@splinetool/runtime 2.0.161 → 2.0.162

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/build/{runtime-bloom-AZYRBSQA.js → runtime-bloom-TOGQ4SYJ.js} +1 -1
  2. package/build/runtime-bloom-TOGQ4SYJ.js.br +0 -0
  3. package/build/runtime-bloom-TOGQ4SYJ.js.gz +0 -0
  4. package/build/{runtime-brightnessContrast-WEQJQA5H.js → runtime-brightnessContrast-WI5PDIGZ.js} +1 -1
  5. package/build/runtime-brightnessContrast-WI5PDIGZ.js.br +0 -0
  6. package/build/runtime-brightnessContrast-WI5PDIGZ.js.gz +0 -0
  7. package/build/{runtime-chromaticAberration-GO2J5L4S.js → runtime-chromaticAberration-LTILKILG.js} +1 -1
  8. package/build/runtime-chromaticAberration-LTILKILG.js.br +0 -0
  9. package/build/runtime-chromaticAberration-LTILKILG.js.gz +0 -0
  10. package/build/{runtime-chunk-S5UEI4DR.js → runtime-chunk-2TFVH5EZ.js} +1 -1
  11. package/build/runtime-chunk-2TFVH5EZ.js.br +0 -0
  12. package/build/runtime-chunk-2TFVH5EZ.js.gz +0 -0
  13. package/build/{runtime-chunk-SEEDV66Z.js → runtime-chunk-4QO3H2QB.js} +1 -1
  14. package/build/{runtime-chunk-SEEDV66Z.js.br → runtime-chunk-4QO3H2QB.js.br} +0 -0
  15. package/build/runtime-chunk-4QO3H2QB.js.gz +0 -0
  16. package/build/{runtime-chunk-YI4JK7UO.js → runtime-chunk-6Y3JPTQ2.js} +1 -1
  17. package/build/runtime-chunk-6Y3JPTQ2.js.br +0 -0
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  19. package/build/{runtime-chunk-3L424UNZ.js → runtime-chunk-773MEN5O.js} +1 -1
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  21. package/build/{runtime-chunk-3L424UNZ.js.gz → runtime-chunk-773MEN5O.js.gz} +0 -0
  22. package/build/{runtime-chunk-UCF5M2I6.js → runtime-chunk-AHZOOXOP.js} +1 -1
  23. package/build/runtime-chunk-AHZOOXOP.js.br +0 -0
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  25. package/build/{runtime-chunk-TJP5IVFO.js → runtime-chunk-B2HUMYND.js} +1 -1
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  31. package/build/{runtime-chunk-FX42TWCV.js → runtime-chunk-C6TXOTUG.js} +1 -1
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  34. package/build/{runtime-chunk-CAU75OZB.js → runtime-chunk-E2NZABAD.js} +1 -1
  35. package/build/runtime-chunk-E2NZABAD.js.br +0 -0
  36. package/build/{runtime-chunk-CAU75OZB.js.gz → runtime-chunk-E2NZABAD.js.gz} +0 -0
  37. package/build/{runtime-chunk-X77TCT7I.js → runtime-chunk-E2YEYTL3.js} +1 -1
  38. package/build/runtime-chunk-E2YEYTL3.js.br +0 -0
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  40. package/build/runtime-chunk-EQYKQCNZ.js +1 -0
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  43. package/build/{runtime-chunk-R2FZWI7L.js → runtime-chunk-FKH52AGC.js} +1 -1
  44. package/build/runtime-chunk-FKH52AGC.js.br +0 -0
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  46. package/build/{runtime-chunk-WCP7DFUY.js → runtime-chunk-HOQIP3UO.js} +1 -1
  47. package/build/runtime-chunk-HOQIP3UO.js.br +0 -0
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  49. package/build/{runtime-chunk-ARNZDNZ5.js → runtime-chunk-IVAJEJLH.js} +1 -1
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  52. package/build/{runtime-chunk-YQALJ3YA.js → runtime-chunk-KNCQ2KNA.js} +1 -1
  53. package/build/runtime-chunk-KNCQ2KNA.js.br +0 -0
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  55. package/build/{runtime-chunk-6I3BABUM.js → runtime-chunk-NA24TLD4.js} +1 -1
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  58. package/build/{runtime-chunk-R2MDXWNY.js → runtime-chunk-NSLP4QTS.js} +1 -1
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  61. package/build/{runtime-chunk-XKCF5GDT.js → runtime-chunk-OUMINMP2.js} +1 -1
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  64. package/build/{runtime-chunk-FPOAHQL3.js → runtime-chunk-PNRVSCPS.js} +1 -1
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  67. package/build/{runtime-chunk-ZPZWHJB5.js → runtime-chunk-T5DDK5OQ.js} +1 -1
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  70. package/build/{runtime-chunk-J3AY7A6D.js → runtime-chunk-TOQFUFTK.js} +1 -1
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  73. package/build/{runtime-chunk-D3YUMVV2.js → runtime-chunk-TVTRYIWX.js} +1 -1
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  76. package/build/{runtime-chunk-KEVKWE7V.js → runtime-chunk-VMP5GX6V.js} +1 -1
  77. package/build/runtime-chunk-VMP5GX6V.js.br +0 -0
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  79. package/build/{runtime-chunk-7JZHIVIE.js → runtime-chunk-X2II7COD.js} +1 -1
  80. package/build/runtime-chunk-X2II7COD.js.br +0 -0
  81. package/build/runtime-chunk-X2II7COD.js.gz +0 -0
  82. package/build/{runtime-chunk-APKU3YYA.js → runtime-chunk-X4VLERKT.js} +1 -1
  83. package/build/runtime-chunk-X4VLERKT.js.br +0 -0
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  85. package/build/{runtime-chunk-Y7GWLY3V.js → runtime-chunk-ZCXLJDDE.js} +1 -1
  86. package/build/runtime-chunk-ZCXLJDDE.js.br +1 -0
  87. package/build/runtime-chunk-ZCXLJDDE.js.gz +0 -0
  88. package/build/{runtime-chunk-RALJRND3.js → runtime-chunk-ZJBXAYK6.js} +1 -1
  89. package/build/runtime-chunk-ZJBXAYK6.js.br +0 -0
  90. package/build/runtime-chunk-ZJBXAYK6.js.gz +0 -0
  91. package/build/{runtime-classicRuntime-3OM2N25U.js → runtime-classicRuntime-3QO7PU2T.js} +1 -1
  92. package/build/runtime-classicRuntime-3QO7PU2T.js.br +0 -0
  93. package/build/runtime-classicRuntime-3QO7PU2T.js.gz +0 -0
  94. package/build/{runtime-cloners-WSYWA5ER.js → runtime-cloners-TC7Y3VWB.js} +1 -1
  95. package/build/runtime-cloners-TC7Y3VWB.js.br +0 -0
  96. package/build/runtime-cloners-TC7Y3VWB.js.gz +0 -0
  97. package/build/{runtime-components-OJLETIM4.js → runtime-components-VAHD7EW5.js} +1 -1
  98. package/build/runtime-components-VAHD7EW5.js.br +0 -0
  99. package/build/runtime-components-VAHD7EW5.js.gz +0 -0
  100. package/build/{runtime-createDestroy-2N4SCER3.js → runtime-createDestroy-TI7PHMNL.js} +1 -1
  101. package/build/runtime-createDestroy-TI7PHMNL.js.br +0 -0
  102. package/build/runtime-createDestroy-TI7PHMNL.js.gz +0 -0
  103. package/build/{runtime-depthOfField-JWGMZTMT.js → runtime-depthOfField-H5W275NE.js} +1 -1
  104. package/build/runtime-depthOfField-H5W275NE.js.br +0 -0
  105. package/build/runtime-depthOfField-H5W275NE.js.gz +0 -0
  106. package/build/{runtime-dragDrop-WYPV3QDK.js → runtime-dragDrop-KELMQHH7.js} +1 -1
  107. package/build/runtime-dragDrop-KELMQHH7.js.br +0 -0
  108. package/build/runtime-dragDrop-KELMQHH7.js.gz +0 -0
  109. package/build/{runtime-gameControls-3XOIAHXD.js → runtime-gameControls-QLGCIVXF.js} +1 -1
  110. package/build/runtime-gameControls-QLGCIVXF.js.br +0 -0
  111. package/build/runtime-gameControls-QLGCIVXF.js.gz +0 -0
  112. package/build/{runtime-hair-TQL4XBNY.js → runtime-hair-TP54K4TC.js} +1 -1
  113. package/build/runtime-hair-TP54K4TC.js.br +0 -0
  114. package/build/runtime-hair-TP54K4TC.js.gz +0 -0
  115. package/build/{runtime-hueSaturation-JFSLUMFA.js → runtime-hueSaturation-6KAZEI7Y.js} +1 -1
  116. package/build/runtime-hueSaturation-6KAZEI7Y.js.br +0 -0
  117. package/build/runtime-hueSaturation-6KAZEI7Y.js.gz +0 -0
  118. package/build/{runtime-mergeStaticGeometries-N7N222AD.js → runtime-mergeStaticGeometries-OW5L3CIG.js} +1 -1
  119. package/build/runtime-mergeStaticGeometries-OW5L3CIG.js.br +0 -0
  120. package/build/runtime-mergeStaticGeometries-OW5L3CIG.js.gz +0 -0
  121. package/build/{runtime-miscActions-JQO2WQCN.js → runtime-miscActions-35GO45T4.js} +1 -1
  122. package/build/runtime-miscActions-35GO45T4.js.br +0 -0
  123. package/build/runtime-miscActions-35GO45T4.js.gz +0 -0
  124. package/build/{runtime-mouseHover-X3APMLF7.js → runtime-mouseHover-MRKVXHDG.js} +1 -1
  125. package/build/runtime-mouseHover-MRKVXHDG.js.br +0 -0
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  127. package/build/{runtime-noise-T6QUZXNL.js → runtime-noise-AFPLPZPZ.js} +1 -1
  128. package/build/runtime-noise-AFPLPZPZ.js.br +0 -0
  129. package/build/runtime-noise-AFPLPZPZ.js.gz +0 -0
  130. package/build/{runtime-particles-MRMHJLVS.js → runtime-particles-XPZWO76J.js} +1 -1
  131. package/build/runtime-particles-XPZWO76J.js.br +0 -0
  132. package/build/runtime-particles-XPZWO76J.js.gz +0 -0
  133. package/build/{runtime-paths-VUYUX4CL.js → runtime-paths-MEMYY2PV.js} +1 -1
  134. package/build/runtime-paths-MEMYY2PV.js.br +0 -0
  135. package/build/runtime-paths-MEMYY2PV.js.gz +0 -0
  136. package/build/{runtime-pixelation-XL32HHQ3.js → runtime-pixelation-XOWPUHQQ.js} +1 -1
  137. package/build/runtime-pixelation-XOWPUHQQ.js.br +0 -0
  138. package/build/runtime-pixelation-XOWPUHQQ.js.gz +0 -0
  139. package/build/{runtime-resize-HTMZDDUB.js → runtime-resize-TOVVP7QN.js} +1 -1
  140. package/build/runtime-resize-TOVVP7QN.js.br +0 -0
  141. package/build/runtime-resize-TOVVP7QN.js.gz +0 -0
  142. package/build/{runtime-sceneTransition-X4AHNGUD.js → runtime-sceneTransition-PXHFV74P.js} +1 -1
  143. package/build/runtime-sceneTransition-PXHFV74P.js.br +0 -0
  144. package/build/runtime-sceneTransition-PXHFV74P.js.gz +0 -0
  145. package/build/{runtime-scroll-FRB22LCS.js → runtime-scroll-WJ5WS42C.js} +1 -1
  146. package/build/runtime-scroll-WJ5WS42C.js.br +0 -0
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  148. package/build/runtime-shapeBlends-AM66S2OE.js +1 -0
  149. package/build/runtime-shapeBlends-AM66S2OE.js.br +0 -0
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  151. package/build/{runtime-text-HWI2HJRR.js → runtime-text-TRNWNFNK.js} +1 -1
  152. package/build/runtime-text-TRNWNFNK.js.br +0 -0
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  154. package/build/{runtime-textInputs-77HD6CUE.js → runtime-textInputs-BQWEPOD7.js} +1 -1
  155. package/build/runtime-textInputs-BQWEPOD7.js.br +0 -0
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  157. package/build/{runtime-timeline-CJTR4QKE.js → runtime-timeline-YVBWCK6S.js} +1 -1
  158. package/build/runtime-timeline-YVBWCK6S.js.br +0 -0
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  160. package/build/{runtime-tracking-5XAAQOHM.js → runtime-tracking-GPJAVW6L.js} +1 -1
  161. package/build/runtime-tracking-GPJAVW6L.js.br +0 -0
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  163. package/build/{runtime-transitions-MUC3XJNU.js → runtime-transitions-JIHES3SC.js} +1 -1
  164. package/build/runtime-transitions-JIHES3SC.js.br +0 -0
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  166. package/build/{runtime-ui2d-A3EXZNGO.js → runtime-ui2d-VSA4VC6Q.js} +1 -1
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  169. package/build/{runtime-vectorShapes-4QQBRQDQ.js → runtime-vectorShapes-GXQBUTJC.js} +1 -1
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  172. package/build/{runtime-vignette-OLCPV74G.js → runtime-vignette-7IWYEHFI.js} +1 -1
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  175. package/build/{runtime-webgpu-TO23442C.js → runtime-webgpu-6OOZEOGS.js} +1 -1
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  178. package/build/runtime.cjs +7 -7
  179. package/build/runtime.js +1 -1
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  182. package/build/runtime.standalone.js +1 -1
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@@ -1 +1 @@
1
- import{oa as t}from"./runtime-chunk-ARNZDNZ5.js";import{Hc as e,Qc as r,ld as i}from"./runtime-chunk-KPOUV3HD.js";var s=new e,n=new r,a=new i,o=class extends t{constructor(t,e,r){super(t,e,r),this.data=e}get textGeometry(){return this.geometry}get charWidths(){return this.textGeometry.charWidths}get charCoords(){return this.textGeometry.charCoords}get wrappedText(){return this.textGeometry.wrappedText}get font(){return this.textGeometry.font}get initialOffsetY(){let t=this.dataPatched;return this.font?.getLineInitialOffsetY(this.lineHeight,this.wrappedText.length,"number"==typeof t.geometry.height?t.geometry.height:1,this.fontScale,t.geometry.verticalAlign)??0}get fontScale(){let t=this.dataPatched;return this.font?t.geometry.fontSize/this.font.unitsPerEm:1}get AD(){return Math.abs(this.ascender-this.descender)}get ascender(){return(this.font?.ascender??1)*this.fontScale}get descender(){return(this.font?.descender??1)*this.fontScale}get lineHeight(){let t=this.dataPatched;return t.geometry.fontSize*t.geometry.lineHeight}raycast(t,e){let{matrixWorld:r}=this;if(!isNaN(t.ray.origin.x)&&0!==this.scale.x&&0!==this.scale.y&&0!==this.scale.z&&(n.copy(r).invert(),a.copy(t.ray).applyMatrix4(n),a.intersectBox(this.singleBBox,s))){let i=s.applyMatrix4(r),n=t.ray.origin.distanceTo(i);e.push({distance:n,point:i.clone(),object:this})}}};export{o as a};
1
+ import{oa as t}from"./runtime-chunk-IVAJEJLH.js";import{Hc as e,Qc as r,ld as i}from"./runtime-chunk-KPOUV3HD.js";var s=new e,n=new r,a=new i,o=class extends t{constructor(t,e,r){super(t,e,r),this.data=e}get textGeometry(){return this.geometry}get charWidths(){return this.textGeometry.charWidths}get charCoords(){return this.textGeometry.charCoords}get wrappedText(){return this.textGeometry.wrappedText}get font(){return this.textGeometry.font}get initialOffsetY(){let t=this.dataPatched;return this.font?.getLineInitialOffsetY(this.lineHeight,this.wrappedText.length,"number"==typeof t.geometry.height?t.geometry.height:1,this.fontScale,t.geometry.verticalAlign)??0}get fontScale(){let t=this.dataPatched;return this.font?t.geometry.fontSize/this.font.unitsPerEm:1}get AD(){return Math.abs(this.ascender-this.descender)}get ascender(){return(this.font?.ascender??1)*this.fontScale}get descender(){return(this.font?.descender??1)*this.fontScale}get lineHeight(){let t=this.dataPatched;return t.geometry.fontSize*t.geometry.lineHeight}raycast(t,e){let{matrixWorld:r}=this;if(!isNaN(t.ray.origin.x)&&0!==this.scale.x&&0!==this.scale.y&&0!==this.scale.z&&(n.copy(r).invert(),a.copy(t.ray).applyMatrix4(n),a.intersectBox(this.singleBBox,s))){let i=s.applyMatrix4(r),n=t.ray.origin.distanceTo(i);e.push({distance:n,point:i.clone(),object:this})}}};export{o as a};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-UCF5M2I6.js";import{a as e}from"./runtime-chunk-J3AY7A6D.js";import{ia as i,oa as a}from"./runtime-chunk-ARNZDNZ5.js";import{e as n,h as s}from"./runtime-chunk-CAU75OZB.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 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VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Z=new m,Y=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Y.x,o[384+4*v+1]=-Y.y,o[384+4*v+2]=-Y.z,o[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-AHZOOXOP.js";import{a as e}from"./runtime-chunk-TOQFUFTK.js";import{ia as i,oa as a}from"./runtime-chunk-IVAJEJLH.js";import{e as n,h as s}from"./runtime-chunk-E2NZABAD.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Z=new m,Y=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Y.x,o[384+4*v+1]=-Y.y,o[384+4*v+2]=-Y.z,o[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||W,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return W&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,H as i,K as j,j as k,nt as l};
@@ -1 +1 @@
1
- import{c as e}from"./runtime-chunk-3L424UNZ.js";import{$c as t,Db as r,Dc as i,Eb as n,Fc as s,Hc as a,Ib as o,Kc as l,Nc as c,Ne as d,Qc as h,Vc as u,Xc as f,a as v,ee as g,fd as p,j as x,k as E,l as m,m as y,me as A,na as T,nd as S,qa as D,re as w,ua as b,ye as _,ze as M}from"./runtime-chunk-KPOUV3HD.js";var R=class extends g{constructor(e=new s){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new d(null),texelSize:new d(new s),halfTexelSize:new d(new s),kernel:new d(0),scale:new d(1)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let r=this.uniforms;r.texelSize.value.set(1/e,1/t),r.halfTexelSize.value.copy(r.texelSize.value).multiplyScalar(.5)}},C=class extends g{constructor(){super({name:"CopyMaterial",uniforms:{inputBuffer:new d(null),opacity:new d(1)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nuniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel;\n#include <colorspace_fragment>\n}",vertexShader:"varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},I={DEPTH:0,LUMA:1,COLOR:2},O=class extends g{constructor(e=new s,t=I.COLOR){super({name:"EdgeDetectionMaterial",defines:{THREE_REVISION:v.replace(/\D+/g,""),LOCAL_CONTRAST_ADAPTATION_FACTOR:"2.0",EDGE_THRESHOLD:"0.1",DEPTH_THRESHOLD:"0.01",PREDICATION_MODE:"0",PREDICATION_THRESHOLD:"0.01",PREDICATION_SCALE:"2.0",PREDICATION_STRENGTH:"1.0",DEPTH_PACKING:"0"},uniforms:{inputBuffer:new d(null),depthBuffer:new d(null),predicationBuffer:new d(null),texelSize:new d(e)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#if EDGE_DETECTION_MODE != 0\nvarying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;\n#endif\n#if EDGE_DETECTION_MODE == 1\n#include <common>\n#endif\n#if EDGE_DETECTION_MODE == 0 || PREDICATION_MODE == 1\n#ifdef GL_FRAGMENT_PRECISION_HIGH\nuniform highp sampler2D depthBuffer;\n#else\nuniform mediump sampler2D depthBuffer;\n#endif\nfloat readDepth(const in vec2 uv){\n#if DEPTH_PACKING == 3201\nreturn unpackRGBAToDepth(texture2D(depthBuffer,uv));\n#else\nreturn texture2D(depthBuffer,uv).r;\n#endif\n}vec3 gatherNeighbors(){float p=readDepth(vUv);float pLeft=readDepth(vUv0);float pTop=readDepth(vUv1);return vec3(p,pLeft,pTop);}\n#elif PREDICATION_MODE == 2\nuniform sampler2D predicationBuffer;vec3 gatherNeighbors(){float p=texture2D(predicationBuffer,vUv).r;float pLeft=texture2D(predicationBuffer,vUv0).r;float pTop=texture2D(predicationBuffer,vUv1).r;return vec3(p,pLeft,pTop);}\n#endif\n#if PREDICATION_MODE != 0\nvec2 calculatePredicatedThreshold(){vec3 neighbours=gatherNeighbors();vec2 delta=abs(neighbours.xx-neighbours.yz);vec2 edges=step(PREDICATION_THRESHOLD,delta);return PREDICATION_SCALE*EDGE_THRESHOLD*(1.0-PREDICATION_STRENGTH*edges);}\n#endif\n#if EDGE_DETECTION_MODE != 0\nuniform sampler2D inputBuffer;\n#endif\nvoid main(){\n#if EDGE_DETECTION_MODE == 0\nconst vec2 threshold=vec2(DEPTH_THRESHOLD);\n#elif PREDICATION_MODE != 0\nvec2 threshold=calculatePredicatedThreshold();\n#else\nconst vec2 threshold=vec2(EDGE_THRESHOLD);\n#endif\n#if EDGE_DETECTION_MODE == 0\nvec3 neighbors=gatherNeighbors();vec2 delta=abs(neighbors.xx-vec2(neighbors.y,neighbors.z));vec2 edges=step(threshold,delta);if(dot(edges,vec2(1.0))==0.0){discard;}gl_FragColor=vec4(edges,0.0,1.0);\n#elif EDGE_DETECTION_MODE == 1\nfloat l=luminance(texture2D(inputBuffer,vUv).rgb);float lLeft=luminance(texture2D(inputBuffer,vUv0).rgb);float lTop=luminance(texture2D(inputBuffer,vUv1).rgb);vec4 delta;delta.xy=abs(l-vec2(lLeft,lTop));vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}float lRight=luminance(texture2D(inputBuffer,vUv2).rgb);float lBottom=luminance(texture2D(inputBuffer,vUv3).rgb);delta.zw=abs(l-vec2(lRight,lBottom));vec2 maxDelta=max(delta.xy,delta.zw);float lLeftLeft=luminance(texture2D(inputBuffer,vUv4).rgb);float lTopTop=luminance(texture2D(inputBuffer,vUv5).rgb);delta.zw=abs(vec2(lLeft,lTop)-vec2(lLeftLeft,lTopTop));maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges.xy*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0);\n#elif EDGE_DETECTION_MODE == 2\nvec4 delta;vec3 c=texture2D(inputBuffer,vUv).rgb;vec3 cLeft=texture2D(inputBuffer,vUv0).rgb;vec3 t=abs(c-cLeft);delta.x=max(max(t.r,t.g),t.b);vec3 cTop=texture2D(inputBuffer,vUv1).rgb;t=abs(c-cTop);delta.y=max(max(t.r,t.g),t.b);vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}vec3 cRight=texture2D(inputBuffer,vUv2).rgb;t=abs(c-cRight);delta.z=max(max(t.r,t.g),t.b);vec3 cBottom=texture2D(inputBuffer,vUv3).rgb;t=abs(c-cBottom);delta.w=max(max(t.r,t.g),t.b);vec2 maxDelta=max(delta.xy,delta.zw);vec3 cLeftLeft=texture2D(inputBuffer,vUv4).rgb;t=abs(c-cLeftLeft);delta.z=max(max(t.r,t.g),t.b);vec3 cTopTop=texture2D(inputBuffer,vUv5).rgb;t=abs(c-cTopTop);delta.w=max(max(t.r,t.g),t.b);maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0);\n#endif\n}",vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;\n#if EDGE_DETECTION_MODE != 0\nvarying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;\n#endif\nvoid main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,0.0);vUv1=vUv+texelSize*vec2(0.0,-1.0);\n#if EDGE_DETECTION_MODE != 0\nvUv2=vUv+texelSize*vec2(1.0,0.0);vUv3=vUv+texelSize*vec2(0.0,1.0);vUv4=vUv+texelSize*vec2(-2.0,0.0);vUv5=vUv+texelSize*vec2(0.0,-2.0);\n#endif\ngl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.edgeDetectionMode=t}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=r){this.depthBuffer=e,this.depthPacking=t}get edgeDetectionMode(){return Number(this.defines.EDGE_DETECTION_MODE)}set edgeDetectionMode(e){this.defines.EDGE_DETECTION_MODE=e.toFixed(0),this.needsUpdate=!0}getEdgeDetectionMode(){return this.edgeDetectionMode}setEdgeDetectionMode(e){this.edgeDetectionMode=e}get localContrastAdaptationFactor(){return Number(this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR)}set localContrastAdaptationFactor(e){this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR=e.toFixed("6"),this.needsUpdate=!0}getLocalContrastAdaptationFactor(){return this.localContrastAdaptationFactor}setLocalContrastAdaptationFactor(e){this.localContrastAdaptationFactor=e}get edgeDetectionThreshold(){return Number(this.defines.EDGE_THRESHOLD)}set edgeDetectionThreshold(e){this.defines.EDGE_THRESHOLD=e.toFixed("6"),this.defines.DEPTH_THRESHOLD=(.1*e).toFixed("6"),this.needsUpdate=!0}getEdgeDetectionThreshold(){return this.edgeDetectionThreshold}setEdgeDetectionThreshold(e){this.edgeDetectionThreshold=e}get predicationMode(){return Number(this.defines.PREDICATION_MODE)}set predicationMode(e){this.defines.PREDICATION_MODE=e.toFixed(0),this.needsUpdate=!0}getPredicationMode(){return this.predicationMode}setPredicationMode(e){this.predicationMode=e}set predicationBuffer(e){this.uniforms.predicationBuffer.value=e}setPredicationBuffer(e){this.uniforms.predicationBuffer.value=e}get predicationThreshold(){return Number(this.defines.PREDICATION_THRESHOLD)}set predicationThreshold(e){this.defines.PREDICATION_THRESHOLD=e.toFixed("6"),this.needsUpdate=!0}getPredicationThreshold(){return this.predicationThreshold}setPredicationThreshold(e){this.predicationThreshold=e}get predicationScale(){return Number(this.defines.PREDICATION_SCALE)}set predicationScale(e){this.defines.PREDICATION_SCALE=e.toFixed("6"),this.needsUpdate=!0}getPredicationScale(){return this.predicationScale}setPredicationScale(e){this.predicationScale=e}get predicationStrength(){return Number(this.defines.PREDICATION_STRENGTH)}set predicationStrength(e){this.defines.PREDICATION_STRENGTH=e.toFixed("6"),this.needsUpdate=!0}getPredicationStrength(){return this.predicationStrength}setPredicationStrength(e){this.predicationStrength=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},U={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},N=class extends g{constructor(e,t,r,i,n=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:v.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new d(null),depthBuffer:new d(null),resolution:new d(new s),texelSize:new d(new s),cameraNear:new d(.3),cameraFar:new d(1e3),aspect:new d(1),time:new d(0)},blending:y,depthWrite:!1,depthTest:!1,dithering:n}),this.toneMapped=!1,e&&this.setShaderParts(e),t&&this.setDefines(t),r&&this.setUniforms(r),this.adoptCameraSettings(i)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=r){this.depthBuffer=e,this.depthPacking=t}setShaderParts(e){return this.fragmentShader="#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#define packFloatToRGBA(v) packDepthToRGBA(v)\n#define unpackRGBAToFloat(v) unpackRGBAToDepth(v)\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#ifdef GL_FRAGMENT_PRECISION_HIGH\nuniform highp sampler2D depthBuffer;\n#else\nuniform mediump sampler2D depthBuffer;\n#endif\nuniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#if THREE_REVISION >= 137\nvec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}\n#endif\nfloat readDepth(const in vec2 uv){\n#if DEPTH_PACKING == 3201\nreturn unpackRGBAToDepth(texture2D(depthBuffer,uv));\n#else\nreturn texture2D(depthBuffer,uv).r;\n#endif\n}float getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}FRAGMENT_HEADvoid main(){FRAGMENT_MAIN_UVvec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGEgl_FragColor=color0;\n#ifdef ENCODE_OUTPUT\n#include <colorspace_fragment>\n#endif\n#include <dithering_fragment>\n}".replace(U.FRAGMENT_HEAD,e.get(U.FRAGMENT_HEAD)).replace(U.FRAGMENT_MAIN_UV,e.get(U.FRAGMENT_MAIN_UV)).replace(U.FRAGMENT_MAIN_IMAGE,e.get(U.FRAGMENT_MAIN_IMAGE)),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEADvoid main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORTgl_Position=vec4(position.xy,1.0,1.0);}".replace(U.VERTEX_HEAD,e.get(U.VERTEX_HEAD)).replace(U.VERTEX_MAIN_SUPPORT,e.get(U.VERTEX_MAIN_SUPPORT)),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){this.extensions={};for(let t of e)this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof M?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let r=this.uniforms;r.resolution.value.set(e,t),r.texelSize.value.set(1/e,1/t),r.aspect.value=e/t}static get Section(){return U}},F=class extends g{constructor(e=new s,t=new s){super({name:"SMAAWeightsMaterial",defines:{MAX_SEARCH_STEPS_INT:"16",MAX_SEARCH_STEPS_FLOAT:"16.0",MAX_SEARCH_STEPS_DIAG_INT:"8",MAX_SEARCH_STEPS_DIAG_FLOAT:"8.0",CORNER_ROUNDING:"25",CORNER_ROUNDING_NORM:"0.25",AREATEX_MAX_DISTANCE:"16.0",AREATEX_MAX_DISTANCE_DIAG:"20.0",AREATEX_PIXEL_SIZE:"(1.0 / vec2(160.0, 560.0))",AREATEX_SUBTEX_SIZE:"(1.0 / 7.0)",SEARCHTEX_SIZE:"vec2(66.0, 33.0)",SEARCHTEX_PACKED_SIZE:"vec2(64.0, 16.0)"},uniforms:{inputBuffer:new d(null),searchTexture:new d(null),areaTexture:new d(null),resolution:new d(t),texelSize:new d(e)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"#define sampleLevelZeroOffset(t, coord, offset) texture2D(t, coord + offset * texelSize)\n#if __VERSION__ < 300\n#define round(v) floor(v + 0.5)\n#endif\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nuniform lowp sampler2D areaTexture;uniform lowp sampler2D searchTexture;uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}vec2 decodeDiagBilinearAccess(in vec2 e){e.r=e.r*abs(5.0*e.r-5.0*0.75);return round(e);}vec4 decodeDiagBilinearAccess(in vec4 e){e.rb=e.rb*abs(5.0*e.rb-5.0*0.75);return round(e);}vec2 searchDiag1(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 searchDiag2(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);coord.x+=0.25*texelSize.x;vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;e=decodeDiagBilinearAccess(e);coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 areaDiag(const in vec2 dist,const in vec2 e,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE_DIAG,AREATEX_MAX_DISTANCE_DIAG)*e+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.x+=0.5;texCoord.y+=AREATEX_SUBTEX_SIZE*offset;return texture2D(areaTexture,texCoord).rg;}vec2 calculateDiagWeights(const in vec2 texCoord,const in vec2 e,const in vec4 subsampleIndices){vec2 weights=vec2(0.0);vec4 d;vec2 end;if(e.r>0.0){d.xz=searchDiag1(texCoord,vec2(-1.0,1.0),end);d.x+=float(end.y>0.9);}else{d.xz=vec2(0.0);}d.yw=searchDiag1(texCoord,vec2(1.0,-1.0),end);if(d.x+d.y>2.0){vec4 coords=vec4(-d.x+0.25,d.x,d.y,-d.y-0.25)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.xy=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).rg;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).rg;c.yxwz=decodeDiagBilinearAccess(c.xyzw);vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.z);}d.xz=searchDiag2(texCoord,vec2(-1.0,-1.0),end);if(sampleLevelZeroOffset(inputBuffer,texCoord,vec2(1,0)).r>0.0){d.yw=searchDiag2(texCoord,vec2(1.0),end);d.y+=float(end.y>0.9);}else{d.yw=vec2(0.0);}if(d.x+d.y>2.0){vec4 coords=vec4(-d.x,-d.x,d.y,d.y)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.x=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).g;c.y=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(0,-1)).r;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).gr;vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.w).gr;}return weights;}float searchLength(const in vec2 e,const in float offset){vec2 scale=SEARCHTEX_SIZE*vec2(0.5,-1.0);vec2 bias=SEARCHTEX_SIZE*vec2(offset,1.0);scale+=vec2(-1.0,1.0);bias+=vec2(0.5,-0.5);scale*=1.0/SEARCHTEX_PACKED_SIZE;bias*=1.0/SEARCHTEX_PACKED_SIZE;return texture2D(searchTexture,scale*e+bias).r;}float searchXLeft(in vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x>end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(-2.0,0.0)*texelSize+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.0)+3.25;return texelSize.x*offset+texCoord.x;}float searchXRight(vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x<end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(2.0,0.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.5)+3.25;return-texelSize.x*offset+texCoord.x;}float searchYUp(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.y>end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=-vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.0)+3.25;return texelSize.y*offset+texCoord.y;}float searchYDown(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;i++){if(!(texCoord.y<end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.5)+3.25;return-texelSize.y*offset+texCoord.y;}vec2 area(const in vec2 dist,const in float e1,const in float e2,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE)*round(4.0*vec2(e1,e2))+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.y=AREATEX_SUBTEX_SIZE*offset+texCoord.y;return texture2D(areaTexture,texCoord).rg;}void detectHorizontalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){\n#if !defined(DISABLE_CORNER_DETECTION)\nvec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,1)).r;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).r;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,-2)).r;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,-2)).r;weights*=clamp(factor,0.0,1.0);\n#endif\n}void detectVerticalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){\n#if !defined(DISABLE_CORNER_DETECTION)\nvec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(1,0)).g;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).g;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(-2,0)).g;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(-2,1)).g;weights*=clamp(factor,0.0,1.0);\n#endif\n}void main(){vec4 weights=vec4(0.0);vec4 subsampleIndices=vec4(0.0);vec2 e=texture2D(inputBuffer,vUv).rg;if(e.g>0.0){\n#if !defined(DISABLE_DIAG_DETECTION)\nweights.rg=calculateDiagWeights(vUv,e,subsampleIndices);if(weights.r==-weights.g){\n#endif\nvec2 d;vec3 coords;coords.x=searchXLeft(vOffset[0].xy,vOffset[2].x);coords.y=vOffset[1].y;d.x=coords.x;float e1=texture2D(inputBuffer,coords.xy).r;coords.z=searchXRight(vOffset[0].zw,vOffset[2].y);d.y=coords.z;d=round(resolution.xx*d+-vPixCoord.xx);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.zy,vec2(1,0)).r;weights.rg=area(sqrtD,e1,e2,subsampleIndices.y);coords.y=vUv.y;detectHorizontalCornerPattern(weights.rg,coords.xyzy,d);\n#if !defined(DISABLE_DIAG_DETECTION)\n}else{e.r=0.0;}\n#endif\n}if(e.r>0.0){vec2 d;vec3 coords;coords.y=searchYUp(vOffset[1].xy,vOffset[2].z);coords.x=vOffset[0].x;d.x=coords.y;float e1=texture2D(inputBuffer,coords.xy).g;coords.z=searchYDown(vOffset[1].zw,vOffset[2].w);d.y=coords.z;d=round(resolution.yy*d-vPixCoord.yy);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.xz,vec2(0,1)).g;weights.ba=area(sqrtD,e1,e2,subsampleIndices.x);coords.x=vUv.x;detectVerticalCornerPattern(weights.ba,coords.xyxz,d);}gl_FragColor=weights;}",vertexShader:"uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void main(){vUv=position.xy*0.5+0.5;vPixCoord=vUv*resolution;vOffset[0]=vUv.xyxy+texelSize.xyxy*vec4(-0.25,-0.125,1.25,-0.125);vOffset[1]=vUv.xyxy+texelSize.xyxy*vec4(-0.125,-0.25,-0.125,1.25);vOffset[2]=vec4(vOffset[0].xz,vOffset[1].yw)+vec4(-2.0,2.0,-2.0,2.0)*texelSize.xxyy*MAX_SEARCH_STEPS_FLOAT;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get searchTexture(){return this.uniforms.searchTexture.value}set searchTexture(e){this.uniforms.searchTexture.value=e}get areaTexture(){return this.uniforms.areaTexture.value}set areaTexture(e){this.uniforms.areaTexture.value=e}setLookupTextures(e,t){this.searchTexture=e,this.areaTexture=t}get orthogonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_INT)}set orthogonalSearchSteps(e){let t=Math.min(Math.max(e,0),112);this.defines.MAX_SEARCH_STEPS_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setOrthogonalSearchSteps(e){this.orthogonalSearchSteps=e}get diagonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_DIAG_INT)}set diagonalSearchSteps(e){let t=Math.min(Math.max(e,0),20);this.defines.MAX_SEARCH_STEPS_DIAG_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_DIAG_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setDiagonalSearchSteps(e){this.diagonalSearchSteps=e}get diagonalDetection(){return void 0===this.defines.DISABLE_DIAG_DETECTION}set diagonalDetection(e){e?delete this.defines.DISABLE_DIAG_DETECTION:this.defines.DISABLE_DIAG_DETECTION="1",this.needsUpdate=!0}isDiagonalDetectionEnabled(){return this.diagonalDetection}setDiagonalDetectionEnabled(e){this.diagonalDetection=e}get cornerRounding(){return Number(this.defines.CORNER_ROUNDING)}set cornerRounding(e){let t=Math.min(Math.max(e,0),100);this.defines.CORNER_ROUNDING=t.toFixed("4"),this.defines.CORNER_ROUNDING_NORM=(t/100).toFixed("4"),this.needsUpdate=!0}setCornerRounding(e){this.cornerRounding=e}get cornerDetection(){return void 0===this.defines.DISABLE_CORNER_DETECTION}set cornerDetection(e){e?delete this.defines.DISABLE_CORNER_DETECTION:this.defines.DISABLE_CORNER_DETECTION="1",this.needsUpdate=!0}isCornerRoundingEnabled(){return this.cornerDetection}setCornerRoundingEnabled(e){this.cornerDetection=e}setSize(e,t){let r=this.uniforms;r.texelSize.value.set(1/e,1/t),r.resolution.value.set(e,t)}},B=new _,P=null,z=class{constructor(e="Pass",t=new f,r=B){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let r=this.screen;null!==r?r.material=e:(r=new S(function(){if(null===P){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),r=new Float32Array([0,0,2,0,0,2]);void 0!==(P=new p).setAttribute?(P.setAttribute("position",new t(e,3)),P.setAttribute("uv",new t(r,2))):(P.addAttribute("position",new t(e,3)),P.addAttribute("uv",new t(r,2)))}return P}(),e),r.frustumCulled=!1,null===this.scene&&(this.scene=new f),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=r){}render(e,t,r,i,n){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof f||t===this.renderer)continue;this[e].dispose()}}}},L=class extends z{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new C,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new c(1,1,{minFilter:D,magFilter:D,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,n){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTarget.texture.type=r,r!==b?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":e.outputColorSpace===o&&(this.renderTarget.texture.colorSpace=o))}},H=class extends z{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,n){let s=e.state.buffers.stencil;s.setLocked(!1),s.setTest(!1)}},G=new u,k=class extends z{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,n){let s=this.overrideClearColor,a=this.overrideClearAlpha,o=e.getClearAlpha(),l=null!==s,c=a>=0;l?(G.copy(e.getClearColor(G)),e.setClearColor(s,c?a:o)):c&&e.setClearAlpha(a),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),l?e.setClearColor(G,o):c&&e.setClearAlpha(o)}},X=-1,V=class extends i{constructor(e,t=X,r=X,i=1){super(),this.resizable=e,this.base=new s(1,1),this.preferred=new s(t,r),this.target=this.preferred,this.s=i}get width(){let e,{base:t,preferred:r,scale:i}=this;return e=r.width!==X?r.width:r.height!==X?Math.round(r.height*(t.width/Math.max(t.height,1))):Math.round(t.width*i),e}set width(e){this.preferredWidth=e}get height(){let e,{base:t,preferred:r,scale:i}=this;return e=r.height!==X?r.height:r.width!==X?Math.round(r.width/Math.max(t.width/Math.max(t.height,1),1)):Math.round(t.height*i),e}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(X),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return X}},W=!1,Z=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case m:t=this.materialsFlatShadedDoubleSide;break;case E:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case m:t=this.materialsDoubleSide;break;case E:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[e.clone(),e.clone(),e.clone()];for(let r of t)r.uniforms=Object.assign({},e.uniforms),r.side=x;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.side=E,r}),this.materialsDoubleSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.side=m,r}),this.materialsFlatShaded=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r}),this.materialsFlatShadedBackSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=E,r}),this.materialsFlatShadedDoubleSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=m,r})}}render(e,t,r){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,W){let i=this.originalMaterials;this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r);for(let e of i)e[0].material=e[1];this.meshCount!==i.size&&i.clear()}else{let i=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=i}e.shadowMap.enabled=i}disposeMaterials(){if(null!==this.material){let e=this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide);for(let t of e)t.dispose()}}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return W}static set workaroundEnabled(e){W=e}},K=class extends z{constructor(e,t,r=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new k,this.overrideMaterialManager=null===r?null:new Z(r),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new Z(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,r,i,n){let s=this.scene,a=this.camera,o=this.selection,l=a.layers.mask,c=s.background,d=e.shadowMap.autoUpdate,h=this.renderToScreen?null:t;null!==o&&a.layers.set(o.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(s.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(h),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,s,a):e.render(s,a),a.layers.mask=l,s.background=c,e.shadowMap.autoUpdate=d}},j=class extends z{constructor(e,t,{resolutionScale:r=1,width:i=V.AUTO_SIZE,height:s=V.AUTO_SIZE,renderTarget:a}={}){super("DepthPass"),this.needsSwap=!1,this.renderPass=new K(e,t,new A({depthPacking:n}));let o=this.renderPass;o.skipShadowMapUpdate=!0,o.ignoreBackground=!0;let l=o.getClearPass();l.overrideClearColor=new u(16777215),l.overrideClearAlpha=1,this.renderTarget=a,void 0===this.renderTarget&&(this.renderTarget=new c(1,1,{minFilter:T,magFilter:T,stencilBuffer:!1}),this.renderTarget.texture.name="DepthPass.Target");let d=this.resolution=new V(this,i,s,r);d.addEventListener("change",e=>this.setSize(d.baseWidth,d.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,n){let s=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,s)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}},Y=(new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]),{SKIP:0,ADD:1,ALPHA:2,AVERAGE:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,EXCLUSION:8,LIGHTEN:9,MULTIPLY:10,DIVIDE:11,NEGATION:12,NORMAL:13,OVERLAY:14,REFLECT:15,SCREEN:16,SOFT_LIGHT:17,SUBTRACT:18}),q=new Map([[Y.SKIP,null],[Y.ADD,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[Y.ALPHA,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[Y.AVERAGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[Y.COLOR_BURN,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.COLOR_DODGE,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.DARKEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[Y.DIFFERENCE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[Y.EXCLUSION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[Y.LIGHTEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[Y.MULTIPLY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[Y.DIVIDE,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.NEGATION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[Y.NORMAL,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[Y.OVERLAY,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.REFLECT,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.SCREEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[Y.SOFT_LIGHT,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.SUBTRACT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),$=class extends i{constructor(e,t=1){super(),this.f=e,this.opacity=new d(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return q.get(this.blendFunction)}},Q=class extends i{constructor(e,t,{attributes:r=0,blendFunction:i=Y.SCREEN,defines:n=new Map,uniforms:s=new Map,extensions:a=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=o,this.defines=n,this.uniforms=s,this.extensions=a,this.blendMode=new $(i),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=r){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof f||t===this.renderer)continue;this[e].dispose()}}}};function J(e,t,r){for(let i of t){let t="$1"+e+i.charAt(0).toUpperCase()+i.slice(1),n=new RegExp("([^\\.])(\\b"+i+"\\b)","g");for(let e of r.entries())null!==e[1]&&r.set(e[0],e[1].replace(n,t))}}function ee(e,t,r,i,n,s,a){let o=new Map([["fragment",t.getFragmentShader()],["vertex",t.getVertexShader()]]),l=void 0!==o.get("fragment")&&/mainImage/.test(o.get("fragment")),c=void 0!==o.get("fragment")&&/mainUv/.test(o.get("fragment")),d=[],h=[],u=!1,f=!1;if(void 0===o.get("fragment"))console.error("Missing fragment shader",t);else if(c&&2&a)console.error("Effects that transform UV coordinates are incompatible with convolution effects",t);else if(l||c){let v=/(?:\w+\s+(\w+)\([\w\s,]*\)\s*{[^}]+})/g,g=N.Section;if(c){let t=`\t${e}MainUv(UV);\n`;r.set(g.FRAGMENT_MAIN_UV,r.get(g.FRAGMENT_MAIN_UV)+t),u=!0}if(null!==o.get("vertex")&&/mainSupport/.test(o.get("vertex"))){let t=`\t${e}MainSupport(`;t+=/mainSupport *\([\w\s]*?uv\s*?\)/.test(o.get("vertex"))?"vUv);\n":");\n",r.set(g.VERTEX_MAIN_SUPPORT,r.get(g.VERTEX_MAIN_SUPPORT)+t),d=d.concat([...o.get("vertex").matchAll(/(?:varying\s+\w+\s+(\w*))/g)].map(e=>e[1])),h=h.concat(d).concat([...o.get("vertex").matchAll(v)].map(e=>e[1]))}h=h.concat([...o.get("fragment").matchAll(v)].map(e=>e[1])),h=h.concat([...t.defines.keys()].map(e=>e.replace(/\([\w\s,]*\)/g,""))),h=h.concat([...t.uniforms.keys()]),t.uniforms.forEach((t,r)=>s.set(e+r.charAt(0).toUpperCase()+r.slice(1),t)),t.defines.forEach((t,r)=>n.set(e+r.charAt(0).toUpperCase()+r.slice(1),t)),J(e,h,n),J(e,h,o);let p=t.blendMode;if(i.set(p.blendFunction,p),l){let t=`${e}MainImage(color0, UV, `;!!(1&a)&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(o.get("fragment"))&&(t+="depth, ",f=!0),t+="color1);\n\t";let i=e+"BlendOpacity";s.set(i,p.opacity),t+=`color0 = blend${p.blendFunction}(color0, color1, ${i});\n\n\t`,r.set(g.FRAGMENT_MAIN_IMAGE,r.get(g.FRAGMENT_MAIN_IMAGE)+t),t=`uniform float ${i};\n\n`,r.set(g.FRAGMENT_HEAD,r.get(g.FRAGMENT_HEAD)+t)}r.set(g.FRAGMENT_HEAD,r.get(g.FRAGMENT_HEAD)+o.get("fragment")+"\n"),null!==o.get("vertex")&&r.set(g.VERTEX_HEAD,r.get(g.VERTEX_HEAD)+o.get("vertex")+"\n")}else console.error("The fragment shader contains neither a mainImage nor a mainUv function",t);return{varyings:d,transformedUv:u,readDepth:f}}var te=class extends z{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new N(null,null,null,e),this.effects=t.sort((e,t)=>t.attributes-e.attributes),this.skipRendering=!1,this.uniformCount=0,this.varyingCount=0,this.minTime=1,this.maxTime=Number.POSITIVE_INFINITY}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}verifyResources(){let e=this.renderer.capabilities,t=Math.min(e.maxFragmentUniforms,e.maxVertexUniforms);this.uniformCount>t&&console.warn("The current rendering context doesn't support more than "+t+" uniforms, but "+this.uniformCount+" were defined"),t=e.maxVaryings,this.varyingCount>t&&console.warn("The current rendering context doesn't support more than "+t+" varyings, but "+this.varyingCount+" were defined")}updateMaterial(){let e=N.Section,t=new Map([[e.FRAGMENT_HEAD,""],[e.FRAGMENT_MAIN_UV,""],[e.FRAGMENT_MAIN_IMAGE,""],[e.VERTEX_HEAD,""],[e.VERTEX_MAIN_SUPPORT,""]]),r=new Map,i=new Map,n=new Map,s=new Set,a=0,o=0,l=0,c=!1,d=!1;for(let e of this.effects)if(e.blendMode.blendFunction===Y.SKIP)l|=1&e.getAttributes();else if(l&e.getAttributes()&2)console.error("Convolution effects cannot be merged",e);else{l|=e.getAttributes();let h=ee("e"+a++,e,t,r,i,n,l);if(o+=h.varyings.length,c=c||h.transformedUv,d=d||h.readDepth,null!==e.extensions)for(let t of e.extensions)s.add(t)}let h=/\bblend\b/g;for(let i of r.values()){let r=i.getShaderCode().replace(h,`blend${i.blendFunction}`);t.set(e.FRAGMENT_HEAD,t.get(e.FRAGMENT_HEAD)+r+"\n")}if(1&l){if(d){let r="float depth = readDepth(UV);\n\n\t";t.set(e.FRAGMENT_MAIN_IMAGE,r+t.get(e.FRAGMENT_MAIN_IMAGE))}this.needsDepthTexture=null===this.getDepthTexture()}else this.needsDepthTexture=!1;if(c){let r="vec2 transformedUv = vUv;\n";t.set(e.FRAGMENT_MAIN_UV,r+t.get(e.FRAGMENT_MAIN_UV)),i.set("UV","transformedUv")}else i.set("UV","vUv");t.forEach((e,t,r)=>r.set(t,e.trim().replace(/^#/,"\n#"))),this.uniformCount=n.size,this.varyingCount=o,this.skipRendering=0===a,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderParts(t).setExtensions(s).setUniforms(n).setDefines(i)}recompile(){this.updateMaterial(),this.verifyResources()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=r){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t;for(let r of this.effects)r.setDepthTexture(e,t)}render(e,t,r,i,n){for(let r of this.effects)r.update(e,t,i);if(!this.skipRendering||this.renderToScreen){let n=this.fullscreenMaterial;n.inputBuffer=t.texture,n.time+=i,e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}}setSize(e,t){this.fullscreenMaterial.setSize(e,t);for(let r of this.effects)r.setSize(e,t)}initialize(e,t,r){this.renderer=e;for(let i of this.effects)i.initialize(e,t,r),i.addEventListener("change",e=>this.handleEvent(e));this.updateMaterial(),this.verifyResources(),void 0!==r&&r!==b&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){super.dispose();for(let e of this.effects)e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},re=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],ie=class extends z{constructor({resolutionScale:e=.5,width:t=V.AUTO_SIZE,height:r=V.AUTO_SIZE,kernelSize:i=le.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new c(1,1,{minFilter:D,magFilter:D,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let n=this.resolution=new V(this,t,r,e);n.addEventListener("change",e=>this.setSize(n.baseWidth,n.baseHeight)),this.blurMaterial=new R,this.ditheredBlurMaterial=new R,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=i}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,n){let s,a,o=this.scene,l=this.camera,c=this.renderTargetA,d=this.renderTargetB,h=re[this.kernelSize],u=this.blurMaterial,f=t;for(this.fullscreenMaterial=u,s=0,a=h.length-1;s<a;++s){let t=1&s?d:c;u.kernel=h[s],u.inputBuffer=f.texture,e.setRenderTarget(t),e.render(o,l),f=t}this.dithering&&(u=this.ditheredBlurMaterial,this.fullscreenMaterial=u),u.kernel=h[s],u.inputBuffer=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(o,l)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,n=r.height;this.renderTargetA.setSize(i,n),this.renderTargetB.setSize(i,n),this.blurMaterial.setSize(i,n),this.ditheredBlurMaterial.setSize(i,n)}initialize(e,t,r){void 0!==r&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==b?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e.outputColorSpace===o&&(this.renderTargetA.texture.colorSpace=o,this.renderTargetB.texture.colorSpace=o))}static get AUTO_SIZE(){return V.AUTO_SIZE}},ne=class extends z{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new k(!1,!1,!0),this.inverse=!1}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,n){let s=e.getContext(),a=e.state.buffers,o=this.scene,l=this.camera,c=this.clearPass,d=this.inverted?0:1,h=1-d;a.color.setMask(!1),a.depth.setMask(!1),a.color.setLocked(!0),a.depth.setLocked(!0),a.stencil.setTest(!0),a.stencil.setOp(s.REPLACE,s.REPLACE,s.REPLACE),a.stencil.setFunc(s.ALWAYS,d,4294967295),a.stencil.setClear(h),a.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?c.render(e,null):(c.render(e,t),c.render(e,r))),this.renderToScreen?(e.setRenderTarget(null),e.render(o,l)):(e.setRenderTarget(t),e.render(o,l),e.setRenderTarget(r),e.render(o,l)),a.color.setLocked(!1),a.depth.setLocked(!1),a.stencil.setLocked(!1),a.stencil.setFunc(s.EQUAL,1,4294967295),a.stencil.setOp(s.KEEP,s.KEEP,s.KEEP),a.stencil.setLocked(!0)}},se=class extends z{constructor(e,t="inputBuffer"){super("ShaderPass"),this.fullscreenMaterial=e,this.inputBufferUniform=null,this.setInput(t)}setInput(e){if(this.inputBufferUniform=null,null!==this.fullscreenMaterial){let t=this.fullscreenMaterial.uniforms;void 0!==t&&void 0!==t[e]&&(this.inputBufferUniform=t[e])}}render(e,t,r,i,n){null!==this.inputBufferUniform&&null!==t&&(this.inputBufferUniform.value=t.texture),e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}initialize(e,t,r){void 0!==r&&r!==b&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},ae=.001,oe=class{constructor(){this.previousTime=0,this.currentTime=0,this.delta=0,this.fixedDelta=1e3/60,this.elapsed=0,this.timescale=1,this.fixedDeltaEnabled=!1,this.autoReset=!1}setFixedDeltaEnabled(e){return this.fixedDeltaEnabled=e,this}isAutoResetEnabled(e){return this.autoReset}setAutoResetEnabled(e){return typeof document<"u"&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this.autoReset=e),this}getDelta(){return this.delta*ae}getFixedDelta(){return this.fixedDelta*ae}setFixedDelta(e){return this.fixedDelta=1e3*e,this}getElapsed(){return this.elapsed*ae}getTimescale(){return this.timescale}setTimescale(e){return this.timescale=e,this}update(e){return this.fixedDeltaEnabled?this.delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=void 0!==e?e:performance.now(),this.delta=this.currentTime-this.previousTime),this.delta*=this.timescale,this.elapsed+=this.delta,this}reset(){return this.delta=0,this.elapsed=0,this.currentTime=performance.now(),this}handleEvent(e){document.hidden||(this.currentTime=performance.now())}dispose(){this.setAutoResetEnabled(!1)}},le={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},ce=(new a,new h,new u,Math.PI,new a,new a,{LOW:0,MEDIUM:1,HIGH:2,ULTRA:3}),de=class extends Q{constructor({preset:t=ce.MEDIUM,edgeDetectionMode:r=I.COLOR,predicationMode:i=0}={}){let n,s;super("SMAAEffect","uniform sampler2D weightMap;varying vec2 vOffset0;varying vec2 vOffset1;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 a;a.x=texture2D(weightMap,vOffset0).a;a.y=texture2D(weightMap,vOffset1).g;a.wz=texture2D(weightMap,uv).rb;vec4 color=inputColor;if(dot(a,vec4(1.0))>=1e-5){bool h=max(a.x,a.z)>max(a.y,a.w);vec4 blendingOffset=vec4(0.0,a.y,0.0,a.w);vec2 blendingWeight=a.yw;movec(bvec4(h),blendingOffset,vec4(a.x,0.0,a.z,0.0));movec(bvec2(h),blendingWeight,a.xz);blendingWeight/=dot(blendingWeight,vec2(1.0));vec4 blendingCoord=blendingOffset*vec4(texelSize,-texelSize)+uv.xyxy;color=blendingWeight.x*texture2D(inputBuffer,blendingCoord.xy);color+=blendingWeight.y*texture2D(inputBuffer,blendingCoord.zw);}outputColor=color;}",{vertexShader:"varying vec2 vOffset0;varying vec2 vOffset1;void mainSupport(const in vec2 uv){vOffset0=uv+texelSize*vec2(1.0,0.0);vOffset1=uv+texelSize*vec2(0.0,1.0);}",blendFunction:Y.NORMAL,attributes:3,uniforms:new Map([["weightMap",new d(null)]])}),arguments.length>1&&(n=arguments[0],s=arguments[1],arguments.length>2&&(t=arguments[2]),arguments.length>3&&(r=arguments[3])),this.renderTargetEdges=new c(1,1,{minFilter:D,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetEdges.texture.name="SMAA.Edges",this.renderTargetWeights=this.renderTargetEdges.clone(),this.renderTargetWeights.texture.name="SMAA.Weights",this.uniforms.get("weightMap").value=this.renderTargetWeights.texture,this.clearPass=new k(!0,!1,!1),this.clearPass.overrideClearColor=new u(0),this.clearPass.overrideClearAlpha=1,this.edgeDetectionPass=new se(new O),this.edgeDetectionMaterial.edgeDetectionMode=r,this.edgeDetectionMaterial.predicationMode=i,this.weightsPass=new se(new F);let a=new w;a.onLoad=()=>{let e=new l(n);e.name="SMAA.Search",e.magFilter=T,e.minFilter=T,e.generateMipmaps=!1,e.needsUpdate=!0,e.flipY=!0,this.weightsMaterial.searchTexture=e;let t=new l(s);t.name="SMAA.Area",t.magFilter=D,t.minFilter=D,t.generateMipmaps=!1,t.needsUpdate=!0,t.flipY=!1,this.weightsMaterial.areaTexture=t,this.dispatchEvent({type:"load"})},a.itemStart("search"),a.itemStart("area"),void 0!==n&&void 0!==s?(a.itemEnd("search"),a.itemEnd("area")):typeof Image<"u"&&(n=new Image,s=new Image,n.addEventListener("load",()=>a.itemEnd("search")),s.addEventListener("load",()=>a.itemEnd("area")),n.crossOrigin="anonymous",e(n,"smaa-search.png"),s.crossOrigin="anonymous",e(s,"smaa-area.png")),this.applyPreset(t)}get edgesTexture(){return this.renderTargetEdges.texture}getEdgesTexture(){return this.edgesTexture}get weightsTexture(){return this.renderTargetWeights.texture}getWeightsTexture(){return this.weightsTexture}get edgeDetectionMaterial(){return this.edgeDetectionPass.fullscreenMaterial}get colorEdgesMaterial(){return this.edgeDetectionMaterial}getEdgeDetectionMaterial(){return this.edgeDetectionMaterial}get weightsMaterial(){return this.weightsPass.fullscreenMaterial}getWeightsMaterial(){return this.weightsMaterial}setEdgeDetectionThreshold(e){this.edgeDetectionMaterial.edgeDetectionThreshold=e}setOrthogonalSearchSteps(e){this.weightsMaterial.orthogonalSearchSteps=e}applyPreset(e){let t=this.edgeDetectionMaterial,r=this.weightsMaterial;switch(e){case ce.LOW:t.edgeDetectionThreshold=.15,r.orthogonalSearchSteps=4,r.diagonalDetection=!1,r.cornerDetection=!1;break;case ce.MEDIUM:t.edgeDetectionThreshold=.1,r.orthogonalSearchSteps=8,r.diagonalDetection=!1,r.cornerDetection=!1;break;case ce.HIGH:t.edgeDetectionThreshold=.1,r.orthogonalSearchSteps=16,r.diagonalSearchSteps=8,r.cornerRounding=25,r.diagonalDetection=!0,r.cornerDetection=!0;break;case ce.ULTRA:t.edgeDetectionThreshold=.05,r.orthogonalSearchSteps=32,r.diagonalSearchSteps=16,r.cornerRounding=25,r.diagonalDetection=!0,r.cornerDetection=!0}}setDepthTexture(e,t=r){this.edgeDetectionMaterial.depthBuffer=e,this.edgeDetectionMaterial.depthPacking=t}update(e,t,r){this.clearPass.render(e,this.renderTargetEdges),this.edgeDetectionPass.render(e,t,this.renderTargetEdges),this.weightsPass.render(e,this.renderTargetEdges,this.renderTargetWeights)}setSize(e,t){this.edgeDetectionMaterial.setSize(e,t),this.weightsMaterial.setSize(e,t),this.renderTargetEdges.setSize(e,t),this.renderTargetWeights.setSize(e,t)}dispose(){let{searchTexture:e,areaTexture:t}=this.weightsMaterial;null!==e&&null!==t&&(e.dispose(),t.dispose()),super.dispose()}static get searchImageDataURL(){return""}static get areaImageDataURL(){return""}};function he(e,t,r){return e+(t-e)*r}function ue(e,t,r,i){let n=he(e,t,.75),s=he(r,i,.75);return he(n,s,.875)}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[ue(0,0,0,0),new Float32Array([0,0,0,0])],[ue(0,0,0,1),new Float32Array([0,0,0,1])],[ue(0,0,1,0),new Float32Array([0,0,1,0])],[ue(0,0,1,1),new Float32Array([0,0,1,1])],[ue(0,1,0,0),new Float32Array([0,1,0,0])],[ue(0,1,0,1),new Float32Array([0,1,0,1])],[ue(0,1,1,0),new Float32Array([0,1,1,0])],[ue(0,1,1,1),new Float32Array([0,1,1,1])],[ue(1,0,0,0),new Float32Array([1,0,0,0])],[ue(1,0,0,1),new Float32Array([1,0,0,1])],[ue(1,0,1,0),new Float32Array([1,0,1,0])],[ue(1,0,1,1),new Float32Array([1,0,1,1])],[ue(1,1,0,0),new Float32Array([1,1,0,0])],[ue(1,1,0,1),new Float32Array([1,1,0,1])],[ue(1,1,1,0),new Float32Array([1,1,1,0])],[ue(1,1,1,1),new Float32Array([1,1,1,1])]]);export{I as a,z as b,L as c,H as d,j as e,Y as f,te as g,ie as h,ne as i,se as j,oe as k,le as l,ce as m,de as n};
1
+ import{c as e}from"./runtime-chunk-773MEN5O.js";import{$c as t,Db as r,Dc as i,Eb as n,Fc as s,Hc as a,Ib as o,Kc as l,Nc as c,Ne as d,Qc as h,Vc as u,Xc as f,a as v,ee as g,fd as p,j as x,k as E,l as m,m as y,me as A,na as T,nd as S,qa as D,re as w,ua as b,ye as _,ze as M}from"./runtime-chunk-KPOUV3HD.js";var R=class extends g{constructor(e=new s){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new d(null),texelSize:new d(new s),halfTexelSize:new d(new s),kernel:new d(0),scale:new d(1)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let r=this.uniforms;r.texelSize.value.set(1/e,1/t),r.halfTexelSize.value.copy(r.texelSize.value).multiplyScalar(.5)}},C=class extends g{constructor(){super({name:"CopyMaterial",uniforms:{inputBuffer:new d(null),opacity:new d(1)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nuniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel;\n#include <colorspace_fragment>\n}",vertexShader:"varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},I={DEPTH:0,LUMA:1,COLOR:2},O=class extends g{constructor(e=new s,t=I.COLOR){super({name:"EdgeDetectionMaterial",defines:{THREE_REVISION:v.replace(/\D+/g,""),LOCAL_CONTRAST_ADAPTATION_FACTOR:"2.0",EDGE_THRESHOLD:"0.1",DEPTH_THRESHOLD:"0.01",PREDICATION_MODE:"0",PREDICATION_THRESHOLD:"0.01",PREDICATION_SCALE:"2.0",PREDICATION_STRENGTH:"1.0",DEPTH_PACKING:"0"},uniforms:{inputBuffer:new d(null),depthBuffer:new d(null),predicationBuffer:new d(null),texelSize:new d(e)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#if EDGE_DETECTION_MODE != 0\nvarying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;\n#endif\n#if EDGE_DETECTION_MODE == 1\n#include <common>\n#endif\n#if EDGE_DETECTION_MODE == 0 || PREDICATION_MODE == 1\n#ifdef GL_FRAGMENT_PRECISION_HIGH\nuniform highp sampler2D depthBuffer;\n#else\nuniform mediump sampler2D depthBuffer;\n#endif\nfloat readDepth(const in vec2 uv){\n#if DEPTH_PACKING == 3201\nreturn unpackRGBAToDepth(texture2D(depthBuffer,uv));\n#else\nreturn texture2D(depthBuffer,uv).r;\n#endif\n}vec3 gatherNeighbors(){float p=readDepth(vUv);float pLeft=readDepth(vUv0);float pTop=readDepth(vUv1);return vec3(p,pLeft,pTop);}\n#elif PREDICATION_MODE == 2\nuniform sampler2D predicationBuffer;vec3 gatherNeighbors(){float p=texture2D(predicationBuffer,vUv).r;float pLeft=texture2D(predicationBuffer,vUv0).r;float pTop=texture2D(predicationBuffer,vUv1).r;return vec3(p,pLeft,pTop);}\n#endif\n#if PREDICATION_MODE != 0\nvec2 calculatePredicatedThreshold(){vec3 neighbours=gatherNeighbors();vec2 delta=abs(neighbours.xx-neighbours.yz);vec2 edges=step(PREDICATION_THRESHOLD,delta);return PREDICATION_SCALE*EDGE_THRESHOLD*(1.0-PREDICATION_STRENGTH*edges);}\n#endif\n#if EDGE_DETECTION_MODE != 0\nuniform sampler2D inputBuffer;\n#endif\nvoid main(){\n#if EDGE_DETECTION_MODE == 0\nconst vec2 threshold=vec2(DEPTH_THRESHOLD);\n#elif PREDICATION_MODE != 0\nvec2 threshold=calculatePredicatedThreshold();\n#else\nconst vec2 threshold=vec2(EDGE_THRESHOLD);\n#endif\n#if EDGE_DETECTION_MODE == 0\nvec3 neighbors=gatherNeighbors();vec2 delta=abs(neighbors.xx-vec2(neighbors.y,neighbors.z));vec2 edges=step(threshold,delta);if(dot(edges,vec2(1.0))==0.0){discard;}gl_FragColor=vec4(edges,0.0,1.0);\n#elif EDGE_DETECTION_MODE == 1\nfloat l=luminance(texture2D(inputBuffer,vUv).rgb);float lLeft=luminance(texture2D(inputBuffer,vUv0).rgb);float lTop=luminance(texture2D(inputBuffer,vUv1).rgb);vec4 delta;delta.xy=abs(l-vec2(lLeft,lTop));vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}float lRight=luminance(texture2D(inputBuffer,vUv2).rgb);float lBottom=luminance(texture2D(inputBuffer,vUv3).rgb);delta.zw=abs(l-vec2(lRight,lBottom));vec2 maxDelta=max(delta.xy,delta.zw);float lLeftLeft=luminance(texture2D(inputBuffer,vUv4).rgb);float lTopTop=luminance(texture2D(inputBuffer,vUv5).rgb);delta.zw=abs(vec2(lLeft,lTop)-vec2(lLeftLeft,lTopTop));maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges.xy*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0);\n#elif EDGE_DETECTION_MODE == 2\nvec4 delta;vec3 c=texture2D(inputBuffer,vUv).rgb;vec3 cLeft=texture2D(inputBuffer,vUv0).rgb;vec3 t=abs(c-cLeft);delta.x=max(max(t.r,t.g),t.b);vec3 cTop=texture2D(inputBuffer,vUv1).rgb;t=abs(c-cTop);delta.y=max(max(t.r,t.g),t.b);vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}vec3 cRight=texture2D(inputBuffer,vUv2).rgb;t=abs(c-cRight);delta.z=max(max(t.r,t.g),t.b);vec3 cBottom=texture2D(inputBuffer,vUv3).rgb;t=abs(c-cBottom);delta.w=max(max(t.r,t.g),t.b);vec2 maxDelta=max(delta.xy,delta.zw);vec3 cLeftLeft=texture2D(inputBuffer,vUv4).rgb;t=abs(c-cLeftLeft);delta.z=max(max(t.r,t.g),t.b);vec3 cTopTop=texture2D(inputBuffer,vUv5).rgb;t=abs(c-cTopTop);delta.w=max(max(t.r,t.g),t.b);maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0);\n#endif\n}",vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;\n#if EDGE_DETECTION_MODE != 0\nvarying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;\n#endif\nvoid main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,0.0);vUv1=vUv+texelSize*vec2(0.0,-1.0);\n#if EDGE_DETECTION_MODE != 0\nvUv2=vUv+texelSize*vec2(1.0,0.0);vUv3=vUv+texelSize*vec2(0.0,1.0);vUv4=vUv+texelSize*vec2(-2.0,0.0);vUv5=vUv+texelSize*vec2(0.0,-2.0);\n#endif\ngl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.edgeDetectionMode=t}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=r){this.depthBuffer=e,this.depthPacking=t}get edgeDetectionMode(){return Number(this.defines.EDGE_DETECTION_MODE)}set edgeDetectionMode(e){this.defines.EDGE_DETECTION_MODE=e.toFixed(0),this.needsUpdate=!0}getEdgeDetectionMode(){return this.edgeDetectionMode}setEdgeDetectionMode(e){this.edgeDetectionMode=e}get localContrastAdaptationFactor(){return Number(this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR)}set localContrastAdaptationFactor(e){this.defines.LOCAL_CONTRAST_ADAPTATION_FACTOR=e.toFixed("6"),this.needsUpdate=!0}getLocalContrastAdaptationFactor(){return this.localContrastAdaptationFactor}setLocalContrastAdaptationFactor(e){this.localContrastAdaptationFactor=e}get edgeDetectionThreshold(){return Number(this.defines.EDGE_THRESHOLD)}set edgeDetectionThreshold(e){this.defines.EDGE_THRESHOLD=e.toFixed("6"),this.defines.DEPTH_THRESHOLD=(.1*e).toFixed("6"),this.needsUpdate=!0}getEdgeDetectionThreshold(){return this.edgeDetectionThreshold}setEdgeDetectionThreshold(e){this.edgeDetectionThreshold=e}get predicationMode(){return Number(this.defines.PREDICATION_MODE)}set predicationMode(e){this.defines.PREDICATION_MODE=e.toFixed(0),this.needsUpdate=!0}getPredicationMode(){return this.predicationMode}setPredicationMode(e){this.predicationMode=e}set predicationBuffer(e){this.uniforms.predicationBuffer.value=e}setPredicationBuffer(e){this.uniforms.predicationBuffer.value=e}get predicationThreshold(){return Number(this.defines.PREDICATION_THRESHOLD)}set predicationThreshold(e){this.defines.PREDICATION_THRESHOLD=e.toFixed("6"),this.needsUpdate=!0}getPredicationThreshold(){return this.predicationThreshold}setPredicationThreshold(e){this.predicationThreshold=e}get predicationScale(){return Number(this.defines.PREDICATION_SCALE)}set predicationScale(e){this.defines.PREDICATION_SCALE=e.toFixed("6"),this.needsUpdate=!0}getPredicationScale(){return this.predicationScale}setPredicationScale(e){this.predicationScale=e}get predicationStrength(){return Number(this.defines.PREDICATION_STRENGTH)}set predicationStrength(e){this.defines.PREDICATION_STRENGTH=e.toFixed("6"),this.needsUpdate=!0}getPredicationStrength(){return this.predicationStrength}setPredicationStrength(e){this.predicationStrength=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},U={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},N=class extends g{constructor(e,t,r,i,n=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:v.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new d(null),depthBuffer:new d(null),resolution:new d(new s),texelSize:new d(new s),cameraNear:new d(.3),cameraFar:new d(1e3),aspect:new d(1),time:new d(0)},blending:y,depthWrite:!1,depthTest:!1,dithering:n}),this.toneMapped=!1,e&&this.setShaderParts(e),t&&this.setDefines(t),r&&this.setUniforms(r),this.adoptCameraSettings(i)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=r){this.depthBuffer=e,this.depthPacking=t}setShaderParts(e){return this.fragmentShader="#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#define packFloatToRGBA(v) packDepthToRGBA(v)\n#define unpackRGBAToFloat(v) unpackRGBAToDepth(v)\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#ifdef GL_FRAGMENT_PRECISION_HIGH\nuniform highp sampler2D depthBuffer;\n#else\nuniform mediump sampler2D depthBuffer;\n#endif\nuniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#if THREE_REVISION >= 137\nvec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}\n#endif\nfloat readDepth(const in vec2 uv){\n#if DEPTH_PACKING == 3201\nreturn unpackRGBAToDepth(texture2D(depthBuffer,uv));\n#else\nreturn texture2D(depthBuffer,uv).r;\n#endif\n}float getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}FRAGMENT_HEADvoid main(){FRAGMENT_MAIN_UVvec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGEgl_FragColor=color0;\n#ifdef ENCODE_OUTPUT\n#include <colorspace_fragment>\n#endif\n#include <dithering_fragment>\n}".replace(U.FRAGMENT_HEAD,e.get(U.FRAGMENT_HEAD)).replace(U.FRAGMENT_MAIN_UV,e.get(U.FRAGMENT_MAIN_UV)).replace(U.FRAGMENT_MAIN_IMAGE,e.get(U.FRAGMENT_MAIN_IMAGE)),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEADvoid main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORTgl_Position=vec4(position.xy,1.0,1.0);}".replace(U.VERTEX_HEAD,e.get(U.VERTEX_HEAD)).replace(U.VERTEX_MAIN_SUPPORT,e.get(U.VERTEX_MAIN_SUPPORT)),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){this.extensions={};for(let t of e)this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof M?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let r=this.uniforms;r.resolution.value.set(e,t),r.texelSize.value.set(1/e,1/t),r.aspect.value=e/t}static get Section(){return U}},F=class extends g{constructor(e=new s,t=new s){super({name:"SMAAWeightsMaterial",defines:{MAX_SEARCH_STEPS_INT:"16",MAX_SEARCH_STEPS_FLOAT:"16.0",MAX_SEARCH_STEPS_DIAG_INT:"8",MAX_SEARCH_STEPS_DIAG_FLOAT:"8.0",CORNER_ROUNDING:"25",CORNER_ROUNDING_NORM:"0.25",AREATEX_MAX_DISTANCE:"16.0",AREATEX_MAX_DISTANCE_DIAG:"20.0",AREATEX_PIXEL_SIZE:"(1.0 / vec2(160.0, 560.0))",AREATEX_SUBTEX_SIZE:"(1.0 / 7.0)",SEARCHTEX_SIZE:"vec2(66.0, 33.0)",SEARCHTEX_PACKED_SIZE:"vec2(64.0, 16.0)"},uniforms:{inputBuffer:new d(null),searchTexture:new d(null),areaTexture:new d(null),resolution:new d(t),texelSize:new d(e)},blending:y,depthWrite:!1,depthTest:!1,fragmentShader:"#define sampleLevelZeroOffset(t, coord, offset) texture2D(t, coord + offset * texelSize)\n#if __VERSION__ < 300\n#define round(v) floor(v + 0.5)\n#endif\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nuniform lowp sampler2D areaTexture;uniform lowp sampler2D searchTexture;uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}vec2 decodeDiagBilinearAccess(in vec2 e){e.r=e.r*abs(5.0*e.r-5.0*0.75);return round(e);}vec4 decodeDiagBilinearAccess(in vec4 e){e.rb=e.rb*abs(5.0*e.rb-5.0*0.75);return round(e);}vec2 searchDiag1(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 searchDiag2(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);coord.x+=0.25*texelSize.x;vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;e=decodeDiagBilinearAccess(e);coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 areaDiag(const in vec2 dist,const in vec2 e,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE_DIAG,AREATEX_MAX_DISTANCE_DIAG)*e+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.x+=0.5;texCoord.y+=AREATEX_SUBTEX_SIZE*offset;return texture2D(areaTexture,texCoord).rg;}vec2 calculateDiagWeights(const in vec2 texCoord,const in vec2 e,const in vec4 subsampleIndices){vec2 weights=vec2(0.0);vec4 d;vec2 end;if(e.r>0.0){d.xz=searchDiag1(texCoord,vec2(-1.0,1.0),end);d.x+=float(end.y>0.9);}else{d.xz=vec2(0.0);}d.yw=searchDiag1(texCoord,vec2(1.0,-1.0),end);if(d.x+d.y>2.0){vec4 coords=vec4(-d.x+0.25,d.x,d.y,-d.y-0.25)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.xy=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).rg;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).rg;c.yxwz=decodeDiagBilinearAccess(c.xyzw);vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.z);}d.xz=searchDiag2(texCoord,vec2(-1.0,-1.0),end);if(sampleLevelZeroOffset(inputBuffer,texCoord,vec2(1,0)).r>0.0){d.yw=searchDiag2(texCoord,vec2(1.0),end);d.y+=float(end.y>0.9);}else{d.yw=vec2(0.0);}if(d.x+d.y>2.0){vec4 coords=vec4(-d.x,-d.x,d.y,d.y)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.x=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).g;c.y=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(0,-1)).r;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).gr;vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.w).gr;}return weights;}float searchLength(const in vec2 e,const in float offset){vec2 scale=SEARCHTEX_SIZE*vec2(0.5,-1.0);vec2 bias=SEARCHTEX_SIZE*vec2(offset,1.0);scale+=vec2(-1.0,1.0);bias+=vec2(0.5,-0.5);scale*=1.0/SEARCHTEX_PACKED_SIZE;bias*=1.0/SEARCHTEX_PACKED_SIZE;return texture2D(searchTexture,scale*e+bias).r;}float searchXLeft(in vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x>end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(-2.0,0.0)*texelSize+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.0)+3.25;return texelSize.x*offset+texCoord.x;}float searchXRight(vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x<end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(2.0,0.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.5)+3.25;return-texelSize.x*offset+texCoord.x;}float searchYUp(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.y>end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=-vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.0)+3.25;return texelSize.y*offset+texCoord.y;}float searchYDown(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;i++){if(!(texCoord.y<end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.5)+3.25;return-texelSize.y*offset+texCoord.y;}vec2 area(const in vec2 dist,const in float e1,const in float e2,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE)*round(4.0*vec2(e1,e2))+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.y=AREATEX_SUBTEX_SIZE*offset+texCoord.y;return texture2D(areaTexture,texCoord).rg;}void detectHorizontalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){\n#if !defined(DISABLE_CORNER_DETECTION)\nvec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,1)).r;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).r;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,-2)).r;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,-2)).r;weights*=clamp(factor,0.0,1.0);\n#endif\n}void detectVerticalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){\n#if !defined(DISABLE_CORNER_DETECTION)\nvec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(1,0)).g;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).g;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(-2,0)).g;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(-2,1)).g;weights*=clamp(factor,0.0,1.0);\n#endif\n}void main(){vec4 weights=vec4(0.0);vec4 subsampleIndices=vec4(0.0);vec2 e=texture2D(inputBuffer,vUv).rg;if(e.g>0.0){\n#if !defined(DISABLE_DIAG_DETECTION)\nweights.rg=calculateDiagWeights(vUv,e,subsampleIndices);if(weights.r==-weights.g){\n#endif\nvec2 d;vec3 coords;coords.x=searchXLeft(vOffset[0].xy,vOffset[2].x);coords.y=vOffset[1].y;d.x=coords.x;float e1=texture2D(inputBuffer,coords.xy).r;coords.z=searchXRight(vOffset[0].zw,vOffset[2].y);d.y=coords.z;d=round(resolution.xx*d+-vPixCoord.xx);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.zy,vec2(1,0)).r;weights.rg=area(sqrtD,e1,e2,subsampleIndices.y);coords.y=vUv.y;detectHorizontalCornerPattern(weights.rg,coords.xyzy,d);\n#if !defined(DISABLE_DIAG_DETECTION)\n}else{e.r=0.0;}\n#endif\n}if(e.r>0.0){vec2 d;vec3 coords;coords.y=searchYUp(vOffset[1].xy,vOffset[2].z);coords.x=vOffset[0].x;d.x=coords.y;float e1=texture2D(inputBuffer,coords.xy).g;coords.z=searchYDown(vOffset[1].zw,vOffset[2].w);d.y=coords.z;d=round(resolution.yy*d-vPixCoord.yy);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.xz,vec2(0,1)).g;weights.ba=area(sqrtD,e1,e2,subsampleIndices.x);coords.x=vUv.x;detectVerticalCornerPattern(weights.ba,coords.xyxz,d);}gl_FragColor=weights;}",vertexShader:"uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void main(){vUv=position.xy*0.5+0.5;vPixCoord=vUv*resolution;vOffset[0]=vUv.xyxy+texelSize.xyxy*vec4(-0.25,-0.125,1.25,-0.125);vOffset[1]=vUv.xyxy+texelSize.xyxy*vec4(-0.125,-0.25,-0.125,1.25);vOffset[2]=vec4(vOffset[0].xz,vOffset[1].yw)+vec4(-2.0,2.0,-2.0,2.0)*texelSize.xxyy*MAX_SEARCH_STEPS_FLOAT;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get searchTexture(){return this.uniforms.searchTexture.value}set searchTexture(e){this.uniforms.searchTexture.value=e}get areaTexture(){return this.uniforms.areaTexture.value}set areaTexture(e){this.uniforms.areaTexture.value=e}setLookupTextures(e,t){this.searchTexture=e,this.areaTexture=t}get orthogonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_INT)}set orthogonalSearchSteps(e){let t=Math.min(Math.max(e,0),112);this.defines.MAX_SEARCH_STEPS_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setOrthogonalSearchSteps(e){this.orthogonalSearchSteps=e}get diagonalSearchSteps(){return Number(this.defines.MAX_SEARCH_STEPS_DIAG_INT)}set diagonalSearchSteps(e){let t=Math.min(Math.max(e,0),20);this.defines.MAX_SEARCH_STEPS_DIAG_INT=t.toFixed("0"),this.defines.MAX_SEARCH_STEPS_DIAG_FLOAT=t.toFixed("1"),this.needsUpdate=!0}setDiagonalSearchSteps(e){this.diagonalSearchSteps=e}get diagonalDetection(){return void 0===this.defines.DISABLE_DIAG_DETECTION}set diagonalDetection(e){e?delete this.defines.DISABLE_DIAG_DETECTION:this.defines.DISABLE_DIAG_DETECTION="1",this.needsUpdate=!0}isDiagonalDetectionEnabled(){return this.diagonalDetection}setDiagonalDetectionEnabled(e){this.diagonalDetection=e}get cornerRounding(){return Number(this.defines.CORNER_ROUNDING)}set cornerRounding(e){let t=Math.min(Math.max(e,0),100);this.defines.CORNER_ROUNDING=t.toFixed("4"),this.defines.CORNER_ROUNDING_NORM=(t/100).toFixed("4"),this.needsUpdate=!0}setCornerRounding(e){this.cornerRounding=e}get cornerDetection(){return void 0===this.defines.DISABLE_CORNER_DETECTION}set cornerDetection(e){e?delete this.defines.DISABLE_CORNER_DETECTION:this.defines.DISABLE_CORNER_DETECTION="1",this.needsUpdate=!0}isCornerRoundingEnabled(){return this.cornerDetection}setCornerRoundingEnabled(e){this.cornerDetection=e}setSize(e,t){let r=this.uniforms;r.texelSize.value.set(1/e,1/t),r.resolution.value.set(e,t)}},B=new _,P=null,z=class{constructor(e="Pass",t=new f,r=B){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let r=this.screen;null!==r?r.material=e:(r=new S(function(){if(null===P){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),r=new Float32Array([0,0,2,0,0,2]);void 0!==(P=new p).setAttribute?(P.setAttribute("position",new t(e,3)),P.setAttribute("uv",new t(r,2))):(P.addAttribute("position",new t(e,3)),P.addAttribute("uv",new t(r,2)))}return P}(),e),r.frustumCulled=!1,null===this.scene&&(this.scene=new f),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=r){}render(e,t,r,i,n){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof f||t===this.renderer)continue;this[e].dispose()}}}},L=class extends z{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new C,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new c(1,1,{minFilter:D,magFilter:D,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,n){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTarget.texture.type=r,r!==b?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":e.outputColorSpace===o&&(this.renderTarget.texture.colorSpace=o))}},H=class extends z{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,n){let s=e.state.buffers.stencil;s.setLocked(!1),s.setTest(!1)}},G=new u,k=class extends z{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,n){let s=this.overrideClearColor,a=this.overrideClearAlpha,o=e.getClearAlpha(),l=null!==s,c=a>=0;l?(G.copy(e.getClearColor(G)),e.setClearColor(s,c?a:o)):c&&e.setClearAlpha(a),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),l?e.setClearColor(G,o):c&&e.setClearAlpha(o)}},X=-1,V=class extends i{constructor(e,t=X,r=X,i=1){super(),this.resizable=e,this.base=new s(1,1),this.preferred=new s(t,r),this.target=this.preferred,this.s=i}get width(){let e,{base:t,preferred:r,scale:i}=this;return e=r.width!==X?r.width:r.height!==X?Math.round(r.height*(t.width/Math.max(t.height,1))):Math.round(t.width*i),e}set width(e){this.preferredWidth=e}get height(){let e,{base:t,preferred:r,scale:i}=this;return e=r.height!==X?r.height:r.width!==X?Math.round(r.width/Math.max(t.width/Math.max(t.height,1),1)):Math.round(t.height*i),e}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(X),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return X}},W=!1,Z=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case m:t=this.materialsFlatShadedDoubleSide;break;case E:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case m:t=this.materialsDoubleSide;break;case E:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[e.clone(),e.clone(),e.clone()];for(let r of t)r.uniforms=Object.assign({},e.uniforms),r.side=x;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.side=E,r}),this.materialsDoubleSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.side=m,r}),this.materialsFlatShaded=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r}),this.materialsFlatShadedBackSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=E,r}),this.materialsFlatShadedDoubleSide=t.map(t=>{let r=t.clone();return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=m,r})}}render(e,t,r){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,W){let i=this.originalMaterials;this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r);for(let e of i)e[0].material=e[1];this.meshCount!==i.size&&i.clear()}else{let i=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=i}e.shadowMap.enabled=i}disposeMaterials(){if(null!==this.material){let e=this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide);for(let t of e)t.dispose()}}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return W}static set workaroundEnabled(e){W=e}},K=class extends z{constructor(e,t,r=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new k,this.overrideMaterialManager=null===r?null:new Z(r),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new Z(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,r,i,n){let s=this.scene,a=this.camera,o=this.selection,l=a.layers.mask,c=s.background,d=e.shadowMap.autoUpdate,h=this.renderToScreen?null:t;null!==o&&a.layers.set(o.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(s.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(h),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,s,a):e.render(s,a),a.layers.mask=l,s.background=c,e.shadowMap.autoUpdate=d}},j=class extends z{constructor(e,t,{resolutionScale:r=1,width:i=V.AUTO_SIZE,height:s=V.AUTO_SIZE,renderTarget:a}={}){super("DepthPass"),this.needsSwap=!1,this.renderPass=new K(e,t,new A({depthPacking:n}));let o=this.renderPass;o.skipShadowMapUpdate=!0,o.ignoreBackground=!0;let l=o.getClearPass();l.overrideClearColor=new u(16777215),l.overrideClearAlpha=1,this.renderTarget=a,void 0===this.renderTarget&&(this.renderTarget=new c(1,1,{minFilter:T,magFilter:T,stencilBuffer:!1}),this.renderTarget.texture.name="DepthPass.Target");let d=this.resolution=new V(this,i,s,r);d.addEventListener("change",e=>this.setSize(d.baseWidth,d.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,n){let s=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,s)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}},Y=(new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]),{SKIP:0,ADD:1,ALPHA:2,AVERAGE:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,EXCLUSION:8,LIGHTEN:9,MULTIPLY:10,DIVIDE:11,NEGATION:12,NORMAL:13,OVERLAY:14,REFLECT:15,SCREEN:16,SOFT_LIGHT:17,SUBTRACT:18}),q=new Map([[Y.SKIP,null],[Y.ADD,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[Y.ALPHA,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[Y.AVERAGE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[Y.COLOR_BURN,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.COLOR_DODGE,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.DARKEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[Y.DIFFERENCE,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[Y.EXCLUSION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[Y.LIGHTEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[Y.MULTIPLY,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[Y.DIVIDE,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.NEGATION,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[Y.NORMAL,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[Y.OVERLAY,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.REFLECT,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.SCREEN,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[Y.SOFT_LIGHT,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[Y.SUBTRACT,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),$=class extends i{constructor(e,t=1){super(),this.f=e,this.opacity=new d(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return q.get(this.blendFunction)}},Q=class extends i{constructor(e,t,{attributes:r=0,blendFunction:i=Y.SCREEN,defines:n=new Map,uniforms:s=new Map,extensions:a=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=o,this.defines=n,this.uniforms=s,this.extensions=a,this.blendMode=new $(i),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=r){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof f||t===this.renderer)continue;this[e].dispose()}}}};function J(e,t,r){for(let i of t){let t="$1"+e+i.charAt(0).toUpperCase()+i.slice(1),n=new RegExp("([^\\.])(\\b"+i+"\\b)","g");for(let e of r.entries())null!==e[1]&&r.set(e[0],e[1].replace(n,t))}}function ee(e,t,r,i,n,s,a){let o=new Map([["fragment",t.getFragmentShader()],["vertex",t.getVertexShader()]]),l=void 0!==o.get("fragment")&&/mainImage/.test(o.get("fragment")),c=void 0!==o.get("fragment")&&/mainUv/.test(o.get("fragment")),d=[],h=[],u=!1,f=!1;if(void 0===o.get("fragment"))console.error("Missing fragment shader",t);else if(c&&2&a)console.error("Effects that transform UV coordinates are incompatible with convolution effects",t);else if(l||c){let v=/(?:\w+\s+(\w+)\([\w\s,]*\)\s*{[^}]+})/g,g=N.Section;if(c){let t=`\t${e}MainUv(UV);\n`;r.set(g.FRAGMENT_MAIN_UV,r.get(g.FRAGMENT_MAIN_UV)+t),u=!0}if(null!==o.get("vertex")&&/mainSupport/.test(o.get("vertex"))){let t=`\t${e}MainSupport(`;t+=/mainSupport *\([\w\s]*?uv\s*?\)/.test(o.get("vertex"))?"vUv);\n":");\n",r.set(g.VERTEX_MAIN_SUPPORT,r.get(g.VERTEX_MAIN_SUPPORT)+t),d=d.concat([...o.get("vertex").matchAll(/(?:varying\s+\w+\s+(\w*))/g)].map(e=>e[1])),h=h.concat(d).concat([...o.get("vertex").matchAll(v)].map(e=>e[1]))}h=h.concat([...o.get("fragment").matchAll(v)].map(e=>e[1])),h=h.concat([...t.defines.keys()].map(e=>e.replace(/\([\w\s,]*\)/g,""))),h=h.concat([...t.uniforms.keys()]),t.uniforms.forEach((t,r)=>s.set(e+r.charAt(0).toUpperCase()+r.slice(1),t)),t.defines.forEach((t,r)=>n.set(e+r.charAt(0).toUpperCase()+r.slice(1),t)),J(e,h,n),J(e,h,o);let p=t.blendMode;if(i.set(p.blendFunction,p),l){let t=`${e}MainImage(color0, UV, `;!!(1&a)&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(o.get("fragment"))&&(t+="depth, ",f=!0),t+="color1);\n\t";let i=e+"BlendOpacity";s.set(i,p.opacity),t+=`color0 = blend${p.blendFunction}(color0, color1, ${i});\n\n\t`,r.set(g.FRAGMENT_MAIN_IMAGE,r.get(g.FRAGMENT_MAIN_IMAGE)+t),t=`uniform float ${i};\n\n`,r.set(g.FRAGMENT_HEAD,r.get(g.FRAGMENT_HEAD)+t)}r.set(g.FRAGMENT_HEAD,r.get(g.FRAGMENT_HEAD)+o.get("fragment")+"\n"),null!==o.get("vertex")&&r.set(g.VERTEX_HEAD,r.get(g.VERTEX_HEAD)+o.get("vertex")+"\n")}else console.error("The fragment shader contains neither a mainImage nor a mainUv function",t);return{varyings:d,transformedUv:u,readDepth:f}}var te=class extends z{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new N(null,null,null,e),this.effects=t.sort((e,t)=>t.attributes-e.attributes),this.skipRendering=!1,this.uniformCount=0,this.varyingCount=0,this.minTime=1,this.maxTime=Number.POSITIVE_INFINITY}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}verifyResources(){let e=this.renderer.capabilities,t=Math.min(e.maxFragmentUniforms,e.maxVertexUniforms);this.uniformCount>t&&console.warn("The current rendering context doesn't support more than "+t+" uniforms, but "+this.uniformCount+" were defined"),t=e.maxVaryings,this.varyingCount>t&&console.warn("The current rendering context doesn't support more than "+t+" varyings, but "+this.varyingCount+" were defined")}updateMaterial(){let e=N.Section,t=new Map([[e.FRAGMENT_HEAD,""],[e.FRAGMENT_MAIN_UV,""],[e.FRAGMENT_MAIN_IMAGE,""],[e.VERTEX_HEAD,""],[e.VERTEX_MAIN_SUPPORT,""]]),r=new Map,i=new Map,n=new Map,s=new Set,a=0,o=0,l=0,c=!1,d=!1;for(let e of this.effects)if(e.blendMode.blendFunction===Y.SKIP)l|=1&e.getAttributes();else if(l&e.getAttributes()&2)console.error("Convolution effects cannot be merged",e);else{l|=e.getAttributes();let h=ee("e"+a++,e,t,r,i,n,l);if(o+=h.varyings.length,c=c||h.transformedUv,d=d||h.readDepth,null!==e.extensions)for(let t of e.extensions)s.add(t)}let h=/\bblend\b/g;for(let i of r.values()){let r=i.getShaderCode().replace(h,`blend${i.blendFunction}`);t.set(e.FRAGMENT_HEAD,t.get(e.FRAGMENT_HEAD)+r+"\n")}if(1&l){if(d){let r="float depth = readDepth(UV);\n\n\t";t.set(e.FRAGMENT_MAIN_IMAGE,r+t.get(e.FRAGMENT_MAIN_IMAGE))}this.needsDepthTexture=null===this.getDepthTexture()}else this.needsDepthTexture=!1;if(c){let r="vec2 transformedUv = vUv;\n";t.set(e.FRAGMENT_MAIN_UV,r+t.get(e.FRAGMENT_MAIN_UV)),i.set("UV","transformedUv")}else i.set("UV","vUv");t.forEach((e,t,r)=>r.set(t,e.trim().replace(/^#/,"\n#"))),this.uniformCount=n.size,this.varyingCount=o,this.skipRendering=0===a,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderParts(t).setExtensions(s).setUniforms(n).setDefines(i)}recompile(){this.updateMaterial(),this.verifyResources()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=r){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t;for(let r of this.effects)r.setDepthTexture(e,t)}render(e,t,r,i,n){for(let r of this.effects)r.update(e,t,i);if(!this.skipRendering||this.renderToScreen){let n=this.fullscreenMaterial;n.inputBuffer=t.texture,n.time+=i,e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}}setSize(e,t){this.fullscreenMaterial.setSize(e,t);for(let r of this.effects)r.setSize(e,t)}initialize(e,t,r){this.renderer=e;for(let i of this.effects)i.initialize(e,t,r),i.addEventListener("change",e=>this.handleEvent(e));this.updateMaterial(),this.verifyResources(),void 0!==r&&r!==b&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){super.dispose();for(let e of this.effects)e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},re=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],ie=class extends z{constructor({resolutionScale:e=.5,width:t=V.AUTO_SIZE,height:r=V.AUTO_SIZE,kernelSize:i=le.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new c(1,1,{minFilter:D,magFilter:D,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let n=this.resolution=new V(this,t,r,e);n.addEventListener("change",e=>this.setSize(n.baseWidth,n.baseHeight)),this.blurMaterial=new R,this.ditheredBlurMaterial=new R,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=i}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,n){let s,a,o=this.scene,l=this.camera,c=this.renderTargetA,d=this.renderTargetB,h=re[this.kernelSize],u=this.blurMaterial,f=t;for(this.fullscreenMaterial=u,s=0,a=h.length-1;s<a;++s){let t=1&s?d:c;u.kernel=h[s],u.inputBuffer=f.texture,e.setRenderTarget(t),e.render(o,l),f=t}this.dithering&&(u=this.ditheredBlurMaterial,this.fullscreenMaterial=u),u.kernel=h[s],u.inputBuffer=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(o,l)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t);let i=r.width,n=r.height;this.renderTargetA.setSize(i,n),this.renderTargetB.setSize(i,n),this.blurMaterial.setSize(i,n),this.ditheredBlurMaterial.setSize(i,n)}initialize(e,t,r){void 0!==r&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==b?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e.outputColorSpace===o&&(this.renderTargetA.texture.colorSpace=o,this.renderTargetB.texture.colorSpace=o))}static get AUTO_SIZE(){return V.AUTO_SIZE}},ne=class extends z{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new k(!1,!1,!0),this.inverse=!1}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,n){let s=e.getContext(),a=e.state.buffers,o=this.scene,l=this.camera,c=this.clearPass,d=this.inverted?0:1,h=1-d;a.color.setMask(!1),a.depth.setMask(!1),a.color.setLocked(!0),a.depth.setLocked(!0),a.stencil.setTest(!0),a.stencil.setOp(s.REPLACE,s.REPLACE,s.REPLACE),a.stencil.setFunc(s.ALWAYS,d,4294967295),a.stencil.setClear(h),a.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?c.render(e,null):(c.render(e,t),c.render(e,r))),this.renderToScreen?(e.setRenderTarget(null),e.render(o,l)):(e.setRenderTarget(t),e.render(o,l),e.setRenderTarget(r),e.render(o,l)),a.color.setLocked(!1),a.depth.setLocked(!1),a.stencil.setLocked(!1),a.stencil.setFunc(s.EQUAL,1,4294967295),a.stencil.setOp(s.KEEP,s.KEEP,s.KEEP),a.stencil.setLocked(!0)}},se=class extends z{constructor(e,t="inputBuffer"){super("ShaderPass"),this.fullscreenMaterial=e,this.inputBufferUniform=null,this.setInput(t)}setInput(e){if(this.inputBufferUniform=null,null!==this.fullscreenMaterial){let t=this.fullscreenMaterial.uniforms;void 0!==t&&void 0!==t[e]&&(this.inputBufferUniform=t[e])}}render(e,t,r,i,n){null!==this.inputBufferUniform&&null!==t&&(this.inputBufferUniform.value=t.texture),e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}initialize(e,t,r){void 0!==r&&r!==b&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},ae=.001,oe=class{constructor(){this.previousTime=0,this.currentTime=0,this.delta=0,this.fixedDelta=1e3/60,this.elapsed=0,this.timescale=1,this.fixedDeltaEnabled=!1,this.autoReset=!1}setFixedDeltaEnabled(e){return this.fixedDeltaEnabled=e,this}isAutoResetEnabled(e){return this.autoReset}setAutoResetEnabled(e){return typeof document<"u"&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this.autoReset=e),this}getDelta(){return this.delta*ae}getFixedDelta(){return this.fixedDelta*ae}setFixedDelta(e){return this.fixedDelta=1e3*e,this}getElapsed(){return this.elapsed*ae}getTimescale(){return this.timescale}setTimescale(e){return this.timescale=e,this}update(e){return this.fixedDeltaEnabled?this.delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=void 0!==e?e:performance.now(),this.delta=this.currentTime-this.previousTime),this.delta*=this.timescale,this.elapsed+=this.delta,this}reset(){return this.delta=0,this.elapsed=0,this.currentTime=performance.now(),this}handleEvent(e){document.hidden||(this.currentTime=performance.now())}dispose(){this.setAutoResetEnabled(!1)}},le={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},ce=(new a,new h,new u,Math.PI,new a,new a,{LOW:0,MEDIUM:1,HIGH:2,ULTRA:3}),de=class extends Q{constructor({preset:t=ce.MEDIUM,edgeDetectionMode:r=I.COLOR,predicationMode:i=0}={}){let n,s;super("SMAAEffect","uniform sampler2D weightMap;varying vec2 vOffset0;varying vec2 vOffset1;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 a;a.x=texture2D(weightMap,vOffset0).a;a.y=texture2D(weightMap,vOffset1).g;a.wz=texture2D(weightMap,uv).rb;vec4 color=inputColor;if(dot(a,vec4(1.0))>=1e-5){bool h=max(a.x,a.z)>max(a.y,a.w);vec4 blendingOffset=vec4(0.0,a.y,0.0,a.w);vec2 blendingWeight=a.yw;movec(bvec4(h),blendingOffset,vec4(a.x,0.0,a.z,0.0));movec(bvec2(h),blendingWeight,a.xz);blendingWeight/=dot(blendingWeight,vec2(1.0));vec4 blendingCoord=blendingOffset*vec4(texelSize,-texelSize)+uv.xyxy;color=blendingWeight.x*texture2D(inputBuffer,blendingCoord.xy);color+=blendingWeight.y*texture2D(inputBuffer,blendingCoord.zw);}outputColor=color;}",{vertexShader:"varying vec2 vOffset0;varying vec2 vOffset1;void mainSupport(const in vec2 uv){vOffset0=uv+texelSize*vec2(1.0,0.0);vOffset1=uv+texelSize*vec2(0.0,1.0);}",blendFunction:Y.NORMAL,attributes:3,uniforms:new Map([["weightMap",new d(null)]])}),arguments.length>1&&(n=arguments[0],s=arguments[1],arguments.length>2&&(t=arguments[2]),arguments.length>3&&(r=arguments[3])),this.renderTargetEdges=new c(1,1,{minFilter:D,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetEdges.texture.name="SMAA.Edges",this.renderTargetWeights=this.renderTargetEdges.clone(),this.renderTargetWeights.texture.name="SMAA.Weights",this.uniforms.get("weightMap").value=this.renderTargetWeights.texture,this.clearPass=new k(!0,!1,!1),this.clearPass.overrideClearColor=new u(0),this.clearPass.overrideClearAlpha=1,this.edgeDetectionPass=new se(new O),this.edgeDetectionMaterial.edgeDetectionMode=r,this.edgeDetectionMaterial.predicationMode=i,this.weightsPass=new se(new F);let a=new w;a.onLoad=()=>{let e=new l(n);e.name="SMAA.Search",e.magFilter=T,e.minFilter=T,e.generateMipmaps=!1,e.needsUpdate=!0,e.flipY=!0,this.weightsMaterial.searchTexture=e;let t=new l(s);t.name="SMAA.Area",t.magFilter=D,t.minFilter=D,t.generateMipmaps=!1,t.needsUpdate=!0,t.flipY=!1,this.weightsMaterial.areaTexture=t,this.dispatchEvent({type:"load"})},a.itemStart("search"),a.itemStart("area"),void 0!==n&&void 0!==s?(a.itemEnd("search"),a.itemEnd("area")):typeof Image<"u"&&(n=new Image,s=new Image,n.addEventListener("load",()=>a.itemEnd("search")),s.addEventListener("load",()=>a.itemEnd("area")),n.crossOrigin="anonymous",e(n,"smaa-search.png"),s.crossOrigin="anonymous",e(s,"smaa-area.png")),this.applyPreset(t)}get edgesTexture(){return this.renderTargetEdges.texture}getEdgesTexture(){return this.edgesTexture}get weightsTexture(){return this.renderTargetWeights.texture}getWeightsTexture(){return this.weightsTexture}get edgeDetectionMaterial(){return this.edgeDetectionPass.fullscreenMaterial}get colorEdgesMaterial(){return this.edgeDetectionMaterial}getEdgeDetectionMaterial(){return this.edgeDetectionMaterial}get weightsMaterial(){return this.weightsPass.fullscreenMaterial}getWeightsMaterial(){return this.weightsMaterial}setEdgeDetectionThreshold(e){this.edgeDetectionMaterial.edgeDetectionThreshold=e}setOrthogonalSearchSteps(e){this.weightsMaterial.orthogonalSearchSteps=e}applyPreset(e){let t=this.edgeDetectionMaterial,r=this.weightsMaterial;switch(e){case ce.LOW:t.edgeDetectionThreshold=.15,r.orthogonalSearchSteps=4,r.diagonalDetection=!1,r.cornerDetection=!1;break;case ce.MEDIUM:t.edgeDetectionThreshold=.1,r.orthogonalSearchSteps=8,r.diagonalDetection=!1,r.cornerDetection=!1;break;case ce.HIGH:t.edgeDetectionThreshold=.1,r.orthogonalSearchSteps=16,r.diagonalSearchSteps=8,r.cornerRounding=25,r.diagonalDetection=!0,r.cornerDetection=!0;break;case ce.ULTRA:t.edgeDetectionThreshold=.05,r.orthogonalSearchSteps=32,r.diagonalSearchSteps=16,r.cornerRounding=25,r.diagonalDetection=!0,r.cornerDetection=!0}}setDepthTexture(e,t=r){this.edgeDetectionMaterial.depthBuffer=e,this.edgeDetectionMaterial.depthPacking=t}update(e,t,r){this.clearPass.render(e,this.renderTargetEdges),this.edgeDetectionPass.render(e,t,this.renderTargetEdges),this.weightsPass.render(e,this.renderTargetEdges,this.renderTargetWeights)}setSize(e,t){this.edgeDetectionMaterial.setSize(e,t),this.weightsMaterial.setSize(e,t),this.renderTargetEdges.setSize(e,t),this.renderTargetWeights.setSize(e,t)}dispose(){let{searchTexture:e,areaTexture:t}=this.weightsMaterial;null!==e&&null!==t&&(e.dispose(),t.dispose()),super.dispose()}static get searchImageDataURL(){return""}static get areaImageDataURL(){return""}};function he(e,t,r){return e+(t-e)*r}function ue(e,t,r,i){let n=he(e,t,.75),s=he(r,i,.75);return he(n,s,.875)}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[ue(0,0,0,0),new Float32Array([0,0,0,0])],[ue(0,0,0,1),new Float32Array([0,0,0,1])],[ue(0,0,1,0),new Float32Array([0,0,1,0])],[ue(0,0,1,1),new Float32Array([0,0,1,1])],[ue(0,1,0,0),new Float32Array([0,1,0,0])],[ue(0,1,0,1),new Float32Array([0,1,0,1])],[ue(0,1,1,0),new Float32Array([0,1,1,0])],[ue(0,1,1,1),new Float32Array([0,1,1,1])],[ue(1,0,0,0),new Float32Array([1,0,0,0])],[ue(1,0,0,1),new Float32Array([1,0,0,1])],[ue(1,0,1,0),new Float32Array([1,0,1,0])],[ue(1,0,1,1),new Float32Array([1,0,1,1])],[ue(1,1,0,0),new Float32Array([1,1,0,0])],[ue(1,1,0,1),new Float32Array([1,1,0,1])],[ue(1,1,1,0),new Float32Array([1,1,1,0])],[ue(1,1,1,1),new Float32Array([1,1,1,1])]]);export{I as a,z as b,L as c,H as d,j as e,Y as f,te as g,ie as h,ne as i,se as j,oe as k,le as l,ce as m,de as n};