@splinetool/runtime 2.0.50 → 2.0.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (333) hide show
  1. package/build/{runtime-bloom-2RFMVZQ7.js → runtime-bloom-XL2LGMRS.js} +1 -1
  2. package/build/runtime-bloom-XL2LGMRS.js.br +0 -0
  3. package/build/runtime-bloom-XL2LGMRS.js.gz +0 -0
  4. package/build/{runtime-brightnessContrast-XQS55SYB.js → runtime-brightnessContrast-NVUYXHJN.js} +1 -1
  5. package/build/runtime-brightnessContrast-NVUYXHJN.js.br +0 -0
  6. package/build/runtime-brightnessContrast-NVUYXHJN.js.gz +0 -0
  7. package/build/{runtime-chromaticAberration-RWVAY3QZ.js → runtime-chromaticAberration-G6RI2BZ6.js} +1 -1
  8. package/build/runtime-chromaticAberration-G6RI2BZ6.js.br +0 -0
  9. package/build/runtime-chromaticAberration-G6RI2BZ6.js.gz +0 -0
  10. package/build/{runtime-chunk-OJUN3ADS.js → runtime-chunk-2LQQPLUM.js} +1 -1
  11. package/build/runtime-chunk-2LQQPLUM.js.br +0 -0
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  13. package/build/{runtime-chunk-7MZB3XQW.js → runtime-chunk-35FH6BAP.js} +1 -1
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  18. package/build/{runtime-chunk-Y74BKZJI.js.gz → runtime-chunk-3ZEFAL7T.js.gz} +0 -0
  19. package/build/{runtime-chunk-SRLW3RFK.js → runtime-chunk-5RFUYVOU.js} +1 -1
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  25. package/build/runtime-chunk-7WETLIII.js +1 -0
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  37. package/build/{runtime-chunk-DYTO47UN.js → runtime-chunk-DSYY4PII.js} +1 -1
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  40. package/build/{runtime-chunk-NKMOSYTP.js → runtime-chunk-GEW5Z54S.js} +1 -1
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  43. package/build/{runtime-chunk-3MLNIPFV.js → runtime-chunk-HTHAK3HS.js} +1 -1
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  46. package/build/{runtime-chunk-5IWE3YS7.js → runtime-chunk-JHJ46EQQ.js} +1 -1
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  52. package/build/{runtime-chunk-ZTT6U4Z5.js → runtime-chunk-N6XY2NKN.js} +1 -1
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  61. package/build/runtime-chunk-NYOF3PNR.js +1 -0
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  64. package/build/{runtime-chunk-ZDXDAUKM.js → runtime-chunk-QBFBGHK4.js} +1 -1
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  67. package/build/{runtime-chunk-FMTHTGFB.js → runtime-chunk-QEROHAPW.js} +1 -1
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  79. package/build/{runtime-chunk-ENUE6FGP.js → runtime-chunk-URQHWMRU.js} +1 -1
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  85. package/build/{runtime-chunk-RL2SO3EQ.js → runtime-chunk-XG7TRRFP.js} +1 -1
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  88. package/build/{runtime-chunk-GNCRONVM.js → runtime-chunk-XY2BJ3DR.js} +1 -1
  89. package/build/runtime-chunk-XY2BJ3DR.js.br +0 -0
  90. package/build/runtime-chunk-XY2BJ3DR.js.gz +0 -0
  91. package/build/{runtime-classicRuntime-KQINI5MG.js → runtime-classicRuntime-QARWS2QF.js} +1 -1
  92. package/build/runtime-classicRuntime-QARWS2QF.js.br +0 -0
  93. package/build/runtime-classicRuntime-QARWS2QF.js.gz +0 -0
  94. package/build/{runtime-cloners-UIW3SQO5.js → runtime-cloners-5ATCDKMA.js} +1 -1
  95. package/build/runtime-cloners-5ATCDKMA.js.br +0 -0
  96. package/build/runtime-cloners-5ATCDKMA.js.gz +0 -0
  97. package/build/{runtime-components-6WVX6CRP.js → runtime-components-AQICYISZ.js} +1 -1
  98. package/build/runtime-components-AQICYISZ.js.br +0 -0
  99. package/build/runtime-components-AQICYISZ.js.gz +0 -0
  100. package/build/{runtime-createDestroy-PJ2J3YWB.js → runtime-createDestroy-VL7LJCZR.js} +1 -1
  101. package/build/runtime-createDestroy-VL7LJCZR.js.br +0 -0
  102. package/build/runtime-createDestroy-VL7LJCZR.js.gz +0 -0
  103. package/build/{runtime-depthOfField-RNAILIMC.js → runtime-depthOfField-UOGP3RXR.js} +1 -1
  104. package/build/runtime-depthOfField-UOGP3RXR.js.br +0 -0
  105. package/build/runtime-depthOfField-UOGP3RXR.js.gz +0 -0
  106. package/build/{runtime-dragDrop-357EHVOU.js → runtime-dragDrop-EU64B7LP.js} +1 -1
  107. package/build/runtime-dragDrop-EU64B7LP.js.br +0 -0
  108. package/build/runtime-dragDrop-EU64B7LP.js.gz +0 -0
  109. package/build/runtime-fxBloom-TCJFKYXA.js +1 -0
  110. package/build/runtime-fxBloom-TCJFKYXA.js.br +0 -0
  111. package/build/runtime-fxBloom-TCJFKYXA.js.gz +0 -0
  112. package/build/runtime-fxDepthOfField-5FSKJ3XG.js +1 -0
  113. package/build/runtime-fxDepthOfField-5FSKJ3XG.js.br +0 -0
  114. package/build/runtime-fxDepthOfField-5FSKJ3XG.js.gz +0 -0
  115. package/build/{runtime-gameControls-BTW6HEXI.js → runtime-gameControls-726UOVEA.js} +1 -1
  116. package/build/runtime-gameControls-726UOVEA.js.br +0 -0
  117. package/build/runtime-gameControls-726UOVEA.js.gz +0 -0
  118. package/build/{runtime-hair-DH2TDQQ2.js → runtime-hair-KUB7FSFB.js} +1 -1
  119. package/build/runtime-hair-KUB7FSFB.js.br +1 -0
  120. package/build/runtime-hair-KUB7FSFB.js.gz +0 -0
  121. package/build/{runtime-hueSaturation-6PRKHQSJ.js → runtime-hueSaturation-LYCL2TIK.js} +1 -1
  122. package/build/runtime-hueSaturation-LYCL2TIK.js.br +0 -0
  123. package/build/runtime-hueSaturation-LYCL2TIK.js.gz +0 -0
  124. package/build/{runtime-mergeStaticGeometries-NKPT7L2Z.js → runtime-mergeStaticGeometries-YPTMIIXU.js} +1 -1
  125. package/build/runtime-mergeStaticGeometries-YPTMIIXU.js.br +0 -0
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  127. package/build/{runtime-miscActions-X4E2L4M4.js → runtime-miscActions-4YVS5IN6.js} +1 -1
  128. package/build/runtime-miscActions-4YVS5IN6.js.br +0 -0
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  130. package/build/{runtime-mouseHover-UQ7O4TBU.js → runtime-mouseHover-VYKM5COY.js} +1 -1
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  133. package/build/{runtime-noise-RIVY2SBP.js → runtime-noise-PNVGOS7A.js} +1 -1
  134. package/build/runtime-noise-PNVGOS7A.js.br +0 -0
  135. package/build/runtime-noise-PNVGOS7A.js.gz +0 -0
  136. package/build/{runtime-particles-54TVHNOM.js → runtime-particles-BEQVJXIP.js} +1 -1
  137. package/build/runtime-particles-BEQVJXIP.js.br +0 -0
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  139. package/build/{runtime-paths-6ZLIB33T.js → runtime-paths-JLQQ6VI6.js} +1 -1
  140. package/build/runtime-paths-JLQQ6VI6.js.br +0 -0
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  142. package/build/{runtime-pixelation-VIGYNJ6A.js → runtime-pixelation-ZVCDH6UI.js} +1 -1
  143. package/build/runtime-pixelation-ZVCDH6UI.js.br +0 -0
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  145. package/build/{runtime-resize-MYH5NXSM.js → runtime-resize-HY64ZSMY.js} +1 -1
  146. package/build/runtime-resize-HY64ZSMY.js.br +0 -0
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  148. package/build/{runtime-sceneTransition-FGFOYU6C.js → runtime-sceneTransition-JPRDVBZY.js} +1 -1
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  151. package/build/{runtime-scroll-QQZELXL5.js → runtime-scroll-VPT3W6DE.js} +1 -1
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  154. package/build/runtime-shapeBlends-BUHYXOK5.js +1 -0
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  157. package/build/{runtime-text-XBM62XSV.js → runtime-text-64GO52A3.js} +1 -1
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  160. package/build/{runtime-textInputs-2O6SKQNC.js → runtime-textInputs-UTJRJRWY.js} +1 -1
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  163. package/build/{runtime-timeline-4PYCEGVA.js → runtime-timeline-CSIGMAFG.js} +1 -1
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  166. package/build/{runtime-tracking-P2F2MT4O.js → runtime-tracking-J5JZAHEH.js} +1 -1
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  169. package/build/{runtime-transitions-G252P2YV.js → runtime-transitions-LNGLFXWC.js} +1 -1
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  172. package/build/{runtime-ui2d-4FEQTUH2.js → runtime-ui2d-WAJYX2WY.js} +1 -1
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  184. package/build/runtime.cjs +5 -5
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1
- import{a as e}from"./runtime-chunk-LGDFMPZV.js";import"./runtime-chunk-3IZ67XSS.js";import{a as t}from"./runtime-chunk-EOV2DL2V.js";import"./runtime-chunk-Y3BMDVJ7.js";import{Bc as n,Db as r,Dc as i,Fc as s,Ib as a,Lc as l,Le as h,Oc as o,Tc as u,Vc as c,Zc as d,a as g,ce as y,dd as f,ld as p,m as v,qa as m,ua as w,we as b}from"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var x=class extends y{constructor(e=new i){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new h(null),texelSize:new h(new i),halfTexelSize:new h(new i),kernel:new h(0),scale:new h(1)},blending:v,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let n=this.uniforms;n.texelSize.value.set(1/e,1/t),n.halfTexelSize.value.copy(n.texelSize.value).multiplyScalar(.5)}},S=class extends y{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:g.replace(/\D+/g,"")},uniforms:{inputBuffer:new h(null),threshold:new h(0),smoothing:new h(1),range:new h(null)},blending:v,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#ifdef RANGE\nuniform vec2 range;\n#elif defined(THRESHOLD)\nuniform float threshold;uniform float smoothing;\n#endif\nvarying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);\n#ifdef RANGE\nfloat low=step(range.x,l);float high=step(l,range.y);l*=low*high;\n#elif defined(THRESHOLD)\nl=smoothstep(threshold,threshold+smoothing,l);\n#endif\n#ifdef COLOR\ngl_FragColor=vec4(texel.rgb*l,l);\n#else\ngl_FragColor=vec4(l);\n#endif\n}",vertexShader:"varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},A=new b,F=null,z=class{constructor(e="Pass",t=new c,n=A){this.name=e,this.renderer=null,this.scene=t,this.camera=n,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;null!==t?t.material=e:(t=new p(function(){if(null===F){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]);void 0!==(F=new f).setAttribute?(F.setAttribute("position",new d(e,3)),F.setAttribute("uv",new d(t,2))):(F.addAttribute("position",new d(e,3)),F.addAttribute("uv",new d(t,2)))}return F}(),e),t.frustumCulled=!1,null===this.scene&&(this.scene=new c),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=r){}render(e,t,n,r,i){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof c||t===this.renderer)continue;this[e].dispose()}}}},T=(new u,-1),U=class extends n{constructor(e,t=T,n=T,r=1){super(),this.resizable=e,this.base=new i(1,1),this.preferred=new i(t,n),this.target=this.preferred,this.s=r}get width(){let e,{base:t,preferred:n,scale:r}=this;return e=n.width!==T?n.width:n.height!==T?Math.round(n.height*(t.width/Math.max(t.height,1))):Math.round(t.width*r),e}set width(e){this.preferredWidth=e}get height(){let e,{base:t,preferred:n,scale:r}=this;return e=n.height!==T?n.height:n.width!==T?Math.round(n.width/Math.max(t.width/Math.max(t.height,1),1)):Math.round(t.height*r),e}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(T),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return T}},E=(new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]),16),M=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in 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vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[E,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),B=class extends n{constructor(e,t=1){super(),this.f=e,this.opacity=new h(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return M.get(this.blendFunction)}},R=class extends n{constructor(e,t,{attributes:n=0,blendFunction:r=E,defines:i=new Map,uniforms:s=new Map,extensions:a=null,vertexShader:l=null}={}){super(),this.name=e,this.renderer=null,this.attributes=n,this.fragmentShader=t,this.vertexShader=l,this.defines=i,this.uniforms=s,this.extensions=a,this.blendMode=new B(r),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=r){}update(e,t,n){}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof c||t===this.renderer)continue;this[e].dispose()}}}},H=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],O=class extends z{constructor({resolutionScale:e=.5,width:t=U.AUTO_SIZE,height:n=U.AUTO_SIZE,kernelSize:r=I.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new l(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let i=this.resolution=new U(this,t,n,e);i.addEventListener("change",e=>this.setSize(i.baseWidth,i.baseHeight)),this.blurMaterial=new x,this.ditheredBlurMaterial=new x,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=r}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,n,r,i){let s,a,l=this.scene,h=this.camera,o=this.renderTargetA,u=this.renderTargetB,c=H[this.kernelSize],d=this.blurMaterial,g=t;for(this.fullscreenMaterial=d,s=0,a=c.length-1;s<a;++s){let t=1&s?u:o;d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(t),e.render(l,h),g=t}this.dithering&&(d=this.ditheredBlurMaterial,this.fullscreenMaterial=d),d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(this.renderToScreen?null:n),e.render(l,h)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t);let r=n.width,i=n.height;this.renderTargetA.setSize(r,i),this.renderTargetB.setSize(r,i),this.blurMaterial.setSize(r,i),this.ditheredBlurMaterial.setSize(r,i)}initialize(e,t,n){void 0!==n&&(this.renderTargetA.texture.type=n,this.renderTargetB.texture.type=n,n!==w?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e.outputColorSpace===a&&(this.renderTargetA.texture.colorSpace=a,this.renderTargetB.texture.colorSpace=a))}static get AUTO_SIZE(){return U.AUTO_SIZE}},P=class extends z{constructor({width:e=U.AUTO_SIZE,height:t=U.AUTO_SIZE,renderTarget:n,luminanceRange:r,colorOutput:i}={}){super("LuminancePass"),this.fullscreenMaterial=new S(i,r),this.needsSwap=!1,this.renderTarget=n,void 0===this.renderTarget&&(this.renderTarget=new l(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target",this.renderTarget.texture.generateMipmaps=!1);let s=this.resolution=new U(this,e,t);s.addEventListener("change",e=>this.setSize(s.baseWidth,s.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,n,r,i){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height)}initialize(e,t,n){void 0!==n&&n!==w&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},I={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},L=class extends R{constructor({blendFunction:e=E,luminanceThreshold:t=.9,luminanceSmoothing:n=.025,resolutionScale:r=.5,intensity:i=1,width:s=U.AUTO_SIZE,height:a=U.AUTO_SIZE,kernelSize:o=I.LARGE}={}){super("BloomEffect","#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D map;\n#else\nuniform lowp sampler2D map;\n#endif\nuniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=clamp(texture2D(map,uv)*intensity,0.0,1.0);}",{blendFunction:e,uniforms:new Map([["map",new h(null)],["intensity",new h(i)]])}),this.renderTarget=new l(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.renderTarget.texture.generateMipmaps=!1,this.uniforms.get("map").value=this.renderTarget.texture,this.luminancePass=new P({renderTarget:this.renderTarget,colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothingFactor=n,this.blurPass=new O({resolutionScale:r,width:s,height:a,kernelSize:o});let u=this.blurPass.getResolution();u.addEventListener("change",e=>this.setSize(u.baseWidth,u.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}get resolution(){return this.blurPass.resolution}getResolution(){return this.blurPass.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,n){let r=this.renderTarget;this.luminancePass.enabled?(this.luminancePass.render(e,t,r),this.blurPass.render(e,r,r)):this.blurPass.render(e,t,r)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height),this.luminancePass.resolution.copy(n)}initialize(e,t,n){this.blurPass.initialize(e,t,n),void 0!==n&&(this.renderTarget.texture.type=n,e.outputColorSpace===a&&(this.renderTarget.texture.colorSpace=a))}};function _(e,t,n){return e+(t-e)*n}function k(e,t,n,r){let i=_(e,t,.75),s=_(n,r,.75);return _(i,s,.875)}new s,new o,new u,Math.PI,new s,new s,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[k(0,0,0,0),new Float32Array([0,0,0,0])],[k(0,0,0,1),new Float32Array([0,0,0,1])],[k(0,0,1,0),new Float32Array([0,0,1,0])],[k(0,0,1,1),new Float32Array([0,0,1,1])],[k(0,1,0,0),new Float32Array([0,1,0,0])],[k(0,1,0,1),new Float32Array([0,1,0,1])],[k(0,1,1,0),new Float32Array([0,1,1,0])],[k(0,1,1,1),new Float32Array([0,1,1,1])],[k(1,0,0,0),new Float32Array([1,0,0,0])],[k(1,0,0,1),new Float32Array([1,0,0,1])],[k(1,0,1,0),new Float32Array([1,0,1,0])],[k(1,0,1,1),new Float32Array([1,0,1,1])],[k(1,1,0,0),new Float32Array([1,1,0,0])],[k(1,1,0,1),new Float32Array([1,1,0,1])],[k(1,1,1,0),new Float32Array([1,1,1,0])],[k(1,1,1,1),new Float32Array([1,1,1,1])]]);var D=class extends e{constructor(){super(L),this.blendFunction=E}set intensity(e){this.effect.intensity=e}get intensity(){return this.effect.intensity}set luminanceThreshold(e){this.effect.luminanceMaterial.threshold=e}get luminanceThreshold(){return this.effect.luminanceMaterial.threshold}set luminanceSmoothing(e){this.effect.luminanceMaterial.smoothing=e}get luminanceSmoothing(){return this.effect.luminanceMaterial.smoothing}set blurScale(e){this.effect.blurPass.scale=e}get blurScale(){return this.effect.blurPass.scale}set kernelSize(e){this.effect.blurPass.kernelSize=e}get kernelSize(){return this.effect.blurPass.kernelSize}};t("bloom",()=>new D);
1
+ import{a as e}from"./runtime-chunk-LGDFMPZV.js";import"./runtime-chunk-3IZ67XSS.js";import{a as t}from"./runtime-chunk-UIRA2CWJ.js";import"./runtime-chunk-Y3BMDVJ7.js";import{Bc as n,Db as r,Dc as i,Fc as s,Ib as a,Lc as l,Le as h,Oc as o,Tc as u,Vc as c,Zc as d,a as g,ce as y,dd as f,ld as p,m as v,qa as m,ua as w,we as b}from"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var x=class extends y{constructor(e=new i){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new h(null),texelSize:new h(new i),halfTexelSize:new h(new i),kernel:new h(0),scale:new h(1)},blending:v,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let n=this.uniforms;n.texelSize.value.set(1/e,1/t),n.halfTexelSize.value.copy(n.texelSize.value).multiplyScalar(.5)}},S=class extends y{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:g.replace(/\D+/g,"")},uniforms:{inputBuffer:new h(null),threshold:new h(0),smoothing:new h(1),range:new h(null)},blending:v,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#ifdef RANGE\nuniform vec2 range;\n#elif defined(THRESHOLD)\nuniform float threshold;uniform float smoothing;\n#endif\nvarying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);\n#ifdef RANGE\nfloat low=step(range.x,l);float high=step(l,range.y);l*=low*high;\n#elif defined(THRESHOLD)\nl=smoothstep(threshold,threshold+smoothing,l);\n#endif\n#ifdef COLOR\ngl_FragColor=vec4(texel.rgb*l,l);\n#else\ngl_FragColor=vec4(l);\n#endif\n}",vertexShader:"varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},A=new b,F=null,z=class{constructor(e="Pass",t=new c,n=A){this.name=e,this.renderer=null,this.scene=t,this.camera=n,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;null!==t?t.material=e:(t=new p(function(){if(null===F){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]);void 0!==(F=new f).setAttribute?(F.setAttribute("position",new d(e,3)),F.setAttribute("uv",new d(t,2))):(F.addAttribute("position",new d(e,3)),F.addAttribute("uv",new d(t,2)))}return F}(),e),t.frustumCulled=!1,null===this.scene&&(this.scene=new c),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=r){}render(e,t,n,r,i){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof c||t===this.renderer)continue;this[e].dispose()}}}},T=(new u,-1),U=class extends n{constructor(e,t=T,n=T,r=1){super(),this.resizable=e,this.base=new i(1,1),this.preferred=new i(t,n),this.target=this.preferred,this.s=r}get width(){let e,{base:t,preferred:n,scale:r}=this;return e=n.width!==T?n.width:n.height!==T?Math.round(n.height*(t.width/Math.max(t.height,1))):Math.round(t.width*r),e}set width(e){this.preferredWidth=e}get height(){let e,{base:t,preferred:n,scale:r}=this;return e=n.height!==T?n.height:n.width!==T?Math.round(n.width/Math.max(t.width/Math.max(t.height,1),1)):Math.round(t.height*r),e}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(T),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return T}},M=(new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]),16),E=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[M,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),B=class extends n{constructor(e,t=1){super(),this.f=e,this.opacity=new h(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return E.get(this.blendFunction)}},R=class extends n{constructor(e,t,{attributes:n=0,blendFunction:r=M,defines:i=new Map,uniforms:s=new Map,extensions:a=null,vertexShader:l=null}={}){super(),this.name=e,this.renderer=null,this.attributes=n,this.fragmentShader=t,this.vertexShader=l,this.defines=i,this.uniforms=s,this.extensions=a,this.blendMode=new B(r),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=r){}update(e,t,n){}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof c||t===this.renderer)continue;this[e].dispose()}}}},H=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],P=class extends z{constructor({resolutionScale:e=.5,width:t=U.AUTO_SIZE,height:n=U.AUTO_SIZE,kernelSize:r=I.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new l(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let i=this.resolution=new U(this,t,n,e);i.addEventListener("change",e=>this.setSize(i.baseWidth,i.baseHeight)),this.blurMaterial=new x,this.ditheredBlurMaterial=new x,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=r}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,n,r,i){let s,a,l=this.scene,h=this.camera,o=this.renderTargetA,u=this.renderTargetB,c=H[this.kernelSize],d=this.blurMaterial,g=t;for(this.fullscreenMaterial=d,s=0,a=c.length-1;s<a;++s){let t=1&s?u:o;d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(t),e.render(l,h),g=t}this.dithering&&(d=this.ditheredBlurMaterial,this.fullscreenMaterial=d),d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(this.renderToScreen?null:n),e.render(l,h)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t);let r=n.width,i=n.height;this.renderTargetA.setSize(r,i),this.renderTargetB.setSize(r,i),this.blurMaterial.setSize(r,i),this.ditheredBlurMaterial.setSize(r,i)}initialize(e,t,n){void 0!==n&&(this.renderTargetA.texture.type=n,this.renderTargetB.texture.type=n,n!==w?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e.outputColorSpace===a&&(this.renderTargetA.texture.colorSpace=a,this.renderTargetB.texture.colorSpace=a))}static get AUTO_SIZE(){return U.AUTO_SIZE}},O=class extends z{constructor({width:e=U.AUTO_SIZE,height:t=U.AUTO_SIZE,renderTarget:n,luminanceRange:r,colorOutput:i}={}){super("LuminancePass"),this.fullscreenMaterial=new S(i,r),this.needsSwap=!1,this.renderTarget=n,void 0===this.renderTarget&&(this.renderTarget=new l(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target",this.renderTarget.texture.generateMipmaps=!1);let s=this.resolution=new U(this,e,t);s.addEventListener("change",e=>this.setSize(s.baseWidth,s.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,n,r,i){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height)}initialize(e,t,n){void 0!==n&&n!==w&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},I={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},L=class extends R{constructor({blendFunction:e=M,luminanceThreshold:t=.9,luminanceSmoothing:n=.025,resolutionScale:r=.5,intensity:i=1,width:s=U.AUTO_SIZE,height:a=U.AUTO_SIZE,kernelSize:o=I.LARGE}={}){super("BloomEffect","#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D map;\n#else\nuniform lowp sampler2D map;\n#endif\nuniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=clamp(texture2D(map,uv)*intensity,0.0,1.0);}",{blendFunction:e,uniforms:new Map([["map",new h(null)],["intensity",new h(i)]])}),this.renderTarget=new l(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.renderTarget.texture.generateMipmaps=!1,this.uniforms.get("map").value=this.renderTarget.texture,this.luminancePass=new O({renderTarget:this.renderTarget,colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothingFactor=n,this.blurPass=new P({resolutionScale:r,width:s,height:a,kernelSize:o});let u=this.blurPass.getResolution();u.addEventListener("change",e=>this.setSize(u.baseWidth,u.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}get resolution(){return this.blurPass.resolution}getResolution(){return this.blurPass.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,n){let r=this.renderTarget;this.luminancePass.enabled?(this.luminancePass.render(e,t,r),this.blurPass.render(e,r,r)):this.blurPass.render(e,t,r)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height),this.luminancePass.resolution.copy(n)}initialize(e,t,n){this.blurPass.initialize(e,t,n),void 0!==n&&(this.renderTarget.texture.type=n,e.outputColorSpace===a&&(this.renderTarget.texture.colorSpace=a))}};function _(e,t,n){return e+(t-e)*n}function k(e,t,n,r){let i=_(e,t,.75),s=_(n,r,.75);return _(i,s,.875)}new s,new o,new u,Math.PI,new s,new s,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[k(0,0,0,0),new Float32Array([0,0,0,0])],[k(0,0,0,1),new Float32Array([0,0,0,1])],[k(0,0,1,0),new Float32Array([0,0,1,0])],[k(0,0,1,1),new Float32Array([0,0,1,1])],[k(0,1,0,0),new Float32Array([0,1,0,0])],[k(0,1,0,1),new Float32Array([0,1,0,1])],[k(0,1,1,0),new Float32Array([0,1,1,0])],[k(0,1,1,1),new Float32Array([0,1,1,1])],[k(1,0,0,0),new Float32Array([1,0,0,0])],[k(1,0,0,1),new Float32Array([1,0,0,1])],[k(1,0,1,0),new Float32Array([1,0,1,0])],[k(1,0,1,1),new Float32Array([1,0,1,1])],[k(1,1,0,0),new Float32Array([1,1,0,0])],[k(1,1,0,1),new Float32Array([1,1,0,1])],[k(1,1,1,0),new Float32Array([1,1,1,0])],[k(1,1,1,1),new Float32Array([1,1,1,1])]]);var D=class extends e{constructor(){super(L),this.blendFunction=M}set intensity(e){this.effect.intensity=e}get intensity(){return this.effect.intensity}set luminanceThreshold(e){this.effect.luminanceMaterial.threshold=e}get luminanceThreshold(){return this.effect.luminanceMaterial.threshold}set luminanceSmoothing(e){this.effect.luminanceMaterial.smoothing=e}get luminanceSmoothing(){return this.effect.luminanceMaterial.smoothing}set blurScale(e){this.effect.blurPass.scale=e}get blurScale(){return this.effect.blurPass.scale}set kernelSize(e){this.effect.blurPass.kernelSize=e}get kernelSize(){return this.effect.blurPass.kernelSize}};t("bloom",()=>new D);
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-LGDFMPZV.js";import"./runtime-chunk-3IZ67XSS.js";import{a as n}from"./runtime-chunk-EOV2DL2V.js";import"./runtime-chunk-Y3BMDVJ7.js";import{Bc as e,Db as r,Fc as a,Le as o,Oc as i,Tc as s,Vc as c,we as y}from"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";new y,new s,new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]);var l=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[16,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),u=class extends e{constructor(t,n=1){super(),this.f=t,this.opacity=new o(n)}getOpacity(){return this.opacity.value}setOpacity(t){this.opacity.value=t}get blendFunction(){return this.f}set blendFunction(t){this.f=t,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(t){this.blendFunction=t}getShaderCode(){return l.get(this.blendFunction)}},x=class extends e{constructor(t,n,{attributes:e=0,blendFunction:r=16,defines:a=new Map,uniforms:o=new Map,extensions:i=null,vertexShader:s=null}={}){super(),this.name=t,this.renderer=null,this.attributes=e,this.fragmentShader=n,this.vertexShader=s,this.defines=a,this.uniforms=o,this.extensions=i,this.blendMode=new u(r),this.blendMode.addEventListener("change",t=>this.setChanged())}getName(){return this.name}setRenderer(t){this.renderer=t}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(t){this.attributes=t,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(t){this.fragmentShader=t,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(t){this.vertexShader=t,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(t,n=r){}update(t,n,e){}setSize(t,n){}initialize(t,n,e){}dispose(){for(let t of Object.keys(this)){let n=this[t];if(null!==n&&"object"==typeof n&&"function"==typeof n.dispose){if(n instanceof c||n===this.renderer)continue;this[t].dispose()}}}},w=(new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10]),class extends x{constructor({blendFunction:t=13,brightness:n=0,contrast:e=0}={}){super("BrightnessContrastEffect","uniform float brightness;uniform float contrast;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=inputColor.rgb+vec3(brightness-0.5);if(contrast>0.0){color/=vec3(1.0-contrast);}else{color*=vec3(1.0+contrast);}outputColor=vec4(min(color+vec3(0.5),1.0),inputColor.a);}",{blendFunction:t,uniforms:new Map([["brightness",new o(n)],["contrast",new o(e)]])})}get brightness(){return this.uniforms.get("brightness").value}set brightness(t){this.uniforms.get("brightness").value=t}getBrightness(t){return this.brightness}setBrightness(t){this.brightness=t}get contrast(){return this.uniforms.get("contrast").value}set contrast(t){this.uniforms.get("contrast").value=t}getContrast(t){return this.contrast}setContrast(t){this.contrast=t}});function d(t,n,e){return t+(n-t)*e}function b(t,n,e,r){let a=d(t,n,.75),o=d(e,r,.75);return d(a,o,.875)}new a,new i,new s,Math.PI,new a,new a,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new 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Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[b(0,0,0,0),new Float32Array([0,0,0,0])],[b(0,0,0,1),new Float32Array([0,0,0,1])],[b(0,0,1,0),new Float32Array([0,0,1,0])],[b(0,0,1,1),new Float32Array([0,0,1,1])],[b(0,1,0,0),new Float32Array([0,1,0,0])],[b(0,1,0,1),new Float32Array([0,1,0,1])],[b(0,1,1,0),new Float32Array([0,1,1,0])],[b(0,1,1,1),new Float32Array([0,1,1,1])],[b(1,0,0,0),new Float32Array([1,0,0,0])],[b(1,0,0,1),new Float32Array([1,0,0,1])],[b(1,0,1,0),new Float32Array([1,0,1,0])],[b(1,0,1,1),new Float32Array([1,0,1,1])],[b(1,1,0,0),new Float32Array([1,1,0,0])],[b(1,1,0,1),new Float32Array([1,1,0,1])],[b(1,1,1,0),new Float32Array([1,1,1,0])],[b(1,1,1,1),new Float32Array([1,1,1,1])]]);var h=class extends t{constructor(){super(w)}set contrast(t){this.effect.uniforms.get("contrast").value=t}get contrast(){return this.effect.uniforms.get("contrast").value}set brightness(t){this.effect.uniforms.get("brightness").value=t}get brightness(){return this.effect.uniforms.get("brightness").value}};n("brightnessContrast",()=>new h);
1
+ import{a as t}from"./runtime-chunk-LGDFMPZV.js";import"./runtime-chunk-3IZ67XSS.js";import{a as n}from"./runtime-chunk-UIRA2CWJ.js";import"./runtime-chunk-Y3BMDVJ7.js";import{Bc as e,Db as r,Fc as a,Le as o,Oc as i,Tc as s,Vc as c,we as y}from"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";new y,new s,new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]);var l=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[16,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),u=class extends e{constructor(t,n=1){super(),this.f=t,this.opacity=new o(n)}getOpacity(){return this.opacity.value}setOpacity(t){this.opacity.value=t}get blendFunction(){return this.f}set blendFunction(t){this.f=t,this.dispatchEvent({type:"change"})}getBlendFunction(){return 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this.vertexShader}setVertexShader(t){this.vertexShader=t,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(t,n=r){}update(t,n,e){}setSize(t,n){}initialize(t,n,e){}dispose(){for(let t of Object.keys(this)){let n=this[t];if(null!==n&&"object"==typeof n&&"function"==typeof n.dispose){if(n instanceof c||n===this.renderer)continue;this[t].dispose()}}}},w=(new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10]),class extends x{constructor({blendFunction:t=13,brightness:n=0,contrast:e=0}={}){super("BrightnessContrastEffect","uniform float brightness;uniform float contrast;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=inputColor.rgb+vec3(brightness-0.5);if(contrast>0.0){color/=vec3(1.0-contrast);}else{color*=vec3(1.0+contrast);}outputColor=vec4(min(color+vec3(0.5),1.0),inputColor.a);}",{blendFunction:t,uniforms:new Map([["brightness",new o(n)],["contrast",new o(e)]])})}get brightness(){return this.uniforms.get("brightness").value}set brightness(t){this.uniforms.get("brightness").value=t}getBrightness(t){return this.brightness}setBrightness(t){this.brightness=t}get contrast(){return this.uniforms.get("contrast").value}set contrast(t){this.uniforms.get("contrast").value=t}getContrast(t){return this.contrast}setContrast(t){this.contrast=t}});function d(t,n,e){return t+(n-t)*e}function b(t,n,e,r){let a=d(t,n,.75),o=d(e,r,.75);return d(a,o,.875)}new a,new i,new s,Math.PI,new a,new a,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new 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Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[b(0,0,0,0),new Float32Array([0,0,0,0])],[b(0,0,0,1),new Float32Array([0,0,0,1])],[b(0,0,1,0),new Float32Array([0,0,1,0])],[b(0,0,1,1),new Float32Array([0,0,1,1])],[b(0,1,0,0),new Float32Array([0,1,0,0])],[b(0,1,0,1),new Float32Array([0,1,0,1])],[b(0,1,1,0),new Float32Array([0,1,1,0])],[b(0,1,1,1),new Float32Array([0,1,1,1])],[b(1,0,0,0),new Float32Array([1,0,0,0])],[b(1,0,0,1),new Float32Array([1,0,0,1])],[b(1,0,1,0),new Float32Array([1,0,1,0])],[b(1,0,1,1),new Float32Array([1,0,1,1])],[b(1,1,0,0),new Float32Array([1,1,0,0])],[b(1,1,0,1),new Float32Array([1,1,0,1])],[b(1,1,1,0),new Float32Array([1,1,1,0])],[b(1,1,1,1),new Float32Array([1,1,1,1])]]);var h=class extends t{constructor(){super(w)}set contrast(t){this.effect.uniforms.get("contrast").value=t}get contrast(){return this.effect.uniforms.get("contrast").value}set brightness(t){this.effect.uniforms.get("brightness").value=t}get brightness(){return this.effect.uniforms.get("brightness").value}};n("brightnessContrast",()=>new h);
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-LGDFMPZV.js";import"./runtime-chunk-3IZ67XSS.js";import{a as e}from"./runtime-chunk-EOV2DL2V.js";import"./runtime-chunk-Y3BMDVJ7.js";import{Bc as n,Db as r,Dc as a,Fc as o,Le as i,Oc as c,Tc as y,Vc as s,we as l}from"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";new l,new y,new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]);var v=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 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Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[d(0,0,0,0),new Float32Array([0,0,0,0])],[d(0,0,0,1),new Float32Array([0,0,0,1])],[d(0,0,1,0),new Float32Array([0,0,1,0])],[d(0,0,1,1),new Float32Array([0,0,1,1])],[d(0,1,0,0),new Float32Array([0,1,0,0])],[d(0,1,0,1),new Float32Array([0,1,0,1])],[d(0,1,1,0),new Float32Array([0,1,1,0])],[d(0,1,1,1),new Float32Array([0,1,1,1])],[d(1,0,0,0),new Float32Array([1,0,0,0])],[d(1,0,0,1),new Float32Array([1,0,0,1])],[d(1,0,1,0),new Float32Array([1,0,1,0])],[d(1,0,1,1),new Float32Array([1,0,1,1])],[d(1,1,0,0),new Float32Array([1,1,0,0])],[d(1,1,0,1),new Float32Array([1,1,0,1])],[d(1,1,1,0),new Float32Array([1,1,1,0])],[d(1,1,1,1),new Float32Array([1,1,1,1])]]);var p=class extends t{constructor(){super(x),this.effect.offset=new a(.01,.01)}set offset(t){this.effect.offset.set(t[0]/1e3,t[1]/1e3)}get offset(){return[1e3*this.effect.offset.x,1e3*this.effect.offset.y]}};e("chromaticAberration",()=>new p);
1
+ import{a as t}from"./runtime-chunk-LGDFMPZV.js";import"./runtime-chunk-3IZ67XSS.js";import{a as e}from"./runtime-chunk-UIRA2CWJ.js";import"./runtime-chunk-Y3BMDVJ7.js";import{Bc as n,Db as r,Dc as a,Fc as o,Le as i,Oc as c,Tc as y,Vc as s,we as l}from"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";new l,new y,new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]);var v=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 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x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 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this.vertexShader}setVertexShader(t){this.vertexShader=t,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(t,e=r){}update(t,e,n){}setSize(t,e){}initialize(t,e,n){}dispose(){for(let t of Object.keys(this)){let e=this[t];if(null!==e&&"object"==typeof e&&"function"==typeof e.dispose){if(e instanceof s||e===this.renderer)continue;this[t].dispose()}}}},x=(new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10]),class extends u{constructor({blendFunction:t=13,offset:e=new a(.001,5e-4)}={}){super("ChromaticAberrationEffect","varying vec2 vUvR;varying vec2 vUvB;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 ra=texture2D(inputBuffer,vUvR).ra;vec2 ba=texture2D(inputBuffer,vUvB).ba;outputColor=vec4(ra.x,inputColor.g,ba.x,max(max(ra.y,ba.y),inputColor.a));}",{vertexShader:"uniform vec2 offset;varying vec2 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Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[d(0,0,0,0),new Float32Array([0,0,0,0])],[d(0,0,0,1),new Float32Array([0,0,0,1])],[d(0,0,1,0),new Float32Array([0,0,1,0])],[d(0,0,1,1),new Float32Array([0,0,1,1])],[d(0,1,0,0),new Float32Array([0,1,0,0])],[d(0,1,0,1),new Float32Array([0,1,0,1])],[d(0,1,1,0),new Float32Array([0,1,1,0])],[d(0,1,1,1),new Float32Array([0,1,1,1])],[d(1,0,0,0),new Float32Array([1,0,0,0])],[d(1,0,0,1),new Float32Array([1,0,0,1])],[d(1,0,1,0),new Float32Array([1,0,1,0])],[d(1,0,1,1),new Float32Array([1,0,1,1])],[d(1,1,0,0),new Float32Array([1,1,0,0])],[d(1,1,0,1),new Float32Array([1,1,0,1])],[d(1,1,1,0),new Float32Array([1,1,1,0])],[d(1,1,1,1),new Float32Array([1,1,1,1])]]);var A=class extends t{constructor(){super(x),this.effect.offset=new a(.01,.01)}set offset(t){this.effect.offset.set(t[0]/1e3,t[1]/1e3)}get offset(){return[1e3*this.effect.offset.x,1e3*this.effect.offset.y]}};e("chromaticAberration",()=>new A);
@@ -1 +1 @@
1
- import{a as t,b as e}from"./runtime-chunk-2B5ASNR5.js";import{Ec as s,Fc as r,Sc as a,Xe as i}from"./runtime-chunk-BVVSZMXD.js";var o=new r(1,1,1),m=new r,d=new r,u=new s,c=class extends(t(i)){constructor(t,e=15){super(e),this.object=t,this.dummy=new a,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${t.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(t,s){e(this.object,c.geometryHelper,t,s,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(t){this.object.matrixWorld.decompose(m,u,d),this.matrix.compose(m,u,o),super.updateMatrixWorld(t)}updateWorldMatrix(t,e){}};export{c as a};
1
+ import{a as t,b as e}from"./runtime-chunk-RNV6FGEN.js";import{Ec as s,Fc as r,Sc as a,Xe as i}from"./runtime-chunk-BVVSZMXD.js";var o=new r(1,1,1),m=new r,d=new r,u=new s,c=class extends(t(i)){constructor(t,e=15){super(e),this.object=t,this.dummy=new a,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${t.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(t,s){e(this.object,c.geometryHelper,t,s,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(t){this.object.matrixWorld.decompose(m,u,d),this.matrix.compose(m,u,o),super.updateMatrixWorld(t)}updateWorldMatrix(t,e){}};export{c as a};