@splinetool/runtime 2.0.156 → 2.0.158

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/build/hana-ui.js +28 -28
  2. package/build/hana-ui.js.br +0 -0
  3. package/build/hana-ui.js.gz +0 -0
  4. package/build/hana-ui.wasm +0 -0
  5. package/build/hana-ui.wasm.br +0 -0
  6. package/build/hana-ui.wasm.gz +0 -0
  7. package/build/{runtime-bloom-VABS3AEY.js → runtime-bloom-WOKMPZUM.js} +1 -1
  8. package/build/runtime-bloom-WOKMPZUM.js.br +0 -0
  9. package/build/runtime-bloom-WOKMPZUM.js.gz +0 -0
  10. package/build/{runtime-brightnessContrast-H5VNF2SQ.js → runtime-brightnessContrast-LAZS3J44.js} +1 -1
  11. package/build/runtime-brightnessContrast-LAZS3J44.js.br +0 -0
  12. package/build/runtime-brightnessContrast-LAZS3J44.js.gz +0 -0
  13. package/build/{runtime-chromaticAberration-TD6RODBT.js → runtime-chromaticAberration-CJUJB3XW.js} +1 -1
  14. package/build/runtime-chromaticAberration-CJUJB3XW.js.br +0 -0
  15. package/build/runtime-chromaticAberration-CJUJB3XW.js.gz +0 -0
  16. package/build/{runtime-chunk-B4F6SIKZ.js → runtime-chunk-26SNIBGW.js} +1 -1
  17. package/build/runtime-chunk-26SNIBGW.js.br +0 -0
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  19. package/build/{runtime-chunk-HUGCXGJ2.js → runtime-chunk-2BIYUOHJ.js} +1 -1
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  40. package/build/{runtime-chunk-UH7BHT3L.js → runtime-chunk-EBOREXNC.js} +1 -1
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  43. package/build/{runtime-chunk-LQC2TZWJ.js → runtime-chunk-EIVMD3A7.js} +1 -1
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  79. package/build/{runtime-chunk-NPSYVTLT.js → runtime-chunk-MV7E3X22.js} +1 -1
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  85. package/build/{runtime-chunk-ISVHBZCM.js → runtime-chunk-UPR6SP3E.js} +1 -1
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  91. package/build/{runtime-chunk-S74HKHFX.js → runtime-chunk-VNBKDSM2.js} +1 -1
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  94. package/build/runtime-chunk-X5WK4QEQ.js +1 -0
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  99. package/build/runtime-chunk-YEHLK4BX.js.gz +0 -0
  100. package/build/{runtime-classicRuntime-SUU6G6Z5.js → runtime-classicRuntime-JUADSMET.js} +1 -1
  101. package/build/runtime-classicRuntime-JUADSMET.js.br +0 -0
  102. package/build/runtime-classicRuntime-JUADSMET.js.gz +0 -0
  103. package/build/{runtime-cloners-EIURO2FI.js → runtime-cloners-CFYV6RIB.js} +1 -1
  104. package/build/runtime-cloners-CFYV6RIB.js.br +0 -0
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  106. package/build/{runtime-components-SFBWJ2XM.js → runtime-components-73ZVG55O.js} +1 -1
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  109. package/build/{runtime-createDestroy-JBK3P7GU.js → runtime-createDestroy-JB4TBG77.js} +1 -1
  110. package/build/runtime-createDestroy-JB4TBG77.js.br +0 -0
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  112. package/build/{runtime-depthOfField-RSA5QII2.js → runtime-depthOfField-G5EQM2NS.js} +1 -1
  113. package/build/runtime-depthOfField-G5EQM2NS.js.br +0 -0
  114. package/build/runtime-depthOfField-G5EQM2NS.js.gz +0 -0
  115. package/build/{runtime-dragDrop-67A3SPST.js → runtime-dragDrop-7AKEX5AU.js} +1 -1
  116. package/build/runtime-dragDrop-7AKEX5AU.js.br +0 -0
  117. package/build/runtime-dragDrop-7AKEX5AU.js.gz +0 -0
  118. package/build/{runtime-fxBloom-24IHYPM5.js → runtime-fxBloom-J7DP6U3W.js} +1 -1
  119. package/build/runtime-fxBloom-J7DP6U3W.js.br +0 -0
  120. package/build/runtime-fxBloom-J7DP6U3W.js.gz +0 -0
  121. package/build/{runtime-fxDepthOfField-GBPAWUQP.js → runtime-fxDepthOfField-CGEBUOHG.js} +1 -1
  122. package/build/runtime-fxDepthOfField-CGEBUOHG.js.br +0 -0
  123. package/build/runtime-fxDepthOfField-CGEBUOHG.js.gz +0 -0
  124. package/build/{runtime-gameControls-PUFF7FKE.js → runtime-gameControls-LE4EHTAX.js} +1 -1
  125. package/build/runtime-gameControls-LE4EHTAX.js.br +0 -0
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  127. package/build/{runtime-hair-VHBD5FCB.js → runtime-hair-LM7K7ULP.js} +1 -1
  128. package/build/runtime-hair-LM7K7ULP.js.br +4 -0
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  130. package/build/{runtime-hueSaturation-T73WGMAB.js → runtime-hueSaturation-YLCXCGRL.js} +1 -1
  131. package/build/runtime-hueSaturation-YLCXCGRL.js.br +0 -0
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  133. package/build/{runtime-mergeStaticGeometries-NXGVDRYW.js → runtime-mergeStaticGeometries-INGAUYKH.js} +1 -1
  134. package/build/runtime-mergeStaticGeometries-INGAUYKH.js.br +0 -0
  135. package/build/runtime-mergeStaticGeometries-INGAUYKH.js.gz +0 -0
  136. package/build/{runtime-miscActions-BZGHADGX.js → runtime-miscActions-CHS3673K.js} +1 -1
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  138. package/build/runtime-miscActions-CHS3673K.js.gz +0 -0
  139. package/build/{runtime-mouseHover-PDKLNURY.js → runtime-mouseHover-PUKVQX75.js} +1 -1
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  142. package/build/{runtime-noise-BZCQFH27.js → runtime-noise-SMSEQDWF.js} +1 -1
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  145. package/build/{runtime-particles-2BNATZ7J.js → runtime-particles-YC55LAZE.js} +1 -1
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  148. package/build/{runtime-paths-PF2ORUUL.js → runtime-paths-JH72VUYH.js} +1 -1
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  151. package/build/{runtime-pixelation-333IE5EH.js → runtime-pixelation-IXZLOD7E.js} +1 -1
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  157. package/build/{runtime-sceneTransition-AMI3LFMG.js → runtime-sceneTransition-XSH52IGF.js} +1 -1
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  169. package/build/{runtime-textInputs-SYUJQUOR.js → runtime-textInputs-O4IPY3CW.js} +1 -1
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  277. package/build/runtime-cloners-EIURO2FI.js.br +0 -0
  278. package/build/runtime-cloners-EIURO2FI.js.gz +0 -0
  279. package/build/runtime-components-SFBWJ2XM.js.br +0 -0
  280. package/build/runtime-components-SFBWJ2XM.js.gz +0 -0
  281. package/build/runtime-createDestroy-JBK3P7GU.js.br +0 -0
  282. package/build/runtime-createDestroy-JBK3P7GU.js.gz +0 -0
  283. package/build/runtime-depthOfField-RSA5QII2.js.br +0 -0
  284. package/build/runtime-depthOfField-RSA5QII2.js.gz +0 -0
  285. package/build/runtime-dragDrop-67A3SPST.js.br +0 -0
  286. package/build/runtime-dragDrop-67A3SPST.js.gz +0 -0
  287. package/build/runtime-fxBloom-24IHYPM5.js.br +0 -0
  288. package/build/runtime-fxBloom-24IHYPM5.js.gz +0 -0
  289. package/build/runtime-fxDepthOfField-GBPAWUQP.js.br +0 -0
  290. package/build/runtime-fxDepthOfField-GBPAWUQP.js.gz +0 -0
  291. package/build/runtime-gameControls-PUFF7FKE.js.br +0 -0
  292. package/build/runtime-gameControls-PUFF7FKE.js.gz +0 -0
  293. package/build/runtime-hair-VHBD5FCB.js.br +1 -2
  294. package/build/runtime-hair-VHBD5FCB.js.gz +0 -0
  295. package/build/runtime-hueSaturation-T73WGMAB.js.br +0 -0
  296. package/build/runtime-hueSaturation-T73WGMAB.js.gz +0 -0
  297. package/build/runtime-mergeStaticGeometries-NXGVDRYW.js.br +0 -0
  298. package/build/runtime-mergeStaticGeometries-NXGVDRYW.js.gz +0 -0
  299. package/build/runtime-miscActions-BZGHADGX.js.br +0 -0
  300. package/build/runtime-miscActions-BZGHADGX.js.gz +0 -0
  301. package/build/runtime-mouseHover-PDKLNURY.js.br +0 -0
  302. package/build/runtime-mouseHover-PDKLNURY.js.gz +0 -0
  303. package/build/runtime-noise-BZCQFH27.js.br +0 -0
  304. package/build/runtime-noise-BZCQFH27.js.gz +0 -0
  305. package/build/runtime-particles-2BNATZ7J.js.br +0 -0
  306. package/build/runtime-particles-2BNATZ7J.js.gz +0 -0
  307. package/build/runtime-paths-PF2ORUUL.js.br +0 -0
  308. package/build/runtime-paths-PF2ORUUL.js.gz +0 -0
  309. package/build/runtime-pixelation-333IE5EH.js.br +0 -0
  310. package/build/runtime-pixelation-333IE5EH.js.gz +0 -0
  311. package/build/runtime-resize-F77IPG63.js.br +0 -0
  312. package/build/runtime-resize-F77IPG63.js.gz +0 -0
  313. package/build/runtime-sceneTransition-AMI3LFMG.js.br +0 -0
  314. package/build/runtime-sceneTransition-AMI3LFMG.js.gz +0 -0
  315. package/build/runtime-scroll-4YHQSJTL.js.br +0 -0
  316. package/build/runtime-scroll-4YHQSJTL.js.gz +0 -0
  317. package/build/runtime-shapeBlends-2JIU4YS5.js +0 -1
  318. package/build/runtime-shapeBlends-2JIU4YS5.js.br +0 -0
  319. package/build/runtime-shapeBlends-2JIU4YS5.js.gz +0 -0
  320. package/build/runtime-text-5KUFESZM.js.br +0 -0
  321. package/build/runtime-text-5KUFESZM.js.gz +0 -0
  322. package/build/runtime-textInputs-SYUJQUOR.js.br +0 -0
  323. package/build/runtime-timeline-EHQMDHLO.js.br +0 -0
  324. package/build/runtime-timeline-EHQMDHLO.js.gz +0 -0
  325. package/build/runtime-tracking-PB3KKSE6.js.br +0 -0
  326. package/build/runtime-tracking-PB3KKSE6.js.gz +0 -0
  327. package/build/runtime-transitions-XG4EMC6N.js.br +0 -0
  328. package/build/runtime-transitions-XG4EMC6N.js.gz +0 -0
  329. package/build/runtime-ui2d-BIQXTOOP.js.br +0 -0
  330. package/build/runtime-ui2d-BIQXTOOP.js.gz +0 -0
  331. package/build/runtime-vectorShapes-32QLFIR3.js.br +0 -0
  332. package/build/runtime-vectorShapes-32QLFIR3.js.gz +0 -0
  333. package/build/runtime-vignette-QQ7KOZIF.js.br +0 -0
  334. package/build/runtime-vignette-QQ7KOZIF.js.gz +0 -0
  335. package/build/runtime-webgpu-LTLWUTX2.js +0 -1
  336. package/build/runtime-webgpu-LTLWUTX2.js.br +0 -0
  337. package/build/runtime-webgpu-LTLWUTX2.js.gz +0 -0
package/build/hana-ui.js CHANGED
@@ -2547,7 +2547,7 @@ function __wbg_get_imports() {
2547
2547
  const a = state0.a;
2548
2548
  state0.a = 0;
2549
2549
  try {
2550
- return __wasm_bindgen_func_elem_14167(a, state0.b, arg0, arg1);
2550
+ return __wasm_bindgen_func_elem_14172(a, state0.b, arg0, arg1);
2551
2551
  } finally {
2552
2552
  state0.a = a;
2553
2553
  }
@@ -2593,7 +2593,7 @@ function __wbg_get_imports() {
2593
2593
  const a = state0.a;
2594
2594
  state0.a = 0;
2595
2595
  try {
2596
- return __wasm_bindgen_func_elem_14167(a, state0.b, arg0, arg1);
2596
+ return __wasm_bindgen_func_elem_14172(a, state0.b, arg0, arg1);
2597
2597
  } finally {
2598
2598
  state0.a = a;
2599
2599
  }
@@ -3705,7 +3705,7 @@ function __wbg_get_imports() {
3705
3705
  }, arguments); },
3706
3706
  __wbindgen_cast_0000000000000001: function(arg0, arg1) {
3707
3707
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 1041, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
3708
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_14165);
3708
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_14170);
3709
3709
  return addHeapObject(ret);
3710
3710
  },
3711
3711
  __wbindgen_cast_0000000000000002: function(arg0, arg1) {
@@ -3715,37 +3715,37 @@ function __wbg_get_imports() {
3715
3715
  },
3716
3716
  __wbindgen_cast_0000000000000003: function(arg0, arg1) {
3717
3717
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUComputePipeline")], shim_idx: 929, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
3718
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11165);
3718
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11170);
3719
3719
  return addHeapObject(ret);
3720
3720
  },
3721
3721
  __wbindgen_cast_0000000000000004: function(arg0, arg1) {
3722
3722
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUDevice")], shim_idx: 929, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
3723
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11165_3);
3723
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11170_3);
3724
3724
  return addHeapObject(ret);
3725
3725
  },
3726
3726
  __wbindgen_cast_0000000000000005: function(arg0, arg1) {
3727
3727
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPUDeviceLostInfo")], shim_idx: 930, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3728
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11166);
3728
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11171);
3729
3729
  return addHeapObject(ret);
3730
3730
  },
3731
3731
  __wbindgen_cast_0000000000000006: function(arg0, arg1) {
3732
3732
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("GPURenderPipeline")], shim_idx: 929, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
3733
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11165_5);
3733
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11170_5);
3734
3734
  return addHeapObject(ret);
3735
3735
  },
3736
3736
  __wbindgen_cast_0000000000000007: function(arg0, arg1) {
3737
3737
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("any")], shim_idx: 929, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
3738
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11165_6);
3738
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11170_6);
3739
3739
  return addHeapObject(ret);
3740
3740
  },
3741
3741
  __wbindgen_cast_0000000000000008: function(arg0, arg1) {
3742
3742
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [NamedExternref("undefined")], shim_idx: 929, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
3743
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11165_7);
3743
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_11170_7);
3744
3744
  return addHeapObject(ret);
3745
3745
  },
3746
3746
  __wbindgen_cast_0000000000000009: function(arg0, arg1) {
3747
3747
  // Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [], shim_idx: 1024, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
3748
- const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_12530);
3748
+ const ret = makeMutClosure(arg0, arg1, __wasm_bindgen_func_elem_12535);
3749
3749
  return addHeapObject(ret);
3750
3750
  },
3751
3751
  __wbindgen_cast_000000000000000a: function(arg0) {
@@ -3819,22 +3819,22 @@ function __wbg_get_imports() {
3819
3819
  };
3820
3820
  }
3821
3821
 
3822
- function __wasm_bindgen_func_elem_12530(arg0, arg1) {
3823
- wasm.__wasm_bindgen_func_elem_12530(arg0, arg1);
3822
+ function __wasm_bindgen_func_elem_12535(arg0, arg1) {
3823
+ wasm.__wasm_bindgen_func_elem_12535(arg0, arg1);
3824
3824
  }
3825
3825
 
3826
3826
  function __wasm_bindgen_func_elem_5131(arg0, arg1, arg2) {
3827
3827
  wasm.__wasm_bindgen_func_elem_5131(arg0, arg1, addHeapObject(arg2));
3828
3828
  }
3829
3829
 
3830
- function __wasm_bindgen_func_elem_11166(arg0, arg1, arg2) {
3831
- wasm.__wasm_bindgen_func_elem_11166(arg0, arg1, addHeapObject(arg2));
3830
+ function __wasm_bindgen_func_elem_11171(arg0, arg1, arg2) {
3831
+ wasm.__wasm_bindgen_func_elem_11171(arg0, arg1, addHeapObject(arg2));
3832
3832
  }
3833
3833
 
3834
- function __wasm_bindgen_func_elem_14165(arg0, arg1, arg2) {
3834
+ function __wasm_bindgen_func_elem_14170(arg0, arg1, arg2) {
3835
3835
  try {
3836
3836
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3837
- wasm.__wasm_bindgen_func_elem_14165(retptr, arg0, arg1, addHeapObject(arg2));
3837
+ wasm.__wasm_bindgen_func_elem_14170(retptr, arg0, arg1, addHeapObject(arg2));
3838
3838
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
3839
3839
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
3840
3840
  if (r1) {
@@ -3845,10 +3845,10 @@ function __wasm_bindgen_func_elem_14165(arg0, arg1, arg2) {
3845
3845
  }
3846
3846
  }
3847
3847
 
3848
- function __wasm_bindgen_func_elem_11165(arg0, arg1, arg2) {
3848
+ function __wasm_bindgen_func_elem_11170(arg0, arg1, arg2) {
3849
3849
  try {
3850
3850
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3851
- wasm.__wasm_bindgen_func_elem_11165(retptr, arg0, arg1, addHeapObject(arg2));
3851
+ wasm.__wasm_bindgen_func_elem_11170(retptr, arg0, arg1, addHeapObject(arg2));
3852
3852
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
3853
3853
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
3854
3854
  if (r1) {
@@ -3859,10 +3859,10 @@ function __wasm_bindgen_func_elem_11165(arg0, arg1, arg2) {
3859
3859
  }
3860
3860
  }
3861
3861
 
3862
- function __wasm_bindgen_func_elem_11165_3(arg0, arg1, arg2) {
3862
+ function __wasm_bindgen_func_elem_11170_3(arg0, arg1, arg2) {
3863
3863
  try {
3864
3864
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3865
- wasm.__wasm_bindgen_func_elem_11165_3(retptr, arg0, arg1, addHeapObject(arg2));
3865
+ wasm.__wasm_bindgen_func_elem_11170_3(retptr, arg0, arg1, addHeapObject(arg2));
3866
3866
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
3867
3867
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
3868
3868
  if (r1) {
@@ -3873,10 +3873,10 @@ function __wasm_bindgen_func_elem_11165_3(arg0, arg1, arg2) {
3873
3873
  }
3874
3874
  }
3875
3875
 
3876
- function __wasm_bindgen_func_elem_11165_5(arg0, arg1, arg2) {
3876
+ function __wasm_bindgen_func_elem_11170_5(arg0, arg1, arg2) {
3877
3877
  try {
3878
3878
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3879
- wasm.__wasm_bindgen_func_elem_11165_5(retptr, arg0, arg1, addHeapObject(arg2));
3879
+ wasm.__wasm_bindgen_func_elem_11170_5(retptr, arg0, arg1, addHeapObject(arg2));
3880
3880
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
3881
3881
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
3882
3882
  if (r1) {
@@ -3887,10 +3887,10 @@ function __wasm_bindgen_func_elem_11165_5(arg0, arg1, arg2) {
3887
3887
  }
3888
3888
  }
3889
3889
 
3890
- function __wasm_bindgen_func_elem_11165_6(arg0, arg1, arg2) {
3890
+ function __wasm_bindgen_func_elem_11170_6(arg0, arg1, arg2) {
3891
3891
  try {
3892
3892
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3893
- wasm.__wasm_bindgen_func_elem_11165_6(retptr, arg0, arg1, addHeapObject(arg2));
3893
+ wasm.__wasm_bindgen_func_elem_11170_6(retptr, arg0, arg1, addHeapObject(arg2));
3894
3894
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
3895
3895
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
3896
3896
  if (r1) {
@@ -3901,10 +3901,10 @@ function __wasm_bindgen_func_elem_11165_6(arg0, arg1, arg2) {
3901
3901
  }
3902
3902
  }
3903
3903
 
3904
- function __wasm_bindgen_func_elem_11165_7(arg0, arg1, arg2) {
3904
+ function __wasm_bindgen_func_elem_11170_7(arg0, arg1, arg2) {
3905
3905
  try {
3906
3906
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
3907
- wasm.__wasm_bindgen_func_elem_11165_7(retptr, arg0, arg1, addHeapObject(arg2));
3907
+ wasm.__wasm_bindgen_func_elem_11170_7(retptr, arg0, arg1, addHeapObject(arg2));
3908
3908
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
3909
3909
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
3910
3910
  if (r1) {
@@ -3915,8 +3915,8 @@ function __wasm_bindgen_func_elem_11165_7(arg0, arg1, arg2) {
3915
3915
  }
3916
3916
  }
3917
3917
 
3918
- function __wasm_bindgen_func_elem_14167(arg0, arg1, arg2, arg3) {
3919
- wasm.__wasm_bindgen_func_elem_14167(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
3918
+ function __wasm_bindgen_func_elem_14172(arg0, arg1, arg2, arg3) {
3919
+ wasm.__wasm_bindgen_func_elem_14172(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
3920
3920
  }
3921
3921
 
3922
3922
 
Binary file
Binary file
Binary file
Binary file
Binary file
@@ -1 +1 @@
1
- import{a as e}from"./runtime-chunk-JMSFXP2O.js";import"./runtime-chunk-GLA55P73.js";import{a as t}from"./runtime-chunk-UIRA2CWJ.js";import"./runtime-chunk-VGLGYM3K.js";import{$c as n,Db as r,Dc as i,Fc as s,Hc as a,Ib as l,Nc as h,Ne as o,Qc as u,Vc as c,Xc as d,a as g,ee as y,fd as f,m as p,nd as v,qa as m,ua as w,ye as b}from"./runtime-chunk-KPOUV3HD.js";import"./runtime-chunk-ML3Z74BL.js";var x=class extends y{constructor(e=new s){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new o(null),texelSize:new o(new s),halfTexelSize:new o(new s),kernel:new o(0),scale:new o(1)},blending:p,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let n=this.uniforms;n.texelSize.value.set(1/e,1/t),n.halfTexelSize.value.copy(n.texelSize.value).multiplyScalar(.5)}},A=class extends y{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:g.replace(/\D+/g,"")},uniforms:{inputBuffer:new o(null),threshold:new o(0),smoothing:new o(1),range:new o(null)},blending:p,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#ifdef RANGE\nuniform vec2 range;\n#elif defined(THRESHOLD)\nuniform float threshold;uniform float smoothing;\n#endif\nvarying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);\n#ifdef RANGE\nfloat low=step(range.x,l);float high=step(l,range.y);l*=low*high;\n#elif defined(THRESHOLD)\nl=smoothstep(threshold,threshold+smoothing,l);\n#endif\n#ifdef COLOR\ngl_FragColor=vec4(texel.rgb*l,l);\n#else\ngl_FragColor=vec4(l);\n#endif\n}",vertexShader:"varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},S=new b,F=null,z=class{constructor(e="Pass",t=new d,n=S){this.name=e,this.renderer=null,this.scene=t,this.camera=n,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;null!==t?t.material=e:(t=new v(function(){if(null===F){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]);void 0!==(F=new f).setAttribute?(F.setAttribute("position",new n(e,3)),F.setAttribute("uv",new n(t,2))):(F.addAttribute("position",new n(e,3)),F.addAttribute("uv",new n(t,2)))}return F}(),e),t.frustumCulled=!1,null===this.scene&&(this.scene=new d),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=r){}render(e,t,n,r,i){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof d||t===this.renderer)continue;this[e].dispose()}}}},T=(new c,-1),U=class extends i{constructor(e,t=T,n=T,r=1){super(),this.resizable=e,this.base=new s(1,1),this.preferred=new s(t,n),this.target=this.preferred,this.s=r}get width(){let e,{base:t,preferred:n,scale:r}=this;return e=n.width!==T?n.width:n.height!==T?Math.round(n.height*(t.width/Math.max(t.height,1))):Math.round(t.width*r),e}set width(e){this.preferredWidth=e}get height(){let e,{base:t,preferred:n,scale:r}=this;return e=n.height!==T?n.height:n.width!==T?Math.round(n.width/Math.max(t.width/Math.max(t.height,1),1)):Math.round(t.height*r),e}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(T),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return T}},E=(new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]),16),M=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[E,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),R=class extends i{constructor(e,t=1){super(),this.f=e,this.opacity=new o(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return M.get(this.blendFunction)}},B=class extends i{constructor(e,t,{attributes:n=0,blendFunction:r=E,defines:i=new Map,uniforms:s=new Map,extensions:a=null,vertexShader:l=null}={}){super(),this.name=e,this.renderer=null,this.attributes=n,this.fragmentShader=t,this.vertexShader=l,this.defines=i,this.uniforms=s,this.extensions=a,this.blendMode=new R(r),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=r){}update(e,t,n){}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof d||t===this.renderer)continue;this[e].dispose()}}}},H=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],P=class extends z{constructor({resolutionScale:e=.5,width:t=U.AUTO_SIZE,height:n=U.AUTO_SIZE,kernelSize:r=I.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new h(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let i=this.resolution=new U(this,t,n,e);i.addEventListener("change",e=>this.setSize(i.baseWidth,i.baseHeight)),this.blurMaterial=new x,this.ditheredBlurMaterial=new x,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=r}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,n,r,i){let s,a,l=this.scene,h=this.camera,o=this.renderTargetA,u=this.renderTargetB,c=H[this.kernelSize],d=this.blurMaterial,g=t;for(this.fullscreenMaterial=d,s=0,a=c.length-1;s<a;++s){let t=1&s?u:o;d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(t),e.render(l,h),g=t}this.dithering&&(d=this.ditheredBlurMaterial,this.fullscreenMaterial=d),d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(this.renderToScreen?null:n),e.render(l,h)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t);let r=n.width,i=n.height;this.renderTargetA.setSize(r,i),this.renderTargetB.setSize(r,i),this.blurMaterial.setSize(r,i),this.ditheredBlurMaterial.setSize(r,i)}initialize(e,t,n){void 0!==n&&(this.renderTargetA.texture.type=n,this.renderTargetB.texture.type=n,n!==w?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e.outputColorSpace===l&&(this.renderTargetA.texture.colorSpace=l,this.renderTargetB.texture.colorSpace=l))}static get AUTO_SIZE(){return U.AUTO_SIZE}},O=class extends z{constructor({width:e=U.AUTO_SIZE,height:t=U.AUTO_SIZE,renderTarget:n,luminanceRange:r,colorOutput:i}={}){super("LuminancePass"),this.fullscreenMaterial=new A(i,r),this.needsSwap=!1,this.renderTarget=n,void 0===this.renderTarget&&(this.renderTarget=new h(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target",this.renderTarget.texture.generateMipmaps=!1);let s=this.resolution=new U(this,e,t);s.addEventListener("change",e=>this.setSize(s.baseWidth,s.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,n,r,i){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height)}initialize(e,t,n){void 0!==n&&n!==w&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},I={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},L=class extends B{constructor({blendFunction:e=E,luminanceThreshold:t=.9,luminanceSmoothing:n=.025,resolutionScale:r=.5,intensity:i=1,width:s=U.AUTO_SIZE,height:a=U.AUTO_SIZE,kernelSize:l=I.LARGE}={}){super("BloomEffect","#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D map;\n#else\nuniform lowp sampler2D map;\n#endif\nuniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=clamp(texture2D(map,uv)*intensity,0.0,1.0);}",{blendFunction:e,uniforms:new Map([["map",new o(null)],["intensity",new o(i)]])}),this.renderTarget=new h(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.renderTarget.texture.generateMipmaps=!1,this.uniforms.get("map").value=this.renderTarget.texture,this.luminancePass=new O({renderTarget:this.renderTarget,colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothingFactor=n,this.blurPass=new P({resolutionScale:r,width:s,height:a,kernelSize:l});let u=this.blurPass.getResolution();u.addEventListener("change",e=>this.setSize(u.baseWidth,u.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}get resolution(){return this.blurPass.resolution}getResolution(){return this.blurPass.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,n){let r=this.renderTarget;this.luminancePass.enabled?(this.luminancePass.render(e,t,r),this.blurPass.render(e,r,r)):this.blurPass.render(e,t,r)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height),this.luminancePass.resolution.copy(n)}initialize(e,t,n){this.blurPass.initialize(e,t,n),void 0!==n&&(this.renderTarget.texture.type=n,e.outputColorSpace===l&&(this.renderTarget.texture.colorSpace=l))}};function _(e,t,n){return e+(t-e)*n}function k(e,t,n,r){let i=_(e,t,.75),s=_(n,r,.75);return _(i,s,.875)}new a,new u,new c,Math.PI,new a,new a,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[k(0,0,0,0),new Float32Array([0,0,0,0])],[k(0,0,0,1),new Float32Array([0,0,0,1])],[k(0,0,1,0),new Float32Array([0,0,1,0])],[k(0,0,1,1),new Float32Array([0,0,1,1])],[k(0,1,0,0),new Float32Array([0,1,0,0])],[k(0,1,0,1),new Float32Array([0,1,0,1])],[k(0,1,1,0),new Float32Array([0,1,1,0])],[k(0,1,1,1),new Float32Array([0,1,1,1])],[k(1,0,0,0),new Float32Array([1,0,0,0])],[k(1,0,0,1),new Float32Array([1,0,0,1])],[k(1,0,1,0),new Float32Array([1,0,1,0])],[k(1,0,1,1),new Float32Array([1,0,1,1])],[k(1,1,0,0),new Float32Array([1,1,0,0])],[k(1,1,0,1),new Float32Array([1,1,0,1])],[k(1,1,1,0),new Float32Array([1,1,1,0])],[k(1,1,1,1),new Float32Array([1,1,1,1])]]);var C=class extends e{constructor(){super(L),this.blendFunction=E}set intensity(e){this.effect.intensity=e}get intensity(){return this.effect.intensity}set luminanceThreshold(e){this.effect.luminanceMaterial.threshold=e}get luminanceThreshold(){return this.effect.luminanceMaterial.threshold}set luminanceSmoothing(e){this.effect.luminanceMaterial.smoothing=e}get luminanceSmoothing(){return this.effect.luminanceMaterial.smoothing}set blurScale(e){this.effect.blurPass.scale=e}get blurScale(){return this.effect.blurPass.scale}set kernelSize(e){this.effect.blurPass.kernelSize=e}get kernelSize(){return this.effect.blurPass.kernelSize}};t("bloom",()=>new C);
1
+ import{a as e}from"./runtime-chunk-URBZFWAL.js";import"./runtime-chunk-7ECXYPPU.js";import{a as t}from"./runtime-chunk-UIRA2CWJ.js";import"./runtime-chunk-JA5SKCPM.js";import{$c as n,Db as r,Dc as i,Fc as s,Hc as a,Ib as l,Nc as h,Ne as o,Qc as u,Vc as c,Xc as d,a as g,ee as y,fd as f,m as p,nd as v,qa as m,ua as w,ye as b}from"./runtime-chunk-KPOUV3HD.js";import"./runtime-chunk-ML3Z74BL.js";var x=class extends y{constructor(e=new s){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new o(null),texelSize:new o(new s),halfTexelSize:new o(new s),kernel:new o(0),scale:new o(1)},blending:p,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#include <dithering_pars_fragment>\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\nvarying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;\n#include <colorspace_fragment>\n#include <dithering_fragment>\n}",vertexShader:"uniform vec2 texelSize;uniform vec2 halfTexelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize*vec2(kernel)+halfTexelSize)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.setTexelSize(e.x,e.y)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setSize(e,t){let n=this.uniforms;n.texelSize.value.set(1/e,1/t),n.halfTexelSize.value.copy(n.texelSize.value).multiplyScalar(.5)}},A=class extends y{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:g.replace(/\D+/g,"")},uniforms:{inputBuffer:new o(null),threshold:new o(0),smoothing:new o(1),range:new o(null)},blending:p,depthWrite:!1,depthTest:!1,fragmentShader:"#include <common>\n#if THREE_REVISION < 143\n#define luminance(v) linearToRelativeLuminance(v)\n#endif\n#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D inputBuffer;\n#else\nuniform lowp sampler2D inputBuffer;\n#endif\n#ifdef RANGE\nuniform vec2 range;\n#elif defined(THRESHOLD)\nuniform float threshold;uniform float smoothing;\n#endif\nvarying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);\n#ifdef RANGE\nfloat low=step(range.x,l);float high=step(l,range.y);l*=low*high;\n#elif defined(THRESHOLD)\nl=smoothstep(threshold,threshold+smoothing,l);\n#endif\n#ifdef COLOR\ngl_FragColor=vec4(texel.rgb*l,l);\n#else\ngl_FragColor=vec4(l);\n#endif\n}",vertexShader:"varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"}),this.toneMapped=!1,this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},S=new b,F=null,z=class{constructor(e="Pass",t=new d,n=S){this.name=e,this.renderer=null,this.scene=t,this.camera=n,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.getFullscreenMaterial();null!==t&&(t.needsUpdate=!0),this.rtt=!e}}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;null!==t?t.material=e:(t=new v(function(){if(null===F){let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]);void 0!==(F=new f).setAttribute?(F.setAttribute("position",new n(e,3)),F.setAttribute("uv",new n(t,2))):(F.addAttribute("position",new n(e,3)),F.addAttribute("uv",new n(t,2)))}return F}(),e),t.frustumCulled=!1,null===this.scene&&(this.scene=new d),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=r){}render(e,t,n,r,i){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof d||t===this.renderer)continue;this[e].dispose()}}}},T=(new c,-1),U=class extends i{constructor(e,t=T,n=T,r=1){super(),this.resizable=e,this.base=new s(1,1),this.preferred=new s(t,n),this.target=this.preferred,this.s=r}get width(){let e,{base:t,preferred:n,scale:r}=this;return e=n.width!==T?n.width:n.height!==T?Math.round(n.height*(t.width/Math.max(t.height,1))):Math.round(t.width*r),e}set width(e){this.preferredWidth=e}get height(){let e,{base:t,preferred:n,scale:r}=this;return e=n.height!==T?n.height:n.width!==T?Math.round(n.width/Math.max(t.width/Math.max(t.height,1),1)):Math.round(t.height*r),e}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferred.setScalar(T),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.base.width}set baseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseWidth(){return this.base.width}setBaseWidth(e){this.base.width!==e&&(this.base.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get baseHeight(){return this.base.height}set baseHeight(e){this.base.height!==e&&(this.base.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.base.width!==e||this.base.height!==t)&&(this.base.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}get preferredWidth(){return this.preferred.width}set preferredWidth(e){this.preferred.width!==e&&(this.preferred.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferred.height}set preferredHeight(e){this.preferred.height!==e&&(this.preferred.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferred.width!==e||this.preferred.height!==t)&&(this.preferred.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height))}copy(e){this.base.set(e.getBaseWidth(),e.getBaseHeight()),this.preferred.set(e.getPreferredWidth(),e.getPreferredHeight()),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.base.width,this.base.height)}static get AUTO_SIZE(){return T}},E=(new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]),16),M=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[E,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),R=class extends i{constructor(e,t=1){super(),this.f=e,this.opacity=new o(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this.f}set blendFunction(e){this.f=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return M.get(this.blendFunction)}},B=class extends i{constructor(e,t,{attributes:n=0,blendFunction:r=E,defines:i=new Map,uniforms:s=new Map,extensions:a=null,vertexShader:l=null}={}){super(),this.name=e,this.renderer=null,this.attributes=n,this.fragmentShader=t,this.vertexShader=l,this.defines=i,this.uniforms=s,this.extensions=a,this.blendMode=new R(r),this.blendMode.addEventListener("change",e=>this.setChanged())}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=r){}update(e,t,n){}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];if(null!==t&&"object"==typeof t&&"function"==typeof t.dispose){if(t instanceof d||t===this.renderer)continue;this[e].dispose()}}}},H=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],P=class extends z{constructor({resolutionScale:e=.5,width:t=U.AUTO_SIZE,height:n=U.AUTO_SIZE,kernelSize:r=I.LARGE}={}){super("KawaseBlurPass"),this.renderTargetA=new h(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let i=this.resolution=new U(this,t,n,e);i.addEventListener("change",e=>this.setSize(i.baseWidth,i.baseHeight)),this.blurMaterial=new x,this.ditheredBlurMaterial=new x,this.ditheredBlurMaterial.uniforms.scale=this.blurMaterial.uniforms.scale,this.ditheredBlurMaterial.dithering=!0,this.dithering=!1,this.kernelSize=r}getResolution(){return this.resolution}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,n,r,i){let s,a,l=this.scene,h=this.camera,o=this.renderTargetA,u=this.renderTargetB,c=H[this.kernelSize],d=this.blurMaterial,g=t;for(this.fullscreenMaterial=d,s=0,a=c.length-1;s<a;++s){let t=1&s?u:o;d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(t),e.render(l,h),g=t}this.dithering&&(d=this.ditheredBlurMaterial,this.fullscreenMaterial=d),d.kernel=c[s],d.inputBuffer=g.texture,e.setRenderTarget(this.renderToScreen?null:n),e.render(l,h)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t);let r=n.width,i=n.height;this.renderTargetA.setSize(r,i),this.renderTargetB.setSize(r,i),this.blurMaterial.setSize(r,i),this.ditheredBlurMaterial.setSize(r,i)}initialize(e,t,n){void 0!==n&&(this.renderTargetA.texture.type=n,this.renderTargetB.texture.type=n,n!==w?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.ditheredBlurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e.outputColorSpace===l&&(this.renderTargetA.texture.colorSpace=l,this.renderTargetB.texture.colorSpace=l))}static get AUTO_SIZE(){return U.AUTO_SIZE}},O=class extends z{constructor({width:e=U.AUTO_SIZE,height:t=U.AUTO_SIZE,renderTarget:n,luminanceRange:r,colorOutput:i}={}){super("LuminancePass"),this.fullscreenMaterial=new A(i,r),this.needsSwap=!1,this.renderTarget=n,void 0===this.renderTarget&&(this.renderTarget=new h(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target",this.renderTarget.texture.generateMipmaps=!1);let s=this.resolution=new U(this,e,t);s.addEventListener("change",e=>this.setSize(s.baseWidth,s.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,n,r,i){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height)}initialize(e,t,n){void 0!==n&&n!==w&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},I={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},_=class extends B{constructor({blendFunction:e=E,luminanceThreshold:t=.9,luminanceSmoothing:n=.025,resolutionScale:r=.5,intensity:i=1,width:s=U.AUTO_SIZE,height:a=U.AUTO_SIZE,kernelSize:l=I.LARGE}={}){super("BloomEffect","#ifdef FRAMEBUFFER_PRECISION_HIGH\nuniform mediump sampler2D map;\n#else\nuniform lowp sampler2D map;\n#endif\nuniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=clamp(texture2D(map,uv)*intensity,0.0,1.0);}",{blendFunction:e,uniforms:new Map([["map",new o(null)],["intensity",new o(i)]])}),this.renderTarget=new h(1,1,{minFilter:m,magFilter:m,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.renderTarget.texture.generateMipmaps=!1,this.uniforms.get("map").value=this.renderTarget.texture,this.luminancePass=new O({renderTarget:this.renderTarget,colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothingFactor=n,this.blurPass=new P({resolutionScale:r,width:s,height:a,kernelSize:l});let u=this.blurPass.getResolution();u.addEventListener("change",e=>this.setSize(u.baseWidth,u.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}get resolution(){return this.blurPass.resolution}getResolution(){return this.blurPass.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,n){let r=this.renderTarget;this.luminancePass.enabled?(this.luminancePass.render(e,t,r),this.blurPass.render(e,r,r)):this.blurPass.render(e,t,r)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height),this.luminancePass.resolution.copy(n)}initialize(e,t,n){this.blurPass.initialize(e,t,n),void 0!==n&&(this.renderTarget.texture.type=n,e.outputColorSpace===l&&(this.renderTarget.texture.colorSpace=l))}};function k(e,t,n){return e+(t-e)*n}function L(e,t,n,r){let i=k(e,t,.75),s=k(n,r,.75);return k(i,s,.875)}new a,new u,new c,Math.PI,new a,new a,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[L(0,0,0,0),new Float32Array([0,0,0,0])],[L(0,0,0,1),new Float32Array([0,0,0,1])],[L(0,0,1,0),new Float32Array([0,0,1,0])],[L(0,0,1,1),new Float32Array([0,0,1,1])],[L(0,1,0,0),new Float32Array([0,1,0,0])],[L(0,1,0,1),new Float32Array([0,1,0,1])],[L(0,1,1,0),new Float32Array([0,1,1,0])],[L(0,1,1,1),new Float32Array([0,1,1,1])],[L(1,0,0,0),new Float32Array([1,0,0,0])],[L(1,0,0,1),new Float32Array([1,0,0,1])],[L(1,0,1,0),new Float32Array([1,0,1,0])],[L(1,0,1,1),new Float32Array([1,0,1,1])],[L(1,1,0,0),new Float32Array([1,1,0,0])],[L(1,1,0,1),new Float32Array([1,1,0,1])],[L(1,1,1,0),new Float32Array([1,1,1,0])],[L(1,1,1,1),new Float32Array([1,1,1,1])]]);var C=class extends e{constructor(){super(_),this.blendFunction=E}set intensity(e){this.effect.intensity=e}get intensity(){return this.effect.intensity}set luminanceThreshold(e){this.effect.luminanceMaterial.threshold=e}get luminanceThreshold(){return this.effect.luminanceMaterial.threshold}set luminanceSmoothing(e){this.effect.luminanceMaterial.smoothing=e}get luminanceSmoothing(){return this.effect.luminanceMaterial.smoothing}set blurScale(e){this.effect.blurPass.scale=e}get blurScale(){return this.effect.blurPass.scale}set kernelSize(e){this.effect.blurPass.kernelSize=e}get kernelSize(){return this.effect.blurPass.kernelSize}};t("bloom",()=>new C);
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-JMSFXP2O.js";import"./runtime-chunk-GLA55P73.js";import{a as n}from"./runtime-chunk-UIRA2CWJ.js";import"./runtime-chunk-VGLGYM3K.js";import{Db as e,Dc as r,Hc as a,Ne as o,Qc as i,Vc as s,Xc as c,ye as y}from"./runtime-chunk-KPOUV3HD.js";import"./runtime-chunk-ML3Z74BL.js";new y,new s,new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]);var l=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[16,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-(1.0-x)*(1.0-y))*opacity+x*(1.0-opacity);}"],[17,"float blend(const in float x,const in float y){return(y<0.5)?(2.0*x*y+x*x*(1.0-2.0*y)):(sqrt(x)*(2.0*y-1.0)+2.0*x*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[18,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x+y-1.0,0.0)*opacity+x*(1.0-opacity);}"]]),u=class extends r{constructor(t,n=1){super(),this.f=t,this.opacity=new o(n)}getOpacity(){return this.opacity.value}setOpacity(t){this.opacity.value=t}get blendFunction(){return this.f}set blendFunction(t){this.f=t,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(t){this.blendFunction=t}getShaderCode(){return l.get(this.blendFunction)}},x=class extends r{constructor(t,n,{attributes:e=0,blendFunction:r=16,defines:a=new Map,uniforms:o=new Map,extensions:i=null,vertexShader:s=null}={}){super(),this.name=t,this.renderer=null,this.attributes=e,this.fragmentShader=n,this.vertexShader=s,this.defines=a,this.uniforms=o,this.extensions=i,this.blendMode=new u(r),this.blendMode.addEventListener("change",t=>this.setChanged())}getName(){return this.name}setRenderer(t){this.renderer=t}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(t){this.attributes=t,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(t){this.fragmentShader=t,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(t){this.vertexShader=t,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(t,n=e){}update(t,n,e){}setSize(t,n){}initialize(t,n,e){}dispose(){for(let t of Object.keys(this)){let n=this[t];if(null!==n&&"object"==typeof n&&"function"==typeof n.dispose){if(n instanceof c||n===this.renderer)continue;this[t].dispose()}}}},w=(new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10]),class extends x{constructor({blendFunction:t=13,brightness:n=0,contrast:e=0}={}){super("BrightnessContrastEffect","uniform float brightness;uniform float contrast;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 color=inputColor.rgb+vec3(brightness-0.5);if(contrast>0.0){color/=vec3(1.0-contrast);}else{color*=vec3(1.0+contrast);}outputColor=vec4(min(color+vec3(0.5),1.0),inputColor.a);}",{blendFunction:t,uniforms:new Map([["brightness",new o(n)],["contrast",new o(e)]])})}get brightness(){return this.uniforms.get("brightness").value}set brightness(t){this.uniforms.get("brightness").value=t}getBrightness(t){return this.brightness}setBrightness(t){this.brightness=t}get contrast(){return this.uniforms.get("contrast").value}set contrast(t){this.uniforms.get("contrast").value=t}getContrast(t){return this.contrast}setContrast(t){this.contrast=t}});function d(t,n,e){return t+(n-t)*e}function b(t,n,e,r){let a=d(t,n,.75),o=d(e,r,.75);return d(a,o,.875)}new a,new i,new s,Math.PI,new a,new a,new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[b(0,0,0,0),new Float32Array([0,0,0,0])],[b(0,0,0,1),new Float32Array([0,0,0,1])],[b(0,0,1,0),new Float32Array([0,0,1,0])],[b(0,0,1,1),new Float32Array([0,0,1,1])],[b(0,1,0,0),new Float32Array([0,1,0,0])],[b(0,1,0,1),new Float32Array([0,1,0,1])],[b(0,1,1,0),new Float32Array([0,1,1,0])],[b(0,1,1,1),new Float32Array([0,1,1,1])],[b(1,0,0,0),new Float32Array([1,0,0,0])],[b(1,0,0,1),new Float32Array([1,0,0,1])],[b(1,0,1,0),new Float32Array([1,0,1,0])],[b(1,0,1,1),new Float32Array([1,0,1,1])],[b(1,1,0,0),new Float32Array([1,1,0,0])],[b(1,1,0,1),new Float32Array([1,1,0,1])],[b(1,1,1,0),new Float32Array([1,1,1,0])],[b(1,1,1,1),new Float32Array([1,1,1,1])]]);var h=class extends t{constructor(){super(w)}set contrast(t){this.effect.uniforms.get("contrast").value=t}get contrast(){return this.effect.uniforms.get("contrast").value}set brightness(t){this.effect.uniforms.get("brightness").value=t}get brightness(){return this.effect.uniforms.get("brightness").value}};n("brightnessContrast",()=>new h);
1
+ import{a as t}from"./runtime-chunk-URBZFWAL.js";import"./runtime-chunk-7ECXYPPU.js";import{a as n}from"./runtime-chunk-UIRA2CWJ.js";import"./runtime-chunk-JA5SKCPM.js";import{Db as e,Dc as r,Hc as a,Ne as o,Qc as i,Vc as s,Xc as c,ye as y}from"./runtime-chunk-KPOUV3HD.js";import"./runtime-chunk-ML3Z74BL.js";new y,new s,new Float32Array([255/256/256**3,255/256/65536,255/256/256,255/256]);var l=new Map([[0,null],[1,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x+y,1.0)*opacity+x*(1.0-opacity);}"],[2,"vec3 blend(const in vec3 x,const in vec3 y,const in float opacity){return y*opacity+x*(1.0-opacity);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){float a=min(y.a,opacity);return vec4(blend(x.rgb,y.rgb,a),max(x.a,a));}"],[3,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y)*0.5*opacity+x*(1.0-opacity);}"],[4,"float blend(const in float x,const in float y){return(y==0.0)?y:max(1.0-(1.0-x)/y,0.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return x*y*opacity+x*(1.0-opacity);}"],[11,"float blend(const in float x,const in float y){return(y>0.0)?min(x/y,1.0):1.0;}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[12,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(1.0-abs(1.0-x-y))*opacity+x*(1.0-opacity);}"],[13,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y*opacity+x*(1.0-opacity);}"],[14,"float blend(const in float x,const in float y){return(x<0.5)?(2.0*x*y):(1.0-2.0*(1.0-x)*(1.0-y));}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[15,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x*x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 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@@ -1 +1 @@
1
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1
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blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[5,"float blend(const in float x,const in float y){return(y==1.0)?y:min(x/(1.0-y),1.0);}vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=vec4(blend(x.r,y.r),blend(x.g,y.g),blend(x.b,y.b),blend(x.a,y.a));return z*opacity+x*(1.0-opacity);}"],[6,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return min(x,y)*opacity+x*(1.0-opacity);}"],[7,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return abs(x-y)*opacity+x*(1.0-opacity);}"],[8,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return(x+y-2.0*x*y)*opacity+x*(1.0-opacity);}"],[9,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return max(x,y)*opacity+x*(1.0-opacity);}"],[10,"vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return 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this.vertexShader}setVertexShader(t){this.vertexShader=t,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(t,e=n){}update(t,e,n){}setSize(t,e){}initialize(t,e,n){}dispose(){for(let t of Object.keys(this)){let e=this[t];if(null!==e&&"object"==typeof e&&"function"==typeof e.dispose){if(e instanceof s||e===this.renderer)continue;this[t].dispose()}}}},x=(new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10]),class extends u{constructor({blendFunction:t=13,offset:e=new a(.001,5e-4)}={}){super("ChromaticAberrationEffect","varying vec2 vUvR;varying vec2 vUvB;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 ra=texture2D(inputBuffer,vUvR).ra;vec2 ba=texture2D(inputBuffer,vUvB).ba;outputColor=vec4(ra.x,inputColor.g,ba.x,max(max(ra.y,ba.y),inputColor.a));}",{vertexShader:"uniform vec2 offset;varying vec2 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Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),new Map([[d(0,0,0,0),new Float32Array([0,0,0,0])],[d(0,0,0,1),new Float32Array([0,0,0,1])],[d(0,0,1,0),new Float32Array([0,0,1,0])],[d(0,0,1,1),new Float32Array([0,0,1,1])],[d(0,1,0,0),new Float32Array([0,1,0,0])],[d(0,1,0,1),new Float32Array([0,1,0,1])],[d(0,1,1,0),new Float32Array([0,1,1,0])],[d(0,1,1,1),new Float32Array([0,1,1,1])],[d(1,0,0,0),new Float32Array([1,0,0,0])],[d(1,0,0,1),new Float32Array([1,0,0,1])],[d(1,0,1,0),new Float32Array([1,0,1,0])],[d(1,0,1,1),new Float32Array([1,0,1,1])],[d(1,1,0,0),new Float32Array([1,1,0,0])],[d(1,1,0,1),new Float32Array([1,1,0,1])],[d(1,1,1,0),new Float32Array([1,1,1,0])],[d(1,1,1,1),new Float32Array([1,1,1,1])]]);var A=class extends t{constructor(){super(x),this.effect.offset=new a(.01,.01)}set offset(t){this.effect.offset.set(t[0]/1e3,t[1]/1e3)}get offset(){return[1e3*this.effect.offset.x,1e3*this.effect.offset.y]}};e("chromaticAberration",()=>new A);