@splinetool/runtime 2.0.27 → 2.0.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/{runtime-chunk-PXDY3IWO.js → runtime-chunk-3CAM53C5.js} +1 -1
- package/build/runtime-chunk-3CAM53C5.js.br +0 -0
- package/build/runtime-chunk-3CAM53C5.js.gz +0 -0
- package/build/{runtime-chunk-J362S5H7.js → runtime-chunk-3HD5JECA.js} +1 -1
- package/build/runtime-chunk-3HD5JECA.js.br +0 -0
- package/build/runtime-chunk-3HD5JECA.js.gz +0 -0
- package/build/{runtime-chunk-23H2UXOS.js → runtime-chunk-5CU7JBFG.js} +1 -1
- package/build/runtime-chunk-5CU7JBFG.js.br +0 -0
- package/build/runtime-chunk-5CU7JBFG.js.gz +0 -0
- package/build/{runtime-chunk-MJDYWOWK.js → runtime-chunk-6HFMYWRE.js} +1 -1
- package/build/runtime-chunk-6HFMYWRE.js.br +0 -0
- package/build/runtime-chunk-6HFMYWRE.js.gz +0 -0
- package/build/{runtime-chunk-QDF7PADZ.js → runtime-chunk-AX4LXRSA.js} +1 -1
- package/build/{runtime-chunk-QDF7PADZ.js.br → runtime-chunk-AX4LXRSA.js.br} +0 -0
- package/build/runtime-chunk-AX4LXRSA.js.gz +0 -0
- package/build/{runtime-chunk-TQNNI2FL.js → runtime-chunk-BN2Y3BL7.js} +1 -1
- package/build/runtime-chunk-BN2Y3BL7.js.br +0 -0
- package/build/runtime-chunk-BN2Y3BL7.js.gz +0 -0
- package/build/{runtime-chunk-IOF7TM7C.js → runtime-chunk-CEEPOL6R.js} +1 -1
- package/build/runtime-chunk-CEEPOL6R.js.br +0 -0
- package/build/runtime-chunk-CEEPOL6R.js.gz +0 -0
- package/build/{runtime-chunk-U6E6B4F2.js → runtime-chunk-DHLB7Q5N.js} +1 -1
- package/build/runtime-chunk-DHLB7Q5N.js.br +0 -0
- package/build/runtime-chunk-DHLB7Q5N.js.gz +0 -0
- package/build/{runtime-chunk-SY3NKCSI.js → runtime-chunk-DHNYAV3W.js} +1 -1
- package/build/runtime-chunk-DHNYAV3W.js.br +0 -0
- package/build/runtime-chunk-DHNYAV3W.js.gz +0 -0
- package/build/{runtime-chunk-S37K5VV5.js → runtime-chunk-EJBCTAJP.js} +1 -1
- package/build/runtime-chunk-EJBCTAJP.js.br +0 -0
- package/build/runtime-chunk-EJBCTAJP.js.gz +0 -0
- package/build/{runtime-chunk-6UJ5JOQP.js → runtime-chunk-I6IUXVAN.js} +1 -1
- package/build/runtime-chunk-I6IUXVAN.js.br +0 -0
- package/build/runtime-chunk-I6IUXVAN.js.gz +0 -0
- package/build/{runtime-chunk-26DBBUXP.js → runtime-chunk-JEEBN7WQ.js} +1 -1
- package/build/runtime-chunk-JEEBN7WQ.js.br +0 -0
- package/build/runtime-chunk-JEEBN7WQ.js.gz +0 -0
- package/build/{runtime-chunk-JXBURRB4.js → runtime-chunk-JTP6DQNB.js} +1 -1
- package/build/runtime-chunk-JTP6DQNB.js.br +0 -0
- package/build/runtime-chunk-JTP6DQNB.js.gz +0 -0
- package/build/{runtime-chunk-UGRMZ63N.js → runtime-chunk-KKETRDRM.js} +1 -1
- package/build/runtime-chunk-KKETRDRM.js.br +0 -0
- package/build/runtime-chunk-KKETRDRM.js.gz +0 -0
- package/build/{runtime-chunk-Z7QBR5P5.js → runtime-chunk-NKIYQOBY.js} +1 -1
- package/build/runtime-chunk-NKIYQOBY.js.br +0 -0
- package/build/runtime-chunk-NKIYQOBY.js.gz +0 -0
- package/build/{runtime-chunk-J7LRIDY2.js → runtime-chunk-OVMKHLP5.js} +1 -1
- package/build/runtime-chunk-OVMKHLP5.js.br +0 -0
- package/build/runtime-chunk-OVMKHLP5.js.gz +0 -0
- package/build/{runtime-chunk-ESSYLO5K.js → runtime-chunk-P6VBZBQU.js} +1 -1
- package/build/runtime-chunk-P6VBZBQU.js.br +0 -0
- package/build/runtime-chunk-P6VBZBQU.js.gz +0 -0
- package/build/{runtime-chunk-F6RDX4M2.js → runtime-chunk-PDK5SCFJ.js} +1 -1
- package/build/runtime-chunk-PDK5SCFJ.js.br +0 -0
- package/build/runtime-chunk-PDK5SCFJ.js.gz +0 -0
- package/build/runtime-chunk-QK2UOWAL.js +1 -0
- package/build/runtime-chunk-QK2UOWAL.js.br +0 -0
- package/build/runtime-chunk-QK2UOWAL.js.gz +0 -0
- package/build/{runtime-chunk-ZUNT2AWI.js → runtime-chunk-R5P6BMRA.js} +1 -1
- package/build/runtime-chunk-R5P6BMRA.js.br +0 -0
- package/build/runtime-chunk-R5P6BMRA.js.gz +0 -0
- package/build/{runtime-chunk-NBDV3A7D.js → runtime-chunk-RRS4VQGX.js} +1 -1
- package/build/{runtime-chunk-NBDV3A7D.js.br → runtime-chunk-RRS4VQGX.js.br} +0 -0
- package/build/runtime-chunk-RRS4VQGX.js.gz +0 -0
- package/build/{runtime-chunk-LQUI2XCJ.js → runtime-chunk-VLA3MAAC.js} +1 -1
- package/build/runtime-chunk-VLA3MAAC.js.br +0 -0
- package/build/runtime-chunk-VLA3MAAC.js.gz +0 -0
- package/build/{runtime-chunk-OD6QVEIF.js → runtime-chunk-X3EDJOPK.js} +1 -1
- package/build/runtime-chunk-X3EDJOPK.js.br +0 -0
- package/build/runtime-chunk-X3EDJOPK.js.gz +0 -0
- package/build/{runtime-chunk-SHOX6WJ3.js → runtime-chunk-XJGL2NEV.js} +1 -1
- package/build/runtime-chunk-XJGL2NEV.js.br +0 -0
- package/build/runtime-chunk-XJGL2NEV.js.gz +0 -0
- package/build/{runtime-chunk-SYSV3PRC.js → runtime-chunk-Z7XYQ727.js} +1 -1
- package/build/runtime-chunk-Z7XYQ727.js.br +0 -0
- package/build/runtime-chunk-Z7XYQ727.js.gz +0 -0
- package/build/{runtime-chunk-H5VZQLYA.js → runtime-chunk-ZENMVCM4.js} +1 -1
- package/build/runtime-chunk-ZENMVCM4.js.br +0 -0
- package/build/runtime-chunk-ZENMVCM4.js.gz +0 -0
- package/build/{runtime-classicRuntime-RMKRFJX7.js → runtime-classicRuntime-TS6J7VBJ.js} +1 -1
- package/build/runtime-classicRuntime-TS6J7VBJ.js.br +0 -0
- package/build/runtime-classicRuntime-TS6J7VBJ.js.gz +0 -0
- package/build/{runtime-cloners-XXEZRLPJ.js → runtime-cloners-3Q6OWXP4.js} +1 -1
- package/build/runtime-cloners-3Q6OWXP4.js.br +0 -0
- package/build/runtime-cloners-3Q6OWXP4.js.gz +0 -0
- package/build/{runtime-components-KLWPKJCD.js → runtime-components-UTK5NDJ6.js} +1 -1
- package/build/runtime-components-UTK5NDJ6.js.br +0 -0
- package/build/runtime-components-UTK5NDJ6.js.gz +0 -0
- package/build/runtime-conditional-PP2DVNTQ.js +1 -0
- package/build/runtime-conditional-PP2DVNTQ.js.br +0 -0
- package/build/runtime-conditional-PP2DVNTQ.js.gz +0 -0
- package/build/{runtime-createDestroy-OEWMNDJU.js → runtime-createDestroy-B3QSQPEH.js} +1 -1
- package/build/runtime-createDestroy-B3QSQPEH.js.br +0 -0
- package/build/runtime-createDestroy-B3QSQPEH.js.gz +0 -0
- package/build/{runtime-dragDrop-LKB22YGO.js → runtime-dragDrop-5FIDL7FP.js} +1 -1
- package/build/runtime-dragDrop-5FIDL7FP.js.br +0 -0
- package/build/runtime-dragDrop-5FIDL7FP.js.gz +0 -0
- package/build/{runtime-gameControls-24HTAYDT.js → runtime-gameControls-7EQGD7GZ.js} +1 -1
- package/build/runtime-gameControls-7EQGD7GZ.js.br +0 -0
- package/build/runtime-gameControls-7EQGD7GZ.js.gz +0 -0
- package/build/{runtime-hair-VKMXM2HN.js → runtime-hair-OPXSYWBC.js} +1 -1
- package/build/runtime-hair-OPXSYWBC.js.br +0 -0
- package/build/runtime-hair-OPXSYWBC.js.gz +0 -0
- package/build/{runtime-mergeStaticGeometries-LHKAYDJF.js → runtime-mergeStaticGeometries-O5YEJKML.js} +1 -1
- package/build/runtime-mergeStaticGeometries-O5YEJKML.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-O5YEJKML.js.gz +0 -0
- package/build/{runtime-miscActions-2ZXULNTS.js → runtime-miscActions-H24I4JYC.js} +1 -1
- package/build/runtime-miscActions-H24I4JYC.js.br +0 -0
- package/build/runtime-miscActions-H24I4JYC.js.gz +0 -0
- package/build/{runtime-mouseHover-X3SUIUNE.js → runtime-mouseHover-IQYTD2X3.js} +1 -1
- package/build/runtime-mouseHover-IQYTD2X3.js.br +0 -0
- package/build/runtime-mouseHover-IQYTD2X3.js.gz +0 -0
- package/build/{runtime-particles-AHP5WNPJ.js → runtime-particles-3GEA3AZ6.js} +1 -1
- package/build/runtime-particles-3GEA3AZ6.js.br +0 -0
- package/build/runtime-particles-3GEA3AZ6.js.gz +0 -0
- package/build/{runtime-paths-B4YOK3H7.js → runtime-paths-IAOKJVR3.js} +1 -1
- package/build/runtime-paths-IAOKJVR3.js.br +0 -0
- package/build/runtime-paths-IAOKJVR3.js.gz +0 -0
- package/build/{runtime-resize-6YQJXUV3.js → runtime-resize-VSR56KJV.js} +1 -1
- package/build/runtime-resize-VSR56KJV.js.br +0 -0
- package/build/runtime-resize-VSR56KJV.js.gz +0 -0
- package/build/{runtime-sceneTransition-YABGBVI2.js → runtime-sceneTransition-DIGID53S.js} +1 -1
- package/build/runtime-sceneTransition-DIGID53S.js.br +0 -0
- package/build/runtime-sceneTransition-DIGID53S.js.gz +0 -0
- package/build/{runtime-scroll-NLQD3ZBC.js → runtime-scroll-NX44O32S.js} +1 -1
- package/build/runtime-scroll-NX44O32S.js.br +0 -0
- package/build/runtime-scroll-NX44O32S.js.gz +0 -0
- package/build/runtime-shapeBlends-VU2PO6LX.js +1 -0
- package/build/runtime-shapeBlends-VU2PO6LX.js.br +0 -0
- package/build/runtime-shapeBlends-VU2PO6LX.js.gz +0 -0
- package/build/{runtime-text-VFKGAFAH.js → runtime-text-IQ3CQLGC.js} +1 -1
- package/build/runtime-text-IQ3CQLGC.js.br +0 -0
- package/build/runtime-text-IQ3CQLGC.js.gz +0 -0
- package/build/{runtime-textInputs-2RUIT3YF.js → runtime-textInputs-SYMORHXB.js} +1 -1
- package/build/runtime-textInputs-SYMORHXB.js.br +0 -0
- package/build/runtime-textInputs-SYMORHXB.js.gz +0 -0
- package/build/{runtime-timeline-2JDILE3C.js → runtime-timeline-S4UWA6PN.js} +1 -1
- package/build/runtime-timeline-S4UWA6PN.js.br +0 -0
- package/build/runtime-timeline-S4UWA6PN.js.gz +0 -0
- package/build/{runtime-tracking-E3EU2NCE.js → runtime-tracking-UEGT6JVD.js} +1 -1
- package/build/runtime-tracking-UEGT6JVD.js.br +0 -0
- package/build/runtime-tracking-UEGT6JVD.js.gz +0 -0
- package/build/{runtime-transitions-5Q3K5NPG.js → runtime-transitions-TJD4RO25.js} +1 -1
- package/build/runtime-transitions-TJD4RO25.js.br +0 -0
- package/build/runtime-transitions-TJD4RO25.js.gz +0 -0
- package/build/{runtime-ui2d-2M3VG4T4.js → runtime-ui2d-H6OBQZSA.js} +1 -1
- package/build/runtime-ui2d-H6OBQZSA.js.br +0 -0
- package/build/runtime-ui2d-H6OBQZSA.js.gz +0 -0
- package/build/{runtime-vectorShapes-HBC6LEXK.js → runtime-vectorShapes-TCYQOODF.js} +1 -1
- package/build/runtime-vectorShapes-TCYQOODF.js.br +0 -0
- package/build/runtime-vectorShapes-TCYQOODF.js.gz +0 -0
- package/build/{runtime-webgpu-CNMVROCO.js → runtime-webgpu-N5ZXPMC6.js} +1 -1
- package/build/runtime-webgpu-N5ZXPMC6.js.br +0 -0
- package/build/runtime-webgpu-N5ZXPMC6.js.gz +0 -0
- package/build/runtime.cjs +287 -287
- package/build/runtime.js +1 -1
- package/build/runtime.js.br +0 -0
- package/build/runtime.js.gz +0 -0
- package/build/runtime.standalone.js +1 -1
- package/build/runtime.standalone.js.br +0 -0
- package/build/runtime.standalone.js.gz +0 -0
- package/build/runtime.standalone.webgl.js +1 -1
- package/build/runtime.standalone.webgl.js.br +0 -0
- package/build/runtime.standalone.webgl.js.gz +0 -0
- package/build/runtime.standalone.webgpu.js +1 -1
- package/build/runtime.standalone.webgpu.js.br +0 -0
- package/build/runtime.standalone.webgpu.js.gz +0 -0
- package/build/runtime.standalone.webgpu.micro.js +1 -1
- package/build/runtime.standalone.webgpu.micro.js.br +0 -0
- package/build/runtime.standalone.webgpu.micro.js.gz +0 -0
- package/build/runtime.standalone.webgpu.min.js +1 -1
- package/build/runtime.standalone.webgpu.min.js.br +0 -0
- package/build/runtime.standalone.webgpu.min.js.gz +0 -0
- package/package.json +2 -2
- package/build/runtime-chunk-23H2UXOS.js.br +0 -0
- package/build/runtime-chunk-23H2UXOS.js.gz +0 -0
- package/build/runtime-chunk-26DBBUXP.js.br +0 -0
- package/build/runtime-chunk-26DBBUXP.js.gz +0 -0
- package/build/runtime-chunk-6UJ5JOQP.js.br +0 -0
- package/build/runtime-chunk-6UJ5JOQP.js.gz +0 -0
- package/build/runtime-chunk-ESSYLO5K.js.br +0 -0
- package/build/runtime-chunk-ESSYLO5K.js.gz +0 -0
- package/build/runtime-chunk-F6RDX4M2.js.br +0 -0
- package/build/runtime-chunk-F6RDX4M2.js.gz +0 -0
- package/build/runtime-chunk-H5VZQLYA.js.br +0 -0
- package/build/runtime-chunk-H5VZQLYA.js.gz +0 -0
- package/build/runtime-chunk-IOF7TM7C.js.br +0 -0
- package/build/runtime-chunk-IOF7TM7C.js.gz +0 -0
- package/build/runtime-chunk-J362S5H7.js.br +0 -0
- package/build/runtime-chunk-J362S5H7.js.gz +0 -0
- package/build/runtime-chunk-J7LRIDY2.js.br +0 -0
- package/build/runtime-chunk-J7LRIDY2.js.gz +0 -0
- package/build/runtime-chunk-JXBURRB4.js.br +0 -0
- package/build/runtime-chunk-JXBURRB4.js.gz +0 -0
- package/build/runtime-chunk-LQUI2XCJ.js.br +0 -0
- package/build/runtime-chunk-LQUI2XCJ.js.gz +0 -0
- package/build/runtime-chunk-MJDYWOWK.js.br +0 -0
- package/build/runtime-chunk-MJDYWOWK.js.gz +0 -0
- package/build/runtime-chunk-NBDV3A7D.js.gz +0 -0
- package/build/runtime-chunk-OD6QVEIF.js.br +0 -0
- package/build/runtime-chunk-OD6QVEIF.js.gz +0 -0
- package/build/runtime-chunk-PXDY3IWO.js.br +0 -0
- package/build/runtime-chunk-PXDY3IWO.js.gz +0 -0
- package/build/runtime-chunk-QDF7PADZ.js.gz +0 -0
- package/build/runtime-chunk-RBSYXNI5.js +0 -1
- package/build/runtime-chunk-RBSYXNI5.js.br +0 -0
- package/build/runtime-chunk-RBSYXNI5.js.gz +0 -0
- package/build/runtime-chunk-S37K5VV5.js.br +0 -0
- package/build/runtime-chunk-S37K5VV5.js.gz +0 -0
- package/build/runtime-chunk-SHOX6WJ3.js.br +0 -0
- package/build/runtime-chunk-SHOX6WJ3.js.gz +0 -0
- package/build/runtime-chunk-SY3NKCSI.js.br +0 -0
- package/build/runtime-chunk-SY3NKCSI.js.gz +0 -0
- package/build/runtime-chunk-SYSV3PRC.js.br +0 -0
- package/build/runtime-chunk-SYSV3PRC.js.gz +0 -0
- package/build/runtime-chunk-TQNNI2FL.js.br +0 -0
- package/build/runtime-chunk-TQNNI2FL.js.gz +0 -0
- package/build/runtime-chunk-U6E6B4F2.js.br +0 -0
- package/build/runtime-chunk-U6E6B4F2.js.gz +0 -0
- package/build/runtime-chunk-UGRMZ63N.js.br +0 -0
- package/build/runtime-chunk-UGRMZ63N.js.gz +0 -0
- package/build/runtime-chunk-Z7QBR5P5.js.br +0 -0
- package/build/runtime-chunk-Z7QBR5P5.js.gz +0 -0
- package/build/runtime-chunk-ZUNT2AWI.js.br +0 -0
- package/build/runtime-chunk-ZUNT2AWI.js.gz +0 -0
- package/build/runtime-classicRuntime-RMKRFJX7.js.br +0 -0
- package/build/runtime-classicRuntime-RMKRFJX7.js.gz +0 -0
- package/build/runtime-cloners-XXEZRLPJ.js.br +0 -0
- package/build/runtime-cloners-XXEZRLPJ.js.gz +0 -0
- package/build/runtime-components-KLWPKJCD.js.br +0 -0
- package/build/runtime-components-KLWPKJCD.js.gz +0 -0
- package/build/runtime-conditional-CEO237EN.js +0 -1
- package/build/runtime-conditional-CEO237EN.js.br +0 -0
- package/build/runtime-conditional-CEO237EN.js.gz +0 -0
- package/build/runtime-createDestroy-OEWMNDJU.js.br +0 -0
- package/build/runtime-createDestroy-OEWMNDJU.js.gz +0 -0
- package/build/runtime-dragDrop-LKB22YGO.js.br +0 -0
- package/build/runtime-dragDrop-LKB22YGO.js.gz +0 -0
- package/build/runtime-gameControls-24HTAYDT.js.br +0 -0
- package/build/runtime-gameControls-24HTAYDT.js.gz +0 -0
- package/build/runtime-hair-VKMXM2HN.js.br +0 -3
- package/build/runtime-hair-VKMXM2HN.js.gz +0 -0
- package/build/runtime-mergeStaticGeometries-LHKAYDJF.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-LHKAYDJF.js.gz +0 -0
- package/build/runtime-miscActions-2ZXULNTS.js.br +0 -0
- package/build/runtime-miscActions-2ZXULNTS.js.gz +0 -0
- package/build/runtime-mouseHover-X3SUIUNE.js.br +0 -0
- package/build/runtime-mouseHover-X3SUIUNE.js.gz +0 -0
- package/build/runtime-particles-AHP5WNPJ.js.br +0 -0
- package/build/runtime-particles-AHP5WNPJ.js.gz +0 -0
- package/build/runtime-paths-B4YOK3H7.js.br +0 -0
- package/build/runtime-paths-B4YOK3H7.js.gz +0 -0
- package/build/runtime-resize-6YQJXUV3.js.br +0 -0
- package/build/runtime-resize-6YQJXUV3.js.gz +0 -0
- package/build/runtime-sceneTransition-YABGBVI2.js.br +0 -0
- package/build/runtime-sceneTransition-YABGBVI2.js.gz +0 -0
- package/build/runtime-scroll-NLQD3ZBC.js.br +0 -0
- package/build/runtime-scroll-NLQD3ZBC.js.gz +0 -0
- package/build/runtime-shapeBlends-H2MWUFZ2.js +0 -1
- package/build/runtime-shapeBlends-H2MWUFZ2.js.br +0 -0
- package/build/runtime-shapeBlends-H2MWUFZ2.js.gz +0 -0
- package/build/runtime-text-VFKGAFAH.js.br +0 -0
- package/build/runtime-text-VFKGAFAH.js.gz +0 -0
- package/build/runtime-textInputs-2RUIT3YF.js.br +0 -0
- package/build/runtime-textInputs-2RUIT3YF.js.gz +0 -0
- package/build/runtime-timeline-2JDILE3C.js.br +0 -0
- package/build/runtime-timeline-2JDILE3C.js.gz +0 -0
- package/build/runtime-tracking-E3EU2NCE.js.br +0 -0
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- package/build/runtime-transitions-5Q3K5NPG.js.br +0 -0
- package/build/runtime-transitions-5Q3K5NPG.js.gz +0 -0
- package/build/runtime-ui2d-2M3VG4T4.js.br +0 -0
- package/build/runtime-ui2d-2M3VG4T4.js.gz +0 -0
- package/build/runtime-vectorShapes-HBC6LEXK.js.br +0 -0
- package/build/runtime-vectorShapes-HBC6LEXK.js.gz +0 -0
- package/build/runtime-webgpu-CNMVROCO.js.br +0 -0
- package/build/runtime-webgpu-CNMVROCO.js.gz +0 -0
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import{a as t}from"./runtime-chunk-NKIYQOBY.js";import{e}from"./runtime-chunk-CEEPOL6R.js";import{c as i}from"./runtime-chunk-Z7XYQ727.js";import{i as r}from"./runtime-chunk-RRS4VQGX.js";import{j as s}from"./runtime-chunk-2PT2WH66.js";import{Fc as n,Ne as o,dd as a,ud as h,vd as c}from"./runtime-chunk-BVVSZMXD.js";var d=class extends o{constructor(){super(),i(this.layers)}setFromCamera(t,e){e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):e.isPerspectiveCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):console.error("Raycaster: Unsupported camera type.")}intersectVisibleObjects(t,e=!0,i=[]){return t.forEach(t=>{t.visible&&this.intersectObject(t,e,i)}),i}createRaycastLineHelper(){let t=new h({color:65280,linewidth:10}),e=new n(this.ray.origin.x,this.ray.origin.y,this.ray.origin.z),i=new n(this.ray.direction.x,this.ray.direction.y,this.ray.direction.z),r=this.camera.far-this.camera.near,s=(new n).addVectors(e,i.multiplyScalar(r)),o=new a;return o.setFromPoints([e,s]),new c(o,t)}},u=e=>e instanceof t||s(e);function l(t,e){return t.distance-e.distance}function m(t,i,s){if(r(i)&&i.visible){e(i)&&i.raycast(t,s);for(let e of i.children)m(t,e,s)}}function f(t,e,i,r=!1){if(!r&&!i.some(e=>void 0!==w(t,e)))return[];let s=[];return e.children.forEach(e=>m(t,e,s)),s.sort(l),s}function p(t){let e=[];if(t.length){let i=t[0].object;r(i)&&e.push(i);let s=i.parent;for(;s;)u(s)&&e.push(s),s=s.parent}return e}function y(t,e,i,r){let s=t.frame;if(s){let t=e[0]*s.width,n=(1-e[1])*s.height;for(let e of i){let i=e===s.uuid?s:s.find(e);if(i?.intersects(t,n))return r(i),!0}}return!1}function w(t,i){if(e(i)){if(i.visible){let e=[];return i.raycast(t,e),e.length?e[0]:void 0}}else if(u(i))return g(t,i)}function g(t,i){if(r(i)&&i.visible){if(e(i)){let e=[];if(i.raycast(t,e),e.length)return e[0]}for(let e of i.children){let i=g(t,e);if(i)return i}}}var v=class{constructor(t,e,i,r,s,n,o,a){this.renderer=t,this.publish=e,this.scene=i,this.getCamera=r,this.sharedAssets=s,this.requestRender=n,this.isExport=o,this.frame=a,this.raycaster=new d,this._useWindowEvents=!1,this.pointerWorld={x:0,y:0},this.pointerScreen={x:0,y:0},this._useWindowEvents="window"===e.mouseEventTarget,this.domElement=t.domElement,this.eventElement=this._useWindowEvents?window:t.domElement,this._domRect=this.domElement.getBoundingClientRect()}get stopRaycast(){return this.publish.stopRaycast}get page(){return this.scene.activePage}set useWindowEvents(t){this._useWindowEvents=t,this.eventElement=t?window:this.renderer.domElement}get useWindowEvents(){return this._useWindowEvents}set domRect(t){this._domRect=t}get domRect(){return this._domRect}updateRaycaster(t){let{pageX:e,pageY:i}=t.touches?.length>0?t.touches[0]:t;this.pointerWorld=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width*2-1,y:-(e-(i.top+window.scrollY))/i.height*2+1}}(e,i,this._domRect),this.pointerScreen=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width,y:1-(e-(i.top+window.scrollY))/i.height}}(e,i,this._domRect),this.raycaster.setFromCamera(this.pointerWorld,this.getCamera())}dispose(){this.scene=void 0,this.sharedAssets=void 0,this.publish=void 0,this.getCamera=void 0,this.requestRender=void 0,this.frame=void 0,this.isExport=void 0}};export{f as a,p as b,y as c,w as d,v as e};
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import{d as t}from"./runtime-chunk-CEEPOL6R.js";import{a as s,b as a}from"./runtime-chunk-JEEBN7WQ.js";import{Be as e,Cc as i,Ec as o,Fc as h,Se as r,Ue as d,Ve as n,ye as c}from"./runtime-chunk-BVVSZMXD.js";var l=class extends(s(d)){constructor(t,s=15,a=10066329){super(t,s,a),this.object=t,this.added=!1,this.name=`DirectionalLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,l.geometryHelper,t,s)}},p=class extends(t(e,l)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=2048,this.shadow.mapSize.height=2048,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.top=1250,e.bottom=-1250,e.right=1250,e.left=-1250,e.near=-1e4,e.far=2500;let i=new n(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s);let a=void 0!==t.depth&&t.depth!==this.shadow.camera.far||void 0!==t.size&&t.size/2!==this.shadow.camera.right;void 0!==t.size&&function(t,s){t.shadow.camera.right=s/2,t.shadow.camera.left=-s/2,t.shadow.camera.top=s/2,t.shadow.camera.bottom=-s/2,t.shadow.needsUpdate=!0}(this,t.size),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null)),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),a&&this.update()}},m=class extends(s(r)){constructor(t,s=6710886){super(t,s),this.object=t,this.matrix=t.matrixWorld,this.name=`SpotLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,m.geometryHelper,t,s)}update(){if(void 0!==this.object){let t=m._vector,s=this.object.distance?this.object.distance:1e3,a=s*Math.tan(this.object.angle);this.cone.scale.set(a,a,s),t.setFromMatrixPosition(this.object.target.matrixWorld),this.cone.lookAt(t);let e=void 0!==this.color?this.color:this.light.color;if(this.cone.material instanceof Array)for(let t=0,s=this.cone.material.length;t<s;t++)this.cone.material[t].color.set(e);else this.cone.material.color.set(e)}}},u=m;u._vector=new h;var w=new h,b=new h,g=new o,v=class extends(t(c,u)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=2*i.RAD2DEG*this.angle,e.aspect=1,e.near=100,e.far=2500;let o=new n(this.shadow.camera);o.visible=!1,this.gizmos.shadowmap=o,this.update()}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),b.setFromMatrixPosition(this.matrixWorld),g.setFromRotationMatrix(this.matrixWorld),w.copy(this.up).applyQuaternion(g).negate().multiplyScalar(this.distance),this.target.position.copy(b).add(w),this.target.updateMatrixWorld(),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s),void 0!==t.distance&&(this.distance=t.distance),void 0!==t.decay&&(this.decay=t.decay),void 0!==t.angle&&(this.angle=t.angle),void 0!==t.penumbra&&(this.penumbra=t.penumbra),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a,v as b};
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import{b as e,c as t}from"./runtime-chunk-IX7AZI2Z.js";import{g as i}from"./runtime-chunk-RTLL6WIB.js";var s=null;function n(e){s=e}function r(){return s}function h(e){let t=e?.tracks.filter(e=>"vector"===e.ValueTypeName||"quaternion"===e.ValueTypeName).map(e=>e.times.length);if(t?.length){let e=i(t);return e&&e>2?e:2}return 2}var a=Math.fround;function d(e){return"pingpong"===e||"pingpong-rewind"===e}function o(e,t){return t?"start"===e?"end":"end"===e?"start":e:e}var l=class{constructor(e,t,i={}){this.hooks=i,this.isPlaying=!1,this.playingIndex=0,this.seekIndex=-1,this.currentRepeat=0,this.isReversed=!1,this.startTime=0,this.isToggledForward=!1,this.hasPlayedOnce=!1,this.isFirstTweenAfterStart=!1,this.hasClaimed=!1,this.config=e,this.tweens=t,this.delay=a(e.delay/1e3)}get currentTween(){return this.tweens[this.playingIndex]}play(e){if(0===this.tweens.length||this.isPlaying&&"Toggle"!==this.config.runMode||this.hasPlayedOnce&&"Once"===this.config.runMode)return;let t=this.isPlaying;this.isPlaying=!0,this.hasPlayedOnce=!0,this.currentRepeat=this.config.repeat,this.startTime=e,this.seekIndex=-1,!1===this.hooks.isOwner?.()&&(this.isToggledForward=!1,!t&&!this.isReversed&&this.hooks.assignCurrentState?.()),this.hasClaimed=!1,"Toggle"===this.config.runMode?(this.toggleDirection(),t?this.openPass():this.startChain()):this.startChain()}stop(){this.currentTween?.stop(),this.isPlaying=!1,this.isReversed=!1,this.hasClaimed=!1}playDirected(e,t){if(0===this.tweens.length)return;let i=this.isPlaying;i&&this.isForward===t||(this.isPlaying=!0,this.hasPlayedOnce=!0,this.currentRepeat=this.config.repeat,this.startTime=e,this.seekIndex=-1,this.isToggledForward=t,this.isReversed=!t,!1===this.hooks.isOwner?.()&&!i&&!this.isReversed&&this.hooks.assignCurrentState?.(),this.hasClaimed=!1,i?this.openPass():this.startChain())}get isAnimating(){return this.isPlaying&&this.hasClaimed}get isForward(){return!this.isReversed}seek(e){if(0===this.tweens.length)return;let t=this.tweens.reduce((e,t)=>e+t.duration,0)*e,i=this.tweens.length-1,s=1,n=0;for(let e=0;e<this.tweens.length;e++){let r=this.tweens[e];if(n+r.duration>t){i=e,s=(t-n)/r.duration;break}n+=r.duration}for(-1===this.seekIndex&&(this.seekIndex=0);this.seekIndex<i;)this.tweens[this.seekIndex].seek(1),this.seekIndex+=1,this.tweens[this.seekIndex].rearm();for(;this.seekIndex>i;)this.tweens[this.seekIndex].seek(0),this.seekIndex-=1;this.tweens[i].seek(s)}update(i){if(!this.isPlaying)return;if(this.claimWhenDue(i),this.hasClaimed&&!1===this.hooks.isOwner?.())return void this.stop();let s=o(this.config.delayDirection,this.isReversed);if(t(i,this.startTime,this.leadingDelay)||(this.currentTween.update(i)
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import{b as e,c as t}from"./runtime-chunk-IX7AZI2Z.js";import{g as i}from"./runtime-chunk-RTLL6WIB.js";var s=null;function n(e){s=e}function r(){return s}function h(e){let t=e?.tracks.filter(e=>"vector"===e.ValueTypeName||"quaternion"===e.ValueTypeName).map(e=>e.times.length);if(t?.length){let e=i(t);return e&&e>2?e:2}return 2}var a=Math.fround;function d(e){return"pingpong"===e||"pingpong-rewind"===e}function o(e,t){return t?"start"===e?"end":"end"===e?"start":e:e}var l=class{constructor(e,t,i={}){this.hooks=i,this.isPlaying=!1,this.playingIndex=0,this.seekIndex=-1,this.currentRepeat=0,this.isReversed=!1,this.startTime=0,this.isToggledForward=!1,this.hasPlayedOnce=!1,this.isFirstTweenAfterStart=!1,this.hasClaimed=!1,this.config=e,this.tweens=t,this.delay=a(e.delay/1e3)}get currentTween(){return this.tweens[this.playingIndex]}play(e){if(0===this.tweens.length||this.isPlaying&&"Toggle"!==this.config.runMode||this.hasPlayedOnce&&"Once"===this.config.runMode)return;let t=this.isPlaying;this.isPlaying=!0,this.hasPlayedOnce=!0,this.currentRepeat=this.config.repeat,this.startTime=e,this.seekIndex=-1,!1===this.hooks.isOwner?.()&&(this.isToggledForward=!1,!t&&!this.isReversed&&this.hooks.assignCurrentState?.()),this.hasClaimed=!1,"Toggle"===this.config.runMode?(this.toggleDirection(),t?this.openPass():this.startChain()):this.startChain()}stop(){this.currentTween?.stop(),this.isPlaying=!1,this.isReversed=!1,this.hasClaimed=!1}playDirected(e,t){if(0===this.tweens.length)return;let i=this.isPlaying;i&&this.isForward===t||(this.isPlaying=!0,this.hasPlayedOnce=!0,this.currentRepeat=this.config.repeat,this.startTime=e,this.seekIndex=-1,this.isToggledForward=t,this.isReversed=!t,!1===this.hooks.isOwner?.()&&!i&&!this.isReversed&&this.hooks.assignCurrentState?.(),this.hasClaimed=!1,i?this.openPass():this.startChain())}get isAnimating(){return this.isPlaying&&this.hasClaimed}get isForward(){return!this.isReversed}seek(e){if(0===this.tweens.length)return;let t=this.tweens.reduce((e,t)=>e+t.duration,0)*e,i=this.tweens.length-1,s=1,n=0;for(let e=0;e<this.tweens.length;e++){let r=this.tweens[e];if(n+r.duration>t){i=e,s=(t-n)/r.duration;break}n+=r.duration}for(-1===this.seekIndex&&(this.seekIndex=0);this.seekIndex<i;)this.tweens[this.seekIndex].seek(1),this.seekIndex+=1,this.tweens[this.seekIndex].rearm();for(;this.seekIndex>i;)this.tweens[this.seekIndex].seek(0),this.seekIndex-=1;this.tweens[i].seek(s)}update(i){if(!this.isPlaying)return;if(this.claimWhenDue(i),this.hasClaimed&&!1===this.hooks.isOwner?.())return void this.stop();let s=o(this.config.delayDirection,this.isReversed);if(t(i,this.startTime,this.leadingDelay)||(this.currentTween.update(i),!this.isPlaying)||this.currentTween.isPlaying)return;if(this.isFirstTweenAfterStart=!1,this.isReversed?this.playingIndex>0:this.playingIndex<this.tweens.length-1)return void this.advanceToNextTween();let n=0;if("end"===s||"start-end"===s){if(t(i,this.currentTween.endTime,this.delay))return;n=this.delay}0!==this.currentRepeat?(this.currentRepeat>0&&(this.currentRepeat-=1),d(this.config.direction)&&("Toggle"===this.config.runMode?this.toggleDirection():this.isReversed=!this.isReversed),this.startTime=e(this.currentTween.endTime,n),this.playingIndex=this.isReversed?this.tweens.length-1:0,"normal"===this.config.direction&&this.currentTween.seek(this.currentTween.isReversed?1:0),this.openPass()):this.stop()}advanceToNextTween(){let e=this.currentTween;e.isPingpong&&e.config.repeat%2==1&&e.seek(e.isReversed?0:1);let t=e.endTime,i=this.isReversed;this.playingIndex+=i?-1:1;let s=this.currentTween;i&&s.isPingpong&&s.config.repeat%2==1&&s.seek(1),this.resume(t)}startChain(){this.playingIndex=this.isReversed?this.tweens.length-1:0,this.isFirstTweenAfterStart=!0,this.openPass()}openPass(){this.claimWhenDue(this.startTime);let t=this.tweens[0];this.hasClaimed&&!this.isReversed&&t&&0===t.duration&&(t.seek(1),!this.isPlaying)||this.resume(e(this.startTime,this.leadingDelay))}claimWhenDue(e){this.hasClaimed||t(e,this.startTime,this.leadingDelay)||(this.hasClaimed=!0,this.hooks.claim?.())}get leadingDelay(){let e=o(this.config.delayDirection,this.isReversed);return"start-once"===e?this.isFirstTweenAfterStart?this.delay:0:"start"!==e&&"start-end"!==e||this.isReversed||0!==this.playingIndex||d(this.config.direction)&&!this.isFirstTweenAfterStart?0:this.delay}resume(e){let t=this.currentTween;this.isReversed&&"pingpong-rewind"===this.config.direction&&(t.overrideDirection="pingpong-rewind"),t.isReversed=!(!this.isReversed||"normal"!==t.repeatDirection&&t.config.repeat%2==1),t.start(e)}toggleDirection(){this.isToggledForward=!this.isToggledForward,this.isReversed=!this.isToggledForward}};export{h as a,n as b,r as c,l as d};
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import{a as e}from"./runtime-chunk-X3EDJOPK.js";import{ea as t}from"./runtime-chunk-Z7XYQ727.js";import{h as a}from"./runtime-chunk-RRS4VQGX.js";import{c as s,e as i,f as o}from"./runtime-chunk-2PT2WH66.js";import{b as r}from"./runtime-chunk-DHZVCYH4.js";import{Ca as n,v as d}from"./runtime-chunk-AIWIOLR6.js";import{Fc as c}from"./runtime-chunk-BVVSZMXD.js";var l=new c;function u(e,t,s=!1){let i=[],c=a=>{let s=a.data;delete a.states,a.currentState=null,a.reversibleToState=null,a.currentTransitionEvent=null;for(let e of s.states){let t={...e.data};a.states||(a.states={}),a.states[e.id]=r.patch(s,t)}p(e.scene,a,null,t,void 0!==s.events.find(e=>"Follow"===e.data.type||"LookAt"===e.data.type)),f(e)};e.scene.traverse2D(c),e.traverseChildren(r=>{if(s&&(r.rigidBody?.setTranslation(r.position0,!0),r.rigidBody?.setRotation(r.rotation0,!0),r.rigidBody?.setLinvel(l,!0),r.rigidBody?.setAngvel(l,!0)),!a.is(r))return;let u=r.uuid,f=r.data;if(delete r.states,r.uuid===d)return;let m=!1;i.some(t=>e.scene.find(u)?.isDescendantOf(t))?m=!0:!0===f.physics?.fusedBody&&"dynamic"===f.physics.rigidBody&&i.push(u),r.data=f,r.currentState=null,r.reversibleToState=null,r.currentTransitionEvent=null,r.transitionState={settled:!0,state:null};for(let t of f.states){let a={...t.data};!0===e.data.globalPhysics.usePhysics&&f.physics&&("dynamic"===f.physics.rigidBody||m)&&(void 0!==t.data.position&&delete a.position,void 0!==t.data.rotation&&delete a.rotation,void 0!==t.data.hiddenMatrix&&delete a.hiddenMatrix),r.states||(r.states={}),r.states[t.id]=n.patch(f,a)}p(e.scene,r,null,t,void 0!==f.events.find(e=>"Follow"===e.data.type||"LookAt"===e.data.type)),o(r)&&r.frame&&(r.frame.traverse(e=>c(e)),r.uiCanvas?.applySize())}),f(e),e.frame&&(e.frame.traverse(e=>c(e)),e.uiCanvas?.applySize())}function f(e){e.traverseEntity(t=>{for(let a of t.data.events){let t=[];switch(a.data.type){case"Follow":case"MouseHover":case"Scroll":case"MouseDown":case"MouseUp":case"MousePress":case"KeyUp":case"KeyDown":case"KeyPress":case"Collision":t.push(...a.data.actions);break;case"GameControl":for(let e of Object.values(a.data.gameActions))t.push(...e);break;case"DragDrop":t.push(...a.data.dragDropActions.drag,...a.data.dragDropActions.drop);break;case"Conditional":t.push(...a.data.inActions,...a.data.outActions)}for(let a of t)if("Create"===a.data.type&&"Yes"===a.data.hideBase){let t=e.scene.find(a.data.object);t&&(t.visible=!1)}}})}function p(a,o,r,n,d=!1){if(a.markShadowsDirty(),o instanceof t&&!s(o)&&o.removeInteractionGeometry(n),i(o)?o.changeSelectedState(r,{shared:n},d):o.changeSelectedState(r,{scene:a,shared:n},d),o instanceof t&&o.updateGeometryGroupsIfNeeded(),o instanceof e&&o.updateCameraState(o.dataPatched,{scene:a,shared:n}),!i(o)){if(o.cloner){let e=!1;for(let t of o.cloner.children)t.playModeVisible=void 0,void 0!==t.transformOverride&&(t.transformOverride=void 0,e=!0);e&&a.addPendingUpdateCloner(o),o.cloner.syncInstanceMatrices()}o.updateVisible()}}export{u as a};
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import{a as e}from"./runtime-chunk-TU4KDRKR.js";import{W as o}from"./runtime-chunk-Z7XYQ727.js";import{Dc as n,Fc as t,Jc as r}from"./runtime-chunk-BVVSZMXD.js";var i={enabled:!1},s=new WeakMap;function a(e){if(!i.enabled)return e;let o=s.get(e);return o||(o={...e,bloom:{...e.bloom,kernelSize:0},depthOfField:{...e.depthOfField,enabled:!1}},s.set(e,o)),o}var c=new WeakSet;function l(e){if(!e.isPointLight&&!e.isSpotLight&&!e.isDirectionalLight)return!1;if(i.enabled){if(!0===e.castShadow)return e.castShadow=!1,c.add(e),!0}else if(c.has(e)&&(c.delete(e),!1===e.castShadow))return e.castShadow=!0,!0;return!1}function u(i,s){switch(i.type){case"cavity":return function(e,o){return{...h(e,o),ridge:e.ridge,valley:e.valley}}(i,s);case"dust":return function(n,t){return{...h(n,t),color:e(n.color,t),coverage:o(n.coverage,t)??.2,softness:o(n.softness,t)??.2,noiseStrength:o(n.noiseStrength,t)??.2,noiseScale:o(n.noiseScale,t)??1}}(i,s);case"fresnel":return function(o,n){let{bias:t,scale:r,intensity:i,factor:s,color:a}=o;return{...h(o,n),color:e(a,n),bias:t,scale:r,intensity:i,factor:s}}(i,s);case"gradient":return function(e,o){let{gradientType:t,smooth:i,colors:s,steps:a,angle:c,offset:l,morph:u}=e;return{...h(e,o),gradientType:t,smooth:i,colors:s.map(e=>new r(e[0],e[1],e[2],e[3])),num:s.length,steps:a,offset:new n(...l.map(e=>"number"==typeof e?e:0)),morph:new n(...u.map(e=>"number"==typeof e?e:0)),angle:c}}(i,s);case"depth":return function(e,o){let{gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:l,direction:u,colors:f,steps:p,smooth:m}=e;return{...h(e,o),gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:new t(...l),direction:u?new t(...u):new t(1,0,0),colors:f.map(e=>void 0!==e?new r(e[0],e[1],e[2],e[3]):new r(0,0,0,0)),steps:p.slice(0,f.length),smooth:m}}(i,s);case"normal":return function(e,o){let{cnormal:n}=e;return{...h(e,o),cnormal:new t(n[0],n[1],n[2])}}(i,s);case"noise":return function(o,r){return{...h(o,r),scale:o.scale,move:o.move,fA:new n(...o.fA.map(e=>"number"==typeof e?e:0)),fB:new n(...o.fB.map(e=>"number"==typeof e?e:0)),size:new t(...o.size),distortion:new n(...o.distortion.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,r),colorB:e(o.colorB,r),colorC:e(o.colorC,r),colorD:e(o.colorD,r),noiseType:o.noiseType,voronoiStyle:o.voronoiStyle,highCut:o.highCut,lowCut:o.lowCut,smoothness:o.smoothness,seed:o.seed,quality:o.quality}}(i,s);case"rainbow":return function(e,o){return{...h(e,o),filmThickness:e.filmThickness,movement:e.movement,wavelengths:new t(...e.wavelengths),noiseStrength:e.noiseStrength,noiseScale:e.noiseScale,offset:new t(...e.offset)}}(i,s);case"toon":return function(o,n){return{...h(o,n),positioning:o.positioning,colors:o.colors.map(e=>new r(e[0],e[1],e[2],e[3])),num:o.colors.length,steps:o.steps,source:new t(...o.source),isWorldSpace:o.isWorldSpace,noiseStrength:o.noiseStrength,noiseScale:o.noiseScale,shadowColor:e(o.shadowColor,n),offset:new t(...o.offset)}}(i,s);case"outline":return function(o,n){return{...h(o,n),outlineColor:e(o.outlineColor,n),contourColor:e(o.contourColor,n),outlineWidth:o.outlineWidth,contourWidth:o.contourWidth,outlineThreshold:o.outlineThreshold,contourThreshold:o.contourThreshold,outlineSmoothing:o.outlineSmoothing,contourFrequency:o.contourFrequency,contourDirection:new t(...o.contourDirection),positionalLines:o.positionalLines,compensation:o.compensation}}(i,s);case"transmission":return function(o,n){return{...h(o,n),thickness:o.thickness,ior:o.ior,roughness:o.roughness,attenuationColor:void 0!==o.attenuationColor?e(o.attenuationColor,n):{r:1,g:1,b:1,a:1},attenuationDistance:o.attenuationDistance??0}}(i,s);case"reflection":return function(e,n){return{...h(e,n),blur:o(e.blur,n)??0,thickness:o(e.thickness,n)??.001,steps:o(e.steps,n)??60,stepSize:o(e.stepSize,n)??.005,tracingMode:e.tracingMode,mirror:e.mirror??0}}(i,s);case"pattern":return function(o,t){return{...h(o,t),style:o.style,projection:o.projection,axis:o.axis,blending:o.blending,offset:new n(...o.offset.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,t),colorB:e(o.colorB,t),frequency:new n(...o.frequency.map(e=>"number"==typeof e?e:0)),size:o.size,variation:o.variation,smoothness:o.smoothness,zigzag:o.zigzag,rotation:o.rotation,vertical:new n(...o.vertical.map(e=>"number"==typeof e?e:0)),horizontal:new n(...o.horizontal.map(e=>"number"==typeof e?e:0)),sides:o.sides}}(i,s);case"vertexColor":return h(i,s);default:return function(o,n){return{...h(o,n),color:e(o.color,n)}}(i,s)}}function f(e){return{type:e.type}}function h(e,o){let{alpha:n,mode:t,isMask:r}=e,i="string"==typeof n?Number(o.getVariable(n)??100)/100:n;return{...f(e),alpha:i,mode:t,isMask:r}}export{i as a,a as b,l as c,u as d};
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import{a as e,b as i}from"./runtime-chunk-
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import{a as e,b as i}from"./runtime-chunk-R5P6BMRA.js";import{E as t,F as s,ea as o}from"./runtime-chunk-Z7XYQ727.js";import{v as r}from"./runtime-chunk-RRS4VQGX.js";import{Fc as h,Oc as a,Xc as d,cd as n}from"./runtime-chunk-BVVSZMXD.js";var l=new d,u=new h;function m(e){let i=!1;return e.scene.objects.traverse((e,t)=>{"Mesh"===t.type&&"SubdivGeometry"===t.geometry.type&&(i=!0)}),i}var y=class extends o{constructor(e,i,t){super(e,i,t),this.data=i,this.hiddenMatrixOld=new a,this.smoothShading=!0,this.skipReactionUpdate=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,i){let t=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),i.set(t.width,t.height,t.depth??0).multiplyScalar(.5)}createGeometryByControls(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry?.uuid,{originalGeometry:r,subdividedGeometry:h,subdivPointer:a}=t.build(s,this.subdivPointer,this.smoothShading,this.hasNonUniformScale?this.shearScale:void 0);this.subdivPointer=a,void 0!==r&&(this.originalGeometry?.dispose(),this.originalGeometry=r),void 0!==h&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=h??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),o&&(this.localGeometry.uuid=o)}updateState(e,i){if(super.updateState(e,i),void 0!==e.flatShading){let t=this.material;this.material=Array.isArray(t)?t.map(e=>e.getFlavor(!1,e.side,e.wireframe)):t.getFlavor(!1,t.side,t.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(i)}}updateMesh(e=!1,i=!1,s=!1){i&&this.subdividedGeometry||t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0,s),this.subdividedGeometry&&t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e&&this.hasNonUniformScale?this.shearScaleInv:void 0)}updateTopology(){let s=this.localGeometry?.uuid;this.originalGeometry.dispose(),this.originalGeometry=t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),s&&(this.localGeometry.uuid=s)}raycast(e,i){let t=this.localGeometry;this.localGeometry=this.originalGeometryNew,r.prototype.raycast.call(this,e,i),this.localGeometry=t}activateShearCompensation(){!this.hasNonUniformScale||(this.matrix.copy(this.matrixWorldRigid),this.hiddenMatrixOld.copy(this.hiddenMatrix),this.hiddenMatrix.copy(this.parent.matrixWorld).invert())}deactivateShearCompensation(){!this.hasNonUniformScale||(this.updateMatrix(),this.hasNonUniformScale=void 0,this.hiddenMatrix.copy(this.hiddenMatrixOld))}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new n,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let i=e.attributes.position,t=e.boundingSphere.center;l.setFromBufferAttribute(i),l.getCenter(t),e.boundingSphere.radius=t.distanceTo(l.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),l.getSize(u),this.hasNonUniformScale&&u.divide(this.scale);let s={width:u.x,height:u.y,depth:u.z};return this.geometry.userData.parameters=s,s}updateBoundingSphere(e){let i=this.originalGeometry;l.min.set(e[0],e[2],e[4]),l.max.set(e[1],e[3],e[5]),this.hasNonUniformScale&&(l.min.applyMatrix4(this.shearScaleInv),l.max.applyMatrix4(this.shearScaleInv)),null===i.boundingSphere&&(i.boundingSphere=new n);let t=i.boundingSphere.center;l.getCenter(t),i.boundingSphere.radius=t.distanceTo(l.max)}freeSubdivPointer(){this.subdivPointer&&(t.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateSubdivisionLevel(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry,r=o?.uuid,h=o?.userData.parameters,a=s.subdivisions>0?t.buildRefined(this.subdivPointer,s.subdivisions,this.smoothShading?s.phongAngle??35:-1):null;this.subdividedGeometry?.dispose(),this.subdividedGeometry=a??void 0,this.subdividedGeometry&&this.originalGeometry.boundingSphere&&(this.subdividedGeometry.boundingSphere=this.originalGeometry.boundingSphere),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),void 0!==h&&(this.localGeometry.userData.parameters=h),r&&(this.localGeometry.uuid=r)}updateByPatchedOpGeometry(e,i,t){super.updateByPatchedOpGeometry(e,i,t),this.localGeometry&&(0===e.type&&0===e.path.length&&s(e.props)&&this.subdivPointer?this.updateSubdivisionLevel(i):this.createGeometryByControls(i))}};export{m as a,y as b};
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import{a as e,b as t}from"./runtime-chunk-R5P6BMRA.js";import{c as s,d as o}from"./runtime-chunk-JEEBN7WQ.js";import{da as r}from"./runtime-chunk-Z7XYQ727.js";import{h as i,o as a,p as n,q as d,r as h,s as l,t as m,v as p}from"./runtime-chunk-RRS4VQGX.js";import{i as u}from"./runtime-chunk-2PT2WH66.js";import{Oc as c,bd as y,dd as g,ue as f}from"./runtime-chunk-BVVSZMXD.js";var b=new c,A=new c,M=new c,S=new c,v=new c;function w(e){let t=!1;return e.scene.objects.traverse((e,s)=>{"BooleanGeometry"===s.geometry?.type&&(t=!0)}),t}function x(e,t){let s=e.cloner;return void 0!==s&&s.parent===t?s:void 0}var D=new Float32Array(0);function B(e,t,s,o){let r=16*(t.children.length+1);D.length<r&&(D=new Float32Array(r));let i=0,a=e=>{e.toArray(D,16*i),i++},n=!0!==t.parameters.hideBase;n&&a(o),M.multiplyMatrices(e.hiddenMatrix,e.matrix);for(let e of t.children)!u(e)||!1===e.playModeVisible||(S.multiplyMatrices(e.hiddenMatrix,e.matrix).multiply(e.pivotMatrix),v.multiplyMatrices(M,S),(!n||!v.equals(o))&&a(v));try{return 0===i?0:m(s,D.subarray(0,16*i))}finally{l(s)}}var O,P=class extends r{constructor(e,t,s){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new g,this.onAfterRender=(e,t,s,o,r,i)=>{super.onAfterRender(e,t,s,o,r,i),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,s){super.updateByPatchedOp(e,t,s),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(s,o=!0){if(-1!==this.booleanMeshSetAddress&&!s)return;for(let e=0;e<this.children.length;e++){let t=this.children[e];t instanceof P&&!0===t.dataPatched.visible&&t.recomputeBoolean(!0===s,o)}this.meshSetAddresses=[];for(let e=0;e<this.children.length;e++){let t=this.children[e];if(t instanceof p&&!0===t.dataPatched.visible&&t.geometry.attributes.position?.count>0&&t.geometry.drawRange.count>0&&0!==t.booleanMeshSetAddress){b.multiplyMatrices(t.hiddenMatrix,t.matrix).multiply(t.pivotMatrix);try{let e=x(t,this);if(-1===t.booleanMeshSetAddress){if((t.geometry.index??t.geometry.getAttribute("position")).count/3<15e5){let r=a(t.geometry,!0===s,o);t.booleanMeshSetAddress=void 0===e||-1===r?r:B(t,e,r,b)}if(-1===t.booleanMeshSetAddress)return;void 0===e&&h(t.booleanMeshSetAddress,b),t.booleanMatrixInvOld.copy(b).invert(),t.booleanWasTransformed=!1}else t instanceof P&&!0===t.needsTransformForDownstream?(void 0===e?h(t.booleanMeshSetAddress,b):t.booleanMeshSetAddress=B(t,e,t.booleanMeshSetAddress,b),t.needsTransformForDownstream=!1):!0===t.booleanWasTransformed&&(h(t.booleanMeshSetAddress,A.multiplyMatrices(b,t.booleanMatrixInvOld)),t.booleanMatrixInvOld.copy(b).invert(),t.booleanWasTransformed=!1)}catch(e){console.error(e),t.booleanMeshSetAddress=0,t.geometry.userData.booleanOperationDidFail=!0;continue}if(0===t.booleanMeshSetAddress)continue;this.meshSetAddresses.push(t.booleanMeshSetAddress),t.geometry.userData.booleanOperationDidFail=!1}}if(0===this.meshSetAddresses.length){if(0!==this.geometry.getAttribute("position")?.array.length){let e=this.geometry;e.dispose(),this.geometry=new g,this.geometry.userData=e.userData,this.geometry.boundingSphere=e.boundingSphere,this.geometry.setAttribute("position",new y([],3))}return void this.geometry.setDrawRange(0,0)}if(!0===s)return d(this.meshSetAddresses,this.booleanOp);let r=this.geometry;r.dispose(),this.geometry=new g,this.geometry.userData=r.userData,this.geometry.boundingSphere=r.boundingSphere;try{this.booleanMeshSetAddress=n(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,e(this),t(this)}dispose(){super.dispose(),this.geometry.dispose()}};(O||(O={})).is=function(e){return i.is(e)&&e instanceof f};var F=(e,t)=>class extends(o(e,t)){updateState_Light(e,t){if(this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity*Math.PI),void 0!==e.depth){let t=this.shadow;t.camera.far=e.depth,t.needsUpdate=!0}void 0!==e.shadows&&(this.castShadow=e.shadows)}},R=e=>e instanceof p,T=e=>null!==e&&e instanceof P,j=e=>s.is(e);export{w as a,P as b,O as c,F as d,R as e,T as f,j as g};
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import{a as t,b as e}from"./runtime-chunk-JEEBN7WQ.js";import{Ec as s,Fc as r,Sc as a,Xe as i}from"./runtime-chunk-BVVSZMXD.js";var o=new r(1,1,1),m=new r,d=new r,u=new s,c=class extends(t(i)){constructor(t,e=15){super(e),this.object=t,this.dummy=new a,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${t.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(t,s){e(this.object,c.geometryHelper,t,s,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(t){this.object.matrixWorld.decompose(m,u,d),this.matrix.compose(m,u,o),super.updateMatrixWorld(t)}updateWorldMatrix(t,e){}};export{c as a};
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import{a as t}from"./runtime-chunk-F6RDX4M2.js";import{a as e}from"./runtime-chunk-S37K5VV5.js";import{$ as i,ea as a}from"./runtime-chunk-SYSV3PRC.js";import{e as n,h as s}from"./runtime-chunk-NBDV3A7D.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&(this.material.transparent=!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,V as e,I as f,B as g,A as h,W as i,K as j,G as k,nt as l};
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1
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import{a as t}from"./runtime-chunk-PDK5SCFJ.js";import{a as e}from"./runtime-chunk-EJBCTAJP.js";import{$ as i,ea as a}from"./runtime-chunk-Z7XYQ727.js";import{e as n,h as s}from"./runtime-chunk-RRS4VQGX.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let 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this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,U as b,M as c,F as d,N as e,I as f,B as g,A as h,W as i,K as j,G as k,nt as l};
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import{a as t}from"./runtime-chunk-DHLB7Q5N.js";import{d as e}from"./runtime-chunk-JEEBN7WQ.js";import{Sc as s}from"./runtime-chunk-BVVSZMXD.js";var r=class extends(e(s,t)){constructor(t,e,s){super(),this.super_Entity(t,e),this.context=s,this.objectHelper.update()}updateState(t,e){this.updateState_Entity(t,e)}};export{r as a};
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import{a as e,b as t}from"./runtime-chunk-
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import{a as e,b as t}from"./runtime-chunk-3HD5JECA.js";import{b as a,e as i,g as r}from"./runtime-chunk-CEEPOL6R.js";import{a as s}from"./runtime-chunk-TU4KDRKR.js";import{a as n}from"./runtime-chunk-X3EDJOPK.js";import{a as l,b as o}from"./runtime-chunk-R5P6BMRA.js";import{T as h,d as u,da as c,e as d,h as p}from"./runtime-chunk-Z7XYQ727.js";import{b as y,h as m,j as g,v as f}from"./runtime-chunk-RRS4VQGX.js";import{c as b}from"./runtime-chunk-2PT2WH66.js";import{c as v,l as C}from"./runtime-chunk-TZCHGFVF.js";import{oa as S,ra as k,v as A,xa as w}from"./runtime-chunk-AIWIOLR6.js";import{Ne as F,Oc as L,Tc as O,Uc as j,Vc as H,cd as B,jd as T,ld as D,ve as M}from"./runtime-chunk-BVVSZMXD.js";function U(e){return e instanceof c&&e.needsAO&&!b(e)&&!0!==e.isDecalObject}function z(e){let t=e.cloner;if(t&&Array.isArray(t.children))for(let a of t.children)a?.layers&&(a.layers.mask=e.layers.mask)}function E(e){return e.getLayersOfType("reflection").filter(e=>e.data.visible).length}function P(e){return e.getLayersOfType("reflection").some(e=>e.data.visible&&1===e.data.mirror)}function x(e){let t=1/0,a=-1/0;for(let i of e.getLayersOfType("reflection")){let e=i.data;if(!e.visible||1===e.mirror)continue;let r="number"==typeof e.blur?e.blur:null;t=Math.min(t,r??0),a=Math.max(a,r??10)}return t===1/0?null:{min:t,max:a}}function I(e){for(let t of e.getLayersOfType("reflection")){let e=t.data;if(!e.visible)continue;let{blur:a,thickness:i,steps:r,stepSize:s}=e;return"number"!=typeof a||"number"!=typeof i||"number"!=typeof r||"number"!=typeof s?"variable":{blur:a,thickness:i,steps:r,stepSize:s,tracingMode:1===e.tracingMode?1:0}}return null}function R(e,t){let 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i=512&e.layers.mask,r=!1,s=E(t),n=t.getLayersOfType("transmission").filter(e=>e.data.visible),l=t.getLayersOfType("outline").filter(e=>e.data.visible),o=t.getLayersOfType("cavity").filter(e=>e.data.visible);return s>0&&((a=e.userData).__splinePlanarMirror??(a.__splinePlanarMirror=0),e.layers.set(4),n.length>0&&e.layers.enable(3),(l.length>0||o.length>0)&&e.layers.enable(8),r=!0),0===s&&0===n.length&&0===l.length&&0===o.length&&e.layers.set(0),i&&e.layers.set(9),!i&&U(e)&&e.layers.enable(5),z(e),r}function _(e){let t={outline:!1,cavity:!1},a=e=>{t.outline=t.outline||e.outline,t.cavity=t.cavity||e.cavity};return e.traverseEntity(e=>{if(e instanceof c)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++)a(R(e,e.material[t]));else a(R(e,e.material))}),t}function G(e){let t=!1;return e.traverseEntity(e=>{if(e instanceof c)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)V(e,e.material[a])&&(t=!0);else V(e,e.material)&&(t=!0)}),t}function Q(e){let t=!1;return 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j(16777215,.1,2e3),this.fogUseBGColor=!1,this.fogMode="linear",this.fogDensity=S.getDensity({}),this.fogHeightFalloff=S.getHeightFalloff({}),this.fogHeightBase=S.getHeightBase({}),this.isActive=!1,this.skyState=null,this.skyStateVersion=0,this.gradingState=null,this.skyHdriHolder=null,this.aoColor=new O,this.penumbraSizeArrayCache=null,this.super_Entity(e,t),this.personalCamera=new n(A,{...w.defaultData,...t.camera,name:"Personal Camera"}),this.personalCamera.objectHelper.visible=!1,this.add(this.personalCamera),this.activeCamera=this.personalCamera,this.ambientLight=new M(13882323,8553090,.75*Math.PI),this.ambientLight.name="Default Ambient Light",this.ambientLight.layers.enable(3),this.ambientLight.removeFromParent(),this.add(this.ambientLight),t.uiScene){let i=C();null===i?v("ui-2d","a page's 2D scene"):this.uiScene=new i.Scene2D((Array.isArray(e)?e[0]:e)+"-ui",t.uiScene,{dpr:window.devicePixelRatio,shared:a.shared})}else t.uiFrame&&this.createUICanvas(t.uiFrame,a)}get scene(){return this.parent}get postprocessing(){return this.data.postprocessing}get frameId(){return this.data.uiFrame}get frame(){return this.uiCanvas?.frame}createUICanvas(e,t){let a=C();null!==a?(this.uiCanvas=new a.UICanvas(this.uuid+"-uiscreen",window.innerWidth,window.innerHeight,t),this.uiCanvas.isScreenSpace=!0,this.uiCanvas.promise.then(()=>{this.uiCanvas?.applyFrame(e),this.uiCanvas?.applySize()})):v("ui-2d","a page's UI canvas")}updateVisible(){}setBackgroundColor(e){this.bgColor=e,!0===this.fogUseBGColor&&(this.backupFog.color=e)}entityChildrenCount(){return this.uiScene?this.uiScene.children.length:super.entityChildrenCount()}updateAmbientLight(e,t){void 0!==e.color&&(this.ambientLight.color=s(e.color,t)),void 0!==e.intensity&&(this.ambientLight.intensity=e.intensity*Math.PI),void 0!==e.enabled&&(e.enabled?this.add(this.ambientLight):this.remove(this.ambientLight))}onDeactive(){this.isActive=!1}onActive(e){this.isActive=!0,e.fog=this.fog,this.traverseEntity(e=>{e instanceof a&&e.recomputeBoolean()}),this.updateShadow(this.data.shadow)}forceMaterialsUpdate(){this.traverseEntity(e=>{if(e instanceof c)if(Array.isArray(e.material))for(let t of e.material)t.needsUpdate=!0;else e.material.needsUpdate=!0,e.material.dispose()})}updateShadow(e){if(void 0===e.softShadowQuality&&void 0===e.type||!this.isActive)return;let t=this.data.shadow,a=k.isSoft(t);h(a,t?.softShadowQuality)&&this.forceMaterialsUpdate()}updateFog(e,t){e.enabled?this.fog=this.backupFog:this.fog=null,this.isActive&&(this.scene.fog=this.fog),this.fogUseBGColor=e.useBackgroundColor,e.useBackgroundColor?this.backupFog.color.set(this.bgColor):this.backupFog.color=s(e.color,t),this.backupFog.near=e.near,this.backupFog.far=e.far,this.fogMode=S.getMode(e),this.fogDensity=S.getDensity(e),this.fogHeightFalloff=S.getHeightFalloff(e),this.fogHeightBase=S.getHeightBase(e)}updateSky(e,t){this.skyState=e??null,this.skyStateVersion++;let a=e?.hdri?.image;this.skyHdriHolder=null!=a?t.image(a):null}updateAo(e,t){void 0!==e.aoColor&&(this.aoColor=s(e.aoColor,t))}updateByOp(e,t,a,i){let r=this.data.uiFrame;super.updateByOp(e,t,a,i);let s=t;y(e.path,["fog"])?this.updateFog(s.fog,a.shared):y(e.path,["sky"])?this.updateSky(s.sky,a.shared):y(e.path,["grading"])?this.gradingState=s.grading??null:y(e.path,["ao"])?this.updateAo(s.ao,a.shared):y(e.path,["ambient"])?this.updateAmbientLight(s.ambient,a.shared):y(e.path,["shadow"])?this.updateShadow(s.shadow):0===e.type&&0===e.path.length&&(void 0!==e.props.uiFrame||r!==s.uiFrame)&&this.updateUIFrame(e.props.uiFrame,a)}updateUIFrame(e,t){e?(this.uiCanvas||this.createUICanvas(e,t),this.uiCanvas.enabled=!0,this.uiCanvas.applyFrame(e)):this.uiCanvas&&(this.uiCanvas.enabled=!1)}updateState(e,t){this.updateState_Entity(e,t),void 0!==e.backgroundColor&&this.setBackgroundColor(s(e.backgroundColor,t.shared)),void 0!==e.fog&&this.updateFog(e.fog,t.shared),void 0!==e.sky&&this.updateSky(e.sky,t.shared),void 0!==e.grading&&(this.gradingState=e.grading),void 0!==e.ambient&&this.updateAmbientLight(e.ambient,t.shared),void 0!==e.ao&&this.updateAo(e.ao,t.shared),void 0!==e.shadow&&this.updateShadow(e.shadow)}createFrame(e,t){}raycast(e,t){super.raycast(e,t)}switchActiveCamera(e){e&&e.isDescendantOf(this)&&(this.activeCamera!==this.personalCamera&&(this.activeCamera.objectHelper.visible=!0),this.activeCamera=e,e.objectHelper.visible=!1)}get playCamera(){return this.scene?.find(this.data.publish.playCamera)??this.personalCamera}switchToPlayCamera(){this.switchActiveCamera(this.playCamera)}get penumbraSizeArray(){return null===this.penumbraSizeArrayCache&&this.updatePenumbraSizeArray(),this.penumbraSizeArrayCache}updatePenumbraSizeArray(){this.penumbraSizeArrayCache=new Array(u).fill(.5);let a=0,i=0;this.traverseEntity(r=>{if(!r.visible)return!0;r instanceof e&&r.visible&&a<d&&(this.penumbraSizeArrayCache[a]=r.data.penumbraSize??.5,a+=1),r instanceof t&&r.visible&&a<u-d&&(this.penumbraSizeArrayCache[d+i]=r.data.penumbraSize??.5,i+=1)})}raycastWithClones(e){let t=[],a=s=>{for(let n of s.children){let s=n.cloner;m.is(n)&&(n.visible||s?.object.data.visible)&&((i(n)||r(n)&&this.scene.enableHelpers&&n.objectHelper.visible)&&(e.intersectObject(n,!1,t),N(n,e,t,!0)),a(n))}};return a(this),t}updateEntity2DByOp(e,t,a,i){this.uiCanvas?.updateEntity2DByOp(e,t,a,i)}};export{P as a,x as b,I as c,_ as d,G as e,Q as f,N as g,Y as h};
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import{j as e}from"./runtime-chunk-
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import{j as e}from"./runtime-chunk-RRS4VQGX.js";import{Ed as t,Fc as r,Oc as i,We as n,cd as a,jd as o}from"./runtime-chunk-BVVSZMXD.js";var s;(s||(s={})).is=e=>"objectHelper"in e;var l=(r,i)=>class extends(e(r)){constructor(){super(...arguments),this.objectHelper=new i(this),this.gizmos={}}get geometryHelper(){return i.geometryHelper}raycast(e,t){this.objectHelper.raycast(e,t)}showGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!0)}}updateEntityBoxSize(e,r){this.objectHelper.visible&&this.geometryHelper instanceof t?(e.setScalar(0),r.set(this.geometryHelper.parameters.width,this.geometryHelper.parameters.height,this.geometryHelper.parameters.height).multiplyScalar(.5)):super.updateEntityBoxSize(e,r)}hideGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!1)}}},c=e=>{var r;return(r=class extends e{}).geometryHelper=new t(30,30,30),r},p=new o,u=new a,m=new i,f=(e,t,i,n,a=!1,o=e)=>{let s=t,l=o.matrixWorld;if(null===s.boundingSphere&&s.computeBoundingSphere(),u.copy(s.boundingSphere),u.applyMatrix4(l),!1===i.ray.intersectsSphere(u)||(m.copy(l).invert(),p.copy(i.ray).applyMatrix4(m),null!==s.boundingBox&&!1===p.intersectsBox(s.boundingBox)))return;let c,f,h,d,g,y,x=s.index,b=s.attributes.position,w=s.drawRange;if(!1===a){for(g=Math.max(0,w.start),y=Math.min(x.count,w.start+w.count);g<y;g+=3)if(f=x.getX(g),h=x.getX(g+1),d=x.getX(g+2),c=B(e,i,p,b,f,h,d),c)return c.faceIndex=Math.floor(g/3),void n.push(c)}else{let t=s.attributes.position,a=new r,l=new r,c=new r,u=new r,m=2,f=1/((o.scale.x+o.scale.y+o.scale.z)/3),h=f*f;for(let r=Math.max(0,w.start),s=Math.min(t.count,w.start+w.count)-1;r<s;r+=m){if(a.fromBufferAttribute(t,r),l.fromBufferAttribute(t,r+1),p.distanceSqToSegment(a,l,u,c)>h)continue;u.applyMatrix4(o.matrixWorld);let s=i.ray.origin.distanceTo(u);s<i.near||s>i.far||n.push({distance:s,point:c.clone().applyMatrix4(o.matrixWorld),object:e})}}function B(e,t,i,n,a,o,s){let l=new r,c=new r,p=new r,u=new r,m=new r;if(l.fromBufferAttribute(n,a),c.fromBufferAttribute(n,o),p.fromBufferAttribute(n,s),null===i.intersectTriangle(l,c,p,!1,u))return null;m.copy(u),m.applyMatrix4(e.matrixWorld);let f=t.ray.origin.distanceTo(m);return f<t.near||f>t.far?null:{faceIndex:1,distance:f,point:m.clone(),object:e}}};export{c as a,f as b,s as c,l as d};
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import{h as n}from"./runtime-chunk-RRS4VQGX.js";function e(o){if(o.component){let t=o.component.instances.indexOf(o);t>=0&&o.component.instances.splice(t,1);for(let t of o.children)n.is(t)&&e(t)}}export{e as a};
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