@sprite-foundry/pirate-raiders-48 1.1.0 → 1.1.1

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package/README.md CHANGED
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  A 48px, 8-direction pixel-art pack of maritime characters with albedo, normal, and depth maps for engine-agnostic game use. **Pack 05** in the [Sprite Foundry](https://github.com/mcp-tool-shop-org/sprite-foundry) catalog.
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+ ![Pirate Raiders Banner](previews/banner.png)
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  ## What's Included
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  16 pirate archetypes across two tiers — **Officers and Authority** and **The Crew** — each with 8 directional views:
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+ ![Variant Lineup](previews/lineup.png)
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+
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  ### Officers and Authority (original 8)
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  | Variant | Role | Silhouette |
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  kraken-cultist/
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  shipwright/
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  pack.json pack-level index
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- previews/ contact sheets per variant
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+ previews/ banner and lineup sheets
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  ```
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  ## Manifest Format
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- Each variant has a `manifest.json` with full provenance and SHA-256 checksums:
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+ Each variant has a `manifest.json`:
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  ```json
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  {
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- "schema_version": "1.0.0",
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- "identity": { "subject_slug": "pirate_captain", "display_name": "Captain" },
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- "render_contract": {
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- "width": 48, "height": 48,
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- "direction_order": ["front", "front_left", "left", "back_left", "back", "back_right", "right", "front_right"],
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- "pivot": "center_bottom",
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- "transparency": true
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+ "slug": "captain",
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+ "name": "Captain",
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+ "version": "1.0.0",
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+ "tileSize": 48,
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+ "directions": ["front", "front_left", "left", "back_left", "back", "back_right", "right", "front_right"],
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+ "layers": {
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+ "albedo": "albedo/{direction}.png",
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+ "normal": "normal/{direction}.png",
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+ "depth": "depth/{direction}.png"
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  },
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- "files": { "albedo/front.png": "<sha256>", "normal/front.png": "<sha256>", "..." : "..." }
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+ "preview": "preview/contact_sheet.png"
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  }
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  ```
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  ## Specs
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+ - **Variants:** 16 pirate archetypes (8 Officers + 8 Crew)
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  - **Tile size:** 48 x 48 px
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  - **Directions:** 8 (front, front_left, left, back_left, back, back_right, right, front_right)
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+ - **Total sprites:** 384 (16 × 8 × 3)
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  - **Format:** transparent PNG
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  - **Maps:** albedo + normal + depth
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  - **Animation:** static poses (v1)
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  This pack was produced with [Sprite Foundry](https://github.com/mcp-tool-shop-org/sprite-foundry), an open-source ComfyUI + SDXL pixel-art generation pipeline. The foundry repo contains everything you need:
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  - **Generation pipeline** — `pipeline/foundry_gen.py` drives ComfyUI with per-subject configs
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- - **Subject configs** — `pipeline/chars/pirate_*.json` define the exact prompts, seeds, and silhouette rules for every variant in this pack
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+ - **Subject configs** — `pipeline/chars/pirate_*.json` define the exact prompts, seeds, silhouette rules, and reject conditions for every variant in this pack
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+ - **Batch manifest** — `pipeline/manifests/pirate_raiders_05.json` maps all 16 configs to the export structure
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  - **Export CLI** — `foundry export <run_id>` produces deterministic packs with checksums
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+ - **ControlNet tuning** — humanoid depth strength 0.60, end% 0.85 (documented in the manifest)
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  To add a new variant:
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package/package.json CHANGED
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  {
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  "name": "@sprite-foundry/pirate-raiders-48",
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- "version": "1.1.0",
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+ "version": "1.1.1",
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  "description": "Pirate Raiders — Pack 05 | 16 pirate archetypes × 8 directions × 3 layers | 48px pixel-art sprite pack",
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  "author": "mcp-tool-shop",
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  "license": "MIT",
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