
3
+
4
+ interface SpriteAnimationProps extends SpriteAnimationOptions {
5
+ className?: string;
6
+ style?: React.CSSProperties;
7
+ }
8
+ interface SpriteAnimationHandle {
9
+ play: () => void;
10
+ pause: () => void;
11
+ stop: () => void;
12
+ goToFrame: (frame: number) => void;
13
+ }
14
+ declare const SpriteAnimation: react.ForwardRefExoticComponent<SpriteAnimationProps & react.RefAttributes<SpriteAnimationHandle>>;
15
+
16
+ interface UseSpriteAnimationOptions extends SpriteAnimationOptions {
17
+ /** Skip auto-attach; useful when controlling the target manually */
18
+ enabled?: boolean;
19
+ }
20
+ interface UseSpriteAnimationReturn {
21
+ ref: React.RefObject<HTMLElement | HTMLCanvasElement | null>;
22
+ state: SpriteAnimationState;
23
+ play: () => void;
24
+ pause: () => void;
25
+ stop: () => void;
26
+ goToFrame: (frame: number) => void;
27
+ }
28
+ declare function useSpriteAnimation(options: UseSpriteAnimationOptions): UseSpriteAnimationReturn;
29
+
30
+ export { SpriteAnimation, type SpriteAnimationHandle, type SpriteAnimationProps, type UseSpriteAnimationOptions, type UseSpriteAnimationReturn, useSpriteAnimation };
@@ -0,0 +1,30 @@
1
+ import * as react from 'react';
2
+ import { SpriteAnimationOptions, SpriteAnimationState } from '@sprite-motion/core';
3
+
4
+ interface SpriteAnimationProps extends SpriteAnimationOptions {
5
+ className?: string;
6
+ style?: React.CSSProperties;
7
+ }
8
+ interface SpriteAnimationHandle {
9
+ play: () => void;
10
+ pause: () => void;
11
+ stop: () => void;
12
+ goToFrame: (frame: number) => void;
13
+ }
14
+ declare const SpriteAnimation: react.ForwardRefExoticComponent<SpriteAnimationProps & react.RefAttributes<SpriteAnimationHandle>>;
15
+
16
+ interface UseSpriteAnimationOptions extends SpriteAnimationOptions {
17
+ /** Skip auto-attach; useful when controlling the target manually */
18
+ enabled?: boolean;
19
+ }
20
+ interface UseSpriteAnimationReturn {
21
+ ref: React.RefObject<HTMLElement | HTMLCanvasElement | null>;
22
+ state: SpriteAnimationState;
23
+ play: () => void;
24
+ pause: () => void;
25
+ stop: () => void;
26
+ goToFrame: (frame: number) => void;
27
+ }
28
+ declare function useSpriteAnimation(options: UseSpriteAnimationOptions): UseSpriteAnimationReturn;
29
+
30
+ export { SpriteAnimation, type SpriteAnimationHandle, type SpriteAnimationProps, type UseSpriteAnimationOptions, type UseSpriteAnimationReturn, useSpriteAnimation };
package/dist/index.js ADDED
@@ -0,0 +1,119 @@
1
+ // src/SpriteAnimation.tsx
2
+ import { forwardRef, useImperativeHandle } from "react";
3
+
4
+ // src/useSpriteAnimation.ts
5
+ import { SpriteAnimator } from "@sprite-motion/core";
6
+ import { useEffect, useRef, useState } from "react";
7
+ function useSpriteAnimation(options) {
8
+ const ref = useRef(null);
9
+ const animatorRef = useRef(null);
10
+ const [state, setState] = useState({
11
+ currentFrame: 0,
12
+ totalFrames: options.rows * options.cols,
13
+ isPlaying: false,
14
+ isLoaded: false
15
+ });
16
+ const { enabled = true, ...animatorOptions } = options;
17
+ useEffect(() => {
18
+ if (!enabled) return;
19
+ const animator = new SpriteAnimator(animatorOptions);
20
+ animatorRef.current = animator;
21
+ const unsubscribe = animator.subscribe(setState);
22
+ queueMicrotask(() => {
23
+ if (ref.current) {
24
+ animator.attach(ref.current);
25
+ }
26
+ });
27
+ return () => {
28
+ unsubscribe();
29
+ animator.destroy();
30
+ animatorRef.current = null;
31
+ };
32
+ }, [enabled]);
33
+ useEffect(() => {
34
+ animatorRef.current?.updateOptions(animatorOptions);
35
+ }, [
36
+ animatorOptions.src,
37
+ animatorOptions.rows,
38
+ animatorOptions.cols,
39
+ animatorOptions.fps,
40
+ animatorOptions.loop,
41
+ animatorOptions.width,
42
+ animatorOptions.height,
43
+ animatorOptions.autoPlay,
44
+ animatorOptions.renderer
45
+ ]);
46
+ return {
47
+ ref,
48
+ state,
49
+ play: () => animatorRef.current?.play(),
50
+ pause: () => animatorRef.current?.pause(),
51
+ stop: () => animatorRef.current?.stop(),
52
+ goToFrame: (frame) => animatorRef.current?.goToFrame(frame)
53
+ };
54
+ }
55
+
56
+ // src/SpriteAnimation.tsx
57
+ import { jsx } from "react/jsx-runtime";
58
+ var SpriteAnimation = forwardRef(
59
+ function SpriteAnimation2({
60
+ src,
61
+ rows,
62
+ cols,
63
+ fps = 12,
64
+ loop = true,
65
+ width = 128,
66
+ height = 128,
67
+ autoPlay = true,
68
+ renderer = "css",
69
+ onComplete,
70
+ onFrameChange,
71
+ className,
72
+ style
73
+ }, ref) {
74
+ const { ref: targetRef, play, pause, stop, goToFrame } = useSpriteAnimation({
75
+ src,
76
+ rows,
77
+ cols,
78
+ fps,
79
+ loop,
80
+ width,
81
+ height,
82
+ autoPlay,
83
+ renderer,
84
+ onComplete,
85
+ onFrameChange
86
+ });
87
+ useImperativeHandle(ref, () => ({ play, pause, stop, goToFrame }), [
88
+ play,
89
+ pause,
90
+ stop,
91
+ goToFrame
92
+ ]);
93
+ if (renderer === "canvas") {
94
+ return /* @__PURE__ */ jsx(
95
+ "canvas",
96
+ {
97
+ ref: targetRef,
98
+ className,
99
+ style
100
+ }
101
+ );
102
+ }
103
+ return /* @__PURE__ */ jsx(
104
+ "div",
105
+ {
106
+ ref: targetRef,
107
+ className,
108
+ style,
109
+ role: "img",
110
+ "aria-label": "Sprite animation"
111
+ }
112
+ );
113
+ }
114
+ );
115
+ export {
116
+ SpriteAnimation,
117
+ useSpriteAnimation
118
+ };
119
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/SpriteAnimation.tsx","../src/useSpriteAnimation.ts"],"sourcesContent":["import type { SpriteAnimationOptions } from '@sprite-motion/core';\nimport { forwardRef, useImperativeHandle } from 'react';\nimport { useSpriteAnimation } from './useSpriteAnimation.js';\n\nexport interface SpriteAnimationProps extends SpriteAnimationOptions {\n className?: string;\n style?: React.CSSProperties;\n}\n\nexport interface SpriteAnimationHandle {\n play: () => void;\n pause: () => void;\n stop: () => void;\n goToFrame: (frame: number) => void;\n}\n\nexport const SpriteAnimation = forwardRef<SpriteAnimationHandle, SpriteAnimationProps>(\n function SpriteAnimation(\n {\n src,\n rows,\n cols,\n fps = 12,\n loop = true,\n width = 128,\n height = 128,\n autoPlay = true,\n renderer = 'css',\n onComplete,\n onFrameChange,\n className,\n style,\n },\n ref,\n ) {\n const { ref: targetRef, play, pause, stop, goToFrame } = useSpriteAnimation({\n src,\n rows,\n cols,\n fps,\n loop,\n width,\n height,\n autoPlay,\n renderer,\n onComplete,\n onFrameChange,\n });\n\n useImperativeHandle(ref, () => ({ play, pause, stop, goToFrame }), [\n play,\n pause,\n stop,\n goToFrame,\n ]);\n\n if (renderer === 'canvas') {\n return (\n <canvas\n ref={targetRef as React.RefObject<HTMLCanvasElement>}\n className={className}\n style={style}\n />\n );\n }\n\n return (\n <div\n ref={targetRef as React.RefObject<HTMLDivElement>}\n className={className}\n style={style}\n role=\"img\"\n aria-label=\"Sprite animation\"\n />\n );\n },\n);\n","import { SpriteAnimator, type SpriteAnimationOptions, type SpriteAnimationState } from '@sprite-motion/core';\nimport { useEffect, useRef, useState } from 'react';\n\nexport interface UseSpriteAnimationOptions extends SpriteAnimationOptions {\n /** Skip auto-attach; useful when controlling the target manually */\n enabled?: boolean;\n}\n\nexport interface UseSpriteAnimationReturn {\n ref: React.RefObject<HTMLElement | HTMLCanvasElement | null>;\n state: SpriteAnimationState;\n play: () => void;\n pause: () => void;\n stop: () => void;\n goToFrame: (frame: number) => void;\n}\n\nexport function useSpriteAnimation(options: UseSpriteAnimationOptions): UseSpriteAnimationReturn {\n const ref = useRef<HTMLElement | HTMLCanvasElement | null>(null);\n const animatorRef = useRef<SpriteAnimator | null>(null);\n const [state, setState] = useState<SpriteAnimationState>({\n currentFrame: 0,\n totalFrames: options.rows * options.cols,\n isPlaying: false,\n isLoaded: false,\n });\n\n const { enabled = true, ...animatorOptions } = options;\n\n useEffect(() => {\n if (!enabled) return;\n\n const animator = new SpriteAnimator(animatorOptions);\n animatorRef.current = animator;\n\n const unsubscribe = animator.subscribe(setState);\n\n queueMicrotask(() => {\n if (ref.current) {\n animator.attach(ref.current);\n }\n });\n\n return () => {\n unsubscribe();\n animator.destroy();\n animatorRef.current = null;\n };\n }, [enabled]);\n\n useEffect(() => {\n animatorRef.current?.updateOptions(animatorOptions);\n }, [\n animatorOptions.src,\n animatorOptions.rows,\n animatorOptions.cols,\n animatorOptions.fps,\n animatorOptions.loop,\n animatorOptions.width,\n animatorOptions.height,\n animatorOptions.autoPlay,\n animatorOptions.renderer,\n ]);\n\n return {\n ref,\n state,\n play: () => animatorRef.current?.play(),\n pause: () => animatorRef.current?.pause(),\n stop: () => animatorRef.current?.stop(),\n goToFrame: (frame) => animatorRef.current?.goToFrame(frame),\n };\n}\n"],"mappings":";AACA,SAAS,YAAY,2BAA2B;;;ACDhD,SAAS,sBAA8E;AACvF,SAAS,WAAW,QAAQ,gBAAgB;AAgBrC,SAAS,mBAAmB,SAA8D;AAC/F,QAAM,MAAM,OAA+C,IAAI;AAC/D,QAAM,cAAc,OAA8B,IAAI;AACtD,QAAM,CAAC,OAAO,QAAQ,IAAI,SAA+B;AAAA,IACvD,cAAc;AAAA,IACd,aAAa,QAAQ,OAAO,QAAQ;AAAA,IACpC,WAAW;AAAA,IACX,UAAU;AAAA,EACZ,CAAC;AAED,QAAM,EAAE,UAAU,MAAM,GAAG,gBAAgB,IAAI;AAE/C,YAAU,MAAM;AACd,QAAI,CAAC,QAAS;AAEd,UAAM,WAAW,IAAI,eAAe,eAAe;AACnD,gBAAY,UAAU;AAEtB,UAAM,cAAc,SAAS,UAAU,QAAQ;AAE/C,mBAAe,MAAM;AACnB,UAAI,IAAI,SAAS;AACf,iBAAS,OAAO,IAAI,OAAO;AAAA,MAC7B;AAAA,IACF,CAAC;AAED,WAAO,MAAM;AACX,kBAAY;AACZ,eAAS,QAAQ;AACjB,kBAAY,UAAU;AAAA,IACxB;AAAA,EACF,GAAG,CAAC,OAAO,CAAC;AAEZ,YAAU,MAAM;AACd,gBAAY,SAAS,cAAc,eAAe;AAAA,EACpD,GAAG;AAAA,IACD,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,IAChB,gBAAgB;AAAA,EAClB,CAAC;AAED,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,MAAM,MAAM,YAAY,SAAS,KAAK;AAAA,IACtC,OAAO,MAAM,YAAY,SAAS,MAAM;AAAA,IACxC,MAAM,MAAM,YAAY,SAAS,KAAK;AAAA,IACtC,WAAW,CAAC,UAAU,YAAY,SAAS,UAAU,KAAK;AAAA,EAC5D;AACF;;;ADdQ;AA1CD,IAAM,kBAAkB;AAAA,EAC7B,SAASA,iBACP;AAAA,IACE;AAAA,IACA;AAAA,IACA;AAAA,IACA,MAAM;AAAA,IACN,OAAO;AAAA,IACP,QAAQ;AAAA,IACR,SAAS;AAAA,IACT,WAAW;AAAA,IACX,WAAW;AAAA,IACX;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,GACA,KACA;AACA,UAAM,EAAE,KAAK,WAAW,MAAM,OAAO,MAAM,UAAU,IAAI,mBAAmB;AAAA,MAC1E;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF,CAAC;AAED,wBAAoB,KAAK,OAAO,EAAE,MAAM,OAAO,MAAM,UAAU,IAAI;AAAA,MACjE;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF,CAAC;AAED,QAAI,aAAa,UAAU;AACzB,aACE;AAAA,QAAC;AAAA;AAAA,UACC,KAAK;AAAA,UACL;AAAA,UACA;AAAA;AAAA,MACF;AAAA,IAEJ;AAEA,WACE;AAAA,MAAC;AAAA;AAAA,QACC,KAAK;AAAA,QACL;AAAA,QACA;AAAA,QACA,MAAK;AAAA,QACL,cAAW;AAAA;AAAA,IACb;AAAA,EAEJ;AACF;","names":["SpriteAnimation"]}
package/package.json ADDED
@@ -0,0 +1,53 @@
1
+ {
2
+ "name": "@sprite-motion/react",
3
+ "version": "0.1.1",
4
+ "description": "React component for sprite sheet animation",
5
+ "type": "module",
6
+ "main": "./dist/index.cjs",
7
+ "module": "./dist/index.js",
8
+ "types": "./dist/index.d.ts",
9
+ "exports": {
10
+ ".": {
11
+ "import": {
12
+ "types": "./dist/index.d.ts",
13
+ "default": "./dist/index.js"
14
+ },
15
+ "require": {
16
+ "types": "./dist/index.d.cts",
17
+ "default": "./dist/index.cjs"
18
+ }
19
+ }
20
+ },
21
+ "files": [
22
+ "dist"
23
+ ],
24
+ "scripts": {
25
+ "build": "tsup",
26
+ "typecheck": "tsc --noEmit",
27
+ "dev": "tsup --watch"
28
+ },
29
+ "peerDependencies": {
30
+ "react": ">=17",
31
+ "react-dom": ">=17"
32
+ },
33
+ "dependencies": {
34
+ "@sprite-motion/core": "workspace:*"
35
+ },
36
+ "devDependencies": {
37
+ "@types/react": "^19.1.6",
38
+ "@types/react-dom": "^19.1.5",
39
+ "react": "^19.1.0",
40
+ "react-dom": "^19.1.0",
41
+ "tsup": "^8.5.0"
42
+ },
43
+ "publishConfig": {
44
+ "access": "public"
45
+ },
46
+ "keywords": [
47
+ "sprite",
48
+ "animation",
49
+ "react",
50
+ "spritesheet"
51
+ ],
52
+ "license": "MIT"
53
+ }