@splnlss/3d-story-viewer 0.8.1 → 0.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/computeElevation.cjs +1 -1
- package/build/computeElevation.js +2 -2
- package/build/{index-DaqGSC4W.js → index-BgprA821.js} +107 -18
- package/build/index-XZNzHig1.cjs +1 -0
- package/build/{main-CY1MzgxV.js → main-BUCkukV4.js} +757 -12
- package/build/main-yri0wVzb.cjs +1 -0
- package/build/{spark.module-Y1ABc5im.cjs → spark.module-CKmN4uMZ.cjs} +1 -1
- package/build/{spark.module-BGYmUUum.js → spark.module-T7c-X7OV.js} +2 -2
- package/build/types/src/viewer/WebXRSession.d.ts +75 -0
- package/build/types/src/viewer/XRAttributionPanel.d.ts +23 -0
- package/build/types/src/viewer/XRComfortOverlay.d.ts +15 -0
- package/build/types/src/viewer/XRFrameInput.d.ts +30 -0
- package/build/types/src/viewer/XRNavigationCue.d.ts +10 -0
- package/build/types/src/viewer/XRPlayerRig.d.ts +48 -0
- package/build/types/src/viewer/XRRenderBridge.d.ts +25 -0
- package/build/types/src/viewer/index.d.ts +82 -0
- package/build/types/src/viewer/updateTilesCamera.d.ts +2 -0
- package/build/viewer.cjs +1 -1
- package/build/viewer.js +3 -3
- package/package.json +1 -1
- package/build/index-D87IZDc6.cjs +0 -1
- package/build/main-DFAyOsl5.cjs +0 -1
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@@ -1 +1 @@
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1
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-
"use strict";const e=require("./index-
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1
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"use strict";const e=require("./index-XZNzHig1.cjs");module.exports=e.computeElevation;
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@@ -14837,6 +14837,84 @@ class PlaneGeometry extends BufferGeometry {
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return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments);
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}
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}
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class RingGeometry extends BufferGeometry {
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14841
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/**
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* Constructs a new ring geometry.
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14843
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*
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* @param {number} [innerRadius=0.5] - The inner radius of the ring.
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* @param {number} [outerRadius=1] - The outer radius of the ring.
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14846
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* @param {number} [thetaSegments=32] - Number of segments. A higher number means the ring will be more round. Minimum is `3`.
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14847
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* @param {number} [phiSegments=1] - Number of segments per ring segment. Minimum is `1`.
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* @param {number} [thetaStart=0] - Starting angle in radians.
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* @param {number} [thetaLength=Math.PI*2] - Central angle in radians.
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*/
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constructor(innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2) {
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super();
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14853
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this.type = "RingGeometry";
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this.parameters = {
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innerRadius,
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outerRadius,
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thetaSegments,
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14858
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phiSegments,
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14859
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thetaStart,
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thetaLength
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};
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thetaSegments = Math.max(3, thetaSegments);
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phiSegments = Math.max(1, phiSegments);
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const indices = [];
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const vertices = [];
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const normals = [];
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const uvs = [];
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let radius = innerRadius;
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const radiusStep = (outerRadius - innerRadius) / phiSegments;
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const vertex2 = new Vector3$1();
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const uv = new Vector2();
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for (let j = 0; j <= phiSegments; j++) {
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for (let i = 0; i <= thetaSegments; i++) {
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const segment = thetaStart + i / thetaSegments * thetaLength;
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vertex2.x = radius * Math.cos(segment);
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vertex2.y = radius * Math.sin(segment);
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vertices.push(vertex2.x, vertex2.y, vertex2.z);
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normals.push(0, 0, 1);
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uv.x = (vertex2.x / outerRadius + 1) / 2;
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uv.y = (vertex2.y / outerRadius + 1) / 2;
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uvs.push(uv.x, uv.y);
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}
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radius += radiusStep;
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}
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for (let j = 0; j < phiSegments; j++) {
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const thetaSegmentLevel = j * (thetaSegments + 1);
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for (let i = 0; i < thetaSegments; i++) {
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const segment = i + thetaSegmentLevel;
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const a = segment;
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const b = segment + thetaSegments + 1;
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const c = segment + thetaSegments + 2;
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const d = segment + 1;
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indices.push(a, b, d);
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indices.push(b, c, d);
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}
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}
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this.setIndex(indices);
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this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
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this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
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this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
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}
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copy(source) {
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super.copy(source);
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this.parameters = Object.assign({}, source.parameters);
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return this;
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}
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/**
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* Factory method for creating an instance of this class from the given
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* JSON object.
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*
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* @param {Object} data - A JSON object representing the serialized geometry.
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* @return {RingGeometry} A new instance.
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*/
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static fromJSON(data) {
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return new RingGeometry(data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength);
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}
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}
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function cloneUniforms(src) {
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const dst = {};
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for (const u in src) {
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@@ -31445,6 +31523,15 @@ function getEnuBasis(longitude, latitude) {
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up: [cosLatitude * cosLongitude, cosLatitude * sinLongitude, sinLatitude]
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};
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}
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function enuToEcefDelta(translation, longitude, latitude) {
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validateTuple(translation, "ENU translation");
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const { east, north, up } = getEnuBasis(longitude, latitude);
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return [
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east[0] * translation[0] + north[0] * translation[1] + up[0] * translation[2],
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east[1] * translation[0] + north[1] * translation[1] + up[1] * translation[2],
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east[2] * translation[0] + north[2] * translation[1] + up[2] * translation[2]
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];
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}
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function geodeticOffsetToEcefDelta(position, offset) {
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validateLongitudeLatitude(position.lon, position.lat, "Layer root");
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requireFiniteNumber(position.alt, "Layer root altitude");
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@@ -39358,16 +39445,18 @@ export {
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ZeroFactor as b7,
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CustomBlending as b8,
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Box2 as b9,
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RGIntegerFormat as bA,
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UnsignedIntType as bB,
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RGBAIntegerFormat as bC,
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WebGLArrayRenderTarget as bD,
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GLSL3 as bE,
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Timer as bF,
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WebGLCubeRenderTarget as bG,
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CubeCamera as bH,
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Camera as bI,
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PMREMGenerator as bJ,
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InstancedBufferGeometry as bK,
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RawShaderMaterial as bL,
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Matrix2 as ba,
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Vector4 as bb,
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DataTextureLoader as bc,
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@@ -39386,14 +39475,14 @@ export {
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validateTuple as bp,
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validateScale as bq,
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geodeticToEcefPosition as br,
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enuToEcefDelta as bs,
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RingGeometry as bt,
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AgXToneMapping as bu,
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EquirectangularReflectionMapping as bv,
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validateRotation as bw,
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requireFiniteNumber as bx,
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computeElevation as by,
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DataArrayTexture as bz,
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ShaderMaterial as c,
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Plane as d,
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Raycaster as e,
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