@splinetool/runtime 2.0.16 → 2.0.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/build/hana-ui.wasm +0 -0
  2. package/build/hana-ui.wasm.br +0 -0
  3. package/build/hana-ui.wasm.gz +0 -0
  4. package/build/{runtime-chunk-OPUEULYT.js → runtime-chunk-22UJYN6H.js} +1 -1
  5. package/build/runtime-chunk-22UJYN6H.js.br +0 -0
  6. package/build/runtime-chunk-22UJYN6H.js.gz +0 -0
  7. package/build/{runtime-chunk-B4C7LB2B.js → runtime-chunk-2BM2YSUQ.js} +1 -1
  8. package/build/runtime-chunk-2BM2YSUQ.js.br +0 -0
  9. package/build/runtime-chunk-2BM2YSUQ.js.gz +0 -0
  10. package/build/{runtime-chunk-HHAC2SNT.js → runtime-chunk-2LBGXN7E.js} +1 -1
  11. package/build/runtime-chunk-2LBGXN7E.js.br +0 -0
  12. package/build/runtime-chunk-2LBGXN7E.js.gz +0 -0
  13. package/build/{runtime-chunk-UHC42CMW.js → runtime-chunk-3MDGKPOU.js} +1 -1
  14. package/build/runtime-chunk-3MDGKPOU.js.br +0 -0
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  16. package/build/{runtime-chunk-ZCK4Z4EH.js → runtime-chunk-3Y36QWQO.js} +1 -1
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  19. package/build/{runtime-chunk-U3O6AK7G.js → runtime-chunk-6IO75V6I.js} +1 -1
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  22. package/build/{runtime-chunk-6N4VUXSU.js → runtime-chunk-A5FINQYC.js} +1 -1
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  37. package/build/{runtime-chunk-UIJZIWN4.js → runtime-chunk-GSQUPBF5.js} +1 -1
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  40. package/build/{runtime-chunk-OMTLYUU2.js → runtime-chunk-HP3Y2PVA.js} +1 -1
  41. package/build/runtime-chunk-HP3Y2PVA.js.br +0 -0
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  61. package/build/{runtime-chunk-4V44BUT4.js → runtime-chunk-QLQVDKUM.js} +1 -1
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  64. package/build/{runtime-chunk-IHQG4FS7.js → runtime-chunk-QMH7JOQZ.js} +1 -1
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  79. package/build/{runtime-chunk-PTQSKVSN.js → runtime-chunk-ZI5XFZK2.js} +1 -1
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  81. package/build/runtime-chunk-ZI5XFZK2.js.gz +0 -0
  82. package/build/{runtime-classicRuntime-IAEBXWWG.js → runtime-classicRuntime-AUUOCWDA.js} +1 -1
  83. package/build/runtime-classicRuntime-AUUOCWDA.js.br +0 -0
  84. package/build/runtime-classicRuntime-AUUOCWDA.js.gz +0 -0
  85. package/build/{runtime-cloners-6MEAJ65W.js → runtime-cloners-YFQXPHCS.js} +1 -1
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  88. package/build/{runtime-components-CRKL2ZGZ.js → runtime-components-Y4XK7KSX.js} +1 -1
  89. package/build/runtime-components-Y4XK7KSX.js.br +0 -0
  90. package/build/runtime-components-Y4XK7KSX.js.gz +0 -0
  91. package/build/{runtime-createDestroy-D7TLBP5H.js → runtime-createDestroy-FXU7BW7H.js} +1 -1
  92. package/build/runtime-createDestroy-FXU7BW7H.js.br +0 -0
  93. package/build/runtime-createDestroy-FXU7BW7H.js.gz +0 -0
  94. package/build/{runtime-dragDrop-2EATJCGV.js → runtime-dragDrop-TEBKSTTK.js} +1 -1
  95. package/build/runtime-dragDrop-TEBKSTTK.js.br +0 -0
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  97. package/build/{runtime-gameControls-GRH3XFUT.js → runtime-gameControls-IHR3IUIM.js} +1 -1
  98. package/build/runtime-gameControls-IHR3IUIM.js.br +0 -0
  99. package/build/runtime-gameControls-IHR3IUIM.js.gz +0 -0
  100. package/build/{runtime-hair-MSBLDKXL.js → runtime-hair-3XU3JWDP.js} +1 -1
  101. package/build/runtime-hair-3XU3JWDP.js.br +2 -0
  102. package/build/runtime-hair-3XU3JWDP.js.gz +0 -0
  103. package/build/{runtime-mergeStaticGeometries-5TVLIGDN.js → runtime-mergeStaticGeometries-ZR3BPLJB.js} +1 -1
  104. package/build/runtime-mergeStaticGeometries-ZR3BPLJB.js.br +0 -0
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  106. package/build/{runtime-miscActions-5FKGJYQ4.js → runtime-miscActions-GIFDXFZM.js} +1 -1
  107. package/build/runtime-miscActions-GIFDXFZM.js.br +0 -0
  108. package/build/runtime-miscActions-GIFDXFZM.js.gz +0 -0
  109. package/build/{runtime-mouseHover-JA4CJZDB.js → runtime-mouseHover-IJRQNEER.js} +1 -1
  110. package/build/runtime-mouseHover-IJRQNEER.js.br +0 -0
  111. package/build/runtime-mouseHover-IJRQNEER.js.gz +0 -0
  112. package/build/{runtime-particles-OZJ2YUNM.js → runtime-particles-L4W7HNRP.js} +1 -1
  113. package/build/runtime-particles-L4W7HNRP.js.br +0 -0
  114. package/build/runtime-particles-L4W7HNRP.js.gz +0 -0
  115. package/build/{runtime-paths-ZV4YTOEY.js → runtime-paths-SOUX6CCE.js} +1 -1
  116. package/build/runtime-paths-SOUX6CCE.js.br +0 -0
  117. package/build/runtime-paths-SOUX6CCE.js.gz +0 -0
  118. package/build/{runtime-resize-MPSPTIHT.js → runtime-resize-WEN3PLA5.js} +1 -1
  119. package/build/runtime-resize-WEN3PLA5.js.br +0 -0
  120. package/build/runtime-resize-WEN3PLA5.js.gz +0 -0
  121. package/build/{runtime-sceneTransition-QRGYUBTR.js → runtime-sceneTransition-U25FPVNR.js} +1 -1
  122. package/build/runtime-sceneTransition-U25FPVNR.js.br +0 -0
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  124. package/build/{runtime-scroll-EGZ5ROW6.js → runtime-scroll-2EHFCCIB.js} +1 -1
  125. package/build/runtime-scroll-2EHFCCIB.js.br +0 -0
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  127. package/build/runtime-shapeBlends-KZZFDH2X.js +1 -0
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  130. package/build/{runtime-text-7O7CYADG.js → runtime-text-5HAD2GPP.js} +1 -1
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  133. package/build/{runtime-textInputs-Y77C2A6Y.js → runtime-textInputs-PRHCTQ7W.js} +1 -1
  134. package/build/runtime-textInputs-PRHCTQ7W.js.br +0 -0
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  136. package/build/{runtime-timeline-ZJ24PFAW.js → runtime-timeline-YJCRSSFO.js} +1 -1
  137. package/build/runtime-timeline-YJCRSSFO.js.br +0 -0
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  139. package/build/{runtime-tracking-JEDTOMFE.js → runtime-tracking-ACPY5QZF.js} +1 -1
  140. package/build/runtime-tracking-ACPY5QZF.js.br +0 -0
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  142. package/build/{runtime-transitions-NP22MHBN.js → runtime-transitions-6SRHSCG5.js} +1 -1
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  145. package/build/{runtime-ui2d-JPC6RUQ5.js → runtime-ui2d-ZFWQFLF7.js} +1 -1
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  148. package/build/{runtime-vectorShapes-NFY542TW.js → runtime-vectorShapes-GSM3AR7O.js} +1 -1
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  151. package/build/{runtime-webgpu-F6GGNIBN.js → runtime-webgpu-XMJ62GLO.js} +1 -1
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  154. package/build/runtime.cjs +283 -283
  155. package/build/runtime.js +1 -1
  156. package/build/runtime.js.br +0 -0
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  158. package/build/runtime.standalone.js +1 -1
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@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-HHAC2SNT.js";import{a as e}from"./runtime-chunk-RB2YUXYT.js";import{$ as i,ea as a}from"./runtime-chunk-C4UCKW24.js";import{e as n,h as s}from"./runtime-chunk-U3O6AK7G.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Y=new v,Z=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Z.x,l[384+4*v+1]=-Z.y,l[384+4*v+2]=-Z.z,l[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&(this.material.transparent=!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,G as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-2LBGXN7E.js";import{a as e}from"./runtime-chunk-QIOFRPBK.js";import{$ as i,ea as a}from"./runtime-chunk-JFK7JO7V.js";import{e as n,h as s}from"./runtime-chunk-6IO75V6I.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{Aa as o,Dc as l,Ec as h,Fc as p,Ja as d,Jc as c,Lc as f,Ma as u,Oc as v,Qe as m,Vc as x,Vd as y,Zc as g,ce as S,dd as b,de as T,ld as P,na as _,nc as z,nd as w,we as R}from"./runtime-chunk-BVVSZMXD.js";var O=new b;O.setAttribute("position",new g(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:z,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new p,this._fieldDirtyMax=new p,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new x,this.potentialPassScene=new x,this.voxelPassScene=new x,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new P(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,o);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,o);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new P(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new P(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new p},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new p,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new l(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new l(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),j.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new g(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(H?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new f(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:_,magFilter:_}),t.textures[0].format=d,t.textures[0].type=o,t.textures[1].format=u,t.textures[1].type=o,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new f(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_}),new f(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:d,type:o,stencilBuffer:!1,depthBuffer:!1,magFilter:_,minFilter:_})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new g(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new y(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new l(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},G=j;G.streamCompaction=new class{constructor(){this.pyramidPassScene=new x,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new P(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new m).min.setScalar(0);let s=e.length-1,r=new c;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new v,Z=new v,Y=new h,Q=new p,J=new p,tt=new h;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,d,o);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,l=n.image.data,h=0,p=0,c=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let o;if(n instanceof t)return;if(n instanceof e||r(n))return;o=n instanceof i?n.object:n;let d=n.data?.cloner;if(s.is(n)&&d&&!d.hideBase&&"radial"!==d.type&&!0!==d.disabled||!(o instanceof a))return;let u=o.geometry.userData.parameters,x=u?.shapeBlendNode??o.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:c;y=y/this.bboxSize*2,l[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,l[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,l[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,l[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,l[384+4*v]=-Y.x,l[384+4*v+1]=-Y.y,l[384+4*v+2]=-Y.z,l[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],l[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=o.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,l[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}l.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,l[1152+4*v]=y,l[1152+4*v+1]=S/this.bboxSize*2,l[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(o.material)?o.material[0]:o.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),l[1536+4*v]=T.r,l[1536+4*v+1]=T.g,l[1536+4*v+2]=T.b,l[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&(this.material.transparent=!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||q,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(l[a]!==y[a]||l[a+1]!==y[a+1]||l[a+2]!==y[a+2]||l[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=l[4*e],a=l[4*e+1],n=l[4*e+2],s=y[4*e],r=y[4*e+1],o=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+o+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,o-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,o+p)):b=!0}}return q&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(l):y.set(l),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,U as b,M as c,F as d,I as e,V as f,B as g,A as h,W as i,K as j,G as k,nt as l};
@@ -1 +1 @@
1
- import{d as s}from"./runtime-chunk-UIJZIWN4.js";import{a as t,b as i}from"./runtime-chunk-WIWW5RJN.js";import{Fc as a,Tc as o,Te as e,We as h,Xc as r,ze as d}from"./runtime-chunk-BVVSZMXD.js";var n=class extends(t(e)){constructor(s,t=15,i=6710886){super(s,t,i),this.object=s,this.name=`PointLightHelper: ${s.uuid}`}raycast(s,t){i(this.object,n.geometryHelper,s,t)}},p=class extends(s(d,n)){constructor(s,t,i){super(),this.super_Entity(s,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=90,e.aspect=1,e.near=100,e.far=2500;let d=new a(-e.far+this.position.x,-e.far+this.position.y,-e.far+this.position.z),n=new a(e.far+this.position.x,e.far+this.position.y,e.far+this.position.z),p=new r(d,n),c=new h(p,new o(16755200));c.visible=!1,this.gizmos.shadowmap=c,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let s in this.gizmos){let t=this.gizmos[s];if(t instanceof h){let s=this.shadow.camera,i=new a(-s.far+this.position.x,-s.far+this.position.y,-s.far+this.position.z),o=new a(s.far+this.position.x,s.far+this.position.y,s.far+this.position.z);t.box.set(i,o),t.updateMatrixWorld(!0)}}}updateMatrixWorld(s){super.updateMatrixWorld(s),this.objectHelper&&this.objectHelper.update()}updateState(s,t){this.updateState_Light(s,t),void 0!==s.distance&&(this.distance=s.distance),void 0!==s.decay&&(this.decay=s.decay),void 0!==s.shadowRadius&&(this.shadow.radius=s.shadowRadius),void 0!==s.shadowResolution&&(this.shadow.mapSize.set(s.shadowResolution,s.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a};
1
+ import{d as s}from"./runtime-chunk-GSQUPBF5.js";import{a as t,b as i}from"./runtime-chunk-UO6U6DKY.js";import{Fc as a,Tc as o,Te as e,We as h,Xc as r,ze as d}from"./runtime-chunk-BVVSZMXD.js";var n=class extends(t(e)){constructor(s,t=15,i=6710886){super(s,t,i),this.object=s,this.name=`PointLightHelper: ${s.uuid}`}raycast(s,t){i(this.object,n.geometryHelper,s,t)}},p=class extends(s(d,n)){constructor(s,t,i){super(),this.super_Entity(s,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let e=this.shadow.camera;e.fov=90,e.aspect=1,e.near=100,e.far=2500;let d=new a(-e.far+this.position.x,-e.far+this.position.y,-e.far+this.position.z),n=new a(e.far+this.position.x,e.far+this.position.y,e.far+this.position.z),p=new r(d,n),c=new h(p,new o(16755200));c.visible=!1,this.gizmos.shadowmap=c,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let s in this.gizmos){let t=this.gizmos[s];if(t instanceof h){let s=this.shadow.camera,i=new a(-s.far+this.position.x,-s.far+this.position.y,-s.far+this.position.z),o=new a(s.far+this.position.x,s.far+this.position.y,s.far+this.position.z);t.box.set(i,o),t.updateMatrixWorld(!0)}}}updateMatrixWorld(s){super.updateMatrixWorld(s),this.objectHelper&&this.objectHelper.update()}updateState(s,t){this.updateState_Light(s,t),void 0!==s.distance&&(this.distance=s.distance),void 0!==s.decay&&(this.decay=s.decay),void 0!==s.shadowRadius&&(this.shadow.radius=s.shadowRadius),void 0!==s.shadowResolution&&(this.shadow.mapSize.set(s.shadowResolution,s.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-BRGVQTZR.js";import{d as e}from"./runtime-chunk-WIWW5RJN.js";import{Sc as s}from"./runtime-chunk-BVVSZMXD.js";var r=class extends(e(s,t)){constructor(t,e,s){super(),this.super_Entity(t,e),this.context=s,this.objectHelper.update()}updateState(t,e){this.updateState_Entity(t,e)}};export{r as a};
1
+ import{a as t}from"./runtime-chunk-E77YGLEA.js";import{d as e}from"./runtime-chunk-UO6U6DKY.js";import{Sc as s}from"./runtime-chunk-BVVSZMXD.js";var r=class extends(e(s,t)){constructor(t,e,s){super(),this.super_Entity(t,e),this.context=s,this.objectHelper.update()}updateState(t,e){this.updateState_Entity(t,e)}};export{r as a};
@@ -0,0 +1 @@
1
+ G ��8�K��Z�Sv�۳�����b��gP�����b�Cɺo�t�̖%�p�q+/P1 M|f�� J6��a��>j_��}�$4��a�nز��Pd•_�a–����s���I2��(�&���
@@ -1 +1 @@
1
- import{b as t}from"./runtime-chunk-N2ZRGNPR.js";import{a as e,c as i}from"./runtime-chunk-VAVYZ35B.js";import{b as s,c as o,d as a,e as n}from"./runtime-chunk-FQNSP44B.js";import{a as r}from"./runtime-chunk-RB2YUXYT.js";import{G as h,a as l}from"./runtime-chunk-C4UCKW24.js";import{f as d,g as c}from"./runtime-chunk-INDD2IUU.js";import{h as p}from"./runtime-chunk-U3O6AK7G.js";import{a as m}from"./runtime-chunk-RTLL6WIB.js";import{a as u,b as y,g as v,h as g,i as f}from"./runtime-chunk-2PT2WH66.js";import{c as b}from"./runtime-chunk-TZCHGFVF.js";import{Da as E}from"./runtime-chunk-AIWIOLR6.js";import{Bc as P,Dc as C,Ec as M,Fc as x,Oc as T,Oe as D,Pc as S,Rc as w,Xc as R,b as j,bd as L,cd as G,dd as B}from"./runtime-chunk-BVVSZMXD.js";var A=200,W=null;function O(t){W=t}function I(){return W}function F(t){let e=!1;return t.scene.objects.forEach(i=>{"Page"===i.data.type&&!e&&i.data.publish.gameControlObject&&E.traverseModuleInstances(t,i.id,(t,i,s)=>{for(let t of s)"GameControl"===t.data.type&&t.data.navmesh.enabled&&(e=!0)})}),e}function k(t){return s?t.metaKey:t.ctrlKey}function V(t,e){return Math.abs(t+3*e)<=2||Math.abs(t+3*window.devicePixelRatio*e)<=2}var z={type:"change"},H={type:"start"},U={type:"end",nonOrbit:!0},Z={type:"end",nonOrbit:!1},Y={type:"end",isZoom:!0,nonOrbit:!0},X={type:"end",changed:!1},N={type:"cameraAnimatingInTimeline"},K=new M,_=new C,q=2*Math.PI,Q=new x,J=new C,$=new x,tt=new M,et=new T,it={type:"requestRender"},st=class extends P{constructor(t,i,s={isPlayMode:!1,isExport:!1},a){super(),this.object=t,this.domElement=i,this.options=s,this.timelineState=a,this.enabled=!0,this.useKeyEvents=!0,this.enableDamping=!1,this.enableZoom=!0,this.enableRotate=!0,this.enablePan=!0,this.autoRotate=!1,this.rotationLimitsMode=0,this.panLimitsMode=0,this.rotationSoftLimit=2,this.panSoftLimit=2,this.hoverRotatePanMode=0,this.zoomLimitsEnabled=!1,this.mouseButtons=[0,5],this.mouseButtonsPlay=[3,4,5],this.touches=[null,j.DOLLY_ROTATE,j.PAN],this.offset=new x,this.eye=new x,this.lastPosition=new x,this.lastQuaternion=new M,this.current=new C,this.overShoot=new C,this.overRatio=new C,this.spherical=new D,this.sphericalDelta=new D,this.panOffset=new x,this.panLeftV=new x,this.panUpV=new x,this.panV=new x,this.rotateStart=new C,this.rotateEnd=new C,this.rotateDelta=new C,this.panStart=new C,this.panEnd=new C,this.panDelta=new C,this.dollyStart=new C,this.dollyEnd=new C,this.dollyDelta=new C,this.rotationRangeFactor=new C,this.panRangeFactor=new C,this.state=-1,this.zoomChanged=!1,this.isPointerDown=!1,this.isThetaFlipped=!1,this.prevScale=0,this.scale=1,this.gesture=!1,this.lastTrackpadPanTime=-1/0,this.lastMouseWheelZoomTime=-1/0,this.timer=-1,this.timerHover=-1,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minPhi=0,this.maxPhi=Math.PI,this.minTheta=-1/0,this.maxTheta=1/0,this.minH=0,this.maxH=Math.PI,this.minV=-1/0,this.maxV=1/0,this.autoRotateClockwise=!0,this.isPanOverShoot=!1,this.isRotateOverShoot=!1,this.resetHoverEffectOnPointerLeave=!1,this.hasChange=!1,this.useWindowEvents=!1,this.isTouchZoom=!0,this.autoRotateSpeed=2,this.dampingFactor=.125,this.zoomSpeed=2,this.rotateSpeed=1,this.rotateFactor=1,this.panSpeed=1,this.hoverRotatePanStrength=.1,this.hoverRotateDamping=this.dampingFactor,this.isCurrentlyDamping=!1,this.thetaIsFree=!1,this.phiIsFree=!1,this.needsUpdate=!0,this.onCameraChange=t=>{this.object.removeEventListener("beginState",this.onBeginState),this.object.removeEventListener("completeState",this.onCompleteState),this.object.removeEventListener("cameraChange",this.onCameraChange),this.object=t.camera,this.object.addEventListener("beginState",this.onBeginState),this.object.addEventListener("completeState",this.onCompleteState),this.object.addEventListener("cameraChange",this.onCameraChange)},this.update=()=>{this.object.updateWorldMatrix(!0,!1),this.object.matrixWorld.decompose($,tt,Q),this.offset.copy($).sub(this.target),this.spherical.setFromVector3(this.offset),this.object.isUpVectorFlipped&&(this.spherical.phi*=-1,this.spherical.theta-=Math.PI),this.autoRotate&&-1===this.state&&this.rotateLeft((!0===this.autoRotateClockwise?1:-1)*this.getAutoRotationAngle()),0!==this.rotationLimitsMode&&this.applyLimits(this.sphericalDelta,this.rotationLimitsMode,this.rotationSoftLimit,this.maxTheta,this.minTheta,this.maxPhi,this.minPhi,this.rotationRangeFactor),2!==this.rotationLimitsMode&&(this.spherical.phi+=this.sphericalDelta.phi),(1!==this.rotationLimitsMode||!0===this.autoRotate)&&(this.spherical.theta+=this.sphericalDelta.theta),this.spherical.radius*=this.scale,this.zoomLimitsEnabled&&this.object.isPerspectiveCamera&&(this.spherical.radius=Math.max(this.minDistance,Math.min(this.maxDistance,this.spherical.radius))),0!==this.panLimitsMode&&(this.target.applyQuaternion(K.copy(tt).invert()),this.panOffset.applyQuaternion(K),this.applyLimits(this.panOffset,this.panLimitsMode,this.panSoftLimit,this.maxH,this.minH,this.maxV,this.minV,this.panRangeFactor),this.target.applyQuaternion(tt),this.panOffset.applyQuaternion(tt)),2===this.panLimitsMode&&(this.panOffset.y=0),1===this.panLimitsMode&&(this.panOffset.x=0),-1!==this.state||this.gesture?(this.target.add(this.panOffset),this.panOffset.set(0,0,0)):(this.panOffset.multiplyScalar(1-this.dampingFactor),this.target.add(this.panOffset)),this.offset.setFromSpherical(this.spherical),$.copy(this.target).add(this.offset),this.object.position.copy(this.target).add(this.offset),this.object.parent&&(et.copy(this.object.parent.matrixWorld).invert(),this.object.position.applyMatrix4(et));let t=this.spherical.phi%q;if(this.eye.copy(this.offset).normalize(),this.object.up.copy(w.DEFAULT_UP).applyAxisAngle(this.eye,this.object.angleOffsetFromUp),t>0&&t>Math.PI||t<0&&t>-Math.PI?(this.object.up.negate(),this.object.lookAt(this.target),this.object.isUpVectorFlipped=!0):(this.object.lookAt(this.target),this.object.isUpVectorFlipped=!1),-1===this.state||!0===this.enableDamping){let t=1===this.hoverRotatePanMode?this.hoverRotateDamping:this.dampingFactor;this.sphericalDelta.theta*=1-t,this.sphericalDelta.phi*=1-t}else this.sphericalDelta.set(0,0,0);if(this.scale=1,this.lastPosition.distanceToSquared(this.object.position)>.01||8*(1-this.lastQuaternion.dot(this.object.quaternion))>1e-8)return this.dispatchEvent(z),this.object.dispatchEvent(it),this.lastPosition.copy(this.object.position),this.lastQuaternion.copy(this.object.quaternion),void(this.isCurrentlyDamping=!0);this.isPanOverShoot=!1,this.isRotateOverShoot=!1,this.object.wasMovedBySwitchCameraAction=!1,this.sphericalDelta.set(0,0,0),this.panOffset.set(0,0,0),this.isCurrentlyDamping=!1},this.onPointerDown=t=>{!1!==this.enabled&&("touch"===t.pointerType||"pen"===t.pointerType&&n?this.onPointerDownTouch(t):this.onPointerDownMouse(t),-1!==this.state&&(this.isPointerDown=!0,this.dispatchEvent(H),this.domElement.addEventListener("pointermove",this.onPointerMove),this.domElement.addEventListener("pointerup",this.onPointerUp),t.stopPropagation(),"touch"===t.pointerType||"pen"===t.pointerType&&n||this.domElement.setPointerCapture(t.pointerId)))},this.onPointerLeave=t=>{this.resetHoverEffectOnPointerLeave&&!this.useWindowEvents?(1===this.hoverRotatePanMode?(this.sphericalDelta.theta=-this.spherical.theta,this.sphericalDelta.phi=-this.spherical.phi,Q.subVectors(this.position0,this.target0),this.spherical.setFromVector3(Q),this.sphericalDelta.theta+=this.spherical.theta,this.sphericalDelta.phi+=this.spherical.phi,this.sphericalDelta.theta/=8,this.sphericalDelta.phi/=8):2===this.hoverRotatePanMode&&this.panOffset.subVectors(this.target0,this.target).divideScalar(8),this.update()):this.pointerLeaveEvent=t},this.onPointerEnter=t=>{this.resetHoverEffectOnPointerLeave||void 0===this.pointerLeaveEvent?J.set(t.clientX-this.domElement.clientWidth/2,t.clientY-this.domElement.clientHeight/2):J.set(t.clientX-this.pointerLeaveEvent.clientX,t.clientY-this.pointerLeaveEvent.clientY),1===this.hoverRotatePanMode?(this.rotateDelta.copy(J).multiplyScalar(this.rotateSpeed*this.hoverRotatePanStrength).rotateAround(_,-this.object.angleOffsetFromUp),this.rotateLeft(2*Math.PI*this.rotateDelta.x/this.domElement.clientHeight),this.rotateUp(2*Math.PI*this.rotateDelta.y/this.domElement.clientHeight),this.rotateStart.set(t.clientX,t.clientY)):2===this.hoverRotatePanMode&&(this.panDelta.copy(J).multiplyScalar(this.panSpeed*this.hoverRotatePanStrength),this.pan(this.panDelta.x,this.panDelta.y),this.panStart.set(t.clientX,t.clientY)),this.update()},this.onPointerMove=t=>{this.timelineState?.isPlayingCameraAnimation?this.dispatchEvent(N):!1!==this.enabled&&(this.checkRaycastLock()||("touch"===t.pointerType||"pen"===t.pointerType&&n?this.onPointerMoveTouch(t):this.onPointerMoveMouse(t),t.stopPropagation()))},this.onPointerUp=t=>{this.isPointerDown=!1,0===e.length&&(this.domElement.removeEventListener("pointermove",this.onPointerMove),this.domElement.removeEventListener("pointerup",this.onPointerUp)),e.length>1&&t.preventDefault(),this.hasChange?this.dispatchEvent(0===this.state?Z:U):this.dispatchEvent(X),this.state=-1,t&&(t.stopPropagation(),"touch"===t.pointerType||"pen"===t.pointerType&&n||this.domElement.releasePointerCapture(t.pointerId))},this.onPointerDownMouse=t=>{let e;switch(e=this.useKeyEvents?this.mouseButtons[t.button]:this.mouseButtonsPlay[t.button],e){case 0:if(!0!==t.altKey||t.shiftKey||k(t)){if(" "===this.key){if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2}}else{if(!1===this.enableRotate)return;this.handleMouseDownRotate(t),this.state=0}break;case 4:if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2;break;case 3:if(k(t)||t.shiftKey){if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2}else{if(!1===this.enableRotate)return;this.handleMouseDownRotate(t),this.state=0}break;case 5:if(k(t)||t.shiftKey){if(!1===this.enableRotate)return;this.handleMouseDownRotate(t),this.state=0}else{if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2}break;default:this.state=-1}},this.onPointerMoveMouse=t=>{switch(this.state){case 0:if(!1===this.enableRotate)return;this.handleMouseMoveRotate(t);break;case 1:if(!1===this.enableZoom)return;this.handleMouseMoveDolly(t);break;case 2:if(!1===this.enablePan)return;this.handleMouseMovePan(t)}this.object.wasMovedByUser=!0},this.onPointerDownTouch=t=>{switch(e.length>1&&t.preventDefault(),this.touches[e.length-1]){case j.ROTATE:if(!1===this.enableRotate)return void(this.state=-1);this.handleTouchStartRotate(),this.state=3;break;case j.PAN:if(!1===this.enablePan)return void(this.state=-1);this.handleTouchStartPan(),this.state=4;break;case j.DOLLY_PAN:if(!1===this.enableZoom&&!1===this.enablePan)return;this.handleTouchStartDollyPan(),this.state=5;break;case j.DOLLY_ROTATE:if(!1===this.enableZoom&&!1===this.enableRotate)return;this.handleTouchStartDollyRotate(),this.state=6;break;default:this.state=-1}},this.onPointerMoveTouch=t=>{switch(e.length>1&&t.preventDefault(),this.state){case 3:if(!1===this.enableRotate)return;this.handleTouchMoveRotate(t),this.update();break;case 4:if(!1===this.enablePan)return;this.handleTouchMovePan(t),this.update();break;case 5:if(!1===this.enableZoom&&!1===this.enablePan)return;this.handleTouchMoveDollyPan(t),this.update();break;case 6:if(!1===this.enableZoom&&!1===this.enableRotate)return;this.handleTouchMoveDollyRotate(t),this.update();break;default:this.state=-1}this.object.wasMovedByUser=!0},this.dispatchEndDebounced=m(()=>{this.zoomChanged?this.dispatchEvent(Y):this.dispatchEvent(U),this.zoomChanged=!1},33),this.onMouseWheel=t=>{if(!1!==this.enabled&&(!1!==this.enableZoom||!1!==this.enablePan)&&!this.checkRaycastLock()){if(!this.options.isExport&&this.domElement.clientHeight===document.body.clientHeight&&this.domElement.clientWidth===document.body.clientWidth&&t.preventDefault(),this.dispatchEvent(H),this.timelineState?.isPlayingCameraAnimation)return void this.dispatchEvent(N);this.handleMouseWheel(t),this.dispatchEndDebounced(),this.object.wasMovedByUser=!0}},this.onGesture=t=>{if(t.preventDefault(),!1!==this.enabled&&!this.checkRaycastLock()&&!o){if(this.timelineState?.isPlayingCameraAnimation)return void this.dispatchEvent(N);if("gesturechange"===t.type){if(!1===this.enableZoom||!1===this.isTouchZoom)return;this.dispatchEvent(H),t.scale>this.prevScale?this.dollyIn(this.getZoomScale()):t.scale<this.prevScale&&this.dollyOut(this.getZoomScale()),this.prevScale=t.scale,this.update(),this.object.wasMovedByUser=!0}else this.dispatchEvent(U)}},this.onContextMenu=t=>{t.preventDefault()},this.onTouchEnd=t=>{t.preventDefault()},this.onKeyDown=t=>{!1!==this.enabled&&(this.key=t.key," "===t.key&&this.dispatchEvent(H))},this.onKeyUp=t=>{this.key=void 0,!1!==this.enabled&&(-1!==this.state&&"Alt"===t.key&&this.onPointerUp(e[0])," "===t.key&&this.dispatchEvent(U))},this.onPointerHover=t=>{"mouse"!==t.pointerType||!1===this.enabled||-1!==this.state||2===this.hoverRotatePanMode&&this.isPanOverShoot||1===this.hoverRotatePanMode&&this.isRotateOverShoot||(this.isPointerDown=!0,2===this.hoverRotatePanMode?this.handleMouseMovePan(t,this.hoverRotatePanStrength):1===this.hoverRotatePanMode&&this.handleMouseMoveRotate(t,this.hoverRotatePanStrength))},this.onBeginState=()=>{this.enabled=!1,this.needsUpdate=!1},this.onCompleteState=t=>{t.isfromEntity&&this.options.isPlayMode||(this.enabled=!0,this.needsUpdate=!0,this.object.updateUp(),this.object.getTarget(this.target))},this.target=this.object.getTarget(),this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this.quat0=this.object.quaternion.clone(),this.isUpVectorFlipped0=this.object.isUpVectorFlipped,this.object.updateWorldMatrix(!0,!1),this.object.matrixWorld.decompose($,tt,Q),this.offset.copy($).sub(this.target),this.spherical.setFromVector3(this.offset),this.object.isUpVectorFlipped&&(this.spherical.phi*=-1,this.spherical.theta-=Math.PI),this.initialSphericalRadius=this.spherical.radius,this.addEventListenersToCamera()}dispatchEvent(t){"start"===t.type?this.hasChange=!1:this.hasChange=!0,super.dispatchEvent(t)}addEventListenersToCamera(){this.object.addEventListener("beginState",this.onBeginState),this.object.addEventListener("completeState",this.onCompleteState),this.object.addEventListener("cameraChange",this.onCameraChange)}removeEventListenersFromCamera(){this.object.removeEventListener("beginState",this.onBeginState),this.object.removeEventListener("completeState",this.onCompleteState),this.object.removeEventListener("cameraChange",this.onCameraChange)}updateUseWindowEvents(t){if(window.removeEventListener("pointermove",this.onPointerHover),this.domElement.removeEventListener("pointermove",this.onPointerHover),this.useWindowEvents=t,0!==this.hoverRotatePanMode&&(this.useWindowEvents?window.addEventListener("pointermove",this.onPointerHover):this.domElement.addEventListener("pointermove",this.onPointerHover)),this.domElement.removeEventListener("pointerleave",this.onPointerLeave),this.domElement.removeEventListener("pointerenter",this.onPointerEnter),window.removeEventListener("pointerleave",this.onPointerLeave),window.removeEventListener("pointerenter",this.onPointerEnter),0!==this.hoverRotatePanMode&&!this.useWindowEvents){let t=this.useWindowEvents?window:this.domElement;t.addEventListener("pointerleave",this.onPointerLeave),t.addEventListener("pointerenter",this.onPointerEnter)}}fromJSON(t,e){this.rotateFactor=t.rotationSpeed??1,this.setEnableDampingSpeed(t.enableDamping),this.enablePan=t.enablePan,this.enableZoom=t.enableZoom,this.enableRotate=t.enableRotate,this.rotationLimitsMode=t.rotationLimitsMode,this.thetaIsFree=t.rotationHorizontalOffset.min===t.rotationHorizontalOffset.max&&t.rotationHorizontalOffset.min===Math.PI,this.phiIsFree=t.rotationVerticalOffset.min===t.rotationVerticalOffset.max&&t.rotationVerticalOffset.min===Math.PI,this.panLimitsMode=t.panLimitsMode,this.panSoftLimit=t.panSoftLimit,this.rotationSoftLimit=t.rotationSoftLimit,this.hoverRotatePanMode=t.hoverRotatePanMode,this.hoverRotateDamping=t.hoverRotateDamping??this.dampingFactor,this.useWindowEvents="window"===e,0!==this.hoverRotatePanMode&&(this.useWindowEvents?window.addEventListener("pointermove",this.onPointerHover):this.domElement.addEventListener("pointermove",this.onPointerHover));let i=t.hoverRotatePanStrength/100;this.hoverRotatePanStrength=i**2,this.zoomLimitsEnabled=t.zoomLimitsEnabled,this.minZoom=t.zoomLimits.min,this.maxZoom=Math.max(t.zoomLimits.min,t.zoomLimits.max),this.minDistance=1e3/this.maxZoom,this.maxDistance=Math.max(this.minDistance,1e3/t.zoomLimits.min),this.autoRotate=t.autoRotate,this.autoRotateSpeed=t.autoRotateSpeed,this.autoRotateClockwise=t.autoRotateClockwise;let s=this.object.getTarget().applyQuaternion(K.copy(this.object.quaternion).invert());this.minV=-t.panVerticalOffset.min+s.y,this.maxV=t.panVerticalOffset.max+s.y,this.minH=-t.panHorizontalOffset.min+s.x,this.maxH=t.panHorizontalOffset.max+s.x,this.panRangeFactor.set(this.maxH-this.minH,this.maxV-this.minV).divideScalar(2),this.rotationRangeFactor.setScalar(Math.PI).divideScalar(4),this.minPhi=ot(this.spherical.phi-t.rotationVerticalOffset.min),this.maxPhi=ot(this.spherical.phi+t.rotationVerticalOffset.max),this.minTheta=ot(ot(this.spherical.theta)-t.rotationHorizontalOffset.min),this.maxTheta=ot(ot(this.spherical.theta)+t.rotationHorizontalOffset.max),this.isThetaFlipped=this.minTheta>this.maxTheta,1===t.orbitTouches&&(this.touches[0]=j.ROTATE),1===t.panTouches&&(this.touches[0]=j.PAN),2===t.orbitTouches&&(this.touches[1]=j.DOLLY_ROTATE),2===t.panTouches&&(this.touches[1]=j.DOLLY_PAN),3===t.orbitTouches&&(this.touches[2]=j.ROTATE),3===t.panTouches&&(this.touches[2]=j.PAN),this.isTouchZoom=t.isTouchZoom,this.resetHoverEffectOnPointerLeave=t.resetHoverEffectOnPointerLeave??!1}connect(){if(this.domElement.addEventListener("contextmenu",this.onContextMenu),this.domElement.addEventListener("pointerdown",this.onPointerDown),this.domElement.addEventListener("wheel",this.onMouseWheel),window.addEventListener("keydown",this.onKeyDown,!1),window.addEventListener("keyup",this.onKeyUp,!1),this.domElement.addEventListener("gesturestart",this.onGesture),this.domElement.addEventListener("gesturechange",this.onGesture),this.domElement.addEventListener("gestureend",this.onGesture),this.domElement.addEventListener("touchend",this.onTouchEnd),0!==this.hoverRotatePanMode&&!this.useWindowEvents){let t=this.useWindowEvents?window:this.domElement;t.addEventListener("pointerleave",this.onPointerLeave),t.addEventListener("pointerenter",this.onPointerEnter)}this.pointerLeaveEvent=void 0}dispose(){this.removeEventListenersFromCamera(),this.domElement.removeEventListener("contextmenu",this.onContextMenu),this.domElement.removeEventListener("pointerdown",this.onPointerDown),this.domElement.removeEventListener("wheel",this.onMouseWheel),window.removeEventListener("keydown",this.onKeyDown,!1),window.removeEventListener("keyup",this.onKeyUp,!1),this.domElement.removeEventListener("pointermove",this.onPointerHover),window.removeEventListener("pointermove",this.onPointerHover),this.domElement.removeEventListener("gesturestart",this.onGesture),this.domElement.removeEventListener("gesturechange",this.onGesture),this.domElement.removeEventListener("gestureend",this.onGesture),this.domElement.removeEventListener("touchend",this.onTouchEnd),this.domElement.removeEventListener("pointerleave",this.onPointerLeave),this.domElement.removeEventListener("pointerenter",this.onPointerEnter),window.removeEventListener("pointerleave",this.onPointerLeave),window.removeEventListener("pointerenter",this.onPointerEnter),this.domElement.removeEventListener("pointermove",this.onPointerMove),this.domElement.removeEventListener("pointerup",this.onPointerUp)}applyLimits(t,e,i,s,o,a,n,r){let h,l,d;this.overShoot.set(0,0),t instanceof x?(h=t.x,l=t.y,this.current.set(this.target.x,this.target.y),d=!0):(h=t.theta,l=t.phi,this.current.set(ot(this.spherical.theta),ot(this.spherical.phi)),d=!1),0===i&&(this.current.x+=h,this.current.y+=l),(3===e||2===e)&&(!d&&this.isThetaFlipped?this.current.x>s&&this.current.x<0?this.overShoot.x=s-this.current.x:this.current.x<o&&this.current.x>0&&(this.overShoot.x=o-this.current.x):this.current.x>s?this.overShoot.x=s-this.current.x:this.current.x<o&&(this.overShoot.x=o-this.current.x)),(3===e||1===e)&&(this.current.y>a?this.overShoot.y=a-this.current.y:this.current.y<n&&(this.overShoot.y=n-this.current.y)),d||(this.overShoot.x=ot(this.overShoot.x),this.overShoot.y=ot(this.overShoot.y)),0!==i?(this.overRatio.copy(this.overShoot).divide(r),this.overRatio.x=Math.min(Math.abs(this.overRatio.x),1),this.overRatio.y=Math.min(Math.abs(this.overRatio.y),1),1===i&&(this.overRatio.x=at(Math.abs(this.overRatio.x)),this.overRatio.y=at(Math.abs(this.overRatio.y))),this.isPointerDown||1===i?2===i&&(this.overRatio.x>.9&&!this.thetaIsFree||this.overRatio.y>.9&&!this.phiIsFree)?this.isPointerDown=!1:(h*this.overShoot.x<0&&!this.thetaIsFree&&(h*=1-this.overRatio.x),l*this.overShoot.y<0&&!this.phiIsFree&&(l*=1-this.overRatio.y)):2===i&&(!d&&(this.overRatio.x>.002&&!this.thetaIsFree||this.overRatio.y>.002&&!this.phiIsFree)||d&&(Math.abs(this.overShoot.x)>2||Math.abs(this.overShoot.y)>2)?(this.thetaIsFree||(h=.05*this.overShoot.x),this.phiIsFree||(l=.05*this.overShoot.y),d?this.isPanOverShoot=!0:this.isRotateOverShoot=!0):d?this.isPanOverShoot=!1:this.isRotateOverShoot=!1)):(h+=this.overShoot.x,l+=this.overShoot.y),t instanceof x?(t.x=h,t.y=l):(this.thetaIsFree||(t.theta=h),this.phiIsFree||(t.phi=l))}setEnableDampingSpeed(t){this.enableDamping=t,this.rotateSpeed=(!0===t?.2:1)*this.rotateFactor}stopDamping(){this.sphericalDelta.theta=0,this.sphericalDelta.phi=0,this.panOffset.set(0,0,0)}setTarget(t,e,i){this.stopDamping(),this.target.set(t,e,i)}getAutoRotationAngle(){return 2*Math.PI/60/60*this.autoRotateSpeed}getZoomScale(){return Math.pow(.95,this.zoomSpeed)}rotateLeft(t){this.sphericalDelta.theta-=t}rotateUp(t){this.sphericalDelta.phi-=t}panLeft(t,e){this.panLeftV.setFromMatrixColumn(e,0),this.panLeftV.multiplyScalar(-t),this.panOffset.add(this.panLeftV)}panUp(t,e){this.panUpV.setFromMatrixColumn(e,1),this.panUpV.multiplyScalar(t),this.panOffset.add(this.panUpV)}pan(t,e){let i=this.domElement;if(i&&this.object.isPerspectiveCamera){let s=this.object.position;this.panV.copy(s).sub(this.target);let o=this.panV.length();o*=Math.tan(this.object.fov/2*Math.PI/180),this.panLeft(2*t*o/i.clientHeight,this.object.matrixWorld),this.panUp(2*e*o/i.clientHeight,this.object.matrixWorld)}else i&&this.object.isOrthographicCamera&&(this.panLeft(t*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrixWorld),this.panUp(e*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrixWorld));this.dispatchEvent(z)}dollyOut(t){this.object.isPerspectiveCamera?this.scale/=t:this.object.isOrthographicCamera&&(this.object.zoom*=t,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0),this.dispatchEvent(z)}dollyIn(t){this.object.isPerspectiveCamera?this.scale*=t:this.object.isOrthographicCamera&&(this.object.zoom/=t,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0),this.dispatchEvent(z)}setZoom(t){if(this.dispatchEvent(H),this.object.isPerspectiveCamera){let e=this.initialSphericalRadius/t/this.spherical.radius;this.scale=e}else this.object.isOrthographicCamera&&(this.object.zoom=t,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0);this.dispatchEvent(U)}handleMouseDownRotate(t){this.rotateStart.set(t.clientX,t.clientY)}handleMouseDownDolly(t){this.dollyStart.set(t.clientX,t.clientY)}handleMouseDownPan(t){this.panStart.set(t.clientX,t.clientY)}handleMouseMoveRotate(t,e=1){void 0!==t.movementX?this.rotateDelta.set(t.movementX,t.movementY):(this.rotateEnd.set(t.clientX,t.clientY),this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart),this.rotateStart.copy(this.rotateEnd)),this.rotateDelta.multiplyScalar(this.rotateSpeed*e).rotateAround(_,-this.object.angleOffsetFromUp);let i=this.domElement,s=this.useWindowEvents?window.innerHeight:i.clientHeight,o=2*Math.PI*this.rotateDelta.x/s,a=2*Math.PI*this.rotateDelta.y/s;this.rotateLeft(o),this.rotateUp(a),this.update()}handleMouseMoveDolly(t){this.dollyEnd.set(t.clientX,t.clientY),this.dollyDelta.subVectors(this.dollyEnd,this.dollyStart),this.dollyDelta.y>0?this.dollyOut(this.getZoomScale()):this.dollyDelta.y<0&&this.dollyIn(this.getZoomScale()),this.dollyStart.copy(this.dollyEnd),this.update()}handleMouseMovePan(t,e=1){void 0!==t.movementX?this.panDelta.set(t.movementX,t.movementY):(this.panEnd.set(t.clientX,t.clientY),this.panDelta.subVectors(this.panEnd,this.panStart),this.panStart.copy(this.panEnd)),this.panDelta.multiplyScalar(this.panSpeed*e),this.pan(this.panDelta.x,this.panDelta.y),this.update()}handleMouseWheel(t){if(0===t.deltaX&&0===t.deltaY)return;let e=!0===t.ctrlKey||!0===k(t),i=!1===k(t)&&!0===(0===(r=t).wheelDeltaY||0===r.deltaY?!(s&&r.shiftKey&&Math.abs(r.wheelDeltaX)>=120)&&(r.wheelDeltaX?V(r.wheelDeltaX,r.deltaX):0===r.deltaMode):r.wheelDeltaY?V(r.wheelDeltaY,r.deltaY):0===r.deltaMode),o=!1===e&&(!0===this.gesture||t.timeStamp-this.lastTrackpadPanTime<300),n=!1===e&&!1===o&&t.timeStamp-this.lastMouseWheelZoomTime<300;var r;if(!1!==a||!1!==n||!0!==i&&!0!==o){if(!1===this.enableZoom)return;this.gesture&&(window.clearTimeout(this.timer),this.gesture=!1,this.isPointerDown=!1,this.dispatchEvent(U)),!1===e&&!1===i&&(this.lastMouseWheelZoomTime=t.timeStamp),0===t.deltaY?t.deltaX<0?this.dollyIn(this.getZoomScale()):t.deltaX>0&&this.dollyOut(this.getZoomScale()):t.deltaY<0?this.dollyIn(this.getZoomScale()):t.deltaY>0&&this.dollyOut(this.getZoomScale()),this.update(),this.gesture=!1,this.isPointerDown=!1}else{if(!1===this.enablePan)return;let e=!1===this.gesture&&!1===o;this.lastTrackpadPanTime=t.timeStamp,this.gesture||(this.gesture=!0,this.isPointerDown=!0),!1===e&&(this.panDelta.set(-t.deltaX,-t.deltaY).multiplyScalar(this.panSpeed),this.panDelta.x=Math.min(Math.abs(this.panDelta.x),100)*(this.panDelta.x<0?-1:1),this.panDelta.y=Math.min(Math.abs(this.panDelta.y),100)*(this.panDelta.y<0?-1:1),t.altKey?this.pan(0,this.panDelta.y):t.shiftKey?this.pan(this.panDelta.x,0):this.pan(this.panDelta.x,this.panDelta.y),this.update()),window.clearTimeout(this.timer),this.timer=window.setTimeout(()=>{this.gesture=!1,this.isPointerDown=!1,this.dispatchEvent(U)},100)}}handleTouchStartRotate(){if(2===e.length){let t=.5*(e[0].pageX+e[1].pageX),i=.5*(e[0].pageY+e[1].pageY);this.rotateStart.set(t,i)}else this.rotateStart.set(e[0].pageX,e[0].pageY)}handleTouchStartPan(){if(2===e.length){let t=.5*(e[0].pageX+e[1].pageX),i=.5*(e[0].pageY+e[1].pageY);this.panStart.set(t,i)}else this.panStart.set(e[0].pageX,e[0].pageY)}handleTouchStartDolly(){let t=e[0].pageX-e[1].pageX,i=e[0].pageY-e[1].pageY,s=Math.sqrt(t*t+i*i);this.dollyStart.set(0,s)}handleTouchStartDollyPan(){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchStartDolly(),this.enablePan&&this.handleTouchStartPan()}handleTouchStartDollyRotate(){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchStartDolly(),this.enableRotate&&this.handleTouchStartRotate()}handleTouchMoveRotate(t){if(2===e.length){let e=i(t),s=.5*(t.pageX+e.x),o=.5*(t.pageY+e.y);this.rotateEnd.set(s,o)}else{if(t.pointerId!==e[0].pointerId)return;this.rotateEnd.set(t.pageX,t.pageY)}this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart).multiplyScalar(this.rotateSpeed);let s=this.domElement;s&&(this.rotateLeft(2*Math.PI*this.rotateDelta.x/s.clientHeight),this.rotateUp(2*Math.PI*this.rotateDelta.y/s.clientHeight)),this.rotateStart.copy(this.rotateEnd)}handleTouchMovePan(t){if(2===e.length){let e=i(t),s=.5*(t.pageX+e.x),o=.5*(t.pageY+e.y);this.panEnd.set(s,o)}else{if(t.pointerId!==e[0].pointerId)return;this.panEnd.set(t.pageX,t.pageY)}this.panDelta.subVectors(this.panEnd,this.panStart).multiplyScalar(this.panSpeed),this.pan(this.panDelta.x,this.panDelta.y),this.panStart.copy(this.panEnd)}handleTouchMoveDolly(t){let e=i(t),s=t.pageX-e.x,o=t.pageY-e.y,a=Math.sqrt(s*s+o*o);this.dollyEnd.set(0,a),this.dollyDelta.set(0,Math.pow(this.dollyEnd.y/this.dollyStart.y,this.zoomSpeed)),this.dollyOut(this.dollyDelta.y),this.dollyStart.copy(this.dollyEnd)}handleTouchMoveDollyPan(t){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchMoveDolly(t),this.enablePan&&this.handleTouchMovePan(t)}handleTouchMoveDollyRotate(t){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchMoveDolly(t),this.enableRotate&&this.handleTouchMoveRotate(t)}checkRaycastLock(){if(this.object.data.raycastLock){if(this.options.isPlayMode)return!1;{let t=this.options?.showCameraLock;return t&&t(),!0}}return!1}};function ot(t){let e=2*Math.PI;for(;t<=-Math.PI;)t+=e;for(;t>Math.PI;)t-=e;return t}function at(t){return 1-Math.pow(1-t,4)}var nt,rt,ht=new Promise(t=>{nt=t});function lt(t){return rt||(rt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.16/build",i=import("./physics.js"),[s,o]=await Promise.all([i,fetch(`${e}/physics.wasm`).then(t=>t.arrayBuffer())]);await s.init(o),nt(s)}())}function dt(t){let e=t.elements,i=e[0]**2+e[1]**2+e[2]**2,s=e[4]**2+e[5]**2+e[6]**2,o=e[8]**2+e[9]**2+e[10]**2,a=e[0]**2+e[4]**2+e[8]**2,n=e[1]**2+e[5]**2+e[9]**2,r=e[2]**2+e[6]**2+e[10]**2,h=1e-8;return i<h||s<h||o<h||a<h||n<h||r<h}function ct(t,e){let i=new B;if(e&&dt(e))return i.setAttribute("position",new L([],3)),i.setIndex([]),i;if(!t.getAttribute("position"))return i.setAttribute("position",new L([],3)),i.setIndex([]),i;let{positions:s,triIndices:o}=h(t.getAttribute("position"),t.getIndex());return i.setAttribute("position",new L(s,3)),i.setIndex(o),e&&i.applyMatrix4(e),i}var pt,mt=class{constructor(t,e,i,s,o,a){this.id=t,this.data=e,this.object=i,this.initialDisabled=!1,this.actions=d(e,e.actions,s,o,a,i),this.target=e.target}disconnect(){c(this.actions)}dispatch(t){this.initialDisabled||(this.actions.Transition.forEach(t=>{t.object.currentTransitionEvent!==this&&(t.object.currentTransitionEvent=this,t.init())}),this.object.dispatchEvent({type:"beginEvent",eventName:"Collision"}),this.actions.Transition.forEach(t=>t.play()),this.actions.Animation.forEach(t=>{"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.TimelineAnimation.forEach(t=>{"runMode"in t.data&&"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.Reset.forEach(t=>{t.dispatch()}),this.actions.Link.forEach(t=>{t.dispatch()}),this.actions.Reset.forEach(t=>{t.dispatch()}),this.actions.Create.forEach(t=>{t.dispatch()}),this.actions.Destroy.forEach(e=>{e.dispatch(t??!1)}),this.actions.SetVariable.forEach(t=>t.checkConditions()),this.actions.SetVariable.forEach(t=>t.dispatch()),this.actions.DynamicVariablePlay.forEach(t=>t.dispatch()),this.actions.Audio.forEach(t=>{t.dispatchBasic()}),this.actions.Particles.forEach(t=>{t.dispatchBasic()}),this.actions.Video.forEach(t=>{t.dispatchBasic()}),this.actions.ClearLocalStorage.forEach(t=>t.dispatch()),this.actions.UserAPI.forEach(t=>t.dispatch()))}},ut=class{constructor(t,e,i,s,o,a){this.id=t,this.data=e,this.object=i,this.page=s,this.currentIntersectedObjects=[],this.actions=d(e,e.actions,s,o,a,i),this.target=e.target,this.triggeringObjects=[];for(let t of e.triggeringObjects){let e=s.scene.find(t);e&&this.triggeringObjects.push(e)}}isValidTriggeringObject(t){return"all"===this.target||this.triggeringObjects.some(e=>e===t||e.isAncestorOf(t.uuid)||t.isAncestorOf(e.uuid))}disconnect(){c(this.actions)}dispatch(){this.object.destroyedInAction||(this.actions.Transition.forEach(t=>{t.object.currentTransitionEvent!==this&&(t.object.currentTransitionEvent=this,t.init())}),this.object.dispatchEvent({type:"beginEvent",eventName:"Trigger"}),this.actions.Transition.forEach(t=>t.play()),this.actions.SwitchCamera.forEach(t=>{"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.TimelineAnimation.forEach(t=>{"runMode"in t.data&&"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.Link.forEach(t=>{t.dispatch()}),this.actions.Reset.forEach(t=>{t.dispatch()}),this.actions.Create.forEach(t=>{t.dispatch()}),this.actions.Destroy.forEach(t=>{t.dispatch(!1)}),this.actions.Audio.forEach(t=>{t.dispatchBasic()}),this.actions.Particles.forEach(t=>{t.dispatchBasic()}),this.actions.Video.forEach(t=>{t.dispatchBasic()}),this.actions.SceneTransition.forEach(t=>{t.dispatch()}),this.actions.SetVariable.forEach(t=>t.checkConditions()),this.actions.SetVariable.forEach(t=>t.dispatch()),this.actions.DynamicVariablePlay.forEach(t=>t.dispatch()),this.actions.ClearLocalStorage.forEach(t=>t.dispatch()),this.actions.UserAPI.forEach(t=>t.dispatch()))}};ht.then(t=>pt=t);var yt=new x,vt=new M,gt=new x,ft=(new S(0,0,0,"YXZ"),new S(0,0,0,"XYZ")),bt=new x,Et=new x,Pt=new x(1,1,1),Ct=new M,Mt=new T,xt=new T,Tt={type:"updateMatrix"},Dt=new M,St=new G,wt=.01,Rt={type:"beginEvent",eventName:"Collision"},jt={type:"beginEvent",eventName:"Trigger"};function Lt(t){if(E.physicsEnabled(t.scene.objects))return!0;let e=!1;return t.scene.objects.traverse((t,i)=>{if(i.events)if(Array.isArray(i.events)){for(let t of i.events)if(!0!==t.data.disabled&&"GameControl"===t.data.type&&t.data.collisionEnabled){e=!0;break}}else for(let t of Object.values(i.events))if(!0!==t.disabled&&"GameControl"===t.type&&t.collisionEnabled){e=!0;break}}),e}var Gt=t=>t.states.some(t=>void 0!==t.data.position||void 0!==t.data.rotation||void 0!==t.data.hiddenMatrix||void 0!==t.data.cloner||void 0!==t.data.pathSnapping);function Bt(t){return v(f(t)?t.object:t)}var At,Wt,Ot,It=class{constructor(t){this.eventContext=t,this.isEnabled=!1,this.gameControl=null,this.joysticks=[],this.joystickToGameControls=[],this.sharedGameControlGlobals={entitiesWithTransformAnim:[],entityToCollisionEvents:{},colliderToEntity:new Map,kinematicBodyToEntity:new Map,triggers:[],gamePads:[],createdObjects:[],nCreatedPerAction:{}},this.sensorToTriggerEvent={},this.eventManager=void 0,this.needsCollisionDetection=!1,this.initializationCounter=-1,this.fixedBodiesToWatch=[],this.rigidBodyToMesh=new Map,this.nActiveRigidBodies=0,this.collisionEvents=[],this.isExport=!1,this.skipRender=!0,this._staticBVHAttrIds=new WeakMap,this._staticBVHNextAttrId=1,this.processRigidBody=t=>{if(t.bodyType()!==pt.RigidBodyType.Dynamic)return;t.isSleeping()||this.nActiveRigidBodies++;let[e,i,s]=this.rigidBodyToMesh.get(t.handle);if(yt.copy(t.translation()).multiplyScalar(this.pixelsPerMeter),vt.copy(t.rotation()),e.matrixWorld.compose(yt,vt,i),e.hasNonUniformScale&&e.matrixWorld.multiply(e.shearScale),e.dispatchEvent(Tt),s){let t=e.cloner;if(t&&void 0===t.objectForSample){t.matrixWorld.copy(e.matrixWorld);for(let e of t.children)e.updateMatrixWorld(!0)}for(let t of e.children)t.updateMatrixWorld(!0)}},this.accumulator=0,this.handleCollisionEvents=(t,e,i)=>{if(!1===i)return;let s,o;if(this.sensorToTriggerEvent[t]?(s=this.sensorToTriggerEvent[t],o=this.sharedGameControlGlobals.colliderToEntity.get(e)):this.sensorToTriggerEvent[e]&&(s=this.sensorToTriggerEvent[e],o=this.sharedGameControlGlobals.colliderToEntity.get(t)),s&&o&&s.isValidTriggeringObject(o))s.dispatch();else{for(let i=this.sharedGameControlGlobals.createdObjects.length-1;i>=0;i--){let s=this.sharedGameControlGlobals.createdObjects[i];if(s.userData.hasCollisionDestroy&&(s.rigidBody?.collider(0).handle===t||s.rigidBody?.collider(0).handle===e)){this.sharedGameControlGlobals.createdObjects.splice(i,1),s.removeFromParent();let t=s.rigidBody;requestAnimationFrame(()=>{s.rigidBody===t&&(this.sharedGameControlGlobals.rapierWorld?.removeRigidBody(t),s.rigidBody=void 0)});break}}if(void 0!==this.gameControl?.object&&this.gameControl.object===this.sharedGameControlGlobals.colliderToEntity.get(t)){let t=this.sharedGameControlGlobals.colliderToEntity.get(e),i=this.sharedGameControlGlobals.entityToCollisionEvents[t.uuid];if(void 0===i)return;for(let s of i)"character"===s.data.target&&this.dispatchCollisionEvent(s,t,e)}else if(void 0!==this.gameControl?.object&&this.gameControl.object===this.sharedGameControlGlobals.colliderToEntity.get(e)){let e=this.sharedGameControlGlobals.colliderToEntity.get(t),i=this.sharedGameControlGlobals.entityToCollisionEvents[e.uuid];if(void 0===i)return;for(let s of i)"character"===s.data.target&&this.dispatchCollisionEvent(s,e,t)}else{let i=this.sharedGameControlGlobals.colliderToEntity.get(t),s=this.sharedGameControlGlobals.entityToCollisionEvents[i.uuid];if(void 0!==s)for(let e of s)"scene"===e.data.target&&this.dispatchCollisionEvent(e,i,t);let o=this.sharedGameControlGlobals.colliderToEntity.get(e),a=this.sharedGameControlGlobals.entityToCollisionEvents[o?.uuid];if(void 0!==a)for(let t of a)"scene"===t.data.target&&this.dispatchCollisionEvent(t,o,e)}}},this.isExport=t.isExport,this.sharedAssets=t.sharedAssets,this.renderer=t.renderer,this.requestRender=t.requestRender,this.domElement=this.renderer.domElement,this.pixelsPerMeter=200,this.gravity=this.page.data.globalPhysics.gravity}get page(){return this.eventContext.page}markIsDestroyTarget(){this.page.traverseVisibleEntity(t=>{let e=t.dataPatched;for(let t of e.events){if(!0===t.data.disabled)continue;let e=t.data.actions?.find(t=>"Destroy"===t.data.type)?.data;if(e)for(let t of e.objects){let e=this.page.scene.find(t);e&&(e.userData.hasDestroy=!0)}}})}markIsDragObject(){this.page.traverseVisibleEntity(t=>{let e=t.dataPatched;for(let t of e.events)if(!0!==t.data.disabled&&"DragDrop"===t.data.type)for(let e of t.data.objects){let t=this.page.scene.find(e);t&&(t.userData.hasDrag=!0)}})}_staticBVHIdOf(t){let e=this._staticBVHAttrIds.get(t);return void 0===e&&(e=this._staticBVHNextAttrId++,this._staticBVHAttrIds.set(t,e)),e}initBVH(){if(null===t())return void b("collision-bvh","trigger/collision detection");let e=[],i=[];if(this.page.traverseChildren(t=>{let s,o=t instanceof r,a=u(t);if(g(t)||o||a)return;s=f(t)?t.object:t;let n=s.dataPatched;if("visibility"===n.physics?.enabled?!n.visible:!n.physics?.enabled)return!0;let h=t.geometry,l=!0===s.userData.hasDestroy,d=!0===s.userData.hasDrag;if(Gt(n)||l||d||s.dataPatched.events.some(t=>!0!==t.data.disabled&&("GameControl"===t.data.type||"Follow"===t.data.type)))return t.updateMatrixWorldRigid(),this.addBoundsTree(t),!0;if(h){let s=h.getAttribute("position");if(void 0!==s&&s.count>0){e.push({geometry:h,matrixWorld:t.matrixWorld}),i.push(h.id,this._staticBVHIdOf(s),s.version,null!==h.index?this._staticBVHIdOf(h.index):-1,null!==h.index?h.index.version:-1);for(let e of t.matrixWorld.elements)i.push(e)}}return!!Bt(t)||void 0}),e.length>0){let s=this._staticBVHCache;if(void 0!==s&&s.signature.length===i.length&&s.signature.every((t,e)=>t===i[e]))return void(this.sharedGameControlGlobals.staticMeshBVH=s.bvh);let o=e.map(t=>ct(t.geometry,t.matrixWorld)),a=l(o,!1),n=new(t())(a);this._staticBVHCache={signature:i,bvh:n},this.sharedGameControlGlobals.staticMeshBVH=n}}addRigidBody(t,e,i){if(dt(t.matrixWorld))return;let s=[],o="geometry"in t?t.geometry:void 0,a=e.dataPatched;if(void 0!==o?.getAttribute("position")&&s.push(ct(o,t.shearScale)),a.physics.fusedBody){let e=this.gatherChildrenGeom(t,s);t.traverseObject(e),t.children.forEach(t=>t.updateMatrixWorld(!0));let i=t.cloner;i&&void 0===i.objectForSample&&"dynamic"===a.physics.rigidBody&&(i.traverseObject(e),i.children.forEach(t=>t.updateMatrixWorld(!0)))}if(s.length>0){let n,r=!1,h=!i.fromCreate&&"dynamic"===a.physics.rigidBody||i.fromCreate&&i.dynamic;h?(n=pt.RigidBodyDesc.dynamic(),n.setLinearDamping(a.physics.damping).setAngularDamping(a.physics.damping).setAdditionalMass(1e-9).setGravityScale(a.physics.gravityScale).enabledRotations(...a.physics.enabledRotation).enabledTranslations(...a.physics.enabledTranslation)):(i.hasTransformAnim||i.hasFollow||i.hasDrag)&&!i.fromCreate?(n=pt.RigidBodyDesc.kinematicPositionBased(),r=!0):n=pt.RigidBodyDesc.fixed();let d=l(s);(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).decompose(yt,vt,gt),t.position0=yt.clone().divideScalar(this.pixelsPerMeter),t.rotation0=vt.clone(),yt.divideScalar(this.pixelsPerMeter),n.setTranslation(yt.x,yt.y,yt.z).setRotation(vt),o?d?.scale(1/this.pixelsPerMeter,1/this.pixelsPerMeter,1/this.pixelsPerMeter):d?.scale(gt.x/this.pixelsPerMeter,gt.y/this.pixelsPerMeter,gt.z/this.pixelsPerMeter);let c=this.sharedGameControlGlobals.rapierWorld.createRigidBody(n),p=!(void 0===a.geometry||"SubdivGeometry"===a.geometry.type||"NonParametricGeometry"===a.geometry.type||"BooleanGeometry"===a.geometry.type||"VectorGeometry"===a.geometry.type||"StarGeometry"===a.geometry.type||"RectangleGeometry"===a.geometry.type||"EllipseGeometry"===a.geometry.type||"TriangleGeometry"===a.geometry.type||"TorusGeometry"===a.geometry.type||"HelixGeometry"===a.geometry.type);try{this.addCollider(c,a.physics,d,e,p)}catch{try{this.addCollider(c,a.physics,d,e,!1)}catch(t){console.error(t)}}if(0===c.numColliders())return void this.sharedGameControlGlobals.rapierWorld.removeRigidBody(c);h?this.rigidBodyToMesh.set(c.handle,[t,gt.clone(),a.physics.fusedBody]):r?(this.sharedGameControlGlobals.kinematicBodyToEntity.set(c.handle,t),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(t)):this.fixedBodiesToWatch.push([t,c,(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).clone()]),t.rigidBody=c}}addBoundsTree(e){let i=[];if(void 0!==e.geometry?.getAttribute("position")&&e.geometry?.getAttribute("position").count>0&&i.push(ct(e.geometry,e.shearScale)),e.traverseObject(this.gatherChildrenGeom(e,i)),e.children.forEach(t=>t.updateMatrixWorld(!0)),i.length>0){let s=l(i,!1);e.bvhGeometry=s,s.getAttribute("position").count>0&&(e.bvhGeometry.boundsTree=new(t())(s),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(e))}}addCollider(t,e,i,s,o=!0){if(0===i?.getAttribute("position").count||0===i?.getIndex()?.count)return;let a;i&&(a="trimesh"===e.colliderType?pt.ColliderDesc.trimesh(i.getAttribute("position").array,i.getIndex().array):pt.ColliderDesc.convexMesh(i.getAttribute("position").array,o?i.getIndex().array:void 0)),a.setFrictionCombineRule(pt.CoefficientCombineRule.Average).setRestitutionCombineRule(pt.CoefficientCombineRule.Average).setDensity(e.density).setFriction(e.friction).setRestitution(e.restitution);let n=this.sharedGameControlGlobals.rapierWorld.createCollider(a,t);this.sharedGameControlGlobals.colliderToEntity.set(n.handle,s),this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid]?.some(t=>"scene"===t.target)&&n.setActiveEvents(pt.ActiveEvents.COLLISION_EVENTS)}gatherChildrenGeom(t,e){let i=Bt(t);return(s,o)=>{if(0===o)return;if(i&&s.parent===t)return!0;let a;if(g(s)){if(!s.objectForSample)return!0===s.object.dataPatched.physics.fusedBody&&"dynamic"===s.object.dataPatched.physics.rigidBody||void 0;if(s.objectForSample.dataPatched.physics.fusedBody)return;a=s.object}else if(f(s))a=s.object;else if(a=s,a.dataPatched.cloner?.hideBase)return!0;let n=a.dataPatched;if("visibility"===n.physics.enabled?!n.visible:!n.physics.enabled)return!0;1===o?t.hasNonUniformScale?s.matrixWorld.multiplyMatrices(t.shearScale,s.hiddenMatrix):s.matrixWorld.copy(s.hiddenMatrix):s.matrixWorld.multiplyMatrices(s.parent.matrixWorld,s.hiddenMatrix),s.matrixWorld.multiply(s.matrix);let r=s.geometry;return void 0!==r?.getAttribute("position")&&e.push(ct(r,s.matrixWorld)),!!Bt(s)||void 0}}activate(t){if(this.isEnabled)return;this.isEnabled=!0,this.eventManager=t,this.usePhysics=this.page.data.globalPhysics.usePhysics;let e=this.page.playCamera,i=!1;this.page.traverseEntity(t=>{for(let e of t.dataPatched.events)if(!1===e.data.disabled&&"Trigger"===e.data.type)return this.needsCollisionDetection=!0,!0});let s=I();if(null!==s?i=s.setup({manager:this,camera:e,renderer:this.renderer,sharedAssets:this.sharedAssets,eventContext:this.eventContext,isExport:this.isExport})||i:null!==this.page.data.publish.gameControlObject&&b("game-controls","the scene's game controls"),!1===i){let{enableRotate:t,enablePan:i,enableZoom:s,autoRotate:o,hoverRotatePanMode:a}=this.eventManager.publish.orbitControls;(t||i||s||o||0!==a)&&(this.orbitControls=new st(e,this.renderer.domElement,{isExport:this.isExport,isPlayMode:!0}),this.orbitControls.addEventListener("change",this.requestRender),this.orbitControls.addEventListener("end",this.requestRender),this.orbitControls.addEventListener("start",this.requestRender),this.orbitControls.fromJSON(this.eventManager.publish.orbitControls,this.eventManager.publish.mouseEventTarget),this.orbitControls.useKeyEvents=!1,this.orbitControls.addEventListenersToCamera(),this.orbitControls.connect(),this.orbitControls.update())}let o=this.renderer.domElement.width/this.renderer.getPixelRatio(),a=this.renderer.domElement.height/this.renderer.getPixelRatio();I()?.createJoysticks(this,o,a),this.markIsDestroyTarget(),this.markIsDragObject(),this.rebuildBVH(),this.initializationCounter++,window.setTimeout(()=>{this.collisionEvents.forEach(t=>t.initialDisabled=!1)},80)}initPhysics(){this.sharedGameControlGlobals.rapierWorld?.free(),this.sharedGameControlGlobals.rapierWorld=new pt.World(new pt.Vector3(0,this.gravity,0)),this.events=new pt.EventQueue(!0);let t=[],e=[];if(this.page.traverseChildren(i=>{let s;if(g(i)){if(!i.objectForSample)return!0===i.object.dataPatched.physics.fusedBody&&"dynamic"===i.object.dataPatched.physics.rigidBody||void 0;if(i.objectForSample.dataPatched.physics.fusedBody)return;s=i.object}else if(f(i))s=i.object;else{if(u(i)||y(i)||i instanceof r)return;if(s=i,!1===s.dataPatched.cloner?.disabled&&s.dataPatched.cloner?.hideBase&&!0!==s.dataPatched.physics?.fusedBody)return!0}let o,a=s.dataPatched;for(let t of a.events)!0!==t.data.disabled&&"GameControl"===t.data.type&&(o=t.data);if(!a.physics||("visibility"===a.physics.enabled?!a.visible:!a.physics.enabled))return!0;i.updateMatrixWorldRigid();let n=Gt(a),h=!1,l=s.userData.hasDestroy,d=s.userData.hasDrag,c=!1;for(let t of a.events)if(!0!==t.data.disabled)if("Collision"===t.data.type){h=!0;let e=new mt(t.id,t.data,s,this.page,this.sharedAssets,this.eventManager);e.initialDisabled=!0,this.collisionEvents.push(e),this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid]&&this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid].every(e=>e.id!==t.id)?this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid].push(e):this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid]=[e]}else if("Follow"===t.data.type){c=!0;let e=t.data.target;i.traverseVisible(t=>{t.userData.isFollowingObj=e})}"dynamic"===a.physics.rigidBody&&!1===a.physics.fusedBody&&(i.matrixWorldFusedFalse=i.matrixWorld.clone());let p=i.geometry;if(void 0!==o){let t=pt.RigidBodyDesc.kinematicPositionBased();(i.hasNonUniformScale?i.matrixWorldRigid:i.matrixWorld).decompose(yt,vt,gt),i.position0=yt.clone().divideScalar(this.pixelsPerMeter),i.rotation0=vt.clone(),yt.divideScalar(this.pixelsPerMeter),t.setTranslation(yt.x,yt.y,yt.z).setRotation(vt);let e,n=this.sharedGameControlGlobals.rapierWorld.createRigidBody(t);i.rigidBody=n,e="sphere"===o.collider.type?pt.ColliderDesc.ball(o.collider.radius/this.pixelsPerMeter):"capsule"===o.collider.type?pt.ColliderDesc.capsule((o.collider.height/2-o.collider.radius)/this.pixelsPerMeter,o.collider.radius/this.pixelsPerMeter):pt.ColliderDesc.cuboid(o.collider.width/this.pixelsPerMeter/2,o.collider.height/this.pixelsPerMeter/2,o.collider.depth/this.pixelsPerMeter/2),e.setFrictionCombineRule(pt.CoefficientCombineRule.Average).setDensity(a.physics.density).setFriction(a.physics.friction).setRestitution(0).setRestitutionCombineRule(pt.CoefficientCombineRule.Min);let r=this.sharedGameControlGlobals.rapierWorld.createCollider(e,n);this.sharedGameControlGlobals.colliderToEntity.set(r.handle,s),yt.fromArray(o.collider.position.map(t=>"number"==typeof t?t:0)).multiply(gt.setFromMatrixScale(s.matrixWorld)).divideScalar(this.pixelsPerMeter),r.setTranslationWrtParent(yt);let h=(new M).setFromEuler((new S).setFromVector3((new x).fromArray(o.collider.rotation.map(t=>"number"==typeof t?t:0))));r.setRotationWrtParent(h),r.setActiveEvents(pt.ActiveEvents.COLLISION_EVENTS),this.generateSensorColliderDescs(s,!0)}else"dynamic"===a.physics.rigidBody||n||c||l||d||h?(this.addRigidBody(i,s,{hasFollow:c,hasTransformAnim:n,hasDrag:d}),this.generateSensorColliderDescs(s,a.physics.fusedBody)):(p&&t.push(ct(p,i.matrixWorld)),a.physics.fusedBody&&!Bt(i)&&i.traverseObject((e,i)=>{if(0===i)return;let s;if(g(e)){if(!e.objectForSample)return!0===e.object.dataPatched.physics.fusedBody&&"dynamic"===e.object.dataPatched.physics.rigidBody||void 0;if(e.objectForSample.dataPatched.physics.fusedBody)return;s=e.object}else{if(u(e)||y(e)||e instanceof r)return;if(f(e))s=e.object;else if(s=e,s.dataPatched.cloner?.hideBase)return!0}let o=s.dataPatched;if("visibility"===o.physics.enabled?!o.visible:!o.physics.enabled)return!0;let a=e.geometry;return void 0!==a?.getAttribute("position")&&t.push(ct(a,e.matrixWorld)),!!Bt(e)||void 0}),this.generateSensorColliderDescs(s,a.physics.fusedBody,e));return!(!0!==a.physics?.fusedBody&&!o&&!Bt(i))||void 0}),0===t.length)return;let i=l(t),s=i.getIndex().count>0;if(!s&&0===e.length)return;i.scale(1/this.pixelsPerMeter,1/this.pixelsPerMeter,1/this.pixelsPerMeter);let o=pt.RigidBodyDesc.fixed(),a=this.sharedGameControlGlobals.rapierWorld.createRigidBody(o);if(s){let t=pt.ColliderDesc.trimesh(i.getAttribute("position").array,i.getIndex().array).setFrictionCombineRule(pt.CoefficientCombineRule.Multiply).setRestitutionCombineRule(pt.CoefficientCombineRule.Multiply).setFriction(1).setRestitution(1);this.sharedGameControlGlobals.rapierWorld.createCollider(t,a)}for(let[t,i]of e){let e=this.sharedGameControlGlobals.rapierWorld.createCollider(t,a);this.sensorToTriggerEvent[e.handle]=i}}updatePositions(){return this.nActiveRigidBodies=0,this.sharedGameControlGlobals.rapierWorld.forEachRigidBody(this.processRigidBody),this.nActiveRigidBodies>0}rebuildBVH(){this.usePhysics?this.initPhysics():(this.page.traverseEntity(t=>{for(let e of t.dataPatched.events)if("Trigger"===e.data.type&&!0!==e.data.disabled){let i=new ut(e.id,e.data,t,this.page,this.sharedAssets,this.eventManager),s=(new T).compose(bt.fromArray(e.data.position.map(t=>"number"==typeof t?t:0)),Ct.setFromEuler(ft.fromArray(e.data.rotation.map(t=>"number"==typeof t?t:0))),Pt);if("box"===e.data.triggerZone){let o=new R;o.min.fromArray(e.data.size.map(t=>"number"==typeof t?t:0)).multiplyScalar(-.5),o.max.fromArray(e.data.size.map(t=>"number"==typeof t?t:0)).multiplyScalar(.5),this.sharedGameControlGlobals.triggers.push([o,s,t,i])}else this.sharedGameControlGlobals.triggers.push([e.data.radius,s,t,i])}}),this.needsCollisionDetection&&this.initBVH())}disconnectEvents(){this.collisionEvents.forEach(t=>t.disconnect()),this.sharedGameControlGlobals.triggers.forEach(t=>t[3].disconnect()),this.sharedGameControlGlobals.triggers.length=0}deactivate(){if(this.isEnabled){this.isEnabled=!1,this.page.traverse(t=>{let e=t;e.matrixWorldFusedFalse&&(e.matrixWorldFusedFalse=void 0),e.rigidBody&&(e.rigidBody=void 0),e.position0&&(e.position0=void 0),e.rotation0&&(e.rotation0=void 0)}),this.sharedGameControlGlobals.rapierWorld?.free(),this.sharedGameControlGlobals.rapierWorld=void 0,this.sharedGameControlGlobals.staticMeshBVH=void 0,this.accumulator=0,this.sharedGameControlGlobals.entitiesWithTransformAnim=[],this.sharedGameControlGlobals.kinematicBodyToEntity.clear(),this.fixedBodiesToWatch=[],this.disconnectEvents(),this.gameControl?.reset(),this.gameControl?.dispose(),this.gameControl=null,this.initializationCounter=-1,this.joysticks.forEach(([t,e])=>{t?.destroy(),e.remove()}),this.joystickToGameControls=[],this.joysticks=[],this.orbitControls&&(this.orbitControls.dispose(),this.orbitControls=void 0),this.navigationMeshWrapper?.dispose(),this.navigationMeshWrapper=void 0;for(let t of Object.values(this.sharedGameControlGlobals.entityToCollisionEvents))t.forEach(t=>t.disconnect());this.sharedGameControlGlobals.entityToCollisionEvents={},this.page.updateMatrixWorld(!0)}}update(t){if(!this.isEnabled)return!0;let e=!0;if(void 0!==this.orbitControls&&this.orbitControls.needsUpdate&&(this.orbitControls.update(),e=!this.orbitControls.isCurrentlyDamping),this.initializationCounter>=0&&this.initializationCounter<2?(this.initializationCounter++,e=!1):2===this.initializationCounter&&this.gameControl&&(e=!this.gameControl.update(t)&&e),!1===this.usePhysics&&this.checkTrigger(),this.usePhysics){let i=.016666666666666666;if(0===t)e=this.stepPhysics()&&e;else{let s=t/1e3;s<i&&s>.55*i&&(s=i),this.accumulator+=s;let o=performance.now(),a=0,n=6;for(;this.accumulator>=i&&a<n&&(e=this.stepPhysics()&&e,this.accumulator-=i,a++,!(performance.now()-o>1e3*i)););this.accumulator=this.accumulator%i}}this.skipRender=e}recordPhysicsPose(t){(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).decompose(yt,vt,gt);let e=t;void 0===e.prevQ?(e.prevQ=vt.clone(),e.prevT=yt.clone()):(e.prevQ.copy(vt),e.prevT.copy(yt))}promoteMovedFixedBodies(){for(let t=this.fixedBodiesToWatch.length-1;t>=0;t--){let[e,i,s]=this.fixedBodiesToWatch[t];(e.hasNonUniformScale?e.matrixWorldRigid:e.matrixWorld).equals(s)||(i.setBodyType(pt.RigidBodyType.KinematicPositionBased,!0),this.sharedGameControlGlobals.kinematicBodyToEntity.set(i.handle,e),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(e),this.fixedBodiesToWatch.splice(t,1))}}clampPushedBodies(){let t=this.gameControl?.object.rigidBody;if(void 0===t)return;let e=this.sharedGameControlGlobals.rapierWorld,i=t.linvel(),s=t.translation(),o=Math.hypot(i.x,i.z);for(let a=0;a<t.numColliders();a++){let n=t.collider(a);e.contactPairsWith(n,t=>{let a=t.parent();if(null===a||!a.isDynamic())return;let r=a.translation(),h=-1/0,l=0,d=0;if(e.contactPair(n,t,t=>{let e=t.normal(),o=e.x*(r.x-s.x)+e.y*(r.y-s.y)+e.z*(r.z-s.z)<0?-1:1;if(Math.abs(e.y)>.7)return;let a=o*e.x,n=o*e.z,c=Math.hypot(a,n);if(c<1e-4)return;let p=(i.x*a+i.z*n)/c;p>h&&(h=p,l=a/c,d=n/c)}),h===-1/0)return;let c=i.x*l+i.z*d;if(c<-wt)return;let p=a.linvel();if(o>wt&&c>wt){let t=p.x*l+p.z*d;if(t<=0)return;let e=Math.min(t,c);return void a.setLinvel({x:l*e,y:p.y,z:d*e},!0)}let m=p.x*l+p.z*d-Math.max(0,c);if(m<=0)return;let u=.5*m;a.setLinvel({x:p.x-l*u,y:p.y,z:p.z-d*u},!0)})}}stepPhysics(){this.promoteMovedFixedBodies();for(let t of this.sharedGameControlGlobals.kinematicBodyToEntity.values())this.recordPhysicsPose(t),t.rigidBody.setNextKinematicTranslation(yt.divideScalar(this.pixelsPerMeter)),t.rigidBody.setNextKinematicRotation(vt);for(let t of this.sharedGameControlGlobals.entitiesWithTransformAnim)!0!==t.rigidBody?.isKinematic()&&this.recordPhysicsPose(t);return this.sharedGameControlGlobals.rapierWorld.step(this.events),this.clampPushedBodies(),this.events?.drainCollisionEvents(this.handleCollisionEvents),!this.updatePositions()}dispatchCollisionEvent(t,e,i){let s,o=(this.sharedGameControlGlobals.rapierWorld?.getCollider(i))._parent;if(e.cloner)for(let t of e.cloner.children)if(t.rigidBody===o){s=t;break}t.dispatch(s),e.dispatchEvent(Rt)}updateUseWindowEvents(t){this.orbitControls?.updateUseWindowEvents(t)}generateSensorColliderDescs(t,e,i){let s=xt.copy(t.matrixWorld).invert();t.traverseEntity((o,a)=>{if(!1===e&&1===a)return!0;for(let e of o.dataPatched.events)if("Trigger"===e.data.type&&!0!==e.data.disabled){let a,n=new ut(e.id,e.data,o,this.page,this.sharedAssets,this.eventManager);if(a="box"===e.data.triggerZone?pt.ColliderDesc.cuboid(...e.data.size.map(t=>("number"==typeof t?t:1)/(2*this.pixelsPerMeter))):pt.ColliderDesc.ball(e.data.radius/this.pixelsPerMeter),a.setDensity(0).setSensor(!0).setActiveEvents(pt.ActiveEvents.COLLISION_EVENTS),bt.fromArray(e.data.position.map(t=>"number"==typeof t?t:0)),Ct.setFromEuler(ft.fromArray(e.data.rotation.map(t=>"number"==typeof t?t:0))),Mt.compose(bt,Ct,Pt).premultiply(o.matrixWorld),i?(Mt.decompose(bt,Ct,Et),a.setActiveCollisionTypes(pt.ActiveCollisionTypes.KINEMATIC_FIXED|pt.ActiveCollisionTypes.DYNAMIC_FIXED)):(Mt.premultiply(s).decompose(bt,Ct,Et),t.rigidBody.bodyType()===pt.RigidBodyType.Dynamic||(t.rigidBody.bodyType()===pt.RigidBodyType.Fixed?a.setActiveCollisionTypes(pt.ActiveCollisionTypes.KINEMATIC_FIXED|pt.ActiveCollisionTypes.DYNAMIC_FIXED):a.setActiveCollisionTypes(pt.ActiveCollisionTypes.KINEMATIC_KINEMATIC|pt.ActiveCollisionTypes.DYNAMIC_KINEMATIC))),bt.divideScalar(this.pixelsPerMeter),a.setTranslation(bt.x,bt.y,bt.z),a.setRotation(Ct),i)i.push([a,n]);else{let e=this.sharedGameControlGlobals.rapierWorld.createCollider(a,t.rigidBody);this.sensorToTriggerEvent[e.handle]=n}}})}checkTrigger(){let t;for(let e=0;e<this.sharedGameControlGlobals.triggers.length;e++){let[i,s,o,a]=this.sharedGameControlGlobals.triggers[e];for(let e=0;e<this.sharedGameControlGlobals.entitiesWithTransformAnim.length;e++){let n=this.sharedGameControlGlobals.entitiesWithTransformAnim[e];if(o===n||!1===a.isValidTriggeringObject(p.is(n)?n:n.object))continue;let r=xt.copy(o.matrixWorld).decompose(bt,Dt,Et).compose(bt,Dt,Pt).multiply(s),h=Mt.copy(n.matrixWorld).invert().multiply(r),l=n.bvhGeometry.boundsTree;i instanceof R?t=l.intersectsBox(i,h):(St.radius=i,St.center.setFromMatrixPosition(h),t=l.intersectsSphere(St)),t?-1===a.currentIntersectedObjects.indexOf(n)&&(a.currentIntersectedObjects.push(n),a.dispatch(),o.dispatchEvent(jt)):a.currentIntersectedObjects=a.currentIntersectedObjects.filter(t=>t!==n)}}}},Ft=new Promise(t=>{At=t});function kt(t){return Ot||(Ot=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.16/build";typeof window<"u"&&(Wt=new URL(e.endsWith("/")?e:`${e}/`,window.location.href).href);let i=import("./navmesh.js"),[s,o]=await Promise.all([i,fetch(`${e}/navmesh.wasm`).then(t=>t.arrayBuffer())]),a=s.default,n=await a({wasmBinary:o});At(n)}())}export{st as a,lt as b,A as c,O as d,F as e,ct as f,Rt as g,Lt as h,Gt as i,It as j,Ft as k,Wt as l,kt as m};
1
+ import{b as t}from"./runtime-chunk-N2ZRGNPR.js";import{a as e,c as i}from"./runtime-chunk-VAVYZ35B.js";import{b as s,c as o,d as a,e as n}from"./runtime-chunk-FQNSP44B.js";import{a as r}from"./runtime-chunk-QIOFRPBK.js";import{G as h,a as l}from"./runtime-chunk-JFK7JO7V.js";import{f as d,g as c}from"./runtime-chunk-INDD2IUU.js";import{h as p}from"./runtime-chunk-6IO75V6I.js";import{a as m}from"./runtime-chunk-RTLL6WIB.js";import{a as u,b as y,g as v,h as g,i as f}from"./runtime-chunk-2PT2WH66.js";import{c as b}from"./runtime-chunk-TZCHGFVF.js";import{Da as E}from"./runtime-chunk-AIWIOLR6.js";import{Bc as P,Dc as C,Ec as M,Fc as x,Oc as T,Oe as D,Pc as S,Rc as w,Xc as R,b as j,bd as L,cd as G,dd as B}from"./runtime-chunk-BVVSZMXD.js";var A=200,W=null;function O(t){W=t}function I(){return W}function F(t){let e=!1;return t.scene.objects.forEach(i=>{"Page"===i.data.type&&!e&&i.data.publish.gameControlObject&&E.traverseModuleInstances(t,i.id,(t,i,s)=>{for(let t of s)"GameControl"===t.data.type&&t.data.navmesh.enabled&&(e=!0)})}),e}function k(t){return s?t.metaKey:t.ctrlKey}function V(t,e){return Math.abs(t+3*e)<=2||Math.abs(t+3*window.devicePixelRatio*e)<=2}var z={type:"change"},H={type:"start"},Z={type:"end",nonOrbit:!0},U={type:"end",nonOrbit:!1},Y={type:"end",isZoom:!0,nonOrbit:!0},X={type:"end",changed:!1},N={type:"cameraAnimatingInTimeline"},K=new M,_=new C,q=2*Math.PI,Q=new x,J=new C,$=new x,tt=new M,et=new T,it={type:"requestRender"},st=class extends P{constructor(t,i,s={isPlayMode:!1,isExport:!1},a){super(),this.object=t,this.domElement=i,this.options=s,this.timelineState=a,this.enabled=!0,this.useKeyEvents=!0,this.enableDamping=!1,this.enableZoom=!0,this.enableRotate=!0,this.enablePan=!0,this.autoRotate=!1,this.rotationLimitsMode=0,this.panLimitsMode=0,this.rotationSoftLimit=2,this.panSoftLimit=2,this.hoverRotatePanMode=0,this.zoomLimitsEnabled=!1,this.mouseButtons=[0,5],this.mouseButtonsPlay=[3,4,5],this.touches=[null,j.DOLLY_ROTATE,j.PAN],this.offset=new x,this.eye=new x,this.lastPosition=new x,this.lastQuaternion=new M,this.current=new C,this.overShoot=new C,this.overRatio=new C,this.spherical=new D,this.sphericalDelta=new D,this.panOffset=new x,this.panLeftV=new x,this.panUpV=new x,this.panV=new x,this.rotateStart=new C,this.rotateEnd=new C,this.rotateDelta=new C,this.panStart=new C,this.panEnd=new C,this.panDelta=new C,this.dollyStart=new C,this.dollyEnd=new C,this.dollyDelta=new C,this.rotationRangeFactor=new C,this.panRangeFactor=new C,this.state=-1,this.zoomChanged=!1,this.isPointerDown=!1,this.isThetaFlipped=!1,this.prevScale=0,this.scale=1,this.gesture=!1,this.lastTrackpadPanTime=-1/0,this.lastMouseWheelZoomTime=-1/0,this.timer=-1,this.timerHover=-1,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minPhi=0,this.maxPhi=Math.PI,this.minTheta=-1/0,this.maxTheta=1/0,this.minH=0,this.maxH=Math.PI,this.minV=-1/0,this.maxV=1/0,this.autoRotateClockwise=!0,this.isPanOverShoot=!1,this.isRotateOverShoot=!1,this.resetHoverEffectOnPointerLeave=!1,this.hasChange=!1,this.useWindowEvents=!1,this.isTouchZoom=!0,this.autoRotateSpeed=2,this.dampingFactor=.125,this.zoomSpeed=2,this.rotateSpeed=1,this.rotateFactor=1,this.panSpeed=1,this.hoverRotatePanStrength=.1,this.hoverRotateDamping=this.dampingFactor,this.isCurrentlyDamping=!1,this.thetaIsFree=!1,this.phiIsFree=!1,this.needsUpdate=!0,this.onCameraChange=t=>{this.object.removeEventListener("beginState",this.onBeginState),this.object.removeEventListener("completeState",this.onCompleteState),this.object.removeEventListener("cameraChange",this.onCameraChange),this.object=t.camera,this.object.addEventListener("beginState",this.onBeginState),this.object.addEventListener("completeState",this.onCompleteState),this.object.addEventListener("cameraChange",this.onCameraChange)},this.update=()=>{this.object.updateWorldMatrix(!0,!1),this.object.matrixWorld.decompose($,tt,Q),this.offset.copy($).sub(this.target),this.spherical.setFromVector3(this.offset),this.object.isUpVectorFlipped&&(this.spherical.phi*=-1,this.spherical.theta-=Math.PI),this.autoRotate&&-1===this.state&&this.rotateLeft((!0===this.autoRotateClockwise?1:-1)*this.getAutoRotationAngle()),0!==this.rotationLimitsMode&&this.applyLimits(this.sphericalDelta,this.rotationLimitsMode,this.rotationSoftLimit,this.maxTheta,this.minTheta,this.maxPhi,this.minPhi,this.rotationRangeFactor),2!==this.rotationLimitsMode&&(this.spherical.phi+=this.sphericalDelta.phi),(1!==this.rotationLimitsMode||!0===this.autoRotate)&&(this.spherical.theta+=this.sphericalDelta.theta),this.spherical.radius*=this.scale,this.zoomLimitsEnabled&&this.object.isPerspectiveCamera&&(this.spherical.radius=Math.max(this.minDistance,Math.min(this.maxDistance,this.spherical.radius))),0!==this.panLimitsMode&&(this.target.applyQuaternion(K.copy(tt).invert()),this.panOffset.applyQuaternion(K),this.applyLimits(this.panOffset,this.panLimitsMode,this.panSoftLimit,this.maxH,this.minH,this.maxV,this.minV,this.panRangeFactor),this.target.applyQuaternion(tt),this.panOffset.applyQuaternion(tt)),2===this.panLimitsMode&&(this.panOffset.y=0),1===this.panLimitsMode&&(this.panOffset.x=0),-1!==this.state||this.gesture?(this.target.add(this.panOffset),this.panOffset.set(0,0,0)):(this.panOffset.multiplyScalar(1-this.dampingFactor),this.target.add(this.panOffset)),this.offset.setFromSpherical(this.spherical),$.copy(this.target).add(this.offset),this.object.position.copy(this.target).add(this.offset),this.object.parent&&(et.copy(this.object.parent.matrixWorld).invert(),this.object.position.applyMatrix4(et));let t=this.spherical.phi%q;if(this.eye.copy(this.offset).normalize(),this.object.up.copy(w.DEFAULT_UP).applyAxisAngle(this.eye,this.object.angleOffsetFromUp),t>0&&t>Math.PI||t<0&&t>-Math.PI?(this.object.up.negate(),this.object.lookAt(this.target),this.object.isUpVectorFlipped=!0):(this.object.lookAt(this.target),this.object.isUpVectorFlipped=!1),-1===this.state||!0===this.enableDamping){let t=1===this.hoverRotatePanMode?this.hoverRotateDamping:this.dampingFactor;this.sphericalDelta.theta*=1-t,this.sphericalDelta.phi*=1-t}else this.sphericalDelta.set(0,0,0);if(this.scale=1,this.lastPosition.distanceToSquared(this.object.position)>.01||8*(1-this.lastQuaternion.dot(this.object.quaternion))>1e-8)return this.dispatchEvent(z),this.object.dispatchEvent(it),this.lastPosition.copy(this.object.position),this.lastQuaternion.copy(this.object.quaternion),void(this.isCurrentlyDamping=!0);this.isPanOverShoot=!1,this.isRotateOverShoot=!1,this.object.wasMovedBySwitchCameraAction=!1,this.sphericalDelta.set(0,0,0),this.panOffset.set(0,0,0),this.isCurrentlyDamping=!1},this.onPointerDown=t=>{!1!==this.enabled&&("touch"===t.pointerType||"pen"===t.pointerType&&n?this.onPointerDownTouch(t):this.onPointerDownMouse(t),-1!==this.state&&(this.isPointerDown=!0,this.dispatchEvent(H),this.domElement.addEventListener("pointermove",this.onPointerMove),this.domElement.addEventListener("pointerup",this.onPointerUp),t.stopPropagation(),"touch"===t.pointerType||"pen"===t.pointerType&&n||this.domElement.setPointerCapture(t.pointerId)))},this.onPointerLeave=t=>{this.resetHoverEffectOnPointerLeave&&!this.useWindowEvents?(1===this.hoverRotatePanMode?(this.sphericalDelta.theta=-this.spherical.theta,this.sphericalDelta.phi=-this.spherical.phi,Q.subVectors(this.position0,this.target0),this.spherical.setFromVector3(Q),this.sphericalDelta.theta+=this.spherical.theta,this.sphericalDelta.phi+=this.spherical.phi,this.sphericalDelta.theta/=8,this.sphericalDelta.phi/=8):2===this.hoverRotatePanMode&&this.panOffset.subVectors(this.target0,this.target).divideScalar(8),this.update()):this.pointerLeaveEvent=t},this.onPointerEnter=t=>{this.resetHoverEffectOnPointerLeave||void 0===this.pointerLeaveEvent?J.set(t.clientX-this.domElement.clientWidth/2,t.clientY-this.domElement.clientHeight/2):J.set(t.clientX-this.pointerLeaveEvent.clientX,t.clientY-this.pointerLeaveEvent.clientY),1===this.hoverRotatePanMode?(this.rotateDelta.copy(J).multiplyScalar(this.rotateSpeed*this.hoverRotatePanStrength).rotateAround(_,-this.object.angleOffsetFromUp),this.rotateLeft(2*Math.PI*this.rotateDelta.x/this.domElement.clientHeight),this.rotateUp(2*Math.PI*this.rotateDelta.y/this.domElement.clientHeight),this.rotateStart.set(t.clientX,t.clientY)):2===this.hoverRotatePanMode&&(this.panDelta.copy(J).multiplyScalar(this.panSpeed*this.hoverRotatePanStrength),this.pan(this.panDelta.x,this.panDelta.y),this.panStart.set(t.clientX,t.clientY)),this.update()},this.onPointerMove=t=>{this.timelineState?.isPlayingCameraAnimation?this.dispatchEvent(N):!1!==this.enabled&&(this.checkRaycastLock()||("touch"===t.pointerType||"pen"===t.pointerType&&n?this.onPointerMoveTouch(t):this.onPointerMoveMouse(t),t.stopPropagation()))},this.onPointerUp=t=>{this.isPointerDown=!1,0===e.length&&(this.domElement.removeEventListener("pointermove",this.onPointerMove),this.domElement.removeEventListener("pointerup",this.onPointerUp)),e.length>1&&t.preventDefault(),this.hasChange?this.dispatchEvent(0===this.state?U:Z):this.dispatchEvent(X),this.state=-1,t&&(t.stopPropagation(),"touch"===t.pointerType||"pen"===t.pointerType&&n||this.domElement.releasePointerCapture(t.pointerId))},this.onPointerDownMouse=t=>{let e;switch(e=this.useKeyEvents?this.mouseButtons[t.button]:this.mouseButtonsPlay[t.button],e){case 0:if(!0!==t.altKey||t.shiftKey||k(t)){if(" "===this.key){if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2}}else{if(!1===this.enableRotate)return;this.handleMouseDownRotate(t),this.state=0}break;case 4:if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2;break;case 3:if(k(t)||t.shiftKey){if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2}else{if(!1===this.enableRotate)return;this.handleMouseDownRotate(t),this.state=0}break;case 5:if(k(t)||t.shiftKey){if(!1===this.enableRotate)return;this.handleMouseDownRotate(t),this.state=0}else{if(!1===this.enablePan)return;this.handleMouseDownPan(t),this.state=2}break;default:this.state=-1}},this.onPointerMoveMouse=t=>{switch(this.state){case 0:if(!1===this.enableRotate)return;this.handleMouseMoveRotate(t);break;case 1:if(!1===this.enableZoom)return;this.handleMouseMoveDolly(t);break;case 2:if(!1===this.enablePan)return;this.handleMouseMovePan(t)}this.object.wasMovedByUser=!0},this.onPointerDownTouch=t=>{switch(e.length>1&&t.preventDefault(),this.touches[e.length-1]){case j.ROTATE:if(!1===this.enableRotate)return void(this.state=-1);this.handleTouchStartRotate(),this.state=3;break;case j.PAN:if(!1===this.enablePan)return void(this.state=-1);this.handleTouchStartPan(),this.state=4;break;case j.DOLLY_PAN:if(!1===this.enableZoom&&!1===this.enablePan)return;this.handleTouchStartDollyPan(),this.state=5;break;case j.DOLLY_ROTATE:if(!1===this.enableZoom&&!1===this.enableRotate)return;this.handleTouchStartDollyRotate(),this.state=6;break;default:this.state=-1}},this.onPointerMoveTouch=t=>{switch(e.length>1&&t.preventDefault(),this.state){case 3:if(!1===this.enableRotate)return;this.handleTouchMoveRotate(t),this.update();break;case 4:if(!1===this.enablePan)return;this.handleTouchMovePan(t),this.update();break;case 5:if(!1===this.enableZoom&&!1===this.enablePan)return;this.handleTouchMoveDollyPan(t),this.update();break;case 6:if(!1===this.enableZoom&&!1===this.enableRotate)return;this.handleTouchMoveDollyRotate(t),this.update();break;default:this.state=-1}this.object.wasMovedByUser=!0},this.dispatchEndDebounced=m(()=>{this.zoomChanged?this.dispatchEvent(Y):this.dispatchEvent(Z),this.zoomChanged=!1},33),this.onMouseWheel=t=>{if(!1!==this.enabled&&(!1!==this.enableZoom||!1!==this.enablePan)&&!this.checkRaycastLock()){if(!this.options.isExport&&this.domElement.clientHeight===document.body.clientHeight&&this.domElement.clientWidth===document.body.clientWidth&&t.preventDefault(),this.dispatchEvent(H),this.timelineState?.isPlayingCameraAnimation)return void this.dispatchEvent(N);this.handleMouseWheel(t),this.dispatchEndDebounced(),this.object.wasMovedByUser=!0}},this.onGesture=t=>{if(t.preventDefault(),!1!==this.enabled&&!this.checkRaycastLock()&&!o){if(this.timelineState?.isPlayingCameraAnimation)return void this.dispatchEvent(N);if("gesturechange"===t.type){if(!1===this.enableZoom||!1===this.isTouchZoom)return;this.dispatchEvent(H),t.scale>this.prevScale?this.dollyIn(this.getZoomScale()):t.scale<this.prevScale&&this.dollyOut(this.getZoomScale()),this.prevScale=t.scale,this.update(),this.object.wasMovedByUser=!0}else this.dispatchEvent(Z)}},this.onContextMenu=t=>{t.preventDefault()},this.onTouchEnd=t=>{t.preventDefault()},this.onKeyDown=t=>{!1!==this.enabled&&(this.key=t.key," "===t.key&&this.dispatchEvent(H))},this.onKeyUp=t=>{this.key=void 0,!1!==this.enabled&&(-1!==this.state&&"Alt"===t.key&&this.onPointerUp(e[0])," "===t.key&&this.dispatchEvent(Z))},this.onPointerHover=t=>{"mouse"!==t.pointerType||!1===this.enabled||-1!==this.state||2===this.hoverRotatePanMode&&this.isPanOverShoot||1===this.hoverRotatePanMode&&this.isRotateOverShoot||(this.isPointerDown=!0,2===this.hoverRotatePanMode?this.handleMouseMovePan(t,this.hoverRotatePanStrength):1===this.hoverRotatePanMode&&this.handleMouseMoveRotate(t,this.hoverRotatePanStrength))},this.onBeginState=()=>{this.enabled=!1,this.needsUpdate=!1},this.onCompleteState=t=>{t.isfromEntity&&this.options.isPlayMode||(this.enabled=!0,this.needsUpdate=!0,this.object.updateUp(),this.object.getTarget(this.target))},this.target=this.object.getTarget(),this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this.quat0=this.object.quaternion.clone(),this.isUpVectorFlipped0=this.object.isUpVectorFlipped,this.object.updateWorldMatrix(!0,!1),this.object.matrixWorld.decompose($,tt,Q),this.offset.copy($).sub(this.target),this.spherical.setFromVector3(this.offset),this.object.isUpVectorFlipped&&(this.spherical.phi*=-1,this.spherical.theta-=Math.PI),this.initialSphericalRadius=this.spherical.radius,this.addEventListenersToCamera()}dispatchEvent(t){"start"===t.type?this.hasChange=!1:this.hasChange=!0,super.dispatchEvent(t)}addEventListenersToCamera(){this.object.addEventListener("beginState",this.onBeginState),this.object.addEventListener("completeState",this.onCompleteState),this.object.addEventListener("cameraChange",this.onCameraChange)}removeEventListenersFromCamera(){this.object.removeEventListener("beginState",this.onBeginState),this.object.removeEventListener("completeState",this.onCompleteState),this.object.removeEventListener("cameraChange",this.onCameraChange)}updateUseWindowEvents(t){if(window.removeEventListener("pointermove",this.onPointerHover),this.domElement.removeEventListener("pointermove",this.onPointerHover),this.useWindowEvents=t,0!==this.hoverRotatePanMode&&(this.useWindowEvents?window.addEventListener("pointermove",this.onPointerHover):this.domElement.addEventListener("pointermove",this.onPointerHover)),this.domElement.removeEventListener("pointerleave",this.onPointerLeave),this.domElement.removeEventListener("pointerenter",this.onPointerEnter),window.removeEventListener("pointerleave",this.onPointerLeave),window.removeEventListener("pointerenter",this.onPointerEnter),0!==this.hoverRotatePanMode&&!this.useWindowEvents){let t=this.useWindowEvents?window:this.domElement;t.addEventListener("pointerleave",this.onPointerLeave),t.addEventListener("pointerenter",this.onPointerEnter)}}fromJSON(t,e){this.rotateFactor=t.rotationSpeed??1,this.setEnableDampingSpeed(t.enableDamping),this.enablePan=t.enablePan,this.enableZoom=t.enableZoom,this.enableRotate=t.enableRotate,this.rotationLimitsMode=t.rotationLimitsMode,this.thetaIsFree=t.rotationHorizontalOffset.min===t.rotationHorizontalOffset.max&&t.rotationHorizontalOffset.min===Math.PI,this.phiIsFree=t.rotationVerticalOffset.min===t.rotationVerticalOffset.max&&t.rotationVerticalOffset.min===Math.PI,this.panLimitsMode=t.panLimitsMode,this.panSoftLimit=t.panSoftLimit,this.rotationSoftLimit=t.rotationSoftLimit,this.hoverRotatePanMode=t.hoverRotatePanMode,this.hoverRotateDamping=t.hoverRotateDamping??this.dampingFactor,this.useWindowEvents="window"===e,0!==this.hoverRotatePanMode&&(this.useWindowEvents?window.addEventListener("pointermove",this.onPointerHover):this.domElement.addEventListener("pointermove",this.onPointerHover));let i=t.hoverRotatePanStrength/100;this.hoverRotatePanStrength=i**2,this.zoomLimitsEnabled=t.zoomLimitsEnabled,this.minZoom=t.zoomLimits.min,this.maxZoom=Math.max(t.zoomLimits.min,t.zoomLimits.max),this.minDistance=1e3/this.maxZoom,this.maxDistance=Math.max(this.minDistance,1e3/t.zoomLimits.min),this.autoRotate=t.autoRotate,this.autoRotateSpeed=t.autoRotateSpeed,this.autoRotateClockwise=t.autoRotateClockwise;let s=this.object.getTarget().applyQuaternion(K.copy(this.object.quaternion).invert());this.minV=-t.panVerticalOffset.min+s.y,this.maxV=t.panVerticalOffset.max+s.y,this.minH=-t.panHorizontalOffset.min+s.x,this.maxH=t.panHorizontalOffset.max+s.x,this.panRangeFactor.set(this.maxH-this.minH,this.maxV-this.minV).divideScalar(2),this.rotationRangeFactor.setScalar(Math.PI).divideScalar(4),this.minPhi=ot(this.spherical.phi-t.rotationVerticalOffset.min),this.maxPhi=ot(this.spherical.phi+t.rotationVerticalOffset.max),this.minTheta=ot(ot(this.spherical.theta)-t.rotationHorizontalOffset.min),this.maxTheta=ot(ot(this.spherical.theta)+t.rotationHorizontalOffset.max),this.isThetaFlipped=this.minTheta>this.maxTheta,1===t.orbitTouches&&(this.touches[0]=j.ROTATE),1===t.panTouches&&(this.touches[0]=j.PAN),2===t.orbitTouches&&(this.touches[1]=j.DOLLY_ROTATE),2===t.panTouches&&(this.touches[1]=j.DOLLY_PAN),3===t.orbitTouches&&(this.touches[2]=j.ROTATE),3===t.panTouches&&(this.touches[2]=j.PAN),this.isTouchZoom=t.isTouchZoom,this.resetHoverEffectOnPointerLeave=t.resetHoverEffectOnPointerLeave??!1}connect(){if(this.domElement.addEventListener("contextmenu",this.onContextMenu),this.domElement.addEventListener("pointerdown",this.onPointerDown),this.domElement.addEventListener("wheel",this.onMouseWheel),window.addEventListener("keydown",this.onKeyDown,!1),window.addEventListener("keyup",this.onKeyUp,!1),this.domElement.addEventListener("gesturestart",this.onGesture),this.domElement.addEventListener("gesturechange",this.onGesture),this.domElement.addEventListener("gestureend",this.onGesture),this.domElement.addEventListener("touchend",this.onTouchEnd),0!==this.hoverRotatePanMode&&!this.useWindowEvents){let t=this.useWindowEvents?window:this.domElement;t.addEventListener("pointerleave",this.onPointerLeave),t.addEventListener("pointerenter",this.onPointerEnter)}this.pointerLeaveEvent=void 0}dispose(){this.removeEventListenersFromCamera(),this.domElement.removeEventListener("contextmenu",this.onContextMenu),this.domElement.removeEventListener("pointerdown",this.onPointerDown),this.domElement.removeEventListener("wheel",this.onMouseWheel),window.removeEventListener("keydown",this.onKeyDown,!1),window.removeEventListener("keyup",this.onKeyUp,!1),this.domElement.removeEventListener("pointermove",this.onPointerHover),window.removeEventListener("pointermove",this.onPointerHover),this.domElement.removeEventListener("gesturestart",this.onGesture),this.domElement.removeEventListener("gesturechange",this.onGesture),this.domElement.removeEventListener("gestureend",this.onGesture),this.domElement.removeEventListener("touchend",this.onTouchEnd),this.domElement.removeEventListener("pointerleave",this.onPointerLeave),this.domElement.removeEventListener("pointerenter",this.onPointerEnter),window.removeEventListener("pointerleave",this.onPointerLeave),window.removeEventListener("pointerenter",this.onPointerEnter),this.domElement.removeEventListener("pointermove",this.onPointerMove),this.domElement.removeEventListener("pointerup",this.onPointerUp)}applyLimits(t,e,i,s,o,a,n,r){let h,l,d;this.overShoot.set(0,0),t instanceof x?(h=t.x,l=t.y,this.current.set(this.target.x,this.target.y),d=!0):(h=t.theta,l=t.phi,this.current.set(ot(this.spherical.theta),ot(this.spherical.phi)),d=!1),0===i&&(this.current.x+=h,this.current.y+=l),(3===e||2===e)&&(!d&&this.isThetaFlipped?this.current.x>s&&this.current.x<0?this.overShoot.x=s-this.current.x:this.current.x<o&&this.current.x>0&&(this.overShoot.x=o-this.current.x):this.current.x>s?this.overShoot.x=s-this.current.x:this.current.x<o&&(this.overShoot.x=o-this.current.x)),(3===e||1===e)&&(this.current.y>a?this.overShoot.y=a-this.current.y:this.current.y<n&&(this.overShoot.y=n-this.current.y)),d||(this.overShoot.x=ot(this.overShoot.x),this.overShoot.y=ot(this.overShoot.y)),0!==i?(this.overRatio.copy(this.overShoot).divide(r),this.overRatio.x=Math.min(Math.abs(this.overRatio.x),1),this.overRatio.y=Math.min(Math.abs(this.overRatio.y),1),1===i&&(this.overRatio.x=at(Math.abs(this.overRatio.x)),this.overRatio.y=at(Math.abs(this.overRatio.y))),this.isPointerDown||1===i?2===i&&(this.overRatio.x>.9&&!this.thetaIsFree||this.overRatio.y>.9&&!this.phiIsFree)?this.isPointerDown=!1:(h*this.overShoot.x<0&&!this.thetaIsFree&&(h*=1-this.overRatio.x),l*this.overShoot.y<0&&!this.phiIsFree&&(l*=1-this.overRatio.y)):2===i&&(!d&&(this.overRatio.x>.002&&!this.thetaIsFree||this.overRatio.y>.002&&!this.phiIsFree)||d&&(Math.abs(this.overShoot.x)>2||Math.abs(this.overShoot.y)>2)?(this.thetaIsFree||(h=.05*this.overShoot.x),this.phiIsFree||(l=.05*this.overShoot.y),d?this.isPanOverShoot=!0:this.isRotateOverShoot=!0):d?this.isPanOverShoot=!1:this.isRotateOverShoot=!1)):(h+=this.overShoot.x,l+=this.overShoot.y),t instanceof x?(t.x=h,t.y=l):(this.thetaIsFree||(t.theta=h),this.phiIsFree||(t.phi=l))}setEnableDampingSpeed(t){this.enableDamping=t,this.rotateSpeed=(!0===t?.2:1)*this.rotateFactor}stopDamping(){this.sphericalDelta.theta=0,this.sphericalDelta.phi=0,this.panOffset.set(0,0,0)}setTarget(t,e,i){this.stopDamping(),this.target.set(t,e,i)}getAutoRotationAngle(){return 2*Math.PI/60/60*this.autoRotateSpeed}getZoomScale(){return Math.pow(.95,this.zoomSpeed)}rotateLeft(t){this.sphericalDelta.theta-=t}rotateUp(t){this.sphericalDelta.phi-=t}panLeft(t,e){this.panLeftV.setFromMatrixColumn(e,0),this.panLeftV.multiplyScalar(-t),this.panOffset.add(this.panLeftV)}panUp(t,e){this.panUpV.setFromMatrixColumn(e,1),this.panUpV.multiplyScalar(t),this.panOffset.add(this.panUpV)}pan(t,e){let i=this.domElement;if(i&&this.object.isPerspectiveCamera){let s=this.object.position;this.panV.copy(s).sub(this.target);let o=this.panV.length();o*=Math.tan(this.object.fov/2*Math.PI/180),this.panLeft(2*t*o/i.clientHeight,this.object.matrixWorld),this.panUp(2*e*o/i.clientHeight,this.object.matrixWorld)}else i&&this.object.isOrthographicCamera&&(this.panLeft(t*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrixWorld),this.panUp(e*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrixWorld));this.dispatchEvent(z)}dollyOut(t){this.object.isPerspectiveCamera?this.scale/=t:this.object.isOrthographicCamera&&(this.object.zoom*=t,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0),this.dispatchEvent(z)}dollyIn(t){this.object.isPerspectiveCamera?this.scale*=t:this.object.isOrthographicCamera&&(this.object.zoom/=t,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0),this.dispatchEvent(z)}setZoom(t){if(this.dispatchEvent(H),this.object.isPerspectiveCamera){let e=this.initialSphericalRadius/t/this.spherical.radius;this.scale=e}else this.object.isOrthographicCamera&&(this.object.zoom=t,this.zoomLimitsEnabled&&(this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom))),this.object.updateProjectionMatrix(),this.zoomChanged=!0);this.dispatchEvent(Z)}handleMouseDownRotate(t){this.rotateStart.set(t.clientX,t.clientY)}handleMouseDownDolly(t){this.dollyStart.set(t.clientX,t.clientY)}handleMouseDownPan(t){this.panStart.set(t.clientX,t.clientY)}handleMouseMoveRotate(t,e=1){void 0!==t.movementX?this.rotateDelta.set(t.movementX,t.movementY):(this.rotateEnd.set(t.clientX,t.clientY),this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart),this.rotateStart.copy(this.rotateEnd)),this.rotateDelta.multiplyScalar(this.rotateSpeed*e).rotateAround(_,-this.object.angleOffsetFromUp);let i=this.domElement,s=this.useWindowEvents?window.innerHeight:i.clientHeight,o=2*Math.PI*this.rotateDelta.x/s,a=2*Math.PI*this.rotateDelta.y/s;this.rotateLeft(o),this.rotateUp(a),this.update()}handleMouseMoveDolly(t){this.dollyEnd.set(t.clientX,t.clientY),this.dollyDelta.subVectors(this.dollyEnd,this.dollyStart),this.dollyDelta.y>0?this.dollyOut(this.getZoomScale()):this.dollyDelta.y<0&&this.dollyIn(this.getZoomScale()),this.dollyStart.copy(this.dollyEnd),this.update()}handleMouseMovePan(t,e=1){void 0!==t.movementX?this.panDelta.set(t.movementX,t.movementY):(this.panEnd.set(t.clientX,t.clientY),this.panDelta.subVectors(this.panEnd,this.panStart),this.panStart.copy(this.panEnd)),this.panDelta.multiplyScalar(this.panSpeed*e),this.pan(this.panDelta.x,this.panDelta.y),this.update()}handleMouseWheel(t){if(0===t.deltaX&&0===t.deltaY)return;let e=!0===t.ctrlKey||!0===k(t),i=!1===k(t)&&!0===(0===(r=t).wheelDeltaY||0===r.deltaY?!(s&&r.shiftKey&&Math.abs(r.wheelDeltaX)>=120)&&(r.wheelDeltaX?V(r.wheelDeltaX,r.deltaX):0===r.deltaMode):r.wheelDeltaY?V(r.wheelDeltaY,r.deltaY):0===r.deltaMode),o=!1===e&&(!0===this.gesture||t.timeStamp-this.lastTrackpadPanTime<300),n=!1===e&&!1===o&&t.timeStamp-this.lastMouseWheelZoomTime<300;var r;if(!1!==a||!1!==n||!0!==i&&!0!==o){if(!1===this.enableZoom)return;this.gesture&&(window.clearTimeout(this.timer),this.gesture=!1,this.isPointerDown=!1,this.dispatchEvent(Z)),!1===e&&!1===i&&(this.lastMouseWheelZoomTime=t.timeStamp),0===t.deltaY?t.deltaX<0?this.dollyIn(this.getZoomScale()):t.deltaX>0&&this.dollyOut(this.getZoomScale()):t.deltaY<0?this.dollyIn(this.getZoomScale()):t.deltaY>0&&this.dollyOut(this.getZoomScale()),this.update(),this.gesture=!1,this.isPointerDown=!1}else{if(!1===this.enablePan)return;let e=!1===this.gesture&&!1===o;this.lastTrackpadPanTime=t.timeStamp,this.gesture||(this.gesture=!0,this.isPointerDown=!0),!1===e&&(this.panDelta.set(-t.deltaX,-t.deltaY).multiplyScalar(this.panSpeed),this.panDelta.x=Math.min(Math.abs(this.panDelta.x),100)*(this.panDelta.x<0?-1:1),this.panDelta.y=Math.min(Math.abs(this.panDelta.y),100)*(this.panDelta.y<0?-1:1),t.altKey?this.pan(0,this.panDelta.y):t.shiftKey?this.pan(this.panDelta.x,0):this.pan(this.panDelta.x,this.panDelta.y),this.update()),window.clearTimeout(this.timer),this.timer=window.setTimeout(()=>{this.gesture=!1,this.isPointerDown=!1,this.dispatchEvent(Z)},100)}}handleTouchStartRotate(){if(2===e.length){let t=.5*(e[0].pageX+e[1].pageX),i=.5*(e[0].pageY+e[1].pageY);this.rotateStart.set(t,i)}else this.rotateStart.set(e[0].pageX,e[0].pageY)}handleTouchStartPan(){if(2===e.length){let t=.5*(e[0].pageX+e[1].pageX),i=.5*(e[0].pageY+e[1].pageY);this.panStart.set(t,i)}else this.panStart.set(e[0].pageX,e[0].pageY)}handleTouchStartDolly(){let t=e[0].pageX-e[1].pageX,i=e[0].pageY-e[1].pageY,s=Math.sqrt(t*t+i*i);this.dollyStart.set(0,s)}handleTouchStartDollyPan(){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchStartDolly(),this.enablePan&&this.handleTouchStartPan()}handleTouchStartDollyRotate(){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchStartDolly(),this.enableRotate&&this.handleTouchStartRotate()}handleTouchMoveRotate(t){if(2===e.length){let e=i(t),s=.5*(t.pageX+e.x),o=.5*(t.pageY+e.y);this.rotateEnd.set(s,o)}else{if(t.pointerId!==e[0].pointerId)return;this.rotateEnd.set(t.pageX,t.pageY)}this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart).multiplyScalar(this.rotateSpeed);let s=this.domElement;s&&(this.rotateLeft(2*Math.PI*this.rotateDelta.x/s.clientHeight),this.rotateUp(2*Math.PI*this.rotateDelta.y/s.clientHeight)),this.rotateStart.copy(this.rotateEnd)}handleTouchMovePan(t){if(2===e.length){let e=i(t),s=.5*(t.pageX+e.x),o=.5*(t.pageY+e.y);this.panEnd.set(s,o)}else{if(t.pointerId!==e[0].pointerId)return;this.panEnd.set(t.pageX,t.pageY)}this.panDelta.subVectors(this.panEnd,this.panStart).multiplyScalar(this.panSpeed),this.pan(this.panDelta.x,this.panDelta.y),this.panStart.copy(this.panEnd)}handleTouchMoveDolly(t){let e=i(t),s=t.pageX-e.x,o=t.pageY-e.y,a=Math.sqrt(s*s+o*o);this.dollyEnd.set(0,a),this.dollyDelta.set(0,Math.pow(this.dollyEnd.y/this.dollyStart.y,this.zoomSpeed)),this.dollyOut(this.dollyDelta.y),this.dollyStart.copy(this.dollyEnd)}handleTouchMoveDollyPan(t){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchMoveDolly(t),this.enablePan&&this.handleTouchMovePan(t)}handleTouchMoveDollyRotate(t){this.enableZoom&&!0===this.isTouchZoom&&this.handleTouchMoveDolly(t),this.enableRotate&&this.handleTouchMoveRotate(t)}checkRaycastLock(){if(this.object.data.raycastLock){if(this.options.isPlayMode)return!1;{let t=this.options?.showCameraLock;return t&&t(),!0}}return!1}};function ot(t){let e=2*Math.PI;for(;t<=-Math.PI;)t+=e;for(;t>Math.PI;)t-=e;return t}function at(t){return 1-Math.pow(1-t,4)}var nt,rt,ht=new Promise(t=>{nt=t});function lt(t){return rt||(rt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.17/build",i=import("./physics.js"),[s,o]=await Promise.all([i,fetch(`${e}/physics.wasm`).then(t=>t.arrayBuffer())]);await s.init(o),nt(s)}())}function dt(t){let e=t.elements,i=e[0]**2+e[1]**2+e[2]**2,s=e[4]**2+e[5]**2+e[6]**2,o=e[8]**2+e[9]**2+e[10]**2,a=e[0]**2+e[4]**2+e[8]**2,n=e[1]**2+e[5]**2+e[9]**2,r=e[2]**2+e[6]**2+e[10]**2,h=1e-8;return i<h||s<h||o<h||a<h||n<h||r<h}function ct(t,e){let i=new B;if(e&&dt(e))return i.setAttribute("position",new L([],3)),i.setIndex([]),i;if(!t.getAttribute("position"))return i.setAttribute("position",new L([],3)),i.setIndex([]),i;let{positions:s,triIndices:o}=h(t.getAttribute("position"),t.getIndex());return i.setAttribute("position",new L(s,3)),i.setIndex(o),e&&i.applyMatrix4(e),i}var pt,mt=class{constructor(t,e,i,s,o,a){this.id=t,this.data=e,this.object=i,this.initialDisabled=!1,this.actions=d(e,e.actions,s,o,a,i),this.target=e.target}disconnect(){c(this.actions)}dispatch(t){this.initialDisabled||(this.actions.Transition.forEach(t=>{t.object.currentTransitionEvent!==this&&(t.object.currentTransitionEvent=this,t.init())}),this.object.dispatchEvent({type:"beginEvent",eventName:"Collision"}),this.actions.Transition.forEach(t=>t.play()),this.actions.Animation.forEach(t=>{"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.TimelineAnimation.forEach(t=>{"runMode"in t.data&&"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.Reset.forEach(t=>{t.dispatch()}),this.actions.Link.forEach(t=>{t.dispatch()}),this.actions.Reset.forEach(t=>{t.dispatch()}),this.actions.Create.forEach(t=>{t.dispatch()}),this.actions.Destroy.forEach(e=>{e.dispatch(t??!1)}),this.actions.SetVariable.forEach(t=>t.checkConditions()),this.actions.SetVariable.forEach(t=>t.dispatch()),this.actions.DynamicVariablePlay.forEach(t=>t.dispatch()),this.actions.Audio.forEach(t=>{t.dispatchBasic()}),this.actions.Particles.forEach(t=>{t.dispatchBasic()}),this.actions.Video.forEach(t=>{t.dispatchBasic()}),this.actions.ClearLocalStorage.forEach(t=>t.dispatch()),this.actions.UserAPI.forEach(t=>t.dispatch()))}},ut=class{constructor(t,e,i,s,o,a){this.id=t,this.data=e,this.object=i,this.page=s,this.currentIntersectedObjects=[],this.actions=d(e,e.actions,s,o,a,i),this.target=e.target,this.triggeringObjects=[];for(let t of e.triggeringObjects){let e=s.scene.find(t);e&&this.triggeringObjects.push(e)}}isValidTriggeringObject(t){return"all"===this.target||this.triggeringObjects.some(e=>e===t||e.isAncestorOf(t.uuid)||t.isAncestorOf(e.uuid))}disconnect(){c(this.actions)}dispatch(){this.object.destroyedInAction||(this.actions.Transition.forEach(t=>{t.object.currentTransitionEvent!==this&&(t.object.currentTransitionEvent=this,t.init())}),this.object.dispatchEvent({type:"beginEvent",eventName:"Trigger"}),this.actions.Transition.forEach(t=>t.play()),this.actions.SwitchCamera.forEach(t=>{"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.TimelineAnimation.forEach(t=>{"runMode"in t.data&&"Toggle"===t.data.runMode?t.toggle():t.play()}),this.actions.Link.forEach(t=>{t.dispatch()}),this.actions.Reset.forEach(t=>{t.dispatch()}),this.actions.Create.forEach(t=>{t.dispatch()}),this.actions.Destroy.forEach(t=>{t.dispatch(!1)}),this.actions.Audio.forEach(t=>{t.dispatchBasic()}),this.actions.Particles.forEach(t=>{t.dispatchBasic()}),this.actions.Video.forEach(t=>{t.dispatchBasic()}),this.actions.SceneTransition.forEach(t=>{t.dispatch()}),this.actions.SetVariable.forEach(t=>t.checkConditions()),this.actions.SetVariable.forEach(t=>t.dispatch()),this.actions.DynamicVariablePlay.forEach(t=>t.dispatch()),this.actions.ClearLocalStorage.forEach(t=>t.dispatch()),this.actions.UserAPI.forEach(t=>t.dispatch()))}};ht.then(t=>pt=t);var yt=new x,vt=new M,gt=new x,ft=(new S(0,0,0,"YXZ"),new S(0,0,0,"XYZ")),bt=new x,Et=new x,Pt=new x(1,1,1),Ct=new M,Mt=new T,xt=new T,Tt={type:"updateMatrix"},Dt=new M,St=new G,wt=.01,Rt={type:"beginEvent",eventName:"Collision"},jt={type:"beginEvent",eventName:"Trigger"};function Lt(t){if(E.physicsEnabled(t.scene.objects))return!0;let e=!1;return t.scene.objects.traverse((t,i)=>{if(i.events)if(Array.isArray(i.events)){for(let t of i.events)if(!0!==t.data.disabled&&"GameControl"===t.data.type&&t.data.collisionEnabled){e=!0;break}}else for(let t of Object.values(i.events))if(!0!==t.disabled&&"GameControl"===t.type&&t.collisionEnabled){e=!0;break}}),e}var Gt=t=>t.states.some(t=>void 0!==t.data.position||void 0!==t.data.rotation||void 0!==t.data.hiddenMatrix||void 0!==t.data.cloner||void 0!==t.data.pathSnapping);function Bt(t){return v(f(t)?t.object:t)}var At,Wt,Ot,It=class{constructor(t){this.eventContext=t,this.isEnabled=!1,this.gameControl=null,this.joysticks=[],this.joystickToGameControls=[],this.sharedGameControlGlobals={entitiesWithTransformAnim:[],entityToCollisionEvents:{},colliderToEntity:new Map,kinematicBodyToEntity:new Map,triggers:[],gamePads:[],createdObjects:[],nCreatedPerAction:{}},this.sensorToTriggerEvent={},this.eventManager=void 0,this.needsCollisionDetection=!1,this.initializationCounter=-1,this.fixedBodiesToWatch=[],this.rigidBodyToMesh=new Map,this.nActiveRigidBodies=0,this.collisionEvents=[],this.isExport=!1,this.skipRender=!0,this._staticBVHAttrIds=new WeakMap,this._staticBVHNextAttrId=1,this.processRigidBody=t=>{if(t.bodyType()!==pt.RigidBodyType.Dynamic)return;t.isSleeping()||this.nActiveRigidBodies++;let[e,i,s]=this.rigidBodyToMesh.get(t.handle);if(yt.copy(t.translation()).multiplyScalar(this.pixelsPerMeter),vt.copy(t.rotation()),e.matrixWorld.compose(yt,vt,i),e.hasNonUniformScale&&e.matrixWorld.multiply(e.shearScale),e.dispatchEvent(Tt),s){let t=e.cloner;if(t&&void 0===t.objectForSample){t.matrixWorld.copy(e.matrixWorld);for(let e of t.children)e.updateMatrixWorld(!0)}for(let t of e.children)t.updateMatrixWorld(!0)}},this.accumulator=0,this.handleCollisionEvents=(t,e,i)=>{if(!1===i)return;let s,o;if(this.sensorToTriggerEvent[t]?(s=this.sensorToTriggerEvent[t],o=this.sharedGameControlGlobals.colliderToEntity.get(e)):this.sensorToTriggerEvent[e]&&(s=this.sensorToTriggerEvent[e],o=this.sharedGameControlGlobals.colliderToEntity.get(t)),s&&o&&s.isValidTriggeringObject(o))s.dispatch();else{for(let i=this.sharedGameControlGlobals.createdObjects.length-1;i>=0;i--){let s=this.sharedGameControlGlobals.createdObjects[i];if(s.userData.hasCollisionDestroy&&(s.rigidBody?.collider(0).handle===t||s.rigidBody?.collider(0).handle===e)){this.sharedGameControlGlobals.createdObjects.splice(i,1),s.removeFromParent();let t=s.rigidBody;requestAnimationFrame(()=>{s.rigidBody===t&&(this.sharedGameControlGlobals.rapierWorld?.removeRigidBody(t),s.rigidBody=void 0)});break}}if(void 0!==this.gameControl?.object&&this.gameControl.object===this.sharedGameControlGlobals.colliderToEntity.get(t)){let t=this.sharedGameControlGlobals.colliderToEntity.get(e),i=this.sharedGameControlGlobals.entityToCollisionEvents[t.uuid];if(void 0===i)return;for(let s of i)"character"===s.data.target&&this.dispatchCollisionEvent(s,t,e)}else if(void 0!==this.gameControl?.object&&this.gameControl.object===this.sharedGameControlGlobals.colliderToEntity.get(e)){let e=this.sharedGameControlGlobals.colliderToEntity.get(t),i=this.sharedGameControlGlobals.entityToCollisionEvents[e.uuid];if(void 0===i)return;for(let s of i)"character"===s.data.target&&this.dispatchCollisionEvent(s,e,t)}else{let i=this.sharedGameControlGlobals.colliderToEntity.get(t),s=this.sharedGameControlGlobals.entityToCollisionEvents[i.uuid];if(void 0!==s)for(let e of s)"scene"===e.data.target&&this.dispatchCollisionEvent(e,i,t);let o=this.sharedGameControlGlobals.colliderToEntity.get(e),a=this.sharedGameControlGlobals.entityToCollisionEvents[o?.uuid];if(void 0!==a)for(let t of a)"scene"===t.data.target&&this.dispatchCollisionEvent(t,o,e)}}},this.isExport=t.isExport,this.sharedAssets=t.sharedAssets,this.renderer=t.renderer,this.requestRender=t.requestRender,this.domElement=this.renderer.domElement,this.pixelsPerMeter=200,this.gravity=this.page.data.globalPhysics.gravity}get page(){return this.eventContext.page}markIsDestroyTarget(){this.page.traverseVisibleEntity(t=>{let e=t.dataPatched;for(let t of e.events){if(!0===t.data.disabled)continue;let e=t.data.actions?.find(t=>"Destroy"===t.data.type)?.data;if(e)for(let t of e.objects){let e=this.page.scene.find(t);e&&(e.userData.hasDestroy=!0)}}})}markIsDragObject(){this.page.traverseVisibleEntity(t=>{let e=t.dataPatched;for(let t of e.events)if(!0!==t.data.disabled&&"DragDrop"===t.data.type)for(let e of t.data.objects){let t=this.page.scene.find(e);t&&(t.userData.hasDrag=!0)}})}_staticBVHIdOf(t){let e=this._staticBVHAttrIds.get(t);return void 0===e&&(e=this._staticBVHNextAttrId++,this._staticBVHAttrIds.set(t,e)),e}initBVH(){if(null===t())return void b("collision-bvh","trigger/collision detection");let e=[],i=[];if(this.page.traverseChildren(t=>{let s,o=t instanceof r,a=u(t);if(g(t)||o||a)return;s=f(t)?t.object:t;let n=s.dataPatched;if("visibility"===n.physics?.enabled?!n.visible:!n.physics?.enabled)return!0;let h=t.geometry,l=!0===s.userData.hasDestroy,d=!0===s.userData.hasDrag;if(Gt(n)||l||d||s.dataPatched.events.some(t=>!0!==t.data.disabled&&("GameControl"===t.data.type||"Follow"===t.data.type)))return t.updateMatrixWorldRigid(),this.addBoundsTree(t),!0;if(h){let s=h.getAttribute("position");if(void 0!==s&&s.count>0){e.push({geometry:h,matrixWorld:t.matrixWorld}),i.push(h.id,this._staticBVHIdOf(s),s.version,null!==h.index?this._staticBVHIdOf(h.index):-1,null!==h.index?h.index.version:-1);for(let e of t.matrixWorld.elements)i.push(e)}}return!!Bt(t)||void 0}),e.length>0){let s=this._staticBVHCache;if(void 0!==s&&s.signature.length===i.length&&s.signature.every((t,e)=>t===i[e]))return void(this.sharedGameControlGlobals.staticMeshBVH=s.bvh);let o=e.map(t=>ct(t.geometry,t.matrixWorld)),a=l(o,!1),n=new(t())(a);this._staticBVHCache={signature:i,bvh:n},this.sharedGameControlGlobals.staticMeshBVH=n}}addRigidBody(t,e,i){if(dt(t.matrixWorld))return;let s=[],o="geometry"in t?t.geometry:void 0,a=e.dataPatched;if(void 0!==o?.getAttribute("position")&&s.push(ct(o,t.shearScale)),a.physics.fusedBody){let e=this.gatherChildrenGeom(t,s);t.traverseObject(e),t.children.forEach(t=>t.updateMatrixWorld(!0));let i=t.cloner;i&&void 0===i.objectForSample&&"dynamic"===a.physics.rigidBody&&(i.traverseObject(e),i.children.forEach(t=>t.updateMatrixWorld(!0)))}if(s.length>0){let n,r=!1,h=!i.fromCreate&&"dynamic"===a.physics.rigidBody||i.fromCreate&&i.dynamic;h?(n=pt.RigidBodyDesc.dynamic(),n.setLinearDamping(a.physics.damping).setAngularDamping(a.physics.damping).setAdditionalMass(1e-9).setGravityScale(a.physics.gravityScale).enabledRotations(...a.physics.enabledRotation).enabledTranslations(...a.physics.enabledTranslation)):(i.hasTransformAnim||i.hasFollow||i.hasDrag)&&!i.fromCreate?(n=pt.RigidBodyDesc.kinematicPositionBased(),r=!0):n=pt.RigidBodyDesc.fixed();let d=l(s);(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).decompose(yt,vt,gt),t.position0=yt.clone().divideScalar(this.pixelsPerMeter),t.rotation0=vt.clone(),yt.divideScalar(this.pixelsPerMeter),n.setTranslation(yt.x,yt.y,yt.z).setRotation(vt),o?d?.scale(1/this.pixelsPerMeter,1/this.pixelsPerMeter,1/this.pixelsPerMeter):d?.scale(gt.x/this.pixelsPerMeter,gt.y/this.pixelsPerMeter,gt.z/this.pixelsPerMeter);let c=this.sharedGameControlGlobals.rapierWorld.createRigidBody(n),p=!(void 0===a.geometry||"SubdivGeometry"===a.geometry.type||"NonParametricGeometry"===a.geometry.type||"BooleanGeometry"===a.geometry.type||"VectorGeometry"===a.geometry.type||"StarGeometry"===a.geometry.type||"RectangleGeometry"===a.geometry.type||"EllipseGeometry"===a.geometry.type||"TriangleGeometry"===a.geometry.type||"TorusGeometry"===a.geometry.type||"HelixGeometry"===a.geometry.type);try{this.addCollider(c,a.physics,d,e,p)}catch{try{this.addCollider(c,a.physics,d,e,!1)}catch(t){console.error(t)}}if(0===c.numColliders())return void this.sharedGameControlGlobals.rapierWorld.removeRigidBody(c);h?this.rigidBodyToMesh.set(c.handle,[t,gt.clone(),a.physics.fusedBody]):r?(this.sharedGameControlGlobals.kinematicBodyToEntity.set(c.handle,t),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(t)):this.fixedBodiesToWatch.push([t,c,(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).clone()]),t.rigidBody=c}}addBoundsTree(e){let i=[];if(void 0!==e.geometry?.getAttribute("position")&&e.geometry?.getAttribute("position").count>0&&i.push(ct(e.geometry,e.shearScale)),e.traverseObject(this.gatherChildrenGeom(e,i)),e.children.forEach(t=>t.updateMatrixWorld(!0)),i.length>0){let s=l(i,!1);e.bvhGeometry=s,s.getAttribute("position").count>0&&(e.bvhGeometry.boundsTree=new(t())(s),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(e))}}addCollider(t,e,i,s,o=!0){if(0===i?.getAttribute("position").count||0===i?.getIndex()?.count)return;let a;i&&(a="trimesh"===e.colliderType?pt.ColliderDesc.trimesh(i.getAttribute("position").array,i.getIndex().array):pt.ColliderDesc.convexMesh(i.getAttribute("position").array,o?i.getIndex().array:void 0)),a.setFrictionCombineRule(pt.CoefficientCombineRule.Average).setRestitutionCombineRule(pt.CoefficientCombineRule.Average).setDensity(e.density).setFriction(e.friction).setRestitution(e.restitution);let n=this.sharedGameControlGlobals.rapierWorld.createCollider(a,t);this.sharedGameControlGlobals.colliderToEntity.set(n.handle,s),this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid]?.some(t=>"scene"===t.target)&&n.setActiveEvents(pt.ActiveEvents.COLLISION_EVENTS)}gatherChildrenGeom(t,e){let i=Bt(t);return(s,o)=>{if(0===o)return;if(i&&s.parent===t)return!0;let a;if(g(s)){if(!s.objectForSample)return!0===s.object.dataPatched.physics.fusedBody&&"dynamic"===s.object.dataPatched.physics.rigidBody||void 0;if(s.objectForSample.dataPatched.physics.fusedBody)return;a=s.object}else if(f(s))a=s.object;else if(a=s,a.dataPatched.cloner?.hideBase)return!0;let n=a.dataPatched;if("visibility"===n.physics.enabled?!n.visible:!n.physics.enabled)return!0;1===o?t.hasNonUniformScale?s.matrixWorld.multiplyMatrices(t.shearScale,s.hiddenMatrix):s.matrixWorld.copy(s.hiddenMatrix):s.matrixWorld.multiplyMatrices(s.parent.matrixWorld,s.hiddenMatrix),s.matrixWorld.multiply(s.matrix);let r=s.geometry;return void 0!==r?.getAttribute("position")&&e.push(ct(r,s.matrixWorld)),!!Bt(s)||void 0}}activate(t){if(this.isEnabled)return;this.isEnabled=!0,this.eventManager=t,this.usePhysics=this.page.data.globalPhysics.usePhysics;let e=this.page.playCamera,i=!1;this.page.traverseEntity(t=>{for(let e of t.dataPatched.events)if(!1===e.data.disabled&&"Trigger"===e.data.type)return this.needsCollisionDetection=!0,!0});let s=I();if(null!==s?i=s.setup({manager:this,camera:e,renderer:this.renderer,sharedAssets:this.sharedAssets,eventContext:this.eventContext,isExport:this.isExport})||i:null!==this.page.data.publish.gameControlObject&&b("game-controls","the scene's game controls"),!1===i){let{enableRotate:t,enablePan:i,enableZoom:s,autoRotate:o,hoverRotatePanMode:a}=this.eventManager.publish.orbitControls;(t||i||s||o||0!==a)&&(this.orbitControls=new st(e,this.renderer.domElement,{isExport:this.isExport,isPlayMode:!0}),this.orbitControls.addEventListener("change",this.requestRender),this.orbitControls.addEventListener("end",this.requestRender),this.orbitControls.addEventListener("start",this.requestRender),this.orbitControls.fromJSON(this.eventManager.publish.orbitControls,this.eventManager.publish.mouseEventTarget),this.orbitControls.useKeyEvents=!1,this.orbitControls.addEventListenersToCamera(),this.orbitControls.connect(),this.orbitControls.update())}let o=this.renderer.domElement.width/this.renderer.getPixelRatio(),a=this.renderer.domElement.height/this.renderer.getPixelRatio();I()?.createJoysticks(this,o,a),this.markIsDestroyTarget(),this.markIsDragObject(),this.rebuildBVH(),this.initializationCounter++,window.setTimeout(()=>{this.collisionEvents.forEach(t=>t.initialDisabled=!1)},80)}initPhysics(){this.sharedGameControlGlobals.rapierWorld?.free(),this.sharedGameControlGlobals.rapierWorld=new pt.World(new pt.Vector3(0,this.gravity,0)),this.events=new pt.EventQueue(!0);let t=[],e=[];if(this.page.traverseChildren(i=>{let s;if(g(i)){if(!i.objectForSample)return!0===i.object.dataPatched.physics.fusedBody&&"dynamic"===i.object.dataPatched.physics.rigidBody||void 0;if(i.objectForSample.dataPatched.physics.fusedBody)return;s=i.object}else if(f(i))s=i.object;else{if(u(i)||y(i)||i instanceof r)return;if(s=i,!1===s.dataPatched.cloner?.disabled&&s.dataPatched.cloner?.hideBase&&!0!==s.dataPatched.physics?.fusedBody)return!0}let o,a=s.dataPatched;for(let t of a.events)!0!==t.data.disabled&&"GameControl"===t.data.type&&(o=t.data);if(!a.physics||("visibility"===a.physics.enabled?!a.visible:!a.physics.enabled))return!0;i.updateMatrixWorldRigid();let n=Gt(a),h=!1,l=s.userData.hasDestroy,d=s.userData.hasDrag,c=!1;for(let t of a.events)if(!0!==t.data.disabled)if("Collision"===t.data.type){h=!0;let e=new mt(t.id,t.data,s,this.page,this.sharedAssets,this.eventManager);e.initialDisabled=!0,this.collisionEvents.push(e),this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid]&&this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid].every(e=>e.id!==t.id)?this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid].push(e):this.sharedGameControlGlobals.entityToCollisionEvents[s.uuid]=[e]}else if("Follow"===t.data.type){c=!0;let e=t.data.target;i.traverseVisible(t=>{t.userData.isFollowingObj=e})}"dynamic"===a.physics.rigidBody&&!1===a.physics.fusedBody&&(i.matrixWorldFusedFalse=i.matrixWorld.clone());let p=i.geometry;if(void 0!==o){let t=pt.RigidBodyDesc.kinematicPositionBased();(i.hasNonUniformScale?i.matrixWorldRigid:i.matrixWorld).decompose(yt,vt,gt),i.position0=yt.clone().divideScalar(this.pixelsPerMeter),i.rotation0=vt.clone(),yt.divideScalar(this.pixelsPerMeter),t.setTranslation(yt.x,yt.y,yt.z).setRotation(vt);let e,n=this.sharedGameControlGlobals.rapierWorld.createRigidBody(t);i.rigidBody=n,e="sphere"===o.collider.type?pt.ColliderDesc.ball(o.collider.radius/this.pixelsPerMeter):"capsule"===o.collider.type?pt.ColliderDesc.capsule((o.collider.height/2-o.collider.radius)/this.pixelsPerMeter,o.collider.radius/this.pixelsPerMeter):pt.ColliderDesc.cuboid(o.collider.width/this.pixelsPerMeter/2,o.collider.height/this.pixelsPerMeter/2,o.collider.depth/this.pixelsPerMeter/2),e.setFrictionCombineRule(pt.CoefficientCombineRule.Average).setDensity(a.physics.density).setFriction(a.physics.friction).setRestitution(0).setRestitutionCombineRule(pt.CoefficientCombineRule.Min);let r=this.sharedGameControlGlobals.rapierWorld.createCollider(e,n);this.sharedGameControlGlobals.colliderToEntity.set(r.handle,s),yt.fromArray(o.collider.position.map(t=>"number"==typeof t?t:0)).multiply(gt.setFromMatrixScale(s.matrixWorld)).divideScalar(this.pixelsPerMeter),r.setTranslationWrtParent(yt);let h=(new M).setFromEuler((new S).setFromVector3((new x).fromArray(o.collider.rotation.map(t=>"number"==typeof t?t:0))));r.setRotationWrtParent(h),r.setActiveEvents(pt.ActiveEvents.COLLISION_EVENTS),this.generateSensorColliderDescs(s,!0)}else"dynamic"===a.physics.rigidBody||n||c||l||d||h?(this.addRigidBody(i,s,{hasFollow:c,hasTransformAnim:n,hasDrag:d}),this.generateSensorColliderDescs(s,a.physics.fusedBody)):(p&&t.push(ct(p,i.matrixWorld)),a.physics.fusedBody&&!Bt(i)&&i.traverseObject((e,i)=>{if(0===i)return;let s;if(g(e)){if(!e.objectForSample)return!0===e.object.dataPatched.physics.fusedBody&&"dynamic"===e.object.dataPatched.physics.rigidBody||void 0;if(e.objectForSample.dataPatched.physics.fusedBody)return;s=e.object}else{if(u(e)||y(e)||e instanceof r)return;if(f(e))s=e.object;else if(s=e,s.dataPatched.cloner?.hideBase)return!0}let o=s.dataPatched;if("visibility"===o.physics.enabled?!o.visible:!o.physics.enabled)return!0;let a=e.geometry;return void 0!==a?.getAttribute("position")&&t.push(ct(a,e.matrixWorld)),!!Bt(e)||void 0}),this.generateSensorColliderDescs(s,a.physics.fusedBody,e));return!(!0!==a.physics?.fusedBody&&!o&&!Bt(i))||void 0}),0===t.length)return;let i=l(t),s=i.getIndex().count>0;if(!s&&0===e.length)return;i.scale(1/this.pixelsPerMeter,1/this.pixelsPerMeter,1/this.pixelsPerMeter);let o=pt.RigidBodyDesc.fixed(),a=this.sharedGameControlGlobals.rapierWorld.createRigidBody(o);if(s){let t=pt.ColliderDesc.trimesh(i.getAttribute("position").array,i.getIndex().array).setFrictionCombineRule(pt.CoefficientCombineRule.Multiply).setRestitutionCombineRule(pt.CoefficientCombineRule.Multiply).setFriction(1).setRestitution(1);this.sharedGameControlGlobals.rapierWorld.createCollider(t,a)}for(let[t,i]of e){let e=this.sharedGameControlGlobals.rapierWorld.createCollider(t,a);this.sensorToTriggerEvent[e.handle]=i}}updatePositions(){return this.nActiveRigidBodies=0,this.sharedGameControlGlobals.rapierWorld.forEachRigidBody(this.processRigidBody),this.nActiveRigidBodies>0}rebuildBVH(){this.usePhysics?this.initPhysics():(this.page.traverseEntity(t=>{for(let e of t.dataPatched.events)if("Trigger"===e.data.type&&!0!==e.data.disabled){let i=new ut(e.id,e.data,t,this.page,this.sharedAssets,this.eventManager),s=(new T).compose(bt.fromArray(e.data.position.map(t=>"number"==typeof t?t:0)),Ct.setFromEuler(ft.fromArray(e.data.rotation.map(t=>"number"==typeof t?t:0))),Pt);if("box"===e.data.triggerZone){let o=new R;o.min.fromArray(e.data.size.map(t=>"number"==typeof t?t:0)).multiplyScalar(-.5),o.max.fromArray(e.data.size.map(t=>"number"==typeof t?t:0)).multiplyScalar(.5),this.sharedGameControlGlobals.triggers.push([o,s,t,i])}else this.sharedGameControlGlobals.triggers.push([e.data.radius,s,t,i])}}),this.needsCollisionDetection&&this.initBVH())}disconnectEvents(){this.collisionEvents.forEach(t=>t.disconnect()),this.sharedGameControlGlobals.triggers.forEach(t=>t[3].disconnect()),this.sharedGameControlGlobals.triggers.length=0}deactivate(){if(this.isEnabled){this.isEnabled=!1,this.page.traverse(t=>{let e=t;e.matrixWorldFusedFalse&&(e.matrixWorldFusedFalse=void 0),e.rigidBody&&(e.rigidBody=void 0),e.position0&&(e.position0=void 0),e.rotation0&&(e.rotation0=void 0)}),this.sharedGameControlGlobals.rapierWorld?.free(),this.sharedGameControlGlobals.rapierWorld=void 0,this.sharedGameControlGlobals.staticMeshBVH=void 0,this.accumulator=0,this.sharedGameControlGlobals.entitiesWithTransformAnim=[],this.sharedGameControlGlobals.kinematicBodyToEntity.clear(),this.fixedBodiesToWatch=[],this.disconnectEvents(),this.gameControl?.reset(),this.gameControl?.dispose(),this.gameControl=null,this.initializationCounter=-1,this.joysticks.forEach(([t,e])=>{t?.destroy(),e.remove()}),this.joystickToGameControls=[],this.joysticks=[],this.orbitControls&&(this.orbitControls.dispose(),this.orbitControls=void 0),this.navigationMeshWrapper?.dispose(),this.navigationMeshWrapper=void 0;for(let t of Object.values(this.sharedGameControlGlobals.entityToCollisionEvents))t.forEach(t=>t.disconnect());this.sharedGameControlGlobals.entityToCollisionEvents={},this.page.updateMatrixWorld(!0)}}update(t){if(!this.isEnabled)return!0;let e=!0;if(void 0!==this.orbitControls&&this.orbitControls.needsUpdate&&(this.orbitControls.update(),e=!this.orbitControls.isCurrentlyDamping),this.initializationCounter>=0&&this.initializationCounter<2?(this.initializationCounter++,e=!1):2===this.initializationCounter&&this.gameControl&&(e=!this.gameControl.update(t)&&e),!1===this.usePhysics&&this.checkTrigger(),this.usePhysics){let i=.016666666666666666;if(0===t)e=this.stepPhysics()&&e;else{let s=t/1e3;s<i&&s>.55*i&&(s=i),this.accumulator+=s;let o=performance.now(),a=0,n=6;for(;this.accumulator>=i&&a<n&&(e=this.stepPhysics()&&e,this.accumulator-=i,a++,!(performance.now()-o>1e3*i)););this.accumulator=this.accumulator%i}}this.skipRender=e}recordPhysicsPose(t){(t.hasNonUniformScale?t.matrixWorldRigid:t.matrixWorld).decompose(yt,vt,gt);let e=t;void 0===e.prevQ?(e.prevQ=vt.clone(),e.prevT=yt.clone()):(e.prevQ.copy(vt),e.prevT.copy(yt))}promoteMovedFixedBodies(){for(let t=this.fixedBodiesToWatch.length-1;t>=0;t--){let[e,i,s]=this.fixedBodiesToWatch[t];(e.hasNonUniformScale?e.matrixWorldRigid:e.matrixWorld).equals(s)||(i.setBodyType(pt.RigidBodyType.KinematicPositionBased,!0),this.sharedGameControlGlobals.kinematicBodyToEntity.set(i.handle,e),this.sharedGameControlGlobals.entitiesWithTransformAnim.push(e),this.fixedBodiesToWatch.splice(t,1))}}clampPushedBodies(){let t=this.gameControl?.object.rigidBody;if(void 0===t)return;let e=this.sharedGameControlGlobals.rapierWorld,i=t.linvel(),s=t.translation(),o=Math.hypot(i.x,i.z);for(let a=0;a<t.numColliders();a++){let n=t.collider(a);e.contactPairsWith(n,t=>{let a=t.parent();if(null===a||!a.isDynamic())return;let r=a.translation(),h=-1/0,l=0,d=0;if(e.contactPair(n,t,t=>{let e=t.normal(),o=e.x*(r.x-s.x)+e.y*(r.y-s.y)+e.z*(r.z-s.z)<0?-1:1;if(Math.abs(e.y)>.7)return;let a=o*e.x,n=o*e.z,c=Math.hypot(a,n);if(c<1e-4)return;let p=(i.x*a+i.z*n)/c;p>h&&(h=p,l=a/c,d=n/c)}),h===-1/0)return;let c=i.x*l+i.z*d;if(c<-wt)return;let p=a.linvel();if(o>wt&&c>wt){let t=p.x*l+p.z*d;if(t<=0)return;let e=Math.min(t,c);return void a.setLinvel({x:l*e,y:p.y,z:d*e},!0)}let m=p.x*l+p.z*d-Math.max(0,c);if(m<=0)return;let u=.5*m;a.setLinvel({x:p.x-l*u,y:p.y,z:p.z-d*u},!0)})}}stepPhysics(){this.promoteMovedFixedBodies();for(let t of this.sharedGameControlGlobals.kinematicBodyToEntity.values())this.recordPhysicsPose(t),t.rigidBody.setNextKinematicTranslation(yt.divideScalar(this.pixelsPerMeter)),t.rigidBody.setNextKinematicRotation(vt);for(let t of this.sharedGameControlGlobals.entitiesWithTransformAnim)!0!==t.rigidBody?.isKinematic()&&this.recordPhysicsPose(t);return this.sharedGameControlGlobals.rapierWorld.step(this.events),this.clampPushedBodies(),this.events?.drainCollisionEvents(this.handleCollisionEvents),!this.updatePositions()}dispatchCollisionEvent(t,e,i){let s,o=(this.sharedGameControlGlobals.rapierWorld?.getCollider(i))._parent;if(e.cloner)for(let t of e.cloner.children)if(t.rigidBody===o){s=t;break}t.dispatch(s),e.dispatchEvent(Rt)}updateUseWindowEvents(t){this.orbitControls?.updateUseWindowEvents(t)}generateSensorColliderDescs(t,e,i){let s=xt.copy(t.matrixWorld).invert();t.traverseEntity((o,a)=>{if(!1===e&&1===a)return!0;for(let e of o.dataPatched.events)if("Trigger"===e.data.type&&!0!==e.data.disabled){let a,n=new ut(e.id,e.data,o,this.page,this.sharedAssets,this.eventManager);if(a="box"===e.data.triggerZone?pt.ColliderDesc.cuboid(...e.data.size.map(t=>("number"==typeof t?t:1)/(2*this.pixelsPerMeter))):pt.ColliderDesc.ball(e.data.radius/this.pixelsPerMeter),a.setDensity(0).setSensor(!0).setActiveEvents(pt.ActiveEvents.COLLISION_EVENTS),bt.fromArray(e.data.position.map(t=>"number"==typeof t?t:0)),Ct.setFromEuler(ft.fromArray(e.data.rotation.map(t=>"number"==typeof t?t:0))),Mt.compose(bt,Ct,Pt).premultiply(o.matrixWorld),i?(Mt.decompose(bt,Ct,Et),a.setActiveCollisionTypes(pt.ActiveCollisionTypes.KINEMATIC_FIXED|pt.ActiveCollisionTypes.DYNAMIC_FIXED)):(Mt.premultiply(s).decompose(bt,Ct,Et),t.rigidBody.bodyType()===pt.RigidBodyType.Dynamic||(t.rigidBody.bodyType()===pt.RigidBodyType.Fixed?a.setActiveCollisionTypes(pt.ActiveCollisionTypes.KINEMATIC_FIXED|pt.ActiveCollisionTypes.DYNAMIC_FIXED):a.setActiveCollisionTypes(pt.ActiveCollisionTypes.KINEMATIC_KINEMATIC|pt.ActiveCollisionTypes.DYNAMIC_KINEMATIC))),bt.divideScalar(this.pixelsPerMeter),a.setTranslation(bt.x,bt.y,bt.z),a.setRotation(Ct),i)i.push([a,n]);else{let e=this.sharedGameControlGlobals.rapierWorld.createCollider(a,t.rigidBody);this.sensorToTriggerEvent[e.handle]=n}}})}checkTrigger(){let t;for(let e=0;e<this.sharedGameControlGlobals.triggers.length;e++){let[i,s,o,a]=this.sharedGameControlGlobals.triggers[e];for(let e=0;e<this.sharedGameControlGlobals.entitiesWithTransformAnim.length;e++){let n=this.sharedGameControlGlobals.entitiesWithTransformAnim[e];if(o===n||!1===a.isValidTriggeringObject(p.is(n)?n:n.object))continue;let r=xt.copy(o.matrixWorld).decompose(bt,Dt,Et).compose(bt,Dt,Pt).multiply(s),h=Mt.copy(n.matrixWorld).invert().multiply(r),l=n.bvhGeometry.boundsTree;i instanceof R?t=l.intersectsBox(i,h):(St.radius=i,St.center.setFromMatrixPosition(h),t=l.intersectsSphere(St)),t?-1===a.currentIntersectedObjects.indexOf(n)&&(a.currentIntersectedObjects.push(n),a.dispatch(),o.dispatchEvent(jt)):a.currentIntersectedObjects=a.currentIntersectedObjects.filter(t=>t!==n)}}}},Ft=new Promise(t=>{At=t});function kt(t){return Ot||(Ot=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.17/build";typeof window<"u"&&(Wt=new URL(e.endsWith("/")?e:`${e}/`,window.location.href).href);let i=import("./navmesh.js"),[s,o]=await Promise.all([i,fetch(`${e}/navmesh.wasm`).then(t=>t.arrayBuffer())]),a=s.default,n=await a({wasmBinary:o});At(n)}())}export{st as a,lt as b,A as c,O as d,F as e,ct as f,Rt as g,Lt as h,Gt as i,It as j,Ft as k,Wt as l,kt as m};