@splinetool/runtime 2.0.44 → 2.0.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/{runtime-chunk-PYFPL5YV.js → runtime-chunk-32FNKQ33.js} +1 -1
- package/build/runtime-chunk-32FNKQ33.js.br +0 -0
- package/build/runtime-chunk-32FNKQ33.js.gz +0 -0
- package/build/{runtime-chunk-ABBC6NFQ.js → runtime-chunk-35CZQQDE.js} +1 -1
- package/build/runtime-chunk-35CZQQDE.js.br +0 -0
- package/build/runtime-chunk-35CZQQDE.js.gz +0 -0
- package/build/{runtime-chunk-LPWDC3WU.js → runtime-chunk-6C2FN4ZE.js} +1 -1
- package/build/runtime-chunk-6C2FN4ZE.js.br +0 -0
- package/build/runtime-chunk-6C2FN4ZE.js.gz +0 -0
- package/build/{runtime-chunk-ZMYQH6ZL.js → runtime-chunk-6KWZNEBX.js} +1 -1
- package/build/runtime-chunk-6KWZNEBX.js.br +0 -0
- package/build/runtime-chunk-6KWZNEBX.js.gz +0 -0
- package/build/{runtime-chunk-2VMQ2GP2.js → runtime-chunk-6W3KDEFO.js} +1 -1
- package/build/runtime-chunk-6W3KDEFO.js.br +0 -0
- package/build/runtime-chunk-6W3KDEFO.js.gz +0 -0
- package/build/{runtime-chunk-YCQJNFXL.js → runtime-chunk-6YZ6BUIU.js} +1 -1
- package/build/runtime-chunk-6YZ6BUIU.js.br +0 -0
- package/build/runtime-chunk-6YZ6BUIU.js.gz +0 -0
- package/build/{runtime-chunk-65PUOMHB.js → runtime-chunk-BHDFLBN4.js} +1 -1
- package/build/runtime-chunk-BHDFLBN4.js.br +0 -0
- package/build/runtime-chunk-BHDFLBN4.js.gz +0 -0
- package/build/{runtime-chunk-HLW6JE2X.js → runtime-chunk-CS2YHURF.js} +1 -1
- package/build/runtime-chunk-CS2YHURF.js.br +0 -0
- package/build/runtime-chunk-CS2YHURF.js.gz +0 -0
- package/build/{runtime-chunk-H4TFF25A.js → runtime-chunk-ETR5KMSF.js} +1 -1
- package/build/runtime-chunk-ETR5KMSF.js.br +0 -0
- package/build/runtime-chunk-ETR5KMSF.js.gz +0 -0
- package/build/{runtime-chunk-CCCSKDMD.js → runtime-chunk-EVNVW6JI.js} +1 -1
- package/build/runtime-chunk-EVNVW6JI.js.br +0 -0
- package/build/runtime-chunk-EVNVW6JI.js.gz +0 -0
- package/build/runtime-chunk-GJRMSHZR.js +1 -0
- package/build/runtime-chunk-GJRMSHZR.js.br +0 -0
- package/build/runtime-chunk-GJRMSHZR.js.gz +0 -0
- package/build/{runtime-chunk-46YZISO5.js → runtime-chunk-KLPSXEDW.js} +1 -1
- package/build/runtime-chunk-KLPSXEDW.js.br +0 -0
- package/build/runtime-chunk-KLPSXEDW.js.gz +0 -0
- package/build/{runtime-chunk-OBWM4Q5S.js → runtime-chunk-KWDTFJ3K.js} +1 -1
- package/build/runtime-chunk-KWDTFJ3K.js.br +0 -0
- package/build/runtime-chunk-KWDTFJ3K.js.gz +0 -0
- package/build/{runtime-chunk-Y4ZOWQPG.js → runtime-chunk-NIL76O7W.js} +1 -1
- package/build/runtime-chunk-NIL76O7W.js.br +0 -0
- package/build/runtime-chunk-NIL76O7W.js.gz +0 -0
- package/build/{runtime-chunk-RKEC63OZ.js → runtime-chunk-OIYCAMUX.js} +1 -1
- package/build/runtime-chunk-OIYCAMUX.js.br +0 -0
- package/build/runtime-chunk-OIYCAMUX.js.gz +0 -0
- package/build/{runtime-chunk-DOFIEM3P.js → runtime-chunk-P7BV2CMP.js} +1 -1
- package/build/runtime-chunk-P7BV2CMP.js.br +0 -0
- package/build/runtime-chunk-P7BV2CMP.js.gz +0 -0
- package/build/{runtime-chunk-V277X2GB.js → runtime-chunk-Q3QCDDF5.js} +1 -1
- package/build/runtime-chunk-Q3QCDDF5.js.br +0 -0
- package/build/runtime-chunk-Q3QCDDF5.js.gz +0 -0
- package/build/{runtime-chunk-U7IL5TLB.js → runtime-chunk-QKK4PL5V.js} +1 -1
- package/build/runtime-chunk-QKK4PL5V.js.br +0 -0
- package/build/runtime-chunk-QKK4PL5V.js.gz +0 -0
- package/build/{runtime-chunk-FMBR3ZWG.js → runtime-chunk-RABSQIDU.js} +1 -1
- package/build/runtime-chunk-RABSQIDU.js.br +0 -0
- package/build/{runtime-chunk-FMBR3ZWG.js.gz → runtime-chunk-RABSQIDU.js.gz} +0 -0
- package/build/{runtime-chunk-DRVQJVFA.js → runtime-chunk-UEGVV3LL.js} +1 -1
- package/build/runtime-chunk-UEGVV3LL.js.br +0 -0
- package/build/runtime-chunk-UEGVV3LL.js.gz +0 -0
- package/build/{runtime-chunk-W35CTEWB.js → runtime-chunk-ULAYKRZ3.js} +1 -1
- package/build/runtime-chunk-ULAYKRZ3.js.br +0 -0
- package/build/runtime-chunk-ULAYKRZ3.js.gz +0 -0
- package/build/{runtime-chunk-MN2CZKGA.js → runtime-chunk-XWU3KEVA.js} +1 -1
- package/build/runtime-chunk-XWU3KEVA.js.br +0 -0
- package/build/runtime-chunk-XWU3KEVA.js.gz +0 -0
- package/build/{runtime-chunk-7T3UFMMK.js → runtime-chunk-ZAIUPUFA.js} +1 -1
- package/build/runtime-chunk-ZAIUPUFA.js.br +0 -0
- package/build/runtime-chunk-ZAIUPUFA.js.gz +0 -0
- package/build/{runtime-chunk-RNVL5LQM.js → runtime-chunk-ZKEXMNZL.js} +1 -1
- package/build/runtime-chunk-ZKEXMNZL.js.br +0 -0
- package/build/runtime-chunk-ZKEXMNZL.js.gz +0 -0
- package/build/{runtime-chunk-JD5HS3CS.js → runtime-chunk-ZRRHUAX4.js} +1 -1
- package/build/runtime-chunk-ZRRHUAX4.js.br +0 -0
- package/build/runtime-chunk-ZRRHUAX4.js.gz +0 -0
- package/build/{runtime-classicRuntime-QPESDWLH.js → runtime-classicRuntime-436GFF46.js} +1 -1
- package/build/runtime-classicRuntime-436GFF46.js.br +0 -0
- package/build/runtime-classicRuntime-436GFF46.js.gz +0 -0
- package/build/{runtime-cloners-UUUUM7JC.js → runtime-cloners-5JBFBBCJ.js} +1 -1
- package/build/runtime-cloners-5JBFBBCJ.js.br +0 -0
- package/build/runtime-cloners-5JBFBBCJ.js.gz +0 -0
- package/build/{runtime-components-R3OK6LDV.js → runtime-components-2SPPAHYZ.js} +1 -1
- package/build/runtime-components-2SPPAHYZ.js.br +0 -0
- package/build/runtime-components-2SPPAHYZ.js.gz +0 -0
- package/build/{runtime-createDestroy-DLCTZTIH.js → runtime-createDestroy-VGXEIB3I.js} +1 -1
- package/build/runtime-createDestroy-VGXEIB3I.js.br +0 -0
- package/build/runtime-createDestroy-VGXEIB3I.js.gz +0 -0
- package/build/{runtime-dragDrop-YGATCMK7.js → runtime-dragDrop-H2MHFHCC.js} +1 -1
- package/build/runtime-dragDrop-H2MHFHCC.js.br +0 -0
- package/build/runtime-dragDrop-H2MHFHCC.js.gz +0 -0
- package/build/{runtime-gameControls-WFFY4MVR.js → runtime-gameControls-FAES252T.js} +1 -1
- package/build/runtime-gameControls-FAES252T.js.br +0 -0
- package/build/runtime-gameControls-FAES252T.js.gz +0 -0
- package/build/{runtime-hair-23B4GERU.js → runtime-hair-AGS3JH7E.js} +1 -1
- package/build/runtime-hair-AGS3JH7E.js.br +0 -0
- package/build/runtime-hair-AGS3JH7E.js.gz +0 -0
- package/build/{runtime-mergeStaticGeometries-UAVZCSRG.js → runtime-mergeStaticGeometries-4MGSSYNH.js} +1 -1
- package/build/runtime-mergeStaticGeometries-4MGSSYNH.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-4MGSSYNH.js.gz +0 -0
- package/build/{runtime-miscActions-OIQWTY7P.js → runtime-miscActions-BCMUG6FH.js} +1 -1
- package/build/runtime-miscActions-BCMUG6FH.js.br +0 -0
- package/build/runtime-miscActions-BCMUG6FH.js.gz +0 -0
- package/build/{runtime-mouseHover-FIYZ4P7N.js → runtime-mouseHover-NWGQNOCX.js} +1 -1
- package/build/runtime-mouseHover-NWGQNOCX.js.br +0 -0
- package/build/runtime-mouseHover-NWGQNOCX.js.gz +0 -0
- package/build/{runtime-particles-V2BAM55X.js → runtime-particles-CBKUKFQQ.js} +1 -1
- package/build/runtime-particles-CBKUKFQQ.js.br +0 -0
- package/build/runtime-particles-CBKUKFQQ.js.gz +0 -0
- package/build/{runtime-paths-SQKNNH4B.js → runtime-paths-AKCI6YQA.js} +1 -1
- package/build/runtime-paths-AKCI6YQA.js.br +0 -0
- package/build/runtime-paths-AKCI6YQA.js.gz +0 -0
- package/build/{runtime-resize-VD7LRH6O.js → runtime-resize-CPANXPDJ.js} +1 -1
- package/build/runtime-resize-CPANXPDJ.js.br +0 -0
- package/build/runtime-resize-CPANXPDJ.js.gz +0 -0
- package/build/{runtime-sceneTransition-O7Q7O547.js → runtime-sceneTransition-W37HDHCZ.js} +1 -1
- package/build/runtime-sceneTransition-W37HDHCZ.js.br +0 -0
- package/build/runtime-sceneTransition-W37HDHCZ.js.gz +0 -0
- package/build/{runtime-scroll-KQ445VIL.js → runtime-scroll-HTZY2KMT.js} +1 -1
- package/build/runtime-scroll-HTZY2KMT.js.br +0 -0
- package/build/runtime-scroll-HTZY2KMT.js.gz +0 -0
- package/build/runtime-shapeBlends-B43BEEVS.js +1 -0
- package/build/runtime-shapeBlends-B43BEEVS.js.br +2 -0
- package/build/runtime-shapeBlends-B43BEEVS.js.gz +0 -0
- package/build/{runtime-text-LWTL77NK.js → runtime-text-CLDJX67P.js} +1 -1
- package/build/runtime-text-CLDJX67P.js.br +0 -0
- package/build/runtime-text-CLDJX67P.js.gz +0 -0
- package/build/{runtime-textInputs-H5IKWOD6.js → runtime-textInputs-SHEPK2A5.js} +1 -1
- package/build/runtime-textInputs-SHEPK2A5.js.br +0 -0
- package/build/runtime-textInputs-SHEPK2A5.js.gz +0 -0
- package/build/{runtime-timeline-QIZISMUF.js → runtime-timeline-RLTJ7U5F.js} +1 -1
- package/build/runtime-timeline-RLTJ7U5F.js.br +0 -0
- package/build/runtime-timeline-RLTJ7U5F.js.gz +0 -0
- package/build/{runtime-tracking-25TGD3BT.js → runtime-tracking-DLEHDSIS.js} +1 -1
- package/build/runtime-tracking-DLEHDSIS.js.br +0 -0
- package/build/runtime-tracking-DLEHDSIS.js.gz +0 -0
- package/build/{runtime-transitions-EFRIPTT6.js → runtime-transitions-RAWWRSZ5.js} +1 -1
- package/build/runtime-transitions-RAWWRSZ5.js.br +0 -0
- package/build/runtime-transitions-RAWWRSZ5.js.gz +0 -0
- package/build/{runtime-ui2d-WESWJELJ.js → runtime-ui2d-6UM54DLR.js} +1 -1
- package/build/runtime-ui2d-6UM54DLR.js.br +0 -0
- package/build/runtime-ui2d-6UM54DLR.js.gz +0 -0
- package/build/{runtime-vectorShapes-XUYFVHTM.js → runtime-vectorShapes-YKKVMHBM.js} +1 -1
- package/build/runtime-vectorShapes-YKKVMHBM.js.br +0 -0
- package/build/runtime-vectorShapes-YKKVMHBM.js.gz +0 -0
- package/build/runtime-webgpu-XIWFKFGJ.js +1 -0
- package/build/runtime-webgpu-XIWFKFGJ.js.br +0 -0
- package/build/runtime-webgpu-XIWFKFGJ.js.gz +0 -0
- package/build/runtime.cjs +53 -53
- package/build/runtime.js +1 -1
- package/build/runtime.js.br +0 -0
- package/build/runtime.js.gz +0 -0
- package/build/runtime.standalone.js +1 -1
- package/build/runtime.standalone.js.br +0 -0
- package/build/runtime.standalone.js.gz +0 -0
- package/build/runtime.standalone.webgl.js +1 -1
- package/build/runtime.standalone.webgl.js.br +0 -0
- package/build/runtime.standalone.webgl.js.gz +0 -0
- package/build/runtime.standalone.webgpu.js +1 -1
- package/build/runtime.standalone.webgpu.js.br +0 -0
- package/build/runtime.standalone.webgpu.js.gz +0 -0
- package/build/runtime.standalone.webgpu.micro.js +1 -1
- package/build/runtime.standalone.webgpu.micro.js.br +0 -0
- package/build/runtime.standalone.webgpu.micro.js.gz +0 -0
- package/build/runtime.standalone.webgpu.min.js +1 -1
- package/build/runtime.standalone.webgpu.min.js.br +0 -0
- package/build/runtime.standalone.webgpu.min.js.gz +0 -0
- package/package.json +1 -1
- package/build/runtime-chunk-2VMQ2GP2.js.br +0 -0
- package/build/runtime-chunk-2VMQ2GP2.js.gz +0 -0
- package/build/runtime-chunk-46YZISO5.js.br +0 -0
- package/build/runtime-chunk-46YZISO5.js.gz +0 -0
- package/build/runtime-chunk-65PUOMHB.js.br +0 -0
- package/build/runtime-chunk-65PUOMHB.js.gz +0 -0
- package/build/runtime-chunk-7T3UFMMK.js.br +0 -0
- package/build/runtime-chunk-7T3UFMMK.js.gz +0 -0
- package/build/runtime-chunk-ABBC6NFQ.js.br +0 -0
- package/build/runtime-chunk-ABBC6NFQ.js.gz +0 -0
- package/build/runtime-chunk-AV6XFMQO.js +0 -1
- package/build/runtime-chunk-AV6XFMQO.js.br +0 -0
- package/build/runtime-chunk-AV6XFMQO.js.gz +0 -0
- package/build/runtime-chunk-CCCSKDMD.js.br +0 -0
- package/build/runtime-chunk-CCCSKDMD.js.gz +0 -0
- package/build/runtime-chunk-DOFIEM3P.js.br +0 -0
- package/build/runtime-chunk-DOFIEM3P.js.gz +0 -0
- package/build/runtime-chunk-DRVQJVFA.js.br +0 -0
- package/build/runtime-chunk-DRVQJVFA.js.gz +0 -0
- package/build/runtime-chunk-FMBR3ZWG.js.br +0 -0
- package/build/runtime-chunk-H4TFF25A.js.br +0 -0
- package/build/runtime-chunk-H4TFF25A.js.gz +0 -0
- package/build/runtime-chunk-HLW6JE2X.js.br +0 -0
- package/build/runtime-chunk-HLW6JE2X.js.gz +0 -0
- package/build/runtime-chunk-JD5HS3CS.js.br +0 -0
- package/build/runtime-chunk-JD5HS3CS.js.gz +0 -0
- package/build/runtime-chunk-LPWDC3WU.js.br +0 -0
- package/build/runtime-chunk-LPWDC3WU.js.gz +0 -0
- package/build/runtime-chunk-MN2CZKGA.js.br +0 -0
- package/build/runtime-chunk-MN2CZKGA.js.gz +0 -0
- package/build/runtime-chunk-OBWM4Q5S.js.br +0 -0
- package/build/runtime-chunk-OBWM4Q5S.js.gz +0 -0
- package/build/runtime-chunk-PYFPL5YV.js.br +0 -0
- package/build/runtime-chunk-PYFPL5YV.js.gz +0 -0
- package/build/runtime-chunk-RKEC63OZ.js.br +0 -0
- package/build/runtime-chunk-RKEC63OZ.js.gz +0 -0
- package/build/runtime-chunk-RNVL5LQM.js.br +0 -0
- package/build/runtime-chunk-RNVL5LQM.js.gz +0 -0
- package/build/runtime-chunk-U7IL5TLB.js.br +0 -0
- package/build/runtime-chunk-U7IL5TLB.js.gz +0 -0
- package/build/runtime-chunk-V277X2GB.js.br +0 -0
- package/build/runtime-chunk-V277X2GB.js.gz +0 -0
- package/build/runtime-chunk-W35CTEWB.js.br +0 -0
- package/build/runtime-chunk-W35CTEWB.js.gz +0 -0
- package/build/runtime-chunk-Y4ZOWQPG.js.br +0 -0
- package/build/runtime-chunk-Y4ZOWQPG.js.gz +0 -0
- package/build/runtime-chunk-YCQJNFXL.js.br +0 -0
- package/build/runtime-chunk-YCQJNFXL.js.gz +0 -0
- package/build/runtime-chunk-ZMYQH6ZL.js.br +0 -0
- package/build/runtime-chunk-ZMYQH6ZL.js.gz +0 -0
- package/build/runtime-classicRuntime-QPESDWLH.js.br +0 -0
- package/build/runtime-classicRuntime-QPESDWLH.js.gz +0 -0
- package/build/runtime-cloners-UUUUM7JC.js.br +0 -0
- package/build/runtime-cloners-UUUUM7JC.js.gz +0 -0
- package/build/runtime-components-R3OK6LDV.js.br +0 -0
- package/build/runtime-components-R3OK6LDV.js.gz +0 -0
- package/build/runtime-createDestroy-DLCTZTIH.js.br +0 -0
- package/build/runtime-createDestroy-DLCTZTIH.js.gz +0 -0
- package/build/runtime-dragDrop-YGATCMK7.js.br +0 -0
- package/build/runtime-dragDrop-YGATCMK7.js.gz +0 -0
- package/build/runtime-gameControls-WFFY4MVR.js.br +0 -0
- package/build/runtime-gameControls-WFFY4MVR.js.gz +0 -0
- package/build/runtime-hair-23B4GERU.js.br +0 -2
- package/build/runtime-hair-23B4GERU.js.gz +0 -0
- package/build/runtime-mergeStaticGeometries-UAVZCSRG.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-UAVZCSRG.js.gz +0 -0
- package/build/runtime-miscActions-OIQWTY7P.js.br +0 -0
- package/build/runtime-miscActions-OIQWTY7P.js.gz +0 -0
- package/build/runtime-mouseHover-FIYZ4P7N.js.br +0 -0
- package/build/runtime-mouseHover-FIYZ4P7N.js.gz +0 -0
- package/build/runtime-particles-V2BAM55X.js.br +0 -0
- package/build/runtime-particles-V2BAM55X.js.gz +0 -0
- package/build/runtime-paths-SQKNNH4B.js.br +0 -0
- package/build/runtime-paths-SQKNNH4B.js.gz +0 -0
- package/build/runtime-resize-VD7LRH6O.js.br +0 -0
- package/build/runtime-resize-VD7LRH6O.js.gz +0 -0
- package/build/runtime-sceneTransition-O7Q7O547.js.br +0 -0
- package/build/runtime-sceneTransition-O7Q7O547.js.gz +0 -0
- package/build/runtime-scroll-KQ445VIL.js.br +0 -0
- package/build/runtime-scroll-KQ445VIL.js.gz +0 -0
- package/build/runtime-shapeBlends-AP72SQNU.js +0 -1
- package/build/runtime-shapeBlends-AP72SQNU.js.br +0 -0
- package/build/runtime-shapeBlends-AP72SQNU.js.gz +0 -0
- package/build/runtime-text-LWTL77NK.js.br +0 -0
- package/build/runtime-text-LWTL77NK.js.gz +0 -0
- package/build/runtime-textInputs-H5IKWOD6.js.br +0 -0
- package/build/runtime-textInputs-H5IKWOD6.js.gz +0 -0
- package/build/runtime-timeline-QIZISMUF.js.br +0 -0
- package/build/runtime-timeline-QIZISMUF.js.gz +0 -0
- package/build/runtime-tracking-25TGD3BT.js.br +0 -0
- package/build/runtime-tracking-25TGD3BT.js.gz +0 -0
- package/build/runtime-transitions-EFRIPTT6.js.br +0 -0
- package/build/runtime-transitions-EFRIPTT6.js.gz +0 -0
- package/build/runtime-ui2d-WESWJELJ.js.br +0 -0
- package/build/runtime-ui2d-WESWJELJ.js.gz +0 -0
- package/build/runtime-vectorShapes-XUYFVHTM.js.br +0 -0
- package/build/runtime-vectorShapes-XUYFVHTM.js.gz +0 -0
- package/build/runtime-webgpu-262DZUZW.js +0 -1
- package/build/runtime-webgpu-262DZUZW.js.br +0 -0
- package/build/runtime-webgpu-262DZUZW.js.gz +0 -0
|
@@ -1 +1 @@
|
|
|
1
|
-
import{a as t}from"./runtime-chunk-JD5HS3CS.js";import{a as e}from"./runtime-chunk-65PUOMHB.js";import{$ as i,ea as a}from"./runtime-chunk-RKEC63OZ.js";import{e as n,h as s}from"./runtime-chunk-FMBR3ZWG.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new Float32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,1,1,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,10,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,2,9,9,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,2,8,10,2,8,9,10,-1,-1,-1,-1,-1,-1,-1,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,0,0,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,11,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,1,11,9,1,11,8,9,-1,-1,-1,-1,-1,-1,-1,1,10,3,3,10,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,10,0,10,8,0,10,11,8,-1,-1,-1,-1,-1,-1,-1,0,9,3,9,11,3,9,10,11,-1,-1,-1,-1,-1,-1,-1,10,8,9,11,8,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,4,4,3,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,0,7,4,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,4,1,7,4,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,2,1,7,4,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,4,3,4,0,3,10,2,1,-1,-1,-1,-1,-1,-1,-1,10,2,9,2,0,9,7,4,8,-1,-1,-1,-1,-1,-1,-1,9,10,2,7,9,2,3,7,2,4,9,7,-1,-1,-1,-1,7,4,8,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,4,11,4,2,11,4,0,2,-1,-1,-1,-1,-1,-1,-1,1,0,9,7,4,8,11,3,2,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,9,2,11,9,1,2,9,-1,-1,-1,-1,1,10,3,10,11,3,4,8,7,-1,-1,-1,-1,-1,-1,-1,10,11,1,11,4,1,4,0,1,4,11,7,-1,-1,-1,-1,8,7,4,11,0,9,10,11,9,3,0,11,-1,-1,-1,-1,11,7,4,9,11,4,10,11,9,-1,-1,-1,-1,-1,-1,-1,4,5,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,5,9,3,8,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,5,0,0,5,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,5,8,5,3,8,5,1,3,-1,-1,-1,-1,-1,-1,-1,10,2,1,4,5,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,3,10,2,1,5,9,4,-1,-1,-1,-1,-1,-1,-1,10,2,5,2,4,5,2,0,4,-1,-1,-1,-1,-1,-1,-1,5,10,2,5,2,3,4,5,3,8,4,3,-1,-1,-1,-1,4,5,9,11,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,0,11,8,0,5,9,4,-1,-1,-1,-1,-1,-1,-1,4,5,0,5,1,0,11,3,2,-1,-1,-1,-1,-1,-1,-1,5,1,2,8,5,2,11,8,2,5,8,4,-1,-1,-1,-1,11,3,10,3,1,10,4,5,9,-1,-1,-1,-1,-1,-1,-1,5,9,4,1,8,0,1,10,8,10,11,8,-1,-1,-1,-1,0,4,5,11,0,5,10,11,5,3,0,11,-1,-1,-1,-1,8,4,5,10,8,5,11,8,10,-1,-1,-1,-1,-1,-1,-1,8,7,9,9,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,9,3,5,9,3,7,5,-1,-1,-1,-1,-1,-1,-1,8,7,0,7,1,0,7,5,1,-1,-1,-1,-1,-1,-1,-1,3,5,1,7,5,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,7,9,7,5,9,2,1,10,-1,-1,-1,-1,-1,-1,-1,2,1,10,0,5,9,0,3,5,3,7,5,-1,-1,-1,-1,2,0,8,5,2,8,7,5,8,2,5,10,-1,-1,-1,-1,5,10,2,3,5,2,7,5,3,-1,-1,-1,-1,-1,-1,-1,5,9,7,9,8,7,2,11,3,-1,-1,-1,-1,-1,-1,-1,7,5,9,2,7,9,0,2,9,11,7,2,-1,-1,-1,-1,11,3,2,8,1,0,8,7,1,7,5,1,-1,-1,-1,-1,1,2,11,7,1,11,5,1,7,-1,-1,-1,-1,-1,-1,-1,8,5,9,7,5,8,3,1,10,11,3,10,-1,-1,-1,-1,0,7,5,9,0,5,0,11,7,10,0,1,0,10,11,-1,0,10,11,3,0,11,0,5,10,7,0,8,0,7,5,-1,5,10,11,5,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,6,10,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,9,6,10,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,1,8,9,1,6,10,5,-1,-1,-1,-1,-1,-1,-1,5,6,1,1,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,6,1,6,2,1,8,0,3,-1,-1,-1,-1,-1,-1,-1,5,6,9,6,0,9,6,2,0,-1,-1,-1,-1,-1,-1,-1,8,9,5,2,8,5,6,2,5,8,2,3,-1,-1,-1,-1,11,3,2,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,11,0,2,11,5,6,10,-1,-1,-1,-1,-1,-1,-1,9,1,0,11,3,2,6,10,5,-1,-1,-1,-1,-1,-1,-1,6,10,5,2,9,1,2,11,9,11,8,9,-1,-1,-1,-1,11,3,6,3,5,6,3,1,5,-1,-1,-1,-1,-1,-1,-1,11,8,0,5,11,0,1,5,0,6,11,5,-1,-1,-1,-1,6,11,3,6,3,0,5,6,0,9,5,0,-1,-1,-1,-1,9,5,6,11,9,6,8,9,11,-1,-1,-1,-1,-1,-1,-1,6,10,5,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,4,3,7,4,10,5,6,-1,-1,-1,-1,-1,-1,-1,0,9,1,6,10,5,7,4,8,-1,-1,-1,-1,-1,-1,-1,5,6,10,7,9,1,3,7,1,4,9,7,-1,-1,-1,-1,2,1,6,1,5,6,8,7,4,-1,-1,-1,-1,-1,-1,-1,5,2,1,6,2,5,4,0,3,7,4,3,-1,-1,-1,-1,7,4,8,5,0,9,5,6,0,6,2,0,-1,-1,-1,-1,9,3,7,4,9,7,9,2,3,6,9,5,9,6,2,-1,2,11,3,4,8,7,5,6,10,-1,-1,-1,-1,-1,-1,-1,6,10,5,2,7,4,0,2,4,11,7,2,-1,-1,-1,-1,9,1,0,8,7,4,11,3,2,6,10,5,-1,-1,-1,-1,1,2,9,2,11,9,11,4,9,4,11,7,6,10,5,-1,7,4,8,5,11,3,1,5,3,6,11,5,-1,-1,-1,-1,11,1,5,6,11,5,11,0,1,4,11,7,11,4,0,-1,9,5,0,5,6,0,6,3,0,3,6,11,7,4,8,-1,9,5,6,11,9,6,9,7,4,9,11,7,-1,-1,-1,-1,9,4,10,10,4,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,10,4,10,9,4,3,8,0,-1,-1,-1,-1,-1,-1,-1,1,0,10,0,6,10,0,4,6,-1,-1,-1,-1,-1,-1,-1,1,3,8,6,1,8,4,6,8,10,1,6,-1,-1,-1,-1,9,4,1,4,2,1,4,6,2,-1,-1,-1,-1,-1,-1,-1,8,0,3,9,2,1,9,4,2,4,6,2,-1,-1,-1,-1,4,2,0,6,2,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,4,2,8,6,2,4,-1,-1,-1,-1,-1,-1,-1,9,4,10,4,6,10,3,2,11,-1,-1,-1,-1,-1,-1,-1,2,8,0,11,8,2,10,9,4,6,10,4,-1,-1,-1,-1,2,11,3,6,1,0,4,6,0,10,1,6,-1,-1,-1,-1,1,4,6,10,1,6,1,8,4,11,1,2,1,11,8,-1,4,6,9,6,3,9,3,1,9,3,6,11,-1,-1,-1,-1,1,11,8,0,1,8,1,6,11,4,1,9,1,4,6,-1,6,11,3,0,6,3,4,6,0,-1,-1,-1,-1,-1,-1,-1,8,4,6,8,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,10,7,10,8,7,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,7,0,7,10,0,10,9,0,10,7,6,-1,-1,-1,-1,7,6,10,7,10,1,8,7,1,0,8,1,-1,-1,-1,-1,7,6,10,1,7,10,3,7,1,-1,-1,-1,-1,-1,-1,-1,6,2,1,8,6,1,9,8,1,7,6,8,-1,-1,-1,-1,9,6,2,1,9,2,9,7,6,3,9,0,9,3,7,-1,0,8,7,6,0,7,2,0,6,-1,-1,-1,-1,-1,-1,-1,2,3,7,2,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,3,2,8,6,10,9,8,10,7,6,8,-1,-1,-1,-1,7,0,2,11,7,2,7,9,0,10,7,6,7,10,9,-1,0,8,1,8,7,1,7,10,1,10,7,6,11,3,2,-1,1,2,11,7,1,11,1,6,10,1,7,6,-1,-1,-1,-1,6,9,8,7,6,8,6,1,9,3,6,11,6,3,1,-1,1,9,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,6,0,7,0,11,3,0,6,11,-1,-1,-1,-1,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,3,6,7,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,0,6,7,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,8,1,3,8,6,7,11,-1,-1,-1,-1,-1,-1,-1,2,1,10,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,2,1,8,0,3,7,11,6,-1,-1,-1,-1,-1,-1,-1,0,9,2,9,10,2,7,11,6,-1,-1,-1,-1,-1,-1,-1,7,11,6,3,10,2,3,8,10,8,9,10,-1,-1,-1,-1,3,2,7,7,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,7,0,6,7,0,2,6,-1,-1,-1,-1,-1,-1,-1,6,7,2,7,3,2,9,1,0,-1,-1,-1,-1,-1,-1,-1,2,6,1,6,8,1,8,9,1,6,7,8,-1,-1,-1,-1,6,7,10,7,1,10,7,3,1,-1,-1,-1,-1,-1,-1,-1,6,7,10,10,7,1,7,8,1,8,0,1,-1,-1,-1,-1,7,3,0,10,7,0,9,10,0,7,10,6,-1,-1,-1,-1,10,6,7,8,10,7,9,10,8,-1,-1,-1,-1,-1,-1,-1,4,8,6,6,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,6,3,6,0,3,6,4,0,-1,-1,-1,-1,-1,-1,-1,11,6,8,6,4,8,1,0,9,-1,-1,-1,-1,-1,-1,-1,6,4,9,3,6,9,1,3,9,6,3,11,-1,-1,-1,-1,4,8,6,8,11,6,1,10,2,-1,-1,-1,-1,-1,-1,-1,10,2,1,11,0,3,11,6,0,6,4,0,-1,-1,-1,-1,8,11,4,11,6,4,9,2,0,9,10,2,-1,-1,-1,-1,3,9,10,2,3,10,3,4,9,6,3,11,3,6,4,-1,3,2,8,2,4,8,2,6,4,-1,-1,-1,-1,-1,-1,-1,2,4,0,2,6,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,4,3,2,6,4,2,8,3,4,-1,-1,-1,-1,4,9,1,2,4,1,6,4,2,-1,-1,-1,-1,-1,-1,-1,3,1,8,1,6,8,6,4,8,1,10,6,-1,-1,-1,-1,0,1,10,6,0,10,4,0,6,-1,-1,-1,-1,-1,-1,-1,3,6,4,8,3,4,3,10,6,9,3,0,3,9,10,-1,4,9,10,4,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,9,4,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,5,9,4,6,7,11,-1,-1,-1,-1,-1,-1,-1,1,0,5,0,4,5,11,6,7,-1,-1,-1,-1,-1,-1,-1,6,7,11,4,3,8,4,5,3,5,1,3,-1,-1,-1,-1,4,5,9,2,1,10,11,6,7,-1,-1,-1,-1,-1,-1,-1,7,11,6,10,2,1,3,8,0,5,9,4,-1,-1,-1,-1,11,6,7,10,4,5,10,2,4,2,0,4,-1,-1,-1,-1,8,4,3,4,5,3,5,2,3,2,5,10,6,7,11,-1,3,2,7,2,6,7,9,4,5,-1,-1,-1,-1,-1,-1,-1,4,5,9,6,8,0,2,6,0,7,8,6,-1,-1,-1,-1,2,6,3,6,7,3,0,5,1,0,4,5,-1,-1,-1,-1,8,2,6,7,8,6,8,1,2,5,8,4,8,5,1,-1,4,5,9,6,1,10,6,7,1,7,3,1,-1,-1,-1,-1,10,6,1,6,7,1,7,0,1,0,7,8,4,5,9,-1,10,0,4,5,10,4,10,3,0,7,10,6,10,7,3,-1,10,6,7,8,10,7,10,4,5,10,8,4,-1,-1,-1,-1,5,9,6,9,11,6,9,8,11,-1,-1,-1,-1,-1,-1,-1,11,6,3,3,6,0,6,5,0,5,9,0,-1,-1,-1,-1,8,11,0,11,5,0,5,1,0,11,6,5,-1,-1,-1,-1,3,11,6,5,3,6,1,3,5,-1,-1,-1,-1,-1,-1,-1,10,2,1,11,5,9,8,11,9,6,5,11,-1,-1,-1,-1,3,11,0,11,6,0,6,9,0,9,6,5,10,2,1,-1,5,8,11,6,5,11,5,0,8,2,5,10,5,2,0,-1,3,11,6,5,3,6,3,10,2,3,5,10,-1,-1,-1,-1,9,8,5,8,2,5,2,6,5,2,8,3,-1,-1,-1,-1,6,5,9,0,6,9,2,6,0,-1,-1,-1,-1,-1,-1,-1,8,5,1,0,8,1,8,6,5,2,8,3,8,2,6,-1,6,5,1,6,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,3,1,10,6,1,6,8,3,9,6,5,6,9,8,-1,0,1,10,6,0,10,0,5,9,0,6,5,-1,-1,-1,-1,8,3,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,5,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,11,11,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,11,5,7,11,0,3,8,-1,-1,-1,-1,-1,-1,-1,7,11,5,11,10,5,0,9,1,-1,-1,-1,-1,-1,-1,-1,5,7,10,7,11,10,1,8,9,1,3,8,-1,-1,-1,-1,2,1,11,1,7,11,1,5,7,-1,-1,-1,-1,-1,-1,-1,3,8,0,7,2,1,5,7,1,11,2,7,-1,-1,-1,-1,5,7,9,7,2,9,2,0,9,7,11,2,-1,-1,-1,-1,2,5,7,11,2,7,2,9,5,8,2,3,2,8,9,-1,10,5,2,5,3,2,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,2,8,2,5,8,5,7,8,5,2,10,-1,-1,-1,-1,1,0,9,3,10,5,7,3,5,2,10,3,-1,-1,-1,-1,2,8,9,1,2,9,2,7,8,5,2,10,2,5,7,-1,5,3,1,5,7,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,1,7,0,5,7,1,-1,-1,-1,-1,-1,-1,-1,3,0,9,5,3,9,7,3,5,-1,-1,-1,-1,-1,-1,-1,7,8,9,7,9,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,5,8,10,5,8,11,10,-1,-1,-1,-1,-1,-1,-1,4,0,5,0,11,5,11,10,5,0,3,11,-1,-1,-1,-1,9,1,0,10,4,8,11,10,8,5,4,10,-1,-1,-1,-1,4,11,10,5,4,10,4,3,11,1,4,9,4,1,3,-1,1,5,2,5,8,2,8,11,2,8,5,4,-1,-1,-1,-1,11,4,0,3,11,0,11,5,4,1,11,2,11,1,5,-1,5,2,0,9,5,0,5,11,2,8,5,4,5,8,11,-1,5,4,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,2,2,5,3,5,4,3,4,8,3,-1,-1,-1,-1,2,10,5,4,2,5,0,2,4,-1,-1,-1,-1,-1,-1,-1,2,10,3,10,5,3,5,8,3,8,5,4,9,1,0,-1,2,10,5,4,2,5,2,9,1,2,4,9,-1,-1,-1,-1,5,4,8,3,5,8,1,5,3,-1,-1,-1,-1,-1,-1,-1,5,4,0,5,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,4,8,3,5,8,5,0,9,5,3,0,-1,-1,-1,-1,5,4,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,11,4,11,9,4,11,10,9,-1,-1,-1,-1,-1,-1,-1,3,8,0,7,9,4,7,11,9,11,10,9,-1,-1,-1,-1,11,10,1,4,11,1,0,4,1,11,4,7,-1,-1,-1,-1,4,1,3,8,4,3,4,10,1,11,4,7,4,11,10,-1,7,11,4,4,11,9,11,2,9,2,1,9,-1,-1,-1,-1,4,7,9,7,11,9,11,1,9,1,11,2,3,8,0,-1,4,7,11,2,4,11,0,4,2,-1,-1,-1,-1,-1,-1,-1,4,7,11,2,4,11,4,3,8,4,2,3,-1,-1,-1,-1,10,9,2,9,7,2,7,3,2,9,4,7,-1,-1,-1,-1,7,10,9,4,7,9,7,2,10,0,7,8,7,0,2,-1,10,7,3,2,10,3,10,4,7,0,10,1,10,0,4,-1,2,10,1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,4,7,1,4,3,1,7,-1,-1,-1,-1,-1,-1,-1,1,9,4,7,1,4,1,8,0,1,7,8,-1,-1,-1,-1,3,0,4,3,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,10,9,8,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,3,11,9,3,10,9,11,-1,-1,-1,-1,-1,-1,-1,10,1,0,8,10,0,11,10,8,-1,-1,-1,-1,-1,-1,-1,10,1,3,10,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,2,1,9,11,1,8,11,9,-1,-1,-1,-1,-1,-1,-1,9,0,3,11,9,3,9,2,1,9,11,2,-1,-1,-1,-1,11,2,0,11,0,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,10,8,2,9,8,10,-1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,10,8,2,8,1,0,8,10,1,-1,-1,-1,-1,2,10,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]),numTrisTable:new Float32Array([0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,2,3,4,4,3,3,4,4,3,4,5,5,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,2,3,3,4,3,4,2,3,3,4,4,5,4,5,3,2,3,4,4,3,4,5,3,2,4,5,5,4,5,2,4,1,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,2,4,3,4,3,5,2,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,3,4,4,3,4,5,5,4,4,3,5,2,5,4,2,1,2,3,3,4,3,4,4,5,3,4,4,5,2,3,3,2,3,4,4,5,4,5,5,2,4,3,5,4,3,2,4,1,3,4,4,5,4,5,3,4,4,5,5,2,3,4,2,1,2,3,3,2,3,4,2,1,3,2,4,1,2,1,1,0])}}var D=new R,U=null;function E(t){U=t}function M(){return U}var C=null;function F(t){C=t}function I(){return C}var N=null;function V(t){N=t}function B(){return N}var X=k(),A=24,W=96,H=!1,q=!0;try{let t=new URLSearchParams(window.location.search);H="0"===t.get("dbgsbstatic"),q="0"!==t.get("sb512")}catch{}function K(t){let e=t.getAttribute("position");return void 0===e?-1:1048576*(e.version??e.data?.version??0)+(e.count??0)%1048576}var G=class extends a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&(this.material.transparent=!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
|
|
1
|
+
import{a as t}from"./runtime-chunk-ZRRHUAX4.js";import{a as e}from"./runtime-chunk-BHDFLBN4.js";import{$ as i,ea as a}from"./runtime-chunk-OIYCAMUX.js";import{e as n,h as s}from"./runtime-chunk-RABSQIDU.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new Float32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,1,1,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,10,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,2,9,9,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,2,8,10,2,8,9,10,-1,-1,-1,-1,-1,-1,-1,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,0,0,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,11,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,1,11,9,1,11,8,9,-1,-1,-1,-1,-1,-1,-1,1,10,3,3,10,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,10,0,10,8,0,10,11,8,-1,-1,-1,-1,-1,-1,-1,0,9,3,9,11,3,9,10,11,-1,-1,-1,-1,-1,-1,-1,10,8,9,11,8,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,4,4,3,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,0,7,4,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,4,1,7,4,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,2,1,7,4,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,4,3,4,0,3,10,2,1,-1,-1,-1,-1,-1,-1,-1,10,2,9,2,0,9,7,4,8,-1,-1,-1,-1,-1,-1,-1,9,10,2,7,9,2,3,7,2,4,9,7,-1,-1,-1,-1,7,4,8,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,4,11,4,2,11,4,0,2,-1,-1,-1,-1,-1,-1,-1,1,0,9,7,4,8,11,3,2,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,9,2,11,9,1,2,9,-1,-1,-1,-1,1,10,3,10,11,3,4,8,7,-1,-1,-1,-1,-1,-1,-1,10,11,1,11,4,1,4,0,1,4,11,7,-1,-1,-1,-1,8,7,4,11,0,9,10,11,9,3,0,11,-1,-1,-1,-1,11,7,4,9,11,4,10,11,9,-1,-1,-1,-1,-1,-1,-1,4,5,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,5,9,3,8,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,5,0,0,5,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,5,8,5,3,8,5,1,3,-1,-1,-1,-1,-1,-1,-1,10,2,1,4,5,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,3,10,2,1,5,9,4,-1,-1,-1,-1,-1,-1,-1,10,2,5,2,4,5,2,0,4,-1,-1,-1,-1,-1,-1,-1,5,10,2,5,2,3,4,5,3,8,4,3,-1,-1,-1,-1,4,5,9,11,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,0,11,8,0,5,9,4,-1,-1,-1,-1,-1,-1,-1,4,5,0,5,1,0,11,3,2,-1,-1,-1,-1,-1,-1,-1,5,1,2,8,5,2,11,8,2,5,8,4,-1,-1,-1,-1,11,3,10,3,1,10,4,5,9,-1,-1,-1,-1,-1,-1,-1,5,9,4,1,8,0,1,10,8,10,11,8,-1,-1,-1,-1,0,4,5,11,0,5,10,11,5,3,0,11,-1,-1,-1,-1,8,4,5,10,8,5,11,8,10,-1,-1,-1,-1,-1,-1,-1,8,7,9,9,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,9,3,5,9,3,7,5,-1,-1,-1,-1,-1,-1,-1,8,7,0,7,1,0,7,5,1,-1,-1,-1,-1,-1,-1,-1,3,5,1,7,5,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,7,9,7,5,9,2,1,10,-1,-1,-1,-1,-1,-1,-1,2,1,10,0,5,9,0,3,5,3,7,5,-1,-1,-1,-1,2,0,8,5,2,8,7,5,8,2,5,10,-1,-1,-1,-1,5,10,2,3,5,2,7,5,3,-1,-1,-1,-1,-1,-1,-1,5,9,7,9,8,7,2,11,3,-1,-1,-1,-1,-1,-1,-1,7,5,9,2,7,9,0,2,9,11,7,2,-1,-1,-1,-1,11,3,2,8,1,0,8,7,1,7,5,1,-1,-1,-1,-1,1,2,11,7,1,11,5,1,7,-1,-1,-1,-1,-1,-1,-1,8,5,9,7,5,8,3,1,10,11,3,10,-1,-1,-1,-1,0,7,5,9,0,5,0,11,7,10,0,1,0,10,11,-1,0,10,11,3,0,11,0,5,10,7,0,8,0,7,5,-1,5,10,11,5,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,6,10,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,9,6,10,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,1,8,9,1,6,10,5,-1,-1,-1,-1,-1,-1,-1,5,6,1,1,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,6,1,6,2,1,8,0,3,-1,-1,-1,-1,-1,-1,-1,5,6,9,6,0,9,6,2,0,-1,-1,-1,-1,-1,-1,-1,8,9,5,2,8,5,6,2,5,8,2,3,-1,-1,-1,-1,11,3,2,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,11,0,2,11,5,6,10,-1,-1,-1,-1,-1,-1,-1,9,1,0,11,3,2,6,10,5,-1,-1,-1,-1,-1,-1,-1,6,10,5,2,9,1,2,11,9,11,8,9,-1,-1,-1,-1,11,3,6,3,5,6,3,1,5,-1,-1,-1,-1,-1,-1,-1,11,8,0,5,11,0,1,5,0,6,11,5,-1,-1,-1,-1,6,11,3,6,3,0,5,6,0,9,5,0,-1,-1,-1,-1,9,5,6,11,9,6,8,9,11,-1,-1,-1,-1,-1,-1,-1,6,10,5,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,4,3,7,4,10,5,6,-1,-1,-1,-1,-1,-1,-1,0,9,1,6,10,5,7,4,8,-1,-1,-1,-1,-1,-1,-1,5,6,10,7,9,1,3,7,1,4,9,7,-1,-1,-1,-1,2,1,6,1,5,6,8,7,4,-1,-1,-1,-1,-1,-1,-1,5,2,1,6,2,5,4,0,3,7,4,3,-1,-1,-1,-1,7,4,8,5,0,9,5,6,0,6,2,0,-1,-1,-1,-1,9,3,7,4,9,7,9,2,3,6,9,5,9,6,2,-1,2,11,3,4,8,7,5,6,10,-1,-1,-1,-1,-1,-1,-1,6,10,5,2,7,4,0,2,4,11,7,2,-1,-1,-1,-1,9,1,0,8,7,4,11,3,2,6,10,5,-1,-1,-1,-1,1,2,9,2,11,9,11,4,9,4,11,7,6,10,5,-1,7,4,8,5,11,3,1,5,3,6,11,5,-1,-1,-1,-1,11,1,5,6,11,5,11,0,1,4,11,7,11,4,0,-1,9,5,0,5,6,0,6,3,0,3,6,11,7,4,8,-1,9,5,6,11,9,6,9,7,4,9,11,7,-1,-1,-1,-1,9,4,10,10,4,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,10,4,10,9,4,3,8,0,-1,-1,-1,-1,-1,-1,-1,1,0,10,0,6,10,0,4,6,-1,-1,-1,-1,-1,-1,-1,1,3,8,6,1,8,4,6,8,10,1,6,-1,-1,-1,-1,9,4,1,4,2,1,4,6,2,-1,-1,-1,-1,-1,-1,-1,8,0,3,9,2,1,9,4,2,4,6,2,-1,-1,-1,-1,4,2,0,6,2,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,4,2,8,6,2,4,-1,-1,-1,-1,-1,-1,-1,9,4,10,4,6,10,3,2,11,-1,-1,-1,-1,-1,-1,-1,2,8,0,11,8,2,10,9,4,6,10,4,-1,-1,-1,-1,2,11,3,6,1,0,4,6,0,10,1,6,-1,-1,-1,-1,1,4,6,10,1,6,1,8,4,11,1,2,1,11,8,-1,4,6,9,6,3,9,3,1,9,3,6,11,-1,-1,-1,-1,1,11,8,0,1,8,1,6,11,4,1,9,1,4,6,-1,6,11,3,0,6,3,4,6,0,-1,-1,-1,-1,-1,-1,-1,8,4,6,8,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,10,7,10,8,7,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,7,0,7,10,0,10,9,0,10,7,6,-1,-1,-1,-1,7,6,10,7,10,1,8,7,1,0,8,1,-1,-1,-1,-1,7,6,10,1,7,10,3,7,1,-1,-1,-1,-1,-1,-1,-1,6,2,1,8,6,1,9,8,1,7,6,8,-1,-1,-1,-1,9,6,2,1,9,2,9,7,6,3,9,0,9,3,7,-1,0,8,7,6,0,7,2,0,6,-1,-1,-1,-1,-1,-1,-1,2,3,7,2,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,3,2,8,6,10,9,8,10,7,6,8,-1,-1,-1,-1,7,0,2,11,7,2,7,9,0,10,7,6,7,10,9,-1,0,8,1,8,7,1,7,10,1,10,7,6,11,3,2,-1,1,2,11,7,1,11,1,6,10,1,7,6,-1,-1,-1,-1,6,9,8,7,6,8,6,1,9,3,6,11,6,3,1,-1,1,9,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,6,0,7,0,11,3,0,6,11,-1,-1,-1,-1,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,3,6,7,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,0,6,7,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,1,8,1,3,8,6,7,11,-1,-1,-1,-1,-1,-1,-1,2,1,10,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,2,1,8,0,3,7,11,6,-1,-1,-1,-1,-1,-1,-1,0,9,2,9,10,2,7,11,6,-1,-1,-1,-1,-1,-1,-1,7,11,6,3,10,2,3,8,10,8,9,10,-1,-1,-1,-1,3,2,7,7,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,0,7,0,6,7,0,2,6,-1,-1,-1,-1,-1,-1,-1,6,7,2,7,3,2,9,1,0,-1,-1,-1,-1,-1,-1,-1,2,6,1,6,8,1,8,9,1,6,7,8,-1,-1,-1,-1,6,7,10,7,1,10,7,3,1,-1,-1,-1,-1,-1,-1,-1,6,7,10,10,7,1,7,8,1,8,0,1,-1,-1,-1,-1,7,3,0,10,7,0,9,10,0,7,10,6,-1,-1,-1,-1,10,6,7,8,10,7,9,10,8,-1,-1,-1,-1,-1,-1,-1,4,8,6,6,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,6,3,6,0,3,6,4,0,-1,-1,-1,-1,-1,-1,-1,11,6,8,6,4,8,1,0,9,-1,-1,-1,-1,-1,-1,-1,6,4,9,3,6,9,1,3,9,6,3,11,-1,-1,-1,-1,4,8,6,8,11,6,1,10,2,-1,-1,-1,-1,-1,-1,-1,10,2,1,11,0,3,11,6,0,6,4,0,-1,-1,-1,-1,8,11,4,11,6,4,9,2,0,9,10,2,-1,-1,-1,-1,3,9,10,2,3,10,3,4,9,6,3,11,3,6,4,-1,3,2,8,2,4,8,2,6,4,-1,-1,-1,-1,-1,-1,-1,2,4,0,2,6,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,4,3,2,6,4,2,8,3,4,-1,-1,-1,-1,4,9,1,2,4,1,6,4,2,-1,-1,-1,-1,-1,-1,-1,3,1,8,1,6,8,6,4,8,1,10,6,-1,-1,-1,-1,0,1,10,6,0,10,4,0,6,-1,-1,-1,-1,-1,-1,-1,3,6,4,8,3,4,3,10,6,9,3,0,3,9,10,-1,4,9,10,4,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,9,4,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,8,0,5,9,4,6,7,11,-1,-1,-1,-1,-1,-1,-1,1,0,5,0,4,5,11,6,7,-1,-1,-1,-1,-1,-1,-1,6,7,11,4,3,8,4,5,3,5,1,3,-1,-1,-1,-1,4,5,9,2,1,10,11,6,7,-1,-1,-1,-1,-1,-1,-1,7,11,6,10,2,1,3,8,0,5,9,4,-1,-1,-1,-1,11,6,7,10,4,5,10,2,4,2,0,4,-1,-1,-1,-1,8,4,3,4,5,3,5,2,3,2,5,10,6,7,11,-1,3,2,7,2,6,7,9,4,5,-1,-1,-1,-1,-1,-1,-1,4,5,9,6,8,0,2,6,0,7,8,6,-1,-1,-1,-1,2,6,3,6,7,3,0,5,1,0,4,5,-1,-1,-1,-1,8,2,6,7,8,6,8,1,2,5,8,4,8,5,1,-1,4,5,9,6,1,10,6,7,1,7,3,1,-1,-1,-1,-1,10,6,1,6,7,1,7,0,1,0,7,8,4,5,9,-1,10,0,4,5,10,4,10,3,0,7,10,6,10,7,3,-1,10,6,7,8,10,7,10,4,5,10,8,4,-1,-1,-1,-1,5,9,6,9,11,6,9,8,11,-1,-1,-1,-1,-1,-1,-1,11,6,3,3,6,0,6,5,0,5,9,0,-1,-1,-1,-1,8,11,0,11,5,0,5,1,0,11,6,5,-1,-1,-1,-1,3,11,6,5,3,6,1,3,5,-1,-1,-1,-1,-1,-1,-1,10,2,1,11,5,9,8,11,9,6,5,11,-1,-1,-1,-1,3,11,0,11,6,0,6,9,0,9,6,5,10,2,1,-1,5,8,11,6,5,11,5,0,8,2,5,10,5,2,0,-1,3,11,6,5,3,6,3,10,2,3,5,10,-1,-1,-1,-1,9,8,5,8,2,5,2,6,5,2,8,3,-1,-1,-1,-1,6,5,9,0,6,9,2,6,0,-1,-1,-1,-1,-1,-1,-1,8,5,1,0,8,1,8,6,5,2,8,3,8,2,6,-1,6,5,1,6,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,3,1,10,6,1,6,8,3,9,6,5,6,9,8,-1,0,1,10,6,0,10,0,5,9,0,6,5,-1,-1,-1,-1,8,3,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,6,5,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,11,11,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,11,5,7,11,0,3,8,-1,-1,-1,-1,-1,-1,-1,7,11,5,11,10,5,0,9,1,-1,-1,-1,-1,-1,-1,-1,5,7,10,7,11,10,1,8,9,1,3,8,-1,-1,-1,-1,2,1,11,1,7,11,1,5,7,-1,-1,-1,-1,-1,-1,-1,3,8,0,7,2,1,5,7,1,11,2,7,-1,-1,-1,-1,5,7,9,7,2,9,2,0,9,7,11,2,-1,-1,-1,-1,2,5,7,11,2,7,2,9,5,8,2,3,2,8,9,-1,10,5,2,5,3,2,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,2,8,2,5,8,5,7,8,5,2,10,-1,-1,-1,-1,1,0,9,3,10,5,7,3,5,2,10,3,-1,-1,-1,-1,2,8,9,1,2,9,2,7,8,5,2,10,2,5,7,-1,5,3,1,5,7,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,1,7,0,5,7,1,-1,-1,-1,-1,-1,-1,-1,3,0,9,5,3,9,7,3,5,-1,-1,-1,-1,-1,-1,-1,7,8,9,7,9,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,5,8,10,5,8,11,10,-1,-1,-1,-1,-1,-1,-1,4,0,5,0,11,5,11,10,5,0,3,11,-1,-1,-1,-1,9,1,0,10,4,8,11,10,8,5,4,10,-1,-1,-1,-1,4,11,10,5,4,10,4,3,11,1,4,9,4,1,3,-1,1,5,2,5,8,2,8,11,2,8,5,4,-1,-1,-1,-1,11,4,0,3,11,0,11,5,4,1,11,2,11,1,5,-1,5,2,0,9,5,0,5,11,2,8,5,4,5,8,11,-1,5,4,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,2,2,5,3,5,4,3,4,8,3,-1,-1,-1,-1,2,10,5,4,2,5,0,2,4,-1,-1,-1,-1,-1,-1,-1,2,10,3,10,5,3,5,8,3,8,5,4,9,1,0,-1,2,10,5,4,2,5,2,9,1,2,4,9,-1,-1,-1,-1,5,4,8,3,5,8,1,5,3,-1,-1,-1,-1,-1,-1,-1,5,4,0,5,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,4,8,3,5,8,5,0,9,5,3,0,-1,-1,-1,-1,5,4,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,11,4,11,9,4,11,10,9,-1,-1,-1,-1,-1,-1,-1,3,8,0,7,9,4,7,11,9,11,10,9,-1,-1,-1,-1,11,10,1,4,11,1,0,4,1,11,4,7,-1,-1,-1,-1,4,1,3,8,4,3,4,10,1,11,4,7,4,11,10,-1,7,11,4,4,11,9,11,2,9,2,1,9,-1,-1,-1,-1,4,7,9,7,11,9,11,1,9,1,11,2,3,8,0,-1,4,7,11,2,4,11,0,4,2,-1,-1,-1,-1,-1,-1,-1,4,7,11,2,4,11,4,3,8,4,2,3,-1,-1,-1,-1,10,9,2,9,7,2,7,3,2,9,4,7,-1,-1,-1,-1,7,10,9,4,7,9,7,2,10,0,7,8,7,0,2,-1,10,7,3,2,10,3,10,4,7,0,10,1,10,0,4,-1,2,10,1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,4,7,1,4,3,1,7,-1,-1,-1,-1,-1,-1,-1,1,9,4,7,1,4,1,8,0,1,7,8,-1,-1,-1,-1,3,0,4,3,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,10,9,8,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,3,11,9,3,10,9,11,-1,-1,-1,-1,-1,-1,-1,10,1,0,8,10,0,11,10,8,-1,-1,-1,-1,-1,-1,-1,10,1,3,10,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,2,1,9,11,1,8,11,9,-1,-1,-1,-1,-1,-1,-1,9,0,3,11,9,3,9,2,1,9,11,2,-1,-1,-1,-1,11,2,0,11,0,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,10,8,2,9,8,10,-1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,10,8,2,8,1,0,8,10,1,-1,-1,-1,-1,2,10,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]),numTrisTable:new Float32Array([0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,2,3,4,4,3,3,4,4,3,4,5,5,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,2,3,3,4,3,4,2,3,3,4,4,5,4,5,3,2,3,4,4,3,4,5,3,2,4,5,5,4,5,2,4,1,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,2,4,3,4,3,5,2,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,3,4,4,3,4,5,5,4,4,3,5,2,5,4,2,1,2,3,3,4,3,4,4,5,3,4,4,5,2,3,3,2,3,4,4,5,4,5,5,2,4,3,5,4,3,2,4,1,3,4,4,5,4,5,3,4,4,5,5,2,3,4,2,1,2,3,3,2,3,4,2,1,3,2,4,1,2,1,1,0])}}var D=new R,U=null;function E(t){U=t}function M(){return U}var C=null;function F(t){C=t}function I(){return C}var N=null;function V(t){N=t}function B(){return N}var X=k(),A=24,W=96,H=!1,q=!0;try{let t=new URLSearchParams(window.location.search);H="0"===t.get("dbgsbstatic"),q="0"!==t.get("sb512")}catch{}function K(t){let e=t.getAttribute("position");return void 0===e?-1:1048576*(e.version??e.data?.version??0)+(e.count??0)%1048576}var j=class extends a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&(this.material.transparent=!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,W as i,K as j,G as k,nt as l};
|
|
Binary file
|
|
Binary file
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{a as t,b as e}from"./runtime-chunk-
|
|
1
|
+
import{a as t,b as e}from"./runtime-chunk-QKK4PL5V.js";import{Ec as s,Fc as r,Sc as a,Xe as i}from"./runtime-chunk-BVVSZMXD.js";var o=new r(1,1,1),m=new r,d=new r,u=new s,c=class extends(t(i)){constructor(t,e=15){super(e),this.object=t,this.dummy=new a,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${t.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(t,s){e(this.object,c.geometryHelper,t,s,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(t){this.object.matrixWorld.decompose(m,u,d),this.matrix.compose(m,u,o),super.updateMatrixWorld(t)}updateWorldMatrix(t,e){}};export{c as a};
|
|
Binary file
|
|
Binary file
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{d as t}from"./runtime-chunk-
|
|
1
|
+
import{d as t}from"./runtime-chunk-ZKEXMNZL.js";import{a as s,b as a}from"./runtime-chunk-QKK4PL5V.js";import{Be as e,Cc as i,Ec as o,Fc as h,Se as r,Ue as d,Ve as n,ye as c}from"./runtime-chunk-BVVSZMXD.js";var l=class extends(s(d)){constructor(t,s=15,a=10066329){super(t,s,a),this.object=t,this.added=!1,this.name=`DirectionalLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,l.geometryHelper,t,s)}},p=class extends(t(e,l)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=2048,this.shadow.mapSize.height=2048,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.top=1250,e.bottom=-1250,e.right=1250,e.left=-1250,e.near=-1e4,e.far=2500;let i=new n(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s);let a=void 0!==t.depth&&t.depth!==this.shadow.camera.far||void 0!==t.size&&t.size/2!==this.shadow.camera.right;void 0!==t.size&&function(t,s){t.shadow.camera.right=s/2,t.shadow.camera.left=-s/2,t.shadow.camera.top=s/2,t.shadow.camera.bottom=-s/2,t.shadow.needsUpdate=!0}(this,t.size),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null)),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),a&&this.update()}},m=class extends(s(r)){constructor(t,s=6710886){super(t,s),this.object=t,this.matrix=t.matrixWorld,this.name=`SpotLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,m.geometryHelper,t,s)}update(){if(void 0!==this.object){let t=m._vector,s=this.object.distance?this.object.distance:1e3,a=s*Math.tan(this.object.angle);this.cone.scale.set(a,a,s),t.setFromMatrixPosition(this.object.target.matrixWorld),this.cone.lookAt(t);let e=void 0!==this.color?this.color:this.light.color;if(this.cone.material instanceof Array)for(let t=0,s=this.cone.material.length;t<s;t++)this.cone.material[t].color.set(e);else this.cone.material.color.set(e)}}},u=m;u._vector=new h;var w=new h,b=new h,g=new o,v=class extends(t(c,u)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=2*i.RAD2DEG*this.angle,e.aspect=1,e.near=100,e.far=2500;let o=new n(this.shadow.camera);o.visible=!1,this.gizmos.shadowmap=o,this.update()}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),b.setFromMatrixPosition(this.matrixWorld),g.setFromRotationMatrix(this.matrixWorld),w.copy(this.up).applyQuaternion(g).negate().multiplyScalar(this.distance),this.target.position.copy(b).add(w),this.target.updateMatrixWorld(),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s),void 0!==t.distance&&(this.distance=t.distance),void 0!==t.decay&&(this.decay=t.decay),void 0!==t.angle&&(this.angle=t.angle),void 0!==t.penumbra&&(this.penumbra=t.penumbra),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a,v as b};
|
|
Binary file
|
|
Binary file
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
import{e,g as t,j as r}from"./runtime-chunk-Q3QCDDF5.js";import{a,b as n}from"./runtime-chunk-HD7WF3XN.js";import{c as i,e as s,f as o}from"./runtime-chunk-ZKEXMNZL.js";import{a as l}from"./runtime-chunk-ZAIUPUFA.js";import{b as u}from"./runtime-chunk-XWU3KEVA.js";import{U as d,Y as c,Z as p,da as h,ea as f,h as g}from"./runtime-chunk-OIYCAMUX.js";import{v as m}from"./runtime-chunk-RABSQIDU.js";import{d as b,e as y}from"./runtime-chunk-RTLL6WIB.js";import{c as v,d as w,e as S}from"./runtime-chunk-2PT2WH66.js";import{A as j,F as A,G as V,L as D,M,N as R,O as k,P as E,Q as x,ba as O,ka as B,na as C,y as P,z as N}from"./runtime-chunk-WKTS4T2Q.js";import{Cc as G,Dc as I,Ec as F,Fc as q,Oc as z,Pc as T,Tc as W}from"./runtime-chunk-BVVSZMXD.js";var L=Math.fround,U=[.01,100],Q=[.01,1e4],X=[.01,1e3],Z=[.01,1e3];function K(e,[t,r]){return Math.min(Math.max(e,t),r)}function H(e,t,r,a,n){e=K(e,U),t=K(t,Q),r=K(r,X),a=K(a,Z);let i=Math.sqrt(t/e),s=r/(2*Math.sqrt(t*e)),o=s<1?i*Math.sqrt(1-s*s):0,l=s<1?(s*i-a)/o:-a+i;return e=>{let t=void 0!==n?n*e:e;return t=s<1?Math.exp(-t*s*i)*(1*Math.cos(o*t)+l*Math.sin(o*t)):(1+l*t)*Math.exp(-t*i),0===e||1===e?e:1-t}}var Y=L(.001),$=L(1e-7),J=L(.1);function _(e,t){return L(L(1-L(3*t))+L(3*e))}function ee(e,t){return L(L(3*t)-L(6*e))}function te(e){return L(3*e)}function re(e,t,r){return L(L(L(L(L(_(t,r)*e)+ee(t,r))*e)+te(t))*e)}function ae(e,t,r){let a=L(L(L(3*_(t,r))*e)*e),n=L(L(2*ee(t,r))*e);return L(L(a+n)+te(t))}var ne=e=>e;function ie(e,t,r,a){if(e=L(e),t=L(t),r=L(r),a=L(a),e<0||e>1||r<0||r>1||e===t&&r===a)return ne;let n=new Float32Array(11);for(let t=0;t<11;t++)n[t]=re(L(t*J),e,r);return i=>0===(i=L(i))||1===i?i:re((t=>{let a=0,i=1;for(;10!==i&&n[i]<=t;)a=L(a+J),i+=1;i-=1;let s=L(L(t-n[i])/L(n[i+1]-n[i])),o=L(a+L(s*J)),l=ae(o,e,r);return l>=Y?function(e,t,r,a){for(let n=0;n<4;n++){let n=ae(t,r,a);if(0===n)return t;let i=L(re(t,r,a)-e);t=L(t-L(i/n))}return t}(t,o,e,r):0===l?o:function(e,t,r,a,n){let i,s=0,o=0;do{s=L(t+L(L(r-t)/2)),i=L(re(s,a,n)-e),i>0?r=s:t=s,o+=1}while(Math.abs(i)>$&&o<10);return s}(t,a,L(a+J),e,r)})(i),t,a)}var se=L(1.70158);function oe(e,t,r){switch(e.easing){case 0:default:return r;case 1:return ie(.25,.1,.25,1)(r);case 2:return ie(.42,0,1,1)(r);case 3:return ie(0,0,.58,1)(r);case 4:return ie(.42,0,.58,1)(r);case 7:return ie(.25,1,.5,1)(r);case 8:return Math.floor(r);case 5:{let{control1:t,control2:a}=e;return t&&a?ie(t[0],t[1],a[0],a[1])(r):r}case 6:{let{mass:a,stiffness:n,damping:i,velocity:s}=e;return void 0===a||void 0===n||void 0===i||void 0===s?r:L(H(a,n,i,s,t)(r))}}}L(se+1);var le=Math.fround,ue=class{constructor(e,t,r){this.apply=t,this.onStart=r,this.isPlaying=!1,this.isReversed=!1,this.endTime=0,this.startTime=0,this.isFirstLerpAfterStart=!1,this.config=e,this.duration=function(e,t){if(6!==e.easing)return t;let{mass:r,stiffness:a,damping:n,velocity:i}=e;return void 0===r||void 0===a||void 0===n||void 0===i?t:function(e,t,r,a){let n=.16666666666666666,i=0,s=0,o=H(e,t,r,a);for(let e=0;e<1e5;e++)if(i+=n,1===o(i)){if(s+=1,s>=16)break}else s=0;return L(i*n)}(r,a,n,i)}(e.ease,le(e.duration/1e3)),this.delay=le(e.delay/1e3),this.currentRepeat=e.repeat}get repeatDirection(){return this.overrideDirection??this.config.direction}get isPingpong(){let e=this.repeatDirection;return"pingpong"===e||"pingpong-rewind"===e}get actualDelayDirection(){return this.isReversed?"start"===this.config.delayDirection?"end":"end"===this.config.delayDirection?"start":this.config.delayDirection:this.config.delayDirection}start(e){this.isPlaying=!0,this.currentRepeat=this.config.repeat,this.isFirstLerpAfterStart=!0,this.startTime=e,this.onStart?.()}endAfterCurrentPass(){this.currentRepeat<0&&(this.currentRepeat=0)}stop(){this.isPlaying=!1}rearm(){this.onStart?.()}seek(e){this.lerp(e)}update(e){if(!this.isPlaying)return;let t=a(e,this.startTime),r=0;if(this.isFirstLerpAfterStart||!this.isPingpong){let e=this.actualDelayDirection;if("start-once"===this.config.delayDirection&&this.isFirstLerpAfterStart||"start"===e||"start-end"===e){if(t<this.delay)return;r=this.delay}}t=le(t-r);let i=0===this.duration?1:Math.min(Math.max(le(t/this.duration),0),1);if(this.lerp(i),!this.isPlaying||1!==i)return;let s=this.actualDelayDirection;if("end"===s||"start-end"===s){if(t<le(this.duration+this.delay))return;this.endTime=n(this.startTime,le(le(r+this.duration)+this.delay))}else this.endTime=n(this.startTime,le(r+this.duration));this.isFirstLerpAfterStart=!1,0!==this.currentRepeat?(this.currentRepeat>0&&(this.currentRepeat-=1),this.isPingpong?this.isReversed=!this.isReversed:this.lerp(0),this.startTime=e,this.onStart?.()):this.stop()}lerp(e){"pingpong-rewind"===this.repeatDirection&&this.isReversed?(e=le(1-e),e=this.ease(e),e=le(1-e)):e=this.ease(e),this.apply(e)}ease(e){return oe(this.config.ease,this.duration,e)}},{degToRad:de,radToDeg:ce}=G,pe=new q,he=new q,fe=new F;function ge(e,t,r,a,n,i){let s=void 0!==r[e]?r[e]:void 0,o=a[e];if(null==o)return;let l=null!=s?"string"==typeof s?Number(n.getVariable(s)??0):s:t[e],u="string"==typeof o?Number(n.getVariable(o)??0):o;return l!==u?{update:r=>{let a=G.lerp(l,u,r);t[e]=i?Math.trunc(a):a},start:()=>{t[e]=l},end:()=>{t[e]=u}}:void 0}function me(e,t,r,a,n,i){let s=r[e]?r[e]:void 0,o=a[e];if(!o)return;let l=t[e],u=[...s??l].map(e=>"string"==typeof e?Number(n.getVariable(e)??0):e),d=[...o].map(e=>"string"==typeof e?Number(n.getVariable(e)??0):e);return u.length!==d.length||b(u,d)?void 0:{update:r=>{u.forEach((a,n)=>{let s=G.lerp(a,d[n],r);t[e][n]=i?Math.trunc(s):s})},start:()=>{Object.assign(t[e],u)},end:()=>{Object.assign(t[e],d)}}}function be(e,t,r){return t.forEach((t,a)=>{e.setComponent(a,"string"==typeof t?Number(r.getVariable(t)??0):t)}),e}function ye(e,t,r,a,n){let i=r[e]?r[e]:void 0,s=a[e];if(!s)return;let o=t[e],l=i?be(new q,i,n):o.clone(),u=be(new q,s,n);return l.equals(u)?void 0:{update:e=>{o.lerpVectors(l,u,e)},start:()=>{o.copy(l)},end:()=>{o.copy(u)}}}function ve(e,t,r){return t.forEach((t,a)=>{e.setComponent(a,"string"==typeof t?Number(r.getVariable(t)??0):t)}),e}function we(e,t,r,a,n){let i=r[e]?r[e]:void 0,s=a[e];if(!s)return;let o=t[e],l=!(o instanceof I),u=o instanceof I?o:(new I).fromArray(o),d=i?ve(new I,i,n):u.clone(),c=ve(new I,s,n);return d.equals(c)?void 0:{update:r=>{u.lerpVectors(d,c,r),l&&(t[e]=u.toArray())},start:()=>{u.copy(d),l&&(t[e]=u.toArray())},end:()=>{u.copy(c),l&&(t[e]=u.toArray())}}}function Se(e,t,r,a,n){let i=r[e]?r[e]:void 0,s=a[e];if(!s)return;let o=t[e],l=new g(o.r,o.g,o.b,o.a),u=i?"string"==typeof i?n.getColor(i).clone():new g(i.r,i.g,i.b,i.a):l.clone(),d="string"==typeof s?n.getColor(s).clone():new g(s.r,s.g,s.b,s.a);return u.equals(d)?void 0:{update:r=>{l.lerpColors(u,d,r);let a=G.lerp(u.a,d.a,r);l.a=a,t[e]={r:l.r,g:l.g,b:l.b,a:l.a}},start:()=>{l.copy(u)},end:()=>{l.copy(d)}}}function je(e,t,r,a,n){return"number"==typeof t[e]?ge(e,t,r??{},a,n):Array.isArray(t[e])?me(e,t,r??{},a,n):void 0}function Ae(e,t){if(e)for(let[r,a]of Object.entries(t)){let t=e[r];if(Array.isArray(t)&&Array.isArray(a)){let e=Math.min(t.length,a.length);for(let r=0;r<e;r++)t[r]=a[r]}else e[r]=a}}function Ve(e,t,r,a){let n={};if(!t||!r)return n;for(let i of e){let e=t[i],s=r[i];if("number"==typeof e&&"number"==typeof s)n[i]=G.lerp(e,s,a);else if(Array.isArray(e)&&Array.isArray(s)){let t=Math.min(e.length,s.length);n[i]=Array.from({length:t},(t,r)=>G.lerp(e[r],s[r],a))}}return n}function De(e,t,r,a,n){let i=e.getValue(a);if(void 0!==i){if("colors"===a)return function(e,t,r,a="colors"){if(!e.hasValue(a)||!(a in r))return;let n=[],i=e.getValue(a),s=t?t[a]:i.map(e=>e.toArray()),o=r[a];for(let e=0;e<i.length;++e){let t=[...s[e]],r=[...o[e]];j.isEqual(t,r)||n.push({update:a=>{i[e].fromArray(j.lerp(t,r,a))},start:()=>{i[e].fromArray(t)},end:()=>{i[e].fromArray(r)}})}return n.length?n:void 0}(e,t,r,a);if(Array.isArray(i))return"steps"===a?function(e,t,r,a="steps"){if(!e.hasValue(a)||!(a in r))return;let n=[],i=e.getValue(a),s=t?t[a]:i,o=r[a];return b(s,o)||n.push({update:t=>{let r=[...i];for(let e=0;e<i.length;++e){let a=s[e],n=o[e];r[e]=G.lerp(a,n,t)}e.setValue(a,r)},start:()=>{e.setValue(a,s)},end:()=>{e.setValue(a,o)}}),n.length?n:void 0}(e,t,r,a):void 0;if("number"==typeof i)return function(e,t,r,a,n){if(!e.hasValue(a)||!(a in r))return;let i=t?t[a]:e.getValue(a),s=r[a],o="string"==typeof i?Number(n.getVariable(i)??0):i,l="string"==typeof s?Number(n.getVariable(s)??0):s;return{update:t=>{e.setValue(a,G.lerp(o,l,t))},start:()=>{e.setValue(a,o)},end:()=>{e.setValue(a,l)}}}(e,t,r,a,n);if("boolean"!=typeof i){if(i instanceof I)return function(e,t,r,a){if(!e.hasValue(a)||!(a in r))return;let n=e.getValue(a),i=t?(new I).fromArray(t[a]):n.clone(),s=(new I).fromArray(r[a]);return i.equals(s)?void 0:{update:e=>{n.lerpVectors(i,s,e)},start:()=>{n.copy(i)},end:()=>{n.copy(s)}}}(e,t,r,a);if(i instanceof q)return function(e,t,r,a,n){if(!e.hasValue(a)||!(a in r))return;let i=e.getValue(a),s=t?t[a]:void 0,o=r[a],l=s?be(new q,s,n):i.clone(),u=be(new q,o,n);return l.equals(u)?void 0:{update:e=>{i.lerpVectors(l,u,e)},start:()=>{i.copy(l)},end:()=>{i.copy(u)}}}(e,t,r,a,n);if(i instanceof g)return function(e,t,r,a,n){if(!e.hasValue(a)||!(a in r))return;let i=t?t[a]:void 0,s=r[a],o=e.getValue(a),l=i?"string"==typeof i?n.color(i).clone():(new W).setRGB(i.r,i.g,i.b):o.clone(),u="string"==typeof s?n.color(s).clone():new g(s.r,s.g,s.b,s.a);if(l.equals(u))return;let d=o.clone();return{update:t=>{e.getValue(a)!==d&&e.setValue(a,d),d.lerpColors(l,u,t)},start:()=>{d.copy(l)},end:()=>{d.copy(u)}}}(e,t,r,a,n);if(i instanceof W)return function(e,t,r,a,n){if(!e.hasValue(a)||!(a in r))return;let i=t?t[a]:void 0,s=r[a],o=e.getValue(a),l=i?"string"==typeof i?n.color(i).clone():(new W).setRGB(i.r,i.g,i.b):o.clone(),u="string"==typeof s?n.color(s).clone():(new W).setRGB(s.r,s.g,s.b);if(l.equals(u))return;let d=o.clone();return{update:t=>{e.getValue(a)!==d&&e.setValue(a,d),d.lerpColors(l,u,t)},start:()=>{d.copy(l)},end:()=>{d.copy(u)}}}(e,t,r,a,n);if("isTexture"in i)return function(e,t,r,a="texture",n){if(!e.hasValue(a)||!(a in r))return;let i=e=>Number("string"==typeof e?n?.getVariable(e)??0:e??0),s=e.getNode("rotation"),o=t?i(t[a]?.rotation):(s?.value??0)*G.RAD2DEG,l=i(r[a]?.rotation);if(s&&Math.abs(o-l)>1e-9)return{update:e=>{s.value=G.lerp(o,l,e)*G.DEG2RAD},start:()=>{s.value=o*G.DEG2RAD},end:()=>{s.value=l*G.DEG2RAD}};let u=function(e){let t=e.getNode("mat");if("function"==typeof t?.updateMatrix)return t;let r=e.getValue("mat");return"function"==typeof r?.updateMatrix?r:void 0}(e);if(!u)return;let d=t?t[a]:u,c=r[a],p=[...d.repeat],h=[...d.offset],f=[...c.repeat],g=[...c.offset],m=d.rotation??0,b=c.rotation??0;return P.isEqual(p,f)&&P.isEqual(h,g)&&m===b?void 0:{update:e=>{u.repeat=P.lerp(p,f,e),u.offset=P.lerp(h,g,e),u.rotation=G.lerp(m,b,e),u.updateMatrix()},start:()=>{u.repeat=[...p],u.offset=[...h],u.rotation=m,u.updateMatrix()},end:()=>{u.repeat=[...f],u.offset=[...g],u.rotation=b,u.updateMatrix()}}}(e,t,r,a,n)}}}function Me(e,t,r,a){let n=[],i=d(r,a)||!!t.layers&&d(t,a);n.push(function(e,t){return{update:()=>{e.transparent=t}}}(e,i)),function(e,t,r){let a=e.ensureRainbowNoiseCompiled;if("function"==typeof a)for(let n of[...e.layers]){if("rainbow"!==n.type)continue;let i=t.layers?.data(n.uuid),s=r.layers.data(n.uuid);(c(i?.noiseStrength)||c(s?.noiseStrength))&&a.call(e,n.uuid)}}(e,t,r);for(let i of e.layers){let e=t.layers?.data(i.uuid),s=r.layers.data(i.uuid);if(!s||"light"!==i.type&&(!(i.visible??1)||!(s.visible??1)))continue;let o=p[i.type]??[],l=i.getNames().filter(e=>!o.includes(e)&&!O.some(t=>e.includes(t)));for(let t of l)try{let r=De(i,e,s,t,a);r&&(Array.isArray(r)?n.push(...r):n.push(r))}catch(e){console.error(`lerpMaterial: unexpected material layer for ${t}`,e)}}return n}function Re(e,t,r,a,n,i){let s=De(t,r,a,e,i);!s||(Array.isArray(s)?s.forEach(e=>e.update(n)):s.update(n))}new T;var ke=new q,Ee=new T;var xe=[["radial",M],["linear",R],["grid",k],["toObject",E],["randomnessObject",x]];function Oe(e,t,r,a){if(!e)return{};let n=Ve(["count"],t,r,a);void 0!==n.count&&(n.count=Math.trunc(n.count));for(let[i,s]of xe){if(!e[i])continue;let o=Ve(s,t[i],r[i],a);Object.keys(o).length&&(n[i]=o)}return n}function Be(e,t){if(e){void 0!==t.count&&(e.count=t.count);for(let[r]of xe){let a=t[r];a&&Ae(e[r],a)}}}function Ce(a,n,d,c,p){let g=[];return a.data.visible&&g.push(...function(e,t,r,a,n){let i,l,u,d,c,p,h,f,g=[];if(S(e)?(i=we("position",e,t,r,n),i&&g.push(i),u=ge("rotation",e,t,r,n),u&&g.push(u),d=we("shear",e,t,r,n),d&&g.push(d)):(f={slide:t.pathSnapping?.slide??e.updatedPathSnapping?.slide??e.dataPatched.pathSnapping?.slide??0,offset:t.pathSnapping?.offset??e.updatedPathSnapping?.offset??e.dataPatched.pathSnapping?.offset??0},p=ge("slide",f,t.pathSnapping??e.updatedPathSnapping??e.dataPatched.pathSnapping,r.pathSnapping??e.dataPatched.pathSnapping,n),p&&g.push(p),h=ge("offset",f,t.pathSnapping??e.updatedPathSnapping??e.dataPatched.pathSnapping,r.pathSnapping??e.dataPatched.pathSnapping,n),h&&g.push(h),!p&&!h&&(i=ye("position",e,t,r,n),i&&g.push(i),l=ye("scale",e,t,r,n),l&&g.push(l),u=function(e,t,r,a,n){let i=t?.rotation?t.rotation.map(e=>("string"==typeof e?Number(n.getVariable(e)??0):e)*G.DEG2RAD):void 0,s=r.rotation?.map(e=>("string"==typeof e?Number(n.getVariable(e)??0):e)*G.DEG2RAD);if(!s)return;let o=i?(new q).fromArray(i):(new q).setFromEuler(e.rotation),l=(new q).fromArray(s);if(o.equals(l))return;let u=ke.subVectors(l,o);if(a&&u.toArray().every(e=>Math.abs(e)<2*Math.PI)){let t=(new F).setFromEuler(Ee.setFromVector3(o)),r=(new F).setFromEuler(Ee.setFromVector3(l));return{update:a=>{!function(e,t,r,a){if(0===a)return r.copy(e);if(1===a)return r.copy(t);let n=e.w*t.w+e.x*t.x+e.y*t.y+e.z*t.z;if(n>=1)return r.copy(e);let i=1-n*n;if(i<=Number.EPSILON){let n=1-a;return r.w=n*e.w+a*t.w,r.x=n*e.x+a*t.x,r.y=n*e.y+a*t.y,r.z=n*e.z+a*t.z,r.normalize(),r}let s=Math.sqrt(i),o=Math.atan2(s,n),l=Math.sin((1-a)*o)/s,u=Math.sin(a*o)/s;r.w=e.w*l+t.w*u,r.x=e.x*l+t.x*u,r.y=e.y*l+t.y*u,r.z=e.z*l+t.z*u}(t,r,e.quaternion,a)},start:()=>{e.rotation.setFromVector3(o)},end:()=>{e.rotation.setFromVector3(l)}}}return{update:t=>{ke.lerpVectors(o,l,t),e.rotation.setFromVector3(ke)},start:()=>{e.rotation.setFromVector3(o)},end:()=>{e.rotation.setFromVector3(l)}}}(e,t,r,a,n),u&&g.push(u),c=function(e,t,r,a){let n=r[e]?r[e]:void 0,i=a[e];if(!i)return;let s=t[e],o=n?(new z).fromArray(n):s.clone(),l=new q,u=new F,d=new q;o.decompose(l,u,d);let c=(new z).fromArray(i),p=new q,h=new F,f=new q;return c.decompose(p,h,f),o.equals(c)?void 0:{update:e=>{fe.slerpQuaternions(u,h,e),pe.lerpVectors(l,p,e),he.lerpVectors(d,f,e),s.compose(pe,fe,he)},start:()=>{s.compose(l,u,d)},end:()=>{s.compose(p,h,f)}}}("hiddenMatrix",e,t,r),c&&g.push(c))),i||l||u||c||p||h){let r=S(e)?()=>{e.updateWorldMatrix(!0,!1,!0),e.resetBBoxNeedsUpdate()}:()=>{e.updateMatrix(),e.hasNonUniformScale&&(e.updateMatrixWorld(),e.updateMatrixWorldRigid()),e.parent?.matrixWorldFusedFalse&&(e.matrixWorld.multiplyMatrices(e.parent.matrixWorldFusedFalse,e.matrix),e.matrixWorldNeedsUpdate=!1),s(e)&&o(e.parent)&&e.invalidateDownstreamBooleanData(!0),e.updatePathSnapping(Object.assign({},t.pathSnapping,f))};g.push({update:r,start:r,end:r})}return g}(a,n,d,p,c.shared)),S(a)?g.push(...function(a,n,i,s,o){let l,u,d,c,p,h,f,g,m,b,y,v,w,S,j,A=[];if("width"in a&&(l=ge("width",a,n,i,o),l&&A.push(l)),"height"in a&&(u=ge("height",a,n,i,o),u&&A.push(u)),a instanceof e||a instanceof r){let t={...n.fill},r={...i.fill};void 0!==t.enabled&&t.enabled!==r.enabled&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.fill.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,color:{...t.color,a:0}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}})),d=Se("color",a.fill,t,r,o),d&&A.push(d)}if(a instanceof e){let t={...n.stroke},r={...i.stroke};(t.enabled||r.enabled)&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.stroke.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,color:{...t.color,a:0}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}})),c=Se("color",a.stroke,t,r,o),c&&A.push(c),p=ge("thickness",a.stroke,t,r,o),p&&A.push(p)}if(a instanceof e){let t={...n.dropShadow},r={...i.dropShadow};(t.enabled||r.enabled)&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.dropShadow.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,color:{...t.color,a:0}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}})),h=Se("color",a.dropShadow,t,r,o),h&&A.push(h),f=ge("blurRadius",a.dropShadow,t,r,o),f&&A.push(f),m=ge("spread",a.dropShadow,t,r,o),m&&A.push(m),g=we("offset",a.dropShadow,t,r,o),g&&A.push(g)}if(a instanceof e){let t={...n.innerShadow},r={...i.innerShadow};(t.enabled||r.enabled)&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.innerShadow.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,color:{...t.color,a:0}}),r.enabled||Object.assign(r,{enabled:!0,color:{...r.color,a:0}})),b=Se("color",a.innerShadow,t,r,o),b&&A.push(b),y=ge("blurRadius",a.innerShadow,t,r,o),y&&A.push(y),w=ge("spread",a.innerShadow,t,r,o),w&&A.push(w),v=we("offset",a.innerShadow,t,r,o),v&&A.push(v)}if(a instanceof e||a instanceof r){let t={...n.backgroundBlur},r={...i.backgroundBlur};(t.enabled||r.enabled)&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.backgroundBlur.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,radius:0}),r.enabled||Object.assign(r,{enabled:!0,radius:0})),S=ge("radius",a.backgroundBlur,t,r,o),S&&A.push(S)}if(a instanceof e){let t={...n.layerBlur},r={...i.layerBlur};(t.enabled||r.enabled)&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.layerBlur.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,radius:0}),r.enabled||Object.assign(r,{enabled:!0,radius:0})),j=ge("radius",a.layerBlur,t,r,o),j&&A.push(j)}if(a instanceof r||a instanceof t){let e=me("cornerRadius",a,n,i,o);e&&A.push(e)}return A}(a,n,d,0,c.shared)):(a.data.visible&&g.push(...function(e,t,r,a){let n=[];if(!("cloner"in r)||!e.cloner)return n;let i=e.cloner,s="cloner"in t?t.cloner:{},o=r.cloner;D.forEach(e=>{let t;t="count"===e?ge("count",i.parameters,s,o,a.shared,!0):je(e,i.parameters,s??{},o,a.shared),t&&n.push(t)});let l=function(e,t,r,a){if("radial"!==e.parameters.type)return;let n=t.radial,i=r.radial;if(!i)return;let s=e.parameters.radial,o=[];return M.forEach(e=>{let t=je(e,s,n??{},i,a);t&&o.push(t)}),o}(i,s,o,a.shared);l?.length&&n.push(...l);let u=function(e,t,r,a){if("linear"!==e.parameters.type)return;let n=t.linear,i=r.linear;if(!i)return;let s=[],o=e.parameters.linear;return R.forEach(e=>{let t=je(e,o,n??{},i,a);t&&s.push(t)}),s}(i,s,o,a.shared);u?.length&&n.push(...u);let d=function(e,t,r,a){if("grid"!==e.parameters.type)return;let n=t.grid,i=r.grid;if(!i)return;let s=[],o=e.parameters.grid;return k.forEach(e=>{let t;t="count"===e?me(e,o,n??{},i,a,!0):je(e,o,n??{},i,a),t&&s.push(t)}),s}(i,s,o,a.shared);d?.length&&n.push(...d);let c=function(e,t,r,a){if("toObject"!==e.parameters.type)return;let n=t.toObject,i=r.toObject;if(!i)return;let s=[],o=e.parameters.toObject;return E.forEach(e=>{let t;t="count"===e?ge(e,o,n??{},i,a,!0):je(e,o,n??{},i,a),t&&s.push(t)}),s}(i,s,o,a.shared);c?.length&&n.push(...c);let p=function(e,t,r,a){if(!e.parameters.randomness)return;let n=t.randomnessObject,i=r.randomnessObject;if(!i)return;let s=[],o=e.parameters.randomnessObject;return x.forEach(e=>{let t=je(e,o,n??{},i,a);t&&s.push(t)}),s}(i,s,o,a.shared);return p?.length&&n.push(...p),n.length&&n.push({update:()=>{i.update(a)}}),n}(a,n,d,c)),a instanceof m?(a instanceof f&&a.data.visible&&g.push(...function(e,t,r,a){let n=[];if(!("geometry"in r)||v(e))return n;let i=e.geometry.userData.parameters,s="geometry"in t?t.geometry:{},o=r.geometry;if(e instanceof u){let t=function(e,t,r,a){if(void 0===r.scaleBaked)return;let n=(t.scaleBaked??e.appliedGeometrySize??e.data.geometry.scaleBaked).map(e=>"string"==typeof e?Number(a.shared.getVariable(e)??0):e),i=r.scaleBaked.map(e=>"string"==typeof e?Number(a.shared.getVariable(e)??0):e);if(N.isEqual(n,i))return;let s=[];return s.push({update:t=>{e.updateGeometryInteractions({scaleBaked:[G.lerp(n[0],i[0],t),G.lerp(n[1],i[1],t),G.lerp(n[2],i[2],t)]},a.shared),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions(a)},start:()=>{e.updateGeometryInteractions({scaleBaked:n},a.shared),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions(a)},end:()=>{e.updateGeometryInteractions({scaleBaked:i},a.shared),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions(a)}}),s}(e,s,o,a);t&&n.push(...t)}else{let t={},r=e.appliedGeometrySize;if(Object.assign(t,y(i,C),r?{width:r[0],height:r[1],depth:r[2]}:{},y(s,C)),C.forEach(e=>{let r=je(e,t,s,o,a.shared);r&&n.push(r)}),w(e)){Object.assign(t,{extrusion:{...i.extrusion}});let e=function(e,t,r,a){if(!r.extrusion)return;let n=e.extrusion,i=t.extrusion??{},s=r.extrusion,o=[];return B.forEach(e=>{let t=je(e,n,i,s,a);t&&o.push(t)}),o}(t,s,o,a.shared);e&&n.push(...e)}n.length&&n.push({update:r=>{e.updateGeometryInteractions(t,a.shared),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions(a)},start:r=>{e.updateGeometryInteractions(t,a.shared),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions(a)},end:r=>{e.updateGeometryInteractions(t,a.shared),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions(a)}})}return n}(a,n,d,c)),a.data.visible&&!(a instanceof h&&a.materialOverride)&&g.push(...function(e,t,r,a){let n=[];if(Array.isArray(e.material)){if(!("materials"in r)||!r.materials)return n;let i="materials"in t&&t.materials?t.materials:[],s=r.materials;e.material.forEach((e,t)=>{if(!s[t])return;let r=i[t]??{},o=s[t];"string"==typeof r||"string"==typeof o||n.push(...Me(e,r,o,a))})}else{if(!("material"in r)||!r.material)return n;let i="material"in t&&t.material?t.material:{},s=r.material;if("string"==typeof i||"string"==typeof s)return n;n.push(...Me(e.material,i,s,a))}return n}(a,n,d,c.shared))):i.is(a)?a.data.visible&&g.push(...function(e,t,r,a){let n=[];if(void 0!==r.intensity){let i=ge("intensity",e,t,r,a);i&&n.push(i)}if(void 0!==r.color){let i=function(e,t,r,a,n){let i=r[e]?r[e]:void 0,s=a[e];if(!s)return;let o=t[e],l=i?"string"==typeof i?n.getColor(i).clone():(new W).setRGB(i.r,i.g,i.b):o.clone(),u="string"==typeof s?n.getColor(s).clone():(new W).setRGB(s.r,s.g,s.b);if(l.equals(u))return;let d=o.clone();return{update:r=>{d.lerpColors(l,u,r),t[e]?.copy?.(d)},start:()=>{d.copy(l)},end:()=>{d.copy(u)}}}("color",e,t,r,a);i&&n.push(i)}return n}(a,n,d,c.shared)):a instanceof l&&g.push(...function(e,t,r,a){let n=[],i="OrthographicCamera"===e.cameraType?t.orthographic?.zoom:t.perspective?.zoom,s="OrthographicCamera"===e.cameraType?r.orthographic?.zoom:r.perspective?.zoom;if(void 0!==s){let t=i??e.zoom,r=s;t!==r&&n.push({update:a=>{e.zoom=G.lerp(t,r,a),e.updateProjectionMatrix()},start:()=>{e.zoom=t,e.updateProjectionMatrix()},end:()=>{e.zoom=r,e.updateProjectionMatrix()}})}if(void 0!==r.targetOffset){let i=ge("targetOffset",e,t,r,a);i&&n.push(i)}return n}(a,n,d,c.shared))),g.length?{update:e=>{g.forEach(t=>t.update(e))},start:e=>{g.forEach(t=>t.start?.(e))},end:e=>{g.forEach(t=>t.end?.(e))}}:void 0}var Pe={type:"beginState"};function Ne(e){if(5===e.easing){let{control1:t,control2:r}=e;return{easing:5,control1:t??V.defaultData.control1,control2:r??V.defaultData.control2}}if(6===e.easing){let{mass:t,stiffness:r,damping:a,velocity:n}=e;return{easing:6,mass:t??A.defaultData.mass,stiffness:r??A.defaultData.stiffness,damping:a??A.defaultData.damping,velocity:n??A.defaultData.velocity}}return{easing:e.easing}}function Ge(e){return{delay:e.delay,delayDirection:e.delayDirection??"start-end",direction:e.direction??"normal",repeat:e.repeat}}var Ie={type:"completeState",isfromEntity:!1};function Fe(e,t){let r,a;if("string"==typeof t?(r=t,a=e.states?.[r]):null===t&&(r=null,a=e.data),void 0!==r&&void 0!==a)return{id:r,data:a}}var qe=class{constructor(e,t,r,a,n,i,s,o={}){var l;this.object=e,this.fromRef=t,this.toRef=r,this.data=a,this.sharedAssets=n,this.allowSlerp=i,this.page=s,this.hooks=o,this.builtReversed=!1,this.startStateId=null,this.buildCallback=()=>{this.builtReversed=this.runner.isReversed,this.startStateId=S(this.object)?null:this.object.transitionState.state,this.callback=Ce(this.object,{},this.end.data,{scene:this.page.scene,shared:this.sharedAssets},this.allowSlerp)},this.onChange=e=>{this.builtReversed!==this.runner.isReversed&&this.buildCallback(),this.callback&&(this.callback.update(e),this.object.requestRender()),this.writeState(e)},this.runner=new ue({duration:(l=a).duration,ease:Ne(l),...Ge(l)},this.onChange,this.buildCallback),this.rebind()}rebind(){let{fromRef:e,toRef:t}=this;if(void 0===e){let e=Fe(this.object,this.object.currentState===t?this.object.prevState:this.object.currentState);if(!e)throw new Error("Missing property");this.from=e}else{let t=Fe(this.object,e);if(!t)throw new Error("Missing property");this.from=t}if(void 0===t)throw new Error("Missing property");let r=Fe(this.object,t);if(!r)throw new Error("Missing property");this.to=r,this.buildCallback()}get targetStateId(){return this.builtReversed?this.from.id:this.to.id}get start(){return this.builtReversed?this.to:this.from}get end(){return this.builtReversed?this.from:this.to}writeState(e){if(0===e||S(this.object))return;let t=1===e,r=e>.5?this.targetStateId:this.startStateId,a=this.object.transitionState;a.settled===t&&a.state===r||(this.object.transitionState={settled:t,state:r},this.object.reversibleToState=this.end.id,this.object.prevState!==this.object.currentState&&(this.object.prevState=this.object.currentState),this.object.currentState=r,this.object.dispatchEvent({type:"transitionState",settled:t,state:r}),this.object.dispatchEvent({type:t?"completeState":"beginState",state:r}),this.object.traverseEntity(e=>{e!==this.object&&e instanceof l&&e.dispatchEvent(t?Ie:Pe)}),t?this.hooks.onComplete?.(r):this.hooks.onBegin?.(r))}};export{oe as a,ue as b,Ve as c,Oe as d,Be as e,Re as f,Pe as g,Ne as h,Ge as i,Ie as j,Fe as k,qe as l};
|
|
Binary file
|
|
Binary file
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{h as n}from"./runtime-chunk-
|
|
1
|
+
import{h as n}from"./runtime-chunk-RABSQIDU.js";function e(o){if(o.component){let t=o.component.instances.indexOf(o);t>=0&&o.component.instances.splice(t,1);for(let t of o.children)n.is(t)&&e(t)}}export{e as a};
|
|
Binary file
|
|
Binary file
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{v as e}from"./runtime-chunk-FMBR3ZWG.js";import{Ec as t,Fc as s,Fd as a,Gc as i,Ge as r,Ib as n,Oc as h,Tc as o,Wd as l,Xd as d,Zc as c,kd as u,ld as g}from"./runtime-chunk-BVVSZMXD.js";var p=null;function b(e){p=e}function S(){return p}var m=null;function f(e){m=e}function M(){return m}var y=new o;function R(e,t,s){return y.setRGB(e,t,s,n),{r:y.r,g:y.g,b:y.b}}var w=(e,t)=>"number"==typeof e&&Number.isFinite(e)?e:t,x=e=>Array.isArray(e)&&"number"==typeof e[0]&&"number"==typeof e[1]?[e[0],e[1]]:[0,0];function v(e,t,s){let a,i=w(e.angle,0),[r,n]=x(e.offset),[h,o]=x(e.morph),l=e.colors??[],d=e.steps??[],c=Math.min(10,l.length,d.length);if(0===c)return[1,1,1,1];if(1===e.gradientType){let e=3*(t+h)-(t+r)-1,l=3*(s+o)-(s+n)-1;a=Math.hypot(e,l)+i}else if(2===e.gradientType){let e=-1*Math.atan2(t+h-.5+r,s+o-.5+n),l=i/Math.PI/-2+.5*e/Math.PI;a=l-Math.floor(l)}else{let e=.5+h/(0!==t?t:1e-6),l=o/(0!==s?s:1e-6),d=Math.cos(i)*e-Math.sin(i)*l,c=Math.sin(i)*e+Math.cos(i)*l,u=d*d+c*c;a=u>1e-12?(((t-.5+r)/2+d/2)*d+((s-.5+n)/2+c/2)*c)/u:0}let u=l[0][0],g=l[0][1],p=l[0][2],b=l[0][3];for(let t=1;t<c;t++){let s=d[t-1],i=d[t]-s,r=0!==i?Math.min(1,Math.max(0,(a-s)/i)):a>=s?1:0;e.smooth&&(r=r*r*(3-2*r)),u+=(l[t][0]-u)*r,g+=(l[t][1]-g)*r,p+=(l[t][2]-p)*r,b+=(l[t][3]-b)*r}return[u,g,p,b]}function A(e,t){let s=e,a=s?.data?.layers;if(a&&"function"==typeof a.forEach){let e=t,s=[];return a.forEach(t=>{let a=t.data;if(!1===a.visible||!0===a.isMask)return;let i=w(a.alpha,1);if(!(i<=0))if("color"===a.type){let t,r=a.color;"string"==typeof r?t="function"==typeof e?.color?e.color(r):void 0:r&&"number"==typeof r.r&&(t=r),t&&s.push({kind:"color",layer:a,rgb:{...R(t.r,t.g,t.b),a:t.a??1},alpha:i})}else"gradient"===a.type&&s.push({kind:"gradient",layer:a,alpha:i})}),0===s.length?null:(e,t)=>{let a=1,i=1,r=1,n=!0;for(let h of s){let s,o,l,d;if("color"===h.kind)({r:s,g:o,b:l}=h.rgb),d=h.rgb.a;else{let[a,i,r,n]=v(h.layer,e,t);({r:s,g:o,b:l}=R(a,i,r)),d=n}let c=n?1:Math.min(1,Math.max(0,d*h.alpha));a+=(s-a)*c,i+=(o-i)*c,r+=(l-r)*c,n=!1}return{r:a,g:i,b:r}}}if(s?.color&&!0===s.color.isColor){let{r:e,g:t,b:a}=s.color;return()=>({r:e,g:t,b:a})}return null}var j=32,I=16384,F=32*I,B=100;function W(e,t){if("torus"===e){let e=t()*Math.PI*2,s=t()*Math.PI*2,a=Math.cos(e),i=Math.sin(e),r=Math.cos(s),n=Math.sin(s);return{x:(1.4+.7*r)*a,y:-(1.4+.7*r)*i,z:.7*n,nx:r*a,ny:-r*i,nz:n,cr:1,cg:1,cb:1}}if("cylinder"===e){let e=t()*Math.PI*2,s=Math.cos(e),a=Math.sin(e);return{x:.8*s,y:1.6*(t()-.5),z:.8*a,nx:s,ny:0,nz:a,cr:1,cg:1,cb:1}}let s=t()*Math.PI*2,a=2*t()-1,i=Math.acos(a),r=Math.sin(i)*Math.cos(s),n=Math.cos(i),h=Math.sin(i)*Math.sin(s);return{x:r,y:n,z:h,nx:r,ny:n,nz:h,cr:1,cg:1,cb:1}}function k(e){let{geometry:t,matrix:s}=e,a=t.getAttribute("position");if(!a||a.count<3)return null;let r=t.getAttribute("normal"),n=t.getAttribute("uv"),h=t.getAttribute("color"),o=t.getIndex(),l=o?o.count/3:a.count/3;if(l<1)return null;let d=(e,t)=>o?o.getX(3*e+t):3*e+t,c=s?s.elements:null,u=s?(new i).getNormalMatrix(s).elements:null,g=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[0]*t+c[4]*s+c[8]*i+c[12]:t},p=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[1]*t+c[5]*s+c[9]*i+c[13]:s},b=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[2]*t+c[6]*s+c[10]*i+c[14]:i},S=new Float64Array(l),m=0;for(let e=0;e<l;e++){let t=d(e,0),s=d(e,1),a=d(e,2),i=g(t),r=p(t),n=b(t),h=g(s)-i,o=p(s)-r,l=b(s)-n,c=g(a)-i,u=p(a)-r,f=b(a)-n,M=o*f-l*u,y=l*c-h*f,R=h*u-o*c;m+=.5*Math.sqrt(M*M+y*y+R*R),S[e]=m}return m<=0?null:{total:m,sample:(t,s)=>{let a=0,i=l-1;for(;a<i;){let e=a+i>>1;S[e]<t?a=e+1:i=e}let o=a,c=d(o,0),m=d(o,1),f=d(o,2),M=s(),y=s();M+y>1&&(M=1-M,y=1-y);let R,w,x,v=1-M-y,A=g(c)*v+g(m)*M+g(f)*y,j=p(c)*v+p(m)*M+p(f)*y,I=b(c)*v+b(m)*M+b(f)*y;if(r){if(R=r.getX(c)*v+r.getX(m)*M+r.getX(f)*y,w=r.getY(c)*v+r.getY(m)*M+r.getY(f)*y,x=r.getZ(c)*v+r.getZ(m)*M+r.getZ(f)*y,u){let e=u[0]*R+u[3]*w+u[6]*x,t=u[1]*R+u[4]*w+u[7]*x,s=u[2]*R+u[5]*w+u[8]*x;R=e,w=t,x=s}}else{let e=g(c),t=p(c),s=b(c),a=g(m)-e,i=p(m)-t,r=b(m)-s,n=g(f)-e,h=p(f)-t,o=b(f)-s;R=i*o-r*h,w=r*n-a*o,x=a*h-i*n}let F=Math.sqrt(R*R+w*w+x*x)||1,B=1,W=1,k=1;if(h)B=h.getX(c)*v+h.getX(m)*M+h.getX(f)*y,W=h.getY(c)*v+h.getY(m)*M+h.getY(f)*y,k=h.getZ(c)*v+h.getZ(m)*M+h.getZ(f)*y;else if(e.sampleColor){let t=n?n.getX(c)*v+n.getX(m)*M+n.getX(f)*y:.5,s=n?n.getY(c)*v+n.getY(m)*M+n.getY(f)*y:.5,a=e.sampleColor(t,s);a&&(B=a.r,W=a.g,k=a.b)}return{x:A,y:j,z:I,nx:R/F,ny:w/F,nz:x/F,cr:B,cg:W,cb:k}}}}function C(e){let t=Math.min(Math.max(1,Math.floor(e.guideStrands)),I),s=function(e){let t=e>>>0;return()=>{t|=0,t=t+1831565813|0;let e=Math.imul(t^t>>>15,1|t);return e=e+Math.imul(e^e>>>7,61|e)^e,((e^e>>>14)>>>0)/4294967296}}(e.seed??1337),a="object"===e.shape&&e.sampler,i=a?e.samplerRadius??B:B,r=new Float32Array(4*F),n=new Float32Array(F),h=new Float32Array(4*I).fill(1);for(let o=0;o<t;o++){let t=a?e.sampler(s):W(e.shape,s),l=a?t.x:t.x*i,d=a?t.y:t.y*i,c=a?t.z:t.z*i,{nx:u,ny:g,nz:p}=t;h[4*o+0]=t.cr,h[4*o+1]=t.cg,h[4*o+2]=t.cb;let b,S,m,f=32*o,M=(1.8+.8*s())*e.hairLength*i/31,y=.5+1.5*s(),R=(.02+.06*s())*i;Math.abs(g)<.99?(b=-p,S=0,m=u):(b=1,S=0,m=0);let w=Math.sqrt(b*b+S*S+m*m)||1;for(let e=0;e<32;e++){let t=e/31,s=t*t*.4*i,a=R*Math.sin(t*y*Math.PI*2),h=4*(f+e);r[h+0]=l+u*M*e+a*b/w,r[h+1]=d+g*M*e-s+a*S/w,r[h+2]=c+p*M*e+a*m/w,r[h+3]=0===e?0:1,e<31&&(n[f+e]=M)}}return{initialPositions:r,restLengths:n,unitScale:i,rootColors:h}}var H=1/60,O=4,L=new h,P=new t,z=new s,X=new s,q=class extends e{constructor(e,a,i){super(e,a),this.type="HairSystem",this.isHairSystem=!0,this.simRunning=!1,this.previewRequested=!1,this.playModeActive=!1,this.pendingSimSeconds=0,this.simTime=0,this.resetRequested=!0,this.generation=0,this.settledSimSeconds=0,this.lastMotionFingerprint=0,this.lastBoneQuat=new t,this.lastBonePos=new s,this.hasLastBone=!1,this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,this.classicFallbackWarned=!1,this.regenSnapshot=null,this.context=i,this.data=a,this.geometry.setAttribute("position",new c(new Float32Array(0),3)),this.material=new u({colorWrite:!1,depthWrite:!1}),this.frustumCulled=!1,this.scalpMesh=new g(new l(B,48,32),new u({color:5448477})),this.scalpMesh.name="HairScalp",this.add(this.scalpMesh);let n=new r;n.setAttribute("position",new c(new Float32Array(12),3)),n.setIndex([0,2,1,2,3,1]),n.instanceCount=0,this.ribbonMesh=new g(n,new u({visible:!1})),this.ribbonMesh.name="HairRibbons",this.ribbonMesh.frustumCulled=!1,this.ribbonMesh.visible=!1,this.ribbonMesh.matrixAutoUpdate=!1,this.ribbonMesh.updateMatrixWorld=()=>{this.ribbonMesh.matrixWorld.identity()},this.ribbonMesh.updateWorldMatrix=()=>{this.ribbonMesh.matrixWorld.identity()},this.add(this.ribbonMesh),this.activeGuideStrands=a.guideStrands,this.roots=this.buildRoots(),this.regenSnapshot={guideStrands:a.guideStrands,hairLength:a.hairLength,spreadRadius:a.spreadRadius,headShape:a.headShape,baseObjectId:a.baseObjectId},this.applyScalpState(),this.applyShadowState(),this.syncSimRunning()}update(e){!this.simRunning||(this.pendingSimSeconds=Math.min(this.pendingSimSeconds+e/1e3,4*H*2),this.trackMotionRest(e/1e3))}trackMotionRest(e){this.boneTransform(P,z);let t=this.hasLastBone&&(Math.abs(this.lastBoneQuat.dot(P))<.9999995||this.lastBonePos.distanceToSquared(z)>1e-8),s=this.motionFingerprint(),a=!this.hasLastBone||t||this.resetRequested||s!==this.lastMotionFingerprint||this.data.windStrength>.001;this.lastBoneQuat.copy(P),this.lastBonePos.copy(z),this.lastMotionFingerprint=s,this.hasLastBone=!0,this.settledSimSeconds=a?0:this.settledSimSeconds+e}motionFingerprint(){let e=this.data;return e.gravity+2*e.damping+3*e.localStiffness+4*e.globalStiffness+5*e.globalRange+6*e.stiffnessFalloff+7*e.windStrength+8*e.vspCoefficient+9*e.kink+10*e.kinkFrequency+11*e.clumpStrength+12*e.clumpSize+13*e.clumpTipScale}get isSimulating(){return(this.simRunning||this.resetRequested)&&this.visible}get isMotionSettled(){return this.settledSimSeconds>6}get isVisiblyAnimating(){return this.isSimulating&&!this.isMotionSettled}startPreview(){this.previewRequested=!0,this.syncSimRunning()}stopPreview(){this.previewRequested=!1,this.syncSimRunning()}setPlayMode(e){this.playModeActive=e,e&&this.resetSimulation(),this.syncSimRunning()}resetSimulation(){this.resetRequested=!0,this.pendingSimSeconds=0,this.simTime=0,this.settledSimSeconds=0}warnClassicFallbackOnce(){this.classicFallbackWarned||(this.classicFallbackWarned=!0,console.warn("[spline] Hair System strands require the WebGPU renderer — the WebGL fallback shows only the scalp. Reload with ?renderer=webgpu in a WebGPU-capable browser."))}syncSimRunning(){this.simRunning=this.playModeActive||this.previewRequested||this.data.autoPlay}updateState(e,t){super.updateState(e,t),this.updateHairState(e)}updateHairState(e){if((void 0!==e.guideStrands||void 0!==e.hairLength||void 0!==e.spreadRadius||void 0!==e.headShape||void 0!==e.baseObjectId)&&this.regenerate(),(void 0!==e.headShape||void 0!==e.baseObjectId)&&this.applyScalpState(),void 0!==e.headColor){let t=this.scalpMesh.material;!0===t.isMeshBasicMaterial&&t.color.setRGB(e.headColor.r,e.headColor.g,e.headColor.b,n)}(void 0!==e.castShadow||void 0!==e.receiveShadow)&&this.applyShadowState(),void 0!==e.autoPlay&&this.syncSimRunning()}applyShadowState(){let e=this.data.castShadow??!0,t=this.data.receiveShadow??!0;this.castShadow=e,this.receiveShadow=t,this.scalpMesh.castShadow=e,this.scalpMesh.receiveShadow=t,this.ribbonMesh.castShadow=e,this.ribbonMesh.receiveShadow=t}regenerate(){this.activeGuideStrands=Math.max(1,Math.min(Math.floor(this.data.guideStrands),16384)),this.roots=this.buildRoots(),this.generation++,this.regenSnapshot={guideStrands:this.data.guideStrands,hairLength:this.data.hairLength,spreadRadius:this.data.spreadRadius,headShape:this.data.headShape,baseObjectId:this.data.baseObjectId},this.resetSimulation()}checkDataDrift(){let e=this.data,t=this.regenSnapshot;if(null===t||t.guideStrands!==e.guideStrands||t.hairLength!==e.hairLength||t.spreadRadius!==e.spreadRadius||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId){let s=null===t||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId;this.regenerate(),s&&this.applyScalpState()}this.syncSimRunning(),this.applyShadowState(),this.checkBaseDrift()}buildRoots(){let{headShape:e,baseObjectId:t,guideStrands:s,hairLength:a}=this.data;if(this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,"object"===e&&t){let e=this.context.scene.find(t);if(e){this.baseFoundAtRegen=!0,e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),i=t?function(e){let t=[];for(let s of e){let e=k(s);e&&t.push(e)}if(0===t.length)return null;let s=new Float64Array(t.length),a=0;for(let e=0;e<t.length;e++)a+=t[e].total,s[e]=a;return a<=0?null:e=>{let i=e()*a,r=0,n=t.length-1;for(;r<n;){let e=r+n>>1;s[e]<i?r=e+1:n=e}let h=0===r?i:i-s[r-1];return t[r].sample(h,e)}}(t.sources):null;if(this.baseSourceGeomsAtRegen=t?.sources.map(e=>e.geometry)??[],this.baseSourceHashesAtRegen=t?.hashes??[],this.baseColorHashAtRegen=t?.colorHash??0,t&&i){let r=this.baseWorldScale(e),n=Math.max(t.radius*r,.001);this.baseScaleAtRegen=r;let h=r;return C({shape:"object",guideStrands:s,hairLength:a,sampler:e=>{let t=i(e);return{...t,x:t.x*h,y:t.y*h,z:t.z*h}},samplerRadius:n})}}}return C({shape:"object"===e?"sphere":e,guideStrands:s,hairLength:a})}collectBaseSources(e){let t=[],s=[],a=0,i=0;L.copy(e.matrixWorld).invert();let r=L.clone(),n=o=>{if(!0===o.isHairSystem||o!==e&&!1===o.visible)return;let l=o.geometry;if(!0===o.isMesh&&l&&(l.getAttribute("position")?.count??0)>=3){let n=o===e?void 0:(new h).multiplyMatrices(r,o.matrixWorld),d=Array.isArray(o.material)?o.material[0]:o.material;t.push({geometry:l,matrix:n,sampleColor:A(d,this.context.shared)??void 0}),s.push(q.matrixHash(n)),i+=function(e,t){let s=e,a=0,i=1,r=e=>{a+=e*i,i+=1},n=s?.data?.layers;if(n&&"function"==typeof n.forEach){let e=t;n.forEach(t=>{let s=t.data;if(!1!==s.visible)if("color"===s.type){let t=s.color,a="string"==typeof t?"function"==typeof e?.color?e.color(t):void 0:t;a&&"number"==typeof a.r&&(r(a.r),r(a.g),r(a.b)),r(w(s.alpha,1))}else if("gradient"===s.type){let e=s;for(let t of e.colors??[])r(t[0]),r(t[1]),r(t[2]),r(t[3]);for(let t of e.steps??[])r(t);r(w(e.angle,0)),r(e.gradientType),r(e.smooth?1:0)}})}else s?.color&&!0===s.color.isColor&&(r(s.color.r),r(s.color.g),r(s.color.b));return a}(d,this.context.shared),null===l.boundingSphere&&l.computeBoundingSphere();let c=l.boundingSphere;if(c){let e=0,t=1;n?(z.copy(c.center).applyMatrix4(n),e=z.length(),t=q.matrixMaxScale(n)):e=c.center.length(),a=Math.max(a,e+c.radius*t)}}for(let e of o.children)n(e)};return n(e),0===t.length?null:{sources:t,hashes:s,radius:Math.max(a,.001),colorHash:i}}static matrixHash(e){if(!e)return 0;let t=e.elements,s=0;for(let e=0;e<16;e++)s+=t[e]*(e+1);return s}static matrixMaxScale(e){let t=e.elements,s=Math.hypot(t[0],t[1],t[2]),a=Math.hypot(t[4],t[5],t[6]),i=Math.hypot(t[8],t[9],t[10]);return Math.max(s,a,i,1e-6)}baseWorldScale(e){return L.copy(e.matrixWorld).decompose(z,P,X),Math.max(Math.abs(X.x),Math.abs(X.y),Math.abs(X.z),1e-6)}get widthWorldScale(){return"object"===this.data.headShape&&this.data.baseObjectId&&this.baseScaleAtRegen>0?this.baseScaleAtRegen:1}checkBaseDrift(){if("object"!==this.data.headShape||!this.data.baseObjectId)return;let e=this.context.scene.find(this.data.baseObjectId);if(!e)return;if(!this.baseFoundAtRegen)return void this.regenerate();e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),s=t?.sources??[],a=t?.hashes??[],i=this.baseSourceGeomsAtRegen,r=this.baseSourceHashesAtRegen,n=s.length!==i.length;if(!n)for(let e=0;e<s.length;e++)if(s[e].geometry!==i[e]||Math.abs(a[e]-r[e])>1e-4*Math.max(Math.abs(r[e]),1)){n=!0;break}if(!n&&"object"===this.data.hairColorSource&&(t?.colorHash??0)!==this.baseColorHashAtRegen&&(n=!0),!n&&s.length>0){let t=this.baseWorldScale(e);n=Math.abs(t-this.baseScaleAtRegen)>.001*Math.max(this.baseScaleAtRegen,1e-6)}n&&this.regenerate()}applyScalpState(){let e=this.data.headShape,t="object"===e&&null!==this.data.baseObjectId;this.scalpMesh.visible=!t,!t&&(this.scalpMesh.geometry.dispose(),this.scalpMesh.geometry="torus"===e?new d(140,70,24,48):"cylinder"===e?new a(80,80,160,48,1):new l(B,48,32))}boneTransform(e,t){let s=this.matrixWorld;if("object"===this.data.headShape&&this.data.baseObjectId){let e=this.context.scene.find(this.data.baseObjectId)?.matrixWorld;e&&(s=e)}L.copy(s).decompose(t,e,X)}raycast(e,t){if(!this.scalpMesh.visible)return;let s=[];this.scalpMesh.raycast(e,s);for(let e of s)e.object=this,t.push(e)}get shadowBoundsRadius(){let e="torus"===this.data.headShape?2.6:1.5;return this.roots.unitScale*(e+2.6*Math.max(this.data.hairLength,0))}getShadowBoundsCenter(e){return this.boneTransform(P,e),e}updateEntityBoxSize(e,t){let s=this.shadowBoundsRadius;e.set(0,0,0),t.set(s,s,s)}dispose(){super.dispose(),this.scalpMesh.geometry.dispose(),this.scalpMesh.material.dispose(),this.ribbonMesh.geometry.dispose(),this.ribbonMesh.material.dispose?.(),M()?.release(this)}};export{b as a,S as b,f as c,M as d,j as e,I as f,F as g,B as h,H as i,O as j,q as k};
|
|
1
|
+
import{v as e}from"./runtime-chunk-RABSQIDU.js";import{Ec as t,Fc as s,Fd as a,Gc as i,Ge as r,Ib as n,Oc as h,Tc as o,Wd as l,Xd as d,Zc as c,kd as u,ld as g}from"./runtime-chunk-BVVSZMXD.js";var p=null;function b(e){p=e}function S(){return p}var m=null;function f(e){m=e}function M(){return m}var y=new o;function R(e,t,s){return y.setRGB(e,t,s,n),{r:y.r,g:y.g,b:y.b}}var w=(e,t)=>"number"==typeof e&&Number.isFinite(e)?e:t,x=e=>Array.isArray(e)&&"number"==typeof e[0]&&"number"==typeof e[1]?[e[0],e[1]]:[0,0];function v(e,t,s){let a,i=w(e.angle,0),[r,n]=x(e.offset),[h,o]=x(e.morph),l=e.colors??[],d=e.steps??[],c=Math.min(10,l.length,d.length);if(0===c)return[1,1,1,1];if(1===e.gradientType){let e=3*(t+h)-(t+r)-1,l=3*(s+o)-(s+n)-1;a=Math.hypot(e,l)+i}else if(2===e.gradientType){let e=-1*Math.atan2(t+h-.5+r,s+o-.5+n),l=i/Math.PI/-2+.5*e/Math.PI;a=l-Math.floor(l)}else{let e=.5+h/(0!==t?t:1e-6),l=o/(0!==s?s:1e-6),d=Math.cos(i)*e-Math.sin(i)*l,c=Math.sin(i)*e+Math.cos(i)*l,u=d*d+c*c;a=u>1e-12?(((t-.5+r)/2+d/2)*d+((s-.5+n)/2+c/2)*c)/u:0}let u=l[0][0],g=l[0][1],p=l[0][2],b=l[0][3];for(let t=1;t<c;t++){let s=d[t-1],i=d[t]-s,r=0!==i?Math.min(1,Math.max(0,(a-s)/i)):a>=s?1:0;e.smooth&&(r=r*r*(3-2*r)),u+=(l[t][0]-u)*r,g+=(l[t][1]-g)*r,p+=(l[t][2]-p)*r,b+=(l[t][3]-b)*r}return[u,g,p,b]}function A(e,t){let s=e,a=s?.data?.layers;if(a&&"function"==typeof a.forEach){let e=t,s=[];return a.forEach(t=>{let a=t.data;if(!1===a.visible||!0===a.isMask)return;let i=w(a.alpha,1);if(!(i<=0))if("color"===a.type){let t,r=a.color;"string"==typeof r?t="function"==typeof e?.color?e.color(r):void 0:r&&"number"==typeof r.r&&(t=r),t&&s.push({kind:"color",layer:a,rgb:{...R(t.r,t.g,t.b),a:t.a??1},alpha:i})}else"gradient"===a.type&&s.push({kind:"gradient",layer:a,alpha:i})}),0===s.length?null:(e,t)=>{let a=1,i=1,r=1,n=!0;for(let h of s){let s,o,l,d;if("color"===h.kind)({r:s,g:o,b:l}=h.rgb),d=h.rgb.a;else{let[a,i,r,n]=v(h.layer,e,t);({r:s,g:o,b:l}=R(a,i,r)),d=n}let c=n?1:Math.min(1,Math.max(0,d*h.alpha));a+=(s-a)*c,i+=(o-i)*c,r+=(l-r)*c,n=!1}return{r:a,g:i,b:r}}}if(s?.color&&!0===s.color.isColor){let{r:e,g:t,b:a}=s.color;return()=>({r:e,g:t,b:a})}return null}var j=32,I=16384,B=32*I,F=100;function W(e,t){if("torus"===e){let e=t()*Math.PI*2,s=t()*Math.PI*2,a=Math.cos(e),i=Math.sin(e),r=Math.cos(s),n=Math.sin(s);return{x:(1.4+.7*r)*a,y:-(1.4+.7*r)*i,z:.7*n,nx:r*a,ny:-r*i,nz:n,cr:1,cg:1,cb:1}}if("cylinder"===e){let e=t()*Math.PI*2,s=Math.cos(e),a=Math.sin(e);return{x:.8*s,y:1.6*(t()-.5),z:.8*a,nx:s,ny:0,nz:a,cr:1,cg:1,cb:1}}let s=t()*Math.PI*2,a=2*t()-1,i=Math.acos(a),r=Math.sin(i)*Math.cos(s),n=Math.cos(i),h=Math.sin(i)*Math.sin(s);return{x:r,y:n,z:h,nx:r,ny:n,nz:h,cr:1,cg:1,cb:1}}function k(e){let{geometry:t,matrix:s}=e,a=t.getAttribute("position");if(!a||a.count<3)return null;let r=t.getAttribute("normal"),n=t.getAttribute("uv"),h=t.getAttribute("color"),o=t.getIndex(),l=o?o.count/3:a.count/3;if(l<1)return null;let d=(e,t)=>o?o.getX(3*e+t):3*e+t,c=s?s.elements:null,u=s?(new i).getNormalMatrix(s).elements:null,g=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[0]*t+c[4]*s+c[8]*i+c[12]:t},p=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[1]*t+c[5]*s+c[9]*i+c[13]:s},b=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[2]*t+c[6]*s+c[10]*i+c[14]:i},S=new Float64Array(l),m=0;for(let e=0;e<l;e++){let t=d(e,0),s=d(e,1),a=d(e,2),i=g(t),r=p(t),n=b(t),h=g(s)-i,o=p(s)-r,l=b(s)-n,c=g(a)-i,u=p(a)-r,f=b(a)-n,M=o*f-l*u,y=l*c-h*f,R=h*u-o*c;m+=.5*Math.sqrt(M*M+y*y+R*R),S[e]=m}return m<=0?null:{total:m,sample:(t,s)=>{let a=0,i=l-1;for(;a<i;){let e=a+i>>1;S[e]<t?a=e+1:i=e}let o=a,c=d(o,0),m=d(o,1),f=d(o,2),M=s(),y=s();M+y>1&&(M=1-M,y=1-y);let R,w,x,v=1-M-y,A=g(c)*v+g(m)*M+g(f)*y,j=p(c)*v+p(m)*M+p(f)*y,I=b(c)*v+b(m)*M+b(f)*y;if(r){if(R=r.getX(c)*v+r.getX(m)*M+r.getX(f)*y,w=r.getY(c)*v+r.getY(m)*M+r.getY(f)*y,x=r.getZ(c)*v+r.getZ(m)*M+r.getZ(f)*y,u){let e=u[0]*R+u[3]*w+u[6]*x,t=u[1]*R+u[4]*w+u[7]*x,s=u[2]*R+u[5]*w+u[8]*x;R=e,w=t,x=s}}else{let e=g(c),t=p(c),s=b(c),a=g(m)-e,i=p(m)-t,r=b(m)-s,n=g(f)-e,h=p(f)-t,o=b(f)-s;R=i*o-r*h,w=r*n-a*o,x=a*h-i*n}let B=Math.sqrt(R*R+w*w+x*x)||1,F=1,W=1,k=1;if(h)F=h.getX(c)*v+h.getX(m)*M+h.getX(f)*y,W=h.getY(c)*v+h.getY(m)*M+h.getY(f)*y,k=h.getZ(c)*v+h.getZ(m)*M+h.getZ(f)*y;else if(e.sampleColor){let t=n?n.getX(c)*v+n.getX(m)*M+n.getX(f)*y:.5,s=n?n.getY(c)*v+n.getY(m)*M+n.getY(f)*y:.5,a=e.sampleColor(t,s);a&&(F=a.r,W=a.g,k=a.b)}return{x:A,y:j,z:I,nx:R/B,ny:w/B,nz:x/B,cr:F,cg:W,cb:k}}}}function C(e){let t=Math.min(Math.max(1,Math.floor(e.guideStrands)),I),s=function(e){let t=e>>>0;return()=>{t|=0,t=t+1831565813|0;let e=Math.imul(t^t>>>15,1|t);return e=e+Math.imul(e^e>>>7,61|e)^e,((e^e>>>14)>>>0)/4294967296}}(e.seed??1337),a="object"===e.shape&&e.sampler,i=a?e.samplerRadius??F:F,r=new Float32Array(4*B),n=new Float32Array(B),h=new Float32Array(4*I).fill(1);for(let o=0;o<t;o++){let t=a?e.sampler(s):W(e.shape,s),l=a?t.x:t.x*i,d=a?t.y:t.y*i,c=a?t.z:t.z*i,{nx:u,ny:g,nz:p}=t;h[4*o+0]=t.cr,h[4*o+1]=t.cg,h[4*o+2]=t.cb;let b,S,m,f=32*o,M=(1.8+.8*s())*e.hairLength*i/31,y=.5+1.5*s(),R=(.02+.06*s())*i;Math.abs(g)<.99?(b=-p,S=0,m=u):(b=1,S=0,m=0);let w=Math.sqrt(b*b+S*S+m*m)||1;for(let e=0;e<32;e++){let t=e/31,s=t*t*.4*i,a=R*Math.sin(t*y*Math.PI*2),h=4*(f+e);r[h+0]=l+u*M*e+a*b/w,r[h+1]=d+g*M*e-s+a*S/w,r[h+2]=c+p*M*e+a*m/w,r[h+3]=0===e?0:1,e<31&&(n[f+e]=M)}}return{initialPositions:r,restLengths:n,unitScale:i,rootColors:h}}var H=1/60,O=4,L=new h,P=new t,z=new s,X=new s,q=class extends e{constructor(e,a,i){super(e,a),this.type="HairSystem",this.isHairSystem=!0,this.simRunning=!1,this.previewRequested=!1,this.playModeActive=!1,this.pendingSimSeconds=0,this.simTime=0,this.resetRequested=!0,this.generation=0,this.settledSimSeconds=0,this.lastMotionFingerprint=0,this.lastBoneQuat=new t,this.lastBonePos=new s,this.hasLastBone=!1,this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,this.classicFallbackWarned=!1,this.regenSnapshot=null,this.context=i,this.data=a,this.geometry.setAttribute("position",new c(new Float32Array(0),3)),this.material=new u({colorWrite:!1,depthWrite:!1}),this.frustumCulled=!1,this.scalpMesh=new g(new l(F,48,32),new u({color:5448477})),this.scalpMesh.name="HairScalp",this.add(this.scalpMesh);let n=new r;n.setAttribute("position",new c(new Float32Array(12),3)),n.setIndex([0,2,1,2,3,1]),n.instanceCount=0,this.ribbonMesh=new g(n,new u({visible:!1})),this.ribbonMesh.name="HairRibbons",this.ribbonMesh.frustumCulled=!1,this.ribbonMesh.visible=!1,this.ribbonMesh.matrixAutoUpdate=!1,this.ribbonMesh.updateMatrixWorld=()=>{this.ribbonMesh.matrixWorld.identity()},this.ribbonMesh.updateWorldMatrix=()=>{this.ribbonMesh.matrixWorld.identity()},this.add(this.ribbonMesh),this.activeGuideStrands=a.guideStrands,this.roots=this.buildRoots(),this.regenSnapshot={guideStrands:a.guideStrands,hairLength:a.hairLength,spreadRadius:a.spreadRadius,headShape:a.headShape,baseObjectId:a.baseObjectId},this.applyScalpState(),this.applyShadowState(),this.syncSimRunning()}update(e){!this.simRunning||(this.pendingSimSeconds=Math.min(this.pendingSimSeconds+e/1e3,4*H*2),this.trackMotionRest(e/1e3))}trackMotionRest(e){this.boneTransform(P,z);let t=this.hasLastBone&&(Math.abs(this.lastBoneQuat.dot(P))<.9999995||this.lastBonePos.distanceToSquared(z)>1e-8),s=this.motionFingerprint(),a=!this.hasLastBone||t||this.resetRequested||s!==this.lastMotionFingerprint||this.data.windStrength>.001;this.lastBoneQuat.copy(P),this.lastBonePos.copy(z),this.lastMotionFingerprint=s,this.hasLastBone=!0,this.settledSimSeconds=a?0:this.settledSimSeconds+e}motionFingerprint(){let e=this.data;return e.gravity+2*e.damping+3*e.localStiffness+4*e.globalStiffness+5*e.globalRange+6*e.stiffnessFalloff+7*e.windStrength+8*e.vspCoefficient+9*e.kink+10*e.kinkFrequency+11*e.clumpStrength+12*e.clumpSize+13*e.clumpTipScale}get isSimulating(){return(this.simRunning||this.resetRequested)&&this.visible}get isMotionSettled(){return this.settledSimSeconds>6}get isVisiblyAnimating(){return this.isSimulating&&!this.isMotionSettled}startPreview(){this.previewRequested=!0,this.syncSimRunning()}stopPreview(){this.previewRequested=!1,this.syncSimRunning()}setPlayMode(e){this.playModeActive=e,e&&this.resetSimulation(),this.syncSimRunning()}resetSimulation(){this.resetRequested=!0,this.pendingSimSeconds=0,this.simTime=0,this.settledSimSeconds=0}warnClassicFallbackOnce(){this.classicFallbackWarned||(this.classicFallbackWarned=!0,console.warn("[spline] Hair System strands require the WebGPU renderer — the WebGL fallback shows only the scalp. Reload with ?renderer=webgpu in a WebGPU-capable browser."))}syncSimRunning(){this.simRunning=this.playModeActive||this.previewRequested||this.data.autoPlay}updateState(e,t){super.updateState(e,t),this.updateHairState(e)}updateHairState(e){if((void 0!==e.guideStrands||void 0!==e.hairLength||void 0!==e.spreadRadius||void 0!==e.headShape||void 0!==e.baseObjectId)&&this.regenerate(),(void 0!==e.headShape||void 0!==e.baseObjectId)&&this.applyScalpState(),void 0!==e.headColor){let t=this.scalpMesh.material;!0===t.isMeshBasicMaterial&&t.color.setRGB(e.headColor.r,e.headColor.g,e.headColor.b,n)}(void 0!==e.castShadow||void 0!==e.receiveShadow)&&this.applyShadowState(),void 0!==e.autoPlay&&this.syncSimRunning()}applyShadowState(){let e=this.data.castShadow??!0,t=this.data.receiveShadow??!0;this.castShadow=e,this.receiveShadow=t,this.scalpMesh.castShadow=e,this.scalpMesh.receiveShadow=t,this.ribbonMesh.castShadow=e,this.ribbonMesh.receiveShadow=t}regenerate(){this.activeGuideStrands=Math.max(1,Math.min(Math.floor(this.data.guideStrands),16384)),this.roots=this.buildRoots(),this.generation++,this.regenSnapshot={guideStrands:this.data.guideStrands,hairLength:this.data.hairLength,spreadRadius:this.data.spreadRadius,headShape:this.data.headShape,baseObjectId:this.data.baseObjectId},this.resetSimulation()}checkDataDrift(){let e=this.data,t=this.regenSnapshot;if(null===t||t.guideStrands!==e.guideStrands||t.hairLength!==e.hairLength||t.spreadRadius!==e.spreadRadius||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId){let s=null===t||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId;this.regenerate(),s&&this.applyScalpState()}this.syncSimRunning(),this.applyShadowState(),this.checkBaseDrift()}buildRoots(){let{headShape:e,baseObjectId:t,guideStrands:s,hairLength:a}=this.data;if(this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,"object"===e&&t){let e=this.context.scene.find(t);if(e){this.baseFoundAtRegen=!0,e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),i=t?function(e){let t=[];for(let s of e){let e=k(s);e&&t.push(e)}if(0===t.length)return null;let s=new Float64Array(t.length),a=0;for(let e=0;e<t.length;e++)a+=t[e].total,s[e]=a;return a<=0?null:e=>{let i=e()*a,r=0,n=t.length-1;for(;r<n;){let e=r+n>>1;s[e]<i?r=e+1:n=e}let h=0===r?i:i-s[r-1];return t[r].sample(h,e)}}(t.sources):null;if(this.baseSourceGeomsAtRegen=t?.sources.map(e=>e.geometry)??[],this.baseSourceHashesAtRegen=t?.hashes??[],this.baseColorHashAtRegen=t?.colorHash??0,t&&i){let r=this.baseWorldScale(e),n=Math.max(t.radius*r,.001);this.baseScaleAtRegen=r;let h=r;return C({shape:"object",guideStrands:s,hairLength:a,sampler:e=>{let t=i(e);return{...t,x:t.x*h,y:t.y*h,z:t.z*h}},samplerRadius:n})}}}return C({shape:"object"===e?"sphere":e,guideStrands:s,hairLength:a})}collectBaseSources(e){let t=[],s=[],a=0,i=0;L.copy(e.matrixWorld).invert();let r=L.clone(),n=o=>{if(!0===o.isHairSystem||o!==e&&!1===o.visible)return;let l=o.geometry;if(!0===o.isMesh&&l&&(l.getAttribute("position")?.count??0)>=3){let n=o===e?void 0:(new h).multiplyMatrices(r,o.matrixWorld),d=Array.isArray(o.material)?o.material[0]:o.material;t.push({geometry:l,matrix:n,sampleColor:A(d,this.context.shared)??void 0}),s.push(q.matrixHash(n)),i+=function(e,t){let s=e,a=0,i=1,r=e=>{a+=e*i,i+=1},n=s?.data?.layers;if(n&&"function"==typeof n.forEach){let e=t;n.forEach(t=>{let s=t.data;if(!1!==s.visible)if("color"===s.type){let t=s.color,a="string"==typeof t?"function"==typeof e?.color?e.color(t):void 0:t;a&&"number"==typeof a.r&&(r(a.r),r(a.g),r(a.b)),r(w(s.alpha,1))}else if("gradient"===s.type){let e=s;for(let t of e.colors??[])r(t[0]),r(t[1]),r(t[2]),r(t[3]);for(let t of e.steps??[])r(t);r(w(e.angle,0)),r(e.gradientType),r(e.smooth?1:0)}})}else s?.color&&!0===s.color.isColor&&(r(s.color.r),r(s.color.g),r(s.color.b));return a}(d,this.context.shared),null===l.boundingSphere&&l.computeBoundingSphere();let c=l.boundingSphere;if(c){let e=0,t=1;n?(z.copy(c.center).applyMatrix4(n),e=z.length(),t=q.matrixMaxScale(n)):e=c.center.length(),a=Math.max(a,e+c.radius*t)}}for(let e of o.children)n(e)};return n(e),0===t.length?null:{sources:t,hashes:s,radius:Math.max(a,.001),colorHash:i}}static matrixHash(e){if(!e)return 0;let t=e.elements,s=0;for(let e=0;e<16;e++)s+=t[e]*(e+1);return s}static matrixMaxScale(e){let t=e.elements,s=Math.hypot(t[0],t[1],t[2]),a=Math.hypot(t[4],t[5],t[6]),i=Math.hypot(t[8],t[9],t[10]);return Math.max(s,a,i,1e-6)}baseWorldScale(e){return L.copy(e.matrixWorld).decompose(z,P,X),Math.max(Math.abs(X.x),Math.abs(X.y),Math.abs(X.z),1e-6)}get widthWorldScale(){return"object"===this.data.headShape&&this.data.baseObjectId&&this.baseScaleAtRegen>0?this.baseScaleAtRegen:1}checkBaseDrift(){if("object"!==this.data.headShape||!this.data.baseObjectId)return;let e=this.context.scene.find(this.data.baseObjectId);if(!e)return;if(!this.baseFoundAtRegen)return void this.regenerate();e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),s=t?.sources??[],a=t?.hashes??[],i=this.baseSourceGeomsAtRegen,r=this.baseSourceHashesAtRegen,n=s.length!==i.length;if(!n)for(let e=0;e<s.length;e++)if(s[e].geometry!==i[e]||Math.abs(a[e]-r[e])>1e-4*Math.max(Math.abs(r[e]),1)){n=!0;break}if(!n&&"object"===this.data.hairColorSource&&(t?.colorHash??0)!==this.baseColorHashAtRegen&&(n=!0),!n&&s.length>0){let t=this.baseWorldScale(e);n=Math.abs(t-this.baseScaleAtRegen)>.001*Math.max(this.baseScaleAtRegen,1e-6)}n&&this.regenerate()}applyScalpState(){let e=this.data.headShape,t="object"===e&&null!==this.data.baseObjectId;this.scalpMesh.visible=!t,!t&&(this.scalpMesh.geometry.dispose(),this.scalpMesh.geometry="torus"===e?new d(140,70,24,48):"cylinder"===e?new a(80,80,160,48,1):new l(F,48,32))}boneTransform(e,t){let s=this.matrixWorld;if("object"===this.data.headShape&&this.data.baseObjectId){let e=this.context.scene.find(this.data.baseObjectId)?.matrixWorld;e&&(s=e)}L.copy(s).decompose(t,e,X)}raycast(e,t){if(!this.scalpMesh.visible)return;let s=[];this.scalpMesh.raycast(e,s);for(let e of s)e.object=this,t.push(e)}get shadowBoundsRadius(){let e="torus"===this.data.headShape?2.6:1.5;return this.roots.unitScale*(e+2.6*Math.max(this.data.hairLength,0))}getShadowBoundsCenter(e){return this.boneTransform(P,e),e}updateEntityBoxSize(e,t){let s=this.shadowBoundsRadius;e.set(0,0,0),t.set(s,s,s)}dispose(){super.dispose(),this.scalpMesh.geometry.dispose(),this.scalpMesh.material.dispose(),this.ribbonMesh.geometry.dispose(),this.ribbonMesh.material.dispose?.(),M()?.release(this)}};export{b as a,S as b,f as c,M as d,j as e,I as f,B as g,F as h,H as i,O as j,q as k};
|
|
Binary file
|
|
Binary file
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{a as e}from"./runtime-chunk-TU4KDRKR.js";import{W as o}from"./runtime-chunk-
|
|
1
|
+
import{a as e}from"./runtime-chunk-TU4KDRKR.js";import{W as o}from"./runtime-chunk-OIYCAMUX.js";import{Dc as n,Fc as t,Jc as r}from"./runtime-chunk-BVVSZMXD.js";var i={enabled:!1},s=new WeakMap;function a(e){if(!i.enabled)return e;let o=s.get(e);return o||(o={...e,bloom:{...e.bloom,kernelSize:0},depthOfField:{...e.depthOfField,enabled:!1}},s.set(e,o)),o}var c=new WeakSet;function l(e){if(!e.isPointLight&&!e.isSpotLight&&!e.isDirectionalLight)return!1;if(i.enabled){if(!0===e.castShadow)return e.castShadow=!1,c.add(e),!0}else if(c.has(e)&&(c.delete(e),!1===e.castShadow))return e.castShadow=!0,!0;return!1}function u(i,s){switch(i.type){case"cavity":return function(e,o){return{...h(e,o),ridge:e.ridge,valley:e.valley}}(i,s);case"dust":return function(n,t){return{...h(n,t),color:e(n.color,t),coverage:o(n.coverage,t)??.2,softness:o(n.softness,t)??.2,noiseStrength:o(n.noiseStrength,t)??.2,noiseScale:o(n.noiseScale,t)??1}}(i,s);case"fresnel":return function(o,n){let{bias:t,scale:r,intensity:i,factor:s,color:a}=o;return{...h(o,n),color:e(a,n),bias:t,scale:r,intensity:i,factor:s}}(i,s);case"gradient":return function(e,o){let{gradientType:t,smooth:i,colors:s,steps:a,angle:c,offset:l,morph:u}=e;return{...h(e,o),gradientType:t,smooth:i,colors:s.map(e=>new r(e[0],e[1],e[2],e[3])),num:s.length,steps:a,offset:new n(...l.map(e=>"number"==typeof e?e:0)),morph:new n(...u.map(e=>"number"==typeof e?e:0)),angle:c}}(i,s);case"depth":return function(e,o){let{gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:l,direction:u,colors:f,steps:p,smooth:m}=e;return{...h(e,o),gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:new t(...l),direction:u?new t(...u):new t(1,0,0),colors:f.map(e=>void 0!==e?new r(e[0],e[1],e[2],e[3]):new r(0,0,0,0)),steps:p.slice(0,f.length),smooth:m}}(i,s);case"normal":return function(e,o){let{cnormal:n}=e;return{...h(e,o),cnormal:new t(n[0],n[1],n[2])}}(i,s);case"noise":return function(o,r){return{...h(o,r),scale:o.scale,move:o.move,fA:new n(...o.fA.map(e=>"number"==typeof e?e:0)),fB:new n(...o.fB.map(e=>"number"==typeof e?e:0)),size:new t(...o.size),distortion:new n(...o.distortion.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,r),colorB:e(o.colorB,r),colorC:e(o.colorC,r),colorD:e(o.colorD,r),noiseType:o.noiseType,voronoiStyle:o.voronoiStyle,highCut:o.highCut,lowCut:o.lowCut,smoothness:o.smoothness,seed:o.seed,quality:o.quality}}(i,s);case"rainbow":return function(e,o){return{...h(e,o),filmThickness:e.filmThickness,movement:e.movement,wavelengths:new t(...e.wavelengths),noiseStrength:e.noiseStrength,noiseScale:e.noiseScale,offset:new t(...e.offset)}}(i,s);case"toon":return function(o,n){return{...h(o,n),positioning:o.positioning,colors:o.colors.map(e=>new r(e[0],e[1],e[2],e[3])),num:o.colors.length,steps:o.steps,source:new t(...o.source),isWorldSpace:o.isWorldSpace,noiseStrength:o.noiseStrength,noiseScale:o.noiseScale,shadowColor:e(o.shadowColor,n),offset:new t(...o.offset)}}(i,s);case"outline":return function(o,n){return{...h(o,n),outlineColor:e(o.outlineColor,n),contourColor:e(o.contourColor,n),outlineWidth:o.outlineWidth,contourWidth:o.contourWidth,outlineThreshold:o.outlineThreshold,contourThreshold:o.contourThreshold,outlineSmoothing:o.outlineSmoothing,contourFrequency:o.contourFrequency,contourDirection:new t(...o.contourDirection),positionalLines:o.positionalLines,compensation:o.compensation}}(i,s);case"transmission":return function(o,n){return{...h(o,n),thickness:o.thickness,ior:o.ior,roughness:o.roughness,attenuationColor:void 0!==o.attenuationColor?e(o.attenuationColor,n):{r:1,g:1,b:1,a:1},attenuationDistance:o.attenuationDistance??0}}(i,s);case"reflection":return function(e,n){return{...h(e,n),blur:o(e.blur,n)??0,thickness:o(e.thickness,n)??.001,steps:o(e.steps,n)??60,stepSize:o(e.stepSize,n)??.005,tracingMode:e.tracingMode,mirror:e.mirror??0}}(i,s);case"pattern":return function(o,t){return{...h(o,t),style:o.style,projection:o.projection,axis:o.axis,blending:o.blending,offset:new n(...o.offset.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,t),colorB:e(o.colorB,t),frequency:new n(...o.frequency.map(e=>"number"==typeof e?e:0)),size:o.size,variation:o.variation,smoothness:o.smoothness,zigzag:o.zigzag,rotation:o.rotation,vertical:new n(...o.vertical.map(e=>"number"==typeof e?e:0)),horizontal:new n(...o.horizontal.map(e=>"number"==typeof e?e:0)),sides:o.sides}}(i,s);case"vertexColor":return h(i,s);default:return function(o,n){return{...h(o,n),color:e(o.color,n)}}(i,s)}}function f(e){return{type:e.type}}function h(e,o){let{alpha:n,mode:t,isMask:r}=e,i="string"==typeof n?Number(o.getVariable(n)??100)/100:n;return{...f(e),alpha:i,mode:t,isMask:r}}export{i as a,a as b,l as c,u as d};
|
|
Binary file
|
|
Binary file
|