@splinetool/runtime 2.0.68 → 2.0.70

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (331) hide show
  1. package/build/{runtime-aiAssistant-H4HPEKWI.js → runtime-aiAssistant-G2QMJZ6I.js} +1 -1
  2. package/build/runtime-aiAssistant-G2QMJZ6I.js.br +0 -0
  3. package/build/runtime-aiAssistant-G2QMJZ6I.js.gz +0 -0
  4. package/build/{runtime-apiServices-4EEP2MQJ.js → runtime-apiServices-BNG5NNGJ.js} +1 -1
  5. package/build/runtime-apiServices-BNG5NNGJ.js.br +0 -0
  6. package/build/runtime-apiServices-BNG5NNGJ.js.gz +0 -0
  7. package/build/{runtime-audio-QNBF2XCL.js → runtime-audio-6LIEZJ5Y.js} +1 -1
  8. package/build/runtime-audio-6LIEZJ5Y.js.br +0 -0
  9. package/build/runtime-audio-6LIEZJ5Y.js.gz +0 -0
  10. package/build/{runtime-chunk-AL7GZUOG.js → runtime-chunk-2XNTC4WC.js} +1 -1
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  13. package/build/{runtime-chunk-E6HKIXC3.js → runtime-chunk-4CT47UXM.js} +1 -1
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  19. package/build/runtime-chunk-AHSKIUN5.js +1 -0
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  37. package/build/{runtime-chunk-UFMPH23Y.js → runtime-chunk-EBNG5S3T.js} +1 -1
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  43. package/build/{runtime-chunk-WG7QXBEZ.js → runtime-chunk-IXADUP7G.js} +1 -1
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  46. package/build/{runtime-chunk-T62ZCJZQ.js → runtime-chunk-LAND57BI.js} +1 -1
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  88. package/build/{runtime-chunk-VHZEYLZC.js → runtime-chunk-YUTZVN5Q.js} +1 -1
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  91. package/build/{runtime-chunk-CWHRUNE2.js → runtime-chunk-ZMFYS57M.js} +1 -1
  92. package/build/runtime-chunk-ZMFYS57M.js.br +0 -0
  93. package/build/runtime-chunk-ZMFYS57M.js.gz +0 -0
  94. package/build/{runtime-classicRuntime-T7E4ZTJ3.js → runtime-classicRuntime-7Y4RJGE5.js} +1 -1
  95. package/build/runtime-classicRuntime-7Y4RJGE5.js.br +0 -0
  96. package/build/runtime-classicRuntime-7Y4RJGE5.js.gz +0 -0
  97. package/build/runtime-cloners-3K2MQHRX.js +1 -0
  98. package/build/runtime-cloners-3K2MQHRX.js.br +0 -0
  99. package/build/runtime-cloners-3K2MQHRX.js.gz +0 -0
  100. package/build/{runtime-components-ENIIWHSV.js → runtime-components-WYAA5ROL.js} +1 -1
  101. package/build/runtime-components-WYAA5ROL.js.br +0 -0
  102. package/build/runtime-components-WYAA5ROL.js.gz +0 -0
  103. package/build/{runtime-conditional-5E7HC5YV.js → runtime-conditional-HF6IVW4F.js} +1 -1
  104. package/build/runtime-conditional-HF6IVW4F.js.br +0 -0
  105. package/build/runtime-conditional-HF6IVW4F.js.gz +0 -0
  106. package/build/{runtime-createDestroy-D42L24YP.js → runtime-createDestroy-PZCRKQGH.js} +1 -1
  107. package/build/runtime-createDestroy-PZCRKQGH.js.br +0 -0
  108. package/build/runtime-createDestroy-PZCRKQGH.js.gz +0 -0
  109. package/build/{runtime-dragDrop-IUQYUCXK.js → runtime-dragDrop-DKM5B53W.js} +1 -1
  110. package/build/runtime-dragDrop-DKM5B53W.js.br +0 -0
  111. package/build/runtime-dragDrop-DKM5B53W.js.gz +0 -0
  112. package/build/{runtime-fxBloom-7MH75D7M.js → runtime-fxBloom-RIK67XXW.js} +1 -1
  113. package/build/runtime-fxBloom-RIK67XXW.js.br +0 -0
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  115. package/build/{runtime-fxDepthOfField-TFTNDBM5.js → runtime-fxDepthOfField-ADXTR7WN.js} +1 -1
  116. package/build/runtime-fxDepthOfField-ADXTR7WN.js.br +0 -0
  117. package/build/runtime-fxDepthOfField-ADXTR7WN.js.gz +0 -0
  118. package/build/{runtime-gameControls-HVUWT6ZX.js → runtime-gameControls-CDPF6NZA.js} +1 -1
  119. package/build/runtime-gameControls-CDPF6NZA.js.br +0 -0
  120. package/build/runtime-gameControls-CDPF6NZA.js.gz +0 -0
  121. package/build/runtime-hair-JLUSDB2U.js +1 -0
  122. package/build/runtime-hair-JLUSDB2U.js.br +2 -0
  123. package/build/runtime-hair-JLUSDB2U.js.gz +0 -0
  124. package/build/{runtime-mergeStaticGeometries-KTT3NSN4.js → runtime-mergeStaticGeometries-5UDRFPYR.js} +1 -1
  125. package/build/runtime-mergeStaticGeometries-5UDRFPYR.js.br +0 -0
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  127. package/build/{runtime-miscActions-B5LY6SEB.js → runtime-miscActions-2ILTLRTV.js} +1 -1
  128. package/build/runtime-miscActions-2ILTLRTV.js.br +0 -0
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  130. package/build/{runtime-mouseHover-6W3C72RE.js → runtime-mouseHover-Y7X5MV4Z.js} +1 -1
  131. package/build/runtime-mouseHover-Y7X5MV4Z.js.br +0 -0
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  133. package/build/{runtime-particles-43UBU34J.js → runtime-particles-RXWODA66.js} +1 -1
  134. package/build/runtime-particles-RXWODA66.js.br +0 -0
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  136. package/build/{runtime-paths-X4H5UN76.js → runtime-paths-HYWPX4LJ.js} +1 -1
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  139. package/build/{runtime-resize-ZUZDUVTW.js → runtime-resize-M5TA4HCW.js} +1 -1
  140. package/build/runtime-resize-M5TA4HCW.js.br +0 -0
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  142. package/build/{runtime-sceneTransition-ZVQFT2MO.js → runtime-sceneTransition-2LTIDAWT.js} +1 -1
  143. package/build/runtime-sceneTransition-2LTIDAWT.js.br +0 -0
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  145. package/build/{runtime-scroll-DPIKHEY4.js → runtime-scroll-DG3P45W4.js} +1 -1
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  148. package/build/runtime-shapeBlends-2BFLSEFN.js +1 -0
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  151. package/build/{runtime-text-UGYO62QG.js → runtime-text-VURQGY5X.js} +1 -1
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  154. package/build/{runtime-textInputs-S3IMPNWJ.js → runtime-textInputs-TU7H7AQP.js} +1 -1
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  157. package/build/{runtime-timeline-UTNPUQFJ.js → runtime-timeline-EIRNIWRB.js} +1 -1
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  160. package/build/{runtime-tracking-OXENCD7V.js → runtime-tracking-625HTXAL.js} +1 -1
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  163. package/build/{runtime-transitions-XSCMTBZP.js → runtime-transitions-FEGX7WW2.js} +1 -1
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  166. package/build/{runtime-ui2d-6EIINLBC.js → runtime-ui2d-4TIC4XCQ.js} +1 -1
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  172. package/build/{runtime-variables-ASB7SAA2.js → runtime-variables-SGC5CI6X.js} +1 -1
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  184. package/build/runtime.cjs +312 -312
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VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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Float32Array([0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,2,3,4,4,3,3,4,4,3,4,5,5,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,2,3,3,4,3,4,2,3,3,4,4,5,4,5,3,2,3,4,4,3,4,5,3,2,4,5,5,4,5,2,4,1,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,2,4,3,4,3,5,2,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,3,4,4,3,4,5,5,4,4,3,5,2,5,4,2,1,2,3,3,4,3,4,4,5,3,4,4,5,2,3,3,2,3,4,4,5,4,5,5,2,4,3,5,4,3,2,4,1,3,4,4,5,4,5,3,4,4,5,5,2,3,4,2,1,2,3,3,2,3,4,2,1,3,2,4,1,2,1,1,0])}}var D=new R,U=null;function E(t){U=t}function M(){return U}var C=null;function F(t){C=t}function I(){return C}var V=null;function N(t){V=t}function B(){return V}var X=k(),A=24,W=96,H=!1,q=!0;try{let t=new URLSearchParams(window.location.search);H="0"===t.get("dbgsbstatic"),q="0"!==t.get("sb512")}catch{}function G(t){let e=t.getAttribute("position");return void 0===e?-1:1048576*(e.version??e.data?.version??0)+(e.count??0)%1048576}var K=class extends a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),K.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=K;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=G(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,N as f,B as g,A as h,W as i,G as j,j as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-B3CXBAAE.js";import{a as e}from"./runtime-chunk-YODA7UQB.js";import{ea as i,ja as a}from"./runtime-chunk-YUTZVN5Q.js";import{e as n,h as s}from"./runtime-chunk-EBNG5S3T.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 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x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,G as k,nt as l};
@@ -1 +1 @@
1
- import{a as e,b as t}from"./runtime-chunk-AES4LOCU.js";import{b as a,e as i,g as s}from"./runtime-chunk-R5TQ5SBH.js";import{a as r}from"./runtime-chunk-TU4KDRKR.js";import{a as n}from"./runtime-chunk-5XI6SEAR.js";import{a as l,b as o}from"./runtime-chunk-IK3OLWAK.js";import{Y as h,d as u,e as c,i as d,ia as p}from"./runtime-chunk-VHZEYLZC.js";import{b as y,h as m,j as f,v as g}from"./runtime-chunk-UFMPH23Y.js";import{c as b}from"./runtime-chunk-2PT2WH66.js";import{c as v,l as C}from"./runtime-chunk-TZCHGFVF.js";import{pa as S,sa as k,w as A,ya as w}from"./runtime-chunk-RNMPWHS7.js";import{Ne as F,Oc as L,Tc as O,Uc as H,Vc as j,cd as B,jd as M,ld as T,ve as U}from"./runtime-chunk-BVVSZMXD.js";function D(e){return e instanceof p&&e.needsAO&&!b(e)&&!0!==e.isDecalObject}function z(e){let t=e.cloner;if(t&&Array.isArray(t.children))for(let a of t.children)a?.layers&&(a.layers.mask=e.layers.mask)}function E(e){return e.getLayersOfType("reflection").filter(e=>e.data.visible).length}function P(e){return e.getLayersOfType("reflection").some(e=>e.data.visible&&1===e.data.mirror)}function I(e){let t=1/0,a=-1/0;for(let i of e.getLayersOfType("reflection")){let e=i.data;if(!e.visible||1===e.mirror)continue;let s="number"==typeof e.blur?e.blur:null;t=Math.min(t,s??0),a=Math.max(a,s??10)}return t===1/0?null:{min:t,max:a}}function x(e){for(let t of e.getLayersOfType("reflection")){let e=t.data;if(!e.visible)continue;let{blur:a,thickness:i,steps:s,stepSize:r}=e;return"number"!=typeof a||"number"!=typeof i||"number"!=typeof s||"number"!=typeof r?"variable":{blur:a,thickness:i,steps:s,stepSize:r,tracingMode:1===e.tracingMode?1:0}}return null}function V(e,t){let a={outline:!1,cavity:!1},i=512&e.layers.mask,s=t.getLayersOfType("transmission"),r=t.getLayersOfType("outline"),n=E(t),h=t.getLayersOfType("cavity");return(r.length>0||h.length>0)&&(e.layers.set(8),s.length>0&&e.layers.enable(3),n>0&&e.layers.enable(4),a.outline=r.length>0,a.cavity=h.length>0,o(e),l(e)),0===s.length&&0===r.length&&0===h.length&&0===n&&e.layers.set(0),i&&e.layers.set(9),!i&&D(e)&&e.layers.enable(5),z(e),a}function W(e,t){if(!t.layers)return!1;let a=512&e.layers.mask,i=!1,s=t.getLayersOfType("transmission").filter(e=>e.data.visible),r=t.getLayersOfType("outline").filter(e=>e.data.visible),n=E(t),l=t.getLayersOfType("cavity").filter(e=>e.data.visible);return s.length>0&&(e.layers.set(3),(r.length>0||l.length>0)&&e.layers.enable(8),n>0&&e.layers.enable(4),i=!0),0===s.length&&0===r.length&&0===l.length&&0===n&&e.layers.set(0),a&&e.layers.set(9),!a&&D(e)&&e.layers.enable(5),z(e),i}function R(e,t){var a;if(!t.layers)return!1;let i=512&e.layers.mask,s=!1,r=E(t),n=t.getLayersOfType("transmission").filter(e=>e.data.visible),l=t.getLayersOfType("outline").filter(e=>e.data.visible),o=t.getLayersOfType("cavity").filter(e=>e.data.visible);return r>0&&((a=e.userData).__splinePlanarMirror??(a.__splinePlanarMirror=0),e.layers.set(4),n.length>0&&e.layers.enable(3),(l.length>0||o.length>0)&&e.layers.enable(8),s=!0),0===r&&0===n.length&&0===l.length&&0===o.length&&e.layers.set(0),i&&e.layers.set(9),!i&&D(e)&&e.layers.enable(5),z(e),s}function _(e){let t={outline:!1,cavity:!1},a=e=>{t.outline=t.outline||e.outline,t.cavity=t.cavity||e.cavity};return e.traverseEntity(e=>{if(e instanceof p)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++)a(V(e,e.material[t]));else a(V(e,e.material))}),t}function G(e){let t=!1;return e.traverseEntity(e=>{if(e instanceof p)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)W(e,e.material[a])&&(t=!0);else W(e,e.material)&&(t=!0)}),t}function K(e){let t=!1;return e.traverseEntity(e=>{if(e instanceof p)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)R(e,e.material[a])&&(t=!0);else R(e,e.material)&&(t=!0)}),t}var Z=new F,Q=new L,Y=new M,N=new B;function X(e,t,a,i=!1){let s=e.cloner;if(s){let r=null;if(e.raycast===T.prototype.raycast||e.raycast===g.prototype.raycast){let t=e.geometry;t&&(null===t.boundingSphere&&t.computeBoundingSphere(),r=t.boundingSphere)}for(let n of s.children){if(null!==r&&(N.copy(r).applyMatrix4(n.matrixWorld),!t.ray.intersectsSphere(N)))continue;let s=Q.copy(n.matrixWorld).invert(),l=Y.copy(t.ray).applyMatrix4(s),o=e.matrixWorld;l.applyMatrix4(o);let h=Z;h.set(l.origin,l.direction),h.near=t.near,h.far=t.far,h.layers.mask=t.layers.mask;let u=h.intersectObject(e,!1);u.length>0&&a.push({...u[0],object:i?n:e})}}}var q=class extends(f(j)){constructor(e,t,a){if(super(),this.data=t,this.bgColor=new d(1,1,1,1),this.fog=null,this.backupFog=new H(16777215,.1,2e3),this.fogUseBGColor=!1,this.fogMode="linear",this.fogDensity=S.getDensity({}),this.fogHeightFalloff=S.getHeightFalloff({}),this.fogHeightBase=S.getHeightBase({}),this.isActive=!1,this.skyState=null,this.skyStateVersion=0,this.gradingState=null,this.skyHdriHolder=null,this.aoColor=new O,this.penumbraSizeArrayCache=null,this.super_Entity(e,t),this.personalCamera=new n(A,{...w.defaultData,...t.camera,name:"Personal Camera"}),this.personalCamera.objectHelper.visible=!1,this.add(this.personalCamera),this.activeCamera=this.personalCamera,this.ambientLight=new U(13882323,8553090,.75*Math.PI),this.ambientLight.name="Default Ambient Light",this.ambientLight.layers.enable(3),this.ambientLight.removeFromParent(),this.add(this.ambientLight),t.uiScene){let i=C();null===i?v("ui-2d","a page's 2D scene"):this.uiScene=new i.Scene2D((Array.isArray(e)?e[0]:e)+"-ui",t.uiScene,{dpr:window.devicePixelRatio,shared:a.shared})}else t.uiFrame&&this.createUICanvas(t.uiFrame,a)}get scene(){return this.parent}get postprocessing(){return this.data.postprocessing}get frameId(){return this.data.uiFrame}get frame(){return this.uiCanvas?.frame}createUICanvas(e,t){let a=C();null!==a?(this.uiCanvas=new a.UICanvas(this.uuid+"-uiscreen",window.innerWidth,window.innerHeight,t),this.uiCanvas.isScreenSpace=!0,this.uiCanvas.promise.then(()=>{this.uiCanvas?.applyFrame(e),this.uiCanvas?.applySize()})):v("ui-2d","a page's UI canvas")}updateVisible(){}setBackgroundColor(e){this.bgColor=e,!0===this.fogUseBGColor&&(this.backupFog.color=e)}entityChildrenCount(){return this.uiScene?this.uiScene.children.length:super.entityChildrenCount()}updateAmbientLight(e,t){void 0!==e.color&&(this.ambientLight.color=r(e.color,t)),void 0!==e.intensity&&(this.ambientLight.intensity=e.intensity*Math.PI),void 0!==e.enabled&&(e.enabled?this.add(this.ambientLight):this.remove(this.ambientLight))}onDeactive(){this.isActive=!1}onActive(e){this.isActive=!0,e.fog=this.fog,this.traverseEntity(e=>{e instanceof a&&e.recomputeBoolean()}),this.updateShadow(this.data.shadow)}forceMaterialsUpdate(){this.traverseEntity(e=>{if(e instanceof p)if(Array.isArray(e.material))for(let t of e.material)t.needsUpdate=!0;else e.material.needsUpdate=!0,e.material.dispose()})}updateShadow(e){if(void 0===e.softShadowQuality&&void 0===e.type||!this.isActive)return;let t=this.data.shadow,a=k.isSoft(t);h(a,t?.softShadowQuality)&&this.forceMaterialsUpdate()}updateFog(e,t){e.enabled?this.fog=this.backupFog:this.fog=null,this.isActive&&(this.scene.fog=this.fog),this.fogUseBGColor=e.useBackgroundColor,e.useBackgroundColor?this.backupFog.color.set(this.bgColor):this.backupFog.color=r(e.color,t),this.backupFog.near=e.near,this.backupFog.far=e.far,this.fogMode=S.getMode(e),this.fogDensity=S.getDensity(e),this.fogHeightFalloff=S.getHeightFalloff(e),this.fogHeightBase=S.getHeightBase(e)}updateSky(e,t){this.skyState=e??null,this.skyStateVersion++;let a=e?.hdri?.image;this.skyHdriHolder=null!=a?t.image(a):null}updateAo(e,t){void 0!==e.aoColor&&(this.aoColor=r(e.aoColor,t))}updateByOp(e,t,a,i){let s=this.data.uiFrame;super.updateByOp(e,t,a,i);let r=t;y(e.path,["fog"])?this.updateFog(r.fog,a.shared):y(e.path,["sky"])?this.updateSky(r.sky,a.shared):y(e.path,["grading"])?this.gradingState=r.grading??null:y(e.path,["ao"])?this.updateAo(r.ao,a.shared):y(e.path,["ambient"])?this.updateAmbientLight(r.ambient,a.shared):y(e.path,["shadow"])?this.updateShadow(r.shadow):0===e.type&&0===e.path.length&&(void 0!==e.props.uiFrame||s!==r.uiFrame)&&this.updateUIFrame(e.props.uiFrame,a)}updateUIFrame(e,t){e?(this.uiCanvas||this.createUICanvas(e,t),this.uiCanvas.enabled=!0,this.uiCanvas.applyFrame(e)):this.uiCanvas&&(this.uiCanvas.enabled=!1)}updateState(e,t){this.updateState_Entity(e,t),void 0!==e.backgroundColor&&this.setBackgroundColor(r(e.backgroundColor,t.shared)),void 0!==e.fog&&this.updateFog(e.fog,t.shared),void 0!==e.sky&&this.updateSky(e.sky,t.shared),void 0!==e.grading&&(this.gradingState=e.grading),void 0!==e.ambient&&this.updateAmbientLight(e.ambient,t.shared),void 0!==e.ao&&this.updateAo(e.ao,t.shared),void 0!==e.shadow&&this.updateShadow(e.shadow)}createFrame(e,t){}raycast(e,t){super.raycast(e,t)}switchActiveCamera(e){e instanceof n&&e.isDescendantOf(this)&&(this.activeCamera!==this.personalCamera&&(this.activeCamera.objectHelper.visible=!0),this.activeCamera=e,e.objectHelper.visible=!1)}get playCamera(){let e=this.scene?.find(this.data.publish.playCamera);return e instanceof n?e:this.personalCamera}switchToPlayCamera(){this.switchActiveCamera(this.playCamera)}get penumbraSizeArray(){return null===this.penumbraSizeArrayCache&&this.updatePenumbraSizeArray(),this.penumbraSizeArrayCache}updatePenumbraSizeArray(){this.penumbraSizeArrayCache=new Array(u).fill(.5);let a=0,i=0;this.traverseEntity(s=>{if(!s.visible)return!0;s instanceof e&&s.visible&&a<c&&(this.penumbraSizeArrayCache[a]=s.data.penumbraSize??.5,a+=1),s instanceof t&&s.visible&&a<u-c&&(this.penumbraSizeArrayCache[c+i]=s.data.penumbraSize??.5,i+=1)})}raycastWithClones(e){let t=[],a=r=>{for(let n of r.children){let r=n.cloner;m.is(n)&&(n.visible||r?.object.data.visible)&&((i(n)||s(n)&&this.scene.enableHelpers&&n.objectHelper.visible)&&(e.intersectObject(n,!1,t),X(n,e,t,!0)),a(n))}};return a(this),t}updateEntity2DByOp(e,t,a,i){this.uiCanvas?.updateEntity2DByOp(e,t,a,i)}};export{P as a,I as b,x as c,_ as d,G as e,K as f,X as g,q as h};
1
+ import{a as e,b as t}from"./runtime-chunk-V7W2IDUT.js";import{b as a,e as i,g as s}from"./runtime-chunk-BGDIY6GC.js";import{a as r}from"./runtime-chunk-TU4KDRKR.js";import{a as n}from"./runtime-chunk-MBEMK3AW.js";import{a as l,b as o}from"./runtime-chunk-SILCS6ZE.js";import{Y as h,d as u,e as c,i as d,ia as p}from"./runtime-chunk-YUTZVN5Q.js";import{b as y,h as m,j as f,v as g}from"./runtime-chunk-EBNG5S3T.js";import{c as b}from"./runtime-chunk-2PT2WH66.js";import{c as v,l as C}from"./runtime-chunk-TZCHGFVF.js";import{pa as S,sa as k,w as A,ya as w}from"./runtime-chunk-JTZ2BWZ5.js";import{Ne as F,Oc as L,Tc as O,Uc as j,Vc as B,cd as T,jd as H,ld as M,ve as D}from"./runtime-chunk-BVVSZMXD.js";function U(e){return e instanceof p&&e.needsAO&&!b(e)&&!0!==e.isDecalObject}function z(e){let t=e.cloner;if(t&&Array.isArray(t.children))for(let a of t.children)a?.layers&&(a.layers.mask=e.layers.mask)}function E(e){return e.getLayersOfType("reflection").filter(e=>e.data.visible).length}function I(e){return e.getLayersOfType("reflection").some(e=>e.data.visible&&1===e.data.mirror)}function x(e){let t=1/0,a=-1/0;for(let i of e.getLayersOfType("reflection")){let e=i.data;if(!e.visible||1===e.mirror)continue;let s="number"==typeof e.blur?e.blur:null;t=Math.min(t,s??0),a=Math.max(a,s??10)}return t===1/0?null:{min:t,max:a}}function P(e){for(let t of e.getLayersOfType("reflection")){let e=t.data;if(!e.visible)continue;let{blur:a,thickness:i,steps:s,stepSize:r}=e;return"number"!=typeof a||"number"!=typeof i||"number"!=typeof s||"number"!=typeof r?"variable":{blur:a,thickness:i,steps:s,stepSize:r,tracingMode:1===e.tracingMode?1:0}}return null}function V(e,t){let 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a=e?.hdri?.image;this.skyHdriHolder=null!=a?t.image(a):null}updateAo(e,t){void 0!==e.aoColor&&(this.aoColor=r(e.aoColor,t))}updateByOp(e,t,a,i){let s=this.data.uiFrame;super.updateByOp(e,t,a,i);let r=t;y(e.path,["fog"])?this.updateFog(r.fog,a.shared):y(e.path,["sky"])?this.updateSky(r.sky,a.shared):y(e.path,["grading"])?this.gradingState=r.grading??null:y(e.path,["ao"])?this.updateAo(r.ao,a.shared):y(e.path,["ambient"])?this.updateAmbientLight(r.ambient,a.shared):y(e.path,["shadow"])?this.updateShadow(r.shadow):0===e.type&&0===e.path.length&&(void 0!==e.props.uiFrame||s!==r.uiFrame)&&this.updateUIFrame(e.props.uiFrame,a)}updateUIFrame(e,t){e?(this.uiCanvas||this.createUICanvas(e,t),this.uiCanvas.enabled=!0,this.uiCanvas.applyFrame(e)):this.uiCanvas&&(this.uiCanvas.enabled=!1)}updateState(e,t){this.updateState_Entity(e,t),void 0!==e.backgroundColor&&this.setBackgroundColor(r(e.backgroundColor,t.shared)),void 0!==e.fog&&this.updateFog(e.fog,t.shared),void 0!==e.sky&&this.updateSky(e.sky,t.shared),void 0!==e.grading&&(this.gradingState=e.grading),void 0!==e.ambient&&this.updateAmbientLight(e.ambient,t.shared),void 0!==e.ao&&this.updateAo(e.ao,t.shared),void 0!==e.shadow&&this.updateShadow(e.shadow)}createFrame(e,t){}raycast(e,t){super.raycast(e,t)}switchActiveCamera(e){e instanceof n&&e.isDescendantOf(this)&&(this.activeCamera!==this.personalCamera&&(this.activeCamera.objectHelper.visible=!0),this.activeCamera=e,e.objectHelper.visible=!1)}get playCamera(){let e=this.scene?.find(this.data.publish.playCamera);return e instanceof n?e:this.personalCamera}switchToPlayCamera(){this.switchActiveCamera(this.playCamera)}get penumbraSizeArray(){return null===this.penumbraSizeArrayCache&&this.updatePenumbraSizeArray(),this.penumbraSizeArrayCache}updatePenumbraSizeArray(){this.penumbraSizeArrayCache=new Array(u).fill(.5);let a=0,i=0;this.traverseEntity(s=>{if(!s.visible)return!0;s instanceof 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Ie={type:"completeState",isfromEntity:!1};function Fe(e,t){let r,a;if("string"==typeof t?(r=t,a=e.states?.[r]):null===t&&(r=null,a=e.data),void 0!==r&&void 0!==a)return{id:r,data:a}}var Te=["position","rotation","scale","shear","hiddenMatrix"],ze=new Set;function qe(e){if(e.length<2)return ze;let t=new Set,[r,...a]=e;for(let e of Te){let n=r[e];void 0!==n&&a.every(t=>b(t[e],n))&&t.add(e)}return t}var We=class{constructor(e,t,r,a,n,i,s,o={},l=()=>ze){var u;this.object=e,this.fromRef=t,this.toRef=r,this.data=a,this.sharedAssets=n,this.allowSlerp=i,this.page=s,this.hooks=o,this.inert=l,this.builtReversed=!1,this.startStateId=null,this.buildCallback=()=>{this.builtReversed=this.runner.isReversed,this.startStateId=S(this.object)?null:this.object.transitionState.state,this.callback=Ce(this.object,{},function(e,t){if(0===t.size)return e;let r={...e};for(let e of t)delete r[e];return r}(this.end.data,this.inert()),{scene:this.page.scene,shared:this.sharedAssets},this.allowSlerp)},this.onChange=e=>{this.builtReversed!==this.runner.isReversed&&this.buildCallback(),this.callback&&(this.callback.update(e),this.object.requestRender()),this.writeState(e)},this.runner=new ue({duration:(u=a).duration,ease:Ne(u),...Pe(u)},this.onChange,this.buildCallback),this.rebind()}rebind(){let{fromRef:e,toRef:t}=this;if(void 0===e){let e=Fe(this.object,this.object.currentState===t?this.object.prevState:this.object.currentState);if(!e)throw new Error("Missing property");this.from=e}else{let t=Fe(this.object,e);if(!t)throw new Error("Missing property");this.from=t}if(void 0===t)throw new Error("Missing property");let r=Fe(this.object,t);if(!r)throw new Error("Missing property");this.to=r,this.buildCallback()}refresh(){this.buildCallback()}get endpointData(){return[this.from.data,this.to.data]}get targetStateId(){return this.builtReversed?this.from.id:this.to.id}get start(){return 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t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||o(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new Z(this.object,e)}t.matrix=this.matrix,t.hiddenMatrix=this.hiddenMatrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let i of this.children)!1!==i.playModeVisible&&(et.multiplyMatrices(i.hiddenMatrix,i.matrix).multiply(i.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let i;if(void 0!==e)i=e;else{let e=vt(this.parameters.grid.count,t);i="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else i=0;if(this.children.length!==i)if(this.children.length<i)for(let t=0,e=i-this.children.length;t<e;++t){let t=new r(this.object);t.expand(),this.add(t)}else for(;this.children.length>i;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new wt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,a=vt(r.rotation,e),o=new p(a[0],a[1],a[2]);switch(r.axis){case"z":i=new c(0,0,1);break;case"y":i=new c(0,1,0);break;default:i=new c(1,0,0)}let d=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==d.strength?this.getRandom(d):null,m=vt(r.scale,e),f=vt(r.position,e),y=vt(d.scale,e),b=vt(d.position,e),x=vt(d.rotation,e),g=s/t.count,M=P(d.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(d.freqScale/10)+d.movement,a=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+M(l,N(a,y[0]))||Q,e.scale.y=m[1]+M(l,N(a,y[1]))||Q,e.scale.z=m[2]+M(l,N(a,y[2]))||Q;let h=g*t-n;switch(r.axis){default:case"x":xt.set(0,h,0);break;case"y":xt.set(0,0,h);break;case"z":xt.set(h,0,0)}pt.copy(i).applyQuaternion(gt.setFromEuler(xt)).multiplyScalar(r.radius),e.position.set(pt.x+(f[0]+M(l,N(a,b[0]))),pt.y+(f[1]+M(l,N(a,b[1]))),pt.z+(f[2]+M(l,N(a,b[2]))));let c=M(l,N(a,x[0])),p=M(l,N(a,x[1])),v=M(l,N(a,x[2]));!0===r.alignment?e.rotation.set(xt.x+(o.x+c),xt.y+(o.y+p),xt.z+(o.z+v)):e.rotation.set(o.x+c,o.y+p,o.z+v)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=vt(i.rotation,e),n=vt(i.scale,e),s=vt(i.position,e),a=new p(r[0]??0,r[1]??0,r[2]??0),o=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(o.rotation,e),d=vt(o.scale,e),c=vt(o.position,e),u=!0===this.parameters.randomness&&0!==o.strength?this.getRandom(o):null,m=P(o.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(o.freqScale/10)+o.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,N(r,h[0])),f=m(l,N(r,h[1])),y=m(l,N(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,N(r,d[0]))||Q,e.scale.y=1+(n[1]-1)*t+m(l,N(r,d[1]))||Q,e.scale.z=1+(n[2]-1)*t+m(l,N(r,d[2]))||Q,e.rotation.set(a.x*t+p,a.y*t+f,a.z*t+y),e.position.x=s[0]*t+m(l,N(r,c[0])),e.position.y=s[1]*t+m(l,N(r,c[1])),e.position.z=s[2]*t+m(l,N(r,c[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),a=vt(n.rotation,e),o=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,d=P(n.strength,this.parameters.randomness),u=vt(r.count,e),p=vt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new c(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let c=this.children[i++];if(!c)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);c.scale.x=1+d(i,N(u,s[0]))||Q,c.scale.y=1+d(i,N(u,s[1]))||Q,c.scale.z=1+d(i,N(u,s[2]))||Q;let m=d(i,N(u,a[0])),f=d(i,N(u,a[1])),y=d(i,N(u,a[2]));c.rotation.set(m,f,y),c.position.x=p[0]*t-e.x+d(i,N(u,o[0])),c.position.y=p[1]*r-e.y+d(i,N(u,o[1])),c.position.z=p[2]*l-e.z+d(i,N(u,o[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let c=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+d(i,N(c,s[0]))||Q,l.scale.y=1+d(i,N(c,s[1]))||Q,l.scale.z=1+d(i,N(c,s[2]))||Q;let u=d(i,N(c,a[0])),m=d(i,N(c,a[1])),f=d(i,N(c,a[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+d(i,N(c,o[0])),l.position.y=-p[1]*e+d(i,N(c,o[1])),l.position.z=-p[2]*r+d(i,N(c,o[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=vt(n.rotation,r),a=vt(n.position,r),o=vt(n.scale,r),h=new p(s[0],s[1],s[2]),d=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,c=vt(d.rotation,r),u=vt(d.position,r),m=vt(d.scale,r),f=!0===this.parameters.randomness&&0!==d.strength?this.getRandom(d):null,y=P(d.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,M=null;x&&(M=this.getSurfaceSampler(),M.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let v=C[n.axis],w=this.children;ot.fromArray(v),it.copy(this.object.hiddenMatrix).invert();let j=this.objectForSample instanceof e;j&&rt.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(ut),yt.set(ot.y,ot.z,ot.x).normalize(),bt.copy(yt).cross(ot).normalize(),st.makeBasis(yt,ot,bt).invert();for(let[t,e]of w.entries()){let i=t*(d.freqScale/10)+d.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,N(r,c[0])),p=y(s,N(r,c[1])),g=y(s,N(r,c[2]));x?M.sample(ht,dt):(b.length&&(ht.fromArray(b[t].pos),dt.fromArray(b[t].norm)),j&&ht.applyMatrix4(rt)),ht.applyMatrix4(it),e.position.copy(ht);let v="normal"===n.align?dt:ut,w=lt.fromArray(a);lt.x+=y(s,N(r,u[0])),lt.y+=y(s,N(r,u[1])),lt.z+=y(s,N(r,u[2]));let S=Math.acos(v.dot(ot)),A=ct.crossVectors(ot,v).normalize(),F=tt.makeRotationAxis(A,S);mt.copy(v).cross(this.object.up).normalize(),ft.copy(mt).cross(v).normalize(),nt.makeBasis(mt,v,ft),at.multiplyMatrices(nt,st),xt.setFromRotationMatrix(at),w.applyMatrix4(F),e.position.add(w),e.rotation.set(xt.x+h.x+l,xt.y+h.y+p,xt.z+h.z+g),e.scale.set(1+o[0]+y(s,N(r,m[0]))||Q,1+o[1]+y(s,N(r,m[1]))||Q,1+o[2]+y(s,N(r,m[2]))||Q),e.scale.multiply(this.object.scale),e.hiddenMatrix=this.object.hiddenMatrix}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===Mt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new z(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:Mt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===Mt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=O[t],r=L[i],n=U[i],a=D[i],o=r(e.subdivPointerNew);for(let t=0;t<=o-1;t++){let i=n(e.subdivPointerNew,t),r=a(e.subdivPointerNew,t);X.fromArray(i).applyMatrix4(e.matrixWorld),J.fromArray(r),s(X.toArray(),J.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(E.fromArray(t.index.array,3*r),q.setFromAttributeAndIndices(t.attributes.position,E.x,E.y,E.z),q.getNormal(G),q.getMidpoint(H),!(isNaN(H.x)||isNaN(H.y)||isNaN(H.z))){let{a:t,b:i,c:r}=q,n=t.toArray(),s=i.toArray(),a=r.toArray(),o=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),d=B(n,s),c=B(s,a),u=B(a,n),p=[o,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=q.getMidpoint(H).toArray();m===o&&!f&&(y=[c,u,u],b=d),m===l&&!f&&(y=[d,u,u],b=c),m===h&&!f&&(y=[d,c,c],b=u),f&&(y=[d,c,u]),e.push({vertices:[n,s,a],faceCenters:y,midpoint:b,norm:q.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){q.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),q.getNormal(G),q.getMidpoint(H);let r=q.a.toArray(),n=q.b.toArray(),s=q.c.toArray();e.push({vertices:[r,n,s],faceCenters:[B(r,n),B(n,s),B(s,r)],midpoint:H.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let a=Array.from(n.values());for(let t of a)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:Mt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:a}}return a}updateState(t,e){if(this.parameters=a(t),"toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.hiddenMatrix=this.object.hiddenMatrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.hiddenMatrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}this.update(e)}get pendingMediaLoad(){return this._pendingMediaLoad}};export{jt as a};
1
+ import{a as t}from"./runtime-chunk-CHISDOHL.js";import{b as e}from"./runtime-chunk-CAXZOFNG.js";import{H as i,ea as r}from"./runtime-chunk-YUTZVN5Q.js";import{f as n,v as s}from"./runtime-chunk-EBNG5S3T.js";import{c as a}from"./runtime-chunk-RTLL6WIB.js";import{c as o}from"./runtime-chunk-2PT2WH66.js";import{L as l}from"./runtime-chunk-JTZ2BWZ5.js";import{Cc as h,Ec as d,Fc as c,Oc as u,Pc as p,Rc as m,Wc as f,qd as y}from"./runtime-chunk-BVVSZMXD.js";import{a as b,b as x}from"./runtime-chunk-ML3Z74BL.js";var g=x(b((t,e)=>{var i,r;i=t,r=function(){return t.importState=function(e){var i=new t;return i.importState(e),i},t;function t(){return function(t){var e=0,i=0,r=0,n=1;0==t.length&&(t=[+new Date]);var s=function(){var t=4022871197,e=function(e){e=e.toString();for(var i=0;i<e.length;i++){var r=.02519603282416938*(t+=e.charCodeAt(i));r-=t=r>>>0,t=(r*=t)>>>0,t+=4294967296*(r-=t)}return 2.3283064365386963e-10*(t>>>0)};return e.version="Mash 0.9",e}();e=s(" "),i=s(" "),r=s(" ");for(var a=0;a<t.length;a++)(e-=s(t[a]))<0&&(e+=1),(i-=s(t[a]))<0&&(i+=1),(r-=s(t[a]))<0&&(r+=1);s=null;var o=function(){var t=2091639*e+2.3283064365386963e-10*n;return e=i,i=r,r=t-(n=0|t)};return o.next=o,o.uint32=function(){return 4294967296*o()},o.fract53=function(){return o()+11102230246251565e-32*(2097152*o()|0)},o.version="Alea 0.9",o.args=t,o.exportState=function(){return[e,i,r,n]},o.importState=function(t){e=+t[0]||0,i=+t[1]||0,r=+t[2]||0,n=+t[3]||0},o}(Array.prototype.slice.call(arguments))}},"object"==typeof t?e.exports=r():"function"==typeof define&&define.amd?define(r):i.Alea=r()})()),v=.5*(Math.sqrt(3)-1),M=(3-Math.sqrt(3))/6,w=1/3,j=1/6,S=(Math.sqrt(5),Math.sqrt(5),t=>0|Math.floor(t)),A=new Float64Array([1,1,-1,1,1,-1,-1,-1,1,0,-1,0,1,0,-1,0,0,1,0,-1,0,1,0,-1]),F=new Float64Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]);function _(t){let e=new Uint8Array(512);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){let r=i+~~(t()*(256-i)),n=e[i];e[i]=e[r],e[r]=n}for(let t=256;t<512;t++)e[t]=e[t-256];return e}var W=new f,z=class{constructor(t){this.weightAttribute=null;let e=t.geometry;if(!e.isBufferGeometry||3!==e.attributes.position.itemSize)throw new Error("THREE.MeshSurfaceSampler: Requires BufferGeometry triangle mesh.");e.index&&(e=e.toNonIndexed()),this.geometry=e,this.randomFunction=Math.random,this.positionAttribute=this.geometry.getAttribute("position"),this.distribution=null}build(){let t=this.positionAttribute,e=new Float32Array(t.count/3);for(let i=0;i<t.count;i+=3){let r=1;W.a.fromBufferAttribute(t,i),W.b.fromBufferAttribute(t,i+1),W.c.fromBufferAttribute(t,i+2),r*=W.getArea(),e[i/3]=r}this.distribution=new Float32Array(t.count/3);let i=0;for(let t=0;t<e.length;t++)i+=e[t],this.distribution[t]=i;return this}setRandomGenerator(t){return this.randomFunction=t,this}sample(t,e){if(this.distribution){let i=this.distribution[this.distribution.length-1],r=this.binarySearch(this.randomFunction()*i);return this.sampleFace(r,t,e)}}binarySearch(t){if(!this.distribution)return 0;let e=this.distribution,i=0,r=e.length-1,n=-1;for(;i<=r;){let s=Math.ceil((i+r)/2);if(0===s||e[s-1]<=t&&e[s]>t){n=s;break}t<e[s]?r=s-1:i=s+1}return n}sampleFace(t,e,i){let r=this.randomFunction(),n=this.randomFunction();return r+n>1&&(r=1-r,n=1-n),W.a.fromBufferAttribute(this.positionAttribute,3*t),W.b.fromBufferAttribute(this.positionAttribute,3*t+1),W.c.fromBufferAttribute(this.positionAttribute,3*t+2),e.set(0,0,0).addScaledVector(W.a,r).addScaledVector(W.b,n).addScaledVector(W.c,1-(r+n)),W.getNormal(i),this}},O={x:[1,0,0],"-x":[-1,0,0],y:[0,1,0],"-y":[0,-1,0],z:[0,0,1],"-z":[0,0,-1]},C={polygon_center:0,edge:1,vertex:2},N=(t,e)=>(i,r)=>e&&0!==i&&0!==t?t*r/100:0,T=(t,e)=>{let i=Math.abs(e),r=-1*i;return(t- -1)*(i-r)/2+r},P=new c,B=new c,V=new c,k=new c;function I(t,e){let i=V.fromArray(t),r=k.fromArray(e);B.copy(r).sub(i);let n=B.length();return B.normalize().multiplyScalar(.5*n),P.copy(i).add(B).toArray()}var R,U,D,q,E=new f,L=new c,G=new c,Z=new c,$=class extends y{},H=class extends ${constructor(t,e){super(void 0,void 0,e),this.source=t,this.isClonerInstancedMesh=!0,this.hiddenMatrix=new u,this.pivotMatrix=new u,this.previousModelViewMatrix=new u,this.copyPreviousMatrix=!0,this.capacity=e,this.count=0,this.matrixAutoUpdate=!1}raycast(t,e){}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.multiplyMatrices(this.hiddenMatrix,this.matrix):(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.hiddenMatrix),this.matrixWorld.multiplyMatrices(this.matrixWorld,this.matrix)),this.matrixWorld.multiply(this.pivotMatrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(let e of this.children)e.updateMatrixWorld(t)}updateWorldMatrix(t,e){let i=this.parent;if(t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.multiplyMatrices(this.hiddenMatrix,this.matrix):(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.hiddenMatrix),this.matrixWorld.multiplyMatrices(this.matrixWorld,this.matrix)),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}onAfterRender(t,e,i,r,n,s){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}get visible(){return!0!==this.source.cloner?.insideBoolean&&(this.source.visible||this.source.dataPatched.visible&&!0===this.source.dataPatched.cloner?.hideBase)}set visible(t){}get castShadow(){return this.source.castShadow}set castShadow(t){}get receiveShadow(){return this.source.receiveShadow}set receiveShadow(t){}get layers(){return this.source.layers}set layers(t){}get geometry(){return this.source.geometry}set geometry(t){}get material(){return this.source.material}set material(t){}get morphTargetInfluences(){return this.source.morphTargetInfluences}set morphTargetInfluences(t){}},Q=t=>.5*(1-Math.cos(t*Math.PI)),X=class{constructor(){this.perlin=new Array(4096)}noise(t,e=0,i=0){if(null==this.perlin){this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=Math.random()}t<0&&(t=-t),e<0&&(e=-e),i<0&&(i=-i);let r,n,s,a,o,l=Math.floor(t),h=Math.floor(e),d=Math.floor(i),c=t-l,u=e-h,p=i-d,m=0,f=.5;for(let t=0;t<4;t++){let t=l+(h<<4)+(d<<8);r=Q(c),n=Q(u),s=this.perlin[4095&t],s+=r*(this.perlin[t+1&4095]-s),a=this.perlin[t+16&4095],a+=r*(this.perlin[t+16+1&4095]-a),s+=n*(a-s),t+=256,a=this.perlin[4095&t],a+=r*(this.perlin[t+1&4095]-a),o=this.perlin[t+16&4095],o+=r*(this.perlin[t+16+1&4095]-o),a+=n*(o-a),s+=Q(p)*(a-s),m+=s*f,f*=.5,l<<=1,c*=2,h<<=1,u*=2,d<<=1,p*=2,c>=1&&(l++,c--),u>=1&&(h++,u--),p>=1&&(d++,p--)}return m}noiseSeed(t){let e=(()=>{let t,e;return{setSeed(i){e=t=(i??4294967296*Math.random())>>>0},getSeed:()=>t,rand:()=>(e=(1664525*e+1013904223)%4294967296,e/4294967296)}})();e.setSeed(t),this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=e.rand()}},J=1e-4,Y=new c,K=new c;i.then(t=>{U=[(R=t).get_face_center,R.get_edge_midpoint,R.get_vertex_position],D=[R.get_face_normal,R.get_edge_normal,R.get_vertex_normal],q=[R.face_count,R.edge_count,R.vertex_count]}),new u;var tt=new u,et=new u,it=new u,rt=new u,nt=new u,st=new u,at=new u,ot=new c,lt=new c,ht=new c,dt=new c,ct=new c,ut=new c,pt=new c,mt=new c,ft=new c,yt=new c,bt=new c,xt=new p,gt=new d;function vt(t){return t?t.version??t.data?.version??0:-1}function Mt(t,e){return["number"==typeof t?.[0]?t[0]:"string"==typeof t?.[0]&&e?parseFloat(String(e.shared.getVariable(t[0])??"0")):0,"number"==typeof t?.[1]?t[1]:"string"==typeof t?.[1]&&e?parseFloat(String(e.shared.getVariable(t[1])??"0")):0,"number"==typeof t?.[2]?t[2]:"string"==typeof t?.[2]&&e?parseFloat(String(e.shared.getVariable(t[2])??"0")):0]}var wt=class{constructor(t,e){this.data=t,this.is3D=e,this.perlin=new X,"perlin"===t.noiseType?(this.perlin.noiseSeed(t.seed),this.noise=e?(t,e,i)=>this.perlin.noise(t,e,i):t=>this.perlin.noise(t)):this.noise=e?function(t=Math.random){let e=_(t),i=new Float64Array(e).map(t=>F[t%12*3]),r=new Float64Array(e).map(t=>F[t%12*3+1]),n=new Float64Array(e).map(t=>F[t%12*3+2]);return function(t,s,a){let o,l,h,d,c,u,p,m,f,y,b=(t+s+a)*w,x=S(t+b),g=S(s+b),v=S(a+b),M=(x+g+v)*j,A=t-(x-M),F=s-(g-M),_=a-(v-M);A>=F?F>=_?(c=1,u=0,p=0,m=1,f=1,y=0):A>=_?(c=1,u=0,p=0,m=1,f=0,y=1):(c=0,u=0,p=1,m=1,f=0,y=1):F<_?(c=0,u=0,p=1,m=0,f=1,y=1):A<_?(c=0,u=1,p=0,m=0,f=1,y=1):(c=0,u=1,p=0,m=1,f=1,y=0);let W=A-c+j,z=F-u+j,O=_-p+j,C=A-m+2*j,N=F-f+2*j,T=_-y+2*j,P=A-1+.5,B=F-1+.5,V=_-1+.5,k=255&x,I=255&g,R=255&v,U=.6-A*A-F*F-_*_;if(U<0)o=0;else{let t=k+e[I+e[R]];U*=U,o=U*U*(i[t]*A+r[t]*F+n[t]*_)}let D=.6-W*W-z*z-O*O;if(D<0)l=0;else{let t=k+c+e[I+u+e[R+p]];D*=D,l=D*D*(i[t]*W+r[t]*z+n[t]*O)}let q=.6-C*C-N*N-T*T;if(q<0)h=0;else{let t=k+m+e[I+f+e[R+y]];q*=q,h=q*q*(i[t]*C+r[t]*N+n[t]*T)}let E=.6-P*P-B*B-V*V;if(E<0)d=0;else{let t=k+1+e[I+1+e[R+1]];E*=E,d=E*E*(i[t]*P+r[t]*B+n[t]*V)}return 32*(o+l+h+d)}}((0,g.default)(t.seed)):function(t=Math.random){let e=_(t),i=new Float64Array(e).map(t=>A[t%12*2]),r=new Float64Array(e).map(t=>A[t%12*2+1]);return function(t,n){let s,a,o=0,l=0,h=0,d=(t+n)*v,c=S(t+d),u=S(n+d),p=(c+u)*M,m=t-(c-p),f=n-(u-p);m>f?(s=1,a=0):(s=0,a=1);let y=m-s+M,b=f-a+M,x=m-1+2*M,g=f-1+2*M,w=255&c,j=255&u,A=.5-m*m-f*f;if(A>=0){let t=w+e[j];A*=A,o=A*A*(i[t]*m+r[t]*f)}let F=.5-y*y-b*b;if(F>=0){let t=w+s+e[j+a];F*=F,l=F*F*(i[t]*y+r[t]*b)}let _=.5-x*x-g*g;if(_>=0){let t=w+1+e[j+1];_*=_,h=_*_*(i[t]*x+r[t]*g)}return 70*(o+l+h)}}((0,g.default)(t.seed??""))}},jt=class extends(n(m)){constructor(t,e){super(),this.parameters=e,this.isCloner=!0,this.objectForSample=void 0,this._pendingMediaLoad=!1,this.random=null,this.surfaceSamplerCache=null,this.surfacePointsCache=null,this.object=t}resetOnMove(){this.removeFromParent(),this.parent=null}removeFromParent(){return super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean()}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){if(null===this.parent)this.updateState(this.parameters,t);else{for(let t of this.children)t instanceof r&&t.expand();this._syncInstancedMesh()}}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}this._syncInstancedMesh(),this._invalidateBoolean()}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||o(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new H(this.object,e)}t.matrix=this.matrix,t.hiddenMatrix=this.hiddenMatrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let i of this.children)!1!==i.playModeVisible&&(et.multiplyMatrices(i.hiddenMatrix,i.matrix).multiply(i.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let i;if(void 0!==e)i=e;else{let e=Mt(this.parameters.grid.count,t);i="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else i=0;if(this.children.length!==i)if(this.children.length<i)for(let t=0,e=i-this.children.length;t<e;++t){let t=new r(this.object);t.expand(),this.add(t)}else for(;this.children.length>i;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new wt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,a=Mt(r.rotation,e),o=new p(a[0],a[1],a[2]);switch(r.axis){case"z":i=new c(0,0,1);break;case"y":i=new c(0,1,0);break;default:i=new c(1,0,0)}let d=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==d.strength?this.getRandom(d):null,m=Mt(r.scale,e),f=Mt(r.position,e),y=Mt(d.scale,e),b=Mt(d.position,e),x=Mt(d.rotation,e),g=s/t.count,v=N(d.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(d.freqScale/10)+d.movement,a=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+v(l,T(a,y[0]))||J,e.scale.y=m[1]+v(l,T(a,y[1]))||J,e.scale.z=m[2]+v(l,T(a,y[2]))||J;let h=g*t-n;switch(r.axis){default:case"x":xt.set(0,h,0);break;case"y":xt.set(0,0,h);break;case"z":xt.set(h,0,0)}pt.copy(i).applyQuaternion(gt.setFromEuler(xt)).multiplyScalar(r.radius),e.position.set(pt.x+(f[0]+v(l,T(a,b[0]))),pt.y+(f[1]+v(l,T(a,b[1]))),pt.z+(f[2]+v(l,T(a,b[2]))));let c=v(l,T(a,x[0])),p=v(l,T(a,x[1])),M=v(l,T(a,x[2]));!0===r.alignment?e.rotation.set(xt.x+(o.x+c),xt.y+(o.y+p),xt.z+(o.z+M)):e.rotation.set(o.x+c,o.y+p,o.z+M)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=Mt(i.rotation,e),n=Mt(i.scale,e),s=Mt(i.position,e),a=new p(r[0]??0,r[1]??0,r[2]??0),o=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=Mt(o.rotation,e),d=Mt(o.scale,e),c=Mt(o.position,e),u=!0===this.parameters.randomness&&0!==o.strength?this.getRandom(o):null,m=N(o.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(o.freqScale/10)+o.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,T(r,h[0])),f=m(l,T(r,h[1])),y=m(l,T(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,T(r,d[0]))||J,e.scale.y=1+(n[1]-1)*t+m(l,T(r,d[1]))||J,e.scale.z=1+(n[2]-1)*t+m(l,T(r,d[2]))||J,e.rotation.set(a.x*t+p,a.y*t+f,a.z*t+y),e.position.x=s[0]*t+m(l,T(r,c[0])),e.position.y=s[1]*t+m(l,T(r,c[1])),e.position.z=s[2]*t+m(l,T(r,c[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=Mt(n.scale,e),a=Mt(n.rotation,e),o=Mt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,d=N(n.strength,this.parameters.randomness),u=Mt(r.count,e),p=Mt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new c(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let c=this.children[i++];if(!c)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);c.scale.x=1+d(i,T(u,s[0]))||J,c.scale.y=1+d(i,T(u,s[1]))||J,c.scale.z=1+d(i,T(u,s[2]))||J;let m=d(i,T(u,a[0])),f=d(i,T(u,a[1])),y=d(i,T(u,a[2]));c.rotation.set(m,f,y),c.position.x=p[0]*t-e.x+d(i,T(u,o[0])),c.position.y=p[1]*r-e.y+d(i,T(u,o[1])),c.position.z=p[2]*l-e.z+d(i,T(u,o[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let c=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+d(i,T(c,s[0]))||J,l.scale.y=1+d(i,T(c,s[1]))||J,l.scale.z=1+d(i,T(c,s[2]))||J;let u=d(i,T(c,a[0])),m=d(i,T(c,a[1])),f=d(i,T(c,a[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+d(i,T(c,o[0])),l.position.y=-p[1]*e+d(i,T(c,o[1])),l.position.z=-p[2]*r+d(i,T(c,o[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=Mt(n.rotation,r),a=Mt(n.position,r),o=Mt(n.scale,r),h=new p(s[0],s[1],s[2]),d=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,c=Mt(d.rotation,r),u=Mt(d.position,r),m=Mt(d.scale,r),f=!0===this.parameters.randomness&&0!==d.strength?this.getRandom(d):null,y=N(d.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,v=null;x&&(v=this.getSurfaceSampler(),v.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let M=O[n.axis],w=this.children;ot.fromArray(M),it.copy(this.object.hiddenMatrix).invert();let j=this.objectForSample instanceof e;j&&rt.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(ut),yt.set(ot.y,ot.z,ot.x).normalize(),bt.copy(yt).cross(ot).normalize(),st.makeBasis(yt,ot,bt).invert();for(let[t,e]of w.entries()){let i=t*(d.freqScale/10)+d.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,T(r,c[0])),p=y(s,T(r,c[1])),g=y(s,T(r,c[2]));x?v.sample(ht,dt):(b.length&&(ht.fromArray(b[t].pos),dt.fromArray(b[t].norm)),j&&ht.applyMatrix4(rt)),ht.applyMatrix4(it),e.position.copy(ht);let M="normal"===n.align?dt:ut,w=lt.fromArray(a);lt.x+=y(s,T(r,u[0])),lt.y+=y(s,T(r,u[1])),lt.z+=y(s,T(r,u[2]));let S=Math.acos(M.dot(ot)),A=ct.crossVectors(ot,M).normalize(),F=tt.makeRotationAxis(A,S);mt.copy(M).cross(this.object.up).normalize(),ft.copy(mt).cross(M).normalize(),nt.makeBasis(mt,M,ft),at.multiplyMatrices(nt,st),xt.setFromRotationMatrix(at),w.applyMatrix4(F),e.position.add(w),e.rotation.set(xt.x+h.x+l,xt.y+h.y+p,xt.z+h.z+g),e.scale.set(1+o[0]+y(s,T(r,m[0]))||J,1+o[1]+y(s,T(r,m[1]))||J,1+o[2]+y(s,T(r,m[2]))||J),e.scale.multiply(this.object.scale),e.hiddenMatrix=this.object.hiddenMatrix}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===vt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new z(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:vt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===vt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=C[t],r=q[i],n=U[i],a=D[i],o=r(e.subdivPointerNew);for(let t=0;t<=o-1;t++){let i=n(e.subdivPointerNew,t),r=a(e.subdivPointerNew,t);Y.fromArray(i).applyMatrix4(e.matrixWorld),K.fromArray(r),s(Y.toArray(),K.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(L.fromArray(t.index.array,3*r),E.setFromAttributeAndIndices(t.attributes.position,L.x,L.y,L.z),E.getNormal(G),E.getMidpoint(Z),!(isNaN(Z.x)||isNaN(Z.y)||isNaN(Z.z))){let{a:t,b:i,c:r}=E,n=t.toArray(),s=i.toArray(),a=r.toArray(),o=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),d=I(n,s),c=I(s,a),u=I(a,n),p=[o,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=E.getMidpoint(Z).toArray();m===o&&!f&&(y=[c,u,u],b=d),m===l&&!f&&(y=[d,u,u],b=c),m===h&&!f&&(y=[d,c,c],b=u),f&&(y=[d,c,u]),e.push({vertices:[n,s,a],faceCenters:y,midpoint:b,norm:E.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){E.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),E.getNormal(G),E.getMidpoint(Z);let r=E.a.toArray(),n=E.b.toArray(),s=E.c.toArray();e.push({vertices:[r,n,s],faceCenters:[I(r,n),I(n,s),I(s,r)],midpoint:Z.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let a=Array.from(n.values());for(let t of a)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:vt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:a}}return a}updateState(t,e){if(this.parameters=a(t),"toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.hiddenMatrix=this.object.hiddenMatrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.hiddenMatrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}this.update(e)}get pendingMediaLoad(){return this._pendingMediaLoad}};export{jt as a};
@@ -1 +1 @@
1
- import{a as e,b as t}from"./runtime-chunk-IK3OLWAK.js";import{c as s,d as o}from"./runtime-chunk-WG7QXBEZ.js";import{ia as r}from"./runtime-chunk-VHZEYLZC.js";import{h as i,o as a,p as n,q as d,r as h,s as l,t as m,v as p}from"./runtime-chunk-UFMPH23Y.js";import{i as u}from"./runtime-chunk-2PT2WH66.js";import{Oc as c,bd as y,dd as g,ue as f}from"./runtime-chunk-BVVSZMXD.js";var b=new c,A=new c,M=new c,S=new c,v=new c;function w(e){let t=!1;return e.scene.objects.traverse((e,s)=>{"BooleanGeometry"===s.geometry?.type&&(t=!0)}),t}function x(e,t){let s=e.cloner;return void 0!==s&&s.parent===t?s:void 0}var D=new Float32Array(0);function B(e,t,s,o){let r=16*(t.children.length+1);D.length<r&&(D=new Float32Array(r));let i=0,a=e=>{e.toArray(D,16*i),i++},n=!0!==t.parameters.hideBase;n&&a(o),M.multiplyMatrices(e.hiddenMatrix,e.matrix);for(let e of t.children)!u(e)||!1===e.playModeVisible||(S.multiplyMatrices(e.hiddenMatrix,e.matrix).multiply(e.pivotMatrix),v.multiplyMatrices(M,S),(!n||!v.equals(o))&&a(v));try{return 0===i?0:m(s,D.subarray(0,16*i))}finally{l(s)}}var O,F=class extends r{constructor(e,t,s){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new g,this.onAfterRender=(e,t,s,o,r,i)=>{super.onAfterRender(e,t,s,o,r,i),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,s){super.updateByPatchedOp(e,t,s),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(s,o=!0){if(-1!==this.booleanMeshSetAddress&&!s)return;for(let e=0;e<this.children.length;e++){let t=this.children[e];t instanceof F&&!0===t.dataPatched.visible&&t.recomputeBoolean(!0===s,o)}this.meshSetAddresses=[];for(let e=0;e<this.children.length;e++){let t=this.children[e];if(t instanceof p&&!0===t.dataPatched.visible&&t.geometry.attributes.position?.count>0&&t.geometry.drawRange.count>0&&0!==t.booleanMeshSetAddress){b.multiplyMatrices(t.hiddenMatrix,t.matrix).multiply(t.pivotMatrix);try{let e=x(t,this);if(-1===t.booleanMeshSetAddress){if((t.geometry.index??t.geometry.getAttribute("position")).count/3<15e5){let r=a(t.geometry,!0===s,o);t.booleanMeshSetAddress=void 0===e||-1===r?r:B(t,e,r,b)}if(-1===t.booleanMeshSetAddress)return;void 0===e&&h(t.booleanMeshSetAddress,b),t.booleanMatrixInvOld.copy(b).invert(),t.booleanWasTransformed=!1}else t instanceof F&&!0===t.needsTransformForDownstream?(void 0===e?h(t.booleanMeshSetAddress,b):t.booleanMeshSetAddress=B(t,e,t.booleanMeshSetAddress,b),t.needsTransformForDownstream=!1):!0===t.booleanWasTransformed&&(h(t.booleanMeshSetAddress,A.multiplyMatrices(b,t.booleanMatrixInvOld)),t.booleanMatrixInvOld.copy(b).invert(),t.booleanWasTransformed=!1)}catch(e){console.error(e),t.booleanMeshSetAddress=0,t.geometry.userData.booleanOperationDidFail=!0;continue}if(0===t.booleanMeshSetAddress)continue;this.meshSetAddresses.push(t.booleanMeshSetAddress),t.geometry.userData.booleanOperationDidFail=!1}}if(0===this.meshSetAddresses.length){if(0!==this.geometry.getAttribute("position")?.array.length){let e=this.geometry;e.dispose(),this.geometry=new g,this.geometry.userData=e.userData,this.geometry.boundingSphere=e.boundingSphere,this.geometry.setAttribute("position",new y([],3))}return void this.geometry.setDrawRange(0,0)}if(!0===s)return d(this.meshSetAddresses,this.booleanOp);let r=this.geometry;r.dispose(),this.geometry=new g,this.geometry.userData=r.userData,this.geometry.boundingSphere=r.boundingSphere;try{this.booleanMeshSetAddress=n(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,e(this),t(this)}dispose(){super.dispose(),this.geometry.dispose()}};(O||(O={})).is=function(e){return i.is(e)&&e instanceof f};var P=(e,t)=>class extends(o(e,t)){updateState_Light(e,t){if(this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity*Math.PI),void 0!==e.depth){let t=this.shadow;t.camera.far=e.depth,t.needsUpdate=!0}void 0!==e.shadows&&(this.castShadow=e.shadows)}},T=e=>e instanceof p,j=e=>null!==e&&e instanceof F,k=e=>s.is(e);export{w as a,F as b,O as c,P as d,T as e,j as f,k as g};
1
+ import{a as e,b as t}from"./runtime-chunk-SILCS6ZE.js";import{c as s,d as o}from"./runtime-chunk-IXADUP7G.js";import{ia as r}from"./runtime-chunk-YUTZVN5Q.js";import{h as i,o as a,p as n,q as d,r as h,s as l,t as m,v as p}from"./runtime-chunk-EBNG5S3T.js";import{i as u}from"./runtime-chunk-2PT2WH66.js";import{Oc as c,bd as y,dd as g,ue as f}from"./runtime-chunk-BVVSZMXD.js";var b=new c,A=new c,M=new c,S=new c,v=new c;function w(e){let t=!1;return e.scene.objects.traverse((e,s)=>{"BooleanGeometry"===s.geometry?.type&&(t=!0)}),t}function D(e,t){let s=e.cloner;return void 0!==s&&s.parent===t?s:void 0}var x=new Float32Array(0);function B(e,t,s,o){let r=16*(t.children.length+1);x.length<r&&(x=new Float32Array(r));let i=0,a=e=>{e.toArray(x,16*i),i++},n=!0!==t.parameters.hideBase;n&&a(o),M.multiplyMatrices(e.hiddenMatrix,e.matrix);for(let e of t.children)!u(e)||!1===e.playModeVisible||(S.multiplyMatrices(e.hiddenMatrix,e.matrix).multiply(e.pivotMatrix),v.multiplyMatrices(M,S),(!n||!v.equals(o))&&a(v));try{return 0===i?0:m(s,x.subarray(0,16*i))}finally{l(s)}}var O,P=class extends r{constructor(e,t,s){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new g,this.onAfterRender=(e,t,s,o,r,i)=>{super.onAfterRender(e,t,s,o,r,i),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,s){super.updateByPatchedOp(e,t,s),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(s,o=!0){if(-1!==this.booleanMeshSetAddress&&!s)return;for(let e=0;e<this.children.length;e++){let t=this.children[e];t instanceof P&&!0===t.dataPatched.visible&&t.recomputeBoolean(!0===s,o)}this.meshSetAddresses=[];for(let e=0;e<this.children.length;e++){let t=this.children[e];if(t instanceof p&&!0===t.dataPatched.visible&&t.geometry.attributes.position?.count>0&&t.geometry.drawRange.count>0&&0!==t.booleanMeshSetAddress){b.multiplyMatrices(t.hiddenMatrix,t.matrix).multiply(t.pivotMatrix);try{let e=D(t,this);if(-1===t.booleanMeshSetAddress){if((t.geometry.index??t.geometry.getAttribute("position")).count/3<15e5){let r=a(t.geometry,!0===s,o);t.booleanMeshSetAddress=void 0===e||-1===r?r:B(t,e,r,b)}if(-1===t.booleanMeshSetAddress)return;void 0===e&&h(t.booleanMeshSetAddress,b),t.booleanMatrixInvOld.copy(b).invert(),t.booleanWasTransformed=!1}else t instanceof P&&!0===t.needsTransformForDownstream?(void 0===e?h(t.booleanMeshSetAddress,b):t.booleanMeshSetAddress=B(t,e,t.booleanMeshSetAddress,b),t.needsTransformForDownstream=!1):!0===t.booleanWasTransformed&&(h(t.booleanMeshSetAddress,A.multiplyMatrices(b,t.booleanMatrixInvOld)),t.booleanMatrixInvOld.copy(b).invert(),t.booleanWasTransformed=!1)}catch(e){console.error(e),t.booleanMeshSetAddress=0,t.geometry.userData.booleanOperationDidFail=!0;continue}if(0===t.booleanMeshSetAddress)continue;this.meshSetAddresses.push(t.booleanMeshSetAddress),t.geometry.userData.booleanOperationDidFail=!1}}if(0===this.meshSetAddresses.length){if(0!==this.geometry.getAttribute("position")?.array.length){let e=this.geometry;e.dispose(),this.geometry=new g,this.geometry.userData=e.userData,this.geometry.boundingSphere=e.boundingSphere,this.geometry.setAttribute("position",new y([],3))}return void this.geometry.setDrawRange(0,0)}if(!0===s)return d(this.meshSetAddresses,this.booleanOp);let r=this.geometry;r.dispose(),this.geometry=new g,this.geometry.userData=r.userData,this.geometry.boundingSphere=r.boundingSphere;try{this.booleanMeshSetAddress=n(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,e(this),t(this)}dispose(){super.dispose(),this.geometry.dispose()}};(O||(O={})).is=function(e){return i.is(e)&&e instanceof f};var T=(e,t)=>class extends(o(e,t)){updateState_Light(e,t){if(this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity*Math.PI),void 0!==e.depth){let t=this.shadow;t.camera.far=e.depth,t.needsUpdate=!0}void 0!==e.shadows&&(this.castShadow=e.shadows)}},F=e=>e instanceof p,j=e=>null!==e&&e instanceof P,I=e=>s.is(e);export{w as a,P as b,O as c,T as d,F as e,j as f,I as g};
@@ -1 +1 @@
1
- import{a as e,b as i}from"./runtime-chunk-IK3OLWAK.js";import{J as t,K as s,ja as o}from"./runtime-chunk-VHZEYLZC.js";import{v as r}from"./runtime-chunk-UFMPH23Y.js";import{Fc as h,Oc as a,Xc as d,cd as n}from"./runtime-chunk-BVVSZMXD.js";var l=new d,u=new h;function m(e){let i=!1;return e.scene.objects.traverse((e,t)=>{"Mesh"===t.type&&"SubdivGeometry"===t.geometry.type&&(i=!0)}),i}var y=class extends o{constructor(e,i,t){super(e,i,t),this.data=i,this.hiddenMatrixOld=new a,this.smoothShading=!0,this.skipReactionUpdate=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,i){let t=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),i.set(t.width,t.height,t.depth??0).multiplyScalar(.5)}createGeometryByControls(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry?.uuid,{originalGeometry:r,subdividedGeometry:h,subdivPointer:a}=t.build(s,this.subdivPointer,this.smoothShading,this.hasNonUniformScale?this.shearScale:void 0);this.subdivPointer=a,void 0!==r&&(this.originalGeometry?.dispose(),this.originalGeometry=r),void 0!==h&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=h??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),o&&(this.localGeometry.uuid=o)}updateState(e,i){if(super.updateState(e,i),void 0!==e.flatShading){let t=this.material;this.material=Array.isArray(t)?t.map(e=>e.getFlavor(!1,e.side,e.wireframe)):t.getFlavor(!1,t.side,t.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(i)}}updateMesh(e=!1,i=!1,s=!1){i&&this.subdividedGeometry||t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0,s),this.subdividedGeometry&&t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0)}updateTopology(){let s=this.localGeometry?.uuid;this.originalGeometry.dispose(),this.originalGeometry=t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),s&&(this.localGeometry.uuid=s)}raycast(e,i){let t=this.localGeometry;this.localGeometry=this.originalGeometryNew,r.prototype.raycast.call(this,e,i),this.localGeometry=t}activateShearCompensation(){!this.hasNonUniformScale||(this.matrix.copy(this.matrixWorldRigid),this.hiddenMatrixOld.copy(this.hiddenMatrix),this.hiddenMatrix.copy(this.parent.matrixWorld).invert())}deactivateShearCompensation(){!this.hasNonUniformScale||(this.updateMatrix(),this.hasNonUniformScale=void 0,this.hiddenMatrix.copy(this.hiddenMatrixOld))}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new n,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let i=e.attributes.position,t=e.boundingSphere.center;l.setFromBufferAttribute(i),l.getCenter(t),e.boundingSphere.radius=t.distanceTo(l.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),l.getSize(u),this.hasNonUniformScale&&u.divide(this.scale);let s={width:u.x,height:u.y,depth:u.z};return this.geometry.userData.parameters=s,s}updateBoundingSphere(e){let i=this.originalGeometry;l.min.set(e[0],e[2],e[4]),l.max.set(e[1],e[3],e[5]),this.hasNonUniformScale&&(l.min.applyMatrix4(this.shearScaleInv),l.max.applyMatrix4(this.shearScaleInv)),null===i.boundingSphere&&(i.boundingSphere=new n);let t=i.boundingSphere.center;l.getCenter(t),i.boundingSphere.radius=t.distanceTo(l.max)}freeSubdivPointer(){this.subdivPointer&&(t.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateSubdivisionLevel(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry,r=o?.uuid,h=o?.userData.parameters,a=s.subdivisions>0?t.buildRefined(this.subdivPointer,s.subdivisions,this.smoothShading?s.phongAngle??35:-1):null;this.subdividedGeometry?.dispose(),this.subdividedGeometry=a??void 0,this.subdividedGeometry&&this.originalGeometry.boundingSphere&&(this.subdividedGeometry.boundingSphere=this.originalGeometry.boundingSphere),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),void 0!==h&&(this.localGeometry.userData.parameters=h),r&&(this.localGeometry.uuid=r)}updateByPatchedOpGeometry(e,i,t){super.updateByPatchedOpGeometry(e,i,t),this.localGeometry&&(0===e.type&&0===e.path.length&&s(e.props)&&this.subdivPointer?this.updateSubdivisionLevel(i):this.createGeometryByControls(i))}};export{m as a,y as b};
1
+ import{a as e,b as i}from"./runtime-chunk-SILCS6ZE.js";import{J as t,K as s,ja as o}from"./runtime-chunk-YUTZVN5Q.js";import{v as r}from"./runtime-chunk-EBNG5S3T.js";import{Fc as h,Oc as a,Xc as d,cd as n}from"./runtime-chunk-BVVSZMXD.js";var l=new d,u=new h;function m(e){let i=!1;return e.scene.objects.traverse((e,t)=>{"Mesh"===t.type&&"SubdivGeometry"===t.geometry.type&&(i=!0)}),i}var y=class extends o{constructor(e,i,t){super(e,i,t),this.data=i,this.hiddenMatrixOld=new a,this.smoothShading=!0,this.skipReactionUpdate=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,i){let t=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),i.set(t.width,t.height,t.depth??0).multiplyScalar(.5)}createGeometryByControls(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry?.uuid,{originalGeometry:r,subdividedGeometry:h,subdivPointer:a}=t.build(s,this.subdivPointer,this.smoothShading,this.hasNonUniformScale?this.shearScale:void 0);this.subdivPointer=a,void 0!==r&&(this.originalGeometry?.dispose(),this.originalGeometry=r),void 0!==h&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=h??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),o&&(this.localGeometry.uuid=o)}updateState(e,i){if(super.updateState(e,i),void 0!==e.flatShading){let t=this.material;this.material=Array.isArray(t)?t.map(e=>e.getFlavor(!1,e.side,e.wireframe)):t.getFlavor(!1,t.side,t.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(i)}}updateMesh(e=!1,i=!1,s=!1){i&&this.subdividedGeometry||t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0,s),this.subdividedGeometry&&t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0)}updateTopology(){let s=this.localGeometry?.uuid;this.originalGeometry.dispose(),this.originalGeometry=t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),s&&(this.localGeometry.uuid=s)}raycast(e,i){let t=this.localGeometry;this.localGeometry=this.originalGeometryNew,r.prototype.raycast.call(this,e,i),this.localGeometry=t}activateShearCompensation(){!this.hasNonUniformScale||(this.matrix.copy(this.matrixWorldRigid),this.hiddenMatrixOld.copy(this.hiddenMatrix),this.hiddenMatrix.copy(this.parent.matrixWorld).invert())}deactivateShearCompensation(){!this.hasNonUniformScale||(this.updateMatrix(),this.hasNonUniformScale=void 0,this.hiddenMatrix.copy(this.hiddenMatrixOld))}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new n,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let i=e.attributes.position,t=e.boundingSphere.center;l.setFromBufferAttribute(i),l.getCenter(t),e.boundingSphere.radius=t.distanceTo(l.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),l.getSize(u),this.hasNonUniformScale&&u.divide(this.scale);let s={width:u.x,height:u.y,depth:u.z};return this.geometry.userData.parameters=s,s}updateBoundingSphere(e){let i=this.originalGeometry;l.min.set(e[0],e[2],e[4]),l.max.set(e[1],e[3],e[5]),this.hasNonUniformScale&&(l.min.applyMatrix4(this.shearScaleInv),l.max.applyMatrix4(this.shearScaleInv)),null===i.boundingSphere&&(i.boundingSphere=new n);let t=i.boundingSphere.center;l.getCenter(t),i.boundingSphere.radius=t.distanceTo(l.max)}freeSubdivPointer(){this.subdivPointer&&(t.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateSubdivisionLevel(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry,r=o?.uuid,h=o?.userData.parameters,a=s.subdivisions>0?t.buildRefined(this.subdivPointer,s.subdivisions,this.smoothShading?s.phongAngle??35:-1):null;this.subdividedGeometry?.dispose(),this.subdividedGeometry=a??void 0,this.subdividedGeometry&&this.originalGeometry.boundingSphere&&(this.subdividedGeometry.boundingSphere=this.originalGeometry.boundingSphere),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),void 0!==h&&(this.localGeometry.userData.parameters=h),r&&(this.localGeometry.uuid=r)}updateByPatchedOpGeometry(e,i,t){super.updateByPatchedOpGeometry(e,i,t),this.localGeometry&&(0===e.type&&0===e.path.length&&s(e.props)&&this.subdivPointer?this.updateSubdivisionLevel(i):this.createGeometryByControls(i))}};export{m as a,y as b};