@splinetool/runtime 2.0.50 → 2.0.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (340) hide show
  1. package/build/{runtime-bloom-2RFMVZQ7.js → runtime-bloom-XL2LGMRS.js} +1 -1
  2. package/build/runtime-bloom-XL2LGMRS.js.br +0 -0
  3. package/build/runtime-bloom-XL2LGMRS.js.gz +0 -0
  4. package/build/{runtime-brightnessContrast-XQS55SYB.js → runtime-brightnessContrast-NVUYXHJN.js} +1 -1
  5. package/build/runtime-brightnessContrast-NVUYXHJN.js.br +0 -0
  6. package/build/runtime-brightnessContrast-NVUYXHJN.js.gz +0 -0
  7. package/build/{runtime-chromaticAberration-RWVAY3QZ.js → runtime-chromaticAberration-G6RI2BZ6.js} +1 -1
  8. package/build/runtime-chromaticAberration-G6RI2BZ6.js.br +0 -0
  9. package/build/runtime-chromaticAberration-G6RI2BZ6.js.gz +0 -0
  10. package/build/{runtime-chunk-E6QUGHX5.js → runtime-chunk-2HISS44Y.js} +1 -1
  11. package/build/runtime-chunk-2HISS44Y.js.br +0 -0
  12. package/build/runtime-chunk-2HISS44Y.js.gz +0 -0
  13. package/build/{runtime-chunk-NKMOSYTP.js → runtime-chunk-3F6LVH6N.js} +1 -1
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  19. package/build/runtime-chunk-563PYPN4.js +1 -0
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  22. package/build/{runtime-chunk-Y74BKZJI.js → runtime-chunk-5HGNTQER.js} +1 -1
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  25. package/build/{runtime-chunk-Z2RRAOHD.js → runtime-chunk-5KBBYU4N.js} +1 -1
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  28. package/build/{runtime-chunk-5IWE3YS7.js → runtime-chunk-6B53B4ZA.js} +1 -1
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  31. package/build/{runtime-chunk-FMTHTGFB.js → runtime-chunk-7AY2FNTL.js} +1 -1
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  34. package/build/{runtime-chunk-2B5ASNR5.js → runtime-chunk-7O5DALO7.js} +1 -1
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  37. package/build/{runtime-chunk-ZTT6U4Z5.js → runtime-chunk-AYKUVZGC.js} +1 -1
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  40. package/build/{runtime-chunk-2JZCSXEU.js → runtime-chunk-AZB3ROBJ.js} +1 -1
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  43. package/build/{runtime-chunk-F53HGGI6.js → runtime-chunk-DL7X5N5X.js} +1 -1
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  49. package/build/{runtime-chunk-C3VXSLC2.js → runtime-chunk-GZJFFVMH.js} +1 -1
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  52. package/build/{runtime-chunk-7GM7T6LO.js → runtime-chunk-I42QES7U.js} +1 -1
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  55. package/build/{runtime-chunk-DYTO47UN.js → runtime-chunk-KK2QQ4ZZ.js} +1 -1
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  58. package/build/{runtime-chunk-ENUE6FGP.js → runtime-chunk-LIWWHPUH.js} +1 -1
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  61. package/build/{runtime-chunk-ANNTPVMT.js → runtime-chunk-LYI5RFFL.js} +1 -1
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  67. package/build/{runtime-chunk-3MLNIPFV.js → runtime-chunk-N4NXFFQN.js} +1 -1
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  70. package/build/{runtime-chunk-OJUN3ADS.js → runtime-chunk-NBSMJJGP.js} +1 -1
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  79. package/build/{runtime-chunk-GNCRONVM.js → runtime-chunk-TN7SLRFX.js} +1 -1
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  82. package/build/runtime-chunk-TSPPXQ66.js +1 -0
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  85. package/build/{runtime-chunk-4PGVB5S2.js → runtime-chunk-X6BELYL5.js} +1 -1
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  88. package/build/{runtime-chunk-J4O7R5PK.js → runtime-chunk-ZYT7ZGNV.js} +1 -1
  89. package/build/runtime-chunk-ZYT7ZGNV.js.br +0 -0
  90. package/build/runtime-chunk-ZYT7ZGNV.js.gz +0 -0
  91. package/build/runtime-classicRuntime-GZEGVJ7B.js +1 -0
  92. package/build/runtime-classicRuntime-GZEGVJ7B.js.br +0 -0
  93. package/build/runtime-classicRuntime-GZEGVJ7B.js.gz +0 -0
  94. package/build/{runtime-cloners-UIW3SQO5.js → runtime-cloners-7SKK4ILD.js} +1 -1
  95. package/build/runtime-cloners-7SKK4ILD.js.br +0 -0
  96. package/build/runtime-cloners-7SKK4ILD.js.gz +0 -0
  97. package/build/{runtime-components-6WVX6CRP.js → runtime-components-QFBU6NQX.js} +1 -1
  98. package/build/runtime-components-QFBU6NQX.js.br +0 -0
  99. package/build/runtime-components-QFBU6NQX.js.gz +0 -0
  100. package/build/runtime-createDestroy-4AEFZQ6Z.js +1 -0
  101. package/build/runtime-createDestroy-4AEFZQ6Z.js.br +0 -0
  102. package/build/runtime-createDestroy-4AEFZQ6Z.js.gz +0 -0
  103. package/build/{runtime-depthOfField-RNAILIMC.js → runtime-depthOfField-UOGP3RXR.js} +1 -1
  104. package/build/runtime-depthOfField-UOGP3RXR.js.br +0 -0
  105. package/build/runtime-depthOfField-UOGP3RXR.js.gz +0 -0
  106. package/build/{runtime-dragDrop-357EHVOU.js → runtime-dragDrop-MCBED4HC.js} +1 -1
  107. package/build/runtime-dragDrop-MCBED4HC.js.br +0 -0
  108. package/build/runtime-dragDrop-MCBED4HC.js.gz +0 -0
  109. package/build/runtime-fxBloom-7MH75D7M.js +1 -0
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  112. package/build/runtime-fxDepthOfField-TFTNDBM5.js +1 -0
  113. package/build/runtime-fxDepthOfField-TFTNDBM5.js.br +0 -0
  114. package/build/runtime-fxDepthOfField-TFTNDBM5.js.gz +0 -0
  115. package/build/runtime-gameControls-JQ3GPIIQ.js +1 -0
  116. package/build/runtime-gameControls-JQ3GPIIQ.js.br +0 -0
  117. package/build/runtime-gameControls-JQ3GPIIQ.js.gz +0 -0
  118. package/build/{runtime-hair-DH2TDQQ2.js → runtime-hair-BMIXD4DE.js} +1 -1
  119. package/build/runtime-hair-BMIXD4DE.js.br +3 -0
  120. package/build/runtime-hair-BMIXD4DE.js.gz +0 -0
  121. package/build/{runtime-hueSaturation-6PRKHQSJ.js → runtime-hueSaturation-LYCL2TIK.js} +1 -1
  122. package/build/runtime-hueSaturation-LYCL2TIK.js.br +0 -0
  123. package/build/runtime-hueSaturation-LYCL2TIK.js.gz +0 -0
  124. package/build/{runtime-mergeStaticGeometries-NKPT7L2Z.js → runtime-mergeStaticGeometries-OFAAEYTX.js} +1 -1
  125. package/build/runtime-mergeStaticGeometries-OFAAEYTX.js.br +0 -0
  126. package/build/runtime-mergeStaticGeometries-OFAAEYTX.js.gz +0 -0
  127. package/build/{runtime-miscActions-X4E2L4M4.js → runtime-miscActions-HPVTGVUE.js} +1 -1
  128. package/build/runtime-miscActions-HPVTGVUE.js.br +0 -0
  129. package/build/runtime-miscActions-HPVTGVUE.js.gz +0 -0
  130. package/build/{runtime-mouseHover-UQ7O4TBU.js → runtime-mouseHover-Y2BARDNH.js} +1 -1
  131. package/build/runtime-mouseHover-Y2BARDNH.js.br +0 -0
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  133. package/build/{runtime-noise-RIVY2SBP.js → runtime-noise-PNVGOS7A.js} +1 -1
  134. package/build/runtime-noise-PNVGOS7A.js.br +0 -0
  135. package/build/runtime-noise-PNVGOS7A.js.gz +0 -0
  136. package/build/{runtime-particles-54TVHNOM.js → runtime-particles-F5MUJ3SG.js} +1 -1
  137. package/build/runtime-particles-F5MUJ3SG.js.br +0 -0
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  139. package/build/{runtime-paths-6ZLIB33T.js → runtime-paths-4JBIN2NB.js} +1 -1
  140. package/build/runtime-paths-4JBIN2NB.js.br +0 -0
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  142. package/build/{runtime-pixelation-VIGYNJ6A.js → runtime-pixelation-ZVCDH6UI.js} +1 -1
  143. package/build/runtime-pixelation-ZVCDH6UI.js.br +0 -0
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  145. package/build/{runtime-resize-MYH5NXSM.js → runtime-resize-C4J5X2UE.js} +1 -1
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  148. package/build/{runtime-sceneTransition-FGFOYU6C.js → runtime-sceneTransition-ZACN3VBY.js} +1 -1
  149. package/build/runtime-sceneTransition-ZACN3VBY.js.br +0 -0
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  151. package/build/{runtime-scroll-QQZELXL5.js → runtime-scroll-W3ACRLD3.js} +1 -1
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  154. package/build/runtime-shapeBlends-A75ALCPS.js +1 -0
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  157. package/build/runtime-text-WPZBMBKI.js +1 -0
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  160. package/build/{runtime-textInputs-2O6SKQNC.js → runtime-textInputs-2ZNTJL63.js} +1 -1
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  163. package/build/{runtime-timeline-4PYCEGVA.js → runtime-timeline-FQBHGQWZ.js} +1 -1
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  166. package/build/{runtime-tracking-P2F2MT4O.js → runtime-tracking-N5EXAGD3.js} +1 -1
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  169. package/build/runtime-transitions-YUNUNEOJ.js +1 -0
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  172. package/build/{runtime-ui2d-4FEQTUH2.js → runtime-ui2d-OSYYZANY.js} +1 -1
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  175. package/build/{runtime-vectorShapes-QATP7H5Q.js → runtime-vectorShapes-NAOKPPYS.js} +1 -1
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  181. package/build/runtime-webgpu-TT4HHDA7.js +1 -0
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  184. package/build/runtime.cjs +354 -349
  185. package/build/runtime.js +1 -1
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this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=r){}update(e,t,n){}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof c||t===this.renderer)continue;this[e].dispose()}}}},f=(new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10]),new a,new i,new s,Math.PI,new a,new a,0),x=class extends d{constructor({blendFunction:e=13,technique:t=f,eskil:n=!1,offset:r=.5,darkness:a=.5}={}){super("VignetteEffect","uniform float offset;uniform float darkness;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){const vec2 center=vec2(0.5);vec3 color=inputColor.rgb;\n#if VIGNETTE_TECHNIQUE == 0\nfloat d=distance(uv,center);color*=smoothstep(0.8,offset*0.799,d*(darkness+offset));\n#else\nvec2 coord=(uv-center)*vec2(offset);color=mix(color,vec3(1.0-darkness),dot(coord,coord));\n#endif\noutputColor=vec4(color,inputColor.a);}",{blendFunction:e,defines:new Map([["VIGNETTE_TECHNIQUE",t.toFixed(0)]]),uniforms:new Map([["offset",new o(r)],["darkness",new o(a)]])})}get technique(){return Number(this.defines.get("VIGNETTE_TECHNIQUE"))}set technique(e){this.technique!==e&&(this.defines.set("VIGNETTE_TECHNIQUE",e.toFixed(0)),this.setChanged())}get eskil(){return 1===this.technique}set eskil(e){this.technique=e?1:f}getTechnique(){return this.technique}setTechnique(e){this.technique=e}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}get darkness(){return this.uniforms.get("darkness").value}set darkness(e){this.uniforms.get("darkness").value=e}getDarkness(){return this.darkness}setDarkness(e){this.darkness=e}};function w(e,t,n){return e+(t-e)*n}function h(e,t,n,r){let a=w(e,t,.75),o=w(n,r,.75);return w(a,o,.875)}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[h(0,0,0,0),new Float32Array([0,0,0,0])],[h(0,0,0,1),new Float32Array([0,0,0,1])],[h(0,0,1,0),new Float32Array([0,0,1,0])],[h(0,0,1,1),new Float32Array([0,0,1,1])],[h(0,1,0,0),new Float32Array([0,1,0,0])],[h(0,1,0,1),new Float32Array([0,1,0,1])],[h(0,1,1,0),new Float32Array([0,1,1,0])],[h(0,1,1,1),new Float32Array([0,1,1,1])],[h(1,0,0,0),new Float32Array([1,0,0,0])],[h(1,0,0,1),new Float32Array([1,0,0,1])],[h(1,0,1,0),new Float32Array([1,0,1,0])],[h(1,0,1,1),new Float32Array([1,0,1,1])],[h(1,1,0,0),new Float32Array([1,1,0,0])],[h(1,1,0,1),new Float32Array([1,1,0,1])],[h(1,1,1,0),new Float32Array([1,1,1,0])],[h(1,1,1,1),new Float32Array([1,1,1,1])]]);var v=class extends e{constructor(){super(x)}get eskil(){return this.effect.eskil}set eskil(e){this.effect.eskil=e}get darkness(){return this.effect.uniforms.get("darkness").value}set darkness(e){this.effect.uniforms.get("darkness").value=e}get offset(){return this.effect.uniforms.get("offset").value}set offset(e){this.effect.uniforms.get("offset").value=e}};t("vignette",()=>new v);