@splinetool/runtime 2.0.144 → 2.0.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/{runtime-bloom-YM3KPMGF.js → runtime-bloom-MEUWNAT3.js} +1 -1
- package/build/runtime-bloom-MEUWNAT3.js.br +0 -0
- package/build/runtime-bloom-MEUWNAT3.js.gz +0 -0
- package/build/{runtime-brightnessContrast-UVSFS5S7.js → runtime-brightnessContrast-DKQWZ7GO.js} +1 -1
- package/build/runtime-brightnessContrast-DKQWZ7GO.js.br +0 -0
- package/build/runtime-brightnessContrast-DKQWZ7GO.js.gz +0 -0
- package/build/{runtime-chromaticAberration-TVUEWOPU.js → runtime-chromaticAberration-YZPQ5IZB.js} +1 -1
- package/build/runtime-chromaticAberration-YZPQ5IZB.js.br +0 -0
- package/build/runtime-chromaticAberration-YZPQ5IZB.js.gz +0 -0
- package/build/{runtime-chunk-N7MVJIV3.js → runtime-chunk-2PAN34JQ.js} +1 -1
- package/build/runtime-chunk-2PAN34JQ.js.br +0 -0
- package/build/runtime-chunk-2PAN34JQ.js.gz +0 -0
- package/build/{runtime-chunk-7XMZEGKQ.js → runtime-chunk-3L4JD5E6.js} +1 -1
- package/build/runtime-chunk-3L4JD5E6.js.br +0 -0
- package/build/runtime-chunk-3L4JD5E6.js.gz +0 -0
- package/build/{runtime-chunk-MKS43TC2.js → runtime-chunk-5EFJSVOC.js} +1 -1
- package/build/runtime-chunk-5EFJSVOC.js.br +0 -0
- package/build/runtime-chunk-5EFJSVOC.js.gz +0 -0
- package/build/{runtime-chunk-ASOCON37.js → runtime-chunk-5YZGNI6C.js} +1 -1
- package/build/runtime-chunk-5YZGNI6C.js.br +0 -0
- package/build/runtime-chunk-5YZGNI6C.js.gz +0 -0
- package/build/{runtime-chunk-TUKITF3Q.js → runtime-chunk-6ZOKRQ5I.js} +1 -1
- package/build/runtime-chunk-6ZOKRQ5I.js.br +0 -0
- package/build/runtime-chunk-6ZOKRQ5I.js.gz +0 -0
- package/build/{runtime-chunk-2WM2W5DI.js → runtime-chunk-AKYP5JEN.js} +1 -1
- package/build/runtime-chunk-AKYP5JEN.js.br +0 -0
- package/build/runtime-chunk-AKYP5JEN.js.gz +0 -0
- package/build/{runtime-chunk-VWY4WUH4.js → runtime-chunk-BJ5IQCCZ.js} +1 -1
- package/build/runtime-chunk-BJ5IQCCZ.js.br +0 -0
- package/build/runtime-chunk-BJ5IQCCZ.js.gz +0 -0
- package/build/{runtime-chunk-KFIGXKBE.js → runtime-chunk-CAGVVNWP.js} +1 -1
- package/build/{runtime-chunk-KFIGXKBE.js.br → runtime-chunk-CAGVVNWP.js.br} +0 -0
- package/build/runtime-chunk-CAGVVNWP.js.gz +0 -0
- package/build/{runtime-chunk-SBOJN7JX.js → runtime-chunk-CH7Z24JU.js} +1 -1
- package/build/runtime-chunk-CH7Z24JU.js.br +0 -0
- package/build/runtime-chunk-CH7Z24JU.js.gz +0 -0
- package/build/{runtime-chunk-2YRYNVXL.js → runtime-chunk-CLRSDA3P.js} +1 -1
- package/build/runtime-chunk-CLRSDA3P.js.br +0 -0
- package/build/runtime-chunk-CLRSDA3P.js.gz +0 -0
- package/build/{runtime-chunk-55T2YKFX.js → runtime-chunk-D4ANJ5CJ.js} +1 -1
- package/build/runtime-chunk-D4ANJ5CJ.js.br +0 -0
- package/build/runtime-chunk-D4ANJ5CJ.js.gz +0 -0
- package/build/{runtime-chunk-EOSQQYBN.js → runtime-chunk-DMVJUUN6.js} +1 -1
- package/build/runtime-chunk-DMVJUUN6.js.br +0 -0
- package/build/runtime-chunk-DMVJUUN6.js.gz +0 -0
- package/build/{runtime-chunk-LJBARBEN.js → runtime-chunk-DN4GIGTV.js} +1 -1
- package/build/runtime-chunk-DN4GIGTV.js.br +0 -0
- package/build/{runtime-chunk-LJBARBEN.js.gz → runtime-chunk-DN4GIGTV.js.gz} +0 -0
- package/build/{runtime-chunk-VEM53G6N.js → runtime-chunk-DQCKLN4F.js} +1 -1
- package/build/runtime-chunk-DQCKLN4F.js.br +0 -0
- package/build/runtime-chunk-DQCKLN4F.js.gz +0 -0
- package/build/{runtime-chunk-NSXQLCFE.js → runtime-chunk-HKGKIRH3.js} +1 -1
- package/build/runtime-chunk-HKGKIRH3.js.br +0 -0
- package/build/runtime-chunk-HKGKIRH3.js.gz +0 -0
- package/build/runtime-chunk-HOZ6PVQQ.js +1 -0
- package/build/runtime-chunk-HOZ6PVQQ.js.br +0 -0
- package/build/runtime-chunk-HOZ6PVQQ.js.gz +0 -0
- package/build/{runtime-chunk-DTKS2YGM.js → runtime-chunk-IQ4XKFQV.js} +1 -1
- package/build/runtime-chunk-IQ4XKFQV.js.br +0 -0
- package/build/runtime-chunk-IQ4XKFQV.js.gz +0 -0
- package/build/{runtime-chunk-YLYZZIZD.js → runtime-chunk-JEWYXMKG.js} +1 -1
- package/build/runtime-chunk-JEWYXMKG.js.br +0 -0
- package/build/runtime-chunk-JEWYXMKG.js.gz +0 -0
- package/build/{runtime-chunk-CTJLYYSD.js → runtime-chunk-KCSYARGB.js} +1 -1
- package/build/runtime-chunk-KCSYARGB.js.br +0 -0
- package/build/runtime-chunk-KCSYARGB.js.gz +0 -0
- package/build/{runtime-chunk-OQSVHQAX.js → runtime-chunk-KEUVFVFD.js} +1 -1
- package/build/runtime-chunk-KEUVFVFD.js.br +0 -0
- package/build/runtime-chunk-KEUVFVFD.js.gz +0 -0
- package/build/{runtime-chunk-6SPQ7IBB.js → runtime-chunk-NK2FTTRP.js} +1 -1
- package/build/runtime-chunk-NK2FTTRP.js.br +0 -0
- package/build/runtime-chunk-NK2FTTRP.js.gz +0 -0
- package/build/{runtime-chunk-XKF6MGB5.js → runtime-chunk-NYCENOW2.js} +1 -1
- package/build/runtime-chunk-NYCENOW2.js.br +0 -0
- package/build/runtime-chunk-NYCENOW2.js.gz +0 -0
- package/build/{runtime-chunk-4R3ZLBPU.js → runtime-chunk-P4DZASDE.js} +1 -1
- package/build/runtime-chunk-P4DZASDE.js.br +0 -0
- package/build/runtime-chunk-P4DZASDE.js.gz +0 -0
- package/build/{runtime-chunk-RKXHUHJB.js → runtime-chunk-PZ5YPY3O.js} +1 -1
- package/build/runtime-chunk-PZ5YPY3O.js.br +0 -0
- package/build/runtime-chunk-PZ5YPY3O.js.gz +0 -0
- package/build/{runtime-chunk-OMGMUUAG.js → runtime-chunk-SAK5DTXS.js} +1 -1
- package/build/runtime-chunk-SAK5DTXS.js.br +0 -0
- package/build/runtime-chunk-SAK5DTXS.js.gz +0 -0
- package/build/{runtime-chunk-KTQOKM74.js → runtime-chunk-USKED3IJ.js} +1 -1
- package/build/runtime-chunk-USKED3IJ.js.br +0 -0
- package/build/runtime-chunk-USKED3IJ.js.gz +0 -0
- package/build/{runtime-chunk-AUWDYYTN.js → runtime-chunk-YOVX3VWE.js} +1 -1
- package/build/runtime-chunk-YOVX3VWE.js.br +0 -0
- package/build/runtime-chunk-YOVX3VWE.js.gz +0 -0
- package/build/{runtime-classicRuntime-6RLY6EHQ.js → runtime-classicRuntime-MM4O2YJ3.js} +1 -1
- package/build/runtime-classicRuntime-MM4O2YJ3.js.br +0 -0
- package/build/runtime-classicRuntime-MM4O2YJ3.js.gz +0 -0
- package/build/{runtime-cloners-5YIPYHTY.js → runtime-cloners-IE4246S3.js} +1 -1
- package/build/runtime-cloners-IE4246S3.js.br +0 -0
- package/build/runtime-cloners-IE4246S3.js.gz +0 -0
- package/build/{runtime-components-Z6YVURK2.js → runtime-components-72GYUBVF.js} +1 -1
- package/build/runtime-components-72GYUBVF.js.br +0 -0
- package/build/runtime-components-72GYUBVF.js.gz +0 -0
- package/build/{runtime-createDestroy-JEUWFIL7.js → runtime-createDestroy-ALPJ6MWA.js} +1 -1
- package/build/runtime-createDestroy-ALPJ6MWA.js.br +0 -0
- package/build/runtime-createDestroy-ALPJ6MWA.js.gz +0 -0
- package/build/{runtime-depthOfField-2LXFTI4K.js → runtime-depthOfField-FTEYRYLA.js} +1 -1
- package/build/runtime-depthOfField-FTEYRYLA.js.br +0 -0
- package/build/runtime-depthOfField-FTEYRYLA.js.gz +0 -0
- package/build/{runtime-dragDrop-PKANM5F4.js → runtime-dragDrop-STJNXRHF.js} +1 -1
- package/build/runtime-dragDrop-STJNXRHF.js.br +0 -0
- package/build/runtime-dragDrop-STJNXRHF.js.gz +0 -0
- package/build/{runtime-gameControls-EI2W3QNF.js → runtime-gameControls-V73OTQU7.js} +1 -1
- package/build/runtime-gameControls-V73OTQU7.js.br +0 -0
- package/build/runtime-gameControls-V73OTQU7.js.gz +0 -0
- package/build/{runtime-hair-FJ5P7FVG.js → runtime-hair-YGMETWSU.js} +1 -1
- package/build/runtime-hair-YGMETWSU.js.br +2 -0
- package/build/runtime-hair-YGMETWSU.js.gz +0 -0
- package/build/{runtime-hueSaturation-DWM3376F.js → runtime-hueSaturation-LEE4JN6G.js} +1 -1
- package/build/runtime-hueSaturation-LEE4JN6G.js.br +0 -0
- package/build/runtime-hueSaturation-LEE4JN6G.js.gz +0 -0
- package/build/{runtime-mergeStaticGeometries-VH65TVWB.js → runtime-mergeStaticGeometries-RDAVZPUF.js} +1 -1
- package/build/runtime-mergeStaticGeometries-RDAVZPUF.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-RDAVZPUF.js.gz +0 -0
- package/build/{runtime-miscActions-25IOBYPV.js → runtime-miscActions-PVB2GF7V.js} +1 -1
- package/build/runtime-miscActions-PVB2GF7V.js.br +0 -0
- package/build/runtime-miscActions-PVB2GF7V.js.gz +0 -0
- package/build/{runtime-mouseHover-TY2ORGY7.js → runtime-mouseHover-4RGQMVPP.js} +1 -1
- package/build/runtime-mouseHover-4RGQMVPP.js.br +0 -0
- package/build/runtime-mouseHover-4RGQMVPP.js.gz +0 -0
- package/build/{runtime-noise-POTKLS5X.js → runtime-noise-62MBR3BZ.js} +1 -1
- package/build/runtime-noise-62MBR3BZ.js.br +0 -0
- package/build/runtime-noise-62MBR3BZ.js.gz +0 -0
- package/build/{runtime-particles-FNZLDSEB.js → runtime-particles-RAPYQRHF.js} +1 -1
- package/build/runtime-particles-RAPYQRHF.js.br +0 -0
- package/build/runtime-particles-RAPYQRHF.js.gz +0 -0
- package/build/{runtime-paths-7PTAJWIS.js → runtime-paths-Z7KN47OU.js} +1 -1
- package/build/runtime-paths-Z7KN47OU.js.br +0 -0
- package/build/runtime-paths-Z7KN47OU.js.gz +0 -0
- package/build/{runtime-pixelation-RCZGDRJZ.js → runtime-pixelation-VCRXVX5S.js} +1 -1
- package/build/runtime-pixelation-VCRXVX5S.js.br +0 -0
- package/build/runtime-pixelation-VCRXVX5S.js.gz +0 -0
- package/build/{runtime-resize-CESDKDD6.js → runtime-resize-T3WNDG42.js} +1 -1
- package/build/runtime-resize-T3WNDG42.js.br +0 -0
- package/build/runtime-resize-T3WNDG42.js.gz +0 -0
- package/build/{runtime-sceneTransition-R3H4B6SK.js → runtime-sceneTransition-GI5VOAKN.js} +1 -1
- package/build/runtime-sceneTransition-GI5VOAKN.js.br +0 -0
- package/build/runtime-sceneTransition-GI5VOAKN.js.gz +0 -0
- package/build/{runtime-scroll-QGMFUZ5J.js → runtime-scroll-NFWFUP7H.js} +1 -1
- package/build/runtime-scroll-NFWFUP7H.js.br +0 -0
- package/build/runtime-scroll-NFWFUP7H.js.gz +0 -0
- package/build/runtime-shapeBlends-5XD2UT5K.js +1 -0
- package/build/runtime-shapeBlends-5XD2UT5K.js.br +0 -0
- package/build/runtime-shapeBlends-5XD2UT5K.js.gz +0 -0
- package/build/{runtime-text-MDWMOOUH.js → runtime-text-C7IBGBEN.js} +1 -1
- package/build/runtime-text-C7IBGBEN.js.br +0 -0
- package/build/runtime-text-C7IBGBEN.js.gz +0 -0
- package/build/{runtime-textInputs-WGWOPMFV.js → runtime-textInputs-4O76ZV5M.js} +1 -1
- package/build/runtime-textInputs-4O76ZV5M.js.br +0 -0
- package/build/runtime-textInputs-4O76ZV5M.js.gz +0 -0
- package/build/{runtime-timeline-H66H3KHO.js → runtime-timeline-2HPZAYKQ.js} +1 -1
- package/build/runtime-timeline-2HPZAYKQ.js.br +0 -0
- package/build/runtime-timeline-2HPZAYKQ.js.gz +0 -0
- package/build/{runtime-tracking-I5SBWAWM.js → runtime-tracking-7TAR4TWM.js} +1 -1
- package/build/runtime-tracking-7TAR4TWM.js.br +0 -0
- package/build/runtime-tracking-7TAR4TWM.js.gz +0 -0
- package/build/{runtime-transitions-6GAXZX7R.js → runtime-transitions-HEIEQCFH.js} +1 -1
- package/build/runtime-transitions-HEIEQCFH.js.br +0 -0
- package/build/runtime-transitions-HEIEQCFH.js.gz +0 -0
- package/build/{runtime-ui2d-G3TPWWE4.js → runtime-ui2d-OMYIMTHY.js} +1 -1
- package/build/runtime-ui2d-OMYIMTHY.js.br +0 -0
- package/build/runtime-ui2d-OMYIMTHY.js.gz +0 -0
- package/build/{runtime-vectorShapes-YWNHXBL5.js → runtime-vectorShapes-WL7YDHFL.js} +1 -1
- package/build/runtime-vectorShapes-WL7YDHFL.js.br +0 -0
- package/build/runtime-vectorShapes-WL7YDHFL.js.gz +0 -0
- package/build/{runtime-vignette-W2PYK4ZQ.js → runtime-vignette-YXF7KQCA.js} +1 -1
- package/build/runtime-vignette-YXF7KQCA.js.br +0 -0
- package/build/runtime-vignette-YXF7KQCA.js.gz +0 -0
- package/build/{runtime-webgpu-TOTITY4B.js → runtime-webgpu-B4H4UCTV.js} +1 -1
- package/build/runtime-webgpu-B4H4UCTV.js.br +0 -0
- package/build/runtime-webgpu-B4H4UCTV.js.gz +0 -0
- package/build/runtime.cjs +7 -7
- package/build/runtime.js +1 -1
- package/build/runtime.js.br +0 -0
- package/build/runtime.js.gz +0 -0
- package/build/runtime.standalone.js +1 -1
- package/build/runtime.standalone.js.br +0 -0
- package/build/runtime.standalone.js.gz +0 -0
- package/build/runtime.standalone.webgl.js +1 -1
- package/build/runtime.standalone.webgl.js.br +0 -0
- package/build/runtime.standalone.webgl.js.gz +0 -0
- package/build/runtime.standalone.webgpu.js +1 -1
- package/build/runtime.standalone.webgpu.js.br +0 -0
- package/build/runtime.standalone.webgpu.js.gz +0 -0
- package/build/runtime.standalone.webgpu.micro.js +1 -1
- package/build/runtime.standalone.webgpu.micro.js.br +0 -0
- package/build/runtime.standalone.webgpu.micro.js.gz +0 -0
- package/build/runtime.standalone.webgpu.min.js +1 -1
- package/build/runtime.standalone.webgpu.min.js.br +0 -0
- package/build/runtime.standalone.webgpu.min.js.gz +0 -0
- package/package.json +1 -1
- package/build/runtime-bloom-YM3KPMGF.js.br +0 -0
- package/build/runtime-bloom-YM3KPMGF.js.gz +0 -0
- package/build/runtime-brightnessContrast-UVSFS5S7.js.br +0 -0
- package/build/runtime-brightnessContrast-UVSFS5S7.js.gz +0 -0
- package/build/runtime-chromaticAberration-TVUEWOPU.js.br +0 -0
- package/build/runtime-chromaticAberration-TVUEWOPU.js.gz +0 -0
- package/build/runtime-chunk-2WM2W5DI.js.br +0 -0
- package/build/runtime-chunk-2WM2W5DI.js.gz +0 -0
- package/build/runtime-chunk-2YRYNVXL.js.br +0 -0
- package/build/runtime-chunk-2YRYNVXL.js.gz +0 -0
- package/build/runtime-chunk-4R3ZLBPU.js.br +0 -0
- package/build/runtime-chunk-4R3ZLBPU.js.gz +0 -0
- package/build/runtime-chunk-55T2YKFX.js.br +0 -0
- package/build/runtime-chunk-55T2YKFX.js.gz +0 -0
- package/build/runtime-chunk-6SPQ7IBB.js.br +0 -0
- package/build/runtime-chunk-6SPQ7IBB.js.gz +0 -0
- package/build/runtime-chunk-7XMZEGKQ.js.br +0 -1
- package/build/runtime-chunk-7XMZEGKQ.js.gz +0 -0
- package/build/runtime-chunk-ASOCON37.js.br +0 -0
- package/build/runtime-chunk-ASOCON37.js.gz +0 -0
- package/build/runtime-chunk-AUWDYYTN.js.br +0 -0
- package/build/runtime-chunk-AUWDYYTN.js.gz +0 -0
- package/build/runtime-chunk-CTJLYYSD.js.br +0 -0
- package/build/runtime-chunk-CTJLYYSD.js.gz +0 -0
- package/build/runtime-chunk-DTKS2YGM.js.br +0 -0
- package/build/runtime-chunk-DTKS2YGM.js.gz +0 -0
- package/build/runtime-chunk-EOSQQYBN.js.br +0 -0
- package/build/runtime-chunk-EOSQQYBN.js.gz +0 -0
- package/build/runtime-chunk-KFIGXKBE.js.gz +0 -0
- package/build/runtime-chunk-KTQOKM74.js.br +0 -0
- package/build/runtime-chunk-KTQOKM74.js.gz +0 -0
- package/build/runtime-chunk-LJBARBEN.js.br +0 -0
- package/build/runtime-chunk-MKS43TC2.js.br +0 -0
- package/build/runtime-chunk-MKS43TC2.js.gz +0 -0
- package/build/runtime-chunk-N7MVJIV3.js.br +0 -0
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- package/build/runtime-cloners-5YIPYHTY.js.br +0 -0
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- package/build/runtime-components-Z6YVURK2.js.br +0 -0
- package/build/runtime-components-Z6YVURK2.js.gz +0 -0
- package/build/runtime-createDestroy-JEUWFIL7.js.br +0 -0
- package/build/runtime-createDestroy-JEUWFIL7.js.gz +0 -0
- package/build/runtime-depthOfField-2LXFTI4K.js.br +0 -0
- package/build/runtime-depthOfField-2LXFTI4K.js.gz +0 -0
- package/build/runtime-dragDrop-PKANM5F4.js.br +0 -0
- package/build/runtime-dragDrop-PKANM5F4.js.gz +0 -0
- package/build/runtime-gameControls-EI2W3QNF.js.br +0 -0
- package/build/runtime-gameControls-EI2W3QNF.js.gz +0 -0
- package/build/runtime-hair-FJ5P7FVG.js.br +0 -3
- package/build/runtime-hair-FJ5P7FVG.js.gz +0 -0
- package/build/runtime-hueSaturation-DWM3376F.js.br +0 -0
- package/build/runtime-hueSaturation-DWM3376F.js.gz +0 -0
- package/build/runtime-mergeStaticGeometries-VH65TVWB.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-VH65TVWB.js.gz +0 -0
- package/build/runtime-miscActions-25IOBYPV.js.br +0 -0
- package/build/runtime-miscActions-25IOBYPV.js.gz +0 -0
- package/build/runtime-mouseHover-TY2ORGY7.js.br +0 -0
- package/build/runtime-mouseHover-TY2ORGY7.js.gz +0 -0
- package/build/runtime-noise-POTKLS5X.js.br +0 -0
- package/build/runtime-noise-POTKLS5X.js.gz +0 -0
- package/build/runtime-particles-FNZLDSEB.js.br +0 -0
- package/build/runtime-particles-FNZLDSEB.js.gz +0 -0
- package/build/runtime-paths-7PTAJWIS.js.br +0 -0
- package/build/runtime-paths-7PTAJWIS.js.gz +0 -0
- package/build/runtime-pixelation-RCZGDRJZ.js.br +0 -0
- package/build/runtime-pixelation-RCZGDRJZ.js.gz +0 -0
- package/build/runtime-resize-CESDKDD6.js.br +0 -0
- package/build/runtime-resize-CESDKDD6.js.gz +0 -0
- package/build/runtime-sceneTransition-R3H4B6SK.js.br +0 -0
- package/build/runtime-sceneTransition-R3H4B6SK.js.gz +0 -0
- package/build/runtime-scroll-QGMFUZ5J.js.br +0 -0
- package/build/runtime-scroll-QGMFUZ5J.js.gz +0 -0
- package/build/runtime-shapeBlends-ZCZGBAG4.js +0 -1
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import{a as e,b as i}from"./runtime-chunk-CLRSDA3P.js";import{J as t,K as s,oa as o}from"./runtime-chunk-AKYP5JEN.js";import{v as r}from"./runtime-chunk-DN4GIGTV.js";import{Hc as a,Zc as d,ed as h}from"./runtime-chunk-KPOUV3HD.js";var n=new d,u=new a;function l(e){let i=!1;return e.scene.objects.traverse((e,t)=>{"Mesh"===t.type&&"SubdivGeometry"===t.geometry.type&&(i=!0)}),i}var m=class extends o{constructor(e,i,t){super(e,i,t),this.data=i,this.smoothShading=!0,this.skipReactionUpdate=!1,this.shearCompensationIsActive=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,i){let t=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),i.set(t.width,t.height,t.depth??0).multiplyScalar(.5)}createGeometryByControls(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry?.uuid,{originalGeometry:r,subdividedGeometry:a,subdivPointer:d}=t.build(s,this.subdivPointer,this.smoothShading,this.shearScale);this.subdivPointer=d,void 0!==r&&(this.originalGeometry?.dispose(),this.originalGeometry=r),void 0!==a&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=a??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),o&&(this.localGeometry.uuid=o)}updateState(e,i){if(super.updateState(e,i),void 0!==e.flatShading){let t=this.material;this.material=Array.isArray(t)?t.map(e=>e.getFlavor(!1,e.side,e.wireframe)):t.getFlavor(!1,t.side,t.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(i)}}updateMesh(e=!1,i=!1,s=!1){i&&this.subdividedGeometry||t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e?this.shearScaleInv:void 0,s),this.subdividedGeometry&&t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e?this.shearScaleInv:void 0)}updateTopology(){let s=this.localGeometry?.uuid;this.originalGeometry.dispose(),this.originalGeometry=t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),s&&(this.localGeometry.uuid=s)}raycast(e,i){let t=this.localGeometry;this.localGeometry=this.originalGeometryNew,r.prototype.raycast.call(this,e,i),this.localGeometry=t}activateShearCompensation(){this.shearCompensationIsActive=!0,this.matrixWorld.copy(this.matrixWorldRigid)}deactivateShearCompensation(){this.shearCompensationIsActive=!1,this.updateMatrixWorld(!0)}updateMatrixWorld(e){!0!==this.shearCompensationIsActive&&super.updateMatrixWorld(e)}updateWorldMatrix(e,i){!0!==this.shearCompensationIsActive&&super.updateWorldMatrix(e,i)}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new h,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let i=e.attributes.position,t=e.boundingSphere.center;n.setFromBufferAttribute(i),n.getCenter(t),e.boundingSphere.radius=t.distanceTo(n.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),n.getSize(u),u.divide(this.scale);let s={width:u.x,height:u.y,depth:u.z};return this.geometry.userData.parameters=s,s}updateBoundingSphere(e){let i=this.originalGeometry;n.min.set(e[0],e[2],e[4]),n.max.set(e[1],e[3],e[5]),n.min.applyMatrix4(this.shearScaleInv),n.max.applyMatrix4(this.shearScaleInv),null===i.boundingSphere&&(i.boundingSphere=new h);let t=i.boundingSphere.center;n.getCenter(t),i.boundingSphere.radius=t.distanceTo(n.max)}freeSubdivPointer(){this.subdivPointer&&(t.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateSubdivisionLevel(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry,r=o?.uuid,a=o?.userData.parameters,d=s.subdivisions>0?t.buildRefined(this.subdivPointer,s.subdivisions,this.smoothShading?s.phongAngle??35:-1):null;this.subdividedGeometry?.dispose(),this.subdividedGeometry=d??void 0,this.subdividedGeometry&&this.originalGeometry.boundingSphere&&(this.subdividedGeometry.boundingSphere=this.originalGeometry.boundingSphere),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),void 0!==a&&(this.localGeometry.userData.parameters=a),r&&(this.localGeometry.uuid=r)}updateByPatchedOpGeometry(e,i,t){super.updateByPatchedOpGeometry(e,i,t),this.localGeometry&&(0===e.type&&0===e.path.length&&s(e.props)&&this.subdivPointer?this.updateSubdivisionLevel(i):this.createGeometryByControls(i))}};export{l as a,m as b};
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import{a as e,b as t}from"./runtime-chunk-2YRYNVXL.js";import{a as r,b as i,c as s,d as o}from"./runtime-chunk-OMGMUUAG.js";import{na as a}from"./runtime-chunk-2WM2W5DI.js";import{h as n,o as h,p,q as c,r as m,s as d,t as l,v as u}from"./runtime-chunk-LJBARBEN.js";import{f}from"./runtime-chunk-RTLL6WIB.js";import{i as g}from"./runtime-chunk-2PT2WH66.js";import{Aa as y,K as v}from"./runtime-chunk-ADHKZQMB.js";import{Ce as C,Gc as b,Hc as T,Qc as j,Tc as w,Vc as M,dd as P,fd as x,wd as O,we as A,yd as S,ye as _,ze as F}from"./runtime-chunk-KPOUV3HD.js";var D=new T,W=new _,V=class extends S{constructor(e){let t=new x,r=new O({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={},a=new M(15711266),n=new M(15711266),h=new M(2857471);function p(e,t,r){c(e,r),c(t,r)}function c(e,t){i.push(0,0,0),s.push(t.r,t.g,t.b),void 0===o[e]&&(o[e]=[]),o[e].push(i.length/3-1)}p("n1","n2",a),p("n2","n4",a),p("n4","n3",a),p("n3","n1",a),p("f1","f2",a),p("f2","f4",a),p("f4","f3",a),p("f3","f1",a),p("n1","f1",a),p("n2","f2",a),p("n3","f3",a),p("n4","f4",a),p("p","n1",n),p("p","n2",n),p("p","n3",n),p("p","n4",n),p("u1","u2",h),p("u2","u3",h),p("u3","u1",h),t.setAttribute("position",new P(i,3)),t.setAttribute("color",new P(s,3)),super(t,r),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){let e=this.geometry,t=this.pointMap;W.projectionMatrixInverse.elements=[.5112609807824982,-0,-0,-0,-0,.41421356237309503,-0,-0,-0,-0,-0,-.099999,-0,-0,-1.0000000000000002,.100001];let r=.8;U("n1",t,e,W,-1,-1,r),U("n2",t,e,W,1,-1,r),U("n3",t,e,W,-1,1,r),U("n4",t,e,W,1,1,r);let i=r;U("f1",t,e,W,-1,-1,i),U("f2",t,e,W,1,-1,i),U("f3",t,e,W,-1,1,i),U("f4",t,e,W,1,1,i);let s=i;U("u1",t,e,W,.35,1.1,s),U("u2",t,e,W,-.35,1.1,s),U("u3",t,e,W,0,1.55,s),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function U(e,t,r,i,s,o,a){D.set(s,o,a).unproject(i);let n=t[e];if(void 0!==n){let e=r.getAttribute("position");for(let t=0,r=n.length;t<r;t++)e.setXYZ(n[t],D.x,D.y,D.z)}}var B=class extends(r(V)){constructor(e){super(e),this.object=e,this.name=`CombinedCameraHelper: ${e.uuid}`}updateMatrixWorld(e){super.updateMatrixWorld(e),this.updateTarget()}updateTarget(){let e=this.object.getTarget();this.updateWorldMatrix(!0,!1),this.worldToLocal(e)}raycast(e,t){i(this.object,this.geometry,e,t,!0)}};function I(e){return 1-Math.pow(1-e,3)}var z=new T,L=new T,H=new b,R=new T,k=new T,E=new T,q=class extends(o(_,B)){constructor(e="",t={...y.defaultData,name:""}){super(),this._cameraType="OrthographicCamera",this.targetOffset=v.DefaultTargetOffset,this.isUpVectorFlipped=!1,this.angleOffsetFromUp=0,this.wasMovedByUser=!1,this.wasMovedBySwitchCameraAction=!1,this._createdAt=typeof performance<"u"?performance.now():0,this._tickProjectionTransition=()=>{let e=this._projectionTransition;if(void 0===e)return;if(this.disposed)return void this._endProjectionTransition();e.raf=requestAnimationFrame(this._tickProjectionTransition);let t=q.projectionTransitionRequestRender??e.requestRender;this.updateProjectionMatrix(),t?.()},this.super_Entity(e,t),this.previousProjectionMatrix=new j,this.matrixAutoUpdate=!0,this.width=window.innerWidth,this.height=window.innerHeight;let r=this.width,i=this.height;this.orthoCamera=new C(-.5*r,.5*r,.5*i,-.5*i,-5e4,1e4),this.perspCamera=new F(45,r/i,50,1e4),this.left=this.orthoCamera.left,this.right=this.orthoCamera.right,this.top=this.orthoCamera.top,this.bottom=this.orthoCamera.bottom,this.far=this.orthoCamera.far,this.view=this.orthoCamera.view,this.aspect=this.perspCamera.aspect,this.focus=this.perspCamera.focus,this.filmGauge=this.perspCamera.filmGauge,this.filmOffset=this.perspCamera.filmOffset,this.objectHelper.update()}static withoutProjectionTransition(e){let t=q.projectionTransitionsEnabled;q.projectionTransitionsEnabled=!1;try{return e()}finally{q.projectionTransitionsEnabled=t}}get isPerspectiveCamera(){return"PerspectiveCamera"===this.cameraType}get isOrthographicCamera(){return!this.isPerspectiveCamera}get cameraType(){return this._cameraType}set fov(e){this.perspCamera.fov=e}get fov(){return this.perspCamera.fov}setNear(e,t){"PerspectiveCamera"===e?this.perspCamera.near=t:this.orthoCamera.near=t}setZoom(e,t){t>=0&&("PerspectiveCamera"===e?this.perspCamera.zoom=t:this.orthoCamera.zoom=t)}set cameraType(e){"PerspectiveCamera"===e?this.toPerspective():"OrthographicCamera"===e&&this.toOrthographic()}get near(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.near:this.orthoCamera.near}set near(e){"PerspectiveCamera"===this._cameraType?this.perspCamera.near=e:this.orthoCamera.near=e}get zoom(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.zoom:this.orthoCamera.zoom}set zoom(e){e>=0&&("PerspectiveCamera"===this._cameraType?this.perspCamera.zoom=e:this.orthoCamera.zoom=e)}lookAt(e,t,r){"number"==typeof e&&(e=new T(e,t,r)),super.lookAt(e),this.getWorldPosition(z),this.targetOffset=z.distanceTo(e)}getTarget(e=new T){return this.getWorldDirection(L),this.getWorldPosition(z),L.multiplyScalar(this.targetOffset),e.copy(z).add(L),e}getDistanceToTarget(){let e=this.getTarget();return this.getWorldPosition(z),z.distanceTo(e)}updateUp(){this.getWorldQuaternion(H),R.set(0,0,1).applyQuaternion(H),k.copy(w.DEFAULT_UP),this.isUpVectorFlipped&&k.negate(),k.applyQuaternion(H),E.copy(w.DEFAULT_UP).projectOnPlane(R),this.angleOffsetFromUp=E.angleTo(k),this.angleOffsetFromUp*=E.cross(k).dot(R)>=0?1:-1}updateTransformState(e,t){let r=super.updateTransformState(e,t);return void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateUp(),r}getViewFrontToObject(e){let t=e.getWorldPosition(new T),r=e.getWorldDirection(new T).multiplyScalar(this.targetOffset);return{position:t.clone().add(r),target:t}}getViewToTarget(e){let t=this.getWorldDirection(new T).multiplyScalar(this.targetOffset);return{position:e.clone().sub(t),target:e}}getViewToObject(e){let t=new T;return e.getWorldPosition(t),this.getViewToTarget(t)}setViewplaneSize(e,t,r=!1){if(this.aspect=e/t,r){let r=e>t?this.aspect:1,i=e>t?1:this.aspect;this.left=-395*r,this.right=395*r,this.top=1/i*395,this.bottom=1/i*-395}else this.left=.5*-e,this.right=.5*e,this.top=.5*t,this.bottom=.5*-t;this.updateProjectionMatrix()}copyViewPlaneSize(e){this.aspect=e.aspect,this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.updateProjectionMatrix()}toOrthographic(){this.orthoCamera.left=this.left,this.orthoCamera.right=this.right,this.orthoCamera.top=this.top,this.orthoCamera.bottom=this.bottom,this.orthoCamera.view=this.view,this.orthoCamera.far=this.far,this.orthoCamera.updateProjectionMatrix(),this.projectionMatrix=this.orthoCamera.projectionMatrix,this.projectionMatrixInverse=this.orthoCamera.projectionMatrixInverse,this._cameraType="OrthographicCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}toPerspective(){this.perspCamera.aspect=this.aspect,this.perspCamera.fov=this.fov,this.perspCamera.view=this.view,this.perspCamera.far=this.far,this.perspCamera.updateProjectionMatrix(),this.projectionMatrix=this.perspCamera.projectionMatrix,this.projectionMatrixInverse=this.perspCamera.projectionMatrixInverse,this._cameraType="PerspectiveCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}get isProjectionTransitioning(){return void 0!==this._projectionTransition}get projectionTransitionProgress(){let e=this._projectionTransition;if(void 0===e)return 1;let t=(performance.now()-e.start)/e.duration;return t>=1?1:t<=0?0:I(t)}get _activeSubCamera(){return"PerspectiveCamera"===this._cameraType?this.perspCamera:this.orthoCamera}_canAnimateProjection(){return q.projectionTransitionsEnabled&&"function"==typeof requestAnimationFrame&&typeof performance<"u"&&performance.now()-this._createdAt>=q.projectionTransitionMinAgeMs}_beginProjectionTransition(e){let t=this._projectionTransition;void 0===t&&(t={from:new j,blend:new j,blendInverse:new j,start:0,duration:q.projectionTransitionDuration,referenceDepth:1,raf:0,requestRender:e},this._projectionTransition=t),t.from.copy(this.projectionMatrix),t.start=performance.now(),t.duration=q.projectionTransitionDuration,t.referenceDepth=Number.isFinite(this.targetOffset)?Math.max(1,this.targetOffset):1,e&&(t.requestRender=e),0!==t.raf&&cancelAnimationFrame(t.raf),t.raf=requestAnimationFrame(this._tickProjectionTransition)}_applyProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;let t=(performance.now()-e.start)/e.duration;if(t>=1)return void this._endProjectionTransition();let r=I(t),i=e.from.elements,s=this._activeSubCamera.projectionMatrix.elements,o=e.blend.elements,a=e.referenceDepth,n=Math.max(1e-6,i[15]-i[11]*a),h=r*n/(r*n+(1-r)*Math.max(1e-6,s[15]-s[11]*a));for(let e=0;e<16;e++)o[e]=i[e]+(s[e]-i[e])*h;e.blendInverse.copy(e.blend).invert(),this.projectionMatrix=e.blend,this.projectionMatrixInverse=e.blendInverse}_endProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;0!==e.raf&&cancelAnimationFrame(e.raf),this._projectionTransition=void 0;let t=this._activeSubCamera;this.projectionMatrix=t.projectionMatrix,this.projectionMatrixInverse=t.projectionMatrixInverse}_syncProjectionTransition(e){let t=e._projectionTransition;if(void 0===t)return void(void 0!==this._projectionTransition&&this._endProjectionTransition());let r=this._projectionTransition;void 0===r?(r={from:new j,blend:new j,blendInverse:new j,start:0,duration:1,referenceDepth:1,raf:0,requestRender:void 0},this._projectionTransition=r):0!==r.raf&&(cancelAnimationFrame(r.raf),r.raf=0),r.requestRender=void 0,r.from.copy(t.from),r.start=t.start,r.duration=t.duration,r.referenceDepth=t.referenceDepth,this._applyProjectionTransition()}setFocalLength(e){this.perspCamera.setFocalLength(e),this.toPerspective()}getFocalLength(){return this.perspCamera.getFocalLength()}getEffectiveFOV(){return this.perspCamera.getEffectiveFOV()}getFilmWidth(){return this.perspCamera.getFilmWidth()}getFilmHeight(){return this.perspCamera.getFilmHeight()}setViewOffset(e,t,r,i,s,o){"PerspectiveCamera"===this._cameraType?this.perspCamera.setViewOffset(e,t,r,i,s,o):this.orthoCamera.setViewOffset(e,t,r,i,s,o),this._applyProjectionTransition()}clearViewOffset(){"PerspectiveCamera"===this._cameraType?(this.perspCamera.clearViewOffset(),this.toPerspective()):(this.orthoCamera.clearViewOffset(),this.toOrthographic())}copyHistory(){this.previousProjectionMatrix&&this.previousProjectionMatrix.copy(this.projectionMatrix)}updateProjectionMatrix(){"PerspectiveCamera"===this._cameraType?this.toPerspective():"OrthographicCamera"===this._cameraType&&this.toOrthographic()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}copy(e,t){return super.copy(e,t),this.parent=e.parent,this.orthoCamera.copy(e.orthoCamera),this.perspCamera.copy(e.perspCamera),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.far=e.far,this.view=null===e.view?null:Object.assign({},e.view),this._cameraType=e._cameraType,this.aspect=e.aspect,this.fov=e.fov,this.focus=e.focus,this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this.targetOffset=v.sanitizeTargetOffset(e.targetOffset),this.updateProjectionMatrix(),this._syncProjectionTransition(e),this}toCameraState(e=[]){let t={type:this.cameraType,far:this.far,orthographic:{near:this.orthoCamera.near,zoom:this.orthoCamera.zoom},perspective:{near:this.perspCamera.near,fov:this.perspCamera.fov,zoom:this.perspCamera.zoom},up:this.up.toArray(),targetOffset:this.targetOffset,isUpVectorFlipped:this.isUpVectorFlipped};return f(t,e)}updateCameraSubtype(e,t){let r="perspective"===e?"PerspectiveCamera":"OrthographicCamera";void 0!==t.zoom&&this.setZoom(r,t.zoom),void 0!==t.near&&this.setNear(r,t.near),void 0!==t.fov&&"PerspectiveCamera"===r&&(this.fov=t.fov)}updateState(e,t){this.updateCameraState(e,t)}updateCameraState(e,t){this.updateState_Entity(e,t),void 0!==e.far&&(this.far=e.far),void 0!==e.orthographic&&this.updateCameraSubtype("orthographic",e.orthographic),void 0!==e.perspective&&this.updateCameraSubtype("perspective",e.perspective),void 0!==e.type&&(e.type!==this._cameraType&&this._canAnimateProjection()&&this._beginProjectionTransition(t?.shared.requestRender),this.cameraType=e.type),void 0!==e.up&&this.up.fromArray(e.up.map(e=>"number"==typeof e?e:0)),void 0!==e.targetOffset&&(this.targetOffset=v.sanitizeTargetOffset(e.targetOffset)),void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateProjectionMatrix()}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&0===e.type&&this.updateCameraSubtype(e.path[0],e.props)}toState(e){return{...super.toState(e),...this.toCameraState(e),type:this.cameraType}}},G=q;G.projectionTransitionsEnabled=!1,G.projectionTransitionDuration=350,G.projectionTransitionMinAgeMs=1e3;var N=new j,Q=new j,Z=new j,K=new j,Y=new j;function X(e){let t=!1;return e.scene.objects.traverse((e,r)=>{"BooleanGeometry"===r.geometry?.type&&(t=!0)}),t}function J(e,t){let r=e.cloner;return void 0!==r&&r.parent===t?r:void 0}var $=new Float32Array(0);function ee(e,t,r,i){let s=16*(t.children.length+1);$.length<s&&($=new Float32Array(s));let o=0,a=e=>{e.toArray($,16*o),o++},n=!0!==t.parameters.hideBase;n&&a(i),Z.copy(e.matrix);for(let e of t.children)!g(e)||!1===e.playModeVisible||(K.copy(e.matrix).multiply(e.pivotMatrix),Y.multiplyMatrices(Z,K),(!n||!Y.equals(i))&&a(Y));try{return 0===o?0:l(r,$.subarray(0,16*o))}finally{d(r)}}var te=class extends a{constructor(e,t,r){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new x,this.onAfterRender=(e,t,r,i,s,o)=>{super.onAfterRender(e,t,r,i,s,o),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(r,i=!0){if(-1!==this.booleanMeshSetAddress&&!r)return;for(let e=0;e<this.children.length;e++){let t=this.children[e];t instanceof te&&!0===t.dataPatched.visible&&t.recomputeBoolean(!0===r,i)}this.meshSetAddresses=[];for(let e=0;e<this.children.length;e++){let t=this.children[e];if(t instanceof u&&!0===t.dataPatched.visible&&t.geometry.attributes.position?.count>0&&t.geometry.drawRange.count>0&&0!==t.booleanMeshSetAddress){N.copy(t.matrix).multiply(t.pivotMatrix);try{let e=J(t,this);if(-1===t.booleanMeshSetAddress){if((t.geometry.index??t.geometry.getAttribute("position")).count/3<15e5){let s=h(t.geometry,!0===r,i);t.booleanMeshSetAddress=void 0===e||-1===s?s:ee(t,e,s,N)}if(-1===t.booleanMeshSetAddress)return;void 0===e&&m(t.booleanMeshSetAddress,N),t.booleanMatrixInvOld.copy(N).invert(),t.booleanWasTransformed=!1}else t instanceof te&&!0===t.needsTransformForDownstream?(void 0===e?m(t.booleanMeshSetAddress,N):t.booleanMeshSetAddress=ee(t,e,t.booleanMeshSetAddress,N),t.needsTransformForDownstream=!1):!0===t.booleanWasTransformed&&(m(t.booleanMeshSetAddress,Q.multiplyMatrices(N,t.booleanMatrixInvOld)),t.booleanMatrixInvOld.copy(N).invert(),t.booleanWasTransformed=!1)}catch(e){console.error(e),t.booleanMeshSetAddress=0,t.geometry.userData.booleanOperationDidFail=!0;continue}if(0===t.booleanMeshSetAddress)continue;this.meshSetAddresses.push(t.booleanMeshSetAddress),t.geometry.userData.booleanOperationDidFail=!1}}if(0===this.meshSetAddresses.length){if(0!==this.geometry.getAttribute("position")?.array.length){let e=this.geometry;e.dispose(),this.geometry=new x,this.geometry.userData=e.userData,this.geometry.boundingSphere=e.boundingSphere,this.geometry.setAttribute("position",new P([],3))}return void this.geometry.setDrawRange(0,0)}if(!0===r)return c(this.meshSetAddresses,this.booleanOp);let s=this.geometry;s.dispose(),this.geometry=new x,this.geometry.userData=s.userData,this.geometry.boundingSphere=s.boundingSphere;try{this.booleanMeshSetAddress=p(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,e(this),t(this)}dispose(){super.dispose(),this.geometry.dispose()}},re=new WeakSet;function ie(e){return e.isPointLight?1:(e.isSpotLight,3)}function se(e){return e.isDirectionalLight?0:e.isSpotLight?1:2}var oe,ae=[];function ne(e){ae.length=0,e.traverseVisible(e=>{(function(e){let t=e;return!0===t.isPointLight||!0===t.isSpotLight||!0===t.isDirectionalLight})(e)&&(!0===e.castShadow||re.has(e))&&ae.push(e)});let t=!1;if(0===ae.length)return t;ae.sort((e,t)=>se(e)-se(t)||e.id-t.id);let r=12;for(let e of ae){let i=ie(e);i<=r?(r-=i,re.delete(e)&&(e.castShadow=!0,t=!0)):!0===e.castShadow&&(e.castShadow=!1,re.add(e))}return ae.length=0,t}(oe||(oe={})).is=function(e){return n.is(e)&&e instanceof A};var he=(e,t)=>class extends(o(e,t)){updateState_Light(e,t){if(this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity*Math.PI),void 0!==e.depth){let t=this.shadow;t.camera.far=e.depth,t.needsUpdate=!0}void 0!==e.shadows&&(function(e){re.delete(e)}(this),this.castShadow=e.shadows)}},pe=e=>e instanceof u,ce=e=>null!==e&&e instanceof te,me=e=>s.is(e);export{G as a,X as b,te as c,ne as d,oe as e,he as f,pe as g,ce as h,me as i};
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1
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+
import{a as e,b as t}from"./runtime-chunk-CLRSDA3P.js";import{a as r,b as i,c as s,d as o}from"./runtime-chunk-SAK5DTXS.js";import{na as a}from"./runtime-chunk-AKYP5JEN.js";import{h as n,o as h,p,q as c,r as m,s as d,t as l,v as u}from"./runtime-chunk-DN4GIGTV.js";import{f}from"./runtime-chunk-RTLL6WIB.js";import{i as g}from"./runtime-chunk-2PT2WH66.js";import{Aa as y,K as v}from"./runtime-chunk-ADHKZQMB.js";import{Ce as C,Gc as T,Hc as b,Qc as j,Tc as w,Vc as P,dd as M,fd as x,wd as A,we as O,yd as S,ye as _,ze as F}from"./runtime-chunk-KPOUV3HD.js";var D=new b,W=new _,V=class extends S{constructor(e){let t=new x,r=new A({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={},a=new P(15711266),n=new P(15711266),h=new P(2857471);function p(e,t,r){c(e,r),c(t,r)}function c(e,t){i.push(0,0,0),s.push(t.r,t.g,t.b),void 0===o[e]&&(o[e]=[]),o[e].push(i.length/3-1)}p("n1","n2",a),p("n2","n4",a),p("n4","n3",a),p("n3","n1",a),p("f1","f2",a),p("f2","f4",a),p("f4","f3",a),p("f3","f1",a),p("n1","f1",a),p("n2","f2",a),p("n3","f3",a),p("n4","f4",a),p("p","n1",n),p("p","n2",n),p("p","n3",n),p("p","n4",n),p("u1","u2",h),p("u2","u3",h),p("u3","u1",h),t.setAttribute("position",new M(i,3)),t.setAttribute("color",new M(s,3)),super(t,r),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){let e=this.geometry,t=this.pointMap;W.projectionMatrixInverse.elements=[.5112609807824982,-0,-0,-0,-0,.41421356237309503,-0,-0,-0,-0,-0,-.099999,-0,-0,-1.0000000000000002,.100001];let r=.8;U("n1",t,e,W,-1,-1,r),U("n2",t,e,W,1,-1,r),U("n3",t,e,W,-1,1,r),U("n4",t,e,W,1,1,r);let i=r;U("f1",t,e,W,-1,-1,i),U("f2",t,e,W,1,-1,i),U("f3",t,e,W,-1,1,i),U("f4",t,e,W,1,1,i);let s=i;U("u1",t,e,W,.35,1.1,s),U("u2",t,e,W,-.35,1.1,s),U("u3",t,e,W,0,1.55,s),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function U(e,t,r,i,s,o,a){D.set(s,o,a).unproject(i);let n=t[e];if(void 0!==n){let e=r.getAttribute("position");for(let t=0,r=n.length;t<r;t++)e.setXYZ(n[t],D.x,D.y,D.z)}}var I=class extends(r(V)){constructor(e){super(e),this.object=e,this.name=`CombinedCameraHelper: ${e.uuid}`}updateMatrixWorld(e){super.updateMatrixWorld(e),this.updateTarget()}updateTarget(){let e=this.object.getTarget();this.updateWorldMatrix(!0,!1),this.worldToLocal(e)}raycast(e,t){i(this.object,this.geometry,e,t,!0)}};function z(e){return 1-Math.pow(1-e,3)}var B=new b,L=new b,H=new T,k=new b,R=new b,E=new b,q=class extends(o(_,I)){constructor(e="",t={...y.defaultData,name:""}){super(),this._cameraType="OrthographicCamera",this.targetOffset=v.DefaultTargetOffset,this.isUpVectorFlipped=!1,this.angleOffsetFromUp=0,this.wasMovedByUser=!1,this.wasMovedBySwitchCameraAction=!1,this._createdAt=typeof performance<"u"?performance.now():0,this._tickProjectionTransition=()=>{let e=this._projectionTransition;if(void 0===e)return;if(this.disposed)return void this._endProjectionTransition();e.raf=requestAnimationFrame(this._tickProjectionTransition);let t=q.projectionTransitionRequestRender??e.requestRender;this.updateProjectionMatrix(),t?.()},this.super_Entity(e,t),this.previousProjectionMatrix=new j,this.matrixAutoUpdate=!0,this.width=window.innerWidth,this.height=window.innerHeight;let r=this.width,i=this.height;this.orthoCamera=new C(-.5*r,.5*r,.5*i,-.5*i,-5e4,1e4),this.perspCamera=new F(45,r/i,50,1e4),this.left=this.orthoCamera.left,this.right=this.orthoCamera.right,this.top=this.orthoCamera.top,this.bottom=this.orthoCamera.bottom,this.far=this.orthoCamera.far,this.view=this.orthoCamera.view,this.aspect=this.perspCamera.aspect,this.focus=this.perspCamera.focus,this.filmGauge=this.perspCamera.filmGauge,this.filmOffset=this.perspCamera.filmOffset,this.objectHelper.update()}static withoutProjectionTransition(e){let t=q.projectionTransitionsEnabled;q.projectionTransitionsEnabled=!1;try{return e()}finally{q.projectionTransitionsEnabled=t}}get isPerspectiveCamera(){return"PerspectiveCamera"===this.cameraType}get isOrthographicCamera(){return!this.isPerspectiveCamera}get cameraType(){return this._cameraType}set fov(e){this.perspCamera.fov=e}get fov(){return this.perspCamera.fov}setNear(e,t){"PerspectiveCamera"===e?this.perspCamera.near=t:this.orthoCamera.near=t}setZoom(e,t){t>=0&&("PerspectiveCamera"===e?this.perspCamera.zoom=t:this.orthoCamera.zoom=t)}set cameraType(e){"PerspectiveCamera"===e?this.toPerspective():"OrthographicCamera"===e&&this.toOrthographic()}get near(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.near:this.orthoCamera.near}set near(e){"PerspectiveCamera"===this._cameraType?this.perspCamera.near=e:this.orthoCamera.near=e}get zoom(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.zoom:this.orthoCamera.zoom}set zoom(e){e>=0&&("PerspectiveCamera"===this._cameraType?this.perspCamera.zoom=e:this.orthoCamera.zoom=e)}lookAt(e,t,r){"number"==typeof e&&(e=new b(e,t,r)),super.lookAt(e),this.getWorldPosition(B),this.targetOffset=B.distanceTo(e)}getTarget(e=new b){return this.getWorldDirection(L),this.getWorldPosition(B),L.multiplyScalar(this.targetOffset),e.copy(B).add(L),e}getDistanceToTarget(){let e=this.getTarget();return this.getWorldPosition(B),B.distanceTo(e)}updateUp(){this.getWorldQuaternion(H),k.set(0,0,1).applyQuaternion(H),R.copy(w.DEFAULT_UP),this.isUpVectorFlipped&&R.negate(),R.applyQuaternion(H),E.copy(w.DEFAULT_UP).projectOnPlane(k),this.angleOffsetFromUp=E.angleTo(R),this.angleOffsetFromUp*=E.cross(R).dot(k)>=0?1:-1}updateTransformState(e,t){let r=super.updateTransformState(e,t);return void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateUp(),r}getViewFrontToObject(e){let t=e.getWorldPosition(new b),r=e.getWorldDirection(new b).multiplyScalar(this.targetOffset);return{position:t.clone().add(r),target:t}}getViewToTarget(e){let t=this.getWorldDirection(new b).multiplyScalar(this.targetOffset);return{position:e.clone().sub(t),target:e}}getViewToObject(e){let t=new b;return e.getWorldPosition(t),this.getViewToTarget(t)}setViewplaneSize(e,t,r=!1){if(this.aspect=e/t,r){let r=e>t?this.aspect:1,i=e>t?1:this.aspect;this.left=-395*r,this.right=395*r,this.top=1/i*395,this.bottom=1/i*-395}else this.left=.5*-e,this.right=.5*e,this.top=.5*t,this.bottom=.5*-t;this.updateProjectionMatrix()}copyViewPlaneSize(e){this.aspect=e.aspect,this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.updateProjectionMatrix()}toOrthographic(){this.orthoCamera.left=this.left,this.orthoCamera.right=this.right,this.orthoCamera.top=this.top,this.orthoCamera.bottom=this.bottom,this.orthoCamera.view=this.view,this.orthoCamera.far=this.far,this.orthoCamera.updateProjectionMatrix(),this.projectionMatrix=this.orthoCamera.projectionMatrix,this.projectionMatrixInverse=this.orthoCamera.projectionMatrixInverse,this._cameraType="OrthographicCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}toPerspective(){this.perspCamera.aspect=this.aspect,this.perspCamera.fov=this.fov,this.perspCamera.view=this.view,this.perspCamera.far=this.far,this.perspCamera.updateProjectionMatrix(),this.projectionMatrix=this.perspCamera.projectionMatrix,this.projectionMatrixInverse=this.perspCamera.projectionMatrixInverse,this._cameraType="PerspectiveCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}get isProjectionTransitioning(){return void 0!==this._projectionTransition}get projectionTransitionProgress(){let e=this._projectionTransition;if(void 0===e)return 1;let t=(performance.now()-e.start)/e.duration;return t>=1?1:t<=0?0:z(t)}get _activeSubCamera(){return"PerspectiveCamera"===this._cameraType?this.perspCamera:this.orthoCamera}_canAnimateProjection(){return q.projectionTransitionsEnabled&&"function"==typeof requestAnimationFrame&&typeof performance<"u"&&performance.now()-this._createdAt>=q.projectionTransitionMinAgeMs}_beginProjectionTransition(e){let t=this._projectionTransition;void 0===t&&(t={from:new j,blend:new j,blendInverse:new j,start:0,duration:q.projectionTransitionDuration,referenceDepth:1,raf:0,requestRender:e},this._projectionTransition=t),t.from.copy(this.projectionMatrix),t.start=performance.now(),t.duration=q.projectionTransitionDuration,t.referenceDepth=Number.isFinite(this.targetOffset)?Math.max(1,this.targetOffset):1,e&&(t.requestRender=e),0!==t.raf&&cancelAnimationFrame(t.raf),t.raf=requestAnimationFrame(this._tickProjectionTransition)}_applyProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;let t=(performance.now()-e.start)/e.duration;if(t>=1)return void this._endProjectionTransition();let r=z(t),i=e.from.elements,s=this._activeSubCamera.projectionMatrix.elements,o=e.blend.elements,a=e.referenceDepth,n=Math.max(1e-6,i[15]-i[11]*a),h=r*n/(r*n+(1-r)*Math.max(1e-6,s[15]-s[11]*a));for(let e=0;e<16;e++)o[e]=i[e]+(s[e]-i[e])*h;e.blendInverse.copy(e.blend).invert(),this.projectionMatrix=e.blend,this.projectionMatrixInverse=e.blendInverse}_endProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;0!==e.raf&&cancelAnimationFrame(e.raf),this._projectionTransition=void 0;let t=this._activeSubCamera;this.projectionMatrix=t.projectionMatrix,this.projectionMatrixInverse=t.projectionMatrixInverse}_syncProjectionTransition(e){let t=e._projectionTransition;if(void 0===t)return void(void 0!==this._projectionTransition&&this._endProjectionTransition());let r=this._projectionTransition;void 0===r?(r={from:new j,blend:new j,blendInverse:new j,start:0,duration:1,referenceDepth:1,raf:0,requestRender:void 0},this._projectionTransition=r):0!==r.raf&&(cancelAnimationFrame(r.raf),r.raf=0),r.requestRender=void 0,r.from.copy(t.from),r.start=t.start,r.duration=t.duration,r.referenceDepth=t.referenceDepth,this._applyProjectionTransition()}setFocalLength(e){this.perspCamera.setFocalLength(e),this.toPerspective()}getFocalLength(){return this.perspCamera.getFocalLength()}getEffectiveFOV(){return this.perspCamera.getEffectiveFOV()}getFilmWidth(){return this.perspCamera.getFilmWidth()}getFilmHeight(){return this.perspCamera.getFilmHeight()}setViewOffset(e,t,r,i,s,o){"PerspectiveCamera"===this._cameraType?this.perspCamera.setViewOffset(e,t,r,i,s,o):this.orthoCamera.setViewOffset(e,t,r,i,s,o),this._applyProjectionTransition()}clearViewOffset(){"PerspectiveCamera"===this._cameraType?(this.perspCamera.clearViewOffset(),this.toPerspective()):(this.orthoCamera.clearViewOffset(),this.toOrthographic())}copyHistory(){this.previousProjectionMatrix&&this.previousProjectionMatrix.copy(this.projectionMatrix)}updateProjectionMatrix(){"PerspectiveCamera"===this._cameraType?this.toPerspective():"OrthographicCamera"===this._cameraType&&this.toOrthographic()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}copy(e,t){return super.copy(e,t),this.parent=e.parent,this.orthoCamera.copy(e.orthoCamera),this.perspCamera.copy(e.perspCamera),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.far=e.far,this.view=null===e.view?null:Object.assign({},e.view),this._cameraType=e._cameraType,this.aspect=e.aspect,this.fov=e.fov,this.focus=e.focus,this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this.targetOffset=v.sanitizeTargetOffset(e.targetOffset),this.updateProjectionMatrix(),this._syncProjectionTransition(e),this}toCameraState(e=[]){let t={type:this.cameraType,far:this.far,orthographic:{near:this.orthoCamera.near,zoom:this.orthoCamera.zoom},perspective:{near:this.perspCamera.near,fov:this.perspCamera.fov,zoom:this.perspCamera.zoom},up:this.up.toArray(),targetOffset:this.targetOffset,isUpVectorFlipped:this.isUpVectorFlipped};return f(t,e)}updateCameraSubtype(e,t){let r="perspective"===e?"PerspectiveCamera":"OrthographicCamera";void 0!==t.zoom&&this.setZoom(r,t.zoom),void 0!==t.near&&this.setNear(r,t.near),void 0!==t.fov&&"PerspectiveCamera"===r&&(this.fov=t.fov)}updateState(e,t){this.updateCameraState(e,t)}updateCameraState(e,t){this.updateState_Entity(e,t),void 0!==e.far&&(this.far=e.far),void 0!==e.orthographic&&this.updateCameraSubtype("orthographic",e.orthographic),void 0!==e.perspective&&this.updateCameraSubtype("perspective",e.perspective),void 0!==e.type&&(e.type!==this._cameraType&&this._canAnimateProjection()&&this._beginProjectionTransition(t?.shared.requestRender),this.cameraType=e.type),void 0!==e.up&&this.up.fromArray(e.up.map(e=>"number"==typeof e?e:0)),void 0!==e.targetOffset&&(this.targetOffset=v.sanitizeTargetOffset(e.targetOffset)),void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateProjectionMatrix()}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&0===e.type&&this.updateCameraSubtype(e.path[0],e.props)}toState(e){return{...super.toState(e),...this.toCameraState(e),type:this.cameraType}}},G=q;G.projectionTransitionsEnabled=!1,G.projectionTransitionDuration=350,G.projectionTransitionMinAgeMs=1e3;var N=new j,K=new j,Q=new j,Z=new j,X=new j;function Y(e){let t=!1;return e.scene.objects.traverse((e,r)=>{"BooleanGeometry"===r.geometry?.type&&(t=!0)}),t}function J(e,t){let r=e.cloner;return void 0!==r&&r.parent===t?r:void 0}var $=new Float32Array(0);function ee(e,t,r,i){let s=16*(t.children.length+1);$.length<s&&($=new Float32Array(s));let o=0,a=e=>{e.toArray($,16*o),o++},n=!0!==t.parameters.hideBase;n&&a(i),Q.copy(e.matrix);for(let e of t.children)!g(e)||!1===e.playModeVisible||(Z.copy(e.matrix).multiply(e.pivotMatrix),X.multiplyMatrices(Q,Z),(!n||!X.equals(i))&&a(X));try{return 0===o?0:l(r,$.subarray(0,16*o))}finally{d(r)}}var te=class extends a{constructor(e,t,r){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new x,this.onAfterRender=(e,t,r,i,s,o)=>{super.onAfterRender(e,t,r,i,s,o),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(r,i=!0){if(-1!==this.booleanMeshSetAddress&&!r)return;for(let e=0;e<this.children.length;e++){let t=this.children[e];t instanceof te&&!0===t.dataPatched.visible&&t.recomputeBoolean(!0===r,i)}this.meshSetAddresses=[];for(let e=0;e<this.children.length;e++){let t=this.children[e];if(t instanceof u&&!0===t.dataPatched.visible&&t.geometry.attributes.position?.count>0&&t.geometry.drawRange.count>0&&0!==t.booleanMeshSetAddress){N.copy(t.matrix).multiply(t.pivotMatrix);try{let e=J(t,this);if(-1===t.booleanMeshSetAddress){if((t.geometry.index??t.geometry.getAttribute("position")).count/3<15e5){let s=h(t.geometry,!0===r,i);t.booleanMeshSetAddress=void 0===e||-1===s?s:ee(t,e,s,N)}if(-1===t.booleanMeshSetAddress)return;void 0===e&&m(t.booleanMeshSetAddress,N),t.booleanMatrixInvOld.copy(N).invert(),t.booleanWasTransformed=!1}else t instanceof te&&!0===t.needsTransformForDownstream?(void 0===e?m(t.booleanMeshSetAddress,N):t.booleanMeshSetAddress=ee(t,e,t.booleanMeshSetAddress,N),t.needsTransformForDownstream=!1):!0===t.booleanWasTransformed&&(m(t.booleanMeshSetAddress,K.multiplyMatrices(N,t.booleanMatrixInvOld)),t.booleanMatrixInvOld.copy(N).invert(),t.booleanWasTransformed=!1)}catch(e){console.error(e),t.booleanMeshSetAddress=0,t.geometry.userData.booleanOperationDidFail=!0;continue}if(0===t.booleanMeshSetAddress)continue;this.meshSetAddresses.push(t.booleanMeshSetAddress),t.geometry.userData.booleanOperationDidFail=!1}}if(0===this.meshSetAddresses.length){if(0!==this.geometry.getAttribute("position")?.array.length){let e=this.geometry;e.dispose(),this.geometry=new x,this.geometry.userData=e.userData,this.geometry.boundingSphere=e.boundingSphere,this.geometry.setAttribute("position",new M([],3))}return void this.geometry.setDrawRange(0,0)}if(!0===r)return c(this.meshSetAddresses,this.booleanOp);let s=this.geometry;s.dispose(),this.geometry=new x,this.geometry.userData=s.userData,this.geometry.boundingSphere=s.boundingSphere;try{this.booleanMeshSetAddress=p(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,e(this),t(this)}dispose(){super.dispose(),this.geometry.dispose()}},re=new WeakSet;function ie(e){return e.isPointLight?1:(e.isSpotLight,3)}function se(e){return e.isDirectionalLight?0:e.isSpotLight?1:2}var oe,ae=[];function ne(e){ae.length=0,e.traverseVisible(e=>{(function(e){let t=e;return!0===t.isPointLight||!0===t.isSpotLight||!0===t.isDirectionalLight})(e)&&(!0===e.castShadow||re.has(e))&&ae.push(e)});let t=!1;if(0===ae.length)return t;ae.sort((e,t)=>se(e)-se(t)||e.id-t.id);let r=12;for(let e of ae){let i=ie(e);i<=r?(r-=i,re.delete(e)&&(e.castShadow=!0,t=!0)):!0===e.castShadow&&(e.castShadow=!1,re.add(e))}return ae.length=0,t}(oe||(oe={})).is=function(e){return n.is(e)&&e instanceof O};var he=(e,t)=>class extends(o(e,t)){updateState_Light(e,t){if(this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity*Math.PI),void 0!==e.depth){let t=this.shadow;t.camera.far=e.depth,t.needsUpdate=!0}void 0!==e.shadows&&(function(e){re.delete(e)}(this),this.castShadow=e.shadows)}},pe=e=>e instanceof u,ce=e=>null!==e&&e instanceof te,me=e=>s.is(e);export{G as a,Y as b,te as c,ne as d,oe as e,he as f,pe as g,ce as h,me as i};
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import{j as e}from"./runtime-chunk-
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import{j as e}from"./runtime-chunk-DN4GIGTV.js";import{Gd as t,Hc as r,Qc as i,Ye as n,ed as a,ld as o}from"./runtime-chunk-KPOUV3HD.js";var s;(s||(s={})).is=e=>"objectHelper"in e;var l=(r,i)=>class extends(e(r)){constructor(){super(...arguments),this.objectHelper=new i(this),this.gizmos={}}get geometryHelper(){return i.geometryHelper}raycast(e,t){this.objectHelper.raycast(e,t)}showGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!0)}}updateEntityBoxSize(e,r){this.objectHelper.visible&&this.geometryHelper instanceof t?(e.setScalar(0),r.set(this.geometryHelper.parameters.width,this.geometryHelper.parameters.height,this.geometryHelper.parameters.height).multiplyScalar(.5)):super.updateEntityBoxSize(e,r)}hideGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!1)}}},c=e=>{var r;return(r=class extends e{}).geometryHelper=new t(30,30,30),r},p=new o,u=new a,m=new i,f=(e,t,i,n,a=!1,o=e)=>{let s=t,l=o.matrixWorld;if(null===s.boundingSphere&&s.computeBoundingSphere(),u.copy(s.boundingSphere),u.applyMatrix4(l),!1===i.ray.intersectsSphere(u)||(m.copy(l).invert(),p.copy(i.ray).applyMatrix4(m),null!==s.boundingBox&&!1===p.intersectsBox(s.boundingBox)))return;let c,f,h,d,g,y,x=s.index,b=s.attributes.position,w=s.drawRange;if(!1===a){for(g=Math.max(0,w.start),y=Math.min(x.count,w.start+w.count);g<y;g+=3)if(f=x.getX(g),h=x.getX(g+1),d=x.getX(g+2),c=H(e,i,p,b,f,h,d),c)return c.faceIndex=Math.floor(g/3),void n.push(c)}else{let t=s.attributes.position,a=new r,l=new r,c=new r,u=new r,m=2,f=1/((o.scale.x+o.scale.y+o.scale.z)/3),h=f*f;for(let r=Math.max(0,w.start),s=Math.min(t.count,w.start+w.count)-1;r<s;r+=m){if(a.fromBufferAttribute(t,r),l.fromBufferAttribute(t,r+1),p.distanceSqToSegment(a,l,u,c)>h)continue;u.applyMatrix4(o.matrixWorld);let s=i.ray.origin.distanceTo(u);s<i.near||s>i.far||n.push({distance:s,point:c.clone().applyMatrix4(o.matrixWorld),object:e})}}function H(e,t,i,n,a,o,s){let l=new r,c=new r,p=new r,u=new r,m=new r;if(l.fromBufferAttribute(n,a),c.fromBufferAttribute(n,o),p.fromBufferAttribute(n,s),null===i.intersectTriangle(l,c,p,!1,u))return null;m.copy(u),m.applyMatrix4(e.matrixWorld);let f=t.ray.origin.distanceTo(m);return f<t.near||f>t.far?null:{faceIndex:1,distance:f,point:m.clone(),object:e}}};export{c as a,f as b,s as c,l as d};
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import{a as t}from"./runtime-chunk-CTJLYYSD.js";import{a as e}from"./runtime-chunk-7XMZEGKQ.js";import{ia as i,oa as a}from"./runtime-chunk-2WM2W5DI.js";import{e as n,h as s}from"./runtime-chunk-LJBARBEN.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),V()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Y=new m,Z=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Z.x,o[384+4*v+1]=-Z.y,o[384+4*v+2]=-Z.z,o[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,B as f,V as g,A as h,W as i,K as j,j as k,nt as l};
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1
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import{a as t}from"./runtime-chunk-KCSYARGB.js";import{a as e}from"./runtime-chunk-3L4JD5E6.js";import{ia as i,oa as a}from"./runtime-chunk-AKYP5JEN.js";import{e as n,h as s}from"./runtime-chunk-DN4GIGTV.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Y=new m,Z=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Z.x,o[384+4*v+1]=-Z.y,o[384+4*v+2]=-Z.z,o[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
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import{a as t}from"./runtime-chunk-NK2FTTRP.js";import{g as e}from"./runtime-chunk-PZ5YPY3O.js";import{c as i}from"./runtime-chunk-AKYP5JEN.js";import{i as r}from"./runtime-chunk-DN4GIGTV.js";import{j as s}from"./runtime-chunk-2PT2WH66.js";import{Hc as n,Pe as o,fd as a,wd as h,xd as c}from"./runtime-chunk-KPOUV3HD.js";var d=class extends o{constructor(){super(),i(this.layers)}setFromCamera(t,e){e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):e.isPerspectiveCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):console.error("Raycaster: Unsupported camera type.")}intersectVisibleObjects(t,e=!0,i=[]){return t.forEach(t=>{t.visible&&this.intersectObject(t,e,i)}),i}createRaycastLineHelper(){let t=new h({color:65280,linewidth:10}),e=new n(this.ray.origin.x,this.ray.origin.y,this.ray.origin.z),i=new n(this.ray.direction.x,this.ray.direction.y,this.ray.direction.z),r=this.camera.far-this.camera.near,s=(new n).addVectors(e,i.multiplyScalar(r)),o=new a;return o.setFromPoints([e,s]),new c(o,t)}},u=e=>e instanceof t||s(e);function l(t,e){return t.distance-e.distance}function m(t,i,s){if(r(i)&&i.visible){e(i)&&i.raycast(t,s);for(let e of i.children)m(t,e,s)}}function f(t,e,i,r=!1){if(!r&&!i.some(e=>void 0!==y(t,e)))return[];let s=[];return e.children.forEach(e=>m(t,e,s)),s.sort(l),s}function p(t){let e=[];if(t.length){let i=t[0].object;r(i)&&e.push(i);let s=i.parent;for(;s;)u(s)&&e.push(s),s=s.parent}return e}function w(t,e,i,r){let s=t.frame;if(s){let t=e[0]*s.width,n=(1-e[1])*s.height;for(let e of i){let i=e===s.uuid?s:s.find(e);if(i?.intersects(t,n))return r(i),!0}}return!1}function y(t,i){if(e(i)){if(i.visible){let e=[];return i.raycast(t,e),e.length?e[0]:void 0}}else if(u(i))return g(t,i)}function g(t,i){if(r(i)&&i.visible){if(e(i)){let e=[];if(i.raycast(t,e),e.length)return e[0]}for(let e of i.children){let i=g(t,e);if(i)return i}}}var v=class{constructor(t,e,i,r,s,n,o,a){this.renderer=t,this.publish=e,this.scene=i,this.getCamera=r,this.sharedAssets=s,this.requestRender=n,this.isExport=o,this.frame=a,this.raycaster=new d,this._useWindowEvents=!1,this.pointerWorld={x:0,y:0},this.pointerScreen={x:0,y:0},this._useWindowEvents="window"===e.mouseEventTarget,this.domElement=t.domElement,this.eventElement=this._useWindowEvents?window:t.domElement,this._domRect=this.domElement.getBoundingClientRect()}get stopRaycast(){return this.publish.stopRaycast}get page(){return this.scene.activePage}set useWindowEvents(t){this._useWindowEvents=t,this.eventElement=t?window:this.renderer.domElement}get useWindowEvents(){return this._useWindowEvents}set domRect(t){this._domRect=t}get domRect(){return this._domRect}updateRaycaster(t){let{pageX:e,pageY:i}=t.touches?.length>0?t.touches[0]:t;this.pointerWorld=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width*2-1,y:-(e-(i.top+window.scrollY))/i.height*2+1}}(e,i,this._domRect),this.pointerScreen=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width,y:1-(e-(i.top+window.scrollY))/i.height}}(e,i,this._domRect),this.raycaster.setFromCamera(this.pointerWorld,this.getCamera())}dispose(){this.scene=void 0,this.sharedAssets=void 0,this.publish=void 0,this.getCamera=void 0,this.requestRender=void 0,this.frame=void 0,this.isExport=void 0}};export{f as a,p as b,w as c,y as d,v as e};
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