@splinetool/runtime 2.0.138 → 2.0.140
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/{runtime-bloom-KO7FQTY7.js → runtime-bloom-7PIZY7B4.js} +1 -1
- package/build/runtime-bloom-7PIZY7B4.js.br +0 -0
- package/build/runtime-bloom-7PIZY7B4.js.gz +0 -0
- package/build/{runtime-brightnessContrast-4MD2J7PD.js → runtime-brightnessContrast-HUQB6SCH.js} +1 -1
- package/build/runtime-brightnessContrast-HUQB6SCH.js.br +0 -0
- package/build/runtime-brightnessContrast-HUQB6SCH.js.gz +0 -0
- package/build/{runtime-chromaticAberration-IDQGDLCV.js → runtime-chromaticAberration-JMZQ7SOR.js} +1 -1
- package/build/runtime-chromaticAberration-JMZQ7SOR.js.br +0 -0
- package/build/runtime-chromaticAberration-JMZQ7SOR.js.gz +0 -0
- package/build/{runtime-chunk-BQZIWVIG.js → runtime-chunk-2AJ6RV4H.js} +1 -1
- package/build/runtime-chunk-2AJ6RV4H.js.br +0 -0
- package/build/runtime-chunk-2AJ6RV4H.js.gz +0 -0
- package/build/{runtime-chunk-JN7X3MK3.js → runtime-chunk-2SEPDAVU.js} +1 -1
- package/build/runtime-chunk-2SEPDAVU.js.br +0 -0
- package/build/runtime-chunk-2SEPDAVU.js.gz +0 -0
- package/build/{runtime-chunk-FWOYWDWZ.js → runtime-chunk-3DRLXXGE.js} +1 -1
- package/build/runtime-chunk-3DRLXXGE.js.br +0 -0
- package/build/runtime-chunk-3DRLXXGE.js.gz +0 -0
- package/build/{runtime-chunk-LRPVJ3EK.js → runtime-chunk-3ONGY52Z.js} +1 -1
- package/build/runtime-chunk-3ONGY52Z.js.br +0 -0
- package/build/runtime-chunk-3ONGY52Z.js.gz +0 -0
- package/build/{runtime-chunk-5PQIE6UQ.js → runtime-chunk-75KSXEZO.js} +1 -1
- package/build/runtime-chunk-75KSXEZO.js.br +0 -0
- package/build/runtime-chunk-75KSXEZO.js.gz +0 -0
- package/build/{runtime-chunk-ZZXIH3UU.js → runtime-chunk-7F42ELA2.js} +1 -1
- package/build/runtime-chunk-7F42ELA2.js.br +0 -0
- package/build/runtime-chunk-7F42ELA2.js.gz +0 -0
- package/build/{runtime-chunk-DSBHBO4T.js → runtime-chunk-AY3DVS4S.js} +1 -1
- package/build/runtime-chunk-AY3DVS4S.js.br +0 -0
- package/build/runtime-chunk-AY3DVS4S.js.gz +0 -0
- package/build/{runtime-chunk-DMCC6C6Q.js → runtime-chunk-BZS7SPWG.js} +1 -1
- package/build/runtime-chunk-BZS7SPWG.js.br +0 -0
- package/build/runtime-chunk-BZS7SPWG.js.gz +0 -0
- package/build/{runtime-chunk-2RTAKB27.js → runtime-chunk-FUSE3DGP.js} +1 -1
- package/build/runtime-chunk-FUSE3DGP.js.br +0 -0
- package/build/runtime-chunk-FUSE3DGP.js.gz +0 -0
- package/build/{runtime-chunk-QTHITHHP.js → runtime-chunk-G6IPMAPH.js} +1 -1
- package/build/runtime-chunk-G6IPMAPH.js.br +0 -0
- package/build/runtime-chunk-G6IPMAPH.js.gz +0 -0
- package/build/{runtime-chunk-QHLXB2HH.js → runtime-chunk-GAT7SHMA.js} +1 -1
- package/build/runtime-chunk-GAT7SHMA.js.br +0 -0
- package/build/runtime-chunk-GAT7SHMA.js.gz +0 -0
- package/build/{runtime-chunk-ALUJYXZL.js → runtime-chunk-GW7ZSVT4.js} +1 -1
- package/build/runtime-chunk-GW7ZSVT4.js.br +0 -0
- package/build/runtime-chunk-GW7ZSVT4.js.gz +0 -0
- package/build/runtime-chunk-HH6J4WZT.js +1 -0
- package/build/runtime-chunk-HH6J4WZT.js.br +0 -0
- package/build/runtime-chunk-HH6J4WZT.js.gz +0 -0
- package/build/{runtime-chunk-S5UB3SKU.js → runtime-chunk-JUDZ67H4.js} +1 -1
- package/build/runtime-chunk-JUDZ67H4.js.br +0 -0
- package/build/runtime-chunk-JUDZ67H4.js.gz +0 -0
- package/build/{runtime-chunk-GWL3OO7D.js → runtime-chunk-K7ZQ2YNK.js} +1 -1
- package/build/runtime-chunk-K7ZQ2YNK.js.br +0 -0
- package/build/runtime-chunk-K7ZQ2YNK.js.gz +0 -0
- package/build/{runtime-chunk-EAC5QUXK.js → runtime-chunk-KQZKXXMZ.js} +1 -1
- package/build/runtime-chunk-KQZKXXMZ.js.br +0 -0
- package/build/runtime-chunk-KQZKXXMZ.js.gz +0 -0
- package/build/{runtime-chunk-I6TE6PTV.js → runtime-chunk-L2GGH5NZ.js} +1 -1
- package/build/runtime-chunk-L2GGH5NZ.js.br +0 -0
- package/build/runtime-chunk-L2GGH5NZ.js.gz +0 -0
- package/build/{runtime-chunk-EUHSHOM3.js → runtime-chunk-M2P6N252.js} +1 -1
- package/build/runtime-chunk-M2P6N252.js.br +0 -0
- package/build/runtime-chunk-M2P6N252.js.gz +0 -0
- package/build/{runtime-chunk-ETMHSGS4.js → runtime-chunk-MHGKIPTN.js} +1 -1
- package/build/runtime-chunk-MHGKIPTN.js.br +0 -0
- package/build/runtime-chunk-MHGKIPTN.js.gz +0 -0
- package/build/{runtime-chunk-TIPINAQ4.js → runtime-chunk-PFRGTG5I.js} +1 -1
- package/build/runtime-chunk-PFRGTG5I.js.br +0 -0
- package/build/runtime-chunk-PFRGTG5I.js.gz +0 -0
- package/build/{runtime-chunk-K46XDUEF.js → runtime-chunk-TVDNG4BF.js} +1 -1
- package/build/runtime-chunk-TVDNG4BF.js.br +4 -0
- package/build/runtime-chunk-TVDNG4BF.js.gz +0 -0
- package/build/{runtime-chunk-7A5BJGKQ.js → runtime-chunk-UJY4FT3U.js} +1 -1
- package/build/runtime-chunk-UJY4FT3U.js.br +0 -0
- package/build/runtime-chunk-UJY4FT3U.js.gz +0 -0
- package/build/{runtime-chunk-X7XD2EHL.js → runtime-chunk-VL43ZZTC.js} +1 -1
- package/build/runtime-chunk-VL43ZZTC.js.br +0 -0
- package/build/runtime-chunk-VL43ZZTC.js.gz +0 -0
- package/build/{runtime-chunk-GDYVE3YF.js → runtime-chunk-WXL5YA4P.js} +1 -1
- package/build/runtime-chunk-WXL5YA4P.js.br +0 -0
- package/build/runtime-chunk-WXL5YA4P.js.gz +0 -0
- package/build/{runtime-chunk-HL4RDEYO.js → runtime-chunk-X47AKTUZ.js} +1 -1
- package/build/runtime-chunk-X47AKTUZ.js.br +0 -0
- package/build/runtime-chunk-X47AKTUZ.js.gz +0 -0
- package/build/{runtime-chunk-V3NAGIU2.js → runtime-chunk-X5HULDRR.js} +1 -1
- package/build/{runtime-chunk-V3NAGIU2.js.br → runtime-chunk-X5HULDRR.js.br} +0 -0
- package/build/runtime-chunk-X5HULDRR.js.gz +0 -0
- package/build/{runtime-chunk-G3BRJQBB.js → runtime-chunk-XJX2RXL5.js} +1 -1
- package/build/runtime-chunk-XJX2RXL5.js.br +0 -0
- package/build/runtime-chunk-XJX2RXL5.js.gz +0 -0
- package/build/{runtime-classicRuntime-EJUUVXKB.js → runtime-classicRuntime-UMAVBSRV.js} +1 -1
- package/build/runtime-classicRuntime-UMAVBSRV.js.br +0 -0
- package/build/runtime-classicRuntime-UMAVBSRV.js.gz +0 -0
- package/build/{runtime-cloners-3V6ZALSQ.js → runtime-cloners-MR2JZ2QA.js} +1 -1
- package/build/runtime-cloners-MR2JZ2QA.js.br +0 -0
- package/build/runtime-cloners-MR2JZ2QA.js.gz +0 -0
- package/build/{runtime-components-MC452KML.js → runtime-components-2V4HURZM.js} +1 -1
- package/build/runtime-components-2V4HURZM.js.br +0 -0
- package/build/runtime-components-2V4HURZM.js.gz +0 -0
- package/build/{runtime-createDestroy-V6IHU4WN.js → runtime-createDestroy-GCPKLCHD.js} +1 -1
- package/build/runtime-createDestroy-GCPKLCHD.js.br +0 -0
- package/build/runtime-createDestroy-GCPKLCHD.js.gz +0 -0
- package/build/{runtime-depthOfField-FEZIGYJX.js → runtime-depthOfField-UQXZORK6.js} +1 -1
- package/build/runtime-depthOfField-UQXZORK6.js.br +0 -0
- package/build/runtime-depthOfField-UQXZORK6.js.gz +0 -0
- package/build/{runtime-dragDrop-5R6GQB4Z.js → runtime-dragDrop-QJFPCLV6.js} +1 -1
- package/build/runtime-dragDrop-QJFPCLV6.js.br +0 -0
- package/build/runtime-dragDrop-QJFPCLV6.js.gz +0 -0
- package/build/{runtime-gameControls-QVSLZDN5.js → runtime-gameControls-BDK4IEXR.js} +1 -1
- package/build/runtime-gameControls-BDK4IEXR.js.br +0 -0
- package/build/runtime-gameControls-BDK4IEXR.js.gz +0 -0
- package/build/{runtime-hair-RQXZYOXF.js → runtime-hair-HV5TCV4D.js} +1 -1
- package/build/runtime-hair-HV5TCV4D.js.br +3 -0
- package/build/runtime-hair-HV5TCV4D.js.gz +0 -0
- package/build/{runtime-hueSaturation-CXUIMV4A.js → runtime-hueSaturation-6MGUCANR.js} +1 -1
- package/build/runtime-hueSaturation-6MGUCANR.js.br +0 -0
- package/build/runtime-hueSaturation-6MGUCANR.js.gz +0 -0
- package/build/{runtime-mergeStaticGeometries-6XY5IMP4.js → runtime-mergeStaticGeometries-TDLOOFQZ.js} +1 -1
- package/build/runtime-mergeStaticGeometries-TDLOOFQZ.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-TDLOOFQZ.js.gz +0 -0
- package/build/{runtime-miscActions-WJE3S3VQ.js → runtime-miscActions-KVQZQLSX.js} +1 -1
- package/build/runtime-miscActions-KVQZQLSX.js.br +0 -0
- package/build/runtime-miscActions-KVQZQLSX.js.gz +0 -0
- package/build/{runtime-mouseHover-FYONLFYH.js → runtime-mouseHover-7TQPOC57.js} +1 -1
- package/build/runtime-mouseHover-7TQPOC57.js.br +0 -0
- package/build/runtime-mouseHover-7TQPOC57.js.gz +0 -0
- package/build/{runtime-noise-43ZJDYZ3.js → runtime-noise-7M7RO4TG.js} +1 -1
- package/build/runtime-noise-7M7RO4TG.js.br +0 -0
- package/build/runtime-noise-7M7RO4TG.js.gz +0 -0
- package/build/{runtime-particles-NAC7WUAL.js → runtime-particles-36SOIQFU.js} +1 -1
- package/build/runtime-particles-36SOIQFU.js.br +0 -0
- package/build/runtime-particles-36SOIQFU.js.gz +0 -0
- package/build/{runtime-paths-5654KF4P.js → runtime-paths-6TNCBLYB.js} +1 -1
- package/build/runtime-paths-6TNCBLYB.js.br +0 -0
- package/build/runtime-paths-6TNCBLYB.js.gz +0 -0
- package/build/{runtime-pixelation-C6Z4HM2Q.js → runtime-pixelation-IWEWGKXO.js} +1 -1
- package/build/runtime-pixelation-IWEWGKXO.js.br +0 -0
- package/build/runtime-pixelation-IWEWGKXO.js.gz +0 -0
- package/build/{runtime-resize-EKCZ7ILA.js → runtime-resize-2XRS5YA4.js} +1 -1
- package/build/runtime-resize-2XRS5YA4.js.br +0 -0
- package/build/runtime-resize-2XRS5YA4.js.gz +0 -0
- package/build/{runtime-sceneTransition-OLCHPZNZ.js → runtime-sceneTransition-5WAR5B6V.js} +1 -1
- package/build/runtime-sceneTransition-5WAR5B6V.js.br +0 -0
- package/build/runtime-sceneTransition-5WAR5B6V.js.gz +0 -0
- package/build/{runtime-scroll-PMQHIQG4.js → runtime-scroll-UEYRZZIB.js} +1 -1
- package/build/runtime-scroll-UEYRZZIB.js.br +0 -0
- package/build/runtime-scroll-UEYRZZIB.js.gz +0 -0
- package/build/runtime-shapeBlends-4WPC3QPS.js +1 -0
- package/build/runtime-shapeBlends-4WPC3QPS.js.br +3 -0
- package/build/runtime-shapeBlends-4WPC3QPS.js.gz +0 -0
- package/build/{runtime-text-6YLANRWA.js → runtime-text-U5GE5IY3.js} +1 -1
- package/build/runtime-text-U5GE5IY3.js.br +0 -0
- package/build/runtime-text-U5GE5IY3.js.gz +0 -0
- package/build/{runtime-textInputs-KY3GKY4C.js → runtime-textInputs-HLC76IEA.js} +1 -1
- package/build/runtime-textInputs-HLC76IEA.js.br +0 -0
- package/build/runtime-textInputs-HLC76IEA.js.gz +0 -0
- package/build/{runtime-timeline-BYBHZPOA.js → runtime-timeline-TSM2GPYE.js} +1 -1
- package/build/runtime-timeline-TSM2GPYE.js.br +0 -0
- package/build/runtime-timeline-TSM2GPYE.js.gz +0 -0
- package/build/{runtime-tracking-TFJODE5Z.js → runtime-tracking-2F2BP7DV.js} +1 -1
- package/build/runtime-tracking-2F2BP7DV.js.br +0 -0
- package/build/runtime-tracking-2F2BP7DV.js.gz +0 -0
- package/build/{runtime-transitions-DUXBOWF5.js → runtime-transitions-HKS6G432.js} +1 -1
- package/build/runtime-transitions-HKS6G432.js.br +0 -0
- package/build/runtime-transitions-HKS6G432.js.gz +0 -0
- package/build/{runtime-ui2d-6K6DIDZJ.js → runtime-ui2d-4ZW36GOM.js} +1 -1
- package/build/runtime-ui2d-4ZW36GOM.js.br +0 -0
- package/build/runtime-ui2d-4ZW36GOM.js.gz +0 -0
- package/build/{runtime-vectorShapes-TH6RLN6Z.js → runtime-vectorShapes-P4NQ3AWM.js} +1 -1
- package/build/runtime-vectorShapes-P4NQ3AWM.js.br +0 -0
- package/build/runtime-vectorShapes-P4NQ3AWM.js.gz +0 -0
- package/build/{runtime-vignette-BQXY2EYD.js → runtime-vignette-MVJ5FJVH.js} +1 -1
- package/build/runtime-vignette-MVJ5FJVH.js.br +0 -0
- package/build/runtime-vignette-MVJ5FJVH.js.gz +0 -0
- package/build/{runtime-webgpu-22B33O3B.js → runtime-webgpu-SKX3LCMN.js} +1 -1
- package/build/runtime-webgpu-SKX3LCMN.js.br +0 -0
- package/build/runtime-webgpu-SKX3LCMN.js.gz +0 -0
- package/build/runtime.cjs +312 -312
- package/build/runtime.js +1 -1
- package/build/runtime.js.br +0 -0
- package/build/runtime.js.gz +0 -0
- package/build/runtime.standalone.js +1 -1
- package/build/runtime.standalone.js.br +0 -0
- package/build/runtime.standalone.js.gz +0 -0
- package/build/runtime.standalone.webgl.js +1 -1
- package/build/runtime.standalone.webgl.js.br +0 -0
- package/build/runtime.standalone.webgl.js.gz +0 -0
- package/build/runtime.standalone.webgpu.js +1 -1
- package/build/runtime.standalone.webgpu.js.br +0 -0
- package/build/runtime.standalone.webgpu.js.gz +0 -0
- package/build/runtime.standalone.webgpu.micro.js +1 -1
- package/build/runtime.standalone.webgpu.micro.js.br +0 -0
- package/build/runtime.standalone.webgpu.micro.js.gz +0 -0
- package/build/runtime.standalone.webgpu.min.js +1 -1
- package/build/runtime.standalone.webgpu.min.js.br +0 -0
- package/build/runtime.standalone.webgpu.min.js.gz +0 -0
- package/package.json +1 -1
- package/build/runtime-bloom-KO7FQTY7.js.br +0 -0
- package/build/runtime-bloom-KO7FQTY7.js.gz +0 -0
- package/build/runtime-brightnessContrast-4MD2J7PD.js.br +0 -0
- package/build/runtime-brightnessContrast-4MD2J7PD.js.gz +0 -0
- package/build/runtime-chromaticAberration-IDQGDLCV.js.br +0 -0
- package/build/runtime-chromaticAberration-IDQGDLCV.js.gz +0 -0
- package/build/runtime-chunk-2RTAKB27.js.br +0 -0
- package/build/runtime-chunk-2RTAKB27.js.gz +0 -0
- package/build/runtime-chunk-5PQIE6UQ.js.br +0 -0
- package/build/runtime-chunk-5PQIE6UQ.js.gz +0 -0
- package/build/runtime-chunk-7A5BJGKQ.js.br +0 -0
- package/build/runtime-chunk-7A5BJGKQ.js.gz +0 -0
- package/build/runtime-chunk-ALUJYXZL.js.br +0 -0
- package/build/runtime-chunk-ALUJYXZL.js.gz +0 -0
- package/build/runtime-chunk-BQZIWVIG.js.br +0 -0
- package/build/runtime-chunk-BQZIWVIG.js.gz +0 -0
- package/build/runtime-chunk-DMCC6C6Q.js.br +0 -0
- package/build/runtime-chunk-DMCC6C6Q.js.gz +0 -0
- package/build/runtime-chunk-DSBHBO4T.js.br +0 -0
- package/build/runtime-chunk-DSBHBO4T.js.gz +0 -0
- package/build/runtime-chunk-EAC5QUXK.js.br +0 -0
- package/build/runtime-chunk-EAC5QUXK.js.gz +0 -0
- package/build/runtime-chunk-ETMHSGS4.js.br +0 -0
- package/build/runtime-chunk-ETMHSGS4.js.gz +0 -0
- package/build/runtime-chunk-EUHSHOM3.js.br +0 -0
- package/build/runtime-chunk-EUHSHOM3.js.gz +0 -0
- package/build/runtime-chunk-FWOYWDWZ.js.br +0 -0
- package/build/runtime-chunk-FWOYWDWZ.js.gz +0 -0
- package/build/runtime-chunk-G3BRJQBB.js.br +0 -0
- package/build/runtime-chunk-G3BRJQBB.js.gz +0 -0
- package/build/runtime-chunk-GDYVE3YF.js.br +0 -0
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- package/build/runtime-chunk-K46XDUEF.js.br +0 -1
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- package/build/runtime-chunk-QTHITHHP.js.br +0 -1
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- package/build/runtime-chunk-XX6WSSXU.js +0 -1
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- package/build/runtime-cloners-3V6ZALSQ.js.br +0 -0
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- package/build/runtime-components-MC452KML.js.br +0 -0
- package/build/runtime-components-MC452KML.js.gz +0 -0
- package/build/runtime-createDestroy-V6IHU4WN.js.br +0 -0
- package/build/runtime-createDestroy-V6IHU4WN.js.gz +0 -0
- package/build/runtime-depthOfField-FEZIGYJX.js.br +0 -0
- package/build/runtime-depthOfField-FEZIGYJX.js.gz +0 -0
- package/build/runtime-dragDrop-5R6GQB4Z.js.br +0 -0
- package/build/runtime-dragDrop-5R6GQB4Z.js.gz +0 -0
- package/build/runtime-gameControls-QVSLZDN5.js.br +0 -0
- package/build/runtime-gameControls-QVSLZDN5.js.gz +0 -0
- package/build/runtime-hair-RQXZYOXF.js.br +0 -3
- package/build/runtime-hair-RQXZYOXF.js.gz +0 -0
- package/build/runtime-hueSaturation-CXUIMV4A.js.br +0 -0
- package/build/runtime-hueSaturation-CXUIMV4A.js.gz +0 -0
- package/build/runtime-mergeStaticGeometries-6XY5IMP4.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-6XY5IMP4.js.gz +0 -0
- package/build/runtime-miscActions-WJE3S3VQ.js.br +0 -0
- package/build/runtime-miscActions-WJE3S3VQ.js.gz +0 -0
- package/build/runtime-mouseHover-FYONLFYH.js.br +0 -0
- package/build/runtime-mouseHover-FYONLFYH.js.gz +0 -0
- package/build/runtime-noise-43ZJDYZ3.js.br +0 -0
- package/build/runtime-noise-43ZJDYZ3.js.gz +0 -0
- package/build/runtime-particles-NAC7WUAL.js.br +0 -0
- package/build/runtime-particles-NAC7WUAL.js.gz +0 -0
- package/build/runtime-paths-5654KF4P.js.br +0 -0
- package/build/runtime-paths-5654KF4P.js.gz +0 -0
- package/build/runtime-pixelation-C6Z4HM2Q.js.br +0 -0
- package/build/runtime-pixelation-C6Z4HM2Q.js.gz +0 -0
- package/build/runtime-resize-EKCZ7ILA.js.br +0 -0
- package/build/runtime-resize-EKCZ7ILA.js.gz +0 -0
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import{a as t}from"./runtime-chunk-HL4RDEYO.js";import{a as e}from"./runtime-chunk-QTHITHHP.js";import{ia as i,oa as a}from"./runtime-chunk-S5UB3SKU.js";import{e as n,h as s}from"./runtime-chunk-G3BRJQBB.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),V()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Y=new m,Z=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Z.x,o[384+4*v+1]=-Z.y,o[384+4*v+2]=-Z.z,o[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||W,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return W&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,B as f,V as g,A as h,H as i,K as j,j as k,nt as l};
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import{a as t}from"./runtime-chunk-X47AKTUZ.js";import{a as e}from"./runtime-chunk-G6IPMAPH.js";import{ia as i,oa as a}from"./runtime-chunk-JUDZ67H4.js";import{e as n,h as s}from"./runtime-chunk-XJX2RXL5.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(B.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(B.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${B.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${B.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${B.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${B.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${B.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${B.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${B.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${B.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),X()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Z=new m,Y=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let 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Z,"perlin"===t.noiseType?(this.perlin.noiseSeed(t.seed),this.noise=e?(t,e,i)=>this.perlin.noise(t,e,i):t=>this.perlin.noise(t)):this.noise=e?function(t=Math.random){let e=F(t),i=new Float64Array(e).map(t=>_[t%12*3]),r=new Float64Array(e).map(t=>_[t%12*3+1]),n=new Float64Array(e).map(t=>_[t%12*3+2]);return function(t,s,o){let a,l,h,c,d,u,p,m,f,y,b=(t+s+o)*w,x=S(t+b),g=S(s+b),v=S(o+b),M=(x+g+v)*j,A=t-(x-M),_=s-(g-M),F=o-(v-M);A>=_?_>=F?(d=1,u=0,p=0,m=1,f=1,y=0):A>=F?(d=1,u=0,p=0,m=1,f=0,y=1):(d=0,u=0,p=1,m=1,f=0,y=1):_<F?(d=0,u=0,p=1,m=0,f=1,y=1):A<F?(d=0,u=1,p=0,m=0,f=1,y=1):(d=0,u=1,p=0,m=1,f=1,y=0);let C=A-d+j,z=_-u+j,O=F-p+j,W=A-m+2*j,B=_-f+2*j,N=F-y+2*j,T=A-1+.5,P=_-1+.5,U=F-1+.5,k=255&x,E=255&g,R=255&v,V=.6-A*A-_*_-F*F;if(V<0)a=0;else{let t=k+e[E+e[R]];V*=V,a=V*V*(i[t]*A+r[t]*_+n[t]*F)}let I=.6-C*C-z*z-O*O;if(I<0)l=0;else{let t=k+d+e[E+u+e[R+p]];I*=I,l=I*I*(i[t]*C+r[t]*z+n[t]*O)}let D=.6-W*W-B*B-N*N;if(D<0)h=0;else{let t=k+m+e[E+f+e[R+y]];D*=D,h=D*D*(i[t]*W+r[t]*B+n[t]*N)}let L=.6-T*T-P*P-U*U;if(L<0)c=0;else{let t=k+1+e[E+1+e[R+1]];L*=L,c=L*L*(i[t]*T+r[t]*P+n[t]*U)}return 32*(a+l+h+c)}}((0,g.default)(t.seed)):function(t=Math.random){let e=F(t),i=new Float64Array(e).map(t=>A[t%12*2]),r=new Float64Array(e).map(t=>A[t%12*2+1]);return function(t,n){let s,o,a=0,l=0,h=0,c=(t+n)*v,d=S(t+c),u=S(n+c),p=(d+u)*M,m=t-(d-p),f=n-(u-p);m>f?(s=1,o=0):(s=0,o=1);let y=m-s+M,b=f-o+M,x=m-1+2*M,g=f-1+2*M,w=255&d,j=255&u,A=.5-m*m-f*f;if(A>=0){let t=w+e[j];A*=A,a=A*A*(i[t]*m+r[t]*f)}let _=.5-y*y-b*b;if(_>=0){let t=w+s+e[j+o];_*=_,l=_*_*(i[t]*y+r[t]*b)}let F=.5-x*x-g*g;if(F>=0){let t=w+1+e[j+1];F*=F,h=F*F*(i[t]*x+r[t]*g)}return 70*(a+l+h)}}((0,g.default)(t.seed??""))}},wt=class extends(n(m)){constructor(t,e){super(),this.parameters=e,this.isCloner=!0,this.objectForSample=void 0,this._pendingMediaLoad=!1,this.random=null,this.surfaceSamplerCache=null,this.surfacePointsCache=null,this.object=t}resetOnMove(){this.removeFromParent(),this.parent=null}removeFromParent(){return super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean(),this._syncEnclosingCopies(!0)}createCopy(){return new jt(this)}_syncEnclosingCopies(t){!t&&this.parent!==this.object.parent||this.object.traverseEntityAncestors(e=>{let i=e.cloner;void 0===i||null===i.parent||(t&&i.expandCopies(),i.invalidateTransform(this.object))})}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){null===this.parent?this.updateState(this.parameters,t):this.expandCopies()}expandCopies(){for(let t of this.children)t instanceof r&&t.expand();this._syncInstancedMesh()}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){this._syncEnclosingCopies(this._layout(t))}_layout(t){let e=this.children.length;switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}return this._syncInstancedMesh(),this._invalidateBoolean(),this.children.length!==e}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||a(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new Q(this.object,e)}t.matrix=this.matrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let i of this.children)!1!==i.playModeVisible&&(et.copy(i.matrix).multiply(i.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let i;if(void 0!==e)i=e;else{let e=vt(this.parameters.grid.count,t);i="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else i=0;if(this.children.length!==i)if(this.children.length<i)for(let t=0,e=i-this.children.length;t<e;++t){let t=new r(this.object);t.expand(),this.add(t)}else for(;this.children.length>i;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new Mt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,o=vt(r.rotation,e),a=new p(o[0],o[1],o[2]);switch(r.axis){case"z":i=new d(0,0,1);break;case"y":i=new d(0,1,0);break;default:i=new d(1,0,0)}let c=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,m=vt(r.scale,e),f=vt(r.position,e),y=vt(c.scale,e),b=vt(c.position,e),x=vt(c.rotation,e),g=s/t.count,v=B(c.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(c.freqScale/10)+c.movement,o=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+v(l,N(o,y[0]))||J,e.scale.y=m[1]+v(l,N(o,y[1]))||J,e.scale.z=m[2]+v(l,N(o,y[2]))||J;let h=g*t-n;switch(r.axis){default:case"x":bt.set(0,h,0);break;case"y":bt.set(0,0,h);break;case"z":bt.set(h,0,0)}ut.copy(i).applyQuaternion(xt.setFromEuler(bt)).multiplyScalar(r.radius),e.position.set(ut.x+(f[0]+v(l,N(o,b[0]))),ut.y+(f[1]+v(l,N(o,b[1]))),ut.z+(f[2]+v(l,N(o,b[2]))));let d=v(l,N(o,x[0])),p=v(l,N(o,x[1])),M=v(l,N(o,x[2]));!0===r.alignment?e.rotation.set(bt.x+(a.x+d),bt.y+(a.y+p),bt.z+(a.z+M)):e.rotation.set(a.x+d,a.y+p,a.z+M)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=vt(i.rotation,e),n=vt(i.scale,e),s=vt(i.position,e),o=new p(r[0]??0,r[1]??0,r[2]??0),a=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(a.rotation,e),c=vt(a.scale,e),d=vt(a.position,e),u=!0===this.parameters.randomness&&0!==a.strength?this.getRandom(a):null,m=B(a.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(a.freqScale/10)+a.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,N(r,h[0])),f=m(l,N(r,h[1])),y=m(l,N(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,N(r,c[0]))||J,e.scale.y=1+(n[1]-1)*t+m(l,N(r,c[1]))||J,e.scale.z=1+(n[2]-1)*t+m(l,N(r,c[2]))||J,e.rotation.set(o.x*t+p,o.y*t+f,o.z*t+y),e.position.x=s[0]*t+m(l,N(r,d[0])),e.position.y=s[1]*t+m(l,N(r,d[1])),e.position.z=s[2]*t+m(l,N(r,d[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),o=vt(n.rotation,e),a=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,c=B(n.strength,this.parameters.randomness),u=vt(r.count,e),p=vt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new d(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let d=this.children[i++];if(!d)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);d.scale.x=1+c(i,N(u,s[0]))||J,d.scale.y=1+c(i,N(u,s[1]))||J,d.scale.z=1+c(i,N(u,s[2]))||J;let m=c(i,N(u,o[0])),f=c(i,N(u,o[1])),y=c(i,N(u,o[2]));d.rotation.set(m,f,y),d.position.x=p[0]*t-e.x+c(i,N(u,a[0])),d.position.y=p[1]*r-e.y+c(i,N(u,a[1])),d.position.z=p[2]*l-e.z+c(i,N(u,a[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let d=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+c(i,N(d,s[0]))||J,l.scale.y=1+c(i,N(d,s[1]))||J,l.scale.z=1+c(i,N(d,s[2]))||J;let u=c(i,N(d,o[0])),m=c(i,N(d,o[1])),f=c(i,N(d,o[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+c(i,N(d,a[0])),l.position.y=-p[1]*e+c(i,N(d,a[1])),l.position.z=-p[2]*r+c(i,N(d,a[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=vt(n.rotation,r),o=vt(n.position,r),a=vt(n.scale,r),h=new p(s[0],s[1],s[2]),c=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,d=vt(c.rotation,r),u=vt(c.position,r),m=vt(c.scale,r),f=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,y=B(c.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,v=null;x&&(v=this.getSurfaceSampler(),v.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let M=O[n.axis],w=this.children;ot.fromArray(M);let j=this.objectForSample instanceof e;j&&it.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(dt),ft.set(ot.y,ot.z,ot.x).normalize(),yt.copy(ft).cross(ot).normalize(),nt.makeBasis(ft,ot,yt).invert();for(let[t,e]of w.entries()){let i=t*(c.freqScale/10)+c.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,N(r,d[0])),p=y(s,N(r,d[1])),g=y(s,N(r,d[2]));x?v.sample(lt,ht):(b.length&&(lt.fromArray(b[t].pos),ht.fromArray(b[t].norm)),j&<.applyMatrix4(it)),e.position.copy(lt);let M="normal"===n.align?ht:dt,w=at.fromArray(o);at.x+=y(s,N(r,u[0])),at.y+=y(s,N(r,u[1])),at.z+=y(s,N(r,u[2]));let S=Math.acos(M.dot(ot)),A=ct.crossVectors(ot,M).normalize(),_=tt.makeRotationAxis(A,S);pt.copy(M).cross(this.object.up).normalize(),mt.copy(pt).cross(M).normalize(),rt.makeBasis(pt,M,mt),st.multiplyMatrices(rt,nt),bt.setFromRotationMatrix(st),w.applyMatrix4(_),e.position.add(w),e.rotation.set(bt.x+h.x+l,bt.y+h.y+p,bt.z+h.z+g),e.scale.set(1+a[0]+y(s,N(r,m[0]))||J,1+a[1]+y(s,N(r,m[1]))||J,1+a[2]+y(s,N(r,m[2]))||J),e.scale.multiply(this.object.scale)}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===gt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new z(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:gt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===gt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=W[t],r=D[i],n=V[i],o=I[i],a=r(e.subdivPointerNew);for(let t=0;t<=a-1;t++){let i=n(e.subdivPointerNew,t),r=o(e.subdivPointerNew,t);X.fromArray(i).applyMatrix4(e.matrixWorld),Y.fromArray(r),s(X.toArray(),Y.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(q.fromArray(t.index.array,3*r),L.setFromAttributeAndIndices(t.attributes.position,q.x,q.y,q.z),L.getNormal(G),L.getMidpoint(H),!(isNaN(H.x)||isNaN(H.y)||isNaN(H.z))){let{a:t,b:i,c:r}=L,n=t.toArray(),s=i.toArray(),o=r.toArray(),a=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),c=E(n,s),d=E(s,o),u=E(o,n),p=[a,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=L.getMidpoint(H).toArray();m===a&&!f&&(y=[d,u,u],b=c),m===l&&!f&&(y=[c,u,u],b=d),m===h&&!f&&(y=[c,d,d],b=u),f&&(y=[c,d,u]),e.push({vertices:[n,s,o],faceCenters:y,midpoint:b,norm:L.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){L.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),L.getNormal(G),L.getMidpoint(H);let r=L.a.toArray(),n=L.b.toArray(),s=L.c.toArray();e.push({vertices:[r,n,s],faceCenters:[E(r,n),E(n,s),E(s,r)],midpoint:H.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let o=Array.from(n.values());for(let t of o)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:gt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:o}}return o}updateState(t,e){this.parameters=o(t);let{parent:i,matrix:r}=this;if("toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}let n=this._layout(e);this._syncEnclosingCopies(n||this.parent!==i||this.matrix!==r)}get pendingMediaLoad(){return this._pendingMediaLoad}},jt=class extends wt{constructor(t){super(t.object,t.parameters),this.source=t,this.matrixAutoUpdate=!1}get insideBoolean(){return this.source.insideBoolean}expand(){this.matrix=this.source.matrix,this.matrixWorldNeedsUpdate=!0;let t=0;for(let e of this.source.children){if(!(e instanceof r))continue;let i=this.children[t];void 0===i&&(i=new r(this.object),this.add(i)),i.matrix=e.matrix,i.matrixWorldNeedsUpdate=!0,i.expand(),t+=1}for(;this.children.length>t;)this.remove(this.children[t])}};export{wt as a};
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1
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+
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super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean(),this._syncEnclosingCopies(!0)}createCopy(){return new jt(this)}_syncEnclosingCopies(t){!t&&this.parent!==this.object.parent||this.object.traverseEntityAncestors(e=>{let i=e.cloner;void 0===i||null===i.parent||(t&&i.expandCopies(),i.invalidateTransform(this.object))})}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){null===this.parent?this.updateState(this.parameters,t):this.expandCopies()}expandCopies(){for(let t of this.children)t instanceof r&&t.expand();this._syncInstancedMesh()}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){this._syncEnclosingCopies(this._layout(t))}_layout(t){let e=this.children.length;switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}return this._syncInstancedMesh(),this._invalidateBoolean(),this.children.length!==e}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||a(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void 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e=vt(this.parameters.grid.count,t);i="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else i=0;if(this.children.length!==i)if(this.children.length<i)for(let t=0,e=i-this.children.length;t<e;++t){let t=new r(this.object);t.expand(),this.add(t)}else for(;this.children.length>i;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new Mt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,o=vt(r.rotation,e),a=new p(o[0],o[1],o[2]);switch(r.axis){case"z":i=new d(0,0,1);break;case"y":i=new d(0,1,0);break;default:i=new d(1,0,0)}let c=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,m=vt(r.scale,e),f=vt(r.position,e),y=vt(c.scale,e),b=vt(c.position,e),x=vt(c.rotation,e),g=s/t.count,v=N(c.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(c.freqScale/10)+c.movement,o=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+v(l,T(o,y[0]))||Z,e.scale.y=m[1]+v(l,T(o,y[1]))||Z,e.scale.z=m[2]+v(l,T(o,y[2]))||Z;let h=g*t-n;switch(r.axis){default:case"x":bt.set(0,h,0);break;case"y":bt.set(0,0,h);break;case"z":bt.set(h,0,0)}ut.copy(i).applyQuaternion(xt.setFromEuler(bt)).multiplyScalar(r.radius),e.position.set(ut.x+(f[0]+v(l,T(o,b[0]))),ut.y+(f[1]+v(l,T(o,b[1]))),ut.z+(f[2]+v(l,T(o,b[2]))));let d=v(l,T(o,x[0])),p=v(l,T(o,x[1])),M=v(l,T(o,x[2]));!0===r.alignment?e.rotation.set(bt.x+(a.x+d),bt.y+(a.y+p),bt.z+(a.z+M)):e.rotation.set(a.x+d,a.y+p,a.z+M)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=vt(i.rotation,e),n=vt(i.scale,e),s=vt(i.position,e),o=new p(r[0]??0,r[1]??0,r[2]??0),a=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(a.rotation,e),c=vt(a.scale,e),d=vt(a.position,e),u=!0===this.parameters.randomness&&0!==a.strength?this.getRandom(a):null,m=N(a.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(a.freqScale/10)+a.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,T(r,h[0])),f=m(l,T(r,h[1])),y=m(l,T(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,T(r,c[0]))||Z,e.scale.y=1+(n[1]-1)*t+m(l,T(r,c[1]))||Z,e.scale.z=1+(n[2]-1)*t+m(l,T(r,c[2]))||Z,e.rotation.set(o.x*t+p,o.y*t+f,o.z*t+y),e.position.x=s[0]*t+m(l,T(r,d[0])),e.position.y=s[1]*t+m(l,T(r,d[1])),e.position.z=s[2]*t+m(l,T(r,d[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),o=vt(n.rotation,e),a=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,c=N(n.strength,this.parameters.randomness),u=vt(r.count,e),p=vt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new d(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let d=this.children[i++];if(!d)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);d.scale.x=1+c(i,T(u,s[0]))||Z,d.scale.y=1+c(i,T(u,s[1]))||Z,d.scale.z=1+c(i,T(u,s[2]))||Z;let m=c(i,T(u,o[0])),f=c(i,T(u,o[1])),y=c(i,T(u,o[2]));d.rotation.set(m,f,y),d.position.x=p[0]*t-e.x+c(i,T(u,a[0])),d.position.y=p[1]*r-e.y+c(i,T(u,a[1])),d.position.z=p[2]*l-e.z+c(i,T(u,a[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let d=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+c(i,T(d,s[0]))||Z,l.scale.y=1+c(i,T(d,s[1]))||Z,l.scale.z=1+c(i,T(d,s[2]))||Z;let u=c(i,T(d,o[0])),m=c(i,T(d,o[1])),f=c(i,T(d,o[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+c(i,T(d,a[0])),l.position.y=-p[1]*e+c(i,T(d,a[1])),l.position.z=-p[2]*r+c(i,T(d,a[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=vt(n.rotation,r),o=vt(n.position,r),a=vt(n.scale,r),h=new p(s[0],s[1],s[2]),c=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,d=vt(c.rotation,r),u=vt(c.position,r),m=vt(c.scale,r),f=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,y=N(c.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,v=null;x&&(v=this.getSurfaceSampler(),v.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let M=O[n.axis],w=this.children;ot.fromArray(M);let j=this.objectForSample instanceof e;j&&it.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(dt),ft.set(ot.y,ot.z,ot.x).normalize(),yt.copy(ft).cross(ot).normalize(),nt.makeBasis(ft,ot,yt).invert();for(let[t,e]of w.entries()){let i=t*(c.freqScale/10)+c.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,T(r,d[0])),p=y(s,T(r,d[1])),g=y(s,T(r,d[2]));x?v.sample(lt,ht):(b.length&&(lt.fromArray(b[t].pos),ht.fromArray(b[t].norm)),j&<.applyMatrix4(it)),e.position.copy(lt);let M="normal"===n.align?ht:dt,w=at.fromArray(o);at.x+=y(s,T(r,u[0])),at.y+=y(s,T(r,u[1])),at.z+=y(s,T(r,u[2]));let A=Math.acos(M.dot(ot)),S=ct.crossVectors(ot,M).normalize(),_=tt.makeRotationAxis(S,A);pt.copy(M).cross(this.object.up).normalize(),mt.copy(pt).cross(M).normalize(),rt.makeBasis(pt,M,mt),st.multiplyMatrices(rt,nt),bt.setFromRotationMatrix(st),w.applyMatrix4(_),e.position.add(w),e.rotation.set(bt.x+h.x+l,bt.y+h.y+p,bt.z+h.z+g),e.scale.set(1+a[0]+y(s,T(r,m[0]))||Z,1+a[1]+y(s,T(r,m[1]))||Z,1+a[2]+y(s,T(r,m[2]))||Z),e.scale.multiply(this.object.scale)}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===gt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new z(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:gt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===gt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=W[t],r=D[i],n=E[i],o=I[i],a=r(e.subdivPointerNew);for(let t=0;t<=a-1;t++){let i=n(e.subdivPointerNew,t),r=o(e.subdivPointerNew,t);J.fromArray(i).applyMatrix4(e.matrixWorld),Y.fromArray(r),s(J.toArray(),Y.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(q.fromArray(t.index.array,3*r),L.setFromAttributeAndIndices(t.attributes.position,q.x,q.y,q.z),L.getNormal(G),L.getMidpoint(H),!(isNaN(H.x)||isNaN(H.y)||isNaN(H.z))){let{a:t,b:i,c:r}=L,n=t.toArray(),s=i.toArray(),o=r.toArray(),a=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),c=R(n,s),d=R(s,o),u=R(o,n),p=[a,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=L.getMidpoint(H).toArray();m===a&&!f&&(y=[d,u,u],b=c),m===l&&!f&&(y=[c,u,u],b=d),m===h&&!f&&(y=[c,d,d],b=u),f&&(y=[c,d,u]),e.push({vertices:[n,s,o],faceCenters:y,midpoint:b,norm:L.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){L.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),L.getNormal(G),L.getMidpoint(H);let r=L.a.toArray(),n=L.b.toArray(),s=L.c.toArray();e.push({vertices:[r,n,s],faceCenters:[R(r,n),R(n,s),R(s,r)],midpoint:H.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let o=Array.from(n.values());for(let t of o)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:gt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:o}}return o}updateState(t,e){this.parameters=o(t);let{parent:i,matrix:r}=this;if("toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}let n=this._layout(e);this._syncEnclosingCopies(n||this.parent!==i||this.matrix!==r)}get pendingMediaLoad(){return this._pendingMediaLoad}},jt=class extends wt{constructor(t){super(t.object,t.parameters),this.source=t,this.matrixAutoUpdate=!1}get insideBoolean(){return this.source.insideBoolean}expand(){this.matrix=this.source.matrix,this.matrixWorldNeedsUpdate=!0;let t=0;for(let e of this.source.children){if(!(e instanceof r))continue;let i=this.children[t];void 0===i&&(i=new r(this.object),this.add(i)),i.matrix=e.matrix,i.matrixWorldNeedsUpdate=!0,i.expand(),t+=1}for(;this.children.length>t;)this.remove(this.children[t])}};export{wt as a};
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import{a as t,b as e}from"./runtime-chunk-
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import{a as t,b as e}from"./runtime-chunk-2SEPDAVU.js";import{Gc as s,Hc as r,Uc as a,Ze as i}from"./runtime-chunk-KPOUV3HD.js";var o=new r(1,1,1),m=new r,d=new r,u=new s,c=class extends(t(i)){constructor(t,e=15){super(e),this.object=t,this.dummy=new a,this.object.updateMatrixWorld(),this.name=`EmptyObjectHelper: ${t.uuid}`,this.matrix=this.dummy.matrixWorld,this.matrixAutoUpdate=!1,this.object.isBone&&(this.visible=!1)}raycast(t,s){e(this.object,c.geometryHelper,t,s,!1,this.dummy)}update(){}updateMatrix(){}updateMatrixWorld(t){this.object.matrixWorld.decompose(m,u,d),this.matrix.compose(m,u,o),super.updateMatrixWorld(t)}updateWorldMatrix(t,e){}};export{c as a};
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import{f as t}from"./runtime-chunk-RTLL6WIB.js";import{h as e}from"./runtime-chunk-2PT2WH66.js";import{c as i}from"./runtime-chunk-TZCHGFVF.js";import{C as s,Ca as r,Da as a,Fa as n,J as o,Sa as l,i as h,j as p,k as d,n as c}from"./runtime-chunk-ADHKZQMB.js";import{Ec as u,Gc as m,Hc as f,Md as y,Qc as v,Rc as g,Rd as x,Tc as S,Te as w,Zc as M,bd as B,dd as b,ed as P,fd as E,md as A,nd as C}from"./runtime-chunk-KPOUV3HD.js";var D={Cloner:null,changeEntityProptotype:()=>{},createEntity:()=>{}};function O(t,e){let i=[];if(e.length!==t.length)return null;{let s=0;for(;s<t.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}function _(t,e){let i=[];if(!(e.length<=t.length))return null;{let s=0;for(;s<e.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}var V=new f,R=new f,T=new v,W=[new f(-1,1,1),new f(-1,-1,1),new f(1,-1,1),new f(1,1,1),new f(-1,1,-1),new f(-1,-1,-1),new f(1,-1,-1),new f(1,1,-1)],U=[[0,3],[1,2],[5,6],[4,7],[0,1],[3,2],[7,6],[4,5],[0,4],[1,5],[2,6],[3,7]],I=[[0,2],[7,5],[4,1],[3,6],[4,3],[1,6]],L=(t,e,i)=>{t.updateEntityBoxSize(V,R),T.copy(e).multiply(t.matrixWorld),0===R.x&&0===R.y&&0===R.z?i.push(new f(V.x,V.y,V.z).applyMatrix4(T)):W.forEach(t=>{i.push(t.clone().multiply(R).add(V).applyMatrix4(T))})},F=class extends M{constructor(){super(...arguments),this.matrix=new v,this.vertices=[],this.faces=[],this.edges=[],this.centerEdges=[]}copy(t){return super.copy(t),this.matrix.copy(t.matrix),this.vertices=t.vertices.map(t=>t.clone()),this.faces=t.faces.map(t=>t.clone()),this.edges=t.edges.map(t=>t.clone()),this.centerEdges=t.centerEdges.map(t=>t.clone()),this}setFromObjectSize(t,e=!1){t.updateWorldMatrix(!1,e),this.makeEmpty(),this.matrix.copy(t.matrixWorld);let i=(new v).copy(t.matrixWorld).invert();return this.expandByObjectSize(t,i,e)}expandByObjectSize(t,e,i=!1){let s=[];if(!0===i){let i=[];t.traverseEntity(t=>{if(t.visible||t.cloner&&t.data.visible){if(!("geometry"in t))return T.copy(e).multiply(t.matrixWorld),void i.push((new f).applyMatrix4(T));L(t,e,s)}}),0===s.length&&s.push(...i)}else L(t,e,s);return this.setFromPoints(s)}getCenter(t){return(t=super.getCenter(t)).applyMatrix4(this.matrix),t}getPositionToCenter(t){return(t=super.getCenter(t)).applyMatrix4(T.copy(this.matrix).setPosition(0,0,0)),t}computeVertices(){this.getSize(R).multiplyScalar(.5),this.getCenter(V),T.copy(this.matrix).setPosition(V),this.vertices=W.map(t=>t.clone().multiply(R).applyMatrix4(T))}computeEdges(){this.vertices.length>0&&this.computeVertices(),this.edges=U.map(([t,e])=>new w(this.vertices[t],this.vertices[e])),this.centerEdges=this.edges.map(t=>t.getCenter(new f))}computeFaces(){this.vertices.length>0&&this.computeVertices(),this.faces=I.map(([t,e])=>this.vertices[t].clone().add(this.vertices[e]).multiplyScalar(.5))}},z=new f(1,1,1);function j(t,e,i,s,r=new v){return r.compose(t,e,z).multiply(i).scale(s)}var N,k=new v;(N||(N={})).is=function(t){return t&&t.__isSPEObject};var G=t=>class extends t{constructor(){super(...arguments),this.previousModelViewMatrix=new v,this.copyPreviousMatrix=!0,this.pivotMatrix=new v,this.matrixWorldRigid=new v,this.shearScale=new v,this.shearScaleInv=new v,this.shearMatrix=new v}get __isSPEObject(){return!0}getPhysicsLocalMatrix(t){return!!this.rigidBody?.isDynamic()&&(t.copy(this.matrixWorld),this.hasNonUniformScale&&t.multiply(this.shearScaleInv),this.parent&&t.premultiply(k.copy(this.parent.matrixWorld).invert()),t.multiply(k.copy(this.pivotMatrix).invert()),!0)}isDescendantOf(t){t instanceof S&&(t=t.uuid);let e=this;for(;e.parent;){if(e.parent.uuid===t)return!0;e=e.parent}return!1}updateMatrix(){!this.shearMatrix||(j(this.position,this.quaternion,this.shearMatrix,this.scale,this.matrix),this.matrixWorldNeedsUpdate=!0)}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(let e of this.children)e.updateMatrixWorld(t)}updateWorldMatrix(t,e){let i=this.parent;if(t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}traverseChildren(t,e=0){for(let i of this.children)N.is(i)&&i.traverseObject(t,e+1)}traverseObject(t,e=0){if(!0!==t(this,e))for(let i of this.children)N.is(i)&&i.traverseObject(t,e+1)}updateMatrixWorldRigid(){this.hasNonUniformScale=l(this.matrixWorld,this.matrixWorldRigid,this.shearScale),this.matrixWorldRigid.copyPosition(this.matrixWorld),this.shearScaleInv.copy(this.shearScale).invert()}attach(t,e){this.updateWorldMatrix(!0,!1);let i=(new v).copy(this.matrixWorld).invert();return null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),i.multiply(t.parent.matrixWorld)),t.applyMatrix4(i),t.updateWorldMatrix(!1,!1),this.add(t),void 0!==e&&(this.children.pop(),this.children.splice(e,0,t)),this}copy(t,e=!1){return super.copy(t,e),this}onAfterRender(t,e,i,s,r,a){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}},H=class extends x{constructor(){super()}getPoints(t=12){let e,i=[],s=this.getCurveLengths(),r=s[s.length-1]/s.length;for(let a=0,n=this.curves;a<n.length;a++){let o=n[a],l=0===a?s[a]:s[a]-s[a-1],h=Math.ceil(t*l/r),p=o.getPoints(h);for(let t=0;t<p.length;t++){let s=p[t];e&&e.equals(s)||(i.push(s),e=s)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}},q=.001,Z=new f,Q=new f,K=new f,J=new f,X=new f,Y=new f,$=new f,tt=new f,et=new f;function it(t,e,i){return Z.subVectors(e,t),Q.subVectors(e,i),Z.cross(Q).length()<=q}var st=new WeakMap;function rt(t){let e=st.get(t.points);if(void 0!==e&&e.isClosed===t.isClosed)return e.curve;let i=function(t){let e=t.points,i=[e[0]],s=[new f(...e[0].data.position)];K.copy(s[0]);for(let t=0;t<e.length-1;t++)Z.fromArray(e[t].data.position),Q.fromArray(e[t+1].data.position),X.subVectors(Z,K),$.subVectors(Z,Q),X.cross($).length()>q&&(i.push(e[t]),s.push((new f).copy(Z)),K.copy(Z));let r=e[e.length-1];i.push(r),s.push(new f(...r.data.position));let a=t.isClosed,n=i.length-(a?0:1),o=i.length,l=[],h=[];for(let t=0;t<o;t++){let e=i[t].data;l.push(new f(...e.controlPrevious.position)),h.push(new f(...e.controlNext.position))}let p=[];for(let t=0;t<n;t++){let e=t===o-1?0:t+1;p.push(it(s[t],h[t],s[e])&&it(s[t],l[e],s[e]))}let d=[];for(let t=0;t<o;t++){let e=i[t].data,r=s[t],n={position:r,prevDir:void 0,nextDir:void 0,controlPrevious:l[t],controlNext:h[t],tan:void 0,baseRoundness:e.roundness,removedLength:0};if(d.push(n),0===e.roundness||!a&&(0===t||t===o-1))continue;let c=a&&0==t?o-1:t-1,u=a&&t==o-1?0:t+1,m=(new f).subVectors(s[c],r).normalize(),y=(new f).subVectors(s[u],r).normalize();n.prevDir=m,n.nextDir=y;let v=p[a&&0===t?o-1:t-1],g=p[t];if(v&&g){J.addVectors(m,y).normalize();let t=K.crossVectors(J,m).length()/m.dot(J);n.tan=t,n.removedLength=e.roundness/t}}for(let t=0;t<n;t++){let e=a&&t===o-1?0:t+1,i=d[t],s=d[e];if(0!==i.removedLength||0!==s.removedLength){let t=i.position.distanceTo(s.position);i.removedLength=Math.min(i.removedLength,t/2),s.removedLength=Math.min(s.removedLength,t/2)}}let c=new Array(2*o).fill(null);for(let t=0;t<n;t++){let e=a&&t===o-1?0:t+1,i=d[t],s=d[e],r=null;if(p[t]){let t=i.position.clone(),e=s.position.clone();(0!==i.removedLength||0!==s.removedLength)&&(i.nextDir&&t.add(K.copy(i.nextDir).setLength(i.removedLength)),s.prevDir&&e.add(K.copy(s.prevDir).setLength(s.removedLength))),t.distanceTo(e)>q&&(r=new y(t,t.clone().lerp(e,.3),e.clone().lerp(t,.3),e))}else i.position.distanceTo(s.position)>q&&(r=new y(i.position,i.controlNext,s.controlPrevious,s.position));c[2*t+1]=r}for(let t=0;t<o;t++){let e=d[t];if(0===e.removedLength)continue;let i=e.position,s=e.prevDir.clone().multiplyScalar(e.removedLength).add(i),r=e.nextDir.clone().multiplyScalar(e.removedLength).add(i),a=e.tan*e.removedLength;J.addVectors(e.prevDir,e.nextDir).normalize(),X.copy(s).lerp(r,.5);let n=s.distanceTo(r)/2;et.copy(J).multiplyScalar(Math.sqrt(Math.pow(a,2)-Math.pow(n,2))).add(X),Y.copy(J).multiplyScalar(-a).add(et);let o=i.distanceTo(Y)/i.distanceTo(X);$.copy(e.prevDir).multiplyScalar(o*i.distanceTo(s)).add(i),tt.copy($).lerp(Y,2);let l=s.clone().lerp($,4/3),h=r.clone().lerp(tt,4/3);c[2*t]=new y(s,l,h,r)}let u=new H;for(let t=0;t<c.length;t++){let e=c[t];e&&u.add(e)}return u}(t);return st.set(t.points,{isClosed:t.isClosed,curve:i}),i}var at,nt=new v,ot=new m,lt=new m,ht=new g,pt=new f,dt=new f(0,1,0);(at||(at={})).is=function(t){return t&&t.__isEntity};var ct=t=>at.is(t),ut={type:"completeState",isfromEntity:!0},mt=["x","y","z"],ft=new f,yt=new f(1,1,1),vt=new m,gt=new g,xt=new v,St=l=>class extends(G(l)){constructor(){super(...arguments),this.raycastLock=!1,this.scaleLock=!1,this.disposed=!1,this.stateSelection=null,this.destroyedInAction=!1,this.instances=[],this.prevState=null,this.currentState=null,this.currentAnimationAction=null,this.reversibleToState=null,this.transitionState={settled:!0,state:null},this.currentTransitionEvent=null,this.previousAction=null,this._singleBBox=new F,this._recursiveBBox=new F,this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0,this._needApplyPathSnapping=!0,this.attachedPaths=new Set}get __isEntity(){return!0}entityChildren(t){let e=this.children[t];if(at.is(e))return e}entityChildrenCount(){let t=this.children.length;for(;t--;)if(at.is(this.children[t]))return t+1;return 0}get isConcreteEntity(){return"string"==typeof this.identity}get isVirtualEntity(){return"string"!=typeof this.identity}get isInstanceRoot(){return this.isConcreteEntity&&"Instance"===this.data.type}nearestInstanceSelfOrParent(){let t=this;for(;"Instance"!==t.data.type;){let e=t.parent;if(!at.is(e))return;t=e}return t}forInstancesRec(t){this.instances.forEach(e=>{e.disposed||t(e),e.forInstancesRec(t)})}super_Entity(t,e){"string"==typeof t&&(this.uuid=t),this.identity=t,this.data=e,this.matrixAutoUpdate=!1,this.dataPatched=this.data}changeSelectedState(t,e,i=!1){if(0!==this.data.states.length||i){for(let t of this.data.states)n.toOps(this.data,t.data).forEach(t=>{let i=p.replaceProps(t,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,e)});if(null!==t){let i=this.data.states.data(t);i&&(this.dataPatched=n.patch(this.data,i),n.toOps(this.data,i).forEach(t=>{this.updateByPatchedOp(t,this.dataPatched,e)}))}i&&this.updateTransformState(this.dataPatched,e),this.stateSelection=t,this.updatePathSnapping(this.dataPatched.pathSnapping)}}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges(),this._singleBBox.computeFaces()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges(),this._recursiveBBox.computeFaces()),this._recursiveBBox}updateEntityBoxSize(t,e){t.setScalar(0),e.setScalar(0)}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(t=>{ct(t)&&t.resetBBoxNeedsUpdateSelf()}),this.traverseEntity(t=>{t.resetBBoxNeedsUpdateSelf()})}find(t){let e;return this.traverseEntity(i=>{i.uuid===t&&(e=i)}),e}traverseSortNextHelper(){let t=this.parent;if(t){let e=t.children,i=e.indexOf(this)+1;if(at.is(e[i]))return e[i];if(at.is(t))return t.traverseSortNextHelper()}}sortNext(){let t=this.children;return this.children.length>0&&at.is(this.children[0])?t[0]:this.traverseSortNextHelper()}goUp(t){let e=this;for(;t>0&&null!==e;)e=e.parent,t-=1;return e}hasAnccestorOrSelf(t){return this===t||this.hasAnccestor(t)}hasAnccestor(t){let e=this.parent;for(;e;){if(t===e)return!0;e=e.parent}return!1}countToAccestor(t){let e=0,i=this;for(;i!==t;){if(null===i)return-1;i=i.parent,e+=1}return e}forEachEntity(t){for(let e of this.children)ct(e)&&t(e)}traverseEntityAncestors(t){this.traverseAncestors(e=>{at.is(e)&&t(e)})}traverseConcreteEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.isConcreteEntity&&i.traverseEntity(t,e+1)}traverseEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.traverseEntity(t,e+1)}traverseVisibleEntity(t){t(this);for(let e of this.children)ct(e)&&e.visible&&e.traverseVisibleEntity(t)}updateMatrix(){super.updateMatrix(),this.cloner&&this.cloner.onObjUpdateMatrix(),this.dispatchEvent({type:"updateMatrix"})}updateMatrixWorld(t){super.updateMatrixWorld(t),this.dispatchEvent({type:"updateMatrixWorld"})}copy(t,e=!1){return super.copy(t,e),this.dataPatched=t.dataPatched,this.raycastLock=t.raycastLock,this.scaleLock=t.scaleLock,this}hasEntityChild(){return this.children.some(t=>ct(t))}isAncestorOf(t){if(this.uuid===t)return!1;let e=!1;return this.traverseEntity(i=>{i.uuid===t&&(e=!0)}),e}toObjectTransformState(e=[]){this.updateWorldMatrix(!0,!1);let i={position:this.position.toArray(),rotation:[this.rotation.x*u.RAD2DEG,this.rotation.y*u.RAD2DEG,this.rotation.z*u.RAD2DEG],scale:this.scale.toArray(),shear:s.fromMatrix(this.shearMatrix.toArray()),pivot:[0,0,0],pivotRotation:[0,0,0]};return t(i,e)}getTransformValues(t,e,i){return e[t].map((e,s)=>i?.shared.getVariable(e,[this.uuid,t,mt[s]])??e)}updateTransformState(t,e){let i=!1;if(t.position&&(this.position.fromArray(this.getTransformValues("position",t,e)),i=!0),t.rotation&&(ft.fromArray(this.getTransformValues("rotation",t,e)).multiplyScalar(u.DEG2RAD),this.rotation.setFromVector3(ft),i=!0),t.scale&&(this.scale.fromArray(this.getTransformValues("scale",t,e)),i=!0),t.shear&&(this.shearMatrix.fromArray(s.toMatrix(t.shear)),i=!0),void 0!==t.pivot||void 0!==t.pivotRotation)if(i=!0,void 0!==t.pivot&&void 0!==t.pivotRotation)this.pivotMatrix.compose(ft.fromArray(t.pivot).negate(),vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),yt);else if(void 0!==t.pivot)this.pivotMatrix.setPosition(-t.pivot[0],-t.pivot[1],-t.pivot[2]);else if(void 0!==t.pivotRotation){let e=ft.setFromMatrixPosition(this.pivotMatrix);vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),this.pivotMatrix.compose(e,vt,yt)}return i&&(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)})),t.position&&t.rotation&&t.scale&&this.updateWorldMatrix(!1,!0),i}onVariableUpdate(t=!1){t?this.resetBBoxNeedsUpdate():(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)}),this.requestRender())}dispose(){this.disposed=!0,this.cloner&&(this.cloner.dispose(),this.cloner=void 0)}disposeChildrenRecursively(){for(let t of this.children)at.is(t)&&t.disposeRecursively()}disposeRecursively(){this.dispose(),this.children.forEach(t=>{at.is(t)&&t.disposeRecursively()})}toState(e=[]){let i={name:this.name,visible:this.visible,raycastLock:this.raycastLock,...this.toObjectTransformState(e)};return t(i,e)}updateByObjUpdateOp(t,e){void 0!==t&&this.updateByOp({type:0,props:t,path:[]},{...this.data,...t},e,!1)}updateByOp(t,e,i,s){let o=this.data;this.data=e;let l=t,p=_(t.path,["states","*"]);if(null!==p){if(0===t.type){let[e]=p;if(this?.stateSelection===e){let e={...t.props};if(delete e.name,Object.values(t.props).some(t=>void 0===t)){let i=this.data;if(void 0!==i){let s=c.zoom(i,t.path.slice(2));if(s)for(let i in t.props)void 0===t.props[i]&&i in s&&(e[i]=s[i])}}l={...t,props:e,path:t.path.slice(2)}}}}else if(0===t.type){let e=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==e){if(void 0!==t.props.name&&e.name){let{name:t,...i}=e;e=i}if(void 0!==t.props.material&&"material"in e){let{material:t,...i}=e;e=i}let i=c.removeOverridden(t.path,t.props,e);l={...t,props:i}}}if(this.updateByPatchedOpBase(l,n.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i),_(t.path,["overrides"])){let s=[],a=[...t.path];for(s.push(a[1]),a.splice(0,2);a.length>0&&"descendants"===a[0];)s.push(a[1]),a.splice(0,2);if(void 0===s[s.length-1]){if(0===t.type)for(let e of Object.keys(t.props)){s[s.length-1]=e;let r=i.scene.findInstance([this.uuid,...s]);r&&(r.overrideData=t.props[e],r.updateState(h.apply(r.component.data,r.overrideData),i))}}else{let n=i.scene.findInstance([this.uuid,...s]);if(n){let o=c.zoom(n.component.data,a);if(0===(t={...t,path:a}).type){let e=t.props;if(o)for(let[i,s]of Object.entries(t.props))void 0===s&&(e===t.props&&(e={...t.props}),e[i]=o[i]);t={...t,props:e}}n.overrideData=r.resolve(e.overrides,s),n.updateByOp(t,d.applySimple(n.data,t),i,!1)}}}else if(this.instances.length>0){let s;if(0===t.path.length&&0===t.type){let e;for(let i of a.rootOverrideProps)i in t.props&&(void 0===e&&(e={}),e[i]=t.props[i]);e&&(s={...t,props:e})}else for(let e of a.rootOverrideProps)if(_(t.path,[e])){s=t;break}void 0!==s&&this.instances.forEach(t=>{if(t.isInstanceRoot){let e=h.filterOp(t.overrideData,s);e&&t.updateByOp(e,d.applySimple(t.data,e),i,!0)}}),this.instances.forEach(s=>{if(!s.isInstanceRoot){let r=h.filterOp(s.overrideData,t);if(r){let a;a=o===s.data&&t===r?e:d.applySimple(s.data,r),s.updateByOp(r,a,i,!0)}}})}}updateByPatchedOpBase(t,e,i){if(this.dataPatched=e,0===t.path.length&&0===t.type)void 0!==t.props.type&&!o.is(t.props.type)&&D.changeEntityProptotype(this,this.data,i);else if(1===t.path.length&&"geometry"===t.path[0]&&0===t.type&&"type"in t.props){D.changeEntityProptotype(this,this.data,i);for(let t of this.children)at.is(t)&&t.updateVisible(i.scene)}this.updateByPatchedOp(t,e,i)}updateByPatchedOp(t,e,i){if(0===t.path.length&&0===t.type?this.updateState(t.props,i):0===t.type&&("resolutionLevel"in t.props||"useChildrenColors"in t.props)&&this.updateState(e,i),"morphTargetInfluences"===t.path[0]&&0===t.type){let s=e.morphTargetInfluences.get(t.path[1])?.data.name;s&&this.updateMorphInfluences(s,i.shared.getVariable(t.props.value,[this.uuid,"morphTargetInfluences",s]))}if(null!==_(t.path,["pathSnapping"])&&(this.updatePathSnapping(e.pathSnapping),this.isVirtualEntity&&i.scene?.syncInstancePathConstraint(this)),null!==_(t.path,["cloner"])){let s=d.drop(t,1);0===s.path.length&&0===s.type&&!0===s.props.disabled?this.setFromClonerState(null,i):this.cloner?this.cloner.updateState(e.cloner,i):(this.setFromClonerState(e.cloner,i),this.expandCloner(i)),this.updateVisible(i.scene)}}updatePathSnapping(t=this.dataPatched.pathSnapping){this._updatedPathSnapping=t,this._needApplyPathSnapping=!0}get updatedPathSnapping(){return this._updatedPathSnapping}applyPathSnapping(t){if(!1===this._needApplyPathSnapping)return;let e=this._updatedPathSnapping?.pathId??this.dataPatched.pathSnapping.pathId,i=this._updatedPathSnapping?.slide??this.dataPatched.pathSnapping.slide??0,s=this._updatedPathSnapping?.offset??this.dataPatched.pathSnapping.offset??0,r=this._updatedPathSnapping?.orientation??this.dataPatched.pathSnapping.orientation;if(null===e)return;let a=t.find(this.isVirtualEntity&&t.pathConstraints.getConstraint(this.uuid)||e);if(!a)return;this._needApplyPathSnapping=!1;let n=a.data;if(n.geometry.path.points.length<=1)return;let o=rt(n.geometry.path),l=function(t){let e=t%1;return e<0?e+1:0===e&&t>0?1:e}(i+s),h=null;try{h=o.curves.length?o.getPointAt(l):null}catch(t){}if(null===h)return;a.updateMatrixWorld();let p=this.parent?xt.copy(this.parent.matrixWorld):xt.identity(),d=function(t,e,i,s){ot.setFromRotationMatrix(nt.extractRotation(s));let r=t.clone().applyMatrix4(nt.copy(s).invert().multiply(i));if(null===e)lt.setFromRotationMatrix(nt.extractRotation(i));else{let t=e.clone().applyMatrix4(nt.extractRotation(i));lt.setFromRotationMatrix(nt.lookAt(pt.set(0,0,0),t,dt))}return{position:r,rotation:(new f).setFromEuler(ht.setFromQuaternion(ot.invert().multiply(lt))).multiplyScalar(u.RAD2DEG)}}(h,"tangential"===r?o.getTangentAt(l):null,a.matrixWorld,p);this.updateTransformState({position:d.position.toArray(),rotation:d.rotation.toArray()}),this.traverseEntity(t=>{t._cameraType&&t.dispatchEvent(ut)})}updateVisible(t){if(this.visible=this.dataPatched.visible&&(!this.dataPatched.cloner||(this.dataPatched.cloner.disabled??!1)||!0!==this.dataPatched.cloner?.hideBase),!t)return;let e=!1;this.traverseEntity(t=>{if("Splat"===t.data.type)return e=!0,!0}),e&&t.reloadSplats()}updateState_Entity(t,e){void 0!==t.name&&(this.name=t.name),void 0!==t.raycastLock&&(this.raycastLock=t.raycastLock),void 0!==t.visible&&(this.updateVisible(e?.scene),this.resetBBoxNeedsUpdate()),e&&"cloner"in t&&void 0!==t.cloner&&(this.setFromClonerState(t.cloner,e),this.updateVisible(e.scene)),this.updateTransformState(t,e)}get attachedSurfaceCloners(){return this.children.filter(t=>e(t)&&"toObject"===t.parameters.type)}setFromClonerState(t,e){if(!this.disposed)if(null===t||t.disabled)this.cloner&&this.cloner.dispose(),this.cloner=void 0;else if(void 0===this.cloner){if(null===D.Cloner)return void i("cloners","a cloner");this.cloner=new D.Cloner(this,t),e.scene.addPendingExpandCloner(this)}else this.cloner.updateState(t,e)}expandCloner(t){!this.disposed&&this.cloner&&this.cloner.expandClones(t)}invalidateClonerTransform(t){this.cloner&&this.cloner.invalidateTransform(t)}requestRender(){this.dispatchEvent({type:"requestRender"})}},wt=class{static create(t){return this.build(this.normalizeInputs(t))}static normalizeInputs(t,e){let i=Object.assign({},e?.parameters??{width:100,revolutions:2,segments:40,pathRadius:10,pathType:0,pathSegments:30,cornerRadius:30,cornerSegments:4},t.parameters),s=Math.abs(i.width),r=Math.abs(i.height??s),a=Math.abs(i.depth??s),n=Math.abs(Math.min(s,a))/2;return{parameters:Object.assign(i,{width:s,height:r,depth:a,radius:n,segments:Math.round(i.segments),pathSegments:Math.round(i.pathSegments),cornerSegments:Math.round(i.cornerSegments)})}}static build(t){let{width:e,height:i,depth:s,radius:r,revolutions:a,segments:n,pathRadius:o,pathType:l,pathSegments:h,cornerRadius:p,cornerSegments:d}=t.parameters,c=new Et(!1,e,i,s,r,a,n,o,l,h,p,d);return Object.assign(c,{userData:{...t,type:"HelixGeometry"}})}},Mt=new B([0,0,0],1);function Bt(t){return"TorusGeometry"===t.type&&360===t.arc}var bt,Pt,Et=class extends E{constructor(t=!0,e=1,i=1,s=1,r=1,a=1,n=1,o=1,l=1,h=1,p=1,d=1){if(super(),0===a)return;let c=t&&1===a;c&&(d=0),p>100&&(p=100),0===p&&(d=0);let u,m,y,v,g,x,S,w,M=()=>new f,B=new f,P=M(),E=M(),A=M(),C=M(),D=M(),O=M(),_=M(),V=M(),R=M(),T=M(),W=M(),U=i-2*o+.001,I=U/a,L=Math.ceil(n*a),F=L+1,z=U/L,j=-U/2,N=h+1,k=2*Math.PI/h,G=Math.PI/2/d,H=Math.min((1-p/100)*o,o-.01),q=o-H,Z=0,Q=2*d+2,K=N*Q/2,J=K+N*F,X=Math.max(0,N*(F+Q)),[Y,$,tt]=[3,3,2].map(t=>Array(X*t).fill(0)),et=[],it=r-o;function st(e,i){let s=Math.PI/2;x=i*z,w=2*Math.PI*(x%I)/I+s,x+=j,S=Math.sin(w)*it,g=Math.cos(w)*it,t?e.set(g,S,x):e.set(g,x,S)}st(B,-1e-10),st(P,0),C.copy(B),st(B,1);let rt=B.distanceTo(P),at=c?0:q+H,nt=rt*L+2*at,ot=H,lt=nt-at;for(let e=0;e<=L;e++){st(E,e),W.subVectors(E,C).normalize(),C.copy(E),R.copy(E).setComponent(+t+1,0).normalize(),T.crossVectors(W,R).normalize();let i=0===e,s=e===L,r=i?3*Math.PI/2:G,a=i?ot:lt,n=i?N:J,l=i?0:X-N,p=W.clone().multiplyScalar(i?-q:q).add(E),u=W.clone().multiplyScalar(i?-1:1).normalize();for(let t=0;t<N;t++){let m=t*k;if(D.addVectors(B.copy(R).multiplyScalar(o*Math.cos(m)),P.copy(T).multiplyScalar(o*Math.sin(m))),O.copy(D).normalize(),i||s){c||(Z=l+t,[0,1,2].forEach(t=>{Y[3*Z+t]=p.getComponent(t),$[3*Z+t]=u.getComponent(t)}),tt[2*Z]=+s,tt[2*Z+1]=t/h),P.copy(O).multiplyScalar(H),A.addVectors(E,P);for(let e=0;e<d;e++){let s=e*G+r;_.addVectors(B.copy(W).multiplyScalar(q*Math.sin(s)),P.copy(O).multiplyScalar(q*Math.cos(s))),V.copy(_).normalize(),P.addVectors(A,_),_.normalize(),Z=n+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=V.getComponent(t)});let o=+i+Math.sin(s);tt[2*Z]=(a+q*o)/nt,tt[2*Z+1]=t/h}}P.addVectors(E,D),Z=K+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=O.getComponent(t)}),tt[2*Z]=(at+e*rt)/nt,tt[2*Z+1]=t/h}}let ht=F+2*d+2,[pt,dt]=[+c,ht-1];for(let t=pt;t<=dt-1;t++){let e=c&&t===dt-1;for(let i=0;i<N-1;i++)u=t*N+i,m=u+1,y=(e?i:u)+N,v=(e?i+1:m)+N,0===t?et.push(m,v,y):t===ht-2?et.push(u,m,y):et.push(u,m,y,m,v,y)}this.setIndex(et),this.setAttribute("position",new b(Y,3)),this.setAttribute("normal",new b($,3)),this.setAttribute("uv",new b(tt,2))}getClosedTorusIndicesForBooleanOrSubdiv(){let t,e,i,s,r=this.userData.parameters,a=Math.ceil(r.tubularSegments),n=r.radialSegments,o=n+1,l=[];for(let r=1;r<a;r++)for(let a=0;a<n;a++)t=r*o+a,e=t+1,i=t+o,s=e+o,l.push(t,e,i,e,s,i);for(let r=0;r<n;r++)t=a*o+r,e=t+1,i=r+o,s=r+1+o,l.push(t,e,i,e,s,i);return Mt.array=new Uint32Array(l),Mt.count=l.length,Mt}},At=new Map,Ct=0;function Dt(t){return Pt||(Pt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.138/build",i=import("./boolean.js"),[s,r]=await Promise.all([i,fetch(`${e}/boolean.wasm`).then(t=>t.arrayBuffer())]);await s.default({module_or_path:r}),bt=s}())}function Ot(){if(void 0===bt)throw new Error("boolean-wasm is not loaded");return bt}function _t(t){let e=At.get(t);if(void 0===e)throw new Error("Unknown csg mesh set handle "+t);return e}function Vt(t){return At.set(++Ct,t),Ct}var Rt={0:0,1:1,2:2};function Tt(t,e,i){if(void 0===bt)return-1;let{positions:s,indices:r,normals:a}=function(t,e){if(e&&void 0!==t.userData.positions){let e=t.userData,i=[];for(let t=0,s=0;t<e.verticesPerFace.length;t++){let r=e.verticesPerFace[t];for(let t=1;t<r-1;t++)i.push(e.indices[s],e.indices[s+t],e.indices[s+t+1]);s+=r}return{positions:e.positions instanceof Float32Array?e.positions:new Float32Array(e.positions),indices:new Uint32Array(i)}}let i;i=Bt(t.userData.parameters)?t.getClosedTorusIndicesForBooleanOrSubdiv():t.getIndex();let s,r=t.getAttribute("position");if(null===i){s=new Uint32Array(r.count);for(let t=0;t<s.length;t++)s[t]=t}else s=i.array instanceof Uint32Array?i.array:new Uint32Array(i.array);let a=t.getAttribute("normal"),n=void 0!==a&&3===a.itemSize&&a.count===r.count&&a.array instanceof Float32Array&&!0!==a.isInterleavedBufferAttribute?a.array:void 0;return{positions:r.array,indices:s,normals:n}}(t,e);return Vt(new bt.CsgMesh(s,r,a))}function Wt(t,e){let i=Ot(),s=Rt[e];if(void 0===s)throw new Error("Unknown boolean operation "+e);let r=t.map(_t);if(1===r.length)return i.clone_mesh(r[0]);let a,n=[];if(2===e&&r.length>2){let t=r[0];for(let e=1;e<r.length-1;e++)t=i.boolean_mesh(t,r[e],0),n.push(t);a=i.boolean_mesh(r[r.length-1],t,2)}else if(2===e)a=i.boolean_mesh(r[1],r[0],2);else{let t=r[r.length-1];for(let e=0;e<r.length-1&&(t=i.boolean_mesh(t,r[e],s),n.push(t),0!==t.tri_count());e++);a=t,n.pop()}for(let t of n)t.free();return a}function Ut(t,e,i,s){let r=Ot(),a=Wt(t,e),n=r.mesh_render_data(a,Math.max(s,0));if(i.setAttribute("position",new b(n.positions(),3)),i.setAttribute("normal",new b(n.normals(),3)),n.free(),null===i.boundingSphere&&(i.boundingSphere=new P),0===a.tri_count())i.boundingSphere.center.set(0,0,0),i.boundingSphere.radius=0,i.userData.parameters={width:0,height:0,depth:0};else{let t=a.bounds();i.boundingSphere.center.set(t[0],t[1],t[2]),i.boundingSphere.radius=(t[3]**2+t[4]**2+t[5]**2)**.5,i.userData.parameters={width:2*t[3],height:2*t[4],depth:2*t[5]}}return Vt(a)}function It(t,e){let i=Ot(),s=Wt(t,e),r=i.mesh_topological_data(s),a=r.positions(),n=r.indices();return r.free(),s.free(),{positions:a,indices:n,verticesPerFace:new Uint8Array(n.length/3).fill(3)}}function Lt(t,e){_t(t).transform(new Float32Array(e.elements))}function Ft(t){let e=At.get(t);void 0!==e&&(e.free(),At.delete(t))}function zt(t,e){return Vt(Ot().instanced_union(_t(t),e))}function jt(t){return null!==t&&"booleanOp"in t}var Nt=class extends(St(C)){constructor(){super(...arguments),this.booleanMeshSetAddress=-1,this.booleanWasTransformed=!1,this.booleanMatrixInvOld=new v}updateVisible(t){super.updateVisible(t),this.visible=!jt(this.parent)&&this.visible,jt(this.parent)&&this.parent.invalidateDownstreamBooleanData()}onClonerLayoutUpdated(){jt(this.parent)&&this.invalidateDownstreamBooleanData()}freeBooleanPointer(){-1!==this.booleanMeshSetAddress&&(Ft(this.booleanMeshSetAddress),this.booleanMeshSetAddress=-1)}dispose(){super.dispose(),this.freeBooleanPointer()}invalidateDownstreamBooleanData(t=!1){return t?this.booleanWasTransformed=!0:this.freeBooleanPointer(),jt(this.parent)?this.parent.invalidateDownstreamBooleanData():this}invalidateUpstreamBooleanData(){this.freeBooleanPointer();for(let t of this.children)t instanceof Nt&&(t.freeBooleanPointer(),jt(t)&&t.invalidateUpstreamBooleanData())}updateTransformState(t,e){let i=super.updateTransformState(t,e);return i&&jt(this.parent)&&this.invalidateDownstreamBooleanData(!0),i}onVariableUpdate(t=!1){super.onVariableUpdate(t),jt(this.parent)&&this.invalidateDownstreamBooleanData(!0)}},kt=new M;function Gt(t,e=0,i=t.count,s,r){let a=1/0,n=1/0,o=1/0,l=-1/0,h=-1/0,p=-1/0;for(let s=e;s<i;s++){let e=t.getX(s),i=t.getY(s),r=t.getZ(s);e<a&&(a=e),i<n&&(n=i),r<o&&(o=r),e>l&&(l=e),i>h&&(h=i),r>p&&(p=r)}kt.min.set(a,n,o),kt.max.set(l,h,p),kt.getCenter(s),kt.getSize(r).multiplyScalar(.5)}var Ht=new E,qt=new A,Zt=class extends Nt{constructor(t,e){super(Ht,qt),this.super_Entity(t,e)}updateState(t,e){this.updateState_Entity(t,e)}raycast(t,e){if(this.raycastDeformed(t,e))return;super.raycast(t,e)}raycastDeformed(t,e){return!1}updateEntityBoxSize(t,e){let i=this.geometry.getAttribute("position");void 0!==i?Gt(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,t,e):super.updateEntityBoxSize(t,e)}};export{O as a,_ as b,D as c,j as d,N as e,G as f,rt as g,at as h,ct as i,St as j,wt as k,Bt as l,Et as m,Dt as n,Tt as o,Ut as p,It as q,Lt as r,Ft as s,zt as t,Gt as u,Zt as v};
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import{f as t}from"./runtime-chunk-RTLL6WIB.js";import{h as e}from"./runtime-chunk-2PT2WH66.js";import{c as i}from"./runtime-chunk-TZCHGFVF.js";import{C as s,Ca as r,Da as a,Fa as n,J as o,Sa as l,i as h,j as p,k as d,n as c}from"./runtime-chunk-ADHKZQMB.js";import{Ec as u,Gc as m,Hc as f,Md as y,Qc as v,Rc as g,Rd as x,Tc as S,Te as w,Zc as M,bd as B,dd as b,ed as P,fd as E,md as A,nd as C}from"./runtime-chunk-KPOUV3HD.js";var D={Cloner:null,changeEntityProptotype:()=>{},createEntity:()=>{}};function O(t,e){let i=[];if(e.length!==t.length)return null;{let s=0;for(;s<t.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}function _(t,e){let i=[];if(!(e.length<=t.length))return null;{let s=0;for(;s<e.length;){if("*"===e[s])i.push(t[s]);else if(t[s]!==e[s])return null;s+=1}}return i}var V=new f,R=new f,T=new v,W=[new f(-1,1,1),new f(-1,-1,1),new f(1,-1,1),new f(1,1,1),new f(-1,1,-1),new f(-1,-1,-1),new f(1,-1,-1),new f(1,1,-1)],U=[[0,3],[1,2],[5,6],[4,7],[0,1],[3,2],[7,6],[4,5],[0,4],[1,5],[2,6],[3,7]],I=[[0,2],[7,5],[4,1],[3,6],[4,3],[1,6]],L=(t,e,i)=>{t.updateEntityBoxSize(V,R),T.copy(e).multiply(t.matrixWorld),0===R.x&&0===R.y&&0===R.z?i.push(new f(V.x,V.y,V.z).applyMatrix4(T)):W.forEach(t=>{i.push(t.clone().multiply(R).add(V).applyMatrix4(T))})},F=class extends M{constructor(){super(...arguments),this.matrix=new v,this.vertices=[],this.faces=[],this.edges=[],this.centerEdges=[]}copy(t){return super.copy(t),this.matrix.copy(t.matrix),this.vertices=t.vertices.map(t=>t.clone()),this.faces=t.faces.map(t=>t.clone()),this.edges=t.edges.map(t=>t.clone()),this.centerEdges=t.centerEdges.map(t=>t.clone()),this}setFromObjectSize(t,e=!1){t.updateWorldMatrix(!1,e),this.makeEmpty(),this.matrix.copy(t.matrixWorld);let i=(new v).copy(t.matrixWorld).invert();return this.expandByObjectSize(t,i,e)}expandByObjectSize(t,e,i=!1){let s=[];if(!0===i){let i=[];t.traverseEntity(t=>{if(t.visible||t.cloner&&t.data.visible){if(!("geometry"in t))return T.copy(e).multiply(t.matrixWorld),void i.push((new f).applyMatrix4(T));L(t,e,s)}}),0===s.length&&s.push(...i)}else L(t,e,s);return this.setFromPoints(s)}getCenter(t){return(t=super.getCenter(t)).applyMatrix4(this.matrix),t}getPositionToCenter(t){return(t=super.getCenter(t)).applyMatrix4(T.copy(this.matrix).setPosition(0,0,0)),t}computeVertices(){this.getSize(R).multiplyScalar(.5),this.getCenter(V),T.copy(this.matrix).setPosition(V),this.vertices=W.map(t=>t.clone().multiply(R).applyMatrix4(T))}computeEdges(){this.vertices.length>0&&this.computeVertices(),this.edges=U.map(([t,e])=>new w(this.vertices[t],this.vertices[e])),this.centerEdges=this.edges.map(t=>t.getCenter(new f))}computeFaces(){this.vertices.length>0&&this.computeVertices(),this.faces=I.map(([t,e])=>this.vertices[t].clone().add(this.vertices[e]).multiplyScalar(.5))}},z=new f(1,1,1);function j(t,e,i,s,r=new v){return r.compose(t,e,z).multiply(i).scale(s)}var N,k=new v;(N||(N={})).is=function(t){return t&&t.__isSPEObject};var G=t=>class extends t{constructor(){super(...arguments),this.previousModelViewMatrix=new v,this.copyPreviousMatrix=!0,this.pivotMatrix=new v,this.matrixWorldRigid=new v,this.shearScale=new v,this.shearScaleInv=new v,this.shearMatrix=new v}get __isSPEObject(){return!0}getPhysicsLocalMatrix(t){return!!this.rigidBody?.isDynamic()&&(t.copy(this.matrixWorld),this.hasNonUniformScale&&t.multiply(this.shearScaleInv),this.parent&&t.premultiply(k.copy(this.parent.matrixWorld).invert()),t.multiply(k.copy(this.pivotMatrix).invert()),!0)}isDescendantOf(t){t instanceof S&&(t=t.uuid);let 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this.children)N.is(i)&&i.traverseObject(t,e+1)}traverseObject(t,e=0){if(!0!==t(this,e))for(let i of this.children)N.is(i)&&i.traverseObject(t,e+1)}updateMatrixWorldRigid(){this.hasNonUniformScale=l(this.matrixWorld,this.matrixWorldRigid,this.shearScale),this.matrixWorldRigid.copyPosition(this.matrixWorld),this.shearScaleInv.copy(this.shearScale).invert()}attach(t,e){this.updateWorldMatrix(!0,!1);let i=(new v).copy(this.matrixWorld).invert();return null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),i.multiply(t.parent.matrixWorld)),t.applyMatrix4(i),t.updateWorldMatrix(!1,!1),this.add(t),void 0!==e&&(this.children.pop(),this.children.splice(e,0,t)),this}copy(t,e=!1){return super.copy(t,e),this}onAfterRender(t,e,i,s,r,a){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}},H=class extends x{constructor(){super()}getPoints(t=12){let e,i=[],s=this.getCurveLengths(),r=s[s.length-1]/s.length;for(let a=0,n=this.curves;a<n.length;a++){let 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t=0;t<n;t++){let e=a&&t===o-1?0:t+1,i=d[t],s=d[e],r=null;if(p[t]){let t=i.position.clone(),e=s.position.clone();(0!==i.removedLength||0!==s.removedLength)&&(i.nextDir&&t.add(K.copy(i.nextDir).setLength(i.removedLength)),s.prevDir&&e.add(K.copy(s.prevDir).setLength(s.removedLength))),t.distanceTo(e)>q&&(r=new y(t,t.clone().lerp(e,.3),e.clone().lerp(t,.3),e))}else i.position.distanceTo(s.position)>q&&(r=new y(i.position,i.controlNext,s.controlPrevious,s.position));c[2*t+1]=r}for(let t=0;t<o;t++){let e=d[t];if(0===e.removedLength)continue;let i=e.position,s=e.prevDir.clone().multiplyScalar(e.removedLength).add(i),r=e.nextDir.clone().multiplyScalar(e.removedLength).add(i),a=e.tan*e.removedLength;J.addVectors(e.prevDir,e.nextDir).normalize(),X.copy(s).lerp(r,.5);let n=s.distanceTo(r)/2;et.copy(J).multiplyScalar(Math.sqrt(Math.pow(a,2)-Math.pow(n,2))).add(X),Y.copy(J).multiplyScalar(-a).add(et);let o=i.distanceTo(Y)/i.distanceTo(X);$.copy(e.prevDir).multiplyScalar(o*i.distanceTo(s)).add(i),tt.copy($).lerp(Y,2);let l=s.clone().lerp($,4/3),h=r.clone().lerp(tt,4/3);c[2*t]=new y(s,l,h,r)}let u=new H;for(let t=0;t<c.length;t++){let e=c[t];e&&u.add(e)}return u}(t);return st.set(t.points,{isClosed:t.isClosed,curve:i}),i}var at,nt=new v,ot=new m,lt=new m,ht=new g,pt=new f,dt=new f(0,1,0);(at||(at={})).is=function(t){return t&&t.__isEntity};var ct=t=>at.is(t),ut={type:"completeState",isfromEntity:!0},mt=["x","y","z"],ft=new f,yt=new f(1,1,1),vt=new m,gt=new g,xt=new v,St=l=>class extends(G(l)){constructor(){super(...arguments),this.raycastLock=!1,this.scaleLock=!1,this.disposed=!1,this.stateSelection=null,this.destroyedInAction=!1,this.instances=[],this.prevState=null,this.currentState=null,this.currentAnimationAction=null,this.reversibleToState=null,this.transitionState={settled:!0,state:null},this.currentTransitionEvent=null,this.previousAction=null,this._singleBBox=new F,this._recursiveBBox=new F,this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0,this._needApplyPathSnapping=!0,this.attachedPaths=new Set}get __isEntity(){return!0}entityChildren(t){let e=this.children[t];if(at.is(e))return e}entityChildrenCount(){let t=this.children.length;for(;t--;)if(at.is(this.children[t]))return t+1;return 0}get isConcreteEntity(){return"string"==typeof this.identity}get isVirtualEntity(){return"string"!=typeof this.identity}get isInstanceRoot(){return this.isConcreteEntity&&"Instance"===this.data.type}nearestInstanceSelfOrParent(){let t=this;for(;"Instance"!==t.data.type;){let e=t.parent;if(!at.is(e))return;t=e}return t}forInstancesRec(t){this.instances.forEach(e=>{e.disposed||t(e),e.forInstancesRec(t)})}super_Entity(t,e){"string"==typeof t&&(this.uuid=t),this.identity=t,this.data=e,this.matrixAutoUpdate=!1,this.dataPatched=this.data}changeSelectedState(t,e,i=!1){if(0!==this.data.states.length||i){for(let t of this.data.states)n.toOps(this.data,t.data).forEach(t=>{let i=p.replaceProps(t,this.data);this.dataPatched=this.data,this.updateByPatchedOp(i,this.data,e)});if(null!==t){let i=this.data.states.data(t);i&&(this.dataPatched=n.patch(this.data,i),n.toOps(this.data,i).forEach(t=>{this.updateByPatchedOp(t,this.dataPatched,e)}))}i&&this.updateTransformState(this.dataPatched,e),this.stateSelection=t,this.updatePathSnapping(this.dataPatched.pathSnapping)}}get singleBBox(){return this.singleBBoxNeedsUpdate&&(this.singleBBoxNeedsUpdate=!1,this._singleBBox.setFromObjectSize(this,!1),this._singleBBox.computeVertices(),this._singleBBox.computeEdges(),this._singleBBox.computeFaces()),this._singleBBox}get recursiveBBox(){return this.recursiveBBoxNeedsUpdate&&(this.recursiveBBoxNeedsUpdate=!1,this._recursiveBBox.setFromObjectSize(this,!0),this._recursiveBBox.computeVertices(),this._recursiveBBox.computeEdges(),this._recursiveBBox.computeFaces()),this._recursiveBBox}updateEntityBoxSize(t,e){t.setScalar(0),e.setScalar(0)}resetBBoxNeedsUpdateSelf(){this.singleBBoxNeedsUpdate=!0,this.recursiveBBoxNeedsUpdate=!0}resetBBoxNeedsUpdate(){this.resetBBoxNeedsUpdateSelf(),this.traverseAncestors(t=>{ct(t)&&t.resetBBoxNeedsUpdateSelf()}),this.traverseEntity(t=>{t.resetBBoxNeedsUpdateSelf()})}find(t){let e;return this.traverseEntity(i=>{i.uuid===t&&(e=i)}),e}traverseSortNextHelper(){let t=this.parent;if(t){let e=t.children,i=e.indexOf(this)+1;if(at.is(e[i]))return e[i];if(at.is(t))return t.traverseSortNextHelper()}}sortNext(){let t=this.children;return this.children.length>0&&at.is(this.children[0])?t[0]:this.traverseSortNextHelper()}goUp(t){let e=this;for(;t>0&&null!==e;)e=e.parent,t-=1;return e}hasAnccestorOrSelf(t){return this===t||this.hasAnccestor(t)}hasAnccestor(t){let e=this.parent;for(;e;){if(t===e)return!0;e=e.parent}return!1}countToAccestor(t){let e=0,i=this;for(;i!==t;){if(null===i)return-1;i=i.parent,e+=1}return e}forEachEntity(t){for(let e of this.children)ct(e)&&t(e)}traverseEntityAncestors(t){this.traverseAncestors(e=>{at.is(e)&&t(e)})}traverseConcreteEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.isConcreteEntity&&i.traverseEntity(t,e+1)}traverseEntity(t,e=0){if(!0!==t(this,e))for(let i of this.children)ct(i)&&i.traverseEntity(t,e+1)}traverseVisibleEntity(t){t(this);for(let e of this.children)ct(e)&&e.visible&&e.traverseVisibleEntity(t)}updateMatrix(){super.updateMatrix(),this.cloner&&this.cloner.onObjUpdateMatrix(),this.dispatchEvent({type:"updateMatrix"})}updateMatrixWorld(t){super.updateMatrixWorld(t),this.dispatchEvent({type:"updateMatrixWorld"})}copy(t,e=!1){return super.copy(t,e),this.dataPatched=t.dataPatched,this.raycastLock=t.raycastLock,this.scaleLock=t.scaleLock,this}hasEntityChild(){return this.children.some(t=>ct(t))}isAncestorOf(t){if(this.uuid===t)return!1;let e=!1;return this.traverseEntity(i=>{i.uuid===t&&(e=!0)}),e}toObjectTransformState(e=[]){this.updateWorldMatrix(!0,!1);let i={position:this.position.toArray(),rotation:[this.rotation.x*u.RAD2DEG,this.rotation.y*u.RAD2DEG,this.rotation.z*u.RAD2DEG],scale:this.scale.toArray(),shear:s.fromMatrix(this.shearMatrix.toArray()),pivot:[0,0,0],pivotRotation:[0,0,0]};return t(i,e)}getTransformValues(t,e,i){return e[t].map((e,s)=>i?.shared.getVariable(e,[this.uuid,t,mt[s]])??e)}updateTransformState(t,e){let i=!1;if(t.position&&(this.position.fromArray(this.getTransformValues("position",t,e)),i=!0),t.rotation&&(ft.fromArray(this.getTransformValues("rotation",t,e)).multiplyScalar(u.DEG2RAD),this.rotation.setFromVector3(ft),i=!0),t.scale&&(this.scale.fromArray(this.getTransformValues("scale",t,e)),i=!0),t.shear&&(this.shearMatrix.fromArray(s.toMatrix(t.shear)),i=!0),void 0!==t.pivot||void 0!==t.pivotRotation)if(i=!0,void 0!==t.pivot&&void 0!==t.pivotRotation)this.pivotMatrix.compose(ft.fromArray(t.pivot).negate(),vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),yt);else if(void 0!==t.pivot)this.pivotMatrix.setPosition(-t.pivot[0],-t.pivot[1],-t.pivot[2]);else if(void 0!==t.pivotRotation){let e=ft.setFromMatrixPosition(this.pivotMatrix);vt.setFromEuler(gt.fromArray(t.pivotRotation.map(t=>t*u.DEG2RAD))).invert(),this.pivotMatrix.compose(e,vt,yt)}return i&&(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)})),t.position&&t.rotation&&t.scale&&this.updateWorldMatrix(!1,!0),i}onVariableUpdate(t=!1){t?this.resetBBoxNeedsUpdate():(this.updateMatrix(),this.resetBBoxNeedsUpdate(),this.invalidateClonerTransform(this),this.traverseEntityAncestors(t=>{t.invalidateClonerTransform(this)}),this.requestRender())}dispose(){this.disposed=!0,this.cloner&&(this.cloner.dispose(),this.cloner=void 0)}disposeChildrenRecursively(){for(let t of this.children)at.is(t)&&t.disposeRecursively()}disposeRecursively(){this.dispose(),this.children.forEach(t=>{at.is(t)&&t.disposeRecursively()})}toState(e=[]){let i={name:this.name,visible:this.visible,raycastLock:this.raycastLock,...this.toObjectTransformState(e)};return t(i,e)}updateByObjUpdateOp(t,e){void 0!==t&&this.updateByOp({type:0,props:t,path:[]},{...this.data,...t},e,!1)}updateByOp(t,e,i,s){let o=this.data;this.data=e;let l=t,p=_(t.path,["states","*"]);if(null!==p){if(0===t.type){let[e]=p;if(this?.stateSelection===e){let e={...t.props};if(delete e.name,Object.values(t.props).some(t=>void 0===t)){let i=this.data;if(void 0!==i){let s=c.zoom(i,t.path.slice(2));if(s)for(let i in t.props)void 0===t.props[i]&&i in s&&(e[i]=s[i])}}l={...t,props:e,path:t.path.slice(2)}}}}else if(0===t.type){let e=this.stateSelection?this.data.states.data(this.stateSelection):void 0;if(void 0!==e){if(void 0!==t.props.name&&e.name){let{name:t,...i}=e;e=i}if(void 0!==t.props.material&&"material"in e){let{material:t,...i}=e;e=i}let i=c.removeOverridden(t.path,t.props,e);l={...t,props:i}}}if(this.updateByPatchedOpBase(l,n.patch(this.data,this.stateSelection?this.data.states.data(this.stateSelection):void 0),i),_(t.path,["overrides"])){let s=[],a=[...t.path];for(s.push(a[1]),a.splice(0,2);a.length>0&&"descendants"===a[0];)s.push(a[1]),a.splice(0,2);if(void 0===s[s.length-1]){if(0===t.type)for(let e of Object.keys(t.props)){s[s.length-1]=e;let r=i.scene.findInstance([this.uuid,...s]);r&&(r.overrideData=t.props[e],r.updateState(h.apply(r.component.data,r.overrideData),i))}}else{let n=i.scene.findInstance([this.uuid,...s]);if(n){let o=c.zoom(n.component.data,a);if(0===(t={...t,path:a}).type){let e=t.props;if(o)for(let[i,s]of Object.entries(t.props))void 0===s&&(e===t.props&&(e={...t.props}),e[i]=o[i]);t={...t,props:e}}n.overrideData=r.resolve(e.overrides,s),n.updateByOp(t,d.applySimple(n.data,t),i,!1)}}}else if(this.instances.length>0){let s;if(0===t.path.length&&0===t.type){let e;for(let i of a.rootOverrideProps)i in t.props&&(void 0===e&&(e={}),e[i]=t.props[i]);e&&(s={...t,props:e})}else for(let e of a.rootOverrideProps)if(_(t.path,[e])){s=t;break}void 0!==s&&this.instances.forEach(t=>{if(t.isInstanceRoot){let e=h.filterOp(t.overrideData,s);e&&t.updateByOp(e,d.applySimple(t.data,e),i,!0)}}),this.instances.forEach(s=>{if(!s.isInstanceRoot){let r=h.filterOp(s.overrideData,t);if(r){let a;a=o===s.data&&t===r?e:d.applySimple(s.data,r),s.updateByOp(r,a,i,!0)}}})}}updateByPatchedOpBase(t,e,i){if(this.dataPatched=e,0===t.path.length&&0===t.type)void 0!==t.props.type&&!o.is(t.props.type)&&D.changeEntityProptotype(this,this.data,i);else if(1===t.path.length&&"geometry"===t.path[0]&&0===t.type&&"type"in t.props){D.changeEntityProptotype(this,this.data,i);for(let t of this.children)at.is(t)&&t.updateVisible(i.scene)}this.updateByPatchedOp(t,e,i)}updateByPatchedOp(t,e,i){if(0===t.path.length&&0===t.type?this.updateState(t.props,i):0===t.type&&("resolutionLevel"in t.props||"useChildrenColors"in t.props)&&this.updateState(e,i),"morphTargetInfluences"===t.path[0]&&0===t.type){let s=e.morphTargetInfluences.get(t.path[1])?.data.name;s&&this.updateMorphInfluences(s,i.shared.getVariable(t.props.value,[this.uuid,"morphTargetInfluences",s]))}if(null!==_(t.path,["pathSnapping"])&&(this.updatePathSnapping(e.pathSnapping),this.isVirtualEntity&&i.scene?.syncInstancePathConstraint(this)),null!==_(t.path,["cloner"])){let s=d.drop(t,1);0===s.path.length&&0===s.type&&!0===s.props.disabled?this.setFromClonerState(null,i):this.cloner?this.cloner.updateState(e.cloner,i):(this.setFromClonerState(e.cloner,i),this.expandCloner(i)),this.updateVisible(i.scene)}}updatePathSnapping(t=this.dataPatched.pathSnapping){this._updatedPathSnapping=t,this._needApplyPathSnapping=!0}get updatedPathSnapping(){return this._updatedPathSnapping}applyPathSnapping(t){if(!1===this._needApplyPathSnapping)return;let e=this._updatedPathSnapping?.pathId??this.dataPatched.pathSnapping.pathId,i=this._updatedPathSnapping?.slide??this.dataPatched.pathSnapping.slide??0,s=this._updatedPathSnapping?.offset??this.dataPatched.pathSnapping.offset??0,r=this._updatedPathSnapping?.orientation??this.dataPatched.pathSnapping.orientation;if(null===e)return;let a=t.find(this.isVirtualEntity&&t.pathConstraints.getConstraint(this.uuid)||e);if(!a)return;this._needApplyPathSnapping=!1;let n=a.data;if(n.geometry.path.points.length<=1)return;let o=rt(n.geometry.path),l=function(t){let e=t%1;return e<0?e+1:0===e&&t>0?1:e}(i+s),h=null;try{h=o.curves.length?o.getPointAt(l):null}catch(t){}if(null===h)return;a.updateMatrixWorld();let p=this.parent?xt.copy(this.parent.matrixWorld):xt.identity(),d=function(t,e,i,s){ot.setFromRotationMatrix(nt.extractRotation(s));let r=t.clone().applyMatrix4(nt.copy(s).invert().multiply(i));if(null===e)lt.setFromRotationMatrix(nt.extractRotation(i));else{let t=e.clone().applyMatrix4(nt.extractRotation(i));lt.setFromRotationMatrix(nt.lookAt(pt.set(0,0,0),t,dt))}return{position:r,rotation:(new f).setFromEuler(ht.setFromQuaternion(ot.invert().multiply(lt))).multiplyScalar(u.RAD2DEG)}}(h,"tangential"===r?o.getTangentAt(l):null,a.matrixWorld,p);this.updateTransformState({position:d.position.toArray(),rotation:d.rotation.toArray()}),this.traverseEntity(t=>{t._cameraType&&t.dispatchEvent(ut)})}updateVisible(t){if(this.visible=this.dataPatched.visible&&(!this.dataPatched.cloner||(this.dataPatched.cloner.disabled??!1)||!0!==this.dataPatched.cloner?.hideBase),!t)return;let e=!1;this.traverseEntity(t=>{if("Splat"===t.data.type)return e=!0,!0}),e&&t.reloadSplats()}updateState_Entity(t,e){void 0!==t.name&&(this.name=t.name),void 0!==t.raycastLock&&(this.raycastLock=t.raycastLock),void 0!==t.visible&&(this.updateVisible(e?.scene),this.resetBBoxNeedsUpdate()),e&&"cloner"in t&&void 0!==t.cloner&&(this.setFromClonerState(t.cloner,e),this.updateVisible(e.scene)),this.updateTransformState(t,e)}get attachedSurfaceCloners(){return this.children.filter(t=>e(t)&&"toObject"===t.parameters.type)}setFromClonerState(t,e){if(!this.disposed)if(null===t||t.disabled)this.cloner&&this.cloner.dispose(),this.cloner=void 0;else if(void 0===this.cloner){if(null===D.Cloner)return void i("cloners","a cloner");this.cloner=new D.Cloner(this,t),e.scene.addPendingExpandCloner(this)}else this.cloner.updateState(t,e)}expandCloner(t){!this.disposed&&this.cloner&&this.cloner.expandClones(t)}invalidateClonerTransform(t){this.cloner&&this.cloner.invalidateTransform(t)}requestRender(){this.dispatchEvent({type:"requestRender"})}},wt=class{static create(t){return this.build(this.normalizeInputs(t))}static normalizeInputs(t,e){let i=Object.assign({},e?.parameters??{width:100,revolutions:2,segments:40,pathRadius:10,pathType:0,pathSegments:30,cornerRadius:30,cornerSegments:4},t.parameters),s=Math.abs(i.width),r=Math.abs(i.height??s),a=Math.abs(i.depth??s),n=Math.abs(Math.min(s,a))/2;return{parameters:Object.assign(i,{width:s,height:r,depth:a,radius:n,segments:Math.round(i.segments),pathSegments:Math.round(i.pathSegments),cornerSegments:Math.round(i.cornerSegments)})}}static build(t){let{width:e,height:i,depth:s,radius:r,revolutions:a,segments:n,pathRadius:o,pathType:l,pathSegments:h,cornerRadius:p,cornerSegments:d}=t.parameters,c=new Et(!1,e,i,s,r,a,n,o,l,h,p,d);return Object.assign(c,{userData:{...t,type:"HelixGeometry"}})}},Mt=new B([0,0,0],1);function Bt(t){return"TorusGeometry"===t.type&&360===t.arc}var bt,Pt,Et=class extends E{constructor(t=!0,e=1,i=1,s=1,r=1,a=1,n=1,o=1,l=1,h=1,p=1,d=1){if(super(),0===a)return;let c=t&&1===a;c&&(d=0),p>100&&(p=100),0===p&&(d=0);let u,m,y,v,g,x,S,w,M=()=>new f,B=new f,P=M(),E=M(),A=M(),C=M(),D=M(),O=M(),_=M(),V=M(),R=M(),T=M(),W=M(),U=i-2*o+.001,I=U/a,L=Math.ceil(n*a),F=L+1,z=U/L,j=-U/2,N=h+1,k=2*Math.PI/h,G=Math.PI/2/d,H=Math.min((1-p/100)*o,o-.01),q=o-H,Z=0,Q=2*d+2,K=N*Q/2,J=K+N*F,X=Math.max(0,N*(F+Q)),[Y,$,tt]=[3,3,2].map(t=>Array(X*t).fill(0)),et=[],it=r-o;function st(e,i){let s=Math.PI/2;x=i*z,w=2*Math.PI*(x%I)/I+s,x+=j,S=Math.sin(w)*it,g=Math.cos(w)*it,t?e.set(g,S,x):e.set(g,x,S)}st(B,-1e-10),st(P,0),C.copy(B),st(B,1);let rt=B.distanceTo(P),at=c?0:q+H,nt=rt*L+2*at,ot=H,lt=nt-at;for(let e=0;e<=L;e++){st(E,e),W.subVectors(E,C).normalize(),C.copy(E),R.copy(E).setComponent(+t+1,0).normalize(),T.crossVectors(W,R).normalize();let i=0===e,s=e===L,r=i?3*Math.PI/2:G,a=i?ot:lt,n=i?N:J,l=i?0:X-N,p=W.clone().multiplyScalar(i?-q:q).add(E),u=W.clone().multiplyScalar(i?-1:1).normalize();for(let t=0;t<N;t++){let m=t*k;if(D.addVectors(B.copy(R).multiplyScalar(o*Math.cos(m)),P.copy(T).multiplyScalar(o*Math.sin(m))),O.copy(D).normalize(),i||s){c||(Z=l+t,[0,1,2].forEach(t=>{Y[3*Z+t]=p.getComponent(t),$[3*Z+t]=u.getComponent(t)}),tt[2*Z]=+s,tt[2*Z+1]=t/h),P.copy(O).multiplyScalar(H),A.addVectors(E,P);for(let e=0;e<d;e++){let s=e*G+r;_.addVectors(B.copy(W).multiplyScalar(q*Math.sin(s)),P.copy(O).multiplyScalar(q*Math.cos(s))),V.copy(_).normalize(),P.addVectors(A,_),_.normalize(),Z=n+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=V.getComponent(t)});let o=+i+Math.sin(s);tt[2*Z]=(a+q*o)/nt,tt[2*Z+1]=t/h}}P.addVectors(E,D),Z=K+e*N+t,[0,1,2].forEach(t=>{Y[3*Z+t]=P.getComponent(t),$[3*Z+t]=O.getComponent(t)}),tt[2*Z]=(at+e*rt)/nt,tt[2*Z+1]=t/h}}let ht=F+2*d+2,[pt,dt]=[+c,ht-1];for(let t=pt;t<=dt-1;t++){let e=c&&t===dt-1;for(let i=0;i<N-1;i++)u=t*N+i,m=u+1,y=(e?i:u)+N,v=(e?i+1:m)+N,0===t?et.push(m,v,y):t===ht-2?et.push(u,m,y):et.push(u,m,y,m,v,y)}this.setIndex(et),this.setAttribute("position",new b(Y,3)),this.setAttribute("normal",new b($,3)),this.setAttribute("uv",new b(tt,2))}getClosedTorusIndicesForBooleanOrSubdiv(){let t,e,i,s,r=this.userData.parameters,a=Math.ceil(r.tubularSegments),n=r.radialSegments,o=n+1,l=[];for(let r=1;r<a;r++)for(let a=0;a<n;a++)t=r*o+a,e=t+1,i=t+o,s=e+o,l.push(t,e,i,e,s,i);for(let r=0;r<n;r++)t=a*o+r,e=t+1,i=r+o,s=r+1+o,l.push(t,e,i,e,s,i);return Mt.array=new Uint32Array(l),Mt.count=l.length,Mt}},At=new Map,Ct=0;function Dt(t){return Pt||(Pt=async function(){let e=t??"https://cdn.spline.design/@splinetool/runtime@2.0.140/build",i=import("./boolean.js"),[s,r]=await Promise.all([i,fetch(`${e}/boolean.wasm`).then(t=>t.arrayBuffer())]);await s.default({module_or_path:r}),bt=s}())}function Ot(){if(void 0===bt)throw new Error("boolean-wasm is not loaded");return bt}function _t(t){let e=At.get(t);if(void 0===e)throw new Error("Unknown csg mesh set handle "+t);return e}function Vt(t){return At.set(++Ct,t),Ct}var Rt={0:0,1:1,2:2};function Tt(t,e,i){if(void 0===bt)return-1;let{positions:s,indices:r,normals:a}=function(t,e){if(e&&void 0!==t.userData.positions){let e=t.userData,i=[];for(let t=0,s=0;t<e.verticesPerFace.length;t++){let r=e.verticesPerFace[t];for(let t=1;t<r-1;t++)i.push(e.indices[s],e.indices[s+t],e.indices[s+t+1]);s+=r}return{positions:e.positions instanceof Float32Array?e.positions:new Float32Array(e.positions),indices:new Uint32Array(i)}}let i;i=Bt(t.userData.parameters)?t.getClosedTorusIndicesForBooleanOrSubdiv():t.getIndex();let s,r=t.getAttribute("position");if(null===i){s=new Uint32Array(r.count);for(let t=0;t<s.length;t++)s[t]=t}else s=i.array instanceof Uint32Array?i.array:new Uint32Array(i.array);let a=t.getAttribute("normal"),n=void 0!==a&&3===a.itemSize&&a.count===r.count&&a.array instanceof Float32Array&&!0!==a.isInterleavedBufferAttribute?a.array:void 0;return{positions:r.array,indices:s,normals:n}}(t,e);return Vt(new bt.CsgMesh(s,r,a))}function Wt(t,e){let i=Ot(),s=Rt[e];if(void 0===s)throw new Error("Unknown boolean operation "+e);let r=t.map(_t);if(1===r.length)return i.clone_mesh(r[0]);let a,n=[];if(2===e&&r.length>2){let t=r[0];for(let e=1;e<r.length-1;e++)t=i.boolean_mesh(t,r[e],0),n.push(t);a=i.boolean_mesh(r[r.length-1],t,2)}else if(2===e)a=i.boolean_mesh(r[1],r[0],2);else{let t=r[r.length-1];for(let e=0;e<r.length-1&&(t=i.boolean_mesh(t,r[e],s),n.push(t),0!==t.tri_count());e++);a=t,n.pop()}for(let t of n)t.free();return a}function Ut(t,e,i,s){let r=Ot(),a=Wt(t,e),n=r.mesh_render_data(a,Math.max(s,0));if(i.setAttribute("position",new b(n.positions(),3)),i.setAttribute("normal",new b(n.normals(),3)),n.free(),null===i.boundingSphere&&(i.boundingSphere=new P),0===a.tri_count())i.boundingSphere.center.set(0,0,0),i.boundingSphere.radius=0,i.userData.parameters={width:0,height:0,depth:0};else{let t=a.bounds();i.boundingSphere.center.set(t[0],t[1],t[2]),i.boundingSphere.radius=(t[3]**2+t[4]**2+t[5]**2)**.5,i.userData.parameters={width:2*t[3],height:2*t[4],depth:2*t[5]}}return Vt(a)}function It(t,e){let i=Ot(),s=Wt(t,e),r=i.mesh_topological_data(s),a=r.positions(),n=r.indices();return r.free(),s.free(),{positions:a,indices:n,verticesPerFace:new Uint8Array(n.length/3).fill(3)}}function Lt(t,e){_t(t).transform(new Float32Array(e.elements))}function Ft(t){let e=At.get(t);void 0!==e&&(e.free(),At.delete(t))}function zt(t,e){return Vt(Ot().instanced_union(_t(t),e))}function jt(t){return null!==t&&"booleanOp"in t}var Nt=class extends(St(C)){constructor(){super(...arguments),this.booleanMeshSetAddress=-1,this.booleanWasTransformed=!1,this.booleanMatrixInvOld=new v}updateVisible(t){super.updateVisible(t),this.visible=!jt(this.parent)&&this.visible,jt(this.parent)&&this.parent.invalidateDownstreamBooleanData()}onClonerLayoutUpdated(){jt(this.parent)&&this.invalidateDownstreamBooleanData()}freeBooleanPointer(){-1!==this.booleanMeshSetAddress&&(Ft(this.booleanMeshSetAddress),this.booleanMeshSetAddress=-1)}dispose(){super.dispose(),this.freeBooleanPointer()}invalidateDownstreamBooleanData(t=!1){return t?this.booleanWasTransformed=!0:this.freeBooleanPointer(),jt(this.parent)?this.parent.invalidateDownstreamBooleanData():this}invalidateUpstreamBooleanData(){this.freeBooleanPointer();for(let t of this.children)t instanceof Nt&&(t.freeBooleanPointer(),jt(t)&&t.invalidateUpstreamBooleanData())}updateTransformState(t,e){let i=super.updateTransformState(t,e);return i&&jt(this.parent)&&this.invalidateDownstreamBooleanData(!0),i}onVariableUpdate(t=!1){super.onVariableUpdate(t),jt(this.parent)&&this.invalidateDownstreamBooleanData(!0)}},kt=new M;function Gt(t,e=0,i=t.count,s,r){let a=1/0,n=1/0,o=1/0,l=-1/0,h=-1/0,p=-1/0;for(let s=e;s<i;s++){let e=t.getX(s),i=t.getY(s),r=t.getZ(s);e<a&&(a=e),i<n&&(n=i),r<o&&(o=r),e>l&&(l=e),i>h&&(h=i),r>p&&(p=r)}kt.min.set(a,n,o),kt.max.set(l,h,p),kt.getCenter(s),kt.getSize(r).multiplyScalar(.5)}var Ht=new E,qt=new A,Zt=class extends Nt{constructor(t,e){super(Ht,qt),this.super_Entity(t,e)}updateState(t,e){this.updateState_Entity(t,e)}raycast(t,e){if(this.raycastDeformed(t,e))return;super.raycast(t,e)}raycastDeformed(t,e){return!1}updateEntityBoxSize(t,e){let i=this.geometry.getAttribute("position");void 0!==i?Gt(i,this.geometry.drawRange.start,this.geometry.drawRange.count<1/0?this.geometry.drawRange.count:i.count,t,e):super.updateEntityBoxSize(t,e)}};export{O as a,_ as b,D as c,j as d,N as e,G as f,rt as g,at as h,ct as i,St as j,wt as k,Bt as l,Et as m,Dt as n,Tt as o,Ut as p,It as q,Lt as r,Ft as s,zt as t,Gt as u,Zt as v};
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