@splinetool/runtime 2.0.176 → 2.0.177

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/build/{runtime-bloom-RQXY5DZG.js → runtime-bloom-6XL4BIXI.js} +1 -1
  2. package/build/runtime-bloom-6XL4BIXI.js.br +0 -0
  3. package/build/runtime-bloom-6XL4BIXI.js.gz +0 -0
  4. package/build/{runtime-brightnessContrast-DAVLR35Y.js → runtime-brightnessContrast-ASPCECUP.js} +1 -1
  5. package/build/runtime-brightnessContrast-ASPCECUP.js.br +0 -0
  6. package/build/runtime-brightnessContrast-ASPCECUP.js.gz +0 -0
  7. package/build/{runtime-chromaticAberration-DBT2U77E.js → runtime-chromaticAberration-YPXELH2E.js} +1 -1
  8. package/build/runtime-chromaticAberration-YPXELH2E.js.br +0 -0
  9. package/build/runtime-chromaticAberration-YPXELH2E.js.gz +0 -0
  10. package/build/{runtime-chunk-H2F4TR44.js → runtime-chunk-3HZNTZPY.js} +1 -1
  11. package/build/runtime-chunk-3HZNTZPY.js.br +0 -0
  12. package/build/runtime-chunk-3HZNTZPY.js.gz +0 -0
  13. package/build/{runtime-chunk-XP4GFXNG.js → runtime-chunk-4R4I6WRY.js} +1 -1
  14. package/build/runtime-chunk-4R4I6WRY.js.br +0 -0
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  16. package/build/{runtime-chunk-QORUSDYI.js → runtime-chunk-6NZXYQAW.js} +1 -1
  17. package/build/runtime-chunk-6NZXYQAW.js.br +0 -0
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  19. package/build/{runtime-chunk-JX5XV2NQ.js → runtime-chunk-6PXL3H5M.js} +1 -1
  20. package/build/runtime-chunk-6PXL3H5M.js.br +0 -0
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  22. package/build/{runtime-chunk-U7S52CLA.js → runtime-chunk-7NPM2G5O.js} +1 -1
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  25. package/build/{runtime-chunk-PDRTF4LS.js → runtime-chunk-ACGT4TU7.js} +1 -1
  26. package/build/runtime-chunk-ACGT4TU7.js.br +1 -0
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  28. package/build/{runtime-chunk-YEZNLRKO.js → runtime-chunk-BG377TGL.js} +1 -1
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  31. package/build/{runtime-chunk-NMBG3SAF.js → runtime-chunk-EQOSN5G5.js} +1 -1
  32. package/build/runtime-chunk-EQOSN5G5.js.br +0 -0
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  34. package/build/{runtime-chunk-EYTCVCPP.js → runtime-chunk-F2OFOZWG.js} +1 -1
  35. package/build/runtime-chunk-F2OFOZWG.js.br +0 -0
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  37. package/build/{runtime-chunk-3TA2HUQW.js → runtime-chunk-FUW4ONGF.js} +1 -1
  38. package/build/runtime-chunk-FUW4ONGF.js.br +0 -0
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  40. package/build/{runtime-chunk-O7YRQAEV.js → runtime-chunk-GPDRHHSU.js} +1 -1
  41. package/build/runtime-chunk-GPDRHHSU.js.br +0 -0
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  43. package/build/{runtime-chunk-HPTMDXRU.js → runtime-chunk-GQMWLOLG.js} +1 -1
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  46. package/build/{runtime-chunk-Z47D7VHE.js → runtime-chunk-HPQ6I4KH.js} +1 -1
  47. package/build/runtime-chunk-HPQ6I4KH.js.br +0 -0
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  49. package/build/{runtime-chunk-3XJ3PCUB.js → runtime-chunk-JCDH4YAA.js} +1 -1
  50. package/build/runtime-chunk-JCDH4YAA.js.br +0 -0
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  52. package/build/{runtime-chunk-LEXJQCI4.js → runtime-chunk-K2ZLS4NC.js} +1 -1
  53. package/build/runtime-chunk-K2ZLS4NC.js.br +0 -0
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  55. package/build/{runtime-chunk-U6UE6C4Q.js → runtime-chunk-K3YPN7UI.js} +1 -1
  56. package/build/{runtime-chunk-U6UE6C4Q.js.br → runtime-chunk-K3YPN7UI.js.br} +0 -0
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  58. package/build/{runtime-chunk-J7SAMDUV.js → runtime-chunk-MESXQMIK.js} +1 -1
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  61. package/build/{runtime-chunk-DGCXIX6R.js → runtime-chunk-N7BMW2AW.js} +1 -1
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  64. package/build/{runtime-chunk-YSVFQMQ5.js → runtime-chunk-Q4TRNKGR.js} +1 -1
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  67. package/build/{runtime-chunk-HRRJSLEC.js → runtime-chunk-QIB7PRET.js} +1 -1
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  70. package/build/{runtime-chunk-HD3Q5T5R.js → runtime-chunk-QJTV6IOY.js} +1 -1
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  73. package/build/{runtime-chunk-Z2VAUNWU.js → runtime-chunk-SETG5SDB.js} +1 -1
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  76. package/build/{runtime-chunk-2C62GX4Z.js → runtime-chunk-WTWHF3MQ.js} +1 -1
  77. package/build/runtime-chunk-WTWHF3MQ.js.br +0 -0
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  79. package/build/{runtime-chunk-C2KTGEPL.js → runtime-chunk-YPVLEONO.js} +1 -1
  80. package/build/runtime-chunk-YPVLEONO.js.br +0 -0
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  82. package/build/{runtime-chunk-3ZKERL5U.js → runtime-chunk-ZDFKYBJU.js} +1 -1
  83. package/build/runtime-chunk-ZDFKYBJU.js.br +0 -0
  84. package/build/runtime-chunk-ZDFKYBJU.js.gz +0 -0
  85. package/build/{runtime-chunk-ZZHPLB37.js → runtime-chunk-ZIHBMOF7.js} +1 -1
  86. package/build/{runtime-chunk-ZZHPLB37.js.br → runtime-chunk-ZIHBMOF7.js.br} +0 -0
  87. package/build/runtime-chunk-ZIHBMOF7.js.gz +0 -0
  88. package/build/{runtime-chunk-67CEF35M.js → runtime-chunk-ZKN4WXQD.js} +1 -1
  89. package/build/runtime-chunk-ZKN4WXQD.js.br +0 -0
  90. package/build/runtime-chunk-ZKN4WXQD.js.gz +0 -0
  91. package/build/{runtime-classicRuntime-XXCGE7CW.js → runtime-classicRuntime-SHPZ5E3C.js} +1 -1
  92. package/build/runtime-classicRuntime-SHPZ5E3C.js.br +0 -0
  93. package/build/{runtime-classicRuntime-XXCGE7CW.js.gz → runtime-classicRuntime-SHPZ5E3C.js.gz} +0 -0
  94. package/build/{runtime-cloners-4CDUQZ2J.js → runtime-cloners-IU2YUBSW.js} +1 -1
  95. package/build/runtime-cloners-IU2YUBSW.js.br +0 -0
  96. package/build/runtime-cloners-IU2YUBSW.js.gz +0 -0
  97. package/build/{runtime-components-QATTXV6Z.js → runtime-components-GD6PERIE.js} +1 -1
  98. package/build/runtime-components-GD6PERIE.js.br +0 -0
  99. package/build/runtime-components-GD6PERIE.js.gz +0 -0
  100. package/build/{runtime-createDestroy-RTXOFOO5.js → runtime-createDestroy-MSSJ3EBM.js} +1 -1
  101. package/build/runtime-createDestroy-MSSJ3EBM.js.br +0 -0
  102. package/build/runtime-createDestroy-MSSJ3EBM.js.gz +0 -0
  103. package/build/{runtime-depthOfField-BFKWTX5P.js → runtime-depthOfField-W53CZCZ2.js} +1 -1
  104. package/build/runtime-depthOfField-W53CZCZ2.js.br +0 -0
  105. package/build/runtime-depthOfField-W53CZCZ2.js.gz +0 -0
  106. package/build/{runtime-dragDrop-VBOZCC5B.js → runtime-dragDrop-4V4XKW3L.js} +1 -1
  107. package/build/runtime-dragDrop-4V4XKW3L.js.br +0 -0
  108. package/build/runtime-dragDrop-4V4XKW3L.js.gz +0 -0
  109. package/build/{runtime-gameControls-WD55OP6R.js → runtime-gameControls-Y2POPW74.js} +1 -1
  110. package/build/runtime-gameControls-Y2POPW74.js.br +0 -0
  111. package/build/runtime-gameControls-Y2POPW74.js.gz +0 -0
  112. package/build/{runtime-hair-PYBTE3SQ.js → runtime-hair-2PSXN6ZE.js} +1 -1
  113. package/build/runtime-hair-2PSXN6ZE.js.br +3 -0
  114. package/build/runtime-hair-2PSXN6ZE.js.gz +0 -0
  115. package/build/{runtime-hueSaturation-362NXWK4.js → runtime-hueSaturation-S5W4DNM7.js} +1 -1
  116. package/build/runtime-hueSaturation-S5W4DNM7.js.br +0 -0
  117. package/build/runtime-hueSaturation-S5W4DNM7.js.gz +0 -0
  118. package/build/{runtime-mergeStaticGeometries-L64VW4OP.js → runtime-mergeStaticGeometries-IDMFRRGK.js} +1 -1
  119. package/build/runtime-mergeStaticGeometries-IDMFRRGK.js.br +0 -0
  120. package/build/runtime-mergeStaticGeometries-IDMFRRGK.js.gz +0 -0
  121. package/build/{runtime-miscActions-JTWRDXFY.js → runtime-miscActions-CEWLTCFH.js} +1 -1
  122. package/build/runtime-miscActions-CEWLTCFH.js.br +0 -0
  123. package/build/runtime-miscActions-CEWLTCFH.js.gz +0 -0
  124. package/build/{runtime-mouseHover-AZSBUQ5M.js → runtime-mouseHover-MFGM452K.js} +1 -1
  125. package/build/runtime-mouseHover-MFGM452K.js.br +0 -0
  126. package/build/runtime-mouseHover-MFGM452K.js.gz +0 -0
  127. package/build/{runtime-noise-ELZSK3HI.js → runtime-noise-4IOVWTPW.js} +1 -1
  128. package/build/runtime-noise-4IOVWTPW.js.br +0 -0
  129. package/build/runtime-noise-4IOVWTPW.js.gz +0 -0
  130. package/build/{runtime-particles-M4L73J2I.js → runtime-particles-W6KS5HME.js} +1 -1
  131. package/build/runtime-particles-W6KS5HME.js.br +0 -0
  132. package/build/runtime-particles-W6KS5HME.js.gz +0 -0
  133. package/build/{runtime-paths-BZFGBZ5Z.js → runtime-paths-6TQPAMZV.js} +1 -1
  134. package/build/runtime-paths-6TQPAMZV.js.br +0 -0
  135. package/build/runtime-paths-6TQPAMZV.js.gz +0 -0
  136. package/build/{runtime-pixelation-OPQXUSR7.js → runtime-pixelation-QP6KYKQ2.js} +1 -1
  137. package/build/runtime-pixelation-QP6KYKQ2.js.br +0 -0
  138. package/build/runtime-pixelation-QP6KYKQ2.js.gz +0 -0
  139. package/build/{runtime-resize-MRPGQQTR.js → runtime-resize-JNHHOYRQ.js} +1 -1
  140. package/build/runtime-resize-JNHHOYRQ.js.br +0 -0
  141. package/build/runtime-resize-JNHHOYRQ.js.gz +0 -0
  142. package/build/{runtime-sceneTransition-FR62L6XI.js → runtime-sceneTransition-Q6G72IAM.js} +1 -1
  143. package/build/runtime-sceneTransition-Q6G72IAM.js.br +0 -0
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  145. package/build/{runtime-scroll-H3UQYGNR.js → runtime-scroll-X4SERZAH.js} +1 -1
  146. package/build/runtime-scroll-X4SERZAH.js.br +0 -0
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  148. package/build/runtime-shapeBlends-DI3DTNZT.js +1 -0
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  151. package/build/{runtime-text-6UIAPRQ5.js → runtime-text-RRB3TN5N.js} +1 -1
  152. package/build/runtime-text-RRB3TN5N.js.br +0 -0
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  154. package/build/{runtime-textInputs-7ZD54QRN.js → runtime-textInputs-EPMOA3MF.js} +1 -1
  155. package/build/runtime-textInputs-EPMOA3MF.js.br +0 -0
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  157. package/build/{runtime-timeline-54AELQQA.js → runtime-timeline-ILJA4WHU.js} +1 -1
  158. package/build/runtime-timeline-ILJA4WHU.js.br +0 -0
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  160. package/build/{runtime-tracking-CYFNVOVG.js → runtime-tracking-QVHDA7EQ.js} +1 -1
  161. package/build/runtime-tracking-QVHDA7EQ.js.br +0 -0
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  163. package/build/{runtime-transitions-HNLLSBWA.js → runtime-transitions-MRGW2E3B.js} +1 -1
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  166. package/build/{runtime-ui2d-CMFMG5MB.js → runtime-ui2d-4FAFIF7X.js} +1 -1
  167. package/build/runtime-ui2d-4FAFIF7X.js.br +0 -0
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  169. package/build/{runtime-vectorShapes-QCG6XXFP.js → runtime-vectorShapes-LXAB72ZI.js} +1 -1
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  172. package/build/{runtime-vignette-ZBKQ3MGU.js → runtime-vignette-CH24KOKM.js} +1 -1
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  175. package/build/{runtime-webgpu-OAFEYMRZ.js → runtime-webgpu-MXFCU2BD.js} +1 -1
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  178. package/build/runtime.cjs +7 -7
  179. package/build/runtime.js +1 -1
  180. package/build/runtime.js.br +0 -0
  181. package/build/runtime.js.gz +0 -0
  182. package/build/runtime.standalone.js +1 -1
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  191. package/build/runtime.standalone.webgpu.micro.js +1 -1
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  197. package/package.json +1 -1
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VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Y=new m,Z=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Z.x,o[384+4*v+1]=-Z.y,o[384+4*v+2]=-Z.z,o[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||W,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return W&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,H as i,K as j,j as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-HPQ6I4KH.js";import{a as e}from"./runtime-chunk-ACGT4TU7.js";import{ia as i,oa as a}from"./runtime-chunk-Q4TRNKGR.js";import{e as n,h as s}from"./runtime-chunk-MESXQMIK.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Q=new m,Y=new p,Z=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Q.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Z),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Y.x,o[384+4*v+1]=-Y.y,o[384+4*v+2]=-Y.z,o[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Z.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Z.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Z.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Z.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 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x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||W,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return W&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,H as i,K as j,j as k,nt as l};
@@ -1 +1 @@
1
- import{a as t,b as e}from"./runtime-chunk-3ZKERL5U.js";import{Gc as s,Hc as r,Uc as a,Ze as i}from"./runtime-chunk-KPOUV3HD.js";var o=new r(1,1,1),m=new r,d=new r,u=new s,c=class extends(t(i)){constructor(t,e=15){super(e),this.object=t,this.dummy=new a,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${t.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(t,s){e(this.object,c.geometryHelper,t,s,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(t){this.object.matrixWorld.decompose(m,u,d),this.matrix.compose(m,u,o),super.updateMatrixWorld(t)}updateWorldMatrix(t,e){}};export{c as a};
1
+ import{a as t,b as e}from"./runtime-chunk-ZDFKYBJU.js";import{Gc as s,Hc as r,Uc as a,Ze as i}from"./runtime-chunk-KPOUV3HD.js";var o=new r(1,1,1),m=new r,d=new r,u=new s,c=class extends(t(i)){constructor(t,e=15){super(e),this.object=t,this.dummy=new a,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${t.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(t,s){e(this.object,c.geometryHelper,t,s,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(t){this.object.matrixWorld.decompose(m,u,d),this.matrix.compose(m,u,o),super.updateMatrixWorld(t)}updateWorldMatrix(t,e){}};export{c as a};
@@ -1 +1 @@
1
- import{f as t}from"./runtime-chunk-RTLL6WIB.js";import{h as e}from"./runtime-chunk-2PT2WH66.js";import{c as i}from"./runtime-chunk-TZCHGFVF.js";import{C as s,Ca as r,Da as a,Fa as n,J as o,Sa as l,i as h,j as p,k as d,n as c}from"./runtime-chunk-ADHKZQMB.js";import{Ec as u,Gc as m,Hc as f,Md as y,Qc as v,Rc as g,Rd as x,Tc as S,Te as w,Zc as M,bd as B,dd as b,ed as P,fd as E,md as A,nd as C}from"./runtime-chunk-KPOUV3HD.js";var D={Cloner:null,changeEntityProptotype:()=>{},createEntity:()=>{}};function O(t,e){let i=[];if(e.length!==t.length)return null;{let s=0;for(;s<t.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}function _(t,e){let i=[];if(!(e.length<=t.length))return null;{let s=0;for(;s<e.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}var V=new f,R=new f,T=new v,W=[new f(-1,1,1),new f(-1,-1,1),new f(1,-1,1),new f(1,1,1),new f(-1,1,-1),new f(-1,-1,-1),new f(1,-1,-1),new f(1,1,-1)],U=[[0,3],[1,2],[5,6],[4,7],[0,1],[3,2],[7,6],[4,5],[0,4],[1,5],[2,6],[3,7]],I=[[0,2],[7,5],[4,1],[3,6],[4,3],[1,6]],L=(t,e,i)=>{t.updateEntityBoxSize(V,R),T.copy(e).multiply(t.matrixWorld),0===R.x&&0===R.y&&0===R.z?i.push(new f(V.x,V.y,V.z).applyMatrix4(T)):W.forEach(t=>{i.push(t.clone().multiply(R).add(V).applyMatrix4(T))})},F=class extends M{constructor(){super(...arguments),this.matrix=new v,this.vertices=[],this.faces=[],this.edges=[],this.centerEdges=[]}copy(t){return super.copy(t),this.matrix.copy(t.matrix),this.vertices=t.vertices.map(t=>t.clone()),this.faces=t.faces.map(t=>t.clone()),this.edges=t.edges.map(t=>t.clone()),this.centerEdges=t.centerEdges.map(t=>t.clone()),this}setFromObjectSize(t,e=!1){t.updateWorldMatrix(!1,e),this.makeEmpty(),this.matrix.copy(t.matrixWorld);let i=(new v).copy(t.matrixWorld).invert();return this.expandByObjectSize(t,i,e)}expandByObjectSize(t,e,i=!1){let s=[];if(!0===i){let i=[];t.traverseEntity(t=>{if(t.visible||t.cloner&&t.data.visible){if(!("geometry"in t))return T.copy(e).multiply(t.matrixWorld),void i.push((new f).applyMatrix4(T));L(t,e,s)}}),0===s.length&&s.push(...i)}else L(t,e,s);return this.setFromPoints(s)}getCenter(t){return(t=super.getCenter(t)).applyMatrix4(this.matrix),t}getPositionToCenter(t){return(t=super.getCenter(t)).applyMatrix4(T.copy(this.matrix).setPosition(0,0,0)),t}computeVertices(){this.getSize(R).multiplyScalar(.5),this.getCenter(V),T.copy(this.matrix).setPosition(V),this.vertices=W.map(t=>t.clone().multiply(R).applyMatrix4(T))}computeEdges(){this.vertices.length>0&&this.computeVertices(),this.edges=U.map(([t,e])=>new w(this.vertices[t],this.vertices[e])),this.centerEdges=this.edges.map(t=>t.getCenter(new f))}computeFaces(){this.vertices.length>0&&this.computeVertices(),this.faces=I.map(([t,e])=>this.vertices[t].clone().add(this.vertices[e]).multiplyScalar(.5))}},z=new f(1,1,1);function j(t,e,i,s,r=new v){return r.compose(t,e,z).multiply(i).scale(s)}var N,k=new v;(N||(N={})).is=function(t){return t&&t.__isSPEObject};var G=t=>class extends t{constructor(){super(...arguments),this.previousModelViewMatrix=new v,this.copyPreviousMatrix=!0,this.pivotMatrix=new v,this.matrixWorldRigid=new v,this.shearScale=new v,this.shearScaleInv=new v,this.shearMatrix=new v}get __isSPEObject(){return!0}getPhysicsLocalMatrix(t){return!!this.rigidBody?.isDynamic()&&(t.copy(this.matrixWorld),this.hasNonUniformScale&&t.multiply(this.shearScaleInv),this.parent&&t.premultiply(k.copy(this.parent.matrixWorld).invert()),t.multiply(k.copy(this.pivotMatrix).invert()),!0)}isDescendantOf(t){t instanceof S&&(t=t.uuid);let 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o=i.distanceTo(Y)/i.distanceTo(X);$.copy(e.prevDir).multiplyScalar(o*i.distanceTo(s)).add(i),tt.copy($).lerp(Y,2);let l=s.clone().lerp($,4/3),h=r.clone().lerp(tt,4/3);c[2*t]=new y(s,l,h,r)}let u=new H;for(let t=0;t<c.length;t++){let e=c[t];e&&u.add(e)}return u}(t);return st.set(t.points,{isClosed:t.isClosed,curve:i}),i}var at,nt=new v,ot=new m,lt=new m,ht=new g,pt=new f,dt=new f(0,1,0);(at||(at={})).is=function(t){return t&&t.__isEntity};var ct=t=>at.is(t),ut={type:"completeState",isfromEntity:!0},mt=["x","y","z"],ft=new f,yt=new f(1,1,1),vt=new m,gt=new g,xt=new v,St=l=>class extends(G(l)){constructor(){super(...arguments),this.raycastLock=!1,this.scaleLock=!1,this.disposed=!1,this.stateSelection=null,this.destroyedInAction=!1,this.instances=[],this.prevState=null,this.currentState=null,this.currentAnimationAction=null,this.reversibleToState=null,this.transitionState={settled:!0,state:null},this.currentTransitionEvent=null,this.previousAction=null,this._singleBBox=new F,this._recursiveBBox=new F,this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0,this._needApplyPathSnapping=!0,this.attachedPaths=new Set}get __isEntity(){return!0}entityChildren(t){let e=this.children[t];if(at.is(e))return e}entityChildrenCount(){let t=this.children.length;for(;t--;)if(at.is(this.children[t]))return t+1;return 0}get isConcreteEntity(){return"string"==typeof this.identity}get isVirtualEntity(){return"string"!=typeof this.identity}get isInstanceRoot(){return this.isConcreteEntity&&"Instance"===this.data.type}nearestInstanceSelfOrParent(){let t=this;for(;"Instance"!==t.data.type;){let e=t.parent;if(!at.is(e))return;t=e}return t}forInstancesRec(t){this.instances.forEach(e=>{e.disposed||t(e),e.forInstancesRec(t)})}super_Entity(t,e){"string"==typeof t&&(this.uuid=t),this.identity=t,this.data=e,this.matrixAutoUpdate=!1,this.dataPatched=this.data}changeSelectedState(t,e,i=!1){if(0!==this.data.states.length||i){for(let t of this.data.states)n.toOps(this.data,t.data).forEach(t=>{let i=p.replaceProps(t,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,e)});if(null!==t){let i=this.data.states.data(t);i&&(this.dataPatched=n.patch(this.data,i),n.toOps(this.data,i).forEach(t=>{this.updateByPatchedOp(t,this.dataPatched,e)}))}i&&this.updateTransformState(this.dataPatched,e),this.stateSelection=t,this.updatePathSnapping(this.dataPatched.pathSnapping)}}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges(),this._singleBBox.computeFaces()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges(),this._recursiveBBox.computeFaces()),this._recursiveBBox}updateEntityBoxSize(t,e){t.setScalar(0),e.setScalar(0)}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(t=>{ct(t)&&t.resetBBoxNeedsUpdateSelf()}),this.traverseEntity(t=>{t.resetBBoxNeedsUpdateSelf()})}find(t){let e;return this.traverseEntity(i=>{i.uuid===t&&(e=i)}),e}traverseSortNextHelper(){let t=this.parent;if(t){let e=t.children,i=e.indexOf(this)+1;if(at.is(e[i]))return e[i];if(at.is(t))return t.traverseSortNextHelper()}}sortNext(){let t=this.children;return this.children.length>0&&at.is(this.children[0])?t[0]:this.traverseSortNextHelper()}goUp(t){let e=this;for(;t>0&&null!==e;)e=e.parent,t-=1;return e}hasAnccestorOrSelf(t){return this===t||this.hasAnccestor(t)}hasAnccestor(t){let e=this.parent;for(;e;){if(t===e)return!0;e=e.parent}return!1}countToAccestor(t){let e=0,i=this;for(;i!==t;){if(null===i)return-1;i=i.parent,e+=1}return e}forEachEntity(t){for(let e of this.children)ct(e)&&t(e)}traverseEntityAncestors(t){this.traverseAncestors(e=>{at.is(e)&&t(e)})}traverseConcreteEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.isConcreteEntity&&i.traverseEntity(t,e+1)}traverseEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.traverseEntity(t,e+1)}traverseVisibleEntity(t){t(this);for(let e of this.children)ct(e)&&e.visible&&e.traverseVisibleEntity(t)}updateMatrix(){super.updateMatrix(),this.cloner&&this.cloner.onObjUpdateMatrix(),this.dispatchEvent({type:"updateMatrix"})}updateMatrixWorld(t){super.updateMatrixWorld(t),this.dispatchEvent({type:"updateMatrixWorld"})}copy(t,e=!1){return super.copy(t,e),this.dataPatched=t.dataPatched,this.raycastLock=t.raycastLock,this.scaleLock=t.scaleLock,this}hasEntityChild(){return this.children.some(t=>ct(t))}isAncestorOf(t){if(this.uuid===t)return!1;let e=!1;return this.traverseEntity(i=>{i.uuid===t&&(e=!0)}),e}toObjectTransformState(e=[]){this.updateWorldMatrix(!0,!1);let i={position:this.position.toArray(),rotation:[this.rotation.x*u.RAD2DEG,this.rotation.y*u.RAD2DEG,this.rotation.z*u.RAD2DEG],scale:this.scale.toArray(),shear:s.fromMatrix(this.shearMatrix.toArray()),pivot:[0,0,0],pivotRotation:[0,0,0]};return t(i,e)}getTransformValues(t,e,i){return e[t].map((e,s)=>i?.shared.getVariable(e,[this.uuid,t,mt[s]])??e)}updateTransformState(t,e){let i=!1;if(t.position&&(this.position.fromArray(this.getTransformValues("position",t,e)),i=!0),t.rotation&&(ft.fromArray(this.getTransformValues("rotation",t,e)).multiplyScalar(u.DEG2RAD),this.rotation.setFromVector3(ft),i=!0),t.scale&&(this.scale.fromArray(this.getTransformValues("scale",t,e)),i=!0),t.shear&&(this.shearMatrix.fromArray(s.toMatrix(t.shear)),i=!0),void 0!==t.pivot||void 0!==t.pivotRotation)if(i=!0,void 0!==t.pivot&&void 0!==t.pivotRotation)this.pivotMatrix.compose(ft.fromArray(t.pivot).negate(),vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),yt);else if(void 0!==t.pivot)this.pivotMatrix.setPosition(-t.pivot[0],-t.pivot[1],-t.pivot[2]);else if(void 0!==t.pivotRotation){let e=ft.setFromMatrixPosition(this.pivotMatrix);vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),this.pivotMatrix.compose(e,vt,yt)}return i&&(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)})),t.position&&t.rotation&&t.scale&&this.updateWorldMatrix(!1,!0),i}onVariableUpdate(t=!1){t?this.resetBBoxNeedsUpdate():(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)}),this.requestRender())}dispose(){this.disposed=!0,this.cloner&&(this.cloner.dispose(),this.cloner=void 0)}disposeChildrenRecursively(){for(let t of this.children)at.is(t)&&t.disposeRecursively()}disposeRecursively(){this.dispose(),this.children.forEach(t=>{at.is(t)&&t.disposeRecursively()})}toState(e=[]){let i={name:this.name,visible:this.visible,raycastLock:this.raycastLock,...this.toObjectTransformState(e)};return t(i,e)}updateByObjUpdateOp(t,e){void 0!==t&&this.updateByOp({type:0,props:t,path:[]},{...this.data,...t},e,!1)}updateByOp(t,e,i,s){let o=this.data;this.data=e;let l=t,p=_(t.path,["states","*"]);if(null!==p){if(0===t.type){let[e]=p;if(this?.stateSelection===e){let e={...t.props};if(delete e.name,Object.values(t.props).some(t=>void 0===t)){let i=this.data;if(void 0!==i){let s=c.zoom(i,t.path.slice(2));if(s)for(let i in t.props)void 0===t.props[i]&&i in s&&(e[i]=s[i])}}l={...t,props:e,path:t.path.slice(2)}}}}else if(0===t.type){let e=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==e){if(void 0!==t.props.name&&e.name){let{name:t,...i}=e;e=i}if(void 0!==t.props.material&&"material"in e){let{material:t,...i}=e;e=i}let i=c.removeOverridden(t.path,t.props,e);l={...t,props:i}}}if(this.updateByPatchedOpBase(l,n.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i),_(t.path,["overrides"])){let s=[],a=[...t.path];for(s.push(a[1]),a.splice(0,2);a.length>0&&"descendants"===a[0];)s.push(a[1]),a.splice(0,2);if(void 0===s[s.length-1]){if(0===t.type)for(let e of Object.keys(t.props)){s[s.length-1]=e;let r=i.scene.findInstance([this.uuid,...s]);r&&(r.overrideData=t.props[e],r.updateState(h.apply(r.component.data,r.overrideData),i))}}else{let n=i.scene.findInstance([this.uuid,...s]);if(n){let o=c.zoom(n.component.data,a);if(0===(t={...t,path:a}).type){let e=t.props;if(o)for(let[i,s]of Object.entries(t.props))void 0===s&&(e===t.props&&(e={...t.props}),e[i]=o[i]);t={...t,props:e}}n.overrideData=r.resolve(e.overrides,s),n.updateByOp(t,d.applySimple(n.data,t),i,!1)}}}else if(this.instances.length>0){let s;if(0===t.path.length&&0===t.type){let e;for(let i of a.rootOverrideProps)i in t.props&&(void 0===e&&(e={}),e[i]=t.props[i]);e&&(s={...t,props:e})}else for(let e of a.rootOverrideProps)if(_(t.path,[e])){s=t;break}void 0!==s&&this.instances.forEach(t=>{if(t.isInstanceRoot){let e=h.filterOp(t.overrideData,s);e&&t.updateByOp(e,d.applySimple(t.data,e),i,!0)}}),this.instances.forEach(s=>{if(!s.isInstanceRoot){let r=h.filterOp(s.overrideData,t);if(r){let a;a=o===s.data&&t===r?e:d.applySimple(s.data,r),s.updateByOp(r,a,i,!0)}}})}}updateByPatchedOpBase(t,e,i){if(this.dataPatched=e,0===t.path.length&&0===t.type)void 0!==t.props.type&&!o.is(t.props.type)&&D.changeEntityProptotype(this,this.data,i);else if(1===t.path.length&&"geometry"===t.path[0]&&0===t.type&&"type"in t.props){D.changeEntityProptotype(this,this.data,i);for(let t of this.children)at.is(t)&&t.updateVisible(i.scene)}this.updateByPatchedOp(t,e,i)}updateByPatchedOp(t,e,i){if(0===t.path.length&&0===t.type?this.updateState(t.props,i):0===t.type&&("resolutionLevel"in t.props||"useChildrenColors"in t.props)&&this.updateState(e,i),"morphTargetInfluences"===t.path[0]&&0===t.type){let s=e.morphTargetInfluences.get(t.path[1])?.data.name;s&&this.updateMorphInfluences(s,i.shared.getVariable(t.props.value,[this.uuid,"morphTargetInfluences",s]))}if(null!==_(t.path,["pathSnapping"])&&(this.updatePathSnapping(e.pathSnapping),this.isVirtualEntity&&i.scene?.syncInstancePathConstraint(this)),null!==_(t.path,["cloner"])){let s=d.drop(t,1);0===s.path.length&&0===s.type&&!0===s.props.disabled?this.setFromClonerState(null,i):this.cloner?this.cloner.updateState(e.cloner,i):(this.setFromClonerState(e.cloner,i),this.expandCloner(i)),this.updateVisible(i.scene)}}updatePathSnapping(t=this.dataPatched.pathSnapping){this._updatedPathSnapping=t,this._needApplyPathSnapping=!0}get updatedPathSnapping(){return this._updatedPathSnapping}applyPathSnapping(t){if(!1===this._needApplyPathSnapping)return;let e=this._updatedPathSnapping?.pathId??this.dataPatched.pathSnapping.pathId,i=this._updatedPathSnapping?.slide??this.dataPatched.pathSnapping.slide??0,s=this._updatedPathSnapping?.offset??this.dataPatched.pathSnapping.offset??0,r=this._updatedPathSnapping?.orientation??this.dataPatched.pathSnapping.orientation;if(null===e)return;let a=t.find(this.isVirtualEntity&&t.pathConstraints.getConstraint(this.uuid)||e);if(!a)return;this._needApplyPathSnapping=!1;let n=a.data;if(n.geometry.path.points.length<=1)return;let o=rt(n.geometry.path),l=function(t){let e=t%1;return e<0?e+1:0===e&&t>0?1:e}(i+s),h=null;try{h=o.curves.length?o.getPointAt(l):null}catch(t){}if(null===h)return;a.updateMatrixWorld();let p=this.parent?xt.copy(this.parent.matrixWorld):xt.identity(),d=function(t,e,i,s){ot.setFromRotationMatrix(nt.extractRotation(s));let r=t.clone().applyMatrix4(nt.copy(s).invert().multiply(i));if(null===e)lt.setFromRotationMatrix(nt.extractRotation(i));else{let t=e.clone().applyMatrix4(nt.extractRotation(i));lt.setFromRotationMatrix(nt.lookAt(pt.set(0,0,0),t,dt))}return{position:r,rotation:(new f).setFromEuler(ht.setFromQuaternion(ot.invert().multiply(lt))).multiplyScalar(u.RAD2DEG)}}(h,"tangential"===r?o.getTangentAt(l):null,a.matrixWorld,p);this.updateTransformState({position:d.position.toArray(),rotation:d.rotation.toArray()}),this.traverseEntity(t=>{t._cameraType&&t.dispatchEvent(ut)})}updateVisible(t){if(this.visible=this.dataPatched.visible&&(!this.dataPatched.cloner||(this.dataPatched.cloner.disabled??!1)||!0!==this.dataPatched.cloner?.hideBase),!t)return;let e=!1;this.traverseEntity(t=>{if("Splat"===t.data.type)return e=!0,!0}),e&&t.reloadSplats()}updateState_Entity(t,e){void 0!==t.name&&(this.name=t.name),void 0!==t.raycastLock&&(this.raycastLock=t.raycastLock),void 0!==t.visible&&(this.updateVisible(e?.scene),this.resetBBoxNeedsUpdate()),e&&"cloner"in t&&void 0!==t.cloner&&(this.setFromClonerState(t.cloner,e),this.updateVisible(e.scene)),this.updateTransformState(t,e)}get attachedSurfaceCloners(){return this.children.filter(t=>e(t)&&"toObject"===t.parameters.type)}setFromClonerState(t,e){if(!this.disposed)if(null===t||t.disabled)this.cloner&&this.cloner.dispose(),this.cloner=void 0;else if(void 0===this.cloner){if(null===D.Cloner)return void i("cloners","a cloner");this.cloner=new D.Cloner(this,t),e.scene.addPendingExpandCloner(this)}else this.cloner.updateState(t,e)}expandCloner(t){!this.disposed&&this.cloner&&this.cloner.expandClones(t)}invalidateClonerTransform(t){this.cloner&&this.cloner.invalidateTransform(t)}requestRender(){this.dispatchEvent({type:"requestRender"})}},wt=class{static create(t){return this.build(this.normalizeInputs(t))}static normalizeInputs(t,e){let i=Object.assign({},e?.parameters??{width:100,revolutions:2,segments:40,pathRadius:10,pathType:0,pathSegments:30,cornerRadius:30,cornerSegments:4},t.parameters),s=Math.abs(i.width),r=Math.abs(i.height??s),a=Math.abs(i.depth??s),n=Math.abs(Math.min(s,a))/2;return{parameters:Object.assign(i,{width:s,height:r,depth:a,radius:n,segments:Math.round(i.segments),pathSegments:Math.round(i.pathSegments),cornerSegments:Math.round(i.cornerSegments)})}}static build(t){let{width:e,height:i,depth:s,radius:r,revolutions:a,segments:n,pathRadius:o,pathType:l,pathSegments:h,cornerRadius:p,cornerSegments:d}=t.parameters,c=new Et(!1,e,i,s,r,a,n,o,l,h,p,d);return Object.assign(c,{userData:{...t,type:"HelixGeometry"}})}},Mt=new B([0,0,0],1);function Bt(t){return"TorusGeometry"===t.type&&360===t.arc}var bt,Pt,Et=class extends E{constructor(t=!0,e=1,i=1,s=1,r=1,a=1,n=1,o=1,l=1,h=1,p=1,d=1){if(super(),0===a)return;let c=t&&1===a;c&&(d=0),p>100&&(p=100),0===p&&(d=0);let u,m,y,v,g,x,S,w,M=()=>new f,B=new f,P=M(),E=M(),A=M(),C=M(),D=M(),O=M(),_=M(),V=M(),R=M(),T=M(),W=M(),U=i-2*o+.001,I=U/a,L=Math.ceil(n*a),F=L+1,z=U/L,j=-U/2,N=h+1,k=2*Math.PI/h,G=Math.PI/2/d,H=Math.min((1-p/100)*o,o-.01),q=o-H,Z=0,Q=2*d+2,K=N*Q/2,J=K+N*F,X=Math.max(0,N*(F+Q)),[Y,$,tt]=[3,3,2].map(t=>Array(X*t).fill(0)),et=[],it=r-o;function st(e,i){let s=Math.PI/2;x=i*z,w=2*Math.PI*(x%I)/I+s,x+=j,S=Math.sin(w)*it,g=Math.cos(w)*it,t?e.set(g,S,x):e.set(g,x,S)}st(B,-1e-10),st(P,0),C.copy(B),st(B,1);let rt=B.distanceTo(P),at=c?0:q+H,nt=rt*L+2*at,ot=H,lt=nt-at;for(let e=0;e<=L;e++){st(E,e),W.subVectors(E,C).normalize(),C.copy(E),R.copy(E).setComponent(+t+1,0).normalize(),T.crossVectors(W,R).normalize();let i=0===e,s=e===L,r=i?3*Math.PI/2:G,a=i?ot:lt,n=i?N:J,l=i?0:X-N,p=W.clone().multiplyScalar(i?-q:q).add(E),u=W.clone().multiplyScalar(i?-1:1).normalize();for(let t=0;t<N;t++){let m=t*k;if(D.addVectors(B.copy(R).multiplyScalar(o*Math.cos(m)),P.copy(T).multiplyScalar(o*Math.sin(m))),O.copy(D).normalize(),i||s){c||(Z=l+t,[0,1,2].forEach(t=>{Y[3*Z+t]=p.getComponent(t),$[3*Z+t]=u.getComponent(t)}),tt[2*Z]=+s,tt[2*Z+1]=t/h),P.copy(O).multiplyScalar(H),A.addVectors(E,P);for(let e=0;e<d;e++){let s=e*G+r;_.addVectors(B.copy(W).multiplyScalar(q*Math.sin(s)),P.copy(O).multiplyScalar(q*Math.cos(s))),V.copy(_).normalize(),P.addVectors(A,_),_.normalize(),Z=n+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=V.getComponent(t)});let o=+i+Math.sin(s);tt[2*Z]=(a+q*o)/nt,tt[2*Z+1]=t/h}}P.addVectors(E,D),Z=K+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=O.getComponent(t)}),tt[2*Z]=(at+e*rt)/nt,tt[2*Z+1]=t/h}}let ht=F+2*d+2,[pt,dt]=[+c,ht-1];for(let t=pt;t<=dt-1;t++){let e=c&&t===dt-1;for(let i=0;i<N-1;i++)u=t*N+i,m=u+1,y=(e?i:u)+N,v=(e?i+1:m)+N,0===t?et.push(m,v,y):t===ht-2?et.push(u,m,y):et.push(u,m,y,m,v,y)}this.setIndex(et),this.setAttribute("position",new b(Y,3)),this.setAttribute("normal",new b($,3)),this.setAttribute("uv",new b(tt,2))}getClosedTorusIndicesForBooleanOrSubdiv(){let t,e,i,s,r=this.userData.parameters,a=Math.ceil(r.tubularSegments),n=r.radialSegments,o=n+1,l=[];for(let r=1;r<a;r++)for(let a=0;a<n;a++)t=r*o+a,e=t+1,i=t+o,s=e+o,l.push(t,e,i,e,s,i);for(let r=0;r<n;r++)t=a*o+r,e=t+1,i=r+o,s=r+1+o,l.push(t,e,i,e,s,i);return Mt.array=new Uint32Array(l),Mt.count=l.length,Mt}},At=new Map,Ct=0;function Dt(t){return Pt||(Pt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.176/build",i=import("./boolean.js"),[s,r]=await Promise.all([i,fetch(`${e}/boolean.wasm`).then(t=>t.arrayBuffer())]);await s.default({module_or_path:r}),bt=s}())}function Ot(){if(void 0===bt)throw new Error("boolean-wasm is not loaded");return bt}function _t(t){let e=At.get(t);if(void 0===e)throw new Error("Unknown csg mesh set handle "+t);return e}function Vt(t){return At.set(++Ct,t),Ct}var Rt={0:0,1:1,2:2};function Tt(t,e,i){if(void 0===bt)return-1;let{positions:s,indices:r,normals:a}=function(t,e){if(e&&void 0!==t.userData.positions){let e=t.userData,i=[];for(let t=0,s=0;t<e.verticesPerFace.length;t++){let r=e.verticesPerFace[t];for(let t=1;t<r-1;t++)i.push(e.indices[s],e.indices[s+t],e.indices[s+t+1]);s+=r}return{positions:e.positions instanceof Float32Array?e.positions:new Float32Array(e.positions),indices:new Uint32Array(i)}}let i;i=Bt(t.userData.parameters)?t.getClosedTorusIndicesForBooleanOrSubdiv():t.getIndex();let s,r=t.getAttribute("position");if(null===i){s=new Uint32Array(r.count);for(let t=0;t<s.length;t++)s[t]=t}else s=i.array instanceof Uint32Array?i.array:new Uint32Array(i.array);let a=t.getAttribute("normal"),n=void 0!==a&&3===a.itemSize&&a.count===r.count&&a.array instanceof Float32Array&&!0!==a.isInterleavedBufferAttribute?a.array:void 0;return{positions:r.array,indices:s,normals:n}}(t,e);return Vt(new bt.CsgMesh(s,r,a))}function Wt(t,e){let i=Ot(),s=Rt[e];if(void 0===s)throw new Error("Unknown boolean operation "+e);let r=t.map(_t);if(1===r.length)return i.clone_mesh(r[0]);let a,n=[];if(2===e&&r.length>2){let t=r[0];for(let e=1;e<r.length-1;e++)t=i.boolean_mesh(t,r[e],0),n.push(t);a=i.boolean_mesh(r[r.length-1],t,2)}else if(2===e)a=i.boolean_mesh(r[1],r[0],2);else{let t=r[r.length-1];for(let e=0;e<r.length-1&&(t=i.boolean_mesh(t,r[e],s),n.push(t),0!==t.tri_count());e++);a=t,n.pop()}for(let t of n)t.free();return a}function Ut(t,e,i,s){let r=Ot(),a=Wt(t,e),n=r.mesh_render_data(a,Math.max(s,0));if(i.setAttribute("position",new b(n.positions(),3)),i.setAttribute("normal",new b(n.normals(),3)),n.free(),null===i.boundingSphere&&(i.boundingSphere=new P),0===a.tri_count())i.boundingSphere.center.set(0,0,0),i.boundingSphere.radius=0,i.userData.parameters={width:0,height:0,depth:0};else{let t=a.bounds();i.boundingSphere.center.set(t[0],t[1],t[2]),i.boundingSphere.radius=(t[3]**2+t[4]**2+t[5]**2)**.5,i.userData.parameters={width:2*t[3],height:2*t[4],depth:2*t[5]}}return Vt(a)}function It(t,e){let i=Ot(),s=Wt(t,e),r=i.mesh_topological_data(s),a=r.positions(),n=r.indices();return r.free(),s.free(),{positions:a,indices:n,verticesPerFace:new Uint8Array(n.length/3).fill(3)}}function Lt(t,e){_t(t).transform(new Float32Array(e.elements))}function Ft(t){let e=At.get(t);void 0!==e&&(e.free(),At.delete(t))}function zt(t,e){return Vt(Ot().instanced_union(_t(t),e))}function jt(t){return null!==t&&"booleanOp"in t}var Nt=class extends(St(C)){constructor(){super(...arguments),this.booleanMeshSetAddress=-1,this.booleanWasTransformed=!1,this.booleanMatrixInvOld=new v}updateVisible(t){super.updateVisible(t),this.visible=!jt(this.parent)&&this.visible,jt(this.parent)&&this.parent.invalidateDownstreamBooleanData()}onClonerLayoutUpdated(){jt(this.parent)&&this.invalidateDownstreamBooleanData()}freeBooleanPointer(){-1!==this.booleanMeshSetAddress&&(Ft(this.booleanMeshSetAddress),this.booleanMeshSetAddress=-1)}dispose(){super.dispose(),this.freeBooleanPointer()}invalidateDownstreamBooleanData(t=!1){return t?this.booleanWasTransformed=!0:this.freeBooleanPointer(),jt(this.parent)?this.parent.invalidateDownstreamBooleanData():this}invalidateUpstreamBooleanData(){this.freeBooleanPointer();for(let t of this.children)t instanceof Nt&&(t.freeBooleanPointer(),jt(t)&&t.invalidateUpstreamBooleanData())}updateTransformState(t,e){let i=super.updateTransformState(t,e);return i&&jt(this.parent)&&this.invalidateDownstreamBooleanData(!0),i}onVariableUpdate(t=!1){super.onVariableUpdate(t),jt(this.parent)&&this.invalidateDownstreamBooleanData(!0)}},kt=new M;function Gt(t,e=0,i=t.count,s,r){let a=1/0,n=1/0,o=1/0,l=-1/0,h=-1/0,p=-1/0;for(let s=e;s<i;s++){let e=t.getX(s),i=t.getY(s),r=t.getZ(s);e<a&&(a=e),i<n&&(n=i),r<o&&(o=r),e>l&&(l=e),i>h&&(h=i),r>p&&(p=r)}kt.min.set(a,n,o),kt.max.set(l,h,p),kt.getCenter(s),kt.getSize(r).multiplyScalar(.5)}var Ht=new E,qt=new A,Zt=class extends Nt{constructor(t,e){super(Ht,qt),this.super_Entity(t,e)}updateState(t,e){this.updateState_Entity(t,e)}raycast(t,e){if(this.raycastDeformed(t,e))return;super.raycast(t,e)}raycastDeformed(t,e){return!1}updateEntityBoxSize(t,e){let i=this.geometry.getAttribute("position");void 0!==i?Gt(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,t,e):super.updateEntityBoxSize(t,e)}};export{O as a,_ as b,D as c,j as d,N as e,G as f,rt as g,at as h,ct as i,St as j,wt as k,Bt as l,Et as m,Dt as n,Tt as o,Ut as p,It as q,Lt as r,Ft as s,zt as t,Gt as u,Zt as v};
1
+ import{f as t}from"./runtime-chunk-RTLL6WIB.js";import{h as e}from"./runtime-chunk-2PT2WH66.js";import{c as i}from"./runtime-chunk-TZCHGFVF.js";import{C as s,Ca as r,Da as a,Fa as n,J as o,Sa as l,i as h,j as p,k as d,n as c}from"./runtime-chunk-ADHKZQMB.js";import{Ec as u,Gc as m,Hc as f,Md as y,Qc as v,Rc as g,Rd as x,Tc as S,Te as w,Zc as M,bd as B,dd as b,ed as P,fd as E,md as A,nd as C}from"./runtime-chunk-KPOUV3HD.js";var D={Cloner:null,changeEntityProptotype:()=>{},createEntity:()=>{}};function O(t,e){let i=[];if(e.length!==t.length)return null;{let s=0;for(;s<t.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}function _(t,e){let i=[];if(!(e.length<=t.length))return null;{let s=0;for(;s<e.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}var V=new f,R=new f,T=new v,W=[new f(-1,1,1),new f(-1,-1,1),new f(1,-1,1),new f(1,1,1),new f(-1,1,-1),new f(-1,-1,-1),new f(1,-1,-1),new f(1,1,-1)],U=[[0,3],[1,2],[5,6],[4,7],[0,1],[3,2],[7,6],[4,5],[0,4],[1,5],[2,6],[3,7]],I=[[0,2],[7,5],[4,1],[3,6],[4,3],[1,6]],L=(t,e,i)=>{t.updateEntityBoxSize(V,R),T.copy(e).multiply(t.matrixWorld),0===R.x&&0===R.y&&0===R.z?i.push(new f(V.x,V.y,V.z).applyMatrix4(T)):W.forEach(t=>{i.push(t.clone().multiply(R).add(V).applyMatrix4(T))})},F=class extends M{constructor(){super(...arguments),this.matrix=new v,this.vertices=[],this.faces=[],this.edges=[],this.centerEdges=[]}copy(t){return super.copy(t),this.matrix.copy(t.matrix),this.vertices=t.vertices.map(t=>t.clone()),this.faces=t.faces.map(t=>t.clone()),this.edges=t.edges.map(t=>t.clone()),this.centerEdges=t.centerEdges.map(t=>t.clone()),this}setFromObjectSize(t,e=!1){t.updateWorldMatrix(!1,e),this.makeEmpty(),this.matrix.copy(t.matrixWorld);let i=(new v).copy(t.matrixWorld).invert();return this.expandByObjectSize(t,i,e)}expandByObjectSize(t,e,i=!1){let s=[];if(!0===i){let i=[];t.traverseEntity(t=>{if(t.visible||t.cloner&&t.data.visible){if(!("geometry"in t))return T.copy(e).multiply(t.matrixWorld),void i.push((new f).applyMatrix4(T));L(t,e,s)}}),0===s.length&&s.push(...i)}else L(t,e,s);return this.setFromPoints(s)}getCenter(t){return(t=super.getCenter(t)).applyMatrix4(this.matrix),t}getPositionToCenter(t){return(t=super.getCenter(t)).applyMatrix4(T.copy(this.matrix).setPosition(0,0,0)),t}computeVertices(){this.getSize(R).multiplyScalar(.5),this.getCenter(V),T.copy(this.matrix).setPosition(V),this.vertices=W.map(t=>t.clone().multiply(R).applyMatrix4(T))}computeEdges(){this.vertices.length>0&&this.computeVertices(),this.edges=U.map(([t,e])=>new w(this.vertices[t],this.vertices[e])),this.centerEdges=this.edges.map(t=>t.getCenter(new f))}computeFaces(){this.vertices.length>0&&this.computeVertices(),this.faces=I.map(([t,e])=>this.vertices[t].clone().add(this.vertices[e]).multiplyScalar(.5))}},z=new f(1,1,1);function j(t,e,i,s,r=new v){return r.compose(t,e,z).multiply(i).scale(s)}var N,k=new v;(N||(N={})).is=function(t){return t&&t.__isSPEObject};var G=t=>class extends t{constructor(){super(...arguments),this.previousModelViewMatrix=new v,this.copyPreviousMatrix=!0,this.pivotMatrix=new v,this.matrixWorldRigid=new v,this.shearScale=new v,this.shearScaleInv=new v,this.shearMatrix=new v}get __isSPEObject(){return!0}getPhysicsLocalMatrix(t){return!!this.rigidBody?.isDynamic()&&(t.copy(this.matrixWorld),this.hasNonUniformScale&&t.multiply(this.shearScaleInv),this.parent&&t.premultiply(k.copy(this.parent.matrixWorld).invert()),t.multiply(k.copy(this.pivotMatrix).invert()),!0)}isDescendantOf(t){t instanceof S&&(t=t.uuid);let e=this;for(;e.parent;){if(e.parent.uuid===t)return!0;e=e.parent}return!1}updateMatrix(){!this.shearMatrix||(j(this.position,this.quaternion,this.shearMatrix,this.scale,this.matrix),this.matrixWorldNeedsUpdate=!0)}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(let e of this.children)e.updateMatrixWorld(t)}updateWorldMatrix(t,e){let i=this.parent;if(t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}traverseChildren(t,e=0){for(let i of this.children)N.is(i)&&i.traverseObject(t,e+1)}traverseObject(t,e=0){if(!0!==t(this,e))for(let i of this.children)N.is(i)&&i.traverseObject(t,e+1)}updateMatrixWorldRigid(){this.hasNonUniformScale=l(this.matrixWorld,this.matrixWorldRigid,this.shearScale),this.matrixWorldRigid.copyPosition(this.matrixWorld),this.shearScaleInv.copy(this.shearScale).invert()}attach(t,e){this.updateWorldMatrix(!0,!1);let i=(new v).copy(this.matrixWorld).invert();return null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),i.multiply(t.parent.matrixWorld)),t.applyMatrix4(i),t.updateWorldMatrix(!1,!1),this.add(t),void 0!==e&&(this.children.pop(),this.children.splice(e,0,t)),this}copy(t,e=!1){return super.copy(t,e),this}onAfterRender(t,e,i,s,r,a){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}},H=class extends x{constructor(){super()}getPoints(t=12){let e,i=[],s=this.getCurveLengths(),r=s[s.length-1]/s.length;for(let a=0,n=this.curves;a<n.length;a++){let o=n[a],l=0===a?s[a]:s[a]-s[a-1],h=Math.ceil(t*l/r),p=o.getPoints(h);for(let t=0;t<p.length;t++){let s=p[t];e&&e.equals(s)||(i.push(s),e=s)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}},q=.001,Z=new f,Q=new f,K=new f,J=new f,X=new f,Y=new f,$=new f,tt=new f,et=new f;function it(t,e,i){return Z.subVectors(e,t),Q.subVectors(e,i),Z.cross(Q).length()<=q}var st=new WeakMap;function rt(t){let e=st.get(t.points);if(void 0!==e&&e.isClosed===t.isClosed)return e.curve;let i=function(t){let e=t.points,i=[e[0]],s=[new f(...e[0].data.position)];K.copy(s[0]);for(let t=0;t<e.length-1;t++)Z.fromArray(e[t].data.position),Q.fromArray(e[t+1].data.position),X.subVectors(Z,K),$.subVectors(Z,Q),X.cross($).length()>q&&(i.push(e[t]),s.push((new f).copy(Z)),K.copy(Z));let r=e[e.length-1];i.push(r),s.push(new f(...r.data.position));let a=t.isClosed,n=i.length-(a?0:1),o=i.length,l=[],h=[];for(let t=0;t<o;t++){let e=i[t].data;l.push(new f(...e.controlPrevious.position)),h.push(new f(...e.controlNext.position))}let p=[];for(let t=0;t<n;t++){let e=t===o-1?0:t+1;p.push(it(s[t],h[t],s[e])&&it(s[t],l[e],s[e]))}let d=[];for(let t=0;t<o;t++){let e=i[t].data,r=s[t],n={position:r,prevDir:void 0,nextDir:void 0,controlPrevious:l[t],controlNext:h[t],tan:void 0,baseRoundness:e.roundness,removedLength:0};if(d.push(n),0===e.roundness||!a&&(0===t||t===o-1))continue;let c=a&&0==t?o-1:t-1,u=a&&t==o-1?0:t+1,m=(new f).subVectors(s[c],r).normalize(),y=(new f).subVectors(s[u],r).normalize();n.prevDir=m,n.nextDir=y;let v=p[a&&0===t?o-1:t-1],g=p[t];if(v&&g){J.addVectors(m,y).normalize();let t=K.crossVectors(J,m).length()/m.dot(J);n.tan=t,n.removedLength=e.roundness/t}}for(let t=0;t<n;t++){let e=a&&t===o-1?0:t+1,i=d[t],s=d[e];if(0!==i.removedLength||0!==s.removedLength){let t=i.position.distanceTo(s.position);i.removedLength=Math.min(i.removedLength,t/2),s.removedLength=Math.min(s.removedLength,t/2)}}let c=new Array(2*o).fill(null);for(let t=0;t<n;t++){let e=a&&t===o-1?0:t+1,i=d[t],s=d[e],r=null;if(p[t]){let t=i.position.clone(),e=s.position.clone();(0!==i.removedLength||0!==s.removedLength)&&(i.nextDir&&t.add(K.copy(i.nextDir).setLength(i.removedLength)),s.prevDir&&e.add(K.copy(s.prevDir).setLength(s.removedLength))),t.distanceTo(e)>q&&(r=new y(t,t.clone().lerp(e,.3),e.clone().lerp(t,.3),e))}else i.position.distanceTo(s.position)>q&&(r=new y(i.position,i.controlNext,s.controlPrevious,s.position));c[2*t+1]=r}for(let t=0;t<o;t++){let e=d[t];if(0===e.removedLength)continue;let i=e.position,s=e.prevDir.clone().multiplyScalar(e.removedLength).add(i),r=e.nextDir.clone().multiplyScalar(e.removedLength).add(i),a=e.tan*e.removedLength;J.addVectors(e.prevDir,e.nextDir).normalize(),X.copy(s).lerp(r,.5);let n=s.distanceTo(r)/2;et.copy(J).multiplyScalar(Math.sqrt(Math.pow(a,2)-Math.pow(n,2))).add(X),Y.copy(J).multiplyScalar(-a).add(et);let o=i.distanceTo(Y)/i.distanceTo(X);$.copy(e.prevDir).multiplyScalar(o*i.distanceTo(s)).add(i),tt.copy($).lerp(Y,2);let l=s.clone().lerp($,4/3),h=r.clone().lerp(tt,4/3);c[2*t]=new y(s,l,h,r)}let u=new H;for(let t=0;t<c.length;t++){let e=c[t];e&&u.add(e)}return u}(t);return st.set(t.points,{isClosed:t.isClosed,curve:i}),i}var at,nt=new v,ot=new m,lt=new m,ht=new g,pt=new f,dt=new f(0,1,0);(at||(at={})).is=function(t){return t&&t.__isEntity};var ct=t=>at.is(t),ut={type:"completeState",isfromEntity:!0},mt=["x","y","z"],ft=new f,yt=new f(1,1,1),vt=new m,gt=new g,xt=new v,St=l=>class extends(G(l)){constructor(){super(...arguments),this.raycastLock=!1,this.scaleLock=!1,this.disposed=!1,this.stateSelection=null,this.destroyedInAction=!1,this.instances=[],this.prevState=null,this.currentState=null,this.currentAnimationAction=null,this.reversibleToState=null,this.transitionState={settled:!0,state:null},this.currentTransitionEvent=null,this.previousAction=null,this._singleBBox=new F,this._recursiveBBox=new F,this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0,this._needApplyPathSnapping=!0,this.attachedPaths=new Set}get __isEntity(){return!0}entityChildren(t){let e=this.children[t];if(at.is(e))return e}entityChildrenCount(){let t=this.children.length;for(;t--;)if(at.is(this.children[t]))return t+1;return 0}get isConcreteEntity(){return"string"==typeof this.identity}get isVirtualEntity(){return"string"!=typeof this.identity}get isInstanceRoot(){return this.isConcreteEntity&&"Instance"===this.data.type}nearestInstanceSelfOrParent(){let t=this;for(;"Instance"!==t.data.type;){let e=t.parent;if(!at.is(e))return;t=e}return t}forInstancesRec(t){this.instances.forEach(e=>{e.disposed||t(e),e.forInstancesRec(t)})}super_Entity(t,e){"string"==typeof t&&(this.uuid=t),this.identity=t,this.data=e,this.matrixAutoUpdate=!1,this.dataPatched=this.data}changeSelectedState(t,e,i=!1){if(0!==this.data.states.length||i){for(let t of this.data.states)n.toOps(this.data,t.data).forEach(t=>{let i=p.replaceProps(t,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,e)});if(null!==t){let i=this.data.states.data(t);i&&(this.dataPatched=n.patch(this.data,i),n.toOps(this.data,i).forEach(t=>{this.updateByPatchedOp(t,this.dataPatched,e)}))}i&&this.updateTransformState(this.dataPatched,e),this.stateSelection=t,this.updatePathSnapping(this.dataPatched.pathSnapping)}}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges(),this._singleBBox.computeFaces()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges(),this._recursiveBBox.computeFaces()),this._recursiveBBox}updateEntityBoxSize(t,e){t.setScalar(0),e.setScalar(0)}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(t=>{ct(t)&&t.resetBBoxNeedsUpdateSelf()}),this.traverseEntity(t=>{t.resetBBoxNeedsUpdateSelf()})}find(t){let e;return this.traverseEntity(i=>{i.uuid===t&&(e=i)}),e}traverseSortNextHelper(){let t=this.parent;if(t){let e=t.children,i=e.indexOf(this)+1;if(at.is(e[i]))return e[i];if(at.is(t))return t.traverseSortNextHelper()}}sortNext(){let t=this.children;return this.children.length>0&&at.is(this.children[0])?t[0]:this.traverseSortNextHelper()}goUp(t){let e=this;for(;t>0&&null!==e;)e=e.parent,t-=1;return e}hasAnccestorOrSelf(t){return this===t||this.hasAnccestor(t)}hasAnccestor(t){let e=this.parent;for(;e;){if(t===e)return!0;e=e.parent}return!1}countToAccestor(t){let e=0,i=this;for(;i!==t;){if(null===i)return-1;i=i.parent,e+=1}return e}forEachEntity(t){for(let e of this.children)ct(e)&&t(e)}traverseEntityAncestors(t){this.traverseAncestors(e=>{at.is(e)&&t(e)})}traverseConcreteEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.isConcreteEntity&&i.traverseEntity(t,e+1)}traverseEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.traverseEntity(t,e+1)}traverseVisibleEntity(t){t(this);for(let e of this.children)ct(e)&&e.visible&&e.traverseVisibleEntity(t)}updateMatrix(){super.updateMatrix(),this.cloner&&this.cloner.onObjUpdateMatrix(),this.dispatchEvent({type:"updateMatrix"})}updateMatrixWorld(t){super.updateMatrixWorld(t),this.dispatchEvent({type:"updateMatrixWorld"})}copy(t,e=!1){return super.copy(t,e),this.dataPatched=t.dataPatched,this.raycastLock=t.raycastLock,this.scaleLock=t.scaleLock,this}hasEntityChild(){return this.children.some(t=>ct(t))}isAncestorOf(t){if(this.uuid===t)return!1;let e=!1;return this.traverseEntity(i=>{i.uuid===t&&(e=!0)}),e}toObjectTransformState(e=[]){this.updateWorldMatrix(!0,!1);let i={position:this.position.toArray(),rotation:[this.rotation.x*u.RAD2DEG,this.rotation.y*u.RAD2DEG,this.rotation.z*u.RAD2DEG],scale:this.scale.toArray(),shear:s.fromMatrix(this.shearMatrix.toArray()),pivot:[0,0,0],pivotRotation:[0,0,0]};return t(i,e)}getTransformValues(t,e,i){return e[t].map((e,s)=>i?.shared.getVariable(e,[this.uuid,t,mt[s]])??e)}updateTransformState(t,e){let i=!1;if(t.position&&(this.position.fromArray(this.getTransformValues("position",t,e)),i=!0),t.rotation&&(ft.fromArray(this.getTransformValues("rotation",t,e)).multiplyScalar(u.DEG2RAD),this.rotation.setFromVector3(ft),i=!0),t.scale&&(this.scale.fromArray(this.getTransformValues("scale",t,e)),i=!0),t.shear&&(this.shearMatrix.fromArray(s.toMatrix(t.shear)),i=!0),void 0!==t.pivot||void 0!==t.pivotRotation)if(i=!0,void 0!==t.pivot&&void 0!==t.pivotRotation)this.pivotMatrix.compose(ft.fromArray(t.pivot).negate(),vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),yt);else if(void 0!==t.pivot)this.pivotMatrix.setPosition(-t.pivot[0],-t.pivot[1],-t.pivot[2]);else if(void 0!==t.pivotRotation){let e=ft.setFromMatrixPosition(this.pivotMatrix);vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),this.pivotMatrix.compose(e,vt,yt)}return i&&(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)})),t.position&&t.rotation&&t.scale&&this.updateWorldMatrix(!1,!0),i}onVariableUpdate(t=!1){t?this.resetBBoxNeedsUpdate():(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)}),this.requestRender())}dispose(){this.disposed=!0,this.cloner&&(this.cloner.dispose(),this.cloner=void 0)}disposeChildrenRecursively(){for(let t of this.children)at.is(t)&&t.disposeRecursively()}disposeRecursively(){this.dispose(),this.children.forEach(t=>{at.is(t)&&t.disposeRecursively()})}toState(e=[]){let i={name:this.name,visible:this.visible,raycastLock:this.raycastLock,...this.toObjectTransformState(e)};return t(i,e)}updateByObjUpdateOp(t,e){void 0!==t&&this.updateByOp({type:0,props:t,path:[]},{...this.data,...t},e,!1)}updateByOp(t,e,i,s){let o=this.data;this.data=e;let l=t,p=_(t.path,["states","*"]);if(null!==p){if(0===t.type){let[e]=p;if(this?.stateSelection===e){let e={...t.props};if(delete e.name,Object.values(t.props).some(t=>void 0===t)){let i=this.data;if(void 0!==i){let s=c.zoom(i,t.path.slice(2));if(s)for(let i in t.props)void 0===t.props[i]&&i in s&&(e[i]=s[i])}}l={...t,props:e,path:t.path.slice(2)}}}}else if(0===t.type){let e=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==e){if(void 0!==t.props.name&&e.name){let{name:t,...i}=e;e=i}if(void 0!==t.props.material&&"material"in e){let{material:t,...i}=e;e=i}let i=c.removeOverridden(t.path,t.props,e);l={...t,props:i}}}if(this.updateByPatchedOpBase(l,n.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i),_(t.path,["overrides"])){let s=[],a=[...t.path];for(s.push(a[1]),a.splice(0,2);a.length>0&&"descendants"===a[0];)s.push(a[1]),a.splice(0,2);if(void 0===s[s.length-1]){if(0===t.type)for(let e of Object.keys(t.props)){s[s.length-1]=e;let r=i.scene.findInstance([this.uuid,...s]);r&&(r.overrideData=t.props[e],r.updateState(h.apply(r.component.data,r.overrideData),i))}}else{let n=i.scene.findInstance([this.uuid,...s]);if(n){let o=c.zoom(n.component.data,a);if(0===(t={...t,path:a}).type){let e=t.props;if(o)for(let[i,s]of Object.entries(t.props))void 0===s&&(e===t.props&&(e={...t.props}),e[i]=o[i]);t={...t,props:e}}n.overrideData=r.resolve(e.overrides,s),n.updateByOp(t,d.applySimple(n.data,t),i,!1)}}}else if(this.instances.length>0){let s;if(0===t.path.length&&0===t.type){let e;for(let i of a.rootOverrideProps)i in t.props&&(void 0===e&&(e={}),e[i]=t.props[i]);e&&(s={...t,props:e})}else for(let e of a.rootOverrideProps)if(_(t.path,[e])){s=t;break}void 0!==s&&this.instances.forEach(t=>{if(t.isInstanceRoot){let e=h.filterOp(t.overrideData,s);e&&t.updateByOp(e,d.applySimple(t.data,e),i,!0)}}),this.instances.forEach(s=>{if(!s.isInstanceRoot){let r=h.filterOp(s.overrideData,t);if(r){let a;a=o===s.data&&t===r?e:d.applySimple(s.data,r),s.updateByOp(r,a,i,!0)}}})}}updateByPatchedOpBase(t,e,i){if(this.dataPatched=e,0===t.path.length&&0===t.type)void 0!==t.props.type&&!o.is(t.props.type)&&D.changeEntityProptotype(this,this.data,i);else if(1===t.path.length&&"geometry"===t.path[0]&&0===t.type&&"type"in t.props){D.changeEntityProptotype(this,this.data,i);for(let t of this.children)at.is(t)&&t.updateVisible(i.scene)}this.updateByPatchedOp(t,e,i)}updateByPatchedOp(t,e,i){if(0===t.path.length&&0===t.type?this.updateState(t.props,i):0===t.type&&("resolutionLevel"in t.props||"useChildrenColors"in t.props)&&this.updateState(e,i),"morphTargetInfluences"===t.path[0]&&0===t.type){let s=e.morphTargetInfluences.get(t.path[1])?.data.name;s&&this.updateMorphInfluences(s,i.shared.getVariable(t.props.value,[this.uuid,"morphTargetInfluences",s]))}if(null!==_(t.path,["pathSnapping"])&&(this.updatePathSnapping(e.pathSnapping),this.isVirtualEntity&&i.scene?.syncInstancePathConstraint(this)),null!==_(t.path,["cloner"])){let s=d.drop(t,1);0===s.path.length&&0===s.type&&!0===s.props.disabled?this.setFromClonerState(null,i):this.cloner?this.cloner.updateState(e.cloner,i):(this.setFromClonerState(e.cloner,i),this.expandCloner(i)),this.updateVisible(i.scene)}}updatePathSnapping(t=this.dataPatched.pathSnapping){this._updatedPathSnapping=t,this._needApplyPathSnapping=!0}get updatedPathSnapping(){return this._updatedPathSnapping}applyPathSnapping(t){if(!1===this._needApplyPathSnapping)return;let e=this._updatedPathSnapping?.pathId??this.dataPatched.pathSnapping.pathId,i=this._updatedPathSnapping?.slide??this.dataPatched.pathSnapping.slide??0,s=this._updatedPathSnapping?.offset??this.dataPatched.pathSnapping.offset??0,r=this._updatedPathSnapping?.orientation??this.dataPatched.pathSnapping.orientation;if(null===e)return;let a=t.find(this.isVirtualEntity&&t.pathConstraints.getConstraint(this.uuid)||e);if(!a)return;this._needApplyPathSnapping=!1;let n=a.data;if(n.geometry.path.points.length<=1)return;let o=rt(n.geometry.path),l=function(t){let e=t%1;return e<0?e+1:0===e&&t>0?1:e}(i+s),h=null;try{h=o.curves.length?o.getPointAt(l):null}catch(t){}if(null===h)return;a.updateMatrixWorld();let p=this.parent?xt.copy(this.parent.matrixWorld):xt.identity(),d=function(t,e,i,s){ot.setFromRotationMatrix(nt.extractRotation(s));let r=t.clone().applyMatrix4(nt.copy(s).invert().multiply(i));if(null===e)lt.setFromRotationMatrix(nt.extractRotation(i));else{let t=e.clone().applyMatrix4(nt.extractRotation(i));lt.setFromRotationMatrix(nt.lookAt(pt.set(0,0,0),t,dt))}return{position:r,rotation:(new f).setFromEuler(ht.setFromQuaternion(ot.invert().multiply(lt))).multiplyScalar(u.RAD2DEG)}}(h,"tangential"===r?o.getTangentAt(l):null,a.matrixWorld,p);this.updateTransformState({position:d.position.toArray(),rotation:d.rotation.toArray()}),this.traverseEntity(t=>{t._cameraType&&t.dispatchEvent(ut)})}updateVisible(t){if(this.visible=this.dataPatched.visible&&(!this.dataPatched.cloner||(this.dataPatched.cloner.disabled??!1)||!0!==this.dataPatched.cloner?.hideBase),!t)return;let e=!1;this.traverseEntity(t=>{if("Splat"===t.data.type)return e=!0,!0}),e&&t.reloadSplats()}updateState_Entity(t,e){void 0!==t.name&&(this.name=t.name),void 0!==t.raycastLock&&(this.raycastLock=t.raycastLock),void 0!==t.visible&&(this.updateVisible(e?.scene),this.resetBBoxNeedsUpdate()),e&&"cloner"in t&&void 0!==t.cloner&&(this.setFromClonerState(t.cloner,e),this.updateVisible(e.scene)),this.updateTransformState(t,e)}get attachedSurfaceCloners(){return this.children.filter(t=>e(t)&&"toObject"===t.parameters.type)}setFromClonerState(t,e){if(!this.disposed)if(null===t||t.disabled)this.cloner&&this.cloner.dispose(),this.cloner=void 0;else if(void 0===this.cloner){if(null===D.Cloner)return void i("cloners","a cloner");this.cloner=new D.Cloner(this,t),e.scene.addPendingExpandCloner(this)}else this.cloner.updateState(t,e)}expandCloner(t){!this.disposed&&this.cloner&&this.cloner.expandClones(t)}invalidateClonerTransform(t){this.cloner&&this.cloner.invalidateTransform(t)}requestRender(){this.dispatchEvent({type:"requestRender"})}},wt=class{static create(t){return this.build(this.normalizeInputs(t))}static normalizeInputs(t,e){let i=Object.assign({},e?.parameters??{width:100,revolutions:2,segments:40,pathRadius:10,pathType:0,pathSegments:30,cornerRadius:30,cornerSegments:4},t.parameters),s=Math.abs(i.width),r=Math.abs(i.height??s),a=Math.abs(i.depth??s),n=Math.abs(Math.min(s,a))/2;return{parameters:Object.assign(i,{width:s,height:r,depth:a,radius:n,segments:Math.round(i.segments),pathSegments:Math.round(i.pathSegments),cornerSegments:Math.round(i.cornerSegments)})}}static build(t){let{width:e,height:i,depth:s,radius:r,revolutions:a,segments:n,pathRadius:o,pathType:l,pathSegments:h,cornerRadius:p,cornerSegments:d}=t.parameters,c=new Et(!1,e,i,s,r,a,n,o,l,h,p,d);return Object.assign(c,{userData:{...t,type:"HelixGeometry"}})}},Mt=new B([0,0,0],1);function Bt(t){return"TorusGeometry"===t.type&&360===t.arc}var bt,Pt,Et=class extends E{constructor(t=!0,e=1,i=1,s=1,r=1,a=1,n=1,o=1,l=1,h=1,p=1,d=1){if(super(),0===a)return;let c=t&&1===a;c&&(d=0),p>100&&(p=100),0===p&&(d=0);let u,m,y,v,g,x,S,w,M=()=>new f,B=new f,P=M(),E=M(),A=M(),C=M(),D=M(),O=M(),_=M(),V=M(),R=M(),T=M(),W=M(),U=i-2*o+.001,I=U/a,L=Math.ceil(n*a),F=L+1,z=U/L,j=-U/2,N=h+1,k=2*Math.PI/h,G=Math.PI/2/d,H=Math.min((1-p/100)*o,o-.01),q=o-H,Z=0,Q=2*d+2,K=N*Q/2,J=K+N*F,X=Math.max(0,N*(F+Q)),[Y,$,tt]=[3,3,2].map(t=>Array(X*t).fill(0)),et=[],it=r-o;function st(e,i){let s=Math.PI/2;x=i*z,w=2*Math.PI*(x%I)/I+s,x+=j,S=Math.sin(w)*it,g=Math.cos(w)*it,t?e.set(g,S,x):e.set(g,x,S)}st(B,-1e-10),st(P,0),C.copy(B),st(B,1);let rt=B.distanceTo(P),at=c?0:q+H,nt=rt*L+2*at,ot=H,lt=nt-at;for(let e=0;e<=L;e++){st(E,e),W.subVectors(E,C).normalize(),C.copy(E),R.copy(E).setComponent(+t+1,0).normalize(),T.crossVectors(W,R).normalize();let i=0===e,s=e===L,r=i?3*Math.PI/2:G,a=i?ot:lt,n=i?N:J,l=i?0:X-N,p=W.clone().multiplyScalar(i?-q:q).add(E),u=W.clone().multiplyScalar(i?-1:1).normalize();for(let t=0;t<N;t++){let m=t*k;if(D.addVectors(B.copy(R).multiplyScalar(o*Math.cos(m)),P.copy(T).multiplyScalar(o*Math.sin(m))),O.copy(D).normalize(),i||s){c||(Z=l+t,[0,1,2].forEach(t=>{Y[3*Z+t]=p.getComponent(t),$[3*Z+t]=u.getComponent(t)}),tt[2*Z]=+s,tt[2*Z+1]=t/h),P.copy(O).multiplyScalar(H),A.addVectors(E,P);for(let e=0;e<d;e++){let s=e*G+r;_.addVectors(B.copy(W).multiplyScalar(q*Math.sin(s)),P.copy(O).multiplyScalar(q*Math.cos(s))),V.copy(_).normalize(),P.addVectors(A,_),_.normalize(),Z=n+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=V.getComponent(t)});let o=+i+Math.sin(s);tt[2*Z]=(a+q*o)/nt,tt[2*Z+1]=t/h}}P.addVectors(E,D),Z=K+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=O.getComponent(t)}),tt[2*Z]=(at+e*rt)/nt,tt[2*Z+1]=t/h}}let ht=F+2*d+2,[pt,dt]=[+c,ht-1];for(let t=pt;t<=dt-1;t++){let e=c&&t===dt-1;for(let i=0;i<N-1;i++)u=t*N+i,m=u+1,y=(e?i:u)+N,v=(e?i+1:m)+N,0===t?et.push(m,v,y):t===ht-2?et.push(u,m,y):et.push(u,m,y,m,v,y)}this.setIndex(et),this.setAttribute("position",new b(Y,3)),this.setAttribute("normal",new b($,3)),this.setAttribute("uv",new b(tt,2))}getClosedTorusIndicesForBooleanOrSubdiv(){let t,e,i,s,r=this.userData.parameters,a=Math.ceil(r.tubularSegments),n=r.radialSegments,o=n+1,l=[];for(let r=1;r<a;r++)for(let a=0;a<n;a++)t=r*o+a,e=t+1,i=t+o,s=e+o,l.push(t,e,i,e,s,i);for(let r=0;r<n;r++)t=a*o+r,e=t+1,i=r+o,s=r+1+o,l.push(t,e,i,e,s,i);return Mt.array=new Uint32Array(l),Mt.count=l.length,Mt}},At=new Map,Ct=0;function Dt(t){return Pt||(Pt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.177/build",i=import("./boolean.js"),[s,r]=await Promise.all([i,fetch(`${e}/boolean.wasm`).then(t=>t.arrayBuffer())]);await s.default({module_or_path:r}),bt=s}())}function Ot(){if(void 0===bt)throw new Error("boolean-wasm is not loaded");return bt}function _t(t){let e=At.get(t);if(void 0===e)throw new Error("Unknown csg mesh set handle "+t);return e}function Vt(t){return At.set(++Ct,t),Ct}var Rt={0:0,1:1,2:2};function Tt(t,e,i){if(void 0===bt)return-1;let{positions:s,indices:r,normals:a}=function(t,e){if(e&&void 0!==t.userData.positions){let e=t.userData,i=[];for(let t=0,s=0;t<e.verticesPerFace.length;t++){let r=e.verticesPerFace[t];for(let t=1;t<r-1;t++)i.push(e.indices[s],e.indices[s+t],e.indices[s+t+1]);s+=r}return{positions:e.positions instanceof Float32Array?e.positions:new Float32Array(e.positions),indices:new Uint32Array(i)}}let i;i=Bt(t.userData.parameters)?t.getClosedTorusIndicesForBooleanOrSubdiv():t.getIndex();let s,r=t.getAttribute("position");if(null===i){s=new Uint32Array(r.count);for(let t=0;t<s.length;t++)s[t]=t}else s=i.array instanceof Uint32Array?i.array:new Uint32Array(i.array);let a=t.getAttribute("normal"),n=void 0!==a&&3===a.itemSize&&a.count===r.count&&a.array instanceof Float32Array&&!0!==a.isInterleavedBufferAttribute?a.array:void 0;return{positions:r.array,indices:s,normals:n}}(t,e);return Vt(new bt.CsgMesh(s,r,a))}function Wt(t,e){let i=Ot(),s=Rt[e];if(void 0===s)throw new Error("Unknown boolean operation "+e);let r=t.map(_t);if(1===r.length)return i.clone_mesh(r[0]);let a,n=[];if(2===e&&r.length>2){let t=r[0];for(let e=1;e<r.length-1;e++)t=i.boolean_mesh(t,r[e],0),n.push(t);a=i.boolean_mesh(r[r.length-1],t,2)}else if(2===e)a=i.boolean_mesh(r[1],r[0],2);else{let t=r[r.length-1];for(let e=0;e<r.length-1&&(t=i.boolean_mesh(t,r[e],s),n.push(t),0!==t.tri_count());e++);a=t,n.pop()}for(let t of n)t.free();return a}function Ut(t,e,i,s){let r=Ot(),a=Wt(t,e),n=r.mesh_render_data(a,Math.max(s,0));if(i.setAttribute("position",new b(n.positions(),3)),i.setAttribute("normal",new b(n.normals(),3)),n.free(),null===i.boundingSphere&&(i.boundingSphere=new P),0===a.tri_count())i.boundingSphere.center.set(0,0,0),i.boundingSphere.radius=0,i.userData.parameters={width:0,height:0,depth:0};else{let t=a.bounds();i.boundingSphere.center.set(t[0],t[1],t[2]),i.boundingSphere.radius=(t[3]**2+t[4]**2+t[5]**2)**.5,i.userData.parameters={width:2*t[3],height:2*t[4],depth:2*t[5]}}return Vt(a)}function It(t,e){let i=Ot(),s=Wt(t,e),r=i.mesh_topological_data(s),a=r.positions(),n=r.indices();return r.free(),s.free(),{positions:a,indices:n,verticesPerFace:new Uint8Array(n.length/3).fill(3)}}function Lt(t,e){_t(t).transform(new Float32Array(e.elements))}function Ft(t){let e=At.get(t);void 0!==e&&(e.free(),At.delete(t))}function zt(t,e){return Vt(Ot().instanced_union(_t(t),e))}function jt(t){return null!==t&&"booleanOp"in t}var Nt=class extends(St(C)){constructor(){super(...arguments),this.booleanMeshSetAddress=-1,this.booleanWasTransformed=!1,this.booleanMatrixInvOld=new v}updateVisible(t){super.updateVisible(t),this.visible=!jt(this.parent)&&this.visible,jt(this.parent)&&this.parent.invalidateDownstreamBooleanData()}onClonerLayoutUpdated(){jt(this.parent)&&this.invalidateDownstreamBooleanData()}freeBooleanPointer(){-1!==this.booleanMeshSetAddress&&(Ft(this.booleanMeshSetAddress),this.booleanMeshSetAddress=-1)}dispose(){super.dispose(),this.freeBooleanPointer()}invalidateDownstreamBooleanData(t=!1){return t?this.booleanWasTransformed=!0:this.freeBooleanPointer(),jt(this.parent)?this.parent.invalidateDownstreamBooleanData():this}invalidateUpstreamBooleanData(){this.freeBooleanPointer();for(let t of this.children)t instanceof Nt&&(t.freeBooleanPointer(),jt(t)&&t.invalidateUpstreamBooleanData())}updateTransformState(t,e){let i=super.updateTransformState(t,e);return i&&jt(this.parent)&&this.invalidateDownstreamBooleanData(!0),i}onVariableUpdate(t=!1){super.onVariableUpdate(t),jt(this.parent)&&this.invalidateDownstreamBooleanData(!0)}},kt=new M;function Gt(t,e=0,i=t.count,s,r){let a=1/0,n=1/0,o=1/0,l=-1/0,h=-1/0,p=-1/0;for(let s=e;s<i;s++){let e=t.getX(s),i=t.getY(s),r=t.getZ(s);e<a&&(a=e),i<n&&(n=i),r<o&&(o=r),e>l&&(l=e),i>h&&(h=i),r>p&&(p=r)}kt.min.set(a,n,o),kt.max.set(l,h,p),kt.getCenter(s),kt.getSize(r).multiplyScalar(.5)}var Ht=new E,qt=new A,Zt=class extends Nt{constructor(t,e){super(Ht,qt),this.super_Entity(t,e)}updateState(t,e){this.updateState_Entity(t,e)}raycast(t,e){if(this.raycastDeformed(t,e))return;super.raycast(t,e)}raycastDeformed(t,e){return!1}updateEntityBoxSize(t,e){let i=this.geometry.getAttribute("position");void 0!==i?Gt(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,t,e):super.updateEntityBoxSize(t,e)}};export{O as a,_ as b,D as c,j as d,N as e,G as f,rt as g,at as h,ct as i,St as j,wt as k,Bt as l,Et as m,Dt as n,Tt as o,Ut as p,It as q,Lt as r,Ft as s,zt as t,Gt as u,Zt as v};
@@ -1 +1 @@
1
- import{oa as t}from"./runtime-chunk-YSVFQMQ5.js";import{Hc as e,Qc as r,ld as i}from"./runtime-chunk-KPOUV3HD.js";var s=new e,n=new r,a=new i,o=class extends t{constructor(t,e,r){super(t,e,r),this.data=e}get textGeometry(){return this.geometry}get charWidths(){return this.textGeometry.charWidths}get charCoords(){return this.textGeometry.charCoords}get wrappedText(){return this.textGeometry.wrappedText}get font(){return this.textGeometry.font}get initialOffsetY(){let t=this.dataPatched;return this.font?.getLineInitialOffsetY(this.lineHeight,this.wrappedText.length,"number"==typeof t.geometry.height?t.geometry.height:1,this.fontScale,t.geometry.verticalAlign)??0}get fontScale(){let t=this.dataPatched;return this.font?t.geometry.fontSize/this.font.unitsPerEm:1}get AD(){return Math.abs(this.ascender-this.descender)}get ascender(){return(this.font?.ascender??1)*this.fontScale}get descender(){return(this.font?.descender??1)*this.fontScale}get lineHeight(){let t=this.dataPatched;return t.geometry.fontSize*t.geometry.lineHeight}raycast(t,e){let{matrixWorld:r}=this;if(!isNaN(t.ray.origin.x)&&0!==this.scale.x&&0!==this.scale.y&&0!==this.scale.z&&(n.copy(r).invert(),a.copy(t.ray).applyMatrix4(n),a.intersectBox(this.singleBBox,s))){let i=s.applyMatrix4(r),n=t.ray.origin.distanceTo(i);e.push({distance:n,point:i.clone(),object:this})}}};export{o as a};
1
+ import{oa as t}from"./runtime-chunk-Q4TRNKGR.js";import{Hc as e,Qc as r,ld as i}from"./runtime-chunk-KPOUV3HD.js";var s=new e,n=new r,a=new i,o=class extends t{constructor(t,e,r){super(t,e,r),this.data=e}get textGeometry(){return this.geometry}get charWidths(){return this.textGeometry.charWidths}get charCoords(){return this.textGeometry.charCoords}get wrappedText(){return this.textGeometry.wrappedText}get font(){return this.textGeometry.font}get initialOffsetY(){let t=this.dataPatched;return this.font?.getLineInitialOffsetY(this.lineHeight,this.wrappedText.length,"number"==typeof t.geometry.height?t.geometry.height:1,this.fontScale,t.geometry.verticalAlign)??0}get fontScale(){let t=this.dataPatched;return this.font?t.geometry.fontSize/this.font.unitsPerEm:1}get AD(){return Math.abs(this.ascender-this.descender)}get ascender(){return(this.font?.ascender??1)*this.fontScale}get descender(){return(this.font?.descender??1)*this.fontScale}get lineHeight(){let t=this.dataPatched;return t.geometry.fontSize*t.geometry.lineHeight}raycast(t,e){let{matrixWorld:r}=this;if(!isNaN(t.ray.origin.x)&&0!==this.scale.x&&0!==this.scale.y&&0!==this.scale.z&&(n.copy(r).invert(),a.copy(t.ray).applyMatrix4(n),a.intersectBox(this.singleBBox,s))){let i=s.applyMatrix4(r),n=t.ray.origin.distanceTo(i);e.push({distance:n,point:i.clone(),object:this})}}};export{o as a};