@splnlss/3d-story-viewer 0.8.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { bw } from "./index-Hz3jbrou.js";
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+ import { bw } from "./index-DaqGSC4W.js";
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  export {
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  bw as default
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  };
@@ -39283,7 +39283,7 @@ export {
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  SkinnedMesh as Z,
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  LineSegments as _,
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  Vector2 as a,
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- SIGNED_RED_GREEN_RGTC2_Format as a$,
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+ RGB_BPTC_UNSIGNED_Format as a$,
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  LineLoop as a0,
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  Points as a1,
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  Group as a2,
@@ -39294,33 +39294,33 @@ export {
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  Bone as a7,
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  InterpolateDiscrete as a8,
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  InterpolateLinear as a9,
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- OneFactor as aA,
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- ZeroFactor as aB,
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- CustomBlending as aC,
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- Box2 as aD,
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- Matrix2 as aE,
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- Vector4 as aF,
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- DataTextureLoader as aG,
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- HalfFloatType as aH,
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- FloatType as aI,
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- DataUtils as aJ,
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- REVISION as aK,
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- CompressedTexture as aL,
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- TextureSource as aM,
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- NoColorSpace as aN,
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- RGBAFormat as aO,
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- ImageUtils as aP,
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- Scene as aQ,
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- ecefToGeodeticPosition as aR,
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- getEnuBasis as aS,
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- BackSide as aT,
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- BoxGeometry as aU,
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- CompressedCubeTexture as aV,
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- CompressedArrayTexture as aW,
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- RGBA_PVRTC_2BPPV1_Format as aX,
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- RGBA_PVRTC_4BPPV1_Format as aY,
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- RGBA_BPTC_Format as aZ,
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- RED_GREEN_RGTC2_Format as a_,
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+ RED_RGTC1_Format as aA,
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+ SIGNED_RED_RGTC1_Format as aB,
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+ RGBA_S3TC_DXT5_Format as aC,
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+ RGB_S3TC_DXT1_Format as aD,
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+ RGBA_S3TC_DXT1_Format as aE,
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+ RGBA_ASTC_6x6_Format as aF,
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+ RGBA_ASTC_4x4_Format as aG,
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+ SIGNED_RG11_EAC_Format as aH,
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+ RG11_EAC_Format as aI,
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+ SIGNED_R11_EAC_Format as aJ,
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+ R11_EAC_Format as aK,
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+ RGB_ETC2_Format as aL,
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+ RGBA_ETC2_EAC_Format as aM,
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+ RGBFormat as aN,
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+ RedFormat as aO,
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+ RGFormat as aP,
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+ RGBAFormat as aQ,
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+ UnsignedByteType as aR,
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+ HalfFloatType as aS,
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+ UnsignedInt101111Type as aT,
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+ UnsignedInt5999Type as aU,
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+ UnsignedShortType as aV,
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+ FloatType as aW,
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+ DataTexture as aX,
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+ Data3DTexture as aY,
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+ RGB_PVRTC_4BPPV1_Format as aZ,
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+ RGB_ETC1_Format as a_,
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  InterleavedBufferAttribute as aa,
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  Texture as ab,
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  VectorKeyframeTrack as ac,
@@ -39338,26 +39338,26 @@ export {
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  DefaultLoadingManager as ao,
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  Matrix3$1 as ap,
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  TextureUtils as aq,
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- Float32BufferAttribute as ar,
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- RGFormat as as,
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- UnsignedByteType as at,
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- DataTexture as au,
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- LinearMipMapLinearFilter as av,
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- Triangle as aw,
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- CanvasTexture as ax,
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- WebGLRenderer as ay,
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- WebGLRenderTarget as az,
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+ CompressedCubeTexture as ar,
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+ CompressedArrayTexture as as,
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+ CompressedTexture as at,
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+ NoColorSpace as au,
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+ RGBA_PVRTC_2BPPV1_Format as av,
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+ RGBA_PVRTC_4BPPV1_Format as aw,
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+ RGBA_BPTC_Format as ax,
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+ RED_GREEN_RGTC2_Format as ay,
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+ SIGNED_RED_GREEN_RGTC2_Format as az,
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  Mesh as b,
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- RED_RGTC1_Format as b0,
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- SIGNED_RED_RGTC1_Format as b1,
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- RGBA_S3TC_DXT5_Format as b2,
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- RGB_S3TC_DXT1_Format as b3,
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- RGBA_S3TC_DXT1_Format as b4,
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- RGBA_ASTC_6x6_Format as b5,
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- RGBA_ASTC_4x4_Format as b6,
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- SIGNED_RG11_EAC_Format as b7,
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- RG11_EAC_Format as b8,
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- SIGNED_R11_EAC_Format as b9,
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+ Float32BufferAttribute as b0,
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+ LinearMipMapLinearFilter as b1,
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+ Triangle as b2,
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+ CanvasTexture as b3,
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+ WebGLRenderer as b4,
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+ WebGLRenderTarget as b5,
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+ OneFactor as b6,
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+ ZeroFactor as b7,
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+ CustomBlending as b8,
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+ Box2 as b9,
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  RGBAIntegerFormat as bA,
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  WebGLArrayRenderTarget as bB,
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  GLSL3 as bC,
@@ -39368,18 +39368,18 @@ export {
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  PMREMGenerator as bH,
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  InstancedBufferGeometry as bI,
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  RawShaderMaterial as bJ,
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- R11_EAC_Format as ba,
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- RGB_ETC2_Format as bb,
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- RGBA_ETC2_EAC_Format as bc,
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- RGBFormat as bd,
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- RedFormat as be,
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- UnsignedInt101111Type as bf,
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- UnsignedInt5999Type as bg,
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- UnsignedShortType as bh,
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- Data3DTexture as bi,
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- RGB_PVRTC_4BPPV1_Format as bj,
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- RGB_ETC1_Format as bk,
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- RGB_BPTC_UNSIGNED_Format as bl,
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+ Matrix2 as ba,
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+ Vector4 as bb,
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+ DataTextureLoader as bc,
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+ DataUtils as bd,
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+ REVISION as be,
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+ TextureSource as bf,
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+ ImageUtils as bg,
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+ Scene as bh,
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+ ecefToGeodeticPosition as bi,
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+ getEnuBasis as bj,
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+ BackSide as bk,
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+ BoxGeometry as bl,
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  normalizeLayerOffset as bm,
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  geodeticOffsetToEcefDelta as bn,
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  validateGeodeticPosition as bo,