@splinetool/runtime 2.0.94 → 2.0.96

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (376) hide show
  1. package/README.md +1 -1
  2. package/build/{runtime-aiAssistant-MKZQ23BA.js → runtime-aiAssistant-NNF3F5QO.js} +1 -1
  3. package/build/runtime-aiAssistant-NNF3F5QO.js.br +0 -0
  4. package/build/runtime-aiAssistant-NNF3F5QO.js.gz +0 -0
  5. package/build/{runtime-apiServices-YYNQCMLP.js → runtime-apiServices-GGJ4D4DP.js} +1 -1
  6. package/build/runtime-apiServices-GGJ4D4DP.js.br +0 -0
  7. package/build/runtime-apiServices-GGJ4D4DP.js.gz +0 -0
  8. package/build/{runtime-audio-GPQ4HYPM.js → runtime-audio-IMCJS7SZ.js} +1 -1
  9. package/build/runtime-audio-IMCJS7SZ.js.br +0 -0
  10. package/build/runtime-audio-IMCJS7SZ.js.gz +0 -0
  11. package/build/{runtime-bloom-UMJG5YKZ.js → runtime-bloom-KUVUF3MS.js} +1 -1
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  14. package/build/{runtime-brightnessContrast-LRDMKXC2.js → runtime-brightnessContrast-RZIPSXZD.js} +1 -1
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  17. package/build/{runtime-chromaticAberration-X46NQTBB.js → runtime-chromaticAberration-VWSDDXVP.js} +1 -1
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  113. package/build/{runtime-classicRuntime-WIJ56CKR.js → runtime-classicRuntime-RLY6VXCY.js} +1 -1
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  116. package/build/runtime-cloners-OUOZ32NU.js +1 -0
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  119. package/build/{runtime-components-3T3QMQUH.js → runtime-components-A753C44O.js} +1 -1
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  122. package/build/{runtime-conditional-CCGDVDMD.js → runtime-conditional-DE4PFQQI.js} +1 -1
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  125. package/build/{runtime-createDestroy-W6FF4RAP.js → runtime-createDestroy-TBN2HEPC.js} +1 -1
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  128. package/build/{runtime-depthOfField-DSE6YVZ4.js → runtime-depthOfField-KIFXOXXV.js} +1 -1
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  131. package/build/{runtime-dragDrop-2TMWDGUQ.js → runtime-dragDrop-F5DRXQJG.js} +1 -1
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  134. package/build/{runtime-gameControls-VAUAOGUW.js → runtime-gameControls-LN7QTWOJ.js} +1 -1
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  137. package/build/runtime-hair-62GDZFKO.js +1 -0
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  140. package/build/{runtime-hueSaturation-TZ5VQY72.js → runtime-hueSaturation-7KRUX22J.js} +1 -1
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  143. package/build/{runtime-mergeStaticGeometries-K2YJKZ3C.js → runtime-mergeStaticGeometries-Y2KHHJ3J.js} +1 -1
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  146. package/build/{runtime-miscActions-6CUG2JSF.js → runtime-miscActions-XAGVFXC6.js} +1 -1
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  155. package/build/{runtime-particles-PDPG5E74.js → runtime-particles-SVDWTK6P.js} +1 -1
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this.data.states)n.toOps(this.data,t.data).forEach(t=>{let i=p.replaceProps(t,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,e)});if(null!==t){let i=this.data.states.data(t);i&&(this.dataPatched=n.patch(this.data,i),n.toOps(this.data,i).forEach(t=>{this.updateByPatchedOp(t,this.dataPatched,e)}))}i&&this.updateTransformState(this.dataPatched,e),this.stateSelection=t,this.updatePathSnapping(this.dataPatched.pathSnapping)}}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges(),this._singleBBox.computeFaces()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges(),this._recursiveBBox.computeFaces()),this._recursiveBBox}updateEntityBoxSize(t,e){t.setScalar(0),e.setScalar(0)}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(t=>{ct(t)&&t.resetBBoxNeedsUpdateSelf()}),this.traverseEntity(t=>{t.resetBBoxNeedsUpdateSelf()})}find(t){let e;return this.traverseEntity(i=>{i.uuid===t&&(e=i)}),e}traverseSortNextHelper(){let t=this.parent;if(t){let e=t.children,i=e.indexOf(this)+1;if(at.is(e[i]))return e[i];if(at.is(t))return t.traverseSortNextHelper()}}sortNext(){let t=this.children;return this.children.length>0&&at.is(this.children[0])?t[0]:this.traverseSortNextHelper()}goUp(t){let e=this;for(;t>0&&null!==e;)e=e.parent,t-=1;return e}hasAnccestorOrSelf(t){return this===t||this.hasAnccestor(t)}hasAnccestor(t){let e=this.parent;for(;e;){if(t===e)return!0;e=e.parent}return!1}countToAccestor(t){let e=0,i=this;for(;i!==t;){if(null===i)return-1;i=i.parent,e+=1}return e}forEachEntity(t){for(let e of this.children)ct(e)&&t(e)}traverseEntityAncestors(t){this.traverseAncestors(e=>{at.is(e)&&t(e)})}traverseConcreteEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.isConcreteEntity&&i.traverseEntity(t,e+1)}traverseEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.traverseEntity(t,e+1)}traverseVisibleEntity(t){t(this);for(let e of this.children)ct(e)&&e.visible&&e.traverseVisibleEntity(t)}updateMatrix(){super.updateMatrix(),this.cloner&&this.cloner.onObjUpdateMatrix(),this.dispatchEvent({type:"updateMatrix"})}updateMatrixWorld(t){super.updateMatrixWorld(t),this.dispatchEvent({type:"updateMatrixWorld"})}copy(t,e=!1){return super.copy(t,e),this.dataPatched=t.dataPatched,this.raycastLock=t.raycastLock,this.scaleLock=t.scaleLock,this}hasEntityChild(){return this.children.some(t=>ct(t))}isAncestorOf(t){if(this.uuid===t)return!1;let e=!1;return this.traverseEntity(i=>{i.uuid===t&&(e=!0)}),e}toObjectTransformState(e=[]){this.updateWorldMatrix(!0,!1);let i={position:this.position.toArray(),rotation:[this.rotation.x*u.RAD2DEG,this.rotation.y*u.RAD2DEG,this.rotation.z*u.RAD2DEG],scale:this.scale.toArray(),shear:a.fromMatrix(this.shearMatrix.toArray()),pivot:[0,0,0],pivotRotation:[0,0,0]};return t(i,e)}getTransformValues(t,e,i){return e[t].map((e,r)=>i?.shared.getVariable(e,[this.uuid,t,mt[r]])??e)}updateTransformState(t,e){let i=!1;if(t.position&&(this.position.fromArray(this.getTransformValues("position",t,e)),i=!0),t.rotation&&(ft.fromArray(this.getTransformValues("rotation",t,e)).multiplyScalar(u.DEG2RAD),this.rotation.setFromVector3(ft),i=!0),t.scale&&(this.scale.fromArray(this.getTransformValues("scale",t,e)),i=!0),t.shear&&(this.shearMatrix.fromArray(a.toMatrix(t.shear)),i=!0),void 0!==t.pivot||void 0!==t.pivotRotation)if(i=!0,void 0!==t.pivot&&void 0!==t.pivotRotation)this.pivotMatrix.compose(ft.fromArray(t.pivot).negate(),vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),yt);else if(void 0!==t.pivot)this.pivotMatrix.setPosition(-t.pivot[0],-t.pivot[1],-t.pivot[2]);else if(void 0!==t.pivotRotation){let e=ft.setFromMatrixPosition(this.pivotMatrix);vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),this.pivotMatrix.compose(e,vt,yt)}return i&&(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)})),t.position&&t.rotation&&t.scale&&this.updateWorldMatrix(!1,!0),i}onVariableUpdate(t=!1){t?this.resetBBoxNeedsUpdate():(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)}),this.requestRender())}dispose(){this.disposed=!0,this.cloner&&(this.cloner.dispose(),this.cloner=void 0)}disposeChildrenRecursively(){for(let t of this.children)at.is(t)&&t.disposeRecursively()}disposeRecursively(){this.dispose(),this.children.forEach(t=>{at.is(t)&&t.disposeRecursively()})}toState(e=[]){let i={name:this.name,visible:this.visible,raycastLock:this.raycastLock,...this.toObjectTransformState(e)};return t(i,e)}updateByObjUpdateOp(t,e){void 0!==t&&this.updateByOp({type:0,props:t,path:[]},{...this.data,...t},e,!1)}updateByOp(t,e,i,a){let o=this.data;this.data=e;let l=t,p=_(t.path,["states","*"]);if(null!==p){if(0===t.type){let[e]=p;if(this?.stateSelection===e){let e={...t.props};if(delete e.name,Object.values(t.props).some(t=>void 0===t)){let i=this.data;if(void 0!==i){let r=c.zoom(i,t.path.slice(2));if(r)for(let i in t.props)void 0===t.props[i]&&i in r&&(e[i]=r[i])}}l={...t,props:e,path:t.path.slice(2)}}}}else if(0===t.type){let e=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==e){if(void 0!==t.props.name&&e.name){let{name:t,...i}=e;e=i}if(void 0!==t.props.material&&"material"in e){let{material:t,...i}=e;e=i}let i=c.removeOverridden(t.path,t.props,e);l={...t,props:i}}}if(this.updateByPatchedOpBase(l,n.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i),_(t.path,["overrides"])){let s=[],a=[...t.path];for(s.push(a[1]),a.splice(0,2);a.length>0&&"descendants"===a[0];)s.push(a[1]),a.splice(0,2);if(void 0===s[s.length-1]){if(0===t.type)for(let e of Object.keys(t.props)){s[s.length-1]=e;let r=i.scene.findInstance([this.uuid,...s]);r&&(r.overrideData=t.props[e],r.updateState(h.apply(r.component.data,r.overrideData),i))}}else{let n=i.scene.findInstance([this.uuid,...s]);if(n){let o=c.zoom(n.component.data,a);if(0===(t={...t,path:a}).type){let e=t.props;if(o)for(let[i,r]of Object.entries(t.props))void 0===r&&(e===t.props&&(e={...t.props}),e[i]=o[i]);t={...t,props:e}}n.overrideData=r.resolve(e.overrides,s),n.updateByOp(t,d.applySimple(n.data,t),i,!1)}}}else if(this.instances.length>0){let r;if(0===t.path.length&&0===t.type){let e;for(let i of s.rootOverrideProps)i in t.props&&(void 0===e&&(e={}),e[i]=t.props[i]);e&&(r={...t,props:e})}else for(let e of s.rootOverrideProps)if(_(t.path,[e])){r=t;break}void 0!==r&&this.instances.forEach(t=>{if(t.isInstanceRoot){let e=h.filterOp(t.overrideData,r);e&&t.updateByOp(e,d.applySimple(t.data,e),i,!0)}}),this.instances.forEach(r=>{if(!r.isInstanceRoot){let s=h.filterOp(r.overrideData,t);if(s){let a;a=o===r.data&&t===s?e:d.applySimple(r.data,s),r.updateByOp(s,a,i,!0)}}})}}updateByPatchedOpBase(t,e,i){if(this.dataPatched=e,0===t.path.length&&0===t.type)void 0!==t.props.type&&!o.is(t.props.type)&&C.changeEntityProptotype(this,e,i);else if(1===t.path.length&&"geometry"===t.path[0]&&0===t.type&&"type"in t.props){C.changeEntityProptotype(this,e,i);for(let t of this.children)at.is(t)&&t.updateVisible(i.scene)}this.updateByPatchedOp(t,e,i)}updateByPatchedOp(t,e,i){if(0===t.path.length&&0===t.type?this.updateState(t.props,i):0===t.type&&("resolutionLevel"in t.props||"useChildrenColors"in t.props)&&this.updateState(e,i),"morphTargetInfluences"===t.path[0]&&0===t.type){let r=e.morphTargetInfluences.get(t.path[1])?.data.name;r&&this.updateMorphInfluences(r,i.shared.getVariable(t.props.value,[this.uuid,"morphTargetInfluences",r]))}if(null!==_(t.path,["pathSnapping"])&&this.updatePathSnapping(e.pathSnapping),null!==_(t.path,["cloner"])){let r=d.drop(t,1);0===r.path.length&&0===r.type&&!0===r.props.disabled?this.setFromClonerState(null,i):this.cloner?this.cloner.updateState(e.cloner,i):(this.setFromClonerState(e.cloner,i),this.expandCloner(i)),this.updateVisible(i.scene)}}updatePathSnapping(t=this.dataPatched.pathSnapping){this._updatedPathSnapping=t,this._needApplyPathSnapping=!0}get updatedPathSnapping(){return this._updatedPathSnapping}applyPathSnapping(t){if(!1===this._needApplyPathSnapping)return;let e=this._updatedPathSnapping?.pathId??this.dataPatched.pathSnapping.pathId,i=this._updatedPathSnapping?.slide??this.dataPatched.pathSnapping.slide??0,r=this._updatedPathSnapping?.offset??this.dataPatched.pathSnapping.offset??0,s=this._updatedPathSnapping?.orientation??this.dataPatched.pathSnapping.orientation;if(null===e)return;let a=t.find(e);if(!a)return;this._needApplyPathSnapping=!1;let n=a.data;if(n.geometry.path.points.length<=1)return;let o=st(n.geometry.path),l=function(t){let e=t%1;return e<0?e+1:0===e&&t>0?1:e}(i+r),h=null;try{h=o.curves.length?o.getPointAt(l):null}catch(t){}if(null===h)return;a.updateMatrixWorld();let p=this.parent?xt.copy(this.parent.matrixWorld):xt.identity(),d=function(t,e,i,r){ot.setFromRotationMatrix(nt.extractRotation(r));let s=t.clone().applyMatrix4(nt.copy(r).invert().multiply(i));if(null===e)lt.setFromRotationMatrix(nt.extractRotation(i));else{let t=e.clone().applyMatrix4(nt.extractRotation(i));lt.setFromRotationMatrix(nt.lookAt(pt.set(0,0,0),t,dt))}return{position:s,rotation:(new f).setFromEuler(ht.setFromQuaternion(ot.invert().multiply(lt))).multiplyScalar(u.RAD2DEG)}}(h,"tangential"===s?o.getTangentAt(l):null,a.matrixWorld,p);this.updateTransformState({position:d.position.toArray(),rotation:d.rotation.toArray()}),this.traverseEntity(t=>{t._cameraType&&t.dispatchEvent(ut)})}updateVisible(t){if(this.visible=this.dataPatched.visible&&(!this.dataPatched.cloner||(this.dataPatched.cloner.disabled??!1)||!0!==this.dataPatched.cloner?.hideBase),!t)return;let e=!1;this.traverseEntity(t=>{if("Splat"===t.data.type)return e=!0,!0}),e&&t.reloadSplats()}updateState_Entity(t,e){void 0!==t.name&&(this.name=t.name),void 0!==t.raycastLock&&(this.raycastLock=t.raycastLock),void 0!==t.visible&&(this.updateVisible(e?.scene),this.resetBBoxNeedsUpdate()),e&&"cloner"in t&&void 0!==t.cloner&&(this.setFromClonerState(t.cloner,e),this.updateVisible(e.scene)),this.updateTransformState(t,e)}get attachedSurfaceCloners(){return this.children.filter(t=>e(t)&&"toObject"===t.parameters.type)}setFromClonerState(t,e){if(!this.disposed)if(null===t||t.disabled)this.cloner&&this.cloner.dispose(),this.cloner=void 0;else if(void 0===this.cloner){if(null===C.Cloner)return void i("cloners","a cloner");this.cloner=new C.Cloner(this,t),e.scene.addPendingExpandCloner(this)}else this.cloner.updateState(t,e)}expandCloner(t){!this.disposed&&this.cloner&&this.cloner.expandClones(t)}invalidateClonerTransform(t){this.cloner&&this.cloner.invalidateTransform(t)}requestRender(){this.dispatchEvent({type:"requestRender"})}},wt=class{static create(t){return this.build(this.normalizeInputs(t))}static normalizeInputs(t,e){let i=Object.assign({},e?.parameters??{width:100,revolutions:2,segments:40,pathRadius:10,pathType:0,pathSegments:30,cornerRadius:30,cornerSegments:4},t.parameters),r=Math.abs(i.width),s=Math.abs(i.height??r),a=Math.abs(i.depth??r),n=Math.abs(Math.min(r,a))/2;return{parameters:Object.assign(i,{width:r,height:s,depth:a,radius:n,segments:Math.round(i.segments),pathSegments:Math.round(i.pathSegments),cornerSegments:Math.round(i.cornerSegments)})}}static build(t){let{width:e,height:i,depth:r,radius:s,revolutions:a,segments:n,pathRadius:o,pathType:l,pathSegments:h,cornerRadius:p,cornerSegments:d}=t.parameters,c=new Et(!1,e,i,r,s,a,n,o,l,h,p,d);return Object.assign(c,{userData:{...t,type:"HelixGeometry"}})}},Mt=new b([0,0,0],1);function bt(t){return"TorusGeometry"===t.type&&360===t.arc}var Bt,Pt,Et=class extends E{constructor(t=!0,e=1,i=1,r=1,s=1,a=1,n=1,o=1,l=1,h=1,p=1,d=1){if(super(),0===a)return;let c=t&&1===a;c&&(d=0),p>100&&(p=100),0===p&&(d=0);let u,m,y,v,g,x,S,w,M=()=>new f,b=new f,P=M(),E=M(),A=M(),D=M(),C=M(),O=M(),_=M(),T=M(),R=M(),W=M(),V=M(),U=i-2*o+.001,L=U/a,I=Math.ceil(n*a),F=I+1,z=U/I,j=-U/2,N=h+1,k=2*Math.PI/h,G=Math.PI/2/d,q=Math.min((1-p/100)*o,o-.01),H=o-q,Z=0,Q=2*d+2,X=N*Q/2,J=X+N*F,K=Math.max(0,N*(F+Q)),[Y,$,tt]=[3,3,2].map(t=>Array(K*t).fill(0)),et=[],it=s-o;function rt(e,i){let r=Math.PI/2;x=i*z,w=2*Math.PI*(x%L)/L+r,x+=j,S=Math.sin(w)*it,g=Math.cos(w)*it,t?e.set(g,S,x):e.set(g,x,S)}rt(b,-1e-10),rt(P,0),D.copy(b),rt(b,1);let st=b.distanceTo(P),at=c?0:H+q,nt=st*I+2*at,ot=q,lt=nt-at;for(let e=0;e<=I;e++){rt(E,e),V.subVectors(E,D).normalize(),D.copy(E),R.copy(E).setComponent(+t+1,0).normalize(),W.crossVectors(V,R).normalize();let i=0===e,r=e===I,s=i?3*Math.PI/2:G,a=i?ot:lt,n=i?N:J,l=i?0:K-N,p=V.clone().multiplyScalar(i?-H:H).add(E),u=V.clone().multiplyScalar(i?-1:1).normalize();for(let t=0;t<N;t++){let m=t*k;if(C.addVectors(b.copy(R).multiplyScalar(o*Math.cos(m)),P.copy(W).multiplyScalar(o*Math.sin(m))),O.copy(C).normalize(),i||r){c||(Z=l+t,[0,1,2].forEach(t=>{Y[3*Z+t]=p.getComponent(t),$[3*Z+t]=u.getComponent(t)}),tt[2*Z]=+r,tt[2*Z+1]=t/h),P.copy(O).multiplyScalar(q),A.addVectors(E,P);for(let e=0;e<d;e++){let r=e*G+s;_.addVectors(b.copy(V).multiplyScalar(H*Math.sin(r)),P.copy(O).multiplyScalar(H*Math.cos(r))),T.copy(_).normalize(),P.addVectors(A,_),_.normalize(),Z=n+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=T.getComponent(t)});let o=+i+Math.sin(r);tt[2*Z]=(a+H*o)/nt,tt[2*Z+1]=t/h}}P.addVectors(E,C),Z=X+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=O.getComponent(t)}),tt[2*Z]=(at+e*st)/nt,tt[2*Z+1]=t/h}}let ht=F+2*d+2,[pt,dt]=[+c,ht-1];for(let t=pt;t<=dt-1;t++){let e=c&&t===dt-1;for(let i=0;i<N-1;i++)u=t*N+i,m=u+1,y=(e?i:u)+N,v=(e?i+1:m)+N,0===t?et.push(m,v,y):t===ht-2?et.push(u,m,y):et.push(u,m,y,m,v,y)}this.setIndex(et),this.setAttribute("position",new B(Y,3)),this.setAttribute("normal",new B($,3)),this.setAttribute("uv",new B(tt,2))}getClosedTorusIndicesForBooleanOrSubdiv(){let t,e,i,r,s=this.userData.parameters,a=Math.ceil(s.tubularSegments),n=s.radialSegments,o=n+1,l=[];for(let s=1;s<a;s++)for(let a=0;a<n;a++)t=s*o+a,e=t+1,i=t+o,r=e+o,l.push(t,e,i,e,r,i);for(let s=0;s<n;s++)t=a*o+s,e=t+1,i=s+o,r=s+1+o,l.push(t,e,i,e,r,i);return Mt.array=new Uint32Array(l),Mt.count=l.length,Mt}},At=new Map,Dt=0;function Ct(t){return Pt||(Pt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.94/build",i=import("./boolean.js"),[r,s]=await Promise.all([i,fetch(`${e}/boolean.wasm`).then(t=>t.arrayBuffer())]);await r.default({module_or_path:s}),Bt=r}())}function Ot(){if(void 0===Bt)throw new Error("boolean-wasm is not loaded");return Bt}function _t(t){let e=At.get(t);if(void 0===e)throw new Error("Unknown csg mesh set handle "+t);return e}function Tt(t){return At.set(++Dt,t),Dt}var Rt={0:0,1:1,2:2};function Wt(t,e,i){if(void 0===Bt)return-1;let{positions:r,indices:s,normals:a}=function(t,e){if(e&&void 0!==t.userData.positions){let e=t.userData,i=[];for(let t=0,r=0;t<e.verticesPerFace.length;t++){let s=e.verticesPerFace[t];for(let t=1;t<s-1;t++)i.push(e.indices[r],e.indices[r+t],e.indices[r+t+1]);r+=s}return{positions:e.positions instanceof Float32Array?e.positions:new Float32Array(e.positions),indices:new Uint32Array(i)}}let i;i=bt(t.userData.parameters)?t.getClosedTorusIndicesForBooleanOrSubdiv():t.getIndex();let r,s=t.getAttribute("position");if(null===i){r=new Uint32Array(s.count);for(let t=0;t<r.length;t++)r[t]=t}else r=i.array instanceof Uint32Array?i.array:new Uint32Array(i.array);let a=t.getAttribute("normal"),n=void 0!==a&&3===a.itemSize&&a.count===s.count&&a.array instanceof Float32Array&&!0!==a.isInterleavedBufferAttribute?a.array:void 0;return{positions:s.array,indices:r,normals:n}}(t,e);return Tt(new Bt.CsgMesh(r,s,a))}function Vt(t,e){let i=Ot(),r=Rt[e];if(void 0===r)throw new Error("Unknown boolean operation "+e);let s=t.map(_t);if(1===s.length)return i.clone_mesh(s[0]);let a,n=[];if(2===e&&s.length>2){let t=s[0];for(let e=1;e<s.length-1;e++)t=i.boolean_mesh(t,s[e],0),n.push(t);a=i.boolean_mesh(s[s.length-1],t,2)}else if(2===e)a=i.boolean_mesh(s[1],s[0],2);else{let t=s[s.length-1];for(let e=0;e<s.length-1&&(t=i.boolean_mesh(t,s[e],r),n.push(t),0!==t.tri_count());e++);a=t,n.pop()}for(let t of n)t.free();return a}function Ut(t,e,i,r){let s=Ot(),a=Vt(t,e),n=s.mesh_render_data(a,Math.max(r,0));if(i.setAttribute("position",new B(n.positions(),3)),i.setAttribute("normal",new B(n.normals(),3)),n.free(),null===i.boundingSphere&&(i.boundingSphere=new P),0===a.tri_count())i.boundingSphere.center.set(0,0,0),i.boundingSphere.radius=0,i.userData.parameters={width:0,height:0,depth:0};else{let t=a.bounds();i.boundingSphere.center.set(t[0],t[1],t[2]),i.boundingSphere.radius=(t[3]**2+t[4]**2+t[5]**2)**.5,i.userData.parameters={width:2*t[3],height:2*t[4],depth:2*t[5]}}return Tt(a)}function Lt(t,e){let i=Ot(),r=Vt(t,e),s=i.mesh_topological_data(r),a=s.positions(),n=s.indices();return s.free(),r.free(),{positions:a,indices:n,verticesPerFace:new Uint8Array(n.length/3).fill(3)}}function It(t,e){_t(t).transform(new Float32Array(e.elements))}function Ft(t){let e=At.get(t);void 0!==e&&(e.free(),At.delete(t))}function zt(t,e){return Tt(Ot().instanced_union(_t(t),e))}function jt(t){return null!==t&&"booleanOp"in t}var Nt=class extends(St(D)){constructor(){super(...arguments),this.booleanMeshSetAddress=-1,this.booleanWasTransformed=!1,this.booleanMatrixInvOld=new v}updateVisible(t){super.updateVisible(t),this.visible=!jt(this.parent)&&this.visible,jt(this.parent)&&this.parent.invalidateDownstreamBooleanData()}onClonerLayoutUpdated(){jt(this.parent)&&this.invalidateDownstreamBooleanData()}freeBooleanPointer(){-1!==this.booleanMeshSetAddress&&(Ft(this.booleanMeshSetAddress),this.booleanMeshSetAddress=-1)}invalidateDownstreamBooleanData(t=!1){return t?this.booleanWasTransformed=!0:this.freeBooleanPointer(),jt(this.parent)?this.parent.invalidateDownstreamBooleanData():this}invalidateUpstreamBooleanData(){this.freeBooleanPointer();for(let t of this.children)t instanceof Nt&&(t.freeBooleanPointer(),jt(t)&&t.invalidateUpstreamBooleanData())}updateTransformState(t,e){let i=super.updateTransformState(t,e);return i&&jt(this.parent)&&this.invalidateDownstreamBooleanData(!0),i}onVariableUpdate(t=!1){super.onVariableUpdate(t),jt(this.parent)&&this.invalidateDownstreamBooleanData(!0)}},kt=new M;function Gt(t,e=0,i=t.count,r,s){let a=1/0,n=1/0,o=1/0,l=-1/0,h=-1/0,p=-1/0;for(let r=e;r<i;r++){let e=t.getX(r),i=t.getY(r),s=t.getZ(r);e<a&&(a=e),i<n&&(n=i),s<o&&(o=s),e>l&&(l=e),i>h&&(h=i),s>p&&(p=s)}kt.min.set(a,n,o),kt.max.set(l,h,p),kt.getCenter(r),kt.getSize(s).multiplyScalar(.5)}var qt=new E,Ht=new A,Zt=class extends Nt{constructor(t,e){super(qt,Ht),this.super_Entity(t,e)}updateState(t,e){this.updateState_Entity(t,e)}raycast(t,e){if(this.raycastDeformed(t,e))return;super.raycast(t,e)}raycastDeformed(t,e){return!1}updateEntityBoxSize(t,e){let i=this.geometry.getAttribute("position");void 0!==i?Gt(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,t,e):super.updateEntityBoxSize(t,e)}};export{O as a,_ as b,C as c,j as d,N as e,G as f,st as g,at as h,ct as i,St as j,wt as k,bt as l,Et as m,Ct as n,Wt as o,Ut as p,Lt as q,It as r,Ft as s,zt as t,Gt as u,Zt as v};
1
+ import{f as t}from"./runtime-chunk-RTLL6WIB.js";import{h as e}from"./runtime-chunk-2PT2WH66.js";import{c as i}from"./runtime-chunk-TZCHGFVF.js";import{Ba as r,C as s,Ca as a,Ea as n,J as o,Pa as l,i as h,j as p,k as d,n as c}from"./runtime-chunk-H3ODKGZ7.js";import{Ec as u,Gc as m,Hc as f,Md as y,Qc as v,Rc as g,Rd as x,Tc as S,Te as w,Zc as M,bd as b,dd as B,ed as P,fd as E,md as A,nd as D}from"./runtime-chunk-KPOUV3HD.js";var C={Cloner:null,changeEntityProptotype:()=>{},createEntity:()=>{}};function O(t,e){let i=[];if(e.length!==t.length)return null;{let r=0;for(;r<t.length;){if("*"===e[r])i.push(t[r]);else if(t[r]!==e[r])return null;r+=1}}return i}function _(t,e){let i=[];if(!(e.length<=t.length))return null;{let r=0;for(;r<e.length;){if("*"===e[r])i.push(t[r]);else if(t[r]!==e[r])return null;r+=1}}return i}var R=new f,T=new f,W=new v,V=[new f(-1,1,1),new f(-1,-1,1),new f(1,-1,1),new f(1,1,1),new f(-1,1,-1),new f(-1,-1,-1),new f(1,-1,-1),new f(1,1,-1)],U=[[0,3],[1,2],[5,6],[4,7],[0,1],[3,2],[7,6],[4,5],[0,4],[1,5],[2,6],[3,7]],L=[[0,2],[7,5],[4,1],[3,6],[4,3],[1,6]],I=(t,e,i)=>{t.updateEntityBoxSize(R,T),W.copy(e).multiply(t.matrixWorld),0===T.x&&0===T.y&&0===T.z?i.push(new f(R.x,R.y,R.z).applyMatrix4(W)):V.forEach(t=>{i.push(t.clone().multiply(T).add(R).applyMatrix4(W))})},z=class extends M{constructor(){super(...arguments),this.matrix=new v,this.vertices=[],this.faces=[],this.edges=[],this.centerEdges=[]}copy(t){return super.copy(t),this.matrix.copy(t.matrix),this.vertices=t.vertices.map(t=>t.clone()),this.faces=t.faces.map(t=>t.clone()),this.edges=t.edges.map(t=>t.clone()),this.centerEdges=t.centerEdges.map(t=>t.clone()),this}setFromObjectSize(t,e=!1){t.updateWorldMatrix(!1,e),this.makeEmpty(),this.matrix.copy(t.matrixWorld);let i=(new v).copy(t.matrixWorld).invert();return this.expandByObjectSize(t,i,e)}expandByObjectSize(t,e,i=!1){let r=[];if(!0===i){let i=[];t.traverseEntity(t=>{if(t.visible||t.cloner&&t.data.visible){if(!("geometry"in t))return W.copy(e).multiply(t.matrixWorld),void i.push((new f).applyMatrix4(W));I(t,e,r)}}),0===r.length&&r.push(...i)}else I(t,e,r);return this.setFromPoints(r)}getCenter(t){return(t=super.getCenter(t)).applyMatrix4(this.matrix),t}getPositionToCenter(t){return(t=super.getCenter(t)).applyMatrix4(W.copy(this.matrix).setPosition(0,0,0)),t}computeVertices(){this.getSize(T).multiplyScalar(.5),this.getCenter(R),W.copy(this.matrix).setPosition(R),this.vertices=V.map(t=>t.clone().multiply(T).applyMatrix4(W))}computeEdges(){this.vertices.length>0&&this.computeVertices(),this.edges=U.map(([t,e])=>new w(this.vertices[t],this.vertices[e])),this.centerEdges=this.edges.map(t=>t.getCenter(new f))}computeFaces(){this.vertices.length>0&&this.computeVertices(),this.faces=L.map(([t,e])=>this.vertices[t].clone().add(this.vertices[e]).multiplyScalar(.5))}},F=new f(1,1,1);function j(t,e,i,r,s=new v){return s.compose(t,e,F).multiply(i).scale(r)}var N,k=new v;(N||(N={})).is=function(t){return t&&t.__isSPEObject};var G=t=>class extends t{constructor(){super(...arguments),this.previousModelViewMatrix=new v,this.copyPreviousMatrix=!0,this.pivotMatrix=new v,this.matrixWorldRigid=new v,this.shearScale=new v,this.shearScaleInv=new v,this.shearMatrix=new v}get __isSPEObject(){return!0}getPhysicsLocalMatrix(t){return!!this.rigidBody?.isDynamic()&&(t.copy(this.matrixWorld),this.hasNonUniformScale&&t.multiply(this.shearScaleInv),this.parent&&t.premultiply(k.copy(this.parent.matrixWorld).invert()),t.multiply(k.copy(this.pivotMatrix).invert()),!0)}isDescendantOf(t){t instanceof S&&(t=t.uuid);let e=this;for(;e.parent;){if(e.parent.uuid===t)return!0;e=e.parent}return!1}updateMatrix(){!this.shearMatrix||(j(this.position,this.quaternion,this.shearMatrix,this.scale,this.matrix),this.matrixWorldNeedsUpdate=!0)}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(let e of this.children)e.updateMatrixWorld(t)}updateWorldMatrix(t,e){let i=this.parent;if(t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}traverseChildren(t,e=0){for(let i of this.children)N.is(i)&&i.traverseObject(t,e+1)}traverseObject(t,e=0){if(!0!==t(this,e))for(let i of this.children)N.is(i)&&i.traverseObject(t,e+1)}updateMatrixWorldRigid(){this.hasNonUniformScale=l(this.matrixWorld,this.matrixWorldRigid,this.shearScale),this.matrixWorldRigid.copyPosition(this.matrixWorld),this.shearScaleInv.copy(this.shearScale).invert()}attach(t,e){this.updateWorldMatrix(!0,!1);let i=(new v).copy(this.matrixWorld).invert();return null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),i.multiply(t.parent.matrixWorld)),t.applyMatrix4(i),t.updateWorldMatrix(!1,!1),this.add(t),void 0!==e&&(this.children.pop(),this.children.splice(e,0,t)),this}copy(t,e=!1){return super.copy(t,e),this}onAfterRender(t,e,i,r,s,a){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}},H=class extends x{constructor(){super()}getPoints(t=12){let e,i=[],r=this.getCurveLengths(),s=r[r.length-1]/r.length;for(let a=0,n=this.curves;a<n.length;a++){let o=n[a],l=0===a?r[a]:r[a]-r[a-1],h=Math.ceil(t*l/s),p=o.getPoints(h);for(let t=0;t<p.length;t++){let r=p[t];e&&e.equals(r)||(i.push(r),e=r)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}},q=.001,Z=new f,K=new f,Q=new f,J=new f,X=new f,Y=new f,$=new f,tt=new f,et=new f;function it(t,e,i){return Z.subVectors(e,t),K.subVectors(e,i),Z.cross(K).length()<=q}var rt=new WeakMap;function st(t){let e=rt.get(t.points);if(void 0!==e&&e.isClosed===t.isClosed)return e.curve;let i=function(t){let e=t.points,i=[e[0]],r=[new f(...e[0].data.position)];Q.copy(r[0]);for(let t=0;t<e.length-1;t++)Z.fromArray(e[t].data.position),K.fromArray(e[t+1].data.position),X.subVectors(Z,Q),$.subVectors(Z,K),X.cross($).length()>q&&(i.push(e[t]),r.push((new f).copy(Z)),Q.copy(Z));let s=e[e.length-1];i.push(s),r.push(new f(...s.data.position));let a=t.isClosed,n=i.length-(a?0:1),o=i.length,l=[],h=[];for(let t=0;t<o;t++){let e=i[t].data;l.push(new f(...e.controlPrevious.position)),h.push(new f(...e.controlNext.position))}let p=[];for(let t=0;t<n;t++){let e=t===o-1?0:t+1;p.push(it(r[t],h[t],r[e])&&it(r[t],l[e],r[e]))}let d=[];for(let t=0;t<o;t++){let e=i[t].data,s=r[t],n={position:s,prevDir:void 0,nextDir:void 0,controlPrevious:l[t],controlNext:h[t],tan:void 0,baseRoundness:e.roundness,removedLength:0};if(d.push(n),0===e.roundness||!a&&(0===t||t===o-1))continue;let c=a&&0==t?o-1:t-1,u=a&&t==o-1?0:t+1,m=(new f).subVectors(r[c],s).normalize(),y=(new f).subVectors(r[u],s).normalize();n.prevDir=m,n.nextDir=y;let v=p[a&&0===t?o-1:t-1],g=p[t];if(v&&g){J.addVectors(m,y).normalize();let t=Q.crossVectors(J,m).length()/m.dot(J);n.tan=t,n.removedLength=e.roundness/t}}for(let t=0;t<n;t++){let e=a&&t===o-1?0:t+1,i=d[t],r=d[e];if(0!==i.removedLength||0!==r.removedLength){let t=i.position.distanceTo(r.position);i.removedLength=Math.min(i.removedLength,t/2),r.removedLength=Math.min(r.removedLength,t/2)}}let c=new Array(2*o).fill(null);for(let t=0;t<n;t++){let e=a&&t===o-1?0:t+1,i=d[t],r=d[e],s=null;if(p[t]){let t=i.position.clone(),e=r.position.clone();(0!==i.removedLength||0!==r.removedLength)&&(i.nextDir&&t.add(Q.copy(i.nextDir).setLength(i.removedLength)),r.prevDir&&e.add(Q.copy(r.prevDir).setLength(r.removedLength))),t.distanceTo(e)>q&&(s=new y(t,t.clone().lerp(e,.3),e.clone().lerp(t,.3),e))}else i.position.distanceTo(r.position)>q&&(s=new y(i.position,i.controlNext,r.controlPrevious,r.position));c[2*t+1]=s}for(let t=0;t<o;t++){let e=d[t];if(0===e.removedLength)continue;let i=e.position,r=e.prevDir.clone().multiplyScalar(e.removedLength).add(i),s=e.nextDir.clone().multiplyScalar(e.removedLength).add(i),a=e.tan*e.removedLength;J.addVectors(e.prevDir,e.nextDir).normalize(),X.copy(r).lerp(s,.5);let n=r.distanceTo(s)/2;et.copy(J).multiplyScalar(Math.sqrt(Math.pow(a,2)-Math.pow(n,2))).add(X),Y.copy(J).multiplyScalar(-a).add(et);let o=i.distanceTo(Y)/i.distanceTo(X);$.copy(e.prevDir).multiplyScalar(o*i.distanceTo(r)).add(i),tt.copy($).lerp(Y,2);let l=r.clone().lerp($,4/3),h=s.clone().lerp(tt,4/3);c[2*t]=new y(r,l,h,s)}let u=new H;for(let t=0;t<c.length;t++){let e=c[t];e&&u.add(e)}return u}(t);return rt.set(t.points,{isClosed:t.isClosed,curve:i}),i}var at,nt=new v,ot=new m,lt=new m,ht=new g,pt=new f,dt=new f(0,1,0);(at||(at={})).is=function(t){return t&&t.__isEntity};var ct=t=>at.is(t),ut={type:"completeState",isfromEntity:!0},mt=["x","y","z"],ft=new f,yt=new f(1,1,1),vt=new m,gt=new g,xt=new v,St=l=>class extends(G(l)){constructor(){super(...arguments),this.raycastLock=!1,this.scaleLock=!1,this.disposed=!1,this.stateSelection=null,this.destroyedInAction=!1,this.instances=[],this.prevState=null,this.currentState=null,this.currentAnimationAction=null,this.reversibleToState=null,this.transitionState={settled:!0,state:null},this.currentTransitionEvent=null,this.previousAction=null,this._singleBBox=new z,this._recursiveBBox=new z,this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0,this._needApplyPathSnapping=!0,this.attachedPaths=new Set}get __isEntity(){return!0}entityChildren(t){let e=this.children[t];if(at.is(e))return e}entityChildrenCount(){let t=this.children.length;for(;t--;)if(at.is(this.children[t]))return t+1;return 0}get isConcreteEntity(){return"string"==typeof this.identity}get isVirtualEntity(){return"string"!=typeof this.identity}get isInstanceRoot(){return this.isConcreteEntity&&"Instance"===this.data.type}nearestInstanceSelfOrParent(){let t=this;for(;"Instance"!==t.data.type;){let e=t.parent;if(!at.is(e))return;t=e}return t}forInstancesRec(t){this.instances.forEach(e=>{e.disposed||t(e),e.forInstancesRec(t)})}super_Entity(t,e){"string"==typeof t&&(this.uuid=t),this.identity=t,this.data=e,this.matrixAutoUpdate=!1,this.dataPatched=this.data}changeSelectedState(t,e,i=!1){if(0!==this.data.states.length||i){for(let t of this.data.states)n.toOps(this.data,t.data).forEach(t=>{let i=p.replaceProps(t,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,e)});if(null!==t){let i=this.data.states.data(t);i&&(this.dataPatched=n.patch(this.data,i),n.toOps(this.data,i).forEach(t=>{this.updateByPatchedOp(t,this.dataPatched,e)}))}i&&this.updateTransformState(this.dataPatched,e),this.stateSelection=t,this.updatePathSnapping(this.dataPatched.pathSnapping)}}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges(),this._singleBBox.computeFaces()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges(),this._recursiveBBox.computeFaces()),this._recursiveBBox}updateEntityBoxSize(t,e){t.setScalar(0),e.setScalar(0)}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(t=>{ct(t)&&t.resetBBoxNeedsUpdateSelf()}),this.traverseEntity(t=>{t.resetBBoxNeedsUpdateSelf()})}find(t){let e;return this.traverseEntity(i=>{i.uuid===t&&(e=i)}),e}traverseSortNextHelper(){let t=this.parent;if(t){let e=t.children,i=e.indexOf(this)+1;if(at.is(e[i]))return e[i];if(at.is(t))return t.traverseSortNextHelper()}}sortNext(){let t=this.children;return this.children.length>0&&at.is(this.children[0])?t[0]:this.traverseSortNextHelper()}goUp(t){let e=this;for(;t>0&&null!==e;)e=e.parent,t-=1;return e}hasAnccestorOrSelf(t){return this===t||this.hasAnccestor(t)}hasAnccestor(t){let e=this.parent;for(;e;){if(t===e)return!0;e=e.parent}return!1}countToAccestor(t){let e=0,i=this;for(;i!==t;){if(null===i)return-1;i=i.parent,e+=1}return e}forEachEntity(t){for(let e of this.children)ct(e)&&t(e)}traverseEntityAncestors(t){this.traverseAncestors(e=>{at.is(e)&&t(e)})}traverseConcreteEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.isConcreteEntity&&i.traverseEntity(t,e+1)}traverseEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.traverseEntity(t,e+1)}traverseVisibleEntity(t){t(this);for(let e of this.children)ct(e)&&e.visible&&e.traverseVisibleEntity(t)}updateMatrix(){super.updateMatrix(),this.cloner&&this.cloner.onObjUpdateMatrix(),this.dispatchEvent({type:"updateMatrix"})}updateMatrixWorld(t){super.updateMatrixWorld(t),this.dispatchEvent({type:"updateMatrixWorld"})}copy(t,e=!1){return super.copy(t,e),this.dataPatched=t.dataPatched,this.raycastLock=t.raycastLock,this.scaleLock=t.scaleLock,this}hasEntityChild(){return this.children.some(t=>ct(t))}isAncestorOf(t){if(this.uuid===t)return!1;let e=!1;return this.traverseEntity(i=>{i.uuid===t&&(e=!0)}),e}toObjectTransformState(e=[]){this.updateWorldMatrix(!0,!1);let i={position:this.position.toArray(),rotation:[this.rotation.x*u.RAD2DEG,this.rotation.y*u.RAD2DEG,this.rotation.z*u.RAD2DEG],scale:this.scale.toArray(),shear:s.fromMatrix(this.shearMatrix.toArray()),pivot:[0,0,0],pivotRotation:[0,0,0]};return t(i,e)}getTransformValues(t,e,i){return e[t].map((e,r)=>i?.shared.getVariable(e,[this.uuid,t,mt[r]])??e)}updateTransformState(t,e){let i=!1;if(t.position&&(this.position.fromArray(this.getTransformValues("position",t,e)),i=!0),t.rotation&&(ft.fromArray(this.getTransformValues("rotation",t,e)).multiplyScalar(u.DEG2RAD),this.rotation.setFromVector3(ft),i=!0),t.scale&&(this.scale.fromArray(this.getTransformValues("scale",t,e)),i=!0),t.shear&&(this.shearMatrix.fromArray(s.toMatrix(t.shear)),i=!0),void 0!==t.pivot||void 0!==t.pivotRotation)if(i=!0,void 0!==t.pivot&&void 0!==t.pivotRotation)this.pivotMatrix.compose(ft.fromArray(t.pivot).negate(),vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),yt);else if(void 0!==t.pivot)this.pivotMatrix.setPosition(-t.pivot[0],-t.pivot[1],-t.pivot[2]);else if(void 0!==t.pivotRotation){let e=ft.setFromMatrixPosition(this.pivotMatrix);vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),this.pivotMatrix.compose(e,vt,yt)}return i&&(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)})),t.position&&t.rotation&&t.scale&&this.updateWorldMatrix(!1,!0),i}onVariableUpdate(t=!1){t?this.resetBBoxNeedsUpdate():(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)}),this.requestRender())}dispose(){this.disposed=!0,this.cloner&&(this.cloner.dispose(),this.cloner=void 0)}disposeChildrenRecursively(){for(let t of this.children)at.is(t)&&t.disposeRecursively()}disposeRecursively(){this.dispose(),this.children.forEach(t=>{at.is(t)&&t.disposeRecursively()})}toState(e=[]){let i={name:this.name,visible:this.visible,raycastLock:this.raycastLock,...this.toObjectTransformState(e)};return t(i,e)}updateByObjUpdateOp(t,e){void 0!==t&&this.updateByOp({type:0,props:t,path:[]},{...this.data,...t},e,!1)}updateByOp(t,e,i,s){let o=this.data;this.data=e;let l=t,p=_(t.path,["states","*"]);if(null!==p){if(0===t.type){let[e]=p;if(this?.stateSelection===e){let e={...t.props};if(delete e.name,Object.values(t.props).some(t=>void 0===t)){let i=this.data;if(void 0!==i){let r=c.zoom(i,t.path.slice(2));if(r)for(let i in t.props)void 0===t.props[i]&&i in r&&(e[i]=r[i])}}l={...t,props:e,path:t.path.slice(2)}}}}else if(0===t.type){let e=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==e){if(void 0!==t.props.name&&e.name){let{name:t,...i}=e;e=i}if(void 0!==t.props.material&&"material"in e){let{material:t,...i}=e;e=i}let i=c.removeOverridden(t.path,t.props,e);l={...t,props:i}}}if(this.updateByPatchedOpBase(l,n.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i),_(t.path,["overrides"])){let s=[],a=[...t.path];for(s.push(a[1]),a.splice(0,2);a.length>0&&"descendants"===a[0];)s.push(a[1]),a.splice(0,2);if(void 0===s[s.length-1]){if(0===t.type)for(let e of Object.keys(t.props)){s[s.length-1]=e;let r=i.scene.findInstance([this.uuid,...s]);r&&(r.overrideData=t.props[e],r.updateState(h.apply(r.component.data,r.overrideData),i))}}else{let n=i.scene.findInstance([this.uuid,...s]);if(n){let o=c.zoom(n.component.data,a);if(0===(t={...t,path:a}).type){let e=t.props;if(o)for(let[i,r]of Object.entries(t.props))void 0===r&&(e===t.props&&(e={...t.props}),e[i]=o[i]);t={...t,props:e}}n.overrideData=r.resolve(e.overrides,s),n.updateByOp(t,d.applySimple(n.data,t),i,!1)}}}else if(this.instances.length>0){let r;if(0===t.path.length&&0===t.type){let e;for(let i of a.rootOverrideProps)i in t.props&&(void 0===e&&(e={}),e[i]=t.props[i]);e&&(r={...t,props:e})}else for(let e of a.rootOverrideProps)if(_(t.path,[e])){r=t;break}void 0!==r&&this.instances.forEach(t=>{if(t.isInstanceRoot){let e=h.filterOp(t.overrideData,r);e&&t.updateByOp(e,d.applySimple(t.data,e),i,!0)}}),this.instances.forEach(r=>{if(!r.isInstanceRoot){let s=h.filterOp(r.overrideData,t);if(s){let a;a=o===r.data&&t===s?e:d.applySimple(r.data,s),r.updateByOp(s,a,i,!0)}}})}}updateByPatchedOpBase(t,e,i){if(this.dataPatched=e,0===t.path.length&&0===t.type)void 0!==t.props.type&&!o.is(t.props.type)&&C.changeEntityProptotype(this,e,i);else if(1===t.path.length&&"geometry"===t.path[0]&&0===t.type&&"type"in t.props){C.changeEntityProptotype(this,e,i);for(let t of this.children)at.is(t)&&t.updateVisible(i.scene)}this.updateByPatchedOp(t,e,i)}updateByPatchedOp(t,e,i){if(0===t.path.length&&0===t.type?this.updateState(t.props,i):0===t.type&&("resolutionLevel"in t.props||"useChildrenColors"in t.props)&&this.updateState(e,i),"morphTargetInfluences"===t.path[0]&&0===t.type){let r=e.morphTargetInfluences.get(t.path[1])?.data.name;r&&this.updateMorphInfluences(r,i.shared.getVariable(t.props.value,[this.uuid,"morphTargetInfluences",r]))}if(null!==_(t.path,["pathSnapping"])&&this.updatePathSnapping(e.pathSnapping),null!==_(t.path,["cloner"])){let r=d.drop(t,1);0===r.path.length&&0===r.type&&!0===r.props.disabled?this.setFromClonerState(null,i):this.cloner?this.cloner.updateState(e.cloner,i):(this.setFromClonerState(e.cloner,i),this.expandCloner(i)),this.updateVisible(i.scene)}}updatePathSnapping(t=this.dataPatched.pathSnapping){this._updatedPathSnapping=t,this._needApplyPathSnapping=!0}get updatedPathSnapping(){return this._updatedPathSnapping}applyPathSnapping(t){if(!1===this._needApplyPathSnapping)return;let e=this._updatedPathSnapping?.pathId??this.dataPatched.pathSnapping.pathId,i=this._updatedPathSnapping?.slide??this.dataPatched.pathSnapping.slide??0,r=this._updatedPathSnapping?.offset??this.dataPatched.pathSnapping.offset??0,s=this._updatedPathSnapping?.orientation??this.dataPatched.pathSnapping.orientation;if(null===e)return;let a=t.find(e);if(!a)return;this._needApplyPathSnapping=!1;let n=a.data;if(n.geometry.path.points.length<=1)return;let o=st(n.geometry.path),l=function(t){let e=t%1;return e<0?e+1:0===e&&t>0?1:e}(i+r),h=null;try{h=o.curves.length?o.getPointAt(l):null}catch(t){}if(null===h)return;a.updateMatrixWorld();let p=this.parent?xt.copy(this.parent.matrixWorld):xt.identity(),d=function(t,e,i,r){ot.setFromRotationMatrix(nt.extractRotation(r));let s=t.clone().applyMatrix4(nt.copy(r).invert().multiply(i));if(null===e)lt.setFromRotationMatrix(nt.extractRotation(i));else{let t=e.clone().applyMatrix4(nt.extractRotation(i));lt.setFromRotationMatrix(nt.lookAt(pt.set(0,0,0),t,dt))}return{position:s,rotation:(new f).setFromEuler(ht.setFromQuaternion(ot.invert().multiply(lt))).multiplyScalar(u.RAD2DEG)}}(h,"tangential"===s?o.getTangentAt(l):null,a.matrixWorld,p);this.updateTransformState({position:d.position.toArray(),rotation:d.rotation.toArray()}),this.traverseEntity(t=>{t._cameraType&&t.dispatchEvent(ut)})}updateVisible(t){if(this.visible=this.dataPatched.visible&&(!this.dataPatched.cloner||(this.dataPatched.cloner.disabled??!1)||!0!==this.dataPatched.cloner?.hideBase),!t)return;let e=!1;this.traverseEntity(t=>{if("Splat"===t.data.type)return e=!0,!0}),e&&t.reloadSplats()}updateState_Entity(t,e){void 0!==t.name&&(this.name=t.name),void 0!==t.raycastLock&&(this.raycastLock=t.raycastLock),void 0!==t.visible&&(this.updateVisible(e?.scene),this.resetBBoxNeedsUpdate()),e&&"cloner"in t&&void 0!==t.cloner&&(this.setFromClonerState(t.cloner,e),this.updateVisible(e.scene)),this.updateTransformState(t,e)}get attachedSurfaceCloners(){return this.children.filter(t=>e(t)&&"toObject"===t.parameters.type)}setFromClonerState(t,e){if(!this.disposed)if(null===t||t.disabled)this.cloner&&this.cloner.dispose(),this.cloner=void 0;else if(void 0===this.cloner){if(null===C.Cloner)return void i("cloners","a cloner");this.cloner=new C.Cloner(this,t),e.scene.addPendingExpandCloner(this)}else this.cloner.updateState(t,e)}expandCloner(t){!this.disposed&&this.cloner&&this.cloner.expandClones(t)}invalidateClonerTransform(t){this.cloner&&this.cloner.invalidateTransform(t)}requestRender(){this.dispatchEvent({type:"requestRender"})}},wt=class{static create(t){return this.build(this.normalizeInputs(t))}static normalizeInputs(t,e){let i=Object.assign({},e?.parameters??{width:100,revolutions:2,segments:40,pathRadius:10,pathType:0,pathSegments:30,cornerRadius:30,cornerSegments:4},t.parameters),r=Math.abs(i.width),s=Math.abs(i.height??r),a=Math.abs(i.depth??r),n=Math.abs(Math.min(r,a))/2;return{parameters:Object.assign(i,{width:r,height:s,depth:a,radius:n,segments:Math.round(i.segments),pathSegments:Math.round(i.pathSegments),cornerSegments:Math.round(i.cornerSegments)})}}static build(t){let{width:e,height:i,depth:r,radius:s,revolutions:a,segments:n,pathRadius:o,pathType:l,pathSegments:h,cornerRadius:p,cornerSegments:d}=t.parameters,c=new Et(!1,e,i,r,s,a,n,o,l,h,p,d);return Object.assign(c,{userData:{...t,type:"HelixGeometry"}})}},Mt=new b([0,0,0],1);function bt(t){return"TorusGeometry"===t.type&&360===t.arc}var Bt,Pt,Et=class extends E{constructor(t=!0,e=1,i=1,r=1,s=1,a=1,n=1,o=1,l=1,h=1,p=1,d=1){if(super(),0===a)return;let c=t&&1===a;c&&(d=0),p>100&&(p=100),0===p&&(d=0);let u,m,y,v,g,x,S,w,M=()=>new f,b=new f,P=M(),E=M(),A=M(),D=M(),C=M(),O=M(),_=M(),R=M(),T=M(),W=M(),V=M(),U=i-2*o+.001,L=U/a,I=Math.ceil(n*a),z=I+1,F=U/I,j=-U/2,N=h+1,k=2*Math.PI/h,G=Math.PI/2/d,H=Math.min((1-p/100)*o,o-.01),q=o-H,Z=0,K=2*d+2,Q=N*K/2,J=Q+N*z,X=Math.max(0,N*(z+K)),[Y,$,tt]=[3,3,2].map(t=>Array(X*t).fill(0)),et=[],it=s-o;function rt(e,i){let r=Math.PI/2;x=i*F,w=2*Math.PI*(x%L)/L+r,x+=j,S=Math.sin(w)*it,g=Math.cos(w)*it,t?e.set(g,S,x):e.set(g,x,S)}rt(b,-1e-10),rt(P,0),D.copy(b),rt(b,1);let st=b.distanceTo(P),at=c?0:q+H,nt=st*I+2*at,ot=H,lt=nt-at;for(let e=0;e<=I;e++){rt(E,e),V.subVectors(E,D).normalize(),D.copy(E),T.copy(E).setComponent(+t+1,0).normalize(),W.crossVectors(V,T).normalize();let i=0===e,r=e===I,s=i?3*Math.PI/2:G,a=i?ot:lt,n=i?N:J,l=i?0:X-N,p=V.clone().multiplyScalar(i?-q:q).add(E),u=V.clone().multiplyScalar(i?-1:1).normalize();for(let t=0;t<N;t++){let m=t*k;if(C.addVectors(b.copy(T).multiplyScalar(o*Math.cos(m)),P.copy(W).multiplyScalar(o*Math.sin(m))),O.copy(C).normalize(),i||r){c||(Z=l+t,[0,1,2].forEach(t=>{Y[3*Z+t]=p.getComponent(t),$[3*Z+t]=u.getComponent(t)}),tt[2*Z]=+r,tt[2*Z+1]=t/h),P.copy(O).multiplyScalar(H),A.addVectors(E,P);for(let e=0;e<d;e++){let r=e*G+s;_.addVectors(b.copy(V).multiplyScalar(q*Math.sin(r)),P.copy(O).multiplyScalar(q*Math.cos(r))),R.copy(_).normalize(),P.addVectors(A,_),_.normalize(),Z=n+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=R.getComponent(t)});let o=+i+Math.sin(r);tt[2*Z]=(a+q*o)/nt,tt[2*Z+1]=t/h}}P.addVectors(E,C),Z=Q+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=O.getComponent(t)}),tt[2*Z]=(at+e*st)/nt,tt[2*Z+1]=t/h}}let ht=z+2*d+2,[pt,dt]=[+c,ht-1];for(let t=pt;t<=dt-1;t++){let e=c&&t===dt-1;for(let i=0;i<N-1;i++)u=t*N+i,m=u+1,y=(e?i:u)+N,v=(e?i+1:m)+N,0===t?et.push(m,v,y):t===ht-2?et.push(u,m,y):et.push(u,m,y,m,v,y)}this.setIndex(et),this.setAttribute("position",new B(Y,3)),this.setAttribute("normal",new B($,3)),this.setAttribute("uv",new B(tt,2))}getClosedTorusIndicesForBooleanOrSubdiv(){let t,e,i,r,s=this.userData.parameters,a=Math.ceil(s.tubularSegments),n=s.radialSegments,o=n+1,l=[];for(let s=1;s<a;s++)for(let a=0;a<n;a++)t=s*o+a,e=t+1,i=t+o,r=e+o,l.push(t,e,i,e,r,i);for(let s=0;s<n;s++)t=a*o+s,e=t+1,i=s+o,r=s+1+o,l.push(t,e,i,e,r,i);return Mt.array=new Uint32Array(l),Mt.count=l.length,Mt}},At=new Map,Dt=0;function Ct(t){return Pt||(Pt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.96/build",i=import("./boolean.js"),[r,s]=await Promise.all([i,fetch(`${e}/boolean.wasm`).then(t=>t.arrayBuffer())]);await r.default({module_or_path:s}),Bt=r}())}function Ot(){if(void 0===Bt)throw new Error("boolean-wasm is not loaded");return Bt}function _t(t){let e=At.get(t);if(void 0===e)throw new Error("Unknown csg mesh set handle "+t);return e}function Rt(t){return At.set(++Dt,t),Dt}var Tt={0:0,1:1,2:2};function Wt(t,e,i){if(void 0===Bt)return-1;let{positions:r,indices:s,normals:a}=function(t,e){if(e&&void 0!==t.userData.positions){let e=t.userData,i=[];for(let t=0,r=0;t<e.verticesPerFace.length;t++){let s=e.verticesPerFace[t];for(let t=1;t<s-1;t++)i.push(e.indices[r],e.indices[r+t],e.indices[r+t+1]);r+=s}return{positions:e.positions instanceof Float32Array?e.positions:new Float32Array(e.positions),indices:new Uint32Array(i)}}let i;i=bt(t.userData.parameters)?t.getClosedTorusIndicesForBooleanOrSubdiv():t.getIndex();let r,s=t.getAttribute("position");if(null===i){r=new Uint32Array(s.count);for(let t=0;t<r.length;t++)r[t]=t}else r=i.array instanceof Uint32Array?i.array:new Uint32Array(i.array);let a=t.getAttribute("normal"),n=void 0!==a&&3===a.itemSize&&a.count===s.count&&a.array instanceof Float32Array&&!0!==a.isInterleavedBufferAttribute?a.array:void 0;return{positions:s.array,indices:r,normals:n}}(t,e);return Rt(new Bt.CsgMesh(r,s,a))}function Vt(t,e){let i=Ot(),r=Tt[e];if(void 0===r)throw new Error("Unknown boolean operation "+e);let s=t.map(_t);if(1===s.length)return i.clone_mesh(s[0]);let a,n=[];if(2===e&&s.length>2){let t=s[0];for(let e=1;e<s.length-1;e++)t=i.boolean_mesh(t,s[e],0),n.push(t);a=i.boolean_mesh(s[s.length-1],t,2)}else if(2===e)a=i.boolean_mesh(s[1],s[0],2);else{let t=s[s.length-1];for(let e=0;e<s.length-1&&(t=i.boolean_mesh(t,s[e],r),n.push(t),0!==t.tri_count());e++);a=t,n.pop()}for(let t of n)t.free();return a}function Ut(t,e,i,r){let s=Ot(),a=Vt(t,e),n=s.mesh_render_data(a,Math.max(r,0));if(i.setAttribute("position",new B(n.positions(),3)),i.setAttribute("normal",new B(n.normals(),3)),n.free(),null===i.boundingSphere&&(i.boundingSphere=new P),0===a.tri_count())i.boundingSphere.center.set(0,0,0),i.boundingSphere.radius=0,i.userData.parameters={width:0,height:0,depth:0};else{let t=a.bounds();i.boundingSphere.center.set(t[0],t[1],t[2]),i.boundingSphere.radius=(t[3]**2+t[4]**2+t[5]**2)**.5,i.userData.parameters={width:2*t[3],height:2*t[4],depth:2*t[5]}}return Rt(a)}function Lt(t,e){let i=Ot(),r=Vt(t,e),s=i.mesh_topological_data(r),a=s.positions(),n=s.indices();return s.free(),r.free(),{positions:a,indices:n,verticesPerFace:new Uint8Array(n.length/3).fill(3)}}function It(t,e){_t(t).transform(new Float32Array(e.elements))}function zt(t){let e=At.get(t);void 0!==e&&(e.free(),At.delete(t))}function Ft(t,e){return Rt(Ot().instanced_union(_t(t),e))}function jt(t){return null!==t&&"booleanOp"in t}var Nt=class extends(St(D)){constructor(){super(...arguments),this.booleanMeshSetAddress=-1,this.booleanWasTransformed=!1,this.booleanMatrixInvOld=new v}updateVisible(t){super.updateVisible(t),this.visible=!jt(this.parent)&&this.visible,jt(this.parent)&&this.parent.invalidateDownstreamBooleanData()}onClonerLayoutUpdated(){jt(this.parent)&&this.invalidateDownstreamBooleanData()}freeBooleanPointer(){-1!==this.booleanMeshSetAddress&&(zt(this.booleanMeshSetAddress),this.booleanMeshSetAddress=-1)}invalidateDownstreamBooleanData(t=!1){return t?this.booleanWasTransformed=!0:this.freeBooleanPointer(),jt(this.parent)?this.parent.invalidateDownstreamBooleanData():this}invalidateUpstreamBooleanData(){this.freeBooleanPointer();for(let t of this.children)t instanceof Nt&&(t.freeBooleanPointer(),jt(t)&&t.invalidateUpstreamBooleanData())}updateTransformState(t,e){let i=super.updateTransformState(t,e);return i&&jt(this.parent)&&this.invalidateDownstreamBooleanData(!0),i}onVariableUpdate(t=!1){super.onVariableUpdate(t),jt(this.parent)&&this.invalidateDownstreamBooleanData(!0)}},kt=new M;function Gt(t,e=0,i=t.count,r,s){let a=1/0,n=1/0,o=1/0,l=-1/0,h=-1/0,p=-1/0;for(let r=e;r<i;r++){let e=t.getX(r),i=t.getY(r),s=t.getZ(r);e<a&&(a=e),i<n&&(n=i),s<o&&(o=s),e>l&&(l=e),i>h&&(h=i),s>p&&(p=s)}kt.min.set(a,n,o),kt.max.set(l,h,p),kt.getCenter(r),kt.getSize(s).multiplyScalar(.5)}var Ht=new E,qt=new A,Zt=class extends Nt{constructor(t,e){super(Ht,qt),this.super_Entity(t,e)}updateState(t,e){this.updateState_Entity(t,e)}raycast(t,e){if(this.raycastDeformed(t,e))return;super.raycast(t,e)}raycastDeformed(t,e){return!1}updateEntityBoxSize(t,e){let i=this.geometry.getAttribute("position");void 0!==i?Gt(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,t,e):super.updateEntityBoxSize(t,e)}};export{O as a,_ as b,C as c,j as d,N as e,G as f,st as g,at as h,ct as i,St as j,wt as k,bt as l,Et as m,Ct as n,Wt as o,Ut as p,Lt as q,It as r,zt as s,Ft as t,Gt as u,Zt as v};
@@ -1 +1 @@
1
- import{h as e,ja as t}from"./runtime-chunk-ZA3HZGIR.js";import{$c as r,Ec as a,Hc as o,dd as n}from"./runtime-chunk-KPOUV3HD.js";function i(r){if(Array.isArray(r.material)){for(let e of r.material)if(0===e.getLayersOfType("outline").length)return}else if(!e(r.material)||0===r.material.getLayersOfType("outline").length)return;r instanceof t&&r.is2DAndNoDepth?function(e){if(e.geometry.attributes.extrudeNormals||!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,r=new Float32Array(t.length),a=new o;for(let e=0;e<t.length;e+=3)a.set(t[e],t[e+1],t[e+2]).normalize(),r[e]=a.x,r[e+1]=a.y,r[e+2]=a.z;e.geometry.setAttribute("extrudeNormal",new n(r,3))}(r):function(e){if(e.geometry.attributes.extrudeNormal||!e.geometry.attributes.position||!e.geometry.attributes.normal)return;let t=new Map,r=e.geometry.attributes,a=r.position.array,i=r.normal.array,l=new Float32Array(a.length);for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,n=new o(i[e],i[e+1],i[e+2]);t.has(r)?t.get(r)?.normals.push(n):t.set(r,{normals:[n],result:new o})}t.forEach((e,t)=>{for(let t of e.normals)e.result.add(t);e.result.divideScalar(e.normals.length)});for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,o=t.get(r)?.result;o&&(l[e]=o.x,l[e+1]=o.y,l[e+2]=o.z)}e.geometry.setAttribute("extrudeNormal",new n(l,3))}(r)}function l(e){return Math.min(2047,Math.max(1,Math.round(2048*e)))/2048}function s(e){if(!e.geometry.attributes.position)return;let t=e.geometry.attributes,o=t.position.array,n=t.randomColor;if(void 0!==n&&3*n.count===o.length)return;let i=new Float32Array(o.length),s=parseInt(e.uuid.replace(/\D/g,"")),u=[l(a.seededRandom(s)),l(a.seededRandom(s+1e4)),l(a.seededRandom(s+2e4))];for(let e=0;e<o.length;e++)i[e]=u[e%3];e.geometry.setAttribute("randomColor",new r(i,3))}export{i as a,s as b};
1
+ import{h as e,ja as t}from"./runtime-chunk-INE6H4OE.js";import{$c as r,Ec as a,Hc as o,dd as n}from"./runtime-chunk-KPOUV3HD.js";function i(r){if(Array.isArray(r.material)){for(let e of r.material)if(0===e.getLayersOfType("outline").length)return}else if(!e(r.material)||0===r.material.getLayersOfType("outline").length)return;r instanceof t&&r.is2DAndNoDepth?function(e){if(e.geometry.attributes.extrudeNormals||!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,r=new Float32Array(t.length),a=new o;for(let e=0;e<t.length;e+=3)a.set(t[e],t[e+1],t[e+2]).normalize(),r[e]=a.x,r[e+1]=a.y,r[e+2]=a.z;e.geometry.setAttribute("extrudeNormal",new n(r,3))}(r):function(e){if(e.geometry.attributes.extrudeNormal||!e.geometry.attributes.position||!e.geometry.attributes.normal)return;let t=new Map,r=e.geometry.attributes,a=r.position.array,i=r.normal.array,l=new Float32Array(a.length);for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,n=new o(i[e],i[e+1],i[e+2]);t.has(r)?t.get(r)?.normals.push(n):t.set(r,{normals:[n],result:new o})}t.forEach((e,t)=>{for(let t of e.normals)e.result.add(t);e.result.divideScalar(e.normals.length)});for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,o=t.get(r)?.result;o&&(l[e]=o.x,l[e+1]=o.y,l[e+2]=o.z)}e.geometry.setAttribute("extrudeNormal",new n(l,3))}(r)}function l(e){return Math.min(2047,Math.max(1,Math.round(2048*e)))/2048}function s(e){if(!e.geometry.attributes.position)return;let t=e.geometry.attributes,o=t.position.array,n=t.randomColor;if(void 0!==n&&3*n.count===o.length)return;let i=new Float32Array(o.length),s=parseInt(e.uuid.replace(/\D/g,"")),u=[l(a.seededRandom(s)),l(a.seededRandom(s+1e4)),l(a.seededRandom(s+2e4))];for(let e=0;e<o.length;e++)i[e]=u[e%3];e.geometry.setAttribute("randomColor",new r(i,3))}export{i as a,s as b};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-JABQRWT5.js";import{a as e}from"./runtime-chunk-JJVEXKEO.js";import{ea as i,ja as a}from"./runtime-chunk-ZA3HZGIR.js";import{e as n,h as s}from"./runtime-chunk-WYIK4MJQ.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Z=new m,Y=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Y.x,o[384+4*v+1]=-Y.y,o[384+4*v+2]=-Y.z,o[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-7CIS3RJQ.js";import{a as e}from"./runtime-chunk-4K4MHZCN.js";import{ea as i,ja as a}from"./runtime-chunk-INE6H4OE.js";import{e as n,h as s}from"./runtime-chunk-IXSYZOUH.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Z=new m,Y=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Y.x,o[384+4*v+1]=-Y.y,o[384+4*v+2]=-Y.z,o[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||W,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return W&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,H as i,K as j,G as k,nt as l};
@@ -0,0 +1 @@
1
+ import{b as e,c as t}from"./runtime-chunk-HD7WF3XN.js";import{g as i}from"./runtime-chunk-RTLL6WIB.js";import{Sa as s}from"./runtime-chunk-H3ODKGZ7.js";import{Ab as n,Bb as r,Cb as a,Me as h,qe as o}from"./runtime-chunk-KPOUV3HD.js";var l=null;function d(e){l=e}function p(){return l}function c(e){let t=e?.tracks.filter(e=>"vector"===e.ValueTypeName||"quaternion"===e.ValueTypeName).map(e=>e.times.length);if(t?.length){let e=i(t);return e&&e>2?e:2}return 2}function u(e){let t=this._clip.duration,i=this._clip.start??0,s=this.loop,r=this.time+e,h=this._loopCount,o=s===a;if(0===e)return-1===h||!o||1&~h?r:t-(r-i);if(s===n){-1===h&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(r>=t)r=t;else{if(!(r<0)){this.time=r;break e}r=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===h&&(e>=0?(h=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),r>=t||r<i){let s=Math.floor((r-i)/(t-i));r-=(t-i)*s,h+=Math.abs(s);let n=this.repetitions-h;if(n<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,o||(r=e>0?t:i,1===this.repetitions&&(r=t)),this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===n){let t=e<0;this._setEndings(t,!t,o)}else this._setEndings(!1,!1,o);this._loopCount=h,this.time=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:s})}}else this.time=r;if(o&&!(1&~h))return t-(r-i)}return r}var g=!1,m=new WeakSet;function f(e){return Array.isArray(e.identity)?e.identity[0]:e.uuid}function w(e){return"Empty"===e.data.type&&Array.isArray(e.data.animations)?e.data.animations:[]}function y(e,t){return"number"==typeof e&&isFinite(e)&&e>0?e:t}function T(e,t){let i=e.filter(e=>e.info.id===t);if(i.length)return i;let s=e.filter(e=>e.info.name===t);if(s.length)return s;let n=t.toLowerCase(),r=e.filter(e=>e.info.name.toLowerCase()===n);return r.length?r:e.filter(e=>e.info.name.toLowerCase().endsWith("_"+n))}function v(e){return`"${e.name}" has no imported animation clips — getAnimations() lists the objects that do.`}function k(e,t,i){if(!i)return`no clip "${e}" in the scene — getAnimations() lists them.`;let s=t.map(e=>`"${e.info.name}"`).join(", ");return`"${i.name}" has no clip "${e}" — its clips: ${s}.`}var C=class{constructor(e,t,i,n){this.scene=e,this.requestRender=t,this.updateDisplayProgress=i,this.animationInspectorState=n,this.clipIdToAction={},this.activeClip=null,this.clipDurations=new WeakMap,this.needsUpdate=!1,this.addClip=e=>{"Empty"===e.data.type&&Array.isArray(e.data.animations)&&e.data.animations.forEach((t,i)=>{let n=t[0]+"/"+f(e);if(this.clipIdToAction[n])return;let r=o.parse(s(t));e.animations[i]=r,this.clipDurations.set(r,r.duration);let a=this.mixer.clipAction(r,e);!1===g&&(Object.getPrototypeOf(a)._updateTime=u,g=!0),a.clampWhenFinished=!0,this.clipIdToAction[n]=a})},this.mixer=new h(e),this.scene.traverseEntity(this.addClip)}rebindClips(){this.mixer.stopAllAction(),this.mixer=new h(this.scene),this.clipIdToAction={},this.activeClip=null,this.scene.traverseEntity(this.addClip)}deleteClip(e,t){let i=this.scene.find(t);if(!i)return;let s=i.animations.find(t=>t.uuid===e);if(!s)return;let n=this.clipIdToAction[e];!n||(n.stop(),this.mixer.uncacheClip(s),delete this.clipIdToAction[e],i.animations=i.animations.filter(t=>t.uuid!==e))}get isPlaying(){return Object.values(this.clipIdToAction).some(e=>e.isRunning())}playFromInspector(e){this.mixer.stopAllAction();let t=this.clipIdToAction[e];!t||(t.play(),this.activeClip=t.getClip(),this.scene.markShadowsDirty(),this.requestRender())}onExitPlayMode(){Object.values(this.clipIdToAction).forEach(e=>{e.repetitions=1/0,e.loop=r,e.timeScale=1,m.delete(e)}),this.mixer.stopAllAction(),this.scene.markShadowsDirty(),this.requestRender()}play(e){let t=e.clipId+"/"+e.object,i=this.clipIdToAction[t];if(i)return i.repetitions=e.repeat>=0?e.repeat+1:1/0,i.loop="pingpong"!==e.direction&&"pingpong-rewind"!==e.direction||0===e.repeat?r:a,i.play(),i.paused=!1,this.requestRender(),i}startClip(e,t,{start:i=0,end:s,fade:n=0}){m.delete(e),e.reset(),e.time=i;let r=e.getClip();r.start=i,r.duration=s??this.fullDuration(e),Object.entries(this.clipIdToAction).forEach(([i,s])=>{s===e||i.split("/")[1]!==t||(m.delete(s),n>0?s.fadeOut(n):s.stop())}),n>0&&e.fadeIn(n)}resumeClip(e){return!!m.has(e)&&(m.delete(e),e.paused=!1,e.play(),this.requestRender(),!0)}holdClips(e,t){let i=!1;Object.entries(this.clipIdToAction).forEach(([s,n])=>{let[r,a]=s.split("/");if(t(r,a))if("pause"===e){if(!n.isRunning())return;n.paused=!0,m.add(n)}else{if(!n.enabled||!n.isRunning()&&!n.paused)return;n.paused=!0,m.delete(n),n.time=n.getClip().start??0,n._loopCount=-1,i=!0}}),i&&(this.needsUpdate=!0,this.scene.markShadowsDirty(),this.requestRender())}animatedEntity(e){let t;return e.traverseEntity(e=>!!t||(w(e).length?(t=e,!0):void 0)),t||e.traverseEntityAncestors(e=>{!t&&w(e).length&&(t=e)}),t}clips(e){return this.ownedClips(e).map(e=>e.info)}playClip(e,t,i={}){let s=this.ownedClips(e);if(!s.length)return{ok:!1,warning:v(e)};let n=void 0===t?s[0]:T(s,t)[0];if(!n)return{ok:!1,warning:k(t,s,e)};let r=this.play({clipId:n.info.id,object:n.key,repeat:(a=i.loop,void 0===a||!0===a?-1:"number"==typeof a&&a>=1?Math.round(a)-1:0),direction:i.pingpong?"pingpong":"normal"});var a;return r?(r.timeScale=y(i.speed,1),this.resumeClip(r)||this.startClip(r,n.key,{fade:y(i.fade,0)}),{ok:!0,clip:n.info}):{ok:!1,warning:`clip "${n.info.name}" has not loaded yet.`}}holdClipsOf(e,t,i){let s=this.ownedClips(t);if(t&&!s.length)return{ok:!1,warning:v(t)};if(void 0!==i){let e=T(s,i);if(!e.length)return{ok:!1,warning:k(i,s,t)};s=e}let n=new Set(s.map(e=>e.info.id+"/"+e.key));return this.holdClips(e,(e,t)=>n.has(e+"/"+t)),{ok:!0}}ownedClips(e){let t=[];if(e){let i=this.animatedEntity(e);i&&t.push(i)}else this.scene.traverseEntity(e=>{w(e).length&&t.push(e)});return t.flatMap(e=>{let t=f(e),i={id:e.uuid,name:e.name};return w(e).map(([e,s])=>{let n=this.clipIdToAction[e+"/"+t];return{info:{id:e,name:s,duration:n?Math.round(1e3*this.fullDuration(n))/1e3:0,object:i},key:t,action:n}})})}fullDuration(e){let t=e.getClip();return this.clipDurations.get(t)??t.duration}resumeFromInspector(e){let t=this.clipIdToAction[e];!t||(t.play(),t.paused=!1,this.scene.markShadowsDirty(),this.requestRender())}pauseFromInspector(e){let t=this.clipIdToAction[e];!t||(t.paused=!0)}stop(){this.mixer.stopAllAction(),this.scene.markShadowsDirty(),this.requestRender()}update(e){if(this.needsUpdate)this.needsUpdate=!1;else if(!1===this.isPlaying||this.animationInspectorState?.isScrubbing)return;this.mixer.update(e/1e3),this.activeClip&&this.updateDisplayProgress(Math.round(this.mixer.time/this.activeClip.duration*(this.maxFrames-1)%(this.maxFrames-1))),this.requestRender()}get maxFrames(){return c(this.activeClip??void 0)}setProgressFromInspector(e,t){if(!this.clipIdToAction[t])return;this.activeClip!==this.clipIdToAction[t].getClip()&&this.playFromInspector(t);let i=this.clipIdToAction[t].paused;this.clipIdToAction[t].paused=!1,this.mixer.setTime(Math.min(e/(this.maxFrames-1),.9999)*this.activeClip.duration),this.scene.markShadowsDirty(),this.requestRender(),i&&(this.clipIdToAction[t].paused=!0)}},A="imported animations only play while the scene runs (Play mode, the Preview tab, exports).";function I(e,t){let i=e=>`no object named "${e}".`,s=(s,n,r)=>{let a=e();if(!a)return{ok:!1,warning:A};if(void 0===n)return a.holdClipsOf(s,void 0,r);let h=t(n);return h?a.holdClipsOf(s,h,r):{ok:!1,warning:i(n)}};return{getAnimations:s=>{let n=e();if(!n)return{clips:[],warning:A};if(void 0===s)return{clips:n.clips()};let r=t(s);return r?{clips:n.clips(r)}:{clips:[],warning:i(s)}},playAnimation:(s,n,r)=>{let a=e();if(!a)return{warning:A};let h=t(s);if(!h)return{warning:i(s)};let o=a.playClip(h,n,r);return{clip:o.clip,warning:o.warning}},pauseAnimation:(e,t)=>s("pause",e,t),stopAnimation:(e,t)=>s("stop",e,t)}}var R=Math.fround;function x(e){return"pingpong"===e||"pingpong-rewind"===e}function P(e,t){return t?"start"===e?"end":"end"===e?"start":e:e}var D=class{constructor(e,t,i={}){this.hooks=i,this.isPlaying=!1,this.playingIndex=0,this.seekIndex=-1,this.currentRepeat=0,this.isReversed=!1,this.startTime=0,this.isToggledForward=!1,this.hasPlayedOnce=!1,this.isFirstTweenAfterStart=!1,this.hasClaimed=!1,this.isUnwinding=!1,this.config=e,this.tweens=t,this.delay=R(e.delay/1e3)}get currentTween(){return this.tweens[this.playingIndex]}get claimTime(){return this.claimedAt}play(e){if(0===this.tweens.length||this.isPlaying&&"Toggle"!==this.config.runMode||this.hasPlayedOnce&&"Once"===this.config.runMode)return;let t=this.isPlaying;this.isPlaying=!0,this.hasPlayedOnce=!0,this.isUnwinding=!1,this.currentRepeat=this.passRepeat,this.startTime=e,this.seekIndex=-1,!1===this.hooks.isOwner?.()&&(this.isToggledForward=!1,!t&&!this.isReversed&&this.hooks.assignCurrentState?.()),this.hasClaimed=!1,this.claimedAt=void 0,"Toggle"===this.config.runMode?(this.toggleDirection(),t?this.openPass():this.startChain()):this.startChain()}stop(){this.currentTween?.stop(),this.isPlaying=!1,this.isReversed=!1,this.hasClaimed=!1,this.claimedAt=void 0,this.isUnwinding=!1}unwindFromHere(){this.isUnwinding=!0,this.currentRepeat=0,this.currentTween?.endAfterCurrentPass()}get passRepeat(){return this.isUnwinding?0:this.config.repeat}playDirected(e,t){if(0===this.tweens.length)return;let i=this.isPlaying;i&&this.isForward===t?t||this.unwindFromHere():(this.isPlaying=!0,this.hasPlayedOnce=!0,this.isUnwinding=!t,this.currentRepeat=this.passRepeat,this.startTime=e,this.seekIndex=-1,this.isToggledForward=t,this.isReversed=!t,!1===this.hooks.isOwner?.()&&!i&&!this.isReversed&&this.hooks.assignCurrentState?.(),this.hasClaimed=!1,this.claimedAt=void 0,i?this.openPass():this.startChain())}get isAnimating(){return this.isPlaying&&this.hasClaimed}get isForward(){return!this.isReversed}seek(e){if(0===this.tweens.length)return;this.hooks.claim?.();let t=this.tweens.reduce((e,t)=>e+t.duration,0)*e,i=this.tweens.length-1,s=1,n=0;for(let e=0;e<this.tweens.length;e++){let r=this.tweens[e];if(n+r.duration>t){i=e,s=(t-n)/r.duration;break}n+=r.duration}for(0===s&&i>0&&(i-=1,s=1),-1===this.seekIndex&&(this.seekIndex=0);this.seekIndex<i;)this.tweens[this.seekIndex].seek(1),this.seekIndex+=1,this.tweens[this.seekIndex].rearm();for(;this.seekIndex>i;)this.tweens[this.seekIndex].seek(0),this.seekIndex-=1,this.tweens[this.seekIndex].seek(1);this.tweens[i].seek(s)}update(i){if(!this.isPlaying)return;if(this.claimWhenDue(i)){if(!1===this.hooks.isOwner?.())return void this.stop();this.currentTween.rearm()}if(this.hasClaimed&&!1===this.hooks.isOwner?.())return void this.stop();let s=P(this.config.delayDirection,this.isReversed);if(t(i,this.startTime,this.leadingDelay)||(this.currentTween.update(i),!this.isPlaying)||this.currentTween.isPlaying)return;if(this.isFirstTweenAfterStart=!1,this.isReversed?this.playingIndex>0:this.playingIndex<this.tweens.length-1)return void this.advanceToNextTween();let n=0;if("end"===s||"start-end"===s){if(t(i,this.currentTween.endTime,this.delay))return;n=this.delay}0!==this.currentRepeat?(this.currentRepeat>0&&(this.currentRepeat-=1),x(this.config.direction)&&("Toggle"===this.config.runMode?this.toggleDirection():this.isReversed=!this.isReversed),this.startTime=e(this.currentTween.endTime,n),this.playingIndex=this.isReversed?this.tweens.length-1:0,"normal"===this.config.direction&&this.currentTween.seek(this.currentTween.isReversed?1:0),this.openPass()):this.stop()}advanceToNextTween(){let e=this.currentTween;e.isPingpong&&e.config.repeat%2==1&&e.seek(e.isReversed?0:1);let t=e.endTime,i=this.isReversed;this.playingIndex+=i?-1:1;let s=this.currentTween;i&&s.isPingpong&&s.config.repeat%2==1&&s.seek(1),this.resume(t)}startChain(){this.playingIndex=this.isReversed?this.tweens.length-1:0,this.isFirstTweenAfterStart=!0,this.openPass()}openPass(){if(this.claimWhenDue(this.startTime)&&!1===this.hooks.isOwner?.())return void this.stop();let t=this.tweens[0];this.hasClaimed&&!this.isReversed&&t&&0===t.duration&&(t.seek(1),!this.isPlaying)||this.resume(e(this.startTime,this.leadingDelay))}claimWhenDue(i){return!this.hasClaimed&&!t(i,this.startTime,this.leadingDelay)&&(this.hasClaimed=!0,this.claimedAt=e(this.startTime,this.leadingDelay),this.hooks.claim?.(this.claimedAt),!0)}get leadingDelay(){let e=P(this.config.delayDirection,this.isReversed);return"start-once"===e?this.isFirstTweenAfterStart?this.delay:0:"start"!==e&&"start-end"!==e||this.isReversed||0!==this.playingIndex||x(this.config.direction)&&!this.isFirstTweenAfterStart?0:this.delay}resume(e){let t=this.currentTween;this.isReversed&&"pingpong-rewind"===this.config.direction&&(t.overrideDirection="pingpong-rewind"),t.isReversed=!(!this.isReversed||"normal"!==t.repeatDirection&&t.config.repeat%2==1),t.start(e),this.isUnwinding&&t.endAfterCurrentPass()}toggleDirection(){this.isToggledForward=!this.isToggledForward,this.isReversed=!this.isToggledForward}};export{c as a,f as b,C as c,I as d,d as e,p as f,D as g};
@@ -1 +1 @@
1
- import{e as t}from"./runtime-chunk-AEPWABER.js";import{a as e,b as s}from"./runtime-chunk-ZFM73G2B.js";import{Ae as a,De as i,Ec as o,Gc as h,Hc as r,Ue as d,We as n,Xe as c}from"./runtime-chunk-KPOUV3HD.js";var l=class extends(e(n)){constructor(t,e=15,s=10066329){super(t,e,s),this.object=t,this.added=!1,this.name=`DirectionalLightHelper: ${t.uuid}`}raycast(t,e){s(this.object,l.geometryHelper,t,e)}},p=class extends(t(i,l)){constructor(t,e,s){super(),this.super_Entity(t,e),this.castShadow=!0,this.shadow.mapSize.width=2048,this.shadow.mapSize.height=2048,this.shadow.normalBias=1,this.layers.enable(3);let a=this.shadow.camera;a.top=1250,a.bottom=-1250,a.right=1250,a.left=-1250,a.near=-1e4,a.far=2500;let i=new c(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let e=this.gizmos[t];e instanceof c&&e.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),this.objectHelper&&this.objectHelper.update()}updateState(t,e){this.updateState_Light(t,e);let s=void 0!==t.depth&&t.depth!==this.shadow.camera.far||void 0!==t.size&&t.size/2!==this.shadow.camera.right;void 0!==t.size&&function(t,e){t.shadow.camera.right=e/2,t.shadow.camera.left=-e/2,t.shadow.camera.top=e/2,t.shadow.camera.bottom=-e/2,t.shadow.needsUpdate=!0}(this,t.size),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null)),void 0!==t.penumbraSize&&e.scene.markPenumbraSizeDirty(),s&&this.update()}},m=class extends(e(d)){constructor(t,e=6710886){super(t,e),this.object=t,this.matrix=t.matrixWorld,this.name=`SpotLightHelper: ${t.uuid}`}raycast(t,e){s(this.object,m.geometryHelper,t,e)}update(){if(void 0!==this.object){let t=m._vector,e=this.object.distance?this.object.distance:1e3,s=e*Math.tan(this.object.angle);this.cone.scale.set(s,s,e),t.setFromMatrixPosition(this.object.target.matrixWorld),this.cone.lookAt(t);let a=void 0!==this.color?this.color:this.light.color;if(this.cone.material instanceof Array)for(let t=0,e=this.cone.material.length;t<e;t++)this.cone.material[t].color.set(a);else this.cone.material.color.set(a)}}},u=m;u._vector=new r;var w=new r,b=new r,g=new h,v=class extends(t(a,u)){constructor(t,e,s){super(),this.super_Entity(t,e),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let a=this.shadow.camera;a.fov=2*o.RAD2DEG*this.angle,a.aspect=1,a.near=100,a.far=2500;let i=new c(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i,this.update()}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let e=this.gizmos[t];e instanceof c&&e.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),b.setFromMatrixPosition(this.matrixWorld),g.setFromRotationMatrix(this.matrixWorld),w.copy(this.up).applyQuaternion(g).negate().multiplyScalar(this.distance),this.target.position.copy(b).add(w),this.target.updateMatrixWorld(),this.objectHelper&&this.objectHelper.update()}updateState(t,e){this.updateState_Light(t,e),void 0!==t.distance&&(this.distance=t.distance),void 0!==t.decay&&(this.decay=t.decay),void 0!==t.angle&&(this.angle=t.angle),void 0!==t.penumbra&&(this.penumbra=t.penumbra),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.penumbraSize&&e.scene.markPenumbraSizeDirty(),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a,v as b};
1
+ import{e as t}from"./runtime-chunk-YKB4J25U.js";import{a as e,b as s}from"./runtime-chunk-ATO2EGQZ.js";import{Ae as a,De as i,Ec as o,Gc as h,Hc as r,Ue as d,We as n,Xe as c}from"./runtime-chunk-KPOUV3HD.js";var l=class extends(e(n)){constructor(t,e=15,s=10066329){super(t,e,s),this.object=t,this.added=!1,this.name=`DirectionalLightHelper: ${t.uuid}`}raycast(t,e){s(this.object,l.geometryHelper,t,e)}},p=class extends(t(i,l)){constructor(t,e,s){super(),this.super_Entity(t,e),this.castShadow=!0,this.shadow.mapSize.width=2048,this.shadow.mapSize.height=2048,this.shadow.normalBias=1,this.layers.enable(3);let a=this.shadow.camera;a.top=1250,a.bottom=-1250,a.right=1250,a.left=-1250,a.near=-1e4,a.far=2500;let i=new c(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let e=this.gizmos[t];e instanceof c&&e.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),this.objectHelper&&this.objectHelper.update()}updateState(t,e){this.updateState_Light(t,e);let s=void 0!==t.depth&&t.depth!==this.shadow.camera.far||void 0!==t.size&&t.size/2!==this.shadow.camera.right;void 0!==t.size&&function(t,e){t.shadow.camera.right=e/2,t.shadow.camera.left=-e/2,t.shadow.camera.top=e/2,t.shadow.camera.bottom=-e/2,t.shadow.needsUpdate=!0}(this,t.size),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null)),void 0!==t.penumbraSize&&e.scene.markPenumbraSizeDirty(),s&&this.update()}},m=class extends(e(d)){constructor(t,e=6710886){super(t,e),this.object=t,this.matrix=t.matrixWorld,this.name=`SpotLightHelper: ${t.uuid}`}raycast(t,e){s(this.object,m.geometryHelper,t,e)}update(){if(void 0!==this.object){let t=m._vector,e=this.object.distance?this.object.distance:1e3,s=e*Math.tan(this.object.angle);this.cone.scale.set(s,s,e),t.setFromMatrixPosition(this.object.target.matrixWorld),this.cone.lookAt(t);let a=void 0!==this.color?this.color:this.light.color;if(this.cone.material instanceof Array)for(let t=0,e=this.cone.material.length;t<e;t++)this.cone.material[t].color.set(a);else this.cone.material.color.set(a)}}},u=m;u._vector=new r;var w=new r,b=new r,g=new h,v=class extends(t(a,u)){constructor(t,e,s){super(),this.super_Entity(t,e),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let a=this.shadow.camera;a.fov=2*o.RAD2DEG*this.angle,a.aspect=1,a.near=100,a.far=2500;let i=new c(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i,this.update()}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let e=this.gizmos[t];e instanceof c&&e.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),b.setFromMatrixPosition(this.matrixWorld),g.setFromRotationMatrix(this.matrixWorld),w.copy(this.up).applyQuaternion(g).negate().multiplyScalar(this.distance),this.target.position.copy(b).add(w),this.target.updateMatrixWorld(),this.objectHelper&&this.objectHelper.update()}updateState(t,e){this.updateState_Light(t,e),void 0!==t.distance&&(this.distance=t.distance),void 0!==t.decay&&(this.decay=t.decay),void 0!==t.angle&&(this.angle=t.angle),void 0!==t.penumbra&&(this.penumbra=t.penumbra),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.penumbraSize&&e.scene.markPenumbraSizeDirty(),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a,v as b};