@splinetool/runtime 2.0.33 → 2.0.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/README.md +6 -2
  2. package/build/{runtime-aiAssistant-O2CXSPWK.js → runtime-aiAssistant-CV4K5RNS.js} +1 -1
  3. package/build/runtime-aiAssistant-CV4K5RNS.js.br +0 -0
  4. package/build/runtime-aiAssistant-CV4K5RNS.js.gz +0 -0
  5. package/build/{runtime-apiServices-332YME3N.js → runtime-apiServices-IZQKNNJR.js} +1 -1
  6. package/build/runtime-apiServices-IZQKNNJR.js.br +0 -0
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  8. package/build/{runtime-audio-W35MH46I.js → runtime-audio-WTF7P43O.js} +1 -1
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  122. package/build/{runtime-createDestroy-DF5QEIQ3.js → runtime-createDestroy-TCMXIHRC.js} +1 -1
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package/README.md CHANGED
@@ -1,6 +1,10 @@
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  # Spline Runtime
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- **runtime** allows you to run Spline scenes in javascript.
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+ [Spline](https://spline.design) is a collaborative design platform for creating production-ready interactive experiences in multiple dimensions. Design 3D and 2D scenes, animations and interactions in the browser, then export them to the web and native apps — or generate them with AI.
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+
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+ **@splinetool/runtime** is the JavaScript runtime that plays those scenes: it loads a `.splinecode` file exported from the Spline editor and renders it on a `<canvas>` (WebGPU, with a WebGL fallback), with full access to the scene's objects, events and variables.
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+
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+ [Website](https://spline.design) — [Docs](https://docs.spline.design) — [Community](https://community.spline.design) — [Blog](https://blog.spline.design) — [Updates](https://updates.spline.design)
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8
 
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  ## Install
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@@ -824,4 +828,4 @@ In Spline editor the basic layer correspond to an hidden light layer (ie no ligh
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  | `category` | `basic` | Read only |
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  | `bumpMapIntensity` | `number` | Intensity of the bump map effect on this material |
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- © 2025 Spline, Inc.
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+ © 2026 Spline, Inc.
@@ -1 +1 @@
1
- import{a as e}from"./runtime-chunk-NTUTXO7Q.js";import{a as t,b as s}from"./runtime-chunk-DZNU62CT.js";import{c as i}from"./runtime-chunk-4YV3EXSU.js";import{f as a}from"./runtime-chunk-WTHIEJBK.js";import"./runtime-chunk-K3MJM76A.js";import{a as n}from"./runtime-chunk-TZCHGFVF.js";import"./runtime-chunk-ZE3Y3273.js";import"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var r=class extends t{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.onVoice=({value:e,frequencies:t})=>{this.events.forEach(e=>{e.dispatch()})}}connect(){this.openAIRealtime=this.eventContext.sharedAssets.openAIRealtime,this.openAIRealtime&&(this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"AIAssistantListener"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new o(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),this.openAIRealtime.on("voice",this.onVoice))}disconnect(){this.openAIRealtime?.off("voice",this.onVoice)}},o=class{constructor(e,t,s,i,n,r){this.id=e,this.data=t,this.object=s,this.actions=a(t,t.actions,i,n,r,s)}dispatch(){this.dispatchActions(this.actions)}dispatchActions(e){e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},c=class extends t{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.onTriggerEvent=({description:e,direction:t})=>{let s=this.events.find(t=>t.data.description===e);s&&("backward"===t?s.dispatchReverse():s.dispatch())}}connect(){this.openAIRealtime=this.eventContext.sharedAssets.openAIRealtime,this.openAIRealtime&&(this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"AIAssistantTrigger"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new h(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),this.openAIRealtime.on("trigger_event",this.onTriggerEvent))}disconnect(){this.openAIRealtime?.off("trigger_event",this.onTriggerEvent)}},h=class{constructor(e,t,s,i,n,r){this.id=e,this.data=t,this.object=s,this.actions=a(t,t.actions,i,n,r,s)}dispatch(){let e=this.actions;e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}dispatchReverse(){let e=this.actions;e.Transition.forEach(e=>e.reverseFromCurrent()),e.Particles.forEach(e=>e.reverseFromCurrent()),e.Animation.forEach(e=>e.reverseFromCurrent()),e.SwitchCamera.forEach(e=>e.reverseFromCurrent()),e.Create.forEach(e=>e.dispatchStop())}},l=function(e){e=e.replace(/^#?([a-f\d])([a-f\d])([a-f\d])$/i,(e,t,s,i)=>String(t+t+s+s+i+i));let t=/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);return t?{r:parseInt(t[1],16),g:parseInt(t[2],16),b:parseInt(t[3],16)}:null},d=[4186.01,4434.92,4698.63,4978.03,5274.04,5587.65,5919.91,6271.93,6644.88,7040,7458.62,7902.13],p=["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"],u=[],f=[];for(let e=1;e<=8;e++)for(let t=0;t<d.length;t++){let s=d[t];u.push(s/Math.pow(2,8-e)),f.push(p[t]+e)}var v=[32,2e3],m=u.filter((e,t)=>u[t]>v[0]&&u[t]<v[1]),y=f.filter((e,t)=>u[t]>v[0]&&u[t]<v[1]),g=class{static getFrequencies(e,t,s,i="frequency",a=-100,n=-30){s||(s=new Float32Array(e.frequencyBinCount),e.getFloatFrequencyData(s));let r,o,c,h=t/2,l=1/s.length*h;if("music"===i||"voice"===i){let e="voice"===i?m:u,t=Array(e.length).fill(a);for(let i=0;i<s.length;i++){let a=i*l,n=s[i];for(let s=e.length-1;s>=0;s--)if(a>e[s]){t[s]=Math.max(t[s],n);break}}r=t,o="voice"===i?m:u,c="voice"===i?y:f}else r=Array.from(s),o=r.map((e,t)=>l*t),c=o.map(e=>`${e.toFixed(2)} Hz`);let d=r.map(e=>Math.max(0,Math.min((e-a)/(n-a),1)));return{values:new Float32Array(d),frequencies:o,labels:c}}},E=class{constructor(e){this.value=0,this.frequencies=new Float32Array(0);let t=new AudioContext;this.source=t.createMediaStreamSource(e),this.analyser=t.createAnalyser(),this.source.connect(this.analyser),this.analyser.fftSize=8192,this.analyser.smoothingTimeConstant=.1}getFrequencies(e=-100,t=-30){if(!this.analyser)throw new Error("Not connected, please call .connect() first");return g.getFrequencies(this.analyser,44100,void 0,"voice",e,t)}update(){let e=this.getFrequencies(),t=e.values.reduce((e,t)=>e+t,0)/e.values.length;this.value=t,this.frequencies=e.values}disconnect(){this.source.disconnect(),this.analyser.disconnect()}},b=class{constructor(e){this.callbacks=e,this.rafId=0,this.isOpen=!1,this.onMessage=e=>{this.callbacks.onMessage(e.data)},this.onOpen=()=>{this.isOpen=!0,this.callbacks.onOpen()},this.animate=()=>{this.rafId=requestAnimationFrame(this.animate),this.isOpen&&this.analyser&&(this.analyser.update(),this.callbacks.onVoice(this.analyser.value,this.analyser.frequencies))}}async connect(e){let t=await async function(e){try{return(await(await fetch("https://relayserver.spline.design/session?uuidfile="+e)).json()).token}catch(e){console.error("Token generation error:",e)}}(e);this.pc=new RTCPeerConnection,this.audioElement=document.createElement("audio"),this.audioElement.autoplay=!0,this.pc.ontrack=e=>{let t=e.streams[0];this.audioElement.srcObject=t,this.analyser=new E(t)};let s=await navigator.mediaDevices.getUserMedia({audio:!0});this.pc.addTrack(s.getTracks()[0]),this.dc=this.pc.createDataChannel("oai-events"),this.dc.addEventListener("message",this.onMessage),this.dc.addEventListener("open",this.onOpen);let i=await this.pc.createOffer();await this.pc.setLocalDescription(i);let a={type:"answer",sdp:await(await fetch("https://api.openai.com/v1/realtime/calls?model=gpt-realtime",{method:"POST",body:i.sdp,headers:{Authorization:`Bearer ${t}`,"Content-Type":"application/sdp"}})).text()};await this.pc.setRemoteDescription(a),this.animate()}send(e){return!!this.dc&&(this.dc.send(e),!0)}disconnect(){cancelAnimationFrame(this.rafId),this.analyser?.disconnect(),this.isOpen=!1,this.dc?.removeEventListener("message",this.onMessage),this.dc?.removeEventListener("open",this.onOpen),this.dc?.close(),this.pc?.getSenders().forEach(e=>{e.track&&e.track.stop()}),this.pc?.close(),this.pc=void 0}};var w=class{constructor(t,s,i){this.data=t,this.id=s,this.shared=i,this.emitter=e(),this.voice=0,this.frequencies=new Float32Array([0]),this.events=[],this.isConnected=!1,this.isToolsAdded=!1,this.tools=[],this.onServerEvent=e=>{let t=JSON.parse(e);if(this.appendEvent(t),"session.created"===t.type&&this.onSessionCreated(),"response.done"===t.type&&t.response?.output)for(let e of t.response.output)if("function_call"===e.type)for(let[t,s]of this.tools)e.name===t.name&&(s(JSON.parse(e.arguments)),setTimeout(()=>{this.sendClientEvent({type:"response.create",response:{instructions:"notice the user about what you just did"}})}))},this.onSessionCreated=()=>{this.isToolsAdded||this.registerTools()},this.onOpen=()=>{this.events=[],this.isConnected=!0,this.sendClientEvent({type:"response.create",response:{instructions:"Say hi"}})}}update(e){this.data=e}setColorByName(e,t){let s=this.shared.getColorByName(e);if(s){let{id:e}=s,{r:i,g:a,b:n}=l(t)??{r:0,g:0,b:0};this.shared.updateColor(e,{r:i/255,g:a/255,b:n/255})}}async connect(){if(this.isConnected||this.session||this.hosted)return;let e={onMessage:this.onServerEvent,onOpen:this.onOpen,onVoice:(e,t)=>{this.voice=e,this.frequencies=t,this.emitter.emit("voice",{value:e,frequencies:t})}};this.hosted=function(e,t,s){if(!function(){try{return!0===window.__SPLINE_PLAY_VOICE_HOST__&&window.parent!==window}catch{return!1}}())return null;let i=!1,a=e=>{window.parent.postMessage({__splinePlayFrame:!0,...e},"*")},n=t=>{if(t.source!==window.parent)return;let a=t.data;!a||!0!==a.__splinePlayFrameHost||a.id!==e||("voice-open"===a.type?(i=!0,s.onOpen()):"voice-message"===a.type&&"string"==typeof a.data?s.onMessage(a.data):"voice-level"===a.type&&"number"==typeof a.value?s.onVoice(a.value,a.frequencies instanceof Float32Array?a.frequencies:new Float32Array(0)):"voice-error"===a.type&&console.error("Voice assistant host error:",a.message))};return window.addEventListener("message",n),a({type:"voice-connect",id:e,hash:t}),{send:t=>!!i&&(a({type:"voice-send",id:e,message:t}),!0),disconnect:()=>{i=!1,window.removeEventListener("message",n),a({type:"voice-disconnect",id:e})}}}(this.id,this.data.integration.hash,e),!this.hosted&&(this.session=new b(e),await this.session.connect(this.data.integration.hash))}appendEvent(e){this.events=[e,...this.events]}sendClientEvent(e){e.event_id=e.event_id||crypto.randomUUID();let t=JSON.stringify(e);(this.hosted?this.hosted.send(t):this.session?.send(t))?this.appendEvent(e):console.error("Failed to send message - no data channel available",e)}registerTools(){this.isToolsAdded=!0,this.registerTool({type:"function",name:"set_personality_color",description:"returns a color based on the voice personality of the ai assistant. This should be called by the voice assistant each time it is asks to speak differently. If a color cannot be associated to the personality, the color should be a neutral color.",parameters:{type:"object",properties:{color:{type:"string",description:"css hex color string, reflecting the personality"},personality:{type:"string",description:"the personality of the voice assistant"}},required:["color","personality"]}},({color:e})=>{this.setColorByName("Voice Assistant Color",e)});let e=this.shared.getVariablesNames().join(", ");this.registerTool({type:"function",name:"set_variable",description:"Sets a Spline variable value when asked by the user.",parameters:{type:"object",properties:{name:{type:"string",description:`The name of the variable that needs to be set. Here's a list of available variables: ${e}. It the variable does not exist, don't call the function and warn the user about it.`},value:{type:"string",description:"The new value for this variable, should always be a string even for number and boolean variables, assume that the value will be cast to the proper type afterwards."}},required:["name","value","type"]}},({name:e,value:t})=>{let s=this.shared.getVariableByName(e);if(s){let e,i=this.shared.getVariable(s.id);e="number"==typeof i?parseFloat(t):"boolean"==typeof i?"true"===t.toLowerCase():{textValue:t},this.shared.updateVariable(s.id,e)}});let t=this.shared.getColorNames().join(", ");this.registerTool({type:"function",name:"set_color",description:"Sets a Spline color asset value when asked by the user.",parameters:{type:"object",properties:{name:{type:"string",description:`The name of the color asset that needs to be set. Here's a list of available color assets: ${t}. It the color asset does not exist, don't call the function and warn the user about it.`},value:{type:"string",description:"css hex color string"}},required:["name","value"]}},({name:e,value:t})=>{this.setColorByName(e,t)});let s=this.shared.scene,i=[];s.traverseEntity(e=>{e.data.events.forEach(e=>{if("AIAssistantTrigger"===e.data.type){let{description:t}=e.data;i.push(t)}})}),this.registerTool({type:"function",name:"trigger_event",description:"Trigger an event by name, here are the available events, please match what the user is asking for to one of these if it applies, otherwise don't call the function and warn the user.",parameters:{type:"object",properties:{description:{type:"string",description:`The name of the event that needs to be triggered. Here's a list of available events: ${JSON.stringify(i)}.`},direction:{type:"string",description:"default is forward, but can be forward or backward. Always set to forward unless the user ask to reverse or cancel the event, then set to backward."}},required:["description","direction"]}},({description:e,direction:t})=>{this.emitter.emit("trigger_event",{description:e,direction:t})}),this.sendClientEvent({type:"session.update",session:{type:"realtime",tools:this.tools.map(([e])=>e)}})}registerTool(e,t){this.tools.push([e,t])}disconnect(){this.voice=0,this.isConnected=!1,this.isToolsAdded=!1,this.session?.disconnect(),this.session=void 0,this.hosted?.disconnect(),this.hosted=null}computeAnalysisForListenerEvent(e){if("range"===e.analysis){let t=this.frequencies.slice(...e.analysisRange);return t.reduce((e,t)=>e+t,0)/t.length}return"single"===e.analysis?this.frequencies[e.analysisSingle]:this.voice}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}};s("AIAssistantListener",({eventContext:e,eventManager:t})=>new r(e,t)),s("AIAssistantTrigger",({eventContext:e,eventManager:t})=>new c(e,t)),i((e,t,s)=>new w(e,t,s)),n("ai-assistant");
1
+ import{a as e}from"./runtime-chunk-NTUTXO7Q.js";import{a as t,b as s}from"./runtime-chunk-DZNU62CT.js";import{c as i}from"./runtime-chunk-4YV3EXSU.js";import{f as a}from"./runtime-chunk-Y5F2EZVH.js";import"./runtime-chunk-C6JZPJNZ.js";import{a as n}from"./runtime-chunk-TZCHGFVF.js";import"./runtime-chunk-WKTS4T2Q.js";import"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var r=class extends t{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.onVoice=({value:e,frequencies:t})=>{this.events.forEach(e=>{e.dispatch()})}}connect(){this.openAIRealtime=this.eventContext.sharedAssets.openAIRealtime,this.openAIRealtime&&(this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"AIAssistantListener"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new o(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),this.openAIRealtime.on("voice",this.onVoice))}disconnect(){this.openAIRealtime?.off("voice",this.onVoice)}},o=class{constructor(e,t,s,i,n,r){this.id=e,this.data=t,this.object=s,this.actions=a(t,t.actions,i,n,r,s)}dispatch(){this.dispatchActions(this.actions)}dispatchActions(e){e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},c=class extends t{constructor(e,t){super(e),this.eventManager=t,this.events=[],this.onTriggerEvent=({description:e,direction:t})=>{let s=this.events.find(t=>t.data.description===e);s&&("backward"===t?s.dispatchReverse():s.dispatch())}}connect(){this.openAIRealtime=this.eventContext.sharedAssets.openAIRealtime,this.openAIRealtime&&(this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"AIAssistantTrigger"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new h(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),this.openAIRealtime.on("trigger_event",this.onTriggerEvent))}disconnect(){this.openAIRealtime?.off("trigger_event",this.onTriggerEvent)}},h=class{constructor(e,t,s,i,n,r){this.id=e,this.data=t,this.object=s,this.actions=a(t,t.actions,i,n,r,s)}dispatch(){let e=this.actions;e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}dispatchReverse(){let e=this.actions;e.Transition.forEach(e=>e.reverseFromCurrent()),e.Particles.forEach(e=>e.reverseFromCurrent()),e.Animation.forEach(e=>e.reverseFromCurrent()),e.SwitchCamera.forEach(e=>e.reverseFromCurrent()),e.Create.forEach(e=>e.dispatchStop())}},l=function(e){e=e.replace(/^#?([a-f\d])([a-f\d])([a-f\d])$/i,(e,t,s,i)=>String(t+t+s+s+i+i));let t=/^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);return t?{r:parseInt(t[1],16),g:parseInt(t[2],16),b:parseInt(t[3],16)}:null},d=[4186.01,4434.92,4698.63,4978.03,5274.04,5587.65,5919.91,6271.93,6644.88,7040,7458.62,7902.13],p=["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"],u=[],f=[];for(let e=1;e<=8;e++)for(let t=0;t<d.length;t++){let s=d[t];u.push(s/Math.pow(2,8-e)),f.push(p[t]+e)}var v=[32,2e3],m=u.filter((e,t)=>u[t]>v[0]&&u[t]<v[1]),y=f.filter((e,t)=>u[t]>v[0]&&u[t]<v[1]),g=class{static getFrequencies(e,t,s,i="frequency",a=-100,n=-30){s||(s=new Float32Array(e.frequencyBinCount),e.getFloatFrequencyData(s));let r,o,c,h=t/2,l=1/s.length*h;if("music"===i||"voice"===i){let e="voice"===i?m:u,t=Array(e.length).fill(a);for(let i=0;i<s.length;i++){let a=i*l,n=s[i];for(let s=e.length-1;s>=0;s--)if(a>e[s]){t[s]=Math.max(t[s],n);break}}r=t,o="voice"===i?m:u,c="voice"===i?y:f}else r=Array.from(s),o=r.map((e,t)=>l*t),c=o.map(e=>`${e.toFixed(2)} Hz`);let d=r.map(e=>Math.max(0,Math.min((e-a)/(n-a),1)));return{values:new Float32Array(d),frequencies:o,labels:c}}},E=class{constructor(e){this.value=0,this.frequencies=new Float32Array(0);let t=new AudioContext;this.source=t.createMediaStreamSource(e),this.analyser=t.createAnalyser(),this.source.connect(this.analyser),this.analyser.fftSize=8192,this.analyser.smoothingTimeConstant=.1}getFrequencies(e=-100,t=-30){if(!this.analyser)throw new Error("Not connected, please call .connect() first");return g.getFrequencies(this.analyser,44100,void 0,"voice",e,t)}update(){let e=this.getFrequencies(),t=e.values.reduce((e,t)=>e+t,0)/e.values.length;this.value=t,this.frequencies=e.values}disconnect(){this.source.disconnect(),this.analyser.disconnect()}},b=class{constructor(e){this.callbacks=e,this.rafId=0,this.isOpen=!1,this.onMessage=e=>{this.callbacks.onMessage(e.data)},this.onOpen=()=>{this.isOpen=!0,this.callbacks.onOpen()},this.animate=()=>{this.rafId=requestAnimationFrame(this.animate),this.isOpen&&this.analyser&&(this.analyser.update(),this.callbacks.onVoice(this.analyser.value,this.analyser.frequencies))}}async connect(e){let t=await async function(e){try{return(await(await fetch("https://relayserver.spline.design/session?uuidfile="+e)).json()).token}catch(e){console.error("Token generation error:",e)}}(e);this.pc=new RTCPeerConnection,this.audioElement=document.createElement("audio"),this.audioElement.autoplay=!0,this.pc.ontrack=e=>{let t=e.streams[0];this.audioElement.srcObject=t,this.analyser=new E(t)};let s=await navigator.mediaDevices.getUserMedia({audio:!0});this.pc.addTrack(s.getTracks()[0]),this.dc=this.pc.createDataChannel("oai-events"),this.dc.addEventListener("message",this.onMessage),this.dc.addEventListener("open",this.onOpen);let i=await this.pc.createOffer();await this.pc.setLocalDescription(i);let a={type:"answer",sdp:await(await fetch("https://api.openai.com/v1/realtime/calls?model=gpt-realtime",{method:"POST",body:i.sdp,headers:{Authorization:`Bearer ${t}`,"Content-Type":"application/sdp"}})).text()};await this.pc.setRemoteDescription(a),this.animate()}send(e){return!!this.dc&&(this.dc.send(e),!0)}disconnect(){cancelAnimationFrame(this.rafId),this.analyser?.disconnect(),this.isOpen=!1,this.dc?.removeEventListener("message",this.onMessage),this.dc?.removeEventListener("open",this.onOpen),this.dc?.close(),this.pc?.getSenders().forEach(e=>{e.track&&e.track.stop()}),this.pc?.close(),this.pc=void 0}};var w=class{constructor(t,s,i){this.data=t,this.id=s,this.shared=i,this.emitter=e(),this.voice=0,this.frequencies=new Float32Array([0]),this.events=[],this.isConnected=!1,this.isToolsAdded=!1,this.tools=[],this.onServerEvent=e=>{let t=JSON.parse(e);if(this.appendEvent(t),"session.created"===t.type&&this.onSessionCreated(),"response.done"===t.type&&t.response?.output)for(let e of t.response.output)if("function_call"===e.type)for(let[t,s]of this.tools)e.name===t.name&&(s(JSON.parse(e.arguments)),setTimeout(()=>{this.sendClientEvent({type:"response.create",response:{instructions:"notice the user about what you just did"}})}))},this.onSessionCreated=()=>{this.isToolsAdded||this.registerTools()},this.onOpen=()=>{this.events=[],this.isConnected=!0,this.sendClientEvent({type:"response.create",response:{instructions:"Say hi"}})}}update(e){this.data=e}setColorByName(e,t){let s=this.shared.getColorByName(e);if(s){let{id:e}=s,{r:i,g:a,b:n}=l(t)??{r:0,g:0,b:0};this.shared.updateColor(e,{r:i/255,g:a/255,b:n/255})}}async connect(){if(this.isConnected||this.session||this.hosted)return;let e={onMessage:this.onServerEvent,onOpen:this.onOpen,onVoice:(e,t)=>{this.voice=e,this.frequencies=t,this.emitter.emit("voice",{value:e,frequencies:t})}};this.hosted=function(e,t,s){if(!function(){try{return!0===window.__SPLINE_PLAY_VOICE_HOST__&&window.parent!==window}catch{return!1}}())return null;let i=!1,a=e=>{window.parent.postMessage({__splinePlayFrame:!0,...e},"*")},n=t=>{if(t.source!==window.parent)return;let a=t.data;!a||!0!==a.__splinePlayFrameHost||a.id!==e||("voice-open"===a.type?(i=!0,s.onOpen()):"voice-message"===a.type&&"string"==typeof a.data?s.onMessage(a.data):"voice-level"===a.type&&"number"==typeof a.value?s.onVoice(a.value,a.frequencies instanceof Float32Array?a.frequencies:new Float32Array(0)):"voice-error"===a.type&&console.error("Voice assistant host error:",a.message))};return window.addEventListener("message",n),a({type:"voice-connect",id:e,hash:t}),{send:t=>!!i&&(a({type:"voice-send",id:e,message:t}),!0),disconnect:()=>{i=!1,window.removeEventListener("message",n),a({type:"voice-disconnect",id:e})}}}(this.id,this.data.integration.hash,e),!this.hosted&&(this.session=new b(e),await this.session.connect(this.data.integration.hash))}appendEvent(e){this.events=[e,...this.events]}sendClientEvent(e){e.event_id=e.event_id||crypto.randomUUID();let t=JSON.stringify(e);(this.hosted?this.hosted.send(t):this.session?.send(t))?this.appendEvent(e):console.error("Failed to send message - no data channel available",e)}registerTools(){this.isToolsAdded=!0,this.registerTool({type:"function",name:"set_personality_color",description:"returns a color based on the voice personality of the ai assistant. This should be called by the voice assistant each time it is asks to speak differently. If a color cannot be associated to the personality, the color should be a neutral color.",parameters:{type:"object",properties:{color:{type:"string",description:"css hex color string, reflecting the personality"},personality:{type:"string",description:"the personality of the voice assistant"}},required:["color","personality"]}},({color:e})=>{this.setColorByName("Voice Assistant Color",e)});let e=this.shared.getVariablesNames().join(", ");this.registerTool({type:"function",name:"set_variable",description:"Sets a Spline variable value when asked by the user.",parameters:{type:"object",properties:{name:{type:"string",description:`The name of the variable that needs to be set. Here's a list of available variables: ${e}. It the variable does not exist, don't call the function and warn the user about it.`},value:{type:"string",description:"The new value for this variable, should always be a string even for number and boolean variables, assume that the value will be cast to the proper type afterwards."}},required:["name","value","type"]}},({name:e,value:t})=>{let s=this.shared.getVariableByName(e);if(s){let e,i=this.shared.getVariable(s.id);e="number"==typeof i?parseFloat(t):"boolean"==typeof i?"true"===t.toLowerCase():{textValue:t},this.shared.updateVariable(s.id,e)}});let t=this.shared.getColorNames().join(", ");this.registerTool({type:"function",name:"set_color",description:"Sets a Spline color asset value when asked by the user.",parameters:{type:"object",properties:{name:{type:"string",description:`The name of the color asset that needs to be set. Here's a list of available color assets: ${t}. It the color asset does not exist, don't call the function and warn the user about it.`},value:{type:"string",description:"css hex color string"}},required:["name","value"]}},({name:e,value:t})=>{this.setColorByName(e,t)});let s=this.shared.scene,i=[];s.traverseEntity(e=>{e.data.events.forEach(e=>{if("AIAssistantTrigger"===e.data.type){let{description:t}=e.data;i.push(t)}})}),this.registerTool({type:"function",name:"trigger_event",description:"Trigger an event by name, here are the available events, please match what the user is asking for to one of these if it applies, otherwise don't call the function and warn the user.",parameters:{type:"object",properties:{description:{type:"string",description:`The name of the event that needs to be triggered. Here's a list of available events: ${JSON.stringify(i)}.`},direction:{type:"string",description:"default is forward, but can be forward or backward. Always set to forward unless the user ask to reverse or cancel the event, then set to backward."}},required:["description","direction"]}},({description:e,direction:t})=>{this.emitter.emit("trigger_event",{description:e,direction:t})}),this.sendClientEvent({type:"session.update",session:{type:"realtime",tools:this.tools.map(([e])=>e)}})}registerTool(e,t){this.tools.push([e,t])}disconnect(){this.voice=0,this.isConnected=!1,this.isToolsAdded=!1,this.session?.disconnect(),this.session=void 0,this.hosted?.disconnect(),this.hosted=null}computeAnalysisForListenerEvent(e){if("range"===e.analysis){let t=this.frequencies.slice(...e.analysisRange);return t.reduce((e,t)=>e+t,0)/t.length}return"single"===e.analysis?this.frequencies[e.analysisSingle]:this.voice}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}};s("AIAssistantListener",({eventContext:e,eventManager:t})=>new r(e,t)),s("AIAssistantTrigger",({eventContext:e,eventManager:t})=>new c(e,t)),i((e,t,s)=>new w(e,t,s)),n("ai-assistant");
@@ -1 +1 @@
1
- import{a as e}from"./runtime-chunk-NTUTXO7Q.js";import{a as t,b as s}from"./runtime-chunk-DZNU62CT.js";import{a as r}from"./runtime-chunk-4YV3EXSU.js";import{b as i,e as n,f as o}from"./runtime-chunk-WTHIEJBK.js";import{a}from"./runtime-chunk-RTLL6WIB.js";import"./runtime-chunk-K3MJM76A.js";import{a as h}from"./runtime-chunk-TZCHGFVF.js";import{Ea as c,Fa as d,n as u}from"./runtime-chunk-ZE3Y3273.js";import"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var l=class extends t{constructor(e,t){super(e),this.eventManager=t,this.userAPIs={},this.events=[],this.onSuccess=({userAPIId:e})=>{this.events.forEach(t=>{t.data.userAPIId===e&&t.dispatchSuccess()})},this.onError=({userAPIId:e})=>{this.events.forEach(t=>{t.data.userAPIId===e&&t.dispatchError()})},this.userAPIs=e.sharedAssets.getUserAPIs()}connect(){this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"API"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new p(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),Object.entries(this.userAPIs).forEach(([e,t])=>{t.on("success",this.onSuccess),t.on("error",this.onError),t.autostart&&t.callUserAPI(this.eventContext.sharedAssets)})}disconnect(){Object.entries(this.userAPIs).forEach(([e,t])=>{t.off("success",this.onSuccess),t.off("error",this.onError)})}},p=class{constructor(e,t,s,r,i,n){this.id=e,this.data=t,this.object=s,this.successActions=o(t,t.successActions,r,i,n,s),this.errorActions=o(t,t.errorActions,r,i,n,s)}dispatchSuccess(){this.dispatchActions(this.successActions)}dispatchError(){this.dispatchActions(this.errorActions)}dispatchActions(e){e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},f=class extends t{constructor(e,t){super(e),this.eventManager=t,this.userWebhooks={},this.events=[],this.onMessage=({userWebhookId:e})=>{this.events.forEach(t=>{t.data.userWebhookId===e&&t.dispatch()})},this.userWebhooks=e.sharedAssets.getUserWebhooks()}connect(){this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"WEBHOOK"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new m(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),Object.entries(this.userWebhooks).forEach(([e,t])=>{t.connect(),t.on("message",this.onMessage)})}disconnect(){Object.entries(this.userWebhooks).forEach(([e,t])=>{t.off("message",this.onMessage),t.disconnect()})}},m=class{constructor(e,t,s,r,i,n){this.id=e,this.data=t,this.object=s,this.actions=o(t,t.actions,r,i,n,s)}dispatch(){let e=this.actions;e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},v=class{constructor(e,t,s,r){this.data=e,this.page=t,this.shared=s,this.condition=r}dispatch(){if(!1===n(this.shared,this.condition))return!1;if(this.data.userAPIId){let e=this.shared.getUserAPI(this.data.userAPIId);e&&"callUserAPI"in e&&e.callUserAPI(this.shared)}}dispose(){}},E=class{constructor(t,s,r){this.id=t,this.userAPI=s,this.result=void 0,this.error="null",this.isPrefetched=!1,this.isLoading=!1,this.isLoaded=!1,this.prefetchPromise=new Promise(e=>e()),this.emitter=e(),this._innerCallUserAPI=async e=>{this.emitter.emit("start",{userAPIId:this.id}),this.isLoading=!0,this.isLoading=!1;try{this.result=await async function(e,t,s=new AbortController){let r,i,n=e.url,o=e.proxy?.enabled??!1;if("OpenAI"===e.integration?.type){let s=b(""===e.integration.prompt?[]:JSON.parse(e.integration.prompt),t),r=""===e.integration.behavior?[]:b(JSON.parse(e.integration.behavior),t);i=`{\n\t\t"model": "${e.integration.model}",\n\t\t"messages": [${e.integration.useBehavior?`\n\t\t{\n\t\t\t"role": "system",\n\t\t\t"content": "${r}"\n\t\t},`:""}\n\t\t{\n\t\t\t"role": "user",\n\t\t\t"content": "${s}"\n\t\t}\n\t\t]\n\t}`}if(o){let s;n=`https://apis.spline.design/file/${e.proxy.fileId}/external-api/request?uuidexternalapi=${e.proxy.proxyId}`,void 0!==i?s=i:"POST"===e.method&&e.body&&(s=b(JSON.parse(e.body),t)),void 0!==s&&(n+=`&data=${encodeURIComponent(s.replace(/(\r\n|\n|\r|\t)/gm,""))}`)}else"OpenAI"===e.integration?.type?r=i:"POST"===e.method&&e.body&&(r=b(JSON.parse(e.body),t));let a=await fetch(n,{method:o?"GET":e.method,headers:o?void 0:g(e),signal:s.signal,body:r});if(!a.ok)throw new Error("status:"+a.status+"_:_"+a.statusText);if("OpenAI"===e.integration?.type){let e=await a.json();return o&&(e=e.response),{content:e.choices[0].message.content}}{let e=await a.json();return o&&(e=e.response),e}}(this.userAPI,e),this.error="null",this.emitter.emit("success",{userAPIId:this.id})}catch(e){let t=e.message?.split("_:_")?.[0]?.replace("status:","")??"null";this.error=t,this.result=null,this.emitter.emit("error",{userAPIId:this.id})}this.isLoading=!1,this.isPrefetched=!0,this.isLoaded=!0},this._debouncedCallUserAPI=this._makeDebouncedCallUserAPI(),this._debouncedPrefetch=a(this.prefetch,1e3,{trailing:!0}),"OpenAI"===s?.integration?.type?this.result={content:""}:"GET"===s.method&&""!==s.url&&(this.prefetchPromise=this.prefetch(r))}_makeDebouncedCallUserAPI(){return void 0!==this.userAPI.debounce&&this.userAPI.debounce>0?a(this._innerCallUserAPI,this.userAPI.debounce,{leading:!0,trailing:!0}):this._innerCallUserAPI}async prefetch(e){await this.callUserAPI(e)}async callUserAPI(e){await this._debouncedCallUserAPI(e)}update(e,t,s=!0){this.userAPI=e,this._debouncedCallUserAPI=this._makeDebouncedCallUserAPI(),""!==this.userAPI.url&&"GET"===this.userAPI.method&&s&&this._debouncedPrefetch(t)}retrieveValue(e){if(this.result)try{return u.zoom(this.result,e)}catch(e){console.error(e)}}retrieveZoomedKeyValues(e){if(this.result){let s=e&&e.length?u.zoom(this.result,e):this.result;if("object"==typeof(t=s)&&null!==t)return Object.entries(s);if(function(e){return Array.isArray(e)}(s))return s.map((e,t)=>[t.toString(),e]);throw function(e){return"string"==typeof e||"number"==typeof e||"boolean"==typeof e||null===e}(s)?new Error("This path points to a value, use retrieveValue() instead. "+e?.join(".")):new Error("Path error"+e?.join("."))}var t}dispose(){}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}get autostart(){return this.userAPI.autoStart}};function g(e){let t=new Headers;return e.headers.forEach(e=>{""!==e.data.key&&t.append(e.data.key,e.data.value)}),t}var A=(e,t)=>{if("string"==typeof e){let s=t.getVariable(e);if(s)return A(s,t)}return d.isBoolean(e)?d.getDisplayedValue(e).toLowerCase():d.getDisplayedValue(e)},b=(e,t)=>e.map((e,s)=>{if("text"in e)return e.text;if("type"in e){if("paragraph"===e.type)return(s>0?"\n":"")+b(e.children,t);if("variable"===e.type){let s=t.getVariable(e.variableId);if(void 0!==s)return A(s,t)}}return""}).join(""),I=1e3,P=512*I,y=class{constructor(t,s){this.id=t,this.userWebhook=s,this.result=void 0,this._connected=!1,this.emitter=e(),this.reconnectWaitFor=I,this._onError=e=>{this.eventSource?.removeEventListener("message",this._onMessage),this.eventSource?.removeEventListener("error",this._onError),this.eventSource?.removeEventListener("open",this._onConnected),this._scheduleReconnect()},this._onConnected=e=>{clearTimeout(this.scheduledReconnectHandle),this.reconnectWaitFor=I,this._connected=!0},this._onDisconnected=()=>{clearTimeout(this.scheduledReconnectHandle),this.reconnectWaitFor=I,this._connected=!1},this._onMessage=e=>{let t,s=e.data;try{t=JSON.parse(s)}catch(e){console.error("Error parsing webhook message",e)}if(t){let e=!1;this.userWebhook.parametersSchemas.forEach(({data:s})=>{void 0!==t[s.name]&&function(e,t){let s=typeof e;return!!(("string"===t||"number"===t)&&s===t||"boolean"===t&&("true"===e||"false"===e||!0===e||!1===e)||"image"===t&&"string"===s&&e.startsWith("http"))}(t[s.name],s.type)&&(void 0===this.result&&(this.result={}),this.result[s.name]=t[s.name],e=!0)}),e&&this.emitter.emit("message",{userWebhookId:this.id})}}}connect(){clearTimeout(this.scheduledReconnectHandle),this.userWebhook.url&&(this.eventSource=new EventSource("https://hooks.spline.design/events?hashFile="+this.userWebhook.url),this.eventSource.addEventListener("message",this._onMessage),this.eventSource.addEventListener("error",this._onError),this.eventSource.addEventListener("open",this._onConnected))}disconnect(){this.eventSource?.removeEventListener("message",this._onMessage),this.eventSource?.removeEventListener("error",this._onError),this.eventSource?.removeEventListener("open",this._onConnected),this.eventSource?.close(),this._onDisconnected(),clearTimeout(this.scheduledReconnectHandle)}_scheduleReconnect(){this.reconnectWaitFor*=2,this.reconnectWaitFor>P&&(this.reconnectWaitFor=P),clearTimeout(this.scheduledReconnectHandle),this.scheduledReconnectHandle=setTimeout(()=>{this.scheduledReconnectHandle=void 0,this.connect()},this.reconnectWaitFor)}update(e){this.userWebhook=e}dispose(){this._connected&&this.disconnect()}get connected(){return this._connected}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}getParametersKeys(){return this.userWebhook.parametersSchemas.map(e=>e.data.name)}getParameterValue(e){if(this.getParametersKeys().includes(e)){if(this.result)return this.result?.[e];for(let t of this.userWebhook.parametersSchemas)if(t.data.name===e)return c.defaultParameterValueByType(t.data.type)}}};s("API",({eventContext:e,eventManager:t})=>new l(e,t)),s("WEBHOOK",({eventContext:e,eventManager:t})=>new f(e,t)),i("UserAPI",({data:e,page:t,shared:s,actionCondition:r})=>new v(e,t,s,r)),r({createUserAPI:(e,t,s)=>new E(e,t,s),createUserWebhook:(e,t)=>new y(e,t)}),h("api-services");
1
+ import{a as e}from"./runtime-chunk-NTUTXO7Q.js";import{a as t,b as s}from"./runtime-chunk-DZNU62CT.js";import{a as r}from"./runtime-chunk-4YV3EXSU.js";import{b as i,e as n,f as o}from"./runtime-chunk-Y5F2EZVH.js";import{a}from"./runtime-chunk-RTLL6WIB.js";import"./runtime-chunk-C6JZPJNZ.js";import{a as h}from"./runtime-chunk-TZCHGFVF.js";import{Ea as c,Fa as d,n as u}from"./runtime-chunk-WKTS4T2Q.js";import"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var l=class extends t{constructor(e,t){super(e),this.eventManager=t,this.userAPIs={},this.events=[],this.onSuccess=({userAPIId:e})=>{this.events.forEach(t=>{t.data.userAPIId===e&&t.dispatchSuccess()})},this.onError=({userAPIId:e})=>{this.events.forEach(t=>{t.data.userAPIId===e&&t.dispatchError()})},this.userAPIs=e.sharedAssets.getUserAPIs()}connect(){this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"API"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new p(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),Object.entries(this.userAPIs).forEach(([e,t])=>{t.on("success",this.onSuccess),t.on("error",this.onError),t.autostart&&t.callUserAPI(this.eventContext.sharedAssets)})}disconnect(){Object.entries(this.userAPIs).forEach(([e,t])=>{t.off("success",this.onSuccess),t.off("error",this.onError)})}},p=class{constructor(e,t,s,r,i,n){this.id=e,this.data=t,this.object=s,this.successActions=o(t,t.successActions,r,i,n,s),this.errorActions=o(t,t.errorActions,r,i,n,s)}dispatchSuccess(){this.dispatchActions(this.successActions)}dispatchError(){this.dispatchActions(this.errorActions)}dispatchActions(e){e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},f=class extends t{constructor(e,t){super(e),this.eventManager=t,this.userWebhooks={},this.events=[],this.onMessage=({userWebhookId:e})=>{this.events.forEach(t=>{t.data.userWebhookId===e&&t.dispatch()})},this.userWebhooks=e.sharedAssets.getUserWebhooks()}connect(){this.eventContext.page.traverseEntity(e=>{e.data?.events.filter(e=>"WEBHOOK"===e.data.type&&!e.data.disabled).forEach(t=>{this.events.push(new m(t.id,t.data,e,this.eventContext.page,this.eventContext.sharedAssets,this.eventManager))})}),Object.entries(this.userWebhooks).forEach(([e,t])=>{t.connect(),t.on("message",this.onMessage)})}disconnect(){Object.entries(this.userWebhooks).forEach(([e,t])=>{t.off("message",this.onMessage),t.disconnect()})}},m=class{constructor(e,t,s,r,i,n){this.id=e,this.data=t,this.object=s,this.actions=o(t,t.actions,r,i,n,s)}dispatch(){let e=this.actions;e.Audio.forEach(e=>e.dispatchConditional()),e.Particles.forEach(e=>e.dispatchConditional()),e.Video.forEach(e=>e.dispatchConditional()),e.Create.forEach(e=>e.dispatch()),e.Destroy.forEach(e=>e.dispatch()),e.Reset.forEach(e=>e.dispatch()),e.Transition.forEach(e=>{e.object.currentTransitionEvent!==this&&(e.object.currentTransitionEvent=this),e.init()}),e.Transition.forEach(e=>e.play()),e.Animation.forEach(e=>e.play()),e.SwitchCamera.forEach(e=>e.play()),e.SceneTransition.forEach(e=>e.dispatch()),e.SetVariable.forEach(e=>e.checkConditions()),e.SetVariable.forEach(e=>e.dispatch()),e.DynamicVariablePlay.forEach(e=>e.dispatch()),e.ClearLocalStorage.forEach(e=>e.dispatch()),e.UserAPI.forEach(e=>e.dispatch())}},v=class{constructor(e,t,s,r){this.data=e,this.page=t,this.shared=s,this.condition=r}dispatch(){if(!1===n(this.shared,this.condition))return!1;if(this.data.userAPIId){let e=this.shared.getUserAPI(this.data.userAPIId);e&&"callUserAPI"in e&&e.callUserAPI(this.shared)}}dispose(){}},E=class{constructor(t,s,r){this.id=t,this.userAPI=s,this.result=void 0,this.error="null",this.isPrefetched=!1,this.isLoading=!1,this.isLoaded=!1,this.prefetchPromise=new Promise(e=>e()),this.emitter=e(),this._innerCallUserAPI=async e=>{this.emitter.emit("start",{userAPIId:this.id}),this.isLoading=!0,this.isLoading=!1;try{this.result=await async function(e,t,s=new AbortController){let r,i,n=e.url,o=e.proxy?.enabled??!1;if("OpenAI"===e.integration?.type){let s=b(""===e.integration.prompt?[]:JSON.parse(e.integration.prompt),t),r=""===e.integration.behavior?[]:b(JSON.parse(e.integration.behavior),t);i=`{\n\t\t"model": "${e.integration.model}",\n\t\t"messages": [${e.integration.useBehavior?`\n\t\t{\n\t\t\t"role": "system",\n\t\t\t"content": "${r}"\n\t\t},`:""}\n\t\t{\n\t\t\t"role": "user",\n\t\t\t"content": "${s}"\n\t\t}\n\t\t]\n\t}`}if(o){let s;n=`https://apis.spline.design/file/${e.proxy.fileId}/external-api/request?uuidexternalapi=${e.proxy.proxyId}`,void 0!==i?s=i:"POST"===e.method&&e.body&&(s=b(JSON.parse(e.body),t)),void 0!==s&&(n+=`&data=${encodeURIComponent(s.replace(/(\r\n|\n|\r|\t)/gm,""))}`)}else"OpenAI"===e.integration?.type?r=i:"POST"===e.method&&e.body&&(r=b(JSON.parse(e.body),t));let a=await fetch(n,{method:o?"GET":e.method,headers:o?void 0:g(e),signal:s.signal,body:r});if(!a.ok)throw new Error("status:"+a.status+"_:_"+a.statusText);if("OpenAI"===e.integration?.type){let e=await a.json();return o&&(e=e.response),{content:e.choices[0].message.content}}{let e=await a.json();return o&&(e=e.response),e}}(this.userAPI,e),this.error="null",this.emitter.emit("success",{userAPIId:this.id})}catch(e){let t=e.message?.split("_:_")?.[0]?.replace("status:","")??"null";this.error=t,this.result=null,this.emitter.emit("error",{userAPIId:this.id})}this.isLoading=!1,this.isPrefetched=!0,this.isLoaded=!0},this._debouncedCallUserAPI=this._makeDebouncedCallUserAPI(),this._debouncedPrefetch=a(this.prefetch,1e3,{trailing:!0}),"OpenAI"===s?.integration?.type?this.result={content:""}:"GET"===s.method&&""!==s.url&&(this.prefetchPromise=this.prefetch(r))}_makeDebouncedCallUserAPI(){return void 0!==this.userAPI.debounce&&this.userAPI.debounce>0?a(this._innerCallUserAPI,this.userAPI.debounce,{leading:!0,trailing:!0}):this._innerCallUserAPI}async prefetch(e){await this.callUserAPI(e)}async callUserAPI(e){await this._debouncedCallUserAPI(e)}update(e,t,s=!0){this.userAPI=e,this._debouncedCallUserAPI=this._makeDebouncedCallUserAPI(),""!==this.userAPI.url&&"GET"===this.userAPI.method&&s&&this._debouncedPrefetch(t)}retrieveValue(e){if(this.result)try{return u.zoom(this.result,e)}catch(e){console.error(e)}}retrieveZoomedKeyValues(e){if(this.result){let s=e&&e.length?u.zoom(this.result,e):this.result;if("object"==typeof(t=s)&&null!==t)return Object.entries(s);if(function(e){return Array.isArray(e)}(s))return s.map((e,t)=>[t.toString(),e]);throw function(e){return"string"==typeof e||"number"==typeof e||"boolean"==typeof e||null===e}(s)?new Error("This path points to a value, use retrieveValue() instead. "+e?.join(".")):new Error("Path error"+e?.join("."))}var t}dispose(){}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}get autostart(){return this.userAPI.autoStart}};function g(e){let t=new Headers;return e.headers.forEach(e=>{""!==e.data.key&&t.append(e.data.key,e.data.value)}),t}var A=(e,t)=>{if("string"==typeof e){let s=t.getVariable(e);if(s)return A(s,t)}return d.isBoolean(e)?d.getDisplayedValue(e).toLowerCase():d.getDisplayedValue(e)},b=(e,t)=>e.map((e,s)=>{if("text"in e)return e.text;if("type"in e){if("paragraph"===e.type)return(s>0?"\n":"")+b(e.children,t);if("variable"===e.type){let s=t.getVariable(e.variableId);if(void 0!==s)return A(s,t)}}return""}).join(""),I=1e3,P=512*I,y=class{constructor(t,s){this.id=t,this.userWebhook=s,this.result=void 0,this._connected=!1,this.emitter=e(),this.reconnectWaitFor=I,this._onError=e=>{this.eventSource?.removeEventListener("message",this._onMessage),this.eventSource?.removeEventListener("error",this._onError),this.eventSource?.removeEventListener("open",this._onConnected),this._scheduleReconnect()},this._onConnected=e=>{clearTimeout(this.scheduledReconnectHandle),this.reconnectWaitFor=I,this._connected=!0},this._onDisconnected=()=>{clearTimeout(this.scheduledReconnectHandle),this.reconnectWaitFor=I,this._connected=!1},this._onMessage=e=>{let t,s=e.data;try{t=JSON.parse(s)}catch(e){console.error("Error parsing webhook message",e)}if(t){let e=!1;this.userWebhook.parametersSchemas.forEach(({data:s})=>{void 0!==t[s.name]&&function(e,t){let s=typeof e;return!!(("string"===t||"number"===t)&&s===t||"boolean"===t&&("true"===e||"false"===e||!0===e||!1===e)||"image"===t&&"string"===s&&e.startsWith("http"))}(t[s.name],s.type)&&(void 0===this.result&&(this.result={}),this.result[s.name]=t[s.name],e=!0)}),e&&this.emitter.emit("message",{userWebhookId:this.id})}}}connect(){clearTimeout(this.scheduledReconnectHandle),this.userWebhook.url&&(this.eventSource=new EventSource("https://hooks.spline.design/events?hashFile="+this.userWebhook.url),this.eventSource.addEventListener("message",this._onMessage),this.eventSource.addEventListener("error",this._onError),this.eventSource.addEventListener("open",this._onConnected))}disconnect(){this.eventSource?.removeEventListener("message",this._onMessage),this.eventSource?.removeEventListener("error",this._onError),this.eventSource?.removeEventListener("open",this._onConnected),this.eventSource?.close(),this._onDisconnected(),clearTimeout(this.scheduledReconnectHandle)}_scheduleReconnect(){this.reconnectWaitFor*=2,this.reconnectWaitFor>P&&(this.reconnectWaitFor=P),clearTimeout(this.scheduledReconnectHandle),this.scheduledReconnectHandle=setTimeout(()=>{this.scheduledReconnectHandle=void 0,this.connect()},this.reconnectWaitFor)}update(e){this.userWebhook=e}dispose(){this._connected&&this.disconnect()}get connected(){return this._connected}on(e,t){this.emitter.on(e,t)}off(e,t){this.emitter.off(e,t)}getParametersKeys(){return this.userWebhook.parametersSchemas.map(e=>e.data.name)}getParameterValue(e){if(this.getParametersKeys().includes(e)){if(this.result)return this.result?.[e];for(let t of this.userWebhook.parametersSchemas)if(t.data.name===e)return c.defaultParameterValueByType(t.data.type)}}};s("API",({eventContext:e,eventManager:t})=>new l(e,t)),s("WEBHOOK",({eventContext:e,eventManager:t})=>new f(e,t)),i("UserAPI",({data:e,page:t,shared:s,actionCondition:r})=>new v(e,t,s,r)),r({createUserAPI:(e,t,s)=>new E(e,t,s),createUserWebhook:(e,t)=>new y(e,t)}),h("api-services");
@@ -1 +1 @@
1
- import{c as t}from"./runtime-chunk-NSD7DU3P.js";import{b as i,e as a}from"./runtime-chunk-WTHIEJBK.js";import"./runtime-chunk-K3MJM76A.js";import{a as s}from"./runtime-chunk-TZCHGFVF.js";import"./runtime-chunk-ZE3Y3273.js";import"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var e=new Map,o=new Map,d=class{constructor(i,a,s,d){this.data=a,this.isPlayAudioAction=!0;let{audio:n,volume:r,delay:h,loop:u}=a;if(!n)throw new Error("Missing property");try{let i="string"==typeof n?d.getAudio(n).src:n.data;this.audioPlayer=new t({src:i,volume:r,delay:h,loop:u})}catch{console.warn(`Could not create an audio player for this object: "${s.name}" and this audio: "${n}"`)}o.has(s.uuid)?o.get(s.uuid).push(this):o.set(s.uuid,[this]),e.set(i,this)}playByToggle(){"stop"===this.data.toggle?"playing"===this.audioPlayer?.status?this.audioPlayer.stop():(this.audioPlayer?.stop(),this.audioPlayer?.play()):"pause"===this.data.toggle?"playing"===this.audioPlayer?.status?this.audioPlayer?.pause():this.audioPlayer?.play():(this.audioPlayer?.stop(),this.audioPlayer?.play())}dispose(){this.audioPlayer?.stop()}},n=class{constructor(t){this.data=t,this.isPauseAudioAction=!0}dispatch(){this.data.playAudio?this.pauseAudio(this.data.playAudio):this.data.object?this.pauseAllAudiosFromObject(this.data.object):this.pauseAllAudios()}pauseAudio(t){let i=e.get(t);!i||(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{i.audioPlayer?.[this.data.interaction](),this.disposeDelay()},this.data.delay)):i.audioPlayer?.[this.data.interaction]())}pauseAllAudiosFromObject(t){let i=o.get(t);!i?.length||(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{i.forEach(t=>t.audioPlayer?.[this.data.interaction]()),this.disposeDelay()},this.data.delay)):i.forEach(t=>t.audioPlayer?.[this.data.interaction]()))}pauseAllAudios(){let t=[...o.values()];!t.length||(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{t.forEach(t=>{t.forEach(t=>{t.audioPlayer?.[this.data.interaction]()})}),this.disposeDelay()},this.data.delay)):t.forEach(t=>{t.forEach(t=>{t.audioPlayer?.[this.data.interaction]()})}))}disposeDelay(){clearTimeout(this.timeoutId),delete this.timeoutId}dispose(){clearTimeout(this.timeoutId),delete this.timeoutId}},r=class{constructor(t,i,a,s,e){if(this.data=i,this.shared=s,this.condition=e,"play"===i.interaction)this.interaction=new d(t,i,a,s);else{if("pause"!==i.interaction&&"stop"!==i.interaction)throw new Error("Missing property");this.interaction=new n(i)}}dispatchBasic(){if(!1===a(this.shared,this.condition))return!1;this.interaction instanceof d?this.interaction.playByToggle():this.interaction.dispatch()}dispatchConditional(){if(!1===a(this.shared,this.condition))return!1;this.interaction instanceof d?this.interaction.audioPlayer?.play():this.interaction.dispatch()}dispatchGameControl(t){if(!1===a(this.shared,this.condition))return!1;this.interaction instanceof d&&("start"===t?this.interaction.audioPlayer?.play():this.interaction.audioPlayer?.stop())}dispose(){this.interaction.dispose()}};i("Audio",({id:t,data:i,object:a,shared:s,actionCondition:e})=>new r(t,i,a,s,e)),s("audio");
1
+ import{c as t}from"./runtime-chunk-NSD7DU3P.js";import{b as i,e as a}from"./runtime-chunk-Y5F2EZVH.js";import"./runtime-chunk-C6JZPJNZ.js";import{a as s}from"./runtime-chunk-TZCHGFVF.js";import"./runtime-chunk-WKTS4T2Q.js";import"./runtime-chunk-BVVSZMXD.js";import"./runtime-chunk-ML3Z74BL.js";var e=new Map,o=new Map,d=class{constructor(i,a,s,d){this.data=a,this.isPlayAudioAction=!0;let{audio:n,volume:r,delay:h,loop:u}=a;if(!n)throw new Error("Missing property");try{let i="string"==typeof n?d.getAudio(n).src:n.data;this.audioPlayer=new t({src:i,volume:r,delay:h,loop:u})}catch{console.warn(`Could not create an audio player for this object: "${s.name}" and this audio: "${n}"`)}o.has(s.uuid)?o.get(s.uuid).push(this):o.set(s.uuid,[this]),e.set(i,this)}playByToggle(){"stop"===this.data.toggle?"playing"===this.audioPlayer?.status?this.audioPlayer.stop():(this.audioPlayer?.stop(),this.audioPlayer?.play()):"pause"===this.data.toggle?"playing"===this.audioPlayer?.status?this.audioPlayer?.pause():this.audioPlayer?.play():(this.audioPlayer?.stop(),this.audioPlayer?.play())}dispose(){this.audioPlayer?.stop()}},n=class{constructor(t){this.data=t,this.isPauseAudioAction=!0}dispatch(){this.data.playAudio?this.pauseAudio(this.data.playAudio):this.data.object?this.pauseAllAudiosFromObject(this.data.object):this.pauseAllAudios()}pauseAudio(t){let i=e.get(t);!i||(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{i.audioPlayer?.[this.data.interaction](),this.disposeDelay()},this.data.delay)):i.audioPlayer?.[this.data.interaction]())}pauseAllAudiosFromObject(t){let i=o.get(t);!i?.length||(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{i.forEach(t=>t.audioPlayer?.[this.data.interaction]()),this.disposeDelay()},this.data.delay)):i.forEach(t=>t.audioPlayer?.[this.data.interaction]()))}pauseAllAudios(){let t=[...o.values()];!t.length||(this.data.delay>0?(this.disposeDelay(),this.timeoutId=window.setTimeout(()=>{t.forEach(t=>{t.forEach(t=>{t.audioPlayer?.[this.data.interaction]()})}),this.disposeDelay()},this.data.delay)):t.forEach(t=>{t.forEach(t=>{t.audioPlayer?.[this.data.interaction]()})}))}disposeDelay(){clearTimeout(this.timeoutId),delete this.timeoutId}dispose(){clearTimeout(this.timeoutId),delete this.timeoutId}},r=class{constructor(t,i,a,s,e){if(this.data=i,this.shared=s,this.condition=e,"play"===i.interaction)this.interaction=new d(t,i,a,s);else{if("pause"!==i.interaction&&"stop"!==i.interaction)throw new Error("Missing property");this.interaction=new n(i)}}dispatchBasic(){if(!1===a(this.shared,this.condition))return!1;this.interaction instanceof d?this.interaction.playByToggle():this.interaction.dispatch()}dispatchConditional(){if(!1===a(this.shared,this.condition))return!1;this.interaction instanceof d?this.interaction.audioPlayer?.play():this.interaction.dispatch()}dispatchGameControl(t){if(!1===a(this.shared,this.condition))return!1;this.interaction instanceof d&&("start"===t?this.interaction.audioPlayer?.play():this.interaction.audioPlayer?.stop())}dispose(){this.interaction.dispose()}};i("Audio",({id:t,data:i,object:a,shared:s,actionCondition:e})=>new r(t,i,a,s,e)),s("audio");
@@ -1 +1 @@
1
- import{ea as e,g as t}from"./runtime-chunk-VDZLCK3P.js";import{Cc as r,Fc as a,Zc as o,bd as n}from"./runtime-chunk-BVVSZMXD.js";function i(r){if(Array.isArray(r.material)){for(let e of r.material)if(0===e.getLayersOfType("outline").length)return}else if(!t(r.material)||0===r.material.getLayersOfType("outline").length)return;r instanceof e&&r.is2DAndNoDepth?function(e){if(e.geometry.attributes.extrudeNormals||!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,r=new Float32Array(t.length),o=new a;for(let e=0;e<t.length;e+=3)o.set(t[e],t[e+1],t[e+2]).normalize(),r[e]=o.x,r[e+1]=o.y,r[e+2]=o.z;e.geometry.setAttribute("extrudeNormal",new n(r,3))}(r):function(e){if(e.geometry.attributes.extrudeNormal||!e.geometry.attributes.position||!e.geometry.attributes.normal)return;let t=new Map,r=e.geometry.attributes,o=r.position.array,i=r.normal.array,l=new Float32Array(o.length);for(let e=0;e<o.length;e+=3){let r=`${o[e]}_${o[e+1]}_${o[e+2]}`,n=new a(i[e],i[e+1],i[e+2]);t.has(r)?t.get(r)?.normals.push(n):t.set(r,{normals:[n],result:new a})}t.forEach((e,t)=>{for(let t of e.normals)e.result.add(t);e.result.divideScalar(e.normals.length)});for(let e=0;e<o.length;e+=3){let r=`${o[e]}_${o[e+1]}_${o[e+2]}`,a=t.get(r)?.result;a&&(l[e]=a.x,l[e+1]=a.y,l[e+2]=a.z)}e.geometry.setAttribute("extrudeNormal",new n(l,3))}(r)}function l(e){return Math.min(2047,Math.max(1,Math.round(2048*e)))/2048}function s(e){if(!e.geometry.attributes.position)return;let t=e.geometry.attributes,a=t.position.array,n=t.randomColor;if(void 0!==n&&3*n.count===a.length)return;let i=new Float32Array(a.length),s=parseInt(e.uuid.replace(/\D/g,"")),u=[l(r.seededRandom(s)),l(r.seededRandom(s+1e4)),l(r.seededRandom(s+2e4))];for(let e=0;e<a.length;e++)i[e]=u[e%3];e.geometry.setAttribute("randomColor",new o(i,3))}export{i as a,s as b};
1
+ import{ea as e,g as t}from"./runtime-chunk-NL5MFDOU.js";import{Cc as r,Fc as a,Zc as o,bd as n}from"./runtime-chunk-BVVSZMXD.js";function i(r){if(Array.isArray(r.material)){for(let e of r.material)if(0===e.getLayersOfType("outline").length)return}else if(!t(r.material)||0===r.material.getLayersOfType("outline").length)return;r instanceof e&&r.is2DAndNoDepth?function(e){if(e.geometry.attributes.extrudeNormals||!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,r=new Float32Array(t.length),o=new a;for(let e=0;e<t.length;e+=3)o.set(t[e],t[e+1],t[e+2]).normalize(),r[e]=o.x,r[e+1]=o.y,r[e+2]=o.z;e.geometry.setAttribute("extrudeNormal",new n(r,3))}(r):function(e){if(e.geometry.attributes.extrudeNormal||!e.geometry.attributes.position||!e.geometry.attributes.normal)return;let t=new Map,r=e.geometry.attributes,o=r.position.array,i=r.normal.array,l=new Float32Array(o.length);for(let e=0;e<o.length;e+=3){let r=`${o[e]}_${o[e+1]}_${o[e+2]}`,n=new a(i[e],i[e+1],i[e+2]);t.has(r)?t.get(r)?.normals.push(n):t.set(r,{normals:[n],result:new a})}t.forEach((e,t)=>{for(let t of e.normals)e.result.add(t);e.result.divideScalar(e.normals.length)});for(let e=0;e<o.length;e+=3){let r=`${o[e]}_${o[e+1]}_${o[e+2]}`,a=t.get(r)?.result;a&&(l[e]=a.x,l[e+1]=a.y,l[e+2]=a.z)}e.geometry.setAttribute("extrudeNormal",new n(l,3))}(r)}function l(e){return Math.min(2047,Math.max(1,Math.round(2048*e)))/2048}function s(e){if(!e.geometry.attributes.position)return;let t=e.geometry.attributes,a=t.position.array,n=t.randomColor;if(void 0!==n&&3*n.count===a.length)return;let i=new Float32Array(a.length),s=parseInt(e.uuid.replace(/\D/g,"")),u=[l(r.seededRandom(s)),l(r.seededRandom(s+1e4)),l(r.seededRandom(s+2e4))];for(let e=0;e<a.length;e++)i[e]=u[e%3];e.geometry.setAttribute("randomColor",new o(i,3))}export{i as a,s as b};
@@ -1 +1 @@
1
- import{h as n}from"./runtime-chunk-T5W7UUKQ.js";function e(o){if(o.component){let t=o.component.instances.indexOf(o);t>=0&&o.component.instances.splice(t,1);for(let t of o.children)n.is(t)&&e(t)}}export{e as a};
1
+ import{h as n}from"./runtime-chunk-ODJETDNL.js";function e(o){if(o.component){let t=o.component.instances.indexOf(o);t>=0&&o.component.instances.splice(t,1);for(let t of o.children)n.is(t)&&e(t)}}export{e as a};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-LDOZDZC7.js";import{e}from"./runtime-chunk-FYZZPPDQ.js";import{c as i}from"./runtime-chunk-VDZLCK3P.js";import{i as r}from"./runtime-chunk-T5W7UUKQ.js";import{j as s}from"./runtime-chunk-2PT2WH66.js";import{Fc as n,Ne as o,dd as a,ud as h,vd as c}from"./runtime-chunk-BVVSZMXD.js";var d=class extends o{constructor(){super(),i(this.layers)}setFromCamera(t,e){e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):e.isPerspectiveCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):console.error("Raycaster: Unsupported camera type.")}intersectVisibleObjects(t,e=!0,i=[]){return t.forEach(t=>{t.visible&&this.intersectObject(t,e,i)}),i}createRaycastLineHelper(){let t=new h({color:65280,linewidth:10}),e=new n(this.ray.origin.x,this.ray.origin.y,this.ray.origin.z),i=new n(this.ray.direction.x,this.ray.direction.y,this.ray.direction.z),r=this.camera.far-this.camera.near,s=(new n).addVectors(e,i.multiplyScalar(r)),o=new a;return o.setFromPoints([e,s]),new c(o,t)}},u=e=>e instanceof t||s(e);function l(t,e){return t.distance-e.distance}function m(t,i,s){if(r(i)&&i.visible){e(i)&&i.raycast(t,s);for(let e of i.children)m(t,e,s)}}function f(t,e,i,r=!1){if(!r&&!i.some(e=>void 0!==w(t,e)))return[];let s=[];return e.children.forEach(e=>m(t,e,s)),s.sort(l),s}function p(t){let e=[];if(t.length){let i=t[0].object;r(i)&&e.push(i);let s=i.parent;for(;s;)u(s)&&e.push(s),s=s.parent}return e}function y(t,e,i,r){let s=t.frame;if(s){let t=e[0]*s.width,n=(1-e[1])*s.height;for(let e of i){let i=e===s.uuid?s:s.find(e);if(i?.intersects(t,n))return r(i),!0}}return!1}function w(t,i){if(e(i)){if(i.visible){let e=[];return i.raycast(t,e),e.length?e[0]:void 0}}else if(u(i))return g(t,i)}function g(t,i){if(r(i)&&i.visible){if(e(i)){let e=[];if(i.raycast(t,e),e.length)return e[0]}for(let e of i.children){let i=g(t,e);if(i)return i}}}var v=class{constructor(t,e,i,r,s,n,o,a){this.renderer=t,this.publish=e,this.scene=i,this.getCamera=r,this.sharedAssets=s,this.requestRender=n,this.isExport=o,this.frame=a,this.raycaster=new d,this._useWindowEvents=!1,this.pointerWorld={x:0,y:0},this.pointerScreen={x:0,y:0},this._useWindowEvents="window"===e.mouseEventTarget,this.domElement=t.domElement,this.eventElement=this._useWindowEvents?window:t.domElement,this._domRect=this.domElement.getBoundingClientRect()}get stopRaycast(){return this.publish.stopRaycast}get page(){return this.scene.activePage}set useWindowEvents(t){this._useWindowEvents=t,this.eventElement=t?window:this.renderer.domElement}get useWindowEvents(){return this._useWindowEvents}set domRect(t){this._domRect=t}get domRect(){return this._domRect}updateRaycaster(t){let{pageX:e,pageY:i}=t.touches?.length>0?t.touches[0]:t;this.pointerWorld=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width*2-1,y:-(e-(i.top+window.scrollY))/i.height*2+1}}(e,i,this._domRect),this.pointerScreen=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width,y:1-(e-(i.top+window.scrollY))/i.height}}(e,i,this._domRect),this.raycaster.setFromCamera(this.pointerWorld,this.getCamera())}dispose(){this.scene=void 0,this.sharedAssets=void 0,this.publish=void 0,this.getCamera=void 0,this.requestRender=void 0,this.frame=void 0,this.isExport=void 0}};export{f as a,p as b,y as c,w as d,v as e};
1
+ import{a as t}from"./runtime-chunk-L46QFZMO.js";import{e}from"./runtime-chunk-CPEZA5MP.js";import{c as i}from"./runtime-chunk-NL5MFDOU.js";import{i as r}from"./runtime-chunk-ODJETDNL.js";import{j as s}from"./runtime-chunk-2PT2WH66.js";import{Fc as n,Ne as o,dd as a,ud as h,vd as c}from"./runtime-chunk-BVVSZMXD.js";var d=class extends o{constructor(){super(),i(this.layers)}setFromCamera(t,e){e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):e.isPerspectiveCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):console.error("Raycaster: Unsupported camera type.")}intersectVisibleObjects(t,e=!0,i=[]){return t.forEach(t=>{t.visible&&this.intersectObject(t,e,i)}),i}createRaycastLineHelper(){let t=new h({color:65280,linewidth:10}),e=new n(this.ray.origin.x,this.ray.origin.y,this.ray.origin.z),i=new n(this.ray.direction.x,this.ray.direction.y,this.ray.direction.z),r=this.camera.far-this.camera.near,s=(new n).addVectors(e,i.multiplyScalar(r)),o=new a;return o.setFromPoints([e,s]),new c(o,t)}},u=e=>e instanceof t||s(e);function l(t,e){return t.distance-e.distance}function m(t,i,s){if(r(i)&&i.visible){e(i)&&i.raycast(t,s);for(let e of i.children)m(t,e,s)}}function f(t,e,i,r=!1){if(!r&&!i.some(e=>void 0!==w(t,e)))return[];let s=[];return e.children.forEach(e=>m(t,e,s)),s.sort(l),s}function p(t){let e=[];if(t.length){let i=t[0].object;r(i)&&e.push(i);let s=i.parent;for(;s;)u(s)&&e.push(s),s=s.parent}return e}function y(t,e,i,r){let s=t.frame;if(s){let t=e[0]*s.width,n=(1-e[1])*s.height;for(let e of i){let i=e===s.uuid?s:s.find(e);if(i?.intersects(t,n))return r(i),!0}}return!1}function w(t,i){if(e(i)){if(i.visible){let e=[];return i.raycast(t,e),e.length?e[0]:void 0}}else if(u(i))return g(t,i)}function g(t,i){if(r(i)&&i.visible){if(e(i)){let e=[];if(i.raycast(t,e),e.length)return e[0]}for(let e of i.children){let i=g(t,e);if(i)return i}}}var v=class{constructor(t,e,i,r,s,n,o,a){this.renderer=t,this.publish=e,this.scene=i,this.getCamera=r,this.sharedAssets=s,this.requestRender=n,this.isExport=o,this.frame=a,this.raycaster=new d,this._useWindowEvents=!1,this.pointerWorld={x:0,y:0},this.pointerScreen={x:0,y:0},this._useWindowEvents="window"===e.mouseEventTarget,this.domElement=t.domElement,this.eventElement=this._useWindowEvents?window:t.domElement,this._domRect=this.domElement.getBoundingClientRect()}get stopRaycast(){return this.publish.stopRaycast}get page(){return this.scene.activePage}set useWindowEvents(t){this._useWindowEvents=t,this.eventElement=t?window:this.renderer.domElement}get useWindowEvents(){return this._useWindowEvents}set domRect(t){this._domRect=t}get domRect(){return this._domRect}updateRaycaster(t){let{pageX:e,pageY:i}=t.touches?.length>0?t.touches[0]:t;this.pointerWorld=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width*2-1,y:-(e-(i.top+window.scrollY))/i.height*2+1}}(e,i,this._domRect),this.pointerScreen=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width,y:1-(e-(i.top+window.scrollY))/i.height}}(e,i,this._domRect),this.raycaster.setFromCamera(this.pointerWorld,this.getCamera())}dispose(){this.scene=void 0,this.sharedAssets=void 0,this.publish=void 0,this.getCamera=void 0,this.requestRender=void 0,this.frame=void 0,this.isExport=void 0}};export{f as a,p as b,y as c,w as d,v as e};
@@ -1 +1 @@
1
- import{d as s}from"./runtime-chunk-FYZZPPDQ.js";import{a as t,b as i}from"./runtime-chunk-TT2F77QZ.js";import{Fc as a,Tc as o,Te as e,We as h,Xc as r,ze as d}from"./runtime-chunk-BVVSZMXD.js";var n=class extends(t(e)){constructor(s,t=15,i=6710886){super(s,t,i),this.object=s,this.name=`PointLightHelper: ${s.uuid}`}raycast(s,t){i(this.object,n.geometryHelper,s,t)}},p=class extends(s(d,n)){constructor(s,t,i){super(),this.super_Entity(s,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=90,e.aspect=1,e.near=100,e.far=2500;let d=new a(-e.far+this.position.x,-e.far+this.position.y,-e.far+this.position.z),n=new a(e.far+this.position.x,e.far+this.position.y,e.far+this.position.z),p=new r(d,n),c=new h(p,new o(16755200));c.visible=!1,this.gizmos.shadowmap=c,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let s in this.gizmos){let t=this.gizmos[s];if(t instanceof h){let s=this.shadow.camera,i=new a(-s.far+this.position.x,-s.far+this.position.y,-s.far+this.position.z),o=new a(s.far+this.position.x,s.far+this.position.y,s.far+this.position.z);t.box.set(i,o),t.updateMatrixWorld(!0)}}}updateMatrixWorld(s){super.updateMatrixWorld(s),this.objectHelper&&this.objectHelper.update()}updateState(s,t){this.updateState_Light(s,t),void 0!==s.distance&&(this.distance=s.distance),void 0!==s.decay&&(this.decay=s.decay),void 0!==s.shadowRadius&&(this.shadow.radius=s.shadowRadius),void 0!==s.shadowResolution&&(this.shadow.mapSize.set(s.shadowResolution,s.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a};
1
+ import{d as s}from"./runtime-chunk-CPEZA5MP.js";import{a as t,b as i}from"./runtime-chunk-RJL6PC2M.js";import{Fc as a,Tc as o,Te as e,We as h,Xc as r,ze as d}from"./runtime-chunk-BVVSZMXD.js";var n=class extends(t(e)){constructor(s,t=15,i=6710886){super(s,t,i),this.object=s,this.name=`PointLightHelper: ${s.uuid}`}raycast(s,t){i(this.object,n.geometryHelper,s,t)}},p=class extends(s(d,n)){constructor(s,t,i){super(),this.super_Entity(s,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=90,e.aspect=1,e.near=100,e.far=2500;let d=new a(-e.far+this.position.x,-e.far+this.position.y,-e.far+this.position.z),n=new a(e.far+this.position.x,e.far+this.position.y,e.far+this.position.z),p=new r(d,n),c=new h(p,new o(16755200));c.visible=!1,this.gizmos.shadowmap=c,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let s in this.gizmos){let t=this.gizmos[s];if(t instanceof h){let s=this.shadow.camera,i=new a(-s.far+this.position.x,-s.far+this.position.y,-s.far+this.position.z),o=new a(s.far+this.position.x,s.far+this.position.y,s.far+this.position.z);t.box.set(i,o),t.updateMatrixWorld(!0)}}}updateMatrixWorld(s){super.updateMatrixWorld(s),this.objectHelper&&this.objectHelper.update()}updateState(s,t){this.updateState_Light(s,t),void 0!==s.distance&&(this.distance=s.distance),void 0!==s.decay&&(this.decay=s.decay),void 0!==s.shadowRadius&&(this.shadow.radius=s.shadowRadius),void 0!==s.shadowResolution&&(this.shadow.mapSize.set(s.shadowResolution,s.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-45XEVQ3G.js";import{a as e}from"./runtime-chunk-XKVJRGT3.js";import{$ as i,ea as a}from"./runtime-chunk-VDZLCK3P.js";import{e as n,h as s}from"./runtime-chunk-T5W7UUKQ.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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Float32Array([0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,2,3,4,4,3,3,4,4,3,4,5,5,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,2,3,3,4,3,4,2,3,3,4,4,5,4,5,3,2,3,4,4,3,4,5,3,2,4,5,5,4,5,2,4,1,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,2,4,3,4,3,5,2,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,3,4,4,3,4,5,5,4,4,3,5,2,5,4,2,1,2,3,3,4,3,4,4,5,3,4,4,5,2,3,3,2,3,4,4,5,4,5,5,2,4,3,5,4,3,2,4,1,3,4,4,5,4,5,3,4,4,5,5,2,3,4,2,1,2,3,3,2,3,4,2,1,3,2,4,1,2,1,1,0])}}var D=new R,U=null;function E(t){U=t}function M(){return U}var C=null;function F(t){C=t}function V(){return C}var I=null;function N(t){I=t}function B(){return I}var X=k(),A=24,W=96,q=!1,H=!0;try{let t=new URLSearchParams(window.location.search);q="0"===t.get("dbgsbstatic"),H="0"!==t.get("sb512")}catch{}function K(t){let e=t.getAttribute("position");return void 0===e?-1:1048576*(e.version??e.data?.version??0)+(e.count??0)%1048576}var G=class extends a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&(this.material.transparent=!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,V as e,N as f,B as g,A as h,W as i,K as j,j as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-GJ7YEOAK.js";import{a as e}from"./runtime-chunk-Z6ZBAY4J.js";import{$ as i,ea as a}from"./runtime-chunk-NL5MFDOU.js";import{e as n,h as s}from"./runtime-chunk-ODJETDNL.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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Float32Array([0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,2,3,4,4,3,3,4,4,3,4,5,5,2,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,2,3,3,4,3,4,2,3,3,4,4,5,4,5,3,2,3,4,4,3,4,5,3,2,4,5,5,4,5,2,4,1,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,3,2,3,3,4,3,4,4,5,3,2,4,3,4,3,5,2,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,4,3,4,4,3,4,5,5,4,4,3,5,2,5,4,2,1,2,3,3,4,3,4,4,5,3,4,4,5,2,3,3,2,3,4,4,5,4,5,5,2,4,3,5,4,3,2,4,1,3,4,4,5,4,5,3,4,4,5,5,2,3,4,2,1,2,3,3,2,3,4,2,1,3,2,4,1,2,1,1,0])}}var D=new R,E=null;function U(t){E=t}function M(){return E}var C=null;function F(t){C=t}function N(){return C}var I=null;function V(t){I=t}function B(){return I}var X=k(),A=24,W=96,q=!1,H=!0;try{let t=new URLSearchParams(window.location.search);q="0"===t.get("dbgsbstatic"),H="0"!==t.get("sb512")}catch{}function K(t){let e=t.getAttribute("position");return void 0===e?-1:1048576*(e.version??e.data?.version??0)+(e.count??0)%1048576}var G=class extends a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,J=new p,Q=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(Q,Y,J),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(Q.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(Q.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(Q.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*J.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*J.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let 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x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,U as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
@@ -1 +1 @@
1
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1
+ import{D as e,d as a,e as t,f as r,w as n,y as o}from"./runtime-chunk-WKTS4T2Q.js";var i,d,l,u,s,f,c,p,h,g,A,b,m,y,w,D,v,k,S,B,j,x;(i||(i={})).emptyImage={data:"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVQYV2NgYAAAAAMAAWgmWQ0AAAAASUVORK5CYII=",name:"empty"},(d||(d={})).is=function(e){return!0},(u=l||(l={})).defaultData={position:[0,0],scale:[1,1],rotation:0,shear:[0,0]},u.merge=function(e,a){return{position:a?.position??e.position,rotation:a?.rotation??e.rotation,scale:a?.scale??e.scale,shear:a?.shear??e.shear}},u.diff=function(e,t){return a({position:o.isEqual(e.position,t.position)?void 0:t.position,rotation:e.rotation===t.rotation?void 0:t.rotation,scale:o.isEqual(e.scale,t.scale)?void 0:t.scale,shear:e.shear&&t.shear&&o.isEqual(e.shear,t.shear)?void 0:t.shear})},(s||(s={})).defaultData={horizontalConstraint:0,verticalConstraint:0},(f||(f={})).defaultData={direction:"row",wrap:"unwrap",align:"top-left",gap:10,rowGap:10,autoGap:!1,autoRowGap:!1,leftPadding:8,rightPadding:8,topPadding:8,bottomPadding:8},(c||(c={})).defaultData={opacity:1,fill:{color:e.fromHexAndA(n,1),enabled:!0},stroke:{color:e.from0to1([0,0,0,1]),thickness:1,enabled:!1,mode:"inside"},layerBlur:{radius:2,enabled:!1},backgroundBlur:{radius:2,enabled:!1},dropShadow:{offset:[10,10],blurRadius:10,color:e.from0to1([0,0,0,1]),enabled:!1,spread:0},innerShadow:{offset:[10,10],blurRadius:10,color:e.from0to1([0,0,0,1]),enabled:!1,spread:0}},(h=p||(p={})).newEmpty=function(e,a){return{name:a}},h.patch=function(e,a){if(void 0===a)return e;let t={...e};return Object.assign(t,l.merge(t,a)),t=function(e,a){if(void 0===a)return e;let t={...e},r=["width","height","cornerRadius"];for(let e of r)e in t&&e in a&&void 0!==a[e]&&Object.assign(t,{[e]:a[e]});return t}(t,a),t=function(e,a){if(void 0===a)return e;let t={...e};return"fill"in t&&"fill"in a&&void 0!==a.fill&&Object.assign(t,{fill:{...t.fill,...a.fill}}),"stroke"in t&&"stroke"in a&&void 0!==a.stroke&&Object.assign(t,{stroke:{...t.stroke,...a.stroke}}),"layerBlur"in t&&"layerBlur"in a&&void 0!==a.layerBlur&&Object.assign(t,{layerBlur:{...t.layerBlur,...a.layerBlur}}),"backgroundBlur"in t&&"backgroundBlur"in a&&void 0!==a.backgroundBlur&&Object.assign(t,{backgroundBlur:{...t.backgroundBlur,...a.backgroundBlur}}),"dropShadow"in t&&"dropShadow"in a&&void 0!==a.dropShadow&&Object.assign(t,{dropShadow:{...t.dropShadow,...a.dropShadow}}),"innerShadow"in t&&"innerShadow"in a&&void 0!==a.innerShadow&&Object.assign(t,{innerShadow:{...t.innerShadow,...a.innerShadow}}),t}(t,a),t},h.toOps=function(e,a){let t,r=[];for(let[e,n]of Object.entries(a))"name"!==e&&(void 0===t&&(t={path:[],props:{},type:0},r.push(t)),t.props[e]=n);return r},(g||(g={})).defaultData={...l.defaultData,...s.defaultData,states:new r,events:new r,visible:!0,raycastLock:!1},(A||(A={})).defaultData={...g.defaultData,...c.defaultData},(b||(b={})).defaultData={cornerRadius:[0,0,0,0]},(m||(m={})).defaultData={...A.defaultData,type:"ellipse2d",width:100,height:100,name:"Ellipse"},(y||(y={})).defaultData={...A.defaultData,...b.defaultData,type:"rectangle2d",width:100,height:100,name:"Rectangle"},(w||(w={})).defaultData={...A.defaultData,type:"text2d",width:100,height:100,fontSize:12,lineHeight:1.2,letterSpacing:0,text:{textValue:"Hello world"},horizontalAlign:1,verticalAlign:1,textTransform:1,font:"Roboto_regular",name:"Text"},(D||(D={})).defaultData={...A.defaultData,type:"path2d",path:"",name:"Path"},(v||(v={})).is=function(e){return"ellipse2d"===e.type||"rectangle2d"===e.type||"text2d"===e.type||"vector2d"===e.type||"path2d"===e.type},(k||(k={})).defaultData={...g.defaultData,name:"Group",type:"group2d"},(S||(S={})).defaultData=()=>({...g.defaultData,...b.defaultData,...c.defaultData,name:"Frame",type:"frame2d",clipped:!0,width:200,height:200,fill:{color:e.fromHexAndA(4737101,1),enabled:!0},stroke:{color:e.fromHexAndA(0,1),thickness:1,enabled:!1,mode:"inside"},backgroundBlur:{radius:2,enabled:!1},layerBlur:{radius:2,enabled:!1}}),(e=>{e.defaultData=function(e){switch(e){case"rectangle2d":case"vector2d":return{...y.defaultData};case"ellipse2d":return{...m.defaultData};case"text2d":return{...w.defaultData};case"path2d":return{...D.defaultData};case"frame2d":return{...S.defaultData()};case"group2d":return{...k.defaultData}}},e.getPivot=function(e){return"width"in e&&"height"in e?["number"==typeof e.width?.5*e.width:0,"number"==typeof e.height?.5*e.height:0]:[0,0]},e.isResizeable=function(e){return"rectangle2d"===e.type||"ellipse2d"===e.type||"text2d"===e.type||"frame2d"===e.type},e.isAutoLayoutable=function(e){return"frame2d"===e.type&&void 0!==e.autoLayout},e.hasCorners=function(e){return"rectangle2d"===e.type||"frame2d"===e.type}})(B||(B={})),(x=j||(j={})).defaultData={name:"UI",type:"scene2d",objects:new t},x.emptyData=function(){return{type:"scene2d",objects:new t}};export{i as a,p as b,y as c,k as d,B as e,j as f};