@splinetool/runtime 2.0.56 → 2.0.58
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/runtime-aiAssistant-WCXMKTQK.js +1 -0
- package/build/runtime-aiAssistant-WCXMKTQK.js.br +0 -0
- package/build/runtime-aiAssistant-WCXMKTQK.js.gz +0 -0
- package/build/runtime-apiServices-DRMLTDTB.js +1 -0
- package/build/runtime-apiServices-DRMLTDTB.js.br +0 -0
- package/build/runtime-apiServices-DRMLTDTB.js.gz +0 -0
- package/build/{runtime-audio-43VUDXSF.js → runtime-audio-7LXSIVLU.js} +1 -1
- package/build/runtime-audio-7LXSIVLU.js.br +0 -0
- package/build/runtime-audio-7LXSIVLU.js.gz +0 -0
- package/build/{runtime-chunk-ZCXPOZ42.js → runtime-chunk-3HRPKWYC.js} +1 -1
- package/build/runtime-chunk-3HRPKWYC.js.br +0 -0
- package/build/runtime-chunk-3HRPKWYC.js.gz +0 -0
- package/build/{runtime-chunk-GZGT4PYG.js → runtime-chunk-4LWXYJJI.js} +1 -1
- package/build/runtime-chunk-4LWXYJJI.js.br +0 -0
- package/build/runtime-chunk-4LWXYJJI.js.gz +0 -0
- package/build/{runtime-chunk-LOW6EBCZ.js → runtime-chunk-5VIPGS7S.js} +1 -1
- package/build/runtime-chunk-5VIPGS7S.js.br +0 -0
- package/build/runtime-chunk-5VIPGS7S.js.gz +0 -0
- package/build/{runtime-chunk-2CHZO2W5.js → runtime-chunk-7EMBRCB2.js} +1 -1
- package/build/{runtime-chunk-2CHZO2W5.js.br → runtime-chunk-7EMBRCB2.js.br} +0 -0
- package/build/runtime-chunk-7EMBRCB2.js.gz +0 -0
- package/build/{runtime-chunk-DZH2WGOA.js → runtime-chunk-BFKK6Z5N.js} +1 -1
- package/build/runtime-chunk-BFKK6Z5N.js.br +0 -0
- package/build/runtime-chunk-BFKK6Z5N.js.gz +0 -0
- package/build/{runtime-chunk-XFZDG6DN.js → runtime-chunk-DK76Z2FM.js} +1 -1
- package/build/{runtime-chunk-XFZDG6DN.js.br → runtime-chunk-DK76Z2FM.js.br} +0 -0
- package/build/runtime-chunk-DK76Z2FM.js.gz +0 -0
- package/build/{runtime-chunk-MGEVP5II.js → runtime-chunk-GFRP5FH5.js} +1 -1
- package/build/runtime-chunk-GFRP5FH5.js.br +0 -0
- package/build/runtime-chunk-GFRP5FH5.js.gz +0 -0
- package/build/{runtime-chunk-HPN5XNUK.js → runtime-chunk-HZ43XLDT.js} +1 -1
- package/build/runtime-chunk-HZ43XLDT.js.br +0 -0
- package/build/runtime-chunk-HZ43XLDT.js.gz +0 -0
- package/build/{runtime-chunk-FFP72OEJ.js → runtime-chunk-I4FSGWFF.js} +1 -1
- package/build/runtime-chunk-I4FSGWFF.js.br +0 -0
- package/build/runtime-chunk-I4FSGWFF.js.gz +0 -0
- package/build/runtime-chunk-JXO7S6TH.js +1 -0
- package/build/runtime-chunk-JXO7S6TH.js.br +0 -0
- package/build/runtime-chunk-JXO7S6TH.js.gz +0 -0
- package/build/{runtime-chunk-QLM3QIP6.js → runtime-chunk-KXKVQHFO.js} +1 -1
- package/build/runtime-chunk-KXKVQHFO.js.br +0 -0
- package/build/runtime-chunk-KXKVQHFO.js.gz +0 -0
- package/build/{runtime-chunk-RTMFL6Q4.js → runtime-chunk-LUFVAH3F.js} +1 -1
- package/build/runtime-chunk-LUFVAH3F.js.br +0 -0
- package/build/runtime-chunk-LUFVAH3F.js.gz +0 -0
- package/build/{runtime-chunk-YLMIAIZH.js → runtime-chunk-O73B5QJT.js} +1 -1
- package/build/runtime-chunk-O73B5QJT.js.br +0 -0
- package/build/runtime-chunk-O73B5QJT.js.gz +0 -0
- package/build/{runtime-chunk-3OIL3Q24.js → runtime-chunk-OS4LV6BO.js} +1 -1
- package/build/runtime-chunk-OS4LV6BO.js.br +0 -0
- package/build/runtime-chunk-OS4LV6BO.js.gz +0 -0
- package/build/{runtime-chunk-26SZFQP3.js → runtime-chunk-PA324UGD.js} +1 -1
- package/build/runtime-chunk-PA324UGD.js.br +0 -0
- package/build/runtime-chunk-PA324UGD.js.gz +0 -0
- package/build/{runtime-chunk-ALSA2W5S.js → runtime-chunk-PBVQ3VUW.js} +1 -1
- package/build/runtime-chunk-PBVQ3VUW.js.br +0 -0
- package/build/runtime-chunk-PBVQ3VUW.js.gz +0 -0
- package/build/{runtime-chunk-ORWDYZND.js → runtime-chunk-PDISMNDI.js} +1 -1
- package/build/runtime-chunk-PDISMNDI.js.br +0 -0
- package/build/runtime-chunk-PDISMNDI.js.gz +0 -0
- package/build/{runtime-chunk-VKNEB4X7.js → runtime-chunk-QPKHZ6YN.js} +1 -1
- package/build/runtime-chunk-QPKHZ6YN.js.br +0 -0
- package/build/runtime-chunk-QPKHZ6YN.js.gz +0 -0
- package/build/{runtime-chunk-VXY47OT7.js → runtime-chunk-TDWKHTIN.js} +1 -1
- package/build/runtime-chunk-TDWKHTIN.js.br +0 -0
- package/build/runtime-chunk-TDWKHTIN.js.gz +0 -0
- package/build/{runtime-chunk-YHT6JEQZ.js → runtime-chunk-VDRE47BC.js} +1 -1
- package/build/runtime-chunk-VDRE47BC.js.br +0 -0
- package/build/runtime-chunk-VDRE47BC.js.gz +0 -0
- package/build/{runtime-chunk-SEHDL2ZM.js → runtime-chunk-WHV377XH.js} +1 -1
- package/build/runtime-chunk-WHV377XH.js.br +0 -0
- package/build/runtime-chunk-WHV377XH.js.gz +0 -0
- package/build/{runtime-chunk-P4O4NCVX.js → runtime-chunk-X4KN556E.js} +1 -1
- package/build/runtime-chunk-X4KN556E.js.br +0 -0
- package/build/runtime-chunk-X4KN556E.js.gz +0 -0
- package/build/{runtime-chunk-G4LZAKF6.js → runtime-chunk-X6YE3MR3.js} +1 -1
- package/build/runtime-chunk-X6YE3MR3.js.br +0 -0
- package/build/runtime-chunk-X6YE3MR3.js.gz +0 -0
- package/build/{runtime-chunk-GJ4SIUSN.js → runtime-chunk-Y5R3KJKE.js} +1 -1
- package/build/runtime-chunk-Y5R3KJKE.js.br +0 -0
- package/build/runtime-chunk-Y5R3KJKE.js.gz +0 -0
- package/build/{runtime-chunk-YAQ5OUSE.js → runtime-chunk-YV5RWBNH.js} +1 -1
- package/build/runtime-chunk-YV5RWBNH.js.br +0 -0
- package/build/runtime-chunk-YV5RWBNH.js.gz +0 -0
- package/build/{runtime-chunk-77TCMGS6.js → runtime-chunk-ZYGHETOO.js} +1 -1
- package/build/runtime-chunk-ZYGHETOO.js.br +0 -0
- package/build/runtime-chunk-ZYGHETOO.js.gz +0 -0
- package/build/{runtime-classicRuntime-HF6JGD42.js → runtime-classicRuntime-AQCKPN52.js} +1 -1
- package/build/runtime-classicRuntime-AQCKPN52.js.br +0 -0
- package/build/runtime-classicRuntime-AQCKPN52.js.gz +0 -0
- package/build/runtime-cloners-KHJXRYCK.js +1 -0
- package/build/runtime-cloners-KHJXRYCK.js.br +0 -0
- package/build/runtime-cloners-KHJXRYCK.js.gz +0 -0
- package/build/{runtime-components-BZG3HUWK.js → runtime-components-MUO6LBVN.js} +1 -1
- package/build/runtime-components-MUO6LBVN.js.br +0 -0
- package/build/runtime-components-MUO6LBVN.js.gz +0 -0
- package/build/runtime-conditional-3OCYMAD5.js +1 -0
- package/build/runtime-conditional-3OCYMAD5.js.br +0 -0
- package/build/runtime-conditional-3OCYMAD5.js.gz +0 -0
- package/build/runtime-createDestroy-GTGYQDWL.js +1 -0
- package/build/runtime-createDestroy-GTGYQDWL.js.br +0 -0
- package/build/runtime-createDestroy-GTGYQDWL.js.gz +0 -0
- package/build/{runtime-dragDrop-P223F7A6.js → runtime-dragDrop-MMHJVOHZ.js} +1 -1
- package/build/runtime-dragDrop-MMHJVOHZ.js.br +0 -0
- package/build/runtime-dragDrop-MMHJVOHZ.js.gz +0 -0
- package/build/{runtime-gameControls-W6TFYJSZ.js → runtime-gameControls-OQOMZRDF.js} +1 -1
- package/build/runtime-gameControls-OQOMZRDF.js.br +0 -0
- package/build/runtime-gameControls-OQOMZRDF.js.gz +0 -0
- package/build/runtime-hair-4LR5XTGB.js +1 -0
- package/build/runtime-hair-4LR5XTGB.js.br +3 -0
- package/build/runtime-hair-4LR5XTGB.js.gz +0 -0
- package/build/{runtime-mergeStaticGeometries-E7H7BAQP.js → runtime-mergeStaticGeometries-AV7WMLT3.js} +1 -1
- package/build/runtime-mergeStaticGeometries-AV7WMLT3.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-AV7WMLT3.js.gz +0 -0
- package/build/{runtime-miscActions-3N2L2JO5.js → runtime-miscActions-3EA37NQ5.js} +1 -1
- package/build/runtime-miscActions-3EA37NQ5.js.br +0 -0
- package/build/runtime-miscActions-3EA37NQ5.js.gz +0 -0
- package/build/{runtime-mouseHover-VHSSPZCA.js → runtime-mouseHover-HCT3WZKC.js} +1 -1
- package/build/runtime-mouseHover-HCT3WZKC.js.br +0 -0
- package/build/runtime-mouseHover-HCT3WZKC.js.gz +0 -0
- package/build/{runtime-particles-OMJPGMKO.js → runtime-particles-6NWEC3SF.js} +1 -1
- package/build/runtime-particles-6NWEC3SF.js.br +0 -0
- package/build/runtime-particles-6NWEC3SF.js.gz +0 -0
- package/build/{runtime-paths-EG7R5LJG.js → runtime-paths-UUUWQPQS.js} +1 -1
- package/build/runtime-paths-UUUWQPQS.js.br +0 -0
- package/build/runtime-paths-UUUWQPQS.js.gz +0 -0
- package/build/{runtime-resize-F4VBNDBX.js → runtime-resize-LB7UOY4X.js} +1 -1
- package/build/runtime-resize-LB7UOY4X.js.br +0 -0
- package/build/runtime-resize-LB7UOY4X.js.gz +0 -0
- package/build/{runtime-sceneTransition-K7CREMJ2.js → runtime-sceneTransition-FFKFTM7K.js} +1 -1
- package/build/runtime-sceneTransition-FFKFTM7K.js.br +0 -0
- package/build/runtime-sceneTransition-FFKFTM7K.js.gz +0 -0
- package/build/{runtime-scroll-IW2U762E.js → runtime-scroll-NW4S44WQ.js} +1 -1
- package/build/runtime-scroll-NW4S44WQ.js.br +0 -0
- package/build/runtime-scroll-NW4S44WQ.js.gz +0 -0
- package/build/runtime-shapeBlends-CAHV35ZN.js +1 -0
- package/build/runtime-shapeBlends-CAHV35ZN.js.br +0 -0
- package/build/runtime-shapeBlends-CAHV35ZN.js.gz +0 -0
- package/build/{runtime-text-EIMDOA2Q.js → runtime-text-GPL5LAYC.js} +1 -1
- package/build/runtime-text-GPL5LAYC.js.br +0 -0
- package/build/runtime-text-GPL5LAYC.js.gz +0 -0
- package/build/{runtime-textInputs-RKFW53PO.js → runtime-textInputs-FTIDEUTF.js} +1 -1
- package/build/runtime-textInputs-FTIDEUTF.js.br +0 -0
- package/build/runtime-textInputs-FTIDEUTF.js.gz +0 -0
- package/build/{runtime-timeline-OT6L7TMX.js → runtime-timeline-5OJFL2TW.js} +1 -1
- package/build/runtime-timeline-5OJFL2TW.js.br +0 -0
- package/build/runtime-timeline-5OJFL2TW.js.gz +0 -0
- package/build/{runtime-tracking-XFEB36TB.js → runtime-tracking-YCHKI2BN.js} +1 -1
- package/build/runtime-tracking-YCHKI2BN.js.br +0 -0
- package/build/runtime-tracking-YCHKI2BN.js.gz +0 -0
- package/build/runtime-transitions-BXIGJN76.js +1 -0
- package/build/runtime-transitions-BXIGJN76.js.br +0 -0
- package/build/runtime-transitions-BXIGJN76.js.gz +0 -0
- package/build/{runtime-ui2d-SM2GYYXL.js → runtime-ui2d-L3WS4V5Y.js} +1 -1
- package/build/runtime-ui2d-L3WS4V5Y.js.br +0 -0
- package/build/runtime-ui2d-L3WS4V5Y.js.gz +0 -0
- package/build/{runtime-variables-IRTA2G43.js → runtime-variables-QPWCA6SV.js} +1 -1
- package/build/runtime-variables-QPWCA6SV.js.br +0 -0
- package/build/runtime-variables-QPWCA6SV.js.gz +0 -0
- package/build/{runtime-vectorShapes-H7ZJ4ST2.js → runtime-vectorShapes-KUDSNZXR.js} +1 -1
- package/build/runtime-vectorShapes-KUDSNZXR.js.br +0 -0
- package/build/runtime-vectorShapes-KUDSNZXR.js.gz +0 -0
- package/build/{runtime-video-3ET4F26V.js → runtime-video-BFI3XXUJ.js} +1 -1
- package/build/runtime-video-BFI3XXUJ.js.br +0 -0
- package/build/runtime-video-BFI3XXUJ.js.gz +0 -0
- package/build/{runtime-webgpu-YFAQHL27.js → runtime-webgpu-EWCWGNT6.js} +1 -1
- package/build/runtime-webgpu-EWCWGNT6.js.br +0 -0
- package/build/runtime-webgpu-EWCWGNT6.js.gz +0 -0
- package/build/runtime.cjs +320 -320
- package/build/runtime.js +1 -1
- package/build/runtime.js.br +0 -0
- package/build/runtime.js.gz +0 -0
- package/build/runtime.standalone.js +1 -1
- package/build/runtime.standalone.js.br +0 -0
- package/build/runtime.standalone.js.gz +0 -0
- package/build/runtime.standalone.webgl.js +1 -1
- package/build/runtime.standalone.webgl.js.br +0 -0
- package/build/runtime.standalone.webgl.js.gz +0 -0
- package/build/runtime.standalone.webgpu.js +1 -1
- package/build/runtime.standalone.webgpu.js.br +0 -0
- package/build/runtime.standalone.webgpu.js.gz +0 -0
- package/build/runtime.standalone.webgpu.micro.js +1 -1
- package/build/runtime.standalone.webgpu.micro.js.br +0 -0
- package/build/runtime.standalone.webgpu.micro.js.gz +0 -0
- package/build/runtime.standalone.webgpu.min.js +1 -1
- package/build/runtime.standalone.webgpu.min.js.br +0 -0
- package/build/runtime.standalone.webgpu.min.js.gz +0 -0
- package/package.json +1 -1
- package/build/runtime-aiAssistant-QYI2OEAT.js +0 -1
- package/build/runtime-aiAssistant-QYI2OEAT.js.br +0 -0
- package/build/runtime-aiAssistant-QYI2OEAT.js.gz +0 -0
- package/build/runtime-apiServices-NYOQMQZG.js +0 -1
- package/build/runtime-apiServices-NYOQMQZG.js.br +0 -0
- package/build/runtime-apiServices-NYOQMQZG.js.gz +0 -0
- package/build/runtime-audio-43VUDXSF.js.br +0 -0
- package/build/runtime-audio-43VUDXSF.js.gz +0 -0
- package/build/runtime-chunk-26SZFQP3.js.br +0 -0
- package/build/runtime-chunk-26SZFQP3.js.gz +0 -0
- package/build/runtime-chunk-2CHZO2W5.js.gz +0 -0
- package/build/runtime-chunk-3OIL3Q24.js.br +0 -0
- package/build/runtime-chunk-3OIL3Q24.js.gz +0 -0
- package/build/runtime-chunk-77TCMGS6.js.br +0 -0
- package/build/runtime-chunk-77TCMGS6.js.gz +0 -0
- package/build/runtime-chunk-ALSA2W5S.js.br +0 -0
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- package/build/runtime-chunk-FFP72OEJ.js.br +0 -0
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- package/build/runtime-chunk-HPN5XNUK.js.br +0 -0
- package/build/runtime-chunk-HPN5XNUK.js.gz +0 -0
- package/build/runtime-chunk-LOW6EBCZ.js.br +0 -0
- package/build/runtime-chunk-LOW6EBCZ.js.gz +0 -0
- package/build/runtime-chunk-MGEVP5II.js.br +0 -0
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- package/build/runtime-chunk-NLZXZNT5.js +0 -1
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- package/build/runtime-gameControls-W6TFYJSZ.js.br +0 -0
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- package/build/runtime-paths-EG7R5LJG.js.br +0 -0
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- package/build/runtime-sceneTransition-K7CREMJ2.js.br +0 -0
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- package/build/runtime-scroll-IW2U762E.js.br +0 -0
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- package/build/runtime-shapeBlends-22EDWNRF.js +0 -1
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- package/build/runtime-text-EIMDOA2Q.js.br +0 -0
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- package/build/runtime-textInputs-RKFW53PO.js.br +0 -0
- package/build/runtime-textInputs-RKFW53PO.js.gz +0 -0
- package/build/runtime-timeline-OT6L7TMX.js.br +0 -0
- package/build/runtime-timeline-OT6L7TMX.js.gz +0 -0
- package/build/runtime-tracking-XFEB36TB.js.br +0 -0
- package/build/runtime-tracking-XFEB36TB.js.gz +0 -0
- package/build/runtime-transitions-NAGXJIZB.js +0 -1
- package/build/runtime-transitions-NAGXJIZB.js.br +0 -0
- package/build/runtime-transitions-NAGXJIZB.js.gz +0 -0
- package/build/runtime-ui2d-SM2GYYXL.js.br +0 -0
- package/build/runtime-ui2d-SM2GYYXL.js.gz +0 -0
- package/build/runtime-variables-IRTA2G43.js.br +0 -0
- package/build/runtime-variables-IRTA2G43.js.gz +0 -0
- package/build/runtime-vectorShapes-H7ZJ4ST2.js.br +0 -0
- package/build/runtime-vectorShapes-H7ZJ4ST2.js.gz +0 -0
- package/build/runtime-video-3ET4F26V.js.br +0 -0
- package/build/runtime-video-3ET4F26V.js.gz +0 -0
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import{a as t}from"./runtime-chunk-YLMIAIZH.js";import{a as e}from"./runtime-chunk-ZCXPOZ42.js";import{d as n,e as s,f as i,g as r,h as a}from"./runtime-chunk-YAQ5OUSE.js";import{a as o,b as l}from"./runtime-chunk-26SZFQP3.js";import{b as d,e as c,f as h,g as p}from"./runtime-chunk-ORWDYZND.js";import{a as u}from"./runtime-chunk-G4LZAKF6.js";import{a as m}from"./runtime-chunk-P4O4NCVX.js";import{a as f}from"./runtime-chunk-ALSA2W5S.js";import{b as y}from"./runtime-chunk-YHT6JEQZ.js";import{a as g,b as x}from"./runtime-chunk-GZGT4PYG.js";import{a as v}from"./runtime-chunk-XFZDG6DN.js";import{d as A}from"./runtime-chunk-GJ4SIUSN.js";import{O as b,h as C,ha as w,ia as I}from"./runtime-chunk-VKNEB4X7.js";import{b as M,c as P,e as S,h as B,v as D}from"./runtime-chunk-2CHZO2W5.js";import{a as E,b as R,c as O,d as z,f as j,i as W,j as T}from"./runtime-chunk-2PT2WH66.js";import{c as _,e as k,g as U}from"./runtime-chunk-TZCHGFVF.js";import{Ca as N,J as G,Ma as V,a as F,b as Y,m as L,n as Q,w as q,wa as Z}from"./runtime-chunk-K3UQCG3P.js";import{Aa as X,Ba as H,Dc as K,Ec as J,Fc as $,Gc as tt,Ge as et,Ja as nt,Oa as st,Oc as it,Ra as rt,Tc as at,Vc as ot,Xc as lt,Yc as dt,Zc as ct,bd as ht,cd as pt,ce as ut,dd as mt,kd as ft,l as yt,ld as gt,mc as xt,md as vt,n as At,nd as bt,od as Ct,pd as wt,qd as It,za as Mt}from"./runtime-chunk-BVVSZMXD.js";import{c as Pt}from"./runtime-chunk-ML3Z74BL.js";var St=null;function Bt(t){St=t}var Dt=new WeakMap,Et=1;function Rt(t){let e=Dt.get(t);return void 0===e&&(e=Et++,Dt.set(t,e)),e}function Ot(t,e,n,s){let i=t,r=e;return[Rt(n),Rt(s),i.layers?.mask??0,i.renderOrder??0,!0===(i.castShadow??r.castShadow)?1:0,!0===(i.receiveShadow??r.receiveShadow)?1:0].join(":")}var zt=[8,32,128,512],jt=zt[zt.length-1],Wt=(new it).makeScale(0,0,0),Tt=class extends It{constructor(t,e,n,s){super(t,e,n),this.isInstanceGroup=!0,this.members=new Array(n).fill(null),this.raycast=()=>{},this.matrixAutoUpdate=!1,this.frustumCulled=!1,this.adoptPassState(s);for(let t=0;t<n;t++)this.setMatrixAt(t,Wt);this.instanceMatrix.needsUpdate=!0}adoptPassState(t){this.layers.mask=t.layers.mask,this.renderOrder=t.renderOrder,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow}assign(t,e){this.members[t]=e}writeSlot(t,e,n){return!1===n?(this.setMatrixAt(t,Wt),!1):(this.setMatrixAt(t,e.matrixWorld),!0)}park(t){this.members[t]=null,this.setMatrixAt(t,Wt)}get memberCount(){let t=0;for(let e of this.members)null!==e&&t++;return t}};function _t(t,e){let n=e.get(t);if(void 0!==n)return n;let s=t.visible&&(null===t.parent||_t(t.parent,e));return e.set(t,s),s}var kt=8,Ut=class{constructor(t=8){this.minGroupSize=t,this.groups=[],this.groupKeys=new WeakMap,this.placements=new Map,this.visibilityMemo=new Map,this.page=null,this.stats={instancingGroups:0,instancedDrawsSaved:0,instancingRegroups:0,instancingParks:0,instancingIneligible:{}}}update(t,e){this.page!==t&&(this.teardown(),this.page=t,e=!0),!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),e&&this.reconcile(t),this.refresh()}reconcile(t){let e={},n=new Map;t.traverse(t=>{if(!0===t.isInstanceGroup)return;let s=function(t){if(!0!==t.isMesh)return"not-a-mesh";if(O(t)||j(t)||R(t)||E(t))return"excluded-type";let e=function(t){let e=W(t)?t.object:t;return void 0!==e.geometry?e:void 0}(t);if(void 0===e)return"not-a-mesh";let n=e.material;if(void 0===n)return"not-a-mesh";if(Array.isArray(n))return"array-material";let s=e.builtSharedGeometry;if(void 0===s)return"unrealized-geometry";if(!function(t){return!0===t.isShared}(s))return"unshared-geometry";if(void 0===s.attributes.position)return"empty-geometry";if(void 0!==s.morphAttributes.position)return"morph";if(!0===e.isSkinnedMesh)return"skinned";let i=e.morphTargetInfluences;if(void 0!==i&&i.length>0)return"morph";if(0!==s.drawRange.start||s.drawRange.count!==Number.POSITIVE_INFINITY)return"draw-range";let r=n;return null!=r.positionNode||null!=r.castShadowPositionNode?"position-node":!0===r.transparent?"transparent":void 0!==e.userData?.__splinePlanarMirror?"reflection":function(t){let e=t;for(;null!==e;){let t=e.states;if(void 0!==t&&Object.keys(t).length>0)return!0;e=e.parent}return!1}(e)?"interaction-states":{object:t,owner:e,geometry:s,material:n,key:Ot(t,e,s,n)}}(t);if("string"==typeof s)return void(e[s]=(e[s]??0)+1);let i=n.get(s.key);void 0===i?n.set(s.key,[s]):i.push(s)});let s=new Map;for(let[t,e]of n)for(let n of e)s.set(n.object,t);let i=!1;for(let[t,e]of this.placements)s.get(t)!==this.groupKeys.get(e.group)&&this.parkPlacement(t,e);for(let t=this.groups.length-1;t>=0;t--){let e=this.groups[t];e.memberCount>=this.minGroupSize||(this.destroyGroup(e),this.groups.splice(t,1),i=!0)}for(let[e,s]of n){let n=s.filter(t=>!this.placements.has(t.object));if(0===n.length)continue;let r=0;for(let t of this.groups){if(r>=n.length)break;if(this.groupKeys.get(t)!==e)continue;let{members:s}=t;for(let e=0;e<s.length&&r<n.length;e++)null===s[e]&&this.place(t,e,n[r++].object)}for(;n.length-r>=this.minGroupSize;){let s=n.slice(r,r+jt);this.groups.push(this.createGroup(t,e,s)),r+=s.length,i=!0}}i&&this.stats.instancingRegroups++,this.publishGroupStats(),this.stats.instancingIneligible=e}createGroup(t,e,n){let s=n[0],i=new Tt(s.geometry,s.material,function(t){for(let e of zt)if(t<=e)return e;return jt}(n.length),s.object);this.groupKeys.set(i,e);for(let t=0;t<n.length;t++)this.place(i,t,n[t].object);return t.add(i),i}destroyGroup(t){for(let e=0;e<t.members.length;e++){let n=t.members[e];null!==n&&this.parkPlacement(n,{group:t,slot:e})}t.removeFromParent(),t.dispose()}place(t,e,n){t.assign(e,n),this.placements.set(n,{group:t,slot:e}),n.isDrawSuppressed=!0}parkPlacement(t,e){e.group.park(e.slot),e.group.instanceMatrix.needsUpdate=!0,this.placements.delete(t),t.isDrawSuppressed=!1,this.stats.instancingParks++}refresh(){this.visibilityMemo.clear();for(let t of this.groups){let{members:e}=t,n=null;for(let s=0;s<e.length;s++){let i=e[s];null!==i&&(null===n&&(n=i),t.writeSlot(s,i,_t(i,this.visibilityMemo)))}null!==n&&(t.adoptPassState(n),t.instanceMatrix.needsUpdate=!0)}}teardown(){for(let t of this.groups)this.destroyGroup(t);this.groups.length=0;for(let t of this.placements.keys())t.isDrawSuppressed=!1;this.placements.clear(),this.publishGroupStats()}dispose(){this.teardown(),this.page=null}publishGroupStats(){let t=0;for(let e of this.groups){let n=e.memberCount;n>0&&(t+=n-1)}this.stats.instancingGroups=this.groups.length,this.stats.instancedDrawsSaved=t}},Nt=function(){let t=new Float32Array(1),e=new Int32Array(t.buffer);return function(n){return t[0]=n,e[0]}}(),Gt=function(t,e,n,s){return t+(e<<8)+(n<<16)+(s<<24)},Vt=new K;function Ft(t){let e=!1;return t.scene.objects.traverse((t,n)=>{if(!1===n.visible)return!0;"Splat"===n.type&&(e=!0)}),e}var Yt,Lt,Qt=class extends gt{constructor(t,e,n,s,i=!1,r=1,a,o){super(n,s),this.splatCount=e,this.meshIndexIntervals=a,this.meshMatrixWorlds=o,this.splatBuffers=t,this.geometry=n,this.material=s,this.splatDataTextures=null,this.halfPrecisionCovariancesOnGPU=i,this.devicePixelRatio=r,this.resetLocalSplatDataAndTexturesFromSplatBuffer()}static buildMesh(t,e,n=!1,s=1,i,r){let a=Qt.buildGeomtery(e),o=Qt.buildMaterial(i);return new Qt(t,e,a,o,n,s,i,r)}static buildMaterial(t){if("webgpu"===b()&&St)return St.createSplatMaterial(t);let e={covariancesTexture:{type:"t",value:null},centersColorsTexture:{type:"t",value:null},meshIndexIntervals:{value:t},meshMatrixWorldsTexture:{type:"t",value:null},focal:{type:"v2",value:new K},viewport:{type:"v2",value:new K},basisViewport:{type:"v2",value:new K},debugColor:{type:"v3",value:new at},covariancesTextureSize:{type:"v2",value:new K(1024,1024)},centersColorsTextureSize:{type:"v2",value:new K(1024,1024)},orthoZoom:{type:"f",value:-1}};return new ut({uniforms:e,vertexShader:"\n precision highp float;\n #include <common>\n\n attribute uint splatIndex;\n\n uniform highp sampler2D covariancesTexture;\n uniform highp usampler2D centersColorsTexture;\n uniform vec2 focal;\n uniform vec2 viewport;\n uniform vec2 basisViewport;\n uniform vec2 covariancesTextureSize;\n uniform vec2 centersColorsTextureSize;\n\t\t\t\t\t\tuniform highp sampler2D meshMatrixWorldsTexture;\n\t\t\t\t\t\tuniform uint meshIndexIntervals[257];\n\t\t\t\t\t\tuniform float orthoZoom;\n\n varying vec4 vColor;\n varying vec2 vUv;\n\n varying vec2 vPosition;\n\n const vec4 encodeNorm4 = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\n const uvec4 mask4 = uvec4(uint(0x000000FF), uint(0x0000FF00), uint(0x00FF0000), uint(0xFF000000));\n const uvec4 shift4 = uvec4(0, 8, 16, 24);\n vec4 uintToRGBAVec (uint u) {\n uvec4 urgba = mask4 & u;\n urgba = urgba >> shift4;\n vec4 rgba = vec4(urgba) * encodeNorm4;\n return rgba;\n }\n\n vec2 getDataUV(in int stride, in int offset, in vec2 dimensions) {\n vec2 samplerUV = vec2(0.0, 0.0);\n float d = float(splatIndex * uint(stride) + uint(offset)) / dimensions.x;\n samplerUV.y = float(floor(d)) / dimensions.y;\n samplerUV.x = fract(d);\n return samplerUV;\n }\n\n void main () {\n uvec4 sampledCenterColor = texture(centersColorsTexture, getDataUV(1, 0, centersColorsTextureSize));\n vec3 splatCenter = uintBitsToFloat(uvec3(sampledCenterColor.gba));\n vColor = uintToRGBAVec(sampledCenterColor.r);\n\n vPosition = position.xy * 2.0;\n\n\t\t\t\t\t\t\t\tuint meshIndex;\n\t\t\t\t\t\t\t\tfor (int i = 1; i < 257; i++) {\n\t\t\t\t\t\t\t\t\tif (splatIndex < meshIndexIntervals[i]) {\n\t\t\t\t\t\t\t\t\t\tmeshIndex = uint(i - 1);\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tfloat strideMulmeshIndex = float(4u*meshIndex);\n\t\t\t\t\t\t\t\tfloat meshMatrixWorldsTextureLength = float(256*4);\n\n\t\t\t\t\t\t\t\tmat4 modelMat = mat4(\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+0.0)/meshMatrixWorldsTextureLength, 0)),\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+1.0)/meshMatrixWorldsTextureLength, 0)),\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+2.0)/meshMatrixWorldsTextureLength, 0)),\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+3.0)/meshMatrixWorldsTextureLength, 0))\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\tmat4 modelViewMat = viewMatrix * modelMat;\n\t\t\t\t\t\t\t\tvec4 viewCenter = modelViewMat * vec4(splatCenter, 1.0); \n vec4 clipCenter = projectionMatrix * viewCenter;\n\n vec2 sampledCovarianceA = texture(covariancesTexture, getDataUV(3, 0, covariancesTextureSize)).rg;\n vec2 sampledCovarianceB = texture(covariancesTexture, getDataUV(3, 1, covariancesTextureSize)).rg;\n vec2 sampledCovarianceC = texture(covariancesTexture, getDataUV(3, 2, covariancesTextureSize)).rg;\n\n vec3 cov3D_M11_M12_M13 = vec3(sampledCovarianceA.rg, sampledCovarianceB.r);\n vec3 cov3D_M22_M23_M33 = vec3(sampledCovarianceB.g, sampledCovarianceC.rg);\n\n \n mat3 Vrk = mat3(\n cov3D_M11_M12_M13.x, cov3D_M11_M12_M13.y, cov3D_M11_M12_M13.z,\n cov3D_M11_M12_M13.y, cov3D_M22_M23_M33.x, cov3D_M22_M23_M33.y,\n cov3D_M11_M12_M13.z, cov3D_M22_M23_M33.y, cov3D_M22_M23_M33.z\n );\n float s = 1.0 / (viewCenter.z * viewCenter.z);\n\n mat3 W = transpose(mat3(modelViewMat));\n mat3 T = orthoZoom > 0.0 ? W : W * mat3(\n\t\t\t\t\t\t\t\t\tfocal.x / viewCenter.z, 0., -(focal.x * viewCenter.x) * s,\n\t\t\t\t\t\t\t\t\t0., focal.y / viewCenter.z, -(focal.y * viewCenter.y) * s,\n\t\t\t\t\t\t\t\t\t0., 0., 0.\n\t\t\t\t\t\t\t\t);\n mat3 cov2Dm = transpose(T) * Vrk * T;\n cov2Dm[0][0] += 0.3;\n cov2Dm[1][1] += 0.3;\n\n \n \n \n \n vec3 cov2Dv = vec3(cov2Dm[0][0], cov2Dm[0][1], cov2Dm[1][1]);\n\n vec3 ndcCenter = clipCenter.xyz / clipCenter.w;\n\n \n \n \n \n \n \n \n \n float a = cov2Dv.x;\n float d = cov2Dv.z;\n float b = cov2Dv.y;\n float D = a * d - b * b;\n float trace = a + d;\n float traceOver2 = 0.5 * trace;\n float term2 = sqrt(trace * trace / 4.0 - D);\n float eigenValue1 = traceOver2 + term2;\n\t\t\t\t\t\t\t\tfloat eigenValue2 = max(traceOver2 - term2, 0.00); \n\n const float maxSplatSize = 1024.0;\n vec2 eigenVector1 = normalize(vec2(b, eigenValue1 - a));\n \n vec2 eigenVector2 = vec2(eigenVector1.y, -eigenVector1.x);\n vec2 basisVector1 = eigenVector1 * min(sqrt(2.0 * eigenValue1), maxSplatSize);\n vec2 basisVector2 = eigenVector2 * min(sqrt(2.0 * eigenValue2), maxSplatSize);\n\n vec2 ndcOffset = vec2(vPosition.x * basisVector1 + vPosition.y * basisVector2) * basisViewport;\n\n\t\t\t\t\t\t\t\tif (orthoZoom > 0.0) {\n\t\t\t\t\t\t\t\t\tndcOffset *= orthoZoom;\n\t\t\t\t\t\t\t\t}\n\n gl_Position = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0);\n }",fragmentShader:"\n precision highp float;\n #include <common>\n\n uniform vec3 debugColor;\n\n varying vec4 vColor;\n varying vec2 vUv;\n\n varying vec2 vPosition;\n\t\t\t\t\t\tlayout(location = 1) out vec4 gVelocity; \n\n void main () {\n \n \n float A = -dot(vPosition, vPosition);\n if (A < -4.0) discard;\n vec3 color = vColor.rgb;\n A = exp(A) * vColor.a;\n gl_FragColor = vec4(color.rgb, A);\n\t\t\t\t\t\t\t\tgVelocity = vec4(0.0); \n }",transparent:!0,alphaTest:1,blending:At,depthTest:!0,depthWrite:!1,side:yt})}static buildGeomtery(t){let e=new mt;e.setIndex([0,1,2,0,2,3]);let n=new Float32Array(12),s=new ct(n,3);e.setAttribute("position",s),s.setXYZ(0,-1,-1,0),s.setXYZ(1,-1,1,0),s.setXYZ(2,1,1,0),s.setXYZ(3,1,-1,0),s.needsUpdate=!0;let i=(new et).copy(e),r=new Uint32Array(t),a=new wt(r,1,!1);return a.setUsage(xt),i.setAttribute("splatIndex",a),i.instanceCount=t,i}resetLocalSplatDataAndTexturesFromSplatBuffer(){this.updateLocalSplatDataFromSplatBuffer(),this.allocateAndStoreLocalSplatDataInTextures()}updateLocalSplatDataFromSplatBuffer(){this.splatBuffers.forEach(t=>t.buildPreComputedBuffers()),this.covariances=new Float32Array(6*this.splatCount),this.colors=new Uint8Array(4*this.splatCount),this.centers=new Float32Array(3*this.splatCount);let t=0,e=0,n=0;for(let s of this.splatBuffers){let i=s.nsplats;this.colors.subarray(t,t+4*i).set(s.colorsA),t+=4*i,this.centers.subarray(e,e+3*i).set(s.decoded.xyz.denormDequant().data),e+=3*i,this.covariances.subarray(n,n+6*i).set(new Float32Array(s.precomputedCovarianceBufferData)),n+=6*i}}allocateAndStoreLocalSplatDataInTextures(){let t=this.splatCount,e=new K(4096,1024);for(;e.x*e.y*2<6*t;)e.y*=2;let n,s,i=new K(4096,1024);for(;i.x*i.y*4<4*t;)i.y*=2;if(this.halfPrecisionCovariancesOnGPU){s=new Uint16Array(e.x*e.y*2);for(let t=0;t<this.covariances.length;t++)s[t]=dt.toHalfFloat(this.covariances[t]);n=new bt(s,e.x,e.y,st,H)}else s=new Float32Array(e.x*e.y*2),s.set(this.covariances),n=new bt(s,e.x,e.y,st,X);n.needsUpdate=!0,this.material.uniforms.covariancesTexture.value=n,this.material.uniforms.covariancesTextureSize.value.copy(e);let r=new Uint32Array(i.x*i.y*4);for(let e=0;e<t;e++){let t=4*e,n=3*e,s=4*e;r[s]=Gt(this.colors[t],this.colors[t+1],this.colors[t+2],this.colors[t+3]),r[s+1]=Nt(this.centers[n]),r[s+2]=Nt(this.centers[n+1]),r[s+3]=Nt(this.centers[n+2])}let a=new bt(r,i.x,i.y,rt,Mt);"webgpu"!==b()&&(a.internalFormat="RGBA32UI"),a.needsUpdate=!0,this.material.uniforms.centersColorsTexture.value=a,this.material.uniforms.centersColorsTextureSize.value.copy(i);let o=new Float32Array(4096);for(let t=0;t<this.meshMatrixWorlds.length;t++)o.set(this.meshMatrixWorlds[t].elements,16*t);let l=new bt(o,1024,1,nt,X);l.needsUpdate=!0,this.material.uniforms.meshMatrixWorldsTexture.value=l,this.material.uniformsNeedUpdate=!0,this.splatDataTextures={covariances:{data:s,texture:n,size:e},centerColors:{data:r,texture:a,size:i},meshMatrixWorlds:{data:o,texture:l}}}updateIndexes(t){let e=this.geometry;e.attributes.splatIndex.set(t),e.attributes.splatIndex.needsUpdate=!0,e.instanceCount=t.length}updateUniforms(t,e,n,s){this.splatCount>0&&(Vt.set(t.x*this.devicePixelRatio,t.y*this.devicePixelRatio),this.material.uniforms.viewport.value.copy(Vt),this.material.uniforms.basisViewport.value.set(2/Vt.x,2/Vt.y),this.material.uniforms.focal.value.set(e,n),this.material.uniforms.orthoZoom.value=s,this.material.uniformsNeedUpdate=!0)}getSplatDataTextures(){return this.splatDataTextures}getSplatCount(){return this.splatCount}getCenters(){return this.centers}getColors(){return this.colors}getCovariances(){return this.covariances}dispose(){this.geometry.dispose(),this.material.dispose(),this.splatDataTextures&&(this.splatDataTextures.covariances.texture.dispose(),this.splatDataTextures.centerColors.texture.dispose(),this.splatDataTextures.meshMatrixWorlds.texture.dispose()),this.removeFromParent()}},qt=new Promise(t=>{Yt=t}),Zt=!1;function Xt(){if(!Zt)return Lt||(Lt=async function(){let t=await import("./gaussian-splat-compression.js");Yt(t),Zt=!0}())}var Ht=new it,Kt=new tt,Jt=new $,$t=new $,te=new $,ee=new $,ne=new $,se=new $;function ie(t,e,n){n.length=0;let{axis:s,sign:i,limit:r}=e;for(let e=0;e<t.length;e++){let a=t[e],o=t[(e+1)%t.length],l=(0===s?a.px:1===s?a.py:a.pz)*i-r,d=(0===s?o.px:1===s?o.py:o.pz)*i-r,c=l<=0,h=d<=0;if(c&&n.push(a),c!==h){let t=l/(l-d);n.push({px:a.px+(o.px-a.px)*t,py:a.py+(o.py-a.py)*t,pz:a.pz+(o.pz-a.pz)*t,nx:a.nx+(o.nx-a.nx)*t,ny:a.ny+(o.ny-a.ny)*t,nz:a.nz+(o.nz-a.nz)*t})}}return n}function re(t,e,n,s,i,r,a,o,l){let d=t.geometry,c=d.getAttribute("position");if(void 0===c||0===c.count)return!0;let h=d.getAttribute("normal"),p=d.getIndex(),u=null!==p?p.count:c.count;if(u>15e5)return!0;let m=d.drawRange.start,f=m+(d.drawRange.count===1/0?u-m:Math.min(d.drawRange.count,u-m));Ht.copy(t.objectToDecal),Kt.getNormalMatrix(Ht);let y=[],g=[];for(let t=m;t+2<f;t+=3){let d=null!==p?p.getX(t):t,u=null!==p?p.getX(t+1):t+1,m=null!==p?p.getX(t+2):t+2;if(Jt.fromBufferAttribute(c,d).applyMatrix4(Ht),$t.fromBufferAttribute(c,u).applyMatrix4(Ht),te.fromBufferAttribute(c,m).applyMatrix4(Ht),Jt.z>n&&$t.z>n&&te.z>n||Jt.z<-n&&$t.z<-n&&te.z<-n)continue;ee.subVectors($t,Jt),ne.subVectors(te,Jt),se.crossVectors(ee,ne);let f=se.length();if(!(0===f||se.z/f<=.01)){if(y.length=0,void 0!==h)ee.fromBufferAttribute(h,d).applyMatrix3(Kt),y.push({px:Jt.x,py:Jt.y,pz:Jt.z,nx:ee.x,ny:ee.y,nz:ee.z}),ee.fromBufferAttribute(h,u).applyMatrix3(Kt),y.push({px:$t.x,py:$t.y,pz:$t.z,nx:ee.x,ny:ee.y,nz:ee.z}),ee.fromBufferAttribute(h,m).applyMatrix3(Kt),y.push({px:te.x,py:te.y,pz:te.z,nx:ee.x,ny:ee.y,nz:ee.z});else{se.divideScalar(f);for(let t of[Jt,$t,te])y.push({px:t.x,py:t.y,pz:t.z,nx:se.x,ny:se.y,nz:se.z})}for(let t of e){if(0===y.length)break;let e=ie(y,t,g);g=y,y=e}if(!(y.length<3)){if(a.length/3+3*(y.length-2)>3e5)return!1;for(let t=1;t+1<y.length;t++)for(let e of[y[0],y[t],y[t+1]]){l.push(e.px*s+.5,e.py*i+.5);let t=e.nx,n=e.ny,d=e.nz,c=Math.hypot(t,n,d);c>0?(t/=c,n/=c,d/=c):(t=0,n=0,d=1),a.push(e.px+t*r,e.py+n*r,e.pz+d*r),o.push(t,n,d)}}}}return!0}var ae=new lt,oe=new lt,le=new it,de=new $,ce=class extends w{constructor(t,e,n){super(t,e),this.data=e,this.geometry=new mt,this.lastSignature=[],this.nextSignature=[],this.scanned=[],this.lastParams={width:0,height:0,depth:0,offset:0},this.targetFilter=new Set,this.context=n;let s=this.data.geometry;this.lastParams={width:this.resolveNumber(s.width,0),height:this.resolveNumber(s.height,0),depth:this.resolveNumber(s.depth,0),offset:s.offset??0},this.geometry.userData={type:"DecalGeometry",parameters:{...this.lastParams}}}get isLOD(){return this.updateDecal(),!1}get isDecalObject(){return!0}resolveNumber(t,e){if("number"==typeof t)return t;let n=Number(this.context.shared.getVariable(t));return Number.isFinite(n)?n:e}currentParams(){let t=this.dataPatched.geometry;return{width:this.resolveNumber(t.width,this.lastParams.width),height:this.resolveNumber(t.height,this.lastParams.height),depth:this.resolveNumber(t.depth,this.lastParams.depth),offset:t.offset??0}}projectionRoot(){let t=this.parent;for(;null!==t&&B.is(t);){if("Page"===t.data?.type)return t;t=t.parent}return this.context.scene}currentTargetFilter(){let t=this.dataPatched.geometry;if("select"!==t.projection)return null;let e=t.projectionTargets;if(e!==this.targetFilterSource&&(this.targetFilterSource=e,this.targetFilter.clear(),void 0!==e))for(let t of e)this.targetFilter.add(t);return this.targetFilter}static matchesTargetFilter(t,e,n){let s=t;for(;null!==s&&s!==n;){if(e.has(s.uuid))return!0;s=s.parent}return!1}scanTargets(t,e,n){let s=this.scanned;s.length=0;let i=this.projectionRoot();if(null===i)return s;let r=this.currentTargetFilter();if(null!==r&&0===r.size)return s;ae.makeEmpty();for(let s=0;s<8;s++)de.set((1&s?.5:-.5)*t,(2&s?.5:-.5)*e,(4&s?.5:-.5)*n).applyMatrix4(this.matrixWorld),ae.expandByPoint(de);return i.traverse(t=>{if(t===this||!B.is(t)||!(t instanceof D)||t instanceof ce||"Mesh"!==t.dataPatched?.type||!t.visible||t.destroyedInAction||512&t.layers.mask||null!==r&&!ce.matchesTargetFilter(t,r,i))return;let e=t.geometry,n=e?.getAttribute("position");void 0===n||0===n.count||0!==e.drawRange.count&&(null===e.boundingBox&&e.computeBoundingBox(),oe.copy(e.boundingBox).applyMatrix4(t.matrixWorld),ae.intersectsBox(oe)&&s.push(t))}),s}collectSignature(t,e,n){t.length=0,t.push(n.width,n.height,n.depth,n.offset);for(let e of this.matrixWorld.elements)t.push(e);for(let n of e){t.push(n.id,n.geometry.id);let e=n.geometry.getAttribute("position");t.push(void 0===e?-1:"version"in e?e.version:e.data.version);let s=n.geometry.getIndex();t.push(null!==s?s.version:-1),t.push(n.geometry.drawRange.count===1/0?-1:n.geometry.drawRange.count);for(let e of n.matrixWorld.elements)t.push(e)}}signaturesEqual(t,e){if(t.length!==e.length)return!1;for(let n=0;n<t.length;n++)if(t[n]!==e[n])return!1;return!0}updateDecal(){if(this.disposed)return!1;this.updateWorldMatrix(!0,!1);let t=this.currentParams(),e=this.scanTargets(t.width,t.height,t.depth);if(this.collectSignature(this.nextSignature,e,t),this.signaturesEqual(this.nextSignature,this.lastSignature))return!1;let n=this.lastSignature;this.lastSignature=this.nextSignature,this.nextSignature=n,this.lastParams=t,le.copy(this.matrixWorld).invert();let s=e.map(t=>({geometry:t.geometry,objectToDecal:(new it).multiplyMatrices(le,t.matrixWorld)}));return this.geometry.dispose(),this.geometry=function(t,e){let n=Math.max(Math.abs(e.width),1e-6),s=Math.max(Math.abs(e.height),1e-6),i=Math.max(Math.abs(e.depth),1e-6),r=[{axis:0,sign:1,limit:n/2},{axis:0,sign:-1,limit:n/2},{axis:1,sign:1,limit:s/2},{axis:1,sign:-1,limit:s/2},{axis:2,sign:1,limit:i/2},{axis:2,sign:-1,limit:i/2}],a=[],o=[],l=[];for(let d of t)if(!re(d,r,i/2,1/n,1/s,e.offset,a,o,l))break;let d=new mt;return d.setAttribute("position",new ht(a,3)),d.setAttribute("normal",new ht(o,3)),d.setAttribute("uv",new ht(l,2)),0===a.length?(d.setDrawRange(0,0),d.boundingSphere=new pt):d.computeBoundingSphere(),d}(s,t),this.geometry.userData={type:"DecalGeometry",parameters:{width:t.width,height:t.height,depth:t.depth}},g(this),x(this),this.resetBBoxNeedsUpdate(),!0}updateByPatchedOp(t,e,n){super.updateByPatchedOp(t,e,n),M(t.path,["geometry"])&&this.resetBBoxNeedsUpdate()}updateEntityBoxSize(t,e){let n=this.currentParams();t.setScalar(0),e.set(n.width,n.height,n.depth).multiplyScalar(.5)}dispose(){super.dispose(),this.geometry.dispose()}},he=class extends(A(vt,v)){constructor(t,e){super(),this.super_Entity(t,e),this.objectHelper.update(),this.matrixAutoUpdate=!0}updateState(t,e){this.updateState_Entity(t,e)}},pe=function(){try{let t=window.location.href;if(t.includes("reducesubdiv=")){let e=t.indexOf("reducesubdiv=")+13;return parseInt(t.slice(e,e+1))}}catch{}}();function ue(n,s,i){if(console.assert(void 0!==s.type),"Mesh"===s.type)return function(t,e,n){let s;if(void 0!==pe&&e?.geometry&&"subdivisions"in e.geometry&&(e.geometry.subdivisions??0)>pe&&Object.assign(e.geometry,{subdivisions:pe}),"TextGeometry"===e.geometry.type||"InputGeometry"===e.geometry.type){let s=U(e.geometry.type);return s?s(t,e,n):(_("InputGeometry"===e.geometry.type?"textinputs":"text",`a Mesh with ${e.geometry.type}`),new I(t,e,n))}if("SubdivGeometry"===e.geometry.type)s=new y(t,e,n);else if("PathGeometry"===e.geometry.type||"VectorGeometry"===e.geometry.type||"ShapeBlendGeometry"===e.geometry.type){let i=U(e.geometry.type);i?s=i(t,e,n):(_("ShapeBlendGeometry"===e.geometry.type?"shape-blends":"PathGeometry"===e.geometry.type?"3d-paths":"vector-shapes",`a Mesh with ${e.geometry.type}`),s=new I(t,e,n))}else if("BooleanGeometry"===e.geometry.type)s=new d(t,e,n);else if("DecalGeometry"===e.geometry.type)s=new ce(t,e,n);else if("UIGeometry"===e.geometry.type){let i=U("UIGeometry");i?s=i(t,e,n):(_("ui-2d","a Mesh with UIGeometry"),s=new I(t,e,n))}else s=new I(t,e,n);return s}(n,s,i);if("Empty"===s.type)return new e(n,s);if("Particle"===s.type){let t=k("Particle");return t?t(n,s,i):(_("particles","a Particle system"),new e(n,s))}if("ParticleCollider"===s.type)return new f(n,s,i);if("Hair"===s.type){let t=k("Hair");return t?t(n,s,i):(_("hair","a Hair System"),new e(n,s))}if("Splat"===s.type)return new e(n,s);if("Bone"===s.type)return new he(n,s);if("Page"===s.type)return new a(n,s,i);if("PointLight"===s.type)return new t(n,s,i);if("SpotLight"===s.type)return new l(n,s,i);if("DirectionalLight"===s.type)return new o(n,s,i);if("Component"===s.type||"Instance"===s.type){let t=k(s.type);return t?t(n,s,i):(_("components",`a ${s.type}`),new e(n,s))}return G.is(s.type)?new m(n,s):(console.error(s),new e(n,s))}P.createEntity=ue,P.changeEntityProptotype=function(t,e,n){let s=ue(t.identity,e,n),i=t.children,r=t.attachedPaths,a=t.parent,o=t.component,l=t.instances,d=t.overrideData,c=t.uuid,h=t.stateSelection;t.dispose();for(let e of Object.keys(t))delete t[e];Object.setPrototypeOf(t,Object.getPrototypeOf(s));for(let e of Object.keys(s))t[e]=s[e];t.children=[...t.children,...i],t.attachedPaths=r,t.parent=a,t.component=o,t.instances=l,t.uuid=c,t.overrideData=d,t.updateState(t.data,n),h&&t.changeSelectedState(h,n),t.resetBBoxNeedsUpdate()};var me,fe=class{constructor(){this._constraints=new Map}setConstraint(t,e){null===e?this._constraints.delete(t):this._constraints.set(t,e)}removeDependencies(t){this._constraints.delete(t)}applyConstraints(t){let e=new Set;this._constraints.forEach((n,s)=>{let i=[s,n],r=n;for(;this._constraints.has(r);){if(r=this._constraints.get(r),i.includes(r)){console.warn(`circular dependency detected: ${i.join(" -> ")}`);break}e.has(r)||i.push(r)}for(let n=i.length-2;n>=0;n--)if(!e.has(i[n])){let s=t.find(i[n]);s?s.applyPathSnapping(t):console.warn(`missing entity ${i[n]}`),e.add(i[n])}})}findDependency(t,e){let n=t;for(;this._constraints.has(n);)if(n=this._constraints.get(n),n===e)return!0;return!1}},ye=class{};Pt(ye,"DepthMapRange",65536),Pt(ye,"MemoryPageSize",65536),Pt(ye,"BytesPerFloat",4),Pt(ye,"BytesPerInt",4),qt.then(t=>me=t);var ge=class{constructor(t={}){Pt(this,"updateView",function(){let t=new it,e=[],n=new $(0,0,-1),s=new $(0,0,-1),i=new $,r=new $;return function(a=!1,o){let l=this.updateMatrixWorldsInWorkerIfNeeded(),d=this.cropsChanged();if(!a){s.set(0,0,-1).applyQuaternion(o.quaternion);let t=!1,e=!1;if(s.dot(n)<=.95&&(t=!0),r.copy(o.position).sub(i).length()>=1&&(e=!0),!(t||e||l||d||this.needsInitialRender))return}this.needsInitialRender=!1,i.copy(o.position),n.copy(s),t.copy(o.matrixWorld).invert(),t.premultiply(this.dummyPerspectiveMatrix),e[0]=o.position.x,e[1]=o.position.y,e[2]=o.position.z;let c={sort:{view:t.elements,cameraPosition:e,splatRenderCount:this.splatRenderCount,splatSortCount:this.splatRenderCount},...l?{newMatrixWorlds:this.meshMatrixWorlds}:{},...d?{newCropsArray:this.cropsArray}:{}};this.sortRunning?this.queuedMessage=c:(this.queuedMessage=null,this.sortRunning=!0,this.sortWorker.postMessage(c))}}()),this.scene=t.scene,this.currentPage=null,this.devicePixelRatio=window.devicePixelRatio,this.sortWorker=null,this.splatRenderCount=0,this.splatSortCount=0,this.splatMesh=null,this.sortRunning=!1,this.meshMatrixWorlds=null,this.meshMatrixWorldsOld=null,this.cropsArray=null,this.splatEntries=null,this.queuedMessage=null,this.needsInitialRender=!0,this.dummyPerspectiveMatrix=(new it).makePerspective(-1,1,-1,1,.1,1e3)}updateSplatMeshUniforms(t,e){let n=new K;null!==this.splatMesh&&this.splatMesh.getSplatCount()>0&&(t.getSize(n),this.cameraFocalLengthX=e.projectionMatrix.elements[0]*this.devicePixelRatio*n.x*.45,this.cameraFocalLengthY=e.projectionMatrix.elements[5]*this.devicePixelRatio*n.y*.45,this.splatMesh.updateUniforms(n,this.cameraFocalLengthX,this.cameraFocalLengthY,e.isPerspectiveCamera?-1:e.zoom*this.devicePixelRatio))}loadSplat(t={}){this.activePage=this.scene.activePage,t.position&&(t.position=(new $).fromArray(t.position)),t.orientation&&(t.orientation=(new J).fromArray(t.orientation)),t.halfPrecisionCovariances=!!t.halfPrecisionCovariances;let e=[];if(this.splatEntries=e,this.activePage.traverseVisibleEntity(t=>{"Splat"===t.data.type&&e.push(t)}),this.splatMesh&&this.splatMesh.dispose(),0===e.length)return this.splatMesh=null,!1;this.meshMatrixWorlds=e.map(t=>t.matrixWorld),this.meshMatrixWorldsOld=e.map(t=>t.matrixWorld.clone()),this.cropsArray=e.map(t=>t.data.crops.map(t=>t.data)),this._splatBufferCache??(this._splatBufferCache=new WeakMap);let n=e.map(t=>{let e=this._splatBufferCache.get(t.data.buffer);return void 0===e&&(e=new me.GSplineBuffer(new Uint8Array(t.data.buffer).buffer),this._splatBufferCache.set(t.data.buffer,e)),e}),s=0,i=[0];for(let t of n)s+=t.getSplatCount(),i.push(s);return this.setupSplatMesh(n,s,t.position,t.orientation,t.halfPrecisionCovariances,this.devicePixelRatio,i,this.meshMatrixWorlds),this.setupSortWorker(s),!0}updateMatrixWorldsInWorkerIfNeeded(){let t=this.splatDataTextures.meshMatrixWorlds.data;for(let e=0;e<this.meshMatrixWorlds.length;e++)t.set(this.meshMatrixWorlds[e].elements,16*e);return this.splatDataTextures.meshMatrixWorlds.texture.needsUpdate=!0,!this.meshMatrixWorlds.every((t,e)=>t.equals(this.meshMatrixWorldsOld[e]))&&(this.meshMatrixWorldsOld=this.meshMatrixWorlds.map(t=>t.clone()),!0)}cropsChanged(){let t=!1;return this.splatEntries.forEach((e,n)=>{e.data.crops.forEach((e,s)=>{void 0===this.cropsArray[n][s]?(t=!0,this.cropsArray[n][s]=e.data):Object.entries(e.data).forEach(([e,i])=>{(Array.isArray(i)&&i.some((t,i)=>t!==this.cropsArray[n][s][e][i])||i!==this.cropsArray[n][s]?.[e])&&(t=!0,this.cropsArray[n][s][e]=i)})}),e.data.crops.length!==this.cropsArray[n]?.length&&(this.cropsArray[n].length=e.data.crops.length,t=!0)}),t}setupSplatMesh(t,e,n=new $,s=new J,i=!1,r=1,a,o){this.splatMesh=Qt.buildMesh(t,e,i,r,a,o),this.splatMesh.position.copy(n),this.splatMesh.quaternion.copy(s),this.splatMesh.frustumCulled=!1,this.splatMesh.renderOrder=99999,this.splatRenderCount=e,this.splatMesh.onBeforeRender=(t,e,n)=>this.update(t,n)}setupSortWorker(t){this.sortWorker=function(t){let e=new Worker(URL.createObjectURL(new Blob(["(","\nfunction sortWorker(self) {\n\tlet wasmInstance;\n\tlet splatCount;\n\tlet splatRC;\n\tlet indexesOffset;\n\tlet positionsOffset;\n\tlet viewProjOffset;\n\tlet frequenciesOffset;\n\tlet indexesOutOffset;\n\tlet sortBuffersOffset;\n\tlet wasmMemory;\n\tlet positions;\n\n\tlet Constants;\n\tlet floatPositions;\n\tlet meshIndexIntervals;\n\tlet meshMatrixWorlds;\n\tlet cropsArray;\n\n\tfunction sort(viewProj) {\n\t\t// console.time('WASM SORT');\n\t\tconst viewProjArray = new Float64Array(wasmMemory, viewProjOffset, 16);\n\t\tfor (let i = 0; i < 16; i++) {\n\t\t\tviewProjArray[i] = viewProj[i];\n\t\t}\n\t\tlet indexesBuffer;\n\t\t// console.timeEnd('WASM SORT');\n\t\tif (splatRC > 1) {\n\t\t\twasmInstance.exports.sortIndexes(\n\t\t\t\tindexesOffset,\n\t\t\t\tpositionsOffset,\n\t\t\t\tsortBuffersOffset,\n\t\t\t\tviewProjOffset,\n\t\t\t\tfrequenciesOffset,\n\t\t\t\tindexesOutOffset,\n\t\t\t\tConstants.DepthMapRange,\n\t\t\t\tsplatRC\n\t\t\t);\n\t\t\tconst indexes = new Uint32Array(splatRC);\n\t\t\tindexesBuffer = indexes.buffer;\n\t\t\tindexes.set(new Uint32Array(wasmMemory, indexesOutOffset, splatRC));\n\t\t} else if (splatRC === 1) {\n\t\t\tconst indexes = new Uint32Array(splatRC);\n\t\t\tindexes[0] = new Uint32Array(wasmMemory, indexesOffset, splatCount)[0];\n\t\t\tindexesBuffer = indexes.buffer;\n\t\t} else {\n\t\t\tindexesBuffer = new ArrayBuffer(0);\n\t\t}\n\n\t\tself.postMessage(\n\t\t\t{\n\t\t\t\tsortDone: true,\n\t\t\t\tindexesBuffer,\n\t\t\t},\n\t\t\t[indexesBuffer]\n\t\t);\n\t}\n\tfunction updateRenderedSplats(\n\t\tmeshMatrixWorlds,\n\t\tcropsArray,\n\t\tmeshIndexIntervals\n\t) {\n\t\tconst renderedPositions = new Float32Array(\n\t\t\twasmMemory,\n\t\t\tpositionsOffset,\n\t\t\tsplatCount * 3\n\t\t);\n\t\tsplatRC = 0;\n\t\tconst wasmMemoryIndexes = new Uint32Array(\n\t\t\twasmMemory,\n\t\t\tindexesOffset,\n\t\t\tsplatCount\n\t\t);\n\t\tfor (let i = 0; i < meshIndexIntervals.length - 1; i++) {\n\t\t\tconst crops = cropsArray[i];\n\t\t\tconst matrixWorld = meshMatrixWorlds[i].elements;\n\t\t\tconst paramsIn = crops\n\t\t\t\t.filter((a) => a.enabled && a.mode === 'Include')\n\t\t\t\t.map((c) =>\n\t\t\t\t\tc.type === 'Box'\n\t\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t\t);\n\t\t\tconst paramsOut = crops\n\t\t\t\t.filter((a) => a.enabled && a.mode === 'Exclude')\n\t\t\t\t.map((c) =>\n\t\t\t\t\tc.type === 'Box'\n\t\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t\t);\n\t\t\tfor (let j = meshIndexIntervals[i]; j < meshIndexIntervals[i + 1]; j++) {\n\t\t\t\tconst x = floatPositions[j * 3];\n\t\t\t\tconst y = floatPositions[j * 3 + 1];\n\t\t\t\tconst z = floatPositions[j * 3 + 2];\n\t\t\t\tif (\n\t\t\t\t\t(paramsIn.length === 0 || isInBounds(x, y, z, paramsIn)) &&\n\t\t\t\t\t(paramsOut.length === 0 || !isInBounds(x, y, z, paramsOut))\n\t\t\t\t) {\n\t\t\t\t\tconst w =\n\t\t\t\t\t\t1 /\n\t\t\t\t\t\t(matrixWorld[3] * x +\n\t\t\t\t\t\t\tmatrixWorld[7] * y +\n\t\t\t\t\t\t\tmatrixWorld[11] * z +\n\t\t\t\t\t\t\tmatrixWorld[15]);\n\t\t\t\t\trenderedPositions[splatRC * 3] =\n\t\t\t\t\t\t(matrixWorld[0] * x +\n\t\t\t\t\t\t\tmatrixWorld[4] * y +\n\t\t\t\t\t\t\tmatrixWorld[8] * z +\n\t\t\t\t\t\t\tmatrixWorld[12]) *\n\t\t\t\t\t\tw;\n\t\t\t\t\trenderedPositions[splatRC * 3 + 1] =\n\t\t\t\t\t\t(matrixWorld[1] * x +\n\t\t\t\t\t\t\tmatrixWorld[5] * y +\n\t\t\t\t\t\t\tmatrixWorld[9] * z +\n\t\t\t\t\t\t\tmatrixWorld[13]) *\n\t\t\t\t\t\tw;\n\t\t\t\t\trenderedPositions[splatRC * 3 + 2] =\n\t\t\t\t\t\t(matrixWorld[2] * x +\n\t\t\t\t\t\t\tmatrixWorld[6] * y +\n\t\t\t\t\t\t\tmatrixWorld[10] * z +\n\t\t\t\t\t\t\tmatrixWorld[14]) *\n\t\t\t\t\t\tw;\n\t\t\t\t\twasmMemoryIndexes[splatRC] = j;\n\t\t\t\t\tsplatRC++;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tfunction getOutOfBoundsIndexes(floatPositions, crops) {\n\t\tconst outOfBoundsIndexes = [];\n\t\tconst paramsIn = crops\n\t\t\t.filter((a) => a.enabled && a.mode === 'Include')\n\t\t\t.map((c) =>\n\t\t\t\tc.type === 'Box'\n\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t);\n\t\tconst paramsOut = crops\n\t\t\t.filter((a) => a.enabled && a.mode === 'Exclude')\n\t\t\t.map((c) =>\n\t\t\t\tc.type === 'Box'\n\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t);\n\n\t\tconst len = floatPositions.length;\n\t\tfor (let j = 0; j < len; j += 3) {\n\t\t\tconst x = floatPositions[j];\n\t\t\tconst y = floatPositions[j + 1];\n\t\t\tconst z = floatPositions[j + 2];\n\t\t\tif (\n\t\t\t\t(paramsIn.length === 0 || isInBounds(x, y, z, paramsIn)) &&\n\t\t\t\t(paramsOut.length === 0 || !isInBounds(x, y, z, paramsOut))\n\t\t\t) {\n\t\t\t\t// in bounds: intentionally skip\n\t\t\t} else {\n\t\t\t\toutOfBoundsIndexes.push(j / 3);\n\t\t\t}\n\t\t}\n\t\t// console.log(outOfBoundsIndexes);\n\t\treturn outOfBoundsIndexes;\n\t}\n\n\tfunction isInBounds(x, y, z, params, mode) {\n\t\treturn params[mode === 'Intersect' ? 'every' : 'some']((param) => {\n\t\t\tconst t = applyRotationMatrix(\n\t\t\t\tx,\n\t\t\t\ty,\n\t\t\t\tz,\n\t\t\t\tparam.invRotationMatrix,\n\t\t\t\tparam.cropCenter\n\t\t\t);\n\t\t\treturn Array.isArray(param)\n\t\t\t\t? isVertexInsideBoundingBox(t.x, t.y, t.z, param)\n\t\t\t\t: isPointInsideEllipsoid(t.x, t.y, t.z, param);\n\t\t});\n\t}\n\tfunction applyRotationMatrix(_x, _y, _z, e, pivot) {\n\t\tconst x = _x - pivot[0];\n\t\tconst y = _y - pivot[1];\n\t\tconst z = _z - pivot[2];\n\t\tconst w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);\n\t\treturn {\n\t\t\tx: (e[0] * x + e[4] * y + e[8] * z + e[12]) * w + pivot[0],\n\t\t\ty: (e[1] * x + e[5] * y + e[9] * z + e[13]) * w + pivot[1],\n\t\t\tz: (e[2] * x + e[6] * y + e[10] * z + e[14]) * w + pivot[2],\n\t\t};\n\t}\n\tfunction computeBoundingBoxVertices(box) {\n\t\tconst halfSizeX = box.cropSize[0] / 2;\n\t\tconst halfSizeY = box.cropSize[1] / 2;\n\t\tconst halfSizeZ = box.cropSize[2] / 2;\n\t\tconst bounds = [\n\t\t\tbox.cropCenter[0] - halfSizeX,\n\t\t\tbox.cropCenter[1] - halfSizeY,\n\t\t\tbox.cropCenter[2] - halfSizeZ,\n\t\t\tbox.cropCenter[0] + halfSizeX,\n\t\t\tbox.cropCenter[1] + halfSizeY,\n\t\t\tbox.cropCenter[2] + halfSizeZ,\n\t\t];\n\t\tconst invRotationMatrix = getInvRotationMatrix(box.cropRotation);\n\t\treturn Object.assign(bounds, {\n\t\t\tinvRotationMatrix,\n\t\t\tcropCenter: box.cropCenter,\n\t\t});\n\t}\n\tfunction getInvRotationMatrix(_rotation) {\n\t\tconst te = [];\n\t\tconst x = (_rotation[0] * Math.PI) / 180,\n\t\t\ty = (_rotation[1] * Math.PI) / 180,\n\t\t\tz = (_rotation[2] * Math.PI) / 180;\n\t\tconst a = Math.cos(x),\n\t\t\tb = Math.sin(x);\n\t\tconst c = Math.cos(y),\n\t\t\td = Math.sin(y);\n\t\tconst e = Math.cos(z),\n\t\t\tf = Math.sin(z);\n\t\tconst ae = a * e,\n\t\t\taf = a * f,\n\t\t\tbe = b * e,\n\t\t\tbf = b * f;\n\n\t\tte[0] = c * e;\n\t\tte[1] = -c * f;\n\t\tte[2] = d;\n\n\t\tte[4] = af + be * d;\n\t\tte[5] = ae - bf * d;\n\t\tte[6] = -b * c;\n\n\t\tte[8] = bf - ae * d;\n\t\tte[9] = be + af * d;\n\t\tte[10] = a * c;\n\n\t\tte[12] = 0;\n\t\tte[13] = 0;\n\t\tte[14] = 0;\n\n\t\tte[3] = 0;\n\t\tte[7] = 0;\n\t\tte[11] = 0;\n\t\tte[15] = 1;\n\n\t\treturn te;\n\t}\n\tfunction isVertexInsideBoundingBox(x, y, z, bounds) {\n\t\treturn (\n\t\t\tx >= bounds[0] &&\n\t\t\tx <= bounds[3] &&\n\t\t\ty >= bounds[1] &&\n\t\t\ty <= bounds[4] &&\n\t\t\tz >= bounds[2] &&\n\t\t\tz <= bounds[5]\n\t\t);\n\t}\n\tfunction computeEllipsoidParams(ellipsoid) {\n\t\t// Precompute the scaling factors\n\t\tconst invRadiusX = 2 / ellipsoid.cropSize[0];\n\t\tconst invRadiusY = 2 / ellipsoid.cropSize[1];\n\t\tconst invRadiusZ = 2 / ellipsoid.cropSize[2];\n\t\tconst invRotationMatrix = getInvRotationMatrix(ellipsoid.cropRotation);\n\t\treturn {\n\t\t\tinvRadiusX,\n\t\t\tinvRadiusY,\n\t\t\tinvRadiusZ,\n\t\t\tcropCenter: ellipsoid.cropCenter,\n\t\t\tinvRotationMatrix,\n\t\t};\n\t}\n\tfunction isPointInsideEllipsoid(x, y, z, ellipsoidParams) {\n\t\tconst _x = (x - ellipsoidParams.cropCenter[0]) * ellipsoidParams.invRadiusX;\n\t\tconst _y = (y - ellipsoidParams.cropCenter[1]) * ellipsoidParams.invRadiusY;\n\t\tconst _z = (z - ellipsoidParams.cropCenter[2]) * ellipsoidParams.invRadiusZ;\n\t\treturn _x * _x + _y * _y + _z * _z <= 1;\n\t}\n\n\tself.onmessage = (e) => {\n\t\tif (e.data.getCroppedIndexes) {\n\t\t\tconst outOfBoundsIndexes = new Uint32Array(\n\t\t\t\tgetOutOfBoundsIndexes(new Float32Array(e.data.positions), e.data.crops)\n\t\t\t).buffer;\n\t\t\tself.postMessage(\n\t\t\t\t{\n\t\t\t\t\toutOfBoundsIndexes,\n\t\t\t\t},\n\t\t\t\t[outOfBoundsIndexes]\n\t\t\t);\n\t\t} else if (e.data.positions) {\n\t\t\tpositions = e.data.positions;\n\t\t\tfloatPositions = new Float32Array(positions);\n\t\t\tmeshMatrixWorlds = e.data.meshMatrixWorlds;\n\t\t\tcropsArray = e.data.cropsArray;\n\t\t\tmeshIndexIntervals = e.data.meshIndexIntervals;\n\t\t\tupdateRenderedSplats(meshMatrixWorlds, cropsArray, meshIndexIntervals);\n\t\t\tself.postMessage({\n\t\t\t\tsortSetupComplete: true,\n\t\t\t});\n\t\t} else if (e.data.sort || e.data.newMatrixWorlds || e.data.newCropsArray) {\n\t\t\tif (e.data.newMatrixWorlds || e.data.newCropsArray) {\n\t\t\t\tcropsArray = e.data.newCropsArray || cropsArray;\n\t\t\t\tmeshMatrixWorlds = e.data.newMatrixWorlds || meshMatrixWorlds;\n\t\t\t\tupdateRenderedSplats(meshMatrixWorlds, cropsArray, meshIndexIntervals);\n\t\t\t}\n\t\t\tsort(e.data.sort.view, e.data.sort.cameraPosition);\n\t\t} else if (e.data.init) {\n\t\t\t// Yep, this is super hacky and gross :(\n\t\t\tConstants = e.data.init.Constants;\n\n\t\t\tsplatCount = e.data.init.splatCount;\n\n\t\t\tconst INDEXES_BYTES_PER_ENTRY = Constants.BytesPerInt;\n\t\t\tconst POSITIONS_BYTES_PER_ENTRY = Constants.BytesPerFloat * 3;\n\n\t\t\tconst sorterWasmBytes = new Uint8Array(e.data.init.sorterWasmBytes);\n\t\t\tconst memoryBytesPerVertex =\n\t\t\t\tINDEXES_BYTES_PER_ENTRY + POSITIONS_BYTES_PER_ENTRY;\n\t\t\tconst memoryRequiredForVertices = splatCount * memoryBytesPerVertex;\n\t\t\tconst memoryRequiredForSortBuffers =\n\t\t\t\tsplatCount * Constants.BytesPerInt * 2 +\n\t\t\t\tConstants.DepthMapRange * Constants.BytesPerInt * 2;\n\t\t\tconst extraMemory = Constants.MemoryPageSize * 32;\n\t\t\tconst totalRequiredMemory =\n\t\t\t\tmemoryRequiredForVertices + memoryRequiredForSortBuffers + extraMemory;\n\t\t\tconst totalPagesRequired =\n\t\t\t\tMath.floor(totalRequiredMemory / Constants.MemoryPageSize) + 1;\n\t\t\tconst sorterWasmImport = {\n\t\t\t\tmodule: {},\n\t\t\t\tenv: {\n\t\t\t\t\tmemory: new WebAssembly.Memory({\n\t\t\t\t\t\tinitial: totalPagesRequired * 2,\n\t\t\t\t\t\tmaximum: totalPagesRequired * 3,\n\t\t\t\t\t\tshared: true,\n\t\t\t\t\t}),\n\t\t\t\t},\n\t\t\t};\n\t\t\tWebAssembly.compile(sorterWasmBytes)\n\t\t\t\t.then((wasmModule) => {\n\t\t\t\t\treturn WebAssembly.instantiate(wasmModule, sorterWasmImport);\n\t\t\t\t})\n\t\t\t\t.then((instance) => {\n\t\t\t\t\twasmInstance = instance;\n\t\t\t\t\tindexesOffset = 0;\n\t\t\t\t\tpositionsOffset = splatCount * INDEXES_BYTES_PER_ENTRY;\n\t\t\t\t\tviewProjOffset =\n\t\t\t\t\t\tpositionsOffset + splatCount * POSITIONS_BYTES_PER_ENTRY;\n\t\t\t\t\tsortBuffersOffset = viewProjOffset + 16 * Constants.BytesPerFloat * 2;\n\t\t\t\t\tfrequenciesOffset =\n\t\t\t\t\t\tsortBuffersOffset + splatCount * Constants.BytesPerInt;\n\t\t\t\t\tindexesOutOffset =\n\t\t\t\t\t\tfrequenciesOffset + Constants.DepthMapRange * Constants.BytesPerInt;\n\t\t\t\t\twasmMemory = sorterWasmImport.env.memory.buffer;\n\t\t\t\t\tself.postMessage({\n\t\t\t\t\t\tsortSetupPhase1Complete: true,\n\t\t\t\t\t});\n\t\t\t\t});\n\t\t}\n\t};\n}\n",")(self)"],{type:"application/javascript"}))),n=atob("AGFzbQEAAAAADwhkeWxpbmsuMAEEAAAAAAETA2AAAGAIf39/f39/f38AYAABfwISAQNlbnYGbWVtb3J5AgMAgIAEAwQDAAECBzkDEV9fd2FzbV9jYWxsX2N0b3JzAAALc29ydEluZGV4ZXMAARNlbXNjcmlwdGVuX3Rsc19pbml0AAIK3gMDAwABC9IDAwF/BnwBfgJAIAdFDQAgAysDUCEMIAMrAzAhDSADKwMQIQ5BACEDRP///////+9/IQtEAAAAAAAAEAAhCgNAIAIgA0ECdGoCfyAOIAEgA0EMbGoiCCoCALuiIA0gCCoCBLuioCAMIAgqAgi7oqBEAAAAAAAAsECiIgmZRAAAAAAAAOBBYwRAIAmqDAELQYCAgIB4CzYCACAJIAsgCSALYxshCyAJIAogCSAKZBshCiADQQFqIgMgB0cNAAsgB0UNACAGuCAKIAuhoyEJQQAhAwNAAn8gCSACIANBAnRqIgEoAgC3IAuhoiIKmUQAAAAAAADgQWMEQCAKqgwBC0GAgICAeAshCCABIAg2AgAgBCAIQQJ0aiIBIAEoAgBBAWo2AgAgA0EBaiIDIAdHDQALCyAGQQJPBEAgBCgCACEIQQEhAwNAIAQgA0ECdGoiASABKAIAIAhqIgg2AgAgA0EBaiIDIAZHDQALCyAHQQFrIgGtIQ8DQCAEIAIgD6dBAnQiA2ooAgBBAnRqIgcgBygCAEEBayIHNgIAIAUgASAHa0ECdGogACADaigCADYCACAPUCEDIA9CAX0hDyADRQ0ACyAGBEAgBEEAIAZBAnT8CwALCwQAQQAL"),s=new Uint8Array(n.length);for(let t=0;t<n.length;t++)s[t]=n.charCodeAt(t);return e.postMessage({init:{sorterWasmBytes:s.buffer,splatCount:t,Constants:{BytesPerFloat:ye.BytesPerFloat,BytesPerInt:ye.BytesPerInt,DepthMapRange:ye.DepthMapRange,MemoryPageSize:ye.MemoryPageSize}}}),e}(t),this.sortWorker.onmessage=t=>{t.data.sortDone?(this.sortRunning=!1,this.splatMesh?.updateIndexes(new Uint32Array(t.data.indexesBuffer)),this.lastSortTime=t.data.sortTime,this.queuedMessage&&(this.sortWorker.postMessage(this.queuedMessage),this.queuedMessage=null)):t.data.sortCanceled?this.sortRunning=!1:t.data.sortSetupPhase1Complete?this.sortWorker.postMessage({positions:this.splatMesh.getCenters().buffer,meshMatrixWorlds:this.splatMesh.meshMatrixWorlds,meshIndexIntervals:this.splatMesh.meshIndexIntervals,cropsArray:this.cropsArray}):t.data.sortSetupComplete&&(this.splatDataTextures=this.splatMesh.getSplatDataTextures(),this.scene.activePage.add(this.splatMesh),this.needsInitialRender=!0)}}update(t,e){null!==this.splatMesh&&(this.updateSplatMeshUniforms(t,e),this.updateView(!1,e))}getSplatMesh(){return this.splatMesh}},xe=new ft;xe.wireframe=!0;var ve=new $,Ae=class extends ot{constructor(t,n){super(),this.data=t,this.sharedAssets=n,this.enableHelpers=!1,this.wireframeState=!1,this.needsTransmissionDirty=!0,this.needsNormalDirty=!0,this.needsReflectionDirty=!0,this._needsTransmission=!1,this._needsNormal=!1,this._normalPassNeeds={outline:!1,cavity:!1},this._needsReflection=!1,this.geometryCacheChanged=!1,this.splatViewer=null,this.shapeBlendIntances=[],this.hairInstances=[],this.shadowsDirty=!0,this.instanceGroupsDirty=!0,this._autoInstancing=null,this.entityByUuid={},this.entityIdentityToEntity={},this.toExpandCloner=new Set,this.toUpdateCloner=new Set,this.pendingCommands=[],this.pathConstraints=new fe,this.invisibleObjects=new e("jflkdsafjasdifjaslk",{...Z.defaultData,visible:!1,name:"buildin invisible"}),this.needsRecomputeInstances=!1,this.init(t,n),this.matrixAutoUpdate=!1,this.errorPage=new a("fdasfa",{...N.defaultData,name:""},{shared:n,scene:this})}markGeometryCacheDirty(){this.geometryCacheChanged=!0}markShadowsDirty(){this.shadowsDirty=!0}markInstanceGroupsDirty(){this.instanceGroupsDirty=!0}get autoInstancing(){return this._autoInstancing}updateInstanceGroups(t,e){let n=this._autoInstancing;(null===n||n.minGroupSize!==e)&&(n?.dispose(),n=new Ut(e),this._autoInstancing=n);let s=this.instanceGroupsDirty;return this.instanceGroupsDirty=!1,n.update(t,s),n.stats}releaseInstanceGroups(){this._autoInstancing?.teardown(),this.instanceGroupsDirty=!0}markNeedsUpdateRendererDirty(){this.needsTransmissionDirty=!0,this.needsNormalDirty=!0,this.needsReflectionDirty=!0,this.shadowsDirty=!0,this.instanceGroupsDirty=!0}needsTransmission(){return this.needsTransmissionDirty&&(this._needsTransmission=s(this),this.needsTransmissionDirty=!1),this._needsTransmission}needsNormal(){return this.needsNormalDirty&&(this._normalPassNeeds=n(this),this._needsNormal=this._normalPassNeeds.outline||this._normalPassNeeds.cavity,this.needsNormalDirty=!1),this._needsNormal}normalPassNeeds(){return this.needsNormal(),this._normalPassNeeds}needsReflection(){return this.needsReflectionDirty&&(this._needsReflection=i(this),this.needsReflectionDirty=!1),this._needsReflection}registerInstanceAndSetUuid(t){let e=t.identity.join("-"),n=this.entityIdentityToEntity[e];n&&(t.uuid=n.uuid),this.entityIdentityToEntity[e]=t,this.entityByUuid[t.uuid]=t}markPenumbraSizeDirty(){for(let t of this.children)t instanceof a&&(t.penumbraSizeArrayCache=null)}findInstance(t){return this.entityIdentityToEntity[t.join("-")]}get bgColor(){return this.activePage.bgColor}get postprocessing(){return this.activePage.data.postprocessing}getWithSortKey(t){let e=this.find(t);if(void 0===e)return;let n=[],s=e;for(;s!==this;){let t=s;s=s.parent;let e=s.children.indexOf(t);n.splice(0,0,e)}return{entity:e,sortKey:n}}getAllSorted(t){let e=[];for(let n of t){let t=this.getWithSortKey(n.id);void 0!==t&&e.push(t)}return e.sort((t,e)=>Y(t.sortKey,e.sortKey)),e.map(t=>t.entity)}nonExistOrDescendantOf(t,e){let n=this.find(t);if(void 0===n)return!0;for(;n;){if(n.uuid===e)return!0;n=n.parent}return!1}find(t){if(this.activePage&&this.activePage.personalCamera.parent){if("f23858d0-4a3b-4bd8-8173-66ed0af7f6fb-personalCamera"===t)return this.activePage.personalCamera;if(t===q)return this.activePage.personalCamera}if(""===t||void 0===t)return;let e=this.entityByUuid[t];return void 0===e?this.getObjectByProperty("uuid",t):e}find2D(t){for(let e of this.children)if(e instanceof a&&e.uiScene){let n=e.uiScene.find(t);if(n)return n}}findScene2DfromObject2D(t){for(let e of this.children)if(e instanceof a&&e.uiScene&&e.uiScene.find(t))return e.uiScene}find2DInUIObjects(t){let e;return this.traverseEntity(n=>{void 0===e&&j(n)&&(e=n.uiCanvas.find(t))}),e}traverse2D(t){for(let e of this.children)e instanceof a&&e.uiScene&&e.uiScene.traverse(t)}debugEnsureEntity(t){let e=this.find(t);e?Array.isArray(e.identity)&&void 0===this.findInstance(e.identity)&&console.error("not found instance"):console.error("not found")}addPendingExpandCloner(t){this.toExpandCloner.add(t)}addPendingUpdateCloner(t){this.toUpdateCloner.add(t)}markToExpandCloner(t){this.toExpandCloner.add(t),t.traverseEntityAncestors(t=>{this.toExpandCloner.add(t)})}doPendingExpandCloner(t){this.toExpandCloner.forEach(e=>{e.expandCloner(t)}),this.toExpandCloner.clear()}doPendingUpdateCloner(t){this.toUpdateCloner.forEach(e=>{e.cloner?.update(t)}),this.toUpdateCloner.clear()}doPendingUpdates(t){this.doPendingExpandCloner(t),this.doPendingUpdateCloner(t),this.applyPendingCommands()}addPendingCommand(t){this.pendingCommands.push(t)}applyPendingCommands(){this.pendingCommands.forEach(t=>t()),this.pendingCommands.length=0}updateByLibOp(t,e){1===t.path.length&&"components"===t.path[0]&&1===t.type&&this.createChildrenObjects([{...t.data.asset,id:t.id}],this.invisibleObjects,e)}updateTreeByOp(t,e){if(0===t.path.length&&7===t.type){let n=null===t.parent?this:this.find(t.parent);if(void 0===n)throw new Error(`scene tree add: parent ${t.parent} not found for object ${t.id}`);let s=this.createObject(t.id,t.data,t.children,n,t.localIndex,e);s.updateVisible(this),s.resetBBoxNeedsUpdate(),c(s)&&h(s.parent)&&(s.invalidateUpstreamBooleanData(),s.parent.invalidateDownstreamBooleanData().recomputeBoolean()),this.markNeedsRecomputeInstancesForAncessors(n),this.markNeedsRecomputeInstancesForChildren(s),this.markToExpandCloner(s),this.markPenumbraSizeDirty(),s.updatePathSnapping()}else if(0===t.path.length&&8===t.type){let e=this.find(t.id);if(void 0===e)throw new Error(`scene tree delete: object ${t.id} not found`);e.traverseEntity(t=>{O(t)&&(this.shapeBlendIntances=this.shapeBlendIntances.filter(e=>e!==t)),R(t)&&(this.hairInstances=this.hairInstances.filter(e=>e!==t))}),this.markToExpandCloner(e),e.resetBBoxNeedsUpdate(),this.unregisterObject(e);let n=e.parent;this.markNeedsRecomputeInstancesForAncessors(n),this.markNeedsRecomputeInstancesForChildren(e),this.markPenumbraSizeDirty(),e.parent.remove(e),h(e.parent)&&(e.parent.invalidateUpstreamBooleanData(),e.parent.invalidateDownstreamBooleanData().recomputeBoolean()),c(e)&&(e.freeBooleanPointer(),n instanceof d&&n.invalidateDownstreamBooleanData().recomputeBoolean()),z(e)&&e.detachShape(),this.disposeAndUnregisterEntityRecursivelyIfNotReregistered(e),this.pathConstraints.removeDependencies(e.uuid),e.updatePathSnapping()}else if(0===t.path.length&&9===t.type){let e=this.find(t.id);if(void 0===e)throw new Error(`scene tree move: object ${t.id} not found`);this.markNeedsRecomputeInstancesForChildren(e);let n=e.parent;this.markNeedsRecomputeInstancesForAncessors(n),e.cloner?.resetOnMove(),this.markToExpandCloner(e);let s=null===t.parent?this:this.find(t.parent);if(void 0===s)throw new Error(`scene tree move: new parent ${t.parent} not found for object ${t.id}`);s.add(e),this.markNeedsRecomputeInstancesForAncessors(s),this.markToExpandCloner(e),e.invalidateClonerTransform(e),e.updateVisible(this),e.resetBBoxNeedsUpdate(),this.markPenumbraSizeDirty();let i=t.localIndex;s.children.splice(i,0,s.children.pop()),c(e)&&(e.invalidateUpstreamBooleanData(),h(e.parent)?e.parent.invalidateDownstreamBooleanData().recomputeBoolean():n instanceof d&&n.invalidateDownstreamBooleanData().recomputeBoolean()),e.updatePathSnapping()}this.markNeedsUpdateRendererDirty(),this.markGeometryCacheDirty()}get playPage(){return this.find(this.data.publish.playPage)??this.errorPage}updatePage(t){this.shadowsDirty=!0,this.activePage&&this.activePage.onDeactive(),this.activePage=this.errorPage;for(let e of this.children)e instanceof a&&(e.visible=e.uuid===t,e.visible&&(this.activePage=e,this.activePage.onActive(this)));this.activePage!==this.splatViewer?.activePage&&this.reloadSplats()}updateEntityByOp(t,e,n,s){if(this.shadowsDirty=!0,0===e.type){if(("overrides"in e.props||"component"in e.props)&&this.markNeedsRecomputeInstances(),"visible"in e.props&&this.markPenumbraSizeDirty(),e.path.includes("overrides")&&"states"in e.props){let{rest:t}=e.props;e={...e,props:t},this.markNeedsRecomputeInstances()}"pathSnapping"===e.path[0]&&void 0!==e.props.pathId&&this.pathConstraints.setConstraint(t,e.props.pathId)}let i=this.find(t);if(i)try{(function(t,e,n,s){t.updateByOp(e,n,s,!1)})(i,e,n,{scene:this,shared:s}),i instanceof I&&i.updateGeometryGroupsIfNeeded()}catch(t){console.error(t)}}updateEntity2DByOp(t,e,n,s,i,r=[]){t.updateEntityByOp(e,n,s,i),this.traverseEntity(t=>{(j(t)||t instanceof a)&&(r.includes(t.frameId??"")||t.frameId===e)&&t.updateEntity2DByOp(e,n,s,i)})}get activeCamera(){return this.activePage.activeCamera}switchActiveCamera(t){this.activePage.switchActiveCamera(t)}isInvisibleObjects(t){return t===this.invisibleObjects||t.hasAnccestor(this.invisibleObjects)}init(t,e){let n=Object.entries(e.data.lib.components).map((t,e)=>({data:t[1].asset.data,children:t[1].asset.children,id:t[0],fi:e}));this.invisibleObjects.updateState(this.invisibleObjects.data,{scene:this,shared:e}),this.add(this.invisibleObjects),this.createChildrenObjects(n,this.invisibleObjects,e),this.createChildrenObjects(t.objects,this,e),this.updatePage(t.publish.playPage),this.activePage.switchToPlayCamera(),this.expandInstances(e,!0),this.traverseEntity(t=>{t instanceof m&&t.updateUp()}),this.doPendingExpandCloner({scene:this,shared:e}),this.applyPendingCommands()}markNeedsRecomputeInstances(){this.needsRecomputeInstances=!0}markNeedsRecomputeInstancesForChildren(t){t.traverseEntity(t=>{("Component"===t.data.type||"Instance"===t.data.type)&&this.markNeedsRecomputeInstances()})}markNeedsRecomputeInstancesForAncessors(t){B.is(t)&&("Component"===t.data.type&&this.markNeedsRecomputeInstances(),t.traverseAncestors(t=>{B.is(t)&&"Component"===t.data.type&&this.markNeedsRecomputeInstances()}))}relativeizeInner(t,e,n,s,i,r,a){if(t){let o=s.find(t);o&&o!==s&&i.forInstancesRec(s=>{s.data=L(s.data,i=>{let o=i.events.data(a.id),l=s.goUp(r);if(l){let s=[...F(l.identity),t].join("-"),i=this.entityIdentityToEntity[s];if(i){let t=i.uuid;Q.zoom(o,e)[n]=t}else console.warn("cannot find instance")}}).data})}}rewriteActions(t,e,n,s,i,r){t.forEach(t=>{"Transition"===t.data.type||"Animation"===t.data.type&&t.data.object?this.relativeizeInner(t.data.object,[...e,t.id],"object",n,s,i,r):"Conditional"===t.data.type&&(this.rewriteActions(t.data.ifActions,[...e,t.id,"ifActions"],n,s,i,r),this.rewriteActions(t.data.elseActions,[...e,t.id,"elseActions"],n,s,i,r))})}rewriteEventsBeforeGoToPlayMode(){this.traverseEntity(t=>{if(T(t)&&"string"==typeof t.identity&&"Component"===t.data.type)return t.traverseEntity((e,n)=>{e.data.events.forEach(s=>{if("GameControl"===s.data.type){let i=!1;if(e.forInstancesRec(t=>{t.data=L(t.data,e=>{t.isInstanceRoot||(e.events.delete(s.id),i=!0)}).data}),!1===i)for(let i of V.list)this.rewriteActions(s.data.gameActions[i],["gameActions",i],t,e,n,s)}else"Conditional"===s.data.type?("Distance"===s.data.condition.type?(this.relativeizeInner(s.data.condition.fromObject,["condition"],"fromObject",t,e,n,s),this.relativeizeInner(s.data.condition.toObject,["condition"],"toObject",t,e,n,s)):"State"===s.data.condition.type?this.relativeizeInner(s.data.condition.object,["condition"],"object",t,e,n,s):"Comparison"===s.data.condition.type&&("Property"===s.data.condition.lOperand.type&&this.relativeizeInner(s.data.condition.lOperand.value[0],["condition","lOperand","value"],0,t,e,n,s),"Property"===s.data.condition.rOperand.type&&this.relativeizeInner(s.data.condition.rOperand.value[0],["condition","rOperand","value"],0,t,e,n,s)),this.rewriteActions(s.data.inActions,["inActions"],t,e,n,s),this.rewriteActions(s.data.outActions,["outActions"],t,e,n,s)):"actions"in s.data&&this.rewriteActions(s.data.actions,["actions"],t,e,n,s)})}),!0})}expandInstances(t,e,n){let s=new Set;this.traverseEntity(i=>{if(T(i)&&i.isInstanceRoot)return i.expandInstanceChildren({scene:this,shared:t,pendingDeletes:s}),e||i.resetBBoxNeedsUpdate(),n&&i.traverseEntity(t=>{n.addClip(t)}),!0});for(let t of s)this.disposeAndUnregisterEntityRecursivelyIfNotReregistered(t),u(t)}recomputeInstances(t,e){this.needsRecomputeInstances&&(this.needsRecomputeInstances=!1,this.traverseEntity(t=>{T(t)&&t.isInstanceRoot&&(t.component=void 0)}),this.expandInstances(t,!1,e))}disposeAndUnregisterEntityRecursivelyIfNotReregistered(t){t.traverseEntity(t=>{let e="string"==typeof t.identity?t.identity:t.identity.join("-");this.entityIdentityToEntity[e]===t&&(delete this.entityByUuid[t.uuid],delete this.entityIdentityToEntity[e]),t.dispose()})}clearScene(){this._autoInstancing?.dispose(),this._autoInstancing=null,this.instanceGroupsDirty=!0;for(let t of this.children)B.is(t)&&t.disposeRecursively();this.children.length=0}resetAfterClear(t,e){this.init(t,e)}raycast(t){return this.raycast1(t,!1)}raycast1(t,e){let n=[],s=i=>{for(let a of i.children){let i=a.cloner;if(B.is(a)&&!a.raycastLock&&(a.visible||i?.object.data.visible))if(!0===e&&a.isInstanceRoot){let e=[];if(t.intersectObject(a,!0,e),e.length){let t=e[0];t.object=a,t.point.applyMatrix4(t.object.matrixWorld);let s=a.matrixWorld.clone().invert();t.point.applyMatrix4(s),n.push(t)}}else(c(a)||p(a)&&this.enableHelpers&&a.objectHelper.visible)&&(t.intersectObject(a,!1,n),r(a,t,n)),s(a)}};return s(this.activePage),n}raycastWithClones(t){let e=[],n=s=>{for(let i of s.children){let s=i.cloner;B.is(i)&&(i.visible||s?.object.data.visible)&&((c(i)||p(i)&&this.enableHelpers&&i.objectHelper.visible)&&(t.intersectObject(i,!1,e),r(i,t,e,!0)),n(i))}};return n(this),e}forEachEntity(t){for(let e of this.children)B.is(e)&&t(e)}traverseConcreteEntity(t){for(let e of this.children)B.is(e)&&e.isConcreteEntity&&e.traverseEntity(t)}traverseEntity(t){for(let e of this.children)B.is(e)&&e.traverseEntity(t)}updateFont(t,e){this.traverseEntity(n=>{if(n instanceof I&&"Mesh"===n.data.type&&("TextGeometry"===n.data.geometry.type||"InputGeometry"===n.data.geometry.type)&&n.data.geometry.font===t){let s=n.geometry,i=n.data.geometry;s.updateFont(t,e).then(()=>{s.update(i,e);let t=n.invalidateDownstreamBooleanData();h(t)&&t.recomputeBoolean()})}})}traverseObject(t){for(let e of this.children)S.is(e)&&e.traverseObject(t)}traverseVisibleEntity(t){for(let e of this.children)B.is(e)&&e.visible&&e.traverseVisibleEntity(t)}dispose(){this.clearScene()}createChildrenObjects(t,e,n){let s=0;for(let i of t)this.createObject(i.id,i.data,i.children,e,s,n),s+=1}registerObjectCreatedInLegacy(t){this.entityByUuid[t.uuid]=t}unregisterObject(t){delete this.entityByUuid[t.uuid];for(let e of t.children)this.unregisterObject(e)}createObject(t,e,n,s,i,r){let a={scene:this,shared:r},o=ue(t,e,a);return O(o)&&this.shapeBlendIntances.push(o),R(o)&&this.hairInstances.push(o),o&&(this.entityByUuid[t]=o,s.add(o),s.children.splice(i,0,s.children.pop()),n.length>0&&(o.isInstanceRoot?console.error("instance should not have children!"):this.createChildrenObjects(n,o,r)),o.updateState(e,a),o instanceof I&&o.updateGeometryGroupsIfNeeded(),o.updateVisible(this),o.cloner&&this.toExpandCloner.add(o),e.pathSnapping?.pathId&&this.pathConstraints.setConstraint(t,e.pathSnapping.pathId)),"Empty"===e.type&&e.animations&&o.traverseEntity(t=>{let e=t.dataPatched;if(t instanceof I&&e.bones&&e.boneInverses){let n=e.bones.map(t=>this.find(t)),s=e.boneInverses.map(t=>(new it).fromArray(t)),i=new Ct(n,s);t.bind(i,t.bindMatrix)}else t.matrixAutoUpdate=!0}),o}getCenter(t){let e=[];for(let n=0,s=t.length;n<s;++n){let{id:s,recursive:i}=t[n],r=this.find(s),a=i?r.recursiveBBox:r.singleBBox;e.push(...a.vertices)}let n=new lt;return n.setFromPoints(e),n.getCenter(ve),ve}copyMatrixWorld(t,e){if(null===t)return void e.identity();let n=this.find(t);n?(n.updateWorldMatrix(!0,!1),e.copy(n.matrixWorld)):e.identity()}copyParentMatrixWorld(t,e){if(null===t)return void e.identity();let n=this.find(t)?.parent;n?(n.updateWorldMatrix(!0,!1),e.copy(n.matrixWorld)):e.identity()}traverseMaterial(t){this.traverseEntity(e=>{if(e instanceof D)if(Array.isArray(e.material))for(let n=0;n<e.material.length;n++)C(e.material[n])&&t(e.material[n]);else C(e.material)&&t(e.material)})}updateViewPlaneSize(t,e,n=!1){this.traverseConcreteEntity(s=>{s instanceof m&&s.setViewplaneSize(t,e,n)})}initializeSplatViewer(){this.splatViewer=new ge({scene:this}),this.reloadSplats()}reloadSplats(){this.splatViewer?.loadSplat()}};export{kt as a,Bt as b,Ft as c,Xt as d,xe as e,Ae as f};
|
|
1
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+
import{a as t}from"./runtime-chunk-O73B5QJT.js";import{a as e}from"./runtime-chunk-3HRPKWYC.js";import{d as n,e as s,f as i,g as r,h as a}from"./runtime-chunk-YV5RWBNH.js";import{a as o,b as l}from"./runtime-chunk-PA324UGD.js";import{b as d,e as c,f as h,g as p}from"./runtime-chunk-PDISMNDI.js";import{a as u}from"./runtime-chunk-X6YE3MR3.js";import{a as m}from"./runtime-chunk-X4KN556E.js";import{a as f}from"./runtime-chunk-PBVQ3VUW.js";import{b as y}from"./runtime-chunk-VDRE47BC.js";import{a as g,b as x}from"./runtime-chunk-4LWXYJJI.js";import{a as v}from"./runtime-chunk-DK76Z2FM.js";import{d as A}from"./runtime-chunk-Y5R3KJKE.js";import{O as b,h as C,ha as w,ia as I}from"./runtime-chunk-QPKHZ6YN.js";import{b as M,c as P,e as S,h as B,v as D}from"./runtime-chunk-7EMBRCB2.js";import{a as R,b as E,c as z,d as O,f as j,i as W,j as T}from"./runtime-chunk-2PT2WH66.js";import{c as _,e as k,g as U}from"./runtime-chunk-TZCHGFVF.js";import{Ca as N,J as V,Ma as G,a as F,b as Y,m as Q,n as q,w as L,wa as X}from"./runtime-chunk-K3UQCG3P.js";import{Aa as Z,Ba as K,Dc as H,Ec as J,Fc as $,Gc as tt,Ge as et,Ja as nt,Oa as st,Oc as it,Ra as rt,Tc as at,Vc as ot,Xc as lt,Yc as dt,Zc as ct,bd as ht,cd as pt,ce as ut,dd as mt,kd as ft,l as yt,ld as gt,mc as xt,md as vt,n as At,nd as bt,od as Ct,pd as wt,qd as It,za as Mt}from"./runtime-chunk-BVVSZMXD.js";import{c as Pt}from"./runtime-chunk-ML3Z74BL.js";var St=null;function Bt(t){St=t}var Dt=new WeakMap,Rt=1;function Et(t){let e=Dt.get(t);return void 0===e&&(e=Rt++,Dt.set(t,e)),e}function zt(t,e,n,s){let i=t,r=e;return[Et(n),Et(s),i.layers?.mask??0,i.renderOrder??0,!0===(i.castShadow??r.castShadow)?1:0,!0===(i.receiveShadow??r.receiveShadow)?1:0].join(":")}var Ot=[8,32,128,512],jt=Ot[Ot.length-1],Wt=(new it).makeScale(0,0,0),Tt=class extends It{constructor(t,e,n,s){super(t,e,n),this.isInstanceGroup=!0,this.members=new Array(n).fill(null),this.raycast=()=>{},this.matrixAutoUpdate=!1,this.frustumCulled=!1,this.adoptPassState(s);for(let t=0;t<n;t++)this.setMatrixAt(t,Wt);this.instanceMatrix.needsUpdate=!0}adoptPassState(t){this.layers.mask=t.layers.mask,this.renderOrder=t.renderOrder,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow}assign(t,e){this.members[t]=e}writeSlot(t,e,n){return!1===n?(this.setMatrixAt(t,Wt),!1):(this.setMatrixAt(t,e.matrixWorld),!0)}park(t){this.members[t]=null,this.setMatrixAt(t,Wt)}get memberCount(){let t=0;for(let e of this.members)null!==e&&t++;return t}};function _t(t,e){let n=e.get(t);if(void 0!==n)return n;let s=t.visible&&(null===t.parent||_t(t.parent,e));return e.set(t,s),s}var kt=8,Ut=class{constructor(t=8){this.minGroupSize=t,this.groups=[],this.groupKeys=new WeakMap,this.placements=new Map,this.visibilityMemo=new Map,this.page=null,this.stats={instancingGroups:0,instancedDrawsSaved:0,instancingRegroups:0,instancingParks:0,instancingIneligible:{}}}update(t,e){this.page!==t&&(this.teardown(),this.page=t,e=!0),!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),e&&this.reconcile(t),this.refresh()}reconcile(t){let e={},n=new Map;t.traverse(t=>{if(!0===t.isInstanceGroup)return;let s=function(t){if(!0!==t.isMesh)return"not-a-mesh";if(z(t)||j(t)||E(t)||R(t))return"excluded-type";let e=function(t){let e=W(t)?t.object:t;return void 0!==e.geometry?e:void 0}(t);if(void 0===e)return"not-a-mesh";let n=e.material;if(void 0===n)return"not-a-mesh";if(Array.isArray(n))return"array-material";let s=e.builtSharedGeometry;if(void 0===s)return"unrealized-geometry";if(!function(t){return!0===t.isShared}(s))return"unshared-geometry";if(void 0===s.attributes.position)return"empty-geometry";if(void 0!==s.morphAttributes.position)return"morph";if(!0===e.isSkinnedMesh)return"skinned";let i=e.morphTargetInfluences;if(void 0!==i&&i.length>0)return"morph";if(0!==s.drawRange.start||s.drawRange.count!==Number.POSITIVE_INFINITY)return"draw-range";let r=n;return null!=r.positionNode||null!=r.castShadowPositionNode?"position-node":!0===r.transparent?"transparent":void 0!==e.userData?.__splinePlanarMirror?"reflection":function(t){let e=t;for(;null!==e;){let t=e.states;if(void 0!==t&&Object.keys(t).length>0)return!0;e=e.parent}return!1}(e)?"interaction-states":{object:t,owner:e,geometry:s,material:n,key:zt(t,e,s,n)}}(t);if("string"==typeof s)return void(e[s]=(e[s]??0)+1);let i=n.get(s.key);void 0===i?n.set(s.key,[s]):i.push(s)});let s=new Map;for(let[t,e]of n)for(let n of e)s.set(n.object,t);let i=!1;for(let[t,e]of this.placements)s.get(t)!==this.groupKeys.get(e.group)&&this.parkPlacement(t,e);for(let t=this.groups.length-1;t>=0;t--){let e=this.groups[t];e.memberCount>=this.minGroupSize||(this.destroyGroup(e),this.groups.splice(t,1),i=!0)}for(let[e,s]of n){let n=s.filter(t=>!this.placements.has(t.object));if(0===n.length)continue;let r=0;for(let t of this.groups){if(r>=n.length)break;if(this.groupKeys.get(t)!==e)continue;let{members:s}=t;for(let e=0;e<s.length&&r<n.length;e++)null===s[e]&&this.place(t,e,n[r++].object)}for(;n.length-r>=this.minGroupSize;){let s=n.slice(r,r+jt);this.groups.push(this.createGroup(t,e,s)),r+=s.length,i=!0}}i&&this.stats.instancingRegroups++,this.publishGroupStats(),this.stats.instancingIneligible=e}createGroup(t,e,n){let s=n[0],i=new Tt(s.geometry,s.material,function(t){for(let e of Ot)if(t<=e)return e;return jt}(n.length),s.object);this.groupKeys.set(i,e);for(let t=0;t<n.length;t++)this.place(i,t,n[t].object);return t.add(i),i}destroyGroup(t){for(let e=0;e<t.members.length;e++){let n=t.members[e];null!==n&&this.parkPlacement(n,{group:t,slot:e})}t.removeFromParent(),t.dispose()}place(t,e,n){t.assign(e,n),this.placements.set(n,{group:t,slot:e}),n.isDrawSuppressed=!0}parkPlacement(t,e){e.group.park(e.slot),e.group.instanceMatrix.needsUpdate=!0,this.placements.delete(t),t.isDrawSuppressed=!1,this.stats.instancingParks++}refresh(){this.visibilityMemo.clear();for(let t of this.groups){let{members:e}=t,n=null;for(let s=0;s<e.length;s++){let i=e[s];null!==i&&(null===n&&(n=i),t.writeSlot(s,i,_t(i,this.visibilityMemo)))}null!==n&&(t.adoptPassState(n),t.instanceMatrix.needsUpdate=!0)}}teardown(){for(let t of this.groups)this.destroyGroup(t);this.groups.length=0;for(let t of this.placements.keys())t.isDrawSuppressed=!1;this.placements.clear(),this.publishGroupStats()}dispose(){this.teardown(),this.page=null}publishGroupStats(){let t=0;for(let e of this.groups){let n=e.memberCount;n>0&&(t+=n-1)}this.stats.instancingGroups=this.groups.length,this.stats.instancedDrawsSaved=t}},Nt=function(){let t=new Float32Array(1),e=new Int32Array(t.buffer);return function(n){return t[0]=n,e[0]}}(),Vt=function(t,e,n,s){return t+(e<<8)+(n<<16)+(s<<24)},Gt=new H;function Ft(t){let e=!1;return t.scene.objects.traverse((t,n)=>{if(!1===n.visible)return!0;"Splat"===n.type&&(e=!0)}),e}var Yt,Qt,qt=class extends gt{constructor(t,e,n,s,i=!1,r=1,a,o){super(n,s),this.splatCount=e,this.meshIndexIntervals=a,this.meshMatrixWorlds=o,this.splatBuffers=t,this.geometry=n,this.material=s,this.splatDataTextures=null,this.halfPrecisionCovariancesOnGPU=i,this.devicePixelRatio=r,this.resetLocalSplatDataAndTexturesFromSplatBuffer()}static buildMesh(t,e,n=!1,s=1,i,r){let a=qt.buildGeomtery(e),o=qt.buildMaterial(i);return new qt(t,e,a,o,n,s,i,r)}static buildMaterial(t){if("webgpu"===b()&&St)return St.createSplatMaterial(t);let e={covariancesTexture:{type:"t",value:null},centersColorsTexture:{type:"t",value:null},meshIndexIntervals:{value:t},meshMatrixWorldsTexture:{type:"t",value:null},focal:{type:"v2",value:new H},viewport:{type:"v2",value:new H},basisViewport:{type:"v2",value:new H},debugColor:{type:"v3",value:new at},covariancesTextureSize:{type:"v2",value:new H(1024,1024)},centersColorsTextureSize:{type:"v2",value:new H(1024,1024)},orthoZoom:{type:"f",value:-1}};return new ut({uniforms:e,vertexShader:"\n precision highp float;\n #include <common>\n\n attribute uint splatIndex;\n\n uniform highp sampler2D covariancesTexture;\n uniform highp usampler2D centersColorsTexture;\n uniform vec2 focal;\n uniform vec2 viewport;\n uniform vec2 basisViewport;\n uniform vec2 covariancesTextureSize;\n uniform vec2 centersColorsTextureSize;\n\t\t\t\t\t\tuniform highp sampler2D meshMatrixWorldsTexture;\n\t\t\t\t\t\tuniform uint meshIndexIntervals[257];\n\t\t\t\t\t\tuniform float orthoZoom;\n\n varying vec4 vColor;\n varying vec2 vUv;\n\n varying vec2 vPosition;\n\n const vec4 encodeNorm4 = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\n const uvec4 mask4 = uvec4(uint(0x000000FF), uint(0x0000FF00), uint(0x00FF0000), uint(0xFF000000));\n const uvec4 shift4 = uvec4(0, 8, 16, 24);\n vec4 uintToRGBAVec (uint u) {\n uvec4 urgba = mask4 & u;\n urgba = urgba >> shift4;\n vec4 rgba = vec4(urgba) * encodeNorm4;\n return rgba;\n }\n\n vec2 getDataUV(in int stride, in int offset, in vec2 dimensions) {\n vec2 samplerUV = vec2(0.0, 0.0);\n float d = float(splatIndex * uint(stride) + uint(offset)) / dimensions.x;\n samplerUV.y = float(floor(d)) / dimensions.y;\n samplerUV.x = fract(d);\n return samplerUV;\n }\n\n void main () {\n uvec4 sampledCenterColor = texture(centersColorsTexture, getDataUV(1, 0, centersColorsTextureSize));\n vec3 splatCenter = uintBitsToFloat(uvec3(sampledCenterColor.gba));\n vColor = uintToRGBAVec(sampledCenterColor.r);\n\n vPosition = position.xy * 2.0;\n\n\t\t\t\t\t\t\t\tuint meshIndex;\n\t\t\t\t\t\t\t\tfor (int i = 1; i < 257; i++) {\n\t\t\t\t\t\t\t\t\tif (splatIndex < meshIndexIntervals[i]) {\n\t\t\t\t\t\t\t\t\t\tmeshIndex = uint(i - 1);\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\tfloat strideMulmeshIndex = float(4u*meshIndex);\n\t\t\t\t\t\t\t\tfloat meshMatrixWorldsTextureLength = float(256*4);\n\n\t\t\t\t\t\t\t\tmat4 modelMat = mat4(\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+0.0)/meshMatrixWorldsTextureLength, 0)),\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+1.0)/meshMatrixWorldsTextureLength, 0)),\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+2.0)/meshMatrixWorldsTextureLength, 0)),\n\t\t\t\t\t\t\t\t\ttexture(meshMatrixWorldsTexture, vec2((strideMulmeshIndex+3.0)/meshMatrixWorldsTextureLength, 0))\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\tmat4 modelViewMat = viewMatrix * modelMat;\n\t\t\t\t\t\t\t\tvec4 viewCenter = modelViewMat * vec4(splatCenter, 1.0); \n vec4 clipCenter = projectionMatrix * viewCenter;\n\n vec2 sampledCovarianceA = texture(covariancesTexture, getDataUV(3, 0, covariancesTextureSize)).rg;\n vec2 sampledCovarianceB = texture(covariancesTexture, getDataUV(3, 1, covariancesTextureSize)).rg;\n vec2 sampledCovarianceC = texture(covariancesTexture, getDataUV(3, 2, covariancesTextureSize)).rg;\n\n vec3 cov3D_M11_M12_M13 = vec3(sampledCovarianceA.rg, sampledCovarianceB.r);\n vec3 cov3D_M22_M23_M33 = vec3(sampledCovarianceB.g, sampledCovarianceC.rg);\n\n \n mat3 Vrk = mat3(\n cov3D_M11_M12_M13.x, cov3D_M11_M12_M13.y, cov3D_M11_M12_M13.z,\n cov3D_M11_M12_M13.y, cov3D_M22_M23_M33.x, cov3D_M22_M23_M33.y,\n cov3D_M11_M12_M13.z, cov3D_M22_M23_M33.y, cov3D_M22_M23_M33.z\n );\n float s = 1.0 / (viewCenter.z * viewCenter.z);\n\n mat3 W = transpose(mat3(modelViewMat));\n mat3 T = orthoZoom > 0.0 ? W : W * mat3(\n\t\t\t\t\t\t\t\t\tfocal.x / viewCenter.z, 0., -(focal.x * viewCenter.x) * s,\n\t\t\t\t\t\t\t\t\t0., focal.y / viewCenter.z, -(focal.y * viewCenter.y) * s,\n\t\t\t\t\t\t\t\t\t0., 0., 0.\n\t\t\t\t\t\t\t\t);\n mat3 cov2Dm = transpose(T) * Vrk * T;\n cov2Dm[0][0] += 0.3;\n cov2Dm[1][1] += 0.3;\n\n \n \n \n \n vec3 cov2Dv = vec3(cov2Dm[0][0], cov2Dm[0][1], cov2Dm[1][1]);\n\n vec3 ndcCenter = clipCenter.xyz / clipCenter.w;\n\n \n \n \n \n \n \n \n \n float a = cov2Dv.x;\n float d = cov2Dv.z;\n float b = cov2Dv.y;\n float D = a * d - b * b;\n float trace = a + d;\n float traceOver2 = 0.5 * trace;\n float term2 = sqrt(trace * trace / 4.0 - D);\n float eigenValue1 = traceOver2 + term2;\n\t\t\t\t\t\t\t\tfloat eigenValue2 = max(traceOver2 - term2, 0.00); \n\n const float maxSplatSize = 1024.0;\n vec2 eigenVector1 = normalize(vec2(b, eigenValue1 - a));\n \n vec2 eigenVector2 = vec2(eigenVector1.y, -eigenVector1.x);\n vec2 basisVector1 = eigenVector1 * min(sqrt(2.0 * eigenValue1), maxSplatSize);\n vec2 basisVector2 = eigenVector2 * min(sqrt(2.0 * eigenValue2), maxSplatSize);\n\n vec2 ndcOffset = vec2(vPosition.x * basisVector1 + vPosition.y * basisVector2) * basisViewport;\n\n\t\t\t\t\t\t\t\tif (orthoZoom > 0.0) {\n\t\t\t\t\t\t\t\t\tndcOffset *= orthoZoom;\n\t\t\t\t\t\t\t\t}\n\n gl_Position = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0);\n }",fragmentShader:"\n precision highp float;\n #include <common>\n\n uniform vec3 debugColor;\n\n varying vec4 vColor;\n varying vec2 vUv;\n\n varying vec2 vPosition;\n\t\t\t\t\t\tlayout(location = 1) out vec4 gVelocity; \n\n void main () {\n \n \n float A = -dot(vPosition, vPosition);\n if (A < -4.0) discard;\n vec3 color = vColor.rgb;\n A = exp(A) * vColor.a;\n gl_FragColor = vec4(color.rgb, A);\n\t\t\t\t\t\t\t\tgVelocity = vec4(0.0); \n }",transparent:!0,alphaTest:1,blending:At,depthTest:!0,depthWrite:!1,side:yt})}static buildGeomtery(t){let e=new mt;e.setIndex([0,1,2,0,2,3]);let n=new Float32Array(12),s=new ct(n,3);e.setAttribute("position",s),s.setXYZ(0,-1,-1,0),s.setXYZ(1,-1,1,0),s.setXYZ(2,1,1,0),s.setXYZ(3,1,-1,0),s.needsUpdate=!0;let i=(new et).copy(e),r=new Uint32Array(t),a=new wt(r,1,!1);return a.setUsage(xt),i.setAttribute("splatIndex",a),i.instanceCount=t,i}resetLocalSplatDataAndTexturesFromSplatBuffer(){this.updateLocalSplatDataFromSplatBuffer(),this.allocateAndStoreLocalSplatDataInTextures()}updateLocalSplatDataFromSplatBuffer(){this.splatBuffers.forEach(t=>t.buildPreComputedBuffers()),this.covariances=new Float32Array(6*this.splatCount),this.colors=new Uint8Array(4*this.splatCount),this.centers=new Float32Array(3*this.splatCount);let t=0,e=0,n=0;for(let s of this.splatBuffers){let i=s.nsplats;this.colors.subarray(t,t+4*i).set(s.colorsA),t+=4*i,this.centers.subarray(e,e+3*i).set(s.decoded.xyz.denormDequant().data),e+=3*i,this.covariances.subarray(n,n+6*i).set(new Float32Array(s.precomputedCovarianceBufferData)),n+=6*i}}allocateAndStoreLocalSplatDataInTextures(){let t=this.splatCount,e=new H(4096,1024);for(;e.x*e.y*2<6*t;)e.y*=2;let n,s,i=new H(4096,1024);for(;i.x*i.y*4<4*t;)i.y*=2;if(this.halfPrecisionCovariancesOnGPU){s=new Uint16Array(e.x*e.y*2);for(let t=0;t<this.covariances.length;t++)s[t]=dt.toHalfFloat(this.covariances[t]);n=new bt(s,e.x,e.y,st,K)}else s=new Float32Array(e.x*e.y*2),s.set(this.covariances),n=new bt(s,e.x,e.y,st,Z);n.needsUpdate=!0,this.material.uniforms.covariancesTexture.value=n,this.material.uniforms.covariancesTextureSize.value.copy(e);let r=new Uint32Array(i.x*i.y*4);for(let e=0;e<t;e++){let t=4*e,n=3*e,s=4*e;r[s]=Vt(this.colors[t],this.colors[t+1],this.colors[t+2],this.colors[t+3]),r[s+1]=Nt(this.centers[n]),r[s+2]=Nt(this.centers[n+1]),r[s+3]=Nt(this.centers[n+2])}let a=new bt(r,i.x,i.y,rt,Mt);"webgpu"!==b()&&(a.internalFormat="RGBA32UI"),a.needsUpdate=!0,this.material.uniforms.centersColorsTexture.value=a,this.material.uniforms.centersColorsTextureSize.value.copy(i);let o=new Float32Array(4096);for(let t=0;t<this.meshMatrixWorlds.length;t++)o.set(this.meshMatrixWorlds[t].elements,16*t);let l=new bt(o,1024,1,nt,Z);l.needsUpdate=!0,this.material.uniforms.meshMatrixWorldsTexture.value=l,this.material.uniformsNeedUpdate=!0,this.splatDataTextures={covariances:{data:s,texture:n,size:e},centerColors:{data:r,texture:a,size:i},meshMatrixWorlds:{data:o,texture:l}}}updateIndexes(t){let e=this.geometry;e.attributes.splatIndex.set(t),e.attributes.splatIndex.needsUpdate=!0,e.instanceCount=t.length}updateUniforms(t,e,n,s){this.splatCount>0&&(Gt.set(t.x*this.devicePixelRatio,t.y*this.devicePixelRatio),this.material.uniforms.viewport.value.copy(Gt),this.material.uniforms.basisViewport.value.set(2/Gt.x,2/Gt.y),this.material.uniforms.focal.value.set(e,n),this.material.uniforms.orthoZoom.value=s,this.material.uniformsNeedUpdate=!0)}getSplatDataTextures(){return this.splatDataTextures}getSplatCount(){return this.splatCount}getCenters(){return this.centers}getColors(){return this.colors}getCovariances(){return this.covariances}dispose(){this.geometry.dispose(),this.material.dispose(),this.splatDataTextures&&(this.splatDataTextures.covariances.texture.dispose(),this.splatDataTextures.centerColors.texture.dispose(),this.splatDataTextures.meshMatrixWorlds.texture.dispose()),this.removeFromParent()}},Lt=new Promise(t=>{Yt=t}),Xt=!1;function Zt(){if(!Xt)return Qt||(Qt=async function(){let t=await import("./gaussian-splat-compression.js");Yt(t),Xt=!0}())}var Kt=new it,Ht=new tt,Jt=new $,$t=new $,te=new $,ee=new $,ne=new $,se=new $;function ie(t,e,n){n.length=0;let{axis:s,sign:i,limit:r}=e;for(let e=0;e<t.length;e++){let a=t[e],o=t[(e+1)%t.length],l=(0===s?a.px:1===s?a.py:a.pz)*i-r,d=(0===s?o.px:1===s?o.py:o.pz)*i-r,c=l<=0,h=d<=0;if(c&&n.push(a),c!==h){let t=l/(l-d);n.push({px:a.px+(o.px-a.px)*t,py:a.py+(o.py-a.py)*t,pz:a.pz+(o.pz-a.pz)*t,nx:a.nx+(o.nx-a.nx)*t,ny:a.ny+(o.ny-a.ny)*t,nz:a.nz+(o.nz-a.nz)*t})}}return n}function re(t,e,n,s,i,r,a,o,l){let d=t.geometry,c=d.getAttribute("position");if(void 0===c||0===c.count)return!0;let h=d.getAttribute("normal"),p=d.getIndex(),u=null!==p?p.count:c.count;if(u>15e5)return!0;let m=d.drawRange.start,f=m+(d.drawRange.count===1/0?u-m:Math.min(d.drawRange.count,u-m));Kt.copy(t.objectToDecal),Ht.getNormalMatrix(Kt);let y=[],g=[];for(let t=m;t+2<f;t+=3){let d=null!==p?p.getX(t):t,u=null!==p?p.getX(t+1):t+1,m=null!==p?p.getX(t+2):t+2;if(Jt.fromBufferAttribute(c,d).applyMatrix4(Kt),$t.fromBufferAttribute(c,u).applyMatrix4(Kt),te.fromBufferAttribute(c,m).applyMatrix4(Kt),Jt.z>n&&$t.z>n&&te.z>n||Jt.z<-n&&$t.z<-n&&te.z<-n)continue;ee.subVectors($t,Jt),ne.subVectors(te,Jt),se.crossVectors(ee,ne);let f=se.length();if(!(0===f||se.z/f<=.01)){if(y.length=0,void 0!==h)ee.fromBufferAttribute(h,d).applyMatrix3(Ht),y.push({px:Jt.x,py:Jt.y,pz:Jt.z,nx:ee.x,ny:ee.y,nz:ee.z}),ee.fromBufferAttribute(h,u).applyMatrix3(Ht),y.push({px:$t.x,py:$t.y,pz:$t.z,nx:ee.x,ny:ee.y,nz:ee.z}),ee.fromBufferAttribute(h,m).applyMatrix3(Ht),y.push({px:te.x,py:te.y,pz:te.z,nx:ee.x,ny:ee.y,nz:ee.z});else{se.divideScalar(f);for(let t of[Jt,$t,te])y.push({px:t.x,py:t.y,pz:t.z,nx:se.x,ny:se.y,nz:se.z})}for(let t of e){if(0===y.length)break;let e=ie(y,t,g);g=y,y=e}if(!(y.length<3)){if(a.length/3+3*(y.length-2)>3e5)return!1;for(let t=1;t+1<y.length;t++)for(let e of[y[0],y[t],y[t+1]]){l.push(e.px*s+.5,e.py*i+.5);let t=e.nx,n=e.ny,d=e.nz,c=Math.hypot(t,n,d);c>0?(t/=c,n/=c,d/=c):(t=0,n=0,d=1),a.push(e.px+t*r,e.py+n*r,e.pz+d*r),o.push(t,n,d)}}}}return!0}var ae=new lt,oe=new lt,le=new it,de=new $,ce=class extends w{constructor(t,e,n){super(t,e),this.data=e,this.geometry=new mt,this.lastSignature=[],this.nextSignature=[],this.scanned=[],this.lastParams={width:0,height:0,depth:0,offset:0},this.targetFilter=new Set,this.context=n;let s=this.data.geometry;this.lastParams={width:this.resolveNumber(s.width,0),height:this.resolveNumber(s.height,0),depth:this.resolveNumber(s.depth,0),offset:s.offset??0},this.geometry.userData={type:"DecalGeometry",parameters:{...this.lastParams}}}get isLOD(){return this.updateDecal(),!1}get isDecalObject(){return!0}resolveNumber(t,e){if("number"==typeof t)return t;let n=Number(this.context.shared.getVariable(t));return Number.isFinite(n)?n:e}currentParams(){let t=this.dataPatched.geometry;return{width:this.resolveNumber(t.width,this.lastParams.width),height:this.resolveNumber(t.height,this.lastParams.height),depth:this.resolveNumber(t.depth,this.lastParams.depth),offset:t.offset??0}}projectionRoot(){let t=this.parent;for(;null!==t&&B.is(t);){if("Page"===t.data?.type)return t;t=t.parent}return this.context.scene}currentTargetFilter(){let t=this.dataPatched.geometry;if("select"!==t.projection)return null;let e=t.projectionTargets;if(e!==this.targetFilterSource&&(this.targetFilterSource=e,this.targetFilter.clear(),void 0!==e))for(let t of e)this.targetFilter.add(t);return this.targetFilter}static matchesTargetFilter(t,e,n){let s=t;for(;null!==s&&s!==n;){if(e.has(s.uuid))return!0;s=s.parent}return!1}scanTargets(t,e,n){let s=this.scanned;s.length=0;let i=this.projectionRoot();if(null===i)return s;let r=this.currentTargetFilter();if(null!==r&&0===r.size)return s;ae.makeEmpty();for(let s=0;s<8;s++)de.set((1&s?.5:-.5)*t,(2&s?.5:-.5)*e,(4&s?.5:-.5)*n).applyMatrix4(this.matrixWorld),ae.expandByPoint(de);return i.traverse(t=>{if(t===this||!B.is(t)||!(t instanceof D)||t instanceof ce||"Mesh"!==t.dataPatched?.type||!t.visible||t.destroyedInAction||512&t.layers.mask||null!==r&&!ce.matchesTargetFilter(t,r,i))return;let e=t.geometry,n=e?.getAttribute("position");void 0===n||0===n.count||0!==e.drawRange.count&&(null===e.boundingBox&&e.computeBoundingBox(),oe.copy(e.boundingBox).applyMatrix4(t.matrixWorld),ae.intersectsBox(oe)&&s.push(t))}),s}collectSignature(t,e,n){t.length=0,t.push(n.width,n.height,n.depth,n.offset);for(let e of this.matrixWorld.elements)t.push(e);for(let n of e){t.push(n.id,n.geometry.id);let e=n.geometry.getAttribute("position");t.push(void 0===e?-1:"version"in e?e.version:e.data.version);let s=n.geometry.getIndex();t.push(null!==s?s.version:-1),t.push(n.geometry.drawRange.count===1/0?-1:n.geometry.drawRange.count);for(let e of n.matrixWorld.elements)t.push(e)}}signaturesEqual(t,e){if(t.length!==e.length)return!1;for(let n=0;n<t.length;n++)if(t[n]!==e[n])return!1;return!0}updateDecal(){if(this.disposed)return!1;this.updateWorldMatrix(!0,!1);let t=this.currentParams(),e=this.scanTargets(t.width,t.height,t.depth);if(this.collectSignature(this.nextSignature,e,t),this.signaturesEqual(this.nextSignature,this.lastSignature))return!1;let n=this.lastSignature;this.lastSignature=this.nextSignature,this.nextSignature=n,this.lastParams=t,le.copy(this.matrixWorld).invert();let s=e.map(t=>({geometry:t.geometry,objectToDecal:(new it).multiplyMatrices(le,t.matrixWorld)}));return this.geometry.dispose(),this.geometry=function(t,e){let n=Math.max(Math.abs(e.width),1e-6),s=Math.max(Math.abs(e.height),1e-6),i=Math.max(Math.abs(e.depth),1e-6),r=[{axis:0,sign:1,limit:n/2},{axis:0,sign:-1,limit:n/2},{axis:1,sign:1,limit:s/2},{axis:1,sign:-1,limit:s/2},{axis:2,sign:1,limit:i/2},{axis:2,sign:-1,limit:i/2}],a=[],o=[],l=[];for(let d of t)if(!re(d,r,i/2,1/n,1/s,e.offset,a,o,l))break;let d=new mt;return d.setAttribute("position",new ht(a,3)),d.setAttribute("normal",new ht(o,3)),d.setAttribute("uv",new ht(l,2)),0===a.length?(d.setDrawRange(0,0),d.boundingSphere=new pt):d.computeBoundingSphere(),d}(s,t),this.geometry.userData={type:"DecalGeometry",parameters:{width:t.width,height:t.height,depth:t.depth}},g(this),x(this),this.resetBBoxNeedsUpdate(),!0}updateByPatchedOp(t,e,n){super.updateByPatchedOp(t,e,n),M(t.path,["geometry"])&&this.resetBBoxNeedsUpdate()}updateEntityBoxSize(t,e){let n=this.currentParams();t.setScalar(0),e.set(n.width,n.height,n.depth).multiplyScalar(.5)}dispose(){super.dispose(),this.geometry.dispose()}},he=class extends(A(vt,v)){constructor(t,e){super(),this.super_Entity(t,e),this.objectHelper.update(),this.matrixAutoUpdate=!0}updateState(t,e){this.updateState_Entity(t,e)}},pe=function(){try{let t=window.location.href;if(t.includes("reducesubdiv=")){let e=t.indexOf("reducesubdiv=")+13;return parseInt(t.slice(e,e+1))}}catch{}}();function ue(n,s,i){if(console.assert(void 0!==s.type),"Mesh"===s.type)return function(t,e,n){let s;if(void 0!==pe&&e?.geometry&&"subdivisions"in e.geometry&&(e.geometry.subdivisions??0)>pe&&Object.assign(e.geometry,{subdivisions:pe}),"TextGeometry"===e.geometry.type||"InputGeometry"===e.geometry.type){let s=U(e.geometry.type);return s?s(t,e,n):(_("InputGeometry"===e.geometry.type?"textinputs":"text",`a Mesh with ${e.geometry.type}`),new I(t,e,n))}if("SubdivGeometry"===e.geometry.type)s=new y(t,e,n);else if("PathGeometry"===e.geometry.type||"VectorGeometry"===e.geometry.type||"ShapeBlendGeometry"===e.geometry.type){let i=U(e.geometry.type);i?s=i(t,e,n):(_("ShapeBlendGeometry"===e.geometry.type?"shape-blends":"PathGeometry"===e.geometry.type?"3d-paths":"vector-shapes",`a Mesh with ${e.geometry.type}`),s=new I(t,e,n))}else if("BooleanGeometry"===e.geometry.type)s=new d(t,e,n);else if("DecalGeometry"===e.geometry.type)s=new ce(t,e,n);else if("UIGeometry"===e.geometry.type){let i=U("UIGeometry");i?s=i(t,e,n):(_("ui-2d","a Mesh with UIGeometry"),s=new I(t,e,n))}else s=new I(t,e,n);return s}(n,s,i);if("Empty"===s.type)return new e(n,s);if("Particle"===s.type){let t=k("Particle");return t?t(n,s,i):(_("particles","a Particle system"),new e(n,s))}if("ParticleCollider"===s.type)return new f(n,s,i);if("Hair"===s.type){let t=k("Hair");return t?t(n,s,i):(_("hair","a Hair System"),new e(n,s))}if("Splat"===s.type)return new e(n,s);if("Bone"===s.type)return new he(n,s);if("Page"===s.type)return new a(n,s,i);if("PointLight"===s.type)return new t(n,s,i);if("SpotLight"===s.type)return new l(n,s,i);if("DirectionalLight"===s.type)return new o(n,s,i);if("Component"===s.type||"Instance"===s.type){let t=k(s.type);return t?t(n,s,i):(_("components",`a ${s.type}`),new e(n,s))}return V.is(s.type)?new m(n,s):(console.error(s),new e(n,s))}P.createEntity=ue,P.changeEntityProptotype=function(t,e,n){let s=ue(t.identity,e,n),i=t.children,r=t.attachedPaths,a=t.parent,o=t.component,l=t.instances,d=t.overrideData,c=t.uuid,h=t.stateSelection;t.dispose();for(let e of Object.keys(t))delete t[e];Object.setPrototypeOf(t,Object.getPrototypeOf(s));for(let e of Object.keys(s))t[e]=s[e];t.children=[...t.children,...i],t.attachedPaths=r,t.parent=a,t.component=o,t.instances=l,t.uuid=c,t.overrideData=d,t.updateState(t.data,n),h&&t.changeSelectedState(h,n),t.resetBBoxNeedsUpdate()};var me,fe=class{constructor(){this._constraints=new Map}setConstraint(t,e){null===e?this._constraints.delete(t):this._constraints.set(t,e)}removeDependencies(t){this._constraints.delete(t)}applyConstraints(t){let e=new Set;this._constraints.forEach((n,s)=>{let i=[s,n],r=n;for(;this._constraints.has(r);){if(r=this._constraints.get(r),i.includes(r)){console.warn(`circular dependency detected: ${i.join(" -> ")}`);break}e.has(r)||i.push(r)}for(let n=i.length-2;n>=0;n--)if(!e.has(i[n])){let s=t.find(i[n]);s?s.applyPathSnapping(t):console.warn(`missing entity ${i[n]}`),e.add(i[n])}})}findDependency(t,e){let n=t;for(;this._constraints.has(n);)if(n=this._constraints.get(n),n===e)return!0;return!1}},ye=class{};Pt(ye,"DepthMapRange",65536),Pt(ye,"MemoryPageSize",65536),Pt(ye,"BytesPerFloat",4),Pt(ye,"BytesPerInt",4),Lt.then(t=>me=t);var ge=class{constructor(t={}){Pt(this,"updateView",function(){let t=new it,e=[],n=new $(0,0,-1),s=new $(0,0,-1),i=new $,r=new $;return function(a=!1,o){let l=this.updateMatrixWorldsInWorkerIfNeeded(),d=this.cropsChanged();if(!a){s.set(0,0,-1).applyQuaternion(o.quaternion);let t=!1,e=!1;if(s.dot(n)<=.95&&(t=!0),r.copy(o.position).sub(i).length()>=1&&(e=!0),!(t||e||l||d||this.needsInitialRender))return}this.needsInitialRender=!1,i.copy(o.position),n.copy(s),t.copy(o.matrixWorld).invert(),t.premultiply(this.dummyPerspectiveMatrix),e[0]=o.position.x,e[1]=o.position.y,e[2]=o.position.z;let c={sort:{view:t.elements,cameraPosition:e,splatRenderCount:this.splatRenderCount,splatSortCount:this.splatRenderCount},...l?{newMatrixWorlds:this.meshMatrixWorlds}:{},...d?{newCropsArray:this.cropsArray}:{}};this.sortRunning?this.queuedMessage=c:(this.queuedMessage=null,this.sortRunning=!0,this.sortWorker.postMessage(c))}}()),this.scene=t.scene,this.currentPage=null,this.devicePixelRatio=window.devicePixelRatio,this.sortWorker=null,this.splatRenderCount=0,this.splatSortCount=0,this.splatMesh=null,this.sortRunning=!1,this.meshMatrixWorlds=null,this.meshMatrixWorldsOld=null,this.cropsArray=null,this.splatEntries=null,this.queuedMessage=null,this.needsInitialRender=!0,this.dummyPerspectiveMatrix=(new it).makePerspective(-1,1,-1,1,.1,1e3)}updateSplatMeshUniforms(t,e){let n=new H;null!==this.splatMesh&&this.splatMesh.getSplatCount()>0&&(t.getSize(n),this.cameraFocalLengthX=e.projectionMatrix.elements[0]*this.devicePixelRatio*n.x*.45,this.cameraFocalLengthY=e.projectionMatrix.elements[5]*this.devicePixelRatio*n.y*.45,this.splatMesh.updateUniforms(n,this.cameraFocalLengthX,this.cameraFocalLengthY,e.isPerspectiveCamera?-1:e.zoom*this.devicePixelRatio))}loadSplat(t={}){this.activePage=this.scene.activePage,t.position&&(t.position=(new $).fromArray(t.position)),t.orientation&&(t.orientation=(new J).fromArray(t.orientation)),t.halfPrecisionCovariances=!!t.halfPrecisionCovariances;let e=[];if(this.splatEntries=e,this.activePage.traverseVisibleEntity(t=>{"Splat"===t.data.type&&e.push(t)}),this.splatMesh&&this.splatMesh.dispose(),0===e.length)return this.splatMesh=null,!1;this.meshMatrixWorlds=e.map(t=>t.matrixWorld),this.meshMatrixWorldsOld=e.map(t=>t.matrixWorld.clone()),this.cropsArray=e.map(t=>t.data.crops.map(t=>t.data)),this._splatBufferCache??(this._splatBufferCache=new WeakMap);let n=e.map(t=>{let e=this._splatBufferCache.get(t.data.buffer);return void 0===e&&(e=new me.GSplineBuffer(new Uint8Array(t.data.buffer).buffer),this._splatBufferCache.set(t.data.buffer,e)),e}),s=0,i=[0];for(let t of n)s+=t.getSplatCount(),i.push(s);return this.setupSplatMesh(n,s,t.position,t.orientation,t.halfPrecisionCovariances,this.devicePixelRatio,i,this.meshMatrixWorlds),this.setupSortWorker(s),!0}updateMatrixWorldsInWorkerIfNeeded(){let t=this.splatDataTextures.meshMatrixWorlds.data;for(let e=0;e<this.meshMatrixWorlds.length;e++)t.set(this.meshMatrixWorlds[e].elements,16*e);return this.splatDataTextures.meshMatrixWorlds.texture.needsUpdate=!0,!this.meshMatrixWorlds.every((t,e)=>t.equals(this.meshMatrixWorldsOld[e]))&&(this.meshMatrixWorldsOld=this.meshMatrixWorlds.map(t=>t.clone()),!0)}cropsChanged(){let t=!1;return this.splatEntries.forEach((e,n)=>{e.data.crops.forEach((e,s)=>{void 0===this.cropsArray[n][s]?(t=!0,this.cropsArray[n][s]=e.data):Object.entries(e.data).forEach(([e,i])=>{(Array.isArray(i)&&i.some((t,i)=>t!==this.cropsArray[n][s][e][i])||i!==this.cropsArray[n][s]?.[e])&&(t=!0,this.cropsArray[n][s][e]=i)})}),e.data.crops.length!==this.cropsArray[n]?.length&&(this.cropsArray[n].length=e.data.crops.length,t=!0)}),t}setupSplatMesh(t,e,n=new $,s=new J,i=!1,r=1,a,o){this.splatMesh=qt.buildMesh(t,e,i,r,a,o),this.splatMesh.position.copy(n),this.splatMesh.quaternion.copy(s),this.splatMesh.frustumCulled=!1,this.splatMesh.renderOrder=99999,this.splatRenderCount=e,this.splatMesh.onBeforeRender=(t,e,n)=>this.update(t,n)}setupSortWorker(t){this.sortWorker=function(t){let e=new Worker(URL.createObjectURL(new Blob(["(","\nfunction sortWorker(self) {\n\tlet wasmInstance;\n\tlet splatCount;\n\tlet splatRC;\n\tlet indexesOffset;\n\tlet positionsOffset;\n\tlet viewProjOffset;\n\tlet frequenciesOffset;\n\tlet indexesOutOffset;\n\tlet sortBuffersOffset;\n\tlet wasmMemory;\n\tlet positions;\n\n\tlet Constants;\n\tlet floatPositions;\n\tlet meshIndexIntervals;\n\tlet meshMatrixWorlds;\n\tlet cropsArray;\n\n\tfunction sort(viewProj) {\n\t\t// console.time('WASM SORT');\n\t\tconst viewProjArray = new Float64Array(wasmMemory, viewProjOffset, 16);\n\t\tfor (let i = 0; i < 16; i++) {\n\t\t\tviewProjArray[i] = viewProj[i];\n\t\t}\n\t\tlet indexesBuffer;\n\t\t// console.timeEnd('WASM SORT');\n\t\tif (splatRC > 1) {\n\t\t\twasmInstance.exports.sortIndexes(\n\t\t\t\tindexesOffset,\n\t\t\t\tpositionsOffset,\n\t\t\t\tsortBuffersOffset,\n\t\t\t\tviewProjOffset,\n\t\t\t\tfrequenciesOffset,\n\t\t\t\tindexesOutOffset,\n\t\t\t\tConstants.DepthMapRange,\n\t\t\t\tsplatRC\n\t\t\t);\n\t\t\tconst indexes = new Uint32Array(splatRC);\n\t\t\tindexesBuffer = indexes.buffer;\n\t\t\tindexes.set(new Uint32Array(wasmMemory, indexesOutOffset, splatRC));\n\t\t} else if (splatRC === 1) {\n\t\t\tconst indexes = new Uint32Array(splatRC);\n\t\t\tindexes[0] = new Uint32Array(wasmMemory, indexesOffset, splatCount)[0];\n\t\t\tindexesBuffer = indexes.buffer;\n\t\t} else {\n\t\t\tindexesBuffer = new ArrayBuffer(0);\n\t\t}\n\n\t\tself.postMessage(\n\t\t\t{\n\t\t\t\tsortDone: true,\n\t\t\t\tindexesBuffer,\n\t\t\t},\n\t\t\t[indexesBuffer]\n\t\t);\n\t}\n\tfunction updateRenderedSplats(\n\t\tmeshMatrixWorlds,\n\t\tcropsArray,\n\t\tmeshIndexIntervals\n\t) {\n\t\tconst renderedPositions = new Float32Array(\n\t\t\twasmMemory,\n\t\t\tpositionsOffset,\n\t\t\tsplatCount * 3\n\t\t);\n\t\tsplatRC = 0;\n\t\tconst wasmMemoryIndexes = new Uint32Array(\n\t\t\twasmMemory,\n\t\t\tindexesOffset,\n\t\t\tsplatCount\n\t\t);\n\t\tfor (let i = 0; i < meshIndexIntervals.length - 1; i++) {\n\t\t\tconst crops = cropsArray[i];\n\t\t\tconst matrixWorld = meshMatrixWorlds[i].elements;\n\t\t\tconst paramsIn = crops\n\t\t\t\t.filter((a) => a.enabled && a.mode === 'Include')\n\t\t\t\t.map((c) =>\n\t\t\t\t\tc.type === 'Box'\n\t\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t\t);\n\t\t\tconst paramsOut = crops\n\t\t\t\t.filter((a) => a.enabled && a.mode === 'Exclude')\n\t\t\t\t.map((c) =>\n\t\t\t\t\tc.type === 'Box'\n\t\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t\t);\n\t\t\tfor (let j = meshIndexIntervals[i]; j < meshIndexIntervals[i + 1]; j++) {\n\t\t\t\tconst x = floatPositions[j * 3];\n\t\t\t\tconst y = floatPositions[j * 3 + 1];\n\t\t\t\tconst z = floatPositions[j * 3 + 2];\n\t\t\t\tif (\n\t\t\t\t\t(paramsIn.length === 0 || isInBounds(x, y, z, paramsIn)) &&\n\t\t\t\t\t(paramsOut.length === 0 || !isInBounds(x, y, z, paramsOut))\n\t\t\t\t) {\n\t\t\t\t\tconst w =\n\t\t\t\t\t\t1 /\n\t\t\t\t\t\t(matrixWorld[3] * x +\n\t\t\t\t\t\t\tmatrixWorld[7] * y +\n\t\t\t\t\t\t\tmatrixWorld[11] * z +\n\t\t\t\t\t\t\tmatrixWorld[15]);\n\t\t\t\t\trenderedPositions[splatRC * 3] =\n\t\t\t\t\t\t(matrixWorld[0] * x +\n\t\t\t\t\t\t\tmatrixWorld[4] * y +\n\t\t\t\t\t\t\tmatrixWorld[8] * z +\n\t\t\t\t\t\t\tmatrixWorld[12]) *\n\t\t\t\t\t\tw;\n\t\t\t\t\trenderedPositions[splatRC * 3 + 1] =\n\t\t\t\t\t\t(matrixWorld[1] * x +\n\t\t\t\t\t\t\tmatrixWorld[5] * y +\n\t\t\t\t\t\t\tmatrixWorld[9] * z +\n\t\t\t\t\t\t\tmatrixWorld[13]) *\n\t\t\t\t\t\tw;\n\t\t\t\t\trenderedPositions[splatRC * 3 + 2] =\n\t\t\t\t\t\t(matrixWorld[2] * x +\n\t\t\t\t\t\t\tmatrixWorld[6] * y +\n\t\t\t\t\t\t\tmatrixWorld[10] * z +\n\t\t\t\t\t\t\tmatrixWorld[14]) *\n\t\t\t\t\t\tw;\n\t\t\t\t\twasmMemoryIndexes[splatRC] = j;\n\t\t\t\t\tsplatRC++;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tfunction getOutOfBoundsIndexes(floatPositions, crops) {\n\t\tconst outOfBoundsIndexes = [];\n\t\tconst paramsIn = crops\n\t\t\t.filter((a) => a.enabled && a.mode === 'Include')\n\t\t\t.map((c) =>\n\t\t\t\tc.type === 'Box'\n\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t);\n\t\tconst paramsOut = crops\n\t\t\t.filter((a) => a.enabled && a.mode === 'Exclude')\n\t\t\t.map((c) =>\n\t\t\t\tc.type === 'Box'\n\t\t\t\t\t? computeBoundingBoxVertices(c)\n\t\t\t\t\t: computeEllipsoidParams(c)\n\t\t\t);\n\n\t\tconst len = floatPositions.length;\n\t\tfor (let j = 0; j < len; j += 3) {\n\t\t\tconst x = floatPositions[j];\n\t\t\tconst y = floatPositions[j + 1];\n\t\t\tconst z = floatPositions[j + 2];\n\t\t\tif (\n\t\t\t\t(paramsIn.length === 0 || isInBounds(x, y, z, paramsIn)) &&\n\t\t\t\t(paramsOut.length === 0 || !isInBounds(x, y, z, paramsOut))\n\t\t\t) {\n\t\t\t\t// in bounds: intentionally skip\n\t\t\t} else {\n\t\t\t\toutOfBoundsIndexes.push(j / 3);\n\t\t\t}\n\t\t}\n\t\t// console.log(outOfBoundsIndexes);\n\t\treturn outOfBoundsIndexes;\n\t}\n\n\tfunction isInBounds(x, y, z, params, mode) {\n\t\treturn params[mode === 'Intersect' ? 'every' : 'some']((param) => {\n\t\t\tconst t = applyRotationMatrix(\n\t\t\t\tx,\n\t\t\t\ty,\n\t\t\t\tz,\n\t\t\t\tparam.invRotationMatrix,\n\t\t\t\tparam.cropCenter\n\t\t\t);\n\t\t\treturn Array.isArray(param)\n\t\t\t\t? isVertexInsideBoundingBox(t.x, t.y, t.z, param)\n\t\t\t\t: isPointInsideEllipsoid(t.x, t.y, t.z, param);\n\t\t});\n\t}\n\tfunction applyRotationMatrix(_x, _y, _z, e, pivot) {\n\t\tconst x = _x - pivot[0];\n\t\tconst y = _y - pivot[1];\n\t\tconst z = _z - pivot[2];\n\t\tconst w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);\n\t\treturn {\n\t\t\tx: (e[0] * x + e[4] * y + e[8] * z + e[12]) * w + pivot[0],\n\t\t\ty: (e[1] * x + e[5] * y + e[9] * z + e[13]) * w + pivot[1],\n\t\t\tz: (e[2] * x + e[6] * y + e[10] * z + e[14]) * w + pivot[2],\n\t\t};\n\t}\n\tfunction computeBoundingBoxVertices(box) {\n\t\tconst halfSizeX = box.cropSize[0] / 2;\n\t\tconst halfSizeY = box.cropSize[1] / 2;\n\t\tconst halfSizeZ = box.cropSize[2] / 2;\n\t\tconst bounds = [\n\t\t\tbox.cropCenter[0] - halfSizeX,\n\t\t\tbox.cropCenter[1] - halfSizeY,\n\t\t\tbox.cropCenter[2] - halfSizeZ,\n\t\t\tbox.cropCenter[0] + halfSizeX,\n\t\t\tbox.cropCenter[1] + halfSizeY,\n\t\t\tbox.cropCenter[2] + halfSizeZ,\n\t\t];\n\t\tconst invRotationMatrix = getInvRotationMatrix(box.cropRotation);\n\t\treturn Object.assign(bounds, {\n\t\t\tinvRotationMatrix,\n\t\t\tcropCenter: box.cropCenter,\n\t\t});\n\t}\n\tfunction getInvRotationMatrix(_rotation) {\n\t\tconst te = [];\n\t\tconst x = (_rotation[0] * Math.PI) / 180,\n\t\t\ty = (_rotation[1] * Math.PI) / 180,\n\t\t\tz = (_rotation[2] * Math.PI) / 180;\n\t\tconst a = Math.cos(x),\n\t\t\tb = Math.sin(x);\n\t\tconst c = Math.cos(y),\n\t\t\td = Math.sin(y);\n\t\tconst e = Math.cos(z),\n\t\t\tf = Math.sin(z);\n\t\tconst ae = a * e,\n\t\t\taf = a * f,\n\t\t\tbe = b * e,\n\t\t\tbf = b * f;\n\n\t\tte[0] = c * e;\n\t\tte[1] = -c * f;\n\t\tte[2] = d;\n\n\t\tte[4] = af + be * d;\n\t\tte[5] = ae - bf * d;\n\t\tte[6] = -b * c;\n\n\t\tte[8] = bf - ae * d;\n\t\tte[9] = be + af * d;\n\t\tte[10] = a * c;\n\n\t\tte[12] = 0;\n\t\tte[13] = 0;\n\t\tte[14] = 0;\n\n\t\tte[3] = 0;\n\t\tte[7] = 0;\n\t\tte[11] = 0;\n\t\tte[15] = 1;\n\n\t\treturn te;\n\t}\n\tfunction isVertexInsideBoundingBox(x, y, z, bounds) {\n\t\treturn (\n\t\t\tx >= bounds[0] &&\n\t\t\tx <= bounds[3] &&\n\t\t\ty >= bounds[1] &&\n\t\t\ty <= bounds[4] &&\n\t\t\tz >= bounds[2] &&\n\t\t\tz <= bounds[5]\n\t\t);\n\t}\n\tfunction computeEllipsoidParams(ellipsoid) {\n\t\t// Precompute the scaling factors\n\t\tconst invRadiusX = 2 / ellipsoid.cropSize[0];\n\t\tconst invRadiusY = 2 / ellipsoid.cropSize[1];\n\t\tconst invRadiusZ = 2 / ellipsoid.cropSize[2];\n\t\tconst invRotationMatrix = getInvRotationMatrix(ellipsoid.cropRotation);\n\t\treturn {\n\t\t\tinvRadiusX,\n\t\t\tinvRadiusY,\n\t\t\tinvRadiusZ,\n\t\t\tcropCenter: ellipsoid.cropCenter,\n\t\t\tinvRotationMatrix,\n\t\t};\n\t}\n\tfunction isPointInsideEllipsoid(x, y, z, ellipsoidParams) {\n\t\tconst _x = (x - ellipsoidParams.cropCenter[0]) * ellipsoidParams.invRadiusX;\n\t\tconst _y = (y - ellipsoidParams.cropCenter[1]) * ellipsoidParams.invRadiusY;\n\t\tconst _z = (z - ellipsoidParams.cropCenter[2]) * ellipsoidParams.invRadiusZ;\n\t\treturn _x * _x + _y * _y + _z * _z <= 1;\n\t}\n\n\tself.onmessage = (e) => {\n\t\tif (e.data.getCroppedIndexes) {\n\t\t\tconst outOfBoundsIndexes = new Uint32Array(\n\t\t\t\tgetOutOfBoundsIndexes(new Float32Array(e.data.positions), e.data.crops)\n\t\t\t).buffer;\n\t\t\tself.postMessage(\n\t\t\t\t{\n\t\t\t\t\toutOfBoundsIndexes,\n\t\t\t\t},\n\t\t\t\t[outOfBoundsIndexes]\n\t\t\t);\n\t\t} else if (e.data.positions) {\n\t\t\tpositions = e.data.positions;\n\t\t\tfloatPositions = new Float32Array(positions);\n\t\t\tmeshMatrixWorlds = e.data.meshMatrixWorlds;\n\t\t\tcropsArray = e.data.cropsArray;\n\t\t\tmeshIndexIntervals = e.data.meshIndexIntervals;\n\t\t\tupdateRenderedSplats(meshMatrixWorlds, cropsArray, 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POSITIONS_BYTES_PER_ENTRY;\n\t\t\tconst memoryRequiredForVertices = splatCount * memoryBytesPerVertex;\n\t\t\tconst memoryRequiredForSortBuffers =\n\t\t\t\tsplatCount * Constants.BytesPerInt * 2 +\n\t\t\t\tConstants.DepthMapRange * Constants.BytesPerInt * 2;\n\t\t\tconst extraMemory = Constants.MemoryPageSize * 32;\n\t\t\tconst totalRequiredMemory =\n\t\t\t\tmemoryRequiredForVertices + memoryRequiredForSortBuffers + extraMemory;\n\t\t\tconst totalPagesRequired =\n\t\t\t\tMath.floor(totalRequiredMemory / Constants.MemoryPageSize) + 1;\n\t\t\tconst sorterWasmImport = {\n\t\t\t\tmodule: {},\n\t\t\t\tenv: {\n\t\t\t\t\tmemory: new WebAssembly.Memory({\n\t\t\t\t\t\tinitial: totalPagesRequired * 2,\n\t\t\t\t\t\tmaximum: totalPagesRequired * 3,\n\t\t\t\t\t\tshared: true,\n\t\t\t\t\t}),\n\t\t\t\t},\n\t\t\t};\n\t\t\tWebAssembly.compile(sorterWasmBytes)\n\t\t\t\t.then((wasmModule) => {\n\t\t\t\t\treturn WebAssembly.instantiate(wasmModule, sorterWasmImport);\n\t\t\t\t})\n\t\t\t\t.then((instance) 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Uint32Array(t.data.indexesBuffer)),this.lastSortTime=t.data.sortTime,this.queuedMessage&&(this.sortWorker.postMessage(this.queuedMessage),this.queuedMessage=null)):t.data.sortCanceled?this.sortRunning=!1:t.data.sortSetupPhase1Complete?this.sortWorker.postMessage({positions:this.splatMesh.getCenters().buffer,meshMatrixWorlds:this.splatMesh.meshMatrixWorlds,meshIndexIntervals:this.splatMesh.meshIndexIntervals,cropsArray:this.cropsArray}):t.data.sortSetupComplete&&(this.splatDataTextures=this.splatMesh.getSplatDataTextures(),this.scene.activePage.add(this.splatMesh),this.needsInitialRender=!0)}}update(t,e){null!==this.splatMesh&&(this.updateSplatMeshUniforms(t,e),this.updateView(!1,e))}getSplatMesh(){return this.splatMesh}},xe=new ft;xe.wireframe=!0;var ve=new $,Ae=class extends ot{constructor(t,n){super(),this.data=t,this.sharedAssets=n,this.enableHelpers=!1,this.wireframeState=!1,this.needsTransmissionDirty=!0,this.needsNormalDirty=!0,this.needsReflectionDirty=!0,this._needsTransmission=!1,this._needsNormal=!1,this._normalPassNeeds={outline:!1,cavity:!1},this._needsReflection=!1,this.geometryCacheChanged=!1,this.splatViewer=null,this.shapeBlendIntances=[],this.hairInstances=[],this.shadowsDirty=!0,this.instanceGroupsDirty=!0,this._autoInstancing=null,this.entityByUuid={},this.entityIdentityToEntity={},this.toExpandCloner=new Set,this.toUpdateCloner=new Set,this.pendingCommands=[],this.pathConstraints=new fe,this.invisibleObjects=new e("jflkdsafjasdifjaslk",{...X.defaultData,visible:!1,name:"buildin invisible"}),this.needsRecomputeInstances=!1,this.init(t,n),this.matrixAutoUpdate=!1,this.errorPage=new a("fdasfa",{...N.defaultData,name:""},{shared:n,scene:this})}markGeometryCacheDirty(){this.geometryCacheChanged=!0}markShadowsDirty(){this.shadowsDirty=!0}markInstanceGroupsDirty(){this.instanceGroupsDirty=!0}get autoInstancing(){return this._autoInstancing}updateInstanceGroups(t,e){let n=this._autoInstancing;(null===n||n.minGroupSize!==e)&&(n?.dispose(),n=new Ut(e),this._autoInstancing=n);let s=this.instanceGroupsDirty;return this.instanceGroupsDirty=!1,n.update(t,s),n.stats}releaseInstanceGroups(){this._autoInstancing?.teardown(),this.instanceGroupsDirty=!0}markNeedsUpdateRendererDirty(){this.needsTransmissionDirty=!0,this.needsNormalDirty=!0,this.needsReflectionDirty=!0,this.shadowsDirty=!0,this.instanceGroupsDirty=!0}needsTransmission(){return this.needsTransmissionDirty&&(this._needsTransmission=s(this),this.needsTransmissionDirty=!1),this._needsTransmission}needsNormal(){return this.needsNormalDirty&&(this._normalPassNeeds=n(this),this._needsNormal=this._normalPassNeeds.outline||this._normalPassNeeds.cavity,this.needsNormalDirty=!1),this._needsNormal}normalPassNeeds(){return this.needsNormal(),this._normalPassNeeds}needsReflection(){return this.needsReflectionDirty&&(this._needsReflection=i(this),this.needsReflectionDirty=!1),this._needsReflection}registerInstanceAndSetUuid(t){let e=t.identity.join("-"),n=this.entityIdentityToEntity[e];n&&(t.uuid=n.uuid),this.entityIdentityToEntity[e]=t,this.entityByUuid[t.uuid]=t}markPenumbraSizeDirty(){for(let t of this.children)t instanceof a&&(t.penumbraSizeArrayCache=null)}findInstance(t){return this.entityIdentityToEntity[t.join("-")]}get bgColor(){return this.activePage.bgColor}get postprocessing(){return this.activePage.data.postprocessing}getWithSortKey(t){let e=this.find(t);if(void 0===e)return;let n=[],s=e;for(;s!==this;){let t=s;s=s.parent;let e=s.children.indexOf(t);n.splice(0,0,e)}return{entity:e,sortKey:n}}getAllSorted(t){let e=[];for(let n of t){let t=this.getWithSortKey(n.id);void 0!==t&&e.push(t)}return e.sort((t,e)=>Y(t.sortKey,e.sortKey)),e.map(t=>t.entity)}nonExistOrDescendantOf(t,e){let n=this.find(t);if(void 0===n)return!0;for(;n;){if(n.uuid===e)return!0;n=n.parent}return!1}find(t){if(this.activePage&&this.activePage.personalCamera.parent){if("f23858d0-4a3b-4bd8-8173-66ed0af7f6fb-personalCamera"===t)return this.activePage.personalCamera;if(t===L)return this.activePage.personalCamera}if(""===t||void 0===t)return;let e=this.entityByUuid[t];return void 0===e?this.getObjectByProperty("uuid",t):e}find2D(t){for(let e of this.children)if(e instanceof a&&e.uiScene){let n=e.uiScene.find(t);if(n)return n}}findScene2DfromObject2D(t){for(let e of this.children)if(e instanceof a&&e.uiScene&&e.uiScene.find(t))return e.uiScene}find2DInUIObjects(t){let e;return this.traverseEntity(n=>{void 0===e&&j(n)&&(e=n.uiCanvas.find(t))}),e}traverse2D(t){for(let e of this.children)e instanceof a&&e.uiScene&&e.uiScene.traverse(t)}debugEnsureEntity(t){let e=this.find(t);e?Array.isArray(e.identity)&&void 0===this.findInstance(e.identity)&&console.error("not found instance"):console.error("not found")}addPendingExpandCloner(t){this.toExpandCloner.add(t)}addPendingUpdateCloner(t){this.toUpdateCloner.add(t)}markToExpandCloner(t){this.toExpandCloner.add(t),t.traverseEntityAncestors(t=>{this.toExpandCloner.add(t)})}doPendingExpandCloner(t){this.toExpandCloner.forEach(e=>{e.expandCloner(t)}),this.toExpandCloner.clear()}doPendingUpdateCloner(t){this.toUpdateCloner.forEach(e=>{e.cloner?.update(t)}),this.toUpdateCloner.clear()}doPendingUpdates(t){this.doPendingExpandCloner(t),this.doPendingUpdateCloner(t),this.applyPendingCommands()}addPendingCommand(t){this.pendingCommands.push(t)}applyPendingCommands(){this.pendingCommands.forEach(t=>t()),this.pendingCommands.length=0}updateByLibOp(t,e){1===t.path.length&&"components"===t.path[0]&&1===t.type&&this.createChildrenObjects([{...t.data.asset,id:t.id}],this.invisibleObjects,e)}updateTreeByOp(t,e){if(0===t.path.length&&7===t.type){let n=null===t.parent?this:this.find(t.parent);if(void 0===n)throw new Error(`scene tree add: parent ${t.parent} not found for object ${t.id}`);let s=this.createObject(t.id,t.data,t.children,n,t.localIndex,e);s.updateVisible(this),s.resetBBoxNeedsUpdate(),c(s)&&h(s.parent)&&(s.invalidateUpstreamBooleanData(),s.parent.invalidateDownstreamBooleanData().recomputeBoolean()),this.markNeedsRecomputeInstancesForAncessors(n),this.markNeedsRecomputeInstancesForChildren(s),this.markToExpandCloner(s),this.markPenumbraSizeDirty(),s.updatePathSnapping()}else if(0===t.path.length&&8===t.type){let e=this.find(t.id);if(void 0===e)throw new Error(`scene tree delete: object ${t.id} not found`);e.traverseEntity(t=>{z(t)&&(this.shapeBlendIntances=this.shapeBlendIntances.filter(e=>e!==t)),E(t)&&(this.hairInstances=this.hairInstances.filter(e=>e!==t))}),this.markToExpandCloner(e),e.resetBBoxNeedsUpdate(),this.unregisterObject(e);let n=e.parent;this.markNeedsRecomputeInstancesForAncessors(n),this.markNeedsRecomputeInstancesForChildren(e),this.markPenumbraSizeDirty(),e.parent.remove(e),h(e.parent)&&(e.parent.invalidateUpstreamBooleanData(),e.parent.invalidateDownstreamBooleanData().recomputeBoolean()),c(e)&&(e.freeBooleanPointer(),n instanceof d&&n.invalidateDownstreamBooleanData().recomputeBoolean()),O(e)&&e.detachShape(),this.disposeAndUnregisterEntityRecursivelyIfNotReregistered(e),this.pathConstraints.removeDependencies(e.uuid),e.updatePathSnapping()}else if(0===t.path.length&&9===t.type){let e=this.find(t.id);if(void 0===e)throw new Error(`scene tree move: object ${t.id} not found`);this.markNeedsRecomputeInstancesForChildren(e);let n=e.parent;this.markNeedsRecomputeInstancesForAncessors(n),e.cloner?.resetOnMove(),this.markToExpandCloner(e);let s=null===t.parent?this:this.find(t.parent);if(void 0===s)throw new Error(`scene tree move: new parent ${t.parent} not found for object ${t.id}`);s.add(e),this.markNeedsRecomputeInstancesForAncessors(s),this.markToExpandCloner(e),e.invalidateClonerTransform(e),e.updateVisible(this),e.resetBBoxNeedsUpdate(),this.markPenumbraSizeDirty();let i=t.localIndex;s.children.splice(i,0,s.children.pop()),c(e)&&(e.invalidateUpstreamBooleanData(),h(e.parent)?e.parent.invalidateDownstreamBooleanData().recomputeBoolean():n instanceof d&&n.invalidateDownstreamBooleanData().recomputeBoolean()),e.updatePathSnapping()}this.markNeedsUpdateRendererDirty(),this.markGeometryCacheDirty()}get playPage(){return this.find(this.data.publish.playPage)??this.errorPage}updatePage(t){this.shadowsDirty=!0,this.activePage&&this.activePage.onDeactive(),this.activePage=this.errorPage;for(let e of this.children)e instanceof a&&(e.visible=e.uuid===t,e.visible&&(this.activePage=e,this.activePage.onActive(this)));this.activePage!==this.splatViewer?.activePage&&this.reloadSplats()}updateEntityByOp(t,e,n,s){if(this.shadowsDirty=!0,0===e.type){if(("overrides"in e.props||"component"in e.props)&&this.markNeedsRecomputeInstances(),"visible"in e.props&&this.markPenumbraSizeDirty(),e.path.includes("overrides")&&"states"in e.props){let{rest:t}=e.props;e={...e,props:t},this.markNeedsRecomputeInstances()}"pathSnapping"===e.path[0]&&void 0!==e.props.pathId&&this.pathConstraints.setConstraint(t,e.props.pathId)}let i=this.find(t);if(i)try{(function(t,e,n,s){t.updateByOp(e,n,s,!1)})(i,e,n,{scene:this,shared:s}),i instanceof I&&i.updateGeometryGroupsIfNeeded()}catch(t){console.error(t)}}updateEntity2DByOp(t,e,n,s,i,r=[]){t.updateEntityByOp(e,n,s,i),this.traverseEntity(t=>{(j(t)||t instanceof a)&&(r.includes(t.frameId??"")||t.frameId===e)&&t.updateEntity2DByOp(e,n,s,i)})}get activeCamera(){return this.activePage.activeCamera}switchActiveCamera(t){this.activePage.switchActiveCamera(t)}isInvisibleObjects(t){return t===this.invisibleObjects||t.hasAnccestor(this.invisibleObjects)}init(t,e){let n=Object.entries(e.data.lib.components).map((t,e)=>({data:t[1].asset.data,children:t[1].asset.children,id:t[0],fi:e}));this.invisibleObjects.updateState(this.invisibleObjects.data,{scene:this,shared:e}),this.add(this.invisibleObjects),this.createChildrenObjects(n,this.invisibleObjects,e),this.createChildrenObjects(t.objects,this,e),this.updatePage(t.publish.playPage),this.activePage.switchToPlayCamera(),this.expandInstances(e,!0),this.traverseEntity(t=>{t instanceof m&&t.updateUp()}),this.doPendingExpandCloner({scene:this,shared:e}),this.applyPendingCommands()}markNeedsRecomputeInstances(){this.needsRecomputeInstances=!0}markNeedsRecomputeInstancesForChildren(t){t.traverseEntity(t=>{("Component"===t.data.type||"Instance"===t.data.type)&&this.markNeedsRecomputeInstances()})}markNeedsRecomputeInstancesForAncessors(t){B.is(t)&&("Component"===t.data.type&&this.markNeedsRecomputeInstances(),t.traverseAncestors(t=>{B.is(t)&&"Component"===t.data.type&&this.markNeedsRecomputeInstances()}))}relativeizeInner(t,e,n,s,i,r,a){if(t){let o=s.find(t);o&&o!==s&&i.forInstancesRec(s=>{s.data=Q(s.data,i=>{let o=i.events.data(a.id),l=s.goUp(r);if(l){let s=[...F(l.identity),t].join("-"),i=this.entityIdentityToEntity[s];if(i){let t=i.uuid;q.zoom(o,e)[n]=t}else console.warn("cannot find instance")}}).data})}}rewriteActions(t,e,n,s,i,r){t.forEach(t=>{"Transition"===t.data.type||"Animation"===t.data.type&&t.data.object?this.relativeizeInner(t.data.object,[...e,t.id],"object",n,s,i,r):"Conditional"===t.data.type&&(this.rewriteActions(t.data.ifActions,[...e,t.id,"ifActions"],n,s,i,r),this.rewriteActions(t.data.elseActions,[...e,t.id,"elseActions"],n,s,i,r))})}rewriteEventsBeforeGoToPlayMode(){this.traverseEntity(t=>{if(T(t)&&"string"==typeof t.identity&&"Component"===t.data.type)return t.traverseEntity((e,n)=>{e.data.events.forEach(s=>{if("GameControl"===s.data.type){let i=!1;if(e.forInstancesRec(t=>{t.data=Q(t.data,e=>{t.isInstanceRoot||(e.events.delete(s.id),i=!0)}).data}),!1===i)for(let i of G.list)this.rewriteActions(s.data.gameActions[i],["gameActions",i],t,e,n,s)}else"Conditional"===s.data.type?("Distance"===s.data.condition.type?(this.relativeizeInner(s.data.condition.fromObject,["condition"],"fromObject",t,e,n,s),this.relativeizeInner(s.data.condition.toObject,["condition"],"toObject",t,e,n,s)):"State"===s.data.condition.type?this.relativeizeInner(s.data.condition.object,["condition"],"object",t,e,n,s):"Comparison"===s.data.condition.type&&("Property"===s.data.condition.lOperand.type&&this.relativeizeInner(s.data.condition.lOperand.value[0],["condition","lOperand","value"],0,t,e,n,s),"Property"===s.data.condition.rOperand.type&&this.relativeizeInner(s.data.condition.rOperand.value[0],["condition","rOperand","value"],0,t,e,n,s)),this.rewriteActions(s.data.inActions,["inActions"],t,e,n,s),this.rewriteActions(s.data.outActions,["outActions"],t,e,n,s)):"actions"in s.data&&this.rewriteActions(s.data.actions,["actions"],t,e,n,s)})}),!0})}expandInstances(t,e,n){let s=new Set;this.traverseEntity(i=>{if(T(i)&&i.isInstanceRoot)return i.expandInstanceChildren({scene:this,shared:t,pendingDeletes:s}),e||i.resetBBoxNeedsUpdate(),n&&i.traverseEntity(t=>{n.addClip(t)}),!0});for(let t of s)this.disposeAndUnregisterEntityRecursivelyIfNotReregistered(t),u(t)}recomputeInstances(t,e){this.needsRecomputeInstances&&(this.needsRecomputeInstances=!1,this.traverseEntity(t=>{T(t)&&t.isInstanceRoot&&(t.component=void 0)}),this.expandInstances(t,!1,e))}disposeAndUnregisterEntityRecursivelyIfNotReregistered(t){t.traverseEntity(t=>{let e="string"==typeof t.identity?t.identity:t.identity.join("-");this.entityIdentityToEntity[e]===t&&(delete this.entityByUuid[t.uuid],delete this.entityIdentityToEntity[e]),t.dispose()})}clearScene(){this._autoInstancing?.dispose(),this._autoInstancing=null,this.instanceGroupsDirty=!0;for(let t of this.children)B.is(t)&&t.disposeRecursively();this.children.length=0}resetAfterClear(t,e){this.init(t,e)}raycast(t){return this.raycast1(t,!1)}raycast1(t,e){let n=[],s=i=>{for(let a of i.children){let i=a.cloner;if(B.is(a)&&!a.raycastLock&&(a.visible||i?.object.data.visible))if(!0===e&&a.isInstanceRoot){let e=[];if(t.intersectObject(a,!0,e),e.length){let t=e[0];t.object=a,t.point.applyMatrix4(t.object.matrixWorld);let s=a.matrixWorld.clone().invert();t.point.applyMatrix4(s),n.push(t)}}else(c(a)||p(a)&&this.enableHelpers&&a.objectHelper.visible)&&(t.intersectObject(a,!1,n),r(a,t,n)),s(a)}};return s(this.activePage),n}raycastWithClones(t){let e=[],n=s=>{for(let i of s.children){let s=i.cloner;B.is(i)&&(i.visible||s?.object.data.visible)&&((c(i)||p(i)&&this.enableHelpers&&i.objectHelper.visible)&&(t.intersectObject(i,!1,e),r(i,t,e,!0)),n(i))}};return n(this),e}forEachEntity(t){for(let e of this.children)B.is(e)&&t(e)}traverseConcreteEntity(t){for(let e of this.children)B.is(e)&&e.isConcreteEntity&&e.traverseEntity(t)}traverseEntity(t){for(let e of this.children)B.is(e)&&e.traverseEntity(t)}updateFont(t,e){this.traverseEntity(n=>{if(n instanceof I&&"Mesh"===n.data.type&&("TextGeometry"===n.data.geometry.type||"InputGeometry"===n.data.geometry.type)&&n.data.geometry.font===t){let s=n.geometry,i=n.data.geometry;s.updateFont(t,e).then(()=>{s.update(i,e);let t=n.invalidateDownstreamBooleanData();h(t)&&t.recomputeBoolean()})}})}traverseObject(t){for(let e of this.children)S.is(e)&&e.traverseObject(t)}traverseVisibleEntity(t){for(let e of this.children)B.is(e)&&e.visible&&e.traverseVisibleEntity(t)}dispose(){this.clearScene()}createChildrenObjects(t,e,n){let s=0;for(let i of t)this.createObject(i.id,i.data,i.children,e,s,n),s+=1}registerObjectCreatedInLegacy(t){this.entityByUuid[t.uuid]=t}unregisterObject(t){delete this.entityByUuid[t.uuid];for(let e of t.children)this.unregisterObject(e)}createObject(t,e,n,s,i,r){let a={scene:this,shared:r},o=ue(t,e,a);return z(o)&&this.shapeBlendIntances.push(o),E(o)&&this.hairInstances.push(o),o&&(this.entityByUuid[t]=o,s.add(o),s.children.splice(i,0,s.children.pop()),n.length>0&&(o.isInstanceRoot?console.error("instance should not have children!"):this.createChildrenObjects(n,o,r)),o.updateState(e,a),o instanceof I&&o.updateGeometryGroupsIfNeeded(),o.updateVisible(this),o.cloner&&this.toExpandCloner.add(o),e.pathSnapping?.pathId&&this.pathConstraints.setConstraint(t,e.pathSnapping.pathId)),"Empty"===e.type&&e.animations&&o.traverseEntity(t=>{let e=t.dataPatched;if(t instanceof I&&e.bones&&e.boneInverses){let n=e.bones.map(t=>this.find(t)),s=e.boneInverses.map(t=>(new it).fromArray(t)),i=new Ct(n,s);t.bind(i,t.bindMatrix)}else t.matrixAutoUpdate=!0}),o}getCenter(t){let e=[];for(let n=0,s=t.length;n<s;++n){let{id:s,recursive:i}=t[n],r=this.find(s),a=i?r.recursiveBBox:r.singleBBox;e.push(...a.vertices)}let n=new lt;return n.setFromPoints(e),n.getCenter(ve),ve}copyMatrixWorld(t,e){if(null===t)return void e.identity();let n=this.find(t);n?(n.updateWorldMatrix(!0,!1),e.copy(n.matrixWorld)):e.identity()}copyParentMatrixWorld(t,e){if(null===t)return void e.identity();let n=this.find(t)?.parent;n?(n.updateWorldMatrix(!0,!1),e.copy(n.matrixWorld)):e.identity()}traverseMaterial(t){this.traverseEntity(e=>{if(e instanceof D)if(Array.isArray(e.material))for(let n=0;n<e.material.length;n++)C(e.material[n])&&t(e.material[n]);else C(e.material)&&t(e.material)})}updateViewPlaneSize(t,e,n=!1){this.traverseConcreteEntity(s=>{s instanceof m&&s.setViewplaneSize(t,e,n)})}initializeSplatViewer(){this.splatViewer=new ge({scene:this}),this.reloadSplats()}reloadSplats(){this.splatViewer?.loadSplat()}};export{kt as a,Bt as b,Ft as c,Zt as d,xe as e,Ae as f};
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import{a as t}from"./runtime-chunk-SEHDL2ZM.js";import{a as e}from"./runtime-chunk-ALSA2W5S.js";import{da as i,ia as a}from"./runtime-chunk-VKNEB4X7.js";import{e as n,h as s}from"./runtime-chunk-2CHZO2W5.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 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VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,U as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,G as k,nt as l};
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1
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import{a as t}from"./runtime-chunk-WHV377XH.js";import{a as e}from"./runtime-chunk-PBVQ3VUW.js";import{da as i,ia as a}from"./runtime-chunk-QPKHZ6YN.js";import{e as n,h as s}from"./runtime-chunk-7EMBRCB2.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,V as e,I as f,B as g,A as h,W as i,K as j,G as k,nt as l};
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import{b as e,c as i}from"./runtime-chunk-HD7WF3XN.js";import{g as t}from"./runtime-chunk-RTLL6WIB.js";var s=null;function n(e){s=e}function r(){return s}function h(e){let i=e?.tracks.filter(e=>"vector"===e.ValueTypeName||"quaternion"===e.ValueTypeName).map(e=>e.times.length);if(i?.length){let e=t(i);return e&&e>2?e:2}return 2}var a=Math.fround;function d(e){return"pingpong"===e||"pingpong-rewind"===e}function o(e,i){return i?"start"===e?"end":"end"===e?"start":e:e}var l=class{constructor(e,i,t={}){this.hooks=t,this.isPlaying=!1,this.playingIndex=0,this.seekIndex=-1,this.currentRepeat=0,this.isReversed=!1,this.startTime=0,this.isToggledForward=!1,this.hasPlayedOnce=!1,this.isFirstTweenAfterStart=!1,this.hasClaimed=!1,this.isUnwinding=!1,this.config=e,this.tweens=i,this.delay=a(e.delay/1e3)}get currentTween(){return this.tweens[this.playingIndex]}get claimTime(){return this.claimedAt}play(e){if(0===this.tweens.length||this.isPlaying&&"Toggle"!==this.config.runMode||this.hasPlayedOnce&&"Once"===this.config.runMode)return;let i=this.isPlaying;this.isPlaying=!0,this.hasPlayedOnce=!0,this.isUnwinding=!1,this.currentRepeat=this.passRepeat,this.startTime=e,this.seekIndex=-1,!1===this.hooks.isOwner?.()&&(this.isToggledForward=!1,!i&&!this.isReversed&&this.hooks.assignCurrentState?.()),this.hasClaimed=!1,this.claimedAt=void 0,"Toggle"===this.config.runMode?(this.toggleDirection(),i?this.openPass():this.startChain()):this.startChain()}stop(){this.currentTween?.stop(),this.isPlaying=!1,this.isReversed=!1,this.hasClaimed=!1,this.claimedAt=void 0,this.isUnwinding=!1}unwindFromHere(){this.isUnwinding=!0,this.currentRepeat=0,this.currentTween?.endAfterCurrentPass()}get passRepeat(){return this.isUnwinding?0:this.config.repeat}playDirected(e,i){if(0===this.tweens.length)return;let t=this.isPlaying;t&&this.isForward===i?i||this.unwindFromHere():(this.isPlaying=!0,this.hasPlayedOnce=!0,this.isUnwinding=!i,this.currentRepeat=this.passRepeat,this.startTime=e,this.seekIndex=-1,this.isToggledForward=i,this.isReversed=!i,!1===this.hooks.isOwner?.()&&!t&&!this.isReversed&&this.hooks.assignCurrentState?.(),this.hasClaimed=!1,this.claimedAt=void 0,t?this.openPass():this.startChain())}get isAnimating(){return this.isPlaying&&this.hasClaimed}get isForward(){return!this.isReversed}seek(e){if(0===this.tweens.length)return;this.hooks.claim?.();let i=this.tweens.reduce((e,i)=>e+i.duration,0)*e,t=this.tweens.length-1,s=1,n=0;for(let e=0;e<this.tweens.length;e++){let r=this.tweens[e];if(n+r.duration>i){t=e,s=(i-n)/r.duration;break}n+=r.duration}for(-1===this.seekIndex&&(this.seekIndex=0);this.seekIndex<t;)this.tweens[this.seekIndex].seek(1),this.seekIndex+=1,this.tweens[this.seekIndex].rearm();for(;this.seekIndex>t;)this.tweens[this.seekIndex].seek(0),this.seekIndex-=1;this.tweens[t].seek(s)}update(t){if(!this.isPlaying)return;if(this.claimWhenDue(t)){if(!1===this.hooks.isOwner?.())return void this.stop();this.currentTween.rearm()}if(this.hasClaimed&&!1===this.hooks.isOwner?.())return void this.stop();let s=o(this.config.delayDirection,this.isReversed);if(i(t,this.startTime,this.leadingDelay)||(this.currentTween.update(t),!this.isPlaying)||this.currentTween.isPlaying)return;if(this.isFirstTweenAfterStart=!1,this.isReversed?this.playingIndex>0:this.playingIndex<this.tweens.length-1)return void this.advanceToNextTween();let n=0;if("end"===s||"start-end"===s){if(i(t,this.currentTween.endTime,this.delay))return;n=this.delay}0!==this.currentRepeat?(this.currentRepeat>0&&(this.currentRepeat-=1),d(this.config.direction)&&("Toggle"===this.config.runMode?this.toggleDirection():this.isReversed=!this.isReversed),this.startTime=e(this.currentTween.endTime,n),this.playingIndex=this.isReversed?this.tweens.length-1:0,"normal"===this.config.direction&&this.currentTween.seek(this.currentTween.isReversed?1:0),this.openPass()):this.stop()}advanceToNextTween(){let e=this.currentTween;e.isPingpong&&e.config.repeat%2==1&&e.seek(e.isReversed?0:1);let i=e.endTime,t=this.isReversed;this.playingIndex+=t?-1:1;let s=this.currentTween;t&&s.isPingpong&&s.config.repeat%2==1&&s.seek(1),this.resume(i)}startChain(){this.playingIndex=this.isReversed?this.tweens.length-1:0,this.isFirstTweenAfterStart=!0,this.openPass()}openPass(){if(this.claimWhenDue(this.startTime)&&!1===this.hooks.isOwner?.())return void this.stop();let i=this.tweens[0];this.hasClaimed&&!this.isReversed&&i&&0===i.duration&&(i.seek(1),!this.isPlaying)||this.resume(e(this.startTime,this.leadingDelay))}claimWhenDue(t){return!this.hasClaimed&&!i(t,this.startTime,this.leadingDelay)&&(this.hasClaimed=!0,this.claimedAt=e(this.startTime,this.leadingDelay),this.hooks.claim?.(this.claimedAt),!0)}get leadingDelay(){let e=o(this.config.delayDirection,this.isReversed);return"start-once"===e?this.isFirstTweenAfterStart?this.delay:0:"start"!==e&&"start-end"!==e||this.isReversed||0!==this.playingIndex||d(this.config.direction)&&!this.isFirstTweenAfterStart?0:this.delay}resume(e){let i=this.currentTween;this.isReversed&&"pingpong-rewind"===this.config.direction&&(i.overrideDirection="pingpong-rewind"),i.isReversed=!(!this.isReversed||"normal"!==i.repeatDirection&&i.config.repeat%2==1),i.start(e),this.isUnwinding&&i.endAfterCurrentPass()}toggleDirection(){this.isToggledForward=!this.isToggledForward,this.isReversed=!this.isToggledForward}};export{h as a,n as b,r as c,l as d};
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