@splinetool/runtime 2.0.48 → 2.0.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/{runtime-chunk-5NLFBNZI.js → runtime-chunk-2B5ASNR5.js} +1 -1
- package/build/runtime-chunk-2B5ASNR5.js.br +0 -0
- package/build/runtime-chunk-2B5ASNR5.js.gz +0 -0
- package/build/{runtime-chunk-QD3UP23G.js → runtime-chunk-2JZCSXEU.js} +1 -1
- package/build/runtime-chunk-2JZCSXEU.js.br +0 -0
- package/build/runtime-chunk-2JZCSXEU.js.gz +0 -0
- package/build/{runtime-chunk-YGATMBAX.js → runtime-chunk-3MLNIPFV.js} +1 -1
- package/build/runtime-chunk-3MLNIPFV.js.br +0 -0
- package/build/runtime-chunk-3MLNIPFV.js.gz +0 -0
- package/build/{runtime-chunk-523ESMM6.js → runtime-chunk-4PGVB5S2.js} +1 -1
- package/build/runtime-chunk-4PGVB5S2.js.br +0 -0
- package/build/runtime-chunk-4PGVB5S2.js.gz +0 -0
- package/build/{runtime-chunk-FXPI7RLE.js → runtime-chunk-4VPMZ57Q.js} +1 -1
- package/build/runtime-chunk-4VPMZ57Q.js.br +0 -0
- package/build/runtime-chunk-4VPMZ57Q.js.gz +0 -0
- package/build/{runtime-chunk-H5U3GBQ6.js → runtime-chunk-5IWE3YS7.js} +1 -1
- package/build/runtime-chunk-5IWE3YS7.js.br +0 -0
- package/build/runtime-chunk-5IWE3YS7.js.gz +0 -0
- package/build/{runtime-chunk-UDV2XWYQ.js → runtime-chunk-74DYV46N.js} +1 -1
- package/build/runtime-chunk-74DYV46N.js.br +0 -0
- package/build/runtime-chunk-74DYV46N.js.gz +0 -0
- package/build/{runtime-chunk-OBTV3JZN.js → runtime-chunk-7GM7T6LO.js} +1 -1
- package/build/runtime-chunk-7GM7T6LO.js.br +0 -0
- package/build/runtime-chunk-7GM7T6LO.js.gz +0 -0
- package/build/{runtime-chunk-TMDXKKQ4.js → runtime-chunk-7MZB3XQW.js} +1 -1
- package/build/runtime-chunk-7MZB3XQW.js.br +0 -0
- package/build/runtime-chunk-7MZB3XQW.js.gz +0 -0
- package/build/{runtime-chunk-NSK65RAM.js → runtime-chunk-ANNTPVMT.js} +1 -1
- package/build/runtime-chunk-ANNTPVMT.js.br +0 -0
- package/build/runtime-chunk-ANNTPVMT.js.gz +0 -0
- package/build/{runtime-chunk-2FX3QYW5.js → runtime-chunk-C3VXSLC2.js} +1 -1
- package/build/runtime-chunk-C3VXSLC2.js.br +0 -0
- package/build/runtime-chunk-C3VXSLC2.js.gz +0 -0
- package/build/{runtime-chunk-U32PZRL6.js → runtime-chunk-DYTO47UN.js} +1 -1
- package/build/runtime-chunk-DYTO47UN.js.br +0 -0
- package/build/runtime-chunk-DYTO47UN.js.gz +0 -0
- package/build/{runtime-chunk-M5RZDL5J.js → runtime-chunk-E6QUGHX5.js} +1 -1
- package/build/runtime-chunk-E6QUGHX5.js.br +0 -0
- package/build/runtime-chunk-E6QUGHX5.js.gz +0 -0
- package/build/{runtime-chunk-AH4PVIQP.js → runtime-chunk-ENUE6FGP.js} +1 -1
- package/build/runtime-chunk-ENUE6FGP.js.br +0 -0
- package/build/runtime-chunk-ENUE6FGP.js.gz +0 -0
- package/build/{runtime-chunk-A36JAU4B.js → runtime-chunk-F53HGGI6.js} +1 -1
- package/build/runtime-chunk-F53HGGI6.js.br +0 -0
- package/build/runtime-chunk-F53HGGI6.js.gz +0 -0
- package/build/{runtime-chunk-WGFFXVJZ.js → runtime-chunk-FMTHTGFB.js} +1 -1
- package/build/runtime-chunk-FMTHTGFB.js.br +0 -0
- package/build/runtime-chunk-FMTHTGFB.js.gz +0 -0
- package/build/{runtime-chunk-ODTGSTZC.js → runtime-chunk-J4O7R5PK.js} +1 -1
- package/build/runtime-chunk-J4O7R5PK.js.br +0 -0
- package/build/runtime-chunk-J4O7R5PK.js.gz +0 -0
- package/build/{runtime-chunk-QL2BCCXM.js → runtime-chunk-NKMOSYTP.js} +1 -1
- package/build/runtime-chunk-NKMOSYTP.js.br +0 -0
- package/build/runtime-chunk-NKMOSYTP.js.gz +0 -0
- package/build/{runtime-chunk-BEGNEON5.js → runtime-chunk-OJUN3ADS.js} +1 -1
- package/build/runtime-chunk-OJUN3ADS.js.br +0 -0
- package/build/runtime-chunk-OJUN3ADS.js.gz +0 -0
- package/build/{runtime-chunk-6JTK6F6I.js → runtime-chunk-RL2SO3EQ.js} +1 -1
- package/build/runtime-chunk-RL2SO3EQ.js.br +0 -0
- package/build/{runtime-chunk-6JTK6F6I.js.gz → runtime-chunk-RL2SO3EQ.js.gz} +0 -0
- package/build/{runtime-chunk-DMJI4UIV.js → runtime-chunk-SRLW3RFK.js} +1 -1
- package/build/runtime-chunk-SRLW3RFK.js.br +0 -0
- package/build/runtime-chunk-SRLW3RFK.js.gz +0 -0
- package/build/runtime-chunk-XEXAWJME.js +1 -0
- package/build/runtime-chunk-XEXAWJME.js.br +0 -0
- package/build/runtime-chunk-XEXAWJME.js.gz +0 -0
- package/build/{runtime-chunk-6LJ5WY63.js → runtime-chunk-Y74BKZJI.js} +1 -1
- package/build/runtime-chunk-Y74BKZJI.js.br +0 -0
- package/build/runtime-chunk-Y74BKZJI.js.gz +0 -0
- package/build/{runtime-chunk-Y6CNOLEP.js → runtime-chunk-Z2RRAOHD.js} +1 -1
- package/build/runtime-chunk-Z2RRAOHD.js.br +0 -0
- package/build/runtime-chunk-Z2RRAOHD.js.gz +0 -0
- package/build/{runtime-chunk-7HGAQJIA.js → runtime-chunk-ZDXDAUKM.js} +1 -1
- package/build/runtime-chunk-ZDXDAUKM.js.br +0 -0
- package/build/runtime-chunk-ZDXDAUKM.js.gz +0 -0
- package/build/{runtime-chunk-ZJIRBJZN.js → runtime-chunk-ZTT6U4Z5.js} +1 -1
- package/build/runtime-chunk-ZTT6U4Z5.js.br +0 -0
- package/build/runtime-chunk-ZTT6U4Z5.js.gz +0 -0
- package/build/runtime-classicRuntime-KQINI5MG.js +1 -0
- package/build/runtime-classicRuntime-KQINI5MG.js.br +0 -0
- package/build/runtime-classicRuntime-KQINI5MG.js.gz +0 -0
- package/build/{runtime-cloners-5KFRVNUZ.js → runtime-cloners-UIW3SQO5.js} +1 -1
- package/build/runtime-cloners-UIW3SQO5.js.br +0 -0
- package/build/runtime-cloners-UIW3SQO5.js.gz +0 -0
- package/build/{runtime-components-JEXWFDAH.js → runtime-components-6WVX6CRP.js} +1 -1
- package/build/runtime-components-6WVX6CRP.js.br +0 -0
- package/build/runtime-components-6WVX6CRP.js.gz +0 -0
- package/build/{runtime-createDestroy-DYRRP2TV.js → runtime-createDestroy-PJ2J3YWB.js} +1 -1
- package/build/runtime-createDestroy-PJ2J3YWB.js.br +0 -0
- package/build/runtime-createDestroy-PJ2J3YWB.js.gz +0 -0
- package/build/{runtime-dragDrop-VPMPAPII.js → runtime-dragDrop-357EHVOU.js} +1 -1
- package/build/runtime-dragDrop-357EHVOU.js.br +0 -0
- package/build/runtime-dragDrop-357EHVOU.js.gz +0 -0
- package/build/{runtime-fxBloom-5MMJ7V4U.js → runtime-fxBloom-BKZGVVPT.js} +1 -1
- package/build/runtime-fxBloom-BKZGVVPT.js.br +0 -0
- package/build/runtime-fxBloom-BKZGVVPT.js.gz +0 -0
- package/build/{runtime-gameControls-TIFD25BN.js → runtime-gameControls-BTW6HEXI.js} +1 -1
- package/build/runtime-gameControls-BTW6HEXI.js.br +0 -0
- package/build/runtime-gameControls-BTW6HEXI.js.gz +0 -0
- package/build/{runtime-hair-ICCHMCSI.js → runtime-hair-DH2TDQQ2.js} +1 -1
- package/build/runtime-hair-DH2TDQQ2.js.br +1 -0
- package/build/runtime-hair-DH2TDQQ2.js.gz +0 -0
- package/build/{runtime-mergeStaticGeometries-JKT4FZ3T.js → runtime-mergeStaticGeometries-NKPT7L2Z.js} +1 -1
- package/build/runtime-mergeStaticGeometries-NKPT7L2Z.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-NKPT7L2Z.js.gz +0 -0
- package/build/{runtime-miscActions-BN5ZXANK.js → runtime-miscActions-X4E2L4M4.js} +1 -1
- package/build/runtime-miscActions-X4E2L4M4.js.br +0 -0
- package/build/runtime-miscActions-X4E2L4M4.js.gz +0 -0
- package/build/{runtime-mouseHover-562ZFWP6.js → runtime-mouseHover-UQ7O4TBU.js} +1 -1
- package/build/runtime-mouseHover-UQ7O4TBU.js.br +0 -0
- package/build/runtime-mouseHover-UQ7O4TBU.js.gz +0 -0
- package/build/{runtime-particles-PF22FTZV.js → runtime-particles-54TVHNOM.js} +1 -1
- package/build/runtime-particles-54TVHNOM.js.br +0 -0
- package/build/runtime-particles-54TVHNOM.js.gz +0 -0
- package/build/{runtime-paths-2ZX2POTG.js → runtime-paths-6ZLIB33T.js} +1 -1
- package/build/runtime-paths-6ZLIB33T.js.br +0 -0
- package/build/runtime-paths-6ZLIB33T.js.gz +0 -0
- package/build/{runtime-resize-QPNMZCEM.js → runtime-resize-MYH5NXSM.js} +1 -1
- package/build/runtime-resize-MYH5NXSM.js.br +0 -0
- package/build/runtime-resize-MYH5NXSM.js.gz +0 -0
- package/build/{runtime-sceneTransition-7SL6FRYQ.js → runtime-sceneTransition-FGFOYU6C.js} +1 -1
- package/build/runtime-sceneTransition-FGFOYU6C.js.br +0 -0
- package/build/runtime-sceneTransition-FGFOYU6C.js.gz +0 -0
- package/build/{runtime-scroll-IVP4QPUR.js → runtime-scroll-QQZELXL5.js} +1 -1
- package/build/runtime-scroll-QQZELXL5.js.br +0 -0
- package/build/runtime-scroll-QQZELXL5.js.gz +0 -0
- package/build/runtime-shapeBlends-YTO33ELN.js +1 -0
- package/build/runtime-shapeBlends-YTO33ELN.js.br +3 -0
- package/build/runtime-shapeBlends-YTO33ELN.js.gz +0 -0
- package/build/{runtime-text-RV4IQN7Y.js → runtime-text-XBM62XSV.js} +1 -1
- package/build/runtime-text-XBM62XSV.js.br +0 -0
- package/build/runtime-text-XBM62XSV.js.gz +0 -0
- package/build/{runtime-textInputs-JUN7XH5O.js → runtime-textInputs-2O6SKQNC.js} +1 -1
- package/build/runtime-textInputs-2O6SKQNC.js.br +0 -0
- package/build/runtime-textInputs-2O6SKQNC.js.gz +0 -0
- package/build/{runtime-timeline-P3UELCLH.js → runtime-timeline-4PYCEGVA.js} +1 -1
- package/build/runtime-timeline-4PYCEGVA.js.br +0 -0
- package/build/runtime-timeline-4PYCEGVA.js.gz +0 -0
- package/build/{runtime-tracking-5EXNNI2E.js → runtime-tracking-P2F2MT4O.js} +1 -1
- package/build/runtime-tracking-P2F2MT4O.js.br +0 -0
- package/build/runtime-tracking-P2F2MT4O.js.gz +0 -0
- package/build/{runtime-transitions-F2TVNI54.js → runtime-transitions-G252P2YV.js} +1 -1
- package/build/runtime-transitions-G252P2YV.js.br +0 -0
- package/build/runtime-transitions-G252P2YV.js.gz +0 -0
- package/build/{runtime-ui2d-MJNEENR5.js → runtime-ui2d-4FEQTUH2.js} +1 -1
- package/build/runtime-ui2d-4FEQTUH2.js.br +0 -0
- package/build/runtime-ui2d-4FEQTUH2.js.gz +0 -0
- package/build/{runtime-vectorShapes-ZDX3O4IY.js → runtime-vectorShapes-QATP7H5Q.js} +1 -1
- package/build/runtime-vectorShapes-QATP7H5Q.js.br +0 -0
- package/build/runtime-vectorShapes-QATP7H5Q.js.gz +0 -0
- package/build/runtime-webgpu-SX3HTG5M.js +1 -0
- package/build/runtime-webgpu-SX3HTG5M.js.br +0 -0
- package/build/runtime-webgpu-SX3HTG5M.js.gz +0 -0
- package/build/runtime.cjs +329 -334
- package/build/runtime.js +1 -1
- package/build/runtime.js.br +0 -0
- package/build/runtime.js.gz +0 -0
- package/build/runtime.standalone.js +1 -1
- package/build/runtime.standalone.js.br +0 -0
- package/build/runtime.standalone.js.gz +0 -0
- package/build/runtime.standalone.webgl.js +1 -1
- package/build/runtime.standalone.webgl.js.br +0 -0
- package/build/runtime.standalone.webgl.js.gz +0 -0
- package/build/runtime.standalone.webgpu.js +1 -1
- package/build/runtime.standalone.webgpu.js.br +0 -0
- package/build/runtime.standalone.webgpu.js.gz +0 -0
- package/build/runtime.standalone.webgpu.micro.js +1 -1
- package/build/runtime.standalone.webgpu.micro.js.br +0 -0
- package/build/runtime.standalone.webgpu.micro.js.gz +0 -0
- package/build/runtime.standalone.webgpu.min.js +1 -1
- package/build/runtime.standalone.webgpu.min.js.br +0 -0
- package/build/runtime.standalone.webgpu.min.js.gz +0 -0
- package/package.json +1 -1
- package/build/runtime-chunk-2FX3QYW5.js.br +0 -0
- package/build/runtime-chunk-2FX3QYW5.js.gz +0 -0
- package/build/runtime-chunk-523ESMM6.js.br +0 -0
- package/build/runtime-chunk-523ESMM6.js.gz +0 -0
- package/build/runtime-chunk-5NLFBNZI.js.br +0 -0
- package/build/runtime-chunk-5NLFBNZI.js.gz +0 -0
- package/build/runtime-chunk-62ULXDUZ.js +0 -1
- package/build/runtime-chunk-62ULXDUZ.js.br +0 -0
- package/build/runtime-chunk-62ULXDUZ.js.gz +0 -0
- package/build/runtime-chunk-6JTK6F6I.js.br +0 -0
- package/build/runtime-chunk-6LJ5WY63.js.br +0 -0
- package/build/runtime-chunk-6LJ5WY63.js.gz +0 -0
- package/build/runtime-chunk-7HGAQJIA.js.br +0 -0
- package/build/runtime-chunk-7HGAQJIA.js.gz +0 -0
- package/build/runtime-chunk-A36JAU4B.js.br +0 -0
- package/build/runtime-chunk-A36JAU4B.js.gz +0 -0
- package/build/runtime-chunk-AH4PVIQP.js.br +0 -0
- package/build/runtime-chunk-AH4PVIQP.js.gz +0 -0
- package/build/runtime-chunk-BEGNEON5.js.br +0 -0
- package/build/runtime-chunk-BEGNEON5.js.gz +0 -0
- package/build/runtime-chunk-DMJI4UIV.js.br +0 -0
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- package/build/runtime-chunk-FXPI7RLE.js.br +0 -0
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- package/build/runtime-chunk-H5U3GBQ6.js.br +0 -0
- package/build/runtime-chunk-H5U3GBQ6.js.gz +0 -0
- package/build/runtime-chunk-M5RZDL5J.js.br +0 -0
- package/build/runtime-chunk-M5RZDL5J.js.gz +0 -0
- package/build/runtime-chunk-NSK65RAM.js.br +0 -0
- package/build/runtime-chunk-NSK65RAM.js.gz +0 -0
- package/build/runtime-chunk-OBTV3JZN.js.br +0 -3
- package/build/runtime-chunk-OBTV3JZN.js.gz +0 -0
- package/build/runtime-chunk-ODTGSTZC.js.br +0 -0
- package/build/runtime-chunk-ODTGSTZC.js.gz +0 -0
- package/build/runtime-chunk-QD3UP23G.js.br +0 -0
- package/build/runtime-chunk-QD3UP23G.js.gz +0 -0
- package/build/runtime-chunk-QL2BCCXM.js.br +0 -0
- package/build/runtime-chunk-QL2BCCXM.js.gz +0 -0
- package/build/runtime-chunk-TMDXKKQ4.js.br +0 -0
- package/build/runtime-chunk-TMDXKKQ4.js.gz +0 -0
- package/build/runtime-chunk-U32PZRL6.js.br +0 -0
- package/build/runtime-chunk-U32PZRL6.js.gz +0 -0
- package/build/runtime-chunk-UDV2XWYQ.js.br +0 -0
- package/build/runtime-chunk-UDV2XWYQ.js.gz +0 -0
- package/build/runtime-chunk-WGFFXVJZ.js.br +0 -0
- package/build/runtime-chunk-WGFFXVJZ.js.gz +0 -0
- package/build/runtime-chunk-Y6CNOLEP.js.br +0 -0
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- package/build/runtime-chunk-YGATMBAX.js.br +0 -0
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- package/build/runtime-chunk-ZJIRBJZN.js.br +0 -0
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- package/build/runtime-classicRuntime-ENHEVRJJ.js +0 -1
- package/build/runtime-classicRuntime-ENHEVRJJ.js.br +0 -0
- package/build/runtime-classicRuntime-ENHEVRJJ.js.gz +0 -0
- package/build/runtime-cloners-5KFRVNUZ.js.br +0 -1
- package/build/runtime-cloners-5KFRVNUZ.js.gz +0 -0
- package/build/runtime-components-JEXWFDAH.js.br +0 -0
- package/build/runtime-components-JEXWFDAH.js.gz +0 -0
- package/build/runtime-createDestroy-DYRRP2TV.js.br +0 -0
- package/build/runtime-createDestroy-DYRRP2TV.js.gz +0 -0
- package/build/runtime-dragDrop-VPMPAPII.js.br +0 -0
- package/build/runtime-dragDrop-VPMPAPII.js.gz +0 -0
- package/build/runtime-fxBloom-5MMJ7V4U.js.br +0 -0
- package/build/runtime-fxBloom-5MMJ7V4U.js.gz +0 -0
- package/build/runtime-gameControls-TIFD25BN.js.br +0 -0
- package/build/runtime-gameControls-TIFD25BN.js.gz +0 -0
- package/build/runtime-hair-ICCHMCSI.js.br +0 -1
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- package/build/runtime-mergeStaticGeometries-JKT4FZ3T.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-JKT4FZ3T.js.gz +0 -0
- package/build/runtime-miscActions-BN5ZXANK.js.br +0 -0
- package/build/runtime-miscActions-BN5ZXANK.js.gz +0 -0
- package/build/runtime-mouseHover-562ZFWP6.js.br +0 -0
- package/build/runtime-mouseHover-562ZFWP6.js.gz +0 -0
- package/build/runtime-particles-PF22FTZV.js.br +0 -0
- package/build/runtime-particles-PF22FTZV.js.gz +0 -0
- package/build/runtime-paths-2ZX2POTG.js.br +0 -0
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- package/build/runtime-sceneTransition-7SL6FRYQ.js.br +0 -0
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- package/build/runtime-scroll-IVP4QPUR.js.br +0 -0
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- package/build/runtime-timeline-P3UELCLH.js.br +0 -0
- package/build/runtime-timeline-P3UELCLH.js.gz +0 -0
- package/build/runtime-tracking-5EXNNI2E.js.br +0 -0
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- package/build/runtime-ui2d-MJNEENR5.js.br +0 -0
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- package/build/runtime-vectorShapes-ZDX3O4IY.js.br +0 -0
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- package/build/runtime-webgpu-VSRC4CT3.js +0 -1
- package/build/runtime-webgpu-VSRC4CT3.js.br +0 -0
- package/build/runtime-webgpu-VSRC4CT3.js.gz +0 -0
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import{j as e}from"./runtime-chunk-Y74BKZJI.js";import{Ed as t,Fc as r,Oc as i,We as n,cd as a,jd as o}from"./runtime-chunk-BVVSZMXD.js";var s;(s||(s={})).is=e=>"objectHelper"in e;var l=(r,i)=>class extends(e(r)){constructor(){super(...arguments),this.objectHelper=new i(this),this.gizmos={}}get geometryHelper(){return i.geometryHelper}raycast(e,t){this.objectHelper.raycast(e,t)}showGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!0)}}updateEntityBoxSize(e,r){this.objectHelper.visible&&this.geometryHelper instanceof t?(e.setScalar(0),r.set(this.geometryHelper.parameters.width,this.geometryHelper.parameters.height,this.geometryHelper.parameters.height).multiplyScalar(.5)):super.updateEntityBoxSize(e,r)}hideGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!1)}}},c=e=>{var r;return(r=class extends e{}).geometryHelper=new t(30,30,30),r},p=new o,u=new a,m=new i,f=(e,t,i,n,a=!1,o=e)=>{let s=t,l=o.matrixWorld;if(null===s.boundingSphere&&s.computeBoundingSphere(),u.copy(s.boundingSphere),u.applyMatrix4(l),!1===i.ray.intersectsSphere(u)||(m.copy(l).invert(),p.copy(i.ray).applyMatrix4(m),null!==s.boundingBox&&!1===p.intersectsBox(s.boundingBox)))return;let c,f,h,d,g,y,x=s.index,b=s.attributes.position,w=s.drawRange;if(!1===a){for(g=Math.max(0,w.start),y=Math.min(x.count,w.start+w.count);g<y;g+=3)if(f=x.getX(g),h=x.getX(g+1),d=x.getX(g+2),c=B(e,i,p,b,f,h,d),c)return c.faceIndex=Math.floor(g/3),void n.push(c)}else{let t=s.attributes.position,a=new r,l=new r,c=new r,u=new r,m=2,f=1/((o.scale.x+o.scale.y+o.scale.z)/3),h=f*f;for(let r=Math.max(0,w.start),s=Math.min(t.count,w.start+w.count)-1;r<s;r+=m){if(a.fromBufferAttribute(t,r),l.fromBufferAttribute(t,r+1),p.distanceSqToSegment(a,l,u,c)>h)continue;u.applyMatrix4(o.matrixWorld);let s=i.ray.origin.distanceTo(u);s<i.near||s>i.far||n.push({distance:s,point:c.clone().applyMatrix4(o.matrixWorld),object:e})}}function B(e,t,i,n,a,o,s){let l=new r,c=new r,p=new r,u=new r,m=new r;if(l.fromBufferAttribute(n,a),c.fromBufferAttribute(n,o),p.fromBufferAttribute(n,s),null===i.intersectTriangle(l,c,p,!1,u))return null;m.copy(u),m.applyMatrix4(e.matrixWorld);let f=t.ray.origin.distanceTo(m);return f<t.near||f>t.far?null:{faceIndex:1,distance:f,point:m.clone(),object:e}}};export{c as a,f as b,s as c,l as d};
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import{v as e}from"./runtime-chunk-6LJ5WY63.js";import{Ec as t,Fc as s,Fd as a,Gc as i,Ge as r,Ib as n,Oc as h,Tc as o,Wd as l,Xd as d,Zc as c,kd as u,ld as g}from"./runtime-chunk-BVVSZMXD.js";var p=null;function b(e){p=e}function S(){return p}var m=null;function f(e){m=e}function M(){return m}var y=new o;function R(e,t,s){return y.setRGB(e,t,s,n),{r:y.r,g:y.g,b:y.b}}var w=(e,t)=>"number"==typeof e&&Number.isFinite(e)?e:t,x=e=>Array.isArray(e)&&"number"==typeof e[0]&&"number"==typeof e[1]?[e[0],e[1]]:[0,0];function v(e,t,s){let a,i=w(e.angle,0),[r,n]=x(e.offset),[h,o]=x(e.morph),l=e.colors??[],d=e.steps??[],c=Math.min(10,l.length,d.length);if(0===c)return[1,1,1,1];if(1===e.gradientType){let e=3*(t+h)-(t+r)-1,l=3*(s+o)-(s+n)-1;a=Math.hypot(e,l)+i}else if(2===e.gradientType){let e=-1*Math.atan2(t+h-.5+r,s+o-.5+n),l=i/Math.PI/-2+.5*e/Math.PI;a=l-Math.floor(l)}else{let e=.5+h/(0!==t?t:1e-6),l=o/(0!==s?s:1e-6),d=Math.cos(i)*e-Math.sin(i)*l,c=Math.sin(i)*e+Math.cos(i)*l,u=d*d+c*c;a=u>1e-12?(((t-.5+r)/2+d/2)*d+((s-.5+n)/2+c/2)*c)/u:0}let u=l[0][0],g=l[0][1],p=l[0][2],b=l[0][3];for(let t=1;t<c;t++){let s=d[t-1],i=d[t]-s,r=0!==i?Math.min(1,Math.max(0,(a-s)/i)):a>=s?1:0;e.smooth&&(r=r*r*(3-2*r)),u+=(l[t][0]-u)*r,g+=(l[t][1]-g)*r,p+=(l[t][2]-p)*r,b+=(l[t][3]-b)*r}return[u,g,p,b]}function A(e,t){let s=e,a=s?.data?.layers;if(a&&"function"==typeof a.forEach){let e=t,s=[];return a.forEach(t=>{let a=t.data;if(!1===a.visible||!0===a.isMask)return;let i=w(a.alpha,1);if(!(i<=0))if("color"===a.type){let t,r=a.color;"string"==typeof r?t="function"==typeof e?.color?e.color(r):void 0:r&&"number"==typeof r.r&&(t=r),t&&s.push({kind:"color",layer:a,rgb:{...R(t.r,t.g,t.b),a:t.a??1},alpha:i})}else"gradient"===a.type&&s.push({kind:"gradient",layer:a,alpha:i})}),0===s.length?null:(e,t)=>{let a=1,i=1,r=1,n=!0;for(let h of s){let 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e{constructor(e,a,i){super(e,a),this.type="HairSystem",this.isHairSystem=!0,this.simRunning=!1,this.previewRequested=!1,this.playModeActive=!1,this.pendingSimSeconds=0,this.simTime=0,this.resetRequested=!0,this.generation=0,this.settledSimSeconds=0,this.lastMotionFingerprint=0,this.lastBoneQuat=new t,this.lastBonePos=new s,this.hasLastBone=!1,this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,this.classicFallbackWarned=!1,this.regenSnapshot=null,this.context=i,this.data=a,this.geometry.setAttribute("position",new c(new Float32Array(0),3)),this.material=new u({colorWrite:!1,depthWrite:!1}),this.frustumCulled=!1,this.scalpMesh=new g(new l(W,48,32),new u({color:5448477})),this.scalpMesh.name="HairScalp",this.add(this.scalpMesh);let n=new r;n.setAttribute("position",new c(new Float32Array(12),3)),n.setIndex([0,2,1,2,3,1]),n.instanceCount=0,this.ribbonMesh=new g(n,new u({visible:!1})),this.ribbonMesh.name="HairRibbons",this.ribbonMesh.frustumCulled=!1,this.ribbonMesh.visible=!1,this.ribbonMesh.matrixAutoUpdate=!1,this.ribbonMesh.updateMatrixWorld=()=>{this.ribbonMesh.matrixWorld.identity()},this.ribbonMesh.updateWorldMatrix=()=>{this.ribbonMesh.matrixWorld.identity()},this.add(this.ribbonMesh),this.activeGuideStrands=a.guideStrands,this.roots=this.buildRoots(),this.regenSnapshot={guideStrands:a.guideStrands,hairLength:a.hairLength,spreadRadius:a.spreadRadius,headShape:a.headShape,baseObjectId:a.baseObjectId},this.applyScalpState(),this.applyShadowState(),this.syncSimRunning()}update(e){!this.simRunning||(this.pendingSimSeconds=Math.min(this.pendingSimSeconds+e/1e3,4*H*2),this.trackMotionRest(e/1e3))}trackMotionRest(e){this.boneTransform(P,z);let t=this.hasLastBone&&(Math.abs(this.lastBoneQuat.dot(P))<.9999995||this.lastBonePos.distanceToSquared(z)>1e-8),s=this.motionFingerprint(),a=!this.hasLastBone||t||this.resetRequested||s!==this.lastMotionFingerprint||this.data.windStrength>.001;this.lastBoneQuat.copy(P),this.lastBonePos.copy(z),this.lastMotionFingerprint=s,this.hasLastBone=!0,this.settledSimSeconds=a?0:this.settledSimSeconds+e}motionFingerprint(){let e=this.data;return e.gravity+2*e.damping+3*e.localStiffness+4*e.globalStiffness+5*e.globalRange+6*e.stiffnessFalloff+7*e.windStrength+8*e.vspCoefficient+9*e.kink+10*e.kinkFrequency+11*e.clumpStrength+12*e.clumpSize+13*e.clumpTipScale}get isSimulating(){return(this.simRunning||this.resetRequested)&&this.visible}get isMotionSettled(){return this.settledSimSeconds>6}get isVisiblyAnimating(){return this.isSimulating&&!this.isMotionSettled}startPreview(){this.previewRequested=!0,this.syncSimRunning()}stopPreview(){this.previewRequested=!1,this.syncSimRunning()}setPlayMode(e){this.playModeActive=e,e&&this.resetSimulation(),this.syncSimRunning()}resetSimulation(){this.resetRequested=!0,this.pendingSimSeconds=0,this.simTime=0,this.settledSimSeconds=0}warnClassicFallbackOnce(){this.classicFallbackWarned||(this.classicFallbackWarned=!0,console.warn("[spline] Hair System strands require the WebGPU renderer — the WebGL fallback shows only the scalp. Reload with ?renderer=webgpu in a WebGPU-capable browser."))}syncSimRunning(){this.simRunning=this.playModeActive||this.previewRequested||this.data.autoPlay}updateState(e,t){super.updateState(e,t),this.updateHairState(e)}updateHairState(e){if((void 0!==e.guideStrands||void 0!==e.hairLength||void 0!==e.spreadRadius||void 0!==e.headShape||void 0!==e.baseObjectId)&&this.regenerate(),(void 0!==e.headShape||void 0!==e.baseObjectId)&&this.applyScalpState(),void 0!==e.headColor){let t=this.scalpMesh.material;!0===t.isMeshBasicMaterial&&t.color.setRGB(e.headColor.r,e.headColor.g,e.headColor.b,n)}(void 0!==e.castShadow||void 0!==e.receiveShadow)&&this.applyShadowState(),void 0!==e.autoPlay&&this.syncSimRunning()}applyShadowState(){let e=this.data.castShadow??!0,t=this.data.receiveShadow??!0;this.castShadow=e,this.receiveShadow=t,this.scalpMesh.castShadow=e,this.scalpMesh.receiveShadow=t,this.ribbonMesh.castShadow=e,this.ribbonMesh.receiveShadow=t}regenerate(){this.activeGuideStrands=Math.max(1,Math.min(Math.floor(this.data.guideStrands),16384)),this.roots=this.buildRoots(),this.generation++,this.regenSnapshot={guideStrands:this.data.guideStrands,hairLength:this.data.hairLength,spreadRadius:this.data.spreadRadius,headShape:this.data.headShape,baseObjectId:this.data.baseObjectId},this.resetSimulation()}checkDataDrift(){let e=this.data,t=this.regenSnapshot;if(null===t||t.guideStrands!==e.guideStrands||t.hairLength!==e.hairLength||t.spreadRadius!==e.spreadRadius||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId){let s=null===t||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId;this.regenerate(),s&&this.applyScalpState()}this.syncSimRunning(),this.applyShadowState(),this.checkBaseDrift()}buildRoots(){let{headShape:e,baseObjectId:t,guideStrands:s,hairLength:a}=this.data;if(this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,"object"===e&&t){let e=this.context.scene.find(t);if(e){this.baseFoundAtRegen=!0,e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),i=t?function(e){let t=[];for(let s of e){let e=k(s);e&&t.push(e)}if(0===t.length)return null;let s=new Float64Array(t.length),a=0;for(let e=0;e<t.length;e++)a+=t[e].total,s[e]=a;return a<=0?null:e=>{let i=e()*a,r=0,n=t.length-1;for(;r<n;){let e=r+n>>1;s[e]<i?r=e+1:n=e}let h=0===r?i:i-s[r-1];return t[r].sample(h,e)}}(t.sources):null;if(this.baseSourceGeomsAtRegen=t?.sources.map(e=>e.geometry)??[],this.baseSourceHashesAtRegen=t?.hashes??[],this.baseColorHashAtRegen=t?.colorHash??0,t&&i){let r=this.baseWorldScale(e),n=Math.max(t.radius*r,.001);this.baseScaleAtRegen=r;let h=r;return C({shape:"object",guideStrands:s,hairLength:a,sampler:e=>{let t=i(e);return{...t,x:t.x*h,y:t.y*h,z:t.z*h}},samplerRadius:n})}}}return C({shape:"object"===e?"sphere":e,guideStrands:s,hairLength:a})}collectBaseSources(e){let t=[],s=[],a=0,i=0;O.copy(e.matrixWorld).invert();let r=O.clone(),n=o=>{if(!0===o.isHairSystem||o!==e&&!1===o.visible)return;let l=o.geometry;if(!0===o.isMesh&&l&&(l.getAttribute("position")?.count??0)>=3){let n=o===e?void 0:(new h).multiplyMatrices(r,o.matrixWorld),d=Array.isArray(o.material)?o.material[0]:o.material;t.push({geometry:l,matrix:n,sampleColor:A(d,this.context.shared)??void 0}),s.push(q.matrixHash(n)),i+=function(e,t){let s=e,a=0,i=1,r=e=>{a+=e*i,i+=1},n=s?.data?.layers;if(n&&"function"==typeof n.forEach){let e=t;n.forEach(t=>{let s=t.data;if(!1!==s.visible)if("color"===s.type){let t=s.color,a="string"==typeof t?"function"==typeof e?.color?e.color(t):void 0:t;a&&"number"==typeof a.r&&(r(a.r),r(a.g),r(a.b)),r(w(s.alpha,1))}else if("gradient"===s.type){let e=s;for(let t of e.colors??[])r(t[0]),r(t[1]),r(t[2]),r(t[3]);for(let t of e.steps??[])r(t);r(w(e.angle,0)),r(e.gradientType),r(e.smooth?1:0)}})}else s?.color&&!0===s.color.isColor&&(r(s.color.r),r(s.color.g),r(s.color.b));return a}(d,this.context.shared),null===l.boundingSphere&&l.computeBoundingSphere();let c=l.boundingSphere;if(c){let e=0,t=1;n?(z.copy(c.center).applyMatrix4(n),e=z.length(),t=q.matrixMaxScale(n)):e=c.center.length(),a=Math.max(a,e+c.radius*t)}}for(let e of o.children)n(e)};return n(e),0===t.length?null:{sources:t,hashes:s,radius:Math.max(a,.001),colorHash:i}}static matrixHash(e){if(!e)return 0;let t=e.elements,s=0;for(let e=0;e<16;e++)s+=t[e]*(e+1);return s}static matrixMaxScale(e){let t=e.elements,s=Math.hypot(t[0],t[1],t[2]),a=Math.hypot(t[4],t[5],t[6]),i=Math.hypot(t[8],t[9],t[10]);return Math.max(s,a,i,1e-6)}baseWorldScale(e){return O.copy(e.matrixWorld).decompose(z,P,X),Math.max(Math.abs(X.x),Math.abs(X.y),Math.abs(X.z),1e-6)}get widthWorldScale(){return"object"===this.data.headShape&&this.data.baseObjectId&&this.baseScaleAtRegen>0?this.baseScaleAtRegen:1}checkBaseDrift(){if("object"!==this.data.headShape||!this.data.baseObjectId)return;let e=this.context.scene.find(this.data.baseObjectId);if(!e)return;if(!this.baseFoundAtRegen)return void this.regenerate();e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),s=t?.sources??[],a=t?.hashes??[],i=this.baseSourceGeomsAtRegen,r=this.baseSourceHashesAtRegen,n=s.length!==i.length;if(!n)for(let e=0;e<s.length;e++)if(s[e].geometry!==i[e]||Math.abs(a[e]-r[e])>1e-4*Math.max(Math.abs(r[e]),1)){n=!0;break}if(!n&&"object"===this.data.hairColorSource&&(t?.colorHash??0)!==this.baseColorHashAtRegen&&(n=!0),!n&&s.length>0){let t=this.baseWorldScale(e);n=Math.abs(t-this.baseScaleAtRegen)>.001*Math.max(this.baseScaleAtRegen,1e-6)}n&&this.regenerate()}applyScalpState(){let e=this.data.headShape,t="object"===e&&null!==this.data.baseObjectId;this.scalpMesh.visible=!t,!t&&(this.scalpMesh.geometry.dispose(),this.scalpMesh.geometry="torus"===e?new d(140,70,24,48):"cylinder"===e?new a(80,80,160,48,1):new l(W,48,32))}boneTransform(e,t){let s=this.matrixWorld;if("object"===this.data.headShape&&this.data.baseObjectId){let e=this.context.scene.find(this.data.baseObjectId)?.matrixWorld;e&&(s=e)}O.copy(s).decompose(t,e,X)}raycast(e,t){if(!this.scalpMesh.visible)return;let s=[];this.scalpMesh.raycast(e,s);for(let e of s)e.object=this,t.push(e)}get shadowBoundsRadius(){let e="torus"===this.data.headShape?2.6:1.5;return this.roots.unitScale*(e+2.6*Math.max(this.data.hairLength,0))}getShadowBoundsCenter(e){return this.boneTransform(P,e),e}updateEntityBoxSize(e,t){let s=this.shadowBoundsRadius;e.set(0,0,0),t.set(s,s,s)}dispose(){super.dispose(),this.scalpMesh.geometry.dispose(),this.scalpMesh.material.dispose(),this.ribbonMesh.geometry.dispose(),this.ribbonMesh.material.dispose?.(),M()?.release(this)}};export{b as a,S as b,f as c,M as d,j as e,I as f,F as g,W as h,H as i,L as j,q as k};
|
|
1
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+
import{v as e}from"./runtime-chunk-Y74BKZJI.js";import{Ec as t,Fc as s,Fd as a,Gc as i,Ge as r,Ib as n,Oc as h,Tc as o,Wd as l,Xd as d,Zc as c,kd as u,ld as g}from"./runtime-chunk-BVVSZMXD.js";var p=null;function b(e){p=e}function S(){return p}var m=null;function f(e){m=e}function M(){return m}var y=new o;function R(e,t,s){return y.setRGB(e,t,s,n),{r:y.r,g:y.g,b:y.b}}var w=(e,t)=>"number"==typeof e&&Number.isFinite(e)?e:t,x=e=>Array.isArray(e)&&"number"==typeof e[0]&&"number"==typeof e[1]?[e[0],e[1]]:[0,0];function v(e,t,s){let a,i=w(e.angle,0),[r,n]=x(e.offset),[h,o]=x(e.morph),l=e.colors??[],d=e.steps??[],c=Math.min(10,l.length,d.length);if(0===c)return[1,1,1,1];if(1===e.gradientType){let e=3*(t+h)-(t+r)-1,l=3*(s+o)-(s+n)-1;a=Math.hypot(e,l)+i}else if(2===e.gradientType){let e=-1*Math.atan2(t+h-.5+r,s+o-.5+n),l=i/Math.PI/-2+.5*e/Math.PI;a=l-Math.floor(l)}else{let e=.5+h/(0!==t?t:1e-6),l=o/(0!==s?s:1e-6),d=Math.cos(i)*e-Math.sin(i)*l,c=Math.sin(i)*e+Math.cos(i)*l,u=d*d+c*c;a=u>1e-12?(((t-.5+r)/2+d/2)*d+((s-.5+n)/2+c/2)*c)/u:0}let u=l[0][0],g=l[0][1],p=l[0][2],b=l[0][3];for(let t=1;t<c;t++){let s=d[t-1],i=d[t]-s,r=0!==i?Math.min(1,Math.max(0,(a-s)/i)):a>=s?1:0;e.smooth&&(r=r*r*(3-2*r)),u+=(l[t][0]-u)*r,g+=(l[t][1]-g)*r,p+=(l[t][2]-p)*r,b+=(l[t][3]-b)*r}return[u,g,p,b]}function A(e,t){let s=e,a=s?.data?.layers;if(a&&"function"==typeof a.forEach){let e=t,s=[];return a.forEach(t=>{let a=t.data;if(!1===a.visible||!0===a.isMask)return;let i=w(a.alpha,1);if(!(i<=0))if("color"===a.type){let t,r=a.color;"string"==typeof r?t="function"==typeof e?.color?e.color(r):void 0:r&&"number"==typeof r.r&&(t=r),t&&s.push({kind:"color",layer:a,rgb:{...R(t.r,t.g,t.b),a:t.a??1},alpha:i})}else"gradient"===a.type&&s.push({kind:"gradient",layer:a,alpha:i})}),0===s.length?null:(e,t)=>{let a=1,i=1,r=1,n=!0;for(let h of s){let s,o,l,d;if("color"===h.kind)({r:s,g:o,b:l}=h.rgb),d=h.rgb.a;else{let[a,i,r,n]=v(h.layer,e,t);({r:s,g:o,b:l}=R(a,i,r)),d=n}let c=n?1:Math.min(1,Math.max(0,d*h.alpha));a+=(s-a)*c,i+=(o-i)*c,r+=(l-r)*c,n=!1}return{r:a,g:i,b:r}}}if(s?.color&&!0===s.color.isColor){let{r:e,g:t,b:a}=s.color;return()=>({r:e,g:t,b:a})}return null}var j=32,I=16384,B=32*I,F=100;function W(e,t){if("torus"===e){let e=t()*Math.PI*2,s=t()*Math.PI*2,a=Math.cos(e),i=Math.sin(e),r=Math.cos(s),n=Math.sin(s);return{x:(1.4+.7*r)*a,y:-(1.4+.7*r)*i,z:.7*n,nx:r*a,ny:-r*i,nz:n,cr:1,cg:1,cb:1}}if("cylinder"===e){let e=t()*Math.PI*2,s=Math.cos(e),a=Math.sin(e);return{x:.8*s,y:1.6*(t()-.5),z:.8*a,nx:s,ny:0,nz:a,cr:1,cg:1,cb:1}}let s=t()*Math.PI*2,a=2*t()-1,i=Math.acos(a),r=Math.sin(i)*Math.cos(s),n=Math.cos(i),h=Math.sin(i)*Math.sin(s);return{x:r,y:n,z:h,nx:r,ny:n,nz:h,cr:1,cg:1,cb:1}}function k(e){let{geometry:t,matrix:s}=e,a=t.getAttribute("position");if(!a||a.count<3)return null;let r=t.getAttribute("normal"),n=t.getAttribute("uv"),h=t.getAttribute("color"),o=t.getIndex(),l=o?o.count/3:a.count/3;if(l<1)return null;let d=(e,t)=>o?o.getX(3*e+t):3*e+t,c=s?s.elements:null,u=s?(new i).getNormalMatrix(s).elements:null,g=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[0]*t+c[4]*s+c[8]*i+c[12]:t},p=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[1]*t+c[5]*s+c[9]*i+c[13]:s},b=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[2]*t+c[6]*s+c[10]*i+c[14]:i},S=new Float64Array(l),m=0;for(let e=0;e<l;e++){let t=d(e,0),s=d(e,1),a=d(e,2),i=g(t),r=p(t),n=b(t),h=g(s)-i,o=p(s)-r,l=b(s)-n,c=g(a)-i,u=p(a)-r,f=b(a)-n,M=o*f-l*u,y=l*c-h*f,R=h*u-o*c;m+=.5*Math.sqrt(M*M+y*y+R*R),S[e]=m}return m<=0?null:{total:m,sample:(t,s)=>{let a=0,i=l-1;for(;a<i;){let e=a+i>>1;S[e]<t?a=e+1:i=e}let o=a,c=d(o,0),m=d(o,1),f=d(o,2),M=s(),y=s();M+y>1&&(M=1-M,y=1-y);let R,w,x,v=1-M-y,A=g(c)*v+g(m)*M+g(f)*y,j=p(c)*v+p(m)*M+p(f)*y,I=b(c)*v+b(m)*M+b(f)*y;if(r){if(R=r.getX(c)*v+r.getX(m)*M+r.getX(f)*y,w=r.getY(c)*v+r.getY(m)*M+r.getY(f)*y,x=r.getZ(c)*v+r.getZ(m)*M+r.getZ(f)*y,u){let e=u[0]*R+u[3]*w+u[6]*x,t=u[1]*R+u[4]*w+u[7]*x,s=u[2]*R+u[5]*w+u[8]*x;R=e,w=t,x=s}}else{let e=g(c),t=p(c),s=b(c),a=g(m)-e,i=p(m)-t,r=b(m)-s,n=g(f)-e,h=p(f)-t,o=b(f)-s;R=i*o-r*h,w=r*n-a*o,x=a*h-i*n}let B=Math.sqrt(R*R+w*w+x*x)||1,F=1,W=1,k=1;if(h)F=h.getX(c)*v+h.getX(m)*M+h.getX(f)*y,W=h.getY(c)*v+h.getY(m)*M+h.getY(f)*y,k=h.getZ(c)*v+h.getZ(m)*M+h.getZ(f)*y;else if(e.sampleColor){let t=n?n.getX(c)*v+n.getX(m)*M+n.getX(f)*y:.5,s=n?n.getY(c)*v+n.getY(m)*M+n.getY(f)*y:.5,a=e.sampleColor(t,s);a&&(F=a.r,W=a.g,k=a.b)}return{x:A,y:j,z:I,nx:R/B,ny:w/B,nz:x/B,cr:F,cg:W,cb:k}}}}function C(e){let t=Math.min(Math.max(1,Math.floor(e.guideStrands)),I),s=function(e){let t=e>>>0;return()=>{t|=0,t=t+1831565813|0;let e=Math.imul(t^t>>>15,1|t);return e=e+Math.imul(e^e>>>7,61|e)^e,((e^e>>>14)>>>0)/4294967296}}(e.seed??1337),a="object"===e.shape&&e.sampler,i=a?e.samplerRadius??F:F,r=new Float32Array(4*B),n=new Float32Array(B),h=new Float32Array(4*I).fill(1);for(let o=0;o<t;o++){let t=a?e.sampler(s):W(e.shape,s),l=a?t.x:t.x*i,d=a?t.y:t.y*i,c=a?t.z:t.z*i,{nx:u,ny:g,nz:p}=t;h[4*o+0]=t.cr,h[4*o+1]=t.cg,h[4*o+2]=t.cb;let b,S,m,f=32*o,M=(1.8+.8*s())*e.hairLength*i/31,y=.5+1.5*s(),R=(.02+.06*s())*i;Math.abs(g)<.99?(b=-p,S=0,m=u):(b=1,S=0,m=0);let w=Math.sqrt(b*b+S*S+m*m)||1;for(let e=0;e<32;e++){let t=e/31,s=t*t*.4*i,a=R*Math.sin(t*y*Math.PI*2),h=4*(f+e);r[h+0]=l+u*M*e+a*b/w,r[h+1]=d+g*M*e-s+a*S/w,r[h+2]=c+p*M*e+a*m/w,r[h+3]=0===e?0:1,e<31&&(n[f+e]=M)}}return{initialPositions:r,restLengths:n,unitScale:i,rootColors:h}}var H=1/60,O=4,L=new h,P=new t,z=new s,X=new s,q=class extends e{constructor(e,a,i){super(e,a),this.type="HairSystem",this.isHairSystem=!0,this.simRunning=!1,this.previewRequested=!1,this.playModeActive=!1,this.pendingSimSeconds=0,this.simTime=0,this.resetRequested=!0,this.generation=0,this.settledSimSeconds=0,this.lastMotionFingerprint=0,this.lastBoneQuat=new t,this.lastBonePos=new s,this.hasLastBone=!1,this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,this.classicFallbackWarned=!1,this.regenSnapshot=null,this.context=i,this.data=a,this.geometry.setAttribute("position",new c(new Float32Array(0),3)),this.material=new u({colorWrite:!1,depthWrite:!1}),this.frustumCulled=!1,this.scalpMesh=new g(new l(F,48,32),new u({color:5448477})),this.scalpMesh.name="HairScalp",this.add(this.scalpMesh);let n=new r;n.setAttribute("position",new c(new Float32Array(12),3)),n.setIndex([0,2,1,2,3,1]),n.instanceCount=0,this.ribbonMesh=new g(n,new u({visible:!1})),this.ribbonMesh.name="HairRibbons",this.ribbonMesh.frustumCulled=!1,this.ribbonMesh.visible=!1,this.ribbonMesh.matrixAutoUpdate=!1,this.ribbonMesh.updateMatrixWorld=()=>{this.ribbonMesh.matrixWorld.identity()},this.ribbonMesh.updateWorldMatrix=()=>{this.ribbonMesh.matrixWorld.identity()},this.add(this.ribbonMesh),this.activeGuideStrands=a.guideStrands,this.roots=this.buildRoots(),this.regenSnapshot={guideStrands:a.guideStrands,hairLength:a.hairLength,spreadRadius:a.spreadRadius,headShape:a.headShape,baseObjectId:a.baseObjectId},this.applyScalpState(),this.applyShadowState(),this.syncSimRunning()}update(e){!this.simRunning||(this.pendingSimSeconds=Math.min(this.pendingSimSeconds+e/1e3,4*H*2),this.trackMotionRest(e/1e3))}trackMotionRest(e){this.boneTransform(P,z);let t=this.hasLastBone&&(Math.abs(this.lastBoneQuat.dot(P))<.9999995||this.lastBonePos.distanceToSquared(z)>1e-8),s=this.motionFingerprint(),a=!this.hasLastBone||t||this.resetRequested||s!==this.lastMotionFingerprint||this.data.windStrength>.001;this.lastBoneQuat.copy(P),this.lastBonePos.copy(z),this.lastMotionFingerprint=s,this.hasLastBone=!0,this.settledSimSeconds=a?0:this.settledSimSeconds+e}motionFingerprint(){let e=this.data;return e.gravity+2*e.damping+3*e.localStiffness+4*e.globalStiffness+5*e.globalRange+6*e.stiffnessFalloff+7*e.windStrength+8*e.vspCoefficient+9*e.kink+10*e.kinkFrequency+11*e.clumpStrength+12*e.clumpSize+13*e.clumpTipScale}get isSimulating(){return(this.simRunning||this.resetRequested)&&this.visible}get isMotionSettled(){return this.settledSimSeconds>6}get isVisiblyAnimating(){return this.isSimulating&&!this.isMotionSettled}startPreview(){this.previewRequested=!0,this.syncSimRunning()}stopPreview(){this.previewRequested=!1,this.syncSimRunning()}setPlayMode(e){this.playModeActive=e,e&&this.resetSimulation(),this.syncSimRunning()}resetSimulation(){this.resetRequested=!0,this.pendingSimSeconds=0,this.simTime=0,this.settledSimSeconds=0}warnClassicFallbackOnce(){this.classicFallbackWarned||(this.classicFallbackWarned=!0,console.warn("[spline] Hair System strands require the WebGPU renderer — the WebGL fallback shows only the scalp. Reload with ?renderer=webgpu in a WebGPU-capable browser."))}syncSimRunning(){this.simRunning=this.playModeActive||this.previewRequested||this.data.autoPlay}updateState(e,t){super.updateState(e,t),this.updateHairState(e)}updateHairState(e){if((void 0!==e.guideStrands||void 0!==e.hairLength||void 0!==e.spreadRadius||void 0!==e.headShape||void 0!==e.baseObjectId)&&this.regenerate(),(void 0!==e.headShape||void 0!==e.baseObjectId)&&this.applyScalpState(),void 0!==e.headColor){let t=this.scalpMesh.material;!0===t.isMeshBasicMaterial&&t.color.setRGB(e.headColor.r,e.headColor.g,e.headColor.b,n)}(void 0!==e.castShadow||void 0!==e.receiveShadow)&&this.applyShadowState(),void 0!==e.autoPlay&&this.syncSimRunning()}applyShadowState(){let e=this.data.castShadow??!0,t=this.data.receiveShadow??!0;this.castShadow=e,this.receiveShadow=t,this.scalpMesh.castShadow=e,this.scalpMesh.receiveShadow=t,this.ribbonMesh.castShadow=e,this.ribbonMesh.receiveShadow=t}regenerate(){this.activeGuideStrands=Math.max(1,Math.min(Math.floor(this.data.guideStrands),16384)),this.roots=this.buildRoots(),this.generation++,this.regenSnapshot={guideStrands:this.data.guideStrands,hairLength:this.data.hairLength,spreadRadius:this.data.spreadRadius,headShape:this.data.headShape,baseObjectId:this.data.baseObjectId},this.resetSimulation()}checkDataDrift(){let e=this.data,t=this.regenSnapshot;if(null===t||t.guideStrands!==e.guideStrands||t.hairLength!==e.hairLength||t.spreadRadius!==e.spreadRadius||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId){let s=null===t||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId;this.regenerate(),s&&this.applyScalpState()}this.syncSimRunning(),this.applyShadowState(),this.checkBaseDrift()}buildRoots(){let{headShape:e,baseObjectId:t,guideStrands:s,hairLength:a}=this.data;if(this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,"object"===e&&t){let e=this.context.scene.find(t);if(e){this.baseFoundAtRegen=!0,e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),i=t?function(e){let t=[];for(let s of e){let e=k(s);e&&t.push(e)}if(0===t.length)return null;let s=new Float64Array(t.length),a=0;for(let e=0;e<t.length;e++)a+=t[e].total,s[e]=a;return a<=0?null:e=>{let i=e()*a,r=0,n=t.length-1;for(;r<n;){let e=r+n>>1;s[e]<i?r=e+1:n=e}let h=0===r?i:i-s[r-1];return t[r].sample(h,e)}}(t.sources):null;if(this.baseSourceGeomsAtRegen=t?.sources.map(e=>e.geometry)??[],this.baseSourceHashesAtRegen=t?.hashes??[],this.baseColorHashAtRegen=t?.colorHash??0,t&&i){let r=this.baseWorldScale(e),n=Math.max(t.radius*r,.001);this.baseScaleAtRegen=r;let h=r;return C({shape:"object",guideStrands:s,hairLength:a,sampler:e=>{let t=i(e);return{...t,x:t.x*h,y:t.y*h,z:t.z*h}},samplerRadius:n})}}}return C({shape:"object"===e?"sphere":e,guideStrands:s,hairLength:a})}collectBaseSources(e){let t=[],s=[],a=0,i=0;L.copy(e.matrixWorld).invert();let r=L.clone(),n=o=>{if(!0===o.isHairSystem||o!==e&&!1===o.visible)return;let l=o.geometry;if(!0===o.isMesh&&l&&(l.getAttribute("position")?.count??0)>=3){let n=o===e?void 0:(new h).multiplyMatrices(r,o.matrixWorld),d=Array.isArray(o.material)?o.material[0]:o.material;t.push({geometry:l,matrix:n,sampleColor:A(d,this.context.shared)??void 0}),s.push(q.matrixHash(n)),i+=function(e,t){let s=e,a=0,i=1,r=e=>{a+=e*i,i+=1},n=s?.data?.layers;if(n&&"function"==typeof n.forEach){let e=t;n.forEach(t=>{let s=t.data;if(!1!==s.visible)if("color"===s.type){let t=s.color,a="string"==typeof t?"function"==typeof e?.color?e.color(t):void 0:t;a&&"number"==typeof a.r&&(r(a.r),r(a.g),r(a.b)),r(w(s.alpha,1))}else if("gradient"===s.type){let e=s;for(let t of e.colors??[])r(t[0]),r(t[1]),r(t[2]),r(t[3]);for(let t of e.steps??[])r(t);r(w(e.angle,0)),r(e.gradientType),r(e.smooth?1:0)}})}else s?.color&&!0===s.color.isColor&&(r(s.color.r),r(s.color.g),r(s.color.b));return a}(d,this.context.shared),null===l.boundingSphere&&l.computeBoundingSphere();let c=l.boundingSphere;if(c){let e=0,t=1;n?(z.copy(c.center).applyMatrix4(n),e=z.length(),t=q.matrixMaxScale(n)):e=c.center.length(),a=Math.max(a,e+c.radius*t)}}for(let e of o.children)n(e)};return n(e),0===t.length?null:{sources:t,hashes:s,radius:Math.max(a,.001),colorHash:i}}static matrixHash(e){if(!e)return 0;let t=e.elements,s=0;for(let e=0;e<16;e++)s+=t[e]*(e+1);return s}static matrixMaxScale(e){let t=e.elements,s=Math.hypot(t[0],t[1],t[2]),a=Math.hypot(t[4],t[5],t[6]),i=Math.hypot(t[8],t[9],t[10]);return Math.max(s,a,i,1e-6)}baseWorldScale(e){return L.copy(e.matrixWorld).decompose(z,P,X),Math.max(Math.abs(X.x),Math.abs(X.y),Math.abs(X.z),1e-6)}get widthWorldScale(){return"object"===this.data.headShape&&this.data.baseObjectId&&this.baseScaleAtRegen>0?this.baseScaleAtRegen:1}checkBaseDrift(){if("object"!==this.data.headShape||!this.data.baseObjectId)return;let e=this.context.scene.find(this.data.baseObjectId);if(!e)return;if(!this.baseFoundAtRegen)return void this.regenerate();e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),s=t?.sources??[],a=t?.hashes??[],i=this.baseSourceGeomsAtRegen,r=this.baseSourceHashesAtRegen,n=s.length!==i.length;if(!n)for(let e=0;e<s.length;e++)if(s[e].geometry!==i[e]||Math.abs(a[e]-r[e])>1e-4*Math.max(Math.abs(r[e]),1)){n=!0;break}if(!n&&"object"===this.data.hairColorSource&&(t?.colorHash??0)!==this.baseColorHashAtRegen&&(n=!0),!n&&s.length>0){let t=this.baseWorldScale(e);n=Math.abs(t-this.baseScaleAtRegen)>.001*Math.max(this.baseScaleAtRegen,1e-6)}n&&this.regenerate()}applyScalpState(){let e=this.data.headShape,t="object"===e&&null!==this.data.baseObjectId;this.scalpMesh.visible=!t,!t&&(this.scalpMesh.geometry.dispose(),this.scalpMesh.geometry="torus"===e?new d(140,70,24,48):"cylinder"===e?new a(80,80,160,48,1):new l(F,48,32))}boneTransform(e,t){let s=this.matrixWorld;if("object"===this.data.headShape&&this.data.baseObjectId){let e=this.context.scene.find(this.data.baseObjectId)?.matrixWorld;e&&(s=e)}L.copy(s).decompose(t,e,X)}raycast(e,t){if(!this.scalpMesh.visible)return;let s=[];this.scalpMesh.raycast(e,s);for(let e of s)e.object=this,t.push(e)}get shadowBoundsRadius(){let e="torus"===this.data.headShape?2.6:1.5;return this.roots.unitScale*(e+2.6*Math.max(this.data.hairLength,0))}getShadowBoundsCenter(e){return this.boneTransform(P,e),e}updateEntityBoxSize(e,t){let s=this.shadowBoundsRadius;e.set(0,0,0),t.set(s,s,s)}dispose(){super.dispose(),this.scalpMesh.geometry.dispose(),this.scalpMesh.material.dispose(),this.ribbonMesh.geometry.dispose(),this.ribbonMesh.material.dispose?.(),M()?.release(this)}};export{b as a,S as b,f as c,M as d,j as e,I as f,B as g,F as h,H as i,O as j,q as k};
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import{a as e,b as i}from"./runtime-chunk-
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import{a as e,b as i}from"./runtime-chunk-C3VXSLC2.js";import{E as t,F as s,ea as o}from"./runtime-chunk-7MZB3XQW.js";import{v as r}from"./runtime-chunk-Y74BKZJI.js";import{Fc as h,Oc as a,Xc as d,cd as n}from"./runtime-chunk-BVVSZMXD.js";var l=new d,u=new h;function m(e){let i=!1;return e.scene.objects.traverse((e,t)=>{"Mesh"===t.type&&"SubdivGeometry"===t.geometry.type&&(i=!0)}),i}var y=class extends o{constructor(e,i,t){super(e,i,t),this.data=i,this.hiddenMatrixOld=new a,this.smoothShading=!0,this.skipReactionUpdate=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,i){let t=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),i.set(t.width,t.height,t.depth??0).multiplyScalar(.5)}createGeometryByControls(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry?.uuid,{originalGeometry:r,subdividedGeometry:h,subdivPointer:a}=t.build(s,this.subdivPointer,this.smoothShading,this.hasNonUniformScale?this.shearScale:void 0);this.subdivPointer=a,void 0!==r&&(this.originalGeometry?.dispose(),this.originalGeometry=r),void 0!==h&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=h??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),o&&(this.localGeometry.uuid=o)}updateState(e,i){if(super.updateState(e,i),void 0!==e.flatShading){let t=this.material;this.material=Array.isArray(t)?t.map(e=>e.getFlavor(!1,e.side,e.wireframe)):t.getFlavor(!1,t.side,t.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(i)}}updateMesh(e=!1,i=!1,s=!1){i&&this.subdividedGeometry||t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0,s),this.subdividedGeometry&&t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0)}updateTopology(){let s=this.localGeometry?.uuid;this.originalGeometry.dispose(),this.originalGeometry=t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),s&&(this.localGeometry.uuid=s)}raycast(e,i){let t=this.localGeometry;this.localGeometry=this.originalGeometryNew,r.prototype.raycast.call(this,e,i),this.localGeometry=t}activateShearCompensation(){!this.hasNonUniformScale||(this.matrix.copy(this.matrixWorldRigid),this.hiddenMatrixOld.copy(this.hiddenMatrix),this.hiddenMatrix.copy(this.parent.matrixWorld).invert())}deactivateShearCompensation(){!this.hasNonUniformScale||(this.updateMatrix(),this.hasNonUniformScale=void 0,this.hiddenMatrix.copy(this.hiddenMatrixOld))}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new n,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let i=e.attributes.position,t=e.boundingSphere.center;l.setFromBufferAttribute(i),l.getCenter(t),e.boundingSphere.radius=t.distanceTo(l.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),l.getSize(u),this.hasNonUniformScale&&u.divide(this.scale);let s={width:u.x,height:u.y,depth:u.z};return this.geometry.userData.parameters=s,s}updateBoundingSphere(e){let i=this.originalGeometry;l.min.set(e[0],e[2],e[4]),l.max.set(e[1],e[3],e[5]),this.hasNonUniformScale&&(l.min.applyMatrix4(this.shearScaleInv),l.max.applyMatrix4(this.shearScaleInv)),null===i.boundingSphere&&(i.boundingSphere=new n);let t=i.boundingSphere.center;l.getCenter(t),i.boundingSphere.radius=t.distanceTo(l.max)}freeSubdivPointer(){this.subdivPointer&&(t.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateSubdivisionLevel(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry,r=o?.uuid,h=o?.userData.parameters,a=s.subdivisions>0?t.buildRefined(this.subdivPointer,s.subdivisions,this.smoothShading?s.phongAngle??35:-1):null;this.subdividedGeometry?.dispose(),this.subdividedGeometry=a??void 0,this.subdividedGeometry&&this.originalGeometry.boundingSphere&&(this.subdividedGeometry.boundingSphere=this.originalGeometry.boundingSphere),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),void 0!==h&&(this.localGeometry.userData.parameters=h),r&&(this.localGeometry.uuid=r)}updateByPatchedOpGeometry(e,i,t){super.updateByPatchedOpGeometry(e,i,t),this.localGeometry&&(0===e.type&&0===e.path.length&&s(e.props)&&this.subdivPointer?this.updateSubdivisionLevel(i):this.createGeometryByControls(i))}};export{m as a,y as b};
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import{a as e}from"./runtime-chunk-DYTO47UN.js";import{ea as t}from"./runtime-chunk-7MZB3XQW.js";import{h as a}from"./runtime-chunk-Y74BKZJI.js";import{c as s,e as i,f as o}from"./runtime-chunk-2PT2WH66.js";import{b as r}from"./runtime-chunk-BPWKE4TV.js";import{Ca as n,v as d}from"./runtime-chunk-NMRQ6IV4.js";import{Fc as c}from"./runtime-chunk-BVVSZMXD.js";var l=new c;function u(e,t,s=!1){let i=[],c=a=>{let s=a.data;delete a.states,a.currentState=null,a.reversibleToState=null,a.currentTransitionEvent=null;for(let e of s.states){let t={...e.data};a.states||(a.states={}),a.states[e.id]=r.patch(s,t)}p(e.scene,a,null,t,void 0!==s.events.find(e=>"Follow"===e.data.type||"LookAt"===e.data.type)),f(e)};e.scene.traverse2D(c),e.traverseChildren(r=>{if(s&&(r.rigidBody?.setTranslation(r.position0,!0),r.rigidBody?.setRotation(r.rotation0,!0),r.rigidBody?.setLinvel(l,!0),r.rigidBody?.setAngvel(l,!0)),!a.is(r))return;let u=r.uuid,f=r.data;if(delete r.states,r.uuid===d)return;let m=!1;i.some(t=>e.scene.find(u)?.isDescendantOf(t))?m=!0:!0===f.physics?.fusedBody&&"dynamic"===f.physics.rigidBody&&i.push(u),r.data=f,r.currentState=null,r.reversibleToState=null,r.currentTransitionEvent=null,r.transitionState={settled:!0,state:null};for(let t of f.states){let a={...t.data};!0===e.data.globalPhysics.usePhysics&&f.physics&&("dynamic"===f.physics.rigidBody||m)&&(void 0!==t.data.position&&delete a.position,void 0!==t.data.rotation&&delete a.rotation,void 0!==t.data.hiddenMatrix&&delete a.hiddenMatrix),r.states||(r.states={}),r.states[t.id]=n.patch(f,a)}p(e.scene,r,null,t,void 0!==f.events.find(e=>"Follow"===e.data.type||"LookAt"===e.data.type)),o(r)&&r.frame&&(r.frame.traverse(e=>c(e)),r.uiCanvas?.applySize())}),f(e),e.frame&&(e.frame.traverse(e=>c(e)),e.uiCanvas?.applySize())}function f(e){e.traverseEntity(t=>{for(let a of t.data.events){let t=[];switch(a.data.type){case"Follow":case"MouseHover":case"Scroll":case"MouseDown":case"MouseUp":case"MousePress":case"KeyUp":case"KeyDown":case"KeyPress":case"Collision":t.push(...a.data.actions);break;case"GameControl":for(let e of Object.values(a.data.gameActions))t.push(...e);break;case"DragDrop":t.push(...a.data.dragDropActions.drag,...a.data.dragDropActions.drop);break;case"Conditional":t.push(...a.data.inActions,...a.data.outActions)}for(let a of t)if("Create"===a.data.type&&"Yes"===a.data.hideBase){let t=e.scene.find(a.data.object);t&&(t.visible=!1)}}})}function p(a,o,r,n,d=!1){if(a.markShadowsDirty(),o instanceof t&&!s(o)&&o.removeInteractionGeometry(n),i(o)?o.changeSelectedState(r,{shared:n},d):o.changeSelectedState(r,{scene:a,shared:n},d),o instanceof t&&o.updateGeometryGroupsIfNeeded(),o instanceof e&&o.updateCameraState(o.dataPatched,{scene:a,shared:n}),!i(o)){if(o.cloner){let e=!1;for(let t of o.cloner.children)t.playModeVisible=void 0,void 0!==t.transformOverride&&(t.transformOverride=void 0,e=!0);e&&a.addPendingUpdateCloner(o),o.cloner.syncInstanceMatrices()}o.updateVisible()}}export{u as a};
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import{a as e,b as t}from"./runtime-chunk-
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import{a as e,b as t}from"./runtime-chunk-J4O7R5PK.js";import{b as a,e as i,g as r}from"./runtime-chunk-Z2RRAOHD.js";import{a as s}from"./runtime-chunk-TU4KDRKR.js";import{a as n}from"./runtime-chunk-DYTO47UN.js";import{a as l,b as o}from"./runtime-chunk-C3VXSLC2.js";import{T as h,d as u,da as c,e as d,h as p}from"./runtime-chunk-7MZB3XQW.js";import{b as y,h as m,j as g,v as f}from"./runtime-chunk-Y74BKZJI.js";import{c as b}from"./runtime-chunk-2PT2WH66.js";import{c as v,l as C}from"./runtime-chunk-TZCHGFVF.js";import{oa as S,ra as k,v as A,xa as w}from"./runtime-chunk-NMRQ6IV4.js";import{Ne as F,Oc as L,Tc as O,Uc as j,Vc as H,cd as B,jd as T,ld as M,ve as D}from"./runtime-chunk-BVVSZMXD.js";function U(e){return e instanceof c&&e.needsAO&&!b(e)&&!0!==e.isDecalObject}function z(e){let t=e.cloner;if(t&&Array.isArray(t.children))for(let a of t.children)a?.layers&&(a.layers.mask=e.layers.mask)}function x(e){return e.getLayersOfType("reflection").filter(e=>e.data.visible).length}function I(e){return e.getLayersOfType("reflection").some(e=>e.data.visible&&1===e.data.mirror)}function P(e){let t=1/0,a=-1/0;for(let i of e.getLayersOfType("reflection")){let e=i.data;if(!e.visible||1===e.mirror)continue;let r="number"==typeof e.blur?e.blur:null;t=Math.min(t,r??0),a=Math.max(a,r??10)}return t===1/0?null:{min:t,max:a}}function E(e){for(let t of e.getLayersOfType("reflection")){let e=t.data;if(!e.visible)continue;let{blur:a,thickness:i,steps:r,stepSize:s}=e;return"number"!=typeof a||"number"!=typeof i||"number"!=typeof r||"number"!=typeof s?"variable":{blur:a,thickness:i,steps:r,stepSize:s,tracingMode:1===e.tracingMode?1:0}}return null}function V(e,t){let a={outline:!1,cavity:!1},i=512&e.layers.mask,r=t.getLayersOfType("transmission"),s=t.getLayersOfType("outline"),n=x(t),h=t.getLayersOfType("cavity");return(s.length>0||h.length>0)&&(e.layers.set(8),r.length>0&&e.layers.enable(3),n>0&&e.layers.enable(4),a.outline=s.length>0,a.cavity=h.length>0,o(e),l(e)),0===r.length&&0===s.length&&0===h.length&&0===n&&e.layers.set(0),i&&e.layers.set(9),!i&&U(e)&&e.layers.enable(5),z(e),a}function R(e,t){if(!t.layers)return!1;let a=512&e.layers.mask,i=!1,r=t.getLayersOfType("transmission").filter(e=>e.data.visible),s=t.getLayersOfType("outline").filter(e=>e.data.visible),n=x(t),l=t.getLayersOfType("cavity").filter(e=>e.data.visible);return r.length>0&&(e.layers.set(3),(s.length>0||l.length>0)&&e.layers.enable(8),n>0&&e.layers.enable(4),i=!0),0===r.length&&0===s.length&&0===l.length&&0===n&&e.layers.set(0),a&&e.layers.set(9),!a&&U(e)&&e.layers.enable(5),z(e),i}function W(e,t){var a;if(!t.layers)return!1;let i=512&e.layers.mask,r=!1,s=x(t),n=t.getLayersOfType("transmission").filter(e=>e.data.visible),l=t.getLayersOfType("outline").filter(e=>e.data.visible),o=t.getLayersOfType("cavity").filter(e=>e.data.visible);return s>0&&((a=e.userData).__splinePlanarMirror??(a.__splinePlanarMirror=0),e.layers.set(4),n.length>0&&e.layers.enable(3),(l.length>0||o.length>0)&&e.layers.enable(8),r=!0),0===s&&0===n.length&&0===l.length&&0===o.length&&e.layers.set(0),i&&e.layers.set(9),!i&&U(e)&&e.layers.enable(5),z(e),r}function _(e){let t={outline:!1,cavity:!1},a=e=>{t.outline=t.outline||e.outline,t.cavity=t.cavity||e.cavity};return e.traverseEntity(e=>{if(e instanceof c)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++)a(V(e,e.material[t]));else a(V(e,e.material))}),t}function Z(e){let t=!1;return e.traverseEntity(e=>{if(e instanceof c)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)R(e,e.material[a])&&(t=!0);else R(e,e.material)&&(t=!0)}),t}function G(e){let t=!1;return e.traverseEntity(e=>{if(e instanceof c)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)W(e,e.material[a])&&(t=!0);else W(e,e.material)&&(t=!0)}),t}var K=new F,Q=new L,N=new T,X=new B;function J(e,t,a,i=!1){let r=e.cloner;if(r){let s=null;if(e.raycast===M.prototype.raycast||e.raycast===f.prototype.raycast){let t=e.geometry;t&&(null===t.boundingSphere&&t.computeBoundingSphere(),s=t.boundingSphere)}for(let n of r.children){if(null!==s&&(X.copy(s).applyMatrix4(n.matrixWorld),!t.ray.intersectsSphere(X)))continue;let r=Q.copy(n.matrixWorld).invert(),l=N.copy(t.ray).applyMatrix4(r),o=e.matrixWorld;l.applyMatrix4(o);let h=K;h.set(l.origin,l.direction),h.near=t.near,h.far=t.far,h.layers.mask=t.layers.mask;let u=h.intersectObject(e,!1);u.length>0&&a.push({...u[0],object:i?n:e})}}}var Y=class extends(g(H)){constructor(e,t,a){if(super(),this.data=t,this.bgColor=new p(1,1,1,1),this.fog=null,this.backupFog=new j(16777215,.1,2e3),this.fogUseBGColor=!1,this.fogMode="linear",this.fogDensity=S.getDensity({}),this.fogHeightFalloff=S.getHeightFalloff({}),this.fogHeightBase=S.getHeightBase({}),this.isActive=!1,this.skyState=null,this.skyStateVersion=0,this.gradingState=null,this.skyHdriHolder=null,this.aoColor=new O,this.penumbraSizeArrayCache=null,this.super_Entity(e,t),this.personalCamera=new n(A,{...w.defaultData,...t.camera,name:"Personal Camera"}),this.personalCamera.objectHelper.visible=!1,this.add(this.personalCamera),this.activeCamera=this.personalCamera,this.ambientLight=new D(13882323,8553090,.75*Math.PI),this.ambientLight.name="Default Ambient Light",this.ambientLight.layers.enable(3),this.ambientLight.removeFromParent(),this.add(this.ambientLight),t.uiScene){let i=C();null===i?v("ui-2d","a page's 2D scene"):this.uiScene=new i.Scene2D((Array.isArray(e)?e[0]:e)+"-ui",t.uiScene,{dpr:window.devicePixelRatio,shared:a.shared})}else t.uiFrame&&this.createUICanvas(t.uiFrame,a)}get scene(){return this.parent}get postprocessing(){return this.data.postprocessing}get frameId(){return this.data.uiFrame}get frame(){return this.uiCanvas?.frame}createUICanvas(e,t){let a=C();null!==a?(this.uiCanvas=new a.UICanvas(this.uuid+"-uiscreen",window.innerWidth,window.innerHeight,t),this.uiCanvas.isScreenSpace=!0,this.uiCanvas.promise.then(()=>{this.uiCanvas?.applyFrame(e),this.uiCanvas?.applySize()})):v("ui-2d","a page's UI canvas")}updateVisible(){}setBackgroundColor(e){this.bgColor=e,!0===this.fogUseBGColor&&(this.backupFog.color=e)}entityChildrenCount(){return this.uiScene?this.uiScene.children.length:super.entityChildrenCount()}updateAmbientLight(e,t){void 0!==e.color&&(this.ambientLight.color=s(e.color,t)),void 0!==e.intensity&&(this.ambientLight.intensity=e.intensity*Math.PI),void 0!==e.enabled&&(e.enabled?this.add(this.ambientLight):this.remove(this.ambientLight))}onDeactive(){this.isActive=!1}onActive(e){this.isActive=!0,e.fog=this.fog,this.traverseEntity(e=>{e instanceof a&&e.recomputeBoolean()}),this.updateShadow(this.data.shadow)}forceMaterialsUpdate(){this.traverseEntity(e=>{if(e instanceof c)if(Array.isArray(e.material))for(let t of e.material)t.needsUpdate=!0;else e.material.needsUpdate=!0,e.material.dispose()})}updateShadow(e){if(void 0===e.softShadowQuality&&void 0===e.type||!this.isActive)return;let t=this.data.shadow,a=k.isSoft(t);h(a,t?.softShadowQuality)&&this.forceMaterialsUpdate()}updateFog(e,t){e.enabled?this.fog=this.backupFog:this.fog=null,this.isActive&&(this.scene.fog=this.fog),this.fogUseBGColor=e.useBackgroundColor,e.useBackgroundColor?this.backupFog.color.set(this.bgColor):this.backupFog.color=s(e.color,t),this.backupFog.near=e.near,this.backupFog.far=e.far,this.fogMode=S.getMode(e),this.fogDensity=S.getDensity(e),this.fogHeightFalloff=S.getHeightFalloff(e),this.fogHeightBase=S.getHeightBase(e)}updateSky(e,t){this.skyState=e??null,this.skyStateVersion++;let a=e?.hdri?.image;this.skyHdriHolder=null!=a?t.image(a):null}updateAo(e,t){void 0!==e.aoColor&&(this.aoColor=s(e.aoColor,t))}updateByOp(e,t,a,i){let r=this.data.uiFrame;super.updateByOp(e,t,a,i);let s=t;y(e.path,["fog"])?this.updateFog(s.fog,a.shared):y(e.path,["sky"])?this.updateSky(s.sky,a.shared):y(e.path,["grading"])?this.gradingState=s.grading??null:y(e.path,["ao"])?this.updateAo(s.ao,a.shared):y(e.path,["ambient"])?this.updateAmbientLight(s.ambient,a.shared):y(e.path,["shadow"])?this.updateShadow(s.shadow):0===e.type&&0===e.path.length&&(void 0!==e.props.uiFrame||r!==s.uiFrame)&&this.updateUIFrame(e.props.uiFrame,a)}updateUIFrame(e,t){e?(this.uiCanvas||this.createUICanvas(e,t),this.uiCanvas.enabled=!0,this.uiCanvas.applyFrame(e)):this.uiCanvas&&(this.uiCanvas.enabled=!1)}updateState(e,t){this.updateState_Entity(e,t),void 0!==e.backgroundColor&&this.setBackgroundColor(s(e.backgroundColor,t.shared)),void 0!==e.fog&&this.updateFog(e.fog,t.shared),void 0!==e.sky&&this.updateSky(e.sky,t.shared),void 0!==e.grading&&(this.gradingState=e.grading),void 0!==e.ambient&&this.updateAmbientLight(e.ambient,t.shared),void 0!==e.ao&&this.updateAo(e.ao,t.shared),void 0!==e.shadow&&this.updateShadow(e.shadow)}createFrame(e,t){}raycast(e,t){super.raycast(e,t)}switchActiveCamera(e){e&&e.isDescendantOf(this)&&(this.activeCamera!==this.personalCamera&&(this.activeCamera.objectHelper.visible=!0),this.activeCamera=e,e.objectHelper.visible=!1)}get playCamera(){return this.scene?.find(this.data.publish.playCamera)??this.personalCamera}switchToPlayCamera(){this.switchActiveCamera(this.playCamera)}get penumbraSizeArray(){return null===this.penumbraSizeArrayCache&&this.updatePenumbraSizeArray(),this.penumbraSizeArrayCache}updatePenumbraSizeArray(){this.penumbraSizeArrayCache=new Array(u).fill(.5);let a=0,i=0;this.traverseEntity(r=>{if(!r.visible)return!0;r instanceof e&&r.visible&&a<d&&(this.penumbraSizeArrayCache[a]=r.data.penumbraSize??.5,a+=1),r instanceof t&&r.visible&&a<u-d&&(this.penumbraSizeArrayCache[d+i]=r.data.penumbraSize??.5,i+=1)})}raycastWithClones(e){let t=[],a=s=>{for(let n of s.children){let s=n.cloner;m.is(n)&&(n.visible||s?.object.data.visible)&&((i(n)||r(n)&&this.scene.enableHelpers&&n.objectHelper.visible)&&(e.intersectObject(n,!1,t),J(n,e,t,!0)),a(n))}};return a(this),t}updateEntity2DByOp(e,t,a,i){this.uiCanvas?.updateEntity2DByOp(e,t,a,i)}};export{I as a,P as b,E as c,_ as d,Z as e,G as f,J as g,Y as h};
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import{d as s}from"./runtime-chunk-Z2RRAOHD.js";import{a as t,b as i}from"./runtime-chunk-2B5ASNR5.js";import{Fc as a,Tc as o,Te as e,We as h,Xc as r,ze as d}from"./runtime-chunk-BVVSZMXD.js";var n=class extends(t(e)){constructor(s,t=15,i=6710886){super(s,t,i),this.object=s,this.name=`PointLightHelper: ${s.uuid}`}raycast(s,t){i(this.object,n.geometryHelper,s,t)}},p=class extends(s(d,n)){constructor(s,t,i){super(),this.super_Entity(s,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=90,e.aspect=1,e.near=100,e.far=2500;let d=new a(-e.far+this.position.x,-e.far+this.position.y,-e.far+this.position.z),n=new a(e.far+this.position.x,e.far+this.position.y,e.far+this.position.z),p=new r(d,n),c=new h(p,new o(16755200));c.visible=!1,this.gizmos.shadowmap=c,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let s in this.gizmos){let t=this.gizmos[s];if(t instanceof h){let s=this.shadow.camera,i=new a(-s.far+this.position.x,-s.far+this.position.y,-s.far+this.position.z),o=new a(s.far+this.position.x,s.far+this.position.y,s.far+this.position.z);t.box.set(i,o),t.updateMatrixWorld(!0)}}}updateMatrixWorld(s){super.updateMatrixWorld(s),this.objectHelper&&this.objectHelper.update()}updateState(s,t){this.updateState_Light(s,t),void 0!==s.distance&&(this.distance=s.distance),void 0!==s.decay&&(this.decay=s.decay),void 0!==s.shadowRadius&&(this.shadow.radius=s.shadowRadius),void 0!==s.shadowResolution&&(this.shadow.mapSize.set(s.shadowResolution,s.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a};
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import{a as t}from"./runtime-chunk-DMJI4UIV.js";import{a as e}from"./runtime-chunk-OBTV3JZN.js";import{$ as i,ea as a}from"./runtime-chunk-TMDXKKQ4.js";import{e as n,h as s}from"./runtime-chunk-6LJ5WY63.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,W as i,K as j,G as k,nt as l};
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1
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import{a as t}from"./runtime-chunk-SRLW3RFK.js";import{a as e}from"./runtime-chunk-7GM7T6LO.js";import{$ as i,ea as a}from"./runtime-chunk-7MZB3XQW.js";import{e as n,h as s}from"./runtime-chunk-Y74BKZJI.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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Float32Array([0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,2,3,4,4,3,3,4,4,3,4,5,5,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,2,3,3,4,3,4,2,3,3,4,4,5,4,5,3,2,3,4,4,3,4,5,3,2,4,5,5,4,5,2,4,1,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,2,4,3,4,3,5,2,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,3,4,4,3,4,5,5,4,4,3,5,2,5,4,2,1,2,3,3,4,3,4,4,5,3,4,4,5,2,3,3,2,3,4,4,5,4,5,5,2,4,3,5,4,3,2,4,1,3,4,4,5,4,5,3,4,4,5,5,2,3,4,2,1,2,3,3,2,3,4,2,1,3,2,4,1,2,1,1,0])}}var D=new R,U=null;function E(t){U=t}function M(){return U}var C=null;function F(t){C=t}function I(){return C}var N=null;function V(t){N=t}function B(){return N}var X=k(),A=24,W=96,q=!1,H=!0;try{let t=new URLSearchParams(window.location.search);q="0"===t.get("dbgsbstatic"),H="0"!==t.get("sb512")}catch{}function K(t){let e=t.getAttribute("position");return void 0===e?-1:1048576*(e.version??e.data?.version??0)+(e.count??0)%1048576}var G=class extends a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
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import{a as t}from"./runtime-chunk-
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import{a as t}from"./runtime-chunk-OJUN3ADS.js";import{d as e}from"./runtime-chunk-2B5ASNR5.js";import{Sc as s}from"./runtime-chunk-BVVSZMXD.js";var r=class extends(e(s,t)){constructor(t,e,s){super(),this.super_Entity(t,e),this.context=s,this.objectHelper.update()}updateState(t,e){this.updateState_Entity(t,e)}};export{r as a};
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