@splinetool/viewer 2.0.6 → 2.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -0
- package/build/hana-ui.js +44 -40
- package/build/hana-ui.wasm +0 -0
- package/build/spline-viewer.cjs +218 -218
- package/build/spline-viewer.d.ts +26 -1
- package/build/spline-viewer.js +216 -216
- package/build/spline-viewer.webgl.js +10157 -0
- package/build/spline-viewer.webgpu.js +5391 -0
- package/package.json +1 -1
package/build/spline-viewer.d.ts
CHANGED
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@@ -1,6 +1,7 @@
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import { LitElement } from 'lit';
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export type LoadingType = 'auto' | 'lazy' | 'eager';
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export type EventsTargetType = 'local' | 'global';
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+
export type RendererType = 'auto' | 'webgpu' | 'webgl' | 'webgl2';
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export type HintType = 'drag';
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export type PreloaderAnimType = 'spinner-small-dark' | 'spinner-small-light' | 'spinner-big-dark' | 'spinner-big-light';
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/**
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@@ -24,6 +25,15 @@ export declare class SplineViewer extends LitElement {
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* Background color
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*/
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background: string | undefined;
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/**
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* Rendering engine. 'auto' (default) lets the runtime pick: WebGPU
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* wherever the browser provides it (honoring the Renderer setting the
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* scene was exported with), WebGL everywhere else. 'webgpu' / 'webgl'
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* force one engine ('webgl2' is accepted as an alias of 'webgl'). The
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* engine is fixed per canvas, so changing this after a scene loaded
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* rebuilds the canvas and reloads the scene.
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*/
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renderer: RendererType;
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/**
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* Preloading strategy ('auto', 'lazy' or 'eager')
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*/
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@@ -49,7 +59,7 @@ export declare class SplineViewer extends LitElement {
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* Type of spinner preloader, can be 'spinner-small-dark', 'spinner-small-light' ,'spinner-big-dark', 'spinner-big-light' or undefined
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*/
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loadingAnimType?: PreloaderAnimType;
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-
private _spline
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private _spline?;
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protected _intersectionObserver: IntersectionObserver | null;
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protected _isElementInViewport: boolean;
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protected _loaded: boolean;
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@@ -64,6 +74,21 @@ export declare class SplineViewer extends LitElement {
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private _wasContextLost;
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constructor();
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private rerender;
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/**
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* The engine the `renderer` attribute asks for ('auto' → undefined),
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* checked against the engine(s) compiled into this build. The
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* single-engine builds (spline-viewer.webgl.js / spline-viewer.webgpu.js)
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* don't contain the other engine at all, so there a mismatched request is
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* ignored with a console warning and the runtime's own selection runs.
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*/
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private _resolveRenderer;
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/**
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* Creates the runtime Application for the current canvas, honoring the
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* `renderer` attribute. 'auto' passes no option so the runtime
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* auto-selects the engine (and the `?renderer=` URL diagnostic override
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* keeps working).
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*/
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private _createApplication;
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protected unload(): void;
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protected _handleContextLost: () => void;
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protected _handleContextRestored: () => void;
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