@splinetool/runtime 2.0.22 → 2.0.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/build/{runtime-chunk-C4IOUBIL.js → runtime-chunk-52RNNYO5.js} +1 -1
  2. package/build/runtime-chunk-52RNNYO5.js.br +0 -0
  3. package/build/runtime-chunk-52RNNYO5.js.gz +0 -0
  4. package/build/{runtime-chunk-VPZTETIB.js → runtime-chunk-576TG6DE.js} +1 -1
  5. package/build/runtime-chunk-576TG6DE.js.br +0 -0
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  7. package/build/{runtime-chunk-KK4OBNZG.js → runtime-chunk-6A2V4AND.js} +1 -1
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  43. package/build/{runtime-chunk-PXECDMGW.js → runtime-chunk-K4CIB2C6.js} +1 -1
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  79. package/build/{runtime-chunk-CIUVOAHX.js → runtime-chunk-ZCJM5CSP.js} +1 -1
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  82. package/build/{runtime-classicRuntime-M7MS2O6U.js → runtime-classicRuntime-SNC5QNFJ.js} +1 -1
  83. package/build/runtime-classicRuntime-SNC5QNFJ.js.br +0 -0
  84. package/build/runtime-classicRuntime-SNC5QNFJ.js.gz +0 -0
  85. package/build/{runtime-cloners-AU4Q7VCK.js → runtime-cloners-PX36DIYP.js} +1 -1
  86. package/build/runtime-cloners-PX36DIYP.js.br +0 -0
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  88. package/build/{runtime-components-BCY7YWOX.js → runtime-components-AQDWI5MF.js} +1 -1
  89. package/build/runtime-components-AQDWI5MF.js.br +0 -0
  90. package/build/runtime-components-AQDWI5MF.js.gz +0 -0
  91. package/build/{runtime-createDestroy-XTWMVFOK.js → runtime-createDestroy-QA7PN6PL.js} +1 -1
  92. package/build/runtime-createDestroy-QA7PN6PL.js.br +0 -0
  93. package/build/runtime-createDestroy-QA7PN6PL.js.gz +0 -0
  94. package/build/{runtime-dragDrop-NGN7MBNU.js → runtime-dragDrop-E2PJAJKM.js} +1 -1
  95. package/build/runtime-dragDrop-E2PJAJKM.js.br +0 -0
  96. package/build/runtime-dragDrop-E2PJAJKM.js.gz +0 -0
  97. package/build/{runtime-fxBloom-B4TFLFRV.js → runtime-fxBloom-6IFM7HAH.js} +1 -1
  98. package/build/runtime-fxBloom-6IFM7HAH.js.br +0 -0
  99. package/build/runtime-fxBloom-6IFM7HAH.js.gz +0 -0
  100. package/build/{runtime-fxDepthOfField-OB66CUJW.js → runtime-fxDepthOfField-7GNESKXY.js} +1 -1
  101. package/build/runtime-fxDepthOfField-7GNESKXY.js.br +0 -0
  102. package/build/runtime-fxDepthOfField-7GNESKXY.js.gz +0 -0
  103. package/build/{runtime-gameControls-TKUYY4KM.js → runtime-gameControls-3YHTQ6PG.js} +1 -1
  104. package/build/runtime-gameControls-3YHTQ6PG.js.br +0 -0
  105. package/build/runtime-gameControls-3YHTQ6PG.js.gz +0 -0
  106. package/build/{runtime-hair-VGGMDQSS.js → runtime-hair-OX6QN52I.js} +1 -1
  107. package/build/runtime-hair-OX6QN52I.js.br +4 -0
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  109. package/build/{runtime-mergeStaticGeometries-GGVF2KIE.js → runtime-mergeStaticGeometries-A4LSPM7Z.js} +1 -1
  110. package/build/runtime-mergeStaticGeometries-A4LSPM7Z.js.br +0 -0
  111. package/build/runtime-mergeStaticGeometries-A4LSPM7Z.js.gz +0 -0
  112. package/build/{runtime-miscActions-WQGGLYT6.js → runtime-miscActions-WE5KFTYC.js} +1 -1
  113. package/build/runtime-miscActions-WE5KFTYC.js.br +0 -0
  114. package/build/runtime-miscActions-WE5KFTYC.js.gz +0 -0
  115. package/build/{runtime-mouseHover-B3PXBY3I.js → runtime-mouseHover-7EUJQA6D.js} +1 -1
  116. package/build/runtime-mouseHover-7EUJQA6D.js.br +0 -0
  117. package/build/runtime-mouseHover-7EUJQA6D.js.gz +0 -0
  118. package/build/{runtime-particles-7UWRBEYU.js → runtime-particles-I6KZWWX6.js} +1 -1
  119. package/build/runtime-particles-I6KZWWX6.js.br +0 -0
  120. package/build/runtime-particles-I6KZWWX6.js.gz +0 -0
  121. package/build/{runtime-paths-BZMPCRJQ.js → runtime-paths-IV2RNWTD.js} +1 -1
  122. package/build/runtime-paths-IV2RNWTD.js.br +0 -0
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  124. package/build/{runtime-resize-OYYPOZKD.js → runtime-resize-RPBLVRDB.js} +1 -1
  125. package/build/runtime-resize-RPBLVRDB.js.br +0 -0
  126. package/build/runtime-resize-RPBLVRDB.js.gz +0 -0
  127. package/build/{runtime-sceneTransition-KSTUEMAM.js → runtime-sceneTransition-KA2USY5D.js} +1 -1
  128. package/build/runtime-sceneTransition-KA2USY5D.js.br +0 -0
  129. package/build/runtime-sceneTransition-KA2USY5D.js.gz +0 -0
  130. package/build/{runtime-scroll-2EQMUJS7.js → runtime-scroll-AYTJDQGX.js} +1 -1
  131. package/build/runtime-scroll-AYTJDQGX.js.br +0 -0
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  133. package/build/runtime-shapeBlends-F6XS74BM.js +1 -0
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  136. package/build/{runtime-text-7SMSZOVQ.js → runtime-text-CPQVHRKH.js} +1 -1
  137. package/build/runtime-text-CPQVHRKH.js.br +0 -0
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  139. package/build/{runtime-textInputs-3SAOI33N.js → runtime-textInputs-QQ4ASBMT.js} +1 -1
  140. package/build/runtime-textInputs-QQ4ASBMT.js.br +0 -0
  141. package/build/runtime-textInputs-QQ4ASBMT.js.gz +0 -0
  142. package/build/{runtime-timeline-XFF33IMD.js → runtime-timeline-PB7GMHMW.js} +1 -1
  143. package/build/runtime-timeline-PB7GMHMW.js.br +0 -0
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  145. package/build/{runtime-tracking-4VIGR56M.js → runtime-tracking-CQID5IFN.js} +1 -1
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  148. package/build/{runtime-transitions-Z2B4SAZS.js → runtime-transitions-A4Y4R2WU.js} +1 -1
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  151. package/build/{runtime-ui2d-CA67H4UR.js → runtime-ui2d-SSJFOVP2.js} +1 -1
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  154. package/build/{runtime-vectorShapes-JBKOYUAP.js → runtime-vectorShapes-M4T2AOYG.js} +1 -1
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  157. package/build/runtime-webgpu-QAK25VK6.js +1 -0
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  160. package/build/runtime.cjs +5 -5
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1
- import{d as t}from"./runtime-chunk-KDQHYGOO.js";import{a as s,b as a}from"./runtime-chunk-HEW5DHCV.js";import{Be as e,Cc as i,Ec as o,Fc as h,Se as r,Ue as d,Ve as n,ye as c}from"./runtime-chunk-BVVSZMXD.js";var l=class extends(s(d)){constructor(t,s=15,a=10066329){super(t,s,a),this.object=t,this.added=!1,this.name=`DirectionalLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,l.geometryHelper,t,s)}},p=class extends(t(e,l)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=2048,this.shadow.mapSize.height=2048,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.top=1250,e.bottom=-1250,e.right=1250,e.left=-1250,e.near=-1e4,e.far=2500;let i=new n(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s);let a=void 0!==t.depth&&t.depth!==this.shadow.camera.far||void 0!==t.size&&t.size/2!==this.shadow.camera.right;void 0!==t.size&&function(t,s){t.shadow.camera.right=s/2,t.shadow.camera.left=-s/2,t.shadow.camera.top=s/2,t.shadow.camera.bottom=-s/2,t.shadow.needsUpdate=!0}(this,t.size),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null)),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),a&&this.update()}},m=class extends(s(r)){constructor(t,s=6710886){super(t,s),this.object=t,this.matrix=t.matrixWorld,this.name=`SpotLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,m.geometryHelper,t,s)}update(){if(void 0!==this.object){let t=m._vector,s=this.object.distance?this.object.distance:1e3,a=s*Math.tan(this.object.angle);this.cone.scale.set(a,a,s),t.setFromMatrixPosition(this.object.target.matrixWorld),this.cone.lookAt(t);let e=void 0!==this.color?this.color:this.light.color;if(this.cone.material instanceof Array)for(let t=0,s=this.cone.material.length;t<s;t++)this.cone.material[t].color.set(e);else this.cone.material.color.set(e)}}},u=m;u._vector=new h;var w=new h,b=new h,g=new o,v=class extends(t(c,u)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=2*i.RAD2DEG*this.angle,e.aspect=1,e.near=100,e.far=2500;let o=new n(this.shadow.camera);o.visible=!1,this.gizmos.shadowmap=o,this.update()}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),b.setFromMatrixPosition(this.matrixWorld),g.setFromRotationMatrix(this.matrixWorld),w.copy(this.up).applyQuaternion(g).negate().multiplyScalar(this.distance),this.target.position.copy(b).add(w),this.target.updateMatrixWorld(),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s),void 0!==t.distance&&(this.distance=t.distance),void 0!==t.decay&&(this.decay=t.decay),void 0!==t.angle&&(this.angle=t.angle),void 0!==t.penumbra&&(this.penumbra=t.penumbra),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a,v as b};
1
+ import{d as t}from"./runtime-chunk-Y5EAETTQ.js";import{a as s,b as a}from"./runtime-chunk-QWR7RYED.js";import{Be as e,Cc as i,Ec as o,Fc as h,Se as r,Ue as d,Ve as n,ye as c}from"./runtime-chunk-BVVSZMXD.js";var l=class extends(s(d)){constructor(t,s=15,a=10066329){super(t,s,a),this.object=t,this.added=!1,this.name=`DirectionalLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,l.geometryHelper,t,s)}},p=class extends(t(e,l)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=2048,this.shadow.mapSize.height=2048,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.top=1250,e.bottom=-1250,e.right=1250,e.left=-1250,e.near=-1e4,e.far=2500;let i=new n(this.shadow.camera);i.visible=!1,this.gizmos.shadowmap=i}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s);let a=void 0!==t.depth&&t.depth!==this.shadow.camera.far||void 0!==t.size&&t.size/2!==this.shadow.camera.right;void 0!==t.size&&function(t,s){t.shadow.camera.right=s/2,t.shadow.camera.left=-s/2,t.shadow.camera.top=s/2,t.shadow.camera.bottom=-s/2,t.shadow.needsUpdate=!0}(this,t.size),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null)),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),a&&this.update()}},m=class extends(s(r)){constructor(t,s=6710886){super(t,s),this.object=t,this.matrix=t.matrixWorld,this.name=`SpotLightHelper: ${t.uuid}`}raycast(t,s){a(this.object,m.geometryHelper,t,s)}update(){if(void 0!==this.object){let t=m._vector,s=this.object.distance?this.object.distance:1e3,a=s*Math.tan(this.object.angle);this.cone.scale.set(a,a,s),t.setFromMatrixPosition(this.object.target.matrixWorld),this.cone.lookAt(t);let e=void 0!==this.color?this.color:this.light.color;if(this.cone.material instanceof Array)for(let t=0,s=this.cone.material.length;t<s;t++)this.cone.material[t].color.set(e);else this.cone.material.color.set(e)}}},u=m;u._vector=new h;var w=new h,b=new h,g=new o,v=class extends(t(c,u)){constructor(t,s,a){super(),this.super_Entity(t,s),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=2*i.RAD2DEG*this.angle,e.aspect=1,e.near=100,e.far=2500;let o=new n(this.shadow.camera);o.visible=!1,this.gizmos.shadowmap=o,this.update()}update(){this.shadow.camera.updateProjectionMatrix();for(let t in this.gizmos){let s=this.gizmos[t];s instanceof n&&s.update()}}updateMatrixWorld(t){super.updateMatrixWorld(t),b.setFromMatrixPosition(this.matrixWorld),g.setFromRotationMatrix(this.matrixWorld),w.copy(this.up).applyQuaternion(g).negate().multiplyScalar(this.distance),this.target.position.copy(b).add(w),this.target.updateMatrixWorld(),this.objectHelper&&this.objectHelper.update()}updateState(t,s){this.updateState_Light(t,s),void 0!==t.distance&&(this.distance=t.distance),void 0!==t.decay&&(this.decay=t.decay),void 0!==t.angle&&(this.angle=t.angle),void 0!==t.penumbra&&(this.penumbra=t.penumbra),void 0!==t.shadowRadius&&(this.shadow.radius=t.shadowRadius),void 0!==t.penumbraSize&&s.scene.markPenumbraSizeDirty(),void 0!==t.shadowResolution&&(this.shadow.mapSize.set(t.shadowResolution,t.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a,v as b};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-QTN2XKXN.js";import{a as e}from"./runtime-chunk-NSNU7J2T.js";import{$ as i,ea as a}from"./runtime-chunk-47Z3QWUR.js";import{e as n,h as s}from"./runtime-chunk-YOIXMTZE.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&(this.material.transparent=!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,G as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-AHEZMDVX.js";import{a as e}from"./runtime-chunk-FYL3WK3Q.js";import{$ as i,ea as a}from"./runtime-chunk-PW6QGMSR.js";import{e as n,h as s}from"./runtime-chunk-N2NCEEAW.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let 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this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,U as b,M as c,F as d,N as e,I as f,B as g,A as h,W as i,K as j,G as k,nt as l};
@@ -1 +1 @@
1
- import{a as e}from"./runtime-chunk-TU4KDRKR.js";import{W as o}from"./runtime-chunk-47Z3QWUR.js";import{Dc as n,Fc as t,Jc as r}from"./runtime-chunk-BVVSZMXD.js";var i={enabled:!1},s=new WeakMap;function a(e){if(!i.enabled)return e;let o=s.get(e);return o||(o={...e,bloom:{...e.bloom,kernelSize:0},depthOfField:{...e.depthOfField,enabled:!1}},s.set(e,o)),o}var c=new WeakSet;function l(e){if(!e.isPointLight&&!e.isSpotLight&&!e.isDirectionalLight)return!1;if(i.enabled){if(!0===e.castShadow)return e.castShadow=!1,c.add(e),!0}else if(c.has(e)&&(c.delete(e),!1===e.castShadow))return e.castShadow=!0,!0;return!1}function u(i,s){switch(i.type){case"cavity":return function(e,o){return{...h(e,o),ridge:e.ridge,valley:e.valley}}(i,s);case"dust":return function(n,t){return{...h(n,t),color:e(n.color,t),coverage:o(n.coverage,t)??.2,softness:o(n.softness,t)??.2,noiseStrength:o(n.noiseStrength,t)??.2,noiseScale:o(n.noiseScale,t)??1}}(i,s);case"fresnel":return function(o,n){let{bias:t,scale:r,intensity:i,factor:s,color:a}=o;return{...h(o,n),color:e(a,n),bias:t,scale:r,intensity:i,factor:s}}(i,s);case"gradient":return function(e,o){let{gradientType:t,smooth:i,colors:s,steps:a,angle:c,offset:l,morph:u}=e;return{...h(e,o),gradientType:t,smooth:i,colors:s.map(e=>new r(e[0],e[1],e[2],e[3])),num:s.length,steps:a,offset:new n(...l.map(e=>"number"==typeof e?e:0)),morph:new n(...u.map(e=>"number"==typeof e?e:0)),angle:c}}(i,s);case"depth":return function(e,o){let{gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:l,direction:u,colors:f,steps:p,smooth:m}=e;return{...h(e,o),gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:new t(...l),direction:u?new t(...u):new t(1,0,0),colors:f.map(e=>void 0!==e?new r(e[0],e[1],e[2],e[3]):new r(0,0,0,0)),steps:p.slice(0,f.length),smooth:m}}(i,s);case"normal":return function(e,o){let{cnormal:n}=e;return{...h(e,o),cnormal:new t(n[0],n[1],n[2])}}(i,s);case"noise":return function(o,r){return{...h(o,r),scale:o.scale,move:o.move,fA:new n(...o.fA.map(e=>"number"==typeof e?e:0)),fB:new n(...o.fB.map(e=>"number"==typeof e?e:0)),size:new t(...o.size),distortion:new n(...o.distortion.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,r),colorB:e(o.colorB,r),colorC:e(o.colorC,r),colorD:e(o.colorD,r),noiseType:o.noiseType,voronoiStyle:o.voronoiStyle,highCut:o.highCut,lowCut:o.lowCut,smoothness:o.smoothness,seed:o.seed,quality:o.quality}}(i,s);case"rainbow":return function(e,o){return{...h(e,o),filmThickness:e.filmThickness,movement:e.movement,wavelengths:new t(...e.wavelengths),noiseStrength:e.noiseStrength,noiseScale:e.noiseScale,offset:new t(...e.offset)}}(i,s);case"toon":return function(o,n){return{...h(o,n),positioning:o.positioning,colors:o.colors.map(e=>new r(e[0],e[1],e[2],e[3])),num:o.colors.length,steps:o.steps,source:new t(...o.source),isWorldSpace:o.isWorldSpace,noiseStrength:o.noiseStrength,noiseScale:o.noiseScale,shadowColor:e(o.shadowColor,n),offset:new t(...o.offset)}}(i,s);case"outline":return function(o,n){return{...h(o,n),outlineColor:e(o.outlineColor,n),contourColor:e(o.contourColor,n),outlineWidth:o.outlineWidth,contourWidth:o.contourWidth,outlineThreshold:o.outlineThreshold,contourThreshold:o.contourThreshold,outlineSmoothing:o.outlineSmoothing,contourFrequency:o.contourFrequency,contourDirection:new t(...o.contourDirection),positionalLines:o.positionalLines,compensation:o.compensation}}(i,s);case"transmission":return function(o,n){return{...h(o,n),thickness:o.thickness,ior:o.ior,roughness:o.roughness,attenuationColor:void 0!==o.attenuationColor?e(o.attenuationColor,n):{r:1,g:1,b:1,a:1},attenuationDistance:o.attenuationDistance??0}}(i,s);case"reflection":return function(e,n){return{...h(e,n),blur:o(e.blur,n)??0,thickness:o(e.thickness,n)??.001,steps:o(e.steps,n)??60,stepSize:o(e.stepSize,n)??.005,tracingMode:e.tracingMode,mirror:e.mirror??0}}(i,s);case"pattern":return function(o,t){return{...h(o,t),style:o.style,projection:o.projection,axis:o.axis,blending:o.blending,offset:new n(...o.offset.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,t),colorB:e(o.colorB,t),frequency:new n(...o.frequency.map(e=>"number"==typeof e?e:0)),size:o.size,variation:o.variation,smoothness:o.smoothness,zigzag:o.zigzag,rotation:o.rotation,vertical:new n(...o.vertical.map(e=>"number"==typeof e?e:0)),horizontal:new n(...o.horizontal.map(e=>"number"==typeof e?e:0)),sides:o.sides}}(i,s);case"vertexColor":return h(i,s);default:return function(o,n){return{...h(o,n),color:e(o.color,n)}}(i,s)}}function f(e){return{type:e.type}}function h(e,o){let{alpha:n,mode:t,isMask:r}=e,i="string"==typeof n?Number(o.getVariable(n)??100)/100:n;return{...f(e),alpha:i,mode:t,isMask:r}}export{i as a,a as b,l as c,u as d};
1
+ import{a as e}from"./runtime-chunk-TU4KDRKR.js";import{W as o}from"./runtime-chunk-PW6QGMSR.js";import{Dc as n,Fc as t,Jc as r}from"./runtime-chunk-BVVSZMXD.js";var i={enabled:!1},s=new WeakMap;function a(e){if(!i.enabled)return e;let o=s.get(e);return o||(o={...e,bloom:{...e.bloom,kernelSize:0},depthOfField:{...e.depthOfField,enabled:!1}},s.set(e,o)),o}var c=new WeakSet;function l(e){if(!e.isPointLight&&!e.isSpotLight&&!e.isDirectionalLight)return!1;if(i.enabled){if(!0===e.castShadow)return e.castShadow=!1,c.add(e),!0}else if(c.has(e)&&(c.delete(e),!1===e.castShadow))return e.castShadow=!0,!0;return!1}function u(i,s){switch(i.type){case"cavity":return function(e,o){return{...h(e,o),ridge:e.ridge,valley:e.valley}}(i,s);case"dust":return function(n,t){return{...h(n,t),color:e(n.color,t),coverage:o(n.coverage,t)??.2,softness:o(n.softness,t)??.2,noiseStrength:o(n.noiseStrength,t)??.2,noiseScale:o(n.noiseScale,t)??1}}(i,s);case"fresnel":return function(o,n){let{bias:t,scale:r,intensity:i,factor:s,color:a}=o;return{...h(o,n),color:e(a,n),bias:t,scale:r,intensity:i,factor:s}}(i,s);case"gradient":return function(e,o){let{gradientType:t,smooth:i,colors:s,steps:a,angle:c,offset:l,morph:u}=e;return{...h(e,o),gradientType:t,smooth:i,colors:s.map(e=>new r(e[0],e[1],e[2],e[3])),num:s.length,steps:a,offset:new n(...l.map(e=>"number"==typeof e?e:0)),morph:new n(...u.map(e=>"number"==typeof e?e:0)),angle:c}}(i,s);case"depth":return function(e,o){let{gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:l,direction:u,colors:f,steps:p,smooth:m}=e;return{...h(e,o),gradientType:n,near:i,far:s,isVector:a,isWorldSpace:c,origin:new t(...l),direction:u?new t(...u):new t(1,0,0),colors:f.map(e=>void 0!==e?new r(e[0],e[1],e[2],e[3]):new r(0,0,0,0)),steps:p.slice(0,f.length),smooth:m}}(i,s);case"normal":return function(e,o){let{cnormal:n}=e;return{...h(e,o),cnormal:new t(n[0],n[1],n[2])}}(i,s);case"noise":return function(o,r){return{...h(o,r),scale:o.scale,move:o.move,fA:new n(...o.fA.map(e=>"number"==typeof e?e:0)),fB:new n(...o.fB.map(e=>"number"==typeof e?e:0)),size:new t(...o.size),distortion:new n(...o.distortion.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,r),colorB:e(o.colorB,r),colorC:e(o.colorC,r),colorD:e(o.colorD,r),noiseType:o.noiseType,voronoiStyle:o.voronoiStyle,highCut:o.highCut,lowCut:o.lowCut,smoothness:o.smoothness,seed:o.seed,quality:o.quality}}(i,s);case"rainbow":return function(e,o){return{...h(e,o),filmThickness:e.filmThickness,movement:e.movement,wavelengths:new t(...e.wavelengths),noiseStrength:e.noiseStrength,noiseScale:e.noiseScale,offset:new t(...e.offset)}}(i,s);case"toon":return function(o,n){return{...h(o,n),positioning:o.positioning,colors:o.colors.map(e=>new r(e[0],e[1],e[2],e[3])),num:o.colors.length,steps:o.steps,source:new t(...o.source),isWorldSpace:o.isWorldSpace,noiseStrength:o.noiseStrength,noiseScale:o.noiseScale,shadowColor:e(o.shadowColor,n),offset:new t(...o.offset)}}(i,s);case"outline":return function(o,n){return{...h(o,n),outlineColor:e(o.outlineColor,n),contourColor:e(o.contourColor,n),outlineWidth:o.outlineWidth,contourWidth:o.contourWidth,outlineThreshold:o.outlineThreshold,contourThreshold:o.contourThreshold,outlineSmoothing:o.outlineSmoothing,contourFrequency:o.contourFrequency,contourDirection:new t(...o.contourDirection),positionalLines:o.positionalLines,compensation:o.compensation}}(i,s);case"transmission":return function(o,n){return{...h(o,n),thickness:o.thickness,ior:o.ior,roughness:o.roughness,attenuationColor:void 0!==o.attenuationColor?e(o.attenuationColor,n):{r:1,g:1,b:1,a:1},attenuationDistance:o.attenuationDistance??0}}(i,s);case"reflection":return function(e,n){return{...h(e,n),blur:o(e.blur,n)??0,thickness:o(e.thickness,n)??.001,steps:o(e.steps,n)??60,stepSize:o(e.stepSize,n)??.005,tracingMode:e.tracingMode,mirror:e.mirror??0}}(i,s);case"pattern":return function(o,t){return{...h(o,t),style:o.style,projection:o.projection,axis:o.axis,blending:o.blending,offset:new n(...o.offset.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,t),colorB:e(o.colorB,t),frequency:new n(...o.frequency.map(e=>"number"==typeof e?e:0)),size:o.size,variation:o.variation,smoothness:o.smoothness,zigzag:o.zigzag,rotation:o.rotation,vertical:new n(...o.vertical.map(e=>"number"==typeof e?e:0)),horizontal:new n(...o.horizontal.map(e=>"number"==typeof e?e:0)),sides:o.sides}}(i,s);case"vertexColor":return h(i,s);default:return function(o,n){return{...h(o,n),color:e(o.color,n)}}(i,s)}}function f(e){return{type:e.type}}function h(e,o){let{alpha:n,mode:t,isMask:r}=e,i="string"==typeof n?Number(o.getVariable(n)??100)/100:n;return{...f(e),alpha:i,mode:t,isMask:r}}export{i as a,a as b,l as c,u as d};
@@ -0,0 +1 @@
1
+ import{e,g as t,j as r}from"./runtime-chunk-S755CUUZ.js";import{a,b as n}from"./runtime-chunk-RUSRNMDR.js";import{c as i,e as s,f as o}from"./runtime-chunk-Y5EAETTQ.js";import{a as l}from"./runtime-chunk-HKQCYNAF.js";import{b as u}from"./runtime-chunk-XCKZMNJQ.js";import{U as d,Y as c,Z as p,da as h,ea as f,h as g}from"./runtime-chunk-PW6QGMSR.js";import{v as m}from"./runtime-chunk-N2NCEEAW.js";import{d as b,e as y}from"./runtime-chunk-RTLL6WIB.js";import{d as v,e as w}from"./runtime-chunk-2PT2WH66.js";import{A as S,F as j,G as A,L as V,M,N as D,O as R,P as k,Q as E,ba as x,ka as O,na as C,y as N,z as B}from"./runtime-chunk-AIWIOLR6.js";import{Cc as P,Dc as I,Ec as G,Fc as F,Oc as q,Pc as T,Tc as z}from"./runtime-chunk-BVVSZMXD.js";var W=Math.fround,L=[.01,100],U=[.01,1e4],Q=[.01,1e3],Z=[.01,1e3];function Y(e,[t,r]){return Math.min(Math.max(e,t),r)}function H(e,t,r,a,n){e=Y(e,L),t=Y(t,U),r=Y(r,Q),a=Y(a,Z);let 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t={...n.backgroundBlur},r={...i.backgroundBlur};(t.enabled||r.enabled)&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.backgroundBlur.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,radius:0}),r.enabled||Object.assign(r,{enabled:!0,radius:0})),S=fe("radius",a.backgroundBlur,t,r,o),S&&A.push(S)}if(a instanceof e){let t={...n.layerBlur},r={...i.layerBlur};(t.enabled||r.enabled)&&(A.push(function(t){return{update:()=>{t instanceof e&&(t.layerBlur.enabled=!0)}}}(a)),t.enabled||Object.assign(t,{enabled:!0,radius:0}),r.enabled||Object.assign(r,{enabled:!0,radius:0})),j=fe("radius",a.layerBlur,t,r,o),j&&A.push(j)}if(a instanceof r||a instanceof t){let e=ge("cornerRadius",a,n,i,o);e&&A.push(e)}return A}(a,n,d,0,c.shared)):(a.data.visible&&g.push(...function(e,t,r,a){let n=[];if(!("cloner"in r)||!e.cloner)return n;let i=e.cloner,s="cloner"in t?t.cloner:{},o=r.cloner;V.forEach(e=>{let t;t="count"===e?fe("count",i.parameters,s,o,a.shared,!0):Se(e,i.parameters,s??{},o,a.shared),t&&n.push(t)});let l=function(e,t,r,a){if("radial"!==e.parameters.type)return;let n=t.radial,i=r.radial;if(!i)return;let s=e.parameters.radial,o=[];return M.forEach(e=>{let t=Se(e,s,n??{},i,a);t&&o.push(t)}),o}(i,s,o,a.shared);l?.length&&n.push(...l);let u=function(e,t,r,a){if("linear"!==e.parameters.type)return;let n=t.linear,i=r.linear;if(!i)return;let s=[],o=e.parameters.linear;return D.forEach(e=>{let t=Se(e,o,n??{},i,a);t&&s.push(t)}),s}(i,s,o,a.shared);u?.length&&n.push(...u);let d=function(e,t,r,a){if("grid"!==e.parameters.type)return;let n=t.grid,i=r.grid;if(!i)return;let s=[],o=e.parameters.grid;return R.forEach(e=>{let t;t="count"===e?ge(e,o,n??{},i,a,!0):Se(e,o,n??{},i,a),t&&s.push(t)}),s}(i,s,o,a.shared);d?.length&&n.push(...d);let c=function(e,t,r,a){if("toObject"!==e.parameters.type)return;let n=t.toObject,i=r.toObject;if(!i)return;let s=[],o=e.parameters.toObject;return k.forEach(e=>{let t;t="count"===e?fe(e,o,n??{},i,a,!0):Se(e,o,n??{},i,a),t&&s.push(t)}),s}(i,s,o,a.shared);c?.length&&n.push(...c);let p=function(e,t,r,a){if(!e.parameters.randomness)return;let n=t.randomnessObject,i=r.randomnessObject;if(!i)return;let s=[],o=e.parameters.randomnessObject;return E.forEach(e=>{let t=Se(e,o,n??{},i,a);t&&s.push(t)}),s}(i,s,o,a.shared);return p?.length&&n.push(...p),n.length&&n.push({update:()=>{i.update(a)}}),n}(a,n,d,c)),a instanceof m?(a instanceof f&&a.data.visible&&g.push(...function(e,t,r,a){let n=[];if(!("geometry"in r))return n;let i=e.geometry.userData.parameters,s="geometry"in t?t.geometry:{},o=r.geometry;if(e instanceof u){let t=function(e,t,r,a){if(void 0===r.scaleBaked)return;let n=(t.scaleBaked??e.data.geometry.scaleBaked).map(e=>"string"==typeof e?Number(a.shared.getVariable(e)??0):e),i=r.scaleBaked.map(e=>"string"==typeof e?Number(a.shared.getVariable(e)??0):e);if(B.isEqual(n,i))return;let s=[];return s.push({update:t=>{e.updateGeometryInteractions({scaleBaked:[P.lerp(n[0],i[0],t),P.lerp(n[1],i[1],t),P.lerp(n[2],i[2],t)]},a.shared),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions(a)},start:()=>{e.updateGeometryInteractions({scaleBaked:n},a.shared),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions(a)},end:()=>{e.updateGeometryInteractions({scaleBaked:i},a.shared),e.invalidateDownstreamBooleanData(),e.refreshAttachedClonersInteractions(a)}}),s}(e,s,o,a);t&&n.push(...t)}else{let t={};if(Object.assign(t,y(i,C),y(s,C)),C.forEach(e=>{let r=Se(e,t,s,o,a.shared);r&&n.push(r)}),v(e)){Object.assign(t,{extrusion:{...i.extrusion}});let e=function(e,t,r,a){if(!r.extrusion)return;let n=e.extrusion,i=t.extrusion??{},s=r.extrusion,o=[];return O.forEach(e=>{let t=Se(e,n,i,s,a);t&&o.push(t)}),o}(t,s,o,a.shared);e&&n.push(...e)}n.length&&n.push({update:r=>{e.updateGeometryInteractions(t,a.shared),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions(a)},start:r=>{e.updateGeometryInteractions(t,a.shared),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions(a)},end:r=>{e.updateGeometryInteractions(t,a.shared),e.updateGeometryGroupsIfNeeded(),e.refreshAttachedClonersInteractions(a)}})}return n}(a,n,d,c)),a.data.visible&&!(a instanceof h&&a.materialOverride)&&g.push(...function(e,t,r,a){let n=[];if(Array.isArray(e.material)){if(!("materials"in r)||!r.materials)return n;let i="materials"in t&&t.materials?t.materials:[],s=r.materials;e.material.forEach((e,t)=>{if(!s[t])return;let r=i[t]??{},o=s[t];"string"==typeof r||"string"==typeof o||n.push(...Me(e,r,o,a))})}else{if(!("material"in r)||!r.material)return n;let i="material"in t&&t.material?t.material:{},s=r.material;if("string"==typeof i||"string"==typeof s)return n;n.push(...Me(e.material,i,s,a))}return n}(a,n,d,c.shared))):i.is(a)?a.data.visible&&g.push(...function(e,t,r,a){let n=[];if(void 0!==r.intensity){let i=fe("intensity",e,t,r,a);i&&n.push(i)}if(void 0!==r.color){let i=function(e,t,r,a,n){let i=r[e]?r[e]:void 0,s=a[e];if(!s)return;let o=t[e],l=i?"string"==typeof i?n.getColor(i).clone():(new z).setRGB(i.r,i.g,i.b):o.clone(),u="string"==typeof s?n.getColor(s).clone():(new z).setRGB(s.r,s.g,s.b);if(l.equals(u))return;let d=o.clone();return{update:r=>{d.lerpColors(l,u,r),t[e]?.copy?.(d)},start:()=>{d.copy(l)},end:()=>{d.copy(u)}}}("color",e,t,r,a);i&&n.push(i)}return n}(a,n,d,c.shared)):a instanceof l&&g.push(...function(e,t,r,a){let n=[],i="OrthographicCamera"===e.cameraType?t.orthographic?.zoom:t.perspective?.zoom,s="OrthographicCamera"===e.cameraType?r.orthographic?.zoom:r.perspective?.zoom;if(void 0!==s){let t=i??e.zoom,r=s;t!==r&&n.push({update:a=>{e.zoom=P.lerp(t,r,a),e.updateProjectionMatrix()},start:()=>{e.zoom=t,e.updateProjectionMatrix()},end:()=>{e.zoom=r,e.updateProjectionMatrix()}})}if(void 0!==r.targetOffset){let i=fe("targetOffset",e,t,r,a);i&&n.push(i)}return n}(a,n,d,c.shared))),g.length?{update:e=>{g.forEach(t=>t.update(e))},start:e=>{g.forEach(t=>t.start?.(e))},end:e=>{g.forEach(t=>t.end?.(e))}}:void 0}var Ne={type:"beginState"};function Be(e){if(5===e.easing){let{control1:t,control2:r}=e;return{easing:5,control1:t??A.defaultData.control1,control2:r??A.defaultData.control2}}if(6===e.easing){let{mass:t,stiffness:r,damping:a,velocity:n}=e;return{easing:6,mass:t??j.defaultData.mass,stiffness:r??j.defaultData.stiffness,damping:a??j.defaultData.damping,velocity:n??j.defaultData.velocity}}return{easing:e.easing}}function Pe(e){return{delay:e.delay,delayDirection:e.delayDirection??"start-end",direction:e.direction??"normal",repeat:e.repeat}}var Ie={type:"completeState",isfromEntity:!1};function Ge(e,t){let r,a;if("string"==typeof t?(r=t,a=e.states?.[r]):null===t&&(r=null,a=e.data),void 0!==r&&void 0!==a)return{id:r,data:a}}var Fe=class{constructor(e,t,r,a,n,i,s,o={}){var l;this.object=e,this.fromRef=t,this.toRef=r,this.data=a,this.sharedAssets=n,this.allowSlerp=i,this.page=s,this.hooks=o,this.builtReversed=!1,this.startStateId=null,this.buildCallback=()=>{this.builtReversed=this.runner.isReversed,this.startStateId=w(this.object)?null:this.object.transitionState.state,this.callback=Ce(this.object,{},this.end.data,{scene:this.page.scene,shared:this.sharedAssets},this.allowSlerp)},this.onChange=e=>{this.builtReversed!==this.runner.isReversed&&this.buildCallback(),this.callback&&(this.callback.update(e),this.object.requestRender()),this.writeState(e)},this.runner=new le({duration:(l=a).duration,ease:Be(l),...Pe(l)},this.onChange,this.buildCallback),this.rebind()}rebind(){let{fromRef:e,toRef:t}=this;if(void 0===e){let e=Ge(this.object,this.object.currentState===t?this.object.prevState:this.object.currentState);if(!e)throw new Error("Missing property");this.from=e}else{let t=Ge(this.object,e);if(!t)throw new Error("Missing property");this.from=t}if(void 0===t)throw new Error("Missing property");let r=Ge(this.object,t);if(!r)throw new Error("Missing property");this.to=r,this.buildCallback()}get targetStateId(){return this.builtReversed?this.from.id:this.to.id}get start(){return this.builtReversed?this.to:this.from}get end(){return this.builtReversed?this.from:this.to}writeState(e){if(0===e||w(this.object))return;let t=1===e,r=e>.5?this.targetStateId:this.startStateId,a=this.object.transitionState;a.settled===t&&a.state===r||(this.object.transitionState={settled:t,state:r},this.object.reversibleToState=this.end.id,this.object.prevState!==this.object.currentState&&(this.object.prevState=this.object.currentState),this.object.currentState=r,this.object.dispatchEvent({type:"transitionState",settled:t,state:r}),this.object.dispatchEvent({type:t?"completeState":"beginState",state:r}),this.object.traverseEntity(e=>{e!==this.object&&e instanceof l&&e.dispatchEvent(t?Ie:Ne)}),t?this.hooks.onComplete?.(r):this.hooks.onBegin?.(r))}};export{se as a,le as b,Ae as c,xe as d,Oe as e,De as f,Ne as g,Be as h,Pe as i,Ie as j,Ge as k,Fe as l};
@@ -1 +1 @@
1
- import{Ac as e,sc as n,zc as a}from"./runtime-chunk-Q46JW25N.js";import{Dc as t,Fc as r,Ic as s,Jc as i,Oc as o,nd as l,qa as d}from"./runtime-chunk-BVVSZMXD.js";var c=8,u=new s,p=(()=>{let e=new l(new Uint8Array([0,0,0,255]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})(),w=(()=>{let e=new l(new Uint8Array([0,0,0,255]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})(),m=(()=>{let e=new l(new Uint8Array([255,255,255,255]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})(),g=(()=>{let e=new l(new Uint8Array([0,0,0,0]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})();function h(){try{return"0"!==new URLSearchParams(window.location.search).get("dbgsrgb8")}catch{return!0}}function R(){try{return"0"!==new URLSearchParams(window.location.search).get("dbgoutguard")}catch{return!0}}var f={chainBuilds:0,lastChainBuildReason:"",taaResolves:0,taaJitterIndex:0,taaJitterApplies:0,taaHistoryValid:!1,taaResolveSize:"",helperOverlayMode:"",deviceLost:"",outputInterpositions:0,bundleChecks:0,bundleRebuilds:0,bundleDisabled:!1,bundleResourceRebuilds:0,bundleIncompleteRecords:0,bundleRecords:0,bundleReplays:0,instancingGroups:0,instancedDrawsSaved:0,instancingRegroups:0,instancingParks:0,instancingIneligible:{},skippedAsyncDraws:0,stalledSkipFrames:0,compilationBurst:!1,pcssLights:0,pcssInstalled:0,pcssForeignFilter:0,pcssPyramidBuilds:0,pcssPyramidActive:0,shadowMaskResolves:0,shadowMaskActive:0,pcssHookServes:0,pcssRadius0:0,pcssPenumbra0:0,nodeResurrections:0,shadowTypeSoft:!0};typeof window<"u"&&(window.__SPLINE_WEBGPU_STATS=f);var b={resolution:a(new t(1,1)),pixelRatio:a(1),frameIndex:a(0),aspectRatio:a(new t(1,1)),transmissionRenderTarget:n(u),normalRenderTarget:n(u),normalRenderTargetDepth:n(u),normalViewRenderTarget:n(u),aoRenderTarget:n(u),reflectionRenderTarget:n(p),reflectionDepthPyramid:n(p),reflectionDepthSize:a(new t(1,1)),reflectionDepthLevels:a(1,"int"),reflectionEnvMap:n(p),reflectionEnvEnabled:a(0),reflectionPlanarTarget:n(p),reflectionPlanarEnabled:a(0),reflectionMissColor:a(new r(0,0,0)),reflectionResolveTarget:n(w),reflectionResolveEnabled:a(0),shadowMaskTexture:n(m),shadowMaskGBuffer:n(g),shadowMaskEnabled:a(0),shadowMaskResolution:a(new t(1,1)),shadowMaskFullResolution:a(new t(1,1)),transmissionSamplerSize:a(new t(2048,2048)),transmissionActualSize:a(new t(1,1)),orthographicUniform:a(0),unjitteredProjection:a(new o),aoEnabledUniform:a(0),pcssHalton:a(new t(0,-.333334)),tapAngle:a(0),tapAngle2:a(0),cameraJitterPx:a(new t(0,0)),toonLightData:e(Array.from({length:8},()=>new i),"vec4"),toonLightCount:a(0,"int"),taaEnabled:{value:!1},aoEnabled:{value:!1},transmissionLod:{value:2}};export{c as a,u as b,p as c,w as d,h as e,R as f,f as g,b as h};
1
+ import{Ac as e,sc as n,zc as a}from"./runtime-chunk-ASOMKSTV.js";import{Dc as t,Fc as r,Ic as s,Jc as i,Oc as o,nd as l,qa as d}from"./runtime-chunk-BVVSZMXD.js";var c=8,u=new s,p=(()=>{let e=new l(new Uint8Array([0,0,0,255]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})(),w=(()=>{let e=new l(new Uint8Array([0,0,0,255]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})(),m=(()=>{let e=new l(new Uint8Array([255,255,255,255]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})(),g=(()=>{let e=new l(new Uint8Array([0,0,0,0]),1,1);return e.minFilter=d,e.magFilter=d,e.needsUpdate=!0,e})();function h(){try{return"0"!==new URLSearchParams(window.location.search).get("dbgsrgb8")}catch{return!0}}function R(){try{return"0"!==new URLSearchParams(window.location.search).get("dbgoutguard")}catch{return!0}}var f={chainBuilds:0,lastChainBuildReason:"",taaResolves:0,taaJitterIndex:0,taaJitterApplies:0,taaHistoryValid:!1,taaResolveSize:"",helperOverlayMode:"",deviceLost:"",outputInterpositions:0,bundleChecks:0,bundleRebuilds:0,bundleDisabled:!1,bundleResourceRebuilds:0,bundleIncompleteRecords:0,bundleRecords:0,bundleReplays:0,instancingGroups:0,instancedDrawsSaved:0,instancingRegroups:0,instancingParks:0,instancingIneligible:{},skippedAsyncDraws:0,stalledSkipFrames:0,compilationBurst:!1,pcssLights:0,pcssInstalled:0,pcssForeignFilter:0,pcssPyramidBuilds:0,pcssPyramidActive:0,shadowMaskResolves:0,shadowMaskActive:0,pcssHookServes:0,pcssRadius0:0,pcssPenumbra0:0,nodeResurrections:0,shadowTypeSoft:!0};typeof window<"u"&&(window.__SPLINE_WEBGPU_STATS=f);var b={resolution:a(new t(1,1)),pixelRatio:a(1),frameIndex:a(0),aspectRatio:a(new t(1,1)),transmissionRenderTarget:n(u),normalRenderTarget:n(u),normalRenderTargetDepth:n(u),normalViewRenderTarget:n(u),aoRenderTarget:n(u),reflectionRenderTarget:n(p),reflectionDepthPyramid:n(p),reflectionDepthSize:a(new t(1,1)),reflectionDepthLevels:a(1,"int"),reflectionEnvMap:n(p),reflectionEnvEnabled:a(0),reflectionPlanarTarget:n(p),reflectionPlanarEnabled:a(0),reflectionMissColor:a(new r(0,0,0)),reflectionResolveTarget:n(w),reflectionResolveEnabled:a(0),shadowMaskTexture:n(m),shadowMaskGBuffer:n(g),shadowMaskEnabled:a(0),shadowMaskResolution:a(new t(1,1)),shadowMaskFullResolution:a(new t(1,1)),transmissionSamplerSize:a(new t(2048,2048)),transmissionActualSize:a(new t(1,1)),orthographicUniform:a(0),unjitteredProjection:a(new o),aoEnabledUniform:a(0),pcssHalton:a(new t(0,-.333334)),tapAngle:a(0),tapAngle2:a(0),cameraJitterPx:a(new t(0,0)),toonLightData:e(Array.from({length:8},()=>new i),"vec4"),toonLightCount:a(0,"int"),taaEnabled:{value:!1},aoEnabled:{value:!1},transmissionLod:{value:2}};export{c as a,u as b,p as c,w as d,h as e,R as f,f as g,b as h};
@@ -1 +1 @@
1
- import{ea as t}from"./runtime-chunk-47Z3QWUR.js";import{Fc as e,Oc as r,jd as i}from"./runtime-chunk-BVVSZMXD.js";var s=new e,n=new r,a=new i,h=class extends t{constructor(t,e,r){super(t,e,r),this.data=e}get textGeometry(){return this.geometry}get charWidths(){return this.textGeometry.charWidths}get charCoords(){return this.textGeometry.charCoords}get wrappedText(){return this.textGeometry.wrappedText}get font(){return this.textGeometry.font}get initialOffsetY(){let t=this.dataPatched;return this.font?.getLineInitialOffsetY(this.lineHeight,this.wrappedText.length,"number"==typeof t.geometry.height?t.geometry.height:1,this.fontScale,t.geometry.verticalAlign)??0}get fontScale(){let t=this.dataPatched;return this.font?t.geometry.fontSize/this.font.unitsPerEm:1}get AD(){return Math.abs(this.ascender-this.descender)}get ascender(){return(this.font?.ascender??1)*this.fontScale}get descender(){return(this.font?.descender??1)*this.fontScale}get lineHeight(){let t=this.dataPatched;return t.geometry.fontSize*t.geometry.lineHeight}raycast(t,e){let{matrixWorld:r}=this;if(!isNaN(t.ray.origin.x)&&0!==this.scale.x&&0!==this.scale.y&&0!==this.scale.z&&(n.copy(r).invert(),a.copy(t.ray).applyMatrix4(n),a.intersectBox(this.singleBBox,s))){let i=s.applyMatrix4(r),n=t.ray.origin.distanceTo(i);e.push({distance:n,point:i.clone(),object:this})}}};export{h as a};
1
+ import{ea as t}from"./runtime-chunk-PW6QGMSR.js";import{Fc as e,Oc as r,jd as i}from"./runtime-chunk-BVVSZMXD.js";var s=new e,n=new r,a=new i,h=class extends t{constructor(t,e,r){super(t,e,r),this.data=e}get textGeometry(){return this.geometry}get charWidths(){return this.textGeometry.charWidths}get charCoords(){return this.textGeometry.charCoords}get wrappedText(){return this.textGeometry.wrappedText}get font(){return this.textGeometry.font}get initialOffsetY(){let t=this.dataPatched;return this.font?.getLineInitialOffsetY(this.lineHeight,this.wrappedText.length,"number"==typeof t.geometry.height?t.geometry.height:1,this.fontScale,t.geometry.verticalAlign)??0}get fontScale(){let t=this.dataPatched;return this.font?t.geometry.fontSize/this.font.unitsPerEm:1}get AD(){return Math.abs(this.ascender-this.descender)}get ascender(){return(this.font?.ascender??1)*this.fontScale}get descender(){return(this.font?.descender??1)*this.fontScale}get lineHeight(){let t=this.dataPatched;return t.geometry.fontSize*t.geometry.lineHeight}raycast(t,e){let{matrixWorld:r}=this;if(!isNaN(t.ray.origin.x)&&0!==this.scale.x&&0!==this.scale.y&&0!==this.scale.z&&(n.copy(r).invert(),a.copy(t.ray).applyMatrix4(n),a.intersectBox(this.singleBBox,s))){let i=s.applyMatrix4(r),n=t.ray.origin.distanceTo(i);e.push({distance:n,point:i.clone(),object:this})}}};export{h as a};
@@ -1 +1 @@
1
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i&&t.expand();this._syncInstancedMesh()}}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}this._syncInstancedMesh(),this._invalidateBoolean()}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||o(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new Q(this.object,e)}t.matrix=this.matrix,t.hiddenMatrix=this.hiddenMatrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let i of this.children)!1!==i.playModeVisible&&(et.multiplyMatrices(i.hiddenMatrix,i.matrix).multiply(i.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let r;if(void 0!==e)r=e;else{let e=vt(this.parameters.grid.count,t);r="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else r=0;if(this.children.length!==r)if(this.children.length<r)for(let t=0,e=r-this.children.length;t<e;++t){let t=new i(this.object);t.expand(),this.add(t)}else for(;this.children.length>r;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new wt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,a=vt(r.rotation,e),o=new 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c=M(l,T(a,x[0])),p=M(l,T(a,x[1])),v=M(l,T(a,x[2]));!0===r.alignment?e.rotation.set(xt.x+(o.x+c),xt.y+(o.y+p),xt.z+(o.z+v)):e.rotation.set(o.x+c,o.y+p,o.z+v)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=vt(i.rotation,e),n=vt(i.scale,e),s=vt(i.position,e),a=new p(r[0]??0,r[1]??0,r[2]??0),o=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(o.rotation,e),d=vt(o.scale,e),c=vt(o.position,e),u=!0===this.parameters.randomness&&0!==o.strength?this.getRandom(o):null,m=P(o.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(o.freqScale/10)+o.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,T(r,h[0])),f=m(l,T(r,h[1])),y=m(l,T(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,T(r,d[0]))||K,e.scale.y=1+(n[1]-1)*t+m(l,T(r,d[1]))||K,e.scale.z=1+(n[2]-1)*t+m(l,T(r,d[2]))||K,e.rotation.set(a.x*t+p,a.y*t+f,a.z*t+y),e.position.x=s[0]*t+m(l,T(r,c[0])),e.position.y=s[1]*t+m(l,T(r,c[1])),e.position.z=s[2]*t+m(l,T(r,c[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),a=vt(n.rotation,e),o=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,d=P(n.strength,this.parameters.randomness),u=vt(r.count,e),p=vt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new c(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let c=this.children[i++];if(!c)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);c.scale.x=1+d(i,T(u,s[0]))||K,c.scale.y=1+d(i,T(u,s[1]))||K,c.scale.z=1+d(i,T(u,s[2]))||K;let m=d(i,T(u,a[0])),f=d(i,T(u,a[1])),y=d(i,T(u,a[2]));c.rotation.set(m,f,y),c.position.x=p[0]*t-e.x+d(i,T(u,o[0])),c.position.y=p[1]*r-e.y+d(i,T(u,o[1])),c.position.z=p[2]*l-e.z+d(i,T(u,o[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let c=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+d(i,T(c,s[0]))||K,l.scale.y=1+d(i,T(c,s[1]))||K,l.scale.z=1+d(i,T(c,s[2]))||K;let u=d(i,T(c,a[0])),m=d(i,T(c,a[1])),f=d(i,T(c,a[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+d(i,T(c,o[0])),l.position.y=-p[1]*e+d(i,T(c,o[1])),l.position.z=-p[2]*r+d(i,T(c,o[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=vt(n.rotation,r),a=vt(n.position,r),o=vt(n.scale,r),h=new p(s[0],s[1],s[2]),d=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,c=vt(d.rotation,r),u=vt(d.position,r),m=vt(d.scale,r),f=!0===this.parameters.randomness&&0!==d.strength?this.getRandom(d):null,y=P(d.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,M=null;x&&(M=this.getSurfaceSampler(),M.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let v=O[n.axis],w=this.children;ot.fromArray(v),it.copy(this.object.hiddenMatrix).invert();let j=this.objectForSample instanceof e;j&&rt.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(ut),yt.set(ot.y,ot.z,ot.x).normalize(),bt.copy(yt).cross(ot).normalize(),st.makeBasis(yt,ot,bt).invert();for(let[t,e]of w.entries()){let i=t*(d.freqScale/10)+d.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,T(r,c[0])),p=y(s,T(r,c[1])),g=y(s,T(r,c[2]));x?M.sample(ht,dt):(b.length&&(ht.fromArray(b[t].pos),dt.fromArray(b[t].norm)),j&&ht.applyMatrix4(rt)),ht.applyMatrix4(it),e.position.copy(ht);let v="normal"===n.align?dt:ut,w=lt.fromArray(a);lt.x+=y(s,T(r,u[0])),lt.y+=y(s,T(r,u[1])),lt.z+=y(s,T(r,u[2]));let A=Math.acos(v.dot(ot)),S=ct.crossVectors(ot,v).normalize(),F=tt.makeRotationAxis(S,A);mt.copy(v).cross(this.object.up).normalize(),ft.copy(mt).cross(v).normalize(),nt.makeBasis(mt,v,ft),at.multiplyMatrices(nt,st),xt.setFromRotationMatrix(at),w.applyMatrix4(F),e.position.add(w),e.rotation.set(xt.x+h.x+l,xt.y+h.y+p,xt.z+h.z+g),e.scale.set(1+o[0]+y(s,T(r,m[0]))||K,1+o[1]+y(s,T(r,m[1]))||K,1+o[2]+y(s,T(r,m[2]))||K),e.scale.multiply(this.object.scale),e.hiddenMatrix=this.object.hiddenMatrix}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===Mt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new z(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:Mt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===Mt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=C[t],r=q[i],n=U[i],a=D[i],o=r(e.subdivPointerNew);for(let t=0;t<=o-1;t++){let i=n(e.subdivPointerNew,t),r=a(e.subdivPointerNew,t);Y.fromArray(i).applyMatrix4(e.matrixWorld),J.fromArray(r),s(Y.toArray(),J.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(L.fromArray(t.index.array,3*r),E.setFromAttributeAndIndices(t.attributes.position,L.x,L.y,L.z),E.getNormal(G),E.getMidpoint($),!(isNaN($.x)||isNaN($.y)||isNaN($.z))){let{a:t,b:i,c:r}=E,n=t.toArray(),s=i.toArray(),a=r.toArray(),o=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),d=k(n,s),c=k(s,a),u=k(a,n),p=[o,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=E.getMidpoint($).toArray();m===o&&!f&&(y=[c,u,u],b=d),m===l&&!f&&(y=[d,u,u],b=c),m===h&&!f&&(y=[d,c,c],b=u),f&&(y=[d,c,u]),e.push({vertices:[n,s,a],faceCenters:y,midpoint:b,norm:E.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){E.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),E.getNormal(G),E.getMidpoint($);let r=E.a.toArray(),n=E.b.toArray(),s=E.c.toArray();e.push({vertices:[r,n,s],faceCenters:[k(r,n),k(n,s),k(s,r)],midpoint:$.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let a=Array.from(n.values());for(let t of a)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:Mt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:a}}return a}updateState(t,e){if(this.parameters=a(t),"toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.hiddenMatrix=this.object.hiddenMatrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.hiddenMatrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}this.update(e)}get pendingMediaLoad(){return this._pendingMediaLoad}};export{jt as a};
1
+ import{a as t}from"./runtime-chunk-A76FVHGE.js";import{b as e}from"./runtime-chunk-XCKZMNJQ.js";import{$ as i,C as r}from"./runtime-chunk-PW6QGMSR.js";import{f as n,v as s}from"./runtime-chunk-N2NCEEAW.js";import{c as a}from"./runtime-chunk-RTLL6WIB.js";import{c as o}from"./runtime-chunk-2PT2WH66.js";import{K as l}from"./runtime-chunk-AIWIOLR6.js";import{Cc as h,Ec as d,Fc as c,Oc as u,Pc as p,Rc as m,Wc as f,qd as y}from"./runtime-chunk-BVVSZMXD.js";import{a as b,b as x}from"./runtime-chunk-ML3Z74BL.js";var g=x(b((t,e)=>{var i,r;i=t,r=function(){return t.importState=function(e){var i=new t;return i.importState(e),i},t;function t(){return function(t){var e=0,i=0,r=0,n=1;0==t.length&&(t=[+new Date]);var s=function(){var t=4022871197,e=function(e){e=e.toString();for(var i=0;i<e.length;i++){var r=.02519603282416938*(t+=e.charCodeAt(i));r-=t=r>>>0,t=(r*=t)>>>0,t+=4294967296*(r-=t)}return 2.3283064365386963e-10*(t>>>0)};return e.version="Mash 0.9",e}();e=s(" "),i=s(" "),r=s(" ");for(var a=0;a<t.length;a++)(e-=s(t[a]))<0&&(e+=1),(i-=s(t[a]))<0&&(i+=1),(r-=s(t[a]))<0&&(r+=1);s=null;var o=function(){var t=2091639*e+2.3283064365386963e-10*n;return e=i,i=r,r=t-(n=0|t)};return o.next=o,o.uint32=function(){return 4294967296*o()},o.fract53=function(){return o()+11102230246251565e-32*(2097152*o()|0)},o.version="Alea 0.9",o.args=t,o.exportState=function(){return[e,i,r,n]},o.importState=function(t){e=+t[0]||0,i=+t[1]||0,r=+t[2]||0,n=+t[3]||0},o}(Array.prototype.slice.call(arguments))}},"object"==typeof t?e.exports=r():"function"==typeof define&&define.amd?define(r):i.Alea=r()})()),M=.5*(Math.sqrt(3)-1),v=(3-Math.sqrt(3))/6,w=1/3,j=1/6,A=(Math.sqrt(5),Math.sqrt(5),t=>0|Math.floor(t)),S=new Float64Array([1,1,-1,1,1,-1,-1,-1,1,0,-1,0,1,0,-1,0,0,1,0,-1,0,1,0,-1]),F=new Float64Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]);function _(t){let e=new Uint8Array(512);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){let r=i+~~(t()*(256-i)),n=e[i];e[i]=e[r],e[r]=n}for(let t=256;t<512;t++)e[t]=e[t-256];return e}var W=new f,z=class{constructor(t){this.weightAttribute=null;let e=t.geometry;if(!e.isBufferGeometry||3!==e.attributes.position.itemSize)throw new Error("THREE.MeshSurfaceSampler: Requires BufferGeometry triangle mesh.");e.index&&(e=e.toNonIndexed()),this.geometry=e,this.randomFunction=Math.random,this.positionAttribute=this.geometry.getAttribute("position"),this.distribution=null}build(){let t=this.positionAttribute,e=new Float32Array(t.count/3);for(let i=0;i<t.count;i+=3){let r=1;W.a.fromBufferAttribute(t,i),W.b.fromBufferAttribute(t,i+1),W.c.fromBufferAttribute(t,i+2),r*=W.getArea(),e[i/3]=r}this.distribution=new Float32Array(t.count/3);let i=0;for(let t=0;t<e.length;t++)i+=e[t],this.distribution[t]=i;return this}setRandomGenerator(t){return this.randomFunction=t,this}sample(t,e){if(this.distribution){let i=this.distribution[this.distribution.length-1],r=this.binarySearch(this.randomFunction()*i);return this.sampleFace(r,t,e)}}binarySearch(t){if(!this.distribution)return 0;let e=this.distribution,i=0,r=e.length-1,n=-1;for(;i<=r;){let s=Math.ceil((i+r)/2);if(0===s||e[s-1]<=t&&e[s]>t){n=s;break}t<e[s]?r=s-1:i=s+1}return n}sampleFace(t,e,i){let r=this.randomFunction(),n=this.randomFunction();return r+n>1&&(r=1-r,n=1-n),W.a.fromBufferAttribute(this.positionAttribute,3*t),W.b.fromBufferAttribute(this.positionAttribute,3*t+1),W.c.fromBufferAttribute(this.positionAttribute,3*t+2),e.set(0,0,0).addScaledVector(W.a,r).addScaledVector(W.b,n).addScaledVector(W.c,1-(r+n)),W.getNormal(i),this}},C={x:[1,0,0],"-x":[-1,0,0],y:[0,1,0],"-y":[0,-1,0],z:[0,0,1],"-z":[0,0,-1]},O={polygon_center:0,edge:1,vertex:2},N=(t,e)=>(i,r)=>e&&0!==i&&0!==t?t*r/100:0,P=(t,e)=>{let i=Math.abs(e),r=-1*i;return(t- -1)*(i-r)/2+r},T=new c,V=new c,R=new c,k=new c;function B(t,e){let i=R.fromArray(t),r=k.fromArray(e);V.copy(r).sub(i);let n=V.length();return V.normalize().multiplyScalar(.5*n),T.copy(i).add(V).toArray()}var I,E,U,D,q=new f,L=new c,G=new c,$=new c,H=class extends y{},Q=class extends H{constructor(t,e){super(void 0,void 0,e),this.source=t,this.isClonerInstancedMesh=!0,this.hiddenMatrix=new u,this.pivotMatrix=new u,this.previousModelViewMatrix=new u,this.copyPreviousMatrix=!0,this.capacity=e,this.count=0,this.matrixAutoUpdate=!1}raycast(t,e){}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.multiplyMatrices(this.hiddenMatrix,this.matrix):(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.hiddenMatrix),this.matrixWorld.multiplyMatrices(this.matrixWorld,this.matrix)),this.matrixWorld.multiply(this.pivotMatrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(let e of this.children)e.updateMatrixWorld(t)}updateWorldMatrix(t,e){let i=this.parent;if(t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.multiplyMatrices(this.hiddenMatrix,this.matrix):(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.hiddenMatrix),this.matrixWorld.multiplyMatrices(this.matrixWorld,this.matrix)),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}onAfterRender(t,e,i,r,n,s){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}get visible(){return!0!==this.source.cloner?.insideBoolean&&(this.source.visible||this.source.dataPatched.visible&&!0===this.source.dataPatched.cloner?.hideBase)}set visible(t){}get castShadow(){return this.source.castShadow}set castShadow(t){}get receiveShadow(){return this.source.receiveShadow}set receiveShadow(t){}get layers(){return this.source.layers}set layers(t){}get geometry(){return this.source.geometry}set geometry(t){}get material(){return this.source.material}set material(t){}get morphTargetInfluences(){return this.source.morphTargetInfluences}set morphTargetInfluences(t){}},Z=t=>.5*(1-Math.cos(t*Math.PI)),K=class{constructor(){this.perlin=new Array(4096)}noise(t,e=0,i=0){if(null==this.perlin){this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=Math.random()}t<0&&(t=-t),e<0&&(e=-e),i<0&&(i=-i);let r,n,s,a,o,l=Math.floor(t),h=Math.floor(e),d=Math.floor(i),c=t-l,u=e-h,p=i-d,m=0,f=.5;for(let t=0;t<4;t++){let t=l+(h<<4)+(d<<8);r=Z(c),n=Z(u),s=this.perlin[4095&t],s+=r*(this.perlin[t+1&4095]-s),a=this.perlin[t+16&4095],a+=r*(this.perlin[t+16+1&4095]-a),s+=n*(a-s),t+=256,a=this.perlin[4095&t],a+=r*(this.perlin[t+1&4095]-a),o=this.perlin[t+16&4095],o+=r*(this.perlin[t+16+1&4095]-o),a+=n*(o-a),s+=Z(p)*(a-s),m+=s*f,f*=.5,l<<=1,c*=2,h<<=1,u*=2,d<<=1,p*=2,c>=1&&(l++,c--),u>=1&&(h++,u--),p>=1&&(d++,p--)}return m}noiseSeed(t){let e=(()=>{let t,e;return{setSeed(i){e=t=(i??4294967296*Math.random())>>>0},getSeed:()=>t,rand:()=>(e=(1664525*e+1013904223)%4294967296,e/4294967296)}})();e.setSeed(t),this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=e.rand()}},X=1e-4,J=new c,Y=new c;r.then(t=>{E=[(I=t).get_face_center,I.get_edge_midpoint,I.get_vertex_position],U=[I.get_face_normal,I.get_edge_normal,I.get_vertex_normal],D=[I.face_count,I.edge_count,I.vertex_count]}),new u;var tt=new u,et=new u,it=new u,rt=new u,nt=new u,st=new u,at=new u,ot=new c,lt=new c,ht=new c,dt=new c,ct=new c,ut=new c,pt=new c,mt=new c,ft=new c,yt=new c,bt=new c,xt=new p,gt=new d;function Mt(t){return t?t.version??t.data?.version??0:-1}function vt(t,e){return["number"==typeof t?.[0]?t[0]:"string"==typeof t?.[0]&&e?parseFloat(String(e.shared.getVariable(t[0])??"0")):0,"number"==typeof t?.[1]?t[1]:"string"==typeof t?.[1]&&e?parseFloat(String(e.shared.getVariable(t[1])??"0")):0,"number"==typeof t?.[2]?t[2]:"string"==typeof t?.[2]&&e?parseFloat(String(e.shared.getVariable(t[2])??"0")):0]}var wt=class{constructor(t,e){this.data=t,this.is3D=e,this.perlin=new K,"perlin"===t.noiseType?(this.perlin.noiseSeed(t.seed),this.noise=e?(t,e,i)=>this.perlin.noise(t,e,i):t=>this.perlin.noise(t)):this.noise=e?function(t=Math.random){let e=_(t),i=new Float64Array(e).map(t=>F[t%12*3]),r=new Float64Array(e).map(t=>F[t%12*3+1]),n=new Float64Array(e).map(t=>F[t%12*3+2]);return function(t,s,a){let o,l,h,d,c,u,p,m,f,y,b=(t+s+a)*w,x=A(t+b),g=A(s+b),M=A(a+b),v=(x+g+M)*j,S=t-(x-v),F=s-(g-v),_=a-(M-v);S>=F?F>=_?(c=1,u=0,p=0,m=1,f=1,y=0):S>=_?(c=1,u=0,p=0,m=1,f=0,y=1):(c=0,u=0,p=1,m=1,f=0,y=1):F<_?(c=0,u=0,p=1,m=0,f=1,y=1):S<_?(c=0,u=1,p=0,m=0,f=1,y=1):(c=0,u=1,p=0,m=1,f=1,y=0);let W=S-c+j,z=F-u+j,C=_-p+j,O=S-m+2*j,N=F-f+2*j,P=_-y+2*j,T=S-1+.5,V=F-1+.5,R=_-1+.5,k=255&x,B=255&g,I=255&M,E=.6-S*S-F*F-_*_;if(E<0)o=0;else{let t=k+e[B+e[I]];E*=E,o=E*E*(i[t]*S+r[t]*F+n[t]*_)}let U=.6-W*W-z*z-C*C;if(U<0)l=0;else{let t=k+c+e[B+u+e[I+p]];U*=U,l=U*U*(i[t]*W+r[t]*z+n[t]*C)}let D=.6-O*O-N*N-P*P;if(D<0)h=0;else{let t=k+m+e[B+f+e[I+y]];D*=D,h=D*D*(i[t]*O+r[t]*N+n[t]*P)}let q=.6-T*T-V*V-R*R;if(q<0)d=0;else{let t=k+1+e[B+1+e[I+1]];q*=q,d=q*q*(i[t]*T+r[t]*V+n[t]*R)}return 32*(o+l+h+d)}}((0,g.default)(t.seed)):function(t=Math.random){let e=_(t),i=new Float64Array(e).map(t=>S[t%12*2]),r=new Float64Array(e).map(t=>S[t%12*2+1]);return function(t,n){let s,a,o=0,l=0,h=0,d=(t+n)*M,c=A(t+d),u=A(n+d),p=(c+u)*v,m=t-(c-p),f=n-(u-p);m>f?(s=1,a=0):(s=0,a=1);let y=m-s+v,b=f-a+v,x=m-1+2*v,g=f-1+2*v,w=255&c,j=255&u,S=.5-m*m-f*f;if(S>=0){let t=w+e[j];S*=S,o=S*S*(i[t]*m+r[t]*f)}let F=.5-y*y-b*b;if(F>=0){let t=w+s+e[j+a];F*=F,l=F*F*(i[t]*y+r[t]*b)}let _=.5-x*x-g*g;if(_>=0){let t=w+1+e[j+1];_*=_,h=_*_*(i[t]*x+r[t]*g)}return 70*(o+l+h)}}((0,g.default)(t.seed??""))}},jt=class extends(n(m)){constructor(t,e){super(),this.parameters=e,this.isCloner=!0,this.objectForSample=void 0,this._pendingMediaLoad=!1,this.random=null,this.surfaceSamplerCache=null,this.surfacePointsCache=null,this.object=t}resetOnMove(){this.removeFromParent(),this.parent=null}removeFromParent(){return super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean()}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){if(null===this.parent)this.updateState(this.parameters,t);else{for(let t of this.children)t instanceof i&&t.expand();this._syncInstancedMesh()}}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}this._syncInstancedMesh(),this._invalidateBoolean()}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||o(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new Q(this.object,e)}t.matrix=this.matrix,t.hiddenMatrix=this.hiddenMatrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let i of this.children)!1!==i.playModeVisible&&(et.multiplyMatrices(i.hiddenMatrix,i.matrix).multiply(i.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let r;if(void 0!==e)r=e;else{let e=vt(this.parameters.grid.count,t);r="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else r=0;if(this.children.length!==r)if(this.children.length<r)for(let t=0,e=r-this.children.length;t<e;++t){let t=new i(this.object);t.expand(),this.add(t)}else for(;this.children.length>r;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new wt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,a=vt(r.rotation,e),o=new p(a[0],a[1],a[2]);switch(r.axis){case"z":i=new c(0,0,1);break;case"y":i=new c(0,1,0);break;default:i=new c(1,0,0)}let d=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==d.strength?this.getRandom(d):null,m=vt(r.scale,e),f=vt(r.position,e),y=vt(d.scale,e),b=vt(d.position,e),x=vt(d.rotation,e),g=s/t.count,M=N(d.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(d.freqScale/10)+d.movement,a=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+M(l,P(a,y[0]))||X,e.scale.y=m[1]+M(l,P(a,y[1]))||X,e.scale.z=m[2]+M(l,P(a,y[2]))||X;let h=g*t-n;switch(r.axis){default:case"x":xt.set(0,h,0);break;case"y":xt.set(0,0,h);break;case"z":xt.set(h,0,0)}pt.copy(i).applyQuaternion(gt.setFromEuler(xt)).multiplyScalar(r.radius),e.position.set(pt.x+(f[0]+M(l,P(a,b[0]))),pt.y+(f[1]+M(l,P(a,b[1]))),pt.z+(f[2]+M(l,P(a,b[2]))));let c=M(l,P(a,x[0])),p=M(l,P(a,x[1])),v=M(l,P(a,x[2]));!0===r.alignment?e.rotation.set(xt.x+(o.x+c),xt.y+(o.y+p),xt.z+(o.z+v)):e.rotation.set(o.x+c,o.y+p,o.z+v)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=vt(i.rotation,e),n=vt(i.scale,e),s=vt(i.position,e),a=new p(r[0]??0,r[1]??0,r[2]??0),o=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(o.rotation,e),d=vt(o.scale,e),c=vt(o.position,e),u=!0===this.parameters.randomness&&0!==o.strength?this.getRandom(o):null,m=N(o.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(o.freqScale/10)+o.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,P(r,h[0])),f=m(l,P(r,h[1])),y=m(l,P(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,P(r,d[0]))||X,e.scale.y=1+(n[1]-1)*t+m(l,P(r,d[1]))||X,e.scale.z=1+(n[2]-1)*t+m(l,P(r,d[2]))||X,e.rotation.set(a.x*t+p,a.y*t+f,a.z*t+y),e.position.x=s[0]*t+m(l,P(r,c[0])),e.position.y=s[1]*t+m(l,P(r,c[1])),e.position.z=s[2]*t+m(l,P(r,c[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),a=vt(n.rotation,e),o=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,d=N(n.strength,this.parameters.randomness),u=vt(r.count,e),p=vt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new c(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let c=this.children[i++];if(!c)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);c.scale.x=1+d(i,P(u,s[0]))||X,c.scale.y=1+d(i,P(u,s[1]))||X,c.scale.z=1+d(i,P(u,s[2]))||X;let m=d(i,P(u,a[0])),f=d(i,P(u,a[1])),y=d(i,P(u,a[2]));c.rotation.set(m,f,y),c.position.x=p[0]*t-e.x+d(i,P(u,o[0])),c.position.y=p[1]*r-e.y+d(i,P(u,o[1])),c.position.z=p[2]*l-e.z+d(i,P(u,o[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let c=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+d(i,P(c,s[0]))||X,l.scale.y=1+d(i,P(c,s[1]))||X,l.scale.z=1+d(i,P(c,s[2]))||X;let u=d(i,P(c,a[0])),m=d(i,P(c,a[1])),f=d(i,P(c,a[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+d(i,P(c,o[0])),l.position.y=-p[1]*e+d(i,P(c,o[1])),l.position.z=-p[2]*r+d(i,P(c,o[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=vt(n.rotation,r),a=vt(n.position,r),o=vt(n.scale,r),h=new p(s[0],s[1],s[2]),d=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,c=vt(d.rotation,r),u=vt(d.position,r),m=vt(d.scale,r),f=!0===this.parameters.randomness&&0!==d.strength?this.getRandom(d):null,y=N(d.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,M=null;x&&(M=this.getSurfaceSampler(),M.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let v=C[n.axis],w=this.children;ot.fromArray(v),it.copy(this.object.hiddenMatrix).invert();let j=this.objectForSample instanceof e;j&&rt.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(ut),yt.set(ot.y,ot.z,ot.x).normalize(),bt.copy(yt).cross(ot).normalize(),st.makeBasis(yt,ot,bt).invert();for(let[t,e]of w.entries()){let i=t*(d.freqScale/10)+d.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,P(r,c[0])),p=y(s,P(r,c[1])),g=y(s,P(r,c[2]));x?M.sample(ht,dt):(b.length&&(ht.fromArray(b[t].pos),dt.fromArray(b[t].norm)),j&&ht.applyMatrix4(rt)),ht.applyMatrix4(it),e.position.copy(ht);let v="normal"===n.align?dt:ut,w=lt.fromArray(a);lt.x+=y(s,P(r,u[0])),lt.y+=y(s,P(r,u[1])),lt.z+=y(s,P(r,u[2]));let A=Math.acos(v.dot(ot)),S=ct.crossVectors(ot,v).normalize(),F=tt.makeRotationAxis(S,A);mt.copy(v).cross(this.object.up).normalize(),ft.copy(mt).cross(v).normalize(),nt.makeBasis(mt,v,ft),at.multiplyMatrices(nt,st),xt.setFromRotationMatrix(at),w.applyMatrix4(F),e.position.add(w),e.rotation.set(xt.x+h.x+l,xt.y+h.y+p,xt.z+h.z+g),e.scale.set(1+o[0]+y(s,P(r,m[0]))||X,1+o[1]+y(s,P(r,m[1]))||X,1+o[2]+y(s,P(r,m[2]))||X),e.scale.multiply(this.object.scale),e.hiddenMatrix=this.object.hiddenMatrix}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===Mt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new z(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:Mt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===Mt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=O[t],r=D[i],n=E[i],a=U[i],o=r(e.subdivPointerNew);for(let t=0;t<=o-1;t++){let i=n(e.subdivPointerNew,t),r=a(e.subdivPointerNew,t);J.fromArray(i).applyMatrix4(e.matrixWorld),Y.fromArray(r),s(J.toArray(),Y.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(L.fromArray(t.index.array,3*r),q.setFromAttributeAndIndices(t.attributes.position,L.x,L.y,L.z),q.getNormal(G),q.getMidpoint($),!(isNaN($.x)||isNaN($.y)||isNaN($.z))){let{a:t,b:i,c:r}=q,n=t.toArray(),s=i.toArray(),a=r.toArray(),o=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),d=B(n,s),c=B(s,a),u=B(a,n),p=[o,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=q.getMidpoint($).toArray();m===o&&!f&&(y=[c,u,u],b=d),m===l&&!f&&(y=[d,u,u],b=c),m===h&&!f&&(y=[d,c,c],b=u),f&&(y=[d,c,u]),e.push({vertices:[n,s,a],faceCenters:y,midpoint:b,norm:q.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){q.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),q.getNormal(G),q.getMidpoint($);let r=q.a.toArray(),n=q.b.toArray(),s=q.c.toArray();e.push({vertices:[r,n,s],faceCenters:[B(r,n),B(n,s),B(s,r)],midpoint:$.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let a=Array.from(n.values());for(let t of a)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:Mt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:a}}return a}updateState(t,e){if(this.parameters=a(t),"toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.hiddenMatrix=this.object.hiddenMatrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.hiddenMatrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}this.update(e)}get pendingMediaLoad(){return this._pendingMediaLoad}};export{jt as a};